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CSB 273: Terry Bogard Interrupts Pride Month

CSB 273: Terry Bogard Interrupts Pride Month

Released Tuesday, 11th June 2024
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CSB 273: Terry Bogard Interrupts Pride Month

CSB 273: Terry Bogard Interrupts Pride Month

CSB 273: Terry Bogard Interrupts Pride Month

CSB 273: Terry Bogard Interrupts Pride Month

Tuesday, 11th June 2024
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Episode Transcript

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0:05

crashed hello

0:40

woolly you

0:43

remember how covering e3 sucked ass

0:46

yes and we

0:48

were in like e3 died and we're like oh

0:50

yeah I

0:53

remember that there were there

0:56

were 16 showcases between

1:00

last podcast and today

1:03

that occurred this week would you

1:05

believe that covering as many of those

1:07

as I possibly could did

1:10

in fact suck way more

1:12

ass than the old

1:14

e3 system hmm I

1:16

covered 10 I think

1:21

and while I was watching

1:23

some of them other of

1:25

them were happening so and

1:29

and like I was like should I

1:31

switch over to that and the universal

1:33

response every time was nah man this

1:35

that one sucks so but

1:37

the one I'm watching now sucks

1:39

okay so there was no

1:41

middle ground here because you did them all

1:44

and I did them none and

1:47

there were clearly points or it's like I

1:49

would have been cool to have been live

1:51

when that or were to happen or not

1:53

but what I and for

1:55

what it's worth I

1:57

was spending time with family

1:59

and doing it and taking a break and relaxing. Good,

2:01

that's good things to do. Doing things that I think

2:03

are important. So was

2:06

there a moment where the threshold went

2:08

from, damn

2:10

dude, you should have been watching these two,

2:13

like, and then was there a gradient into

2:15

it? No, not even. Not even. Into

2:17

what the fuck? Not even once. Okay.

2:21

Not even, like every single one

2:23

of these ended

2:25

with the same conversation with

2:27

Paige, where I was like,

2:29

oh, I hate this. And she's like, you should do

2:31

it though. I'm like, I know I should do it,

2:34

but it sucks. And

2:36

I'm like, you're going to be there for the summer game

2:38

sets? She's like, yeah. And then we did the summer game

2:40

sets. And she's like, yeah, it sucked. And I'm like, you

2:42

should do it though. It was

2:44

just the same fucking conversation back

2:47

and forth like 10 times. And

2:49

then we just skipped the last one. The

2:52

fucking, the PC gaming show, I

2:56

played Street Fighter up until the time it

2:58

started and then went fuck it and just

3:00

turned the show off. And people didn't even

3:03

notice until I told them on Twitter. Cause

3:06

who gives a fuck? Yeah. It's

3:08

terrible. Awful. No. That's

3:11

an easy just look into my heart and

3:13

see what's there. And it is not this. I

3:17

mean, hey, so obviously

3:20

when Street Fighter announces a

3:22

crazy fucking megaton for

3:24

that franchise, that's a big thing you

3:26

want to be around for. That part was fun. But

3:29

yeah, beyond that, I just

3:31

am like, wow. Now if the party

3:33

is on the back end, I usually

3:35

go, well, hey, let me just catch

3:37

everything after the fact. No, you can't.

3:39

But there's so much. So,

3:41

hey. Yeah. So

3:45

there's a lot of parts that were bad. Let's

3:48

go there. Watching

3:51

like a full week of

3:53

cutaways to bad skits is

3:55

a recipe for suicide, right? Not

3:58

good. Don't do it. it. Even

4:01

if it's Tim from fucking, uh,

4:03

you know, uh, I think you

4:05

should leave. I don't know. His was

4:07

all right. Yeah. Okay. Um,

4:11

but, um, more

4:13

than anything, more than

4:15

anything, I completely understand why

4:18

the people who are making these games do it.

4:20

I completely understand your

4:23

right to do it for yourself. But

4:25

when I'm sitting, the worst one was

4:27

when I did the future games, then

4:29

the Latin American games, then

4:31

the women games, then

4:33

the future games and the cozy games. And,

4:37

um, there was, I would

4:39

say severe overlap in that

4:41

five and a half hour

4:43

period. Oh no,

4:45

your pocket. Um, because you weren't locked

4:47

into one group. You could be a

4:49

cozy Latin American woman and just ping

4:52

pong your game. So like they're,

4:54

they're like, and here's the world

4:56

exclusive trailer. And it was like,

4:59

in some cases, the trailer he

5:01

watched 10 minutes ago. Oh, my

5:04

dick mouth is out. You're

5:06

poggin. Oh no. You're part

5:09

of the street fighter over here.

5:11

Um, all right. Here.

5:14

Let me, but thank you. That's, that's fine.

5:17

Um, the Latin American games one was like

5:19

the best show out of the mall. People

5:22

from Argentina and Brazil and Mexico

5:24

are fucking going

5:26

for it. That was easily the best

5:28

show of all of them. If you were going to

5:30

watch any one of the 10 shows or 16

5:33

shows or whatever, watch the Latin American

5:35

game show. Okay. South, South America is,

5:38

is doing a good job. So,

5:40

so I have a selection of

5:43

things that is like

5:45

stuff that's probably we can talk

5:47

about. There are 100% super duper

5:50

blind spots here. So absolutely anything that I missed

5:52

or not, I don't bring up that you, that

5:54

you want to bring up. I don't, I don't

5:56

remember. And you know what? There is a, there is

5:59

a part of this. that is important

6:01

to watch. So like watching Phil

6:03

Spencer and Matt Booty just be

6:05

lying, fuck-ass, homunculus pieces of shit

6:08

on stage while they talk about the

6:11

Xbox family as they show a bunch

6:13

of games that the people are gonna

6:15

get fired as soon as they ship.

6:17

There's value there. Oh man. And then

6:19

watching Phil Spencer just ignore every question

6:21

that IGN asks him when they're like,

6:24

hey, what's up with spending $70 billion?

6:27

And he's like, man, Game Pass is so good. Right,

6:31

right. Well, the following up

6:33

on the conversation the other

6:35

day from how fucking Microsoft

6:38

is helping Blizzard, right? Just all the

6:40

energy carried forward. Awesome,

6:43

that's great. Before we move on, did we do

6:45

anything with the week other than this crap? Yeah,

6:48

no, there was, but I mean, we should get

6:50

you to, here we go, let's see if we

6:52

should stop this from pogging for a second. If

6:55

I could take a minute to just fix

6:57

his POG. And we'll do it

6:59

live, we'll do it live

7:01

because he's been kicked. Jesus

7:07

Christ, I don't know

7:09

what Discord is up to, but we

7:12

rejoin, we

7:14

rejoin, and here he is. Hey

7:18

bro, what's up? I mean,

7:21

as many restarts can be done as

7:24

was done. I don't know, the only thing left, I

7:26

suppose, is the complete wipe and gut of all of

7:28

it. What's

7:31

the last time you restarted your router? About

7:34

a week or two ago, actually. Yeah,

7:37

it could go for one, not now, not now, fuck that. No,

7:39

no, no, no, this is definitely just competitive. Anyway,

7:43

I'm no longer pogging all over Ghost Weiners. What

7:45

were you saying, Wills? So all I'm saying is

7:47

that there are some, yeah,

7:52

I had some stuff with

7:54

my week for sure, but

7:57

I don't know what to say. want

8:00

to spend too much time. So

8:03

to quickly hit on the things that

8:05

were rad, Nightmare

8:08

Kart from Bunlith,

8:10

AKA Botster, is super cool. That's

8:14

worth a gander for anybody who's

8:16

curious about how the Bloodborne Kart

8:19

announcement turned into its own original

8:21

IP and now became this, which

8:23

is really, really barely

8:26

legally distinct. It's

8:29

really funny. Yeah, like they took the

8:31

little, the fucking, I forgot, the little

8:34

pocket ghouls on the ground and they

8:36

just stuck eyeballs on their heads. It's

8:40

so legally distinct. It's wild.

8:42

I mean, you know, fucking

8:45

Father Greg is chilling and

8:47

obviously Nicholas with his cage

8:49

on his head. All

8:52

of that. You get blue vials

8:54

to go faster. No, Aether, Aether

8:56

vials. Aether vials, that's right. And

8:59

here comes Raven, you

9:01

know, Lyleen, perhaps even. I

9:04

don't know, but anyway, that aside, it's a

9:07

really fun Kart game, man. By the way,

9:09

for anybody who is interested in Bloodborne Kart

9:11

and looked at the Steam page for it,

9:13

which is up now, I was like, oh

9:16

darn, I'm gonna have to Joy 2 Key

9:18

or something or whatever. Because it doesn't have

9:20

a listed controller support on the Steam page.

9:23

It has full controller support. Oh yeah, so

9:25

if you played Bloodborne PSX, you'll know that

9:28

Bunleth takes exhaustively incredible

9:30

excruciating detail to make sure

9:32

you have good controller support

9:34

and more filters than

9:37

you want to emulate not only the PlayStation

9:39

era vibe, but how much of your old

9:41

TV do you want this to look like?

9:43

How much crunch do you want it? You

9:46

can put scan lines on, sure. But you

9:48

can specify the type of scan line, the

9:50

type of VHS tracking effect, the type of

9:53

dithering, the type of blur, exactly

9:55

how it handles full screen. There's

9:59

so much insane. granularity

10:01

to the visual effects on how you make

10:03

this look like a retro game. So you

10:06

can see where her priorities

10:08

are. So but that's a lot of fun. And

10:11

then in terms of gameplay,

10:13

like yeah, you just have this literally

10:15

you get a Mario Kart style theme

10:17

when you drop into the race. You

10:19

know, and when you're yeah, when you're

10:26

playing Nicholas, you got the

10:28

cage on your head. So you're just running on

10:30

foot like a madman, you know, what's

10:33

like some other guy. Yeah. And

10:35

you as you race through

10:38

the cart, what's fun about the the way they

10:40

the unique twist on this

10:42

mascot cart racing thing is the the

10:45

track in do you remember old?

10:47

Did you ever play you played like the original Mario

10:49

Kart, right? Like the I sure did. Willy. Yeah. So

10:51

Super Mario Kart and you

10:54

know, 64 as well. They eventually got rid

10:56

of but then returned to coins on the ground.

10:58

Or when you when you pick up coins, they

11:00

increase your speed. And

11:02

that was something that was lost

11:04

in like the pre seven post

11:07

64 years, I'd say. And

11:10

you just picked up items and drifted

11:13

and snaked if you were a fucker.

11:15

It's funny, because like the chocobo racing

11:17

in FF seven Rebirth uses the old

11:19

Mario Kart system. Mm hmm. Where you're

11:21

picking up balloons to go faster. Okay,

11:23

so what they did here is everyone

11:27

has like you have

11:29

aether vials that are natural mushrooms. Those

11:31

are boosts you get and you can

11:33

replenish them by drifting around corners or

11:36

doing stunts, doing wacky tricks. Great.

11:40

Your general weight and handling

11:42

distribution for some carts, it's real heavy,

11:44

you can be a Bowser style, knock

11:47

everybody or you can be a really

11:49

light fast like Eileen the crow. But

11:51

the what determines your

11:53

top speed is kills. And

11:56

there's a bunch of monsters running

11:58

around. You got little ghouls and

12:00

you and got little skeletons and

12:02

ravens crawling around, boars, and at

12:04

some point the fucking blood starved

12:06

jumps out and whenever

12:10

you kill something, you go a

12:12

little bit faster. So

12:15

keeping that up, spending your weapons on

12:17

grunts or on your fellow racers are

12:19

like two things you're doing as you're

12:21

playing, you know? And

12:25

yeah, you have a very basic starting

12:28

roster, you put some codes in and

12:30

then you can use everybody and everything

12:32

and yeah, of course, the Hunter's Dream

12:35

is a little circuit running around the

12:37

house, you know? But then- Is

12:39

it still called the Hunter's Dream? No, no, it's

12:41

not. It's, I can't, I tried to, I can

12:43

keep up with the legally distinct names only so

12:46

far. Yeah, it's

12:48

the Rangers nap time location. You

12:50

know, it's the thing and then

12:52

you go off and then the

12:55

modified version to the side has

12:57

full on rainbow road going

12:59

around off into the distance as you

13:01

loop back around to the house, you

13:04

know? So that's fun. Obviously

13:06

the sewers are crazy because they're all

13:08

90 degree turns. And

13:11

yeah, it's just, it is a really fucking

13:13

fun ass thing that

13:16

if Sony doesn't

13:19

hold you down, then Bunleth will. You

13:23

will be able to appreciate the Nightmare Kart

13:25

IP. Not to mention

13:27

it's got friends like Susie and Gianni in

13:30

on the voices there too. All friends of

13:33

the show. Yeah, so be sure

13:35

to- Usually when a company is like, don't

13:37

use that name. We like that name. You're

13:39

like, is something coming with that?

13:41

No, no, not this time. No, there's nothing. Stop

13:45

getting excited for Bloodborne. There's a lot of codes

13:47

that you can use to unlock stuff and there's

13:49

one code that people found that it

13:51

seems to do something but it doesn't and if the

13:53

code is just typing in, I changed my mind. And

13:57

the thought is like, was this her way

13:59

of- putting in a cheat that let all

14:01

the Bloodborne shit come back in the game

14:03

like you know maybe but I

14:05

think like instead of tempting fate it just does nothing

14:09

no yeah yeah but anyway that's out there

14:11

and it's free you can go get it

14:13

on Steam now you can also get it

14:15

on botster.itch.io and

14:19

as a free-ass game you can donate whatever

14:21

you want and the game as like Bloodborne

14:23

PSX is absolutely worth supporting

14:27

Bunleth for that so go

14:29

take a look have some fun. It's good you should look at it. And

14:32

there's some bugs it's you know what it's

14:35

single developer made but I

14:37

mean the shit lets you do you do your

14:39

big four-player race you get a bunch of CPUs

14:41

involved there's battle mode there's the

14:43

circuit mode with story and unlocking

14:46

progress and there's all there's like it's a game

14:48

it's not just a quick little you know it's

14:51

actually a full thing especially compared to the Bloodborne

14:53

PSX efforts from before where you're like oh this

14:55

didn't need to be as go as hard as

14:57

it did it just needed to be a little

15:00

bit reminiscent of Bloodborne. Yeah but no it's a

15:02

whole thing. And there's original bosses and rooms and

15:04

arenas and shit so same kind of thing going

15:06

here we're just like way

15:10

understanding the assignment and over

15:13

achieving on it great game the

15:16

other thing I did was so

15:19

I'm about I think like an hour and

15:21

a half from finishing Crow Country I didn't

15:23

beat it yet so this is an awkward

15:26

place to be at. I saw your controller

15:28

die and I was like oh that's

15:30

like the most nerve-wracking shit. Yeah

15:33

this is a really awkward place because I can't

15:35

talk about much because I'm right in the middle

15:38

of you know the the

15:40

denouement of that game. Once

15:42

you get into the the

15:45

basement with the elevators

15:47

yeah you are about an hour

15:49

hour hour and a half that's where I am

15:51

I'm currently solving the basement yeah so we will

15:55

talk more about that like what I get when

15:57

we wrap it up I

15:59

wanted to do it in and we could have but

16:01

because I cut in some croca

16:03

because I cut in bloodborne cart that took some

16:05

time away as well, so and A

16:10

very valid factor that Reggie did point

16:12

out to me That is something I

16:15

definitely don't usually account for and I think

16:17

I've forgotten as well as like whatever the

16:19

estimated time is on something For sure. I

16:21

mean, of course. Yes, we'll leave time and

16:23

so on but but stream time is also

16:25

much longer But there's

16:27

another factor to Reggie and I stop and

16:29

voice every line in the games we play.

16:32

Oh, yeah You're not using your you're not

16:34

using your read brain. It's not read brain

16:36

It's not summarize a summarize a the way

16:38

you would if you're like we stop and

16:41

voice all dialogue in the

16:43

games So I'm like, oh, yeah throw

16:45

an extra hour on there that adds

16:47

a good amount. So You

16:50

know anyways all that to say we should be done

16:52

with that real quick. How do you like crow country?

16:54

Uh, so far? It's real good. That's a fun little

16:56

survival horror thing Um, I had a

16:58

whole lot of guesses about what's going on and we'll

17:01

see how accurate those are no no response I also

17:03

had a bunch of guesses. I was

17:05

way off. Okay, we'll see

17:07

where they land. I will

17:09

say that as You

17:12

know, there's definitely a part here where I'm like,

17:14

I know that I'm I'm missing the nostalgia hooks

17:16

on some of the oh It's

17:19

the way things are playing. It's like almost

17:23

like saccharine in

17:25

its nostalgia juice But

17:27

it's very clear every time the world

17:30

updates because you've gotten the next major

17:33

important thing That

17:35

like yeah, that's so there's a fuck you hallway

17:37

that you can never really trust There's

17:40

some enemies that you're like I'm not gonna waste my ammo

17:42

on you and then they throw in some big fucks and

17:44

you're like, okay Now you have to waste some ammo one

17:47

way or the other You know

17:49

and then all the things to where I'm like, hey

17:51

I made it how far into the game without finding

17:53

a second gun. God damn it. I Think

17:55

I think one of the games

17:57

like real genius parts is

18:00

that, so what you'll clear out, you

18:02

know, you clear out connecting hallways is almost

18:04

always the one. Like whatever main

18:06

thoroughfare you're gonna use to get to

18:08

other places, clear that out. Oh no,

18:11

it got repopulated with

18:13

monsters when I updated

18:15

like a world state or a quest

18:17

or something, right? And

18:20

there's the point where I think you're at

18:22

it now where spikes start to get thrown

18:24

down on the fucking floor. And

18:27

you're like, hey, guess what? You literally cannot

18:29

run around the enemies we have placed in

18:31

your path. You will take fucking damage going

18:33

through this room unless you scorch it to

18:36

death, unless it's dead. The fucking hedge maze

18:38

was the one where you're like, you're not,

18:40

you're just not getting out of here like

18:43

that. Oh, a grenade is not gonna work,

18:45

cause it's a hedge maze. So

18:47

you're throwing it too far from where you're supposed to be.

18:50

And using things like shooting a chandelier to

18:52

land on something, like good

18:54

luck setting that up, cause

18:57

it takes so long to aim at the chandelier

18:59

to time it. So I put the plan into

19:01

effect and failed at least two or three times.

19:05

But the other things that

19:07

are interesting are like, hey, you need ammo, you

19:09

can run back to your car, but you gotta

19:11

run back to your car. Yeah. So

19:14

I'm finding out now that the spike strips are

19:16

hard mode only. Oh, you

19:19

mean literal spike strips? I thought you

19:21

were doing like metaphorical car. Like from

19:23

the wall to 80% across the roof.

19:27

A couple of feet forward. It's from

19:30

the other wall to 80% across

19:32

the room. So monsters can cross them

19:34

no problem, but you have to go

19:36

fucking. I thought you

19:38

were using a car metaphor to say like

19:40

spike strips. No literal. So what we are

19:43

getting is the little gooper blobs. And then

19:45

we're getting the gas mines

19:47

on the ground and fake items

19:49

on the ground. Fake

19:51

items on the ground is so dirty. It

19:54

got me like five times. Fake items is

19:56

disgusting. The bear traps are always there, as

19:58

well as now the chrome. those, you

20:01

know, burping gas at you. So,

20:04

yeah, there's a couple of those

20:06

things, but yeah, I haven't seen the full-on

20:08

cards. The crow burping gas at me and

20:10

poisoning me was like the loudest I feel

20:12

like I've swared in my heart in a

20:14

while. Just like, oh, this is

20:16

bullshit! And I

20:19

was like, I'm poisoned, but where

20:21

is my life at? And I, like,

20:23

it's like you have to, like, still, you're poisoned,

20:26

but you're still taking some damage, you have to

20:28

know whether you're in the fine or okay or

20:30

whatever the case is, that's all there. But yeah,

20:32

no, there's a very clear like, yeah, you can't

20:35

coast too easy for too long, you're gonna get

20:37

fucked here and there. I've

20:40

had, right now, I would say I'm firmly

20:42

in the place where, you know, like enjoying

20:44

Silent Hill 2 prior to

20:46

the staircase and

20:48

then your finale, which are like the holy

20:50

shit game changer, it's

20:52

one of those where I'm like, yeah, this is cool, this is cool, you

20:54

know, we'll see what's up, I don't know. But

20:59

I've had two major bummers

21:01

that are in play right now. One

21:06

is more of a, one's a lot less,

21:08

but it's just like the setup of sorts,

21:10

but okay, one, the mushroom room, I don't

21:12

think I need to tell you. Oh, that

21:14

thing sucks. It's the worst thing, right?

21:17

It's the dumbest thing now. I don't know what the

21:19

intended solution is. Well,

21:21

I think it's supposed to be eat a poison one, eat a

21:23

good one, eat a poison one, eat a good one. So

21:26

the dumb part, the part that's so frustrating

21:28

about that room is what

21:31

you, there's a false expected solution, which

21:33

is they give you a list of

21:35

safe mushrooms, there's three of them on

21:37

one side, there's a list of three

21:39

poisonous mushrooms, and then the plates all

21:42

have a name associated. Yeah, I ate

21:44

all the good mushrooms first. Exactly, because

21:46

you go, oh, some are good and

21:48

some are bad. Therefore, if you look

21:50

at the name that associates with the

21:52

scientific name that is the good type

21:54

of mushroom, this is a

21:57

knowledge check puzzle, but that should be it, right? Now

21:59

we go on. to the king or whoever and trigger

22:01

it. But no, it's not that. It's eat all

22:03

of them and that's the dumbest thing that has

22:05

no point. Yeah, no, it's actually supposed to be

22:07

eat the poison one that hurts you and then

22:09

eat the good one that'll heal you. So

22:13

yeah, that is a terribly designed puzzle. That

22:15

was a really annoying one. But of course

22:17

it's an optional room, I guess, ultimately just

22:19

being like, what was your logic here and

22:21

why did you go with not

22:23

the obvious one, but the least

22:26

obvious bad choice, which is just take

22:28

the damage and tank it. I

22:31

don't know. You know, then there was a hilarious,

22:33

I don't even know what the solution was, but

22:35

brute force it by ringing that bell. Like

22:38

just ringing the bell a bunch of times and

22:41

then like, oh look, a

22:43

secret pop down. There's two solutions to

22:45

that bell. The main one

22:47

that the hoots you have to follow

22:49

are obvious enough. I don't know what

22:51

the second one is. So the second

22:53

one is you find a different hooting

22:55

owl that gives you a different number,

22:59

but you brute force it, which is what I did

23:01

too. Hey, there you go. Yeah, just pull that shit

23:03

and then it goes, ah, you did it. Um,

23:05

no, so that, that, that's dumb, but,

23:08

um, what was a

23:10

tone bummer, I guess is

23:13

walking into the dig site in

23:16

crow country is one

23:18

of the greatest. It's such a

23:20

strong nope. Fuck

23:23

no. Certified no, I want nothing to

23:25

do with this room moments, right? Oh,

23:28

a hole in the ground, a pit

23:30

with a chain and a flamethrower

23:33

pointed at it and it's

23:35

shaking and you're hearing the groaning and

23:37

you're like, Oh man, I

23:40

hate whatever I'm going to have to do

23:42

here. And you're getting gas canisters and it's

23:44

telling you like, you're going to have to

23:47

deal with this fucking room at some point.

23:49

And that was early on

23:51

from the moment I saw that room and

23:53

got hype over it until you

23:55

go, you solve it. That was my

23:58

strongest, like I'm

24:00

really excited for this thing in the game.

24:04

And then when its solution turns out to be,

24:07

spoilers if you're looking to

24:09

play co-country, not at all anything

24:12

living up to that fear and

24:14

hype and nervous energy. It's just a

24:16

mask and some gelatin. Yeah

24:18

man. That is a. Fake Jout. It's

24:22

a fake out, but it's a fake out that kind

24:24

of went, oh that's a flaccid. Damn.

24:27

I was hoping for something, anything,

24:30

literally anything but that. So

24:33

it was a really nice buildup of a

24:35

really like, oh fuck. And I

24:37

know you do that yourself, but it really

24:39

did a good job with making an intimidating

24:41

room. And then the end of that room

24:43

is just nothing.

24:47

And yeah, I worked myself up with

24:49

the setup of what they lay out,

24:52

but they could have, I wish they delivered on

24:54

that because just getting an item for a wall

24:56

mask is not hype by comparison.

24:59

So that's it,

25:02

I guess. Everything

25:04

else is, it's going, it's doing its thing.

25:07

And I appreciate that

25:09

the locked camera angle makes it so

25:11

that like enemies that are bigger than

25:13

the screen are just like outside,

25:16

permanently outside of your. They're so

25:18

fucking big. That skeleton is so

25:21

big. There are enemies that are

25:23

permanently outside of your full comprehension

25:25

because they crop outside of your

25:28

camera rotation. That's

25:30

great. And

25:33

I don't know, have you, does

25:35

that ring a bell at all? Is

25:37

that ever a moment that you've had in game, in

25:40

any survival horror games where like something

25:42

seems like a really scary, cool, interesting

25:44

setup and then it doesn't

25:46

like. It's fairly rare. Okay.

25:50

Cause I don't think I've had that experience. I

25:53

can't think of what the ones I've

25:55

gone through so far. But yeah, in

25:57

any case. So we'll see what comes

25:59

of. It's usually. the opposite. Usually

26:01

something over delivers on something and it

26:03

feels kind of like, oh, in

26:06

like a bad way. Right.

26:08

Okay. Like not every locker needs to have a

26:11

monster jump out at you. Yeah,

26:13

that's true. Um, I will say

26:15

too as well, you see the photo with

26:18

the decapitated head right

26:21

in that same room as well. And I

26:23

saw that before returning to it. So there's

26:25

an extra layer of, oh fuck this, this

26:27

is a bad room. And

26:30

it's like, no, it's, it's actually just,

26:32

it's another nothing. It's fine. Yeah. Anyway.

26:35

All right. I'm not going to harp on that too much. Uh,

26:37

we'll see where that goes. The, uh,

26:41

other thing is, uh, yeah, Slayer,

26:43

Guilty Gear Strive slayers out

26:46

such a fun character, just

26:48

a dandy boxer. He's so like,

26:52

he's so much fun to use in such

26:54

a basic way. Um, and

26:56

yeah, his damage is nuts. He

26:59

fakes you by dandy stepping in and out.

27:02

It's cool to see him and

27:04

Zato and Nagoruki all quoting

27:06

their dandyism quotes and snapping

27:09

their fingers and you know, uh, uh,

27:12

chuffing it up. And,

27:14

uh, he loves his wife and

27:16

every time he wins a

27:18

randomized haiku will be, they'll,

27:21

will be recited by him

27:23

and Sharon and it'll be

27:25

five seven five. And then

27:28

the person who lost will go dandy. So

27:32

that's a silly as fuck. It's a perfect

27:34

little silly thing. Cause yeah, he used to

27:36

have, um, his instant

27:38

kill was he'd like punch you into the

27:41

interspace and then say a ha like one

27:43

of many randomized haikus, um,

27:45

like, and now it's just in

27:47

the wind pose and the line sometimes line up,

27:49

sometimes they don't, but either way she's a big

27:52

part of his intros and outros and he's just

27:54

a lot of fun. Um, getting

27:57

the, the bite on, on, on somebody

27:59

is. like this great feeling of like,

28:01

Oh, fuck, the panic is in for

28:03

a couple seconds. And, uh,

28:05

like I said, you can then just teleport

28:07

back left and right and mix them up. And,

28:10

um, it's interesting cause he's such

28:12

a strong character on the ground, but

28:14

he's very weak in the air. So he's

28:16

a lot like little Mac in a

28:19

smash where if you're toe

28:21

to toe with him, good fucking luck, but

28:23

the moment anything forces him to be up

28:25

in the air, like Axel on the ground

28:27

or a lot of armored shit, anyone who's

28:30

really good at like, like, um, yeah, just

28:32

controlling the, the, the floor is going to

28:34

give him a hard time. Um,

28:37

which that's a type of, that's a, that's

28:39

an archetype of, of fighting game character. You

28:41

don't see often, but, um, he's one

28:44

of the few, you know, um, again,

28:46

little Mac is like the strongest other example

28:48

I can think of where it's just like,

28:50

Oh God, you're jumping. Good

28:53

luck, bro. So yeah, slayers

28:55

is to strive flat,

28:57

strive good. Could you imagine

28:59

if Slayer came out and it was like, people

29:01

didn't like him like it's like, if it's just

29:03

like if Akuma came out and he wasn't what everyone

29:05

wanted him to be. Akuma

29:08

versus Marissa has some particularly stupid moments

29:10

where the hit, where she can make,

29:13

he can make her hurt her, um,

29:16

switch sides on wake up in multiple situations.

29:18

So I've had it on stream and then

29:20

does the Hotashi clip same thing. He does

29:22

an air fireball over her head and, uh,

29:25

it is like a full body length

29:28

and a little bit away from her, but she gets hit

29:30

by it. So a big ass

29:32

hit box. So she's, I don't know, some

29:34

stupid shit is going on with his, no,

29:36

him in particular, and,

29:39

uh, the interactions they have where she just

29:41

gets forced to face the other way and

29:43

it looks dumb. Um, and

29:45

to that end, I guess, uh, the, the whole

29:47

debate about new characters at the tournament, well, uh,

29:50

upcoming CEO is not, that debate

29:53

just got super awesome by the

29:55

way, because

29:57

what it means is that combo breaker

29:59

fucking. rules and CEO's for

30:01

dorks. That's

30:04

what that fucking means. Sure, sure.

30:06

As long, like whoever's not there

30:08

from a distance could say whatever,

30:11

but. I, yeah, I can't. It's

30:14

easy, I just said it, I just had to open up

30:16

my mouth and words came out. There you go. But

30:19

combo breaker says, you know what, nephew, yeah,

30:21

you can have a beer, I'm cool. And

30:25

CEO's like, no stay up after

30:27

your bedtime. I told your parents

30:29

you had to go to sleep

30:31

at a normal hour. Yeah,

30:34

I do not blame Jibeili for

30:37

the idea of all the console updates

30:39

that have to go through the morning of the

30:42

nightmare that comes along with whatever's happening with

30:44

that patch. I don't blame

30:47

him. You're completely right and that

30:49

is a

30:52

ridiculous thing to expect of

30:54

a tournament organizer because

30:57

that is a huge amount of legwork

30:59

that we have proven that no one could

31:02

do. That

31:05

it would be actually impossible for

31:08

a tournament to do that. Rick

31:10

is Rick. It would not be possible. Regardless,

31:14

regardless, what I would say would be

31:16

interesting is if, because neither of them

31:18

are CPT events, if we

31:21

could see what Capcom themselves felt about

31:23

this and then made and

31:25

said like, oh yeah, we will allow

31:27

or will not allow for CPT purposes,

31:29

then you could kind of follow suit.

31:31

What Capcom says is buy him Bison

31:34

now. Buy him Bison now, idiots, shut

31:36

up. And yeah, the patch

31:38

regardless goes through even if the character is not

31:40

in. Yeah, that's

31:42

way dumber actually because

31:44

if it's about updating the game and like

31:46

the logistics, that's one thing. But if it's

31:48

like, yeah, we'll update the patch and do

31:51

all that work, but if anybody moves over

31:53

to Bison on the screen, I'm gonna say

31:55

no, no, no, there's no fear. Yeah, you

31:57

know, I just, I, I, I. Yes,

32:00

whatever. I'm not, the

32:02

least hyped thing for

32:05

the chaos of the spectacle sometimes

32:08

makes sense. I don't envy

32:11

needing to have to deal with that shit from

32:13

an organizational point or from a point of like,

32:15

what should the amount of time be when

32:19

something is like official for CPT for massive

32:21

whatever purposes, you know? I don't know, I

32:24

don't know. But all I know is when

32:26

I give my opinion on things like this,

32:28

never go shut up. I'm

32:30

like, yeah, okay, all right, whatever. If it's

32:32

not the popular opinion, I'm like, all right,

32:35

so be it. I think

32:37

Combo Breaker had to make this decision

32:39

first of like days before. Like I

32:41

don't think it's ever been that bad,

32:43

right? That it was like

32:45

two days before an event. That's ridiculous.

32:47

There's definitely been stuff like this like

32:49

that's been day of practically. Really? Yeah.

32:52

And there's been stuff where it's been

32:54

like, and the patch is bad and

32:56

there's a bug and there's a thing

32:58

that fucking ruins the game. And if

33:00

someone does that on stage or in

33:02

tournament, you can't do anything about it,

33:05

you know? Hey, here's the thing though.

33:07

It does happen. Combo

33:09

Breaker did go out and was cool.

33:12

Yeah. Think about it. It's a

33:14

good thing it worked. Glad it all worked.

33:16

And this is somebody who's like not financially

33:19

or emotionally invested in any of these

33:21

tournaments. I think the idea

33:24

of Capcom putting out a bad

33:26

patch that sucks and then

33:28

getting that showcased in front of

33:31

like a massive audience. I think

33:33

that rules actually. I

33:36

think like all the announcers

33:39

at CEO go, wow, Capcom

33:41

really fucked this up. This

33:43

shit sucks. It's actually super

33:45

awesome and hilarious. Yeah, folks

33:48

are referencing a Sonic

33:50

Fox playing Xenomorph and you know, and so

33:52

NRS has had that. You've got literally the

33:54

Vems fighting herds. shenanigans.

33:57

We talked about a minute ago. It's

34:00

just, it is a mixed

34:03

bag and you never know what the fuck you're gonna

34:05

get and like the more this is

34:07

like an official, oh my god, a million

34:09

dollars to the winner moment and it's just

34:11

like roll the dice, go

34:13

fucking crazy, the more insane that decision becomes.

34:16

But anyways. I think

34:19

they should let Tigers out on the basketball

34:21

court. Exactly. Thank you. There

34:23

we go. Moving on. Yes. So,

34:29

there were literally

34:31

16 game events. Oh wait,

34:33

I had stuff. I had stuff for them. Well I'm sorry, I thought

34:36

you had all watched. Go ahead. No, no.

34:39

Of note, Paige gave the

34:41

baby a lemon this morning and the baby loves

34:43

lemon, so I'm fucked. Okay. I'm

34:45

fucked. I'm gonna live in a fucking... Bitter sour.

34:48

...fucking nightmare household where people around me

34:50

are just chomping on lemons and pickles

34:52

and shit. Vinegar up. I'm

34:54

done. It's all over now.

34:58

Um, adapter die

35:00

open. And... yeah.

35:03

Uh, and the second thing is I've been

35:06

playing a ton of Street Fighter and I

35:08

can report that, uh, yeah, no, that Zangief

35:10

buff is for real, cause I went up

35:12

a full grade. There you go. From

35:15

plat 3 to diamond, sorry, plat 4 to diamond 4.

35:17

There you go. Which is like,

35:20

right, right, getting right there, right

35:22

there, almost. The

35:24

only rank that matters. Um,

35:28

also I've been, I've been like refusing to use training

35:30

mode. I've become like the opposite of you. Like I

35:33

would rather never play the game at all rather than

35:35

load it up in training mode for even a second.

35:41

Um, so, um, I'm

35:44

trying, I'm trying to learn

35:46

a Kuma like hit confirms

35:48

in matches. Incredible. Um,

35:51

and I will say one thing. There

35:53

is a genuine benefit to

35:55

like, Hey, I would like to learn my punish counters

35:57

or I would like to learn the timing online. like

36:00

my light hit confirms in exclusively

36:03

real matches, is

36:06

that I no longer have the problem of

36:08

I can do it every single time in

36:10

the lab, but I can never pull it

36:12

out in the fight. So I would say

36:15

like, get out of

36:17

the lab, fuck lab real games only

36:20

would be based if

36:22

you never got salty. But if

36:25

you get salty at all at the

36:27

outcomes, then no. If

36:31

you're a sub... Tell me what to

36:33

do with my emotions. You can do whatever

36:35

you want, but I'm saying if you're like,

36:37

yo, I'm like no training ever, we're just

36:39

going in, and then you're like,

36:42

wait, we're having fun. There's

36:44

two types of salt, right?

36:46

There's fuck this dude, that's bullshit.

36:49

And then there's, oh, I suck ass, I

36:51

wish I was better. Right,

36:54

because one is salt out, and

36:56

the other's salt in. I

36:59

have salt in. Okay, okay.

37:02

I feel like the bad salt is salt out.

37:04

Because if you, what the fuck is this

37:07

bullshit? I mean, they're both bad to some

37:09

degree, but one can be constructive,

37:11

one is more destructive for sure. But yes,

37:14

that's the thing, is if it's like, why

37:16

are things the way they are, would

37:18

you like to know why? No. I

37:22

think also there's a fun little

37:24

detail where a gentleman

37:26

has been showing up in my

37:28

streams to just invent Akuma technology

37:30

against me. Like

37:32

just, like from corner to corner,

37:34

just nonsense. Like juggling

37:36

me with drive rush jabs off,

37:39

like all sorts of nonsense. His

37:41

name's Heefnoff. Oh, Heefnoff, yeah, yeah,

37:43

yeah. And so I'm like,

37:45

oh man, this guy's beating my ass real bad,

37:47

that's crazy. And then I was like, I'd like

37:49

to go back and watch like

37:52

some of Woolie's, like Akuma

37:54

or like Marissa videos. And I click

37:56

on it and I just scroll to

37:58

a random part and saw here. Giefnoff

38:00

just beating your ass in. And

38:02

I was like, oh right, okay. This

38:05

guy just floats around

38:08

to kill. And what you gotta do, I

38:12

mean, there's the, so

38:16

the no lab situation is

38:18

brutal at every time when

38:21

a new character comes out because you're fighting

38:23

against the unknown factor, right? You, like, they've

38:25

got a whole bunch of new tricks and

38:27

tips and things that you haven't seen. And

38:30

that's gonna continue. And

38:32

like, it's almost like, imagine

38:36

if you're fighting against like, you know, any

38:38

boss in any other genre, and they have

38:40

moves that you've never seen yet, you know?

38:42

And you're like, oh, he's floating in the

38:44

air and he's glowing and oh God,

38:47

there's a countdown. Should

38:50

I hit him? No, there's a pit underneath him

38:52

now. Oh, okay. Like, you need to

38:54

see it all. And

38:56

then once you've seen it all, then you can start

38:58

adapting and putting the plan together. But as

39:00

long as you're like, I still don't know everything I'm

39:02

looking at, the realm of the

39:04

unknown will continue to own your shit for

39:07

free. Luckily, if you don't wanna go

39:09

into the lab and you

39:11

wanna learn about Akuma, just play Street

39:14

Fighter 6 at all because

39:17

you'll get plenty of Akuma

39:19

matchup practice because he represents

39:22

like 50 or 60% of all fighters.

39:26

For now, he's a brand new

39:29

character. He's also a legacy popular, you

39:32

know, dude. He's gonna be a big chunk

39:34

for now. It'll even out as

39:36

more come out than as time goes on. But this

39:38

is also a rush for people to, like

39:41

competitive players as well, play him so that you

39:43

can learn how to fight him is a thing

39:45

that people often do. You see the limitations, you

39:47

see, you feel what's weak when you're using that

39:49

character and you go, great, now I know what

39:51

to target. I

39:54

just like to, yeah, like I'll do

39:56

things where I'll just be like, even

39:58

if I'm, you know. putting the

40:00

CPU to like level eight and just running

40:02

around letting the CPU just press random buttons

40:04

and testing out things and seeing what spaces

40:07

work where and there and such because yeah

40:09

like again as long as that's as long

40:11

as that that Souls boss still has moves.

40:13

I've never seen yet. The fight hasn't really

40:15

started, you know Also, I

40:18

don't know where you want to start with on

40:20

on the news or whatever Because

40:23

I think there's like one particular piece of

40:25

news that is of biggest interest to you

40:27

and I um Akuma

40:29

is brand new and thus the new

40:31

character always gets like the most play

40:33

online Especially for that first month,

40:36

but Akuma is also like a legacy

40:38

popular character and everybody loves Akuma So

40:41

Akuma has like the worst everyone is

40:43

playing him ever. I feel like

40:45

it's crazy It's like damn near everybody and

40:48

as a result It is like

40:50

the shortest time in between one character

40:52

to the next Street Fighter 6 might

40:54

ever have Where Akuma is

40:56

only the new guy for like six

40:59

weeks Bisons

41:02

in two weeks Aki

41:05

ed was pretty was it were

41:08

there was no I feel who

41:10

was it? Because

41:14

I think like what maybe it was just

41:16

the announcement trailer I forget what

41:18

it was, but I feel like there was a

41:20

particularly short window somewhere. Oh Or

41:23

Rashid Aki somewhere in this season. There

41:25

was a really short window that has

41:27

a so yeah, it's not that He's

41:29

not it's not that bad May

41:32

22 to June 26th, that is a

41:34

month and four days Yeah,

41:39

I feel like somewhere in there there was a really short

41:41

one, but anyway The

41:44

the again Akuma was like no matter what even if

41:46

he was there on launch you'd be popular, but this

41:49

is gonna be an extra

41:51

special for at least yeah the the coming

41:54

little don't worry if you love the new characters here

41:56

comes a new one But

41:58

people are not gonna rush the bison this quickly I'd

42:00

say. No, of course not, because he's

42:02

a fucking charged character and that's weird

42:04

and icky. Okay,

42:07

so yes,

42:09

this week I'm going to be

42:12

finishing off Crow

42:14

Country Nightmare Kart.

42:16

No, we already did that, sorry, Yakiza

42:19

on the channel. You're finishing Yakiza? No,

42:21

no, no, no, I'm just saying. I'm

42:23

gonna finish Crow Country, I'm gonna play some more

42:25

Yakiza Zero. I'm going

42:28

to do a

42:30

sponsored stream on Friday

42:33

for SMT5 Vengeance. That's

42:36

crazy, me too! Cool.

42:39

What time are you doing that? Should

42:41

we talk about how we should not overlap?

42:45

I was gonna do it, yeah,

42:47

I think I was probably gonna start like two or

42:50

three, because I have U-MAD later that day. So it's

42:52

the same day as a tournament. Gonna

42:54

do, yeah. That's two Eastern? Yes,

42:57

two Great, I'll start at two

42:59

Pacific, hooray! And

43:05

there's probably gonna be another one off somewhere in the schedule,

43:07

I'll let you guys know which. So

43:09

just check my Twitter for

43:11

the schedule. And

43:16

yeah, on Saturday and Sunday,

43:20

it's gonna be U-MAD, so Ultimate

43:22

Montreal Air Dashes, therefore, on

43:26

stream they're gonna be running the brackets

43:28

on Woolly versus on Saturday and

43:30

on Sunday. And the

43:34

Sunday stream in particular, Reggie and I are gonna do a

43:37

commentary for Top 8. So come

43:39

hang out if you wanna see some cool Street

43:42

Fighter action. What happens if you're in Top

43:44

8? Well, I

43:46

won't be, because Saturday I'm actually unable to

43:48

make it. And

43:51

that's the reason why. But

43:53

yeah, that's gonna be it. So

43:55

there's a, Don't

44:01

be alarmed when the stream pops live

44:03

and then you see some fight

44:05

games happening. And the venue is super sick. It's

44:07

the one I told everyone about where it's happening

44:09

in a church. And

44:13

there's the upstairs where everyone's got the booze

44:15

and it's the pews where people look down.

44:17

You got the main venue, which is the

44:19

church and the main stage where the sermons

44:21

would be held. And then in the basement,

44:23

you got the boxing gym. So just

44:26

the sickest goddamn fighting game venue ever. Yeah,

44:31

should be good. Tune in.

44:35

Over at Pat Stairzat this week, I'm

44:37

going to take a couple of days off because I just did

44:39

like 10 in a row with these stupid shows. And

44:42

then I'll be back on Thursday, Friday

44:44

and Saturday for FF7, SMT and FF7.

44:48

I've decided to just do all the side

44:51

content off camera. I

44:53

need to finish that game and I did some

44:55

of the side content on camera. And you know

44:57

what? I sat there and I said, wow,

45:00

this was not worth it to do at all, let

45:02

alone on camera. And

45:05

look, you know, I'm a fan

45:07

of the share button tech where if something

45:09

particularly cool happens, record that

45:11

shit. Yeah. If only there was

45:14

like a website you could easily share that shit

45:16

to nowadays. Well, I just

45:18

pull it up on the console itself, you know? Yeah.

45:21

Well, lucky me, nothing cool happened. Those

45:23

side quests in Cosmo Canyon are awful.

45:28

But the bad songs good. Mm hmm. All

45:31

right. So there was the

45:35

best indie game summer showcase,

45:37

the OTK games expo. I

45:40

guess that one. Gorilla Collective

45:42

saw access ability showcase.

45:45

Missed that one. Summer Games Fest. Mm

45:47

hmm. Day of the devs. Missed

45:50

it. Devolver Direct. Saw it.

45:53

Future of Play. Got it.

45:55

Wholesome Direct. Yep. Indie

45:57

FPS Summer. Latin

46:00

American game showcase seen it

46:02

woman led games seen it future

46:05

game show seen it and three

46:07

conference I Didn't

46:09

even hear about that one Xbox game

46:11

showcase saw it PC game

46:13

show Skipped it on purpose.

46:16

Okay, that all happened Like

46:19

oh my god, I did day of the

46:21

devs. I'm being told I did watch the

46:23

day of the dev ads man

46:25

one So

46:28

this is where I would just love

46:30

to give a hearty shout out and

46:32

applause to a website this

46:36

website is 2024

46:39

dot games recap dot

46:41

IO this

46:44

is a list

46:46

of trailers from every announced

46:48

thing at every announced thing

46:51

and When you

46:53

go there it very

46:55

straightforward has this is the show the announcement

46:57

was made at click here to play the

46:59

trailer And you can

47:02

sort and filter by the event

47:04

by time by a bunch of

47:06

other metrics and just get it

47:08

all You know what there

47:10

used to be a website that I used to use

47:12

for this exact topic Do you

47:14

know what it was called? Uh-huh. It

47:16

was called game trailers game trailers And

47:19

you would just watch every single trailer

47:21

that got uploaded and then you got

47:23

all of it. Yep. Yep

47:26

Well, here you go Games

47:29

recap dot IO it's just

47:31

and it's it's updating right now with

47:33

Ooby It wasn't you

47:35

know when we were before we started And

47:38

I mean, it's like an exhausting amount

47:40

of videos to scroll through admittedly, but it's

47:43

all there. Yeah, so just don't But

47:46

this is exactly what I'm looking for when

47:48

I'm looking for roundups and you

47:50

know after the facts summarize Summarizations

47:53

so there's another one. Oh

47:57

my god, there's a There's

47:59

so So many. So many what?

48:02

There's more shows happening today. Yes, Ubi

48:05

is happening right now. Yes. Okay.

48:08

But also Black Voices in Gaming is in an hour and 20 minute...

48:10

Wait, no, that's a day. Oh, yeah.

48:12

So, absolutely. I mean, this... And like,

48:14

you can look at the summer list,

48:17

like going back from Warhammer's announcements in

48:20

May, it goes through all of them. The

48:22

ones that haven't happened yet is Ubi Forward

48:24

is happening now, Black Voices in Gaming in

48:26

two days. Then... Games

48:29

for games. Games for games, streams for a

48:31

cause, and then THQ Nordic, right? So it

48:33

continues. That's too many. It's the full-ass schedule.

48:35

It is. It is. It

48:38

is. It is not a

48:40

reasonable nor realistic amount of shit to cover.

48:43

What they should do is they should only have...

48:45

They should have two or three shows and they

48:47

should only show the games that I care about.

48:51

God, could you imagine... Well, they think I will. Could

48:53

you imagine if it was your job to

48:56

cover all of this shit? Yeah. You'd

48:59

be sitting there going, this isn't worth it.

49:01

Couldn't be me. Nah.

49:03

Nah, bro. Okay. Yo,

49:05

hey. Street

49:08

Fighter VI, year two character

49:10

reveals, right? They learned

49:13

from the leaks and just said, fuck it.

49:15

Everything out the gates. Because it's been pretty good,

49:18

I think. It was pretty hype for everyone to

49:20

see in advance of the game what the full

49:22

roster was like. And then

49:26

the DLC one as well,

49:28

even though it ended up

49:30

being like spoiling the marketing

49:32

department's plans, I think the

49:34

effect of people knowing outright with a big

49:36

hype bomb is pretty fun. Because

49:39

it's not like the new characters coming

49:41

out and getting footage is

49:43

not still a news wave. The

49:46

benefit of DLC and fighting games in particular

49:48

is every time a new one gets announced,

49:50

it's a new wave for the game to

49:52

enter the news cycle a little bit. But

49:55

yeah, especially when you just get to look at a little

49:57

animated thing here. Holy

50:00

fuck there's Terry Bogard and it looks

50:02

like the anime style of The

50:06

Street Fighter for anime cutscenes

50:08

I can't wait to see what Terry looks like in

50:10

game when he looks real good because here you're looking

50:13

at a really basic You know There's

50:16

so much good in that trailer. So first of

50:18

all like it Can

50:20

and Terry are the same man. We all

50:22

know this They're the same guy and

50:25

so when Terry is like walking

50:27

by the the burning oil drum

50:29

in the intro You're like, oh,

50:31

it's Ken. He's got even more

50:33

homeless now somehow and it

50:35

flew right over my head until he put his fucking

50:38

jacket on that's the way

50:40

you've got Then you've

50:42

got Luke and Jamie getting

50:44

drunk and like about to

50:47

kiss winner takes a sip

50:50

And then the doors open

50:52

as Jamie and Luke are

50:54

real close. They are so

50:56

close and

50:59

wrapped around and Jamie's

51:01

got like a weird little smile on

51:03

yeah Really

51:06

annoyed the Terry interrupted them Jamie's hitting

51:08

Luke with the come hitters. I swear

51:10

to God he is That

51:15

was the real shit, yeah But

51:18

you know that then the the doors

51:20

slam open and here comes the wild

51:22

wolf Hungry Terry is

51:24

in I think This

51:27

is a very clear like

51:29

holy shit. The gates are open We're

51:32

letting guests in Street Fighter has always

51:34

been the franchise that doesn't

51:36

do it doesn't do it, right pure But

51:39

maybe a Street Fighter will go

51:41

somewhere else cuz Street Fighter Street

51:43

Fighter But this is the emblematic

51:46

mountaintop fighting game franchise therefore, right?

51:48

We we don't but here's the

51:50

thing, right? I think watching how

51:52

well Akuma landed in Tekken Got

51:56

some eyebrows raised. That

51:58

was huge He

52:00

was part of the cannon as well like oh

52:02

that was like you don't have

52:04

to do anything to make Fatal

52:08

fury and Street Fighter to get

52:10

like right. Oh, I'm from Southtown. It's

52:13

It's the Jersey to Metro City's

52:16

New York. I'm from across the

52:18

river So that's and that's it

52:20

right and it's like, you know, like they I mean

52:22

geese was a fucking sick pick as well But

52:24

I'm like, you know you get your guest characters in

52:27

Namco and they've been about that for a long time

52:29

Especially Soul Calibur people are more excited about the guests

52:31

in that franchise than they are about the main franchise

52:33

in some cases But

52:35

like here yeah, you get like Akuma dropping in

52:38

being a big part of that. He's worked into

52:40

the story It's a major deal and like it

52:42

wasn't just like part of the story He was

52:44

like I was one of

52:46

the major players of the story

52:49

cannot ically instrumental to the plot

52:51

of the You

52:54

know, so that's oh that's a wild one for

52:57

them to do And so that's where you go.

52:59

All right, this is a part

53:01

This is a very smart popular move that like

53:03

the crossover is here that that clearly

53:07

is a good fit if Anyone

53:09

is gonna walk through those doors

53:11

when the gates open it

53:14

better fucking be Terry Bogart It'd be our

53:16

old friend Terry, right? Not like

53:18

the tweet said not a guest but like

53:20

a brother in arms a friend friend character.

53:22

Yeah, brother in arms they've been through the

53:24

shit who else man stands there like that

53:26

is the dude that is the most welcome

53:29

and my thing

53:31

in particular is like while

53:33

I never felt that guest characters would

53:35

like Fit for Street Fighter because

53:37

we haven't but we haven't seen them till now

53:39

right all these barely count So this

53:41

is where I'm like, okay here I've had to

53:43

think about the position a little bit and I'm

53:45

like I Would

53:48

like I'm okay. Here's what I want If

53:50

we're different gates are open and we're doing

53:52

this now and everyone is gonna be making

53:54

their insane Smash Brothers like calls, right? Where's

53:56

to be? Like

53:58

no, no, no It's

54:00

not Megan, it's not Geralt, right? So

54:04

my stipulation is if they can look like

54:07

they took a bus from where they came

54:09

from and got off the bus in Metro

54:11

City, we're good. Absolutely.

54:14

Terry got on the fucking

54:16

subway, left Southtown and got

54:18

to Metro City. It's really

54:20

funny because Terry now looks

54:23

like Ken's interim divorce state.

54:25

Sure. Terry now looks

54:27

like what Ken looked like when his

54:29

divorce was starting and

54:31

now he looks like what he looks like

54:33

now that his divorce is finalized. If

54:36

you are going to be a guest in Street Fighter, no

54:39

portals opening up, please. Let

54:42

you be a thing that fits and

54:44

comes from the world and suits it.

54:46

And here comes Mai, right? It

54:49

is interesting because- Mai also fits perfectly. Yeah,

54:51

she's again, you want to talk about Chudley,

54:53

First Lady of Fighting Games? Well, here comes

54:56

the second, right? These are the two standing

54:58

at the peak and Fatal Fury getting that

55:00

love in particular is great. I

55:03

like that. I think that's hype. I think

55:05

it would be really funny if the set,

55:07

because now I feel it's a core assumption.

55:09

We're going to see more guests way in

55:11

the future if they just went into King

55:13

of Fighters. So it's not

55:15

impossible. But

55:18

Reggie did point out, he's like, it is, he did

55:21

say like for the whole season for it to

55:23

be half guests. So that is a lot. It's true.

55:26

It's two guests out of four announced characters. And

55:28

they are good guests. They are great guests.

55:30

And if the feeling is that like, oh,

55:32

that slot could have been a Makoto or,

55:35

you know, an Abuki or something like that,

55:37

right? It's like, well, one, they took a

55:39

character poll and Makoto and

55:41

Abuki were above Elena. So they're

55:43

doing this on purpose. They know

55:46

that those are future things. It's

55:48

not just popularity. It's not. So

55:51

how do you put a booster pack

55:53

together of the right cards? You know,

55:56

and then you also have the

55:58

the. where this

56:01

is a four character announced season. If

56:03

they did want to throw in another slot in there,

56:06

they would have announced five or six, right? It's

56:08

a short season, so you're getting what you're getting here. They

56:11

could have put another one, but they didn't. So,

56:13

you know, I think this is basically just like,

56:15

here's what we confirmed and we got for now.

56:17

And then for sure, anyone that people want to

56:20

see harder in the future is likely going to

56:22

be packed in, you know, in a group, in

56:24

a really good way. I

56:27

saw some people comparing each season of the

56:29

Guilty Gear Strive DLC and going like, oh,

56:31

what was your favorite season and stuff? And the

56:33

way they've arranged it was pretty good. Like there's

56:35

winners for every season for people that like love

56:37

these characters. And Street

56:39

Fighter is definitely taking that approach here

56:41

where they're not going to give you,

56:43

like, they're giving you a mix of

56:45

high demand, weird pick, probably returning legacy,

56:49

old character, and then some unexpected thing.

56:53

So I imagine Terry is

56:55

going to be costume one, the original that

56:57

we see. Hopefully

56:59

somewhere in there, there's no character specific intro,

57:01

so God damn it. We can't get what

57:04

we all want, but maybe in the world

57:07

tour or somewhere in a moment, there can

57:09

be a Ken tossing the hat at Terry,

57:11

you know, scene, because we

57:13

all want that. It's so good. Pick that

57:15

shit back up. It's classic. Right, but Terry

57:19

getting Wild Wolf for his costume too. Right,

57:21

that seems like a lock. And then

57:24

three, probably Fatal Fury one,

57:26

where he's the full on pizza delivery

57:28

boy with the long sleeves. He

57:31

has a different jacket and

57:33

jeans in that. They

57:36

could go that direction with it. And

57:39

then Mai, I was

57:41

saying her second costume for sure,

57:44

you got to do maximum impact,

57:46

black hair, the falcon outfit. Oh,

57:48

that look, yeah, the one everyone's crazy

57:51

about. Incredible, right? And then probably third

57:53

costume could be like an Andy Bogard

57:55

reference or something like that. Like, you

57:57

know, yeah. Before

58:00

we get too far away, I think they're doing

58:02

the same thing with the second season that they

58:04

did with the first season, which

58:06

is old character, new

58:09

character, old character, new character. The

58:11

only difference is that the brand new characters

58:13

that have never been in Street Fighter are

58:17

characters you have totally played before in

58:19

other fighting games. They're

58:21

just new to Street Fighter.

58:23

Yeah. I expect if

58:25

you see a third strike character, there will

58:27

be a Street Fighter II character. There

58:30

will be a distinction between the series

58:32

that you're pulling them from, and then

58:34

there'll be new as well as some

58:37

other unexpected thing for sure. So next

58:39

season we could get to Makoto

58:41

and fucking Necro, who gives them out.

58:43

No, Makoto and Alex, and then you'd

58:45

have one brand new character and one

58:47

guest. But that's where I say

58:50

if they go Makoto, then they'd go Vega or

58:52

something. They'd

58:55

be like, here's a Street Fighter II representative, here's a

58:57

free representative. I forgot Vega wasn't even in the game.

59:01

The four heavenly kings, right? And

59:05

the Shadow Lou four

59:07

could always, yeah. If

59:09

we're returning to old shit, then we're returning

59:11

to old shit. There's always that possibility. In

59:14

fact, I would say Bison

59:17

showing up in this way means

59:19

Dudley is very possible as

59:22

a popular character. Ed does

59:25

not actually prove that they're

59:27

moving away from him because they're willing to

59:29

just grab old shit anyway and do it.

59:32

So before Bison, Elena, not

59:35

much to say, updated outfit looks

59:37

great. I like Elena plus time. Happy

59:40

to see what she gets. Healing

59:42

is their level three, let's go. I

59:45

cannot wait for level three healing and

59:47

critical art level three healing

59:50

plus drive healing. I

59:53

can't wait for the nonsense. No,

59:56

if anything, realistically, I imagine she, I

59:58

could see her getting. a little

1:00:00

bit back and then healing over time

1:00:02

for the rest of it. Healing

1:00:05

over time until you get hit would

1:00:07

be fair, I think. But

1:00:09

like something. Like it fills your bar with

1:00:11

a full bar of gray life. No,

1:00:14

but you see the problem with that is

1:00:16

now you let your incentivize to stop playing

1:00:18

the game. Yeah, that's right. No, no, you

1:00:20

can do it. No, you can do it

1:00:23

in better ways, right? Like Jago healing

1:00:25

or Heat Bar in tech tech and

1:00:27

eight healing where attacking gives you some

1:00:30

life back, right? Oh, like life

1:00:32

steal? Like no, not life steal. Like if you're

1:00:34

blocking, but I'm making you block, I'm still healing,

1:00:36

but I have to touch you to

1:00:38

make those things happen. You can make offense

1:00:40

be the reward. It doesn't have to be like, ah,

1:00:42

I'm out. Fuck you, I'm not playing, right? That

1:00:45

is generally bad for fighting game

1:00:48

in most cases. But

1:00:53

Ambycen is here. And

1:00:56

I've said a couple times, I'm like,

1:00:58

ah, okay. I want new

1:01:01

body and then

1:01:04

preserve the move set so that we

1:01:06

can have like the Bison players

1:01:09

get Bison. And then ultimately we

1:01:11

will see a character that is

1:01:14

fitting for the setting of the future. Well, we

1:01:16

didn't get a new body. No, we

1:01:18

got a new mind instead. Which

1:01:21

is not what I was expecting at all.

1:01:23

That is not what I thought we were

1:01:25

gonna have. Didn't expect that. And it's not-

1:01:27

New character, same character.

1:01:29

It's not Nightmare Geese, but

1:01:31

it, here's the thing,

1:01:33

seeing the design, I'm like, as much

1:01:35

as I'm like, oh God, it's Sigma

1:01:38

again, Palpatine has returned. He

1:01:40

looks pretty fucking sick. The design

1:01:43

is cool. Well, I also liked

1:01:45

the secondary antagonist of Street Fighter

1:01:47

Alpha, the movie, Rosenov, the

1:01:50

gigantic dude with the flowing

1:01:52

coat and the long white

1:01:54

hair. Oh my

1:01:56

God. Is that

1:01:58

the dude that puts a shot?

1:02:00

Inside him yeah, yeah, and

1:02:02

he does all those moves with his way Fucking

1:02:07

inspiration yo that child got SPD

1:02:09

or he was about to He

1:02:12

was the geef was about to SPD a

1:02:14

child Yeah, like a 10

1:02:16

year old and at the last second

1:02:18

I think reuse sweeps his head to save

1:02:21

him from he does a jumping roundhouse

1:02:23

into geef's head that knocks It stops

1:02:25

him there. We go man that child was

1:02:27

about to explode Anyway,

1:02:30

so yeah, you get this like

1:02:32

he's basically stole Sagat from Street

1:02:34

Fighter 5's drip where he's got

1:02:36

the He's

1:02:41

got the long gray hair he's got the

1:02:43

brain gone he's got the burn damage He's

1:02:45

all mashed up and he's riding a horse so

1:02:47

he can do the Street Fighter Raul Julia pose

1:02:49

It's stupid that it's not a bison, but

1:02:51

hey, I'll take what I can get so

1:02:55

when riding a cow One

1:02:58

the the I hope the horse has a really

1:03:00

sick name Maybe it's

1:03:02

Kokuo who knows Two

1:03:05

I saw someone saying that

1:03:07

the horse is bison. Yes Exactly.

1:03:12

They're all bison and he is his soul has split and

1:03:14

if the bison is also in the horse So

1:03:16

if the man dies he still lives on right? Yeah,

1:03:20

so I imagine so what we last saw

1:03:22

story wise is Ryu at

1:03:24

the end of The

1:03:27

Street Fighter 5 story mode The

1:03:29

shadows fall I think it was called Yeah,

1:03:31

he fucked his ass up with a

1:03:34

really strong Hadook and and bison started

1:03:36

to get all blue and crack apart

1:03:38

so Ryu defeated bison and supposedly he

1:03:40

was dead, but then he wasn't and

1:03:43

it seems as if perhaps JP walked

1:03:45

along and grabbed some

1:03:47

shit out of his corpse or Got

1:03:50

him while he was on the way out. Oh I've

1:03:54

been thinking about this I

1:03:56

was talking about bison dying and people like but

1:03:58

he blew up and I went back and

1:04:00

watched the cutscene. He doesn't blow up. He looks

1:04:02

like he's going to blow up, but

1:04:05

he starts to crack and then

1:04:07

some rubble falls. Um,

1:04:10

but he JP literally says

1:04:12

that Bison gave him psycho

1:04:14

power back when shit

1:04:16

was fine back when he was just running

1:04:19

the accounts for shadow Lou.

1:04:21

Bison goes into JP's office and goes, Joe,

1:04:24

do you want some psycho power and JP

1:04:26

went, okay, it'll help me do your taxes

1:04:28

or whatever. Considering how easy it is for

1:04:30

him to give it to other people. I

1:04:32

can see that happening, especially if he's like,

1:04:35

yo, I want vessels, right? Um,

1:04:37

yeah, here you go. Exactly. Here's your bonus.

1:04:40

Big purple glow. Um, and

1:04:43

I imagine too, as well that like when

1:04:45

Bison returns, that's a reason for Rose to

1:04:47

return to, uh, in a lot

1:04:49

of cases, um, at some point. Um,

1:04:51

so here's the thing. Yeah. So you're like, is

1:04:53

it him? It seems to be, et cetera. Oh,

1:04:55

it is the blog post. The blog post says,

1:04:57

um, nearly dying has

1:04:59

changed his, his move set somewhat. So it's

1:05:02

straight up. And he's got the amnesia. Exactly.

1:05:04

So if you want me to take that

1:05:06

name, then I guess I'll call myself by

1:05:08

like, all right, bro. Sure.

1:05:11

As far as I'm concerned, it

1:05:13

really looks because Bison's like an

1:05:15

evil guy who soul exploded when

1:05:17

he loved evil so much. And

1:05:20

some of that went into Rose, like they're

1:05:22

like twin people kind of thing. This

1:05:25

looks like Ryu fucked his up so

1:05:27

hard that he blew off some of

1:05:29

the murder hobo and turn

1:05:32

him into the asshole that he

1:05:34

was before he got

1:05:36

all into psycho power. I mean, we

1:05:38

don't, we don't know. It's weird because

1:05:40

he's also like the, but the asshole

1:05:42

that we know is already potentially a

1:05:45

body switch that has, he's already done,

1:05:47

you know, so that's, this might be

1:05:49

the guy that was in the body

1:05:52

by Sintook. We don't, we, we have

1:05:54

no fucking clue. Um, and

1:05:56

we know that a scientist have been working on

1:05:58

all these body experiments because the first

1:06:00

round with the fucking doll plant

1:06:02

program, and then the second round

1:06:04

with the Seth Abel, et cetera,

1:06:06

program, it's, you know, there's a

1:06:08

billion possibilities for the soul transfer.

1:06:12

But I think- There are two details that helped

1:06:14

though, right? One is he's got blue

1:06:17

energy on a bunch of his shit,

1:06:19

which is soul power, that's not psycho

1:06:21

power, that's roses like shit.

1:06:24

And the second is that he has

1:06:26

gained white woman normals. I

1:06:30

don't know if you saw his sweep. His sweep

1:06:32

is roses. His sweep. He's

1:06:34

got a normal sweep. He does, he does, yeah.

1:06:36

He actually gets a normal- He's

1:06:38

got Rose slash Karen's sweep. He doesn't

1:06:40

have to slide anymore. They gave him

1:06:42

a down background house. That's

1:06:44

the most shocking thing about his kit

1:06:47

so far. A regular

1:06:49

sweep is scary. Because

1:06:51

now he gets the slide as an option. And

1:06:56

yeah, the thing with, I guess his,

1:07:02

I'm like, whatever the story ends up being for

1:07:04

him, like, you know, this is a point where

1:07:06

sometimes there'd be, oh, it's the villain but reincarnated

1:07:09

in a new character or something a setting would

1:07:11

do, right? Here comes a Rock Howard or a,

1:07:15

whatever the other versions of that are, you know? But

1:07:20

I guess I just hope that there's

1:07:22

something else to it besides he

1:07:25

didn't die completely. He lost his memory, but here

1:07:27

he's back. And once he puts that hat on,

1:07:30

all the memories come back because they're all

1:07:32

inside the hat. The hat's freaking out on

1:07:34

the chair. That doesn't seem like what's going

1:07:36

on. Because like he,

1:07:39

I believe he is responsible for Terry

1:07:41

and Mai. So

1:07:45

I don't know how closely you watched that

1:07:47

little piece of the history trailer, but- He

1:07:50

appears on the TV. He punches the big psycho

1:07:52

energy device. To get

1:07:54

all juiced up. When he does

1:07:56

that, if you look carefully,

1:07:59

there are- Crain shots of old fighting

1:08:01

games shooting out of the machine. What?

1:08:06

Yeah. Oh

1:08:10

man, whoa. No,

1:08:13

I didn't see that. Yeah, hold on. Let me get

1:08:15

a fucking... Oh

1:08:19

my god. Let

1:08:22

me see if I can get the... Oh no,

1:08:25

portals. God damn it. I wanted a bus ticket.

1:08:27

Where's the... I was very excited about

1:08:29

the prospect of a bus ticket. Is

1:08:32

that real? Is that...

1:08:34

that might not be real. Can we get...

1:08:36

Oh, let me go find it. Yeah. Let's

1:08:38

get a hard confirm before we commit

1:08:40

to that because people

1:08:42

say a lot of things. Let's

1:08:47

see. Anyway...

1:08:51

While you continue to talk, I will go

1:08:53

find it. That's all right. So yeah, I

1:08:56

am hoping that... Because it seems

1:08:58

to be like, oh, who's going to be the new

1:09:00

leader? Ed is someone that JP is approaching

1:09:02

and saying you should take over and stuff.

1:09:06

But yeah, I hope

1:09:08

there's somewhere in his

1:09:11

reemergence a... Some

1:09:13

kind of twist or something just... Some

1:09:16

idea, something new. Because

1:09:19

the more it's like... It's the thing you

1:09:22

all know when it's... Then there's not much

1:09:24

else to it besides that. The less exciting

1:09:26

I think that is. Please

1:09:29

find a way to make his return have

1:09:32

something else going on with it. Maybe it's the

1:09:34

Roseisms, you know? Maybe it's that. Maybe there's a...

1:09:38

The personality fracture allows for something else going

1:09:40

on there. But we'll see. Yeah.

1:09:45

I... I...

1:09:49

You know, it's strange. That little story bit

1:09:51

they put up of him attacking the machine

1:09:53

with the hat is not

1:09:55

in the season two trailer or

1:09:57

the gameplay trailer. It's

1:10:00

the end of the live broadcast. I

1:10:02

did see it though. I did see it. Yeah,

1:10:04

no, I seen it. It's at the end of the

1:10:07

anime trailer, they cut to the model of Bison, and

1:10:09

then like, yeah, you see the hat floating

1:10:12

on the chair, freaking out, and then he

1:10:14

hits the big purple thing. So

1:10:17

I'm super happy that moveset-wise, yeah, you take

1:10:19

a look, and what has he got going

1:10:22

on? He's got the, like I said, the

1:10:24

original slide plus the new slide. He's

1:10:27

got the improved headstomps,

1:10:31

including the straight up and

1:10:34

down, like almost like a Smash Brothers

1:10:36

down B move where he jumps over

1:10:38

you and goes straight down. OTG version

1:10:40

of the head stomp. You've

1:10:43

got the OD

1:10:47

scissor kicks that end on a launcher at

1:10:49

the end, and now all

1:10:51

of that V-trigger bomb stuff is worked

1:10:53

into his normal game plan. So back

1:10:55

fist combo, devil's reverse, psycho crusher are

1:10:58

all ways to like detonate the bomb

1:11:00

that you put on the opponent, which

1:11:03

creates big combo extensions. He's gonna be this

1:11:05

bomb character now that you're gonna have to

1:11:07

worry about. And

1:11:10

also, like the fear that

1:11:12

people had for like, oh

1:11:14

man, old Blanca doing

1:11:17

Blanca ball through fireballs, fuck that shit, that's

1:11:19

annoying. Yeah, well they took that away properly,

1:11:22

but now here comes psycho

1:11:25

crusher through fireballs. Okay,

1:11:28

so the screenshot is... In

1:11:31

the bottom right of the thing I sent you. Is this-

1:11:33

It's hard to see because of YouTube compression. This

1:11:36

is him punching. This is him

1:11:38

absorbing something out of that device.

1:11:42

And there's a little fighting game screenshot in the

1:11:44

bottom corner. Yeah, there's like Street Fighter II and

1:11:47

the Street Fighter Alpha screenshots. I see,

1:11:49

I see. People are suggesting that he

1:11:51

is eating his old memories. Could

1:11:53

be that. I'm

1:11:56

gonna, yeah, I'm gonna, okay, yeah, the

1:11:59

second screenshot has some better. Yeah, yeah,

1:12:01

that's a more clear. Yeah. No, there's a bunch

1:12:03

of fighting game screenshots. He's eaten old fighting games

1:12:05

But is that these are Street Fighter screenshots? Yes,

1:12:08

they are in these ones. No, no shots of Fatal Fury I'm

1:12:13

gonna I'm gonna say

1:12:15

the jury's out on him punching portals I'm

1:12:19

gonna say she was one. She was the

1:12:21

right there The memories

1:12:23

of past games are all being absorbed here

1:12:26

It's not confirmation that he's punching portals that

1:12:28

are opening up for Terry and mine to

1:12:30

jump out Also, that shit

1:12:32

is lame as fuck. That

1:12:34

sucks It's way more cool

1:12:37

to think that they just got on a

1:12:39

bus and took it over from Southtown to

1:12:42

Metro City Oh jeez, calm down there, Geralt

1:12:47

No good anyway, yeah.

1:12:49

All right. Here's got here's the best screenshot I

1:12:51

could get Oh

1:12:55

Man analyzing blurry shit. Hell.

1:12:58

Yeah, that's the yeah, that's that's that's

1:13:00

what it is These are okay. These

1:13:02

are tons of screenshots of old

1:13:04

Street Fighter games. Yeah,

1:13:06

he's absorbing the old Street Fighter memories Also

1:13:08

when he hits the it's hard to tell

1:13:10

but when he hits the big thing that

1:13:12

all the purple energy is going all over

1:13:15

there There's like a

1:13:17

big angry purple face. Yeah, he's actually

1:13:19

punching. So max reacts Is the video

1:13:21

that where it seems are you? Yeah,

1:13:23

of course I had

1:13:25

to go get max's footage because max has

1:13:28

the best footage. Mm-hmm. I

1:13:30

mean, I mean Dan Here's him punching a big angry

1:13:32

face. Will he? Okay,

1:13:35

I see that. Yeah. Yeah, Seth.

1:13:37

Hopefully fuck that guy Anyway,

1:13:41

no the the psycho energy is gonna return to

1:13:43

him and heal he will He

1:13:46

will remember his identity perhaps at the end of

1:13:48

his story motor unless he's just remembering his move

1:13:50

set And

1:13:53

you know and here's the thing like there's been

1:13:55

some spec is so max was also similarly

1:13:57

on the backs is also on the Oh

1:14:01

shit, is Luke Captain Commando possibility? You

1:14:03

know, type of thing. There's

1:14:05

some wild specs that like you throw them out there and

1:14:07

if they land, they land. But if they don't, they don't.

1:14:12

I think that one would have been exciting, but we didn't get

1:14:14

that. Anyways, we'll

1:14:16

see what remains of whether or not that actually means

1:14:18

anything. But his moveset,

1:14:21

he's got, yeah,

1:14:24

he's got the, like I said, the

1:14:26

ability to now pop you with all

1:14:28

the V-trigger stuff. So everything they got

1:14:30

as the main, the main skills in

1:14:32

V-triggers and stuff from Street Fighter V

1:14:35

incorporating into the kit and keeping the

1:14:37

Omega mode stuff as well, right? Yeah,

1:14:39

it was just crazy to actually see

1:14:41

more of that Omega stuff come there.

1:14:43

Street Fighter IV Omega mode really was

1:14:45

the template for everything in the future.

1:14:47

It's crazy how much that telegraphed all

1:14:50

these characters years later for all the

1:14:52

experiments they had. For

1:14:55

all the new things, the staples are all

1:14:57

in. So one, his level one super is

1:14:59

the knee press

1:15:01

nightmare, but always, always give

1:15:03

Street Fighter EX its flowers

1:15:05

because they're the first ones

1:15:07

that invented Bison doing his

1:15:10

super that ends in the kick, kick, face

1:15:12

stomp, and then back flip, right? Before that,

1:15:14

it always used to be scissor kick, scissor

1:15:16

kick slide. And as of

1:15:18

Street Fighter EX, Eureka gave him that move and

1:15:21

Capcom was clearly like, yo, that shit is sick.

1:15:23

That's much better. He gave it to him in

1:15:25

Capcom versus SNK. And

1:15:27

then from then on, it's just been now a

1:15:29

part of him canonically. Street

1:15:32

Fighter IV also brought Psycho Punisher,

1:15:34

which is him doing the big

1:15:37

stomp, grab you and

1:15:40

rip your fucking soul out

1:15:42

moment. That

1:15:44

thing was insanely busted in Street Fighter

1:15:47

and Super IV because he

1:15:49

could do it without a charge walking forward the

1:15:51

moment you started to do anything. Yeah, that was

1:15:53

that was stupid. And he could

1:15:55

hold left or right to make it cross you up

1:15:57

or not cross you up. And it was just unstoppable.

1:16:00

Like, giving charge characters non-charge supers

1:16:02

is really stupid, and I think

1:16:04

they should do it every time.

1:16:07

Like, as long as- so they did it, and

1:16:09

that's what they're doing here in this game, but

1:16:11

we need to make it work, right? If he

1:16:13

can do that, then you're taking

1:16:15

away the weakness of a charge character,

1:16:17

which is they have to commit to

1:16:20

their option in advance. Good. Yes. Therefore,

1:16:23

find something else to balance that

1:16:25

out, you know? I'm very unbiased

1:16:28

about- you should give M. Bison

1:16:31

a gun. Because, you know,

1:16:34

when you're fighting a charge character, and you're like,

1:16:36

oh, like, I can- if I'm blank, I can

1:16:38

hop past you and break your charge. That's great.

1:16:41

If I, you know, see you on the ground- if

1:16:43

you're guile, and I see you walking forward, you're reacting to what

1:16:45

they're- when they're walking, you're reacting to

1:16:47

them breaking their charge. They're less of a threat. Or you

1:16:49

can jump over to mess that up as well, so. Yeah.

1:16:54

All of that looks like he's got the cool

1:16:56

shit, and then of course, unlimited Psycho Crusher

1:16:58

for level three. He does a

1:17:00

big ol' Psycho Crusher, fucks you up. Psycho

1:17:02

Crushers are great. I mean, ever

1:17:05

since Alpha 3, Shadowlou-ism, where

1:17:08

he just does that fullscreen insane- Yeah, we'll

1:17:10

never get that back. No,

1:17:12

no. But you're getting variants

1:17:15

of him flying you around the screen

1:17:17

and slamming you about, so. That's

1:17:20

cool. That's cool. Let's see what's

1:17:22

up. You know, the artwork that they show of

1:17:24

the concept and stuff really sells it, too. He

1:17:29

looks- he looks- again, he looks- the model does a good job,

1:17:31

but like, the concept art for sure is like, oh, you can

1:17:33

see why they went with this look as well. I

1:17:35

think it looks great. This is kind of exactly what I wanted. I

1:17:39

wanted him to be falling to pieces, and he

1:17:42

is totally fucking falling apart. I thought-

1:17:44

I actually really liked Rosenov from that

1:17:46

Alpha movie. I thought it was cool.

1:17:49

God. So,

1:17:51

I'm just kind of getting everything I

1:17:53

wanted possibly. Yeah, I don't know that

1:17:56

those movies are- they didn't have

1:17:58

the influence that the Street Fighter 2- original

1:18:00

movie did, nor the, even

1:18:03

V, right? Hey

1:18:05

man, the fucking white

1:18:07

headband on Ryu and then him

1:18:09

and Ken switching colors, like brilliant

1:18:11

move, incredible. What

1:18:13

a great thing to bring into the canon there. So

1:18:19

with, but yeah,

1:18:21

with this, he continues

1:18:23

to be a failure though, Bison cannot switch

1:18:25

bodies for the life of him. And in

1:18:27

fact, he can have his mind wiped and

1:18:30

be stuck in the same body. It's really

1:18:32

funny cause we are, um, we

1:18:35

are 33 years in on a character who's

1:18:38

defining characteristic

1:18:41

is that he builds backup bodies

1:18:43

to swap into and

1:18:45

has yet to do so even once.

1:18:48

It's it's, it's incredible. Not

1:18:51

only has he not one

1:18:53

of his backup bodies swapped

1:18:56

from its backup to a

1:18:58

different backup. All

1:19:01

of his backup bodies have become

1:19:03

independent individuals that are living moisturized,

1:19:06

happy lines. There are so many,

1:19:08

um, like bison that Rose is,

1:19:10

is like a split off. Seth

1:19:12

is a backup. Able is a

1:19:14

backup. Can you do their own

1:19:16

thing? Doing their own thing. Yep.

1:19:19

And the dolls, the dolls got

1:19:22

freed, right? They're living their

1:19:24

own lives. Um, it's,

1:19:26

it's crazy. And then all the potential of like,

1:19:28

you know, even when technically evil

1:19:30

Ryu was a potential, like he's like, Oh, I think

1:19:32

I like your body at one point. That

1:19:35

didn't work. Charlie again dies for no

1:19:37

reason, but it's insane how much

1:19:39

of a, or in the chat says you

1:19:41

could make a whole street fighter game with

1:19:43

just bison's backup bodies.

1:19:46

Right. Yeah. He

1:19:49

completely, completely fails exactly like Palpatine.

1:19:52

And uh, we just got a fucking it's

1:19:54

Sigma again. He's back. Here

1:19:57

he is. What else you got this time? Fucker.

1:20:00

People are gonna, um... You're

1:20:02

gonna, yeah, you're gonna see whatever he becomes. I

1:20:04

just, I'm like... The

1:20:07

whole bit about like time moving forward, you

1:20:09

know, when Ryu's aging and all that shit.

1:20:11

It's like, I hope someone somewhere in this

1:20:14

story just gives him a fucking... God damn

1:20:16

it! Fuck!

1:20:18

Bison! I hope someone gets really annoyed

1:20:20

at him showing up again. Bison,

1:20:23

I thought you were dead! I was! Yeah.

1:20:28

Kami has been paranoid for years,

1:20:31

right? Juri has been

1:20:33

depressed because she's got nothing to do

1:20:35

now. They've all been, like,

1:20:37

she's aimlessly wandering about because she has

1:20:39

nowhere to break to put her vengeance.

1:20:42

Now she can get all hype again.

1:20:44

Kami can finally, like, realize that, oh

1:20:46

no, the paranoia I've been having that

1:20:48

keeps me on edge is actually real

1:20:50

and, oh, he's back. And people like

1:20:52

Chun-Li, who are also like unable to

1:20:54

relax, now have to be like,

1:20:56

I was right, god damn it! And

1:20:59

also we can confirm that

1:21:01

all forms of Answat-Suken are

1:21:03

bad at taking people out.

1:21:05

Yep, of course. This

1:21:08

makes Nikali look like an extra

1:21:10

double bitch. God, I mean, nothing

1:21:12

can make it like nothing more

1:21:15

than his actual debut and finale.

1:21:18

That's killed in his debut game. Uh,

1:21:21

uh, uh, Guile also is another

1:21:24

character on that roster that is like,

1:21:26

I'm ignoring my family because fucking Bison!

1:21:28

And it's like, Bison's gone, go live

1:21:30

your life! And he's like, uh, uh,

1:21:33

okay, yeah, right, let's go live our lives.

1:21:35

Alright, my daughter loves hanging out at DJ

1:21:38

concerts, it's great, let's have a good time.

1:21:40

I'm still on edge now, alright! And now

1:21:42

he comes back and you're just taking all

1:21:44

that fucking paranoia and making it real. I

1:21:47

want this to go into what I guess

1:21:49

I would call negative pathos. Like,

1:21:52

I want, I want like, Chun-Li or

1:21:55

Kami, like, god, half the fucking cast

1:21:57

has a reason to just freak out,

1:21:59

right? Like, Chon Lee would be like,

1:22:01

what the fuck are you doing here, Bison? I'll kill

1:22:03

you. He's like, I heard Metro City had really good

1:22:05

Lebanese food. What? Have

1:22:09

you been to Hado-Pis is incredible.

1:22:12

Yeah, I'm trying to find some good, some

1:22:14

good shawarma, man. I just want, I want

1:22:16

a Donner sandwich. Do you know where I

1:22:18

can get a good Donner sandwich? You

1:22:20

gotta go to, you gotta go to Nejshal,

1:22:22

actually. Oh, okay. Nejshal.

1:22:26

Yeah. Is

1:22:29

the, and I'm wondering too if like, is at some

1:22:31

point Bison's gonna have to sit there and teach you,

1:22:33

right? So like, is- No, actually

1:22:35

he totally doesn't. Apparently he just has to

1:22:37

touch you. But even that's not enough because

1:22:40

JP still has to show you his moves

1:22:42

over time, right? Like you still have to

1:22:44

learn to harness the psycho power. Otherwise you're

1:22:47

just one of those box headed idiots going,

1:22:49

rah! I like the idea that while when

1:22:51

you go hang out with Bison, when he's

1:22:53

not hanging out with you, he's teaching the

1:22:56

horse psycho power moves. That's good, that's

1:22:58

good. I mean, make no

1:23:00

mistake, like the idea of, yeah, Bison

1:23:02

cheating his way into his tech

1:23:04

is a very, yeah. Like

1:23:07

you said, like we were saying, like antithesis

1:23:10

for Akuma style method of learning. But

1:23:13

all this to say that with Akuma

1:23:15

coming now and being like, he's not

1:23:18

evil, evil. He

1:23:20

kills with consent. He's

1:23:23

complicated. Apparently

1:23:25

there have been hundreds of dudes just like again,

1:23:28

floating around. Exactly. It's like, he killed that guy.

1:23:30

And it's like, yeah, but that guy was super

1:23:32

into it though. Okay.

1:23:38

Are we gonna get that again? I don't know. Like,

1:23:41

I don't know how psycho power works cause I'm

1:23:43

not a fictional character, but one

1:23:45

of the things you're bringing up about how like, you

1:23:47

know, the characters teach you their moves and

1:23:51

like Bison stole all of

1:23:53

his power and he switches bodies.

1:23:55

And I'm like, does Bison even

1:23:57

know his own moves at all?

1:24:00

all or I always figured they

1:24:02

were just things that he was just doing. I

1:24:05

got things that he was like

1:24:07

consciously thinking about. Yeah,

1:24:10

I mean, I assume that you

1:24:12

know, psycho, psycho power can do fucking

1:24:14

almost anything. I assume that

1:24:16

he's like picking through a giant deck

1:24:18

of cards and going this time

1:24:20

I want to paint the fence. Nah, fuck that.

1:24:22

That thing sucks. You know, this time

1:24:24

I want to put a bomb on you. Okay, let's keep

1:24:27

that for a bit. You

1:24:29

know, he's just he's rolling through a giant roll of

1:24:31

decks of tech. But

1:24:35

yeah, I also would

1:24:37

like to imagine that the moves that

1:24:39

the ghosts JP has in

1:24:42

his cane are doing are stolen from

1:24:44

bison that he cannot do them because

1:24:46

JP's ghost is doing it. I

1:24:49

really like. So we

1:24:51

have. Ed

1:24:54

bison JP and technically

1:24:57

rose that use

1:24:59

variations of soul power slash

1:25:01

psycho power. And I like

1:25:03

that none of them have moves that are anything

1:25:05

like each other. Also monot. Oh

1:25:08

monot. Oh yeah, monot also uses soul power.

1:25:11

Yeah. Like it's all just like a fucking

1:25:14

source and thought

1:25:16

really. She's

1:25:19

never seen a match with

1:25:21

Falk in it and she's

1:25:23

charging a purple cane and shooting it at you. Yeah,

1:25:26

you've never seen. Do you know? Like, do you

1:25:28

know any of her moves? No,

1:25:31

I didn't know she had a stick until

1:25:33

you just told them. It's her whole bit

1:25:35

like she charges it lies down on the

1:25:37

ground, shoots it at you. She

1:25:39

zones with her stick. She plays pool. Yes.

1:25:44

And let's God, I've never seen this. Lest

1:25:48

we forget Athena as

1:25:51

Samia also uses psychoball.

1:25:53

That's true. And

1:25:56

in SVC chaos, they have their intro words. It's

1:25:58

like, Oh, you use. Psycho power

1:26:00

to Little

1:26:02

different. Yeah. Yeah. Yeah anyways

1:26:07

Yeah, you can so you can do all kinds of bullshit with

1:26:09

it soul and psycho Even

1:26:11

it's spent even if you don't like tarot cards So

1:26:15

yeah, well, we'll see we'll see we'll see very soon

1:26:19

Weirdly soon like Wow super fast

1:26:23

now the other thing is does

1:26:26

that mean that this is an opening

1:26:28

of the doors in both directions and

1:26:31

City of the dwarves might get

1:26:33

a guest character as well Yeah,

1:26:35

could it be a mutual exchange since

1:26:37

they both have games to promote? Here

1:26:40

comes Makoto for City of the dwarves. Oh

1:26:42

god, that would be so insane I

1:26:45

mean so if we're for the for the

1:26:47

world of Garo right now I

1:26:50

could see Luke walking in to be

1:26:52

the the brand rep, you know, I

1:26:55

could see them doing that You

1:26:57

know like they could they could do Ryu he's very

1:27:00

close to Kyouku gen You

1:27:02

know, so I think that's way similar to put

1:27:04

a shadow in there Marco is extremely similar and

1:27:06

and you know and Rio and and Robert

1:27:10

are literally coming from that clone energy Terry

1:27:12

Bogart has made a fairly distinguished character That's

1:27:14

separate from you know, the the the shadows

1:27:16

and stuff. But yeah, I could see them

1:27:18

being like, yo, it's Luke. Here he is

1:27:21

It's it's that this is mr. Street streets.

1:27:23

Some streets Yeah. Yeah,

1:27:25

that'd be fun. And

1:27:27

then yeah, Luke and rock can be the new eras

1:27:29

versus each other, you know, I hope

1:27:31

so I wouldn't hate

1:27:33

it if it was someone else if they you know

1:27:35

I would like it never in a million years, but

1:27:37

it would really fun to see a Jamie show up for

1:27:40

some reason That'd be great. I think Jamie Overlaps

1:27:42

with God oh a little bit too much.

1:27:45

They even share the same color palette and

1:27:47

general look Got

1:27:57

toes not breakdancing though. Yeah

1:28:01

And he doesn't, nor does he have that swagger. He's too

1:28:03

angry. But in any case,

1:28:05

I would say not, the

1:28:08

bigger threat is not Gato, it's

1:28:10

Duck King. Duck

1:28:13

King has not yet been announced, but if Duck King

1:28:15

is in this, there's your break dance fighter. So

1:28:18

that's what's up. Anyways,

1:28:21

yeah, I hope that this goes both ways. There

1:28:24

was also on that note an

1:28:26

announcement for the two characters in

1:28:30

City of the Wolves, Garo. So we got to take

1:28:32

a look at Bijaneh, who has

1:28:34

always been like, okay, she's a great

1:28:36

character. She's awesome. She's the fun pirate

1:28:39

girl. Great,

1:28:41

just perfectly fits in with the world

1:28:43

of Fatal Fury. Love her, instant

1:28:45

classic. And all

1:28:47

of her Alt-Falcoon costumes as well

1:28:49

are, you know, dead or alive

1:28:51

ready. But

1:28:54

she's always been striking because

1:28:58

her kit has been incredible. For

1:29:01

all the new characters in that game, she's always

1:29:03

had such an insanely good and complete move list.

1:29:06

Quarter circle plus button in all

1:29:08

directions at all times does a

1:29:10

different good thing. It's

1:29:13

crazy, you know, like short, slow fireball. How

1:29:15

come she can lift Rock off the ground

1:29:17

with her butt? Counter stance that goes into

1:29:19

the Smithers. Oh,

1:29:22

is that what that is? Yeah, she does.

1:29:24

Calling that the Smithers? She hits them with

1:29:26

the Smithers, man. You see them go, oh,

1:29:29

and get spun away. The

1:29:33

booty poppin', you know, here we've

1:29:35

always been thinking of

1:29:37

that Bijaneh is about life,

1:29:40

but she might be a hometown girl as well, you

1:29:43

know? It's

1:29:45

good, it's good. And

1:29:48

then we got to take a look at

1:29:50

the other new character, Vox

1:29:52

Reaper. So at

1:29:54

what precise moment in that trailer did you know?

1:29:58

Did I know? Did you catch on

1:30:00

to what Vox Reaper is? I

1:30:03

thought it was Freeman's boy. No.

1:30:06

No, what is he? He's Grant. What?

1:30:11

Look at his move list again. You see him

1:30:13

do a little shoryu type thing and land. Then

1:30:16

later you see him do upwards

1:30:18

into a dive kick. You see him do

1:30:20

a big charging lunge with his head. And

1:30:22

then the super hits and he does

1:30:25

the spiral kicks. And it's

1:30:27

like, oh, that's fucking. Oh, that's Grant. Okay.

1:30:29

Yeah. Okay. Yeah. I just saw the dash.

1:30:32

I knocked him over. Okay. Yeah. And then you see the little

1:30:34

tattoo on his forehead, right? And you're like, what's going on with

1:30:36

that? And he, on the super, he puts the half mask on.

1:30:39

Um, so the description says he's

1:30:42

a, uh, an assassin that tried to

1:30:44

kill Kane, um, years ago,

1:30:46

he failed, but he was good enough

1:30:48

that basically Grant took him in and

1:30:51

raised him and taught him how to fight. So

1:30:53

he's Grant's disciple and, uh,

1:30:56

Grant's dead. So this is,

1:30:58

this is who steps in afterwards as the

1:31:00

young grant, you know, AKA the bite, the

1:31:02

body switch, the, the, the successor, the,

1:31:05

the, the new character with the old moves, you know?

1:31:08

Uh, I mean, fan of fury and king of fighters will do

1:31:10

it. Sure. If

1:31:12

I don't want to do it though. And,

1:31:14

um, yeah, so there's, there's a,

1:31:17

there's a new, but old, right? Something old,

1:31:19

something new kind of character coming. Uh,

1:31:21

looks cool. Like to, I like the extensions

1:31:24

we're seeing with the air fucking drive, rush

1:31:26

shenanigans they got going on in that game.

1:31:29

And, uh, most importantly,

1:31:32

we've got a theme song that is

1:31:34

now entering, uh, what

1:31:36

I called fighting game trailer core,

1:31:39

right? The, the, uh, the

1:31:42

trailer music for, uh,

1:31:45

uh, this and for KOF 15 and then,

1:31:48

uh, tech and

1:31:50

eight's intro. So remember,

1:31:54

all these themes songs. The vocals getting on

1:31:57

that Jay rock J pop style. Perfect.

1:32:00

Right? It's classic. You get them going back to,

1:32:02

um, How

1:32:04

have we come so far? And

1:32:06

why did we survive? I'd

1:32:08

rather live my life through

1:32:11

honest eyes. You got to

1:32:13

cross-tech in with that shit? The trailer

1:32:15

core, baby. Fighting game trailer core is

1:32:17

a thing. I love it. Yeah,

1:32:21

we now have a full playlist of

1:32:23

these tracks that SNK and cross-tech in

1:32:26

and shit are using. Um,

1:32:29

one could argue that it started

1:32:31

with, uh, indestructible. It

1:32:33

did start with indestructible. One could argue, right?

1:32:35

The moment you pop in Street Fighter IV.

1:32:37

It also started with, uh, Into

1:32:41

free for Dragon's Dogma, despite not being

1:32:43

a fighting game. Oh,

1:32:46

was that hitting that J-Rock anthem? Oh,

1:32:48

have you not even heard it? Oh,

1:32:50

dude, into the dang-gan. Oh, I

1:32:53

mean, I, back in the day, but I, but I don't remember it, because

1:32:55

I think I just heard it the initial time,

1:32:57

you know? Yeah. Um, but

1:33:00

like with fighting games in particular and the

1:33:03

SNK ones that, at the

1:33:05

end of the trailer, it cuts to that

1:33:07

big vocal chorus moment, while the character is

1:33:09

doing their big super to finish things off,

1:33:11

and then the announcer says some shit, Shatter

1:33:14

your expectations. You

1:33:17

know, like, I'm all about that

1:33:19

now. Um, it's,

1:33:22

it's, it's, uh, it's very exciting for, for

1:33:24

Garrosh. Um,

1:33:27

okay. Now,

1:33:30

beyond that, across those conferences, a lot

1:33:32

of other things. Um,

1:33:36

I mean, here, like, if you, again, jump in

1:33:38

to, to, anything

1:33:40

you want to bring up that was cool. Um. Okay,

1:33:43

here's one. They showed off a tiny

1:33:45

little trailer of, of Vowed on Xbox's

1:33:47

show. Uh, and

1:33:50

then they put out a half hour

1:33:52

fucking footage while we were talking. Yeah.

1:33:55

And I'm like, should you have got,

1:33:57

we're back to, hey, why didn't you show this? There

1:34:00

was no time, there was tons of time. Yeah,

1:34:04

there was a little like one minute or so a

1:34:07

bit there. I

1:34:10

mean, I don't know if, have you clicked through it? I've

1:34:13

looked at stuff. It's mostly interviews,

1:34:16

so I'd have to actually listen to it. Okay.

1:34:20

That Dragon Age trailer's really funny. So

1:34:25

they showed off a trailer for Dragon Age.

1:34:27

About the

1:34:30

Bethesda first person. No,

1:34:32

Obsidian. Obsidian first person. Yes,

1:34:36

okay. Takes place in the pillars

1:34:38

setting. Oh, okay, okay.

1:34:46

What was the, nevermind,

1:34:48

it's okay, go ahead. Okay, so

1:34:50

Dragon Age is finally gonna come out.

1:34:53

It's called Dragon Age Vail Guard, and

1:34:56

it had a trailer that was obviously

1:34:58

cooked up during the Guardians of the

1:35:01

Galaxy era, where

1:35:03

all of your, it looks like a hero shooter.

1:35:06

It looks like Concord, if you remember

1:35:09

talking about that. Concord. That

1:35:12

was announced last week. It was the

1:35:14

fake Guardians multiplayer shooter that Sony's doing.

1:35:17

Okay. And

1:35:21

the trailer for it is goddamn awful,

1:35:24

and it makes it look like

1:35:26

Overwatch RPG, I guess. That's

1:35:30

the move these days. And Dragon,

1:35:32

I don't

1:35:35

know how familiar you are with Dragon Age and

1:35:37

how it has the worst marketing

1:35:40

ever for every game. How

1:35:43

every Dragon Age has the

1:35:45

worst marketing? No,

1:35:47

I mean, I know I've heard much of the game and

1:35:49

the things in it, but I haven't heard about the marketing

1:35:52

campaigns. So Dragon Age

1:35:54

I, which is like a

1:35:56

serious RPG that's like Baldur's

1:35:58

Gate, was exclusively

1:36:00

marketed to Marilyn Manson's This

1:36:03

Is The New Shit music

1:36:06

video. OK. And

1:36:08

like all the Dragon Age trailers were

1:36:11

action scenes of the cut scenes with

1:36:13

Marilyn Manson yelling over them. And

1:36:16

it was fucking awful. I

1:36:19

am. And then the tone of Dragon

1:36:21

Age, not Marilyn. No, no, it is

1:36:23

not. Are you sure? Um,

1:36:26

and then, um, then

1:36:28

Dragon Age two, which was like

1:36:30

return to shit. Mountain was an

1:36:32

entire PR cycle of you hit

1:36:34

the A button and something awesome

1:36:36

happens. We want something awesome

1:36:38

to happen every time you press a button.

1:36:41

And it just it just looked

1:36:45

like shit. And

1:36:48

Inquisition was normal. It was like kind

1:36:50

of normal, right? Um,

1:36:53

and then now we're

1:36:55

back to the the Marvel over which trailer

1:36:57

or whatever you would call it. Um,

1:37:00

and it's pretty disappointing.

1:37:02

And then they showed off like 30 seconds

1:37:04

of the game and it doesn't look anything

1:37:06

like that. It looks nothing

1:37:08

like that at all. It

1:37:12

looks like a regular ass RPG. What's

1:37:17

the hair? Let me try. Yeah, let me

1:37:19

try to grab this. Dragon

1:37:21

Sage. Is

1:37:26

the stream dying for anybody else? No, no, it's dying for us

1:37:28

too. Don't worry about it. I

1:37:33

froze. I froze also. Don't don't you worry about

1:37:35

a game. Oh shit. You

1:37:38

seem to be back on my end. Yeah,

1:37:40

I know. I'm back now. Okay. Don't worry about it. Uh,

1:37:44

the veil guard. Yeah, no, you

1:37:46

can watch like fucking 30 seconds in the middle of

1:37:49

that trailer in the middle and you'll you'll know exactly

1:37:51

what I'm talking about. Okay.

1:37:54

Um, just

1:37:58

dead ass. Okay,

1:38:00

it's just a bunch of action shots of

1:38:03

a bunch of heroes looking smug and cool

1:38:05

and then going I'm the necromancer There

1:38:07

are a million videos loading up right now. So yeah, okay.

1:38:09

I'm just gonna that's fine. I'm just gonna send this to

1:38:11

you and

1:38:14

go faster You

1:38:17

you have any you have any any

1:38:19

any feelings about Slitter

1:38:22

head. Well, yeah, that game

1:38:25

looks terrible. I'm super interested in it.

1:38:27

So Silent

1:38:30

Hill one director, right

1:38:34

and gravity rush

1:38:37

Yeah looks really actiony

1:38:40

at I

1:38:43

wasn't Yeah,

1:38:46

I didn't expect that yeah, I didn't expect that

1:38:48

from from that pedigree introduction but then gravity rush

1:38:50

part of it is like oh, yeah, that kind

1:38:52

of makes sense and then a

1:38:54

whole lot of minejack

1:38:56

and or Omicron

1:39:00

body swapping and Now

1:39:03

now I'm just kind of going like okay When's

1:39:06

the last time a game has

1:39:08

done the body possession thing and it's

1:39:10

like worked out really well What is

1:39:12

that? Um, has that landed never

1:39:15

I did like there's a this games

1:39:17

siren siren Okay. Okay siren

1:39:19

which was also made by these guys.

1:39:21

Oh Oh

1:39:24

They did it too, but it wasn't body possession.

1:39:26

It was just it was just like the sight

1:39:28

line Okay

1:39:31

You're frozen again. So incoming. Yeah, don't worry

1:39:34

about it. You'll drop and

1:39:36

then you'll that's fine. Okay Yeah,

1:39:41

those tricks good but you possess objects there

1:39:43

yeah, okay, I guess I guess like Possession

1:39:46

into action, you know more

1:39:48

than Yeah, Mario Odyssey

1:39:50

does count that is true. Yeah,

1:39:53

but that game looks terrible. It looks really

1:39:55

bad And I'm

1:39:57

super excited to play it Have,

1:40:01

um... So,

1:40:03

yeah, I was gonna say, like, does

1:40:05

the Silent Hill 1 and

1:40:08

Gravity Rush pedigree, uh, how

1:40:11

does that ca- I don't know how Siren went, but... Siren's

1:40:13

great, but it's also kind of awful. So,

1:40:17

like... Y-Yeah! Bad. Yeah!

1:40:21

Positive. Brackets. Yeah! Yeah,

1:40:23

okay. Uh, that's November

1:40:25

8th. Um... Then

1:40:28

there was, uh... What else was there? There's a bunch

1:40:30

of stuff. Um... The, uh,

1:40:33

Power Rangers, Rita's Rewind. Oh,

1:40:35

that's cool. Yeah! Side-scrolling

1:40:38

retro beat-em-up, but that- and I was like, okay, that's

1:40:40

cool. There's a- it's a retro beat-em-up, you know, we'll

1:40:42

see. These can be good or bad. It depends on

1:40:44

whether the person who's making the beat-em-up part, um,

1:40:47

understands what makes those games fun or not. Um,

1:40:49

it could- it can just be, like, bland and terrible, or

1:40:51

it can be awesome, like, River City Girl style, you know,

1:40:54

with a lot of variety to what you're doing. And,

1:40:58

um... Uh, then it

1:41:00

shows you, like, oh, there's, like, a racing minigame,

1:41:03

and then there's a Piloting the Megazord minigame, and,

1:41:05

like, a couple other things going on. They're like,

1:41:07

alright, alright, no, that looks pretty fun. Looks like

1:41:09

a good four-player romp that's gonna have a couple

1:41:11

of, uh, different modes in it. Um,

1:41:14

if Piloting the Megazord is gonna actually involve, like,

1:41:16

all four- four players doing their job, though, that

1:41:18

would be fucking great. That'd be

1:41:20

cool, but it won't. That's- that's complicated. Um... I-

1:41:24

I guess we will just continue hearing about Killer

1:41:26

Bean for the rest of our lives. There he

1:41:28

goes. Bye, Wally. Alright,

1:41:31

time to reopen Discord, and

1:41:33

just roll right through. No

1:41:36

problem. Any minute now. Ha

1:41:40

ha ha ha ha. Ahh...

1:41:45

Alright, we'll- we'll get to the bottom of this. We'll

1:41:47

get to the bottom of this. There

1:41:51

we go. Hey, welcome back. There you

1:41:53

are. Um,

1:41:56

we will be- we will be hearing

1:41:58

about, uh, Killer Bean. Just

1:42:02

indefinitely, like that thing. Have you watched Killer

1:42:04

Bean? I haven't, I haven't.

1:42:06

You should. Like it's

1:42:09

wild, but it just, every

1:42:11

once in a while, they're like, hey, remember that

1:42:13

shit? Yeah, we're still doing things. I

1:42:17

had a friend of mine who was like, bro, you

1:42:19

gotta watch Killer Bean. I'm like, okay,

1:42:21

and then we watched Killer Bean. I'm

1:42:24

like, this is a weirdly competent action

1:42:26

movie considering the subject material. Yeah, that's

1:42:28

basically what I've put in. Like everyone

1:42:30

is like, no, it's super hyped though.

1:42:33

And I believe it. I mean,

1:42:35

the fact that we're getting new Killer Bean shit. It's

1:42:38

really weird that like the

1:42:41

guy who made Killer Bean was like, yeah,

1:42:43

I blew through me and my wife's savings

1:42:45

and we're gonna be destitute, but my wife

1:42:47

believed in me and believed in Killer Bean.

1:42:50

And I guess he was right. So,

1:42:56

okay. The Veggie

1:42:58

Tales era never left. There

1:43:03

was, okay. There

1:43:05

was an announcement for a PAL World

1:43:08

update with

1:43:11

a new zone, Sakurajima,

1:43:14

and new PALs coming to the game and a

1:43:16

bunch of new content. And

1:43:20

the game is still in early access, by

1:43:23

the way. Yeah, no, they're trucking. They're

1:43:27

trucking, man. DLC content has

1:43:29

been announced for

1:43:31

an early access game that has

1:43:33

yet to officially release. Just

1:43:38

give them the money. What? Just

1:43:40

give it to them. Yeah,

1:43:43

that's insane. That's completely nuts. It

1:43:46

looks good too. That's the craziest part. Yeah, it's

1:43:48

a whole bunch of new shit. But it's just

1:43:51

like, is this gonna be a

1:43:53

case where the entire life cycle of the game will

1:43:56

be spent without them going to 1.0? You

1:43:59

know? Oh, yeah Who

1:44:02

needs 1.0? Okay,

1:44:05

well I

1:44:08

mean I did fall off anything. They're gonna go

1:44:10

back in version numbers Get

1:44:14

to version zero I I

1:44:17

went pretty hard A

1:44:20

while, you know when it when it dropped and then

1:44:22

I did I did fall off but yeah,

1:44:24

okay there they're doing it there

1:44:27

was some new dredge

1:44:30

content announced as well speaking

1:44:33

of oil rigs That's cool.

1:44:35

I get I thought that game was done, you know but

1:44:38

the the ice the

1:44:41

ice stuff was was awesome and I

1:44:45

Forgot what the name of that DLC was but the

1:44:48

ice one Anyway

1:44:51

the iron rig the pale reach that was it the

1:44:54

pale reach was pretty good And then yeah now the

1:44:57

iron rig and it seems like it's gonna be Not

1:45:00

just a an oil rig sort of set up

1:45:02

But you've also got the ability to like customize

1:45:04

the oil rig a little bit You're gonna it

1:45:07

seems like you have some control over how that's gonna

1:45:09

be built So hopefully it's a little bigger than the

1:45:11

last one because I remember you telling me that like

1:45:13

you beat the last the ice DLC in like an

1:45:15

hour or something. It's it was yeah, it was it

1:45:17

was very tiny tiny

1:45:20

DLC for a tiny game Or

1:45:22

price to corp accordingly, but either

1:45:25

way though more dredge is great That

1:45:27

game rules Civ

1:45:31

7 coming to consoles 2025 Get

1:45:35

excited to play it two expansions from now Okay,

1:45:39

that's how civ games work Ignore

1:45:42

the ignore it until the first

1:45:44

expansion comes out at least Also,

1:45:48

most people still just place of five. Oh It's

1:45:51

one of those situations. Okay. Yeah, you peaked

1:45:53

and then just yeah, all right The

1:45:58

Dragon Ball sparking zero More

1:46:00

characters. More.

1:46:03

I'm surprised that they don't have the

1:46:05

words Tenkaichi in the title somewhere. Yeah.

1:46:08

But I guess it's been a long time. Like

1:46:10

there's probably a new enough audience of people that

1:46:12

don't really need to hear that word. Like it

1:46:15

might not carry. It carries for

1:46:17

people listening to this. But

1:46:19

if you're one of the newer fans, like it might,

1:46:21

you know, perhaps they don't need to... Um... But

1:46:26

yeah, it's all the chapters,

1:46:28

all the things you're playing through every... Playing for

1:46:30

the episodes. And like they do with all these

1:46:32

games because there's only so much you could possibly

1:46:35

do. It's like, what if

1:46:37

Vegeta and Trunks were the ones

1:46:39

who beat Cell? Whoa! Here's

1:46:42

the cutscene, I guess. Sparking is

1:46:44

the Japanese title. Okay. So, I

1:46:46

mean, then they're just not localizing

1:46:48

it to Tenkaichi then. Because like

1:46:50

the promotional material in English has

1:46:52

been called Sparking. Right? Gotcha.

1:46:55

Um... Yeah. I mean, kind

1:46:57

of... I do remember one

1:47:00

of the most impressive things from

1:47:02

early on was when the... Despite

1:47:05

like, I mean, not

1:47:07

meshing with the gameplay at all. The story

1:47:10

mode stuff did have you essentially playing through

1:47:12

episodes of the show. So a lot of

1:47:14

that is doing what it has. And

1:47:18

when the action's flying through mountains and

1:47:20

fighting and shit's going on, you're having

1:47:22

a very clear like, play

1:47:24

through an episode of Dragon Ball experience.

1:47:27

And if that's your primary goal, then

1:47:30

yeah, it's gonna be good for that. Um...

1:47:35

The... We

1:47:38

saw some footage of Mecha Break, which is... Looks

1:47:40

good. Looks cool. Yo, it

1:47:42

is... That is just... A lot of touch

1:47:45

to the robots. Robot porn? It's very pure

1:47:47

and clear. That's what they're showing off. Every

1:47:51

time they reveal a new robot, they do so

1:47:53

inside of a hanger with steam and

1:47:55

like, lots of little parts getting put on. And

1:47:57

that's good. That's what you need to see. I

1:48:00

saw someone say somewhere that they

1:48:03

have the Xenogears mecha designer on

1:48:05

it. And. And. And.

1:48:08

And. So I want that. Metal

1:48:11

gear, Gundam armored

1:48:13

core and Xenogears,

1:48:16

Xenosaga and. I

1:48:19

like those robots. Xenoblade

1:48:21

Chronicles as well. So a lot of that,

1:48:23

a lot of that design aesthetic coming

1:48:26

into these. Yeah, man.

1:48:28

If you're just, it's just, it's just, if you like

1:48:30

the fucking robot doing the thing, that's

1:48:33

what you're getting here. And like, there are no humans

1:48:35

or words or anything to be seen

1:48:37

or heard in those trailers. It's

1:48:40

just robots doing cool shit. It's

1:48:42

a fucking robot. It's all on

1:48:44

me. Alan Wake 2, Night Springs

1:48:47

DLC. Yeah, this is great. Literally

1:48:49

out right now. Is

1:48:51

this where the control?

1:48:54

Hmm? Answer,

1:48:58

finish your question. Instead of just going,

1:49:01

what does that mean? Control lady shows up in the.

1:49:03

Yeah, she shows up. Yeah. Does

1:49:06

that imply big, big or imply

1:49:09

small, small? Is

1:49:11

there a. What the fuck are you saying?

1:49:15

Has there been previous massive

1:49:17

control reference directly in Alan

1:49:20

Wake ish? Oh yeah, absolutely.

1:49:22

Okay, all right. There's

1:49:24

characters from the Federal Bureau of

1:49:26

Control as main characters in the

1:49:28

game story. Okay, but not her

1:49:30

directly. No, no. That's all I'm

1:49:32

trying to figure out. Yeah, okay,

1:49:34

cool. Sick. I

1:49:40

guess this is the most direct thing

1:49:42

to her as opposed to the

1:49:45

linking of other things. Cool, all right. Well, also

1:49:47

the shit that happens at Night Springs isn't real.

1:49:50

Okay. I mean, I mean. It

1:49:55

is real in that it did happen,

1:49:57

but it didn't happen anymore. It

1:50:04

kind of makes sense. I

1:50:07

am asking a question about the announcement. I

1:50:09

haven't played the game. I am trying to

1:50:11

engage with the story before we move on

1:50:14

to the next one. If

1:50:16

I play the game, I will get these answers. Moving.

1:50:18

Yeah, probably. Among Us,

1:50:20

Animated Series, and Outer Sloth. Sure.

1:50:25

Big old list of actors

1:50:27

and names and stuff. And

1:50:32

then, Inner Sloth as

1:50:34

well, going to publish some

1:50:36

stuff. That's

1:50:38

cool. Yeah, like,

1:50:41

I like the idea

1:50:44

of a small

1:50:46

studio that gets the ability to publish stuff

1:50:48

that they think is cool and deserves some

1:50:54

outreach is great. I

1:50:56

like when Harada is like, yo, Guilty

1:50:58

Gear is awesome. We're going to help publish that

1:51:00

in territories where people don't have Guilty Gear. But

1:51:03

there's things where it's like, okay, Team 17, they're

1:51:06

not all hits, but Dredge is

1:51:09

great. And they made worms, but

1:51:11

then there's some other stuff in there that was like, eh.

1:51:14

Tiny Build as well has been another one of those cases.

1:51:19

But yeah, it is something that is

1:51:23

ostensibly a noble goal

1:51:25

that is like, hey, we have the size

1:51:28

and ability to push

1:51:30

things that we think are cool now that

1:51:32

our indie success is busted

1:51:34

out so we can

1:51:36

help other things come up. Yeah, it's nice.

1:51:39

And they're going to be working with, I think,

1:51:42

is a new project from the Thirsty

1:51:44

Suiters creator. So yeah, we'll see how

1:51:46

that comes along. Oh, Blastfulness, there you

1:51:48

go. Right,

1:51:50

yeah. I

1:51:52

think, yeah,

1:51:54

indies are tight. So when an indie

1:51:56

breaks out and can kind of

1:51:58

like, you know. bring the homies along for

1:52:01

the ride. That's, that's, that's cool. Um,

1:52:05

alongside that, did you see

1:52:07

wander stop? I

1:52:09

did. That seems like it could

1:52:12

be an interesting thing. Um, so

1:52:16

the, uh, creator of Stanley

1:52:18

parable and, um, the beginner's guide, which, uh,

1:52:20

you know, that was a fun, a fun

1:52:22

ride. I enjoyed that. Um,

1:52:25

yeah. Has a game that's like your

1:52:28

kind of like a little cozy game. You're doing

1:52:30

your work in T you're a tea shop and

1:52:32

you're making and mixing things and getting ingredients and

1:52:34

all that. But the main character is an ex

1:52:36

fighter and seems to be having

1:52:38

a really hard time getting it out

1:52:40

of her system and, uh, has

1:52:43

some straight up big fight violence,

1:52:45

PTSD while trying to relax and

1:52:47

sip tea. Uh, I

1:52:49

don't know what that goes to, but

1:52:51

based on Stanley parable and beginner's guide

1:52:54

style game direction, I liked

1:52:56

the premise that could be real fun. Hey,

1:52:58

um, was that during the wholesome

1:53:01

games direct? It was

1:53:03

summer games fest. Okay. So, um,

1:53:06

I feel like me and page had like a

1:53:08

long discussion about the wholesome games direct. Um,

1:53:10

they should stop doing that entirely.

1:53:14

Um, because the wholesome

1:53:16

games sub category is so laser

1:53:19

focused specific that every single

1:53:23

game they showed looked identical to

1:53:25

the next and last game they

1:53:27

showed. Oh

1:53:29

no. All of them were

1:53:31

about wandering around farming, gardening

1:53:34

and running a cafe. Kind of like

1:53:36

like a no direct that had like

1:53:38

three farming games. And it felt like,

1:53:41

um, it felt like the stereotype of

1:53:43

a Japanese high school's culture fest where

1:53:45

they all decide between a cafe

1:53:47

and a haunted house. Okay. Okay.

1:53:49

But without a haunted house or

1:53:52

like opening up with a visual novel direct and

1:53:55

all the ones you choose are set in a

1:53:57

high school. Yeah, absolutely. Yeah.

1:53:59

Okay. It's wild. It

1:54:03

made them all blend into each

1:54:05

other and look completely forgettable. I

1:54:09

see. Okay. Now, like,

1:54:12

yeah, Cozy Games are great and do fit it.

1:54:14

And if there's a really good one that you

1:54:16

throw on for

1:54:19

a little while that you can come back to, there's

1:54:22

a place in the schedule to unwind

1:54:26

and do something that's de-stressful. But yeah,

1:54:30

if it's just pick one of these all

1:54:32

very similar things next to each other. And

1:54:34

is it always like kind of like floating

1:54:37

isometric camera sort of thing? No,

1:54:39

they had different cameras, but they

1:54:42

all had the generalized friendly style,

1:54:44

which included the same pastel color

1:54:46

scheme and

1:54:50

complete lack of conflict.

1:54:54

And when I say conflict, I don't mean

1:54:56

fighting a monster. I mean, like, run

1:54:58

a cafe. It's not even like pay your

1:55:01

bills. It's like, ha, wouldn't it be wonderful

1:55:03

to run a cafe and just chill? But

1:55:05

like, they're all exactly

1:55:08

like that. And

1:55:10

it just like, I

1:55:13

described them as frictionless. I

1:55:16

mean, yeah, like as people are

1:55:19

like, Stardew definitely just took over that

1:55:21

entire genre. It

1:55:23

did. Also, Stardew has combat. I

1:55:28

was informed when I was making this

1:55:30

comparison that Stardew Valley has combat. No

1:55:32

kidding. And

1:55:37

like, that title

1:55:39

could have been, well,

1:55:43

so I mean, for me, I feel like you go, Harvest

1:55:47

Moon is as early as I can

1:55:49

remember that vibe becoming, you

1:55:51

know, being exuded by a game.

1:55:55

And then

1:55:57

I guess like Animal Crossing hits

1:55:59

it. that's much more social, you

1:56:02

know? Yeah. Versus, um... It

1:56:05

had this weird thing where like every

1:56:07

single game looked like a not quite

1:56:09

as good Stardew Valley or a not

1:56:11

quite as good Animal Crossing. And

1:56:15

them like having, like particularly Animal Crossing

1:56:17

is like color palette. Like,

1:56:19

you know, all that, all those soft,

1:56:21

warm colors. Yeah. Like made

1:56:24

it very, very indistinct.

1:56:26

Okay. But one of the things

1:56:28

that I brought up, I was like, okay, cause it was wholesome,

1:56:30

but it's slash in brackets,

1:56:32

not really in cozy, right?

1:56:35

Is that like, I think of a game

1:56:37

like Satisfactory, right? I've talked about it before

1:56:40

and I'm sure you've seen it. The conveyor

1:56:42

belt game. Yeah, yeah. Satisfactory is

1:56:44

really wholesome and really cozy. It's not

1:56:46

about destroying a planet. It's just about

1:56:48

making a nice looking factory. And it's

1:56:50

really relaxing, but it

1:56:52

doesn't fit within the predefined

1:56:54

aesthetic of the wholesome game

1:56:57

direct. And so

1:56:59

there was nothing like

1:57:01

that at all. It just, that thing

1:57:03

seems like a bad idea to show

1:57:05

those games off. Like when you saw

1:57:07

the Latin American games direct that was

1:57:09

right afterwards, you

1:57:12

saw Argentina. Why do I

1:57:14

keep saying like Argentina, Brazil

1:57:18

and Mexico primarily showing off

1:57:20

games. And they

1:57:22

had regional flavors. Like all the

1:57:25

Brazilian ones were Japanese games made

1:57:27

by Brazilians. Yeah, yeah, yeah. Because

1:57:29

they're massive weeps. Yeah, that's a

1:57:31

huge flavor in a lot of

1:57:33

Brazil. Yeah, I know exactly what you described.

1:57:35

Like one of the things that really stood

1:57:37

out, there was a game from Brazil that

1:57:39

like was so Japanese. It had Japanese

1:57:42

voice acting only. Yeah,

1:57:46

man, when you see like Pocket Fighter

1:57:48

and, oh

1:57:50

no, God, what was the other one called? There

1:57:52

was another fighting game that was, or two actually.

1:57:55

There's three or four fighting games that look like

1:57:57

they were made in Japan and they're just Brazilian.

1:58:00

Yeah, incredible stuff. But there

1:58:02

was also like, what if

1:58:04

Argentinians made Stalker, for

1:58:06

example? Right. Right. What if

1:58:08

this? What if that? And

1:58:11

it's like, maybe it's because we know

1:58:13

fighting games. But if there was like a fighting

1:58:15

game direct and you showed off a bunch of

1:58:17

them, they would look way

1:58:20

more different than all

1:58:22

the wholesome games would. And this is where

1:58:24

I'm like, but if I had to play

1:58:26

Devil's Advocate, because I'm we

1:58:28

love fighting games, I'm not someone

1:58:31

who's like going deep on the

1:58:33

wholesome genre, so to speak, the

1:58:37

Stardew likes. If someone

1:58:39

was as into them as we

1:58:41

are into fighters, would it be

1:58:43

a similar experience for them, where they're like,

1:58:45

oh, no, these are all very different with

1:58:48

these things? Probably not, because I feel

1:58:51

like they would just start telling you about Animal

1:58:54

Crossing and Stardew Valley. Because

1:58:57

if somebody is not into fighters and

1:58:59

they watch a fighting game trailer lineup,

1:59:01

and they go, yeah, I guess, I

1:59:03

mean, look

1:59:06

like the same shit to me, man, because they're

1:59:08

used to things being like first person

1:59:11

and major camera differences and

1:59:13

genre differences and stuff. And like, this one's 3D,

1:59:15

this one's 2D, et cetera. If someone is like

1:59:17

really out on fighting games and they're like, those

1:59:19

all kind of looked relatively the

1:59:21

same to me. No, I'm being informed

1:59:23

by Chad that I'm incorrect. OK.

1:59:28

There are enthusiast wholesome gamers.

1:59:31

Yes. So that's where I'm

1:59:33

saying, as an enthusiast of

1:59:35

a fighting game, I can see and

1:59:37

distinguish all of those. Perhaps it's the same

1:59:39

for other fans of the different genre that

1:59:41

I'm not as into. But as someone distant

1:59:43

from it, it all kind of blends together.

1:59:46

Because that happens to me a lot with other

1:59:49

genres, for sure. Yeah, it's possible. So

1:59:54

we saw a little bit of another

1:59:57

trailer for Kunitsi Gamu. Kunitsi.

1:59:59

kun-kun-kun, god damn it, mouth. Kunitsu

2:00:02

Gami, Path of the Goddess. Uh,

2:00:05

July, so that's dropping. I'm so much more interested

2:00:07

in that game before they pulled the camera back.

2:00:11

Yeah, yeah, I- I

2:00:13

know what you mean, but it might still be fun. Um,

2:00:16

you're do- it's- and it is tower defense,

2:00:18

but it might be- it might be fun

2:00:20

tower defense. I- I still have a- a

2:00:22

soft spot for like big, full-on,

2:00:25

Okami-ass, Yokai designs

2:00:27

and aesthetics. I-

2:00:29

I like- I just- I love

2:00:31

Yokai on- on Yukio A, wood

2:00:33

block and ink painting stuff, man.

2:00:36

Uh, you know- you know what my problem is, man? It's gonna get my

2:00:38

attention every time. My problem with tower defense

2:00:41

is that, uh, whenever I see like a

2:00:43

well-put-together tower defense game, all

2:00:45

I can think of is how that

2:00:47

those dog shit Facebook ad fake tower

2:00:49

defense games where they're shooting like four

2:00:51

billion zombies actually. Oh yeah, yeah, yeah,

2:00:53

yeah, yeah. The f- yeah, the-

2:00:55

the- the- the one girl jiggling that- the

2:00:57

game that- that Nikkei actually is, that

2:01:00

these stupid fake games aren't. And

2:01:03

then she calls it an orbital strike, and

2:01:05

then you see a billion zombies blow up,

2:01:07

and then the actual game is fucking block

2:01:09

clearer. Like- like the idea-

2:01:11

like, you know, Konitsu- the- the

2:01:13

Capcom game that we're talking about, um,

2:01:16

has like, you know, lanes and monsters are coming

2:01:18

in, and they're all cool designed and all that,

2:01:20

and I'm like, I don't care about that. I

2:01:22

want- I want a

2:01:25

unit cap level of zerglings

2:01:27

attacking Taren Bunkers. Like,

2:01:30

based on the ads alone, I- if

2:01:32

you had to ask me what kind

2:01:34

of game Homescapes is, or

2:01:37

gardenscapes, I swear it

2:01:39

would be like eight genres. Oh, that's

2:01:41

like a platformer. It's a puzzle platform. No, wait, you

2:01:43

have to- it's the one where you have to clear-

2:01:45

it's a puzzle game. No, no,

2:01:47

it's a SimCity-like. Um,

2:01:50

there might have even been a first-person ad. No,

2:01:52

it's a one where you have- it's a- it's

2:01:54

a story game where you pick decisions

2:01:56

in a dialogue tree. It's a visual novel,

2:01:58

actually. It's fucking- match three. It's it's

2:02:02

just horseshit. Anyway,

2:02:07

yeah, I hope I

2:02:09

hope the the this is

2:02:11

this is fun tower defense. I've that

2:02:14

was something that I for the most part kind of

2:02:16

was like, yeah, I played tower defense games. There's a

2:02:18

couple I think there's like a flash game or two

2:02:20

from the new grounds era that I fucked around with.

2:02:24

And then what

2:02:26

was the there's what was the one there

2:02:30

was one that was like, like, I

2:02:32

think it was like the whole design was like you're

2:02:34

like literally playing this on like a school desk. And

2:02:37

you have to put like erasers and pencils and the

2:02:39

way okay, well, anyway.

2:02:44

Yeah, we'll see how that goes. There

2:02:47

was also Phantom Blade zero from

2:02:49

s game. If

2:02:51

you want looks better than the last time they showed

2:02:54

it. It's so unfortunately, it's starting

2:02:56

to blend together with the other

2:02:58

ancient China and ancient Japan trailers

2:03:01

that we saw for shit.

2:03:04

What was the no, there was

2:03:06

another okay, they're starting

2:03:08

to blend together a little bit. I

2:03:10

started to like lose my mind. I was

2:03:12

laughing so hard at like one of the

2:03:15

aspects of watching these trailers, where

2:03:17

the subtitles would would

2:03:20

the closed captioning rather for a lot

2:03:22

of these events would flip flop between

2:03:25

describing something as Japanese

2:03:28

style music and Japanese

2:03:30

music. And it seems totally

2:03:32

random. And for whatever reason, I thought that

2:03:34

was the funniest fucking thing in the world.

2:03:37

Because it's for people who are completely deaf. But

2:03:40

they're making a distinction between the style and

2:03:42

the origin and how the fuck these this

2:03:46

is this is this is aping

2:03:48

it and this or this is sounding like it

2:03:50

versus But do you know guy who wrote the

2:03:52

closed captioning? Do you know? And just

2:03:55

like the idea, like at

2:03:58

one point the phrase dramatic

2:04:00

Chinese music came in on

2:04:02

closed captioning. It's just like,

2:04:05

I don't know. Yeah, so there.

2:04:10

There are quite a few of these games on the

2:04:12

way. This is one of the

2:04:14

more high octane ones. But

2:04:17

then last time we saw the one that had the

2:04:24

Oh my god, it wasn't the game show. You

2:04:26

know what? I'm not gonna play this game. Nevermind.

2:04:28

Yeah, just yeah. Do it. Yeah. Move

2:04:30

on. Looks cool. Looks cool. There was

2:04:33

games that we don't talk about don't

2:04:35

matter. That's how it works here. There

2:04:37

was some cool the doing the sword

2:04:39

fight boss high octane moments and combat

2:04:42

looks like you can do some cool things. We'll

2:04:44

see how that goes. Because

2:04:48

I'm not now I'm gonna be like, okay, this is

2:04:50

the one where you're in all black and you've got

2:04:52

the like curved rice hat and you can do you

2:04:54

get the revenge camera angle at

2:04:56

a couple points. But then the other one

2:04:58

was the one that had like, um, Elden

2:05:04

Ring hang time. And it

2:05:06

ends on the the the yin yang moment.

2:05:10

I've been informed that they showed off

2:05:12

the SK gameplay today in Assassin's Creed

2:05:14

shadows and that when he fights there's

2:05:16

a hip hop soundtrack only for him.

2:05:29

Oh, yeah,

2:05:32

baby. I mean, what

2:05:34

else would there be?

2:05:38

God, I'll always remember

2:05:40

when I'm watching when I was watching arcade

2:05:42

and I didn't know who echo was. But

2:05:45

I just saw like him show up in the mask.

2:05:47

And like he walks in and he's got

2:05:50

a swagger and like, some trap music starts

2:05:52

playing and it's just like, oh, he is

2:05:54

he is coded before that mask comes

2:05:57

off. Oh, you mean he's coded in

2:05:59

the exact exaggerated swagger of

2:06:01

a black teen? Absolutely.

2:06:03

Absolutely. God

2:06:06

damn. Yeah, yeah, that

2:06:09

is some full on Spider-Man needs to start

2:06:11

saying the N word, just so people

2:06:13

know. No, that's but

2:06:15

no, no. Miles

2:06:17

can't do that. He needs to start

2:06:20

doing that. People don't know for sure.

2:06:22

But you got to start putting it

2:06:24

out there. No,

2:06:26

you can't do that. You got to get people

2:06:28

prepared. You got to start setting it up. If

2:06:34

he keeps the mask on, he can't do

2:06:36

it. You don't know. You don't know for

2:06:38

sure. Oh, man, God. There is there was

2:06:41

an issue. What's to stop Peter from doing

2:06:43

it? So there was an issue. I'm Spider-Man.

2:06:45

There was an issue where Peter was on

2:06:48

the stand in a courtroom. And

2:06:50

he goes, you know what? I know why

2:06:52

J Jonah hates me. He hates me because

2:06:54

I'm black. And he cuts

2:06:56

to J Jonah like, what? No.

2:07:00

Sweat? What? I? Huh?

2:07:03

And he's like, I'm kidding. I'm kidding. J

2:07:05

Jonah's like, what the fuck? That's

2:07:10

great. So good. It was such a good bit.

2:07:17

All right. We

2:07:20

got to see skate,

2:07:22

which yeah, I had the little skate with Tim

2:07:26

and skates, skates coming back. But it's in

2:07:28

pre pre alpha. So don't think

2:07:31

about it until the console play test comes

2:07:33

out. Oh, can I make a noise that's

2:07:35

more audible? Pre

2:07:39

pre alpha. I believe

2:07:41

when I when they said that I

2:07:43

said I have some pre for you

2:07:46

bitch and or something like that. What

2:07:48

a bunch of nonsense fucking words. I

2:07:51

appreciate skate when like

2:07:53

you have Tony Hawk as the vert

2:07:56

high fun crazy soundtrack awesome

2:07:58

game franchise. and then skates the

2:08:01

more like street level simulator grind

2:08:03

chalk the the and wax the the

2:08:05

block type shit you're you're you're playing

2:08:07

a guy uh you're

2:08:09

playing a two foot tall oompa

2:08:11

loompa running around behind skateboarders with

2:08:15

your fish islands at the

2:08:17

skate level however in the

2:08:19

time since then we've

2:08:21

had games like

2:08:23

skate burb and

2:08:25

skate story and hell

2:08:28

even parts of thirsty suitors where

2:08:30

you skate around and do

2:08:32

some some some grinding and shit and

2:08:35

um the skates place in

2:08:37

this world uh is not

2:08:39

as important as it once was it's not you

2:08:42

know because yeah there were two but

2:08:45

now there are many they should

2:08:47

um you know somebody

2:08:49

in the chat uh lasered in on the

2:08:52

fact that skate 4 was announced before the

2:08:54

pandemic started yeah we

2:08:56

just haven't heard anything that's a while

2:08:58

ago and i feel like

2:09:00

it's time to have another conversation of

2:09:03

how long is too long keep your

2:09:05

game in development after you announced it

2:09:07

yeah okay i think we can all

2:09:09

agree that it's five and

2:09:11

a half years with nothing is too long

2:09:13

uh and especially

2:09:16

if you are on the tails of

2:09:18

a kickstarter promise right yeah um

2:09:20

so yeah i think we can open up the conversation a

2:09:22

little bit right i think it's safe to say that um

2:09:25

silk song has burned a lot of goodwill

2:09:27

with its fan base uh at

2:09:29

this point and it sucks because

2:09:31

what comes from an abundance of good

2:09:34

and earnestness to

2:09:36

deliver so more game

2:09:39

than anyone asks for way over

2:09:41

delivered for hollan way over delivered

2:09:43

with such an affordable price for

2:09:45

the amount you give we actually

2:09:47

start to see i think a

2:09:50

flaw in like

2:09:52

being approach in approaching games this

2:09:54

way where like i

2:09:58

can think of time when back in

2:10:02

my college days, I remember some

2:10:04

incredibly talented artists that I knew

2:10:06

and worked with that were

2:10:10

so, so good, but so,

2:10:12

so tortured by

2:10:15

never being able to put it

2:10:18

out because the perfectionism and

2:10:20

the desire to just add a little

2:10:22

more, to overrender, to start

2:10:24

from scratch, to just get it fucking

2:10:26

perfect meant that every time you saw

2:10:28

something they put out, it was unbelievable,

2:10:30

but they were prisoners in their own

2:10:33

heads in their ability to create and

2:10:35

output something. Producers do

2:10:37

fulfill an important role in a modern

2:10:39

day art piece, which is I don't

2:10:42

care ship it. It's

2:10:45

good enough. Yeah. Now, now,

2:10:47

depending on the state of where your game comes

2:10:50

from, whether the crowdfunding is involved or not, and

2:10:52

so on, changes whether you have obligations to communicate

2:10:54

with people and keep them up to date on

2:10:56

where you're at, what's going on, and if you

2:10:58

are off track or on track. But

2:11:02

I just think that like Team

2:11:04

Cherry is like

2:11:06

those good traits that made all those

2:11:09

amazing things about Hollow Knight are the

2:11:11

same kinds of traits that are probably

2:11:13

keeping this in such a

2:11:15

rough, weird, we don't know what's going on

2:11:17

and it's taking forever, and now the hype

2:11:20

has faded into people just typing delete the

2:11:22

sub, delete the sub, delete the sub on

2:11:24

the subreddit. And I

2:11:26

mean, you're ongoing bit notwithstanding,

2:11:31

right? Where it's like,

2:11:33

will it be at the wholesome games? Where

2:11:36

will Soul Song come out? It's not a bit. I

2:11:38

really am like, will the

2:11:40

game ever deliver on the

2:11:43

promise now? Is this just

2:11:45

Ghost Song in our brains? So

2:11:48

I went down the rabbit

2:11:50

hole last night because

2:11:52

I knew we were going to talk about Soul

2:11:54

Song today and how long it's been and how

2:11:57

silly it's been. And

2:11:59

I wanted to. to re-introduce

2:12:01

myself to the details,

2:12:04

to determine whether or not

2:12:06

being mad or

2:12:08

disappointed or however I feel about it

2:12:11

is silly or ridiculous or

2:12:14

justified. So step

2:12:17

one is a 2014 Kickstarter

2:12:19

for Hollow Knight in which

2:12:21

the last backer reward that

2:12:23

people submitted for was

2:12:25

a second playable character. Then

2:12:27

the game came out in 2017 and

2:12:29

that game was enormous and

2:12:32

then had huge DLC support that

2:12:34

was all free and it's

2:12:36

probably my favorite Metroidvania, one

2:12:38

of the best games I've ever played in my entire life,

2:12:41

yada, yada, yada. Important to note, I'd

2:12:43

say DLC that stretch

2:12:45

goals that were kick-started for, but

2:12:48

free for everyone who just bought the game as

2:12:50

is. So

2:12:52

for some people there's an obligation and for others

2:12:55

it's free content. But we're not

2:12:57

even there yet in this breakdown, right? So

2:12:59

then comes 2017 is when

2:13:02

the game releases and

2:13:05

then there's a bunch of updates. So

2:13:07

around 2018 it's like, and

2:13:10

all the other updates are done, maybe 2019, it's

2:13:13

like, okay, so where's the Hornet campaign

2:13:15

though? Cause that's like the part that

2:13:17

people really are excited for.

2:13:19

Where's the Hornet campaign? And they kept saying

2:13:21

it's coming, it's coming, they do Kickstarter backer

2:13:23

updates, like we're really working on it, we

2:13:25

wanna make it something special. And

2:13:28

then in 2019 they announced

2:13:30

Silksong's gonna be its own game and that

2:13:34

everybody who backed it

2:13:38

and would be getting the DLC for

2:13:41

free on purpose, regardless, they're gonna get

2:13:43

Silksong for free through the Kickstarter. And

2:13:45

that makes sense, right? But it's gonna

2:13:47

be a full game for everybody else,

2:13:50

right? So one

2:13:53

of the first arguments you could make is like, well,

2:13:56

I bought Hollow Knight on the assumption that there would

2:13:58

be a free DLC campaign with the second character. I

2:14:01

don't think that's fair because they massively over

2:14:03

delivered with the grim troop and the gods

2:14:05

and bugs and all those other DLC expansions

2:14:08

I think that's a ridiculous complaint

2:14:10

that I don't think anyone should take seriously but

2:14:13

now we're in 2019 right and silk song

2:14:15

is announced and has

2:14:18

no release date and the

2:14:21

first problem that happens is That

2:14:24

at 2019 Nintendo shows off like

2:14:26

a 25 minute demo for the

2:14:28

game. I didn't know this Found

2:14:30

this yesterday that there is a

2:14:32

Nintendo treehouse 20 minute long

2:14:34

demo of silk song Neither

2:14:37

did I holy shit. Yeah five years ago,

2:14:40

okay With

2:14:42

like a very what like it's relatively small

2:14:44

areas that they go through but it is

2:14:46

like it's working It's running

2:14:49

like it's it's alpha right, but it's

2:14:51

it's there This

2:14:54

is then followed by Coming

2:14:58

soon right and

2:15:02

Then that is followed by 2020

2:15:06

is coming soon. This is followed

2:15:08

by 2021 where

2:15:10

it's coming soon. This is followed by 2022

2:15:12

which is Coming

2:15:14

soon and here and there there's a screenshot or

2:15:16

like it goes up on the store page, but

2:15:18

there's like nothing and

2:15:21

then Microsoft shows off silk song

2:15:24

in June of 2022

2:15:26

at their indie direct indie

2:15:28

presentation or whatever it was and

2:15:30

they say that

2:15:32

everything you see in This

2:15:36

presentation is going

2:15:38

to be coming within one year

2:15:40

of this broadcast Right

2:15:43

at which point someone asks the

2:15:45

Xbox Twitter account Does

2:15:48

this mean silk song is

2:15:50

coming out before June? 2023

2:15:53

to which Xbox responds

2:15:55

that is exactly what we are

2:15:58

saying And

2:16:00

that's not Team Cherry, that's Microsoft. No,

2:16:02

that's Xbox. Then,

2:16:04

in, I think it was May of 2023,

2:16:08

or maybe it was June even, Team

2:16:10

Cherry makes one of the only update

2:16:13

posts they've ever made going, it's not

2:16:15

going to make it this year, guys,

2:16:17

sorry, but we're working really hard on

2:16:19

it. And that's it.

2:16:23

That's the whole story of Silksong.

2:16:27

Literally nothing other than...

2:16:30

Before that 2023 Team Cherry post, what

2:16:33

was the last post from them? Was

2:16:36

it the last post from them? Oh,

2:16:38

God, it was on the Kickstarter? It was on the

2:16:40

Kickstarter. It was like 2021, and it was like, we're

2:16:42

working really hard, and we want to do something special.

2:16:44

Yeah. And that was like a non-answer. So,

2:16:47

like I said, it is a weird

2:16:49

situation that you have here where you

2:16:51

have a mixture of obligation

2:16:53

in the form of these stretch goals

2:16:55

and free content for people.

2:16:58

Yeah. There is a

2:17:00

detail. The reason they said we

2:17:02

haven't been doing many updates is that they

2:17:04

said, well, we've been working so hard on

2:17:06

the game that we just have trouble finding

2:17:09

time to make updates for you guys. Okay.

2:17:12

That is ridiculous. Okay.

2:17:15

That is ridiculous. I

2:17:18

mean, when there are things that happen

2:17:20

where you have to, like, oh, literally,

2:17:22

hey, we have to migrate our entire

2:17:24

engine off of Unity

2:17:26

or something. That could be happening. That

2:17:28

could be happening right now. But those

2:17:30

are things where, like, when communicated, it's

2:17:32

like, okay, you understand this is a

2:17:34

massive overhaul that is just like, you're

2:17:37

losing progress. It's not

2:17:39

about, like, wherever you are at

2:17:41

and then getting stalled out, right? Like,

2:17:44

if they came out right now and said,

2:17:46

hey, because of the Unity nonsense, we are

2:17:48

porting the whole game over into a new

2:17:50

engine that we are kind of unfamiliar with.

2:17:53

So, we have technical debt, and we're working

2:17:55

on it, but we'll keep you updated. Here

2:17:57

is one screenshot. Yeah.

2:18:01

People would be fine. And so and then

2:18:03

what also an issue that happens

2:18:05

here is that like, you know, in some

2:18:07

cases when, okay, like, let's say

2:18:10

Peter Molyneux makes some kind

2:18:12

of announcement of some kind, what's your first

2:18:14

response? Right?

2:18:19

That's not real. That's a lie.

2:18:22

Let's wait to hear what perhaps happens

2:18:25

closer to the actual release or so, but at

2:18:27

least the first or second thing you're going to

2:18:29

hear is just not real. Right? So apparently the

2:18:32

game has had a projected release date of nearly

2:18:34

every quarter in 2022 and nearly every quarter in

2:18:38

2023 and nearly every quarter in 2024. And they just keep pushing

2:18:43

it. And I think the

2:18:45

problem is that when they if they say

2:18:47

something, like they genuinely do

2:18:49

believe that that's the target they're

2:18:51

going to hit and are

2:18:53

finding themselves like, it's not like, oh, we're

2:18:56

just gonna lie and say it's this and

2:18:58

then we know it's it's forever. I think

2:19:00

they genuinely think they're going to hit those targets.

2:19:03

Because the earnestness that they've generally again

2:19:05

had throughout the campaign throughout the original

2:19:08

game and everything carries over here and

2:19:10

you're looking at traits of just

2:19:13

never like holding on to something not quite

2:19:16

hitting the perfection that you're looking for,

2:19:18

perhaps over refinement, perhaps like whatever the

2:19:20

thing is, the attention to

2:19:22

detail that made everything so great about that

2:19:24

first game is now the problem with putting

2:19:27

out a second one. I think

2:19:29

I think these are the same traits

2:19:31

on display in two contexts, but one

2:19:33

where you have expectation and anticipation and

2:19:35

obligations, turns it into a negative when

2:19:37

you're communicating. And even if you believe

2:19:40

in the thing you're saying, people go,

2:19:42

but I know you're lying to me

2:19:44

now, because the thing you're saying, you

2:19:46

like, even if you think you're you're close to that,

2:19:48

if it doesn't come true, then what's the difference? And

2:19:50

then if you were to just lie outright from the

2:19:52

jump, you know, I think that

2:19:56

they're trapped by having never given it a

2:19:58

date. I

2:20:00

think that if they had a

2:20:03

date that Team Cherry

2:20:05

had to go out and announce was

2:20:07

actually not gonna get hit That

2:20:10

would probably be very different

2:20:12

internally other than well, you

2:20:14

know When

2:20:16

it's done means when it's done. Oh and

2:20:19

we never know there's no date. So, you

2:20:22

know what? Redo that whole

2:20:24

area. It's not good enough. Let's

2:20:26

we'll just redo the whole area So this is where

2:20:28

someone on the team often there will be so there

2:20:31

will be Someone who will wrangle and

2:20:33

gonna go like hey there hat we have got

2:20:35

to hit things at a point, right? The person

2:20:37

who does this is awful in

2:20:39

the context of like hey Kotor

2:20:41

to we got a ship I don't

2:20:43

give a fuck where this game is at. We're shipping

2:20:45

and 14 months later you get what you get but

2:20:50

in cases like this that

2:20:52

type of person is also Necessary

2:20:54

when a project is completely gone off

2:20:56

the rails and is in development hell

2:21:00

when When

2:21:03

you look at like a game like I

2:21:05

guess like cuphead for example There is an

2:21:07

understanding almost in the insane like level of

2:21:09

well, this is how it's made This is

2:21:12

how it's drawn by hand. This is a

2:21:14

team of two brothers and maybe to one

2:21:16

other person You can under

2:21:18

you like there's an inherent agreement that you're like,

2:21:20

yeah, we're just never gonna see this and when

2:21:22

we hear about something It'll be nice. That's great

2:21:26

everything about silk song

2:21:28

has been This

2:21:31

went from being one playable extra character to

2:21:33

being Feature

2:21:35

click game that's supposed to be twice as big as

2:21:37

Hollow Knight feature creep and bloat in

2:21:40

good ways because they make good things But yeah,

2:21:42

they do they make great stuff They make great

2:21:44

things but it's always bigger than anyone asked for

2:21:46

and bigger than anyone expected And

2:21:49

and you know that bigger than

2:21:51

anyone asked for and bigger than expectations Like

2:21:54

it doesn't actually I guess mean anything after

2:21:56

a certain amount of time when goodwill gets

2:21:58

burnt away and now we are Realizing I

2:22:00

guess the goodwill time range

2:22:02

is what's that five years? Oh Yeah

2:22:07

Well, it depends what it depends when you start counting,

2:22:09

right? Do you count from the

2:22:11

delivery the Kickstarter? Do you count from the delivery

2:22:14

of Hollow Knight? DLC to count

2:22:16

from the end of Hollow Knight's DLC or do

2:22:18

you count from silk songs announcement? I guess the

2:22:20

I guess from the end of DLC to is

2:22:22

the fairest, you know, I think that You

2:22:25

can go on all those I think from

2:22:28

the end of Hollow Knight's active development is

2:22:30

the fairest Under

2:22:32

which case it fails my high

2:22:34

school timing test I've

2:22:38

been starting to think about this more and more

2:22:40

and I know I've mentioned it here Can you

2:22:42

graduate a game and you can do the entirety

2:22:44

of high school before that game comes out? Development

2:22:47

on it is fucked up You

2:22:49

shouldn't be able to get your fucking

2:22:52

GED I'll take that normal I'll take

2:22:54

that metric that's fair Because that's fucked

2:22:56

up. Yeah. Yeah. Yeah, right

2:23:00

But I think the I think for our

2:23:02

I think emotionally

2:23:06

There is a timeline that makes the most

2:23:08

sense and that is from June

2:23:11

of 2023 until now It

2:23:15

has been one year since the

2:23:17

deadline of the only release date

2:23:19

The game has ever had with

2:23:22

no replacement release date This

2:23:25

one year since then is the

2:23:27

part where people are actually getting

2:23:29

really mad because the game had

2:23:31

a implied release

2:23:35

Only for them to let that clock run

2:23:37

out Before

2:23:39

saying oh no, no, we're not gonna hit it

2:23:42

and then not provide anything else Right

2:23:45

if that Microsoft show came out and

2:23:47

said everything's coming out this year and

2:23:49

within a month team cherry was like

2:23:51

we are Not coming out by June

2:23:53

2023 then people wouldn't have been like

2:23:55

every show of 2023 going song

2:24:00

and so they got two more months to come out which

2:24:03

led to oh well it could

2:24:05

be any and they're gonna shadow drop it

2:24:07

because hi-fi rushes now and they're partnered with

2:24:09

game pass so now everyone's gonna think they're

2:24:11

gonna shadow drop it so then you're not

2:24:13

so then here's the so then here's the

2:24:15

question right ultimately is um you

2:24:18

have nothing but bad news

2:24:20

for the fans of the game when

2:24:23

it comes to announcements but it's up to

2:24:25

you to choose how to communicate them and

2:24:27

how frequently right you're never

2:24:29

gonna say anything people want to hear what

2:24:32

is the best way what is

2:24:34

the best balance between you

2:24:37

know absolute radio silence you'll get

2:24:39

it when you get it we're

2:24:41

putting our heads down and working on

2:24:43

it philosophy versus constant communication but ultimately

2:24:45

every time you communicate it's the it's

2:24:47

to say that it's sorry it's not

2:24:49

coming yet I think that

2:24:52

the time for that question is four

2:24:55

years past I think what needs to

2:24:57

happen now is they

2:25:00

need to explain what's taken so goddamn

2:25:02

long just like we switched engines and

2:25:05

we want like literally we switched

2:25:07

engines and we wanted the game to be really

2:25:09

big and

2:25:12

and and for new screenshots hmm

2:25:14

and we're gonna try and get it out

2:25:16

by this year but we're not sure hmm

2:25:19

how long would that take to actually say

2:25:21

like like 15 minutes to

2:25:23

get the screenshots yeah it's it's

2:25:25

a philosophy you're looking at you're

2:25:27

probably looking at someone you're probably

2:25:29

looking at team cherries like their

2:25:33

design philosophy is probably to

2:25:35

minimize communication and just deliver

2:25:37

whatever they deliver and

2:25:40

I think yeah so the

2:25:42

Delta rune blog posts are Delta rune

2:25:45

is like it's so directly applicable to

2:25:47

that's a really good alternative version of

2:25:49

events here hey what's going on oh

2:25:52

we hired a couple new people and

2:25:54

work on chapter 3 is going really

2:25:56

well and we just started the planning

2:25:59

for Chapter 4. I am

2:26:01

used to making games. We're done for a year. We're

2:26:03

done for like a year on that. I'm used to

2:26:05

making games on my own with just a few other

2:26:07

people, like Temi's there and barely, and we just keep

2:26:09

it. But now this has gotten big in scope and

2:26:12

size. I got to work with a lot of other

2:26:14

people. In fact, not only is this going to take

2:26:16

some time, but we're hiring. If you have a CV

2:26:18

and you want to work, send it over. This

2:26:21

means it's going to take a while. Also here's a cute picture of a dog.

2:26:25

Done. Yes. Just

2:26:28

a very honest thing. Of

2:26:32

course, Deltarune gets to operate in the space

2:26:35

of no

2:26:38

obligations because it's a

2:26:40

multi-part chapter

2:26:43

game. You

2:26:45

got part of it, but there's no Kickstarter

2:26:47

goals to hit or any one that's being

2:26:49

held up in terms of paying you for

2:26:51

this. Let

2:26:54

me check on this. Undertale.

2:26:56

Holy state. Oh, wow. These

2:27:01

are perfect. Undertale came

2:27:03

out farther ago than

2:27:05

Hollow Knight did. Okay.

2:27:09

It came out in 2015, whereas Hollow Knight came out in 2017.

2:27:15

Chapter one

2:27:17

of Deltarune came out in 2018. Then

2:27:21

chapter two came out. Wow. Chapter

2:27:24

two came out three years later. Whoa.

2:27:28

It doesn't really? Holy

2:27:30

shit. Okay. So

2:27:32

yeah, things happened. And

2:27:36

then they happened again. It's

2:27:39

been three years since that. Is everybody screaming

2:27:41

at Toby Fox? Where's chapter three? No. Well,

2:27:44

for one, you got- They're just jorking it

2:27:46

to skeletons. Well, because you got like Silksong

2:27:50

Act One out and

2:27:52

people got to touch it and go, oh shit, I was

2:27:54

not expecting this at all. This is cool. Wow.

2:27:57

Hey, fun. New game. Chapter

2:27:59

one. this goes. You know, also,

2:28:02

people are mentioning like the pandemic.

2:28:04

The, but just the thought like

2:28:06

the time between Undertale and the

2:28:08

next Undertale thing was not filled

2:28:10

with anyone expecting there to be

2:28:12

an Undertale two. Yeah, absolutely. Um,

2:28:17

how many people's tin it team cherry? Is

2:28:19

it three people? No

2:28:21

idea. But I think it's I

2:28:23

think it's three people. So

2:28:26

actually another studio MDHR situation

2:28:29

then another super minimal team.

2:28:32

Sitch would make perfect sense here. It's

2:28:35

three. People are saying it's three

2:28:37

people. Okay. I don't think the

2:28:39

pandemic affects teams of three people

2:28:41

who two of which are family

2:28:44

members. Oh

2:28:47

my god. I don't think that actually affects. If

2:28:50

that's not at all. That's actually exactly

2:28:52

the Cuphead studio then like with the

2:28:54

brothers and then I think one of

2:28:57

their wives was like, like, I think

2:28:59

literally that was the, um, yeah.

2:29:03

Um, hire more people with, with,

2:29:05

with, with what? Okay.

2:29:07

Just say they got attacked by a fucking

2:29:09

animal or some shit like hire more help

2:29:12

with what money with,

2:29:14

with what money with Just

2:29:18

say that, just say

2:29:20

that the drop bears stole the code. Yeah.

2:29:26

So that's it. That's it. Um, it's um, it's a, it's a weird thing.

2:29:28

Every time you kind of start to feel good will turn on something

2:29:35

and it turns faster when

2:29:37

expectations are from the moment the last one dropped, it

2:29:40

turns faster when there are kickstarters involved

2:29:42

and it turns even faster when you do

2:29:44

not communicate. And this has all three of

2:29:46

those boxes checked. I think

2:29:49

that, um, so the hire more people thing

2:29:51

I think is actually kind of

2:29:54

silly because that assumes the issue with some song

2:30:00

is labor. I

2:30:04

have heard and talked to many

2:30:06

people making a lot of games and Willie you

2:30:08

have heard and talked to way more people making

2:30:10

way more games and the

2:30:13

gut feeling that I have on this game is

2:30:15

that a version of it has been more or

2:30:18

less done for like years and

2:30:21

years. Oh yeah the version that's

2:30:23

not twice as big as

2:30:25

Hollow Knight has been done for a

2:30:27

long time. The version that

2:30:29

is double the size of Hollow Knight and

2:30:32

continues to be granularly perfected as

2:30:35

we go on and as time passes

2:30:37

and as suns and moons swirl

2:30:39

around the earth as

2:30:42

Harry Potter franchises begin and end as

2:30:44

Lord of the Rings episode trilogy

2:30:47

is begin and end as wars are

2:30:49

started and end etc as we go

2:30:51

through the Duke Nukem forever time cycle

2:30:53

the Bayonetta 3 etc like yeah

2:30:56

there was the version that could have been

2:30:58

delivered on but that was not

2:31:00

enough and so far the goal

2:31:02

has been to over deliver well I

2:31:04

feel like feature creep and perfection is

2:31:06

what you can point this out a

2:31:09

million percent and I think they're running

2:31:11

into a second problem and the second

2:31:13

problem is people who aren't way into

2:31:15

it I've forgotten that

2:31:17

silk song exists and when silk song gets

2:31:19

re-announced or whatever people buy it and they'll

2:31:21

be like yay people who are way into

2:31:23

it hmm no

2:31:25

finish your point people who are way into

2:31:27

silk song and our Hollow Knight have been following

2:31:30

as such and have

2:31:32

the gut feeling of like well they must be fine-tuning

2:31:35

it to be perfect means

2:31:38

the expectation is that when it does come

2:31:40

out it'll be perfect and

2:31:43

expect and now they are making a game

2:31:45

with people's expectation then it is going to

2:31:47

be perfect fuck yeah

2:31:50

and dairy simulator there

2:31:54

is one X factor here and

2:31:56

that is when you're talking about a team

2:31:58

size of that small This

2:32:01

is not so dissimilar

2:32:03

from like a mangaka. Also

2:32:07

getting sick or internally

2:32:10

losing the spirit or the drive

2:32:12

or something going wrong with them

2:32:15

in a way that affects their ability to further

2:32:17

progress into the game and such on a personal

2:32:19

level when things happen and

2:32:21

someone getting into

2:32:23

a health or any

2:32:26

other circumstance in a, whether you're talking

2:32:28

about the hunter hunter

2:32:31

creator or Inoue or any of that,

2:32:34

things like that can affect a game

2:32:36

where it'll stop production to a crawl

2:32:38

if one person is the person that

2:32:40

this whole thing is hinging on, they're

2:32:42

the one and there could be issues

2:32:44

happening that they're not gonna be public

2:32:46

about that are affecting production as well.

2:32:48

That's totally possible. Absolutely. A larger team

2:32:50

would compensate for and move around responsibilities

2:32:53

but here you can't really do that.

2:32:56

I think they would, if that was

2:32:58

the case, I think they would

2:33:00

be totally in the clear under

2:33:03

one small condition and that's

2:33:05

that this was a standalone announcement

2:33:07

that was not technically tied to

2:33:10

the Kickstarter. This

2:33:13

game is still technically

2:33:15

a way out of date

2:33:19

backer reward. Yep, yep, yep,

2:33:21

yep. So as

2:33:23

a result, I mean,

2:33:25

I looked over the tears. There are some

2:33:27

people that paid like $1,200 Australian dollars

2:33:29

or $1,000 to back Hollow Knight. Yo,

2:33:35

that was like, give

2:33:38

them their fucking, give those people

2:33:41

their silk song update. Imagine my

2:33:43

surprise playing Hollow Knight walking into

2:33:45

that tomb and seeing zoo bugs.

2:33:47

We did not do that. That

2:33:49

was not us. We

2:33:52

didn't put zoo buzz in the game. That's the

2:33:54

funniest one ever, by the way. That was somebody

2:33:57

else. I don't know who was. And

2:34:00

thus begins the Zubaz everywhere system, you

2:34:03

know That's that's

2:34:05

what we knew it had left our hands

2:34:07

that it had gone too far incredible So

2:34:11

yeah, yeah, no that that's that's exactly it is

2:34:14

Take the PR guy you've hired and have him announced

2:34:16

that the Sun has commanded that this game so I

2:34:20

would like to So

2:34:23

I don't want to put two point up to

2:34:25

close a point on it because I'm sure this

2:34:27

guy is really nice Right But

2:34:31

I have found or rather I've

2:34:33

been linked to the PR and

2:34:35

marketing publishing person for

2:34:37

Hollow Knight's silk song His

2:34:40

name is Matthew Griffin He's

2:34:42

got 40k followers on Twitter. He

2:34:45

is hilariously enough Also

2:34:47

the marketing and publishing

2:34:49

guy for cross-worn The

2:34:53

game that looks just like Hollow

2:34:55

Knight Huh the

2:34:57

other The other Hollow

2:34:59

Knight at home. Oh really? Yeah,

2:35:02

like it's really funny And I think there

2:35:04

was a comment at some point where silk

2:35:06

song will definitely come out before cross-worn Man,

2:35:09

that feeling is so weird when it's

2:35:11

like yo, look at fucking stellar blade.

2:35:13

Look at this near automata shit Can

2:35:15

you believe how they're cribbing off the

2:35:17

notes of near automata? Wait, that's the

2:35:19

same music composer Wait, they're

2:35:22

actually linked in a much more direct way

2:35:24

than you thought Whoa,

2:35:26

oh should I not have named that guy?

2:35:28

It's on his public Twitter. I'm I

2:35:31

didn't realize that was a what I Saw

2:35:34

folks in the chat saying that I should not have

2:35:37

used his name But his name is right there on

2:35:39

my screen and on his Twitter that is all is

2:35:41

that where he tweets the stuff from?

2:35:43

Yeah, it's his 40k Twitter following. So what

2:35:46

the fuck are people talking about? I don't

2:35:48

know I don't But

2:35:51

I Look at

2:35:54

this and I I'm

2:35:57

like he's the marketing director. I'm sorry

2:35:59

marketing and publishing guy for Hollow Knight,

2:36:02

Silksong and Crowsworn. Two games

2:36:04

that are not coming out and

2:36:07

don't have any marketing. So

2:36:13

what are you doing? Is

2:36:15

Crowsworn not coming out? It's

2:36:19

just like Silksong and that it

2:36:21

has no date and

2:36:24

no previews and no nothing.

2:36:27

Okay, but it was announced a lot. It's newer.

2:36:29

It's newer, so it's got a little more leeway

2:36:31

on the track before we make those claims. I

2:36:33

don't think we have to put it straight under

2:36:35

that's not real, it's never coming out. Right, yeah,

2:36:38

but like, but why, what

2:36:40

are you, market it. Okay.

2:36:44

Give me a screenshot. Yeah,

2:36:48

and now we fall back

2:36:50

into Pat's metrics for that

2:36:52

game's real and not coming out being

2:36:55

much more aggressive than- Oh,

2:36:57

absolutely. Here's the thing though,

2:37:00

to the children in the audience, I

2:37:03

was following video games when Duke Nukem

2:37:05

Forever was happening. Sure. And

2:37:08

much to my chagrin, that game

2:37:10

actually did come out. Technically.

2:37:13

I think a lot of things get delayed

2:37:15

again in earnest and when things go wrong

2:37:17

and you will eventually see it and it

2:37:19

might be a shadow of itself, but there's

2:37:22

always that possibility. There are things when you

2:37:24

look at it the moment it puts a

2:37:26

trailer out like Shenmue Online where you're like

2:37:28

immediately- Oh man, that was like the- Oh

2:37:31

man. That's the number one in

2:37:33

my brain. That's the fastest your

2:37:35

brain has ever said. We both had the same reaction when

2:37:37

we saw that, right? Where it was like, that is a

2:37:39

fake game and it's not gonna happen. Oh

2:37:42

my God. I can't believe how not real this

2:37:44

trailer is. That was so fucking funny. Right?

2:37:47

So yeah, no. And beyond good and evil

2:37:49

too, presentations.

2:37:51

God. There

2:37:53

are times when you could just nip

2:37:56

that in the bud. I am being

2:37:58

informed that Crowsworn- has

2:38:00

a dev that puts up clips of the game

2:38:02

every week or two weeks. OK,

2:38:05

there you go. So it

2:38:08

is definitely not marketing man's fault.

2:38:11

That game is not being shown up beyond

2:38:14

Good and Evil 2 is actually is weird,

2:38:16

though, because now you're taking all of this

2:38:18

discussion, but you're applying it to a giant

2:38:20

studio that has put it back in the

2:38:22

oven and pulled it out 15 times trying

2:38:24

to figure out what they want it to

2:38:26

be. You're talking about Beyond Good and Evil

2:38:28

2. Yeah, yeah. Like and the genre and

2:38:30

then the eras of Oobies, microtransactions,

2:38:32

gas games, whatever versions going

2:38:34

through. It must have had

2:38:36

a million like. Iterations

2:38:40

of that nonsense over time

2:38:43

to the point where you saw some gameplay footage

2:38:45

that it was because

2:38:48

they had already done the hey, look, it's

2:38:50

it's paid. It's you know, you got you got

2:38:52

Jade and Paige and they're at the car and

2:38:54

they're like, oh, they're doing the little it's about

2:38:56

5Cg render thing. And then they're like, no, no,

2:38:58

people need to see gameplay. So then they did

2:39:00

the monkey surfing cutscene. Yeah, which

2:39:02

was also not game plan. And it was not

2:39:04

gameplay. And then and then I want to say

2:39:06

like wasn't there eventually like they like I

2:39:09

think there was something of in game that

2:39:11

it that it popped up at some point and it was like,

2:39:13

OK, we're out of fake things to show you. So

2:39:16

so now it's a silence. I'm

2:39:19

not comparing Beyond Good and Evil 2 to

2:39:21

like Ubisoft's like long history and all that

2:39:23

stuff. I compare Beyond Good and Evil 2

2:39:26

to Skull and Bones, a game that

2:39:28

they literally never intended on finishing and

2:39:30

were using tax breaks to

2:39:32

scam Singapore over money so that they

2:39:35

could have a vacation spot for their

2:39:37

Frenchmen's. And

2:39:39

and promotion scams like.

2:39:45

I think Elden Ring compared to Silksong is probably the

2:39:47

best example, because Elden Ring didn't show off nothing for

2:39:49

years and years and years. And we had a conversation

2:39:51

about Elden Ring about how that

2:39:54

game feels like it's caught in development hell.

2:39:56

But like that. But remember that, you know,

2:39:58

remember when. Beast Souls was a silent thing

2:40:00

that nobody knew what was gonna happen. When

2:40:02

is it coming? What is it? Is it

2:40:04

real? There was a

2:40:06

leaked video of like a dude in

2:40:09

a Yardom looking what? What was that?

2:40:11

Beast Souls? Yeah, but

2:40:13

FromSoft also again has the

2:40:15

benefit of like the only

2:40:17

announcement for an expectation for

2:40:19

future projects is fan

2:40:22

hype that they're gonna keep making games, right?

2:40:25

Mm-hmm. It's not attached to a publicly

2:40:28

crowdfunded You owe

2:40:30

us thing. I think I

2:40:32

think Soul Song is in a slight degree

2:40:37

at the mercy of the

2:40:39

history of video game expectations

2:40:41

and What

2:40:43

I mean by that is that I can

2:40:46

think of two games that took way too

2:40:48

long to develop that did not have enough

2:40:50

of the game being shown off one

2:40:53

was Cyberpunk 2077

2:40:55

and the other was Elden Ring and My

2:40:58

expectation from a long history of playing games

2:41:00

has been if a game takes more than

2:41:02

six years to come out It's

2:41:05

either gonna launch like a busted pile

2:41:07

of shit or be

2:41:09

wildly beyond my expectations So

2:41:13

if I was met working on Soul

2:41:15

Song I would feel that I'm stuck

2:41:18

in a place where I now have

2:41:20

to exceed the expectations Which

2:41:23

maybe I can't do maybe the game's

2:41:25

not big enough What if we added

2:41:27

more but everything about Hollow Knight has

2:41:29

been about exceeding expectations? Yeah Yeah, so,

2:41:31

you know this this almost feels as

2:41:33

if like what if Sakurai game

2:41:35

philosophy Was him working on

2:41:38

a project on his own right

2:41:40

as opposed to having all of howl

2:41:42

there with him Because

2:41:45

Sakurai, you know really just screams the kind of dude

2:41:47

that is like I'm gonna put it all in the

2:41:49

game I'm gonna never stop putting it. I'm gonna put

2:41:51

more. I'm gonna put more dude. You should put the

2:41:54

game out No, I can do more though. Well, we

2:41:56

can do more how much can we fit on this

2:41:58

cartridge invent new tech? with

2:42:00

Sakurai though right? Sakurai doesn't trade

2:42:02

release date time for content. He

2:42:04

just damages his body. No,

2:42:06

yeah, he sacrifices time on his part.

2:42:08

He takes blood and puts it in.

2:42:11

Exactly, he slices and drips it into

2:42:13

the code 100%. It's

2:42:16

coming from somewhere, but yeah, he's damaging himself

2:42:18

in the process, make no mistake. Anyway,

2:42:21

so yeah. Don't do that by the way, it's not worth

2:42:23

it. Nope, nope, nope. But

2:42:26

if you decide not to do that, tell

2:42:29

everybody perhaps. Yeah, tell them, let them

2:42:31

know. Hey guys. I

2:42:33

bet you they could say we will

2:42:35

give you guys one screenshot every three

2:42:37

months until the game is out and

2:42:39

that would make people be quiet a

2:42:41

little bit. Hey

2:42:44

guys, I've blood sacrificed. I've lost

2:42:46

at least seven years of

2:42:49

life in the trade. It's kind of like a death note

2:42:51

rule a little bit. But hey, everyone is here. I

2:43:01

got to take a quick break. BRB. Let's

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you, Factor. Thanks, Factor. So

2:48:11

just before we jump back in to some

2:48:13

of these announcements, I actually wanted

2:48:15

to mention something up top in the weeks that I completely forgot.

2:48:17

Let's hit it. I

2:48:20

am going to be on

2:48:24

the other side of the world for a

2:48:26

moment in the near future.

2:48:29

And, uh, yeah, me

2:48:31

and Punch Bomb are going to go visit, uh, Grease. Oh,

2:48:33

nice. So, uh, that's going to

2:48:35

be... That's the flag that's on your shirt.

2:48:39

Yeah. Uh, video and

2:48:41

arcade top 10. No, you have a

2:48:43

shirt that says Grease. Oh,

2:48:46

God, I haven't worn that in a million

2:48:48

years. Yes. Yes. Grease

2:48:51

with its union Jack. That's correct. It's

2:48:54

my favorite shirt you've ever worn. Yeah.

2:48:56

Because people would look at it and

2:48:58

go, uh, questions? Cali

2:49:01

spera. Teganis. Ah,

2:49:03

el a re. So,

2:49:07

uh, yeah, I'm going to, I gotta go taste some,

2:49:09

some hero from the motherland. I

2:49:11

gotta get some souvlaki and spanakopita and, uh,

2:49:13

galacto burico and all that. We're

2:49:16

going to get in there and I gotta take, I

2:49:18

gotta get my favorite food as, as close to the

2:49:21

source as possible. If I can

2:49:23

find the one old lady, I'm going to go get

2:49:25

her. One old lady that can

2:49:27

do it. The purest. That's

2:49:29

the goal. Um, uh,

2:49:32

so get, get to check it out a little bit. I'm

2:49:34

going to obviously go see some of the,

2:49:37

some of that old shit, all that cool

2:49:39

shit. There's old shit in there. Yeah. Um,

2:49:41

but at least, uh,

2:49:43

one of those days I'm going to try to

2:49:45

see if it's possible to meet if anyone's from

2:49:47

Greece. I don't know how many I'm going to

2:49:49

have. We can check the numbers to see what

2:49:51

the list is. Least 0.5% of

2:49:55

people who hear this are from Greece. When I

2:49:57

went to Amsterdam, there were a couple of folks

2:49:59

there. that came and hung out at an arcade

2:50:02

and it was pretty cool to shoot the shit

2:50:04

with some people from Amsterdam

2:50:06

and stuff. So if there are

2:50:08

or happen to be folks from Greece, I

2:50:11

will be there and yeah, I'll see

2:50:13

if I can figure out a situation or a

2:50:15

place. People have suggestions that are from there that

2:50:17

know somewhere in Athens to have

2:50:19

a little meetup where people can chill, maybe

2:50:22

play some games or not. Just

2:50:24

chill, have a drink and talk or so. Then

2:50:27

yeah, let me know. Hit me up on Twitter. I'm

2:50:29

coming to your neighborhood. I

2:50:31

was ambitious and in New Zealand I was

2:50:33

able to make it to the FGC on

2:50:36

both the South and North Islands. I don't

2:50:38

know that I'm going to have the ability

2:50:40

to hit up the Greek fighting game community,

2:50:42

but at the very least it would be nice

2:50:45

to just meet some people, get some recommendations on

2:50:47

the real shit to do and the fun stuff

2:50:49

and get the list of things like, hey,

2:50:52

whatever you do, don't go to Mykonos, don't

2:50:54

go to Santorini, et cetera, et cetera. Don't

2:50:56

do it. More

2:50:59

on that. Hit me up and

2:51:01

I'll put out some details on where and

2:51:03

when, I guess. I'm currently trying

2:51:05

to figure out a venue for that. If you are

2:51:07

from Athens and you've got ideas, talk

2:51:10

to me. All

2:51:13

right. Okay.

2:51:18

Back to the announcements. We

2:51:24

hit all the big ones. There

2:51:27

was also just a couple

2:51:30

of statements that came out. Phil Spencer said,

2:51:32

hey, I think we should have a handheld

2:51:34

Xbox too. And

2:51:39

he said that in an

2:51:41

interview with IGN and it's like, yeah,

2:51:45

there's a steam deck. You're

2:51:47

done. Goodbye. The

2:51:50

time was before. The time was like

2:51:53

eight years ago. Peace

2:51:56

out. God bless. It

2:51:58

was real. And

2:52:02

then they announced a couple of different

2:52:04

Xbox SKUs and

2:52:06

so on and so forth. But they

2:52:09

showed a trailer off for Gears of War E-Day.

2:52:13

Oh man, so I was not familiar as

2:52:15

to why people thought that was so funny

2:52:17

and now I know why that's so funny.

2:52:20

Uh oh, I don't think I know. Gears

2:52:22

of War 5 ends with

2:52:24

a massive super cliffhanger that's been

2:52:27

ongoing for years and years. Oh,

2:52:29

and now we're going back. And

2:52:32

Gears of War 5 also has a

2:52:34

choice at the end of it of

2:52:36

which of your, like in Mass Effect,

2:52:39

of like which companion will you sacrifice

2:52:41

to save the day or whatever. Oh

2:52:43

man. And so they're just gonna let

2:52:45

that sit probably forever. That hangs even

2:52:47

longer, oh no. Well,

2:52:50

I will say that in terms

2:52:52

of like, as someone who hasn't paid

2:52:54

attention to any of the later

2:52:57

of that franchise, that

2:52:59

being like, oh shit, it's Emergence Day. I'm

2:53:01

like, I was there. That's the only thing I

2:53:03

would like to see out of Gears of

2:53:05

War actually. That's the one that I'm actually

2:53:07

being like, oh yeah. It's

2:53:10

the most interesting thing that ever happened

2:53:12

in the game setting ever. You nailed

2:53:14

the one thing for someone who is

2:53:16

completely out, who cared about just the

2:53:18

beginning of that franchise. You nailed the

2:53:20

one thing that could have made me

2:53:22

go, whoop, it's Emergence Day,

2:53:24

the game. And I'm like, I legit

2:53:26

care to see about what that was

2:53:29

like with the sudden insane

2:53:31

instant overnight fucking loss. Like

2:53:36

war everywhere in every city simultaneously

2:53:38

across the entire planet. Yeah, no,

2:53:40

that would be crazy. And

2:53:44

then, I mean, I feel like we've talked about that

2:53:46

when it dropped, about how nuts that was in

2:53:48

the setting. And yeah, like just showing

2:53:50

you, I guess, Young Phoenix and Dom and

2:53:53

them, and it zooms

2:53:55

out to show you the giant hole

2:53:57

and the cities are still around.

2:54:01

So yeah, you did it guys.

2:54:03

You picked the thing that

2:54:06

actually activated a neuron. I'm

2:54:09

curious to see what that's gonna be like. Emergence

2:54:12

day. And

2:54:17

they also went for the recapturing of the

2:54:19

Mad World energy in the trailer, which I

2:54:21

wanna say they've done each time since then,

2:54:23

right? They've been doing- Oh

2:54:25

yeah, no, they slow Mad World down further and

2:54:27

further on every trailer. I

2:54:30

have a quote about the ending of Gears 5

2:54:32

that somebody pulled up for me. Shout

2:54:35

out to Dad Asina, I appreciate it. The

2:54:40

question is, hey, we lost some main characters, some big

2:54:43

characters. How'd you think about that? The way that it

2:54:45

worked out in the story. Dev

2:54:47

responds, our big thing for this

2:54:49

game was challenging expectations to player choice. We've never had

2:54:51

this kind of choice before in a Gears game where

2:54:53

you can affect who lives and who dies. Who wanted

2:54:56

to put it at a place where it made sense.

2:54:58

If you do it too early, we'd have to almost

2:55:00

make two different games. We wanted to make sure it

2:55:02

was at a place where we could support the decision

2:55:04

content wise, but also we wanted to make sure that

2:55:06

you spend enough time with both of them. I'm

2:55:09

really curious to see how all that

2:55:11

plays out and what that

2:55:14

means for the world going forward. We

2:55:16

haven't decided yet, but

2:55:18

at least in the short term, we

2:55:20

wanted to have that experience. Did you

2:55:22

play Bioshock Infinite? Isn't

2:55:27

it awesome when a franchise runs to

2:55:29

the past because

2:55:31

the future needs to be

2:55:33

escaped? They literally have put a fucking,

2:55:37

they did it with no plan. And now

2:55:40

when they thought about making a game where

2:55:42

they would have to actually deal with the thing

2:55:44

they did, they're like, ah, prequel.

2:55:48

No confusion. Devil

2:55:50

May Cry absolutely counts as a

2:55:52

franchise that ran to the past

2:55:54

because God fucking damn it. We're

2:55:57

not. We don't want to sort, we don't want to figure

2:55:59

out. this shit out yet. We'll get to it.

2:56:02

And then when it was done with the past,

2:56:04

it would jump forward and said, yeah, that

2:56:06

happened on the door. Yeah.

2:56:11

Over here. Hey. You

2:56:13

looking? Yeah, over here. Hey, check

2:56:15

it out. Nero. And yeah, Star Ocean

2:56:17

just keeps going further and further back in time also.

2:56:19

Oh man. God. Every

2:56:22

time a game makes a definitive moment and you

2:56:24

can't jump past it, you know, Third Strike was

2:56:26

a little bit like that in that it was

2:56:28

such a bold choice for the franchise and it

2:56:30

had so many new faces and such

2:56:33

a different direction that you're like, oh, so

2:56:35

then are all the old fighting characters gone?

2:56:37

And it's like, no, no, no, they're just

2:56:39

hanging out over there. Here you go. Hey, you

2:56:41

know, Street Fighter 4 is before this,

2:56:43

but then afterwards they're still around. It's fine.

2:56:46

I have a bold thing to

2:56:48

say about video games. I

2:56:51

think this might be a hot take. I

2:56:53

think if you have a

2:56:56

video game that you have

2:56:58

any plans of ever

2:57:00

following up in any

2:57:02

way at all whatsoever,

2:57:04

having a big dramatic decision

2:57:06

where you pick whether or not

2:57:09

a main character lives or dies

2:57:11

is a massive fucking mistake and

2:57:14

that you should not do that. I

2:57:19

think the fucking hoops they had

2:57:21

to jump through in the Mass

2:57:23

Effect games, depending on who was

2:57:26

alive, were terrible. Do you think

2:57:28

that it's bad that no matter

2:57:30

what happens, you

2:57:32

got to stare at Liara in that

2:57:34

big old romantic way at the end

2:57:36

and that she's got to pick up

2:57:38

your stuff in the cut scene

2:57:41

even though she might have very little to do with

2:57:43

who you give a fuck about? Or actively dislike you.

2:57:48

I think it is a

2:57:50

terrible idea. Awful.

2:57:55

I think that it's possible, but you

2:57:57

have to be incredibly talented at handling

2:57:59

the Tascading decisions and

2:58:02

so far I feel like my

2:58:04

under my impression is Larian is able to figure out

2:58:06

a way to make that work things

2:58:10

Matter. Oh, they put the games hundreds of

2:58:12

years apart So

2:58:14

it doesn't matter Divinity

2:58:17

original sin 1 and divinity original sin

2:58:19

2 okay are just like

2:58:21

hundreds and like thousands of years

2:58:23

apart actually Okay, and in Baldur's

2:58:25

Gate 3 where you have

2:58:27

characters like Jihira who could have died They

2:58:30

go fuck you who the fuck played Baldur's Gate 2

2:58:32

and let Jihira die She's

2:58:35

alive. Oh, just oh just shut the fuck

2:58:37

up then yeah, okay. Yeah, what the fuck?

2:58:39

What are you stupid? Okay, so snake rolls

2:58:41

through and he's like infinite ammo and you're

2:58:43

like, but that's not and I didn't

2:58:45

then you and then you talk to Jihira and

2:58:47

go hey, do you fuck a ball spawn and

2:58:50

she goes some people say I did Anyway,

2:58:54

that's none of your business Because

2:58:58

then you see Otacon and you're like oh

2:59:00

no Meryl's dead Shut

2:59:06

up is like the funniest thing ever they

2:59:08

both sat on the back of that fucking

2:59:10

snowball bill you son of a bitch Just

2:59:15

shut up they're fine they set

2:59:17

sidesaddle you piece of shit Meryl's

2:59:20

big-ass and Otacon butt-to-butt and

2:59:23

they zoomed out while

2:59:25

we got the Things

2:59:30

that like Bioware thinks is exciting to

2:59:32

people but it's actually not exciting at

2:59:35

all is they've announced the Dragon Age

2:59:37

Veilguard will have that horrible choice website

2:59:39

where you can go in because save

2:59:41

importing between the different games is now

2:59:44

like impossible There's so many and they're

2:59:46

they're all spread apart that you go

2:59:48

and you fill out the form to

2:59:50

tell the Dragon Age Veilguard who you

2:59:53

did what and what game every single

2:59:55

time so they can have like five

2:59:57

second interaction Differences for four Cutscenes in the

2:59:59

game.

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