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Haunted City S1 | E25 – Vengeance and Voltage

Haunted City S1 | E25 – Vengeance and Voltage

Released Friday, 30th December 2022
 1 person rated this episode
Haunted City S1 | E25 – Vengeance and Voltage

Haunted City S1 | E25 – Vengeance and Voltage

Haunted City S1 | E25 – Vengeance and Voltage

Haunted City S1 | E25 – Vengeance and Voltage

Friday, 30th December 2022
 1 person rated this episode
Rate Episode

Episode Transcript

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0:00

You

0:02

are listening to the Glass Cannon Network,

0:04

The Premier Source for role playing

0:06

game entertainment.

0:32

Hello, everybody, and welcome back

0:35

to Hannon City on the glass cannon

0:37

network haunted city where

0:39

we spook you out and

0:41

give you chills and thrills

0:44

by playing this game. Blades

0:47

in the blades in the dark by John

0:49

Harper and evil hat and Sean

0:51

Knitter and all kinds of great people over at

0:53

evil hat studios. Blade's in

0:55

the Dark. The game of outrageous

0:58

scores in a city of ghosts. Spire

1:00

copy, wherever fine games are sold.

1:03

Did I mention that my name is Jared Logan, and with

1:05

me, I have my incredible players,

1:07

actors, improvisers, rack on

1:09

tours, fashion icons.

1:12

Please welcome Abu Salim, Josephine

1:14

McAdam, and Ross

1:16

Bryant, everybody. He's a

1:18

fashion icon. And

1:19

that was that was a new one. Yeah. Yeah.

1:21

We'll take you guys. I mean I think you guys

1:23

dressed really well. Well,

1:26

for you. My top has a hole in it.

1:29

Yeah. Exactly. I told him

1:31

that off.

1:32

That's not a thumb hole. If I do that,

1:34

people are just like, he

1:35

ripped his shirt. That's

1:37

actually pretty cool. That's, you know, quite like that.

1:39

Yeah. He's the guy that's gonna stop. Through the

1:41

hole and everything. Like, he has, like, a hand

1:43

stirrup.

1:44

Just to spread. Yeah. Distress.

1:46

There is a fashionable style I've noticed in LA

1:48

now.

1:49

Oh, yes. We're people who are, like,

1:51

obscenely wealthy are wearing clothes

1:53

that look like they've -- Yeah. --

1:55

like, had assets thrown on them.

1:57

Like, it's been around pretty closely now.

2:00

Yeah. The amount of times I've seen I've

2:02

seen people like, I remember I

2:04

was this was I think I was what? Sixteen and

2:06

I used to own these these

2:07

jeans. Which had holes in

2:09

them. Me

2:10

too. I don't know. They just think it to myself. This

2:12

is the most stupidest piece of clothing I've

2:14

ever worn. Like, it isn't giving me warm.

2:16

Like, why am I exposing myself.

2:19

And then when you see people now when I see people

2:21

with

2:21

it, I'm like, what's wrong with you? Well, what are you

2:23

doing?

2:24

We just sound really old right now. I

2:25

think we do. Okay. Your

2:27

clothes are damaged. Why do you

2:29

have holes in them? Yeah.

2:30

Why are you paying for I could I could cut that up

2:32

and give you know, you could pay sixty pounds for it,

2:34

please. Are you gonna

2:36

go to school like that? I don't think so

2:38

young lady. Wow.

2:41

I I've noticed that people who I

2:43

can tell are definitely not into black

2:45

metal are wearing black

2:47

metal

2:47

logos. You know that kind of

2:49

like a really

2:49

stylized great. Right. Black all

2:51

logos are wrong, man. How do you

2:53

Every time I see, like, someone wearing metallic at

2:55

the top, I'm like, do you know who they are really?

2:58

Do you really know

2:59

who metallic her are?

3:01

Y'all just gatekeeping fashion.

3:04

I mean, no. No. Look. Jared

3:06

said we're fashion icons man. Like, he

3:08

started this. Yeah.

3:09

I'm Actually, three dark

3:11

thrown songs.

3:12

Yeah. Dave

3:15

three dark written songs exactly. Well,

3:18

here we are at the big finale.

3:21

This is the finale of our entire season

3:25

Are people nervous? Are

3:27

they excited? Or is someone

3:29

inexplicably angry? Yeah.

3:32

You know what? I'm angry.

3:34

Yeah. Weird. Yeah. I know it's

3:36

weird. I'm really I'm really vexed.

3:38

Yeah. No.

3:40

Like, I can't believe that this

3:42

is the end. Yeah. It's

3:44

not fair, damn it.

3:46

It's okay to have feelings about that. It's okay

3:48

to have feelings about that. Well, it might not

3:50

be the forever end, but it's it's

3:52

it's an ending of sorts. It's an ending

3:54

of this season of some of the story

3:56

lines we set up here. I'm

3:58

scared we're gonna die. We're

4:01

not gonna die. He says, cut

4:03

two two hours later. Don't

4:05

say that. Don't

4:08

say that. Don't get shot in the face.

4:10

No. What could go

4:12

wrong?

4:13

I just built a large bomb. That's

4:16

very true. Yeah. Yeah. And explosives

4:19

explosives tend to deal out an amount of damage

4:22

that is not conducive

4:25

to

4:25

surviving. But, you

4:27

know, you can always resist the consequence, you

4:30

know, and then

4:31

get incapacitated via stress.

4:34

It's a pretty mitey resistance, isn't

4:36

it? Yeah. It's like a it's a real

4:39

resistance right

4:39

there. I've definitely been thinking about

4:42

all the ways that I can put these

4:44

characters through the ringer for this final

4:46

episode. So I We're

4:48

reluctant to you all.

4:51

I'm writing down the word resistance. There's

4:53

no way we're forgetting about this mechanic

4:55

today. Just play smarter just

4:58

play smarter than I I do. It shouldn't

5:00

be that

5:00

tough. I'm pretty stupid. Oh.

5:02

Alright.

5:04

I I I'm I'm glad Jared that you say play

5:06

smarter than I do. And now what I'm pretty sure was your

5:08

first -- Yes. -- explanation, which is play smarter

5:10

than normal.

5:11

That's what I thought. I'm alright. Now

5:14

this one of the You guys are perfect.

5:16

I love I love the the

5:18

total chaos that

5:20

gets created every time. But this

5:22

is this is gonna be a

5:25

really high stakes job.

5:27

And let's get into the details in just a

5:29

second after I say this. A

5:32

thousand years ago. This was a land of

5:34

beauty and magic. Then came the

5:36

cataclysm that blotted out the sun

5:38

and ripped open the gates to the

5:40

land of the dead. The city of

5:42

duskfall is a metropolis of

5:44

tenements and factories surrounded

5:46

by crackling lightning barriers.

5:49

Outside the city is a wasteland of the

5:51

ravening undead inside

5:53

the city is a teeming hive of

5:55

scrum and villainy, intrigue

5:57

and corruption. Life is

5:59

cheap in a city ruled by death.

6:02

The sun is gone. The only whom

6:04

it shines in duskfall are the

6:06

blades in the dark and

6:08

hearing

6:09

over. So you Yes.

6:11

Oh, I'm fully detergent now,

6:13

and we could slice it

6:16

through.

6:17

We could slide them right into our

6:19

recaps. So Here. The

6:22

remnant lost their member,

6:24

Seljak Khan. There was a schism

6:26

between them as to whether or not to follow

6:29

the pythonic entity known as the

6:31

builder, whether or not to turn the crew

6:33

into a cult. VAALCO's

6:35

and Juliette split with celiac

6:38

and took on echophilia, formerly

6:42

Ophelia, formerly Echapraig Wedi,

6:45

a composite being made

6:48

from a possessing ghost in the body

6:50

of Echopraig Wodi, together

6:52

they form a vampire. In

6:54

their last score, the remnant cleared

6:58

an area of tunnels of hollows

7:00

that were dwelling down there and came

7:02

into contact with another vampire

7:05

who apparently lives in the city, echophilia

7:08

and that vampire became friends and

7:10

feasted on a human body together. The

7:13

next thing is on the remnants docket

7:16

was a pretty big job, AAA

7:18

sort of gigantic mission. The one we're going to

7:20

see today. The remnant was

7:23

tasked by their patron, the path

7:25

of echoes, with destroying a

7:28

new spark right facility that

7:30

has been funded by

7:32

a proposal from Una Ferros,

7:35

Juliette Bellrose's arch

7:37

enemy. And The

7:39

new Spark Wright facility apparently has

7:42

created weaponry that is

7:44

even more effective against spirits and

7:46

ghosts. Something that the remnant often

7:48

seeks to protect, particularly Seljak

7:51

who has left them sought to protect

7:53

ghosts, and it also has like

7:55

a ghost prison inside of it.

7:58

You guys prepared in several smart

8:01

ways, echophilia snuck

8:03

into the charter hall off facilities

8:05

of the sparklights and got Mhmm. --

8:07

full schematics for the entire building,

8:09

the entire facility that you're about to enter.

8:12

And in addition, got some of Unafaros'

8:15

notes, which spoke of her

8:17

investigating, tracking down, and

8:20

trying to figure out how to neutralize a

8:22

new powerful entity that

8:24

clues were telling her had infiltrated

8:26

the city. What could that entity be?

8:29

Question marks appear above my head. Meanwhile,

8:34

Juliette Belle Rose just

8:36

got to crafting, pulled out those

8:39

crafting rules, and

8:41

built a large bomb, but

8:44

we needed a tier five bomb.

8:46

And in order to get the coin necessary

8:49

to up grade her role to a tier five,

8:51

she had to go to Seljak Khan. Seljak

8:54

Khan who agreed

8:56

to give her the coin in his pocket an

8:59

exchange for her

9:01

finger. And when we left

9:03

the remnant last, Juliet's

9:06

finger had been lopped off.

9:09

So for

9:11

just

9:11

moment before we get right into the score,

9:13

I wanna know where usually it

9:15

is I mean, you're back to the

9:17

grotto. You're you're back to it just right before

9:19

you go out for the score. How's your finger

9:22

doing? I

9:24

think it's Well, so it's it's

9:26

this one. Right? Like, so I think there's just,

9:28

I don't know, some sort of cover

9:31

advantage or maybe she even put

9:35

like, not an actual

9:37

prosthetic, but like AAA

9:41

metal sort of extension onto

9:44

it. So that should she need

9:46

but it's like a tool part. It's like one of her

9:49

fine tools.

9:50

Okay. She's like put right there. I'm

9:53

going to be the nicest GM

9:55

in the world, and I'm not gonna put

9:58

harm on your

9:58

sheet. I'm gonna we can assume that there was

10:01

a little bit of time between when Seljak

10:03

took your digit and when this

10:05

scores about Okay.

10:07

Yeah. You still have the weeping. Yeah.

10:09

I'm still weeping. I mean You still have the weeping

10:11

heart. But, yes, I

10:13

love that. A silver finger

10:17

Who's got my silver finger?

10:20

It's it's a tool. It's a tool. It's a

10:22

tool.

10:22

It's a it's a fun tool.

10:24

It's a sizable tool to it. Cool.

10:26

It opens up and there's, like, little keys inside

10:28

and I think

10:29

You know what? That's awesome. Yeah.

10:31

So we certainly

10:32

think it. Fire tiny missiles.

10:35

Give me a Swiss army knife. Yes.

10:38

That'd be great. Okay. Great. Swiss

10:40

army finger is in position. So

10:42

just so everybody knows how Juliet is dealing with

10:44

that. And guys, it's a big

10:46

score today. So I think we should get right

10:49

into the score and let us start

10:51

Like --

10:51

Right. -- remember, you have schematics of the place.

10:54

You have a bomb. Well, wait.

10:56

That's what I wanna know before we get right into

10:58

it. What does the bomb look like? How

11:01

large is it? It's such

11:03

an eye to find some of that. So I'll

11:05

describe what the book says, and then it's

11:07

very short. It's just it's says large

11:09

bomb, large explosive charge

11:11

with

11:11

a long fuse. That's all that

11:13

it specifies. A long

11:15

fuse. Are we talking like a length of

11:18

cord that you light because

11:20

I

11:22

Fuse could also imply, like, an electroplasmic

11:25

wire just as long as it's Eight like,

11:27

it has a long fuse for me to detonate

11:29

it or something. Yes.

11:31

It's a long fuse so I can detonate it for

11:33

before.

11:34

Okay. So it's it's like one of those

11:36

Wiley Coyote -- Oh. -- where you

11:38

press down the stopper and it blows

11:40

up. I know I

11:41

just did that motion, but

11:43

How about a how about a button? How

11:45

about a This

11:46

is gonna end terribly.

11:48

Device that Here's what I wanna say.

11:50

You guys spent the coin in

11:52

the effort to create a tier five

11:55

bomb.

11:56

I know that the books as a long fuse,

11:58

but what I would like to do is

12:00

say a fuse can be interpreted metaphorically.

12:03

And, therefore, I'm gonna allow Juliet

12:06

Bell Rose to define how

12:08

the bomb is activated and blows

12:10

us. This

12:11

is something

12:11

that we could just find out during the score

12:14

if you'd rather. Should we do that? Well,

12:18

no, I think I wanna shoot myself in the foot

12:20

ahead of time because, you

12:22

know, I know that we're gonna get into

12:24

so much hygiene's that, like, I'll be

12:26

trying to save my ass later, but I think it's better

12:28

if it's just decided ahead of time. I think

12:31

strategically, I

12:33

should should say, there's a remote detonation.

12:35

We just, like, walk what, you know, can detonate it from

12:37

wherever. But I think

12:40

we have to, like, input it, like, set it

12:42

and then we have certain amount of time before it

12:44

goes up. It's it's a timer. Holy

12:47

shit. Because I think that's fun. Yeah.

12:49

Yeah. That is fun. Him

12:51

for the g that he's gonna die today. Like, man,

12:54

he's like, there's I

12:57

know Okay. I'm defining the

13:00

time right now. I think we can set the time.

13:03

Yeah. Sure. You can set the time. I

13:06

I do wanna say since it's a large bomb,

13:08

I think that there's a little bit of technical

13:11

work that goes into setting it up. Setting

13:13

the timer all of that in the location.

13:16

Okay? I don't think you can just, like, drop

13:18

it and run. You know? That

13:22

said, you know

13:24

about this Spark right facility. I'll describe it a little

13:26

bit for the listeners and viewers again

13:28

just so they know. An old building

13:31

and an old firehouse in

13:33

Coleridge has been converted into this

13:35

Spark Wright facility. And they

13:38

built walls around it. This is all you've

13:40

seen all of this in the schematics. They built

13:43

walls around it. They gutted it. They

13:45

put new infrastructure and

13:47

you know, machinery

13:50

inside of it. And

13:52

definitely, as you might

13:54

imagine, it is protected by electro

13:57

plasmic technology and it

14:00

is guarded to to make sure

14:02

that no one can get in and and steal these

14:04

propry proprietary

14:06

designs, this this proprietary technology, and mess

14:09

with it. You know that somewhere

14:11

inside of it is some sort of machine

14:14

that acts as a ghost prison. And

14:17

you know that various spark

14:19

rights inside are probably using a

14:21

new type of technology that is

14:23

more effective than a lightning hook

14:26

at capturing a ghost. It

14:28

it is probably more power full and

14:30

more dangerous this type of

14:32

technology. A lightning hook

14:34

is something like the rail jacks use. It's literally

14:37

like a length of electrified

14:40

like little electrified noose on like

14:42

a stick and they can

14:43

use it to grasp a ghost

14:45

and like force it into a spirit model.

14:48

Whatever the Spark rights have developed, it

14:50

is way more advanced and

14:52

more dangerous. That

14:55

is what you know going in And

14:57

now I would like for you to choose your plan,

14:59

assault, deception, stealth,

15:02

o cult, social or

15:04

transport. Please transport

15:07

this time for the first time. Please, please,

15:10

let me just see one transport.

15:13

What do you guys seven day? We

15:16

have these underground tunnels. So

15:19

maybe You

15:19

do. And the underground tunnels,

15:21

it's worth mentioning, are worth two

15:23

extra coin on a sabotage job,

15:26

which I'm thinking this probably definitely

15:28

counts as. And just remind

15:30

people the path of echoes promised you six

15:32

coin total, you know,

15:34

two of it was actually eight coin, but two

15:36

goes to their their tribute. So

15:39

if you get that plus two coin, you will earn

15:42

eight coin on this job. Hugh.

15:44

Right? Yeah. S1

15:46

deceptions, stealth, occult, social,

15:48

or transport. Sorry. Go ahead. Go

15:51

ahead, my friend. So we've got the

15:53

tunnels. We've got the laundromatics, and

15:55

we're attempting to set up a bomb. That

15:58

implies we're gonna sneak

16:00

into getting close, deposit

16:02

this bomb, get out before the timer goes.

16:05

Yeah. So that sounds like It

16:07

sounds like a stealth -- Yeah. -- but that sounds

16:09

like a deception. I guess stealth.

16:12

Stealth, I think sounds like the logical

16:15

one.

16:15

But How big are these

16:17

tunnels? Are they

16:19

big enough

16:20

for, say, a truck

16:23

to come in and drive

16:24

Are you making this trip sports. They

16:26

are twenty t. Transport. I'm just

16:28

saying Transport's a bump.

16:30

The tunnels that you cleared and the tunnels that

16:32

were part of the network were in six

16:34

towers. Were they not? Yes.

16:36

There were. There

16:38

are water and bridges between six

16:40

towers and So that

16:43

you can't put a truck you can't you could put a boat

16:45

through, but you can't necessarily put a

16:48

speaking of boats. Don't we have a

16:50

boat? Yeah. You probably

16:52

have a little dinky. I'll I'll give it to you

16:54

-- Okay. -- or free. You get a free dinky. Let

16:56

me just say this. I'm not saying that you can't use

16:58

some sort tunnels because you guys are good at

17:00

moving about in tunnels. But the

17:03

tunnels that you have secured or or, you

17:05

know, useful for your covert drops

17:07

they are not necessarily useful

17:10

to now and from the bottom in every

17:12

score.

17:12

Okay. Cool.

17:13

They won't they won't lead us to well,

17:16

but maybe they'll get us close I

17:18

feel I'm looking at the map of duskfall,

17:20

and I definitely see some

17:24

some waterways between Coldridge

17:27

and six thousand.

17:30

So think that I think that that's probably

17:32

unlikely unless unless somehow

17:35

your --

17:35

No. -- tunnels go all the way beneath canals,

17:37

which I got. Got instincts. Stuff.

17:40

Stuff. Yeah. Okay. That's that's my gut. That's all I

17:42

got to say too. Right? That's all we need to know in

17:44

the blades in the dark system is that

17:46

you are going to go stealth, and then

17:48

I need the detail. So the detail might

17:50

be that you're gonna try a subterranean

17:53

route. What is the point of infiltration

17:55

for yourself, John?

17:57

We have the schematics. So that's -- Yeah.

17:59

-- that's -- Yeah.

18:02

So we hold on. When we got maps

18:04

of the tunnels and are there no tunnels and collareds

18:06

that we could go into? Yeah. Yeah.

18:08

No. I said that there are tunnels and you

18:10

could you could try that and maybe the schematics

18:12

even detail a tunnel

18:14

beneath, that would be, well, a detail.

18:17

Cool. Okay. They're

18:18

just not the tunnels you got access

18:20

to earlier. Yeah.

18:22

Let's do that.

18:22

Right. Cool. It's

18:24

great. And let's go in from the bottom.

18:28

Start it from the bottom now with you.

18:30

Okay. Grace.

18:31

We're gonna I'm not gonna go in Looking at you.

18:35

You're gonna go in through from the bottom, your

18:37

your your schematics say that there

18:39

should be some sub basements and you can

18:42

kind of come in through the

18:44

underground tunnels which riddle

18:46

duskfall. So very

18:49

good. Anything else we wanna add

18:51

before I start putting together the engagement

18:54

role? Oh, yeah. Because this is

18:56

where you start knocking things off

18:58

or oh,

19:00

god. What's What

19:03

would their weak point even be? Remember, we

19:05

if we if we take keep that

19:07

in mind, we get a better starting

19:08

role. We're

19:09

trying to exploit weaknesses and

19:11

and play to our strengths.

19:14

We are coming in

19:16

knowing, like, we have so much shit

19:18

to

19:18

them. We have that's true. It's true. We have

19:20

the that later. Have Unafaros as

19:22

well, like, we know what business

19:24

are off. Like, you know, are literally our

19:27

rivals. So -- Mhmm. -- we can

19:30

We can fuck him over very That's really

19:32

interesting. You have been,

19:34

like, kind of watching her for a while.

19:36

You've been destroying her

19:37

rep. That was one of your long term

19:39

projects that this will, like,

19:42

be the linchpin of, I would assume. But

19:44

also What I mean? Aquilia

19:46

has been watching her in particular in

19:48

That's true. Even though the clock is

19:50

in full, knows details about her

19:53

schedule

19:54

her cohorts her comings and goings.

19:56

I mean, I know her well. We we --

19:58

Exactly. -- former can't be enemies without

20:01

knowing each other.

20:02

Yeah. And Valkos knows her name.

20:05

So Right.

20:07

So this

20:08

pros. I'm gonna say

20:10

pros. Please let me in. That's

20:12

right. Let's do the engagement role. I will

20:15

take what you just said into account. So one die

20:17

for free. Then, I'm

20:20

gonna give you one die for having matics

20:22

to the whole to the whole building,

20:24

to kind of knowing their upcoming plans,

20:27

to kind of you know a lot about

20:29

what's going on. So I'm gonna give you a dive for that.

20:31

I'm gonna give you another die because

20:33

you are targeting Unafaros who you've

20:35

been shadowing for weeks and

20:37

you probably know how she

20:39

would set a place like this up, what kind

20:41

of, you know, effort she

20:43

would make and the way that she would administer

20:46

it. However, for a reason

20:48

I'm not going to reveal to you, I'm taking

20:50

a die away, and I think just

20:52

one. So that leaves you with two dice for

20:55

the engagement roll. Remember, if you roll

20:57

a one to three here, you're gonna end up in

20:59

a desperate position to begin.

21:01

If you roll a four or five you'll end

21:03

up in a risky one. And if you order a roll

21:06

a six or a critical, you'll

21:08

be in a controlled position to

21:10

begin.

21:11

So, baby. Come on, baby. Come on,

21:14

aren't your reactions at all? On track,

21:16

you

21:16

know. Mhmm. Yeah. I got it.

21:19

Our crew are crawling through tunnels beneath

21:21

Coal Ridge, and I think Coal Ridge tunnels

21:24

mines. Not sewers,

21:27

mind. That's good to know. So, you

21:29

know, you're you're, like, breathing in

21:31

dust. It's an old abandoned mines.

21:34

There's the, you know, rotting timbers

21:36

holding up ceilings full

21:38

of loose scree and rock,

21:41

and you crawl along here and

21:45

I rolled a four and a five. You

21:47

are in a risky position

21:50

to begin. And so

21:52

you arrive together

21:58

at a door And the

22:00

door definitely leads into one of the sub

22:02

basements of this coal rich spark

22:04

rights facility. But what you

22:06

perhaps didn't realize or maybe

22:08

you did realize that it doesn't matter. What

22:11

you see is that the door is a

22:13

heavy vault type door that they've

22:15

installed between they're building

22:17

and these underground tunnels. And

22:19

that it definitely looks

22:21

to be augmented

22:24

with some sort of spark right technology.

22:27

Okay. The threat is

22:30

that it is trapped or alarmed

22:32

in some way. Mhmm. What

22:34

action are you going to use to get

22:36

through it?

22:40

Well, I think I

22:43

think I think I should go take a look

22:45

at it. It's going to be

22:48

gonna use tinkering to

22:51

to assess and and get the figure

22:55

out tech of this --

22:56

Yeah. -- if

22:56

there's a trap and how you know,

22:59

using my knowledge of being a spark right

23:01

as well and what we -- Yeah.

23:03

Absolutely. -- yeah. So

23:05

actually at Bell Rose, crawls forward,

23:09

VAALCOSE, and Yes. And do

23:11

a load outs. Thank you.

23:13

Right now, tell me what your load outs are.

23:16

I'm going

23:17

heavy. I have a bomb on me, so that seems

23:19

like I have have to. Yeah.

23:21

I'm going heavy. I'm going normal.

23:24

Normal. Very good. Yes. Because Xcelium

23:26

might be the one that has to

23:27

go. Hello. I just wandered

23:30

in here. What did I need for the

23:32

device? A random

23:35

note I don't think I'll feel

23:37

or or Juliet has

23:39

has shown that she had her severed feet. I think she's

23:41

been wearing gloves this whole time.

23:43

Actually, I am I have an idea

23:46

so that that tinker I love the tinker

23:48

to to figure out, but love that tinker

23:51

to get through. Because

23:53

the goal now is just to, like, understand

23:55

the security apparatus of this

23:57

door. Right.

23:58

Because think there's a trap right now. Yeah.

24:01

I am going to try to get

24:03

that with my vampiric

24:06

trait of arcane sight. I'm

24:08

gonna take one stress. This I've only

24:10

used this before to hear to

24:13

reach into people's minds and see their thoughts,

24:15

but this also allows me to do things such

24:18

as seeing pitch darkness, sense

24:20

the presence of invisible things, intuit

24:22

the location of a hidden object, etcetera.

24:25

In this case, you think one of those, etcetera, just

24:27

might be, Intuit, the

24:31

spark crafty security it

24:34

might be

24:35

protecting a certain door. Interesting.

24:37

Techno man, sir, too. Jesus.

24:40

Well, you can see hidden things. Right? That's

24:43

right. Which I take to mean, you know, energies,

24:46

or things like that. think not only

24:48

spiritual things, but energetic. Currents.

24:51

Yes. And so and and you spend a stress

24:53

to do this? I do. Okay. So you

24:55

spend your stress and echoely, you

24:57

look at the door and your

24:59

site sort of changes to that, like, sort

25:01

of, like, negative light kind of

25:03

vision, you know. And what you are

25:05

seeing is a lot of

25:08

energy. A tremendous amount

25:10

of crackling blue energy moving

25:13

through the door and then moving up

25:16

in, like, you know, right angles

25:18

and, like, lines leading up into

25:20

the facility, a web

25:22

of the misenergy leading

25:25

up into the facility. Okay.

25:28

So maybe maybe even as, like, Juliet is,

25:30

like, getting out tools and stuff like, old.

25:33

He's, like, reaching out

25:35

with my mind and seeing for a

25:37

moment the energy

25:39

fields. crackling through

25:41

this door. And following

25:43

them up into the building. And

25:47

so it seems then that the end

25:51

Ophelia was a spark writer self. Mhmm.

25:53

Seeing the seeing

25:55

this energy. It

25:57

looks as though it's being fed and

25:59

returning that current through

26:01

a point at the top of the door. So

26:04

if you could find a way of shortening that circuit

26:06

up there, and you might be able to

26:09

deelectrify

26:10

the door itself. And I'll just remind

26:13

my players you had the schematics a

26:15

while ago So

26:17

you probably knew that these

26:19

doors were wired like

26:20

this. What were you gonna say? Velcos? I

26:21

was gonna say, like, if you if did

26:24

you kind of let us know that? Did you say that publicly?

26:26

Yeah. Or

26:27

Yes. Okay. Then I kinda say and

26:29

then Vascon's gonna be, like, oh,

26:32

you can perhaps maybe find

26:34

a way of

26:37

having them believe that the door is

26:39

still closed. But

26:42

having it open for us to walk

26:45

in maybe.

26:49

Yes. Okay.

26:51

I just need to route it

26:53

to something so that it doesn't interrupt the flow.

26:58

Naturally, she knows the way to do this in

27:01

a way that Josephine does not. I'm

27:03

going to now attempt

27:05

to do exactly what VAALCO

27:07

suggested, which is tinker

27:10

with it in such a way that if

27:12

we open the door, it doesn't read as

27:14

having been opened.

27:17

How are you doing that? What kind of thing are you

27:19

creating or setting up? What

27:22

tool are you using would be the easiest I'm

27:24

using fine tinkering tools.

27:28

Sure. I

27:29

want a little more detail. Yeah. Yeah. Yeah.

27:32

And I mean, I'm

27:34

looking I'm just looking at the list of things that we

27:36

have in general. Perhaps in

27:42

And let

27:46

me say, like, a what

27:48

do they have in a tinkering tool? They also just have

27:50

to okay.

27:51

Maybe like an arcane implement that

27:53

it like flows into?

27:56

An arcane implement, that's something

27:58

that the leach

27:59

carries on them? No. It's something that everyone

28:01

carries on this. Arcan implement.

28:04

Okay. What is the Arcan implement? What is

28:06

it?

28:08

So they have like vials of electroplasm, spirit

28:10

powder, whatever, things that can contain electroplasm.

28:13

So then I would like to have one that's

28:14

innate, like, perhaps special shape like a

28:17

loop almost so that it just feeds back

28:19

into itself. I

28:22

love it. Oh,

28:24

yeah. That's an

28:26

arcane implement.

28:27

Boy, that's defining it kinda wildly.

28:32

Spirit bottles and and vials of

28:34

electric

28:35

those and the hurricane implements. Right?

28:37

Yeah. Yeah. They look like specialty bottle.

28:40

Well, let's do it with the roll. You're gonna tinker.

28:42

Right? Yes. I will tinker. This

28:45

is a level four security

28:46

system. Oh. You

28:48

are using a fine tool again. Tools.

28:51

It is still outside of

28:55

your ability to affect it unless you figure

28:57

out something else that you've done

28:59

to take the quality

29:02

down. Mhmm.

29:03

Mhmm. Mhmm. Mhmm. So we are what

29:05

do we wear at tier one? It's

29:07

tier

29:08

you said four? Tier four, but your

29:10

fine tool has already brought you up to

29:12

two. Yeah. So we need to find a

29:14

way of bringing it maybe down one and us

29:16

up one. Perhaps.

29:20

Would I can I argue that

29:22

by knowing the

29:25

system of it

29:25

all, we got the schematics. The

29:27

schematics. Okay. Yeah.

29:30

You're telling me that that'll that'll bring

29:32

you up one. Absolutely. now you have

29:34

a limited

29:34

effect.

29:35

Know the precise way to -- Okay. -- position

29:37

to put our little ball. What

29:40

if I You

29:44

could change the position. Oh,

29:47

yes. That's true. I'll switch the

29:49

position for a better

29:50

effect. Great. Let's make it desperate.

29:53

Okay.

29:54

And I said, well, great. First, like, just

29:56

the action. We we got a role that

29:58

started us at risk and we're

29:59

like, you know what? Make it desperate. Do

30:02

you guys know what a Klein bottle is?

30:05

Yeah. This is a real thing. It's it's a bottle

30:07

that glaziers make that you pour

30:10

things in and they the in the inside

30:12

becomes the outside. It's like a glass

30:14

moebious strip. It's like an

30:16

infinity bottle. I think this is a spirit

30:18

model that is a climb

30:20

book. This is interesting. In and out

30:22

of that. Yeah.

30:24

Yeah.

30:25

Yes. Okay. And if this fails, you

30:28

will take harm because it is now

30:31

desperate because this there's a

30:33

lot of current floating through this door.

30:35

Not only are you using your tinker to kinda

30:37

pick the lock and get it open -- Mhmm. --

30:40

which is not easy. You're also having

30:42

to reroute this energy.

30:44

Mhmm.

30:46

Would you like to push yourself or would you

30:48

care for a devil's bargain?

30:52

Does Or

30:54

does the Phili want to assist me

30:56

in this? Phili could definitely think

30:58

Phili could assist you.

31:00

My fellow spark right

31:02

That's right. The

31:04

old ways. I'll

31:06

assist. Okay. Great. How

31:08

are you assisting?

31:11

I will let's

31:13

see. Just two heads up. Tall

31:15

as this door too. Huge. I'm

31:20

I'm lifting lifting them

31:22

up on my shoulders.

31:23

Am I on your shoulders?

31:25

Does it just make vault doors? What I mean? Yeah.

31:28

Yeah. Yeah.

31:28

You could be essentially like, you know, one person

31:30

is is lot picking and essentially

31:33

that using the time

31:35

Well, I think it's a yeah.

31:36

You know? Or

31:37

it's also, like, you know, it's a

31:40

paints me a picture of where the where

31:42

the electroplasm flows.

31:44

Oh, interesting. Yeah. Right. You know? And

31:46

and sort of helping me see exactly where

31:48

it is because Ephilia

31:50

saw that not

31:51

Juliet, you know. Or I think prep maybe

31:53

this is the thing where, like, the timing has to be

31:56

just right with the opening and the placement. If

31:58

this is, like, almost like a wire that

32:00

you touch to the circuit. It captures

32:02

the electron plasma.

32:03

Mhmm. But, like, you have to do it at a precise moment,

32:05

the door comes open. For half your A

32:08

split second off --

32:09

Yes. -- alarm sounds Yeah. Perhaps it's like a devil's

32:11

bargain. -- and you see that. The devil's

32:13

bargain is if You

32:15

fail both of you take harm, not

32:18

just

32:18

Juliet. So

32:20

I'm assisting and we're taking a devil's part.

32:22

Yeah. If you want if you want If you want

32:25

I I feel like I shouldn't be allowed to accept that

32:27

devil's bargain. Do you accept that devil's bargain

32:30

once?

32:30

Sure. I'll take it. Let's go. Holdy. Shit.

32:33

I'm like, watching this. You're most Building

32:34

the door. That's why that devil's parking

32:36

is there. What is he? Thanks.

32:37

Here he's really nice. Yeah. Yeah.

32:39

The door pops open and

32:43

that was an enormous role of mini

32:46

dice but the best you did was a

32:48

four. So that means success with

32:50

a complicated I can't believe there

32:52

was nothing better than that. Okay. Yeah.

32:55

Success with a complication. The

32:57

success with a complication is

33:00

that the the energy

33:02

running through your climb bottle is

33:05

so much that it starts to crack and

33:07

it starts to kind of disintegrating your

33:10

hands. You're able to reroute the electricity

33:12

long enough for all three of you to get

33:14

through the door and shut it again. But

33:16

as you do that, a piece comes

33:19

off of your Klein bottle, that's not going

33:21

to work

33:21

again. If you come to a one of these doors, you'll have

33:23

to figure something else out. Okay.

33:26

Okay. It was one way. It was one

33:28

way. Sorry. We're in you're

33:30

in a dark room. The only

33:32

thing you can discern, because maybe one of you

33:34

bumps into it is that there there are

33:36

columns down in this room. They

33:39

are square. They're not like, you

33:42

know, Roman. Holding up

33:44

a very low ceiling and

33:46

there's no light.

33:50

No light. Okay.

33:51

Can you see in the dark? I

33:54

can't if I spend stress. I am but

33:56

I'm gonna I'm gonna take off on my loadout

33:58

that that headlamp that I used

34:01

down in the

34:01

caverns. Very good.

34:04

I'll I'll get that glow going.

34:07

You do you do And now

34:09

you see stairs going up to

34:12

a higher level across the

34:14

the other end of this chamber. This is some sort

34:16

of sub basement. You see crates full

34:18

of machinery parts and you also

34:21

see what looks like part

34:24

of a very large machine, but

34:27

it's like the guts of it that hang

34:29

down into this room. Yeah. And

34:32

those guts, though, that those pipes,

34:34

those those, like,

34:37

heating units and things like that,

34:39

lead up into a larger structure

34:41

above.

34:42

Okay. Well, so let's look at our

34:44

schematics.

34:45

Anyway, we would have. Like, I mean, we

34:47

know, like Where are like,

34:50

Yeah. What is this apartment?

34:52

Like, can you paint us a little

34:54

schematic picture

34:55

of, like, where we are in the building? Yeah. Looking

34:57

at your schematics, you realize that you

34:59

have come down to subbasement two.

35:03

Subbasement one and

35:05

two contain part of

35:07

the machinery that lead up to the

35:10

ghost prison in the first sublevel

35:12

above. Your

35:16

mission was to destroy the

35:17

facility. Right. If

35:19

the bomb went off down here, it would not destroy

35:22

the facility, but a destroy

35:24

that goes prison. The prison.

35:26

Okay. What level

35:28

knowing knowing the breath of the bomb,

35:31

what level do I have to plan that for it to

35:33

just for the facility. Let's find out.

35:36

Just

35:38

I'm not gonna I'm not gonna tell you that. Okay.

35:40

You you you've already figured it out and you can

35:42

show me. But right now --

35:44

Okay. -- where do you go and what do you do?

35:46

Yeah. So you've got

35:48

the bomb on your person.

35:50

Usually at ice, maybe in, like, a pack

35:52

a pack of some kind.

35:54

Yeah. I think it's like a back. It's probably

35:56

like just mounted on my back. Yeah. Okay.

35:58

I no. Actually, let me take it because I'm a bigger

36:01

guy and I can take it off my load out.

36:03

So She won't let you take it. In serious?

36:06

I'm serious. Goddamn it.

36:10

She's got it. Oh, baby she's got

36:12

it. VAACOS keeps insisting I can

36:14

just take the pack let me have the mask.

36:16

Stop it. Stop it. Not here.

36:20

We'll talk about this later.

36:25

Watching watching the level of intensity this

36:27

flickering in the darkness. It's

36:30

like ilya Like,

36:34

Interesting. So

36:36

let's Let's do I

36:38

think I'm still going to take some time

36:40

to look at this equipment because

36:43

if this is where it leaves it, this is what leads

36:45

to the prison above, I

36:47

almost wonder perhaps

36:50

if we break this down. Who knows

36:52

what they have caged off? Perhaps

36:54

it's the amount of turmoil that

36:56

we could

36:58

caused by bringing down this prison

37:01

right now in

37:02

order to Of course, that's what you always planned

37:04

to do. Mhmm. Because this is all that you plan

37:06

ahead of plan. True. Understood. I'm

37:09

going to employ part one of our plan.

37:11

And I'm going to start seeing if

37:13

I can

37:15

Yeah. Somehow, dismantle this.

37:18

Or just Or

37:19

just We're trying to dodge this. It somehow

37:21

just down from down here. Okay.

37:23

We shut down the ghost prison from below

37:25

And what I'm going to suggest is

37:27

plan -- and that that cast will provide us cover

37:29

to move the ball into To plan to bomb yes.

37:31

Of course, that's great plan. I'm going to

37:33

employ Alkaest. It

37:37

stops the effects of any other alchemical. In

37:39

this case, I'm hoping electroplasm that's probably

37:42

running through this whole

37:43

prison. Very interesting.

37:45

What action are you going to use

37:48

to

37:49

use your alka has to insert your alka

37:52

has into the machinery. I

37:56

am going to use tinker

37:58

for sure. Should

38:00

I also boy. See,

38:02

I need to count how many items I need to think one.

38:10

Okay. Should

38:12

I use my if some fine wrecking

38:14

tools to bring up this

38:16

tier? Because I assume this is a high tier.

38:18

Yeah. I think Traci

38:20

That's

38:22

a

38:22

good idea. a good idea. Okay.

38:23

The Alcatel is tier three. Mhmm.

38:26

I use the fine working tools. okay.

38:28

I think you can I think you can have standard

38:31

effect on this thing. The threat

38:33

is that if this doesn't work, you're gonna have

38:35

to find a new approach.

38:38

Right? If this doesn't work right now because

38:41

I think that somehow you have to introduce the Algonquin

38:44

into the cyst them. Mhmm. And you didn't your

38:46

schematics weren't so detailed that you were

38:49

positive this was going to work. Okay. So,

38:51

really, you have to kinda punch a hole or,

38:53

like -- Yeah. -- get your stuff inside.

38:55

And it might not work down here. You'll

38:57

have to find a new approach. Okay. As

39:00

soon as, like, some pipes going up too,

39:02

you know, so I would just like to, yeah, feed it into

39:04

that.

39:05

But it's risky. Right? It's not yes.

39:07

Yeah. Yeah. It's not controlled. So

39:09

I think there needs to be an even bigger threat

39:11

than that. The bigger threat than that is

39:13

that if you fail here, you

39:16

may draw attention. And

39:20

I would create a clock right now called facility

39:23

alerted. Why don't you two

39:25

go on ahead? When I

39:27

do this.

39:29

No. Okay.

39:34

Wow. Lovers spat a lot of bickering.

39:37

I know this.

39:38

Or, like, just come.

39:41

Because don't you have faith? That

39:45

I Shaliyah can do what

39:47

she's been trained to do. I have enough

39:50

faith.

39:51

However, I'm not going to leave one of

39:53

our people behind I

39:58

should think that everyone is should

40:00

undertake the efforts to which they're best

40:02

suited by Of course, if

40:05

you think we should all stick together. Emily.

40:10

The facility alerted clock is in place.

40:13

It has four segments this

40:15

place. You got A55

40:18

That's with a consequence.

40:20

You're able to introduce Alkaest into

40:23

the machine's guts, but you

40:26

have make a lot of loud banging

40:28

sounds. And so I'm going to

40:30

go ahead and pick up the facility

40:32

alerted clock by, oh,

40:36

let's call it one, a segment

40:38

for right

40:38

now.

40:39

Okay. So there are three segments left.

40:42

The Halka has slashes

40:44

into some sort of cooling unit

40:46

and it serves to be circulated throughout

40:48

the ghost cage machine

40:52

and you hear a lot of rattling inside

40:54

of it and a lot of sloshing of liquid

40:56

and you think that what you've done has

40:58

worked. What happens next?

41:01

K. Let's let's

41:03

continue upwards. Yes.

41:06

Alright. Coming up into the

41:08

next sub basement above. You

41:10

see that this place is mainly dominated

41:13

by the guts of the machine and

41:15

that as you arrive up here, Suddenly,

41:18

there's like a little gauge on the side that

41:20

pops off its steam, starts shooting

41:22

out of it. Your alka has to be working

41:24

and it's moving its way up through the guts of

41:26

the ghost cage. There are steps up

41:29

into the main lower level

41:31

above. These steps are wider.

41:34

They're not like a little kind of rickety staircase,

41:36

there's now, like, kind of nice work

41:38

stone steps leading into the facility

41:41

proper, which is directly above

41:42

you. Great. Wait of course,

41:45

we know part of the plan was

41:47

that we knew that as soon as we mess

41:49

with this, there's probably gonna be people that are

41:51

gonna sent down a check on it. So shall we

41:54

wait to surprise sabotage?

41:57

It's a good idea. Great. Can I

41:59

assume a position in the stairwell in my

42:01

fine shadow cloak, which I'm ticking off on

42:03

my on my load

42:07

out and of course the lantern is going off as

42:09

I wait in the shadows to see if anyone

42:12

is coming down to check on

42:13

anything? You can

42:14

and you do. What

42:15

does that do? What does your fun shadow clue

42:18

different ideas. Yeah. It increases my

42:21

my stealthiness, makes me harder to see

42:25

I can find a letter of law on the book because

42:28

I

42:28

love it. No.

42:28

I was just curious, you know, and this just sounds

42:31

awesome. Okay. This is a

42:33

tier facility. So I'm gonna make a

42:35

fortune roll to see how many

42:37

guards or act actually, I think that they would be

42:39

technicians. Right? Because this is their

42:42

machine. How many technicians? Yes.

42:44

That was the

42:45

plan.

42:45

There's to be technicians that respond.

42:48

So let's see how many technicians respond

42:50

and I'm rolling. My

42:53

highest is a five. So let's

42:55

go ahead and call it five. Five

42:58

different technicians all respond. Right

43:01

now you hear their steps

43:04

on the, you know, coming down into

43:06

the sub basement and they are running

43:08

to like, all

43:10

in a big group, like shouting to

43:13

try to figure out what's wrong with their

43:15

very important, very sensitive

43:18

machine and I would just like

43:20

to I know that echophilia

43:22

is positioned on the

43:24

on the steps in a shadow cloak. And

43:27

our friends Juliette. Juliette,

43:29

you have your standstill poison and you're ready

43:31

to shoot and VAALCO tests his knife. Yep.

43:33

Yeah. I'm gonna say the the last

43:35

one down gets hit with the standstill because

43:38

I don't want it to you

43:38

know, if we can do this as delta like

43:41

one at a time, are we

43:43

using a group

43:43

action here? Or are we all making our own role?

43:46

That's the case. Then rather

43:48

than the last one, if I take

43:50

the last if I if you

43:52

knows. Yes.

43:55

That's true. group action

43:57

of of trying to take as many people

43:59

before

44:01

they are aware of the fact that we're taking them out.

44:03

It's

44:03

just doesn't kills in the game.

44:05

Who's leading the group action?

44:07

Can I do it because I'm a Lee

44:09

based and it's a skirmish?

44:11

Yes. Okay. So everyone will roll

44:13

skirmish. K.

44:15

Actually, you don't know. There you

44:17

go. Yes. Those that fail

44:19

will give VAALCO's a

44:21

a point of stress Right.

44:24

So as this crowd of technicians runs

44:26

down, let me have a skirmish roll from

44:28

Juliette Bell Rose. A fail.

44:30

Valko is going grasp. Okay. Let me have

44:33

a skirmish roll from echophilia.

44:37

Here we go. Here we go now. Let

44:41

me have that finished roll. Keep I

44:43

keep pressing it and other

44:45

things

44:46

rolled. Do you have some Tyson front of

44:48

you. I'm sorry, and we don't know that's okay.

44:52

Okay. A4A4

44:55

that is a success It's supposed to only

44:57

take one side of

44:58

effect. And now go ahead and

45:00

give me your skirmish rolls.

45:02

Yes, I do. Wait. Yes. Thank you.

45:04

This is gonna be risky for

45:06

standard effect. If this is successful,

45:09

none of these guys can hurt you, but if it

45:11

it The threat is that some one of them will get

45:13

away and alert the rest of the facility.

45:15

Okay. So

45:16

the success with a consequence for.

45:19

Success with consequence for It

45:21

means that one

45:23

of them does stop at the top of

45:25

the stairs and run. But no. No. You know what

45:27

I'm gonna say? I'm gonna say that

45:29

since you succeeded, all of

45:31

them were taken out, but was loud, and

45:33

one of them shouted, ah, right

45:35

before you managed to put your knife

45:37

in home. Cool. So I'm

45:39

ticking off the facility alerted

45:42

clock for another

45:43

segment. You have two segments left. Okay.

45:45

So much. We need to move. Right.

45:47

Yep. Can I search them? Can we

45:50

search the bodies for any sort of keys or

45:52

any, like, keycard or anything that

45:53

will vary too. As you know, imagine,

45:55

I'm already sitting

45:56

on the one closed closures to me

45:58

instead of putting on their clothes

46:00

on as well. Let's do it. We're all getting

46:02

in Spark great, you know. You have their clothes and

46:04

you have their keys.

46:08

Up we go. And

46:09

we'll secrete them in a storage

46:13

locker or whatever. You come

46:15

into a room that has

46:17

come completely white and sterile

46:19

looking. There's a large metal

46:22

catwalk leading up into the

46:24

main floor, the ground floor of the

46:26

facility. And the

46:29

ghost cage lines

46:31

an entire wall. It's

46:33

huge. It has many different tanks

46:36

and valves and

46:38

what looks like a vault door

46:40

on the front and like a

46:43

giant spirit bottle like

46:45

tube on the front with

46:47

a locked, like, canister

46:49

top on it and someone's

46:52

back is to you, they are furiously

46:54

hitting buttons and pulling levers on

46:57

the spirit cage. And

46:59

you can tell Aquilia and

47:01

Juliet just by looking at her

47:03

that you have already found Unafaros.

47:10

Is she the only person in this in this

47:12

large room? She just yelled at bunch

47:14

of technicians to go down and fix the

47:17

lower level workings

47:19

of the thing and you see her

47:21

she yells down, do you haven't

47:23

stabilized yet? And

47:26

she is turning around, and

47:28

she's gonna see you any second now. Mhmm.

47:31

And a share a look with Aquilia,

47:33

like,

47:36

This is it. Uh-huh.

47:38

And I'm gonna just move towards her. I

47:40

assume intended, well, you're probably faster

47:42

than me, but She turns around

47:45

and she sees you, Juliet, and

47:48

she sees your companions, and she goes.

47:54

I understand. Hello,

47:58

Luna. So good to see

48:00

you. julia don't

48:04

do this. Do

48:07

what? I'm not sure what you're referring to. You

48:09

don't understand you. If

48:11

you deactivate the

48:13

ghost cage, something

48:16

will be released into

48:18

the city. So

48:21

many could die, innocent people don't

48:23

do this. Whatever

48:29

your feelings, Juliet. Whatever

48:32

your hatred for me is.

48:34

You should know that what I'm trying to do here, I'm

48:36

gonna put my hand

48:38

to her throat to, like, stop her from talking.

48:40

And what do you see? I think Oh, a read. Go

48:42

ahead, I feel you. Go ahead. Now

48:45

do you hear that?

48:48

Looks like someone just learned how to plead.

48:53

I think I like the sound of that. So

48:57

the last time that I played before

48:59

you, it fell

49:02

on their fears. Farons. Let's

49:06

see if you find us anymore in the comments.

49:11

Acquilla, I think you are you

49:13

are, as you say, completely unaffected,

49:16

but Juliet? I want you

49:18

I want you to know that Unafaros

49:21

well, I I don't wanna control your character.

49:24

Has anything Unafaros said

49:26

maybe caused a

49:28

bit of doubt.

49:31

Yes. Yeah. Yeah. Yeah. Yeah. There

49:33

is bit of doubt. I'm not I'm just, like,

49:35

silencing her for a

49:36

moment. Then

49:38

what I would like you to do is

49:40

take a level one arm

49:42

called loss of nerve.

49:45

What? Okay. You you can resist it

49:48

if you want. No.

49:56

Fine. No. Yes. I'll take it. I'll take it.

49:59

Okay. She

50:01

has made you a question

50:03

whether this plan is too

50:05

dangerous, whether you're going to kill people

50:08

all over the city by going through with it.

50:10

I'm just gonna use it to sort of like

50:12

grip on her, and so maybe I loosen it,

50:14

but I'm holding her face. Like,

50:17

what's will be released. Use your words,

50:19

UNA. Be precise.

50:23

The electroplasmic entities

50:25

within the ghost cage have

50:27

likely formed into

50:29

a critical and malignant mass

50:31

at this point. The

50:33

size of the spirit that will

50:36

be released, will be of a magnitude

50:38

I don't think has ever been cataloged in

50:41

the various

50:43

animals of the city. Where

50:46

did it come from? A giant ghost.

50:51

That by being in there. They've

50:55

joined to some sort of gestalt

50:59

spirit. They've likely

51:01

merged into one enormous

51:03

malignant mass. Oh, you caused

51:06

this to happen? No. You are

51:08

causing it to happen. You you're

51:11

you're shutting off the cage. We have to turn

51:13

it back on now.

51:17

I'm afraid you're a cage. Isn't

51:21

going to be turned off. Unifair

51:23

asked. It's going to fail.

51:27

A terrible accident is going to take place.

51:30

It's not going to simply

51:32

malfunction. It's going to

51:34

blow apart. All

51:36

due to the terrible and shoddy

51:40

planning at workmanship of you and your

51:42

mckenzie. That's what the people

51:45

have thus fallen, though. And

51:47

if this thing you claim is in

51:49

there is released, the

51:51

one word, the one phrase

51:54

it will be on every soul in

51:56

Akeros lips. It's that Una

51:58

Ferrous foolishness and

52:01

in self deference, what a blame

52:03

for this catastrophe. Your

52:05

epitaph is

52:08

going to be the shrinks of the

52:10

people of this city as they curse

52:12

your name until the moment

52:14

of their death. Something

52:16

will be released when this is destroyed.

52:19

I assure humus Pharos, I'm

52:22

counting on it. And

52:24

I am going to take something out of my loadout and

52:27

I'm going to walk her to the catwalk

52:30

so that she is will be in this

52:32

room when it blows up. And I'm gonna

52:34

pull a pistol and

52:37

aim it at echophilia and

52:39

be like, stop. What?

52:44

What is happening? Sure. Stop

52:47

this. This

52:49

isn't the plan. Too

52:52

many lives. We're destroying

52:55

a facility, yes, but

52:57

we cannot unleash this thing.

53:01

What is your name again? Una

53:04

Ferros. Ferros. Who

53:07

are you? Shutter, help me. It

53:09

doesn't matter. I'm not helping you.

53:12

I want an answer. How do we just

53:14

deal with this thing before we before unleashes

53:17

itself on

53:17

city. Juliet must have something yet

53:20

I can deal with it.

53:21

Juliet is familiar with this technology.

53:23

Juliet can turn the machine back

53:25

on.

53:26

It doesn't matter about the machine. The machine

53:28

will be restored. Read it. Let me let me

53:30

loose on time. My second pistol

53:32

and I'm like, I am not here.

53:34

Fucking discuss what needs to be

53:36

done and whether I should let

53:39

someone go or not, you will die tonight.

53:41

Have comfort in that. But

53:46

you can either die a martyr saving many

53:48

lives or die the

53:50

reason or die as the person who

53:52

caused all this mess. Now, how

53:54

do we destroy this malignant force?

53:57

Before we destroy everything else.

54:02

You you can't? I

54:04

mean, I

54:06

mean, looking on it will probably

54:08

result in brain death.

54:12

It will definitely have paralyzing effect

54:15

on anyone in its general

54:18

emanation. I put I put

54:20

something in her mouth. Mhmm. I can

54:22

move.

54:24

The machine the

54:27

machine starts to really rumble

54:29

and shake a very nasty

54:32

flattering sounds are coming from it.

54:35

You go back downstairs. Okay.

54:38

The bodies, the naked some naked

54:40

one of the technicians, a litter of

54:42

the floor of this basement? What

54:44

do you do? I

54:45

am going to attempt to fix it. And

54:47

we'll find out if she's successful when

54:49

we come back from this word from our sponsors.

54:52

Oh, fuck man.

54:54

course, we'll be right back.

54:57

Hey, what's up? My best friends? It's

54:59

your old pal Joe interrupting. I know.

55:01

I'm sorry. Real quick. I'll be quick. I just have some

55:03

news about blood of the wild. Blood of the wild are new

55:05

quest for frozen flame adventure path that

55:07

Jared is running. It features

55:10

me, Skidmar, my good buddy, and my pals,

55:12

Paula Deming, and Mary Lou. We are playing

55:14

the quest for the frozen flame adventure path

55:16

starting January sixteenth. However,

55:18

what you may not know is there's some exclusive content

55:21

leading up to that premier, including our

55:23

session zero, which is releasing Monday,

55:26

January second, and then the following

55:28

week, January ninth, tenth, eleventh, twelfth,

55:31

We're gonna release one on one character

55:33

build sessions where Jared and each

55:35

player individually built their characters. You

55:37

can get all this by going to patreon dot

55:39

com slash glass cannon

55:41

and subscribing at the ten dollar tier. We

55:43

will see you on the Tundra.

55:47

Okay. We're back. And we

55:50

are in a spark right facility where a

55:52

enormous, horrible, malignant.

55:56

It's been described as malignant several times,

55:59

colossal ghost creature is about

56:01

to be released from the spirit prison

56:03

created by Una Ferris and the Spark Heights.

56:06

Juliet Bell Rose has lost

56:08

some of her nerve and has decided to

56:11

fix the ghost cage that

56:13

she just sabotaged and

56:15

so you run back down into that sub

56:17

basement you look at where you

56:19

inserted the alkaest and

56:22

what do you do?

56:28

Yeah. Yeah. I'm gonna well, shoot.

56:30

need to get Do

56:33

I have spark on me? Because it's

56:35

it's a measure of raw electroplasm to get

56:37

the get it going again basically. Yeah.

56:40

I have Spark. So I'm gonna

56:42

use

56:42

So you're using that you're using that

56:44

that device or that that item. Mhmm.

56:47

And then

56:47

you what action are you using? And

56:49

I will use tinker here. Tinker.

56:52

And we know that your tools are

56:54

fine. Right? Yep. Yep. I

56:57

still think that this is like a level four

56:59

in complexity device and there's

57:01

one problem now. Yeah.

57:03

You have less effect. Oh,

57:06

you you promise. Yeah.

57:13

He's, you know, Jared's in our minds at all

57:15

time. Okay. So

57:18

I need And is this already a desperate action

57:21

item? So I can't try Yeah.

57:25

Okay. So I I need one

57:28

more thing to, like If you fail here, the

57:30

machine's gonna blow. Okay. Well,

57:32

I'll push to make it have more effect. That's

57:35

a good idea. Alright. Take the two

57:37

stress. You can have a standard

57:39

effect and you

57:41

can role. Remember

57:45

the threat is that if you fail here, there's

57:47

no way to fix it and this thing is gonna

57:49

get out. Is there a devil's

57:51

bargain? The

57:54

devil's bargain. The

57:57

devil's bargain is

58:01

you let me finish clicking up

58:03

the facility alerted clock and

58:05

you can have another die. Jesus

58:07

Christ. No. No. No. No.

58:11

Alrighty. Were you? I'm believing you.

58:14

Okay. Go. Go.

58:16

Success of the

58:17

consequence. Success of the consequence. Success

58:19

of the consequence. Success of the consequence

58:22

is that this is a temporary

58:25

stopgap solution. You

58:27

have managed to get it going again, but

58:29

not for very long. I'm creating a new

58:31

clock that I'm entitling spirit

58:35

cage explodes. And

58:38

when that gets ticked all the way up, then

58:41

the spirit cage explodes and

58:43

the spirit that is inside

58:45

gets out. Okay. And

58:48

I picked it

58:49

at one segment. Jared?

58:51

Yes.

58:52

Oh my god. Jeez. Boy,

58:56

this

58:56

Oh, what is going on? Am I aware of

58:58

what kind of ghost this is with the amount

59:00

of ghost that I hang out with for my advice?

59:03

Well, you Unifurc

59:05

has kind of described it. They've caught a bunch

59:08

of ghosts they put them in this machine,

59:10

and now they've all kind of merged

59:13

together into one sort

59:15

of howling, angry,

59:18

broken cosmic

59:20

entity. Can I roll my attune

59:23

in a way of finding out a weakness of

59:25

breaking them into pieces? Yes.

59:30

I think so. I think you you can.

59:33

You wanna attune

59:35

to figure out how to break them

59:37

into pieces. That's interesting.

59:40

Split them apart. Yeah. Yeah.

59:43

I'll tell you what. I'll create a new

59:45

clock called Spirit

59:49

Broken. Okay.

59:51

Okay? And your

59:53

first attune will click

59:56

off a segment of that clock. Yeah.

59:58

But it's not it's not easy to just instantly

1:00:00

do it. And I think that

1:00:02

you are a tuning. You're trying to talk to the thing

1:00:05

inside because you can even see some

1:00:07

of its corpus moving into that clear

1:00:09

bottle that's on the front of the machine. So

1:00:11

you're trying to commune with it and

1:00:14

let me create the spirit broken clock.

1:00:17

And if you can if you can keep,

1:00:19

you know, like doing things

1:00:21

to break its spirit, break it into pieces,

1:00:23

as you've said, then maybe you'll

1:00:26

you'll be successful. So go ahead and

1:00:28

make that a tuner There should be a threat

1:00:30

though. And the threat is, here's

1:00:33

the threat. I know what I'll do. The

1:00:36

clock is only half full. Okay?

1:00:39

Okay. Two segments are already

1:00:42

gone. If you fail,

1:00:44

the clock tries to fill up. If it

1:00:46

fills up, the spirit gets

1:00:47

loose. If you succeed, you take a

1:00:49

segment away. Right? Okay.

1:00:53

Is it controlled or risky desperate?

1:00:55

It's gonna be risky.

1:00:57

Okay. Standard effect.

1:01:00

Standard effect. You'll get me to that segment.

1:01:02

Can I exchange position for greater effect?

1:01:06

Yeah. You'll take psychological harm

1:01:08

by communicating commuting when this Can I

1:01:10

say that?

1:01:11

Alright. Okay. Cool. Great effect. It's

1:01:13

now desperate for great effect.

1:01:15

Okay. And can I push

1:01:17

myself Yes.

1:01:19

You may. Yes. And

1:01:21

okay. Great. How are you pushing yourself?

1:01:24

I think I am I

1:01:27

am actually reliving trauma

1:01:30

and the sort of the

1:01:32

sense of pain of what I

1:01:34

have done with my vice. And I'm

1:01:36

using my vice as a

1:01:38

way of communing and trying

1:01:40

to connect with these

1:01:42

spirits. Very good.

1:01:44

III think that remember when

1:01:46

your uncle -- Yeah. -- you were

1:01:48

confronted with him and eventually you solved

1:01:50

that test well This thing is speaking

1:01:52

to you in the voice of your uncle. Yeah.

1:01:55

Okay. 4A4

1:01:59

Except with a consequence.

1:02:01

Did you not have any tips in

1:02:04

it?

1:02:04

No. I do. I

1:02:05

just don't. And take a

1:02:07

I got you in a pit and I should have rolled more dice.

1:02:09

You just rolled two.

1:02:10

Oh, shit. Let me roll one more then.

1:02:12

Yeah. Well, how many pips do you have? A little

1:02:14

one tip

1:02:14

though. Yep.

1:02:15

You have one to take a devil's barking.

1:02:17

You take a devil's barking for a fact. And

1:02:19

they're like, oh, that's the right thing here.

1:02:21

Okay? Yes, sir. Right. Success

1:02:24

with a consequence. Success

1:02:26

with a consequence is that,

1:02:28

yes, you have taken off a

1:02:30

bit of this like spirit is broken clock.

1:02:34

So you just have take off one more

1:02:37

segment of it, although remember it can

1:02:39

tick back if if things happen.

1:02:41

Yeah. But I'm gonna take off another

1:02:44

segment on the facility alerted clock.

1:02:47

This one. Because I think that you're

1:02:49

taking time. Like, time

1:02:51

is passing. UNA FAROs

1:02:53

hasn't told people what's going on yet.

1:02:55

Those technicians haven't come back up yet.

1:02:57

Yep. Yep. The guards and mama are gonna

1:02:59

get curious very soon.

1:03:01

You have one segment left in facility alerted.

1:03:04

What do you do now?

1:03:07

We can back up. Is it a technical

1:03:10

question or world question? The

1:03:14

do ghosts do spirits Are

1:03:16

they always have like one foot in

1:03:18

the ghost field? Can they go in and out of the ghost

1:03:20

field? Is that or

1:03:22

is that a separate place. Like,

1:03:24

we are in not the Ghostfield right

1:03:27

now. Yeah. Yeah.

1:03:34

You know, that's something that I don't think is

1:03:36

really clearly defined

1:03:38

anywhere. Okay. So you

1:03:40

can say that spirits can completely themselves.

1:03:43

This is my role and you can say the spirits can

1:03:45

completely hide themselves within the ghost

1:03:47

field and then they can cross

1:03:49

over to cause trouble in

1:03:51

the realm of the look coming. Some

1:03:53

spirits just stay wandering around the

1:03:55

realm of the living. Right? Especially disaster

1:03:57

spirits, things like that. Other

1:04:00

spirits move about in the ghost fields and

1:04:02

just pop out when they feel

1:04:04

that their, you know, territory is

1:04:06

threatened or something angers

1:04:08

their sort of a psych

1:04:11

geological composition.

1:04:13

Alright. With that

1:04:16

very metaphysical question

1:04:18

answered, what do

1:04:20

you do next?

1:04:23

I feel like we've done so. What Ross,

1:04:25

what do you know? Yeah. Well,

1:04:28

I mean, affiliate just kind of made a statement.

1:04:31

They're like, there's no level of destruction

1:04:34

that is great

1:04:37

enough. The more

1:04:39

horrible things happen, if this thing was to

1:04:41

break apart, that would be wonderful.

1:04:45

Work there because it would blow back

1:04:47

on the legacy of interference. Yeah.

1:04:51

But at this moment, we're seeing watching

1:04:54

Juliet run down and -- Yeah. --

1:04:56

and patched the hole and seeing

1:04:59

a Velacos enter a an attunement

1:05:01

rev for me as he commends with

1:05:03

this being. I'm

1:05:06

on my way back up. I'm just kind

1:05:08

of about walking back how how

1:05:11

horrible this could be. Just

1:05:13

like we can't. And

1:05:18

what but we wanna destroy

1:05:20

the facility

1:05:22

either way. Right?

1:05:23

Yeah. So let's I feel

1:05:26

like we gotta be close to point where

1:05:28

we could blow that

1:05:30

I mean, how fucking we blow this thing up

1:05:32

without recommendations?

1:05:33

It doesn't seem

1:05:35

likely Right? This is

1:05:39

But

1:05:39

the thing is, though, if we break it and the spirits

1:05:41

are separated, it's easier to balance.

1:05:43

Okay. Yeah. So I think we've locked her in, I'm just gonna

1:05:46

go down if when you come up, I'm like the bomb.

1:05:48

The bomb. And I'm gonna I'm

1:05:50

gonna set it. I wanna set it here.

1:05:53

Why why move further in? Let's set it

1:05:55

and and go. We

1:05:58

still we have to

1:06:01

You guys

1:06:01

have to make sure much time.

1:06:02

I'm gonna go ahead and tick off another

1:06:04

segment on Wait. You do. Before

1:06:06

you do, can I tick off Can I do

1:06:08

another attune role in relation to community

1:06:11

spirits? You know what? You

1:06:13

can't, and here's why. Your attunement

1:06:15

has gone as far as it can. Now

1:06:18

some other method must be used.

1:06:21

Okay. And you know what that method is?

1:06:23

I I might not tick off another

1:06:26

segment of spirit cage explodes if someone

1:06:28

acts and does something now. Do you wanna set

1:06:30

up that bomb? Yes. Juliet,

1:06:33

can he rip the bomb from

1:06:35

you? Can they rip the bomb from you?

1:06:37

You know, I'll I'll give it to a few. Fine.

1:06:39

Yes.

1:06:42

Setting up the bomb is a multi part

1:06:44

process. Okay?

1:06:46

It doesn't just instantly get set up.

1:06:48

So I'm gonna make a clock for you called

1:06:50

bomb set up. Done. Okay?

1:06:53

I will begin sitting at the bomb and I'm just putting

1:06:55

faith in our friend Velco that he can

1:06:57

disassemble whatever's

1:06:58

in. And this is the thing. So what I have

1:07:00

done is, right, I have gone into

1:07:03

the cage.

1:07:06

And I have attuned to get

1:07:08

close enough.

1:07:09

You've gone into the cage?

1:07:12

Yes. About a cup. Okay. Let me

1:07:14

describe what you are seeing. You

1:07:17

are inside, like,

1:07:20

a furnace. Like, it is so

1:07:23

but instead of heat, it's cold.

1:07:25

It is so cold in here. It's hard

1:07:27

to move your fingers. It's hard to move your

1:07:29

face. There's no ice, but

1:07:31

there's just this bone numbing

1:07:34

It's painful in your bones cold.

1:07:37

It's dark, but there is

1:07:39

something moving in the center

1:07:41

of this

1:07:42

cage. A mass that

1:07:44

reminds you a little bit of the builder. But

1:07:46

instead of moving in, like, intricate

1:07:49

ge geometric formations like the

1:07:51

builder this mass

1:07:53

like is just like kind of punching

1:07:55

itself. It's like it's like ripping

1:07:58

itself apart and then smashing back

1:08:00

together. It's like it's like

1:08:02

disgorging itself. It's like vomiting

1:08:05

out more matter and then

1:08:08

eat eating it once again. It's

1:08:10

worth it. Verifying to look upon and you must

1:08:12

give me some sort of action role just

1:08:15

to stay in here with

1:08:16

it.

1:08:17

Are you going to do? It's going

1:08:19

to be skirmish. And

1:08:21

the reason why is it going to because

1:08:23

as I walked in my

1:08:25

hands electrified with

1:08:27

the feeling of the ghost fighter ability,

1:08:29

and I've decided that once

1:08:32

I have kind of the, you know, the attunement

1:08:34

was to get close to it, the

1:08:36

idea of calming it

1:08:38

and feeling like I am one with it. But

1:08:41

as soon as I am close enough, my

1:08:43

ghost fighter ability kicks in and

1:08:45

I'm going to tear this piece a

1:08:48

thunder bit by bit and even

1:08:50

ingesting as well, kind

1:08:52

of emulating what is happening

1:08:54

and what is feeling because that's what I

1:08:56

do. I ingest ghosts. I take

1:08:58

them in with my body. I feel them and I

1:09:00

go with them because that is what I

1:09:02

do.

1:09:03

Okay. Very good. So here's

1:09:06

what's going to happen. I I think

1:09:08

that what happens is at Azektilia pulls

1:09:10

the bomb away from Juliet and starts to

1:09:12

set it, you look over and you realize

1:09:15

that the ghost cage, there's just like

1:09:17

a submarine type door, just open on

1:09:19

its side, and VAALCO's is nowhere to be

1:09:21

seen. And Unifaros has got

1:09:23

her gagged in her mouth that she's handcuffed

1:09:25

to the stairs and she's like, like, looking

1:09:29

at where VAALCO says on inside of the

1:09:31

machine. Balcos, you power

1:09:33

up your fist. So if

1:09:35

I'm if I understand you correctly, Well,

1:09:39

here's what I wanna say. Before

1:09:41

you can try your skirmishing to continue to

1:09:43

break the spirit apart, I I'm

1:09:45

gonna tell you that right now a

1:09:48

level two harm -- Okay.

1:09:50

-- called frozen

1:09:54

soul. Meaning, like, your like,

1:09:56

the spirit inside you, like, freezes

1:09:59

solid. Like, you're horrified by

1:10:01

this thing so much that you can't even

1:10:03

interact with it. That's coming at you.

1:10:05

I'm not There's no action role to avoid it. That's

1:10:07

coming at you right now unless you resist

1:10:09

it.

1:10:10

No. I'm gonna I'm gonna I'm gonna take it.

1:10:12

Alright.

1:10:12

Is it gonna

1:10:13

stop him from being able to mess with it though?

1:10:17

I think that Let's

1:10:21

see. Because if because the reason

1:10:23

because Okay. You know what? Fine. I'm gonna

1:10:25

resist

1:10:25

it. And what would I need to what

1:10:28

would I need to roll roll to resist? You

1:10:30

would need to roll your insight, I believe.

1:10:33

My insight. That's

1:10:35

alright. My

1:10:35

friend. Wait a sec. Make sure.

1:10:38

Let me make sure. We

1:10:39

resolve as a tune. Yeah.

1:10:41

Yes. Anyway, it is your resolve. Forgive me.

1:10:43

Forgive me. Yeah.

1:10:45

I'm a roll of resolve. Six

1:10:47

save it. It's done over the six maybe.

1:10:49

Oh,

1:10:50

shit. There you go. So it doesn't freeze

1:10:52

you in place. And

1:10:53

now you can go forward and start to

1:10:55

rip this being a part

1:10:57

button. Before you roll that in,

1:10:59

I would love to see how I feel he is doing

1:11:01

with the bomb. So just

1:11:04

set up the bomb. Somewhere

1:11:05

to set aside. I feel yeah. What are you going to

1:11:07

use to set up the bomb? I

1:11:09

am going to you. This is a I'm

1:11:12

I I realize lean on this a lot, but

1:11:15

Dexterously and Nimbley with Finesse

1:11:18

begin to attach wires, throw

1:11:21

switches, and crank a little dial

1:11:23

so that the little analog numbers

1:11:25

of the timer begin to

1:11:28

flutter into place. Very

1:11:30

good. The threat here

1:11:32

is that if you fail, I'm gonna click

1:11:34

up facility alerted and that will mean the facility

1:11:36

has been alerted. And it's because it's like taking

1:11:39

you too much time. So be it.

1:11:41

Okay. So risky for

1:11:43

standard of

1:11:44

effect, meaning you will remove

1:11:46

Come

1:11:46

on. Is that gonna be the new body of the big

1:11:49

block? Let's go. Yes.

1:11:54

Six six. Done. One segment

1:11:56

of the bomb arm clock is

1:11:59

is removed. May I

1:12:03

Meanwhile. Yes, please.

1:12:05

Meanwhile.

1:12:06

Meanwhile. Juliet

1:12:08

looks to the door. That's open where

1:12:10

she seems Falcon's has gone in.

1:12:16

I trust him. I

1:12:18

trust

1:12:19

him. And then she goes

1:12:21

to Unifaros, she like

1:12:23

caresses the side of her face.

1:12:27

I have waited for

1:12:29

this moment for so

1:12:32

long and hope of knowing.

1:12:37

It's flashback for a moment. Yes.

1:12:42

To my lab where

1:12:44

I have

1:12:47

prepared some

1:12:49

ghost oil, a

1:12:52

a special formula. It

1:12:55

is AAA colorless fluid

1:12:57

that causes affected material to slip

1:12:59

into the ghost

1:12:59

field. Very dangerous when

1:13:02

applied to living beings.

1:13:05

Oh my god. I would

1:13:07

like to have made this ahead

1:13:09

of time. It's one of the creations that we have

1:13:12

you know, recipes

1:13:14

whatever for already.

1:13:17

Let's have a crafting

1:13:18

roll. What will you

1:13:20

use? It's I think I

1:13:22

have to use Tinker for crafting. Yeah.

1:13:24

Okay. Great. Is there certain tier

1:13:27

you need to hit or something like that for GoStar?

1:13:29

Yes. Yeah.

1:13:33

I don't know if I can Hit it

1:13:35

actually. Well, this is a

1:13:37

flashback. So I'll just make you pay more stress

1:13:39

depending on how you roll. How about that? Okay.

1:13:42

Okay.

1:13:43

And revenge might be costly.

1:13:46

Yeah. I know. It's worth it. Right?

1:13:49

Yes. I mean, this is your arch enemy. I

1:13:55

got a circle which means I've

1:13:57

got three tier I need

1:13:59

to it to be one tier

1:14:01

higher, and it needs to be four.

1:14:02

Great. So this would normally just be like a one

1:14:05

stress --

1:14:05

Oh, wait.

1:14:06

-- flashback. Nope.

1:14:07

This yes. No. It's our It's not spacecraft.

1:14:10

Yeah. Okay. Normally, this would be a one

1:14:12

stress flashback because you have a workshop

1:14:14

and make things like this, but I'm gonna charge

1:14:16

you

1:14:18

Now, free stress, and then you can have

1:14:20

real. Yeah. You

1:14:22

can

1:14:22

have it be all the way up to the

1:14:24

tier that you need. I take it.

1:14:27

Okay. She

1:14:29

pulls out this vial

1:14:32

in front of, you know, I

1:14:36

think it's time that you spent.

1:14:41

You're on. Living

1:14:43

life wandering that which you

1:14:45

seek to to trap,

1:14:48

to imprison, to hold back

1:14:50

for your own power. There

1:14:53

was a time when I wanted to help

1:14:55

you. All I wanted to do was

1:14:57

for the sparkle rights. And

1:15:01

you got in the wave that. You got

1:15:03

in the wave.

1:15:07

My life, my love, created

1:15:12

that point to

1:15:14

where Ekfilia is at the moment.

1:15:17

That is your fault. The

1:15:20

reason I don't get to have Ophelia by

1:15:22

my side

1:15:23

anymore. Isn't entirely

1:15:26

your fault? Unafaras.

1:15:31

So

1:15:31

I hope

1:15:31

to enjoy your life. Gonna

1:15:32

looks confused and horrified. And you

1:15:34

what are you doing? I'm

1:15:36

pouring ghost oil. Over her

1:15:38

body, over her head. Wow. Let

1:15:40

it get envelop her. Oh.

1:15:43

It's it's making her hair all wet,

1:15:45

and you can already see like her kind

1:15:47

of like fading and, like, flickering

1:15:49

in and out of the,

1:15:52

you know, the the real world and

1:15:55

you know, you you see, like, flashes of her

1:15:57

skeleton, hints of, like, Celiacan, that's,

1:16:00

like, pieces of her fade into the ghost

1:16:02

field that You see her like musculature, then

1:16:04

you see her like skeleton, and as

1:16:07

she is fading into the ghost field

1:16:09

and screaming as she does so,

1:16:11

Meanwhile, inside the ghost cage,

1:16:13

Velcos, you reach

1:16:15

forward to this pulsating

1:16:18

mass angry ectoplasm

1:16:21

and you are going

1:16:23

to try to finish

1:16:26

the spirit broken clock with

1:16:28

I believe you said a skirmish roll. Is that right?

1:16:31

Skirmish roll. Yep. Okay. I'm

1:16:33

gonna make this risky.

1:16:36

For standard effect, you will remove

1:16:38

the final piece of the spirit

1:16:40

broken clock. But if

1:16:42

you fail, I'm gonna tick up the spirit

1:16:45

the spirit clock by two, meaning

1:16:47

it will only need one more to break free.

1:16:50

How about we exchange position

1:16:54

for better effect? Great.

1:16:56

Not only am I going to tick up the spirit

1:16:58

broken clock, but I'm also going

1:17:00

to give you a level

1:17:02

three. A level

1:17:04

three arm if you familiar with this.

1:17:07

Okay. Okay. Come on. It's finale.

1:17:09

It's a

1:17:09

finale that we're gonna Yeah. Susan

1:17:11

Abaxis kind of walks in. There

1:17:13

is a sense of, you know, he's bought his

1:17:16

uncle before, he feels that he is

1:17:18

he can do this. He, you know,

1:17:20

the spirit of of of

1:17:23

confidence is imbued within him.

1:17:25

As he kind of lunges forward. And

1:17:29

he gets A5A5 comes with

1:17:31

a consequence. A success -- It

1:17:33

was a consequence. -- consequence. Okay.

1:17:36

So here is here is

1:17:38

the consequence. Okay? As

1:17:40

you are ripping the spirit apart, it

1:17:43

turns it it suddenly takes a solid

1:17:45

form. And the form it takes

1:17:47

is of a twenty foot

1:17:49

tall, naked, oager,

1:17:53

monstrous like version of your uncle.

1:17:56

Have you ever seen attack on Titan? Yes.

1:18:00

Oh my god. Yeah. Look it's like that,

1:18:02

but it's your uncle from Severos.

1:18:05

And it's incapable of speech.

1:18:07

It just goes and

1:18:12

you succeed with a consequence. And

1:18:15

let's see. The consequence well,

1:18:18

the let's talk about the success first.

1:18:20

You pull its arm off.

1:18:23

You rip into its chest. You pop

1:18:25

open its ribs, all of which are

1:18:27

just simulations of these

1:18:30

organs like -- Mhmm. -- kind of constructed out

1:18:32

of ectoplasm. And as you

1:18:34

rip down the the

1:18:37

the frame that is the body it's temporarily

1:18:39

created. I'd pull off pieces

1:18:42

of it. Those pieces, like,

1:18:44

flitter off and become their own ghosts.

1:18:46

Right? You're like literally tearing it

1:18:48

into smaller ghosts. But

1:18:50

as you do that, some of those ghosts

1:18:53

shoot out of the spirit cage.

1:18:55

They shoot past where Equilia and

1:18:57

Juliet are up to no

1:18:59

good, and they shoot up the

1:19:01

stairs into the main

1:19:03

facility. I'm ticking off the last

1:19:05

piece of facility alerted.

1:19:07

Oh, yeah. Well Okay. And

1:19:10

with that then, Can I

1:19:13

can I try something here? Can

1:19:15

I can I literally as

1:19:18

I see them shooting? I

1:19:21

begin throwing some out

1:19:23

as well. Yes.

1:19:26

I think at the same time, you

1:19:28

know, I think as a mass in

1:19:30

my head, it's a lot more dangerous.

1:19:33

Right? The idea of them being like a hive mind.

1:19:35

However, individually, because

1:19:37

of spark rates and, you know, this this world

1:19:39

are are built to deal with things individually.

1:19:42

I have no fear in regards to,

1:19:44

you know, individual ghosts. So

1:19:47

I'm almost diverting the energy out

1:19:49

and throwing them out as well

1:19:51

--

1:19:51

Right. -- as it

1:19:52

goes along. Yeah. That makes sense. And with

1:19:54

your six, I can definitely allow you to do

1:19:56

that. So you are ripping

1:19:58

ghosts off of this mass and tossing

1:20:01

them out of -- Go to five. -- but

1:20:03

Oh, that's right. It's a five. They're

1:20:06

kind of doing whatever they want to be -- Okay. Cool

1:20:09

with me. Alright. Cool with you. -- like, Some

1:20:11

of them are exiting, but some of them are like

1:20:13

crawling around, some of them are sitting

1:20:15

there and going

1:20:16

mother. And then,

1:20:18

like, ripping their own faces open through

1:20:20

radials.

1:20:22

Nice. Some of them are climbing on the ceiling

1:20:24

like a spider and turning their head three hundred

1:20:26

and sixty degrees. Great. You know,

1:20:28

ghost stuff. Okay. As

1:20:32

these spirits start to storm

1:20:35

out of the cage. Everything

1:20:38

that's happening down in this

1:20:40

basement becomes more

1:20:42

difficult as you can well imagine.

1:20:45

So arming the bomb has suddenly become

1:20:49

really tricky. Because there are literal

1:20:51

poltergeist like slamming into

1:20:53

it and and grasping at your

1:20:55

shoulders and whisk bring things in your

1:20:57

ear. The final

1:21:00

thing you hear from Unafarro says,

1:21:03

and she disappears. And

1:21:06

then you notice like

1:21:08

some of the ghosts like sort

1:21:10

of going to where she was standing and

1:21:12

like biting into some thing and

1:21:15

inserting their tendrils into something

1:21:17

and you see them kind of fade into the ghost

1:21:19

field as they do that.

1:21:21

Yeah. Part of the reason that this

1:21:23

this bomb setting is taking a little

1:21:25

bit longer isn't just that it's difficult, but

1:21:28

that McPhilly is watching this,

1:21:30

which grafts believeful

1:21:33

attention before turning

1:21:35

their eyes back to the

1:21:37

machinery. And I just wanna whip

1:21:39

out a spirit bane charm, which

1:21:41

I'm adding. Now it's my load out. And

1:21:45

which keeps spirits away from me

1:21:47

personally. And

1:21:50

and back to the back

1:21:52

to the back to the bottom. Very

1:21:55

good. You still need to

1:21:57

fill three sec meants to get

1:21:59

it armed.

1:22:00

Jeepers, creepers. Okay. Here we

1:22:02

go. What

1:22:04

are you using now? Do

1:22:05

I have to use something different? You

1:22:08

know what? I would have said it would be more difficult,

1:22:10

but you had that spirit vain charm. Right?

1:22:12

That's right. So go ahead. You can

1:22:14

use finesse again. That That item

1:22:17

helps you. I got a four to

1:22:19

success with a consequence.

1:22:22

Damn these consequences. Consequence

1:22:25

is that I'm taking off another

1:22:27

to it's taking time. So I'm taking off another

1:22:30

side of spirit Cage

1:22:32

explodes.

1:22:35

Wait. What happened? The problem cage explodes

1:22:38

now. The problem is not that

1:22:40

you'll release some sort of gigantic composite

1:22:44

ghost being. The problem is that

1:22:46

if it explodes, there will be

1:22:48

damage to this subbasement.

1:22:50

Okay. Does that make sense? And do as well.

1:22:52

You don't wanna be here when that happens.

1:22:54

No. And the

1:22:55

the a bomb will go off before

1:22:58

your bomb goes off. Valko. I

1:23:01

was gonna say, I'm going

1:23:03

to activate my spirit being charm and

1:23:05

and rock out and assist or

1:23:07

help with hemophilia

1:23:11

and the bomb.

1:23:14

Maybe we're going. As

1:23:17

as VELCO's comes out,

1:23:19

Juliet stops him. It

1:23:22

says,

1:23:23

we have to go. We have to get

1:23:25

out of

1:23:26

here. What We

1:23:29

have to leave this place is going to blow.

1:23:32

What's this? This

1:23:35

is your only chance. I'm

1:23:38

gonna listen and I'm gonna fucking I'm gonna

1:23:40

take my spirit brain charm and hold it and say

1:23:43

stay close and

1:23:45

fucking book

1:23:48

Very good. So hold on. Just in

1:23:51

two. Okay.

1:24:01

Okay. So they're booking it. You're booking

1:24:03

it down the stairs, back into the tunnels you were

1:24:05

in before.

1:24:10

Where did where is where is Ophelia

1:24:12

setting this ball up?

1:24:13

I'm putting it in the room with the

1:24:16

jail.

1:24:17

The room that we were in. Yeah. S1 I'm quietly

1:24:20

speaking about the room. Yeah. I Trust the

1:24:22

owner of support column of

1:24:24

some kind.

1:24:29

You just have to find a way, secure

1:24:31

us a way

1:24:31

out. It's

1:24:34

more important, Valca, because we won't have much

1:24:36

time. Yes.

1:24:39

And I'm gonna find my way. I'm gonna You know

1:24:41

what I'm gonna do? I'm gonna be like, I'm gonna go

1:24:43

out. I'm gonna try and find a way of getting that fucking

1:24:45

gate open. So then we're able to get out that

1:24:47

gate without causing any sort of fucking pain to

1:24:49

us. You mean the the

1:24:51

the big door that was kind of electric by

1:24:53

the With

1:24:54

the keys of the yeah. With the keys of

1:24:56

the hub of the of the people. Yeah.

1:24:58

Okay. So Valkos runs back down

1:25:00

into the tunnels, And meanwhile,

1:25:03

you are setting up the bomb up here

1:25:05

when suddenly five

1:25:08

guards run-in They are armed

1:25:10

with guns. They point them at

1:25:12

Juliette and echophilia and say,

1:25:15

drop everything and stand away

1:25:17

from the machinery.

1:25:21

They are in spark rights uniforms, not in

1:25:23

blue coats or Imperial Military uniforms.

1:25:27

We are in sport right uniforms.

1:25:30

That's true. Yeah.

1:25:32

I am going to and and I'm

1:25:35

gonna take career Ophelia

1:25:38

was. And

1:25:39

UNIFEROS is complete is gone. Right?

1:25:41

Yeah. There's just a go You know what there is? There's like

1:25:43

a pair of handcuffs and hanging

1:25:46

from the stairway

1:25:47

rail. As Juliette Bill Rose

1:25:50

goes down to work, I used stand

1:25:52

up with panic in my eyes and look at them,

1:25:54

like, are you mad? Are you on mad?

1:25:56

What are you doing here? Don't you see what

1:25:58

Phyllis has done? The whole system is malfunctioning.

1:26:01

We're doing our best we

1:26:02

can, indicating the bomb. To get to

1:26:04

to get the system back online, you need to

1:26:06

get everyone out of here immediately. Fitter

1:26:08

top of all the gods, you have to get out of here. You

1:26:11

clear the building. one

1:26:14

of the individuals pointing

1:26:16

guns at you, kind of steps forward keeping

1:26:19

the gun on you. And this

1:26:21

individual looks

1:26:24

very handsome, very

1:26:27

very kind of a fine

1:26:29

featured. Looks like one of the

1:26:31

nobles of dustfall, but

1:26:33

in a in

1:26:35

an outfit that would indicate spark

1:26:38

rights membership. And

1:26:40

his eyes narrow as he looks

1:26:42

at you and you're gonna have to convince

1:26:44

him. And I'm gonna tell you that

1:26:46

right now your convincing has

1:26:50

No effect because this is a very

1:26:53

very smart guy. Great. Using

1:26:55

the outfit that you've put on, I'll let it

1:26:57

go up to limited effect. Let

1:27:00

me know how you're going

1:27:02

to get it to standard effect and

1:27:04

fool him with this lie. I

1:27:06

go into I I use

1:27:09

my arcane sight

1:27:11

to see into his thoughts.

1:27:14

And find the lever

1:27:16

that will get his mind

1:27:18

to move.

1:27:20

Understood, and you

1:27:23

see for a moment the

1:27:26

thoughts of this gentleman and you could see

1:27:28

like I've done it. I've stopped the

1:27:30

intruder. They'll give me a commendation for

1:27:32

this. I'm gonna enjoy

1:27:36

questioning this, Scott.

1:27:38

Okay. That's

1:27:40

the thought. I'm

1:27:43

gonna enjoy it. Interesting. Like

1:27:45

this attitude to it. Yeah. Like

1:27:48

Wow. Nemo on the

1:27:49

outside. He's just like, drop

1:27:51

the weapons.

1:27:54

Okay. Then then that is the tactic

1:27:56

I choose. This this man has has showed

1:27:59

himself to be a prideful and

1:28:01

vain martinette

1:28:02

eager for glory. And

1:28:05

so

1:28:08

Or do these have name do they have name tags?

1:28:11

They do have named tags. Well, you

1:28:12

would know his name. You would know his name because you, of course,

1:28:14

I know his name. They Yeah. Of course. That's which

1:28:16

one was mine. I know it. Of course,

1:28:18

you know that this is Percival Wyndham.

1:28:21

Percival Wyndham. Percival Wyndham.

1:28:23

What name bro? Jeez.

1:28:28

I know you, Christopher Clinton. I

1:28:31

know you, by reputation. It

1:28:33

sounds like these desperate moments

1:28:36

like these the call for heroes to

1:28:38

rise up, leaders, to

1:28:40

take the helm, when everyone else

1:28:43

supposed to panic. I

1:28:45

think all we need to do is maintain

1:28:48

as long as we can. But

1:28:50

we need someone to lead, lead an action

1:28:52

to get everyone out of here. My

1:28:55

god if all the spotlights can be saved, if

1:28:58

you can lead everyone to safety, they

1:29:00

will be singing hymns to

1:29:02

you in the imperial city. If

1:29:05

just think of the metal that will be bestowed

1:29:07

upon

1:29:07

you, by the MS series of the immortal emperor

1:29:09

themselves. If you can

1:29:12

stop this calamity from consumable or entire

1:29:14

little. Take let me think. And

1:29:17

now it's time to roll. And that

1:29:19

gets you standard effect for

1:29:20

sure. Okay.

1:29:23

Guys. I'm gonna push

1:29:24

myself. No. Good idea.

1:29:26

And I saw how you pushed yourself, so don't

1:29:28

worry explaining how. That's

1:29:30

way

1:29:32

myself. My man. Come on

1:29:34

baby. Come on.

1:29:36

There it is a six. There

1:29:38

it is. A six. He

1:29:41

says, so so what exactly did you

1:29:43

want him to do? I heard, like, take take

1:29:45

everybody out of the facility is what I heard.

1:29:47

Is that right? That's right.

1:29:49

Alright. He's like, okay.

1:29:51

You tell me to deal with the situation.

1:29:53

Right. You text do it. You can. I'm gonna try

1:29:55

to get a facility cleared, and

1:29:58

he runs upstairs with his

1:30:00

guards, and that is what they are working

1:30:02

on. Yes, sir. Oh,

1:30:05

Oh, Percival. You will be

1:30:07

remembered.

1:30:10

And so now all that's left

1:30:12

was for Okay. --

1:30:14

for this bomb to finally get armed,

1:30:16

but let's cut to Valkos down

1:30:18

below. Valkos, you come to that door

1:30:20

and it is still

1:30:22

armed. So I'm

1:30:23

looking at my keys. I'm looking at the keys that I got

1:30:26

from. That's right. You have the keys. Is that right? know

1:30:28

what VELCOS? Slide

1:30:30

in the key. Turn it. Boom.

1:30:34

The door quits humming and

1:30:37

the door comes open easily and

1:30:40

you see the dark mind shaft ahead of

1:30:42

you. And I'm kind of like Nice.

1:30:46

Boom.

1:30:48

Something is shining in the dark ahead of you.

1:30:52

A bolt of lightning shoots past

1:30:54

your head and you hear

1:30:58

I knew you'd try to get out. This sway

1:31:00

and this guy starts moving

1:31:02

forward. He

1:31:04

has an enormous like

1:31:06

gun attached to a backpack

1:31:09

and there is lightning crackling on

1:31:11

the end of it. He's

1:31:16

shortened he's shortened chubby and

1:31:18

he has thick goggles and

1:31:21

he has a messy mop

1:31:23

of hair that that looks like he tried

1:31:25

to slick it down, but the cowlicks cut

1:31:27

wouldn't go

1:31:27

down.

1:31:28

I'm gonna run for him.

1:31:30

You're gonna run for him? Yeah. He's going to

1:31:32

blast you. That's fine. I'm

1:31:35

gonna go around him and I'm going to

1:31:37

literally Tay,

1:31:39

Massonda. What? Go

1:31:44

ahead and tell me what you're rolling.

1:31:45

I'm rolling a finesse role to dodge the attack.

1:31:48

Okay. And then come in for

1:31:50

your own attack. Right? Yes.

1:31:52

Okay. I am going

1:31:55

to say he's not a really good combatant,

1:31:57

but he's really good with his technology. Mhmm.

1:32:00

So your finesse

1:32:02

role to dodge it

1:32:05

is gonna be desperate for

1:32:08

it's gonna be desperate for standard

1:32:10

effect. And here's what I mean by that. Mhmm.

1:32:13

If you are successful, you

1:32:16

will have dodge to the blast you

1:32:19

will not have completely taken him out.

1:32:21

Okay. Cool. If you fail, you're

1:32:23

taking a level two harm. And but

1:32:26

what if I was to new.

1:32:29

Okay. That's fine.

1:32:31

Let me just tell you

1:32:32

little bit about level two harm for you right now.

1:32:34

Yep. It would mean this mean

1:32:36

minus one die.

1:32:38

Okay. That's right because you have you don't have any

1:32:40

harm right now.

1:32:40

No, I don't. I do not.

1:32:42

Smart, great. Are

1:32:45

you ready?

1:32:47

Six, baby. Mike.

1:32:49

Yes. You literally dodge

1:32:51

his blast. You can see

1:32:53

a sudden sweat break out on his face

1:32:56

as he tries to turn the large

1:32:58

cannon toward you again because

1:33:00

you've moved over to to where you're flanking

1:33:02

him. It's tight quarters down here.

1:33:04

What do you do

1:33:05

now? I kinda as I'm close to him,

1:33:07

my fine hand weapon is by his

1:33:09

neck and I'm like, what a fascinating piece

1:33:12

of tech? And

1:33:14

look, You've simply brought it

1:33:16

to my arms, my hands. Speaking

1:33:20

of hands, let me take yours.

1:33:23

After I take your

1:33:25

flesh.

1:33:26

And I can It's a button on a

1:33:28

on a box that's on his on

1:33:31

his

1:33:33

Right. And when he hits the button on the box on his

1:33:35

belt, suddenly a huge

1:33:38

electrostatic charge is released

1:33:40

from his body. Unless you can

1:33:42

give me some sort of action role right now to get

1:33:44

clear, you will take a level

1:33:46

to harm. I'm going

1:33:49

to my finesse. And back

1:33:51

away. So if I see him kind of I would

1:33:53

imagine I would see him go for it. I'm

1:33:55

going to I'm going to dash

1:33:57

back. And sort of allow

1:33:59

that thing to happen before coming

1:34:02

back in again.

1:34:03

Great. What is the action you're

1:34:05

using? Finesse. Finesse

1:34:07

again. Okay.

1:34:09

I'll allow it. Go ahead. And when

1:34:11

you're ready,

1:34:11

use it wrong or where am I? It's

1:34:14

gonna be desperate. Yep. Fucking

1:34:16

omen. There's wrong with you, bro.

1:34:20

Alright. Success is a consequence. Success

1:34:23

with a consequence. The

1:34:25

consequence is the consequence

1:34:28

is Let

1:34:32

me see if I have any clocks to mess with.

1:34:35

Oh, yeah. Spirit cage explode, ticks

1:34:37

down one because you guys are still taking too

1:34:39

long. It's

1:34:42

got one more segment and if one more segment

1:34:44

ticks down, then there's gonna

1:34:46

be explosion before echophilia and

1:34:49

Julie get her out of there. Meanwhile,

1:34:51

up a top, you still

1:34:53

haven't armed that bomb yet. I

1:34:55

mean, order two segments left.

1:34:58

Or getting to work.

1:34:59

You've you've been you've been working? Mhmm.

1:35:02

Mhmm. Yeah. Well well, Well,

1:35:05

Aquilia was tricking

1:35:07

everyone. I think that Juliet

1:35:09

was continuing, you know, quietly on the bomb.

1:35:12

Okay. Great. Juliet, what are you

1:35:14

using? Tinker. Tinker.

1:35:17

Okay. And

1:35:20

I'm gonna say that the consequence if you

1:35:22

fail is that I wanna finish ticking up

1:35:24

spirit cage

1:35:25

explodes, meaning this entire room is going

1:35:27

to explode before you have set up your bomb.

1:35:30

So this is desperate.

1:35:32

Oh, is Zoom?

1:35:34

Yes. Is there a

1:35:36

way that I could assist and and maybe

1:35:39

clear two pips Yes.

1:35:41

If you want to assist for

1:35:45

only to give her more effect, I believe

1:35:47

that this is a legal move. If you want

1:35:49

to assist,

1:35:50

is that true, or can you only push for

1:35:52

more effect?

1:35:53

Come on, man. She can put her on assist,

1:35:55

bro. Oh, let me just see.

1:35:57

Now. Let's look it up in the rules.

1:36:00

Come on. There's always time for looking

1:36:02

up in the rules. Oh. There you go. Take

1:36:04

one stress and give them plus one die to the rule.

1:36:06

You might also suffer any consequences. Oh,

1:36:09

sorry, you can't get more effect that way.

1:36:11

Jesus Christ.

1:36:13

Okay.

1:36:13

But I tell you what, I don't know if this is legal,

1:36:15

but I'll give you devil's bargain for more effect.

1:36:18

What's the devil's bargain, Jared?

1:36:20

The devil's bargain for more effect?

1:36:23

Is that the ghosts that are released from

1:36:26

the prison start attacking you and

1:36:28

you are going to take level

1:36:30

two harm from them because you have to ignore them

1:36:32

while you're setting this bomb. Okay.

1:36:34

I'll take it. Okay. That happens.

1:36:37

Great. But you

1:36:39

can have great effect and get if you

1:36:41

if you succeed here, are you

1:36:43

still assisting, Ross? Yes. I'll still

1:36:45

assist you. So you'll get an extra die. Take a stress

1:36:48

and feeling stress. And you'll get an extra

1:36:50

die, Let me define.

1:36:52

You're taking that harm no matter what you agreed

1:36:54

to. So -- Yep. -- I'm going to

1:36:57

make the harm

1:36:58

terrified. Level two

1:37:00

terrified.

1:37:01

Is everything that I suffer only

1:37:04

psychological? It

1:37:06

seems that way, there's only one problem that

1:37:08

I just realized. You already

1:37:10

have. And We farm.

1:37:13

Uh-huh. You're weeping and you've lost nerve

1:37:15

so you have less effect. That brings you

1:37:17

back down to standard

1:37:18

effect. Good.

1:37:20

So would

1:37:21

you like to take off just one segment?

1:37:24

So we can only clear just one. That's

1:37:27

right. Yeah. That's fine.

1:37:32

Finale vibes. How

1:37:33

should you just be doing this? You you don't have

1:37:35

any harm?

1:37:36

I don't. Maybe I should He

1:37:39

already said in the picture of the interview. Okay. Alright. Do

1:37:41

we need to There's still another segment to do

1:37:43

after this. So Okay. So

1:37:46

this is just standard. I'm just going to

1:37:49

okay. Got it.

1:37:52

Got it. it. it. Got it.

1:37:55

Success. Success to the consequence.

1:37:58

For

1:38:00

Be sure that consequence is a harm. Right?

1:38:02

I'm doing terribly unless no.

1:38:04

The consequence isn't a harm. The

1:38:07

consequence is a loss

1:38:09

of position. You can't

1:38:11

finish arming the bomb from here.

1:38:14

You must now finish arming the bomb

1:38:16

from down in the tunnels. The

1:38:19

final detonation of it are during the final.

1:38:21

Okay. Yeah. So we gotta get This

1:38:23

one. Okay. You said it was a timer

1:38:25

bomb. Right? So maybe that means you've set the

1:38:27

timer and now you have to get out of

1:38:29

there, but it's set now.

1:38:30

And the final instead of instead of setting

1:38:32

it for ten, it was one minute. Alright.

1:38:35

So the final tip going is bomb

1:38:37

goes off. Yes.

1:38:41

We are now gonna make the final pit bomb

1:38:43

goes off. Okay? Okay.

1:38:47

We need to go. We need to go and I'm terrified.

1:38:50

Yes. So as you said, I raise

1:38:52

up the the the spirit paint charm to try to

1:38:54

ward off the spirits that are attacking you

1:38:56

as to kind of cover your hour retreats.

1:39:01

We must go. We must go. In

1:39:03

that moment. There's there's one moment of clarity

1:39:06

where I turn to Ophelia. What

1:39:10

a fair is gone. She's

1:39:12

gone.

1:39:15

Mister, we got

1:39:17

you. Okay. No.

1:39:19

No. No. I guess. You're gonna

1:39:21

celebrate that. And Running

1:39:25

down Run running their ends at yeah,

1:39:27

back into the tunnels. You get

1:39:29

down to where it's dark. And up ahead, you see

1:39:31

flashing and, like, the sounds of, like,

1:39:34

lightning bolts hitting the

1:39:36

sides of a rock. But

1:39:38

before you get there, suddenly a

1:39:41

figure looms in front of you.

1:39:45

He steps out of the shadows. His

1:39:47

face and emaciated skull.

1:39:50

He raises your arm. Four.

1:39:53

There are hands missing from

1:39:55

both of his

1:39:56

limbs. You took

1:40:00

my hair.

1:40:05

Is this the spirit of This is the

1:40:07

heart. Just except that

1:40:09

except that I'm realizing that neither Juliet

1:40:12

nor I feel you were there. To me,

1:40:15

like, and

1:40:19

then you see him turn and go, you

1:40:21

took my hands. And

1:40:23

begin moving toward where VAALCO says up

1:40:25

ahead of the tunnel. Are you fucking

1:40:27

serious? Fuck, man.

1:40:30

Yeah.

1:40:30

So Hey, because we're, like, who the fuck is this?

1:40:33

Like Yeah. Okay

1:40:35

saying they took my hands. But

1:40:38

regardless -- Yeah. -- this spirit is

1:40:40

now moving with intent

1:40:42

toward VAALCO's up ahead. If

1:40:46

you so Valkyries is trying to

1:40:48

take out this combatant that has the lightning

1:40:50

cannon. If you do not stop

1:40:52

this spirit, Balcos will be

1:40:55

have a much harder time dealing

1:40:57

with this final

1:40:58

combatant. What

1:41:00

do

1:41:00

you think about going towards him? Yeah.

1:41:03

That's that's right.

1:41:04

I'm gonna it's not my not my

1:41:06

best thing, but I'm gonna try to tune with

1:41:08

it. Yeah. I'm gonna tell, I feel it's stuffing.

1:41:12

Okay. Ekfilia, rumor

1:41:15

you're a tuning, or I'm going to really

1:41:17

mess with VAALCO's, like, position in

1:41:20

in his next in his next role to

1:41:22

take this again.

1:41:24

I'm going to grab and

1:41:27

grab Xcelia

1:41:30

and say, trust me. And

1:41:33

slip some quick silver into her mouth.

1:41:37

Is that

1:41:37

what does that do? Is

1:41:40

a toxic metallic fluid. Uh-oh.

1:41:43

But the user's mind opens further

1:41:45

to the ghost

1:41:45

field, plus one die to a tune,

1:41:48

but you will get a level two harm.

1:41:52

000 is that all?

1:41:54

Okay. That's okay. Yeah. But you know That's wildly

1:41:57

interesting. So here's what

1:42:00

would you think that harm manifests before or

1:42:02

after I do this attunement?

1:42:04

I think that that harm manifests. I

1:42:09

mean, it's showing

1:42:09

the control team because is gonna buff your

1:42:12

It'll be during. I think it manifest during.

1:42:14

Let's do during. Okay. So I'm gonna add a die to this

1:42:16

attune. What's the position? The

1:42:19

position is risky

1:42:21

for standard effect because it's not

1:42:23

attacking

1:42:24

you, it's attacking someone else. Great.

1:42:26

Here we go. And adding an extra

1:42:28

die for the quick silver. You

1:42:30

don't know what happened. Okay. And

1:42:32

and that goes in my in my gauntlet and

1:42:36

dialing. And as and as

1:42:38

I'm as I'm like, what have you my

1:42:41

I'm like, seeing

1:42:43

more into the into the ghost

1:42:45

field. And

1:42:46

maybe you're little terrified because you see that there

1:42:48

are spirits crawling all over these tunnels

1:42:50

now. It is just like alive

1:42:53

with death. And here we go.

1:42:56

Oh, my highest one was a

1:42:58

three. Whoa. Oh.

1:43:02

You try you try to, like,

1:43:05

touch the ghost field, but there there's just

1:43:07

too much static. There are too many other

1:43:09

entities they they

1:43:11

they overwhelm your senses. The quick

1:43:13

silver, it gave you almost

1:43:15

too much of a view into the ghost field. All

1:43:17

of the creatures moving around you overwhelms

1:43:20

and terrifies you, VAALCUS.

1:43:23

Hold on just just a moment. This

1:43:25

was a physical harm from the quick silver?

1:43:29

Yeah. It will harm. I mean,

1:43:31

it says zoned out. I don't know how you

1:43:33

wanna Let's call that a psychological harm.

1:43:36

That is important. Okay. Great.

1:43:38

Oh.

1:43:40

You are zoned out now. Now, curious.

1:43:43

The gentleman is rearming

1:43:46

his gun. He apparently

1:43:48

is, like, ratcheting up some

1:43:51

sort of a lever or a

1:43:53

lever or setting on it, pointing at

1:43:55

you again and carefully taking

1:43:57

aim this time.

1:43:59

Can I sprint over to VELCUS? Yeah.

1:44:03

But you'll need an action to get there quick enough.

1:44:06

Okay. I

1:44:08

would just love to get between

1:44:11

VAALCO us in the spirit that is going towards

1:44:14

them

1:44:15

going towards him. Understood.

1:44:16

So that it doesn't last with Velcos' role.

1:44:19

Nice. Okay. It's dorm ish.

1:44:22

It's the only thing that or

1:44:24

or something. How about how about

1:44:27

survey because I am I'm

1:44:29

tracking the speed at which this ghost

1:44:31

is moving towards him and I just want to intercept

1:44:33

before. Yeah.

1:44:36

Sure. Yeah.

1:44:39

Okay. Do

1:44:39

you want a devil's bargain or anything?

1:44:41

Yeah. Yeah. I'll take a well, what's

1:44:44

what's my position to start with? Your

1:44:46

position to start with is risk for

1:44:48

standard effect you will get in between the ghost

1:44:50

and velkas. Okay. What's

1:44:53

your devil's brain? The devil's bargain

1:44:55

is that the ghost gets a

1:44:57

free attack against

1:44:59

you, which will likely give you harm.

1:45:01

So you'll take a harm in order to do

1:45:03

this. Yeah. I'll take Okay.

1:45:05

Great.

1:45:06

I would love to make it desperate for

1:45:08

great effect.

1:45:10

Oh, you now you want great effect.

1:45:14

You'll think harm up the position. Yeah. I'll

1:45:16

take the harm. I'll take the harm. Let me look at your

1:45:18

character sheet for a second. I wanna see something.

1:45:21

Josephine has Oh,

1:45:24

has enough room for another level two harm.

1:45:28

Okay. Interesting. Yeah.

1:45:37

I'll allow it to be I'll allow it

1:45:39

to be great effect, I guess. Wait. Let me think this

1:45:41

through.

1:45:42

Sorry. You want

1:45:43

And trading position. I'm trading position

1:45:46

for FX. So But it's already giving

1:45:48

you harm because of the devil's bargain. Oh,

1:45:50

I got it. You know what? You can have you

1:45:53

can have great effect, but you're gonna take too harm.

1:45:57

That would take you out of the score.

1:46:00

Jesus wept. And the the harm

1:46:02

is comes either way. That's

1:46:05

right. Wait. Wait. You can have great effect. What? Here,

1:46:09

let

1:46:09

me tell you what's about to add again. Let me explain. You

1:46:11

will you you if you want great effect which

1:46:13

I don't know why you want, but you want

1:46:15

great effect

1:46:16

here. Standard effect would interpose

1:46:18

yourself between the

1:46:19

ghost itself. But we'll do standard. We'll just

1:46:21

do still stand. Standard and you're taking

1:46:23

the harm. Go for it.

1:46:24

Yes. But

1:46:25

wait. No. But the harm will take her out of the fucking

1:46:28

fight. Right?

1:46:28

No. No. No. Not this harm. This will just

1:46:30

yeah.

1:46:31

Okay.

1:46:32

Okay. Go for it. There we go. You got this?

1:46:34

I got a six.

1:46:36

But you have less effect due to your earlier harm

1:46:38

so you get a five. AND

1:46:42

A4V THAT MEANS SUCCESS.

1:46:44

YOU WERE TOGGING ME OUT OF INCREASINGLY EFFECT

1:46:48

THIS ENTIRE wasn't talking you out of it.

1:46:50

I was just telling you the cost to do that.

1:46:53

You made the decision ultimately. You

1:46:55

really hope someone isn't driving what

1:46:57

you've seen to this by the want --

1:47:00

I want this. --

1:47:02

give me silence. Yeah.

1:47:05

You, uppity players. So

1:47:07

I will say it was on fair. Some

1:47:10

will say I was a hero today.

1:47:15

But I am definitely trying to stick

1:47:17

to the rules. I told you that you could throw it for him

1:47:19

to get greater effect. You said, no.

1:47:21

I'll I'll keep Stan ordered effect. But

1:47:25

what we didn't get taken into account

1:47:27

is that you already have have harms that lessen

1:47:29

your

1:47:29

effect.

1:47:30

Yes. So I was trying to employ

1:47:32

the rule that lets us trade position for effect.

1:47:34

Right? Right.

1:47:37

I understand that. I think that this has

1:47:39

all happened according to I think

1:47:41

that this has all happened according to the roles. Yes.

1:47:43

Success with a consequence.

1:47:46

S1 a success

1:47:48

with a consequence is that I'm

1:47:50

gonna go ahead and say you guys

1:47:52

are spending so much time wrestling with these spirits

1:47:55

and these things up top that before

1:47:57

you're ready, the spirit cage

1:47:59

explodes. Well,

1:48:02

meaning Look. The machine

1:48:04

up top floats, meaning

1:48:06

it sets off your bomb. Meaning

1:48:09

suddenly, all of the rocks

1:48:11

start caving in and a giant

1:48:13

cloud of dust is blowing

1:48:15

down the tunnel. You're about to have

1:48:17

the entire city street fall

1:48:20

on your

1:48:21

back. Fallen.

1:48:22

Jesus, you're with mom. Hey,

1:48:24

Jared. What was the level two harm I took?

1:48:27

You took the level two harm of

1:48:31

like, let's

1:48:32

say, let's

1:48:35

say, I don't know, nerves

1:48:37

frayed. That's not a good one, but

1:48:39

I jumped in front of the ghost.

1:48:40

Right?

1:48:41

Right. And I think the ghost like is trying to move

1:48:43

through you. Right? Uh-huh.

1:48:47

Yeah. But she was successful. You know

1:48:49

what I mean? I feel like I have better level two arm.

1:48:52

Plasm soaked. Meaning,

1:48:54

like, you're soaked into things

1:48:55

electroplasm, which does weird

1:48:57

things to your emotions and your

1:49:00

state of mind.

1:49:01

Oh, wow. So even Even

1:49:03

better. Truly it.

1:49:05

Great. Okay. Right. So

1:49:08

now you have less affected and you have negative one

1:49:10

die if I'm not mistaken.

1:49:11

Yeah. Yeah. Yeah. Yeah. So on

1:49:14

things that it it appeal. Yeah.

1:49:17

You know what? Let's go all

1:49:19

the way back. To the fact that the guy is about

1:49:21

to fire on Valkyries. Valkyries,

1:49:23

you're gonna get a non modified role

1:49:26

because Juliet did interpose herself

1:49:28

between the ghosts that was attacking you. So,

1:49:31

Valkos, what are you going to do to take this guy

1:49:33

out before he blasts? I'm

1:49:34

not even gonna take him out. What I'm gonna

1:49:36

do is I'm going to jump

1:49:38

on him. And pull him towards

1:49:40

the

1:49:41

exit. And while I'm doing so,

1:49:43

tell him I am saving your life.

1:49:47

Okay. I So what

1:49:49

action are you gonna use to do?

1:49:51

Gonna be skirmish because I'm gonna have to man

1:49:53

handle this man. So I'm gonna try to

1:49:55

blast you. That's fine. He has turned

1:49:57

up the power setting on his gun. If

1:49:59

he sees him hitting

1:50:00

you, it will be a level three harm. Thanks,

1:50:03

mate. Thank you so much. You

1:50:05

know, this game is so much fun.

1:50:07

Oh, no. Okay. What

1:50:09

position I'm on? I mean, oh, great. Desperate.

1:50:12

Here we go. Desperate. What effect am I

1:50:14

having? What's that? Your

1:50:16

effect am I having?

1:50:17

You're gonna have standard effect. You will

1:50:19

you will grapple him and start dragging him down

1:50:21

the tunnel. I'm

1:50:22

gonna push myself.

1:50:24

Right? Good idea. So give me two more stress

1:50:26

made for a bonus fucking die,

1:50:28

and here we go, I'm gonna get

1:50:30

a

1:50:30

six. Like you very much us. Like you very

1:50:33

much knocked him. He's gone out of the way

1:50:35

before he's even able to pull the trigger.

1:50:37

You grab him, you say I'm saving

1:50:40

you. And you begin to drag him down

1:50:42

the corridor as stones begin

1:50:44

to fall in this mineshaft and

1:50:46

now we come to the final

1:50:48

moments of the score

1:50:51

How do you get out of here before

1:50:53

the entire building comes down

1:50:55

on your heads? I

1:50:58

feel it's run. the

1:51:06

You were supposed to leave a group back if you'd like since

1:51:08

you're all trying to do the same thing. Someone

1:51:10

could kinda go this way and lead the

1:51:12

way out of the collapsing tunnels,

1:51:14

or you can each take your own chances

1:51:16

and get out of the This is this is a threat

1:51:18

that's coming at all of you, and I'm gonna tell you

1:51:20

what the threat is. It is a level three harm

1:51:23

that I'm gonna call buried

1:51:25

alive. Okay. Yeah.

1:51:27

We gotta get at it. So

1:51:32

I have Two more tips of stress

1:51:34

left. So if

1:51:40

I were to lead a group action and someone

1:51:42

were to fail a role, I would be

1:51:44

done so. But only

1:51:47

one person if we both fail, then you're

1:51:49

fucked. And

1:51:51

if I fail, then no.

1:51:54

No. No. I just get crushed. Over

1:51:58

your own gay crush because it's a group action. I believe

1:52:00

in you. It's a group action. I believe in

1:52:02

you. Okay. Finesse seems

1:52:04

to be the thing It's

1:52:05

speed. It's running. It's dodging. Mhmm.

1:52:09

Finesse usually has to deal with fine

1:52:11

dexterity. It might deal with climbing

1:52:13

definitely with like getting into a locked

1:52:15

door, but does it have to deal with just

1:52:18

running? I don't know about that. Describe

1:52:20

how you're using finesse to get out

1:52:21

of it. Okay. Okay. Okay. Look,

1:52:24

we knew that we were setting off a bomb in this

1:52:26

place, and we knew that we had a timer

1:52:28

set

1:52:28

up. We knew that we were probably

1:52:31

escaping through this tunnel. I've

1:52:39

only got Like,

1:52:43

in those documents, the the

1:52:45

schematics, is there a

1:52:47

reinforced portion of these

1:52:50

tunnels that we already know

1:52:51

about, that we could seek refuge in,

1:52:54

that is not gonna, like,

1:52:56

It's little bit more stable.

1:53:00

Metallic. Certainly.

1:53:02

Certainly, but you gotta get there. Okay?

1:53:04

How are you getting there with your crew?

1:53:08

Well, if finesse don't do it, then

1:53:11

Finesse can do it if you can describe how

1:53:13

you're using fine manipulation

1:53:16

or precision to

1:53:19

get there.

1:53:20

Because running full tilt, I guess, would be skirmish

1:53:23

or prowl maybe. I

1:53:24

think maybe I mean, I would go with I

1:53:27

have zero dyson finesse. You wanna

1:53:29

go with prowl? Let's go with prowl then.

1:53:31

Very good. No. You Okay.

1:53:35

I'll use something I'm worse at. And

1:53:37

I just I'm so sorry. Those are the options.

1:53:39

You

1:53:40

just stick with your business. Stick with your

1:53:42

I would I would argue. Because

1:53:44

you're redomiched. Right? I mean, what's

1:53:46

your skirmish? My skirmishes

1:53:48

won. My Come on. I'll give

1:53:50

you the sort of three. Because I am closest

1:53:52

to the exit, that I just do action.

1:53:55

Sure. So

1:53:57

I would say that I

1:53:59

have pulled this man into

1:54:01

a into like a headlock and

1:54:03

I'm charging through and

1:54:06

I'm just

1:54:06

like, get the fuck out. Like, let's

1:54:08

get out. You're

1:54:09

the leader at this moment. I'm I'm initially

1:54:11

leading the the group towards

1:54:14

the exit of where we need to get to. And

1:54:16

it's just a sense of again,

1:54:18

it's a fight against time.

1:54:21

It's against the situation

1:54:23

that we're

1:54:24

having. Time. It's a

1:54:25

fight. It's with time. I am

1:54:27

literally fighting

1:54:29

and wrestling. Would you say

1:54:32

that you're maybe, like, pushing stones

1:54:34

out of your way and and, like,

1:54:36

using your hand to hold up the ceiling in

1:54:38

certain

1:54:38

places. I would say I would not

1:54:41

I would not even I don't even I think it's

1:54:43

more of a sense of It's

1:54:46

it's more internal. It's more of the

1:54:48

sense of I am I am Yeah.

1:54:51

Physically sort of fight I'm physically holding

1:54:54

that with this with this guy. I think

1:54:56

let me if maybe I could say

1:54:58

that this I'm saying I say if I'm trying to

1:55:00

save your life. And he kind of sees the light

1:55:02

and he's helping me holding this shit up.

1:55:04

So I'm trying to get everyone to front

1:55:06

through. And that is the group action

1:55:09

Skirmish is the idea of fighting

1:55:11

art for our very fucking lives as a

1:55:13

close close brawl with death itself.

1:55:17

As you know, you can use any action to do

1:55:20

anything in blades in the dark. But you're

1:55:22

supposed to stay honest. You're supposed to use

1:55:24

appropriate actions. The

1:55:26

definition of skirmish as I'm

1:55:29

fighting for my life is

1:55:31

way out there, I think, on

1:55:33

the outer bounds of what skirmishes used

1:55:35

for. I'm going to allow

1:55:37

it, but I am going to

1:55:39

give you a limited effect on

1:55:41

this group action. How is that limited

1:55:44

sense? Means that I'm

1:55:47

gonna roll a chance die,

1:55:49

a fortune die, and someone

1:55:51

is gonna be left behind and have

1:55:53

to get find their own way out. So

1:55:56

you all roll the group action, but

1:55:59

someone gets left behind, and we'll have to make

1:56:01

one more action role to possibly escape

1:56:03

her. Are you this is fucking

1:56:05

evil, bro? Alright, bro.

1:56:06

I'm evil. And I just love that, like,

1:56:09

countless bodies that Vaukos has

1:56:11

killed off guards or

1:56:13

never, but this guy -- Something

1:56:15

about this guy. -- something about this guy.

1:56:18

What? Something about this guy. No kidding.

1:56:20

I'm disarming about this guy. I'll take

1:56:22

it. So

1:56:23

what is what is the action, my friend? The

1:56:25

action is gonna be faster because there's

1:56:27

a level three arm coming at you, and

1:56:29

it will be for limited

1:56:31

effect. Meaning, you won't get all of your people

1:56:33

out. Let's first have Juliet,

1:56:36

and then Akfilia rolled their

1:56:38

skirmish. Success. We got success.

1:56:41

Okay. Success from Juliet.

1:56:47

And after failure from We're gonna

1:56:49

We're gonna take We're gonna discuss this in the next

1:56:51

season, but it's okay. That's fine. Okay. Go on.

1:56:53

Okay. Now it's time for your skirmish to get

1:56:56

out. How about

1:56:56

we devil's bugging it?

1:56:58

Devil's bugging it? Mm-mm.

1:57:00

We're already you potentially leaving someone

1:57:02

behind. What else? No. But I wanna I wanna increase

1:57:05

the effect. So what? Tell give me give

1:57:07

me something Oh oh

1:57:09

my TGMDM please.

1:57:12

What is it that I can save my

1:57:14

two friends who I care deeply about

1:57:16

to increase the effect standard.

1:57:20

I'm thinking about it and I think

1:57:23

that you can lose this

1:57:25

prisoner.

1:57:27

Lose this prisoner and the tech that they

1:57:29

have. Okay. Okay.

1:57:32

Mhmm. Okay. You read my mind. Okay. Cool.

1:57:34

Alright. Here

1:57:40

we go. If he fails,

1:57:42

the building comes down. It

1:57:43

was a success with a consequence. Success

1:57:46

with a consequence, but you got

1:57:48

standard effect. Alright. What

1:57:52

is the consequence? Alright.

1:57:56

I know what the consequences. You

1:58:00

guys run to the collapsing tunnels up

1:58:02

above you just here as

1:58:06

the entire building is collapsing. You

1:58:10

run through the tunnels, stones

1:58:12

and pieces of street are smashing

1:58:14

down your heads. You

1:58:18

finally Make

1:58:20

your way to the parts of the tunnels that are

1:58:22

no longer like unstable mind chefs.

1:58:25

You now are back in work stone. The

1:58:29

walls around you are no longer like

1:58:31

loose rocks. They are they are

1:58:33

heavily fortified. You

1:58:37

find the manhole cover that leads

1:58:39

up out of these section of tunnels. You

1:58:44

climb out. And

1:58:46

the consequence is

1:58:50

that there are five

1:58:53

blue coats waiting for you. And

1:58:58

you hear what I'm gonna go. There there are

1:59:00

boys. And

1:59:02

they move forward with

1:59:04

Billy Clubs and

1:59:07

guns. And

1:59:09

the remnant stands on a dark

1:59:11

street facing down the cops.

1:59:16

And that's where we'll end the season. the

1:59:18

you.

1:59:26

Prison time for our heroes? Prison

1:59:28

break. Yes.

1:59:32

Or can the remnant just beat up bunch of

1:59:34

cops? It's -- Yeah. -- fuck. That's

1:59:37

alright. You might find

1:59:38

out.

1:59:38

Oh my god. We

1:59:41

didn't die. Weird. I'm

1:59:43

not

1:59:43

looking good. I tried. I tried

1:59:45

to kill you.

1:59:47

Very close. You're rated, and I

1:59:49

can feel

1:59:49

it. I can feel it.

1:59:52

But

1:59:52

FiMac invites everybody. Oh

1:59:55

my god.

1:59:56

All I can say is that I'm just so

1:59:58

tremendously grateful and

2:00:00

growled

2:00:02

that this crew of three

2:00:04

with a slight assist from Sydney a couple weeks

2:00:06

ago --

2:00:07

Yeah. -- put together twenty five

2:00:09

episodes of fantastic gameplay.

2:00:14

We played blades in the dark. It's such

2:00:17

a great game. And

2:00:19

we show you so much

2:00:20

fun with it. Thank

2:00:23

you, guys. So much.

2:00:24

I wanna keep playing forever. Yeah.

2:00:27

Yeah. Well, let's do it. Let's come back for

2:00:29

another season. But

2:00:32

for now, we must say goodbye for twenty

2:00:34

twenty two. So I

2:00:36

wanna say thank you to our friend

2:00:38

from the UK, Abu, who constantly,

2:00:42

you know, gets on

2:00:44

the call with us right at his dinner time.

2:00:48

And I wanna say thank you

2:00:51

to Josephine McAdams, who actually learns

2:00:53

the rules and remembers what happened in the last

2:00:57

And I wanted to say say thank you to Ross Bryant

2:00:59

who manages to keep his seven characters

2:01:02

straight and do a different

2:01:04

voice for each one. To

2:01:07

I've been here Logan. Thank you, Glass Canada,

2:01:09

Nash, and we will see you very

2:01:11

soon. Goodbye for now.

2:01:15

Thanks for listening to the Glass Canada Network.

2:01:17

For more podcasts and livestreams, visit

2:01:19

glass cannot network dot com, and for

2:01:21

exclusive shows and content you can't

2:01:24

find anywhere else. Such subscribe today

2:01:26

at patreon dot com slash glass

2:01:28

getting.

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