Episode Transcript
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0:00
You
0:02
are listening to the Glass Cannon Network,
0:04
The Premier Source for role playing
0:06
game entertainment.
0:32
Hello, everybody, and welcome back
0:35
to Hannon City on the glass cannon
0:37
network haunted city where
0:39
we spook you out and
0:41
give you chills and thrills
0:44
by playing this game. Blades
0:47
in the blades in the dark by John
0:49
Harper and evil hat and Sean
0:51
Knitter and all kinds of great people over at
0:53
evil hat studios. Blade's in
0:55
the Dark. The game of outrageous
0:58
scores in a city of ghosts. Spire
1:00
copy, wherever fine games are sold.
1:03
Did I mention that my name is Jared Logan, and with
1:05
me, I have my incredible players,
1:07
actors, improvisers, rack on
1:09
tours, fashion icons.
1:12
Please welcome Abu Salim, Josephine
1:14
McAdam, and Ross
1:16
Bryant, everybody. He's a
1:18
fashion icon. And
1:19
that was that was a new one. Yeah. Yeah.
1:21
We'll take you guys. I mean I think you guys
1:23
dressed really well. Well,
1:26
for you. My top has a hole in it.
1:29
Yeah. Exactly. I told him
1:31
that off.
1:32
That's not a thumb hole. If I do that,
1:34
people are just like, he
1:35
ripped his shirt. That's
1:37
actually pretty cool. That's, you know, quite like that.
1:39
Yeah. He's the guy that's gonna stop. Through the
1:41
hole and everything. Like, he has, like, a hand
1:43
stirrup.
1:44
Just to spread. Yeah. Distress.
1:46
There is a fashionable style I've noticed in LA
1:48
now.
1:49
Oh, yes. We're people who are, like,
1:51
obscenely wealthy are wearing clothes
1:53
that look like they've -- Yeah. --
1:55
like, had assets thrown on them.
1:57
Like, it's been around pretty closely now.
2:00
Yeah. The amount of times I've seen I've
2:02
seen people like, I remember I
2:04
was this was I think I was what? Sixteen and
2:06
I used to own these these
2:07
jeans. Which had holes in
2:09
them. Me
2:10
too. I don't know. They just think it to myself. This
2:12
is the most stupidest piece of clothing I've
2:14
ever worn. Like, it isn't giving me warm.
2:16
Like, why am I exposing myself.
2:19
And then when you see people now when I see people
2:21
with
2:21
it, I'm like, what's wrong with you? Well, what are you
2:23
doing?
2:24
We just sound really old right now. I
2:25
think we do. Okay. Your
2:27
clothes are damaged. Why do you
2:29
have holes in them? Yeah.
2:30
Why are you paying for I could I could cut that up
2:32
and give you know, you could pay sixty pounds for it,
2:34
please. Are you gonna
2:36
go to school like that? I don't think so
2:38
young lady. Wow.
2:41
I I've noticed that people who I
2:43
can tell are definitely not into black
2:45
metal are wearing black
2:47
metal
2:47
logos. You know that kind of
2:49
like a really
2:49
stylized great. Right. Black all
2:51
logos are wrong, man. How do you
2:53
Every time I see, like, someone wearing metallic at
2:55
the top, I'm like, do you know who they are really?
2:58
Do you really know
2:59
who metallic her are?
3:01
Y'all just gatekeeping fashion.
3:04
I mean, no. No. Look. Jared
3:06
said we're fashion icons man. Like, he
3:08
started this. Yeah.
3:09
I'm Actually, three dark
3:11
thrown songs.
3:12
Yeah. Dave
3:15
three dark written songs exactly. Well,
3:18
here we are at the big finale.
3:21
This is the finale of our entire season
3:25
Are people nervous? Are
3:27
they excited? Or is someone
3:29
inexplicably angry? Yeah.
3:32
You know what? I'm angry.
3:34
Yeah. Weird. Yeah. I know it's
3:36
weird. I'm really I'm really vexed.
3:38
Yeah. No.
3:40
Like, I can't believe that this
3:42
is the end. Yeah. It's
3:44
not fair, damn it.
3:46
It's okay to have feelings about that. It's okay
3:48
to have feelings about that. Well, it might not
3:50
be the forever end, but it's it's
3:52
it's an ending of sorts. It's an ending
3:54
of this season of some of the story
3:56
lines we set up here. I'm
3:58
scared we're gonna die. We're
4:01
not gonna die. He says, cut
4:03
two two hours later. Don't
4:05
say that. Don't
4:08
say that. Don't get shot in the face.
4:10
No. What could go
4:12
wrong?
4:13
I just built a large bomb. That's
4:16
very true. Yeah. Yeah. And explosives
4:19
explosives tend to deal out an amount of damage
4:22
that is not conducive
4:25
to
4:25
surviving. But, you
4:27
know, you can always resist the consequence, you
4:30
know, and then
4:31
get incapacitated via stress.
4:34
It's a pretty mitey resistance, isn't
4:36
it? Yeah. It's like a it's a real
4:39
resistance right
4:39
there. I've definitely been thinking about
4:42
all the ways that I can put these
4:44
characters through the ringer for this final
4:46
episode. So I We're
4:48
reluctant to you all.
4:51
I'm writing down the word resistance. There's
4:53
no way we're forgetting about this mechanic
4:55
today. Just play smarter just
4:58
play smarter than I I do. It shouldn't
5:00
be that
5:00
tough. I'm pretty stupid. Oh.
5:02
Alright.
5:04
I I I'm I'm glad Jared that you say play
5:06
smarter than I do. And now what I'm pretty sure was your
5:08
first -- Yes. -- explanation, which is play smarter
5:10
than normal.
5:11
That's what I thought. I'm alright. Now
5:14
this one of the You guys are perfect.
5:16
I love I love the the
5:18
total chaos that
5:20
gets created every time. But this
5:22
is this is gonna be a
5:25
really high stakes job.
5:27
And let's get into the details in just a
5:29
second after I say this. A
5:32
thousand years ago. This was a land of
5:34
beauty and magic. Then came the
5:36
cataclysm that blotted out the sun
5:38
and ripped open the gates to the
5:40
land of the dead. The city of
5:42
duskfall is a metropolis of
5:44
tenements and factories surrounded
5:46
by crackling lightning barriers.
5:49
Outside the city is a wasteland of the
5:51
ravening undead inside
5:53
the city is a teeming hive of
5:55
scrum and villainy, intrigue
5:57
and corruption. Life is
5:59
cheap in a city ruled by death.
6:02
The sun is gone. The only whom
6:04
it shines in duskfall are the
6:06
blades in the dark and
6:08
hearing
6:09
over. So you Yes.
6:11
Oh, I'm fully detergent now,
6:13
and we could slice it
6:16
through.
6:17
We could slide them right into our
6:19
recaps. So Here. The
6:22
remnant lost their member,
6:24
Seljak Khan. There was a schism
6:26
between them as to whether or not to follow
6:29
the pythonic entity known as the
6:31
builder, whether or not to turn the crew
6:33
into a cult. VAALCO's
6:35
and Juliette split with celiac
6:38
and took on echophilia, formerly
6:42
Ophelia, formerly Echapraig Wedi,
6:45
a composite being made
6:48
from a possessing ghost in the body
6:50
of Echopraig Wodi, together
6:52
they form a vampire. In
6:54
their last score, the remnant cleared
6:58
an area of tunnels of hollows
7:00
that were dwelling down there and came
7:02
into contact with another vampire
7:05
who apparently lives in the city, echophilia
7:08
and that vampire became friends and
7:10
feasted on a human body together. The
7:13
next thing is on the remnants docket
7:16
was a pretty big job, AAA
7:18
sort of gigantic mission. The one we're going to
7:20
see today. The remnant was
7:23
tasked by their patron, the path
7:25
of echoes, with destroying a
7:28
new spark right facility that
7:30
has been funded by
7:32
a proposal from Una Ferros,
7:35
Juliette Bellrose's arch
7:37
enemy. And The
7:39
new Spark Wright facility apparently has
7:42
created weaponry that is
7:44
even more effective against spirits and
7:46
ghosts. Something that the remnant often
7:48
seeks to protect, particularly Seljak
7:51
who has left them sought to protect
7:53
ghosts, and it also has like
7:55
a ghost prison inside of it.
7:58
You guys prepared in several smart
8:01
ways, echophilia snuck
8:03
into the charter hall off facilities
8:05
of the sparklights and got Mhmm. --
8:07
full schematics for the entire building,
8:09
the entire facility that you're about to enter.
8:12
And in addition, got some of Unafaros'
8:15
notes, which spoke of her
8:17
investigating, tracking down, and
8:20
trying to figure out how to neutralize a
8:22
new powerful entity that
8:24
clues were telling her had infiltrated
8:26
the city. What could that entity be?
8:29
Question marks appear above my head. Meanwhile,
8:34
Juliette Belle Rose just
8:36
got to crafting, pulled out those
8:39
crafting rules, and
8:41
built a large bomb, but
8:44
we needed a tier five bomb.
8:46
And in order to get the coin necessary
8:49
to up grade her role to a tier five,
8:51
she had to go to Seljak Khan. Seljak
8:54
Khan who agreed
8:56
to give her the coin in his pocket an
8:59
exchange for her
9:01
finger. And when we left
9:03
the remnant last, Juliet's
9:06
finger had been lopped off.
9:09
So for
9:11
just
9:11
moment before we get right into the score,
9:13
I wanna know where usually it
9:15
is I mean, you're back to the
9:17
grotto. You're you're back to it just right before
9:19
you go out for the score. How's your finger
9:22
doing? I
9:24
think it's Well, so it's it's
9:26
this one. Right? Like, so I think there's just,
9:28
I don't know, some sort of cover
9:31
advantage or maybe she even put
9:35
like, not an actual
9:37
prosthetic, but like AAA
9:41
metal sort of extension onto
9:44
it. So that should she need
9:46
but it's like a tool part. It's like one of her
9:49
fine tools.
9:50
Okay. She's like put right there. I'm
9:53
going to be the nicest GM
9:55
in the world, and I'm not gonna put
9:58
harm on your
9:58
sheet. I'm gonna we can assume that there was
10:01
a little bit of time between when Seljak
10:03
took your digit and when this
10:05
scores about Okay.
10:07
Yeah. You still have the weeping. Yeah.
10:09
I'm still weeping. I mean You still have the weeping
10:11
heart. But, yes, I
10:13
love that. A silver finger
10:17
Who's got my silver finger?
10:20
It's it's a tool. It's a tool. It's a
10:22
tool.
10:22
It's a it's a fun tool.
10:24
It's a sizable tool to it. Cool.
10:26
It opens up and there's, like, little keys inside
10:28
and I think
10:29
You know what? That's awesome. Yeah.
10:31
So we certainly
10:32
think it. Fire tiny missiles.
10:35
Give me a Swiss army knife. Yes.
10:38
That'd be great. Okay. Great. Swiss
10:40
army finger is in position. So
10:42
just so everybody knows how Juliet is dealing with
10:44
that. And guys, it's a big
10:46
score today. So I think we should get right
10:49
into the score and let us start
10:51
Like --
10:51
Right. -- remember, you have schematics of the place.
10:54
You have a bomb. Well, wait.
10:56
That's what I wanna know before we get right into
10:58
it. What does the bomb look like? How
11:01
large is it? It's such
11:03
an eye to find some of that. So I'll
11:05
describe what the book says, and then it's
11:07
very short. It's just it's says large
11:09
bomb, large explosive charge
11:11
with
11:11
a long fuse. That's all that
11:13
it specifies. A long
11:15
fuse. Are we talking like a length of
11:18
cord that you light because
11:20
I
11:22
Fuse could also imply, like, an electroplasmic
11:25
wire just as long as it's Eight like,
11:27
it has a long fuse for me to detonate
11:29
it or something. Yes.
11:31
It's a long fuse so I can detonate it for
11:33
before.
11:34
Okay. So it's it's like one of those
11:36
Wiley Coyote -- Oh. -- where you
11:38
press down the stopper and it blows
11:40
up. I know I
11:41
just did that motion, but
11:43
How about a how about a button? How
11:45
about a This
11:46
is gonna end terribly.
11:48
Device that Here's what I wanna say.
11:50
You guys spent the coin in
11:52
the effort to create a tier five
11:55
bomb.
11:56
I know that the books as a long fuse,
11:58
but what I would like to do is
12:00
say a fuse can be interpreted metaphorically.
12:03
And, therefore, I'm gonna allow Juliet
12:06
Bell Rose to define how
12:08
the bomb is activated and blows
12:10
us. This
12:11
is something
12:11
that we could just find out during the score
12:14
if you'd rather. Should we do that? Well,
12:18
no, I think I wanna shoot myself in the foot
12:20
ahead of time because, you
12:22
know, I know that we're gonna get into
12:24
so much hygiene's that, like, I'll be
12:26
trying to save my ass later, but I think it's better
12:28
if it's just decided ahead of time. I think
12:31
strategically, I
12:33
should should say, there's a remote detonation.
12:35
We just, like, walk what, you know, can detonate it from
12:37
wherever. But I think
12:40
we have to, like, input it, like, set it
12:42
and then we have certain amount of time before it
12:44
goes up. It's it's a timer. Holy
12:47
shit. Because I think that's fun. Yeah.
12:49
Yeah. That is fun. Him
12:51
for the g that he's gonna die today. Like, man,
12:54
he's like, there's I
12:57
know Okay. I'm defining the
13:00
time right now. I think we can set the time.
13:03
Yeah. Sure. You can set the time. I
13:06
I do wanna say since it's a large bomb,
13:08
I think that there's a little bit of technical
13:11
work that goes into setting it up. Setting
13:13
the timer all of that in the location.
13:16
Okay? I don't think you can just, like, drop
13:18
it and run. You know? That
13:22
said, you know
13:24
about this Spark right facility. I'll describe it a little
13:26
bit for the listeners and viewers again
13:28
just so they know. An old building
13:31
and an old firehouse in
13:33
Coleridge has been converted into this
13:35
Spark Wright facility. And they
13:38
built walls around it. This is all you've
13:40
seen all of this in the schematics. They built
13:43
walls around it. They gutted it. They
13:45
put new infrastructure and
13:47
you know, machinery
13:50
inside of it. And
13:52
definitely, as you might
13:54
imagine, it is protected by electro
13:57
plasmic technology and it
14:00
is guarded to to make sure
14:02
that no one can get in and and steal these
14:04
propry proprietary
14:06
designs, this this proprietary technology, and mess
14:09
with it. You know that somewhere
14:11
inside of it is some sort of machine
14:14
that acts as a ghost prison. And
14:17
you know that various spark
14:19
rights inside are probably using a
14:21
new type of technology that is
14:23
more effective than a lightning hook
14:26
at capturing a ghost. It
14:28
it is probably more power full and
14:30
more dangerous this type of
14:32
technology. A lightning hook
14:34
is something like the rail jacks use. It's literally
14:37
like a length of electrified
14:40
like little electrified noose on like
14:42
a stick and they can
14:43
use it to grasp a ghost
14:45
and like force it into a spirit model.
14:48
Whatever the Spark rights have developed, it
14:50
is way more advanced and
14:52
more dangerous. That
14:55
is what you know going in And
14:57
now I would like for you to choose your plan,
14:59
assault, deception, stealth,
15:02
o cult, social or
15:04
transport. Please transport
15:07
this time for the first time. Please, please,
15:10
let me just see one transport.
15:13
What do you guys seven day? We
15:16
have these underground tunnels. So
15:19
maybe You
15:19
do. And the underground tunnels,
15:21
it's worth mentioning, are worth two
15:23
extra coin on a sabotage job,
15:26
which I'm thinking this probably definitely
15:28
counts as. And just remind
15:30
people the path of echoes promised you six
15:32
coin total, you know,
15:34
two of it was actually eight coin, but two
15:36
goes to their their tribute. So
15:39
if you get that plus two coin, you will earn
15:42
eight coin on this job. Hugh.
15:44
Right? Yeah. S1
15:46
deceptions, stealth, occult, social,
15:48
or transport. Sorry. Go ahead. Go
15:51
ahead, my friend. So we've got the
15:53
tunnels. We've got the laundromatics, and
15:55
we're attempting to set up a bomb. That
15:58
implies we're gonna sneak
16:00
into getting close, deposit
16:02
this bomb, get out before the timer goes.
16:05
Yeah. So that sounds like It
16:07
sounds like a stealth -- Yeah. -- but that sounds
16:09
like a deception. I guess stealth.
16:12
Stealth, I think sounds like the logical
16:15
one.
16:15
But How big are these
16:17
tunnels? Are they
16:19
big enough
16:20
for, say, a truck
16:23
to come in and drive
16:24
Are you making this trip sports. They
16:26
are twenty t. Transport. I'm just
16:28
saying Transport's a bump.
16:30
The tunnels that you cleared and the tunnels that
16:32
were part of the network were in six
16:34
towers. Were they not? Yes.
16:36
There were. There
16:38
are water and bridges between six
16:40
towers and So that
16:43
you can't put a truck you can't you could put a boat
16:45
through, but you can't necessarily put a
16:48
speaking of boats. Don't we have a
16:50
boat? Yeah. You probably
16:52
have a little dinky. I'll I'll give it to you
16:54
-- Okay. -- or free. You get a free dinky. Let
16:56
me just say this. I'm not saying that you can't use
16:58
some sort tunnels because you guys are good at
17:00
moving about in tunnels. But the
17:03
tunnels that you have secured or or, you
17:05
know, useful for your covert drops
17:07
they are not necessarily useful
17:10
to now and from the bottom in every
17:12
score.
17:12
Okay. Cool.
17:13
They won't they won't lead us to well,
17:16
but maybe they'll get us close I
17:18
feel I'm looking at the map of duskfall,
17:20
and I definitely see some
17:24
some waterways between Coldridge
17:27
and six thousand.
17:30
So think that I think that that's probably
17:32
unlikely unless unless somehow
17:35
your --
17:35
No. -- tunnels go all the way beneath canals,
17:37
which I got. Got instincts. Stuff.
17:40
Stuff. Yeah. Okay. That's that's my gut. That's all I
17:42
got to say too. Right? That's all we need to know in
17:44
the blades in the dark system is that
17:46
you are going to go stealth, and then
17:48
I need the detail. So the detail might
17:50
be that you're gonna try a subterranean
17:53
route. What is the point of infiltration
17:55
for yourself, John?
17:57
We have the schematics. So that's -- Yeah.
17:59
-- that's -- Yeah.
18:02
So we hold on. When we got maps
18:04
of the tunnels and are there no tunnels and collareds
18:06
that we could go into? Yeah. Yeah.
18:08
No. I said that there are tunnels and you
18:10
could you could try that and maybe the schematics
18:12
even detail a tunnel
18:14
beneath, that would be, well, a detail.
18:17
Cool. Okay. They're
18:18
just not the tunnels you got access
18:20
to earlier. Yeah.
18:22
Let's do that.
18:22
Right. Cool. It's
18:24
great. And let's go in from the bottom.
18:28
Start it from the bottom now with you.
18:30
Okay. Grace.
18:31
We're gonna I'm not gonna go in Looking at you.
18:35
You're gonna go in through from the bottom, your
18:37
your your schematics say that there
18:39
should be some sub basements and you can
18:42
kind of come in through the
18:44
underground tunnels which riddle
18:46
duskfall. So very
18:49
good. Anything else we wanna add
18:51
before I start putting together the engagement
18:54
role? Oh, yeah. Because this is
18:56
where you start knocking things off
18:58
or oh,
19:00
god. What's What
19:03
would their weak point even be? Remember, we
19:05
if we if we take keep that
19:07
in mind, we get a better starting
19:08
role. We're
19:09
trying to exploit weaknesses and
19:11
and play to our strengths.
19:14
We are coming in
19:16
knowing, like, we have so much shit
19:18
to
19:18
them. We have that's true. It's true. We have
19:20
the that later. Have Unafaros as
19:22
well, like, we know what business
19:24
are off. Like, you know, are literally our
19:27
rivals. So -- Mhmm. -- we can
19:30
We can fuck him over very That's really
19:32
interesting. You have been,
19:34
like, kind of watching her for a while.
19:36
You've been destroying her
19:37
rep. That was one of your long term
19:39
projects that this will, like,
19:42
be the linchpin of, I would assume. But
19:44
also What I mean? Aquilia
19:46
has been watching her in particular in
19:48
That's true. Even though the clock is
19:50
in full, knows details about her
19:53
schedule
19:54
her cohorts her comings and goings.
19:56
I mean, I know her well. We we --
19:58
Exactly. -- former can't be enemies without
20:01
knowing each other.
20:02
Yeah. And Valkos knows her name.
20:05
So Right.
20:07
So this
20:08
pros. I'm gonna say
20:10
pros. Please let me in. That's
20:12
right. Let's do the engagement role. I will
20:15
take what you just said into account. So one die
20:17
for free. Then, I'm
20:20
gonna give you one die for having matics
20:22
to the whole to the whole building,
20:24
to kind of knowing their upcoming plans,
20:27
to kind of you know a lot about
20:29
what's going on. So I'm gonna give you a dive for that.
20:31
I'm gonna give you another die because
20:33
you are targeting Unafaros who you've
20:35
been shadowing for weeks and
20:37
you probably know how she
20:39
would set a place like this up, what kind
20:41
of, you know, effort she
20:43
would make and the way that she would administer
20:46
it. However, for a reason
20:48
I'm not going to reveal to you, I'm taking
20:50
a die away, and I think just
20:52
one. So that leaves you with two dice for
20:55
the engagement roll. Remember, if you roll
20:57
a one to three here, you're gonna end up in
20:59
a desperate position to begin.
21:01
If you roll a four or five you'll end
21:03
up in a risky one. And if you order a roll
21:06
a six or a critical, you'll
21:08
be in a controlled position to
21:10
begin.
21:11
So, baby. Come on, baby. Come on,
21:14
aren't your reactions at all? On track,
21:16
you
21:16
know. Mhmm. Yeah. I got it.
21:19
Our crew are crawling through tunnels beneath
21:21
Coal Ridge, and I think Coal Ridge tunnels
21:24
mines. Not sewers,
21:27
mind. That's good to know. So, you
21:29
know, you're you're, like, breathing in
21:31
dust. It's an old abandoned mines.
21:34
There's the, you know, rotting timbers
21:36
holding up ceilings full
21:38
of loose scree and rock,
21:41
and you crawl along here and
21:45
I rolled a four and a five. You
21:47
are in a risky position
21:50
to begin. And so
21:52
you arrive together
21:58
at a door And the
22:00
door definitely leads into one of the sub
22:02
basements of this coal rich spark
22:04
rights facility. But what you
22:06
perhaps didn't realize or maybe
22:08
you did realize that it doesn't matter. What
22:11
you see is that the door is a
22:13
heavy vault type door that they've
22:15
installed between they're building
22:17
and these underground tunnels. And
22:19
that it definitely looks
22:21
to be augmented
22:24
with some sort of spark right technology.
22:27
Okay. The threat is
22:30
that it is trapped or alarmed
22:32
in some way. Mhmm. What
22:34
action are you going to use to get
22:36
through it?
22:40
Well, I think I
22:43
think I think I should go take a look
22:45
at it. It's going to be
22:48
gonna use tinkering to
22:51
to assess and and get the figure
22:55
out tech of this --
22:56
Yeah. -- if
22:56
there's a trap and how you know,
22:59
using my knowledge of being a spark right
23:01
as well and what we -- Yeah.
23:03
Absolutely. -- yeah. So
23:05
actually at Bell Rose, crawls forward,
23:09
VAALCOSE, and Yes. And do
23:11
a load outs. Thank you.
23:13
Right now, tell me what your load outs are.
23:16
I'm going
23:17
heavy. I have a bomb on me, so that seems
23:19
like I have have to. Yeah.
23:21
I'm going heavy. I'm going normal.
23:24
Normal. Very good. Yes. Because Xcelium
23:26
might be the one that has to
23:27
go. Hello. I just wandered
23:30
in here. What did I need for the
23:32
device? A random
23:35
note I don't think I'll feel
23:37
or or Juliet has
23:39
has shown that she had her severed feet. I think she's
23:41
been wearing gloves this whole time.
23:43
Actually, I am I have an idea
23:46
so that that tinker I love the tinker
23:48
to to figure out, but love that tinker
23:51
to get through. Because
23:53
the goal now is just to, like, understand
23:55
the security apparatus of this
23:57
door. Right.
23:58
Because think there's a trap right now. Yeah.
24:01
I am going to try to get
24:03
that with my vampiric
24:06
trait of arcane sight. I'm
24:08
gonna take one stress. This I've only
24:10
used this before to hear to
24:13
reach into people's minds and see their thoughts,
24:15
but this also allows me to do things such
24:18
as seeing pitch darkness, sense
24:20
the presence of invisible things, intuit
24:22
the location of a hidden object, etcetera.
24:25
In this case, you think one of those, etcetera, just
24:27
might be, Intuit, the
24:31
spark crafty security it
24:34
might be
24:35
protecting a certain door. Interesting.
24:37
Techno man, sir, too. Jesus.
24:40
Well, you can see hidden things. Right? That's
24:43
right. Which I take to mean, you know, energies,
24:46
or things like that. think not only
24:48
spiritual things, but energetic. Currents.
24:51
Yes. And so and and you spend a stress
24:53
to do this? I do. Okay. So you
24:55
spend your stress and echoely, you
24:57
look at the door and your
24:59
site sort of changes to that, like, sort
25:01
of, like, negative light kind of
25:03
vision, you know. And what you are
25:05
seeing is a lot of
25:08
energy. A tremendous amount
25:10
of crackling blue energy moving
25:13
through the door and then moving up
25:16
in, like, you know, right angles
25:18
and, like, lines leading up into
25:20
the facility, a web
25:22
of the misenergy leading
25:25
up into the facility. Okay.
25:28
So maybe maybe even as, like, Juliet is,
25:30
like, getting out tools and stuff like, old.
25:33
He's, like, reaching out
25:35
with my mind and seeing for a
25:37
moment the energy
25:39
fields. crackling through
25:41
this door. And following
25:43
them up into the building. And
25:47
so it seems then that the end
25:51
Ophelia was a spark writer self. Mhmm.
25:53
Seeing the seeing
25:55
this energy. It
25:57
looks as though it's being fed and
25:59
returning that current through
26:01
a point at the top of the door. So
26:04
if you could find a way of shortening that circuit
26:06
up there, and you might be able to
26:09
deelectrify
26:10
the door itself. And I'll just remind
26:13
my players you had the schematics a
26:15
while ago So
26:17
you probably knew that these
26:19
doors were wired like
26:20
this. What were you gonna say? Velcos? I
26:21
was gonna say, like, if you if did
26:24
you kind of let us know that? Did you say that publicly?
26:26
Yeah. Or
26:27
Yes. Okay. Then I kinda say and
26:29
then Vascon's gonna be, like, oh,
26:32
you can perhaps maybe find
26:34
a way of
26:37
having them believe that the door is
26:39
still closed. But
26:42
having it open for us to walk
26:45
in maybe.
26:49
Yes. Okay.
26:51
I just need to route it
26:53
to something so that it doesn't interrupt the flow.
26:58
Naturally, she knows the way to do this in
27:01
a way that Josephine does not. I'm
27:03
going to now attempt
27:05
to do exactly what VAALCO
27:07
suggested, which is tinker
27:10
with it in such a way that if
27:12
we open the door, it doesn't read as
27:14
having been opened.
27:17
How are you doing that? What kind of thing are you
27:19
creating or setting up? What
27:22
tool are you using would be the easiest I'm
27:24
using fine tinkering tools.
27:28
Sure. I
27:29
want a little more detail. Yeah. Yeah. Yeah.
27:32
And I mean, I'm
27:34
looking I'm just looking at the list of things that we
27:36
have in general. Perhaps in
27:42
And let
27:46
me say, like, a what
27:48
do they have in a tinkering tool? They also just have
27:50
to okay.
27:51
Maybe like an arcane implement that
27:53
it like flows into?
27:56
An arcane implement, that's something
27:58
that the leach
27:59
carries on them? No. It's something that everyone
28:01
carries on this. Arcan implement.
28:04
Okay. What is the Arcan implement? What is
28:06
it?
28:08
So they have like vials of electroplasm, spirit
28:10
powder, whatever, things that can contain electroplasm.
28:13
So then I would like to have one that's
28:14
innate, like, perhaps special shape like a
28:17
loop almost so that it just feeds back
28:19
into itself. I
28:22
love it. Oh,
28:24
yeah. That's an
28:26
arcane implement.
28:27
Boy, that's defining it kinda wildly.
28:32
Spirit bottles and and vials of
28:34
electric
28:35
those and the hurricane implements. Right?
28:37
Yeah. Yeah. They look like specialty bottle.
28:40
Well, let's do it with the roll. You're gonna tinker.
28:42
Right? Yes. I will tinker. This
28:45
is a level four security
28:46
system. Oh. You
28:48
are using a fine tool again. Tools.
28:51
It is still outside of
28:55
your ability to affect it unless you figure
28:57
out something else that you've done
28:59
to take the quality
29:02
down. Mhmm.
29:03
Mhmm. Mhmm. Mhmm. So we are what
29:05
do we wear at tier one? It's
29:07
tier
29:08
you said four? Tier four, but your
29:10
fine tool has already brought you up to
29:12
two. Yeah. So we need to find a
29:14
way of bringing it maybe down one and us
29:16
up one. Perhaps.
29:20
Would I can I argue that
29:22
by knowing the
29:25
system of it
29:25
all, we got the schematics. The
29:27
schematics. Okay. Yeah.
29:30
You're telling me that that'll that'll bring
29:32
you up one. Absolutely. now you have
29:34
a limited
29:34
effect.
29:35
Know the precise way to -- Okay. -- position
29:37
to put our little ball. What
29:40
if I You
29:44
could change the position. Oh,
29:47
yes. That's true. I'll switch the
29:49
position for a better
29:50
effect. Great. Let's make it desperate.
29:53
Okay.
29:54
And I said, well, great. First, like, just
29:56
the action. We we got a role that
29:58
started us at risk and we're
29:59
like, you know what? Make it desperate. Do
30:02
you guys know what a Klein bottle is?
30:05
Yeah. This is a real thing. It's it's a bottle
30:07
that glaziers make that you pour
30:10
things in and they the in the inside
30:12
becomes the outside. It's like a glass
30:14
moebious strip. It's like an
30:16
infinity bottle. I think this is a spirit
30:18
model that is a climb
30:20
book. This is interesting. In and out
30:22
of that. Yeah.
30:24
Yeah.
30:25
Yes. Okay. And if this fails, you
30:28
will take harm because it is now
30:31
desperate because this there's a
30:33
lot of current floating through this door.
30:35
Not only are you using your tinker to kinda
30:37
pick the lock and get it open -- Mhmm. --
30:40
which is not easy. You're also having
30:42
to reroute this energy.
30:44
Mhmm.
30:46
Would you like to push yourself or would you
30:48
care for a devil's bargain?
30:52
Does Or
30:54
does the Phili want to assist me
30:56
in this? Phili could definitely think
30:58
Phili could assist you.
31:00
My fellow spark right
31:02
That's right. The
31:04
old ways. I'll
31:06
assist. Okay. Great. How
31:08
are you assisting?
31:11
I will let's
31:13
see. Just two heads up. Tall
31:15
as this door too. Huge. I'm
31:20
I'm lifting lifting them
31:22
up on my shoulders.
31:23
Am I on your shoulders?
31:25
Does it just make vault doors? What I mean? Yeah.
31:28
Yeah. Yeah.
31:28
You could be essentially like, you know, one person
31:30
is is lot picking and essentially
31:33
that using the time
31:35
Well, I think it's a yeah.
31:36
You know? Or
31:37
it's also, like, you know, it's a
31:40
paints me a picture of where the where
31:42
the electroplasm flows.
31:44
Oh, interesting. Yeah. Right. You know? And
31:46
and sort of helping me see exactly where
31:48
it is because Ephilia
31:50
saw that not
31:51
Juliet, you know. Or I think prep maybe
31:53
this is the thing where, like, the timing has to be
31:56
just right with the opening and the placement. If
31:58
this is, like, almost like a wire that
32:00
you touch to the circuit. It captures
32:02
the electron plasma.
32:03
Mhmm. But, like, you have to do it at a precise moment,
32:05
the door comes open. For half your A
32:08
split second off --
32:09
Yes. -- alarm sounds Yeah. Perhaps it's like a devil's
32:11
bargain. -- and you see that. The devil's
32:13
bargain is if You
32:15
fail both of you take harm, not
32:18
just
32:18
Juliet. So
32:20
I'm assisting and we're taking a devil's part.
32:22
Yeah. If you want if you want If you want
32:25
I I feel like I shouldn't be allowed to accept that
32:27
devil's bargain. Do you accept that devil's bargain
32:30
once?
32:30
Sure. I'll take it. Let's go. Holdy. Shit.
32:33
I'm like, watching this. You're most Building
32:34
the door. That's why that devil's parking
32:36
is there. What is he? Thanks.
32:37
Here he's really nice. Yeah. Yeah.
32:39
The door pops open and
32:43
that was an enormous role of mini
32:46
dice but the best you did was a
32:48
four. So that means success with
32:50
a complicated I can't believe there
32:52
was nothing better than that. Okay. Yeah.
32:55
Success with a complication. The
32:57
success with a complication is
33:00
that the the energy
33:02
running through your climb bottle is
33:05
so much that it starts to crack and
33:07
it starts to kind of disintegrating your
33:10
hands. You're able to reroute the electricity
33:12
long enough for all three of you to get
33:14
through the door and shut it again. But
33:16
as you do that, a piece comes
33:19
off of your Klein bottle, that's not going
33:21
to work
33:21
again. If you come to a one of these doors, you'll have
33:23
to figure something else out. Okay.
33:26
Okay. It was one way. It was one
33:28
way. Sorry. We're in you're
33:30
in a dark room. The only
33:32
thing you can discern, because maybe one of you
33:34
bumps into it is that there there are
33:36
columns down in this room. They
33:39
are square. They're not like, you
33:42
know, Roman. Holding up
33:44
a very low ceiling and
33:46
there's no light.
33:50
No light. Okay.
33:51
Can you see in the dark? I
33:54
can't if I spend stress. I am but
33:56
I'm gonna I'm gonna take off on my loadout
33:58
that that headlamp that I used
34:01
down in the
34:01
caverns. Very good.
34:04
I'll I'll get that glow going.
34:07
You do you do And now
34:09
you see stairs going up to
34:12
a higher level across the
34:14
the other end of this chamber. This is some sort
34:16
of sub basement. You see crates full
34:18
of machinery parts and you also
34:21
see what looks like part
34:24
of a very large machine, but
34:27
it's like the guts of it that hang
34:29
down into this room. Yeah. And
34:32
those guts, though, that those pipes,
34:34
those those, like,
34:37
heating units and things like that,
34:39
lead up into a larger structure
34:41
above.
34:42
Okay. Well, so let's look at our
34:44
schematics.
34:45
Anyway, we would have. Like, I mean, we
34:47
know, like Where are like,
34:50
Yeah. What is this apartment?
34:52
Like, can you paint us a little
34:54
schematic picture
34:55
of, like, where we are in the building? Yeah. Looking
34:57
at your schematics, you realize that you
34:59
have come down to subbasement two.
35:03
Subbasement one and
35:05
two contain part of
35:07
the machinery that lead up to the
35:10
ghost prison in the first sublevel
35:12
above. Your
35:16
mission was to destroy the
35:17
facility. Right. If
35:19
the bomb went off down here, it would not destroy
35:22
the facility, but a destroy
35:24
that goes prison. The prison.
35:26
Okay. What level
35:28
knowing knowing the breath of the bomb,
35:31
what level do I have to plan that for it to
35:33
just for the facility. Let's find out.
35:36
Just
35:38
I'm not gonna I'm not gonna tell you that. Okay.
35:40
You you you've already figured it out and you can
35:42
show me. But right now --
35:44
Okay. -- where do you go and what do you do?
35:46
Yeah. So you've got
35:48
the bomb on your person.
35:50
Usually at ice, maybe in, like, a pack
35:52
a pack of some kind.
35:54
Yeah. I think it's like a back. It's probably
35:56
like just mounted on my back. Yeah. Okay.
35:58
I no. Actually, let me take it because I'm a bigger
36:01
guy and I can take it off my load out.
36:03
So She won't let you take it. In serious?
36:06
I'm serious. Goddamn it.
36:10
She's got it. Oh, baby she's got
36:12
it. VAACOS keeps insisting I can
36:14
just take the pack let me have the mask.
36:16
Stop it. Stop it. Not here.
36:20
We'll talk about this later.
36:25
Watching watching the level of intensity this
36:27
flickering in the darkness. It's
36:30
like ilya Like,
36:34
Interesting. So
36:36
let's Let's do I
36:38
think I'm still going to take some time
36:40
to look at this equipment because
36:43
if this is where it leaves it, this is what leads
36:45
to the prison above, I
36:47
almost wonder perhaps
36:50
if we break this down. Who knows
36:52
what they have caged off? Perhaps
36:54
it's the amount of turmoil that
36:56
we could
36:58
caused by bringing down this prison
37:01
right now in
37:02
order to Of course, that's what you always planned
37:04
to do. Mhmm. Because this is all that you plan
37:06
ahead of plan. True. Understood. I'm
37:09
going to employ part one of our plan.
37:11
And I'm going to start seeing if
37:13
I can
37:15
Yeah. Somehow, dismantle this.
37:18
Or just Or
37:19
just We're trying to dodge this. It somehow
37:21
just down from down here. Okay.
37:23
We shut down the ghost prison from below
37:25
And what I'm going to suggest is
37:27
plan -- and that that cast will provide us cover
37:29
to move the ball into To plan to bomb yes.
37:31
Of course, that's great plan. I'm going to
37:33
employ Alkaest. It
37:37
stops the effects of any other alchemical. In
37:39
this case, I'm hoping electroplasm that's probably
37:42
running through this whole
37:43
prison. Very interesting.
37:45
What action are you going to use
37:48
to
37:49
use your alka has to insert your alka
37:52
has into the machinery. I
37:56
am going to use tinker
37:58
for sure. Should
38:00
I also boy. See,
38:02
I need to count how many items I need to think one.
38:10
Okay. Should
38:12
I use my if some fine wrecking
38:14
tools to bring up this
38:16
tier? Because I assume this is a high tier.
38:18
Yeah. I think Traci
38:20
That's
38:22
a
38:22
good idea. a good idea. Okay.
38:23
The Alcatel is tier three. Mhmm.
38:26
I use the fine working tools. okay.
38:28
I think you can I think you can have standard
38:31
effect on this thing. The threat
38:33
is that if this doesn't work, you're gonna have
38:35
to find a new approach.
38:38
Right? If this doesn't work right now because
38:41
I think that somehow you have to introduce the Algonquin
38:44
into the cyst them. Mhmm. And you didn't your
38:46
schematics weren't so detailed that you were
38:49
positive this was going to work. Okay. So,
38:51
really, you have to kinda punch a hole or,
38:53
like -- Yeah. -- get your stuff inside.
38:55
And it might not work down here. You'll
38:57
have to find a new approach. Okay. As
39:00
soon as, like, some pipes going up too,
39:02
you know, so I would just like to, yeah, feed it into
39:04
that.
39:05
But it's risky. Right? It's not yes.
39:07
Yeah. Yeah. It's not controlled. So
39:09
I think there needs to be an even bigger threat
39:11
than that. The bigger threat than that is
39:13
that if you fail here, you
39:16
may draw attention. And
39:20
I would create a clock right now called facility
39:23
alerted. Why don't you two
39:25
go on ahead? When I
39:27
do this.
39:29
No. Okay.
39:34
Wow. Lovers spat a lot of bickering.
39:37
I know this.
39:38
Or, like, just come.
39:41
Because don't you have faith? That
39:45
I Shaliyah can do what
39:47
she's been trained to do. I have enough
39:50
faith.
39:51
However, I'm not going to leave one of
39:53
our people behind I
39:58
should think that everyone is should
40:00
undertake the efforts to which they're best
40:02
suited by Of course, if
40:05
you think we should all stick together. Emily.
40:10
The facility alerted clock is in place.
40:13
It has four segments this
40:15
place. You got A55
40:18
That's with a consequence.
40:20
You're able to introduce Alkaest into
40:23
the machine's guts, but you
40:26
have make a lot of loud banging
40:28
sounds. And so I'm going to
40:30
go ahead and pick up the facility
40:32
alerted clock by, oh,
40:36
let's call it one, a segment
40:38
for right
40:38
now.
40:39
Okay. So there are three segments left.
40:42
The Halka has slashes
40:44
into some sort of cooling unit
40:46
and it serves to be circulated throughout
40:48
the ghost cage machine
40:52
and you hear a lot of rattling inside
40:54
of it and a lot of sloshing of liquid
40:56
and you think that what you've done has
40:58
worked. What happens next?
41:01
K. Let's let's
41:03
continue upwards. Yes.
41:06
Alright. Coming up into the
41:08
next sub basement above. You
41:10
see that this place is mainly dominated
41:13
by the guts of the machine and
41:15
that as you arrive up here, Suddenly,
41:18
there's like a little gauge on the side that
41:20
pops off its steam, starts shooting
41:22
out of it. Your alka has to be working
41:24
and it's moving its way up through the guts of
41:26
the ghost cage. There are steps up
41:29
into the main lower level
41:31
above. These steps are wider.
41:34
They're not like a little kind of rickety staircase,
41:36
there's now, like, kind of nice work
41:38
stone steps leading into the facility
41:41
proper, which is directly above
41:42
you. Great. Wait of course,
41:45
we know part of the plan was
41:47
that we knew that as soon as we mess
41:49
with this, there's probably gonna be people that are
41:51
gonna sent down a check on it. So shall we
41:54
wait to surprise sabotage?
41:57
It's a good idea. Great. Can I
41:59
assume a position in the stairwell in my
42:01
fine shadow cloak, which I'm ticking off on
42:03
my on my load
42:07
out and of course the lantern is going off as
42:09
I wait in the shadows to see if anyone
42:12
is coming down to check on
42:13
anything? You can
42:14
and you do. What
42:15
does that do? What does your fun shadow clue
42:18
different ideas. Yeah. It increases my
42:21
my stealthiness, makes me harder to see
42:25
I can find a letter of law on the book because
42:28
I
42:28
love it. No.
42:28
I was just curious, you know, and this just sounds
42:31
awesome. Okay. This is a
42:33
tier facility. So I'm gonna make a
42:35
fortune roll to see how many
42:37
guards or act actually, I think that they would be
42:39
technicians. Right? Because this is their
42:42
machine. How many technicians? Yes.
42:44
That was the
42:45
plan.
42:45
There's to be technicians that respond.
42:48
So let's see how many technicians respond
42:50
and I'm rolling. My
42:53
highest is a five. So let's
42:55
go ahead and call it five. Five
42:58
different technicians all respond. Right
43:01
now you hear their steps
43:04
on the, you know, coming down into
43:06
the sub basement and they are running
43:08
to like, all
43:10
in a big group, like shouting to
43:13
try to figure out what's wrong with their
43:15
very important, very sensitive
43:18
machine and I would just like
43:20
to I know that echophilia
43:22
is positioned on the
43:24
on the steps in a shadow cloak. And
43:27
our friends Juliette. Juliette,
43:29
you have your standstill poison and you're ready
43:31
to shoot and VAALCO tests his knife. Yep.
43:33
Yeah. I'm gonna say the the last
43:35
one down gets hit with the standstill because
43:38
I don't want it to you
43:38
know, if we can do this as delta like
43:41
one at a time, are we
43:43
using a group
43:43
action here? Or are we all making our own role?
43:46
That's the case. Then rather
43:48
than the last one, if I take
43:50
the last if I if you
43:52
knows. Yes.
43:55
That's true. group action
43:57
of of trying to take as many people
43:59
before
44:01
they are aware of the fact that we're taking them out.
44:03
It's
44:03
just doesn't kills in the game.
44:05
Who's leading the group action?
44:07
Can I do it because I'm a Lee
44:09
based and it's a skirmish?
44:11
Yes. Okay. So everyone will roll
44:13
skirmish. K.
44:15
Actually, you don't know. There you
44:17
go. Yes. Those that fail
44:19
will give VAALCO's a
44:21
a point of stress Right.
44:24
So as this crowd of technicians runs
44:26
down, let me have a skirmish roll from
44:28
Juliette Bell Rose. A fail.
44:30
Valko is going grasp. Okay. Let me have
44:33
a skirmish roll from echophilia.
44:37
Here we go. Here we go now. Let
44:41
me have that finished roll. Keep I
44:43
keep pressing it and other
44:45
things
44:46
rolled. Do you have some Tyson front of
44:48
you. I'm sorry, and we don't know that's okay.
44:52
Okay. A4A4
44:55
that is a success It's supposed to only
44:57
take one side of
44:58
effect. And now go ahead and
45:00
give me your skirmish rolls.
45:02
Yes, I do. Wait. Yes. Thank you.
45:04
This is gonna be risky for
45:06
standard effect. If this is successful,
45:09
none of these guys can hurt you, but if it
45:11
it The threat is that some one of them will get
45:13
away and alert the rest of the facility.
45:15
Okay. So
45:16
the success with a consequence for.
45:19
Success with consequence for It
45:21
means that one
45:23
of them does stop at the top of
45:25
the stairs and run. But no. No. You know what
45:27
I'm gonna say? I'm gonna say that
45:29
since you succeeded, all of
45:31
them were taken out, but was loud, and
45:33
one of them shouted, ah, right
45:35
before you managed to put your knife
45:37
in home. Cool. So I'm
45:39
ticking off the facility alerted
45:42
clock for another
45:43
segment. You have two segments left. Okay.
45:45
So much. We need to move. Right.
45:47
Yep. Can I search them? Can we
45:50
search the bodies for any sort of keys or
45:52
any, like, keycard or anything that
45:53
will vary too. As you know, imagine,
45:55
I'm already sitting
45:56
on the one closed closures to me
45:58
instead of putting on their clothes
46:00
on as well. Let's do it. We're all getting
46:02
in Spark great, you know. You have their clothes and
46:04
you have their keys.
46:08
Up we go. And
46:09
we'll secrete them in a storage
46:13
locker or whatever. You come
46:15
into a room that has
46:17
come completely white and sterile
46:19
looking. There's a large metal
46:22
catwalk leading up into the
46:24
main floor, the ground floor of the
46:26
facility. And the
46:29
ghost cage lines
46:31
an entire wall. It's
46:33
huge. It has many different tanks
46:36
and valves and
46:38
what looks like a vault door
46:40
on the front and like a
46:43
giant spirit bottle like
46:45
tube on the front with
46:47
a locked, like, canister
46:49
top on it and someone's
46:52
back is to you, they are furiously
46:54
hitting buttons and pulling levers on
46:57
the spirit cage. And
46:59
you can tell Aquilia and
47:01
Juliet just by looking at her
47:03
that you have already found Unafaros.
47:10
Is she the only person in this in this
47:12
large room? She just yelled at bunch
47:14
of technicians to go down and fix the
47:17
lower level workings
47:19
of the thing and you see her
47:21
she yells down, do you haven't
47:23
stabilized yet? And
47:26
she is turning around, and
47:28
she's gonna see you any second now. Mhmm.
47:31
And a share a look with Aquilia,
47:33
like,
47:36
This is it. Uh-huh.
47:38
And I'm gonna just move towards her. I
47:40
assume intended, well, you're probably faster
47:42
than me, but She turns around
47:45
and she sees you, Juliet, and
47:48
she sees your companions, and she goes.
47:54
I understand. Hello,
47:58
Luna. So good to see
48:00
you. julia don't
48:04
do this. Do
48:07
what? I'm not sure what you're referring to. You
48:09
don't understand you. If
48:11
you deactivate the
48:13
ghost cage, something
48:16
will be released into
48:18
the city. So
48:21
many could die, innocent people don't
48:23
do this. Whatever
48:29
your feelings, Juliet. Whatever
48:32
your hatred for me is.
48:34
You should know that what I'm trying to do here, I'm
48:36
gonna put my hand
48:38
to her throat to, like, stop her from talking.
48:40
And what do you see? I think Oh, a read. Go
48:42
ahead, I feel you. Go ahead. Now
48:45
do you hear that?
48:48
Looks like someone just learned how to plead.
48:53
I think I like the sound of that. So
48:57
the last time that I played before
48:59
you, it fell
49:02
on their fears. Farons. Let's
49:06
see if you find us anymore in the comments.
49:11
Acquilla, I think you are you
49:13
are, as you say, completely unaffected,
49:16
but Juliet? I want you
49:18
I want you to know that Unafaros
49:21
well, I I don't wanna control your character.
49:24
Has anything Unafaros said
49:26
maybe caused a
49:28
bit of doubt.
49:31
Yes. Yeah. Yeah. Yeah. Yeah. There
49:33
is bit of doubt. I'm not I'm just, like,
49:35
silencing her for a
49:36
moment. Then
49:38
what I would like you to do is
49:40
take a level one arm
49:42
called loss of nerve.
49:45
What? Okay. You you can resist it
49:48
if you want. No.
49:56
Fine. No. Yes. I'll take it. I'll take it.
49:59
Okay. She
50:01
has made you a question
50:03
whether this plan is too
50:05
dangerous, whether you're going to kill people
50:08
all over the city by going through with it.
50:10
I'm just gonna use it to sort of like
50:12
grip on her, and so maybe I loosen it,
50:14
but I'm holding her face. Like,
50:17
what's will be released. Use your words,
50:19
UNA. Be precise.
50:23
The electroplasmic entities
50:25
within the ghost cage have
50:27
likely formed into
50:29
a critical and malignant mass
50:31
at this point. The
50:33
size of the spirit that will
50:36
be released, will be of a magnitude
50:38
I don't think has ever been cataloged in
50:41
the various
50:43
animals of the city. Where
50:46
did it come from? A giant ghost.
50:51
That by being in there. They've
50:55
joined to some sort of gestalt
50:59
spirit. They've likely
51:01
merged into one enormous
51:03
malignant mass. Oh, you caused
51:06
this to happen? No. You are
51:08
causing it to happen. You you're
51:11
you're shutting off the cage. We have to turn
51:13
it back on now.
51:17
I'm afraid you're a cage. Isn't
51:21
going to be turned off. Unifair
51:23
asked. It's going to fail.
51:27
A terrible accident is going to take place.
51:30
It's not going to simply
51:32
malfunction. It's going to
51:34
blow apart. All
51:36
due to the terrible and shoddy
51:40
planning at workmanship of you and your
51:42
mckenzie. That's what the people
51:45
have thus fallen, though. And
51:47
if this thing you claim is in
51:49
there is released, the
51:51
one word, the one phrase
51:54
it will be on every soul in
51:56
Akeros lips. It's that Una
51:58
Ferrous foolishness and
52:01
in self deference, what a blame
52:03
for this catastrophe. Your
52:05
epitaph is
52:08
going to be the shrinks of the
52:10
people of this city as they curse
52:12
your name until the moment
52:14
of their death. Something
52:16
will be released when this is destroyed.
52:19
I assure humus Pharos, I'm
52:22
counting on it. And
52:24
I am going to take something out of my loadout and
52:27
I'm going to walk her to the catwalk
52:30
so that she is will be in this
52:32
room when it blows up. And I'm gonna
52:34
pull a pistol and
52:37
aim it at echophilia and
52:39
be like, stop. What?
52:44
What is happening? Sure. Stop
52:47
this. This
52:49
isn't the plan. Too
52:52
many lives. We're destroying
52:55
a facility, yes, but
52:57
we cannot unleash this thing.
53:01
What is your name again? Una
53:04
Ferros. Ferros. Who
53:07
are you? Shutter, help me. It
53:09
doesn't matter. I'm not helping you.
53:12
I want an answer. How do we just
53:14
deal with this thing before we before unleashes
53:17
itself on
53:17
city. Juliet must have something yet
53:20
I can deal with it.
53:21
Juliet is familiar with this technology.
53:23
Juliet can turn the machine back
53:25
on.
53:26
It doesn't matter about the machine. The machine
53:28
will be restored. Read it. Let me let me
53:30
loose on time. My second pistol
53:32
and I'm like, I am not here.
53:34
Fucking discuss what needs to be
53:36
done and whether I should let
53:39
someone go or not, you will die tonight.
53:41
Have comfort in that. But
53:46
you can either die a martyr saving many
53:48
lives or die the
53:50
reason or die as the person who
53:52
caused all this mess. Now, how
53:54
do we destroy this malignant force?
53:57
Before we destroy everything else.
54:02
You you can't? I
54:04
mean, I
54:06
mean, looking on it will probably
54:08
result in brain death.
54:12
It will definitely have paralyzing effect
54:15
on anyone in its general
54:18
emanation. I put I put
54:20
something in her mouth. Mhmm. I can
54:22
move.
54:24
The machine the
54:27
machine starts to really rumble
54:29
and shake a very nasty
54:32
flattering sounds are coming from it.
54:35
You go back downstairs. Okay.
54:38
The bodies, the naked some naked
54:40
one of the technicians, a litter of
54:42
the floor of this basement? What
54:44
do you do? I
54:45
am going to attempt to fix it. And
54:47
we'll find out if she's successful when
54:49
we come back from this word from our sponsors.
54:52
Oh, fuck man.
54:54
course, we'll be right back.
54:57
Hey, what's up? My best friends? It's
54:59
your old pal Joe interrupting. I know.
55:01
I'm sorry. Real quick. I'll be quick. I just have some
55:03
news about blood of the wild. Blood of the wild are new
55:05
quest for frozen flame adventure path that
55:07
Jared is running. It features
55:10
me, Skidmar, my good buddy, and my pals,
55:12
Paula Deming, and Mary Lou. We are playing
55:14
the quest for the frozen flame adventure path
55:16
starting January sixteenth. However,
55:18
what you may not know is there's some exclusive content
55:21
leading up to that premier, including our
55:23
session zero, which is releasing Monday,
55:26
January second, and then the following
55:28
week, January ninth, tenth, eleventh, twelfth,
55:31
We're gonna release one on one character
55:33
build sessions where Jared and each
55:35
player individually built their characters. You
55:37
can get all this by going to patreon dot
55:39
com slash glass cannon
55:41
and subscribing at the ten dollar tier. We
55:43
will see you on the Tundra.
55:47
Okay. We're back. And we
55:50
are in a spark right facility where a
55:52
enormous, horrible, malignant.
55:56
It's been described as malignant several times,
55:59
colossal ghost creature is about
56:01
to be released from the spirit prison
56:03
created by Una Ferris and the Spark Heights.
56:06
Juliet Bell Rose has lost
56:08
some of her nerve and has decided to
56:11
fix the ghost cage that
56:13
she just sabotaged and
56:15
so you run back down into that sub
56:17
basement you look at where you
56:19
inserted the alkaest and
56:22
what do you do?
56:28
Yeah. Yeah. I'm gonna well, shoot.
56:30
need to get Do
56:33
I have spark on me? Because it's
56:35
it's a measure of raw electroplasm to get
56:37
the get it going again basically. Yeah.
56:40
I have Spark. So I'm gonna
56:42
use
56:42
So you're using that you're using that
56:44
that device or that that item. Mhmm.
56:47
And then
56:47
you what action are you using? And
56:49
I will use tinker here. Tinker.
56:52
And we know that your tools are
56:54
fine. Right? Yep. Yep. I
56:57
still think that this is like a level four
56:59
in complexity device and there's
57:01
one problem now. Yeah.
57:03
You have less effect. Oh,
57:06
you you promise. Yeah.
57:13
He's, you know, Jared's in our minds at all
57:15
time. Okay. So
57:18
I need And is this already a desperate action
57:21
item? So I can't try Yeah.
57:25
Okay. So I I need one
57:28
more thing to, like If you fail here, the
57:30
machine's gonna blow. Okay. Well,
57:32
I'll push to make it have more effect. That's
57:35
a good idea. Alright. Take the two
57:37
stress. You can have a standard
57:39
effect and you
57:41
can role. Remember
57:45
the threat is that if you fail here, there's
57:47
no way to fix it and this thing is gonna
57:49
get out. Is there a devil's
57:51
bargain? The
57:54
devil's bargain. The
57:57
devil's bargain is
58:01
you let me finish clicking up
58:03
the facility alerted clock and
58:05
you can have another die. Jesus
58:07
Christ. No. No. No. No.
58:11
Alrighty. Were you? I'm believing you.
58:14
Okay. Go. Go.
58:16
Success of the
58:17
consequence. Success of the consequence. Success
58:19
of the consequence. Success of the consequence
58:22
is that this is a temporary
58:25
stopgap solution. You
58:27
have managed to get it going again, but
58:29
not for very long. I'm creating a new
58:31
clock that I'm entitling spirit
58:35
cage explodes. And
58:38
when that gets ticked all the way up, then
58:41
the spirit cage explodes and
58:43
the spirit that is inside
58:45
gets out. Okay. And
58:48
I picked it
58:49
at one segment. Jared?
58:51
Yes.
58:52
Oh my god. Jeez. Boy,
58:56
this
58:56
Oh, what is going on? Am I aware of
58:58
what kind of ghost this is with the amount
59:00
of ghost that I hang out with for my advice?
59:03
Well, you Unifurc
59:05
has kind of described it. They've caught a bunch
59:08
of ghosts they put them in this machine,
59:10
and now they've all kind of merged
59:13
together into one sort
59:15
of howling, angry,
59:18
broken cosmic
59:20
entity. Can I roll my attune
59:23
in a way of finding out a weakness of
59:25
breaking them into pieces? Yes.
59:30
I think so. I think you you can.
59:33
You wanna attune
59:35
to figure out how to break them
59:37
into pieces. That's interesting.
59:40
Split them apart. Yeah. Yeah.
59:43
I'll tell you what. I'll create a new
59:45
clock called Spirit
59:49
Broken. Okay.
59:51
Okay? And your
59:53
first attune will click
59:56
off a segment of that clock. Yeah.
59:58
But it's not it's not easy to just instantly
1:00:00
do it. And I think that
1:00:02
you are a tuning. You're trying to talk to the thing
1:00:05
inside because you can even see some
1:00:07
of its corpus moving into that clear
1:00:09
bottle that's on the front of the machine. So
1:00:11
you're trying to commune with it and
1:00:14
let me create the spirit broken clock.
1:00:17
And if you can if you can keep,
1:00:19
you know, like doing things
1:00:21
to break its spirit, break it into pieces,
1:00:23
as you've said, then maybe you'll
1:00:26
you'll be successful. So go ahead and
1:00:28
make that a tuner There should be a threat
1:00:30
though. And the threat is, here's
1:00:33
the threat. I know what I'll do. The
1:00:36
clock is only half full. Okay?
1:00:39
Okay. Two segments are already
1:00:42
gone. If you fail,
1:00:44
the clock tries to fill up. If it
1:00:46
fills up, the spirit gets
1:00:47
loose. If you succeed, you take a
1:00:49
segment away. Right? Okay.
1:00:53
Is it controlled or risky desperate?
1:00:55
It's gonna be risky.
1:00:57
Okay. Standard effect.
1:01:00
Standard effect. You'll get me to that segment.
1:01:02
Can I exchange position for greater effect?
1:01:06
Yeah. You'll take psychological harm
1:01:08
by communicating commuting when this Can I
1:01:10
say that?
1:01:11
Alright. Okay. Cool. Great effect. It's
1:01:13
now desperate for great effect.
1:01:15
Okay. And can I push
1:01:17
myself Yes.
1:01:19
You may. Yes. And
1:01:21
okay. Great. How are you pushing yourself?
1:01:24
I think I am I
1:01:27
am actually reliving trauma
1:01:30
and the sort of the
1:01:32
sense of pain of what I
1:01:34
have done with my vice. And I'm
1:01:36
using my vice as a
1:01:38
way of communing and trying
1:01:40
to connect with these
1:01:42
spirits. Very good.
1:01:44
III think that remember when
1:01:46
your uncle -- Yeah. -- you were
1:01:48
confronted with him and eventually you solved
1:01:50
that test well This thing is speaking
1:01:52
to you in the voice of your uncle. Yeah.
1:01:55
Okay. 4A4
1:01:59
Except with a consequence.
1:02:01
Did you not have any tips in
1:02:04
it?
1:02:04
No. I do. I
1:02:05
just don't. And take a
1:02:07
I got you in a pit and I should have rolled more dice.
1:02:09
You just rolled two.
1:02:10
Oh, shit. Let me roll one more then.
1:02:12
Yeah. Well, how many pips do you have? A little
1:02:14
one tip
1:02:14
though. Yep.
1:02:15
You have one to take a devil's barking.
1:02:17
You take a devil's barking for a fact. And
1:02:19
they're like, oh, that's the right thing here.
1:02:21
Okay? Yes, sir. Right. Success
1:02:24
with a consequence. Success
1:02:26
with a consequence is that,
1:02:28
yes, you have taken off a
1:02:30
bit of this like spirit is broken clock.
1:02:34
So you just have take off one more
1:02:37
segment of it, although remember it can
1:02:39
tick back if if things happen.
1:02:41
Yeah. But I'm gonna take off another
1:02:44
segment on the facility alerted clock.
1:02:47
This one. Because I think that you're
1:02:49
taking time. Like, time
1:02:51
is passing. UNA FAROs
1:02:53
hasn't told people what's going on yet.
1:02:55
Those technicians haven't come back up yet.
1:02:57
Yep. Yep. The guards and mama are gonna
1:02:59
get curious very soon.
1:03:01
You have one segment left in facility alerted.
1:03:04
What do you do now?
1:03:07
We can back up. Is it a technical
1:03:10
question or world question? The
1:03:14
do ghosts do spirits Are
1:03:16
they always have like one foot in
1:03:18
the ghost field? Can they go in and out of the ghost
1:03:20
field? Is that or
1:03:22
is that a separate place. Like,
1:03:24
we are in not the Ghostfield right
1:03:27
now. Yeah. Yeah.
1:03:34
You know, that's something that I don't think is
1:03:36
really clearly defined
1:03:38
anywhere. Okay. So you
1:03:40
can say that spirits can completely themselves.
1:03:43
This is my role and you can say the spirits can
1:03:45
completely hide themselves within the ghost
1:03:47
field and then they can cross
1:03:49
over to cause trouble in
1:03:51
the realm of the look coming. Some
1:03:53
spirits just stay wandering around the
1:03:55
realm of the living. Right? Especially disaster
1:03:57
spirits, things like that. Other
1:04:00
spirits move about in the ghost fields and
1:04:02
just pop out when they feel
1:04:04
that their, you know, territory is
1:04:06
threatened or something angers
1:04:08
their sort of a psych
1:04:11
geological composition.
1:04:13
Alright. With that
1:04:16
very metaphysical question
1:04:18
answered, what do
1:04:20
you do next?
1:04:23
I feel like we've done so. What Ross,
1:04:25
what do you know? Yeah. Well,
1:04:28
I mean, affiliate just kind of made a statement.
1:04:31
They're like, there's no level of destruction
1:04:34
that is great
1:04:37
enough. The more
1:04:39
horrible things happen, if this thing was to
1:04:41
break apart, that would be wonderful.
1:04:45
Work there because it would blow back
1:04:47
on the legacy of interference. Yeah.
1:04:51
But at this moment, we're seeing watching
1:04:54
Juliet run down and -- Yeah. --
1:04:56
and patched the hole and seeing
1:04:59
a Velacos enter a an attunement
1:05:01
rev for me as he commends with
1:05:03
this being. I'm
1:05:06
on my way back up. I'm just kind
1:05:08
of about walking back how how
1:05:11
horrible this could be. Just
1:05:13
like we can't. And
1:05:18
what but we wanna destroy
1:05:20
the facility
1:05:22
either way. Right?
1:05:23
Yeah. So let's I feel
1:05:26
like we gotta be close to point where
1:05:28
we could blow that
1:05:30
I mean, how fucking we blow this thing up
1:05:32
without recommendations?
1:05:33
It doesn't seem
1:05:35
likely Right? This is
1:05:39
But
1:05:39
the thing is, though, if we break it and the spirits
1:05:41
are separated, it's easier to balance.
1:05:43
Okay. Yeah. So I think we've locked her in, I'm just gonna
1:05:46
go down if when you come up, I'm like the bomb.
1:05:48
The bomb. And I'm gonna I'm
1:05:50
gonna set it. I wanna set it here.
1:05:53
Why why move further in? Let's set it
1:05:55
and and go. We
1:05:58
still we have to
1:06:01
You guys
1:06:01
have to make sure much time.
1:06:02
I'm gonna go ahead and tick off another
1:06:04
segment on Wait. You do. Before
1:06:06
you do, can I tick off Can I do
1:06:08
another attune role in relation to community
1:06:11
spirits? You know what? You
1:06:13
can't, and here's why. Your attunement
1:06:15
has gone as far as it can. Now
1:06:18
some other method must be used.
1:06:21
Okay. And you know what that method is?
1:06:23
I I might not tick off another
1:06:26
segment of spirit cage explodes if someone
1:06:28
acts and does something now. Do you wanna set
1:06:30
up that bomb? Yes. Juliet,
1:06:33
can he rip the bomb from
1:06:35
you? Can they rip the bomb from you?
1:06:37
You know, I'll I'll give it to a few. Fine.
1:06:39
Yes.
1:06:42
Setting up the bomb is a multi part
1:06:44
process. Okay?
1:06:46
It doesn't just instantly get set up.
1:06:48
So I'm gonna make a clock for you called
1:06:50
bomb set up. Done. Okay?
1:06:53
I will begin sitting at the bomb and I'm just putting
1:06:55
faith in our friend Velco that he can
1:06:57
disassemble whatever's
1:06:58
in. And this is the thing. So what I have
1:07:00
done is, right, I have gone into
1:07:03
the cage.
1:07:06
And I have attuned to get
1:07:08
close enough.
1:07:09
You've gone into the cage?
1:07:12
Yes. About a cup. Okay. Let me
1:07:14
describe what you are seeing. You
1:07:17
are inside, like,
1:07:20
a furnace. Like, it is so
1:07:23
but instead of heat, it's cold.
1:07:25
It is so cold in here. It's hard
1:07:27
to move your fingers. It's hard to move your
1:07:29
face. There's no ice, but
1:07:31
there's just this bone numbing
1:07:34
It's painful in your bones cold.
1:07:37
It's dark, but there is
1:07:39
something moving in the center
1:07:41
of this
1:07:42
cage. A mass that
1:07:44
reminds you a little bit of the builder. But
1:07:46
instead of moving in, like, intricate
1:07:49
ge geometric formations like the
1:07:51
builder this mass
1:07:53
like is just like kind of punching
1:07:55
itself. It's like it's like ripping
1:07:58
itself apart and then smashing back
1:08:00
together. It's like it's like
1:08:02
disgorging itself. It's like vomiting
1:08:05
out more matter and then
1:08:08
eat eating it once again. It's
1:08:10
worth it. Verifying to look upon and you must
1:08:12
give me some sort of action role just
1:08:15
to stay in here with
1:08:16
it.
1:08:17
Are you going to do? It's going
1:08:19
to be skirmish. And
1:08:21
the reason why is it going to because
1:08:23
as I walked in my
1:08:25
hands electrified with
1:08:27
the feeling of the ghost fighter ability,
1:08:29
and I've decided that once
1:08:32
I have kind of the, you know, the attunement
1:08:34
was to get close to it, the
1:08:36
idea of calming it
1:08:38
and feeling like I am one with it. But
1:08:41
as soon as I am close enough, my
1:08:43
ghost fighter ability kicks in and
1:08:45
I'm going to tear this piece a
1:08:48
thunder bit by bit and even
1:08:50
ingesting as well, kind
1:08:52
of emulating what is happening
1:08:54
and what is feeling because that's what I
1:08:56
do. I ingest ghosts. I take
1:08:58
them in with my body. I feel them and I
1:09:00
go with them because that is what I
1:09:02
do.
1:09:03
Okay. Very good. So here's
1:09:06
what's going to happen. I I think
1:09:08
that what happens is at Azektilia pulls
1:09:10
the bomb away from Juliet and starts to
1:09:12
set it, you look over and you realize
1:09:15
that the ghost cage, there's just like
1:09:17
a submarine type door, just open on
1:09:19
its side, and VAALCO's is nowhere to be
1:09:21
seen. And Unifaros has got
1:09:23
her gagged in her mouth that she's handcuffed
1:09:25
to the stairs and she's like, like, looking
1:09:29
at where VAALCO says on inside of the
1:09:31
machine. Balcos, you power
1:09:33
up your fist. So if
1:09:35
I'm if I understand you correctly, Well,
1:09:39
here's what I wanna say. Before
1:09:41
you can try your skirmishing to continue to
1:09:43
break the spirit apart, I I'm
1:09:45
gonna tell you that right now a
1:09:48
level two harm -- Okay.
1:09:50
-- called frozen
1:09:54
soul. Meaning, like, your like,
1:09:56
the spirit inside you, like, freezes
1:09:59
solid. Like, you're horrified by
1:10:01
this thing so much that you can't even
1:10:03
interact with it. That's coming at you.
1:10:05
I'm not There's no action role to avoid it. That's
1:10:07
coming at you right now unless you resist
1:10:09
it.
1:10:10
No. I'm gonna I'm gonna I'm gonna take it.
1:10:12
Alright.
1:10:12
Is it gonna
1:10:13
stop him from being able to mess with it though?
1:10:17
I think that Let's
1:10:21
see. Because if because the reason
1:10:23
because Okay. You know what? Fine. I'm gonna
1:10:25
resist
1:10:25
it. And what would I need to what
1:10:28
would I need to roll roll to resist? You
1:10:30
would need to roll your insight, I believe.
1:10:33
My insight. That's
1:10:35
alright. My
1:10:35
friend. Wait a sec. Make sure.
1:10:38
Let me make sure. We
1:10:39
resolve as a tune. Yeah.
1:10:41
Yes. Anyway, it is your resolve. Forgive me.
1:10:43
Forgive me. Yeah.
1:10:45
I'm a roll of resolve. Six
1:10:47
save it. It's done over the six maybe.
1:10:49
Oh,
1:10:50
shit. There you go. So it doesn't freeze
1:10:52
you in place. And
1:10:53
now you can go forward and start to
1:10:55
rip this being a part
1:10:57
button. Before you roll that in,
1:10:59
I would love to see how I feel he is doing
1:11:01
with the bomb. So just
1:11:04
set up the bomb. Somewhere
1:11:05
to set aside. I feel yeah. What are you going to
1:11:07
use to set up the bomb? I
1:11:09
am going to you. This is a I'm
1:11:12
I I realize lean on this a lot, but
1:11:15
Dexterously and Nimbley with Finesse
1:11:18
begin to attach wires, throw
1:11:21
switches, and crank a little dial
1:11:23
so that the little analog numbers
1:11:25
of the timer begin to
1:11:28
flutter into place. Very
1:11:30
good. The threat here
1:11:32
is that if you fail, I'm gonna click
1:11:34
up facility alerted and that will mean the facility
1:11:36
has been alerted. And it's because it's like taking
1:11:39
you too much time. So be it.
1:11:41
Okay. So risky for
1:11:43
standard of
1:11:44
effect, meaning you will remove
1:11:46
Come
1:11:46
on. Is that gonna be the new body of the big
1:11:49
block? Let's go. Yes.
1:11:54
Six six. Done. One segment
1:11:56
of the bomb arm clock is
1:11:59
is removed. May I
1:12:03
Meanwhile. Yes, please.
1:12:05
Meanwhile.
1:12:06
Meanwhile. Juliet
1:12:08
looks to the door. That's open where
1:12:10
she seems Falcon's has gone in.
1:12:16
I trust him. I
1:12:18
trust
1:12:19
him. And then she goes
1:12:21
to Unifaros, she like
1:12:23
caresses the side of her face.
1:12:27
I have waited for
1:12:29
this moment for so
1:12:32
long and hope of knowing.
1:12:37
It's flashback for a moment. Yes.
1:12:42
To my lab where
1:12:44
I have
1:12:47
prepared some
1:12:49
ghost oil, a
1:12:52
a special formula. It
1:12:55
is AAA colorless fluid
1:12:57
that causes affected material to slip
1:12:59
into the ghost
1:12:59
field. Very dangerous when
1:13:02
applied to living beings.
1:13:05
Oh my god. I would
1:13:07
like to have made this ahead
1:13:09
of time. It's one of the creations that we have
1:13:12
you know, recipes
1:13:14
whatever for already.
1:13:17
Let's have a crafting
1:13:18
roll. What will you
1:13:20
use? It's I think I
1:13:22
have to use Tinker for crafting. Yeah.
1:13:24
Okay. Great. Is there certain tier
1:13:27
you need to hit or something like that for GoStar?
1:13:29
Yes. Yeah.
1:13:33
I don't know if I can Hit it
1:13:35
actually. Well, this is a
1:13:37
flashback. So I'll just make you pay more stress
1:13:39
depending on how you roll. How about that? Okay.
1:13:42
Okay.
1:13:43
And revenge might be costly.
1:13:46
Yeah. I know. It's worth it. Right?
1:13:49
Yes. I mean, this is your arch enemy. I
1:13:55
got a circle which means I've
1:13:57
got three tier I need
1:13:59
to it to be one tier
1:14:01
higher, and it needs to be four.
1:14:02
Great. So this would normally just be like a one
1:14:05
stress --
1:14:05
Oh, wait.
1:14:06
-- flashback. Nope.
1:14:07
This yes. No. It's our It's not spacecraft.
1:14:10
Yeah. Okay. Normally, this would be a one
1:14:12
stress flashback because you have a workshop
1:14:14
and make things like this, but I'm gonna charge
1:14:16
you
1:14:18
Now, free stress, and then you can have
1:14:20
real. Yeah. You
1:14:22
can
1:14:22
have it be all the way up to the
1:14:24
tier that you need. I take it.
1:14:27
Okay. She
1:14:29
pulls out this vial
1:14:32
in front of, you know, I
1:14:36
think it's time that you spent.
1:14:41
You're on. Living
1:14:43
life wandering that which you
1:14:45
seek to to trap,
1:14:48
to imprison, to hold back
1:14:50
for your own power. There
1:14:53
was a time when I wanted to help
1:14:55
you. All I wanted to do was
1:14:57
for the sparkle rights. And
1:15:01
you got in the wave that. You got
1:15:03
in the wave.
1:15:07
My life, my love, created
1:15:12
that point to
1:15:14
where Ekfilia is at the moment.
1:15:17
That is your fault. The
1:15:20
reason I don't get to have Ophelia by
1:15:22
my side
1:15:23
anymore. Isn't entirely
1:15:26
your fault? Unafaras.
1:15:31
So
1:15:31
I hope
1:15:31
to enjoy your life. Gonna
1:15:32
looks confused and horrified. And you
1:15:34
what are you doing? I'm
1:15:36
pouring ghost oil. Over her
1:15:38
body, over her head. Wow. Let
1:15:40
it get envelop her. Oh.
1:15:43
It's it's making her hair all wet,
1:15:45
and you can already see like her kind
1:15:47
of like fading and, like, flickering
1:15:49
in and out of the,
1:15:52
you know, the the real world and
1:15:55
you know, you you see, like, flashes of her
1:15:57
skeleton, hints of, like, Celiacan, that's,
1:16:00
like, pieces of her fade into the ghost
1:16:02
field that You see her like musculature, then
1:16:04
you see her like skeleton, and as
1:16:07
she is fading into the ghost field
1:16:09
and screaming as she does so,
1:16:11
Meanwhile, inside the ghost cage,
1:16:13
Velcos, you reach
1:16:15
forward to this pulsating
1:16:18
mass angry ectoplasm
1:16:21
and you are going
1:16:23
to try to finish
1:16:26
the spirit broken clock with
1:16:28
I believe you said a skirmish roll. Is that right?
1:16:31
Skirmish roll. Yep. Okay. I'm
1:16:33
gonna make this risky.
1:16:36
For standard effect, you will remove
1:16:38
the final piece of the spirit
1:16:40
broken clock. But if
1:16:42
you fail, I'm gonna tick up the spirit
1:16:45
the spirit clock by two, meaning
1:16:47
it will only need one more to break free.
1:16:50
How about we exchange position
1:16:54
for better effect? Great.
1:16:56
Not only am I going to tick up the spirit
1:16:58
broken clock, but I'm also going
1:17:00
to give you a level
1:17:02
three. A level
1:17:04
three arm if you familiar with this.
1:17:07
Okay. Okay. Come on. It's finale.
1:17:09
It's a
1:17:09
finale that we're gonna Yeah. Susan
1:17:11
Abaxis kind of walks in. There
1:17:13
is a sense of, you know, he's bought his
1:17:16
uncle before, he feels that he is
1:17:18
he can do this. He, you know,
1:17:20
the spirit of of of
1:17:23
confidence is imbued within him.
1:17:25
As he kind of lunges forward. And
1:17:29
he gets A5A5 comes with
1:17:31
a consequence. A success -- It
1:17:33
was a consequence. -- consequence. Okay.
1:17:36
So here is here is
1:17:38
the consequence. Okay? As
1:17:40
you are ripping the spirit apart, it
1:17:43
turns it it suddenly takes a solid
1:17:45
form. And the form it takes
1:17:47
is of a twenty foot
1:17:49
tall, naked, oager,
1:17:53
monstrous like version of your uncle.
1:17:56
Have you ever seen attack on Titan? Yes.
1:18:00
Oh my god. Yeah. Look it's like that,
1:18:02
but it's your uncle from Severos.
1:18:05
And it's incapable of speech.
1:18:07
It just goes and
1:18:12
you succeed with a consequence. And
1:18:15
let's see. The consequence well,
1:18:18
the let's talk about the success first.
1:18:20
You pull its arm off.
1:18:23
You rip into its chest. You pop
1:18:25
open its ribs, all of which are
1:18:27
just simulations of these
1:18:30
organs like -- Mhmm. -- kind of constructed out
1:18:32
of ectoplasm. And as you
1:18:34
rip down the the
1:18:37
the frame that is the body it's temporarily
1:18:39
created. I'd pull off pieces
1:18:42
of it. Those pieces, like,
1:18:44
flitter off and become their own ghosts.
1:18:46
Right? You're like literally tearing it
1:18:48
into smaller ghosts. But
1:18:50
as you do that, some of those ghosts
1:18:53
shoot out of the spirit cage.
1:18:55
They shoot past where Equilia and
1:18:57
Juliet are up to no
1:18:59
good, and they shoot up the
1:19:01
stairs into the main
1:19:03
facility. I'm ticking off the last
1:19:05
piece of facility alerted.
1:19:07
Oh, yeah. Well Okay. And
1:19:10
with that then, Can I
1:19:13
can I try something here? Can
1:19:15
I can I literally as
1:19:18
I see them shooting? I
1:19:21
begin throwing some out
1:19:23
as well. Yes.
1:19:26
I think at the same time, you
1:19:28
know, I think as a mass in
1:19:30
my head, it's a lot more dangerous.
1:19:33
Right? The idea of them being like a hive mind.
1:19:35
However, individually, because
1:19:37
of spark rates and, you know, this this world
1:19:39
are are built to deal with things individually.
1:19:42
I have no fear in regards to,
1:19:44
you know, individual ghosts. So
1:19:47
I'm almost diverting the energy out
1:19:49
and throwing them out as well
1:19:51
--
1:19:51
Right. -- as it
1:19:52
goes along. Yeah. That makes sense. And with
1:19:54
your six, I can definitely allow you to do
1:19:56
that. So you are ripping
1:19:58
ghosts off of this mass and tossing
1:20:01
them out of -- Go to five. -- but
1:20:03
Oh, that's right. It's a five. They're
1:20:06
kind of doing whatever they want to be -- Okay. Cool
1:20:09
with me. Alright. Cool with you. -- like, Some
1:20:11
of them are exiting, but some of them are like
1:20:13
crawling around, some of them are sitting
1:20:15
there and going
1:20:16
mother. And then,
1:20:18
like, ripping their own faces open through
1:20:20
radials.
1:20:22
Nice. Some of them are climbing on the ceiling
1:20:24
like a spider and turning their head three hundred
1:20:26
and sixty degrees. Great. You know,
1:20:28
ghost stuff. Okay. As
1:20:32
these spirits start to storm
1:20:35
out of the cage. Everything
1:20:38
that's happening down in this
1:20:40
basement becomes more
1:20:42
difficult as you can well imagine.
1:20:45
So arming the bomb has suddenly become
1:20:49
really tricky. Because there are literal
1:20:51
poltergeist like slamming into
1:20:53
it and and grasping at your
1:20:55
shoulders and whisk bring things in your
1:20:57
ear. The final
1:21:00
thing you hear from Unafarro says,
1:21:03
and she disappears. And
1:21:06
then you notice like
1:21:08
some of the ghosts like sort
1:21:10
of going to where she was standing and
1:21:12
like biting into some thing and
1:21:15
inserting their tendrils into something
1:21:17
and you see them kind of fade into the ghost
1:21:19
field as they do that.
1:21:21
Yeah. Part of the reason that this
1:21:23
this bomb setting is taking a little
1:21:25
bit longer isn't just that it's difficult, but
1:21:28
that McPhilly is watching this,
1:21:30
which grafts believeful
1:21:33
attention before turning
1:21:35
their eyes back to the
1:21:37
machinery. And I just wanna whip
1:21:39
out a spirit bane charm, which
1:21:41
I'm adding. Now it's my load out. And
1:21:45
which keeps spirits away from me
1:21:47
personally. And
1:21:50
and back to the back
1:21:52
to the back to the bottom. Very
1:21:55
good. You still need to
1:21:57
fill three sec meants to get
1:21:59
it armed.
1:22:00
Jeepers, creepers. Okay. Here we
1:22:02
go. What
1:22:04
are you using now? Do
1:22:05
I have to use something different? You
1:22:08
know what? I would have said it would be more difficult,
1:22:10
but you had that spirit vain charm. Right?
1:22:12
That's right. So go ahead. You can
1:22:14
use finesse again. That That item
1:22:17
helps you. I got a four to
1:22:19
success with a consequence.
1:22:22
Damn these consequences. Consequence
1:22:25
is that I'm taking off another
1:22:27
to it's taking time. So I'm taking off another
1:22:30
side of spirit Cage
1:22:32
explodes.
1:22:35
Wait. What happened? The problem cage explodes
1:22:38
now. The problem is not that
1:22:40
you'll release some sort of gigantic composite
1:22:44
ghost being. The problem is that
1:22:46
if it explodes, there will be
1:22:48
damage to this subbasement.
1:22:50
Okay. Does that make sense? And do as well.
1:22:52
You don't wanna be here when that happens.
1:22:54
No. And the
1:22:55
the a bomb will go off before
1:22:58
your bomb goes off. Valko. I
1:23:01
was gonna say, I'm going
1:23:03
to activate my spirit being charm and
1:23:05
and rock out and assist or
1:23:07
help with hemophilia
1:23:11
and the bomb.
1:23:14
Maybe we're going. As
1:23:17
as VELCO's comes out,
1:23:19
Juliet stops him. It
1:23:22
says,
1:23:23
we have to go. We have to get
1:23:25
out of
1:23:26
here. What We
1:23:29
have to leave this place is going to blow.
1:23:32
What's this? This
1:23:35
is your only chance. I'm
1:23:38
gonna listen and I'm gonna fucking I'm gonna
1:23:40
take my spirit brain charm and hold it and say
1:23:43
stay close and
1:23:45
fucking book
1:23:48
Very good. So hold on. Just in
1:23:51
two. Okay.
1:24:01
Okay. So they're booking it. You're booking
1:24:03
it down the stairs, back into the tunnels you were
1:24:05
in before.
1:24:10
Where did where is where is Ophelia
1:24:12
setting this ball up?
1:24:13
I'm putting it in the room with the
1:24:16
jail.
1:24:17
The room that we were in. Yeah. S1 I'm quietly
1:24:20
speaking about the room. Yeah. I Trust the
1:24:22
owner of support column of
1:24:24
some kind.
1:24:29
You just have to find a way, secure
1:24:31
us a way
1:24:31
out. It's
1:24:34
more important, Valca, because we won't have much
1:24:36
time. Yes.
1:24:39
And I'm gonna find my way. I'm gonna You know
1:24:41
what I'm gonna do? I'm gonna be like, I'm gonna go
1:24:43
out. I'm gonna try and find a way of getting that fucking
1:24:45
gate open. So then we're able to get out that
1:24:47
gate without causing any sort of fucking pain to
1:24:49
us. You mean the the
1:24:51
the big door that was kind of electric by
1:24:53
the With
1:24:54
the keys of the yeah. With the keys of
1:24:56
the hub of the of the people. Yeah.
1:24:58
Okay. So Valkos runs back down
1:25:00
into the tunnels, And meanwhile,
1:25:03
you are setting up the bomb up here
1:25:05
when suddenly five
1:25:08
guards run-in They are armed
1:25:10
with guns. They point them at
1:25:12
Juliette and echophilia and say,
1:25:15
drop everything and stand away
1:25:17
from the machinery.
1:25:21
They are in spark rights uniforms, not in
1:25:23
blue coats or Imperial Military uniforms.
1:25:27
We are in sport right uniforms.
1:25:30
That's true. Yeah.
1:25:32
I am going to and and I'm
1:25:35
gonna take career Ophelia
1:25:38
was. And
1:25:39
UNIFEROS is complete is gone. Right?
1:25:41
Yeah. There's just a go You know what there is? There's like
1:25:43
a pair of handcuffs and hanging
1:25:46
from the stairway
1:25:47
rail. As Juliette Bill Rose
1:25:50
goes down to work, I used stand
1:25:52
up with panic in my eyes and look at them,
1:25:54
like, are you mad? Are you on mad?
1:25:56
What are you doing here? Don't you see what
1:25:58
Phyllis has done? The whole system is malfunctioning.
1:26:01
We're doing our best we
1:26:02
can, indicating the bomb. To get to
1:26:04
to get the system back online, you need to
1:26:06
get everyone out of here immediately. Fitter
1:26:08
top of all the gods, you have to get out of here. You
1:26:11
clear the building. one
1:26:14
of the individuals pointing
1:26:16
guns at you, kind of steps forward keeping
1:26:19
the gun on you. And this
1:26:21
individual looks
1:26:24
very handsome, very
1:26:27
very kind of a fine
1:26:29
featured. Looks like one of the
1:26:31
nobles of dustfall, but
1:26:33
in a in
1:26:35
an outfit that would indicate spark
1:26:38
rights membership. And
1:26:40
his eyes narrow as he looks
1:26:42
at you and you're gonna have to convince
1:26:44
him. And I'm gonna tell you that
1:26:46
right now your convincing has
1:26:50
No effect because this is a very
1:26:53
very smart guy. Great. Using
1:26:55
the outfit that you've put on, I'll let it
1:26:57
go up to limited effect. Let
1:27:00
me know how you're going
1:27:02
to get it to standard effect and
1:27:04
fool him with this lie. I
1:27:06
go into I I use
1:27:09
my arcane sight
1:27:11
to see into his thoughts.
1:27:14
And find the lever
1:27:16
that will get his mind
1:27:18
to move.
1:27:20
Understood, and you
1:27:23
see for a moment the
1:27:26
thoughts of this gentleman and you could see
1:27:28
like I've done it. I've stopped the
1:27:30
intruder. They'll give me a commendation for
1:27:32
this. I'm gonna enjoy
1:27:36
questioning this, Scott.
1:27:38
Okay. That's
1:27:40
the thought. I'm
1:27:43
gonna enjoy it. Interesting. Like
1:27:45
this attitude to it. Yeah. Like
1:27:48
Wow. Nemo on the
1:27:49
outside. He's just like, drop
1:27:51
the weapons.
1:27:54
Okay. Then then that is the tactic
1:27:56
I choose. This this man has has showed
1:27:59
himself to be a prideful and
1:28:01
vain martinette
1:28:02
eager for glory. And
1:28:05
so
1:28:08
Or do these have name do they have name tags?
1:28:11
They do have named tags. Well, you
1:28:12
would know his name. You would know his name because you, of course,
1:28:14
I know his name. They Yeah. Of course. That's which
1:28:16
one was mine. I know it. Of course,
1:28:18
you know that this is Percival Wyndham.
1:28:21
Percival Wyndham. Percival Wyndham.
1:28:23
What name bro? Jeez.
1:28:28
I know you, Christopher Clinton. I
1:28:31
know you, by reputation. It
1:28:33
sounds like these desperate moments
1:28:36
like these the call for heroes to
1:28:38
rise up, leaders, to
1:28:40
take the helm, when everyone else
1:28:43
supposed to panic. I
1:28:45
think all we need to do is maintain
1:28:48
as long as we can. But
1:28:50
we need someone to lead, lead an action
1:28:52
to get everyone out of here. My
1:28:55
god if all the spotlights can be saved, if
1:28:58
you can lead everyone to safety, they
1:29:00
will be singing hymns to
1:29:02
you in the imperial city. If
1:29:05
just think of the metal that will be bestowed
1:29:07
upon
1:29:07
you, by the MS series of the immortal emperor
1:29:09
themselves. If you can
1:29:12
stop this calamity from consumable or entire
1:29:14
little. Take let me think. And
1:29:17
now it's time to roll. And that
1:29:19
gets you standard effect for
1:29:20
sure. Okay.
1:29:23
Guys. I'm gonna push
1:29:24
myself. No. Good idea.
1:29:26
And I saw how you pushed yourself, so don't
1:29:28
worry explaining how. That's
1:29:30
way
1:29:32
myself. My man. Come on
1:29:34
baby. Come on.
1:29:36
There it is a six. There
1:29:38
it is. A six. He
1:29:41
says, so so what exactly did you
1:29:43
want him to do? I heard, like, take take
1:29:45
everybody out of the facility is what I heard.
1:29:47
Is that right? That's right.
1:29:49
Alright. He's like, okay.
1:29:51
You tell me to deal with the situation.
1:29:53
Right. You text do it. You can. I'm gonna try
1:29:55
to get a facility cleared, and
1:29:58
he runs upstairs with his
1:30:00
guards, and that is what they are working
1:30:02
on. Yes, sir. Oh,
1:30:05
Oh, Percival. You will be
1:30:07
remembered.
1:30:10
And so now all that's left
1:30:12
was for Okay. --
1:30:14
for this bomb to finally get armed,
1:30:16
but let's cut to Valkos down
1:30:18
below. Valkos, you come to that door
1:30:20
and it is still
1:30:22
armed. So I'm
1:30:23
looking at my keys. I'm looking at the keys that I got
1:30:26
from. That's right. You have the keys. Is that right? know
1:30:28
what VELCOS? Slide
1:30:30
in the key. Turn it. Boom.
1:30:34
The door quits humming and
1:30:37
the door comes open easily and
1:30:40
you see the dark mind shaft ahead of
1:30:42
you. And I'm kind of like Nice.
1:30:46
Boom.
1:30:48
Something is shining in the dark ahead of you.
1:30:52
A bolt of lightning shoots past
1:30:54
your head and you hear
1:30:58
I knew you'd try to get out. This sway
1:31:00
and this guy starts moving
1:31:02
forward. He
1:31:04
has an enormous like
1:31:06
gun attached to a backpack
1:31:09
and there is lightning crackling on
1:31:11
the end of it. He's
1:31:16
shortened he's shortened chubby and
1:31:18
he has thick goggles and
1:31:21
he has a messy mop
1:31:23
of hair that that looks like he tried
1:31:25
to slick it down, but the cowlicks cut
1:31:27
wouldn't go
1:31:27
down.
1:31:28
I'm gonna run for him.
1:31:30
You're gonna run for him? Yeah. He's going to
1:31:32
blast you. That's fine. I'm
1:31:35
gonna go around him and I'm going to
1:31:37
literally Tay,
1:31:39
Massonda. What? Go
1:31:44
ahead and tell me what you're rolling.
1:31:45
I'm rolling a finesse role to dodge the attack.
1:31:48
Okay. And then come in for
1:31:50
your own attack. Right? Yes.
1:31:52
Okay. I am going
1:31:55
to say he's not a really good combatant,
1:31:57
but he's really good with his technology. Mhmm.
1:32:00
So your finesse
1:32:02
role to dodge it
1:32:05
is gonna be desperate for
1:32:08
it's gonna be desperate for standard
1:32:10
effect. And here's what I mean by that. Mhmm.
1:32:13
If you are successful, you
1:32:16
will have dodge to the blast you
1:32:19
will not have completely taken him out.
1:32:21
Okay. Cool. If you fail, you're
1:32:23
taking a level two harm. And but
1:32:26
what if I was to new.
1:32:29
Okay. That's fine.
1:32:31
Let me just tell you
1:32:32
little bit about level two harm for you right now.
1:32:34
Yep. It would mean this mean
1:32:36
minus one die.
1:32:38
Okay. That's right because you have you don't have any
1:32:40
harm right now.
1:32:40
No, I don't. I do not.
1:32:42
Smart, great. Are
1:32:45
you ready?
1:32:47
Six, baby. Mike.
1:32:49
Yes. You literally dodge
1:32:51
his blast. You can see
1:32:53
a sudden sweat break out on his face
1:32:56
as he tries to turn the large
1:32:58
cannon toward you again because
1:33:00
you've moved over to to where you're flanking
1:33:02
him. It's tight quarters down here.
1:33:04
What do you do
1:33:05
now? I kinda as I'm close to him,
1:33:07
my fine hand weapon is by his
1:33:09
neck and I'm like, what a fascinating piece
1:33:12
of tech? And
1:33:14
look, You've simply brought it
1:33:16
to my arms, my hands. Speaking
1:33:20
of hands, let me take yours.
1:33:23
After I take your
1:33:25
flesh.
1:33:26
And I can It's a button on a
1:33:28
on a box that's on his on
1:33:31
his
1:33:33
Right. And when he hits the button on the box on his
1:33:35
belt, suddenly a huge
1:33:38
electrostatic charge is released
1:33:40
from his body. Unless you can
1:33:42
give me some sort of action role right now to get
1:33:44
clear, you will take a level
1:33:46
to harm. I'm going
1:33:49
to my finesse. And back
1:33:51
away. So if I see him kind of I would
1:33:53
imagine I would see him go for it. I'm
1:33:55
going to I'm going to dash
1:33:57
back. And sort of allow
1:33:59
that thing to happen before coming
1:34:02
back in again.
1:34:03
Great. What is the action you're
1:34:05
using? Finesse. Finesse
1:34:07
again. Okay.
1:34:09
I'll allow it. Go ahead. And when
1:34:11
you're ready,
1:34:11
use it wrong or where am I? It's
1:34:14
gonna be desperate. Yep. Fucking
1:34:16
omen. There's wrong with you, bro.
1:34:20
Alright. Success is a consequence. Success
1:34:23
with a consequence. The
1:34:25
consequence is the consequence
1:34:28
is Let
1:34:32
me see if I have any clocks to mess with.
1:34:35
Oh, yeah. Spirit cage explode, ticks
1:34:37
down one because you guys are still taking too
1:34:39
long. It's
1:34:42
got one more segment and if one more segment
1:34:44
ticks down, then there's gonna
1:34:46
be explosion before echophilia and
1:34:49
Julie get her out of there. Meanwhile,
1:34:51
up a top, you still
1:34:53
haven't armed that bomb yet. I
1:34:55
mean, order two segments left.
1:34:58
Or getting to work.
1:34:59
You've you've been you've been working? Mhmm.
1:35:02
Mhmm. Yeah. Well well, Well,
1:35:05
Aquilia was tricking
1:35:07
everyone. I think that Juliet
1:35:09
was continuing, you know, quietly on the bomb.
1:35:12
Okay. Great. Juliet, what are you
1:35:14
using? Tinker. Tinker.
1:35:17
Okay. And
1:35:20
I'm gonna say that the consequence if you
1:35:22
fail is that I wanna finish ticking up
1:35:24
spirit cage
1:35:25
explodes, meaning this entire room is going
1:35:27
to explode before you have set up your bomb.
1:35:30
So this is desperate.
1:35:32
Oh, is Zoom?
1:35:34
Yes. Is there a
1:35:36
way that I could assist and and maybe
1:35:39
clear two pips Yes.
1:35:41
If you want to assist for
1:35:45
only to give her more effect, I believe
1:35:47
that this is a legal move. If you want
1:35:49
to assist,
1:35:50
is that true, or can you only push for
1:35:52
more effect?
1:35:53
Come on, man. She can put her on assist,
1:35:55
bro. Oh, let me just see.
1:35:57
Now. Let's look it up in the rules.
1:36:00
Come on. There's always time for looking
1:36:02
up in the rules. Oh. There you go. Take
1:36:04
one stress and give them plus one die to the rule.
1:36:06
You might also suffer any consequences. Oh,
1:36:09
sorry, you can't get more effect that way.
1:36:11
Jesus Christ.
1:36:13
Okay.
1:36:13
But I tell you what, I don't know if this is legal,
1:36:15
but I'll give you devil's bargain for more effect.
1:36:18
What's the devil's bargain, Jared?
1:36:20
The devil's bargain for more effect?
1:36:23
Is that the ghosts that are released from
1:36:26
the prison start attacking you and
1:36:28
you are going to take level
1:36:30
two harm from them because you have to ignore them
1:36:32
while you're setting this bomb. Okay.
1:36:34
I'll take it. Okay. That happens.
1:36:37
Great. But you
1:36:39
can have great effect and get if you
1:36:41
if you succeed here, are you
1:36:43
still assisting, Ross? Yes. I'll still
1:36:45
assist you. So you'll get an extra die. Take a stress
1:36:48
and feeling stress. And you'll get an extra
1:36:50
die, Let me define.
1:36:52
You're taking that harm no matter what you agreed
1:36:54
to. So -- Yep. -- I'm going to
1:36:57
make the harm
1:36:58
terrified. Level two
1:37:00
terrified.
1:37:01
Is everything that I suffer only
1:37:04
psychological? It
1:37:06
seems that way, there's only one problem that
1:37:08
I just realized. You already
1:37:10
have. And We farm.
1:37:13
Uh-huh. You're weeping and you've lost nerve
1:37:15
so you have less effect. That brings you
1:37:17
back down to standard
1:37:18
effect. Good.
1:37:20
So would
1:37:21
you like to take off just one segment?
1:37:24
So we can only clear just one. That's
1:37:27
right. Yeah. That's fine.
1:37:32
Finale vibes. How
1:37:33
should you just be doing this? You you don't have
1:37:35
any harm?
1:37:36
I don't. Maybe I should He
1:37:39
already said in the picture of the interview. Okay. Alright. Do
1:37:41
we need to There's still another segment to do
1:37:43
after this. So Okay. So
1:37:46
this is just standard. I'm just going to
1:37:49
okay. Got it.
1:37:52
Got it. it. it. Got it.
1:37:55
Success. Success to the consequence.
1:37:58
For
1:38:00
Be sure that consequence is a harm. Right?
1:38:02
I'm doing terribly unless no.
1:38:04
The consequence isn't a harm. The
1:38:07
consequence is a loss
1:38:09
of position. You can't
1:38:11
finish arming the bomb from here.
1:38:14
You must now finish arming the bomb
1:38:16
from down in the tunnels. The
1:38:19
final detonation of it are during the final.
1:38:21
Okay. Yeah. So we gotta get This
1:38:23
one. Okay. You said it was a timer
1:38:25
bomb. Right? So maybe that means you've set the
1:38:27
timer and now you have to get out of
1:38:29
there, but it's set now.
1:38:30
And the final instead of instead of setting
1:38:32
it for ten, it was one minute. Alright.
1:38:35
So the final tip going is bomb
1:38:37
goes off. Yes.
1:38:41
We are now gonna make the final pit bomb
1:38:43
goes off. Okay? Okay.
1:38:47
We need to go. We need to go and I'm terrified.
1:38:50
Yes. So as you said, I raise
1:38:52
up the the the spirit paint charm to try to
1:38:54
ward off the spirits that are attacking you
1:38:56
as to kind of cover your hour retreats.
1:39:01
We must go. We must go. In
1:39:03
that moment. There's there's one moment of clarity
1:39:06
where I turn to Ophelia. What
1:39:10
a fair is gone. She's
1:39:12
gone.
1:39:15
Mister, we got
1:39:17
you. Okay. No.
1:39:19
No. No. I guess. You're gonna
1:39:21
celebrate that. And Running
1:39:25
down Run running their ends at yeah,
1:39:27
back into the tunnels. You get
1:39:29
down to where it's dark. And up ahead, you see
1:39:31
flashing and, like, the sounds of, like,
1:39:34
lightning bolts hitting the
1:39:36
sides of a rock. But
1:39:38
before you get there, suddenly a
1:39:41
figure looms in front of you.
1:39:45
He steps out of the shadows. His
1:39:47
face and emaciated skull.
1:39:50
He raises your arm. Four.
1:39:53
There are hands missing from
1:39:55
both of his
1:39:56
limbs. You took
1:40:00
my hair.
1:40:05
Is this the spirit of This is the
1:40:07
heart. Just except that
1:40:09
except that I'm realizing that neither Juliet
1:40:12
nor I feel you were there. To me,
1:40:15
like, and
1:40:19
then you see him turn and go, you
1:40:21
took my hands. And
1:40:23
begin moving toward where VAALCO says up
1:40:25
ahead of the tunnel. Are you fucking
1:40:27
serious? Fuck, man.
1:40:30
Yeah.
1:40:30
So Hey, because we're, like, who the fuck is this?
1:40:33
Like Yeah. Okay
1:40:35
saying they took my hands. But
1:40:38
regardless -- Yeah. -- this spirit is
1:40:40
now moving with intent
1:40:42
toward VAALCO's up ahead. If
1:40:46
you so Valkyries is trying to
1:40:48
take out this combatant that has the lightning
1:40:50
cannon. If you do not stop
1:40:52
this spirit, Balcos will be
1:40:55
have a much harder time dealing
1:40:57
with this final
1:40:58
combatant. What
1:41:00
do
1:41:00
you think about going towards him? Yeah.
1:41:03
That's that's right.
1:41:04
I'm gonna it's not my not my
1:41:06
best thing, but I'm gonna try to tune with
1:41:08
it. Yeah. I'm gonna tell, I feel it's stuffing.
1:41:12
Okay. Ekfilia, rumor
1:41:15
you're a tuning, or I'm going to really
1:41:17
mess with VAALCO's, like, position in
1:41:20
in his next in his next role to
1:41:22
take this again.
1:41:24
I'm going to grab and
1:41:27
grab Xcelia
1:41:30
and say, trust me. And
1:41:33
slip some quick silver into her mouth.
1:41:37
Is that
1:41:37
what does that do? Is
1:41:40
a toxic metallic fluid. Uh-oh.
1:41:43
But the user's mind opens further
1:41:45
to the ghost
1:41:45
field, plus one die to a tune,
1:41:48
but you will get a level two harm.
1:41:52
000 is that all?
1:41:54
Okay. That's okay. Yeah. But you know That's wildly
1:41:57
interesting. So here's what
1:42:00
would you think that harm manifests before or
1:42:02
after I do this attunement?
1:42:04
I think that that harm manifests. I
1:42:09
mean, it's showing
1:42:09
the control team because is gonna buff your
1:42:12
It'll be during. I think it manifest during.
1:42:14
Let's do during. Okay. So I'm gonna add a die to this
1:42:16
attune. What's the position? The
1:42:19
position is risky
1:42:21
for standard effect because it's not
1:42:23
attacking
1:42:24
you, it's attacking someone else. Great.
1:42:26
Here we go. And adding an extra
1:42:28
die for the quick silver. You
1:42:30
don't know what happened. Okay. And
1:42:32
and that goes in my in my gauntlet and
1:42:36
dialing. And as and as
1:42:38
I'm as I'm like, what have you my
1:42:41
I'm like, seeing
1:42:43
more into the into the ghost
1:42:45
field. And
1:42:46
maybe you're little terrified because you see that there
1:42:48
are spirits crawling all over these tunnels
1:42:50
now. It is just like alive
1:42:53
with death. And here we go.
1:42:56
Oh, my highest one was a
1:42:58
three. Whoa. Oh.
1:43:02
You try you try to, like,
1:43:05
touch the ghost field, but there there's just
1:43:07
too much static. There are too many other
1:43:09
entities they they
1:43:11
they overwhelm your senses. The quick
1:43:13
silver, it gave you almost
1:43:15
too much of a view into the ghost field. All
1:43:17
of the creatures moving around you overwhelms
1:43:20
and terrifies you, VAALCUS.
1:43:23
Hold on just just a moment. This
1:43:25
was a physical harm from the quick silver?
1:43:29
Yeah. It will harm. I mean,
1:43:31
it says zoned out. I don't know how you
1:43:33
wanna Let's call that a psychological harm.
1:43:36
That is important. Okay. Great.
1:43:38
Oh.
1:43:40
You are zoned out now. Now, curious.
1:43:43
The gentleman is rearming
1:43:46
his gun. He apparently
1:43:48
is, like, ratcheting up some
1:43:51
sort of a lever or a
1:43:53
lever or setting on it, pointing at
1:43:55
you again and carefully taking
1:43:57
aim this time.
1:43:59
Can I sprint over to VELCUS? Yeah.
1:44:03
But you'll need an action to get there quick enough.
1:44:06
Okay. I
1:44:08
would just love to get between
1:44:11
VAALCO us in the spirit that is going towards
1:44:14
them
1:44:15
going towards him. Understood.
1:44:16
So that it doesn't last with Velcos' role.
1:44:19
Nice. Okay. It's dorm ish.
1:44:22
It's the only thing that or
1:44:24
or something. How about how about
1:44:27
survey because I am I'm
1:44:29
tracking the speed at which this ghost
1:44:31
is moving towards him and I just want to intercept
1:44:33
before. Yeah.
1:44:36
Sure. Yeah.
1:44:39
Okay. Do
1:44:39
you want a devil's bargain or anything?
1:44:41
Yeah. Yeah. I'll take a well, what's
1:44:44
what's my position to start with? Your
1:44:46
position to start with is risk for
1:44:48
standard effect you will get in between the ghost
1:44:50
and velkas. Okay. What's
1:44:53
your devil's brain? The devil's bargain
1:44:55
is that the ghost gets a
1:44:57
free attack against
1:44:59
you, which will likely give you harm.
1:45:01
So you'll take a harm in order to do
1:45:03
this. Yeah. I'll take Okay.
1:45:05
Great.
1:45:06
I would love to make it desperate for
1:45:08
great effect.
1:45:10
Oh, you now you want great effect.
1:45:14
You'll think harm up the position. Yeah. I'll
1:45:16
take the harm. I'll take the harm. Let me look at your
1:45:18
character sheet for a second. I wanna see something.
1:45:21
Josephine has Oh,
1:45:24
has enough room for another level two harm.
1:45:28
Okay. Interesting. Yeah.
1:45:37
I'll allow it to be I'll allow it
1:45:39
to be great effect, I guess. Wait. Let me think this
1:45:41
through.
1:45:42
Sorry. You want
1:45:43
And trading position. I'm trading position
1:45:46
for FX. So But it's already giving
1:45:48
you harm because of the devil's bargain. Oh,
1:45:50
I got it. You know what? You can have you
1:45:53
can have great effect, but you're gonna take too harm.
1:45:57
That would take you out of the score.
1:46:00
Jesus wept. And the the harm
1:46:02
is comes either way. That's
1:46:05
right. Wait. Wait. You can have great effect. What? Here,
1:46:09
let
1:46:09
me tell you what's about to add again. Let me explain. You
1:46:11
will you you if you want great effect which
1:46:13
I don't know why you want, but you want
1:46:15
great effect
1:46:16
here. Standard effect would interpose
1:46:18
yourself between the
1:46:19
ghost itself. But we'll do standard. We'll just
1:46:21
do still stand. Standard and you're taking
1:46:23
the harm. Go for it.
1:46:24
Yes. But
1:46:25
wait. No. But the harm will take her out of the fucking
1:46:28
fight. Right?
1:46:28
No. No. No. Not this harm. This will just
1:46:30
yeah.
1:46:31
Okay.
1:46:32
Okay. Go for it. There we go. You got this?
1:46:34
I got a six.
1:46:36
But you have less effect due to your earlier harm
1:46:38
so you get a five. AND
1:46:42
A4V THAT MEANS SUCCESS.
1:46:44
YOU WERE TOGGING ME OUT OF INCREASINGLY EFFECT
1:46:48
THIS ENTIRE wasn't talking you out of it.
1:46:50
I was just telling you the cost to do that.
1:46:53
You made the decision ultimately. You
1:46:55
really hope someone isn't driving what
1:46:57
you've seen to this by the want --
1:47:00
I want this. --
1:47:02
give me silence. Yeah.
1:47:05
You, uppity players. So
1:47:07
I will say it was on fair. Some
1:47:10
will say I was a hero today.
1:47:15
But I am definitely trying to stick
1:47:17
to the rules. I told you that you could throw it for him
1:47:19
to get greater effect. You said, no.
1:47:21
I'll I'll keep Stan ordered effect. But
1:47:25
what we didn't get taken into account
1:47:27
is that you already have have harms that lessen
1:47:29
your
1:47:29
effect.
1:47:30
Yes. So I was trying to employ
1:47:32
the rule that lets us trade position for effect.
1:47:34
Right? Right.
1:47:37
I understand that. I think that this has
1:47:39
all happened according to I think
1:47:41
that this has all happened according to the roles. Yes.
1:47:43
Success with a consequence.
1:47:46
S1 a success
1:47:48
with a consequence is that I'm
1:47:50
gonna go ahead and say you guys
1:47:52
are spending so much time wrestling with these spirits
1:47:55
and these things up top that before
1:47:57
you're ready, the spirit cage
1:47:59
explodes. Well,
1:48:02
meaning Look. The machine
1:48:04
up top floats, meaning
1:48:06
it sets off your bomb. Meaning
1:48:09
suddenly, all of the rocks
1:48:11
start caving in and a giant
1:48:13
cloud of dust is blowing
1:48:15
down the tunnel. You're about to have
1:48:17
the entire city street fall
1:48:20
on your
1:48:21
back. Fallen.
1:48:22
Jesus, you're with mom. Hey,
1:48:24
Jared. What was the level two harm I took?
1:48:27
You took the level two harm of
1:48:31
like, let's
1:48:32
say, let's
1:48:35
say, I don't know, nerves
1:48:37
frayed. That's not a good one, but
1:48:39
I jumped in front of the ghost.
1:48:40
Right?
1:48:41
Right. And I think the ghost like is trying to move
1:48:43
through you. Right? Uh-huh.
1:48:47
Yeah. But she was successful. You know
1:48:49
what I mean? I feel like I have better level two arm.
1:48:52
Plasm soaked. Meaning,
1:48:54
like, you're soaked into things
1:48:55
electroplasm, which does weird
1:48:57
things to your emotions and your
1:49:00
state of mind.
1:49:01
Oh, wow. So even Even
1:49:03
better. Truly it.
1:49:05
Great. Okay. Right. So
1:49:08
now you have less affected and you have negative one
1:49:10
die if I'm not mistaken.
1:49:11
Yeah. Yeah. Yeah. Yeah. So on
1:49:14
things that it it appeal. Yeah.
1:49:17
You know what? Let's go all
1:49:19
the way back. To the fact that the guy is about
1:49:21
to fire on Valkyries. Valkyries,
1:49:23
you're gonna get a non modified role
1:49:26
because Juliet did interpose herself
1:49:28
between the ghosts that was attacking you. So,
1:49:31
Valkos, what are you going to do to take this guy
1:49:33
out before he blasts? I'm
1:49:34
not even gonna take him out. What I'm gonna
1:49:36
do is I'm going to jump
1:49:38
on him. And pull him towards
1:49:40
the
1:49:41
exit. And while I'm doing so,
1:49:43
tell him I am saving your life.
1:49:47
Okay. I So what
1:49:49
action are you gonna use to do?
1:49:51
Gonna be skirmish because I'm gonna have to man
1:49:53
handle this man. So I'm gonna try to
1:49:55
blast you. That's fine. He has turned
1:49:57
up the power setting on his gun. If
1:49:59
he sees him hitting
1:50:00
you, it will be a level three harm. Thanks,
1:50:03
mate. Thank you so much. You
1:50:05
know, this game is so much fun.
1:50:07
Oh, no. Okay. What
1:50:09
position I'm on? I mean, oh, great. Desperate.
1:50:12
Here we go. Desperate. What effect am I
1:50:14
having? What's that? Your
1:50:16
effect am I having?
1:50:17
You're gonna have standard effect. You will
1:50:19
you will grapple him and start dragging him down
1:50:21
the tunnel. I'm
1:50:22
gonna push myself.
1:50:24
Right? Good idea. So give me two more stress
1:50:26
made for a bonus fucking die,
1:50:28
and here we go, I'm gonna get
1:50:30
a
1:50:30
six. Like you very much us. Like you very
1:50:33
much knocked him. He's gone out of the way
1:50:35
before he's even able to pull the trigger.
1:50:37
You grab him, you say I'm saving
1:50:40
you. And you begin to drag him down
1:50:42
the corridor as stones begin
1:50:44
to fall in this mineshaft and
1:50:46
now we come to the final
1:50:48
moments of the score
1:50:51
How do you get out of here before
1:50:53
the entire building comes down
1:50:55
on your heads? I
1:50:58
feel it's run. the
1:51:06
You were supposed to leave a group back if you'd like since
1:51:08
you're all trying to do the same thing. Someone
1:51:10
could kinda go this way and lead the
1:51:12
way out of the collapsing tunnels,
1:51:14
or you can each take your own chances
1:51:16
and get out of the This is this is a threat
1:51:18
that's coming at all of you, and I'm gonna tell you
1:51:20
what the threat is. It is a level three harm
1:51:23
that I'm gonna call buried
1:51:25
alive. Okay. Yeah.
1:51:27
We gotta get at it. So
1:51:32
I have Two more tips of stress
1:51:34
left. So if
1:51:40
I were to lead a group action and someone
1:51:42
were to fail a role, I would be
1:51:44
done so. But only
1:51:47
one person if we both fail, then you're
1:51:49
fucked. And
1:51:51
if I fail, then no.
1:51:54
No. No. I just get crushed. Over
1:51:58
your own gay crush because it's a group action. I believe
1:52:00
in you. It's a group action. I believe in
1:52:02
you. Okay. Finesse seems
1:52:04
to be the thing It's
1:52:05
speed. It's running. It's dodging. Mhmm.
1:52:09
Finesse usually has to deal with fine
1:52:11
dexterity. It might deal with climbing
1:52:13
definitely with like getting into a locked
1:52:15
door, but does it have to deal with just
1:52:18
running? I don't know about that. Describe
1:52:20
how you're using finesse to get out
1:52:21
of it. Okay. Okay. Okay. Look,
1:52:24
we knew that we were setting off a bomb in this
1:52:26
place, and we knew that we had a timer
1:52:28
set
1:52:28
up. We knew that we were probably
1:52:31
escaping through this tunnel. I've
1:52:39
only got Like,
1:52:43
in those documents, the the
1:52:45
schematics, is there a
1:52:47
reinforced portion of these
1:52:50
tunnels that we already know
1:52:51
about, that we could seek refuge in,
1:52:54
that is not gonna, like,
1:52:56
It's little bit more stable.
1:53:00
Metallic. Certainly.
1:53:02
Certainly, but you gotta get there. Okay?
1:53:04
How are you getting there with your crew?
1:53:08
Well, if finesse don't do it, then
1:53:11
Finesse can do it if you can describe how
1:53:13
you're using fine manipulation
1:53:16
or precision to
1:53:19
get there.
1:53:20
Because running full tilt, I guess, would be skirmish
1:53:23
or prowl maybe. I
1:53:24
think maybe I mean, I would go with I
1:53:27
have zero dyson finesse. You wanna
1:53:29
go with prowl? Let's go with prowl then.
1:53:31
Very good. No. You Okay.
1:53:35
I'll use something I'm worse at. And
1:53:37
I just I'm so sorry. Those are the options.
1:53:39
You
1:53:40
just stick with your business. Stick with your
1:53:42
I would I would argue. Because
1:53:44
you're redomiched. Right? I mean, what's
1:53:46
your skirmish? My skirmishes
1:53:48
won. My Come on. I'll give
1:53:50
you the sort of three. Because I am closest
1:53:52
to the exit, that I just do action.
1:53:55
Sure. So
1:53:57
I would say that I
1:53:59
have pulled this man into
1:54:01
a into like a headlock and
1:54:03
I'm charging through and
1:54:06
I'm just
1:54:06
like, get the fuck out. Like, let's
1:54:08
get out. You're
1:54:09
the leader at this moment. I'm I'm initially
1:54:11
leading the the group towards
1:54:14
the exit of where we need to get to. And
1:54:16
it's just a sense of again,
1:54:18
it's a fight against time.
1:54:21
It's against the situation
1:54:23
that we're
1:54:24
having. Time. It's a
1:54:25
fight. It's with time. I am
1:54:27
literally fighting
1:54:29
and wrestling. Would you say
1:54:32
that you're maybe, like, pushing stones
1:54:34
out of your way and and, like,
1:54:36
using your hand to hold up the ceiling in
1:54:38
certain
1:54:38
places. I would say I would not
1:54:41
I would not even I don't even I think it's
1:54:43
more of a sense of It's
1:54:46
it's more internal. It's more of the
1:54:48
sense of I am I am Yeah.
1:54:51
Physically sort of fight I'm physically holding
1:54:54
that with this with this guy. I think
1:54:56
let me if maybe I could say
1:54:58
that this I'm saying I say if I'm trying to
1:55:00
save your life. And he kind of sees the light
1:55:02
and he's helping me holding this shit up.
1:55:04
So I'm trying to get everyone to front
1:55:06
through. And that is the group action
1:55:09
Skirmish is the idea of fighting
1:55:11
art for our very fucking lives as a
1:55:13
close close brawl with death itself.
1:55:17
As you know, you can use any action to do
1:55:20
anything in blades in the dark. But you're
1:55:22
supposed to stay honest. You're supposed to use
1:55:24
appropriate actions. The
1:55:26
definition of skirmish as I'm
1:55:29
fighting for my life is
1:55:31
way out there, I think, on
1:55:33
the outer bounds of what skirmishes used
1:55:35
for. I'm going to allow
1:55:37
it, but I am going to
1:55:39
give you a limited effect on
1:55:41
this group action. How is that limited
1:55:44
sense? Means that I'm
1:55:47
gonna roll a chance die,
1:55:49
a fortune die, and someone
1:55:51
is gonna be left behind and have
1:55:53
to get find their own way out. So
1:55:56
you all roll the group action, but
1:55:59
someone gets left behind, and we'll have to make
1:56:01
one more action role to possibly escape
1:56:03
her. Are you this is fucking
1:56:05
evil, bro? Alright, bro.
1:56:06
I'm evil. And I just love that, like,
1:56:09
countless bodies that Vaukos has
1:56:11
killed off guards or
1:56:13
never, but this guy -- Something
1:56:15
about this guy. -- something about this guy.
1:56:18
What? Something about this guy. No kidding.
1:56:20
I'm disarming about this guy. I'll take
1:56:22
it. So
1:56:23
what is what is the action, my friend? The
1:56:25
action is gonna be faster because there's
1:56:27
a level three arm coming at you, and
1:56:29
it will be for limited
1:56:31
effect. Meaning, you won't get all of your people
1:56:33
out. Let's first have Juliet,
1:56:36
and then Akfilia rolled their
1:56:38
skirmish. Success. We got success.
1:56:41
Okay. Success from Juliet.
1:56:47
And after failure from We're gonna
1:56:49
We're gonna take We're gonna discuss this in the next
1:56:51
season, but it's okay. That's fine. Okay. Go on.
1:56:53
Okay. Now it's time for your skirmish to get
1:56:56
out. How about
1:56:56
we devil's bugging it?
1:56:58
Devil's bugging it? Mm-mm.
1:57:00
We're already you potentially leaving someone
1:57:02
behind. What else? No. But I wanna I wanna increase
1:57:05
the effect. So what? Tell give me give
1:57:07
me something Oh oh
1:57:09
my TGMDM please.
1:57:12
What is it that I can save my
1:57:14
two friends who I care deeply about
1:57:16
to increase the effect standard.
1:57:20
I'm thinking about it and I think
1:57:23
that you can lose this
1:57:25
prisoner.
1:57:27
Lose this prisoner and the tech that they
1:57:29
have. Okay. Okay.
1:57:32
Mhmm. Okay. You read my mind. Okay. Cool.
1:57:34
Alright. Here
1:57:40
we go. If he fails,
1:57:42
the building comes down. It
1:57:43
was a success with a consequence. Success
1:57:46
with a consequence, but you got
1:57:48
standard effect. Alright. What
1:57:52
is the consequence? Alright.
1:57:56
I know what the consequences. You
1:58:00
guys run to the collapsing tunnels up
1:58:02
above you just here as
1:58:06
the entire building is collapsing. You
1:58:10
run through the tunnels, stones
1:58:12
and pieces of street are smashing
1:58:14
down your heads. You
1:58:18
finally Make
1:58:20
your way to the parts of the tunnels that are
1:58:22
no longer like unstable mind chefs.
1:58:25
You now are back in work stone. The
1:58:29
walls around you are no longer like
1:58:31
loose rocks. They are they are
1:58:33
heavily fortified. You
1:58:37
find the manhole cover that leads
1:58:39
up out of these section of tunnels. You
1:58:44
climb out. And
1:58:46
the consequence is
1:58:50
that there are five
1:58:53
blue coats waiting for you. And
1:58:58
you hear what I'm gonna go. There there are
1:59:00
boys. And
1:59:02
they move forward with
1:59:04
Billy Clubs and
1:59:07
guns. And
1:59:09
the remnant stands on a dark
1:59:11
street facing down the cops.
1:59:16
And that's where we'll end the season. the
1:59:18
you.
1:59:26
Prison time for our heroes? Prison
1:59:28
break. Yes.
1:59:32
Or can the remnant just beat up bunch of
1:59:34
cops? It's -- Yeah. -- fuck. That's
1:59:37
alright. You might find
1:59:38
out.
1:59:38
Oh my god. We
1:59:41
didn't die. Weird. I'm
1:59:43
not
1:59:43
looking good. I tried. I tried
1:59:45
to kill you.
1:59:47
Very close. You're rated, and I
1:59:49
can feel
1:59:49
it. I can feel it.
1:59:52
But
1:59:52
FiMac invites everybody. Oh
1:59:55
my god.
1:59:56
All I can say is that I'm just so
1:59:58
tremendously grateful and
2:00:00
growled
2:00:02
that this crew of three
2:00:04
with a slight assist from Sydney a couple weeks
2:00:06
ago --
2:00:07
Yeah. -- put together twenty five
2:00:09
episodes of fantastic gameplay.
2:00:14
We played blades in the dark. It's such
2:00:17
a great game. And
2:00:19
we show you so much
2:00:20
fun with it. Thank
2:00:23
you, guys. So much.
2:00:24
I wanna keep playing forever. Yeah.
2:00:27
Yeah. Well, let's do it. Let's come back for
2:00:29
another season. But
2:00:32
for now, we must say goodbye for twenty
2:00:34
twenty two. So I
2:00:36
wanna say thank you to our friend
2:00:38
from the UK, Abu, who constantly,
2:00:42
you know, gets on
2:00:44
the call with us right at his dinner time.
2:00:48
And I wanna say thank you
2:00:51
to Josephine McAdams, who actually learns
2:00:53
the rules and remembers what happened in the last
2:00:57
And I wanted to say say thank you to Ross Bryant
2:00:59
who manages to keep his seven characters
2:01:02
straight and do a different
2:01:04
voice for each one. To
2:01:07
I've been here Logan. Thank you, Glass Canada,
2:01:09
Nash, and we will see you very
2:01:11
soon. Goodbye for now.
2:01:15
Thanks for listening to the Glass Canada Network.
2:01:17
For more podcasts and livestreams, visit
2:01:19
glass cannot network dot com, and for
2:01:21
exclusive shows and content you can't
2:01:24
find anywhere else. Such subscribe today
2:01:26
at patreon dot com slash glass
2:01:28
getting.
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