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Alex Schroeder: Halberds & Helmets

Alex Schroeder

Alex Schroeder: Halberds & Helmets

A daily Games, Hobbies and Other Games podcast
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Alex Schroeder: Halberds & Helmets

Alex Schroeder

Alex Schroeder: Halberds & Helmets

Episodes
Alex Schroeder: Halberds & Helmets

Alex Schroeder

Alex Schroeder: Halberds & Helmets

A daily Games, Hobbies and Other Games podcast
Good podcast? Give it some love!
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Episodes of Alex Schroeder

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How to go about designing monsters.
Elves are immortal, metrosexual, aloof know-it-alls. They know everything better, they can do everything better, and they're not afraid to tell you.
Elephants are cool in war, and they have ivory tusks. Do you want your players to be poachers?
Dwarves are rich and paranoid. There's also a long excursion about dwarves, elves, halflings and humans in the monster manual.
Dragons a dangerous and lucrative and thus provide players with an excellent betting opportunity. Use more dragons!
Doppelgängers are for the urban adventure when you no longer know whom to trust and how to safely uncover the conspiracy.
Crocodiles are ambush predators. I like to announce their presence and treat them like traps.
Creepers are a total party kill in the making with their eight paralysing attacks but I still love them.
Giant crabs are cool because of the crab demon lord Garaskis that offers pincer arms and carapace armour to the poor and powerless.
Chimeras are goofy because of the goat head, but also dangerous for the lion attack and the dragon breath. I use them as guardians of the underworld.
Giant centipedes and other vermin like rats and bats, and monsters like rot grub or green slime are better handled as traps. They don't need to be in the monster manual.
Centaurs are half horse half men, horny drunken violent creatures. Content warning: sexual violence.
A cat for every occasion, from pumas, mountain lions, jaguars, lions to tigers: harassing villages and making it hard to cross rivers
Bugbears are cat people: sneaky, dangerous, serving underground elves, always ready to pounce on you, always spying on you
Boars as pets for orcs, giant boars as mounts for dwarves and halflings, and demon boars as protector spirits of a forest
Talking about giant beetles and how I used them: pack animals for the underworld, war elephants for goblins and the like, or car sized monsters in dungeon corridors
Talking about giant bees, giant wasps, and how I used them: like Aliens in a hive, and as mounts for lizard people
Talking about bears, laser eyes, and summoning angry flying bears
Talking about the basilisk (also known as the cockatrice)
Talking about a simple 2d6 system I use for online gaming. One opposed roll to determine initiative, to hit, and damage.
On the things I do for prep: random tables, monster lairs, jotting down some shallow ideas, run with it in such a way that I don't need to improvise in depth but that shallow encounters point to other shallow encounters, take note of what happe
The gods, the realms, confusing and overlapping portfolios, how even the evil ones need to provide a benefit.
Things to consider when writing RPG text: keeping it short, keeping stats short, keeping it all in one place, don't require leafing around, have art that referees can show to player, have maps that referees can annotate
The mini settings I like to generate where the environment or the map generates inspiration for conflict: the river valleys generate political entities, the swamps and mountain peaks religious entities, add secret societies, a long war somewher
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