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RPPR Actual Play

Ross Payton

RPPR Actual Play

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A weekly Games, Hobbies and Other Games podcast
 2 people rated this podcast
RPPR Actual Play

Ross Payton

RPPR Actual Play

Claimed
Episodes
RPPR Actual Play

Ross Payton

RPPR Actual Play

Claimed
A weekly Games, Hobbies and Other Games podcast
 2 people rated this podcast
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Best Episodes of RPPR Actual Play

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Wendy is calling in some favors. Four men owe Wendy big and they have to repay it by doing a small job for her. Saying no is not an option. The job itself sounds pretty simple. Retrieve some cookies, a cake, and a video recording of a failed co
The treasure hunters are in the depths of the forest as they journey to the Flocculent Cathedral. They face greater horrors and challenges but once they reach their destination, will it contain the hoard they desperately need?If you like this
The treasure-hunters stand at the edge of the Gloaming Mire, a mangrove-dense fen that is rumored to hold the Flocculent Cathedral, an abandoned temple filled with treasure. The trio delves into the wilderness on a desperate quest to find the t
At long last, the agents now know the secret behind the Endius Mandate. A xenos artifact capable of reshaping the entire Imperium is at hand, but they aren't the only ones after it. Even if the agents can prevent their rivals from acquiring the
The Muse Squad has to rescue the El Mariachi muse, but in order to do that, they'll have to help him rescue his village from a band of vampires! Out in the southwest, vampires are some of the most deadly monsters, despite their fatal weakness t
The quarry of the agents waits on top of a mountain, waiting for a delivery of explosives. The agents must transport the explosives through a treacherous pass in order to get close enough to capture the psyker. But even if they get close to her
The muse of lounge music has been found and he's performing at Wizard Con, the convention for wizards! The con is being held at Atlantis, so the Muse Squad has head down there and get him before the Federation of Magic does. Can they navigate t
The last target is in the mountains, in a lawless town known as Kasan. It's a hotbed of illegal mining and crime, as prospectors frantically dig up what they can to sell to either side and gangs extort money from the prospectors. The agents nee
The Muse Squad returns to the Pre-Rifts base, code name: ORCHESTRA, to destroy a Coalition outpost. If the squad can reach a toxic waste pit, they can breach it to flood the outpost. Of course, ORCHESTRA is a dangerous place, filled with monste
The agents confront chaos deep underground in an ancient and forgotten bunker! As the war rages above them, the agents look for a way to end the influence of Nurgle on the region. They'll have to deal with traps and a powerful demonic spirit. W
The Muse Squad is sent on a mission to defend a town from an army of mercenaries. They can't fight off the mercenaries personally, so they'll have to raise a militia, fortify the town, and set up traps. Will it be enough to stop the mercenaries
The agents face a deadly ambush in the archives and a Nurgle cult in the village of Wheatblood! They'll have to find the source of corruption, which appears to be an ancient and forgotten bunker hidden outside of the town. What horrors lurk bel
The Muse Squad finds themselves trapped in the realm of Children's Music, and Steve suffers from a terrible curse! They'll have to reach the heart of the realm to save the muse and put an end to the crisis. They have a long road ahead of them t
The agents head out to the agricultural sector to capture their second target, a psyker named Gideon. This time, the psyker is under the protection of a tank company, so brute force won't work. The company is guarding a town, Wheatblood, which
The Muse Squad heads into the Orchestra, a massive pre-Rifts underground facility used by the American military for scientific research. It is the birthplace of the Muses and the origins of the Symphony of the End. Due to the rifts, it has expa
The agents have to capture their first target, a psyker currently trapped in a fortress under siege! They'll have to travel to the frontlines, find a way into the fortress and then capture Nova the psyker. Not an easy task, especially for a psy
The Muse Squad makes a road trip! They have to reach the 102.3 FM classic rock radio station before the Federation of Magic if they want to rescue the DJ from the nefarious villains! Up next...Radioactive by Imagine Dragons.News: We have a ne
The agents arrive in Damnadon, the hive city capital of Castum 2, a Knight world currently embroiled in a civil war. The team must secure a base before they can begin capturing psykers. They'll have to navigate the bureaucratic hell of the city
The Muse Squad heads down south to Florida, now known as Dinosaur Swamp, to recruit a blues musician. They'll have to face dinosaurs, big game hunters, and a tribe of barbarians and a dangerous trip across the Gulf of Mexico.NEWS: Don't forget
On the world of Dao Teyras, a powerful member of the Adeptus Administratum assembles a special team of agents for a mission. The team is tasked with capturing three psykers on Castum 2, a planet currently embroiled in a civil war, and returning
The Muse Squad helps a techno wizard named Emeline secure precious pre-Rifts technology on a special side mission! They'll have to brave the dangerous wilderness of the Federation of Magic and then deal with a powerful necromancer in his underg
The Tomorrow Legion muse squad heads into the Vaporwave Realm to gain crucial intel. Three Coalition mind melters are assaulting the realm. The team has to help vapor dolphins, navigate the vapor maze and save vapor Tokyo from a kaiju! Can they
It’s a huge and dangerous world out there, and it does not look kindly on a small mouse. But if you are very brave and very clever and just a bit lucky, you might be able to survive. And if you survive long enough, you might even become a hero
I have been thinking about making a second edition of Base Raiders. Back in October 2022, I ran a playtest to try out some ideas before I focused on the night clerk zine. I recently remembered that I had this epsiode, so here it is. Tom and Chr
The Coalition has imprisoned a person imbued with a Muse spirit, although they don't know the person has the Muse. The Tomorrow Legion Muse Squad has to break her out of Neo Folsom Prison before they discover her unique power. Some of the team
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