Episode Transcript
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0:00
Brad, I think I bought old guy shoes by accident.
0:03
Again? What do you mean again? Look,
0:06
man, I have bad news about your old guy
0:08
status. Look, I have, I have, I work, I
0:11
work cool. I wore Sombas for a long time.
0:13
Then I switched to Stan Smith. Yeah. You wore
0:15
open source file sharing on your feet. I
0:18
mean, kind of. Yeah. But also like indoor soccer
0:20
shoes, I guess, technically is what they are. Oh,
0:22
those are. Wow. I've never. Oh, oh, oh, it's
0:24
a, that's a, that isn't a DDS type of
0:26
shoe. It's a specific W
0:28
toe. Not,
0:31
not the Clyde with the round toe,
0:33
but the W toe front with
0:35
the five stripes and usually white is this.
0:37
I've been doing Stan Smith's for the last
0:39
little bit. Yeah. No, those are classic. Yeah.
0:42
It's a good shoe. Yeah. Okay. Yeah. So
0:44
those are not your old guy shoes to
0:46
be clear. No, no, no. So I look,
0:49
I've started doing a thing where I have a pair of
0:51
shoes that I just wear around the house that I don't
0:53
really wear outside because I can't walk around barefoot because my
0:55
feet hurt. If I do that. Okay. I was going to
0:57
say that's the only way it's acceptable to wear
0:59
shoes in the house at this point, at least around
1:01
here. Well, we had a dog for a long time.
1:03
So the dog poops in the yard and then walks
1:06
in. We don't wash your feet. So I assume like
1:08
I'm not worried about cleanliness of the floors. Fair. I,
1:10
however, like during the pandemic, when I didn't leave the house
1:12
at all for a long time, I bought a pair of
1:14
these cloud foam shoes because they popped up on Amazon one
1:16
day and they were like 30 bucks. I
1:19
was like, these look awesome. They were slip on Adidas.
1:22
Like they had like a little elastic things over the
1:24
arch. They kind of held in place and didn't flop
1:27
around like a sandal or something or a clog and
1:29
they were great. And then I've worn out and
1:31
they don't make those anymore because they update them every year. So
1:33
I bought, I didn't buy this year's
1:35
version because those were like 90 bucks and that's more
1:38
than I'm paying for this, but I bought last year's
1:40
version, which were cheap the other day and I got
1:42
them and they're old guy shoes. Wait, aren't they the
1:44
same kind? How did that happen? The design changes every
1:46
year. I can hold it up.
1:48
But like the, the upshot is. Let's real
1:51
time gauge your flexibility. Can you, can
1:53
you get your foot into frame? I just
1:55
took it off. So here's the old one.
1:57
Okay. The old one's gray. That's like a
1:59
phone. maybe
10:00
three, if you were fancy, had a big
10:02
ball in the bottom and you rolled it on
10:04
a neoprene mat
10:06
on your desktop and
10:08
they were basically all the same. Like
10:11
there were some that were better than others. Some had click,
10:13
some of the buttons were less
10:15
likely to double click. Sometimes the
10:17
mouse wheel would be a little bit stickier, a
10:20
little bit less sticky, whatever. And
10:23
then in 1999, the
10:25
year was 1999, a scrappy
10:28
software company in Redmond,
10:30
Washington. Upstart Hardware Maker. An
10:33
upstart hardware maker released the
10:36
IntelliMouse Explorer. To be
10:38
fair, I don't know how early Microsoft was in
10:40
hardware at this point. They obviously didn't start as
10:42
a hardware company. This was around the
10:44
time that I remember hearing though, like,
10:46
hey, Microsoft hardware is actually quite good, you know, cause
10:49
this was very much in the era of the Microsoft
10:51
with a dollar sign, Microsoft shit, you know,
10:54
everybody hated Microsoft. You went to slash. There
10:56
was their, their Microsoft stories had a little icon
10:58
of Bill Gates dressed up like a Borg on
11:01
it. Right. Like, like Microsoft was
11:03
widely seen as a brand to avoid, but then like
11:05
around the time this mouse came out and some
11:07
of the keyboards at this time, people were like, oh
11:09
yeah, like Microsoft hardware is actually like surprisingly quite
11:11
good. Yeah. So they had made a
11:13
mouse for a while. They'd made mice for a while. They were
11:16
making game pads and game controllers. Like this is when we were
11:18
starting to get into the force feedback era and seeing some weird
11:20
force feedback, joysticks and wheels and stuff like that for
11:23
them. But the Intel
11:25
a mouse Explorer was the sequel to their original
11:27
Intel a mouse. It was a, the Intel a
11:29
mouse was the first mouse with a wheel with
11:31
a scroll wheel. Okay. That was going
11:33
to be one of my questions is if the, if the
11:35
scroll wheel predated the optical sensor, I could not remember, but
11:37
did that actually happen around the same time? Yeah. So
11:40
the scroll wheel happened a few years before they rolled it out
11:42
as a, Hey, you can now this
11:44
is, this is for making it easier to
11:46
go up and down in your windows, which
11:49
I am as always with Microsoft, I
11:51
assume that they had some user research. Cause even back
11:53
then they were still, they were really good at user
11:55
research and they saw that people
11:57
moving the cursor over to the, to the
11:59
side. sidebar was a
12:01
problem. It's funny in retrospect, right? Sure.
12:04
Now that I think about it, I guess the rise of the
12:06
scroll wheel mirrored the rise of the web. Yeah,
12:08
100%. Because people were doing documents, obviously,
12:10
like people were writing doc files and stuff on
12:12
their PCs, but you don't scroll those up and
12:15
down that much. And you page up and down
12:17
or you're just typing to scroll those. The very
12:20
long form document that you need to
12:22
scroll vertically rapidly was pretty much started
12:24
with the web, right? Yep. One-headed scrolling
12:26
invented with the dawn of the web.
12:29
You can snicker for a moment and then we'll move on. I'm
12:31
just going to let that one pass. But yeah,
12:33
so the mouse wheel would have been out for
12:36
a while. The Intel Mouse Explorer was a fairly
12:38
standard. Sorry, it's a fairly standard designed by modern
12:40
standards, but it was pretty revolutionary at the time.
12:42
It wasn't beige. It was this kind of silvery
12:44
metallic. It had two
12:46
main buttons, a clickable scroll wheel, just like
12:48
the original Intel Mouse. It
12:51
added two thumb buttons, which was interesting.
12:54
I think by default, they bound to
12:56
forward and back. Yes. Your
12:58
browser controls. Yeah, I mean, even more
13:00
than the scroll wheel, those side buttons
13:02
were a thousand percent just browser forward
13:04
and back buttons. Yeah, they were. I
13:07
think that's why it had Explorer in the name, because it was
13:09
designed to work with Internet Explorer, the
13:11
hot new browser from those scrappy kids
13:13
up in Redmond. The
13:16
mouse wheel had been was super
13:19
useful. This was the I think the Intel
13:21
Mouse is where the scroll three lines default
13:23
started. Okay. Because Logitech mice
13:25
would scroll single line and tell them
13:27
ice would scroll multiple lines and
13:30
that stayed the way it was until like track pads
13:32
took over 10, 15 years later. What's
13:35
your what's your what's your scroll style these
13:37
days? So clicky. I like a I use
13:39
a G Pro, a logic G Pro super
13:41
light. Is that one of the
13:43
ones that can kind of release the tension on the
13:46
wheel and just let it glide? No, it's the ultimate
13:48
light. So they get rid of that mechanism. So
13:50
mine is mine's clicky. I'm a clicky wheel.
13:53
Yes. No, I also may be
13:55
surprised to hear. I like the old style clicky, but mine
13:57
is one of the ones that will just scroll infinitely if
13:59
you let it. I like a
14:01
weighted spinner, but not for, not for
14:03
games. Anyway. Um, the
14:06
mouse had a red tail light. It was pretty exciting.
14:08
Yeah. I remember that being kind of a big selling
14:10
point. It's like, look at it. It's glowing. Yeah. The
14:12
whole bottom was this translucent plastic and it had a
14:15
red tail light because it was the first mouse that
14:17
had an optical sensor. Well, asterisk.
14:21
It was the first mouse that had an optical
14:23
sensor that didn't require some special track, uh, mouse
14:25
pad. Uh, there were a bunch of, uh, mice
14:28
that predated it, uh, that shipped from
14:31
like sun, sun microsystems shipped with their
14:33
spark stations, an optical mouse pad that
14:35
had a special reflective mouse, mouse surface
14:38
that would reflect a signal down
14:40
into the mouse and then back up into the, into
14:42
the sensor on the mouse on the mouse. Uh,
14:45
but those mouse pads sucked. You couldn't use them
14:47
for games. Really. They, the, the thing slid around
14:50
on the desk like crazy. It was a, it
14:53
was nice cause you didn't have to clean it. But
14:55
other than that, not, uh, not a mainstream product, not
14:57
something normal people were going to buy. Yeah. I went
14:59
and checked. I mean, you're probably unsurprised to hear that
15:01
optical mice concept of the optical mouse had been demonstrated
15:04
as early as like 1980 that I think MIT and
15:06
Xerox, like
15:08
independently both were working on it at the time,
15:10
but obviously took, you know, as usual,
15:13
took a couple of decades for all the parts
15:15
and stuff that was required
15:17
to reach consumer grade pricing. So,
15:20
so why does an
15:22
optical mouse, why does the first, oh, it costs $80,
15:25
which was kind of a lot for a mouse back then. Yes.
15:28
But also when you think about how I'm
15:30
thinking back to the mice I owned before one of these, oh
15:33
yeah, extremely worth it. Like
15:36
I remember, I think I remember at the time when I got
15:38
one of that, although I did not get this one. I got
15:40
the, the Intel mouse optical, I believe, which we'll get to cause
15:42
there were a bunch of variants that we'll talk about, but
15:45
I remember by the time I got it, I
15:47
was like, whatever, I'll just take whatever Monday, take
15:49
whatever you want. Give me one of these things.
15:52
Like ball mice are so awful. Yeah. So, so,
15:54
um, why does this rate product
15:56
that changed an entire market? Yeah,
15:58
I'm going to argue that this. house spawned
16:02
pretty much the entire gaming specialty hardware
16:04
market in indirectly. So
16:07
pretty broad claim, but I'll hear you out. Yeah.
16:10
There was, there was before this, the razor had
16:13
released their first gaming mouse, which was the, they
16:15
called the boom slang. It was a big wide
16:17
flat guy with a ball. It
16:20
was a ball mouse, mechanical mouse, two buttons. I think it
16:22
had a wheel. Wow. I don't
16:25
think I realized razor had been around that long. Yeah.
16:27
Razor razor had been around for a minute. It may
16:29
have been the same summer, but it was like the
16:31
razor, the boom slang had been out before this. Okay.
16:34
This was a PS2 and USB
16:36
mouse also worth mentioning. The reason
16:38
this was a big deal is because it moved
16:40
the fidelity of mouse tracking from
16:43
a mechanical sensor to a digital sensor. And
16:46
we should talk about how mice worked. I
16:48
think before we go any further, it
16:51
makes it's important. A mechanical
16:53
mouse had a ball in the bottom. It was in a little
16:55
well. There was a cap on the
16:57
bottom of the well that kind of held the ball
16:59
in place and it floated in this, in this space.
17:02
But when you push the mouse on a surface, the
17:04
ball would roll and that would roll two rollers
17:07
that were placed on an X and Y
17:09
axis facing each other, like a 90 degrees
17:12
off of each other inside the mouse. Those
17:15
little rollers, when the ball rolled would turn these
17:17
big wheels and the wheels were usually attached to
17:20
a photo diode. Um,
17:22
so the wheels had holes in them. And then there
17:24
was a photo diode that straddled the wheel and
17:27
one side would produce a little bit of light and the
17:29
other side had a light sensor. And the, the
17:31
wheel would have a great like a screen, almost
17:34
like a series of dark and light of holes
17:36
and, and I guess not
17:38
holes. I don't know, spokes, basically. Um,
17:41
so when you, when the wheel spun, when
17:44
the rotor spun, the wheel would turn
17:46
and the light would pass through the holes and,
17:48
and the pattern, the speed of the light and
17:50
the dark would tell the mouse
17:53
logic, how fast it was moving in the X or
17:55
Y direction. Now, the
17:58
upshot of this, and there were, there were. other ways that people
18:00
did this, like it wasn't all wheels shining through lights.
18:03
I think actually the boom slang used a slightly different
18:05
mechanism, but it was still a
18:07
roller turns wheel, wheel triggers an electric
18:09
sensor that sends a signal that can
18:12
be interpreted as acceleration and velocity. Um,
18:16
the upshot of this is
18:18
that the size of the holes and the size of
18:20
the wheel and thus the physical space inside the mouse
18:23
determined, imparted a
18:25
hard upper limit to the mechanical
18:27
mouse precision. Okay. That was, that was going
18:29
to be exactly my question is that the,
18:31
the, the, the DPI, the fidelity of these
18:34
things, I think had to be pretty limited.
18:36
It was very low, um, especially by modern
18:38
standards. And the other thing is the slippage
18:40
of the ball against the rollers also caused,
18:43
um, like problems with acceleration. So if you move
18:45
the mouse too quickly, the ball would just slide
18:47
in that slide on the surface. If your mouse
18:49
pad, what didn't have enough friction, if the ball
18:51
in the mouse pad didn't have a friction, if
18:53
you've got enough hand gunk into the ball of
18:55
the mouse, then it would slide on the rollers
18:57
and, and you would lose, lose precision for people who
18:59
were not alive at the time. Like every one of
19:01
these had like a little kind of turn, like a
19:03
dial turn release mechanism where you could
19:05
kind of pop a door off and take it out,
19:07
take the ball out because you had to clean that
19:10
thing quite regularly. You had to clean the ball and
19:12
you had to scrape goo off of the rollers, which
19:14
is the bad part, dust and gunk. It was like
19:16
belly button gunk. Yeah. Ugh. Um,
19:18
what, what, what was the, what was the composition
19:20
of the average mouse ball? Like they were the
19:22
kind of like silicone, hardcover. Yeah. Something like that.
19:25
They were usually pretty heavy, pretty, pretty weighty, pretty
19:27
dense. I remember. Well, cause they had to be a certain amount
19:29
of, they had to be a certain amount of mass to like,
19:32
to the, they needed to ride and make them
19:34
make the rollers move even when
19:37
they were being pushed up by the surface underneath
19:39
them. You also like, it's hard. It's, it's funny
19:41
thinking about it now. You needed a pretty even
19:44
surface. Like if your desk was uneven, the ball
19:46
would lose, would skip and, and like you would
19:48
lose traction. It was, it was, anyway,
19:52
fast movements, sudden movements, sudden stops. All
19:54
of that were bad for these mice.
19:56
And as a result, like we.
20:00
This is why a lot of the early shooters didn't have
20:02
a head shots, I think, is because you couldn't actually land
20:04
them with those with any kind of precision. You get a
20:06
fair amount of jitter also when you picked it up, you
20:08
know, because that jostled the ball and that would move,
20:11
move the mechanics a little bit as you were lifting
20:13
and setting it down. Yeah. And you had to
20:15
clean the ball too. Nope. Most people didn't clean their balls. Make
20:19
sure you always clean your balls. Always keep your mouse balls
20:21
clean. So,
20:23
okay. Upper limit. The rotary encoders
20:25
had an upper limit that was caused by the
20:28
sensors. And, and, and just to be clear,
20:30
if we hadn't, if somebody hadn't
20:32
developed these optical sensors, there probably
20:34
would have been another advancement that gave us
20:36
better DPI on a more
20:38
mechanical process. Right. Like it's, I'm not saying that this
20:40
is the only way this could have been solved. We
20:43
could have used different kinds of sensors for the rotary
20:45
encoder is all sorts. There's a million different ways you
20:47
could solve this problem, but this is
20:49
the one we did and it worked out really well because
20:52
the way optical mice work
20:55
is you had a light source, you
20:58
had a CMOS sensor and it's
21:00
basically a little camera. And then you
21:02
had a, uh, that the signal from that
21:04
CMOS sensor got captured hundreds
21:07
or thousands of times a second. And
21:09
it got piped into a DSP, a
21:11
digital signal processor that detected differences in
21:13
those images. And by measuring
21:16
the number of pixels, the, the, the markings
21:18
on the, you know, the, the image shifted
21:20
one direction or the other, it
21:22
could infer motion of the mouse and, and was less,
21:25
there was no physical moving parts. There was no slippage
21:27
between the ball and the rollers. There was no, no
21:29
place for gunk to get. Although if you did get
21:32
like a, I had used
21:34
to get dog hair in mine and it would, that
21:36
would jack it up at all at
21:38
a horrific level. Um, but
21:41
it was a much better solution. And the
21:43
benefit is that it went from being
21:45
something that required mechanical advancements
21:48
and sensor advancements there to
21:50
just being Hey,
21:52
this is all made of Silicon and Brad, you know,
21:54
we're really good at optimizing. What's that Silicon? Yeah. That
21:56
does make sense. I mean, when I think about this
21:58
though, like it's not, 1999 was not
22:01
exactly the dark ages, but when I think about the kind of
22:03
like image processing that needs to take place to track, because
22:06
you're not just tracking change over
22:08
time, it's directional change. Like you need
22:10
very precise detection
22:12
of which direction the image is changing from frame to
22:14
frame. And I wonder like, I don't know what the
22:16
algorithms were like at the time. Is it just like
22:18
one frame compared to the previous frame or are they
22:20
doing it across multiple frames? You know what I mean?
22:23
Like thinking about the hardware that was available at the
22:25
time to do this kind of processing. My
22:27
guess is that it's gotten much more complicated in the last 20
22:29
years. Yes. And the
22:31
speed with which you need to do it to
22:34
make it feel real time and feel responsive and
22:36
accurate, feels like a lot for a
22:38
consumer device at this time, but obviously
22:40
they solved it. Yeah. So,
22:42
I mean, the upshot of this though, is that in
22:45
the 20 years since this mouse came out, 25 years since
22:47
this mouse came out, we've
22:49
gone from, hey, every
22:51
mouse has a ball with these plastics circles
22:54
on it that have holes cutting the, that
22:57
we shine light through to a $30 mouse, has
23:01
like an 8K DPI sensor. And you can
23:03
get a $70 mouse that pulls at a
23:05
thousand Hertz with a high resolution sensor wirelessly,
23:08
right? That's a lot of fidelity. That's probably
23:10
more than all, but
23:12
the highest level eSportist, eAthlete
23:16
probably is looking for. Well, I mean, yeah, we've reached a point
23:18
where on a $150 mouse, you, you've, most
23:22
people can't physically move their arm faster than
23:24
the mouse can track. Yeah. Which
23:26
is kind of crazy. And it cracks at a high
23:29
degree of accuracy. There's no slippage. There's no lag. There's
23:31
no, all of that stuff is good. I
23:35
think this might, I haven't been
23:37
able to confirm this, but my recollection is that this is
23:40
the first mouse I ever saw with more than, with the
23:42
thumb buttons too. I
23:44
think the optical sensor is the, is
23:46
the big C change here, but
23:48
I think the, the thumb buttons, the
23:51
like, we saw a massive
23:53
explosion in mice shortly after this, right? Like
23:56
both mice for work, like
23:58
the rise of the, Logitech, Logitech
24:00
started doing, they did
24:02
haptic mice. They did, uh, you
24:05
know, my mice with like, like haptics
24:07
that bumped when you moved over UI
24:09
interface stuff, or when you shot in
24:11
half-life, stuff like that. You, you
24:13
saw mice that had the free spinning wheel
24:15
that you mentioned before. You saw mice that
24:17
had, that were designed to play wow and
24:19
had like nine thumb buttons on them. I
24:21
think, wasn't there a mouse that had like
24:23
something like 20 programmable buttons at one point?
24:25
Like that, that was like deep into the
24:27
MMO heyday, I think. Yeah. You saw mice
24:29
that were modular that you could take a
24:31
chunk. There was one, there was one that I
24:33
think razor made that had three side panels.
24:36
One was like a circle. One was like that big
24:38
20, 20 button grid. And
24:40
one was just normal two buttons. You
24:42
saw ambidextrous. You saw right-handed mice. You never
24:45
saw left-handed mice cause sorry, lefties.
24:47
Uh, not my choice, but you saw, um, you
24:50
saw mice that were modular. You saw mice that you
24:52
could add weight to. Yes. So I might see could
24:54
remove weight to you. So like at one point I
24:56
reviewed a mouse that had a grate on the back
24:58
and had a little fan inside of the blue air
25:00
on your hand to keep your hand dry when
25:03
you were playing games. That seems maybe less
25:05
than practical. It sucked. It was a bad
25:07
mouse, but the upshot is,
25:09
and I realize this is like the sixth time I've said
25:11
upshot in this episode, but it
25:14
was, it was, there was in the
25:16
same way that like the game controllers and
25:18
the late nineties were out of
25:20
control and everybody was trying to develop a first
25:22
person shooter controller. Cause they thought they would then
25:25
be the flight stick for this
25:27
burgeoning market. The same thing
25:29
was happening in the mouse space. Like every crazy idea
25:32
was getting made and a lot of really interesting stuff
25:34
happened as a result of it. And I
25:36
think it all started because of this Intel
25:38
mouse Explorer one point. Oh, yeah, I think
25:40
so. Um, so should we, should we go
25:42
through the, like the product line because they're
25:44
actually like what, at least half a dozen
25:46
different Intel mouse products until a mouse branded
25:49
products, but they're fairly different. Well,
25:51
there's one really important thing to say about
25:53
this mouse before we go on. It's
25:56
that this optical sensor kind of sucked. Oh,
25:59
okay. It wasn't great. It was, it was,
26:01
it was, you didn't have to
26:03
clean it, which was really nice. It was fine
26:05
for games. If you move, if you were like
26:07
a low sensitivity, uh, lots
26:10
of big movements player, right? If you had a big
26:12
mouse pad and you were moving your
26:14
whole arm constantly across your thing, if you were like
26:16
a little just flick of the wrist person, probably
26:19
not a great mouse for you. And there was a lot of talk
26:21
on in the community at the time
26:24
when I reviewed, I can't, I think
26:26
I reviewed this, the followup to this, the second gen
26:28
of this, not the first gen, cause I wasn't a
26:30
maximum PC yet at this time. I, uh, I
26:33
did not realize how many
26:35
people were quick flick people at the time.
26:38
And a lot of that was because I was
26:41
using, I was used to using balls, right? So
26:43
I was using slow mouse movements and all that.
26:45
And a lot of people had learned to kind
26:47
of counteract the acceleration of the ball and work
26:49
within that so they could do quick, quick, quick,
26:52
quick turns at really high sensitivity. Anyway, doesn't
26:55
matter. But it was
26:57
like the sensors improved dramatically in a really short period
26:59
of time because like I said, they're silicon and we're
27:01
good at making C we got much better at making
27:03
CMOS sensors over the 10 years following. Cause we started
27:06
putting them in like we started
27:08
making phone camera, not phone cameras, uh, point
27:10
shoot cameras out of CMOS sensors and DSLRs
27:12
eventually got made out of CMOS sensors. So
27:14
now we're really, really good. It turns out
27:16
at making CMOS sensors. Same thing for DSPs
27:19
anyway. Uh, they, they,
27:21
they spawned a whole bunch of other Intel amounts
27:24
out of this. Uh, the first
27:26
one, uh, was the 2000 telemouse optical
27:28
with Intel. Intel.
27:32
I that's the ambidextrous one. Yeah. So that's the one I
27:34
had. And it was kind of a lighter, it was a
27:36
beige. It was beige with red highlights. I think it still
27:38
had the tail light though. I don't know if I'd call,
27:40
I think it was more of a, um, all
27:43
right. Maybe maybe cream
27:45
or maybe more of a grayish
27:47
white. It was, it didn't look
27:49
like corny beige white. Like you expected
27:51
from your shitty beige box, no name,
27:53
our case or whatever. It felt like
27:55
a cool kind of white gray kind
27:57
of thing. Yeah. It felt futuristic.
28:00
I don't know how I ended up with that one
28:02
because it seems like the, the until a mouse Explorer
28:04
with the, the Ridge, the hump is
28:07
the one everybody looks back on fondly, but I
28:09
liked the optical quite well. Well, the Explorer was
28:11
also, it was an, it was one of the
28:13
early ergonomic designs, right? Cause a lot of the
28:15
others were flat and small and you weren't, you
28:17
weren't supposed to be using them for eight hours
28:20
a day, right? Yeah. They released a version of
28:22
the original Intel amounts, the beige one with
28:24
an optical sensor and sort of a ball almost immediately.
28:27
Couldn't find a date on that actually. Um,
28:30
uh, but I did find the original press
28:32
release for the Intel a mouse. Yeah.
28:35
I, the deeper I get into like kind of data
28:37
preservation, data archiving, you know, going back and looking for
28:39
not just my old data, but also just across the
28:41
internet, you know, stuff like this that
28:44
is rapidly disappearing. I can't believe Microsoft still has
28:46
like all of their old press releases in the
28:48
same, the same modern interface.
28:51
This thing is literally dated April 19th, 1999. Microsoft
28:54
sleek, new Intel mouse Explorer and
28:56
Intel AI technology tossed out the
28:58
mouse ball today at comdex. It's
29:01
kind of amazing. This is when we saw two comdexes,
29:03
this was a spring comdex, not fall comdex. Um,
29:07
but they talk, they talk about gone are
29:09
the mouse ball and other moving parts inside
29:11
the mouse Microsoft Intel. I equips the Intel
29:13
amounts Explorer with an optical sensor and digital
29:15
signal processor, helping it avoid its traditional enemies,
29:17
such as crumbs, dust, and grime. It'll
29:20
check movement on virtually any service as long as it, well,
29:22
they don't say this, but it was as long as it
29:24
wasn't shiny. If it was glass or metal, it
29:26
was a hard no go. Yes. And can
29:28
you imagine using a computer designed in 1968
29:30
said Tim McDonough, mice
29:33
mouse line product manager at Microsoft. Yet we
29:35
think nothing of using 30 year old
29:37
mouse technology. This
29:40
is, this is some real Hank Hill salesmanship
29:42
here. Yeah. Uh, the fact that they marketed
29:45
it, they tried to brand the optical sensor
29:47
as they don't say, I guess they do
29:49
say optical sensor in here, but they don't
29:51
say Intel I, they don't, they don't say,
29:53
uh, they're trying to make it
29:55
a thing in the header. Yes. And tell a new
29:57
approach and a smarter mouse and tell a mouse. just
30:00
rolls off the tongue. IntelliEye,
30:03
like two vowels up against each other like that. It's hard.
30:06
It's a hard day. That was an
30:08
off day in the marketing department, I'm
30:11
afraid. In addition to IntelliEye optical tracking
30:13
technology and radical design, IntelliMouse Explorer features
30:15
two customizable function buttons that add an
30:17
unprecedented level of convenience and flexibility. The
30:20
buttons located on the left
30:22
side of the mouse provide effortless internet
30:24
navigation with forward and back default settings.
30:26
But they can be remapped easily to other useful
30:28
program commands, such as print, copy, paste, or save.
30:31
Can you imagine putting print on your thumb button? That
30:33
would be annoying. You
30:35
know, I guess I could see use for it. You're working
30:37
in an office maybe, and have a gaming mouse. And I
30:40
guess I have to print a lot. Looking
30:42
at this thing now, like it's kind of crazy
30:44
to me that I somehow ended up with that
30:46
ambidextrous optical with the back and forward buttons on
30:48
either side of the mouse, because these
30:50
days I feel like it's like buttons around your
30:53
thumb is where back and forward go now, right? So
30:55
like, I think I was like, I was like thumb
30:57
and pinky finger to go forward and back at that
30:59
time. And that's just kind of weird. I don't know.
31:01
Look, it's nice that they make the ambidextrous
31:04
mouse for the left-handers, but I'm not interested. I
31:06
guess I'm using one right now, but don't tell
31:08
anybody. Yeah, it
31:10
was, so they made the, let's see, they
31:13
made the Intellivus, the ambidextrous one, they updated it in 2001,
31:17
upgrading the sensor from a 1500 frames per second
31:20
sensor, which gave you a maximum flick speed of
31:22
1.5 meters per second to
31:24
a 6,000 frames per second sensor. I don't
31:26
know how fast the flick speed was on
31:28
that because they didn't care about that by
31:31
that point. They updated it again in 2006. This
31:34
is the famed Intellivus Explorer 3.0. This
31:37
is, I think maybe the most
31:40
controversial sensor because by that time other people
31:42
were doing better stuff for games. It
31:44
had a little bit of a stair steppy where
31:46
it would move you, where you could move
31:49
vertically and horizontally, but it was on different ticks.
31:51
So there was weird stuff happening there. It
31:54
was at 9,000 frames per second sensor in 2006. And
31:57
I think 3,000 DPS. but
32:00
I'm not a hundred percent on that. Okay. 2006
32:02
thinking back is I think, I feel like other,
32:04
other mice, other brands had caught up pretty dramatically
32:06
by that point. Cause I think that's right around
32:08
the time I got my Logitech MX 518, which
32:11
is like probably my favorite mouse of all
32:13
time. If I really had to put it
32:15
down on a list. I think if this
32:17
was, um, if we were talking, just, if we
32:20
were talking about the game, the
32:22
thing that made gaming, nice, a real thing,
32:24
it's the 518 probably. Yeah. Right.
32:26
That was the first one that I looked at. I
32:28
was like, Oh, this is actually a really good mouse.
32:31
Yeah. Like it felt really great in the hand with
32:33
the thumb grooves and everything, like for action games. Uh,
32:35
obviously like, you know, they owe a pretty significant debt
32:37
to Microsoft for, for kicking the stuff off. The
32:39
518 came out in, I
32:43
think it was 2006 also or 2005. Sorry.
32:46
Right before the 3.0 Intel mouse
32:48
Explorer. Yeah. And the 518 was
32:51
the first mouse that I saw with a
32:53
variable DPI where you could
32:55
adjust the DPI on the, on the unit. So you
32:57
could, there were two buttons that could make the DPI
32:59
up or go up or down, which it's
33:02
funny in the modern era. I don't ever do it all at
33:05
the time playing like battlefield and stuff like that.
33:07
I remember turning the DPI down to snipe. Really?
33:10
I always thought it was a cool feature in
33:12
concept that I never felt like I could actually
33:14
use practically on the fly. Like I don't know
33:16
what the cognitive effect is of being used to
33:18
a certain like input sort of tick rate or
33:20
smoothness, you know, like, like your, your
33:22
brain gets thrown off very quickly. Right. Like
33:24
there's a muscle memory thing, right? Yeah. Or
33:26
like a, like a perception memory sort of
33:29
something, the perception muscle there. Like I've
33:31
been playing fallout one on stream recently.
33:34
And because it's such an old game, the mouse sampling,
33:36
the control is extremely different. Oh yeah. And I don't,
33:38
I don't bother to change my windows settings cause I
33:40
don't want to have to redo everything afterwards. But when
33:42
I come out of that game, after two or three
33:44
hours of playing it, the, the, the
33:46
mouse and windows feels like it's
33:48
broken. Like it's insanely fast. No, no sluggish
33:51
because it's so much faster. It's so much
33:53
more sensitive. Wow. I think it might
33:55
be that there's no mouse acceleration and fallout
33:58
and like actually mouse acceleration. be its
34:00
own topic to talk about here because I think that was
34:02
also probably getting a lot better or becoming a lot more
34:04
widespread at this time. But yeah, like when I, when I
34:06
go back into windows from fallout, like the, the mouse, the
34:09
input feels completely wrong because
34:11
I've just for two or three hours, I've been doing something
34:13
different. So like the idea of changing
34:15
DPI mid shooter match always
34:17
just felt like it would throw me off too
34:19
much. Do you leave acceleration on? I do.
34:22
I just, whatever windows is, the default is what I
34:24
can, you even change that at this point, the can
34:26
anymore. I don't, I don't know if they still expose
34:29
that winner options, enhance pointer
34:31
precision. That's off. I, it also depends on which
34:33
control panel you're in. Cause I assumed they're still
34:35
both in here. Yeah. They're, oh, they're both in
34:37
here. I don't know which one overrides, which yeah.
34:40
I don't see acceleration in here anymore, which I
34:42
think is gone means it's gone. Yeah. I think
34:44
you're right. Actually, you shouldn't need it on a
34:46
modern mouse. Cause the DPI is such that you
34:48
can move, you know, move from side
34:51
to side across your screen without her. Yeah.
34:53
So actually that's something I wanted to take the opportunity
34:55
of this episode to ask you about. Cause you probably know,
34:57
is there a sweet spot to be
35:00
found or is, or could you help explain the
35:02
relationship between DPI on the mouse and sensitivity in
35:04
your operating system and like any other variables you
35:06
can tweak there and like what the, what's the
35:08
best, like, is it like high
35:10
DPI, low sensitivity in software, the best way
35:13
to go or vice versa? Like what, what
35:15
are the best practices there? So there's probably
35:17
a whole episode here and I'm, I don't,
35:20
I said it, uh, five,
35:22
six, seven years ago when I started getting into pubg
35:24
pretty hard, uh, I do
35:26
high DPI and very, very low sensitivity. Okay. That's
35:29
kind of, that's what I've moved to recently. My,
35:31
my mouse, uh, I don't know what the high
35:33
DPI is on this. I've got a G five
35:35
Oh two X logic tech now. Yeah. I'm not
35:38
sure. It's like 20,000 probably at
35:40
least. Okay. I've, I, I am now defaulting to like
35:42
3,600 DPI. Yeah. I, I, I'll
35:47
be honest. I haven't put the logic tech software
35:49
back on this new computer in the nine
35:52
months. Um, I think
35:54
that it, uh, I think that I
35:56
usually do four, five thousand six thousand, something
35:59
like that. much more than that.
36:01
And it moves too fast, even at the
36:03
lowest possible setting in windows. But the idea,
36:05
the idea is you want
36:07
there to be no judder on like you
36:11
want, you want every pixel
36:13
on windows on your screen to have
36:15
a, have multiple samples on the mouse.
36:18
So you get really, it's like, it's kind of like, it's
36:21
kind of like AA for mouse movements.
36:23
Sure. Anti-aliasing. Yeah. Yes.
36:25
That took me a second, but I got
36:27
it. I just got the spec 25,600 DPI.
36:30
Is that right? Yeah.
36:33
My super light will do 30,000. I
36:35
think I can't remember. It's 28,000. What
36:38
have I been doing all the time? Well, so it's,
36:40
there's two things. There's two, okay. This is, I actually,
36:42
I think there is probably a whole episode here cause
36:44
there's also the sample rate, which is usually
36:46
limited by what your USB bus can handle, which is
36:48
usually like a thousand samples a second. The
36:51
thing is that mouse is going to sample inside that
36:53
more often than that a thousand times a second on
36:56
most high end mice, I believe. Um,
37:00
I think, I think if people are interested in
37:02
this, please leave comments and we'll, we'll do a
37:04
full episode. I like, I kind of want to
37:07
get somebody, maybe we see if Wes comes on
37:09
and talks about how to set up the mouse the
37:11
right way. Brad's making a really good face over
37:13
there. I'm making a fair, I just changed the mouse DPI to
37:16
20,000. Yeah. Can you, can
37:18
you see the mouse as it goes across the
37:20
screen? This cursor is out of control. Yeah. Yep.
37:22
You're not going to be able to play fallout
37:25
anymore. I'm sorry. I might have to tweak some
37:27
sensitivity stuff. Okay. But, but, but by and large,
37:29
though, you do recommend like super high DPI and
37:31
then just turn the, set the sensitivity slider way
37:33
down. I do super high DPI and really low
37:35
sensitivity. Okay. And then I, I basically bring the
37:37
sensitivity as high as I can keep it and
37:39
get the sensitivity in the games to be where
37:42
I want. Usually when I have a
37:44
game, the sensitivity is like 0.1. If it's a
37:46
zero to one scale, like
37:48
1% to 5% is where my sweet spot is. Anyway,
37:51
I have set a 225 six now. It
37:53
is unusable until I tweak it. Yeah.
37:55
You're going to have to turn it down.
37:58
Um, so yeah, that's it. That's it. Yeah,
38:00
it knocked loose all of this, right? Yes.
38:02
Like this optical sensor and the fact
38:04
that we went from literally
38:07
a ball that spins a wheel
38:10
through a photo diode to
38:14
light illuminating a sensor and the sensor sending
38:16
data to a DSP and the DSP doing
38:18
some pretty simple diffs, right? It's like, hey,
38:20
this part of the image is the same,
38:22
this part's different, so it's moved this many
38:24
pixels and that translates to an X
38:26
and Y movement is
38:29
pretty straightforward. Now there was a bunch of stuff that came
38:31
out that's kind of interesting. Like you asked
38:33
about laser mice for a
38:35
brief moment in what, like 2000, mid 2000s,
38:37
I think laser mice got popular. Yeah. I remember
38:39
there being, maybe this was very marketing driven. I
38:42
know there was actual technology under the hood, but
38:44
I feel like, I feel like a
38:46
laser mouse quote unquote was a big, was a big
38:48
like front of box bullet
38:50
point. Yeah. So at some point. So
38:52
obviously once the sensors got to a certain point, you
38:55
were probably good. Like, for most
38:57
people, you know, your G
38:59
five or G nine from like 15 years
39:02
ago at this point, it's probably, probably fine.
39:04
However, the red illuminated, or
39:07
I guess now we use mostly infrared lights for
39:10
optical mice. Eventually they work
39:14
really well on opaque and, and, uh,
39:17
opaque and translucent surfaces. They don't work
39:19
on anything with that's reflective at all.
39:22
Um, so, uh,
39:24
a couple of companies built a sensor
39:27
that basically instead of using a red
39:29
led to illuminate, used an infrared laser
39:31
that shot out the bottom and it, it
39:34
basically gave a finer control
39:36
over the reflectance so that it
39:38
would work on reflective surfaces and
39:41
even would illuminate into the reflective surfaces. So
39:43
like you'll, the sensor would pick up light
39:45
inside the glass theoretically, if you
39:47
were on like a glass desktop. Now, was
39:50
it good for games no, absolutely not. But
39:53
could you sit on a glass top table in your
39:55
hotel room when you were traveling with your laptop and
39:57
use the mouse 100% A
44:00
couple of just random questions and other little things to
44:02
touch on before we go. You may
44:04
have mentioned this. What is the exact
44:06
method of illumination that's being used now? Because if
44:08
you pick up your fancy modern gaming
44:11
mouse, there
44:13
is no light. There is nothing there. So
44:16
is it entirely some spectrum that
44:18
is invisible to the eye? It is indeed. Yeah,
44:20
it's infrared generally. If you aim your phone camera
44:22
at it, you'll see it glow
44:24
a little bit red when you look down the hole.
44:26
It's also a lot less light because the modern CMOS
44:28
sensors are a lot more light sensitive than they were
44:31
in 1999. Sure, which helps
44:33
with battery life, I'm sure, for the wireless ones. It
44:35
does indeed. And the bummer though is we don't have
44:37
the cool underlighting that we
44:39
had. I know. Because that little glowing
44:41
red tail was effective
44:44
marketing at the time. The other
44:46
thing is the radio has changed too. Because this
44:48
is one of those things that we originally thought
44:50
Bluetooth was going to be really good for. And
44:52
it turns out Bluetooth radios are fine
44:54
for normal desktop mouse use, but probably
44:57
a little bit slow for high
44:59
end. This is why
45:02
Logitech has the charging pad for gaming
45:04
mice. Because a normal desktop
45:06
mouse that updates a few hundred times
45:08
a second will run on a
45:10
AA battery for a month. A gaming
45:12
mouse will run for four days, for five days, or
45:15
eight days, or something on that same period. So
45:18
you do want, if you're
45:20
going to play games with a mouse, it's
45:22
worth getting something that uses a different, if
45:24
it's going to be wireless, you want something
45:26
that's going to run at a higher frequency
45:29
radio, or higher frequency update than your typical
45:31
Bluetooth radio will. Yeah, which is, if I'm
45:33
reading this correctly, roughly like 125 to 500
45:35
hertz is about the best you're
45:38
going to do on a Bluetooth mouse from the looks
45:40
of things. Versus
45:43
easily over 1,000. The
45:45
other thing that happens on non-gaming mice is that
45:47
they're really aggressive about when they go to sleep
45:50
and power profiles. So if you're sitting there and you're
45:52
like, say you're playing Counter-Strike
45:54
and you're covering a corner, and you're
45:56
guarding your corner, you're just holding it.
46:00
holding that corner, holding that corner, you don't move your mouse at
46:02
all because you don't want to bloom out your cursor. Your
46:04
mouse goes to sleep and dude pops out and
46:06
you press the button and the mouse wakes up and it doesn't register
46:08
that for his shot and you're dead. Fun. Yeah.
46:12
Mouse never let the mouse sleep. Yeah.
46:15
The only other thing I was going to touch on real quick, going
46:17
back to the like straight up back to 99, the
46:20
switch from PS2 to USB. I know you touched
46:22
on that, like the Nutella mouse. Is
46:25
it shipping an adapter or is that what it was? I
46:27
think so. I
46:29
don't actually have mine anymore. It's in the garage someplace. I couldn't
46:32
find it when I went on the look, but
46:34
I believe it had a USB to PS2
46:36
adapter. That's what I remember. It might've gone
46:38
the other way because sometimes they shipped the
46:40
other way where you had a PS2 that
46:43
dongle that plugged into USB. But I think Microsoft was
46:45
usually the, I
46:47
think Logitech shipped, don't quote
46:50
me on this, but I think Logitech shipped
46:52
PS2 to USB and
46:54
Microsoft shipped USB to PS2 because they
46:56
were usually pretty pro USB at Microsoft.
46:59
Yes, that would make a lot of
47:01
sense. But the thing
47:03
to remember is USB in that era
47:06
didn't update. The polling rate was pretty low.
47:09
It wasn't until later that we figured out how to overclock
47:11
the polling rate and get up to 1000 Hertz. That's
47:14
the thing I was going to bring up. I feel like
47:16
I remember that being done for the PS2 port as well.
47:18
Do you remember around this time? I think there were tweaks
47:20
you could do for both because I feel like I also
47:22
remember you could up the polling rate on the PS2 port
47:24
in Windows for smoother mouse. It
47:26
was just adjustable in the BIOS I thought. Maybe that's
47:29
what it was. There was a North grid. There
47:31
was a setting that you could do. It may have just, it
47:33
also just ran faster than USB did. Yeah, so I
47:35
feel like to this day, maybe this is
47:38
just people being set in their ways. I
47:40
feel like I still see some pro gamers
47:42
who cling to PS2 ports from ice because
47:44
they're like, they're basically wired more
47:46
directly to the CPU than having to go through the
47:48
whole USB stack. I think that most of the modern,
47:51
my guess is that your modern hardware is
47:55
going to be better than that in every, this
47:57
is like the LCD situation where for a long
47:59
time, monitors were worse and
48:01
then, then, then CRTs and
48:03
then suddenly like 10 years after
48:05
LCDs kind of took off, you
48:08
looked up and you're like, Oh, these monitors are actually
48:10
better and pretty much every way except for maybe phosphor
48:12
glow. Yeah. Um, I think
48:14
you're in a similar situation there, but I could be
48:16
wrong. I'd be if, if there are any pros in
48:18
the audience that are hanging onto their BS2 mice, I
48:21
would love to hear from you. Definitely. Um,
48:24
but yeah, so it's, I, I thought this was, I
48:26
was kind of surprised by this. I hadn't, I hadn't
48:30
like, we, we had this on the list for this feature
48:33
years ago and I, I kind of, we
48:36
started talking about it and I was like, this is
48:38
a really interesting, this is, this is like
48:40
what a, who would have thought when
48:42
this weird mouse with a red tail
48:44
light and that was silver, like nobody
48:46
made silver hardware back then. Yeah. When
48:49
this, it looked, it looked almost metallic when it came
48:51
out, it was like weirdly humped. You,
48:53
you picked it up and you're like, Oh, this looks weird. But then you
48:55
used it and you're like, Oh, this is very comfortable. I like this. It
48:57
was, it was, it worked for people who
48:59
claw gripped and worked for people who palm gripped, had
49:02
okay buttons. As I
49:04
recall, the wheel was pretty squishy, but, uh,
49:07
you didn't have to clean the finger gunk out
49:10
of the wib, the ball every day. And that
49:12
made all the difference. Like just to be
49:14
clear, cleaning your mouse, cleaning
49:16
your rollers was like every day, every other day. If
49:18
you use the computer all day, it was awful. Yeah.
49:21
Brody, grody, really gross.
49:23
And again, not
49:25
to harp on it, but like the idea that it was
49:27
Microsoft that ushered in this change and brought out, brought about
49:29
this massive advancement in mice
49:31
technology still, still to this day, kind
49:33
of crazy. Well, they say
49:36
what you will about Microsoft. I mean, they
49:39
had their problems in that, in that time period, especially, but
49:42
they were pretty good about doing about swinging
49:44
their weight to drive things forward. And
49:47
I think like you, a bad example
49:49
of that is how they handled internet
49:51
Explorer, right? This is a good example of, of how
49:53
they did it. Cause like, who knows
49:55
what would have happened? We would have had somebody would have
49:57
invented some sort of crazy rotary encoder that was. four
50:00
times the precision. We would have ended up with 3000 DPI
50:02
mice. And that would be where
50:04
we capped out. Still
50:06
be you'd have a little, you'd have a little
50:09
dedicated mouse ball washer sitting on your desk. You
50:11
just drop it in and ultrasonically cleans your balls.
50:14
He'd be wearing a proverbial mouse ball around our
50:16
necks. Yeah. Eternally
50:19
pushing a giant mouse ball at the Hill. You
50:21
could buy aftermarket balls to make your mouse perform
50:23
a little bit better. This is a dark future.
50:25
I don't want to think about
50:28
it. I don't want to entertain this anymore. You'd have
50:30
like a speed ball. You'd have a game ball. You'd
50:32
have an RTS ball for all those close tight clicks.
50:35
The bad, bad timeline. Uh, but
50:38
I think that's a good, it's good places to wrap
50:40
it up unless you have anything else. No, I think
50:42
that covers it for me. It was a fun time
50:45
in computers. Yeah. I'd be curious, uh, other products and
50:47
things and technologies that other folks think would be good
50:49
for this, uh, feature. We have a pretty good list
50:51
for this. Yeah. Uh, I think, I
50:53
think it's like, it's a neat, it's neat to look
50:56
at these inflection points, especially with the benefit of hindsight
50:58
and kind of back into what happened and
51:00
see where it started. And, um, I
51:03
would love to hear suggestions and feedback on this.
51:06
It would be really helpful to us. Yeah. I
51:08
guess I shouldn't rattle off any of our other
51:10
ideas for this. Oh, absolutely. Just yet save those
51:12
for, for, um, yeah. When we get around to
51:14
those episodes, but, but yeah, especially people just have
51:17
like categories of things, you
51:19
know, not, you don't even have to necessarily
51:21
nominate a product. Yeah. If you would want
51:23
to just say, Hey, um, I don't know,
51:25
GPUs or maybe the, you know, the obvious ones
51:27
are like GPUs, mobile phones, et cetera, et cetera,
51:29
stuff like that. But like, maybe if there are
51:32
like less obvious categories of products where one thing
51:34
came along and just blew the doors off. Well,
51:36
and some of them are really obvious. Some of
51:38
the categories, some, some things just don't like, it
51:41
was just a series of incremental changes over time
51:43
and there wasn't one like watershed moment. Um,
51:46
but yeah, like obviously like at some point, we'll probably
51:48
do an iPhone episode. I don't know if we need
51:50
to do an iPhone episode, but there's an interesting, like
51:52
maybe there's an iPod nano episode, right? Cause iPod nano
51:55
is interesting for a whole bunch of reasons. And we'll,
51:57
we'll get into that at some point in the future.
52:00
But I think that's as good a place as any to
52:02
wrap it up and remind everybody that
52:04
this is a listener supported podcast. It is.
52:07
Without you all, we wouldn't be here. True.
52:09
So as always, we want to thank all
52:12
of our listeners. Thank
52:14
you, listeners. Thank you, listeners. But
52:16
we also want to give a very
52:18
special thank you to our executive producer,
52:20
to your patrons, including Andrew
52:23
Slosky, Jordan Lippitt, Bunny Fiend, Joel
52:25
Krauska, Twinkle Twinkie, David Allen, James
52:27
Kamek, Paddle Creek Games makers
52:30
Fractured Veil and Pantheon makers of the HS3
52:32
high speed 3D printer. Thank
52:34
you all for your support. We do really appreciate you.
52:37
And if you would like to find out how to support
52:39
the show, you can go to patreon.com/tech pod. Again,
52:41
it's patreon.com/tech pod. You can get access to
52:43
the discord. You can leave us a message
52:45
in there. You talk about the episode. We've
52:47
people people are popping off in the episode
52:50
discords right now having lovely conversations about things
52:52
we've talked about in the last couple of
52:54
weeks. And
52:57
a whole variety of other things. There was some
52:59
really heartwarming stuff broke out in some of the
53:01
places. I don't expect to see heartwarming stuff yesterday.
53:03
So that's always nice. Yeah, it's good. But
53:06
yeah, you can go to patreon.com/tech pod for five bucks
53:09
a month to get access to the discord. You get
53:11
the patron exclusive episode every month. You get access to,
53:13
I think, the best community on the Internet. And
53:16
that's that's that's what I got. If you
53:18
hang out with like minded people, it's a
53:21
good place for it. It sure is. And
53:24
that'll do it for us this week. If you
53:26
don't have five bucks a month, don't want to spend five, can't
53:28
spend five bucks a month, that's fine. Leave
53:30
a review. We love reviews. Reviews help us
53:32
a lot, too. Yeah. And you can
53:34
send email if you have feedback on this episode to tech pod
53:36
at content. And we're doing questions next week. That's right. So
53:39
get them in. Get those cues in and we
53:41
will turn them into A's. That email again is
53:43
tech pod at content. Down. And
53:45
that will do it for us this week. Brad, it's
53:48
always a pleasure. Yes, I do. Talk
53:50
to you next week and see you all next week. Bye,
53:52
everybody. Bye.
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