Episode Transcript
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0:05
crashed hello
0:40
woolly you
0:43
remember how covering e3 sucked ass
0:46
yes and we
0:48
were in like e3 died and we're like oh
0:50
yeah I
0:53
remember that there were there
0:56
were 16 showcases between
1:00
last podcast and today
1:03
that occurred this week would you
1:05
believe that covering as many of those
1:07
as I possibly could did
1:10
in fact suck way more
1:12
ass than the old
1:14
e3 system hmm I
1:16
covered 10 I think
1:21
and while I was watching
1:23
some of them other of
1:25
them were happening so and
1:29
and like I was like should I
1:31
switch over to that and the universal
1:33
response every time was nah man this
1:35
that one sucks so but
1:37
the one I'm watching now sucks
1:39
okay so there was no
1:41
middle ground here because you did them all
1:44
and I did them none and
1:47
there were clearly points or it's like I
1:49
would have been cool to have been live
1:51
when that or were to happen or not
1:53
but what I and for
1:55
what it's worth I
1:57
was spending time with family
1:59
and doing it and taking a break and relaxing. Good,
2:01
that's good things to do. Doing things that I think
2:03
are important. So was
2:06
there a moment where the threshold went
2:08
from, damn
2:10
dude, you should have been watching these two,
2:13
like, and then was there a gradient into
2:15
it? No, not even. Not even. Into
2:17
what the fuck? Not even once. Okay.
2:21
Not even, like every single one
2:23
of these ended
2:25
with the same conversation with
2:27
Paige, where I was like,
2:29
oh, I hate this. And she's like, you should do
2:31
it though. I'm like, I know I should do it,
2:34
but it sucks. And
2:36
I'm like, you're going to be there for the summer game
2:38
sets? She's like, yeah. And then we did the summer game
2:40
sets. And she's like, yeah, it sucked. And I'm like, you
2:42
should do it though. It was
2:44
just the same fucking conversation back
2:47
and forth like 10 times. And
2:49
then we just skipped the last one. The
2:52
fucking, the PC gaming show, I
2:56
played Street Fighter up until the time it
2:58
started and then went fuck it and just
3:00
turned the show off. And people didn't even
3:03
notice until I told them on Twitter. Cause
3:06
who gives a fuck? Yeah. It's
3:08
terrible. Awful. No. That's
3:11
an easy just look into my heart and
3:13
see what's there. And it is not this. I
3:17
mean, hey, so obviously
3:20
when Street Fighter announces a
3:22
crazy fucking megaton for
3:24
that franchise, that's a big thing you
3:26
want to be around for. That part was fun. But
3:29
yeah, beyond that, I just
3:31
am like, wow. Now if the party
3:33
is on the back end, I usually
3:35
go, well, hey, let me just catch
3:37
everything after the fact. No, you can't.
3:39
But there's so much. So,
3:41
hey. Yeah. So
3:45
there's a lot of parts that were bad. Let's
3:48
go there. Watching
3:51
like a full week of
3:53
cutaways to bad skits is
3:55
a recipe for suicide, right? Not
3:58
good. Don't do it. it. Even
4:01
if it's Tim from fucking, uh,
4:03
you know, uh, I think you
4:05
should leave. I don't know. His was
4:07
all right. Yeah. Okay. Um,
4:11
but, um, more
4:13
than anything, more than
4:15
anything, I completely understand why
4:18
the people who are making these games do it.
4:20
I completely understand your
4:23
right to do it for yourself. But
4:25
when I'm sitting, the worst one was
4:27
when I did the future games, then
4:29
the Latin American games, then
4:31
the women games, then
4:33
the future games and the cozy games. And,
4:37
um, there was, I would
4:39
say severe overlap in that
4:41
five and a half hour
4:43
period. Oh no,
4:45
your pocket. Um, because you weren't locked
4:47
into one group. You could be a
4:49
cozy Latin American woman and just ping
4:52
pong your game. So like they're,
4:54
they're like, and here's the world
4:56
exclusive trailer. And it was like,
4:59
in some cases, the trailer he
5:01
watched 10 minutes ago. Oh, my
5:04
dick mouth is out. You're
5:06
poggin. Oh no. You're part
5:09
of the street fighter over here.
5:11
Um, all right. Here.
5:14
Let me, but thank you. That's, that's fine.
5:17
Um, the Latin American games one was like
5:19
the best show out of the mall. People
5:22
from Argentina and Brazil and Mexico
5:24
are fucking going
5:26
for it. That was easily the best
5:28
show of all of them. If you were going to
5:30
watch any one of the 10 shows or 16
5:33
shows or whatever, watch the Latin American
5:35
game show. Okay. South, South America is,
5:38
is doing a good job. So,
5:40
so I have a selection of
5:43
things that is like
5:45
stuff that's probably we can talk
5:47
about. There are 100% super duper
5:50
blind spots here. So absolutely anything that I missed
5:52
or not, I don't bring up that you, that
5:54
you want to bring up. I don't, I don't
5:56
remember. And you know what? There is a, there is
5:59
a part of this. that is important
6:01
to watch. So like watching Phil
6:03
Spencer and Matt Booty just be
6:05
lying, fuck-ass, homunculus pieces of shit
6:08
on stage while they talk about the
6:11
Xbox family as they show a bunch
6:13
of games that the people are gonna
6:15
get fired as soon as they ship.
6:17
There's value there. Oh man. And then
6:19
watching Phil Spencer just ignore every question
6:21
that IGN asks him when they're like,
6:24
hey, what's up with spending $70 billion?
6:27
And he's like, man, Game Pass is so good. Right,
6:31
right. Well, the following up
6:33
on the conversation the other
6:35
day from how fucking Microsoft
6:38
is helping Blizzard, right? Just all the
6:40
energy carried forward. Awesome,
6:43
that's great. Before we move on, did we do
6:45
anything with the week other than this crap? Yeah,
6:48
no, there was, but I mean, we should get
6:50
you to, here we go, let's see if we
6:52
should stop this from pogging for a second. If
6:55
I could take a minute to just fix
6:57
his POG. And we'll do it
6:59
live, we'll do it live
7:01
because he's been kicked. Jesus
7:07
Christ, I don't know
7:09
what Discord is up to, but we
7:12
rejoin, we
7:14
rejoin, and here he is. Hey
7:18
bro, what's up? I mean,
7:21
as many restarts can be done as
7:24
was done. I don't know, the only thing left, I
7:26
suppose, is the complete wipe and gut of all of
7:28
it. What's
7:31
the last time you restarted your router? About
7:34
a week or two ago, actually. Yeah,
7:37
it could go for one, not now, not now, fuck that. No,
7:39
no, no, no, this is definitely just competitive. Anyway,
7:43
I'm no longer pogging all over Ghost Weiners. What
7:45
were you saying, Wills? So all I'm saying is
7:47
that there are some, yeah,
7:52
I had some stuff with
7:54
my week for sure, but
7:57
I don't know what to say. want
8:00
to spend too much time. So
8:03
to quickly hit on the things that
8:05
were rad, Nightmare
8:08
Kart from Bunlith,
8:10
AKA Botster, is super cool. That's
8:14
worth a gander for anybody who's
8:16
curious about how the Bloodborne Kart
8:19
announcement turned into its own original
8:21
IP and now became this, which
8:23
is really, really barely
8:26
legally distinct. It's
8:29
really funny. Yeah, like they took the
8:31
little, the fucking, I forgot, the little
8:34
pocket ghouls on the ground and they
8:36
just stuck eyeballs on their heads. It's
8:40
so legally distinct. It's wild.
8:42
I mean, you know, fucking
8:45
Father Greg is chilling and
8:47
obviously Nicholas with his cage
8:49
on his head. All
8:52
of that. You get blue vials
8:54
to go faster. No, Aether, Aether
8:56
vials. Aether vials, that's right. And
8:59
here comes Raven, you
9:01
know, Lyleen, perhaps even. I
9:04
don't know, but anyway, that aside, it's a
9:07
really fun Kart game, man. By the way,
9:09
for anybody who is interested in Bloodborne Kart
9:11
and looked at the Steam page for it,
9:13
which is up now, I was like, oh
9:16
darn, I'm gonna have to Joy 2 Key
9:18
or something or whatever. Because it doesn't have
9:20
a listed controller support on the Steam page.
9:23
It has full controller support. Oh yeah, so
9:25
if you played Bloodborne PSX, you'll know that
9:28
Bunleth takes exhaustively incredible
9:30
excruciating detail to make sure
9:32
you have good controller support
9:34
and more filters than
9:37
you want to emulate not only the PlayStation
9:39
era vibe, but how much of your old
9:41
TV do you want this to look like?
9:43
How much crunch do you want it? You
9:46
can put scan lines on, sure. But you
9:48
can specify the type of scan line, the
9:50
type of VHS tracking effect, the type of
9:53
dithering, the type of blur, exactly
9:55
how it handles full screen. There's
9:59
so much insane. granularity
10:01
to the visual effects on how you make
10:03
this look like a retro game. So you
10:06
can see where her priorities
10:08
are. So but that's a lot of fun. And
10:11
then in terms of gameplay,
10:13
like yeah, you just have this literally
10:15
you get a Mario Kart style theme
10:17
when you drop into the race. You
10:19
know, and when you're yeah, when you're
10:26
playing Nicholas, you got the
10:28
cage on your head. So you're just running on
10:30
foot like a madman, you know, what's
10:33
like some other guy. Yeah. And
10:35
you as you race through
10:38
the cart, what's fun about the the way they
10:40
the unique twist on this
10:42
mascot cart racing thing is the the
10:45
track in do you remember old?
10:47
Did you ever play you played like the original Mario
10:49
Kart, right? Like the I sure did. Willy. Yeah. So
10:51
Super Mario Kart and you
10:54
know, 64 as well. They eventually got rid
10:56
of but then returned to coins on the ground.
10:58
Or when you when you pick up coins, they
11:00
increase your speed. And
11:02
that was something that was lost
11:04
in like the pre seven post
11:07
64 years, I'd say. And
11:10
you just picked up items and drifted
11:13
and snaked if you were a fucker.
11:15
It's funny, because like the chocobo racing
11:17
in FF seven Rebirth uses the old
11:19
Mario Kart system. Mm hmm. Where you're
11:21
picking up balloons to go faster. Okay,
11:23
so what they did here is everyone
11:27
has like you have
11:29
aether vials that are natural mushrooms. Those
11:31
are boosts you get and you can
11:33
replenish them by drifting around corners or
11:36
doing stunts, doing wacky tricks. Great.
11:40
Your general weight and handling
11:42
distribution for some carts, it's real heavy,
11:44
you can be a Bowser style, knock
11:47
everybody or you can be a really
11:49
light fast like Eileen the crow. But
11:51
the what determines your
11:53
top speed is kills. And
11:56
there's a bunch of monsters running
11:58
around. You got little ghouls and
12:00
you and got little skeletons and
12:02
ravens crawling around, boars, and at
12:04
some point the fucking blood starved
12:06
jumps out and whenever
12:10
you kill something, you go a
12:12
little bit faster. So
12:15
keeping that up, spending your weapons on
12:17
grunts or on your fellow racers are
12:19
like two things you're doing as you're
12:21
playing, you know? And
12:25
yeah, you have a very basic starting
12:28
roster, you put some codes in and
12:30
then you can use everybody and everything
12:32
and yeah, of course, the Hunter's Dream
12:35
is a little circuit running around the
12:37
house, you know? But then- Is
12:39
it still called the Hunter's Dream? No, no, it's
12:41
not. It's, I can't, I tried to, I can
12:43
keep up with the legally distinct names only so
12:46
far. Yeah, it's
12:48
the Rangers nap time location. You
12:50
know, it's the thing and then
12:52
you go off and then the
12:55
modified version to the side has
12:57
full on rainbow road going
12:59
around off into the distance as you
13:01
loop back around to the house, you
13:04
know? So that's fun. Obviously
13:06
the sewers are crazy because they're all
13:08
90 degree turns. And
13:11
yeah, it's just, it is a really fucking
13:13
fun ass thing that
13:16
if Sony doesn't
13:19
hold you down, then Bunleth will. You
13:23
will be able to appreciate the Nightmare Kart
13:25
IP. Not to mention
13:27
it's got friends like Susie and Gianni in
13:30
on the voices there too. All friends of
13:33
the show. Yeah, so be sure
13:35
to- Usually when a company is like, don't
13:37
use that name. We like that name. You're
13:39
like, is something coming with that?
13:41
No, no, not this time. No, there's nothing. Stop
13:45
getting excited for Bloodborne. There's a lot of codes
13:47
that you can use to unlock stuff and there's
13:49
one code that people found that it
13:51
seems to do something but it doesn't and if the
13:53
code is just typing in, I changed my mind. And
13:57
the thought is like, was this her way
13:59
of- putting in a cheat that let all
14:01
the Bloodborne shit come back in the game
14:03
like you know maybe but I
14:05
think like instead of tempting fate it just does nothing
14:09
no yeah yeah but anyway that's out there
14:11
and it's free you can go get it
14:13
on Steam now you can also get it
14:15
on botster.itch.io and
14:19
as a free-ass game you can donate whatever
14:21
you want and the game as like Bloodborne
14:23
PSX is absolutely worth supporting
14:27
Bunleth for that so go
14:29
take a look have some fun. It's good you should look at it. And
14:32
there's some bugs it's you know what it's
14:35
single developer made but I
14:37
mean the shit lets you do you do your
14:39
big four-player race you get a bunch of CPUs
14:41
involved there's battle mode there's the
14:43
circuit mode with story and unlocking
14:46
progress and there's all there's like it's a game
14:48
it's not just a quick little you know it's
14:51
actually a full thing especially compared to the Bloodborne
14:53
PSX efforts from before where you're like oh this
14:55
didn't need to be as go as hard as
14:57
it did it just needed to be a little
15:00
bit reminiscent of Bloodborne. Yeah but no it's a
15:02
whole thing. And there's original bosses and rooms and
15:04
arenas and shit so same kind of thing going
15:06
here we're just like way
15:10
understanding the assignment and over
15:13
achieving on it great game the
15:16
other thing I did was so
15:19
I'm about I think like an hour and
15:21
a half from finishing Crow Country I didn't
15:23
beat it yet so this is an awkward
15:26
place to be at. I saw your controller
15:28
die and I was like oh that's
15:30
like the most nerve-wracking shit. Yeah
15:33
this is a really awkward place because I can't
15:35
talk about much because I'm right in the middle
15:38
of you know the the
15:40
denouement of that game. Once
15:42
you get into the the
15:45
basement with the elevators
15:47
yeah you are about an hour
15:49
hour hour and a half that's where I am
15:51
I'm currently solving the basement yeah so we will
15:55
talk more about that like what I get when
15:57
we wrap it up I
15:59
wanted to do it in and we could have but
16:01
because I cut in some croca
16:03
because I cut in bloodborne cart that took some
16:05
time away as well, so and A
16:10
very valid factor that Reggie did point
16:12
out to me That is something I
16:15
definitely don't usually account for and I think
16:17
I've forgotten as well as like whatever the
16:19
estimated time is on something For sure. I
16:21
mean, of course. Yes, we'll leave time and
16:23
so on but but stream time is also
16:25
much longer But there's
16:27
another factor to Reggie and I stop and
16:29
voice every line in the games we play.
16:32
Oh, yeah You're not using your you're not
16:34
using your read brain. It's not read brain
16:36
It's not summarize a summarize a the way
16:38
you would if you're like we stop and
16:41
voice all dialogue in the
16:43
games So I'm like, oh, yeah throw
16:45
an extra hour on there that adds
16:47
a good amount. So You
16:50
know anyways all that to say we should be done
16:52
with that real quick. How do you like crow country?
16:54
Uh, so far? It's real good. That's a fun little
16:56
survival horror thing Um, I had a
16:58
whole lot of guesses about what's going on and we'll
17:01
see how accurate those are no no response I also
17:03
had a bunch of guesses. I was
17:05
way off. Okay, we'll see
17:07
where they land. I will
17:09
say that as You
17:12
know, there's definitely a part here where I'm like,
17:14
I know that I'm I'm missing the nostalgia hooks
17:16
on some of the oh It's
17:19
the way things are playing. It's like almost
17:23
like saccharine in
17:25
its nostalgia juice But
17:27
it's very clear every time the world
17:30
updates because you've gotten the next major
17:33
important thing That
17:35
like yeah, that's so there's a fuck you hallway
17:37
that you can never really trust There's
17:40
some enemies that you're like I'm not gonna waste my ammo
17:42
on you and then they throw in some big fucks and
17:44
you're like, okay Now you have to waste some ammo one
17:47
way or the other You know
17:49
and then all the things to where I'm like, hey
17:51
I made it how far into the game without finding
17:53
a second gun. God damn it. I Think
17:55
I think one of the games
17:57
like real genius parts is
18:00
that, so what you'll clear out, you
18:02
know, you clear out connecting hallways is almost
18:04
always the one. Like whatever main
18:06
thoroughfare you're gonna use to get to
18:08
other places, clear that out. Oh no,
18:11
it got repopulated with
18:13
monsters when I updated
18:15
like a world state or a quest
18:17
or something, right? And
18:20
there's the point where I think you're at
18:22
it now where spikes start to get thrown
18:24
down on the fucking floor. And
18:27
you're like, hey, guess what? You literally cannot
18:29
run around the enemies we have placed in
18:31
your path. You will take fucking damage going
18:33
through this room unless you scorch it to
18:36
death, unless it's dead. The fucking hedge maze
18:38
was the one where you're like, you're not,
18:40
you're just not getting out of here like
18:43
that. Oh, a grenade is not gonna work,
18:45
cause it's a hedge maze. So
18:47
you're throwing it too far from where you're supposed to be.
18:50
And using things like shooting a chandelier to
18:52
land on something, like good
18:54
luck setting that up, cause
18:57
it takes so long to aim at the chandelier
18:59
to time it. So I put the plan into
19:01
effect and failed at least two or three times.
19:05
But the other things that
19:07
are interesting are like, hey, you need ammo, you
19:09
can run back to your car, but you gotta
19:11
run back to your car. Yeah. So
19:14
I'm finding out now that the spike strips are
19:16
hard mode only. Oh, you
19:19
mean literal spike strips? I thought you
19:21
were doing like metaphorical car. Like from
19:23
the wall to 80% across the roof.
19:27
A couple of feet forward. It's from
19:30
the other wall to 80% across
19:32
the room. So monsters can cross them
19:34
no problem, but you have to go
19:36
fucking. I thought you
19:38
were using a car metaphor to say like
19:40
spike strips. No literal. So what we are
19:43
getting is the little gooper blobs. And then
19:45
we're getting the gas mines
19:47
on the ground and fake items
19:49
on the ground. Fake
19:51
items on the ground is so dirty. It
19:54
got me like five times. Fake items is
19:56
disgusting. The bear traps are always there, as
19:58
well as now the chrome. those, you
20:01
know, burping gas at you. So,
20:04
yeah, there's a couple of those
20:06
things, but yeah, I haven't seen the full-on
20:08
cards. The crow burping gas at me and
20:10
poisoning me was like the loudest I feel
20:12
like I've swared in my heart in a
20:14
while. Just like, oh, this is
20:16
bullshit! And I
20:19
was like, I'm poisoned, but where
20:21
is my life at? And I, like,
20:23
it's like you have to, like, still, you're poisoned,
20:26
but you're still taking some damage, you have to
20:28
know whether you're in the fine or okay or
20:30
whatever the case is, that's all there. But yeah,
20:32
no, there's a very clear like, yeah, you can't
20:35
coast too easy for too long, you're gonna get
20:37
fucked here and there. I've
20:40
had, right now, I would say I'm firmly
20:42
in the place where, you know, like enjoying
20:44
Silent Hill 2 prior to
20:46
the staircase and
20:48
then your finale, which are like the holy
20:50
shit game changer, it's
20:52
one of those where I'm like, yeah, this is cool, this is cool, you
20:54
know, we'll see what's up, I don't know. But
20:59
I've had two major bummers
21:01
that are in play right now. One
21:06
is more of a, one's a lot less,
21:08
but it's just like the setup of sorts,
21:10
but okay, one, the mushroom room, I don't
21:12
think I need to tell you. Oh, that
21:14
thing sucks. It's the worst thing, right?
21:17
It's the dumbest thing now. I don't know what the
21:19
intended solution is. Well,
21:21
I think it's supposed to be eat a poison one, eat a
21:23
good one, eat a poison one, eat a good one. So
21:26
the dumb part, the part that's so frustrating
21:28
about that room is what
21:31
you, there's a false expected solution, which
21:33
is they give you a list of
21:35
safe mushrooms, there's three of them on
21:37
one side, there's a list of three
21:39
poisonous mushrooms, and then the plates all
21:42
have a name associated. Yeah, I ate
21:44
all the good mushrooms first. Exactly, because
21:46
you go, oh, some are good and
21:48
some are bad. Therefore, if you look
21:50
at the name that associates with the
21:52
scientific name that is the good type
21:54
of mushroom, this is a
21:57
knowledge check puzzle, but that should be it, right? Now
21:59
we go on. to the king or whoever and trigger
22:01
it. But no, it's not that. It's eat all
22:03
of them and that's the dumbest thing that has
22:05
no point. Yeah, no, it's actually supposed to be
22:07
eat the poison one that hurts you and then
22:09
eat the good one that'll heal you. So
22:13
yeah, that is a terribly designed puzzle. That
22:15
was a really annoying one. But of course
22:17
it's an optional room, I guess, ultimately just
22:19
being like, what was your logic here and
22:21
why did you go with not
22:23
the obvious one, but the least
22:26
obvious bad choice, which is just take
22:28
the damage and tank it. I
22:31
don't know. You know, then there was a hilarious,
22:33
I don't even know what the solution was, but
22:35
brute force it by ringing that bell. Like
22:38
just ringing the bell a bunch of times and
22:41
then like, oh look, a
22:43
secret pop down. There's two solutions to
22:45
that bell. The main one
22:47
that the hoots you have to follow
22:49
are obvious enough. I don't know what
22:51
the second one is. So the second
22:53
one is you find a different hooting
22:55
owl that gives you a different number,
22:59
but you brute force it, which is what I did
23:01
too. Hey, there you go. Yeah, just pull that shit
23:03
and then it goes, ah, you did it. Um,
23:05
no, so that, that, that's dumb, but,
23:08
um, what was a
23:10
tone bummer, I guess is
23:13
walking into the dig site in
23:16
crow country is one
23:18
of the greatest. It's such a
23:20
strong nope. Fuck
23:23
no. Certified no, I want nothing to
23:25
do with this room moments, right? Oh,
23:28
a hole in the ground, a pit
23:30
with a chain and a flamethrower
23:33
pointed at it and it's
23:35
shaking and you're hearing the groaning and
23:37
you're like, Oh man, I
23:40
hate whatever I'm going to have to do
23:42
here. And you're getting gas canisters and it's
23:44
telling you like, you're going to have to
23:47
deal with this fucking room at some point.
23:49
And that was early on
23:51
from the moment I saw that room and
23:53
got hype over it until you
23:55
go, you solve it. That was my
23:58
strongest, like I'm
24:00
really excited for this thing in the game.
24:04
And then when its solution turns out to be,
24:07
spoilers if you're looking to
24:09
play co-country, not at all anything
24:12
living up to that fear and
24:14
hype and nervous energy. It's just a
24:16
mask and some gelatin. Yeah
24:18
man. That is a. Fake Jout. It's
24:22
a fake out, but it's a fake out that kind
24:24
of went, oh that's a flaccid. Damn.
24:27
I was hoping for something, anything,
24:30
literally anything but that. So
24:33
it was a really nice buildup of a
24:35
really like, oh fuck. And I
24:37
know you do that yourself, but it really
24:39
did a good job with making an intimidating
24:41
room. And then the end of that room
24:43
is just nothing.
24:47
And yeah, I worked myself up with
24:49
the setup of what they lay out,
24:52
but they could have, I wish they delivered on
24:54
that because just getting an item for a wall
24:56
mask is not hype by comparison.
24:59
So that's it,
25:02
I guess. Everything
25:04
else is, it's going, it's doing its thing.
25:07
And I appreciate that
25:09
the locked camera angle makes it so
25:11
that like enemies that are bigger than
25:13
the screen are just like outside,
25:16
permanently outside of your. They're so
25:18
fucking big. That skeleton is so
25:21
big. There are enemies that are
25:23
permanently outside of your full comprehension
25:25
because they crop outside of your
25:28
camera rotation. That's
25:30
great. And
25:33
I don't know, have you, does
25:35
that ring a bell at all? Is
25:37
that ever a moment that you've had in game, in
25:40
any survival horror games where like something
25:42
seems like a really scary, cool, interesting
25:44
setup and then it doesn't
25:46
like. It's fairly rare. Okay.
25:50
Cause I don't think I've had that experience. I
25:53
can't think of what the ones I've
25:55
gone through so far. But yeah, in
25:57
any case. So we'll see what comes
25:59
of. It's usually. the opposite. Usually
26:01
something over delivers on something and it
26:03
feels kind of like, oh, in
26:06
like a bad way. Right.
26:08
Okay. Like not every locker needs to have a
26:11
monster jump out at you. Yeah,
26:13
that's true. Um, I will say
26:15
too as well, you see the photo with
26:18
the decapitated head right
26:21
in that same room as well. And I
26:23
saw that before returning to it. So there's
26:25
an extra layer of, oh fuck this, this
26:27
is a bad room. And
26:30
it's like, no, it's, it's actually just,
26:32
it's another nothing. It's fine. Yeah. Anyway.
26:35
All right. I'm not going to harp on that too much. Uh,
26:37
we'll see where that goes. The, uh,
26:41
other thing is, uh, yeah, Slayer,
26:43
Guilty Gear Strive slayers out
26:46
such a fun character, just
26:48
a dandy boxer. He's so like,
26:52
he's so much fun to use in such
26:54
a basic way. Um, and
26:56
yeah, his damage is nuts. He
26:59
fakes you by dandy stepping in and out.
27:02
It's cool to see him and
27:04
Zato and Nagoruki all quoting
27:06
their dandyism quotes and snapping
27:09
their fingers and you know, uh, uh,
27:12
chuffing it up. And,
27:14
uh, he loves his wife and
27:16
every time he wins a
27:18
randomized haiku will be, they'll,
27:21
will be recited by him
27:23
and Sharon and it'll be
27:25
five seven five. And then
27:28
the person who lost will go dandy. So
27:32
that's a silly as fuck. It's a perfect
27:34
little silly thing. Cause yeah, he used to
27:36
have, um, his instant
27:38
kill was he'd like punch you into the
27:41
interspace and then say a ha like one
27:43
of many randomized haikus, um,
27:45
like, and now it's just in
27:47
the wind pose and the line sometimes line up,
27:49
sometimes they don't, but either way she's a big
27:52
part of his intros and outros and he's just
27:54
a lot of fun. Um, getting
27:57
the, the bite on, on, on somebody
27:59
is. like this great feeling of like,
28:01
Oh, fuck, the panic is in for
28:03
a couple seconds. And, uh,
28:05
like I said, you can then just teleport
28:07
back left and right and mix them up. And,
28:10
um, it's interesting cause he's such
28:12
a strong character on the ground, but
28:14
he's very weak in the air. So he's
28:16
a lot like little Mac in a
28:19
smash where if you're toe
28:21
to toe with him, good fucking luck, but
28:23
the moment anything forces him to be up
28:25
in the air, like Axel on the ground
28:27
or a lot of armored shit, anyone who's
28:30
really good at like, like, um, yeah, just
28:32
controlling the, the, the floor is going to
28:34
give him a hard time. Um,
28:37
which that's a type of, that's a, that's
28:39
an archetype of, of fighting game character. You
28:41
don't see often, but, um, he's one
28:44
of the few, you know, um, again,
28:46
little Mac is like the strongest other example
28:48
I can think of where it's just like,
28:50
Oh God, you're jumping. Good
28:53
luck, bro. So yeah, slayers
28:55
is to strive flat,
28:57
strive good. Could you imagine
28:59
if Slayer came out and it was like, people
29:01
didn't like him like it's like, if it's just
29:03
like if Akuma came out and he wasn't what everyone
29:05
wanted him to be. Akuma
29:08
versus Marissa has some particularly stupid moments
29:10
where the hit, where she can make,
29:13
he can make her hurt her, um,
29:16
switch sides on wake up in multiple situations.
29:18
So I've had it on stream and then
29:20
does the Hotashi clip same thing. He does
29:22
an air fireball over her head and, uh,
29:25
it is like a full body length
29:28
and a little bit away from her, but she gets hit
29:30
by it. So a big ass
29:32
hit box. So she's, I don't know, some
29:34
stupid shit is going on with his, no,
29:36
him in particular, and,
29:39
uh, the interactions they have where she just
29:41
gets forced to face the other way and
29:43
it looks dumb. Um, and
29:45
to that end, I guess, uh, the, the whole
29:47
debate about new characters at the tournament, well, uh,
29:50
upcoming CEO is not, that debate
29:53
just got super awesome by the
29:55
way, because
29:57
what it means is that combo breaker
29:59
fucking. rules and CEO's for
30:01
dorks. That's
30:04
what that fucking means. Sure, sure.
30:06
As long, like whoever's not there
30:08
from a distance could say whatever,
30:11
but. I, yeah, I can't. It's
30:14
easy, I just said it, I just had to open up
30:16
my mouth and words came out. There you go. But
30:19
combo breaker says, you know what, nephew, yeah,
30:21
you can have a beer, I'm cool. And
30:25
CEO's like, no stay up after
30:27
your bedtime. I told your parents
30:29
you had to go to sleep
30:31
at a normal hour. Yeah,
30:34
I do not blame Jibeili for
30:37
the idea of all the console updates
30:39
that have to go through the morning of the
30:42
nightmare that comes along with whatever's happening with
30:44
that patch. I don't blame
30:47
him. You're completely right and that
30:49
is a
30:52
ridiculous thing to expect of
30:54
a tournament organizer because
30:57
that is a huge amount of legwork
30:59
that we have proven that no one could
31:02
do. That
31:05
it would be actually impossible for
31:08
a tournament to do that. Rick
31:10
is Rick. It would not be possible. Regardless,
31:14
regardless, what I would say would be
31:16
interesting is if, because neither of them
31:18
are CPT events, if we
31:21
could see what Capcom themselves felt about
31:23
this and then made and
31:25
said like, oh yeah, we will allow
31:27
or will not allow for CPT purposes,
31:29
then you could kind of follow suit.
31:31
What Capcom says is buy him Bison
31:34
now. Buy him Bison now, idiots, shut
31:36
up. And yeah, the patch
31:38
regardless goes through even if the character is not
31:40
in. Yeah, that's
31:42
way dumber actually because
31:44
if it's about updating the game and like
31:46
the logistics, that's one thing. But if it's
31:48
like, yeah, we'll update the patch and do
31:51
all that work, but if anybody moves over
31:53
to Bison on the screen, I'm gonna say
31:55
no, no, no, there's no fear. Yeah, you
31:57
know, I just, I, I, I. Yes,
32:00
whatever. I'm not, the
32:02
least hyped thing for
32:05
the chaos of the spectacle sometimes
32:08
makes sense. I don't envy
32:11
needing to have to deal with that shit from
32:13
an organizational point or from a point of like,
32:15
what should the amount of time be when
32:19
something is like official for CPT for massive
32:21
whatever purposes, you know? I don't know, I
32:24
don't know. But all I know is when
32:26
I give my opinion on things like this,
32:28
never go shut up. I'm
32:30
like, yeah, okay, all right, whatever. If it's
32:32
not the popular opinion, I'm like, all right,
32:35
so be it. I think
32:37
Combo Breaker had to make this decision
32:39
first of like days before. Like I
32:41
don't think it's ever been that bad,
32:43
right? That it was like
32:45
two days before an event. That's ridiculous.
32:47
There's definitely been stuff like this like
32:49
that's been day of practically. Really? Yeah.
32:52
And there's been stuff where it's been
32:54
like, and the patch is bad and
32:56
there's a bug and there's a thing
32:58
that fucking ruins the game. And if
33:00
someone does that on stage or in
33:02
tournament, you can't do anything about it,
33:05
you know? Hey, here's the thing though.
33:07
It does happen. Combo
33:09
Breaker did go out and was cool.
33:12
Yeah. Think about it. It's a
33:14
good thing it worked. Glad it all worked.
33:16
And this is somebody who's like not financially
33:19
or emotionally invested in any of these
33:21
tournaments. I think the idea
33:24
of Capcom putting out a bad
33:26
patch that sucks and then
33:28
getting that showcased in front of
33:31
like a massive audience. I think
33:33
that rules actually. I
33:36
think like all the announcers
33:39
at CEO go, wow, Capcom
33:41
really fucked this up. This
33:43
shit sucks. It's actually super
33:45
awesome and hilarious. Yeah, folks
33:48
are referencing a Sonic
33:50
Fox playing Xenomorph and you know, and so
33:52
NRS has had that. You've got literally the
33:54
Vems fighting herds. shenanigans.
33:57
We talked about a minute ago. It's
34:00
just, it is a mixed
34:03
bag and you never know what the fuck you're gonna
34:05
get and like the more this is
34:07
like an official, oh my god, a million
34:09
dollars to the winner moment and it's just
34:11
like roll the dice, go
34:13
fucking crazy, the more insane that decision becomes.
34:16
But anyways. I think
34:19
they should let Tigers out on the basketball
34:21
court. Exactly. Thank you. There
34:23
we go. Moving on. Yes. So,
34:29
there were literally
34:31
16 game events. Oh wait,
34:33
I had stuff. I had stuff for them. Well I'm sorry, I thought
34:36
you had all watched. Go ahead. No, no.
34:39
Of note, Paige gave the
34:41
baby a lemon this morning and the baby loves
34:43
lemon, so I'm fucked. Okay. I'm
34:45
fucked. I'm gonna live in a fucking... Bitter sour.
34:48
...fucking nightmare household where people around me
34:50
are just chomping on lemons and pickles
34:52
and shit. Vinegar up. I'm
34:54
done. It's all over now.
34:58
Um, adapter die
35:00
open. And... yeah.
35:03
Uh, and the second thing is I've been
35:06
playing a ton of Street Fighter and I
35:08
can report that, uh, yeah, no, that Zangief
35:10
buff is for real, cause I went up
35:12
a full grade. There you go. From
35:15
plat 3 to diamond, sorry, plat 4 to diamond 4.
35:17
There you go. Which is like,
35:20
right, right, getting right there, right
35:22
there, almost. The
35:24
only rank that matters. Um,
35:28
also I've been, I've been like refusing to use training
35:30
mode. I've become like the opposite of you. Like I
35:33
would rather never play the game at all rather than
35:35
load it up in training mode for even a second.
35:41
Um, so, um, I'm
35:44
trying, I'm trying to learn
35:46
a Kuma like hit confirms
35:48
in matches. Incredible. Um,
35:51
and I will say one thing. There
35:53
is a genuine benefit to
35:55
like, Hey, I would like to learn my punish counters
35:57
or I would like to learn the timing online. like
36:00
my light hit confirms in exclusively
36:03
real matches, is
36:06
that I no longer have the problem of
36:08
I can do it every single time in
36:10
the lab, but I can never pull it
36:12
out in the fight. So I would say
36:15
like, get out of
36:17
the lab, fuck lab real games only
36:20
would be based if
36:22
you never got salty. But if
36:25
you get salty at all at the
36:27
outcomes, then no. If
36:31
you're a sub... Tell me what to
36:33
do with my emotions. You can do whatever
36:35
you want, but I'm saying if you're like,
36:37
yo, I'm like no training ever, we're just
36:39
going in, and then you're like,
36:42
wait, we're having fun. There's
36:44
two types of salt, right?
36:46
There's fuck this dude, that's bullshit.
36:49
And then there's, oh, I suck ass, I
36:51
wish I was better. Right,
36:54
because one is salt out, and
36:56
the other's salt in. I
36:59
have salt in. Okay, okay.
37:02
I feel like the bad salt is salt out.
37:04
Because if you, what the fuck is this
37:07
bullshit? I mean, they're both bad to some
37:09
degree, but one can be constructive,
37:11
one is more destructive for sure. But yes,
37:14
that's the thing, is if it's like, why
37:16
are things the way they are, would
37:18
you like to know why? No. I
37:22
think also there's a fun little
37:24
detail where a gentleman
37:26
has been showing up in my
37:28
streams to just invent Akuma technology
37:30
against me. Like
37:32
just, like from corner to corner,
37:34
just nonsense. Like juggling
37:36
me with drive rush jabs off,
37:39
like all sorts of nonsense. His
37:41
name's Heefnoff. Oh, Heefnoff, yeah, yeah,
37:43
yeah. And so I'm like,
37:45
oh man, this guy's beating my ass real bad,
37:47
that's crazy. And then I was like, I'd like
37:49
to go back and watch like
37:52
some of Woolie's, like Akuma
37:54
or like Marissa videos. And I click
37:56
on it and I just scroll to
37:58
a random part and saw here. Giefnoff
38:00
just beating your ass in. And
38:02
I was like, oh right, okay. This
38:05
guy just floats around
38:08
to kill. And what you gotta do, I
38:12
mean, there's the, so
38:16
the no lab situation is
38:18
brutal at every time when
38:21
a new character comes out because you're fighting
38:23
against the unknown factor, right? You, like, they've
38:25
got a whole bunch of new tricks and
38:27
tips and things that you haven't seen. And
38:30
that's gonna continue. And
38:32
like, it's almost like, imagine
38:36
if you're fighting against like, you know, any
38:38
boss in any other genre, and they have
38:40
moves that you've never seen yet, you know?
38:42
And you're like, oh, he's floating in the
38:44
air and he's glowing and oh God,
38:47
there's a countdown. Should
38:50
I hit him? No, there's a pit underneath him
38:52
now. Oh, okay. Like, you need to
38:54
see it all. And
38:56
then once you've seen it all, then you can start
38:58
adapting and putting the plan together. But as
39:00
long as you're like, I still don't know everything I'm
39:02
looking at, the realm of the
39:04
unknown will continue to own your shit for
39:07
free. Luckily, if you don't wanna go
39:09
into the lab and you
39:11
wanna learn about Akuma, just play Street
39:14
Fighter 6 at all because
39:17
you'll get plenty of Akuma
39:19
matchup practice because he represents
39:22
like 50 or 60% of all fighters.
39:26
For now, he's a brand new
39:29
character. He's also a legacy popular, you
39:32
know, dude. He's gonna be a big chunk
39:34
for now. It'll even out as
39:36
more come out than as time goes on. But this
39:38
is also a rush for people to, like
39:41
competitive players as well, play him so that you
39:43
can learn how to fight him is a thing
39:45
that people often do. You see the limitations, you
39:47
see, you feel what's weak when you're using that
39:49
character and you go, great, now I know what
39:51
to target. I
39:54
just like to, yeah, like I'll do
39:56
things where I'll just be like, even
39:58
if I'm, you know. putting the
40:00
CPU to like level eight and just running
40:02
around letting the CPU just press random buttons
40:04
and testing out things and seeing what spaces
40:07
work where and there and such because yeah
40:09
like again as long as that's as long
40:11
as that that Souls boss still has moves.
40:13
I've never seen yet. The fight hasn't really
40:15
started, you know Also, I
40:18
don't know where you want to start with on
40:20
on the news or whatever Because
40:23
I think there's like one particular piece of
40:25
news that is of biggest interest to you
40:27
and I um Akuma
40:29
is brand new and thus the new
40:31
character always gets like the most play
40:33
online Especially for that first month,
40:36
but Akuma is also like a legacy
40:38
popular character and everybody loves Akuma So
40:41
Akuma has like the worst everyone is
40:43
playing him ever. I feel like
40:45
it's crazy It's like damn near everybody and
40:48
as a result It is like
40:50
the shortest time in between one character
40:52
to the next Street Fighter 6 might
40:54
ever have Where Akuma is
40:56
only the new guy for like six
40:59
weeks Bisons
41:02
in two weeks Aki
41:05
ed was pretty was it were
41:08
there was no I feel who
41:10
was it? Because
41:14
I think like what maybe it was just
41:16
the announcement trailer I forget what
41:18
it was, but I feel like there was a
41:20
particularly short window somewhere. Oh Or
41:23
Rashid Aki somewhere in this season. There
41:25
was a really short window that has
41:27
a so yeah, it's not that He's
41:29
not it's not that bad May
41:32
22 to June 26th, that is a
41:34
month and four days Yeah,
41:39
I feel like somewhere in there there was a really short
41:41
one, but anyway The
41:44
the again Akuma was like no matter what even if
41:46
he was there on launch you'd be popular, but this
41:49
is gonna be an extra
41:51
special for at least yeah the the coming
41:54
little don't worry if you love the new characters here
41:56
comes a new one But
41:58
people are not gonna rush the bison this quickly I'd
42:00
say. No, of course not, because he's
42:02
a fucking charged character and that's weird
42:04
and icky. Okay,
42:07
so yes,
42:09
this week I'm going to be
42:12
finishing off Crow
42:14
Country Nightmare Kart.
42:16
No, we already did that, sorry, Yakiza
42:19
on the channel. You're finishing Yakiza? No,
42:21
no, no, no, I'm just saying. I'm
42:23
gonna finish Crow Country, I'm gonna play some more
42:25
Yakiza Zero. I'm going
42:28
to do a
42:30
sponsored stream on Friday
42:33
for SMT5 Vengeance. That's
42:36
crazy, me too! Cool.
42:39
What time are you doing that? Should
42:41
we talk about how we should not overlap?
42:45
I was gonna do it, yeah,
42:47
I think I was probably gonna start like two or
42:50
three, because I have U-MAD later that day. So it's
42:52
the same day as a tournament. Gonna
42:54
do, yeah. That's two Eastern? Yes,
42:57
two Great, I'll start at two
42:59
Pacific, hooray! And
43:05
there's probably gonna be another one off somewhere in the schedule,
43:07
I'll let you guys know which. So
43:09
just check my Twitter for
43:11
the schedule. And
43:16
yeah, on Saturday and Sunday,
43:20
it's gonna be U-MAD, so Ultimate
43:22
Montreal Air Dashes, therefore, on
43:26
stream they're gonna be running the brackets
43:28
on Woolly versus on Saturday and
43:30
on Sunday. And the
43:34
Sunday stream in particular, Reggie and I are gonna do a
43:37
commentary for Top 8. So come
43:39
hang out if you wanna see some cool Street
43:42
Fighter action. What happens if you're in Top
43:44
8? Well, I
43:46
won't be, because Saturday I'm actually unable to
43:48
make it. And
43:51
that's the reason why. But
43:53
yeah, that's gonna be it. So
43:55
there's a, Don't
44:01
be alarmed when the stream pops live
44:03
and then you see some fight
44:05
games happening. And the venue is super sick. It's
44:07
the one I told everyone about where it's happening
44:09
in a church. And
44:13
there's the upstairs where everyone's got the booze
44:15
and it's the pews where people look down.
44:17
You got the main venue, which is the
44:19
church and the main stage where the sermons
44:21
would be held. And then in the basement,
44:23
you got the boxing gym. So just
44:26
the sickest goddamn fighting game venue ever. Yeah,
44:31
should be good. Tune in.
44:35
Over at Pat Stairzat this week, I'm
44:37
going to take a couple of days off because I just did
44:39
like 10 in a row with these stupid shows. And
44:42
then I'll be back on Thursday, Friday
44:44
and Saturday for FF7, SMT and FF7.
44:48
I've decided to just do all the side
44:51
content off camera. I
44:53
need to finish that game and I did some
44:55
of the side content on camera. And you know
44:57
what? I sat there and I said, wow,
45:00
this was not worth it to do at all, let
45:02
alone on camera. And
45:05
look, you know, I'm a fan
45:07
of the share button tech where if something
45:09
particularly cool happens, record that
45:11
shit. Yeah. If only there was
45:14
like a website you could easily share that shit
45:16
to nowadays. Well, I just
45:18
pull it up on the console itself, you know? Yeah.
45:21
Well, lucky me, nothing cool happened. Those
45:23
side quests in Cosmo Canyon are awful.
45:28
But the bad songs good. Mm hmm. All
45:31
right. So there was the
45:35
best indie game summer showcase,
45:37
the OTK games expo. I
45:40
guess that one. Gorilla Collective
45:42
saw access ability showcase.
45:45
Missed that one. Summer Games Fest. Mm
45:47
hmm. Day of the devs. Missed
45:50
it. Devolver Direct. Saw it.
45:53
Future of Play. Got it.
45:55
Wholesome Direct. Yep. Indie
45:57
FPS Summer. Latin
46:00
American game showcase seen it
46:02
woman led games seen it future
46:05
game show seen it and three
46:07
conference I Didn't
46:09
even hear about that one Xbox game
46:11
showcase saw it PC game
46:13
show Skipped it on purpose.
46:16
Okay, that all happened Like
46:19
oh my god, I did day of the
46:21
devs. I'm being told I did watch the
46:23
day of the dev ads man
46:25
one So
46:28
this is where I would just love
46:30
to give a hearty shout out and
46:32
applause to a website this
46:36
website is 2024
46:39
dot games recap dot
46:41
IO this
46:44
is a list
46:46
of trailers from every announced
46:48
thing at every announced thing
46:51
and When you
46:53
go there it very
46:55
straightforward has this is the show the announcement
46:57
was made at click here to play the
46:59
trailer And you can
47:02
sort and filter by the event
47:04
by time by a bunch of
47:06
other metrics and just get it
47:08
all You know what there
47:10
used to be a website that I used to use
47:12
for this exact topic Do you
47:14
know what it was called? Uh-huh. It
47:16
was called game trailers game trailers And
47:19
you would just watch every single trailer
47:21
that got uploaded and then you got
47:23
all of it. Yep. Yep
47:26
Well, here you go Games
47:29
recap dot IO it's just
47:31
and it's it's updating right now with
47:33
Ooby It wasn't you
47:35
know when we were before we started And
47:38
I mean, it's like an exhausting amount
47:40
of videos to scroll through admittedly, but it's
47:43
all there. Yeah, so just don't But
47:46
this is exactly what I'm looking for when
47:48
I'm looking for roundups and you
47:50
know after the facts summarize Summarizations
47:53
so there's another one. Oh
47:57
my god, there's a There's
47:59
so So many. So many what?
48:02
There's more shows happening today. Yes, Ubi
48:05
is happening right now. Yes. Okay.
48:08
But also Black Voices in Gaming is in an hour and 20 minute...
48:10
Wait, no, that's a day. Oh, yeah.
48:12
So, absolutely. I mean, this... And like,
48:14
you can look at the summer list,
48:17
like going back from Warhammer's announcements in
48:20
May, it goes through all of them. The
48:22
ones that haven't happened yet is Ubi Forward
48:24
is happening now, Black Voices in Gaming in
48:26
two days. Then... Games
48:29
for games. Games for games, streams for a
48:31
cause, and then THQ Nordic, right? So it
48:33
continues. That's too many. It's the full-ass schedule.
48:35
It is. It is. It
48:38
is. It is not a
48:40
reasonable nor realistic amount of shit to cover.
48:43
What they should do is they should only have...
48:45
They should have two or three shows and they
48:47
should only show the games that I care about.
48:51
God, could you imagine... Well, they think I will. Could
48:53
you imagine if it was your job to
48:56
cover all of this shit? Yeah. You'd
48:59
be sitting there going, this isn't worth it.
49:01
Couldn't be me. Nah.
49:03
Nah, bro. Okay. Yo,
49:05
hey. Street
49:08
Fighter VI, year two character
49:10
reveals, right? They learned
49:13
from the leaks and just said, fuck it.
49:15
Everything out the gates. Because it's been pretty good,
49:18
I think. It was pretty hype for everyone to
49:20
see in advance of the game what the full
49:22
roster was like. And then
49:26
the DLC one as well,
49:28
even though it ended up
49:30
being like spoiling the marketing
49:32
department's plans, I think the
49:34
effect of people knowing outright with a big
49:36
hype bomb is pretty fun. Because
49:39
it's not like the new characters coming
49:41
out and getting footage is
49:43
not still a news wave. The
49:46
benefit of DLC and fighting games in particular
49:48
is every time a new one gets announced,
49:50
it's a new wave for the game to
49:52
enter the news cycle a little bit. But
49:55
yeah, especially when you just get to look at a little
49:57
animated thing here. Holy
50:00
fuck there's Terry Bogard and it looks
50:02
like the anime style of The
50:06
Street Fighter for anime cutscenes
50:08
I can't wait to see what Terry looks like in
50:10
game when he looks real good because here you're looking
50:13
at a really basic You know There's
50:16
so much good in that trailer. So first of
50:18
all like it Can
50:20
and Terry are the same man. We all
50:22
know this They're the same guy and
50:25
so when Terry is like walking
50:27
by the the burning oil drum
50:29
in the intro You're like, oh,
50:31
it's Ken. He's got even more
50:33
homeless now somehow and it
50:35
flew right over my head until he put his fucking
50:38
jacket on that's the way
50:40
you've got Then you've
50:42
got Luke and Jamie getting
50:44
drunk and like about to
50:47
kiss winner takes a sip
50:50
And then the doors open
50:52
as Jamie and Luke are
50:54
real close. They are so
50:56
close and
50:59
wrapped around and Jamie's
51:01
got like a weird little smile on
51:03
yeah Really
51:06
annoyed the Terry interrupted them Jamie's hitting
51:08
Luke with the come hitters. I swear
51:10
to God he is That
51:15
was the real shit, yeah But
51:18
you know that then the the doors
51:20
slam open and here comes the wild
51:22
wolf Hungry Terry is
51:24
in I think This
51:27
is a very clear like
51:29
holy shit. The gates are open We're
51:32
letting guests in Street Fighter has always
51:34
been the franchise that doesn't
51:36
do it doesn't do it, right pure But
51:39
maybe a Street Fighter will go
51:41
somewhere else cuz Street Fighter Street
51:43
Fighter But this is the emblematic
51:46
mountaintop fighting game franchise therefore, right?
51:48
We we don't but here's the
51:50
thing, right? I think watching how
51:52
well Akuma landed in Tekken Got
51:56
some eyebrows raised. That
51:58
was huge He
52:00
was part of the cannon as well like oh
52:02
that was like you don't have
52:04
to do anything to make Fatal
52:08
fury and Street Fighter to get
52:10
like right. Oh, I'm from Southtown. It's
52:13
It's the Jersey to Metro City's
52:16
New York. I'm from across the
52:18
river So that's and that's it
52:20
right and it's like, you know, like they I mean
52:22
geese was a fucking sick pick as well But
52:24
I'm like, you know you get your guest characters in
52:27
Namco and they've been about that for a long time
52:29
Especially Soul Calibur people are more excited about the guests
52:31
in that franchise than they are about the main franchise
52:33
in some cases But
52:35
like here yeah, you get like Akuma dropping in
52:38
being a big part of that. He's worked into
52:40
the story It's a major deal and like it
52:42
wasn't just like part of the story He was
52:44
like I was one of
52:46
the major players of the story
52:49
cannot ically instrumental to the plot
52:51
of the You
52:54
know, so that's oh that's a wild one for
52:57
them to do And so that's where you go.
52:59
All right, this is a part
53:01
This is a very smart popular move that like
53:03
the crossover is here that that clearly
53:07
is a good fit if Anyone
53:09
is gonna walk through those doors
53:11
when the gates open it
53:14
better fucking be Terry Bogart It'd be our
53:16
old friend Terry, right? Not like
53:18
the tweet said not a guest but like
53:20
a brother in arms a friend friend character.
53:22
Yeah, brother in arms they've been through the
53:24
shit who else man stands there like that
53:26
is the dude that is the most welcome
53:29
and my thing
53:31
in particular is like while
53:33
I never felt that guest characters would
53:35
like Fit for Street Fighter because
53:37
we haven't but we haven't seen them till now
53:39
right all these barely count So this
53:41
is where I'm like, okay here I've had to
53:43
think about the position a little bit and I'm
53:45
like I Would
53:48
like I'm okay. Here's what I want If
53:50
we're different gates are open and we're doing
53:52
this now and everyone is gonna be making
53:54
their insane Smash Brothers like calls, right? Where's
53:56
to be? Like
53:58
no, no, no It's
54:00
not Megan, it's not Geralt, right? So
54:04
my stipulation is if they can look like
54:07
they took a bus from where they came
54:09
from and got off the bus in Metro
54:11
City, we're good. Absolutely.
54:14
Terry got on the fucking
54:16
subway, left Southtown and got
54:18
to Metro City. It's really
54:20
funny because Terry now looks
54:23
like Ken's interim divorce state.
54:25
Sure. Terry now looks
54:27
like what Ken looked like when his
54:29
divorce was starting and
54:31
now he looks like what he looks like
54:33
now that his divorce is finalized. If
54:36
you are going to be a guest in Street Fighter, no
54:39
portals opening up, please. Let
54:42
you be a thing that fits and
54:44
comes from the world and suits it.
54:46
And here comes Mai, right? It
54:49
is interesting because- Mai also fits perfectly. Yeah,
54:51
she's again, you want to talk about Chudley,
54:53
First Lady of Fighting Games? Well, here comes
54:56
the second, right? These are the two standing
54:58
at the peak and Fatal Fury getting that
55:00
love in particular is great. I
55:03
like that. I think that's hype. I think
55:05
it would be really funny if the set,
55:07
because now I feel it's a core assumption.
55:09
We're going to see more guests way in
55:11
the future if they just went into King
55:13
of Fighters. So it's not
55:15
impossible. But
55:18
Reggie did point out, he's like, it is, he did
55:21
say like for the whole season for it to
55:23
be half guests. So that is a lot. It's true.
55:26
It's two guests out of four announced characters. And
55:28
they are good guests. They are great guests.
55:30
And if the feeling is that like, oh,
55:32
that slot could have been a Makoto or,
55:35
you know, an Abuki or something like that,
55:37
right? It's like, well, one, they took a
55:39
character poll and Makoto and
55:41
Abuki were above Elena. So they're
55:43
doing this on purpose. They know
55:46
that those are future things. It's
55:48
not just popularity. It's not. So
55:51
how do you put a booster pack
55:53
together of the right cards? You know,
55:56
and then you also have the
55:58
the. where this
56:01
is a four character announced season. If
56:03
they did want to throw in another slot in there,
56:06
they would have announced five or six, right? It's
56:08
a short season, so you're getting what you're getting here. They
56:11
could have put another one, but they didn't. So,
56:13
you know, I think this is basically just like,
56:15
here's what we confirmed and we got for now.
56:17
And then for sure, anyone that people want to
56:20
see harder in the future is likely going to
56:22
be packed in, you know, in a group, in
56:24
a really good way. I
56:27
saw some people comparing each season of the
56:29
Guilty Gear Strive DLC and going like, oh,
56:31
what was your favorite season and stuff? And the
56:33
way they've arranged it was pretty good. Like there's
56:35
winners for every season for people that like love
56:37
these characters. And Street
56:39
Fighter is definitely taking that approach here
56:41
where they're not going to give you,
56:43
like, they're giving you a mix of
56:45
high demand, weird pick, probably returning legacy,
56:49
old character, and then some unexpected thing.
56:53
So I imagine Terry is
56:55
going to be costume one, the original that
56:57
we see. Hopefully
56:59
somewhere in there, there's no character specific intro,
57:01
so God damn it. We can't get what
57:04
we all want, but maybe in the world
57:07
tour or somewhere in a moment, there can
57:09
be a Ken tossing the hat at Terry,
57:11
you know, scene, because we
57:13
all want that. It's so good. Pick that
57:15
shit back up. It's classic. Right, but Terry
57:19
getting Wild Wolf for his costume too. Right,
57:21
that seems like a lock. And then
57:24
three, probably Fatal Fury one,
57:26
where he's the full on pizza delivery
57:28
boy with the long sleeves. He
57:31
has a different jacket and
57:33
jeans in that. They
57:36
could go that direction with it. And
57:39
then Mai, I was
57:41
saying her second costume for sure,
57:44
you got to do maximum impact,
57:46
black hair, the falcon outfit. Oh,
57:48
that look, yeah, the one everyone's crazy
57:51
about. Incredible, right? And then probably third
57:53
costume could be like an Andy Bogard
57:55
reference or something like that. Like, you
57:57
know, yeah. Before
58:00
we get too far away, I think they're doing
58:02
the same thing with the second season that they
58:04
did with the first season, which
58:06
is old character, new
58:09
character, old character, new character. The
58:11
only difference is that the brand new characters
58:13
that have never been in Street Fighter are
58:17
characters you have totally played before in
58:19
other fighting games. They're
58:21
just new to Street Fighter.
58:23
Yeah. I expect if
58:25
you see a third strike character, there will
58:27
be a Street Fighter II character. There
58:30
will be a distinction between the series
58:32
that you're pulling them from, and then
58:34
there'll be new as well as some
58:37
other unexpected thing for sure. So next
58:39
season we could get to Makoto
58:41
and fucking Necro, who gives them out.
58:43
No, Makoto and Alex, and then you'd
58:45
have one brand new character and one
58:47
guest. But that's where I say
58:50
if they go Makoto, then they'd go Vega or
58:52
something. They'd
58:55
be like, here's a Street Fighter II representative, here's a
58:57
free representative. I forgot Vega wasn't even in the game.
59:01
The four heavenly kings, right? And
59:05
the Shadow Lou four
59:07
could always, yeah. If
59:09
we're returning to old shit, then we're returning
59:11
to old shit. There's always that possibility. In
59:14
fact, I would say Bison
59:17
showing up in this way means
59:19
Dudley is very possible as
59:22
a popular character. Ed does
59:25
not actually prove that they're
59:27
moving away from him because they're willing to
59:29
just grab old shit anyway and do it.
59:32
So before Bison, Elena, not
59:35
much to say, updated outfit looks
59:37
great. I like Elena plus time. Happy
59:40
to see what she gets. Healing
59:42
is their level three, let's go. I
59:45
cannot wait for level three healing and
59:47
critical art level three healing
59:50
plus drive healing. I
59:53
can't wait for the nonsense. No,
59:56
if anything, realistically, I imagine she, I
59:58
could see her getting. a little
1:00:00
bit back and then healing over time
1:00:02
for the rest of it. Healing
1:00:05
over time until you get hit would
1:00:07
be fair, I think. But
1:00:09
like something. Like it fills your bar with
1:00:11
a full bar of gray life. No,
1:00:14
but you see the problem with that is
1:00:16
now you let your incentivize to stop playing
1:00:18
the game. Yeah, that's right. No, no, you
1:00:20
can do it. No, you can do it
1:00:23
in better ways, right? Like Jago healing
1:00:25
or Heat Bar in tech tech and
1:00:27
eight healing where attacking gives you some
1:00:30
life back, right? Oh, like life
1:00:32
steal? Like no, not life steal. Like if you're
1:00:34
blocking, but I'm making you block, I'm still healing,
1:00:36
but I have to touch you to
1:00:38
make those things happen. You can make offense
1:00:40
be the reward. It doesn't have to be like, ah,
1:00:42
I'm out. Fuck you, I'm not playing, right? That
1:00:45
is generally bad for fighting game
1:00:48
in most cases. But
1:00:53
Ambycen is here. And
1:00:56
I've said a couple times, I'm like,
1:00:58
ah, okay. I want new
1:01:01
body and then
1:01:04
preserve the move set so that we
1:01:06
can have like the Bison players
1:01:09
get Bison. And then ultimately we
1:01:11
will see a character that is
1:01:14
fitting for the setting of the future. Well, we
1:01:16
didn't get a new body. No, we
1:01:18
got a new mind instead. Which
1:01:21
is not what I was expecting at all.
1:01:23
That is not what I thought we were
1:01:25
gonna have. Didn't expect that. And it's not-
1:01:27
New character, same character.
1:01:29
It's not Nightmare Geese, but
1:01:31
it, here's the thing,
1:01:33
seeing the design, I'm like, as much
1:01:35
as I'm like, oh God, it's Sigma
1:01:38
again, Palpatine has returned. He
1:01:40
looks pretty fucking sick. The design
1:01:43
is cool. Well, I also liked
1:01:45
the secondary antagonist of Street Fighter
1:01:47
Alpha, the movie, Rosenov, the
1:01:50
gigantic dude with the flowing
1:01:52
coat and the long white
1:01:54
hair. Oh my
1:01:56
God. Is that
1:01:58
the dude that puts a shot?
1:02:00
Inside him yeah, yeah, and
1:02:02
he does all those moves with his way Fucking
1:02:07
inspiration yo that child got SPD
1:02:09
or he was about to He
1:02:12
was the geef was about to SPD a
1:02:14
child Yeah, like a 10
1:02:16
year old and at the last second
1:02:18
I think reuse sweeps his head to save
1:02:21
him from he does a jumping roundhouse
1:02:23
into geef's head that knocks It stops
1:02:25
him there. We go man that child was
1:02:27
about to explode Anyway,
1:02:30
so yeah, you get this like
1:02:32
he's basically stole Sagat from Street
1:02:34
Fighter 5's drip where he's got
1:02:36
the He's
1:02:41
got the long gray hair he's got the
1:02:43
brain gone he's got the burn damage He's
1:02:45
all mashed up and he's riding a horse so
1:02:47
he can do the Street Fighter Raul Julia pose
1:02:49
It's stupid that it's not a bison, but
1:02:51
hey, I'll take what I can get so
1:02:55
when riding a cow One
1:02:58
the the I hope the horse has a really
1:03:00
sick name Maybe it's
1:03:02
Kokuo who knows Two
1:03:05
I saw someone saying that
1:03:07
the horse is bison. Yes Exactly.
1:03:12
They're all bison and he is his soul has split and
1:03:14
if the bison is also in the horse So
1:03:16
if the man dies he still lives on right? Yeah,
1:03:20
so I imagine so what we last saw
1:03:22
story wise is Ryu at
1:03:24
the end of The
1:03:27
Street Fighter 5 story mode The
1:03:29
shadows fall I think it was called Yeah,
1:03:31
he fucked his ass up with a
1:03:34
really strong Hadook and and bison started
1:03:36
to get all blue and crack apart
1:03:38
so Ryu defeated bison and supposedly he
1:03:40
was dead, but then he wasn't and
1:03:43
it seems as if perhaps JP walked
1:03:45
along and grabbed some
1:03:47
shit out of his corpse or Got
1:03:50
him while he was on the way out. Oh I've
1:03:54
been thinking about this I
1:03:56
was talking about bison dying and people like but
1:03:58
he blew up and I went back and
1:04:00
watched the cutscene. He doesn't blow up. He looks
1:04:02
like he's going to blow up, but
1:04:05
he starts to crack and then
1:04:07
some rubble falls. Um,
1:04:10
but he JP literally says
1:04:12
that Bison gave him psycho
1:04:14
power back when shit
1:04:16
was fine back when he was just running
1:04:19
the accounts for shadow Lou.
1:04:21
Bison goes into JP's office and goes, Joe,
1:04:24
do you want some psycho power and JP
1:04:26
went, okay, it'll help me do your taxes
1:04:28
or whatever. Considering how easy it is for
1:04:30
him to give it to other people. I
1:04:32
can see that happening, especially if he's like,
1:04:35
yo, I want vessels, right? Um,
1:04:37
yeah, here you go. Exactly. Here's your bonus.
1:04:40
Big purple glow. Um, and
1:04:43
I imagine too, as well that like when
1:04:45
Bison returns, that's a reason for Rose to
1:04:47
return to, uh, in a lot
1:04:49
of cases, um, at some point. Um,
1:04:51
so here's the thing. Yeah. So you're like, is
1:04:53
it him? It seems to be, et cetera. Oh,
1:04:55
it is the blog post. The blog post says,
1:04:57
um, nearly dying has
1:04:59
changed his, his move set somewhat. So it's
1:05:02
straight up. And he's got the amnesia. Exactly.
1:05:04
So if you want me to take that
1:05:06
name, then I guess I'll call myself by
1:05:08
like, all right, bro. Sure.
1:05:11
As far as I'm concerned, it
1:05:13
really looks because Bison's like an
1:05:15
evil guy who soul exploded when
1:05:17
he loved evil so much. And
1:05:20
some of that went into Rose, like they're
1:05:22
like twin people kind of thing. This
1:05:25
looks like Ryu fucked his up so
1:05:27
hard that he blew off some of
1:05:29
the murder hobo and turn
1:05:32
him into the asshole that he
1:05:34
was before he got
1:05:36
all into psycho power. I mean, we
1:05:38
don't, we don't know. It's weird because
1:05:40
he's also like the, but the asshole
1:05:42
that we know is already potentially a
1:05:45
body switch that has, he's already done,
1:05:47
you know, so that's, this might be
1:05:49
the guy that was in the body
1:05:52
by Sintook. We don't, we, we have
1:05:54
no fucking clue. Um, and
1:05:56
we know that a scientist have been working on
1:05:58
all these body experiments because the first
1:06:00
round with the fucking doll plant
1:06:02
program, and then the second round
1:06:04
with the Seth Abel, et cetera,
1:06:06
program, it's, you know, there's a
1:06:08
billion possibilities for the soul transfer.
1:06:12
But I think- There are two details that helped
1:06:14
though, right? One is he's got blue
1:06:17
energy on a bunch of his shit,
1:06:19
which is soul power, that's not psycho
1:06:21
power, that's roses like shit.
1:06:24
And the second is that he has
1:06:26
gained white woman normals. I
1:06:30
don't know if you saw his sweep. His sweep
1:06:32
is roses. His sweep. He's
1:06:34
got a normal sweep. He does, he does, yeah.
1:06:36
He actually gets a normal- He's
1:06:38
got Rose slash Karen's sweep. He doesn't
1:06:40
have to slide anymore. They gave him
1:06:42
a down background house. That's
1:06:44
the most shocking thing about his kit
1:06:47
so far. A regular
1:06:49
sweep is scary. Because
1:06:51
now he gets the slide as an option. And
1:06:56
yeah, the thing with, I guess his,
1:07:02
I'm like, whatever the story ends up being for
1:07:04
him, like, you know, this is a point where
1:07:06
sometimes there'd be, oh, it's the villain but reincarnated
1:07:09
in a new character or something a setting would
1:07:11
do, right? Here comes a Rock Howard or a,
1:07:15
whatever the other versions of that are, you know? But
1:07:20
I guess I just hope that there's
1:07:22
something else to it besides he
1:07:25
didn't die completely. He lost his memory, but here
1:07:27
he's back. And once he puts that hat on,
1:07:30
all the memories come back because they're all
1:07:32
inside the hat. The hat's freaking out on
1:07:34
the chair. That doesn't seem like what's going
1:07:36
on. Because like he,
1:07:39
I believe he is responsible for Terry
1:07:41
and Mai. So
1:07:45
I don't know how closely you watched that
1:07:47
little piece of the history trailer, but- He
1:07:50
appears on the TV. He punches the big psycho
1:07:52
energy device. To get
1:07:54
all juiced up. When he does
1:07:56
that, if you look carefully,
1:07:59
there are- Crain shots of old fighting
1:08:01
games shooting out of the machine. What?
1:08:06
Yeah. Oh
1:08:10
man, whoa. No,
1:08:13
I didn't see that. Yeah, hold on. Let me get
1:08:15
a fucking... Oh
1:08:19
my god. Let
1:08:22
me see if I can get the... Oh no,
1:08:25
portals. God damn it. I wanted a bus ticket.
1:08:27
Where's the... I was very excited about
1:08:29
the prospect of a bus ticket. Is
1:08:32
that real? Is that...
1:08:34
that might not be real. Can we get...
1:08:36
Oh, let me go find it. Yeah. Let's
1:08:38
get a hard confirm before we commit
1:08:40
to that because people
1:08:42
say a lot of things. Let's
1:08:47
see. Anyway...
1:08:51
While you continue to talk, I will go
1:08:53
find it. That's all right. So yeah, I
1:08:56
am hoping that... Because it seems
1:08:58
to be like, oh, who's going to be the new
1:09:00
leader? Ed is someone that JP is approaching
1:09:02
and saying you should take over and stuff.
1:09:06
But yeah, I hope
1:09:08
there's somewhere in his
1:09:11
reemergence a... Some
1:09:13
kind of twist or something just... Some
1:09:16
idea, something new. Because
1:09:19
the more it's like... It's the thing you
1:09:22
all know when it's... Then there's not much
1:09:24
else to it besides that. The less exciting
1:09:26
I think that is. Please
1:09:29
find a way to make his return have
1:09:32
something else going on with it. Maybe it's the
1:09:34
Roseisms, you know? Maybe it's that. Maybe there's a...
1:09:38
The personality fracture allows for something else going
1:09:40
on there. But we'll see. Yeah.
1:09:45
I... I...
1:09:49
You know, it's strange. That little story bit
1:09:51
they put up of him attacking the machine
1:09:53
with the hat is not
1:09:55
in the season two trailer or
1:09:57
the gameplay trailer. It's
1:10:00
the end of the live broadcast. I
1:10:02
did see it though. I did see it. Yeah,
1:10:04
no, I seen it. It's at the end of the
1:10:07
anime trailer, they cut to the model of Bison, and
1:10:09
then like, yeah, you see the hat floating
1:10:12
on the chair, freaking out, and then he
1:10:14
hits the big purple thing. So
1:10:17
I'm super happy that moveset-wise, yeah, you take
1:10:19
a look, and what has he got going
1:10:22
on? He's got the, like I said, the
1:10:24
original slide plus the new slide. He's
1:10:27
got the improved headstomps,
1:10:31
including the straight up and
1:10:34
down, like almost like a Smash Brothers
1:10:36
down B move where he jumps over
1:10:38
you and goes straight down. OTG version
1:10:40
of the head stomp. You've
1:10:43
got the OD
1:10:47
scissor kicks that end on a launcher at
1:10:49
the end, and now all
1:10:51
of that V-trigger bomb stuff is worked
1:10:53
into his normal game plan. So back
1:10:55
fist combo, devil's reverse, psycho crusher are
1:10:58
all ways to like detonate the bomb
1:11:00
that you put on the opponent, which
1:11:03
creates big combo extensions. He's gonna be this
1:11:05
bomb character now that you're gonna have to
1:11:07
worry about. And
1:11:10
also, like the fear that
1:11:12
people had for like, oh
1:11:14
man, old Blanca doing
1:11:17
Blanca ball through fireballs, fuck that shit, that's
1:11:19
annoying. Yeah, well they took that away properly,
1:11:22
but now here comes psycho
1:11:25
crusher through fireballs. Okay,
1:11:28
so the screenshot is... In
1:11:31
the bottom right of the thing I sent you. Is this-
1:11:33
It's hard to see because of YouTube compression. This
1:11:36
is him punching. This is him
1:11:38
absorbing something out of that device.
1:11:42
And there's a little fighting game screenshot in the
1:11:44
bottom corner. Yeah, there's like Street Fighter II and
1:11:47
the Street Fighter Alpha screenshots. I see,
1:11:49
I see. People are suggesting that he
1:11:51
is eating his old memories. Could
1:11:53
be that. I'm
1:11:56
gonna, yeah, I'm gonna, okay, yeah, the
1:11:59
second screenshot has some better. Yeah, yeah,
1:12:01
that's a more clear. Yeah. No, there's a bunch
1:12:03
of fighting game screenshots. He's eaten old fighting games
1:12:05
But is that these are Street Fighter screenshots? Yes,
1:12:08
they are in these ones. No, no shots of Fatal Fury I'm
1:12:13
gonna I'm gonna say
1:12:15
the jury's out on him punching portals I'm
1:12:19
gonna say she was one. She was the
1:12:21
right there The memories
1:12:23
of past games are all being absorbed here
1:12:26
It's not confirmation that he's punching portals that
1:12:28
are opening up for Terry and mine to
1:12:30
jump out Also, that shit
1:12:32
is lame as fuck. That
1:12:34
sucks It's way more cool
1:12:37
to think that they just got on a
1:12:39
bus and took it over from Southtown to
1:12:42
Metro City Oh jeez, calm down there, Geralt
1:12:47
No good anyway, yeah.
1:12:49
All right. Here's got here's the best screenshot I
1:12:51
could get Oh
1:12:55
Man analyzing blurry shit. Hell.
1:12:58
Yeah, that's the yeah, that's that's that's
1:13:00
what it is These are okay. These
1:13:02
are tons of screenshots of old
1:13:04
Street Fighter games. Yeah,
1:13:06
he's absorbing the old Street Fighter memories Also
1:13:08
when he hits the it's hard to tell
1:13:10
but when he hits the big thing that
1:13:12
all the purple energy is going all over
1:13:15
there There's like a
1:13:17
big angry purple face. Yeah, he's actually
1:13:19
punching. So max reacts Is the video
1:13:21
that where it seems are you? Yeah,
1:13:23
of course I had
1:13:25
to go get max's footage because max has
1:13:28
the best footage. Mm-hmm. I
1:13:30
mean, I mean Dan Here's him punching a big angry
1:13:32
face. Will he? Okay,
1:13:35
I see that. Yeah. Yeah, Seth.
1:13:37
Hopefully fuck that guy Anyway,
1:13:41
no the the psycho energy is gonna return to
1:13:43
him and heal he will He
1:13:46
will remember his identity perhaps at the end of
1:13:48
his story motor unless he's just remembering his move
1:13:50
set And
1:13:53
you know and here's the thing like there's been
1:13:55
some spec is so max was also similarly
1:13:57
on the backs is also on the Oh
1:14:01
shit, is Luke Captain Commando possibility? You
1:14:03
know, type of thing. There's
1:14:05
some wild specs that like you throw them out there and
1:14:07
if they land, they land. But if they don't, they don't.
1:14:12
I think that one would have been exciting, but we didn't get
1:14:14
that. Anyways, we'll
1:14:16
see what remains of whether or not that actually means
1:14:18
anything. But his moveset,
1:14:21
he's got, yeah,
1:14:24
he's got the, like I said, the
1:14:26
ability to now pop you with all
1:14:28
the V-trigger stuff. So everything they got
1:14:30
as the main, the main skills in
1:14:32
V-triggers and stuff from Street Fighter V
1:14:35
incorporating into the kit and keeping the
1:14:37
Omega mode stuff as well, right? Yeah,
1:14:39
it was just crazy to actually see
1:14:41
more of that Omega stuff come there.
1:14:43
Street Fighter IV Omega mode really was
1:14:45
the template for everything in the future.
1:14:47
It's crazy how much that telegraphed all
1:14:50
these characters years later for all the
1:14:52
experiments they had. For
1:14:55
all the new things, the staples are all
1:14:57
in. So one, his level one super is
1:14:59
the knee press
1:15:01
nightmare, but always, always give
1:15:03
Street Fighter EX its flowers
1:15:05
because they're the first ones
1:15:07
that invented Bison doing his
1:15:10
super that ends in the kick, kick, face
1:15:12
stomp, and then back flip, right? Before that,
1:15:14
it always used to be scissor kick, scissor
1:15:16
kick slide. And as of
1:15:18
Street Fighter EX, Eureka gave him that move and
1:15:21
Capcom was clearly like, yo, that shit is sick.
1:15:23
That's much better. He gave it to him in
1:15:25
Capcom versus SNK. And
1:15:27
then from then on, it's just been now a
1:15:29
part of him canonically. Street
1:15:32
Fighter IV also brought Psycho Punisher,
1:15:34
which is him doing the big
1:15:37
stomp, grab you and
1:15:40
rip your fucking soul out
1:15:42
moment. That
1:15:44
thing was insanely busted in Street Fighter
1:15:47
and Super IV because he
1:15:49
could do it without a charge walking forward the
1:15:51
moment you started to do anything. Yeah, that was
1:15:53
that was stupid. And he could
1:15:55
hold left or right to make it cross you up
1:15:57
or not cross you up. And it was just unstoppable.
1:16:00
Like, giving charge characters non-charge supers
1:16:02
is really stupid, and I think
1:16:04
they should do it every time.
1:16:07
Like, as long as- so they did it, and
1:16:09
that's what they're doing here in this game, but
1:16:11
we need to make it work, right? If he
1:16:13
can do that, then you're taking
1:16:15
away the weakness of a charge character,
1:16:17
which is they have to commit to
1:16:20
their option in advance. Good. Yes. Therefore,
1:16:23
find something else to balance that
1:16:25
out, you know? I'm very unbiased
1:16:28
about- you should give M. Bison
1:16:31
a gun. Because, you know,
1:16:34
when you're fighting a charge character, and you're like,
1:16:36
oh, like, I can- if I'm blank, I can
1:16:38
hop past you and break your charge. That's great.
1:16:41
If I, you know, see you on the ground- if
1:16:43
you're guile, and I see you walking forward, you're reacting to what
1:16:45
they're- when they're walking, you're reacting to
1:16:47
them breaking their charge. They're less of a threat. Or you
1:16:49
can jump over to mess that up as well, so. Yeah.
1:16:54
All of that looks like he's got the cool
1:16:56
shit, and then of course, unlimited Psycho Crusher
1:16:58
for level three. He does a
1:17:00
big ol' Psycho Crusher, fucks you up. Psycho
1:17:02
Crushers are great. I mean, ever
1:17:05
since Alpha 3, Shadowlou-ism, where
1:17:08
he just does that fullscreen insane- Yeah, we'll
1:17:10
never get that back. No,
1:17:12
no. But you're getting variants
1:17:15
of him flying you around the screen
1:17:17
and slamming you about, so. That's
1:17:20
cool. That's cool. Let's see what's
1:17:22
up. You know, the artwork that they show of
1:17:24
the concept and stuff really sells it, too. He
1:17:29
looks- he looks- again, he looks- the model does a good job,
1:17:31
but like, the concept art for sure is like, oh, you can
1:17:33
see why they went with this look as well. I
1:17:35
think it looks great. This is kind of exactly what I wanted. I
1:17:39
wanted him to be falling to pieces, and he
1:17:42
is totally fucking falling apart. I thought-
1:17:44
I actually really liked Rosenov from that
1:17:46
Alpha movie. I thought it was cool.
1:17:49
God. So,
1:17:51
I'm just kind of getting everything I
1:17:53
wanted possibly. Yeah, I don't know that
1:17:56
those movies are- they didn't have
1:17:58
the influence that the Street Fighter 2- original
1:18:00
movie did, nor the, even
1:18:03
V, right? Hey
1:18:05
man, the fucking white
1:18:07
headband on Ryu and then him
1:18:09
and Ken switching colors, like brilliant
1:18:11
move, incredible. What
1:18:13
a great thing to bring into the canon there. So
1:18:19
with, but yeah,
1:18:21
with this, he continues
1:18:23
to be a failure though, Bison cannot switch
1:18:25
bodies for the life of him. And in
1:18:27
fact, he can have his mind wiped and
1:18:30
be stuck in the same body. It's really
1:18:32
funny cause we are, um, we
1:18:35
are 33 years in on a character who's
1:18:38
defining characteristic
1:18:41
is that he builds backup bodies
1:18:43
to swap into and
1:18:45
has yet to do so even once.
1:18:48
It's it's, it's incredible. Not
1:18:51
only has he not one
1:18:53
of his backup bodies swapped
1:18:56
from its backup to a
1:18:58
different backup. All
1:19:01
of his backup bodies have become
1:19:03
independent individuals that are living moisturized,
1:19:06
happy lines. There are so many,
1:19:08
um, like bison that Rose is,
1:19:10
is like a split off. Seth
1:19:12
is a backup. Able is a
1:19:14
backup. Can you do their own
1:19:16
thing? Doing their own thing. Yep.
1:19:19
And the dolls, the dolls got
1:19:22
freed, right? They're living their
1:19:24
own lives. Um, it's,
1:19:26
it's crazy. And then all the potential of like,
1:19:28
you know, even when technically evil
1:19:30
Ryu was a potential, like he's like, Oh, I think
1:19:32
I like your body at one point. That
1:19:35
didn't work. Charlie again dies for no
1:19:37
reason, but it's insane how much
1:19:39
of a, or in the chat says you
1:19:41
could make a whole street fighter game with
1:19:43
just bison's backup bodies.
1:19:46
Right. Yeah. He
1:19:49
completely, completely fails exactly like Palpatine.
1:19:52
And uh, we just got a fucking it's
1:19:54
Sigma again. He's back. Here
1:19:57
he is. What else you got this time? Fucker.
1:20:00
People are gonna, um... You're
1:20:02
gonna, yeah, you're gonna see whatever he becomes. I
1:20:04
just, I'm like... The
1:20:07
whole bit about like time moving forward, you
1:20:09
know, when Ryu's aging and all that shit.
1:20:11
It's like, I hope someone somewhere in this
1:20:14
story just gives him a fucking... God damn
1:20:16
it! Fuck!
1:20:18
Bison! I hope someone gets really annoyed
1:20:20
at him showing up again. Bison,
1:20:23
I thought you were dead! I was! Yeah.
1:20:28
Kami has been paranoid for years,
1:20:31
right? Juri has been
1:20:33
depressed because she's got nothing to do
1:20:35
now. They've all been, like,
1:20:37
she's aimlessly wandering about because she has
1:20:39
nowhere to break to put her vengeance.
1:20:42
Now she can get all hype again.
1:20:44
Kami can finally, like, realize that, oh
1:20:46
no, the paranoia I've been having that
1:20:48
keeps me on edge is actually real
1:20:50
and, oh, he's back. And people like
1:20:52
Chun-Li, who are also like unable to
1:20:54
relax, now have to be like,
1:20:56
I was right, god damn it! And
1:20:59
also we can confirm that
1:21:01
all forms of Answat-Suken are
1:21:03
bad at taking people out.
1:21:05
Yep, of course. This
1:21:08
makes Nikali look like an extra
1:21:10
double bitch. God, I mean, nothing
1:21:12
can make it like nothing more
1:21:15
than his actual debut and finale.
1:21:18
That's killed in his debut game. Uh,
1:21:21
uh, uh, Guile also is another
1:21:24
character on that roster that is like,
1:21:26
I'm ignoring my family because fucking Bison!
1:21:28
And it's like, Bison's gone, go live
1:21:30
your life! And he's like, uh, uh,
1:21:33
okay, yeah, right, let's go live our lives.
1:21:35
Alright, my daughter loves hanging out at DJ
1:21:38
concerts, it's great, let's have a good time.
1:21:40
I'm still on edge now, alright! And now
1:21:42
he comes back and you're just taking all
1:21:44
that fucking paranoia and making it real. I
1:21:47
want this to go into what I guess
1:21:49
I would call negative pathos. Like,
1:21:52
I want, I want like, Chun-Li or
1:21:55
Kami, like, god, half the fucking cast
1:21:57
has a reason to just freak out,
1:21:59
right? Like, Chon Lee would be like,
1:22:01
what the fuck are you doing here, Bison? I'll kill
1:22:03
you. He's like, I heard Metro City had really good
1:22:05
Lebanese food. What? Have
1:22:09
you been to Hado-Pis is incredible.
1:22:12
Yeah, I'm trying to find some good, some
1:22:14
good shawarma, man. I just want, I want
1:22:16
a Donner sandwich. Do you know where I
1:22:18
can get a good Donner sandwich? You
1:22:20
gotta go to, you gotta go to Nejshal,
1:22:22
actually. Oh, okay. Nejshal.
1:22:26
Yeah. Is
1:22:29
the, and I'm wondering too if like, is at some
1:22:31
point Bison's gonna have to sit there and teach you,
1:22:33
right? So like, is- No, actually
1:22:35
he totally doesn't. Apparently he just has to
1:22:37
touch you. But even that's not enough because
1:22:40
JP still has to show you his moves
1:22:42
over time, right? Like you still have to
1:22:44
learn to harness the psycho power. Otherwise you're
1:22:47
just one of those box headed idiots going,
1:22:49
rah! I like the idea that while when
1:22:51
you go hang out with Bison, when he's
1:22:53
not hanging out with you, he's teaching the
1:22:56
horse psycho power moves. That's good, that's
1:22:58
good. I mean, make no
1:23:00
mistake, like the idea of, yeah, Bison
1:23:02
cheating his way into his tech
1:23:04
is a very, yeah. Like
1:23:07
you said, like we were saying, like antithesis
1:23:10
for Akuma style method of learning. But
1:23:13
all this to say that with Akuma
1:23:15
coming now and being like, he's not
1:23:18
evil, evil. He
1:23:20
kills with consent. He's
1:23:23
complicated. Apparently
1:23:25
there have been hundreds of dudes just like again,
1:23:28
floating around. Exactly. It's like, he killed that guy.
1:23:30
And it's like, yeah, but that guy was super
1:23:32
into it though. Okay.
1:23:38
Are we gonna get that again? I don't know. Like,
1:23:41
I don't know how psycho power works cause I'm
1:23:43
not a fictional character, but one
1:23:45
of the things you're bringing up about how like, you
1:23:47
know, the characters teach you their moves and
1:23:51
like Bison stole all of
1:23:53
his power and he switches bodies.
1:23:55
And I'm like, does Bison even
1:23:57
know his own moves at all?
1:24:00
all or I always figured they
1:24:02
were just things that he was just doing. I
1:24:05
got things that he was like
1:24:07
consciously thinking about. Yeah,
1:24:10
I mean, I assume that you
1:24:12
know, psycho, psycho power can do fucking
1:24:14
almost anything. I assume that
1:24:16
he's like picking through a giant deck
1:24:18
of cards and going this time
1:24:20
I want to paint the fence. Nah, fuck that.
1:24:22
That thing sucks. You know, this time
1:24:24
I want to put a bomb on you. Okay, let's keep
1:24:27
that for a bit. You
1:24:29
know, he's just he's rolling through a giant roll of
1:24:31
decks of tech. But
1:24:35
yeah, I also would
1:24:37
like to imagine that the moves that
1:24:39
the ghosts JP has in
1:24:42
his cane are doing are stolen from
1:24:44
bison that he cannot do them because
1:24:46
JP's ghost is doing it. I
1:24:49
really like. So we
1:24:51
have. Ed
1:24:54
bison JP and technically
1:24:57
rose that use
1:24:59
variations of soul power slash
1:25:01
psycho power. And I like
1:25:03
that none of them have moves that are anything
1:25:05
like each other. Also monot. Oh
1:25:08
monot. Oh yeah, monot also uses soul power.
1:25:11
Yeah. Like it's all just like a fucking
1:25:14
source and thought
1:25:16
really. She's
1:25:19
never seen a match with
1:25:21
Falk in it and she's
1:25:23
charging a purple cane and shooting it at you. Yeah,
1:25:26
you've never seen. Do you know? Like, do you
1:25:28
know any of her moves? No,
1:25:31
I didn't know she had a stick until
1:25:33
you just told them. It's her whole bit
1:25:35
like she charges it lies down on the
1:25:37
ground, shoots it at you. She
1:25:39
zones with her stick. She plays pool. Yes.
1:25:44
And let's God, I've never seen this. Lest
1:25:48
we forget Athena as
1:25:51
Samia also uses psychoball.
1:25:53
That's true. And
1:25:56
in SVC chaos, they have their intro words. It's
1:25:58
like, Oh, you use. Psycho power
1:26:00
to Little
1:26:02
different. Yeah. Yeah. Yeah anyways
1:26:07
Yeah, you can so you can do all kinds of bullshit with
1:26:09
it soul and psycho Even
1:26:11
it's spent even if you don't like tarot cards So
1:26:15
yeah, well, we'll see we'll see we'll see very soon
1:26:19
Weirdly soon like Wow super fast
1:26:23
now the other thing is does
1:26:26
that mean that this is an opening
1:26:28
of the doors in both directions and
1:26:31
City of the dwarves might get
1:26:33
a guest character as well Yeah,
1:26:35
could it be a mutual exchange since
1:26:37
they both have games to promote? Here
1:26:40
comes Makoto for City of the dwarves. Oh
1:26:42
god, that would be so insane I
1:26:45
mean so if we're for the for the
1:26:47
world of Garo right now I
1:26:50
could see Luke walking in to be
1:26:52
the the brand rep, you know, I
1:26:55
could see them doing that You
1:26:57
know like they could they could do Ryu he's very
1:27:00
close to Kyouku gen You
1:27:02
know, so I think that's way similar to put
1:27:04
a shadow in there Marco is extremely similar and
1:27:06
and you know and Rio and and Robert
1:27:10
are literally coming from that clone energy Terry
1:27:12
Bogart has made a fairly distinguished character That's
1:27:14
separate from you know, the the the shadows
1:27:16
and stuff. But yeah, I could see them
1:27:18
being like, yo, it's Luke. Here he is
1:27:21
It's it's that this is mr. Street streets.
1:27:23
Some streets Yeah. Yeah,
1:27:25
that'd be fun. And
1:27:27
then yeah, Luke and rock can be the new eras
1:27:29
versus each other, you know, I hope
1:27:31
so I wouldn't hate
1:27:33
it if it was someone else if they you know
1:27:35
I would like it never in a million years, but
1:27:37
it would really fun to see a Jamie show up for
1:27:40
some reason That'd be great. I think Jamie Overlaps
1:27:42
with God oh a little bit too much.
1:27:45
They even share the same color palette and
1:27:47
general look Got
1:27:57
toes not breakdancing though. Yeah
1:28:01
And he doesn't, nor does he have that swagger. He's too
1:28:03
angry. But in any case,
1:28:05
I would say not, the
1:28:08
bigger threat is not Gato, it's
1:28:10
Duck King. Duck
1:28:13
King has not yet been announced, but if Duck King
1:28:15
is in this, there's your break dance fighter. So
1:28:18
that's what's up. Anyways,
1:28:21
yeah, I hope that this goes both ways. There
1:28:24
was also on that note an
1:28:26
announcement for the two characters in
1:28:30
City of the Wolves, Garo. So we got to take
1:28:32
a look at Bijaneh, who has
1:28:34
always been like, okay, she's a great
1:28:36
character. She's awesome. She's the fun pirate
1:28:39
girl. Great,
1:28:41
just perfectly fits in with the world
1:28:43
of Fatal Fury. Love her, instant
1:28:45
classic. And all
1:28:47
of her Alt-Falcoon costumes as well
1:28:49
are, you know, dead or alive
1:28:51
ready. But
1:28:54
she's always been striking because
1:28:58
her kit has been incredible. For
1:29:01
all the new characters in that game, she's always
1:29:03
had such an insanely good and complete move list.
1:29:06
Quarter circle plus button in all
1:29:08
directions at all times does a
1:29:10
different good thing. It's
1:29:13
crazy, you know, like short, slow fireball. How
1:29:15
come she can lift Rock off the ground
1:29:17
with her butt? Counter stance that goes into
1:29:19
the Smithers. Oh,
1:29:22
is that what that is? Yeah, she does.
1:29:24
Calling that the Smithers? She hits them with
1:29:26
the Smithers, man. You see them go, oh,
1:29:29
and get spun away. The
1:29:33
booty poppin', you know, here we've
1:29:35
always been thinking of
1:29:37
that Bijaneh is about life,
1:29:40
but she might be a hometown girl as well, you
1:29:43
know? It's
1:29:45
good, it's good. And
1:29:48
then we got to take a look at
1:29:50
the other new character, Vox
1:29:52
Reaper. So at
1:29:54
what precise moment in that trailer did you know?
1:29:58
Did I know? Did you catch on
1:30:00
to what Vox Reaper is? I
1:30:03
thought it was Freeman's boy. No.
1:30:06
No, what is he? He's Grant. What?
1:30:11
Look at his move list again. You see him
1:30:13
do a little shoryu type thing and land. Then
1:30:16
later you see him do upwards
1:30:18
into a dive kick. You see him do
1:30:20
a big charging lunge with his head. And
1:30:22
then the super hits and he does
1:30:25
the spiral kicks. And it's
1:30:27
like, oh, that's fucking. Oh, that's Grant. Okay.
1:30:29
Yeah. Okay. Yeah. I just saw the dash.
1:30:32
I knocked him over. Okay. Yeah. And then you see the little
1:30:34
tattoo on his forehead, right? And you're like, what's going on with
1:30:36
that? And he, on the super, he puts the half mask on.
1:30:39
Um, so the description says he's
1:30:42
a, uh, an assassin that tried to
1:30:44
kill Kane, um, years ago,
1:30:46
he failed, but he was good enough
1:30:48
that basically Grant took him in and
1:30:51
raised him and taught him how to fight. So
1:30:53
he's Grant's disciple and, uh,
1:30:56
Grant's dead. So this is,
1:30:58
this is who steps in afterwards as the
1:31:00
young grant, you know, AKA the bite, the
1:31:02
body switch, the, the, the successor, the,
1:31:05
the, the new character with the old moves, you know?
1:31:08
Uh, I mean, fan of fury and king of fighters will do
1:31:10
it. Sure. If
1:31:12
I don't want to do it though. And,
1:31:14
um, yeah, so there's, there's a,
1:31:17
there's a new, but old, right? Something old,
1:31:19
something new kind of character coming. Uh,
1:31:21
looks cool. Like to, I like the extensions
1:31:24
we're seeing with the air fucking drive, rush
1:31:26
shenanigans they got going on in that game.
1:31:29
And, uh, most importantly,
1:31:32
we've got a theme song that is
1:31:34
now entering, uh, what
1:31:36
I called fighting game trailer core,
1:31:39
right? The, the, uh, the
1:31:42
trailer music for, uh,
1:31:45
uh, this and for KOF 15 and then,
1:31:48
uh, tech and
1:31:50
eight's intro. So remember,
1:31:54
all these themes songs. The vocals getting on
1:31:57
that Jay rock J pop style. Perfect.
1:32:00
Right? It's classic. You get them going back to,
1:32:02
um, How
1:32:04
have we come so far? And
1:32:06
why did we survive? I'd
1:32:08
rather live my life through
1:32:11
honest eyes. You got to
1:32:13
cross-tech in with that shit? The trailer
1:32:15
core, baby. Fighting game trailer core is
1:32:17
a thing. I love it. Yeah,
1:32:21
we now have a full playlist of
1:32:23
these tracks that SNK and cross-tech in
1:32:26
and shit are using. Um,
1:32:29
one could argue that it started
1:32:31
with, uh, indestructible. It
1:32:33
did start with indestructible. One could argue, right?
1:32:35
The moment you pop in Street Fighter IV.
1:32:37
It also started with, uh, Into
1:32:41
free for Dragon's Dogma, despite not being
1:32:43
a fighting game. Oh,
1:32:46
was that hitting that J-Rock anthem? Oh,
1:32:48
have you not even heard it? Oh,
1:32:50
dude, into the dang-gan. Oh, I
1:32:53
mean, I, back in the day, but I, but I don't remember it, because
1:32:55
I think I just heard it the initial time,
1:32:57
you know? Yeah. Um, but
1:33:00
like with fighting games in particular and the
1:33:03
SNK ones that, at the
1:33:05
end of the trailer, it cuts to that
1:33:07
big vocal chorus moment, while the character is
1:33:09
doing their big super to finish things off,
1:33:11
and then the announcer says some shit, Shatter
1:33:14
your expectations. You
1:33:17
know, like, I'm all about that
1:33:19
now. Um, it's,
1:33:22
it's, it's, uh, it's very exciting for, for
1:33:24
Garrosh. Um,
1:33:27
okay. Now,
1:33:30
beyond that, across those conferences, a lot
1:33:32
of other things. Um,
1:33:36
I mean, here, like, if you, again, jump in
1:33:38
to, to, anything
1:33:40
you want to bring up that was cool. Um. Okay,
1:33:43
here's one. They showed off a tiny
1:33:45
little trailer of, of Vowed on Xbox's
1:33:47
show. Uh, and
1:33:50
then they put out a half hour
1:33:52
fucking footage while we were talking. Yeah.
1:33:55
And I'm like, should you have got,
1:33:57
we're back to, hey, why didn't you show this? There
1:34:00
was no time, there was tons of time. Yeah,
1:34:04
there was a little like one minute or so a
1:34:07
bit there. I
1:34:10
mean, I don't know if, have you clicked through it? I've
1:34:13
looked at stuff. It's mostly interviews,
1:34:16
so I'd have to actually listen to it. Okay.
1:34:20
That Dragon Age trailer's really funny. So
1:34:25
they showed off a trailer for Dragon Age.
1:34:27
About the
1:34:30
Bethesda first person. No,
1:34:32
Obsidian. Obsidian first person. Yes,
1:34:36
okay. Takes place in the pillars
1:34:38
setting. Oh, okay, okay.
1:34:46
What was the, nevermind,
1:34:48
it's okay, go ahead. Okay, so
1:34:50
Dragon Age is finally gonna come out.
1:34:53
It's called Dragon Age Vail Guard, and
1:34:56
it had a trailer that was obviously
1:34:58
cooked up during the Guardians of the
1:35:01
Galaxy era, where
1:35:03
all of your, it looks like a hero shooter.
1:35:06
It looks like Concord, if you remember
1:35:09
talking about that. Concord. That
1:35:12
was announced last week. It was the
1:35:14
fake Guardians multiplayer shooter that Sony's doing.
1:35:17
Okay. And
1:35:21
the trailer for it is goddamn awful,
1:35:24
and it makes it look like
1:35:26
Overwatch RPG, I guess. That's
1:35:30
the move these days. And Dragon,
1:35:32
I don't
1:35:35
know how familiar you are with Dragon Age and
1:35:37
how it has the worst marketing
1:35:40
ever for every game. How
1:35:43
every Dragon Age has the
1:35:45
worst marketing? No,
1:35:47
I mean, I know I've heard much of the game and
1:35:49
the things in it, but I haven't heard about the marketing
1:35:52
campaigns. So Dragon Age
1:35:54
I, which is like a
1:35:56
serious RPG that's like Baldur's
1:35:58
Gate, was exclusively
1:36:00
marketed to Marilyn Manson's This
1:36:03
Is The New Shit music
1:36:06
video. OK. And
1:36:08
like all the Dragon Age trailers were
1:36:11
action scenes of the cut scenes with
1:36:13
Marilyn Manson yelling over them. And
1:36:16
it was fucking awful. I
1:36:19
am. And then the tone of Dragon
1:36:21
Age, not Marilyn. No, no, it is
1:36:23
not. Are you sure? Um,
1:36:26
and then, um, then
1:36:28
Dragon Age two, which was like
1:36:30
return to shit. Mountain was an
1:36:32
entire PR cycle of you hit
1:36:34
the A button and something awesome
1:36:36
happens. We want something awesome
1:36:38
to happen every time you press a button.
1:36:41
And it just it just looked
1:36:45
like shit. And
1:36:48
Inquisition was normal. It was like kind
1:36:50
of normal, right? Um,
1:36:53
and then now we're
1:36:55
back to the the Marvel over which trailer
1:36:57
or whatever you would call it. Um,
1:37:00
and it's pretty disappointing.
1:37:02
And then they showed off like 30 seconds
1:37:04
of the game and it doesn't look anything
1:37:06
like that. It looks nothing
1:37:08
like that at all. It
1:37:12
looks like a regular ass RPG. What's
1:37:17
the hair? Let me try. Yeah, let me
1:37:19
try to grab this. Dragon
1:37:21
Sage. Is
1:37:26
the stream dying for anybody else? No, no, it's dying for us
1:37:28
too. Don't worry about it. I
1:37:33
froze. I froze also. Don't don't you worry about
1:37:35
a game. Oh shit. You
1:37:38
seem to be back on my end. Yeah,
1:37:40
I know. I'm back now. Okay. Don't worry about it. Uh,
1:37:44
the veil guard. Yeah, no, you
1:37:46
can watch like fucking 30 seconds in the middle of
1:37:49
that trailer in the middle and you'll you'll know exactly
1:37:51
what I'm talking about. Okay.
1:37:54
Um, just
1:37:58
dead ass. Okay,
1:38:00
it's just a bunch of action shots of
1:38:03
a bunch of heroes looking smug and cool
1:38:05
and then going I'm the necromancer There
1:38:07
are a million videos loading up right now. So yeah, okay.
1:38:09
I'm just gonna that's fine. I'm just gonna send this to
1:38:11
you and
1:38:14
go faster You
1:38:17
you have any you have any any
1:38:19
any feelings about Slitter
1:38:22
head. Well, yeah, that game
1:38:25
looks terrible. I'm super interested in it.
1:38:27
So Silent
1:38:30
Hill one director, right
1:38:34
and gravity rush
1:38:37
Yeah looks really actiony
1:38:40
at I
1:38:43
wasn't Yeah,
1:38:46
I didn't expect that yeah, I didn't expect that
1:38:48
from from that pedigree introduction but then gravity rush
1:38:50
part of it is like oh, yeah, that kind
1:38:52
of makes sense and then a
1:38:54
whole lot of minejack
1:38:56
and or Omicron
1:39:00
body swapping and Now
1:39:03
now I'm just kind of going like okay When's
1:39:06
the last time a game has
1:39:08
done the body possession thing and it's
1:39:10
like worked out really well What is
1:39:12
that? Um, has that landed never
1:39:15
I did like there's a this games
1:39:17
siren siren Okay. Okay siren
1:39:19
which was also made by these guys.
1:39:21
Oh Oh
1:39:24
They did it too, but it wasn't body possession.
1:39:26
It was just it was just like the sight
1:39:28
line Okay
1:39:31
You're frozen again. So incoming. Yeah, don't worry
1:39:34
about it. You'll drop and
1:39:36
then you'll that's fine. Okay Yeah,
1:39:41
those tricks good but you possess objects there
1:39:43
yeah, okay, I guess I guess like Possession
1:39:46
into action, you know more
1:39:48
than Yeah, Mario Odyssey
1:39:50
does count that is true. Yeah,
1:39:53
but that game looks terrible. It looks really
1:39:55
bad And I'm
1:39:57
super excited to play it Have,
1:40:01
um... So,
1:40:03
yeah, I was gonna say, like, does
1:40:05
the Silent Hill 1 and
1:40:08
Gravity Rush pedigree, uh, how
1:40:11
does that ca- I don't know how Siren went, but... Siren's
1:40:13
great, but it's also kind of awful. So,
1:40:17
like... Y-Yeah! Bad. Yeah!
1:40:21
Positive. Brackets. Yeah! Yeah,
1:40:23
okay. Uh, that's November
1:40:25
8th. Um... Then
1:40:28
there was, uh... What else was there? There's a bunch
1:40:30
of stuff. Um... The, uh,
1:40:33
Power Rangers, Rita's Rewind. Oh,
1:40:35
that's cool. Yeah! Side-scrolling
1:40:38
retro beat-em-up, but that- and I was like, okay, that's
1:40:40
cool. There's a- it's a retro beat-em-up, you know, we'll
1:40:42
see. These can be good or bad. It depends on
1:40:44
whether the person who's making the beat-em-up part, um,
1:40:47
understands what makes those games fun or not. Um,
1:40:49
it could- it can just be, like, bland and terrible, or
1:40:51
it can be awesome, like, River City Girl style, you know,
1:40:54
with a lot of variety to what you're doing. And,
1:40:58
um... Uh, then it
1:41:00
shows you, like, oh, there's, like, a racing minigame,
1:41:03
and then there's a Piloting the Megazord minigame, and,
1:41:05
like, a couple other things going on. They're like,
1:41:07
alright, alright, no, that looks pretty fun. Looks like
1:41:09
a good four-player romp that's gonna have a couple
1:41:11
of, uh, different modes in it. Um,
1:41:14
if Piloting the Megazord is gonna actually involve, like,
1:41:16
all four- four players doing their job, though, that
1:41:18
would be fucking great. That'd be
1:41:20
cool, but it won't. That's- that's complicated. Um... I-
1:41:24
I guess we will just continue hearing about Killer
1:41:26
Bean for the rest of our lives. There he
1:41:28
goes. Bye, Wally. Alright,
1:41:31
time to reopen Discord, and
1:41:33
just roll right through. No
1:41:36
problem. Any minute now. Ha
1:41:40
ha ha ha ha. Ahh...
1:41:45
Alright, we'll- we'll get to the bottom of this. We'll
1:41:47
get to the bottom of this. There
1:41:51
we go. Hey, welcome back. There you
1:41:53
are. Um,
1:41:56
we will be- we will be hearing
1:41:58
about, uh, Killer Bean. Just
1:42:02
indefinitely, like that thing. Have you watched Killer
1:42:04
Bean? I haven't, I haven't.
1:42:06
You should. Like it's
1:42:09
wild, but it just, every
1:42:11
once in a while, they're like, hey, remember that
1:42:13
shit? Yeah, we're still doing things. I
1:42:17
had a friend of mine who was like, bro, you
1:42:19
gotta watch Killer Bean. I'm like, okay,
1:42:21
and then we watched Killer Bean. I'm
1:42:24
like, this is a weirdly competent action
1:42:26
movie considering the subject material. Yeah, that's
1:42:28
basically what I've put in. Like everyone
1:42:30
is like, no, it's super hyped though.
1:42:33
And I believe it. I mean,
1:42:35
the fact that we're getting new Killer Bean shit. It's
1:42:38
really weird that like the
1:42:41
guy who made Killer Bean was like, yeah,
1:42:43
I blew through me and my wife's savings
1:42:45
and we're gonna be destitute, but my wife
1:42:47
believed in me and believed in Killer Bean.
1:42:50
And I guess he was right. So,
1:42:56
okay. The Veggie
1:42:58
Tales era never left. There
1:43:03
was, okay. There
1:43:05
was an announcement for a PAL World
1:43:08
update with
1:43:11
a new zone, Sakurajima,
1:43:14
and new PALs coming to the game and a
1:43:16
bunch of new content. And
1:43:20
the game is still in early access, by
1:43:23
the way. Yeah, no, they're trucking. They're
1:43:27
trucking, man. DLC content has
1:43:29
been announced for
1:43:31
an early access game that has
1:43:33
yet to officially release. Just
1:43:38
give them the money. What? Just
1:43:40
give it to them. Yeah,
1:43:43
that's insane. That's completely nuts. It
1:43:46
looks good too. That's the craziest part. Yeah, it's
1:43:48
a whole bunch of new shit. But it's just
1:43:51
like, is this gonna be a
1:43:53
case where the entire life cycle of the game will
1:43:56
be spent without them going to 1.0? You
1:43:59
know? Oh, yeah Who
1:44:02
needs 1.0? Okay,
1:44:05
well I
1:44:08
mean I did fall off anything. They're gonna go
1:44:10
back in version numbers Get
1:44:14
to version zero I I
1:44:17
went pretty hard A
1:44:20
while, you know when it when it dropped and then
1:44:22
I did I did fall off but yeah,
1:44:24
okay there they're doing it there
1:44:27
was some new dredge
1:44:30
content announced as well speaking
1:44:33
of oil rigs That's cool.
1:44:35
I get I thought that game was done, you know but
1:44:38
the the ice the
1:44:41
ice stuff was was awesome and I
1:44:45
Forgot what the name of that DLC was but the
1:44:48
ice one Anyway
1:44:51
the iron rig the pale reach that was it the
1:44:54
pale reach was pretty good And then yeah now the
1:44:57
iron rig and it seems like it's gonna be Not
1:45:00
just a an oil rig sort of set up
1:45:02
But you've also got the ability to like customize
1:45:04
the oil rig a little bit You're gonna it
1:45:07
seems like you have some control over how that's gonna
1:45:09
be built So hopefully it's a little bigger than the
1:45:11
last one because I remember you telling me that like
1:45:13
you beat the last the ice DLC in like an
1:45:15
hour or something. It's it was yeah, it was it
1:45:17
was very tiny tiny
1:45:20
DLC for a tiny game Or
1:45:22
price to corp accordingly, but either
1:45:25
way though more dredge is great That
1:45:27
game rules Civ
1:45:31
7 coming to consoles 2025 Get
1:45:35
excited to play it two expansions from now Okay,
1:45:39
that's how civ games work Ignore
1:45:42
the ignore it until the first
1:45:44
expansion comes out at least Also,
1:45:48
most people still just place of five. Oh It's
1:45:51
one of those situations. Okay. Yeah, you peaked
1:45:53
and then just yeah, all right The
1:45:58
Dragon Ball sparking zero More
1:46:00
characters. More.
1:46:03
I'm surprised that they don't have the
1:46:05
words Tenkaichi in the title somewhere. Yeah.
1:46:08
But I guess it's been a long time. Like
1:46:10
there's probably a new enough audience of people that
1:46:12
don't really need to hear that word. Like it
1:46:15
might not carry. It carries for
1:46:17
people listening to this. But
1:46:19
if you're one of the newer fans, like it might,
1:46:21
you know, perhaps they don't need to... Um... But
1:46:26
yeah, it's all the chapters,
1:46:28
all the things you're playing through every... Playing for
1:46:30
the episodes. And like they do with all these
1:46:32
games because there's only so much you could possibly
1:46:35
do. It's like, what if
1:46:37
Vegeta and Trunks were the ones
1:46:39
who beat Cell? Whoa! Here's
1:46:42
the cutscene, I guess. Sparking is
1:46:44
the Japanese title. Okay. So, I
1:46:46
mean, then they're just not localizing
1:46:48
it to Tenkaichi then. Because like
1:46:50
the promotional material in English has
1:46:52
been called Sparking. Right? Gotcha.
1:46:55
Um... Yeah. I mean, kind
1:46:57
of... I do remember one
1:47:00
of the most impressive things from
1:47:02
early on was when the... Despite
1:47:05
like, I mean, not
1:47:07
meshing with the gameplay at all. The story
1:47:10
mode stuff did have you essentially playing through
1:47:12
episodes of the show. So a lot of
1:47:14
that is doing what it has. And
1:47:18
when the action's flying through mountains and
1:47:20
fighting and shit's going on, you're having
1:47:22
a very clear like, play
1:47:24
through an episode of Dragon Ball experience.
1:47:27
And if that's your primary goal, then
1:47:30
yeah, it's gonna be good for that. Um...
1:47:35
The... We
1:47:38
saw some footage of Mecha Break, which is... Looks
1:47:40
good. Looks cool. Yo, it
1:47:42
is... That is just... A lot of touch
1:47:45
to the robots. Robot porn? It's very pure
1:47:47
and clear. That's what they're showing off. Every
1:47:51
time they reveal a new robot, they do so
1:47:53
inside of a hanger with steam and
1:47:55
like, lots of little parts getting put on. And
1:47:57
that's good. That's what you need to see. I
1:48:00
saw someone say somewhere that they
1:48:03
have the Xenogears mecha designer on
1:48:05
it. And. And. And.
1:48:08
And. So I want that. Metal
1:48:11
gear, Gundam armored
1:48:13
core and Xenogears,
1:48:16
Xenosaga and. I
1:48:19
like those robots. Xenoblade
1:48:21
Chronicles as well. So a lot of that,
1:48:23
a lot of that design aesthetic coming
1:48:26
into these. Yeah, man.
1:48:28
If you're just, it's just, it's just, if you like
1:48:30
the fucking robot doing the thing, that's
1:48:33
what you're getting here. And like, there are no humans
1:48:35
or words or anything to be seen
1:48:37
or heard in those trailers. It's
1:48:40
just robots doing cool shit. It's
1:48:42
a fucking robot. It's all on
1:48:44
me. Alan Wake 2, Night Springs
1:48:47
DLC. Yeah, this is great. Literally
1:48:49
out right now. Is
1:48:51
this where the control?
1:48:54
Hmm? Answer,
1:48:58
finish your question. Instead of just going,
1:49:01
what does that mean? Control lady shows up in the.
1:49:03
Yeah, she shows up. Yeah. Does
1:49:06
that imply big, big or imply
1:49:09
small, small? Is
1:49:11
there a. What the fuck are you saying?
1:49:15
Has there been previous massive
1:49:17
control reference directly in Alan
1:49:20
Wake ish? Oh yeah, absolutely.
1:49:22
Okay, all right. There's
1:49:24
characters from the Federal Bureau of
1:49:26
Control as main characters in the
1:49:28
game story. Okay, but not her
1:49:30
directly. No, no. That's all I'm
1:49:32
trying to figure out. Yeah, okay,
1:49:34
cool. Sick. I
1:49:40
guess this is the most direct thing
1:49:42
to her as opposed to the
1:49:45
linking of other things. Cool, all right. Well, also
1:49:47
the shit that happens at Night Springs isn't real.
1:49:50
Okay. I mean, I mean. It
1:49:55
is real in that it did happen,
1:49:57
but it didn't happen anymore. It
1:50:04
kind of makes sense. I
1:50:07
am asking a question about the announcement. I
1:50:09
haven't played the game. I am trying to
1:50:11
engage with the story before we move on
1:50:14
to the next one. If
1:50:16
I play the game, I will get these answers. Moving.
1:50:18
Yeah, probably. Among Us,
1:50:20
Animated Series, and Outer Sloth. Sure.
1:50:25
Big old list of actors
1:50:27
and names and stuff. And
1:50:32
then, Inner Sloth as
1:50:34
well, going to publish some
1:50:36
stuff. That's
1:50:38
cool. Yeah, like,
1:50:41
I like the idea
1:50:44
of a small
1:50:46
studio that gets the ability to publish stuff
1:50:48
that they think is cool and deserves some
1:50:54
outreach is great. I
1:50:56
like when Harada is like, yo, Guilty
1:50:58
Gear is awesome. We're going to help publish that
1:51:00
in territories where people don't have Guilty Gear. But
1:51:03
there's things where it's like, okay, Team 17, they're
1:51:06
not all hits, but Dredge is
1:51:09
great. And they made worms, but
1:51:11
then there's some other stuff in there that was like, eh.
1:51:14
Tiny Build as well has been another one of those cases.
1:51:19
But yeah, it is something that is
1:51:23
ostensibly a noble goal
1:51:25
that is like, hey, we have the size
1:51:28
and ability to push
1:51:30
things that we think are cool now that
1:51:32
our indie success is busted
1:51:34
out so we can
1:51:36
help other things come up. Yeah, it's nice.
1:51:39
And they're going to be working with, I think,
1:51:42
is a new project from the Thirsty
1:51:44
Suiters creator. So yeah, we'll see how
1:51:46
that comes along. Oh, Blastfulness, there you
1:51:48
go. Right,
1:51:50
yeah. I
1:51:52
think, yeah,
1:51:54
indies are tight. So when an indie
1:51:56
breaks out and can kind of
1:51:58
like, you know. bring the homies along for
1:52:01
the ride. That's, that's, that's cool. Um,
1:52:05
alongside that, did you see
1:52:07
wander stop? I
1:52:09
did. That seems like it could
1:52:12
be an interesting thing. Um, so
1:52:16
the, uh, creator of Stanley
1:52:18
parable and, um, the beginner's guide, which, uh,
1:52:20
you know, that was a fun, a fun
1:52:22
ride. I enjoyed that. Um,
1:52:25
yeah. Has a game that's like your
1:52:28
kind of like a little cozy game. You're doing
1:52:30
your work in T you're a tea shop and
1:52:32
you're making and mixing things and getting ingredients and
1:52:34
all that. But the main character is an ex
1:52:36
fighter and seems to be having
1:52:38
a really hard time getting it out
1:52:40
of her system and, uh, has
1:52:43
some straight up big fight violence,
1:52:45
PTSD while trying to relax and
1:52:47
sip tea. Uh, I
1:52:49
don't know what that goes to, but
1:52:51
based on Stanley parable and beginner's guide
1:52:54
style game direction, I liked
1:52:56
the premise that could be real fun. Hey,
1:52:58
um, was that during the wholesome
1:53:01
games direct? It was
1:53:03
summer games fest. Okay. So, um,
1:53:06
I feel like me and page had like a
1:53:08
long discussion about the wholesome games direct. Um,
1:53:10
they should stop doing that entirely.
1:53:14
Um, because the wholesome
1:53:16
games sub category is so laser
1:53:19
focused specific that every single
1:53:23
game they showed looked identical to
1:53:25
the next and last game they
1:53:27
showed. Oh
1:53:29
no. All of them were
1:53:31
about wandering around farming, gardening
1:53:34
and running a cafe. Kind of like
1:53:36
like a no direct that had like
1:53:38
three farming games. And it felt like,
1:53:41
um, it felt like the stereotype of
1:53:43
a Japanese high school's culture fest where
1:53:45
they all decide between a cafe
1:53:47
and a haunted house. Okay. Okay.
1:53:49
But without a haunted house or
1:53:52
like opening up with a visual novel direct and
1:53:55
all the ones you choose are set in a
1:53:57
high school. Yeah, absolutely. Yeah.
1:53:59
Okay. It's wild. It
1:54:03
made them all blend into each
1:54:05
other and look completely forgettable. I
1:54:09
see. Okay. Now, like,
1:54:12
yeah, Cozy Games are great and do fit it.
1:54:14
And if there's a really good one that you
1:54:16
throw on for
1:54:19
a little while that you can come back to, there's
1:54:22
a place in the schedule to unwind
1:54:26
and do something that's de-stressful. But yeah,
1:54:30
if it's just pick one of these all
1:54:32
very similar things next to each other. And
1:54:34
is it always like kind of like floating
1:54:37
isometric camera sort of thing? No,
1:54:39
they had different cameras, but they
1:54:42
all had the generalized friendly style,
1:54:44
which included the same pastel color
1:54:46
scheme and
1:54:50
complete lack of conflict.
1:54:54
And when I say conflict, I don't mean
1:54:56
fighting a monster. I mean, like, run
1:54:58
a cafe. It's not even like pay your
1:55:01
bills. It's like, ha, wouldn't it be wonderful
1:55:03
to run a cafe and just chill? But
1:55:05
like, they're all exactly
1:55:08
like that. And
1:55:10
it just like, I
1:55:13
described them as frictionless. I
1:55:16
mean, yeah, like as people are
1:55:19
like, Stardew definitely just took over that
1:55:21
entire genre. It
1:55:23
did. Also, Stardew has combat. I
1:55:28
was informed when I was making this
1:55:30
comparison that Stardew Valley has combat. No
1:55:32
kidding. And
1:55:37
like, that title
1:55:39
could have been, well,
1:55:43
so I mean, for me, I feel like you go, Harvest
1:55:47
Moon is as early as I can
1:55:49
remember that vibe becoming, you
1:55:51
know, being exuded by a game.
1:55:55
And then
1:55:57
I guess like Animal Crossing hits
1:55:59
it. that's much more social, you
1:56:02
know? Yeah. Versus, um... It
1:56:05
had this weird thing where like every
1:56:07
single game looked like a not quite
1:56:09
as good Stardew Valley or a not
1:56:11
quite as good Animal Crossing. And
1:56:15
them like having, like particularly Animal Crossing
1:56:17
is like color palette. Like,
1:56:19
you know, all that, all those soft,
1:56:21
warm colors. Yeah. Like made
1:56:24
it very, very indistinct.
1:56:26
Okay. But one of the things
1:56:28
that I brought up, I was like, okay, cause it was wholesome,
1:56:30
but it's slash in brackets,
1:56:32
not really in cozy, right?
1:56:35
Is that like, I think of a game
1:56:37
like Satisfactory, right? I've talked about it before
1:56:40
and I'm sure you've seen it. The conveyor
1:56:42
belt game. Yeah, yeah. Satisfactory is
1:56:44
really wholesome and really cozy. It's not
1:56:46
about destroying a planet. It's just about
1:56:48
making a nice looking factory. And it's
1:56:50
really relaxing, but it
1:56:52
doesn't fit within the predefined
1:56:54
aesthetic of the wholesome game
1:56:57
direct. And so
1:56:59
there was nothing like
1:57:01
that at all. It just, that thing
1:57:03
seems like a bad idea to show
1:57:05
those games off. Like when you saw
1:57:07
the Latin American games direct that was
1:57:09
right afterwards, you
1:57:12
saw Argentina. Why do I
1:57:14
keep saying like Argentina, Brazil
1:57:18
and Mexico primarily showing off
1:57:20
games. And they
1:57:22
had regional flavors. Like all the
1:57:25
Brazilian ones were Japanese games made
1:57:27
by Brazilians. Yeah, yeah, yeah. Because
1:57:29
they're massive weeps. Yeah, that's a
1:57:31
huge flavor in a lot of
1:57:33
Brazil. Yeah, I know exactly what you described.
1:57:35
Like one of the things that really stood
1:57:37
out, there was a game from Brazil that
1:57:39
like was so Japanese. It had Japanese
1:57:42
voice acting only. Yeah,
1:57:46
man, when you see like Pocket Fighter
1:57:48
and, oh
1:57:50
no, God, what was the other one called? There
1:57:52
was another fighting game that was, or two actually.
1:57:55
There's three or four fighting games that look like
1:57:57
they were made in Japan and they're just Brazilian.
1:58:00
Yeah, incredible stuff. But there
1:58:02
was also like, what if
1:58:04
Argentinians made Stalker, for
1:58:06
example? Right. Right. What if
1:58:08
this? What if that? And
1:58:11
it's like, maybe it's because we know
1:58:13
fighting games. But if there was like a fighting
1:58:15
game direct and you showed off a bunch of
1:58:17
them, they would look way
1:58:20
more different than all
1:58:22
the wholesome games would. And this is where
1:58:24
I'm like, but if I had to play
1:58:26
Devil's Advocate, because I'm we
1:58:28
love fighting games, I'm not someone
1:58:31
who's like going deep on the
1:58:33
wholesome genre, so to speak, the
1:58:37
Stardew likes. If someone
1:58:39
was as into them as we
1:58:41
are into fighters, would it be
1:58:43
a similar experience for them, where they're like,
1:58:45
oh, no, these are all very different with
1:58:48
these things? Probably not, because I feel
1:58:51
like they would just start telling you about Animal
1:58:54
Crossing and Stardew Valley. Because
1:58:57
if somebody is not into fighters and
1:58:59
they watch a fighting game trailer lineup,
1:59:01
and they go, yeah, I guess, I
1:59:03
mean, look
1:59:06
like the same shit to me, man, because they're
1:59:08
used to things being like first person
1:59:11
and major camera differences and
1:59:13
genre differences and stuff. And like, this one's 3D,
1:59:15
this one's 2D, et cetera. If someone is like
1:59:17
really out on fighting games and they're like, those
1:59:19
all kind of looked relatively the
1:59:21
same to me. No, I'm being informed
1:59:23
by Chad that I'm incorrect. OK.
1:59:28
There are enthusiast wholesome gamers.
1:59:31
Yes. So that's where I'm
1:59:33
saying, as an enthusiast of
1:59:35
a fighting game, I can see and
1:59:37
distinguish all of those. Perhaps it's the same
1:59:39
for other fans of the different genre that
1:59:41
I'm not as into. But as someone distant
1:59:43
from it, it all kind of blends together.
1:59:46
Because that happens to me a lot with other
1:59:49
genres, for sure. Yeah, it's possible. So
1:59:54
we saw a little bit of another
1:59:57
trailer for Kunitsi Gamu. Kunitsi.
1:59:59
kun-kun-kun, god damn it, mouth. Kunitsu
2:00:02
Gami, Path of the Goddess. Uh,
2:00:05
July, so that's dropping. I'm so much more interested
2:00:07
in that game before they pulled the camera back.
2:00:11
Yeah, yeah, I- I
2:00:13
know what you mean, but it might still be fun. Um,
2:00:16
you're do- it's- and it is tower defense,
2:00:18
but it might be- it might be fun
2:00:20
tower defense. I- I still have a- a
2:00:22
soft spot for like big, full-on,
2:00:25
Okami-ass, Yokai designs
2:00:27
and aesthetics. I-
2:00:29
I like- I just- I love
2:00:31
Yokai on- on Yukio A, wood
2:00:33
block and ink painting stuff, man.
2:00:36
Uh, you know- you know what my problem is, man? It's gonna get my
2:00:38
attention every time. My problem with tower defense
2:00:41
is that, uh, whenever I see like a
2:00:43
well-put-together tower defense game, all
2:00:45
I can think of is how that
2:00:47
those dog shit Facebook ad fake tower
2:00:49
defense games where they're shooting like four
2:00:51
billion zombies actually. Oh yeah, yeah, yeah,
2:00:53
yeah, yeah. The f- yeah, the-
2:00:55
the- the- the one girl jiggling that- the
2:00:57
game that- that Nikkei actually is, that
2:01:00
these stupid fake games aren't. And
2:01:03
then she calls it an orbital strike, and
2:01:05
then you see a billion zombies blow up,
2:01:07
and then the actual game is fucking block
2:01:09
clearer. Like- like the idea-
2:01:11
like, you know, Konitsu- the- the
2:01:13
Capcom game that we're talking about, um,
2:01:16
has like, you know, lanes and monsters are coming
2:01:18
in, and they're all cool designed and all that,
2:01:20
and I'm like, I don't care about that. I
2:01:22
want- I want a
2:01:25
unit cap level of zerglings
2:01:27
attacking Taren Bunkers. Like,
2:01:30
based on the ads alone, I- if
2:01:32
you had to ask me what kind
2:01:34
of game Homescapes is, or
2:01:37
gardenscapes, I swear it
2:01:39
would be like eight genres. Oh, that's
2:01:41
like a platformer. It's a puzzle platform. No, wait, you
2:01:43
have to- it's the one where you have to clear-
2:01:45
it's a puzzle game. No, no,
2:01:47
it's a SimCity-like. Um,
2:01:50
there might have even been a first-person ad. No,
2:01:52
it's a one where you have- it's a- it's
2:01:54
a story game where you pick decisions
2:01:56
in a dialogue tree. It's a visual novel,
2:01:58
actually. It's fucking- match three. It's it's
2:02:02
just horseshit. Anyway,
2:02:07
yeah, I hope I
2:02:09
hope the the this is
2:02:11
this is fun tower defense. I've that
2:02:14
was something that I for the most part kind of
2:02:16
was like, yeah, I played tower defense games. There's a
2:02:18
couple I think there's like a flash game or two
2:02:20
from the new grounds era that I fucked around with.
2:02:24
And then what
2:02:26
was the there's what was the one there
2:02:30
was one that was like, like, I
2:02:32
think it was like the whole design was like you're
2:02:34
like literally playing this on like a school desk. And
2:02:37
you have to put like erasers and pencils and the
2:02:39
way okay, well, anyway.
2:02:44
Yeah, we'll see how that goes. There
2:02:47
was also Phantom Blade zero from
2:02:49
s game. If
2:02:51
you want looks better than the last time they showed
2:02:54
it. It's so unfortunately, it's starting
2:02:56
to blend together with the other
2:02:58
ancient China and ancient Japan trailers
2:03:01
that we saw for shit.
2:03:04
What was the no, there was
2:03:06
another okay, they're starting
2:03:08
to blend together a little bit. I
2:03:10
started to like lose my mind. I was
2:03:12
laughing so hard at like one of the
2:03:15
aspects of watching these trailers, where
2:03:17
the subtitles would would
2:03:20
the closed captioning rather for a lot
2:03:22
of these events would flip flop between
2:03:25
describing something as Japanese
2:03:28
style music and Japanese
2:03:30
music. And it seems totally
2:03:32
random. And for whatever reason, I thought that
2:03:34
was the funniest fucking thing in the world.
2:03:37
Because it's for people who are completely deaf. But
2:03:40
they're making a distinction between the style and
2:03:42
the origin and how the fuck these this
2:03:46
is this is this is aping
2:03:48
it and this or this is sounding like it
2:03:50
versus But do you know guy who wrote the
2:03:52
closed captioning? Do you know? And just
2:03:55
like the idea, like at
2:03:58
one point the phrase dramatic
2:04:00
Chinese music came in on
2:04:02
closed captioning. It's just like,
2:04:05
I don't know. Yeah, so there.
2:04:10
There are quite a few of these games on the
2:04:12
way. This is one of the
2:04:14
more high octane ones. But
2:04:17
then last time we saw the one that had the
2:04:24
Oh my god, it wasn't the game show. You
2:04:26
know what? I'm not gonna play this game. Nevermind.
2:04:28
Yeah, just yeah. Do it. Yeah. Move
2:04:30
on. Looks cool. Looks cool. There was
2:04:33
games that we don't talk about don't
2:04:35
matter. That's how it works here. There
2:04:37
was some cool the doing the sword
2:04:39
fight boss high octane moments and combat
2:04:42
looks like you can do some cool things. We'll
2:04:44
see how that goes. Because
2:04:48
I'm not now I'm gonna be like, okay, this is
2:04:50
the one where you're in all black and you've got
2:04:52
the like curved rice hat and you can do you
2:04:54
get the revenge camera angle at
2:04:56
a couple points. But then the other one
2:04:58
was the one that had like, um, Elden
2:05:04
Ring hang time. And it
2:05:06
ends on the the the yin yang moment.
2:05:10
I've been informed that they showed off
2:05:12
the SK gameplay today in Assassin's Creed
2:05:14
shadows and that when he fights there's
2:05:16
a hip hop soundtrack only for him.
2:05:29
Oh, yeah,
2:05:32
baby. I mean, what
2:05:34
else would there be?
2:05:38
God, I'll always remember
2:05:40
when I'm watching when I was watching arcade
2:05:42
and I didn't know who echo was. But
2:05:45
I just saw like him show up in the mask.
2:05:47
And like he walks in and he's got
2:05:50
a swagger and like, some trap music starts
2:05:52
playing and it's just like, oh, he is
2:05:54
he is coded before that mask comes
2:05:57
off. Oh, you mean he's coded in
2:05:59
the exact exaggerated swagger of
2:06:01
a black teen? Absolutely.
2:06:03
Absolutely. God
2:06:06
damn. Yeah, yeah, that
2:06:09
is some full on Spider-Man needs to start
2:06:11
saying the N word, just so people
2:06:13
know. No, that's but
2:06:15
no, no. Miles
2:06:17
can't do that. He needs to start
2:06:20
doing that. People don't know for sure.
2:06:22
But you got to start putting it
2:06:24
out there. No,
2:06:26
you can't do that. You got to get people
2:06:28
prepared. You got to start setting it up. If
2:06:34
he keeps the mask on, he can't do
2:06:36
it. You don't know. You don't know for
2:06:38
sure. Oh, man, God. There is there was
2:06:41
an issue. What's to stop Peter from doing
2:06:43
it? So there was an issue. I'm Spider-Man.
2:06:45
There was an issue where Peter was on
2:06:48
the stand in a courtroom. And
2:06:50
he goes, you know what? I know why
2:06:52
J Jonah hates me. He hates me because
2:06:54
I'm black. And he cuts
2:06:56
to J Jonah like, what? No.
2:07:00
Sweat? What? I? Huh?
2:07:03
And he's like, I'm kidding. I'm kidding. J
2:07:05
Jonah's like, what the fuck? That's
2:07:10
great. So good. It was such a good bit.
2:07:17
All right. We
2:07:20
got to see skate,
2:07:22
which yeah, I had the little skate with Tim
2:07:26
and skates, skates coming back. But it's in
2:07:28
pre pre alpha. So don't think
2:07:31
about it until the console play test comes
2:07:33
out. Oh, can I make a noise that's
2:07:35
more audible? Pre
2:07:39
pre alpha. I believe
2:07:41
when I when they said that I
2:07:43
said I have some pre for you
2:07:46
bitch and or something like that. What
2:07:48
a bunch of nonsense fucking words. I
2:07:51
appreciate skate when like
2:07:53
you have Tony Hawk as the vert
2:07:56
high fun crazy soundtrack awesome
2:07:58
game franchise. and then skates the
2:08:01
more like street level simulator grind
2:08:03
chalk the the and wax the the
2:08:05
block type shit you're you're you're playing
2:08:07
a guy uh you're
2:08:09
playing a two foot tall oompa
2:08:11
loompa running around behind skateboarders with
2:08:15
your fish islands at the
2:08:17
skate level however in the
2:08:19
time since then we've
2:08:21
had games like
2:08:23
skate burb and
2:08:25
skate story and hell
2:08:28
even parts of thirsty suitors where
2:08:30
you skate around and do
2:08:32
some some some grinding and shit and
2:08:35
um the skates place in
2:08:37
this world uh is not
2:08:39
as important as it once was it's not you
2:08:42
know because yeah there were two but
2:08:45
now there are many they should
2:08:47
um you know somebody
2:08:49
in the chat uh lasered in on the
2:08:52
fact that skate 4 was announced before the
2:08:54
pandemic started yeah we
2:08:56
just haven't heard anything that's a while
2:08:58
ago and i feel like
2:09:00
it's time to have another conversation of
2:09:03
how long is too long keep your
2:09:05
game in development after you announced it
2:09:07
yeah okay i think we can all
2:09:09
agree that it's five and
2:09:11
a half years with nothing is too long
2:09:13
uh and especially
2:09:16
if you are on the tails of
2:09:18
a kickstarter promise right yeah um
2:09:20
so yeah i think we can open up the conversation a
2:09:22
little bit right i think it's safe to say that um
2:09:25
silk song has burned a lot of goodwill
2:09:27
with its fan base uh at
2:09:29
this point and it sucks because
2:09:31
what comes from an abundance of good
2:09:34
and earnestness to
2:09:36
deliver so more game
2:09:39
than anyone asks for way over
2:09:41
delivered for hollan way over delivered
2:09:43
with such an affordable price for
2:09:45
the amount you give we actually
2:09:47
start to see i think a
2:09:50
flaw in like
2:09:52
being approach in approaching games this
2:09:54
way where like i
2:09:58
can think of time when back in
2:10:02
my college days, I remember some
2:10:04
incredibly talented artists that I knew
2:10:06
and worked with that were
2:10:10
so, so good, but so,
2:10:12
so tortured by
2:10:15
never being able to put it
2:10:18
out because the perfectionism and
2:10:20
the desire to just add a little
2:10:22
more, to overrender, to start
2:10:24
from scratch, to just get it fucking
2:10:26
perfect meant that every time you saw
2:10:28
something they put out, it was unbelievable,
2:10:30
but they were prisoners in their own
2:10:33
heads in their ability to create and
2:10:35
output something. Producers do
2:10:37
fulfill an important role in a modern
2:10:39
day art piece, which is I don't
2:10:42
care ship it. It's
2:10:45
good enough. Yeah. Now, now,
2:10:47
depending on the state of where your game comes
2:10:50
from, whether the crowdfunding is involved or not, and
2:10:52
so on, changes whether you have obligations to communicate
2:10:54
with people and keep them up to date on
2:10:56
where you're at, what's going on, and if you
2:10:58
are off track or on track. But
2:11:02
I just think that like Team
2:11:04
Cherry is like
2:11:06
those good traits that made all those
2:11:09
amazing things about Hollow Knight are the
2:11:11
same kinds of traits that are probably
2:11:13
keeping this in such a
2:11:15
rough, weird, we don't know what's going on
2:11:17
and it's taking forever, and now the hype
2:11:20
has faded into people just typing delete the
2:11:22
sub, delete the sub, delete the sub on
2:11:24
the subreddit. And I
2:11:26
mean, you're ongoing bit notwithstanding,
2:11:31
right? Where it's like,
2:11:33
will it be at the wholesome games? Where
2:11:36
will Soul Song come out? It's not a bit. I
2:11:38
really am like, will the
2:11:40
game ever deliver on the
2:11:43
promise now? Is this just
2:11:45
Ghost Song in our brains? So
2:11:48
I went down the rabbit
2:11:50
hole last night because
2:11:52
I knew we were going to talk about Soul
2:11:54
Song today and how long it's been and how
2:11:57
silly it's been. And
2:11:59
I wanted to. to re-introduce
2:12:01
myself to the details,
2:12:04
to determine whether or not
2:12:06
being mad or
2:12:08
disappointed or however I feel about it
2:12:11
is silly or ridiculous or
2:12:14
justified. So step
2:12:17
one is a 2014 Kickstarter
2:12:19
for Hollow Knight in which
2:12:21
the last backer reward that
2:12:23
people submitted for was
2:12:25
a second playable character. Then
2:12:27
the game came out in 2017 and
2:12:29
that game was enormous and
2:12:32
then had huge DLC support that
2:12:34
was all free and it's
2:12:36
probably my favorite Metroidvania, one
2:12:38
of the best games I've ever played in my entire life,
2:12:41
yada, yada, yada. Important to note, I'd
2:12:43
say DLC that stretch
2:12:45
goals that were kick-started for, but
2:12:48
free for everyone who just bought the game as
2:12:50
is. So
2:12:52
for some people there's an obligation and for others
2:12:55
it's free content. But we're not
2:12:57
even there yet in this breakdown, right? So
2:12:59
then comes 2017 is when
2:13:02
the game releases and
2:13:05
then there's a bunch of updates. So
2:13:07
around 2018 it's like, and
2:13:10
all the other updates are done, maybe 2019, it's
2:13:13
like, okay, so where's the Hornet campaign
2:13:15
though? Cause that's like the part that
2:13:17
people really are excited for.
2:13:19
Where's the Hornet campaign? And they kept saying
2:13:21
it's coming, it's coming, they do Kickstarter backer
2:13:23
updates, like we're really working on it, we
2:13:25
wanna make it something special. And
2:13:28
then in 2019 they announced
2:13:30
Silksong's gonna be its own game and that
2:13:34
everybody who backed it
2:13:38
and would be getting the DLC for
2:13:41
free on purpose, regardless, they're gonna get
2:13:43
Silksong for free through the Kickstarter. And
2:13:45
that makes sense, right? But it's gonna
2:13:47
be a full game for everybody else,
2:13:50
right? So one
2:13:53
of the first arguments you could make is like, well,
2:13:56
I bought Hollow Knight on the assumption that there would
2:13:58
be a free DLC campaign with the second character. I
2:14:01
don't think that's fair because they massively over
2:14:03
delivered with the grim troop and the gods
2:14:05
and bugs and all those other DLC expansions
2:14:08
I think that's a ridiculous complaint
2:14:10
that I don't think anyone should take seriously but
2:14:13
now we're in 2019 right and silk song
2:14:15
is announced and has
2:14:18
no release date and the
2:14:21
first problem that happens is That
2:14:24
at 2019 Nintendo shows off like
2:14:26
a 25 minute demo for the
2:14:28
game. I didn't know this Found
2:14:30
this yesterday that there is a
2:14:32
Nintendo treehouse 20 minute long
2:14:34
demo of silk song Neither
2:14:37
did I holy shit. Yeah five years ago,
2:14:40
okay With
2:14:42
like a very what like it's relatively small
2:14:44
areas that they go through but it is
2:14:46
like it's working It's running
2:14:49
like it's it's alpha right, but it's
2:14:51
it's there This
2:14:54
is then followed by Coming
2:14:58
soon right and
2:15:02
Then that is followed by 2020
2:15:06
is coming soon. This is followed
2:15:08
by 2021 where
2:15:10
it's coming soon. This is followed by 2022
2:15:12
which is Coming
2:15:14
soon and here and there there's a screenshot or
2:15:16
like it goes up on the store page, but
2:15:18
there's like nothing and
2:15:21
then Microsoft shows off silk song
2:15:24
in June of 2022
2:15:26
at their indie direct indie
2:15:28
presentation or whatever it was and
2:15:30
they say that
2:15:32
everything you see in This
2:15:36
presentation is going
2:15:38
to be coming within one year
2:15:40
of this broadcast Right
2:15:43
at which point someone asks the
2:15:45
Xbox Twitter account Does
2:15:48
this mean silk song is
2:15:50
coming out before June? 2023
2:15:53
to which Xbox responds
2:15:55
that is exactly what we are
2:15:58
saying And
2:16:00
that's not Team Cherry, that's Microsoft. No,
2:16:02
that's Xbox. Then,
2:16:04
in, I think it was May of 2023,
2:16:08
or maybe it was June even, Team
2:16:10
Cherry makes one of the only update
2:16:13
posts they've ever made going, it's not
2:16:15
going to make it this year, guys,
2:16:17
sorry, but we're working really hard on
2:16:19
it. And that's it.
2:16:23
That's the whole story of Silksong.
2:16:27
Literally nothing other than...
2:16:30
Before that 2023 Team Cherry post, what
2:16:33
was the last post from them? Was
2:16:36
it the last post from them? Oh,
2:16:38
God, it was on the Kickstarter? It was on the
2:16:40
Kickstarter. It was like 2021, and it was like, we're
2:16:42
working really hard, and we want to do something special.
2:16:44
Yeah. And that was like a non-answer. So,
2:16:47
like I said, it is a weird
2:16:49
situation that you have here where you
2:16:51
have a mixture of obligation
2:16:53
in the form of these stretch goals
2:16:55
and free content for people.
2:16:58
Yeah. There is a
2:17:00
detail. The reason they said we
2:17:02
haven't been doing many updates is that they
2:17:04
said, well, we've been working so hard on
2:17:06
the game that we just have trouble finding
2:17:09
time to make updates for you guys. Okay.
2:17:12
That is ridiculous. Okay.
2:17:15
That is ridiculous. I
2:17:18
mean, when there are things that happen
2:17:20
where you have to, like, oh, literally,
2:17:22
hey, we have to migrate our entire
2:17:24
engine off of Unity
2:17:26
or something. That could be happening. That
2:17:28
could be happening right now. But those
2:17:30
are things where, like, when communicated, it's
2:17:32
like, okay, you understand this is a
2:17:34
massive overhaul that is just like, you're
2:17:37
losing progress. It's not
2:17:39
about, like, wherever you are at
2:17:41
and then getting stalled out, right? Like,
2:17:44
if they came out right now and said,
2:17:46
hey, because of the Unity nonsense, we are
2:17:48
porting the whole game over into a new
2:17:50
engine that we are kind of unfamiliar with.
2:17:53
So, we have technical debt, and we're working
2:17:55
on it, but we'll keep you updated. Here
2:17:57
is one screenshot. Yeah.
2:18:01
People would be fine. And so and then
2:18:03
what also an issue that happens
2:18:05
here is that like, you know, in some
2:18:07
cases when, okay, like, let's say
2:18:10
Peter Molyneux makes some kind
2:18:12
of announcement of some kind, what's your first
2:18:14
response? Right?
2:18:19
That's not real. That's a lie.
2:18:22
Let's wait to hear what perhaps happens
2:18:25
closer to the actual release or so, but at
2:18:27
least the first or second thing you're going to
2:18:29
hear is just not real. Right? So apparently the
2:18:32
game has had a projected release date of nearly
2:18:34
every quarter in 2022 and nearly every quarter in
2:18:38
2023 and nearly every quarter in 2024. And they just keep pushing
2:18:43
it. And I think the
2:18:45
problem is that when they if they say
2:18:47
something, like they genuinely do
2:18:49
believe that that's the target they're
2:18:51
going to hit and are
2:18:53
finding themselves like, it's not like, oh, we're
2:18:56
just gonna lie and say it's this and
2:18:58
then we know it's it's forever. I think
2:19:00
they genuinely think they're going to hit those targets.
2:19:03
Because the earnestness that they've generally again
2:19:05
had throughout the campaign throughout the original
2:19:08
game and everything carries over here and
2:19:10
you're looking at traits of just
2:19:13
never like holding on to something not quite
2:19:16
hitting the perfection that you're looking for,
2:19:18
perhaps over refinement, perhaps like whatever the
2:19:20
thing is, the attention to
2:19:22
detail that made everything so great about that
2:19:24
first game is now the problem with putting
2:19:27
out a second one. I think
2:19:29
I think these are the same traits
2:19:31
on display in two contexts, but one
2:19:33
where you have expectation and anticipation and
2:19:35
obligations, turns it into a negative when
2:19:37
you're communicating. And even if you believe
2:19:40
in the thing you're saying, people go,
2:19:42
but I know you're lying to me
2:19:44
now, because the thing you're saying, you
2:19:46
like, even if you think you're you're close to that,
2:19:48
if it doesn't come true, then what's the difference? And
2:19:50
then if you were to just lie outright from the
2:19:52
jump, you know, I think that
2:19:56
they're trapped by having never given it a
2:19:58
date. I
2:20:00
think that if they had a
2:20:03
date that Team Cherry
2:20:05
had to go out and announce was
2:20:07
actually not gonna get hit That
2:20:10
would probably be very different
2:20:12
internally other than well, you
2:20:14
know When
2:20:16
it's done means when it's done. Oh and
2:20:19
we never know there's no date. So, you
2:20:22
know what? Redo that whole
2:20:24
area. It's not good enough. Let's
2:20:26
we'll just redo the whole area So this is where
2:20:28
someone on the team often there will be so there
2:20:31
will be Someone who will wrangle and
2:20:33
gonna go like hey there hat we have got
2:20:35
to hit things at a point, right? The person
2:20:37
who does this is awful in
2:20:39
the context of like hey Kotor
2:20:41
to we got a ship I don't
2:20:43
give a fuck where this game is at. We're shipping
2:20:45
and 14 months later you get what you get but
2:20:50
in cases like this that
2:20:52
type of person is also Necessary
2:20:54
when a project is completely gone off
2:20:56
the rails and is in development hell
2:21:00
when When
2:21:03
you look at like a game like I
2:21:05
guess like cuphead for example There is an
2:21:07
understanding almost in the insane like level of
2:21:09
well, this is how it's made This is
2:21:12
how it's drawn by hand. This is a
2:21:14
team of two brothers and maybe to one
2:21:16
other person You can under
2:21:18
you like there's an inherent agreement that you're like,
2:21:20
yeah, we're just never gonna see this and when
2:21:22
we hear about something It'll be nice. That's great
2:21:26
everything about silk song
2:21:28
has been This
2:21:31
went from being one playable extra character to
2:21:33
being Feature
2:21:35
click game that's supposed to be twice as big as
2:21:37
Hollow Knight feature creep and bloat in
2:21:40
good ways because they make good things But yeah,
2:21:42
they do they make great stuff They make great
2:21:44
things but it's always bigger than anyone asked for
2:21:46
and bigger than anyone expected And
2:21:49
and you know that bigger than
2:21:51
anyone asked for and bigger than expectations Like
2:21:54
it doesn't actually I guess mean anything after
2:21:56
a certain amount of time when goodwill gets
2:21:58
burnt away and now we are Realizing I
2:22:00
guess the goodwill time range
2:22:02
is what's that five years? Oh Yeah
2:22:07
Well, it depends what it depends when you start counting,
2:22:09
right? Do you count from the
2:22:11
delivery the Kickstarter? Do you count from the delivery
2:22:14
of Hollow Knight? DLC to count
2:22:16
from the end of Hollow Knight's DLC or do
2:22:18
you count from silk songs announcement? I guess the
2:22:20
I guess from the end of DLC to is
2:22:22
the fairest, you know, I think that You
2:22:25
can go on all those I think from
2:22:28
the end of Hollow Knight's active development is
2:22:30
the fairest Under
2:22:32
which case it fails my high
2:22:34
school timing test I've
2:22:38
been starting to think about this more and more
2:22:40
and I know I've mentioned it here Can you
2:22:42
graduate a game and you can do the entirety
2:22:44
of high school before that game comes out? Development
2:22:47
on it is fucked up You
2:22:49
shouldn't be able to get your fucking
2:22:52
GED I'll take that normal I'll take
2:22:54
that metric that's fair Because that's fucked
2:22:56
up. Yeah. Yeah. Yeah, right
2:23:00
But I think the I think for our
2:23:02
I think emotionally
2:23:06
There is a timeline that makes the most
2:23:08
sense and that is from June
2:23:11
of 2023 until now It
2:23:15
has been one year since the
2:23:17
deadline of the only release date
2:23:19
The game has ever had with
2:23:22
no replacement release date This
2:23:25
one year since then is the
2:23:27
part where people are actually getting
2:23:29
really mad because the game had
2:23:31
a implied release
2:23:35
Only for them to let that clock run
2:23:37
out Before
2:23:39
saying oh no, no, we're not gonna hit it
2:23:42
and then not provide anything else Right
2:23:45
if that Microsoft show came out and
2:23:47
said everything's coming out this year and
2:23:49
within a month team cherry was like
2:23:51
we are Not coming out by June
2:23:53
2023 then people wouldn't have been like
2:23:55
every show of 2023 going song
2:24:00
and so they got two more months to come out which
2:24:03
led to oh well it could
2:24:05
be any and they're gonna shadow drop it
2:24:07
because hi-fi rushes now and they're partnered with
2:24:09
game pass so now everyone's gonna think they're
2:24:11
gonna shadow drop it so then you're not
2:24:13
so then here's the so then here's the
2:24:15
question right ultimately is um you
2:24:18
have nothing but bad news
2:24:20
for the fans of the game when
2:24:23
it comes to announcements but it's up to
2:24:25
you to choose how to communicate them and
2:24:27
how frequently right you're never
2:24:29
gonna say anything people want to hear what
2:24:32
is the best way what is
2:24:34
the best balance between you
2:24:37
know absolute radio silence you'll get
2:24:39
it when you get it we're
2:24:41
putting our heads down and working on
2:24:43
it philosophy versus constant communication but ultimately
2:24:45
every time you communicate it's the it's
2:24:47
to say that it's sorry it's not
2:24:49
coming yet I think that
2:24:52
the time for that question is four
2:24:55
years past I think what needs to
2:24:57
happen now is they
2:25:00
need to explain what's taken so goddamn
2:25:02
long just like we switched engines and
2:25:05
we want like literally we switched
2:25:07
engines and we wanted the game to be really
2:25:09
big and
2:25:12
and and for new screenshots hmm
2:25:14
and we're gonna try and get it out
2:25:16
by this year but we're not sure hmm
2:25:19
how long would that take to actually say
2:25:21
like like 15 minutes to
2:25:23
get the screenshots yeah it's it's
2:25:25
a philosophy you're looking at you're
2:25:27
probably looking at someone you're probably
2:25:29
looking at team cherries like their
2:25:33
design philosophy is probably to
2:25:35
minimize communication and just deliver
2:25:37
whatever they deliver and
2:25:40
I think yeah so the
2:25:42
Delta rune blog posts are Delta rune
2:25:45
is like it's so directly applicable to
2:25:47
that's a really good alternative version of
2:25:49
events here hey what's going on oh
2:25:52
we hired a couple new people and
2:25:54
work on chapter 3 is going really
2:25:56
well and we just started the planning
2:25:59
for Chapter 4. I am
2:26:01
used to making games. We're done for a year. We're
2:26:03
done for like a year on that. I'm used to
2:26:05
making games on my own with just a few other
2:26:07
people, like Temi's there and barely, and we just keep
2:26:09
it. But now this has gotten big in scope and
2:26:12
size. I got to work with a lot of other
2:26:14
people. In fact, not only is this going to take
2:26:16
some time, but we're hiring. If you have a CV
2:26:18
and you want to work, send it over. This
2:26:21
means it's going to take a while. Also here's a cute picture of a dog.
2:26:25
Done. Yes. Just
2:26:28
a very honest thing. Of
2:26:32
course, Deltarune gets to operate in the space
2:26:35
of no
2:26:38
obligations because it's a
2:26:40
multi-part chapter
2:26:43
game. You
2:26:45
got part of it, but there's no Kickstarter
2:26:47
goals to hit or any one that's being
2:26:49
held up in terms of paying you for
2:26:51
this. Let
2:26:54
me check on this. Undertale.
2:26:56
Holy state. Oh, wow. These
2:27:01
are perfect. Undertale came
2:27:03
out farther ago than
2:27:05
Hollow Knight did. Okay.
2:27:09
It came out in 2015, whereas Hollow Knight came out in 2017.
2:27:15
Chapter one
2:27:17
of Deltarune came out in 2018. Then
2:27:21
chapter two came out. Wow. Chapter
2:27:24
two came out three years later. Whoa.
2:27:28
It doesn't really? Holy
2:27:30
shit. Okay. So
2:27:32
yeah, things happened. And
2:27:36
then they happened again. It's
2:27:39
been three years since that. Is everybody screaming
2:27:41
at Toby Fox? Where's chapter three? No. Well,
2:27:44
for one, you got- They're just jorking it
2:27:46
to skeletons. Well, because you got like Silksong
2:27:50
Act One out and
2:27:52
people got to touch it and go, oh shit, I was
2:27:54
not expecting this at all. This is cool. Wow.
2:27:57
Hey, fun. New game. Chapter
2:27:59
one. this goes. You know, also,
2:28:02
people are mentioning like the pandemic.
2:28:04
The, but just the thought like
2:28:06
the time between Undertale and the
2:28:08
next Undertale thing was not filled
2:28:10
with anyone expecting there to be
2:28:12
an Undertale two. Yeah, absolutely. Um,
2:28:17
how many people's tin it team cherry? Is
2:28:19
it three people? No
2:28:21
idea. But I think it's I
2:28:23
think it's three people. So
2:28:26
actually another studio MDHR situation
2:28:29
then another super minimal team.
2:28:32
Sitch would make perfect sense here. It's
2:28:35
three. People are saying it's three
2:28:37
people. Okay. I don't think the
2:28:39
pandemic affects teams of three people
2:28:41
who two of which are family
2:28:44
members. Oh
2:28:47
my god. I don't think that actually affects. If
2:28:50
that's not at all. That's actually exactly
2:28:52
the Cuphead studio then like with the
2:28:54
brothers and then I think one of
2:28:57
their wives was like, like, I think
2:28:59
literally that was the, um, yeah.
2:29:03
Um, hire more people with, with,
2:29:05
with, with what? Okay.
2:29:07
Just say they got attacked by a fucking
2:29:09
animal or some shit like hire more help
2:29:12
with what money with,
2:29:14
with what money with Just
2:29:18
say that, just say
2:29:20
that the drop bears stole the code. Yeah.
2:29:26
So that's it. That's it. Um, it's um, it's a, it's a weird thing.
2:29:28
Every time you kind of start to feel good will turn on something
2:29:35
and it turns faster when
2:29:37
expectations are from the moment the last one dropped, it
2:29:40
turns faster when there are kickstarters involved
2:29:42
and it turns even faster when you do
2:29:44
not communicate. And this has all three of
2:29:46
those boxes checked. I think
2:29:49
that, um, so the hire more people thing
2:29:51
I think is actually kind of
2:29:54
silly because that assumes the issue with some song
2:30:00
is labor. I
2:30:04
have heard and talked to many
2:30:06
people making a lot of games and Willie you
2:30:08
have heard and talked to way more people making
2:30:10
way more games and the
2:30:13
gut feeling that I have on this game is
2:30:15
that a version of it has been more or
2:30:18
less done for like years and
2:30:21
years. Oh yeah the version that's
2:30:23
not twice as big as
2:30:25
Hollow Knight has been done for a
2:30:27
long time. The version that
2:30:29
is double the size of Hollow Knight and
2:30:32
continues to be granularly perfected as
2:30:35
we go on and as time passes
2:30:37
and as suns and moons swirl
2:30:39
around the earth as
2:30:42
Harry Potter franchises begin and end as
2:30:44
Lord of the Rings episode trilogy
2:30:47
is begin and end as wars are
2:30:49
started and end etc as we go
2:30:51
through the Duke Nukem forever time cycle
2:30:53
the Bayonetta 3 etc like yeah
2:30:56
there was the version that could have been
2:30:58
delivered on but that was not
2:31:00
enough and so far the goal
2:31:02
has been to over deliver well I
2:31:04
feel like feature creep and perfection is
2:31:06
what you can point this out a
2:31:09
million percent and I think they're running
2:31:11
into a second problem and the second
2:31:13
problem is people who aren't way into
2:31:15
it I've forgotten that
2:31:17
silk song exists and when silk song gets
2:31:19
re-announced or whatever people buy it and they'll
2:31:21
be like yay people who are way into
2:31:23
it hmm no
2:31:25
finish your point people who are way into
2:31:27
silk song and our Hollow Knight have been following
2:31:30
as such and have
2:31:32
the gut feeling of like well they must be fine-tuning
2:31:35
it to be perfect means
2:31:38
the expectation is that when it does come
2:31:40
out it'll be perfect and
2:31:43
expect and now they are making a game
2:31:45
with people's expectation then it is going to
2:31:47
be perfect fuck yeah
2:31:50
and dairy simulator there
2:31:54
is one X factor here and
2:31:56
that is when you're talking about a team
2:31:58
size of that small This
2:32:01
is not so dissimilar
2:32:03
from like a mangaka. Also
2:32:07
getting sick or internally
2:32:10
losing the spirit or the drive
2:32:12
or something going wrong with them
2:32:15
in a way that affects their ability to further
2:32:17
progress into the game and such on a personal
2:32:19
level when things happen and
2:32:21
someone getting into
2:32:23
a health or any
2:32:26
other circumstance in a, whether you're talking
2:32:28
about the hunter hunter
2:32:31
creator or Inoue or any of that,
2:32:34
things like that can affect a game
2:32:36
where it'll stop production to a crawl
2:32:38
if one person is the person that
2:32:40
this whole thing is hinging on, they're
2:32:42
the one and there could be issues
2:32:44
happening that they're not gonna be public
2:32:46
about that are affecting production as well.
2:32:48
That's totally possible. Absolutely. A larger team
2:32:50
would compensate for and move around responsibilities
2:32:53
but here you can't really do that.
2:32:56
I think they would, if that was
2:32:58
the case, I think they would
2:33:00
be totally in the clear under
2:33:03
one small condition and that's
2:33:05
that this was a standalone announcement
2:33:07
that was not technically tied to
2:33:10
the Kickstarter. This
2:33:13
game is still technically
2:33:15
a way out of date
2:33:19
backer reward. Yep, yep, yep,
2:33:21
yep. So as
2:33:23
a result, I mean,
2:33:25
I looked over the tears. There are some
2:33:27
people that paid like $1,200 Australian dollars
2:33:29
or $1,000 to back Hollow Knight. Yo,
2:33:35
that was like, give
2:33:38
them their fucking, give those people
2:33:41
their silk song update. Imagine my
2:33:43
surprise playing Hollow Knight walking into
2:33:45
that tomb and seeing zoo bugs.
2:33:47
We did not do that. That
2:33:49
was not us. We
2:33:52
didn't put zoo buzz in the game. That's the
2:33:54
funniest one ever, by the way. That was somebody
2:33:57
else. I don't know who was. And
2:34:00
thus begins the Zubaz everywhere system, you
2:34:03
know That's that's
2:34:05
what we knew it had left our hands
2:34:07
that it had gone too far incredible So
2:34:11
yeah, yeah, no that that's that's exactly it is
2:34:14
Take the PR guy you've hired and have him announced
2:34:16
that the Sun has commanded that this game so I
2:34:20
would like to So
2:34:23
I don't want to put two point up to
2:34:25
close a point on it because I'm sure this
2:34:27
guy is really nice Right But
2:34:31
I have found or rather I've
2:34:33
been linked to the PR and
2:34:35
marketing publishing person for
2:34:37
Hollow Knight's silk song His
2:34:40
name is Matthew Griffin He's
2:34:42
got 40k followers on Twitter. He
2:34:45
is hilariously enough Also
2:34:47
the marketing and publishing
2:34:49
guy for cross-worn The
2:34:53
game that looks just like Hollow
2:34:55
Knight Huh the
2:34:57
other The other Hollow
2:34:59
Knight at home. Oh really? Yeah,
2:35:02
like it's really funny And I think there
2:35:04
was a comment at some point where silk
2:35:06
song will definitely come out before cross-worn Man,
2:35:09
that feeling is so weird when it's
2:35:11
like yo, look at fucking stellar blade.
2:35:13
Look at this near automata shit Can
2:35:15
you believe how they're cribbing off the
2:35:17
notes of near automata? Wait, that's the
2:35:19
same music composer Wait, they're
2:35:22
actually linked in a much more direct way
2:35:24
than you thought Whoa,
2:35:26
oh should I not have named that guy?
2:35:28
It's on his public Twitter. I'm I
2:35:31
didn't realize that was a what I Saw
2:35:34
folks in the chat saying that I should not have
2:35:37
used his name But his name is right there on
2:35:39
my screen and on his Twitter that is all is
2:35:41
that where he tweets the stuff from?
2:35:43
Yeah, it's his 40k Twitter following. So what
2:35:46
the fuck are people talking about? I don't
2:35:48
know I don't But
2:35:51
I Look at
2:35:54
this and I I'm
2:35:57
like he's the marketing director. I'm sorry
2:35:59
marketing and publishing guy for Hollow Knight,
2:36:02
Silksong and Crowsworn. Two games
2:36:04
that are not coming out and
2:36:07
don't have any marketing. So
2:36:13
what are you doing? Is
2:36:15
Crowsworn not coming out? It's
2:36:19
just like Silksong and that it
2:36:21
has no date and
2:36:24
no previews and no nothing.
2:36:27
Okay, but it was announced a lot. It's newer.
2:36:29
It's newer, so it's got a little more leeway
2:36:31
on the track before we make those claims. I
2:36:33
don't think we have to put it straight under
2:36:35
that's not real, it's never coming out. Right, yeah,
2:36:38
but like, but why, what
2:36:40
are you, market it. Okay.
2:36:44
Give me a screenshot. Yeah,
2:36:48
and now we fall back
2:36:50
into Pat's metrics for that
2:36:52
game's real and not coming out being
2:36:55
much more aggressive than- Oh,
2:36:57
absolutely. Here's the thing though,
2:37:00
to the children in the audience, I
2:37:03
was following video games when Duke Nukem
2:37:05
Forever was happening. Sure. And
2:37:08
much to my chagrin, that game
2:37:10
actually did come out. Technically.
2:37:13
I think a lot of things get delayed
2:37:15
again in earnest and when things go wrong
2:37:17
and you will eventually see it and it
2:37:19
might be a shadow of itself, but there's
2:37:22
always that possibility. There are things when you
2:37:24
look at it the moment it puts a
2:37:26
trailer out like Shenmue Online where you're like
2:37:28
immediately- Oh man, that was like the- Oh
2:37:31
man. That's the number one in
2:37:33
my brain. That's the fastest your
2:37:35
brain has ever said. We both had the same reaction when
2:37:37
we saw that, right? Where it was like, that is a
2:37:39
fake game and it's not gonna happen. Oh
2:37:42
my God. I can't believe how not real this
2:37:44
trailer is. That was so fucking funny. Right?
2:37:47
So yeah, no. And beyond good and evil
2:37:49
too, presentations.
2:37:51
God. There
2:37:53
are times when you could just nip
2:37:56
that in the bud. I am being
2:37:58
informed that Crowsworn- has
2:38:00
a dev that puts up clips of the game
2:38:02
every week or two weeks. OK,
2:38:05
there you go. So it
2:38:08
is definitely not marketing man's fault.
2:38:11
That game is not being shown up beyond
2:38:14
Good and Evil 2 is actually is weird,
2:38:16
though, because now you're taking all of this
2:38:18
discussion, but you're applying it to a giant
2:38:20
studio that has put it back in the
2:38:22
oven and pulled it out 15 times trying
2:38:24
to figure out what they want it to
2:38:26
be. You're talking about Beyond Good and Evil
2:38:28
2. Yeah, yeah. Like and the genre and
2:38:30
then the eras of Oobies, microtransactions,
2:38:32
gas games, whatever versions going
2:38:34
through. It must have had
2:38:36
a million like. Iterations
2:38:40
of that nonsense over time
2:38:43
to the point where you saw some gameplay footage
2:38:45
that it was because
2:38:48
they had already done the hey, look, it's
2:38:50
it's paid. It's you know, you got you got
2:38:52
Jade and Paige and they're at the car and
2:38:54
they're like, oh, they're doing the little it's about
2:38:56
5Cg render thing. And then they're like, no, no,
2:38:58
people need to see gameplay. So then they did
2:39:00
the monkey surfing cutscene. Yeah, which
2:39:02
was also not game plan. And it was not
2:39:04
gameplay. And then and then I want to say
2:39:06
like wasn't there eventually like they like I
2:39:09
think there was something of in game that
2:39:11
it that it popped up at some point and it was like,
2:39:13
OK, we're out of fake things to show you. So
2:39:16
so now it's a silence. I'm
2:39:19
not comparing Beyond Good and Evil 2 to
2:39:21
like Ubisoft's like long history and all that
2:39:23
stuff. I compare Beyond Good and Evil 2
2:39:26
to Skull and Bones, a game that
2:39:28
they literally never intended on finishing and
2:39:30
were using tax breaks to
2:39:32
scam Singapore over money so that they
2:39:35
could have a vacation spot for their
2:39:37
Frenchmen's. And
2:39:39
and promotion scams like.
2:39:45
I think Elden Ring compared to Silksong is probably the
2:39:47
best example, because Elden Ring didn't show off nothing for
2:39:49
years and years and years. And we had a conversation
2:39:51
about Elden Ring about how that
2:39:54
game feels like it's caught in development hell.
2:39:56
But like that. But remember that, you know,
2:39:58
remember when. Beast Souls was a silent thing
2:40:00
that nobody knew what was gonna happen. When
2:40:02
is it coming? What is it? Is it
2:40:04
real? There was a
2:40:06
leaked video of like a dude in
2:40:09
a Yardom looking what? What was that?
2:40:11
Beast Souls? Yeah, but
2:40:13
FromSoft also again has the
2:40:15
benefit of like the only
2:40:17
announcement for an expectation for
2:40:19
future projects is fan
2:40:22
hype that they're gonna keep making games, right?
2:40:25
Mm-hmm. It's not attached to a publicly
2:40:28
crowdfunded You owe
2:40:30
us thing. I think I
2:40:32
think Soul Song is in a slight degree
2:40:37
at the mercy of the
2:40:39
history of video game expectations
2:40:41
and What
2:40:43
I mean by that is that I can
2:40:46
think of two games that took way too
2:40:48
long to develop that did not have enough
2:40:50
of the game being shown off one
2:40:53
was Cyberpunk 2077
2:40:55
and the other was Elden Ring and My
2:40:58
expectation from a long history of playing games
2:41:00
has been if a game takes more than
2:41:02
six years to come out It's
2:41:05
either gonna launch like a busted pile
2:41:07
of shit or be
2:41:09
wildly beyond my expectations So
2:41:13
if I was met working on Soul
2:41:15
Song I would feel that I'm stuck
2:41:18
in a place where I now have
2:41:20
to exceed the expectations Which
2:41:23
maybe I can't do maybe the game's
2:41:25
not big enough What if we added
2:41:27
more but everything about Hollow Knight has
2:41:29
been about exceeding expectations? Yeah Yeah, so,
2:41:31
you know this this almost feels as
2:41:33
if like what if Sakurai game
2:41:35
philosophy Was him working on
2:41:38
a project on his own right
2:41:40
as opposed to having all of howl
2:41:42
there with him Because
2:41:45
Sakurai, you know really just screams the kind of dude
2:41:47
that is like I'm gonna put it all in the
2:41:49
game I'm gonna never stop putting it. I'm gonna put
2:41:51
more. I'm gonna put more dude. You should put the
2:41:54
game out No, I can do more though. Well, we
2:41:56
can do more how much can we fit on this
2:41:58
cartridge invent new tech? with
2:42:00
Sakurai though right? Sakurai doesn't trade
2:42:02
release date time for content. He
2:42:04
just damages his body. No,
2:42:06
yeah, he sacrifices time on his part.
2:42:08
He takes blood and puts it in.
2:42:11
Exactly, he slices and drips it into
2:42:13
the code 100%. It's
2:42:16
coming from somewhere, but yeah, he's damaging himself
2:42:18
in the process, make no mistake. Anyway,
2:42:21
so yeah. Don't do that by the way, it's not worth
2:42:23
it. Nope, nope, nope. But
2:42:26
if you decide not to do that, tell
2:42:29
everybody perhaps. Yeah, tell them, let them
2:42:31
know. Hey guys. I
2:42:33
bet you they could say we will
2:42:35
give you guys one screenshot every three
2:42:37
months until the game is out and
2:42:39
that would make people be quiet a
2:42:41
little bit. Hey
2:42:44
guys, I've blood sacrificed. I've lost
2:42:46
at least seven years of
2:42:49
life in the trade. It's kind of like a death note
2:42:51
rule a little bit. But hey, everyone is here. I
2:43:01
got to take a quick break. BRB. Let's
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take a quick word from our sponsors. This
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you, Factor. Thanks, Factor. So
2:48:11
just before we jump back in to some
2:48:13
of these announcements, I actually wanted
2:48:15
to mention something up top in the weeks that I completely forgot.
2:48:17
Let's hit it. I
2:48:20
am going to be on
2:48:24
the other side of the world for a
2:48:26
moment in the near future.
2:48:29
And, uh, yeah, me
2:48:31
and Punch Bomb are going to go visit, uh, Grease. Oh,
2:48:33
nice. So, uh, that's going to
2:48:35
be... That's the flag that's on your shirt.
2:48:39
Yeah. Uh, video and
2:48:41
arcade top 10. No, you have a
2:48:43
shirt that says Grease. Oh,
2:48:46
God, I haven't worn that in a million
2:48:48
years. Yes. Yes. Grease
2:48:51
with its union Jack. That's correct. It's
2:48:54
my favorite shirt you've ever worn. Yeah.
2:48:56
Because people would look at it and
2:48:58
go, uh, questions? Cali
2:49:01
spera. Teganis. Ah,
2:49:03
el a re. So,
2:49:07
uh, yeah, I'm going to, I gotta go taste some,
2:49:09
some hero from the motherland. I
2:49:11
gotta get some souvlaki and spanakopita and, uh,
2:49:13
galacto burico and all that. We're
2:49:16
going to get in there and I gotta take, I
2:49:18
gotta get my favorite food as, as close to the
2:49:21
source as possible. If I can
2:49:23
find the one old lady, I'm going to go get
2:49:25
her. One old lady that can
2:49:27
do it. The purest. That's
2:49:29
the goal. Um, uh,
2:49:32
so get, get to check it out a little bit. I'm
2:49:34
going to obviously go see some of the,
2:49:37
some of that old shit, all that cool
2:49:39
shit. There's old shit in there. Yeah. Um,
2:49:41
but at least, uh,
2:49:43
one of those days I'm going to try to
2:49:45
see if it's possible to meet if anyone's from
2:49:47
Greece. I don't know how many I'm going to
2:49:49
have. We can check the numbers to see what
2:49:51
the list is. Least 0.5% of
2:49:55
people who hear this are from Greece. When I
2:49:57
went to Amsterdam, there were a couple of folks
2:49:59
there. that came and hung out at an arcade
2:50:02
and it was pretty cool to shoot the shit
2:50:04
with some people from Amsterdam
2:50:06
and stuff. So if there are
2:50:08
or happen to be folks from Greece, I
2:50:11
will be there and yeah, I'll see
2:50:13
if I can figure out a situation or a
2:50:15
place. People have suggestions that are from there that
2:50:17
know somewhere in Athens to have
2:50:19
a little meetup where people can chill, maybe
2:50:22
play some games or not. Just
2:50:24
chill, have a drink and talk or so. Then
2:50:27
yeah, let me know. Hit me up on Twitter. I'm
2:50:29
coming to your neighborhood. I
2:50:31
was ambitious and in New Zealand I was
2:50:33
able to make it to the FGC on
2:50:36
both the South and North Islands. I don't
2:50:38
know that I'm going to have the ability
2:50:40
to hit up the Greek fighting game community,
2:50:42
but at the very least it would be nice
2:50:45
to just meet some people, get some recommendations on
2:50:47
the real shit to do and the fun stuff
2:50:49
and get the list of things like, hey,
2:50:52
whatever you do, don't go to Mykonos, don't
2:50:54
go to Santorini, et cetera, et cetera. Don't
2:50:56
do it. More
2:50:59
on that. Hit me up and
2:51:01
I'll put out some details on where and
2:51:03
when, I guess. I'm currently trying
2:51:05
to figure out a venue for that. If you are
2:51:07
from Athens and you've got ideas, talk
2:51:10
to me. All
2:51:13
right. Okay.
2:51:18
Back to the announcements. We
2:51:24
hit all the big ones. There
2:51:27
was also just a couple
2:51:30
of statements that came out. Phil Spencer said,
2:51:32
hey, I think we should have a handheld
2:51:34
Xbox too. And
2:51:39
he said that in an
2:51:41
interview with IGN and it's like, yeah,
2:51:45
there's a steam deck. You're
2:51:47
done. Goodbye. The
2:51:50
time was before. The time was like
2:51:53
eight years ago. Peace
2:51:56
out. God bless. It
2:51:58
was real. And
2:52:02
then they announced a couple of different
2:52:04
Xbox SKUs and
2:52:06
so on and so forth. But they
2:52:09
showed a trailer off for Gears of War E-Day.
2:52:13
Oh man, so I was not familiar as
2:52:15
to why people thought that was so funny
2:52:17
and now I know why that's so funny.
2:52:20
Uh oh, I don't think I know. Gears
2:52:22
of War 5 ends with
2:52:24
a massive super cliffhanger that's been
2:52:27
ongoing for years and years. Oh,
2:52:29
and now we're going back. And
2:52:32
Gears of War 5 also has a
2:52:34
choice at the end of it of
2:52:36
which of your, like in Mass Effect,
2:52:39
of like which companion will you sacrifice
2:52:41
to save the day or whatever. Oh
2:52:43
man. And so they're just gonna let
2:52:45
that sit probably forever. That hangs even
2:52:47
longer, oh no. Well,
2:52:50
I will say that in terms
2:52:52
of like, as someone who hasn't paid
2:52:54
attention to any of the later
2:52:57
of that franchise, that
2:52:59
being like, oh shit, it's Emergence Day. I'm
2:53:01
like, I was there. That's the only thing I
2:53:03
would like to see out of Gears of
2:53:05
War actually. That's the one that I'm actually
2:53:07
being like, oh yeah. It's
2:53:10
the most interesting thing that ever happened
2:53:12
in the game setting ever. You nailed
2:53:14
the one thing for someone who is
2:53:16
completely out, who cared about just the
2:53:18
beginning of that franchise. You nailed the
2:53:20
one thing that could have made me
2:53:22
go, whoop, it's Emergence Day,
2:53:24
the game. And I'm like, I legit
2:53:26
care to see about what that was
2:53:29
like with the sudden insane
2:53:31
instant overnight fucking loss. Like
2:53:36
war everywhere in every city simultaneously
2:53:38
across the entire planet. Yeah, no,
2:53:40
that would be crazy. And
2:53:44
then, I mean, I feel like we've talked about that
2:53:46
when it dropped, about how nuts that was in
2:53:48
the setting. And yeah, like just showing
2:53:50
you, I guess, Young Phoenix and Dom and
2:53:53
them, and it zooms
2:53:55
out to show you the giant hole
2:53:57
and the cities are still around.
2:54:01
So yeah, you did it guys.
2:54:03
You picked the thing that
2:54:06
actually activated a neuron. I'm
2:54:09
curious to see what that's gonna be like. Emergence
2:54:12
day. And
2:54:17
they also went for the recapturing of the
2:54:19
Mad World energy in the trailer, which I
2:54:21
wanna say they've done each time since then,
2:54:23
right? They've been doing- Oh
2:54:25
yeah, no, they slow Mad World down further and
2:54:27
further on every trailer. I
2:54:30
have a quote about the ending of Gears 5
2:54:32
that somebody pulled up for me. Shout
2:54:35
out to Dad Asina, I appreciate it. The
2:54:40
question is, hey, we lost some main characters, some big
2:54:43
characters. How'd you think about that? The way that it
2:54:45
worked out in the story. Dev
2:54:47
responds, our big thing for this
2:54:49
game was challenging expectations to player choice. We've never had
2:54:51
this kind of choice before in a Gears game where
2:54:53
you can affect who lives and who dies. Who wanted
2:54:56
to put it at a place where it made sense.
2:54:58
If you do it too early, we'd have to almost
2:55:00
make two different games. We wanted to make sure it
2:55:02
was at a place where we could support the decision
2:55:04
content wise, but also we wanted to make sure that
2:55:06
you spend enough time with both of them. I'm
2:55:09
really curious to see how all that
2:55:11
plays out and what that
2:55:14
means for the world going forward. We
2:55:16
haven't decided yet, but
2:55:18
at least in the short term, we
2:55:20
wanted to have that experience. Did you
2:55:22
play Bioshock Infinite? Isn't
2:55:27
it awesome when a franchise runs to
2:55:29
the past because
2:55:31
the future needs to be
2:55:33
escaped? They literally have put a fucking,
2:55:37
they did it with no plan. And now
2:55:40
when they thought about making a game where
2:55:42
they would have to actually deal with the thing
2:55:44
they did, they're like, ah, prequel.
2:55:48
No confusion. Devil
2:55:50
May Cry absolutely counts as a
2:55:52
franchise that ran to the past
2:55:54
because God fucking damn it. We're
2:55:57
not. We don't want to sort, we don't want to figure
2:55:59
out. this shit out yet. We'll get to it.
2:56:02
And then when it was done with the past,
2:56:04
it would jump forward and said, yeah, that
2:56:06
happened on the door. Yeah.
2:56:11
Over here. Hey. You
2:56:13
looking? Yeah, over here. Hey, check
2:56:15
it out. Nero. And yeah, Star Ocean
2:56:17
just keeps going further and further back in time also.
2:56:19
Oh man. God. Every
2:56:22
time a game makes a definitive moment and you
2:56:24
can't jump past it, you know, Third Strike was
2:56:26
a little bit like that in that it was
2:56:28
such a bold choice for the franchise and it
2:56:30
had so many new faces and such
2:56:33
a different direction that you're like, oh, so
2:56:35
then are all the old fighting characters gone?
2:56:37
And it's like, no, no, no, they're just
2:56:39
hanging out over there. Here you go. Hey, you
2:56:41
know, Street Fighter 4 is before this,
2:56:43
but then afterwards they're still around. It's fine.
2:56:46
I have a bold thing to
2:56:48
say about video games. I
2:56:51
think this might be a hot take. I
2:56:53
think if you have a
2:56:56
video game that you have
2:56:58
any plans of ever
2:57:00
following up in any
2:57:02
way at all whatsoever,
2:57:04
having a big dramatic decision
2:57:06
where you pick whether or not
2:57:09
a main character lives or dies
2:57:11
is a massive fucking mistake and
2:57:14
that you should not do that. I
2:57:19
think the fucking hoops they had
2:57:21
to jump through in the Mass
2:57:23
Effect games, depending on who was
2:57:26
alive, were terrible. Do you think
2:57:28
that it's bad that no matter
2:57:30
what happens, you
2:57:32
got to stare at Liara in that
2:57:34
big old romantic way at the end
2:57:36
and that she's got to pick up
2:57:38
your stuff in the cut scene
2:57:41
even though she might have very little to do with
2:57:43
who you give a fuck about? Or actively dislike you.
2:57:48
I think it is a
2:57:50
terrible idea. Awful.
2:57:55
I think that it's possible, but you
2:57:57
have to be incredibly talented at handling
2:57:59
the Tascading decisions and
2:58:02
so far I feel like my
2:58:04
under my impression is Larian is able to figure out
2:58:06
a way to make that work things
2:58:10
Matter. Oh, they put the games hundreds of
2:58:12
years apart So
2:58:14
it doesn't matter Divinity
2:58:17
original sin 1 and divinity original sin
2:58:19
2 okay are just like
2:58:21
hundreds and like thousands of years
2:58:23
apart actually Okay, and in Baldur's
2:58:25
Gate 3 where you have
2:58:27
characters like Jihira who could have died They
2:58:30
go fuck you who the fuck played Baldur's Gate 2
2:58:32
and let Jihira die She's
2:58:35
alive. Oh, just oh just shut the fuck
2:58:37
up then yeah, okay. Yeah, what the fuck?
2:58:39
What are you stupid? Okay, so snake rolls
2:58:41
through and he's like infinite ammo and you're
2:58:43
like, but that's not and I didn't
2:58:45
then you and then you talk to Jihira and
2:58:47
go hey, do you fuck a ball spawn and
2:58:50
she goes some people say I did Anyway,
2:58:54
that's none of your business Because
2:58:58
then you see Otacon and you're like oh
2:59:00
no Meryl's dead Shut
2:59:06
up is like the funniest thing ever they
2:59:08
both sat on the back of that fucking
2:59:10
snowball bill you son of a bitch Just
2:59:15
shut up they're fine they set
2:59:17
sidesaddle you piece of shit Meryl's
2:59:20
big-ass and Otacon butt-to-butt and
2:59:23
they zoomed out while
2:59:25
we got the Things
2:59:30
that like Bioware thinks is exciting to
2:59:32
people but it's actually not exciting at
2:59:35
all is they've announced the Dragon Age
2:59:37
Veilguard will have that horrible choice website
2:59:39
where you can go in because save
2:59:41
importing between the different games is now
2:59:44
like impossible There's so many and they're
2:59:46
they're all spread apart that you go
2:59:48
and you fill out the form to
2:59:50
tell the Dragon Age Veilguard who you
2:59:53
did what and what game every single
2:59:55
time so they can have like five
2:59:57
second interaction Differences for four Cutscenes in the
2:59:59
game.
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