Episode Transcript
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Real Cool by Gwendolyn Brooks. Alright, everyone, welcome to
1:51
Gen C. This
1:53
is Can Week, so Avery
1:55
is on the French Riviera,
1:58
enjoying, hopefully, some champagne. A
4:03
quick overview of the career. I
4:05
broke into comic book. That was
4:07
my first job at Marvel Comic
4:09
Books. I ping-ponged a
4:11
little bit between Marvel and DC
4:14
and then hit my stride doing
4:16
the Hulk and then eventually redefining
4:19
and setting sales records on Spider-Man, Amazing
4:21
Spider-Man. I gave me my own book
4:23
at that point that set some records.
4:25
It still stands today. And then
4:28
after a while, seven of us left
4:30
Marvel, bit disenchanted, started our own comic
4:32
company. I mean, everybody knows Marvel and
4:35
DC. But if you ask the next
4:37
natural question, who's number three, that would be our
4:39
company, Image Comics. And we have been for over
4:41
30 years. And then at the
4:43
beginning of starting Image Comics and helping
4:46
to co-found Image Comic Books back in
4:48
92 a couple years later, because I
4:50
came up with a character called Spawn
4:53
that set records. So I hold the record
4:55
both on the corporate side of
4:57
the fence and the non-corporate side of the
5:00
fence. I had to start a toy company
5:02
because I thought there were four pillars I
5:04
wanted to start with, which was TV, movie,
5:06
video games, and toys. When I created Spawn,
5:09
and I couldn't quite figure out the fourth
5:11
one on toys, so I just did it
5:13
myself. Not that I had
5:15
any ambition to be in that business, but
5:18
I start companies sometimes when I get mad.
5:20
And then we just done some stuff off
5:22
and on in video games and movies and
5:24
I've directed music videos and somewhere along the
5:27
line, one, you know, and me and a
5:29
Grammy for doing goofy stuff. And so I'm
5:31
a jack of all trades, Sam. Some
5:34
would argue a master of none, but that's okay.
5:36
And I've been at it for
5:38
a long time. And now this one comic book a
5:40
few years back set a Guinness Book of World Records
5:43
for the longest running creator on the book ever. I
5:46
mean, when I hear that, it's like an
5:48
artist, an entrepreneur, a world builder. I mean,
5:50
do you define yourself as any one thing or as
5:52
part of the ethos that you try to
5:55
just do it all? I think when
5:57
I first started, I was by myself for the first time. in
6:00
a room, right? When you're doing comic books,
6:02
like they give you your job near a
6:04
room with yourself for 12 hours. Okay. So you
6:07
have a lot of thoughts going through your mind
6:09
fast forward. When you start companies, you start hiring
6:11
people and getting stuff done
6:13
and expanding your possibilities become more
6:16
of a group thing. And I'm
6:18
hoping that one of the skills
6:20
I've I've acquired somewhat over the
6:23
years is knowing where
6:25
my weaknesses are and trying to
6:27
find people who can fill
6:29
those weaknesses. So you have a strong
6:31
team, maybe win a championship someday, right?
6:33
So I'm a sports guy. So this
6:35
is how you build winners, right? You
6:37
make sure that you don't have any
6:39
holes anyplace. And because of that, then
6:41
you just do what you got to
6:43
do. And and as you move forward,
6:46
you don't like at the beginning when
6:48
it was just me, Todd in a
6:50
room, I could just go, man, what would I
6:52
like to do? And I would just do it. I
6:54
don't have that luxury anymore, Sam. I'm also
6:56
frustratingly, I'm also a CEO.
6:59
And so there's, there's Todd, the artist at the beginning
7:01
of every thought process, which is like, Oh, man, that'd
7:03
be cool. I could do this, and
7:05
then it has to go through the process. And then I
7:07
have to come in and go Todd, the artist is
7:09
this practical for the company? And does it
7:11
make any sense? What that also
7:13
means is that I
7:16
don't have to do things that only Todd likes, which is
7:18
what I did at the very beginning. Right?
7:20
So for example, I'll give you an
7:22
example, we did a bunch of NASCAR
7:25
choice, right? Never watched a
7:27
NASCAR race in my life. Right?
7:29
But I understood that there were plenty
7:31
of people that did.
7:34
And so you just I have
7:36
a tendency of I'm a non
7:38
believer in the adage of the
7:40
movie that came out baseball movie
7:42
came out said build it, they'll
7:44
come right field the drink. I
7:47
don't believe it. I think it's a lie. I think
7:49
it's a I think they're duping you if you're going
7:51
to be an entrepreneur or business person, you build it,
7:53
you find where a bunch of humans are, you get
7:55
in front of them, and you make them run you
7:58
over, right? You've got you got to get
8:00
noticed and you got to get in their way. You can't
8:02
assume they're going to find you,
8:04
you have to find the humans. And so
8:07
to some extent, what all that said,
8:09
this that was part of the conversations
8:11
that we had of how we got
8:14
eventually in the crypto, there, there's a
8:16
group of people over there. And we
8:19
can either choose to ignore that or not.
8:21
And I chose not to ignore. We're
8:23
definitely gonna get into the crypto and blockchain stuff
8:26
soon. I wanted to stay on some
8:28
of the early stuff because I was thinking about this, I was I
8:30
grew up as a comic book nerd and
8:33
I loved it. And when I was thinking
8:35
back to those times, pre
8:37
internet, people followed their favorite bands, you
8:40
know, people had some the sports personalities that
8:42
they loved. But I remember those moments in
8:44
time where people started to know who the
8:47
artists were, who were drawing the
8:49
characters that they loved in comic books. And
8:51
it created this following of yourself and a
8:53
couple of others where people really just loved
8:56
the work of these incredible artists and creators.
8:58
And now fast forward, we live in a
9:00
world where you know, whether you're an illustrator
9:02
or photographer, the ecosystem supports people doing creative
9:04
things and being recognized and being able to
9:07
make a living on it. But back when
9:09
you were starting, that wasn't really the
9:11
reality. So no, so here's what happened
9:13
really quickly. And again, I could argue
9:16
I was sort of at the right
9:18
place at the right time. I was born 10 years
9:20
earlier, 10 years later, my
9:22
career may be a fraction of what
9:24
it is today. When I was collecting,
9:27
right, so let's go back into the 70s.
9:29
And when I was collecting the early 80s,
9:31
I recognized art styles of comic books. So
9:34
I could look at comic books.
9:37
And there were a nice
9:40
handful of people that I go, Oh, that's so
9:42
and so is work. Now, under
9:44
my head, I didn't know what that person
9:46
looked like. I knew that that was a
9:48
Neil Adams artwork. That was a John Byrne
9:50
artwork. That was a Gil Kane
9:52
artwork, Jack Kirby artwork didn't really know what
9:54
they look like. So we got to the
9:56
point where when we broke in and there
9:58
was like a new generation of us that
10:01
were coming into the business. Jim Lee, Mark
10:04
Silvestri, Rob Liefeld, myself, and we
10:06
created some big characters from Marvel.
10:08
I co-created Venom and Rob Liefeld
10:10
created Cable and Deadpool and things
10:12
like that. And we were getting
10:14
our own fan base. A magazine
10:16
came in that was called Wizard.
10:19
And Wizard was essentially kind of a
10:21
little bit like the internet, just that
10:23
it was in magazine form. And what
10:26
they had was favorite cover artists, favorite penciler,
10:28
favorite writers, and they had the top 10.
10:30
And then what they did that nobody had
10:32
done up to that point, they actually put
10:34
a picture of what you looked like next
10:36
to it. And that was really
10:39
as simple and as magical as it was,
10:41
because then people knew the name
10:43
just like I knew the name of the
10:45
people that I like their artwork, I just
10:47
could have walked by them on a street
10:49
not known, but now you could
10:52
have a magazine that was pretty popular that actually
10:54
had your face on. Then
10:56
very shortly thereafter, this thing called
10:58
the internet starts to boom. And
11:01
now you can have social media and you
11:03
can have your picture everywhere people can Google
11:05
and whatever else. So recognizing
11:08
your favorites, you've
11:10
written is way easier
11:13
now than obviously it was back then.
11:15
But like I said, I got in
11:18
just the cusp of that was just
11:20
starting to blow up. Well, and the
11:22
sort of existential question I was thinking about with
11:25
this, which when before the internet
11:27
before all that expectation was there, you guys
11:29
can really do your work. And obviously you're
11:31
on deadlines and everything now being creator as
11:33
a career is something aspired to by all
11:35
these kids. But I don't know if they
11:37
understand is it a good or bad for
11:39
the creative process to always have to meet
11:41
the expectation of more content, more engagement? Or
11:43
is you know, is that something that fuels
11:46
it? Do you think? Or is that something
11:48
that takes away from it? Sam, I think
11:50
it depends on how efficient you are at
11:52
it. So if you have to do your
11:54
book anyways, and you've got 20 pages, you've
11:57
got the content already because you're making it because
11:59
that's that's your job, right? I'm making toys, I'm
12:01
making comic book. Every now and then on social
12:03
media, I just go, here's a piece of that.
12:06
Here's a piece of it. So I'm
12:08
not, I'm not stopping the day job
12:10
to do social media and get distracted
12:13
from it, right? I'm not trying to
12:15
be an influencer, be famous for being
12:17
famous. I put stuff up on
12:20
the internet as factual information
12:23
of my art, which is
12:25
part, again, a whole
12:27
nother conversation we can have another day
12:30
of how you deal with media and how you
12:32
deal with and I've said before, hope it's not
12:34
offensive to anybody. If I put my art and
12:36
you don't like it, I don't give a shit.
12:38
And if you like it, I really
12:40
I kind of don't give a shit either. And the
12:42
reason I say that is because what
12:44
I put up on the internet is
12:47
finished. That's the cover. That's the toy.
12:49
That's the video game box. We're not
12:52
altering it. I'm not asking for
12:54
your approval. That's the finished product.
12:56
I'm giving you some information. That's
12:58
what it looks like. That's
13:01
the price. And that's when it comes out. Now,
13:03
you can choose to do whatever you want with
13:05
your life. And if you like it,
13:07
and want to support it good on you. I
13:10
appreciate it. And I've had a nice good
13:12
following of people who support and if you
13:15
don't, then I'd stay away from that thing
13:17
I just showed you. But telling me that
13:19
you like it or you don't like it.
13:21
I'm not altering a single line on
13:24
anything that I'm showing you. So it's easy
13:26
for me to not get caught
13:29
up in it. Because it doesn't matter whether
13:31
you like it or not. It's done. Done,
13:33
Sam, I've got deadlines. I've got it. By
13:35
the time you tell me you like it, I'm
13:38
on to the next thing. Right. So I can't
13:40
go backwards. And here's the thing that's interesting to
13:42
sound. I've said it too. You don't have to
13:44
tell me whether you like it or not. Because
13:46
I'm gonna know because I'm gonna get data on
13:48
the sales. And if sales start going down, I
13:50
have to basically sit and go, man, what are
13:52
we doing wrong? What are we doing different? What
13:54
are we doing that people don't like? And then
13:57
if it's going up, then we have to assume
13:59
that what we're doing. doing people like, so
14:01
we should probably continue to do it. But
14:03
Todd, the idea of co-collaboration with your audience
14:06
is not really in your consideration, said. You're
14:08
like, let me be who I am and
14:10
bring it to you. And if you like it, you're going to let me
14:13
know because you're going to buy it. I'm not looking for approval. I'm not,
14:16
I use social media differently than other people.
14:18
I'm not looking for likes and clicks and
14:20
whatever. I'm using it as a billboard. Here
14:22
it is. And it's up to you.
14:24
Like I said, wait, look
14:27
at, the name's Todd Oney Rhimes with God,
14:29
right? I control one human
14:31
being on this planet. I
14:33
can't force anybody to like my stuff.
14:36
I can't force anybody to
14:39
buy my stuff. I don't have that power,
14:41
which I did. I don't. So
14:43
it's up to you. All I can do
14:46
is show you what I think is quality
14:48
work. And then you decide for yourself as
14:51
a consumer, whether it's something that you
14:53
would enjoy. And again, I've said to
14:55
my critics for 30 years, Sam, it's
14:57
to the point that I'm boring with
14:59
it. That when people sort of
15:02
criticize my artwork, the answer is the same.
15:04
Then you should spend your time and
15:06
your money on things that you
15:08
personally enjoy. Done. Solve it. I just, I fixed
15:10
it for you. Right. I'm
15:13
not here to say, like, here's the thing.
15:15
I don't need eight billion and I'm not
15:17
just me, but most people, we don't need
15:20
eight billion. This is the false thing that
15:22
people are paying attention. I don't need eight
15:24
billion people to like my stuff. I need
15:26
enough people to like it so
15:29
that I can pay the bills and continue
15:31
to do it again. And I've been able
15:33
to find enough people, Sam, luckily for 40
15:35
years. So I don't, I
15:37
don't need everybody. Never. That was
15:40
never the goal. I just need enough. And luckily
15:42
I've had enough. I love that. I
15:44
want to talk a little bit about how you got
15:46
into the idea of collectibles and toys. And, you
15:49
know, I was reading about you
15:51
are collecting everything from home run baseballs from
15:53
Mark McGuire and Sammy. So back in the
15:55
nineties, it sounds like you are an avid
15:57
collector of things. And then with McFarland. and
16:00
toys, you also, what I really loved when I first started to
16:02
notice them out in the world, were
16:04
they weren't the traditional toys anymore. We
16:06
started to see other types of IP that
16:08
suddenly was in toy form, which became
16:10
more cultural, I would say, than there's
16:12
fandoms everywhere. But instead of seeing traditional
16:14
Spider-Man and Superman, now you see Game
16:16
of Thrones, or you see Dune, or you
16:19
see whatever it might be, or UFC.
16:21
So what do you think is the sort of
16:23
psychology around people who love collecting things? And it
16:25
made you feel like I wanted to spend time
16:27
in the toy business? Well, like I said, I
16:30
never thought I'd be in the toy business. So
16:33
both of those things you just talked
16:35
about, the home run ball and getting
16:37
in toy business, ironically, kind
16:39
of tied together. When I started the Spawn
16:42
comic book, right, so we left Marvel, we
16:44
started Image Comics, their largest company, we each
16:46
of the co-founders, there were six of us
16:48
at that point, had to come up with
16:50
our own book. I came up with Spawn,
16:52
right? He's been around now for 30 years.
16:55
So for people who are 31, 32
16:57
or younger, you've never been on the planet
16:59
without that word, that thing. So attrition is
17:01
a value. But Spawn came out,
17:04
it set records, it was a number one selling
17:06
book in the industry. So you can imagine- As
17:08
an independent specifically as well, correct? Yeah, I
17:10
mean, bigger than any Marvel and DC. Exactly,
17:12
yeah. Industry comic books. So you can imagine
17:14
that there's a wide range of people who
17:16
basically license products and make products. So all
17:18
of a sudden the door was knocking and
17:20
people saying, hey man, can I make t-shirts
17:23
and hats and everything, right? Like pajamas. And
17:25
I'm like, you know, it's a book from
17:27
a guy from the pit of hell, or
17:29
like you might want to read the book.
17:31
And I think that a lot of people
17:33
when they came knocking, they just saw that
17:35
it was above Batman and Spider-Man and Superman.
17:37
And so they went, oh my gosh, I
17:39
can just put it into the same formula.
17:41
To me, the answer was no, because it
17:43
was, I thought a little bit slightly mature
17:45
book, I don't think you want to put
17:47
it on your Crayola crayon. And eventually when
17:49
they did their homework, they didn't come back,
17:51
the right people. But one of the areas,
17:53
and I thought of the four that I
17:55
thought, TV, movie, video games, and toys, one
17:57
that came there all the time, I thought,
17:59
well, I'm going to do this. All the
18:01
public Fortune 500 companies came knocked on the
18:03
door and a couple of made
18:05
some pretty aggressive advances in terms of show
18:07
me what they wanted to do and put
18:09
money on the table stuff. I just didn't
18:11
feel, Sam, that they were going to make
18:14
a toy any different than the way they'd
18:16
been making it. Nor should they. And arguably,
18:18
in hindsight, they're a billion dollar
18:20
company. They have a formula. It works. It
18:22
makes them a billion dollars. But
18:25
I thought that since I was
18:27
doing a non-traditional character with non-traditional
18:30
stories at a slightly older
18:32
audience, that we needed
18:34
to make non-traditional looking toys and
18:36
sell them in non-traditional places. And
18:39
I'm talking about places at that time
18:41
like Babbage's and Tower Records and Virgin
18:43
Records and all these KB toys. All
18:45
these places don't exist anymore, but they
18:48
were there, right? Don't
18:50
put them into the standard three
18:52
spots that you normally put all of your toys
18:54
that you sell to six-year-olds and to moms. I
18:56
need something different. It needs to look different. It
18:59
needs to be sold in a different spot. They
19:01
weren't willing to make that adjustment.
19:03
And nor should they, because that's
19:06
just not their sweet spot. They
19:08
make billions catering to moms and six-year-olds across
19:10
the board. So I just went, okay, how
19:12
hard is it to make a toy? And
19:14
I made a few phone calls, and
19:17
I found a few people. And next
19:19
thing you know, we were at Toy
19:21
Fair, and I didn't even have a
19:23
sample. And I ended up getting
19:25
Toys R Us, at that point was the
19:27
biggest toy buyer, to come and
19:30
buy the product based on a promise
19:32
and put it store-wide. And once Toys
19:34
R Us did it, it was the
19:37
leader of toys, then Kmart and Walmart
19:39
and Target just soon fell into place,
19:41
and it went like that. Now,
19:43
again, it doesn't usually happen that easily, especially
19:45
if you don't even have a prototype. But
19:48
that got me off the ground, and
19:51
I've been able to sell again enough
19:53
over the last 30 years. We're celebrating
19:56
our 30th anniversary this year in the
19:58
toy business.
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