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Coffee with Butterscotch: A Game Dev Comedy Podcast

Butterscotch Shenanigans

Coffee with Butterscotch: A Game Dev Comedy Podcast

A weekly Business, Entrepreneur and Video Games podcast
Good podcast? Give it some love!
Coffee with Butterscotch: A Game Dev Comedy Podcast

Butterscotch Shenanigans

Coffee with Butterscotch: A Game Dev Comedy Podcast

Episodes
Coffee with Butterscotch: A Game Dev Comedy Podcast

Butterscotch Shenanigans

Coffee with Butterscotch: A Game Dev Comedy Podcast

A weekly Business, Entrepreneur and Video Games podcast
Good podcast? Give it some love!
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Episodes of Coffee

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This week, we talk about naive enthusiasm, maintenance challenges, and process intricacies. Every aspect of game dev boils down to a technical process. Each artistic decision requires integration, and to keep that seamless, you gotta attend to
In this episode, we discuss sneak attack, strategic miscalculation, and the integration problem. Making a tree sprite is easy, but making it meaningful in the game is tough. Does it drop resources? How do players interact with it? You can plan
In this episode, we discuss sneak attack, strategic miscalculation, and the integration problem. Making a tree sprite is easy, but making it meaningful in the game is tough. Does it drop resources? How do players interact with it? You can plan
This week, we talk about the Game Changer, the Google debacle, and general artificial intelligence. Knowing the truth and saying something else is lying. But what if you don’t care what the truth is? What if you don’t even consider it? That’s w
This week, we talk about the Game Changer, the Google debacle, and general artificial intelligence. Knowing the truth and saying something else is lying. But what if you don’t care what the truth is? What if you don’t even consider it? That’s w
In this episode, we discuss Steam Nextfest, demo numbers, and the game dev gamut. Some parts of game dev are pure joy, while others, while essential, are a real headache.  The tradeoff of getting to watch a story come to life is sometimes spend
In this episode, we discuss Steam Nextfest, demo numbers, and the game dev gamut. Some parts of game dev are pure joy, while others, while essential, are a real headache.  The tradeoff of getting to watch a story come to life is sometimes spend
This week, we talk about Palworld, box art, and information transparency. Figuring out how much information to give to players is crucial. Too much information can overwhelm, while too little can frustrate. But strategic secrets create opportun
This week, we talk about Palworld, box art, and information transparency. Figuring out how much information to give to players is crucial. Too much information can overwhelm, while too little can frustrate. But strategic secrets create opportun
In this episode, we discuss time progressions, demo feedback, and friction mechanics. Players are always hollering for the removal of friction mechanics to make gameplay faster and smoother. But those very mechanics are the secret sauce that ke
In this episode, we discuss time progressions, demo feedback, and friction mechanics. Players are always hollering for the removal of friction mechanics to make gameplay faster and smoother. But those very mechanics are the secret sauce that ke
This week, we talk about demo shenanigans, sound design, and player feedback. Seasoned players and newcomers have very different experiences of the same game. When getting feedback, devs need to be careful in their analysis to make sure the adj
Surprise! You’re getting your Coffee with Butterscotch a day early this week because the Crashlands 2 demo is going LIVE! Let’s talk ALL ABOUT IT! We dive into the origins, the journey, and also what’s to come in Crashlands 2. Check out the dem
Surprise! You’re getting your Coffee with Butterscotch a day early this week because the Crashlands 2 demo is going LIVE! Let’s talk ALL ABOUT IT! We dive into the origins, the journey, and also what’s to come in Crashlands 2. Check out the dem
This week, we talk about corporate shenanigans, studio closures, and shareholder value.  Having a successful game and a great track record doesn’t protect a studio from closing if a corporation’s financial expectations aren’t met, and those exp
In this episode, we discuss life lessons, game bundles, and constraints. When you first start out in game dev, early projects have more constraints. Your team might have limitations in technical skills or artistic ability or just general knowle
In this episode, we discuss life lessons, game bundles, and constraints. When you first start out in game dev, early projects have more constraints. Your team might have limitations in technical skills or artistic ability or just general knowle
This week, we talk about the Crashlands 2 demo, Fallout TV, and meaningful dialogue. Engaging in discussion with thoughtful people who hold different views can expand your perspective and deepen your understanding of the world. But make sure th
In this episode, we discuss AI News, tech demos, and change management. It’s hard to unlearn old habits and adopt new practices. Resistance is natural when you disrupt the comfort of routine and commit to adaptation. It’s a truth universally ac
This week, we talk about childhood games, the Game Changer, and DIY podcast setups. You don’t need top of the line audio equipment to get a good audio recording. After all, it’s not about the cost of the setup, it’s how you use it. Decent equip
This week, we talk about childhood games, the Game Changer, and DIY podcast setups. You don’t need top of the line audio equipment to get a good audio recording. After all, it’s not about the cost of the setup, it’s how you use it. Decent equip
In this episode, we discuss an unexpected earthquake, Crashlands nostalgia, and keyboard accessibility. Making a game accessible to a global audience isn’t just about localizing the text. Like, have you ever thought about keyboard layouts? Corr
This week, we talk about the Crashlands 2 announcement trailer, now in Chinese! Then we discuss web games and security measures. Platform review processes are like door locks. They won’t stop a skilled hacker from breaking in, but can thwart ca
In this episode, we discuss developer preferences, reviews, and opinionated tools. External tools often have a lot of opinions on how, exactly, they should be used, which translates into opinions on how YOU should work. Staking your livelihood
This week, we talk about live service games, the door problem, and input design. How does a player interact with a game and how does the game interpret player action? This design constraint influences ALL the possible interactions in a game, ma
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