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EP#167 | Why This Render Cost $1000

EP#167 | Why This Render Cost $1000

Released Monday, 20th February 2023
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EP#167 | Why This Render Cost $1000

EP#167 | Why This Render Cost $1000

EP#167 | Why This Render Cost $1000

EP#167 | Why This Render Cost $1000

Monday, 20th February 2023
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0:00

It's scary behind you, Jake.

0:03

Yeah.

0:03

There was like a a black void back there. We're

0:05

watching too much last of us.

0:07

Yeah, man. That means

0:09

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2:00

m. That's ANCH0R

2:03

dot f m to get started. The

2:05

maroon.

2:10

Take me back to a simpler time,

2:12

the legend of Jake's house. One

2:15

of my favorite. What lurks in the corridors. And

2:21

321. And

2:24

in the episode after thirty

2:26

seconds. But

2:27

hey, are we doing this? Are we doing

2:29

this?

2:30

Yeah. Doing this. Oh, we're doing this. Okay. And we're doing

2:32

it. Alright. Hey, everyone. Welcome back to the quarter

2:34

digital podcast. Thanks

2:36

for being here. Yeah. Thank you. You're having

2:39

a great day, and we're just about

2:41

to kick this off. So what episode

2:43

is

2:43

this? 16AC happens.

2:45

Holy moly. One of the episodes that

2:48

is a certainty. Yeah. We got Jordan,

2:50

Jake. Jake and myself run here. Mhmm.

2:52

Haley, that brother.

2:55

Yep. Just live in the dream and Thanks

2:59

for tuning in.

3:01

Yeah. That's all for you.

3:02

Yep. Yep. Yep. Yep. Yep. On the yep guy.

3:05

A good confirmation

3:06

number. Good

3:06

podcast. Hey. Every good podcast

3:08

needs a yep guy. Yep. Yep.

3:11

Wait. Give them room.

3:13

Give me some space. Yep.

3:16

That's what I do. It's why I'm

3:18

here. I don't know visual effects at all,

3:20

by the way. No. When I when I asked for your

3:22

help for the Ants video, I was just like, I don't

3:24

I don't need any

3:25

simulations. I just need a yep man.

3:27

Yep. Yep. Too.

3:30

Yeah. It's

3:32

contagious.

3:33

Yeah. Yeah. You know you're coming for your job, but

3:35

it's it's it's not as easy to look.

3:37

You gotta do it no matter what. It's

3:39

stressful. Do

3:41

we have a do we have a topic today

3:42

or we just No. No. We do. We do.

3:45

Ren. Oh, we

3:45

do. Okay.

3:46

Ren has a beautiful topic. Right. And I'm personally

3:48

very excited today. He's

3:49

like, Nick, my topic for today. It's

3:52

gonna

3:52

it's gonna make your mind melt.

3:55

Yep. And it's gonna run into the gutter and

3:57

cockroaches are gonna eat it. Oh. He

4:00

said exactly. That is weird. I was there. So so

4:03

I'm

4:03

like,

4:03

I just cracked. So it was, like, I literally

4:05

was, like, eating noodles while you said that

4:07

to me.

4:07

Yeah. But I've been waiting. So what's

4:10

this awesome topic?

4:11

Oh, snap. Everyone's looking at me. I was just saying we

4:13

could talk about ants, maybe.

4:16

It's all great.

4:17

I wanna talk about ants. Mean, I don't

4:19

know. I I my life has been completely

4:21

absorbed in ants for a little while, so I'm kind

4:23

of okay not talking about ants, to be honest. But

4:25

that being said, we also just put out

4:27

another two scale video. Mhmm. And that

4:29

was about how many ants around the

4:31

world, and that was a a fun one to make.

4:33

Yeah. That

4:33

fit your turn. So this is really

4:34

I'm really happy with it. Yeah.

4:37

It was really the

4:40

the simulation of the ants in

4:42

the city that took things

4:44

over the

4:45

top. And I'm glad we did a little breakdown

4:47

on crew cuts to go

4:49

into that further.

4:50

Yeah.

4:50

That was that was a whole journey in and of itself.

4:53

Yeah.

4:53

Yeah. That's that's one of those things where you don't

4:55

really anticipate the time it'll take

4:58

to like iterate and stuff. But I think

5:00

we had like three was it three days? Yeah. That

5:02

from start to finish, which, you know, depending.

5:05

It is fine for a a liquid simulation

5:07

like that. But, like, at the end of that, video,

5:10

which is on the Corridor website, you

5:12

can see it at its proper scale, at

5:14

its proper speed, and it looks great. Yeah.

5:16

Again, it looks awesome. So, you know,

5:19

naturally, like, the nitpick in me

5:21

and, you know, I'm sure, Ren too, like, oh, yeah.

5:23

Look at we look at the super closeups and we're like,

5:25

it doesn't hold up, but our forgiveness

5:27

came in the form of it illustrating a

5:29

point, and it doesn't really matter what the quality is

5:31

not like. I I think we're preemptively like

5:34

already cropping on the effects of that video.

5:37

What happened to the and What happened

5:39

to the

5:40

Oh, sorry. Go ahead. Sorry. Well,

5:42

I mean, yeah. No. The the effects, I

5:44

think, were pretty dang solid throughout,

5:47

but the simulation of all of the

5:49

ants above LA specifically we had these

5:51

glitches to it that were kind of insolvable

5:55

at the stage we were at in the process. Because

5:58

of some technical stuff, you can check it out on crew

6:00

cuts.

6:00

Yeah. Basically,

6:01

what it came down to is that the simulation was

6:03

so large, like liquid simulations

6:06

in particular already, like, hold up a lot

6:08

of disk space, you know, on hard drives

6:10

and whatnot. And at the scale,

6:12

we were trying to simulate stuff at. It's not

6:14

that, like, the scale of the simulation made

6:17

it larger. It was the fact that the scale

6:19

made it take longer to actually

6:21

splash. Right. Like, if you're

6:23

dropping something a few feet off the ground

6:25

onto the ground, it's gonna fall pretty quickly.

6:27

But if you're to scale that up so that the distance

6:29

it's falling is like a mile, It's

6:31

gonna take a long time for that thing to

6:34

drop a mile. Yeah. It'll accelerate

6:36

quickly and all that stuff, but, you know,

6:38

you have this whole thing. Now it's it's it

6:40

came out to a simulation that was over four thousand

6:43

frames in length.

6:44

Yeah. And that that comes down too right

6:46

is the idea of we have the city model of LA.

6:49

We simulate using that as the collider, but

6:51

we don't have firm grasp on

6:53

where the camera's gonna be. We don't know when in

6:55

the simulation we're gonna

6:56

use, it's all just kind of free floating

6:59

because we didn't want to, like, narrow ourselves

7:01

down to alright. We're gonna have this be the shot and

7:03

this other shot be the angle

7:05

here. And then it turns out that

7:07

the simulation doesn't actually look good from that

7:09

angle in a

7:10

second. Yeah. We wanted to have the simulation itself

7:12

inspire the camera angles and and the camera moves

7:14

and whatnot. So that couldn't really happen until

7:16

the simulation had been

7:17

done. And since that's going on in Houdini,

7:20

but obviously, the rest of the lighting, the rendering and

7:22

stuff for Ren is going on in C4D. We

7:24

ported it over via an Olympic sequence,

7:26

which means we're cashing out every single

7:28

frame as its own geometry

7:31

for the entire four thousand frame

7:33

so that Ring can kinda pick and choose the areas and

7:35

the angles that he wants. And which were great which

7:37

were great. Yeah. Totally. But it's like

7:39

there are some limitations in that that take

7:41

place. There's like every single thing is like

7:43

in an ideal world, we would know our

7:45

coverage, we would make a separate slips

7:47

in for that coverage or at least fine

7:49

tune the mesh for

7:50

that. It could live and be rendered in Houdini

7:52

like all these different things that would result

7:54

in a nicer mesh and

7:56

result and render and

7:57

whatnot. But and you had to move on too. You had to move

7:59

on to rock paper sales. Yeah. Moving on to to,

8:01

you know, the AI short

8:03

that we're doing. So, yeah, as compressed

8:06

as time

8:06

was, it's like, I'm so really happy with

8:08

the same. I love

8:09

watching this movie. These shots are great too. From

8:11

from its proper distance, but Yeah.

8:13

I mean, we could I I mean, I don't know how interesting

8:15

it would be to get into the the science of flip

8:18

gyms and stuff. But yeah. I I'm I'm happy

8:20

with it at the end of the day. It sells it sells the

8:22

the idea of a pile of

8:24

matson, Jake, you you look at this This

8:26

final this final

8:28

render of this or this final version

8:30

of this simulation was six and a half terabytes?

8:33

Well, that is the accumulation of several

8:35

versions of the simulation too.

8:37

Yeah. Okay.

8:38

Also, I think Jordan just has

8:40

some of the things that are a big hard drive

8:42

space usage. I

8:44

do enjoy it. It makes me feel like a big man.

8:46

I that he has intense to serve

8:49

the screen cap running all night. He

8:51

did this intentionally. It's my version of

8:53

a big truck.

8:55

When I

8:55

come into the studio next

8:57

week, I'm gonna

9:00

delete things. That's

9:01

okay. It'll be gone. We had no idea.

9:03

The whole project file is, like, seven and a half

9:05

terabytes and over six and a half of those terabytes

9:07

are just the houdini folder.

9:09

Yeah. And the reality is the vast

9:11

majority of that six terabytes is the Olympic

9:13

sequence. Because Houdini, it

9:15

doesn't you don't need to cache it to such an extreme

9:17

degree and there's, like, compression methods inside Vadini,

9:20

they keep it nice and tight. But once you commit

9:22

to the Olympic export, you're committing to

9:24

a fat boy.

9:25

Mhmm. Yeah. So we got a little three

9:27

different sims. Three different Olympic

9:29

caches and each one was over a terabyte.

9:31

Yeah. It's fun. Right? Yeah. And

9:33

then all of the other data going on behind the

9:35

scenes and all the geo and

9:36

whatnot, my biggest complaint, honestly,

9:38

way more than the the the simulation stuff

9:40

was just the quality of the LA model that

9:42

we have

9:42

-- Mhmm. -- which was just literally thrown together

9:45

from a few different things that we had made. Yeah. I'd

9:47

I'd use basically Guler to create a

9:49

a photo scan of downtown LA. But

9:51

I found this website called

9:54

aero metrics, I believe, that have

9:56

very, very high resolution photo

9:58

scans of all these cities across the world.

10:01

Several of around the US, some in Australia.

10:04

They're an Australian based company, and they have

10:06

this really, really nice model

10:08

of LA. Mhmm. Like, I think

10:10

it was, like, five centimeter resolution. So,

10:12

like,

10:13

anything that's, like, five centimeters or so

10:15

is actually making a Polygon in the

10:17

final model. So it's, very

10:19

high level scale. Firestone. Yeah.

10:20

And it was d lit, meaning that

10:22

there aren't any, like, shadows or highlights

10:24

--

10:25

Wow. -- baked into the model. So

10:27

you can light it up and whatnot. And I reached

10:29

out to them twice and they

10:31

never responded to me at all. And I was literally

10:33

trying to be like, hey, I would like to buy this

10:35

model from you when you tell me how much it costs.

10:37

It was one of those things where it's like they don't list their

10:39

price online. It's like inquire for

10:41

a price. I inquired and they

10:43

ghosted. Wow. But they were pissed, brother.

10:45

They're like, we specifically put all this work and all

10:47

this high detail. This this model is specifically

10:50

not for

10:50

ants. Get this man. He

10:51

gets us up. And he wants to

10:53

use our model for free. That's why they were

10:55

like, yes. I didn't even tell

10:57

him anything about that yet. And the follow-up email

11:00

I did, but, I mean, they they haven't responded

11:02

to you

11:02

today? No. They still haven't responded. Because we

11:04

still want to check your spam and everything. I don't

11:06

know. So It'd be nice to have that for sure.

11:08

Five centimeters. That's But also then I I

11:10

finally found pricing on their Australian

11:12

cities and they're like ten thousand dollars a

11:14

piece. So I was like, Okay, ma'am. I think we

11:16

can make that work. It's

11:19

a guy who doesn't have to pay for it. If you take the Australian

11:22

city and you flip it upside down, can it

11:24

be used? Actually, yeah. For an American

11:26

city? Or That was actually something he'd already

11:28

done. He'd taken the model that I had had

11:30

exported from from C4D

11:32

for the the whole city. And I guess

11:35

when you're working with FBX files, maybe it

11:37

was done in the export stage or

11:39

perhaps on the import stage on your side, but you can,

11:41

like, flip the direction of the z axis. Mhmm.

11:44

And I think that got checked. And so it automatically

11:46

got

11:46

mirrored. So you did the whole simulation. Yeah.

11:48

On a mirrored reality of downtown Los

11:50

Angeles.

11:51

Yeah. And

11:52

then I solved it with, like, a little single node that was,

11:54

like, the mirror node. The mirror node. Yeah. That's, like, oh, it

11:56

was what we solved. So All done.

11:58

I was expecting

11:59

that to have to go through a whole overnight simulation.

12:01

Oh, thank God. But yeah.

12:03

It's it's fun. I I always love those

12:05

those types of challenges. When

12:08

you get a chance to do something you're not like super

12:10

comfortable with, but you have a limited amount

12:12

of time. And at the end of the day, you gotta get it's

12:14

almost like first time I heard it mention

12:16

was when people was talking about his workflow.

12:18

And he's like, I said a forty five minute timer thing

12:20

was on on Corridor's channel. Yeah. And

12:22

he's like, it's forty five minute timer no matter what, I

12:24

post it and I'm like, I kinda like that dude.

12:26

I kinda freaking like that because the perfectionist

12:28

that we could tweak it forever. Oh, of course. But it's

12:31

nice to just get it out. It is what it is.

12:33

I find peace in it and we move on and I learn some

12:35

things and we're better for it. Yay. That feels

12:37

like the story of my life sometimes. Humans grow. Yeah.

12:39

Yeah. That's I mean, that's That's what you do and

12:41

then you die. It's it's a fun ride. If

12:43

you're if you're open to enjoying the process, you

12:45

know. So I'm just enjoying the process

12:47

of

12:48

that. And that was a really fun little exercise.

12:50

When

12:50

was the last time you'd done liquid sims?

12:52

Like, what was your experience before this?

12:54

I haven't done a ton of them. I did I

12:57

did one for it to the death when the hand gets

12:59

cut off in a process. And the wrist squirts

13:01

out blood. That's a pretty fun one. And then I

13:03

did it with Fenner in accurate

13:05

stormtroopers when Hansela's head explodes.

13:08

Oh, sure. Yeah. And that's where I really learned about reseeding

13:11

and, you know, reseeding just to keep it short is, like,

13:13

houdini makes additional particles to fill

13:15

in gaps so that, you know, you're not having any,

13:17

like, holes in your mesh. It's used for all sorts of different

13:19

purposes. I didn't really understand it

13:22

at the time, so I I had it pretty high.

13:24

And it adds volume obviously because

13:26

it's filling in new particles and

13:29

the head would explode and there'd be like

13:30

sixteen heads worth of blood

13:33

by the time the sim was done. So,

13:35

like, you know, just by trial and error and

13:37

and some awesome tutorials online, you can kinda dial

13:39

in a look that works for that shot. Take

13:41

the lessons learned and move on to the next thing. There's

13:43

also that rated our Spider Man video. Oh,

13:46

that's

13:46

right. That's right. Yeah. Yeah. Spider Man's body exploding.

13:48

Which someone commented on that and

13:50

said that it wasn't anatomically correct to which

13:52

I reply, I know. Yes. No.

13:54

It wasn't. It wasn't at all. It's just a bag of

13:56

blood. And that's okay. Sometimes

13:59

what you need visually is a bag of blood. Ask

14:01

Quentin

14:01

Tarantino, you know. Yeah. Dude, III

14:03

actually it's it's weird thinking

14:05

back on it now that is one of the earlier things I

14:07

learned how to do because it it was not early

14:10

when I learned

14:10

it, but I I learned how to do liquid sims and real

14:12

flow back in twenty fourteen.

14:15

Mhmm. It was

14:15

whenever doing shadow of Mordor. I did

14:17

all the blood hits for that movie.

14:19

Those were great. Yeah. That that that Yeah.

14:21

That for that movie. Yeah. Official

14:24

trailer. This is a tough a

14:26

traumatic trailer.

14:28

Yeah. And so that was me learning

14:31

how to do fluid sims and, you

14:33

know, just chopping up forks

14:35

and

14:35

and all that stuff. And I did another 1AA follow-up.

14:37

It was one of the videos we've done, a

14:40

gun game, the gun game, ultimate gun game video

14:42

--

14:42

Mhmm. --

14:43

where it was like the the chainsaw

14:45

bayonet on from gay gears of

14:47

war. Sick. Like, maybe it

14:49

was sawed out no. It was sawed not a Sam, I think.

14:51

And it was just, like, blood going everywhere hitting the lens.

14:54

That's That was I think the last time I

14:55

did, like, a liquid sim. Yeah. I've done lots of

14:57

fluid sims since then because smoke

14:59

and the fire counts as a fluid.

15:01

Right. Yeah. And if if you

15:03

guys are okay with getting a little nerdy here,

15:06

flip seems are really interesting because they are

15:08

they're different than every other type of simulation.

15:11

You have

15:12

the fluid sims.

15:13

Wait. Wait. I watched the video this

15:15

morning. Can I explain

15:16

it? Oh, shoot. Hit me. Yes. Okay.

15:18

So a flip sim. Has

15:21

both simulations that

15:23

pass each other in the night and

15:25

also that don't interact with each other.

15:28

No. That's part

15:29

house. Part yeah. I know. They

15:31

have the face mask. That's what he said. Okay.

15:33

A flip SIM has both.

15:34

Yes. Yes. A flip SIM has

15:36

both

15:36

simulation. We're at. Which passes

15:39

other particles and does not interact.

15:41

It just says Yeah. And they're like Yeah.

15:44

They just they just say hi and they go they

15:46

go on their way. And then the other kind of

15:48

shims, which contact each

15:50

other and

15:51

explode. I think, what is that a physics SIEM?

15:53

Polymetric. Polymetric. Volumetric.

15:56

Volumetric fluid. It's a fluid sim. Yeah.

15:58

Okay. Alright. That was just my Yeah.

16:00

I know that's the You take So, I mean,

16:02

in essence, that's true. It's like, particles don't

16:05

see each other. You can just emit them. It's great

16:07

for sparks. It's great for all sorts of magic

16:09

elements and and snow and rain and all that fun

16:11

stuff. You do particle. I I always call them particle

16:13

systems. Of the system's totally the easier

16:15

way to sort of think about it differently. It's a

16:17

system, not a simulation.

16:18

Yeah. Even though there are, like, some physics stuff

16:21

going on in gravity, winds stuff like that. Yeah.

16:23

Trap code particular is an example of

16:25

a particle system. Interesting. Okay.

16:27

CC particle world. CC

16:30

oh my gosh. Yes. Yeah. Like, I mean, so many

16:32

of our videos are you like, even

16:34

in the ants video, there's that shot at the end where

16:36

all the ants are being shot out in the space using

16:38

--

16:38

Yeah. That was trap code particular. That's a particle

16:41

system. It's great. And I mean, it's super lightweight

16:43

and, like, you're you're dealing with points

16:45

that don't need to track because everything that you track in

16:47

a simulation, it needs to that weighs

16:49

something. Like every attribute that you're

16:51

tracking, the age of it, the life of the particle,

16:53

the weight, the mass, the anything that

16:56

you wanna track, takes up space

16:58

and you know, pot Sims particle

17:00

simulations are are really lightweight in that

17:02

way. You can tell them to be aware

17:04

of their neighbors that takes extra weight. If

17:06

you're trying to do a, like, a fluid or

17:08

a liquid simulation using

17:10

just particles, it takes so many

17:12

substeps, it takes so much effort. It's just not

17:15

worth it at the end of the day. And you can also

17:17

do liquid simulations with just

17:19

volumes, but volumes have

17:21

ironically the issue of not retaining

17:23

their volume.

17:24

When they separate, like, chunks fly off, they'll shrink

17:26

away and just disappear. And there's no way to keep them.

17:29

And so the best balance is taking

17:31

particles and taking volumes. And

17:33

essentially, the way it works is so cool. It's like

17:35

you've got ten million particles.

17:38

Right? All in this, like, dense little thing.

17:40

And they have a velocity for

17:43

their next step in essentially

17:45

the next frame of of movement. But before

17:47

they're allowed to move, their velocities

17:50

are converted into volumes. And

17:52

in the volume realm, I almost view it as shadow

17:54

of Mordor, right, the wraith world.

17:56

The upside down one. Sure. We we see the

17:58

inverse and we see things we can't see before. So when

18:00

we drop into the volume world, we've got velocity

18:03

vectors. And the main goal is non

18:05

divergence. This is the

18:06

flow. What do you mean by non divergence? Essentially,

18:08

all these velocity vectors, they don't wanna be divergent.

18:11

They won't don't wanna run into each other. Because that's

18:13

not how water works. It all flows together.

18:15

If two streams meet, boom. It finds

18:17

the area of least pressure and pushes

18:20

there. It's it's this blurring almost a velocity

18:22

to us to a single source. Okay. And

18:24

so all those velocities in this volume will look

18:26

at each other and go, don't look at me. I

18:29

know I know they're there and there's this idea of pressure.

18:31

It it looks for where is the least velocity

18:33

existing? Let's aim that way.

18:36

And then it sends that velocity information back

18:38

to the particles. They move one frame.

18:40

Oops. And then back to

18:42

the wraith world and we look now, we continue

18:45

to blur and that's how it works every single frame they're

18:47

dipping back, where are we back up, dip

18:49

and back. And so you don't lose the volume, and

18:51

you have proper flow, and you have non divergence.

18:54

And then once you have all your particles done,

18:56

you mesh it, and you got your liquid. And

18:58

it's cool. It's like the coolest thing to this stuff. It's

19:00

like the coolest thing in the world, man. So,

19:03

yeah, anytime I get a chance to mess around

19:05

with that, I'm like, yes, please. It's

19:07

so cool. So

19:08

Yeah. Yeah. Just a little bit of flip science

19:10

for you. Interesting.

19:11

Yeah. Love it. Super fun. Love that.

19:13

And if you haven't seen

19:15

the crew cuts episode, guys, what do you do

19:17

in here? Come

19:18

on. Like, the link in the

19:19

description,

19:20

head over head over to court or digital.

19:22

Especially this morning too. Yeah. Yeah. Excluding

19:24

the third season, man. Show. Now in its

19:26

third season, are you not aware of this?

19:28

You guys are aware.

19:30

You're

19:30

not aware? You're yeah. Right. Exactly.

19:32

That's for the viewers. Yeah.

19:34

Yeah. I'm talking I'm talking to you.

19:35

Oh, I mean, I'm a workforce. Yeah. I've I've heard

19:37

of it. And you're

19:38

You're aware that

19:39

there's that there's we're now in its third season

19:41

of crew cuts -- Wow. -- our exclusive studio. That is

19:43

nuts. And and I I will

19:45

say Joan and Austin have been killing it with, like,

19:47

theograph element. Yeah.

19:49

Great. They're they're super helpful

19:51

and, you know, this really wants to

19:52

have, like, a new, like, intro card

19:55

for every episode. Yes.

19:57

They're really working hard on that. I love it.

19:59

I think it's great. It's super

20:01

fun. They're going hard with that this year. Yeah. I love

20:03

it. They're getting sustainable, but I it's

20:05

I love it. I like I love it.

20:06

So far the heads are but water for all. So yeah.

20:09

It's working. Nick

20:11

and I thought of another idea

20:13

that may require some more physics

20:15

simulations, quite possibly even

20:18

another flip simulation. That's

20:20

fun. We don't know

20:21

yet. But Nick,

20:23

should we spill the beans on this idea? I

20:25

think you should because I forgot which idea you're

20:27

talking about. No. We had like

20:29

a huge meeting today and we thought of all these different

20:32

ideas and

20:32

No. I just can't think of the specific one

20:35

because there's so many good ones.

20:36

Oh, man. I heard you guys laughing on the phone.

20:38

Yeah. It's like something's brewing. It's it's

20:40

VFX artists try recreating

20:43

dude perfect trick shots.

20:44

Oh, yeah. Yeah. Yeah.

20:47

Yeah. That's fun.

20:48

Oh, you can't even do that.

20:51

Where you're

20:51

set unsatisfying render. Oh,

20:53

that's kinda true. Yeah. No. You're right.

20:55

Yeah. It kind of is that, but, like, we're specifically,

20:58

like, taking this idea of the the effects forensics.

21:00

Right? So we've been working on this video a little bit of backstory.

21:02

I think we talked about it actually a little bit.

21:05

You might have heard Matt talk about it. Mhmm. But

21:07

we're doing this like video all

21:09

about the effects being used

21:12

in car insurance sphere

21:15

of, like, of law. And,

21:17

like, these these firms will hire VFX

21:19

companies to take all of them

21:22

Exactly. Take all the factors that

21:24

contributed to a crash. Mhmm.

21:26

All the data, photo scans, pictures,

21:29

like weather conditions, like

21:31

freaking like, metering

21:34

the road, like, the concrete density to

21:36

figure

21:36

out, like, how much friction

21:38

the tires No. How long is that So this

21:40

is

21:40

crazy stuff, and then they enter that

21:42

into a really old, like, crazy

21:45

program. And so and, you

21:46

know, then see what they get and see if it, you

21:48

know, actually holding because, like, in theory, you can

21:51

definitely, like, reverse engineer accidents

21:53

and stuff like that because you lift up like, let's say

21:55

there's a there's an accident in the the car

21:57

door gets broken off and slid across the ground.

21:59

And it's like, okay, you can lift up the car door. You're

22:01

like, it weighs this much. You can figure out the

22:03

center of mass on it too. So and

22:05

and the the coefficient of friction

22:07

on the door, coefficient of friction on the ground, and

22:09

you'd be like, okay, it's x amount of feet away

22:11

from the car accident. That means it had to have had this

22:13

much speed going into this, which means that it had

22:16

to have had this much energy injected into

22:18

it from somewhere

22:19

else, and you can see the

22:20

deflection of, like, the hood

22:22

or whatnot. Like, you know, it takes us

22:25

it's a very specific amount of energy

22:27

to bend stuff and break stuff.

22:29

And we already know what

22:32

those amounts are. And so if you look at how

22:34

much something bends or breaks, you can

22:36

determine how much energy

22:38

went into that and also determine,

22:40

say, how fast a car was going

22:42

when it hit something. Wow. Or how fast something

22:44

else? I guess that's where it would get confusing. Right? It's

22:46

like, we know this this speed was

22:48

required. But we don't know how fast each one

22:50

was moving, which could be actually a problem

22:53

in in the court

22:55

case because it's like, how do you prove who was

22:57

moving

22:57

fast? And who's

22:58

looking like That's what I'm saying. Yeah. I I think

23:00

it's all kinda higher

23:02

skids and, like

23:03

Oh, no. Of course, that would help too. Like, the damage

23:05

on the chassis of the car because they have, like, these,

23:07

like, car models that are supposedly

23:09

accurate to the actual construction and, like,

23:12

like, brittleness and everything's, like, calculated

23:14

so you can Can I actually hopefully

23:16

Why night Element Analysis? Yes. Dude,

23:18

it's insane. But, like, there's so

23:20

much data we need for that video. Like, the

23:22

video's been kind of on the back burner

23:25

right now because we're waiting

23:26

on, like, legally clearable data

23:28

that we could

23:29

use for our video. We wanna mess around with

23:31

this data and see what we can do with it. Yeah. And,

23:33

like, a more, like, cutting edge VFX

23:35

program. Mhmm. And they're super excited about

23:37

it. It's just like, these things are real car crashes.

23:40

Yeah. Like, So we need to get one

23:42

cleared or get a test. But this

23:44

idea of, like, trying to recreate dude

23:46

perfect results and see, like, how hard

23:48

actually is it to fake these

23:50

uh-huh. I mean, it's hard to do them for real, obviously,

23:52

but

23:53

it's

23:53

even harder to fake them. Yeah. Some of

23:55

these things are just I mean, it's

23:58

one of those things where you can, like, because

24:00

we've done this a few times for videos and the portal trick

24:02

shots video specifically, and and the

24:04

the follow-up little short that I

24:06

made of that too, whereas, like,

24:08

you just take a a ball and you give it

24:10

like this much velocity in a certain direction

24:13

and you hit go and you see where it

24:14

lands, And because as a computer, you

24:16

can replicate that exactly every single time. So

24:19

then you just put a basketball hoop where it I'm

24:22

saying, you know, how many times would

24:24

it take you to to hone that in? If the hoop

24:26

was

24:26

predetermined, you know? Like Yeah.

24:28

Maybe it's like one of those things where you have to have

24:30

the the ball bounce at least three times.

24:33

Okay. And you're not allowed to alter any

24:35

of the

24:36

or, like, where the the hoop is or something

24:38

like that. And you

24:38

have to There's what yeah. Where

24:40

I wanna actually take one

24:43

of their videos that, like, take take

24:45

one of their most popular videos

24:48

and do and use that

24:50

as our constraint. I love that.

24:53

I love the

24:53

side So so that way, we can do like

24:55

a side by side. With

24:57

our physics sim and

25:00

and their shot from their video.

25:03

And you don't have to, like, texture and make the

25:05

three d environment nice. But we

25:07

will have to build A3D environment

25:09

and

25:11

so that you can actually do the the

25:13

test.

25:14

One of

25:14

their videos that is like I mean,

25:16

some of their videos they've done multiple of these now.

25:18

They're very, very popular where they, like,

25:20

are up at the top of a stadium and they

25:22

feel the ball way out and it just keeps fallen,

25:24

fallen, pastures, aren't even crazy.

25:27

That's something that's really difficult to

25:29

simulate in the programs that we use. I'm not

25:31

saying it's impossible, but, like, that sort of,

25:33

like, spinning aerodynamics thing is

25:35

not something that the software we use even Houdini

25:37

is

25:37

really, like, set up to to

25:40

solve. Yeah. You'd essentially have

25:42

to calculate for the mass, add some

25:44

like force

25:45

coming from the other side that will eventually

25:48

steer it in a certain direction. But that

25:50

no. It's more than that, like, a ball

25:52

spinning creates lift. Oh, I

25:54

don't know how to do that. That's exactly right.

25:57

Hey, Danny. I don't

25:59

know, man. That's because they're they're see,

26:01

I think, Africa, who is

26:03

awesome people. I forget the the Australian dudes

26:06

in Veritas, and they they dropped like that ball

26:08

off of a a huge damage to Switzerland.

26:11

And the one where they just drop and it goes straight down, one

26:13

where they just give it a little bit of spin. And then it

26:15

spins and then it just starts going outwards. Wow.

26:17

And it's literally because of, like, the way it's spinning is

26:19

creating lifts above it. And is able

26:21

to kind of just drag it further out.

26:23

That's cool. And that's a very complex

26:26

sort of physics behavior that's occurring

26:28

that I

26:29

mean, you can fake it in, like, say, cinema

26:31

forty or Houdini by just being, like, throwing in

26:33

the Turn on force here and then turn off

26:35

and turn on some force that way. Mhmm. And and you

26:37

eventually kinda get it looking the same. And that's

26:40

that's part of that is that you would make it look

26:42

like

26:42

that. That's very possible. And that's why it would be nice

26:44

to actually just use something that they already did because

26:46

then you have perfect reference. You

26:48

know, like, you have exactly

26:50

Are you actually simulating it at point.

26:52

I

26:52

don't know that you would be I think you'd it would

26:54

be a mix of everything at that point. Whatever

26:57

sells the exact time. We got it. We gotta get

26:59

the right video where where all we

27:01

need to do

27:02

is, like, you put in your physics parameters

27:04

and then you hit you

27:06

hit go first

27:06

take first try.

27:07

Yeah. You

27:08

you don't pick the

27:09

camera and you say first, say first try and

27:11

then hit it and then see if it

27:13

gets hit.

27:14

Go to lunch for an hour. Wait. Come back

27:16

and watch it.

27:17

It's also the whole idea of sub steps too

27:19

because, you know, simulations, they

27:21

they occur every single frame, but

27:24

Stuff happens between those frames, and so if

27:26

you end up getting janky results, you increase the sub

27:28

steps. So between every frame, let's have ten

27:31

steps that it calculates to give you a result

27:34

one at a time. So it's like basically simulating ten

27:36

frames between frame zero and one. Mhmm.

27:38

And you can make that fifty

27:41

a hundred five thousand sub steps,

27:44

which now you're doing a five thousand

27:46

frame simulation just to get one frame

27:48

of data. Yeah. Whereas reality

27:50

is an infinite number of subsets. Reality

27:52

is the best man. The infinite resolution. Good.

27:55

Yeah. You know, no lag. Mainly mainly

27:58

lags. Sometimes my brain's a bit slow to wake up, but

28:00

hardly ever lagged. Hardly ever lagged.

28:02

But as far as the dude perfect stuff,

28:05

that actually is a core memory of

28:07

mine from visual effects is the

28:09

first ever visual effects shot that I put on

28:11

YouTube was me throwing a basketball

28:13

backwards. Okay. And making

28:14

it through the hoop, you know, simple comp job.

28:16

And I called it the world's farthest basketball

28:18

shot. Thinking it was cute and fun because

28:20

I was a kid, and I put it up And

28:23

I got a comment that day that

28:25

started with an f and ended with a g.

28:28

And I took it down the next day

28:30

and I didn't go on YouTube for a while. Wow. You

28:32

messed me up. So I would be very happy

28:34

to trick that person. Let's

28:36

give us the opportunity. Give me the

28:38

opportunity

28:39

for, like, a nice character arc moment.

28:41

Yeah. Let's let's get let's let's redeem

28:44

those junior high, you know.

28:46

For young Jordan, yep, mean

28:47

comments. Yeah. Let's get it.

28:50

Which

28:50

I decided to find the right video.

28:52

We got we got to find the right video. If we

28:54

find the right video, I think

28:56

we don't over complicate it.

28:59

Everyone gets a shot. You know, the

29:01

best thing about the dude perfect videos too

29:03

is, you know, there's I think there's five

29:05

like,

29:08

core hosts of that

29:10

five dude show. Yeah. Five dudes.

29:12

Oh my god. Gets a shot,

29:14

you know. Yeah. Everyone gets to do something in the

29:16

video, and we'll just we'll just mimic the

29:19

the same format that they applied where everyone

29:21

will have a

29:22

role. I love it. One will try.

29:24

Can we can we do it, like, literally shot

29:26

for shot their video where we

29:28

wear the same thing but it's quarter merch instead of do

29:30

perfect

29:31

merch. And we just match each of the shots,

29:33

but do it with the visual effects instead. Like, that's

29:35

so fun. Oh

29:38

my god. That

29:41

would be great. I wonder if it's worth reaching

29:43

out to them because we met some of their

29:45

teams. Yeah.

29:45

No. We're friends with them. Yeah. Like, we know their advocacy

29:48

team. Yeah. Definitely hit them up because

29:49

maybe they'd be willing to contribute a little reactions.

29:52

Yeah. And they seem like Well, yeah.

29:54

We we yeah. We helped them out

29:56

with a video that they did a while back

29:59

where they were trying to do, you

30:01

know, remember, like, two or three years ago,

30:03

early green screen virtual production stuff

30:05

--

30:05

Mhmm. -- where people were trying to figure out how to

30:07

get footage

30:10

to display on a green screen and then have that

30:13

come through in camera -- Yeah. --

30:15

and how to capture that. We helped them

30:17

Ran helped them figure out how to

30:19

do that and That's

30:20

cool. So yeah. Be good

30:22

to reconnect with them.

30:23

Dude, perfect. Is this such a fascinating sort

30:26

of empire to see because,

30:28

like,

30:28

every one of their videos is, like, they're

30:31

very well made and they just get a tremendous

30:33

amount of viewer Yeah. And it feels

30:35

crushing. Of such an efficient, like, production

30:38

team and just they're constantly, like, making

30:40

stuff and

30:42

So are they still a top ten YouTube channel?

30:44

They've been in the top ten for

30:46

years. Yeah. How

30:47

many

30:48

They have sixty million subs.

30:52

So I don't know if that puts him in the top

30:54

ten, but still they She's

30:56

a weird thing to say.

30:58

Yeah. Fifty point eight million views. Crush in

31:00

man every one of their videos, like three weeks

31:02

ago, eight point two million views, one month

31:05

ago, twelve million views, one month ago, ten

31:07

million views. And they're building

31:09

a they're building a, like, a stadium.

31:11

A theme park. A theme park. Or or something

31:14

on epic

31:14

scale, Yeah. Which is longer because you're

31:16

telling us, like, a friend, sci fi, like,

31:20

space port type

31:21

thing. It's a it's a theme park

31:23

you go do in every game. No matter what

31:25

you win. Like, you get you get the basket every

31:27

single

31:28

time. You're like, I literally it's impossible.

31:30

I'm not exactly sure what

31:32

it's trying to be what it's

31:34

gonna be or whatever. But, like, it's it's centered

31:36

around the idea of trying to do trick shots. You come

31:38

here and try to do trick shots. Fun.

31:40

Oh, my god. Along with a bunch of other stuff too.

31:43

Yeah. It's it's an attraction. Yeah.

31:45

There's a bunch of stuff to do. I don't think it's, like, you know what

31:47

all the most

31:48

popular videos. Water bottle flip

31:50

too is their most popular video guys.

31:52

Ever. Four hundred and

31:53

thirty. Yeah. Four hundred and thirty

31:55

one mil. All we

31:56

need to do is

31:57

simulate a water bottle, guys.

31:59

Come on. That's nuts.

32:03

It's a very interesting simulation. You have a lot

32:05

of factors going into that. I wanna Because yeah.

32:07

Because fun. This okay. This is an age,

32:09

old simulation problem in visual

32:11

effects. Do you simulate the bottle

32:13

or do you simulate the the liquid inside the

32:15

bottle first? Because

32:16

the other one comes first.

32:18

It's like Yeah. Because

32:19

the water pushes the bottle in the air.

32:21

Yeah. And I'm not exactly I know there's probably a

32:23

way to do it. People simulate boats floating

32:25

on water but then you get that

32:27

simulation down, then you lock that simulation

32:29

on the boat as an animation, and then

32:31

you simulate the water around it.

32:34

Do you

32:34

know what I would do? I would honestly just film.

32:37

It's a bottle flip. I would

32:39

hand animate the bottle to match the bottle flip

32:41

and then I throw the flip fluid

32:43

inside. Mhmm. That'd be

32:44

the move. But

32:46

See, I knew it would involve a flip sim.

32:48

Oh, yeah. You're looking

32:49

at you, Jake. Let's go. The water might

32:52

not behave correctly because it's within

32:54

a vessel that is

32:55

immovable. That's what I'm

32:56

saying. So the the the mass

32:58

and inertia of the

33:01

the the water inside of it or I guess the

33:03

momentum of it pushing against the the bottle

33:06

should normally move the bottle. But if

33:08

it's specifically animated a certain way

33:10

-- Mhmm. -- it has the potential of, like,

33:12

bouncing off of that and then you have water splashing

33:14

against the other end of the the bottle,

33:17

but the bottle which is more or less weightless

33:19

continues to flip as if the water is stuck at

33:21

the end of

33:22

it. Because that's how the bottle flip works. Is

33:23

that -- Mhmm. -- that would be interesting to see, age old

33:26

question. The age old question. What seems first?

33:28

The chickens or the egg That's

33:30

around it. We'll

33:32

lushy chicken at all.

33:34

That's another thing we'd like to do. Yeah.

33:37

Blushing around. That

33:38

container of their fluid, guys. That's cute.

33:40

First. But yeah. There's also

33:42

one Ping pong trick shots three.

33:45

Okay. Ping pong I mean, Ping

33:47

pong, that circle physics

33:51

Go.

33:52

Yeah. It's go.

33:53

Absolutely. It's everybody's One,

33:55

it's everybody's dream to do what they what

33:57

they've done. And

33:59

that's empire -- Yes.

34:00

-- starting with backyard trick shots. And

34:03

they have they have the more you wait -- Seriously?

34:05

-- the more you may Nick, the more you

34:07

make, the more like you you stage up

34:09

the empire. That is dude perfect.

34:12

So, like, you start with, like,

34:14

you know, a a show on on

34:16

cable television, and then you have, like,

34:18

a live tour. And then now

34:20

now the the ultimate one is you're building

34:23

a theme

34:23

park. Yeah.

34:24

No. Yeah. So how do we take it further? Wrong

34:28

for president. Wrong for president.

34:30

Yeah. Buy a country. The first the

34:32

first

34:33

God. By a series,

34:37

by an island chain and turn

34:38

it into a country. Dude, buy a series, buy an

34:41

island chain and turn it into a country. Remember

34:44

we did the the first first take, first

34:47

try thing. We're trying to, like, shoot

34:49

cars or something like that

34:50

with, like, nerf darts This is, like, early

34:52

signing the

34:52

channel days. Yeah. Yeah. Yeah. Well, yeah. And

34:54

it was, like, we would say, first take, first try even

34:56

though

34:56

Yeah. Like, there was a nerve our took shot

34:59

video we did. We're

35:00

Was that the video? Specifically, I was, like, nerf trick

35:02

shots. I think that's one first take first

35:04

try got big. I'm

35:06

ever

35:06

doing a jump three sixty shoot,

35:08

and I hit I hit the cards nice.

35:10

Oh, that's actually For

35:12

sure. For sake, for sure. Yeah. We

35:15

used to do some wacky challenge videos.

35:18

Oh my gosh. I went down a rabbit hole the other

35:20

day. The thermal camera hadn't seek.

35:22

Wow. It might actually be like one of my favorite

35:25

quarter crew videos, like,

35:27

older than two years ago content. Like,

35:29

it's so good.

35:30

What was that? What was the premise for that? We just

35:32

had a FLIR camera, like a thermal camera --

35:34

Mhmm. -- and we, like, blacked out the whole studio.

35:36

And, like, half the crew hid. And

35:38

then, like, Sam, Clint, Nico,

35:41

took turns being, like, this agent

35:43

who would go around basically try to find them with

35:45

thermal

35:46

camera. Was that where they could get, you know,

35:48

shot by a a nerve

35:49

Yeah. The video of Sam was what was his name? Lieutenant

35:52

first class, Sizzle Whizzle. Sizzle Whizzle.

35:56

He he is a connoisseur of heat

35:58

lines, and he is --

36:00

Yeah. -- one of the best boys on

36:03

the

36:03

force. That's also It never

36:05

fails to do. Sick up laughing

36:07

if I'm having a bad day. I'll just load

36:09

up Sizzleizzle, dude. That person sounds

36:11

standing there with his helmet. Around

36:14

his, like it's not even his chin. It's just around

36:16

his, like, under his lip, his little

36:18

eyebrow. He's just so stole stone

36:20

faced. In that runs.

36:22

One of these days, I I will do

36:24

the the

36:27

blanket on the splendor

36:28

cell. The splendor cell is sticky cam. Oh,

36:30

dude. Ira'll. Oh, that was

36:32

awesome.

36:32

Ira'll do that. Yeah. Yeah. Back in the

36:34

day when we I started getting into FPV

36:37

that there was, like, these tiny little little

36:39

drones that were like this big and they have these tiny

36:41

little cameras on them that were wireless.

36:44

And I just remember thinking, oh,

36:46

man, I could package this up this little projectile

36:48

with the camera facing backwards, and get on,

36:50

like, a little slingshot or a little cannon, like, a wrist

36:53

mounted cannon, like, stick around the corners.

36:55

Dude, that's, like, really

36:56

cool. Never pursued the video.

36:59

Yeah. That idea is like an old friend that

37:01

you see once a year.

37:02

Yeah. Never pursued the best friends

37:04

now. Nerf

37:11

drone two point o will happen at some point. Lots of that. I mean, Nerf drone two point o will happen at some point.

37:14

It's been on the books for years. Yeah. Well, hang out some

37:16

of the interviews. Stinking fun.

37:18

That's such a great video. That's the friend you you

37:20

both keep canceling on each

37:21

other. Mhmm. I feel like that. Sorry.

37:24

Maybe next weekend. But

37:25

when you see each other, it's like he never left.

37:27

Yeah. Because I thought it's a beautiful kind of friendship.

37:29

We actually already started filming the video

37:32

with Nirk We found it That's

37:34

true. The start of it last year, but it's

37:36

been a year now. Yeah. And I'm sure the

37:38

tech has gotten a lot better, so maybe we won't be using

37:40

the same drone since then. Why why the

37:42

wait? Is it just schedule wise? No.

37:44

I mean, a little bit of a a little bit of a there's

37:47

a lot that means to happen for video,

37:49

and I've just not devoted my full time trying

37:51

to figure that

37:52

out. Yeah. Fair enough.

37:54

It's like, videos don't make

37:56

themselves. Yeah. Yeah.

37:59

Gen one was just released.

38:01

Is it from Willie Outman? No. No. No.

38:04

I just from the trial yesterday. And you still need to

38:06

input footage. Gen one is RunwayML's

38:08

Cool. AI --

38:10

Like video.

38:11

Yeah. -- video generate essentially, yeah.

38:13

From what I saw, it's like you put in

38:15

your input video give it like a style

38:17

frame or some

38:19

text, and it'll generate it

38:21

on top of the video.

38:22

That sounds a lot like just image to image

38:24

with defliquor slide to a sequence. Kinda

38:27

looks like there's that much deep flicker though. I saw some

38:29

results. It's pretty flicker. The clay masonals. Oh, yeah.

38:31

You saw the you saw the clay

38:32

masonals. Yeah.

38:33

That one was Okay. But That's cool,

38:35

though. I'm really interested to see how the

38:37

-- Exactly. -- the general public

38:39

reacts to the anime's

38:42

rock paper scissors video. I

38:44

I think because I'm desensitized to it now.

38:46

I've seen it so much, obviously. Because think

38:48

it's just a conversation happening about how,

38:51

like, AIR is not art. And if you're doing

38:53

that shame on you -- Mhmm. -- you

38:55

know, Netflix came out in

38:57

or rather it came out that Netflix

38:59

has an anime show that a lot of the backgrounds are

39:01

being generated from using AI

39:03

and there's a lot of back classmen because, of course,

39:05

as usual, there's a lot of misunderstanding about

39:07

how stuff so happens. But, like,

39:09

anyone who is

39:10

to, like, sit down and look at how this anime

39:13

video is being made

39:14

here. Oh,

39:14

No one can actually make a good argument that

39:16

it's not real art. Yeah. That's probably

39:19

the most value we have in that

39:21

betas that betas video. That

39:23

betas. That'd be great. Is is just

39:25

to, like, show, like, how intensive

39:28

this process

39:28

is, not even by AI, just by all you guys.

39:31

Yeah. As artists. So

39:32

here's the gist of it. Yeah.

39:34

Here's the here's the gist of it. Is that it

39:36

it allows us to make something that

39:39

would have required

39:40

a lot more people previously.

39:43

Yeah.

39:44

And that's all that's all

39:46

the creative technology we've used

39:49

since the dawn of court or digital has

39:52

always just been

39:54

we're using this because if we don't

39:56

use this we we need a lot

39:58

more

39:58

people, and we don't have a lot more people.

40:00

Yeah. And just

40:01

what we're doing right now isn't

40:04

any different than that.

40:07

Is this Yeah. It's it's it's just

40:09

it's just people I don't know. I guess it's

40:12

just because of the whole, like, use of

40:14

the word artificial intelligence even

40:16

though it's really just a fancy program.

40:18

Yeah. I'm annoyed by it. It's like any other. It's

40:21

miss Noah. Yeah. Kinda isn't even

40:23

a I. Like,

40:24

Nomor. It's not even yeah. I mean, I

40:26

guess it has yeah. It has machine

40:28

learning. It

40:29

Is it even in? Right.

40:31

So Yeah. Yeah.

40:33

End of the day. It's really it's just a it's a story

40:35

that we couldn't have told without it.

40:37

So it's not it's a nice tool for that

40:39

for, like, setting us up to do something like

40:41

that. But you would have taken you

40:44

way longer because you would have had to

40:46

use other methods to create the

40:48

style. Yeah. Which wasn't positive,

40:51

which wasn't really immediately available

40:53

for the size and scale of our team prior

40:55

-- Yeah. -- to the hundred percent. A hundred percent? So

40:57

but yeah. Like Ren said, a ton of artistry

40:59

goes into it. Like, without the artistry

41:01

side, it would not be in any

41:03

way, shape, form watchable to any degree.

41:05

It would be you'd be off put by it very quickly.

41:08

Yeah. So, yeah, it's I'm excited for that to come

41:10

out. I'm excited for Nico to, like, start telling

41:13

you guys about it because it's it's really

41:15

cool. And as blown away as I was when

41:17

he did the story book that he made, dude. Yeah. With

41:19

the initial, like, stable diffusion

41:20

model, and I was shocked

41:23

by how advanced it was. Like, this is

41:25

gonna do that I am on a

41:26

bigger scale. Tony Stark.

41:28

It's it's really hype. It's really

41:30

nice.

41:32

He's been like Ironman won Tony

41:34

Stark. Yeah.

41:35

Yes. So

41:36

true. Hey.

41:38

He he'll hit me up every Monday.

41:41

He hit him and me and Sam have a

41:43

call before the Monday morning meeting and

41:46

the last, like,

41:48

three of them has just been Nico going.

41:50

Hey. So okay.

41:52

So is there anything else I have to

41:53

do, like, before I can work on?

41:56

The video. Just

41:57

wants to see the anime boys, dude. His

41:59

only

42:00

focus is just been, like, is ultimately

42:02

his question is just that. It's like

42:03

-- Yeah. Okay. This is

42:05

where you're gonna work on. Before this podcast,

42:07

I asked Nico if he wanted to be on this one,

42:10

he was like, oh, man. Yeah. I mean, I can I can talk

42:12

about some rock paper scissors? Is it too early to

42:14

talk about it? It's not I guess it is better to talk about it once

42:16

it's already out. And I was like, yeah. I was thinking maybe we could,

42:18

like, talk about antsy. He's like, okay. Well, in that case,

42:20

now I'm gonna pass on the podcast. Yeah. I was like Nico.

42:23

I was like, I do it anyway.

42:25

Yeah. He's he's fully dedicated. And

42:27

it's been cool this week and last week too because

42:30

basically the full squad, you know, has

42:32

been dedicated to just that,

42:34

like this singular vision. So it's

42:36

we've been ripping through stuff and

42:38

it's been a treat, you know. And again, the final

42:40

result is gonna, like, it's gonna blow people away.

42:42

So it's it's really cool

42:44

hype for for that release, which is coming

42:47

up shortly. Yeah. Oh, super shortly. Speaking of

42:49

the Ants video though, most

42:51

of the effects were done in the

42:53

last week of the whole project with most

42:55

of the renders happening in the final, like,

42:57

two days. How is that possible run? So I

42:59

was using this it's been around for a couple years

43:01

now. It's called the render network. It's kind of like cloud

43:03

rendering, but it's specifically for

43:06

o toys octane render. And

43:08

when I say render, I mean, r and d

43:10

r. And so the difference between this

43:12

and normal cloud rendering where you, you

43:15

know, hire a service you upload your

43:17

file that renders on a whole bunch of computers on

43:19

the freaking Amazon AWS whatever.

43:22

This happens on the quote unquote block

43:24

chain. Fancy. So

43:27

to sort of briefly explain how that works, it's like,

43:29

you know, when you have a computer that's

43:32

hooked up to the blockchain and

43:34

it's mining bitcoin. It's

43:36

basically just running these complex calculations

43:39

and and stuff like that and

43:41

you get paid in Bitcoin for that as

43:43

soon as I'm not gonna go into detail how

43:45

that works. But instead of

43:47

mining Bitcoin, what if your computer was

43:49

just rendering pictures? That someone

43:51

needed rendered. And that's the idea behind the

43:53

render network is that you have this whole

43:56

sort of unbounded network

43:58

of GPUs just ready and

44:00

waiting to render out images for you. And

44:02

so the OTOY service the

44:05

render network, you upload your

44:07

your scene file, You have to,

44:09

like, bake it out to an orbit's file. It's

44:11

a bit of a thing and it confused me for the longest

44:13

time. And then on this project, finally

44:16

started using it. Fortunately, I had the help of some

44:18

of the people who literally work on the team, and

44:20

they were walking me through a lot of it, and there's a bunch of new

44:22

tutorials on how to do it these days.

44:25

But it's a lot easier than I expected

44:27

-- Mhmm.

44:27

-- to do. And and it's like you export

44:29

out your scene, you upload it, and then you render

44:31

it out, and it so incredibly

44:33

fast. Like, my computer has

44:36

a forty ninety in

44:37

it. Mhmm. And it's faster than two

44:39

thirty nineties. Oh, man. In in another

44:41

computer. And it's like it's a very fast computer.

44:44

And I was having these renders that were

44:46

gonna take like eight to twelve

44:48

hours And normally, it's

44:50

like, okay, you get your shots kinda ready

44:52

throughout the day. And at the end of every day, you're

44:54

just

44:54

like, you gotta make sure you have a render going because you're not gonna

44:56

have enough time if it doesn't go.

44:58

The most stressful part. Yeah. Yeah. And so that's

45:00

always kind of been a bottleneck on a lot of these videos

45:02

is that I just literally don't have enough time to

45:04

do the renders. But with this, I was like, well, just

45:06

upload it out and continue working

45:08

on a shot, which is the benefit of cloud computing

45:10

in general. But just the

45:13

ease at which it worked and it's so much faster

45:15

and more convenient and easier to use in

45:17

regular cloud

45:17

computing. Well, you were saying it it would take eight

45:19

to twelve on your machine, but how long would

45:21

it take? Literally minutes.

45:24

I was having a conversation with Ren. When

45:26

he started a render, and I saw that he was getting

45:28

it was about twelve minutes or so per frame --

45:30

Mhmm. -- and he had a hundred or whatever frames.

45:32

Take a hundred and twenty frames. Hundred and

45:34

fifty. And in the conversation I was having with

45:36

him about it, it finished. I

45:39

I was floored. Like, it's very,

45:41

very fast. And and it's cool because it actually

45:43

gives you all the frames laid out.

45:45

Yeah. So you can see every single one and you can rerender

45:48

anything where you see an issue. You just send it right back and

45:50

just click a little button and it will rerender it and

45:52

solve issues with motion blur or any problems that it has

45:54

and give it back to you and you can download it and

45:56

run with it

45:57

immediately. Yeah. It's

45:57

it's really cool. Now, granted, there's a couple different, like,

46:00

tiers that you can pay for because it just it still

46:02

it still costs money and you pay for it

46:04

with regular cash. Now that's what

46:06

they're trying to encourage you, like, you basically

46:09

hook up a PayPal account or like a Stripe or whatever

46:11

and then you just buy credits

46:13

like in game currency and then you use that

46:16

but we were using render tokens

46:18

because it's an actual blockchain

46:19

coin. And these coins have actual

46:21

real world value,

46:22

but So I didn't wanna use

46:25

those coins, but they already tied to our account

46:27

because Otoy actually gave us these tokens,

46:29

like, two years ago. Okay. And

46:31

when they were trying to get us into it, and I just we

46:33

didn't at the time. And here

46:36

we are two years later, an account still has those

46:38

render tokens. They gave us two thousand render

46:40

tokens at the time. And at the time, they're

46:42

like a few cents a piece or whatever. Yeah. Now

46:44

each of those tokens were worth a dollar

46:46

fifty. Oh. And

46:47

it's height, though, it was worth seven

46:50

dollars, something like that. Yeah. When when all

46:52

of -- Right. Yes. -- everything was sky high. Balloon.

46:54

But yeah. And, of course, right when I was starting to

46:56

do some of the most intense renders, the price had gone

46:58

up to, like, two dollars a token. Yeah. And

47:01

so for some of the renders, it was coming out

47:03

to, like, most of them was, like, thirty to

47:05

forty ish tokens per render, and that was

47:07

in economy mode. And it would go up to, like, a hundred

47:09

and hundred and forty ish tokens at, like,

47:11

priority speed. And

47:14

So that the first render I did were you

47:16

like, wow, rendered right in front of me. I was like, that

47:18

was a three hundred dollar render.

47:22

Yeah.

47:22

Well, get what you paid for, you know? I mean, yeah, that

47:25

was fast, but I don't wanna pay three hundred dollars for

47:27

this renter that I Yeah. It

47:28

was literally it was literally the end of the day. And

47:30

so then I went home without rendering anything on

47:32

my computer because the render I had finished

47:34

had actually finished. Yeah. And so

47:36

I could have just had it render all night on my computer.

47:40

But again, it was like, that's why they encourage

47:42

apparently, it's significantly cheaper, like, five to

47:44

ten times cheaper if you use

47:46

real money rather than the coins. That's so

47:48

funny. But the coins are already

47:50

associated with our account. So what

47:52

I couldn't do was sell those

47:54

coins for dollars and put those

47:57

dollars back into the account as credits.

47:59

No. But crypto's gonna totally replace Fiat

48:01

guys. Okay. It's it's gonna happen, I

48:03

swear. That's gonna come in.

48:06

Yeah. So I don't I don't know the specifics of

48:08

why that's the case at all. But So

48:10

I was like, alright. Fine. I guess I got two thousand

48:14

Rinder Kwan.

48:16

Rinder butts to you.

48:17

Some random coins. It's hash money.

48:19

Random coin. And then yeah. And so I

48:21

I'm getting through I've by the end of the project,

48:23

I've gone through less than half of

48:26

the the coins that I had. So it was about a

48:28

eight hundred or so tokens

48:30

that I had used to do all of the renders for the

48:32

whole video. And I had one last shot

48:34

that I had literally started on

48:37

Saturday the day before the video was supposed to

48:39

come out. And it was just a close-up

48:41

of some ants just like twiddling

48:43

their antennae and whatnot. It's

48:45

it's literally ninety frames long, a three

48:47

second shot. And it's when I'm in the

48:49

studio here talking about the two and a half million

48:51

ants surrounding me. It's just this quick punch

48:54

in shot. I I package it

48:56

up. I sent it. It wasn't even a big file, and I was like,

48:58

you know what? It's priority. I'm gonna I've got a

49:00

lot of money left. I'll I'll spend like a hundred, two hundred

49:02

tokens on this

49:03

shirt. It'll be my little what

49:06

do you call it? In in in those You're still

49:08

there. Yeah.

49:11

And, yeah, a little splurge. It ended

49:13

up costing almost seven

49:15

hundred and eighty tokens. What

49:18

might render Dude, which means that

49:20

you should just hold hold the twenty second

49:23

render cost one hundred dollars. Thousand

49:25

dollars.

49:27

Why? Dude,

49:28

It reminds me of the guy who bought pizza with Bitcoin,

49:30

like I was, like, no. Yeah. I mean, it

49:32

was, like, two cents for a Bitcoin, but that's,

49:34

like,

49:34

that is the perpetual problem with using

49:36

any sort of didn't

49:38

buy anything. It's like, we

49:40

should have held it.

49:40

Yeah. At least with normal money, I'm like, yeah, I

49:42

know inflation will make this more expensive, like, in

49:45

a year, but it's not like but maybe I'm

49:47

spending twice as much.

49:48

Yeah. Well, no. I I do wanna point out

49:50

though that that there was something wrong

49:53

with the project file edit.

49:55

I I don't know what I did. I optimized

49:57

it how I had every other shot and I

49:59

don't know

49:59

why. I did render it out at four k with like three

50:01

thousand samples. So it was like,

50:03

mhmm.

50:03

Like I said, it was an indulgence. Yeah. Sure. I'm

50:05

gonna splurge on this render, but it shouldn't have

50:07

because that one render costs

50:10

more than all of the other

50:11

render my entire history combined. Is

50:14

is the idea since they're taking cash now for vendors

50:17

that you still get paid in the render tokens

50:19

and you're just it's up to you to sell them or I

50:21

don't know. Honestly, I don't have really monitors.

50:23

Cash for renters. What I do know is that

50:25

I'm going to be using the render network for

50:27

pretty much all videos going forward. Now on.

50:30

Yeah. That sounds incredible. This video was

50:32

nice because it wasn't our money actually funding it. But,

50:34

like, it just makes too much sense to use it going

50:36

forward because if I can finish

50:38

a shot and have it done a

50:41

quarter of the way through the day, and I could just

50:43

send it off to to be rendered in economy,

50:46

not priority unless I really need it right now and

50:48

then continue working on it's on a shot.

50:50

It's nice. Because that was part of the problem on the

50:52

Ants video is that, like, we have three

50:55

computers that are specifically just for rendering.

50:57

We call them our mastering computers. Mhmm.

50:59

And all of them are being used all

51:02

the time. Yeah. And, yeah,

51:04

between anime or between the

51:07

Houdini stuff you're doing, they're all constantly

51:09

being used and it's like, III

51:11

was gonna have to get in line behind everyone

51:13

else. So just like an just

51:16

like an egg. Yeah.

51:18

Now granted, towards the end of it, if I really

51:20

needed them, I could have been using them. And also,

51:22

I did. Like, the last couple days, I was

51:24

actually rendering stuff locally because of the whole

51:27

Turns out, trying to package up a file that

51:29

has two and a half million clones of

51:32

a high quality three d model. Isn't

51:34

that quick? It wasn't a big

51:37

file at the end of the day because it knows it's a render instance,

51:39

so it's not actually duplicating a model two and

51:41

a half million times. But

51:43

each of those models does have a different

51:45

position and rotation element

51:47

to

51:47

it. So it's basically writing out an XML

51:50

file like a whole freaking spreadsheet --

51:52

Yeah. -- for two and a half million things with

51:54

six attributes that are all different.

51:56

So every friend has we also

51:58

have all of those attributes changing across

52:00

the shot. And so it was taking longer

52:03

just to export the scene to an OrbiX

52:05

file and it would have just to render it out locally

52:07

on another computer. Yeah. And that's not necessarily

52:10

a a detraction from the render network. That was

52:12

just bad luck on my part.

52:15

Yeah. Yeah. I I can think

52:18

of quite a few instances before working here

52:20

where I

52:21

was, like, up against the the

52:23

the deadline. Wait. What happened? Just

52:25

think about all

52:25

these render things, made me think of a scale video

52:28

idea. But a scale Yeah.

52:30

Well, all I was saying

52:32

was there there were quite a few instances

52:34

where, like, as a solo freelance

52:36

artist, I was up against, like, crazy

52:39

deadlines for these various projects.

52:41

And there were a few times where I turned to

52:43

cloud computing

52:44

or, you know, online render

52:46

farms. Yeah. And there's there's no greater

52:48

feeling than getting the booji

52:50

treatment. And, yeah, the money racks up and

52:53

it costs do everything. At least

52:55

when I did it, you know. But

52:57

to watch what would have taken,

52:59

again, ten, twelve, twenty, forty

53:01

hours on your computer, just take

53:03

away. Everybody else's computer working

53:05

for

53:05

you, man. It's a powerful feeling. And

53:08

it's nice to know that it's so, like, a I mean,

53:10

granted the render tokens because it's yeah.

53:12

I if had I been using dollars, most of those

53:14

shots that I were saying were, like, thirty tokens.

53:17

So, like, roughly forty

53:19

five ish, fifty dollars, should have

53:21

only been taken, like, five to ten dollars from the

53:23

rendering. That's actually an affordable amount.

53:25

Yeah. Totally. That's well worth it. Yeah.

53:28

I am curious though what your idea was.

53:30

0II wanna see a video

53:33

where you show me the size of God's BPU.

53:36

Yeah. Dude, to run all the Sims of Earth.

53:38

But at the same time -- Oh my gosh. -- it was

53:40

all like in the real deal, like, two

53:42

million eighty.

53:44

I've I've literally been so fat, dude. I will

53:46

sometimes, like, get super close

53:49

to things and just go, like, infinite resolution.

53:51

Yeah. In like, the amount of simulations going

53:53

on in this room right now -- Real

53:55

time. -- so many. Play back. You know what you did

53:57

in the

53:57

meantime? Like, run that. You could put the camera anywhere.

54:00

Hair sims, freaking muscle

54:02

sims are going on right now? Liquid sims

54:04

in our

54:05

mouths. Yeah.

54:06

So I touched on this a little bit of a pocket of

54:08

storage. You can come out. Think of this

54:10

story as you can tell. That's

54:11

what I'm starting with. Right? I just wanna hop right

54:14

in on the mountains. The true scale of god's

54:16

mountains. Could

54:21

be a funny video. That

54:22

yeah. I don't know how you know what I'm on the end.

54:24

Because that was about the day. If you quantify

54:26

it

54:26

at all, you've now rounded to

54:29

an amount that is technically not

54:31

accurate. So no matter what you

54:33

do, it's never actually accurate because of the

54:35

whole concept of infinity. Wow. And

54:37

what's crazy is as you're making the video, that

54:40

computing requirement is growing because you're making

54:42

something

54:42

new. So it'll never be up to date. It

54:45

always maybe you could frame it more like

54:48

like if if human sight, you just kinda

54:50

average like a resolution for human sight and

54:52

you're

54:52

like, if God were to be running the matrix

54:54

simulation, you know, how much GPUs Right.

54:56

It's like we can all roughly perceive

54:59

a hundred and twenty ish frames per second. If we're

55:01

adrenaline's

55:02

going, maybe it's upwards of three hundred frames per

55:04

second. Yeah. And what's crazy

55:06

is there's no, like, bump mapping or

55:08

displacement mapping going on

55:10

Like, this is all real geometry.

55:13

Every little crease in crevice in the pores.

55:15

Yeah.

55:15

There's no texture mapping here. It's just raw

55:17

geometry. Adam is probably one Polygon.

55:20

No. Because you can go can you get smaller than Adam?

55:22

That's the that's the small

55:23

Oh, dude. No. Adam's get it gets way smaller than I

55:25

mean, at We're talking about jobs. ADAM.

55:28

Adam oh my gosh. That's so

55:30

good. We're talking

55:31

about that. It's good stuff. Yeah. So

55:33

some atomic particles. Like,

55:35

protons, electrons.

55:36

That's the smallest. That's right. Then it goes smaller

55:38

than that, like, smaller than a proton or a neutron

55:40

is, like, quarks? That's what of

55:43

course. Like protons and electrons are not

55:45

electrons, but like protons and neutrons are literally made

55:47

of quarks. Quarks. Quarks. Quarks. Quarks.

55:49

Then you have things like bosons and

55:51

neutrinos and kinds

55:53

of Why don't you call me? They're all kidding

55:55

me. They're closed out. Like, the Higgs boson

55:58

is is a particle that applies how

56:00

much mass a particle has. Wow. It's

56:02

and I think he's basic it

56:04

it's like it's it's a quantifier

56:07

that tells the universe how

56:09

this particle interacts with that

56:11

universe. Mhmm.

56:12

Yeah. It isn't like measuring the space in between

56:15

the particles or something like that. It's like

56:17

it's like

56:18

we're

56:18

we're hitting the the edge of my

56:20

knowledge particle physics here. I'm not it.

56:22

Well, that makes sense. We're gonna talk

56:23

all about the Higgs boson. Okay. I thought

56:26

I thought quirks didn't always

56:28

consistently appear

56:30

and,

56:31

like, within a proton or neutron.

56:33

Like, I thought they, like, disappeared

56:36

and came back. There's

56:38

a I mean, III don't know

56:40

if that's quirk specifically, but, like,

56:43

there's there's, like, twelve, I think,

56:45

different types of quirks. Mhmm. And there's

56:47

quantum entanglement, so it's like you have some

56:49

quirks that do the exact same thing as other

56:51

quirks? And again,

56:53

electrons are really gonna slow your mind,

56:55

guys. Tell me more. Because gosh. When we electrons

56:58

aren't

56:59

actually, like, orbiting

57:01

a nucleus. Wait.

57:02

It's not like in the textbook, but the little

57:04

No. It's like an electron. An electron

57:06

is like a is like a field.

57:08

Yeah. It's it's it's just like

57:09

round watches my video.

57:12

Yeah. But we but in the textbook,

57:15

it looks like it's orbiting it.

57:17

But it

57:17

was a four hundred dollar textbook. I want my money

57:19

back. I'm like, I never told the story about

57:21

how I I lost my thermodynamics textbook.

57:24

No. Because I stole a poster from the

57:26

different restaurant.

57:27

Wait. Wait. So so

57:29

many questions there. You

57:32

were seething when you were going

57:34

about your studies. I'm a hooligan. I don't

57:36

know if anyone

57:36

knows that. Was being a hooligan at Portland

57:39

state. Yeah.

57:40

No. You said be in Portland. Big difference.

57:42

Culligan. Oh, sorry. Yeah.

57:45

No problem. It was like It was the district

57:48

nine movie poster was

57:50

up on the wall. Like, every week at

57:52

the University of Portland, they would have, like,

57:54

this movie showing in, like, the whole week leading

57:56

up to it. They would have this movie poster,

57:58

and it wasn't the Commons. It was I forget the

58:00

name of the it was, like, this restaurant aren't even

58:02

going, like, buy lunch or snacks

58:04

or whatever. Student

58:05

center.

58:06

Yeah. Yeah. It was like it was like a small little thing

58:08

like that. And it was at the end of

58:10

the night on, like, the last

58:12

day they were gonna have the poster up and I really

58:14

wanted this poster. And

58:16

so I waited till one guy I was kinda

58:18

waiting next to the door. One guy walked out, and I, like, did

58:20

that thing where you put your hand in before the door closed,

58:22

and I went into the restaurant, and his lights are out. And

58:25

I just I pull the poster off the window. And

58:27

I like, I'm like, yeah. And I I go,

58:29

like, jogging out and everyone's sitting outside

58:31

of the the restaurant doors or just, like, looking at me

58:33

like, Yeah. And

58:35

I I roll up to the door right as

58:38

public safety is pulling up. And

58:40

they're like walking into the doors And

58:42

I just immediately turned around and walked back, and I

58:44

just sat down with everyone else who's on there.

58:46

Everyone's just like And

58:48

I'm like, I just pulled out my thermometer and Amex

58:50

textbook, and I'm just like, oh, I'm sitting here. They just kinda, like,

58:52

walk around. They locked up the door, and they No

58:54

one doing any poster stealing around

58:56

here.

58:57

Right. Yeah. This fucking show

59:00

They mentioned to have that taken down tomorrow.

59:02

Yeah. Oh, yeah.

59:04

Everything checks way to And

59:07

I was so nervous. Like,

59:09

in hindsight, I had nothing to fear.

59:11

Yeah. I've gotten a lot more used to those

59:13

situations. Officer

59:15

Steele. This is his

59:17

bedroom, man. It's covered

59:19

by the way. I'm not I'm not big

59:21

on Steele. I'm not I'm not suggesting I deal normally.

59:23

I'm more of a trespassing kind of -- Yeah. Yeah.

59:25

For sure. -- but, like, I

59:28

was so nervous that I just stole this district

59:30

nine poster, and I I was, like, trying to

59:32

play it off with the textbook that when they finally

59:34

left, I just got up and left with my

59:36

poster, leaving my two hundred

59:38

and fifty dollar thermodynamics

59:40

textbook. On the table there in front of

59:42

me. And I came back

59:44

the next morning because I realized

59:46

that the next morning that my textbook was gone and it

59:48

was it was already

59:49

gone. So I tried to

59:51

make it through another, like, few weeks of the

59:53

semester without a textbook and I was starting

59:55

to really struggle.

59:57

And so I ended up having to pay all that money for

59:59

another textbook. Did you So am I

1:00:01

on your district nine?

1:00:02

No. I didn't know how to

1:00:04

see the kids.

1:00:06

Crime never pays people.

1:00:07

Crime never pays people. It's doing That's like the most, like

1:00:10

that story's gonna date you, bro. Yo. I committed

1:00:12

a crime to possess a physical

1:00:14

copy of one image. It's

1:00:17

a little copy. I will say

1:00:19

no. If you send you, like, white gravel, you mean

1:00:21

this on my phone? Like, if

1:00:23

if you're Jacob, if you're saying crime never pays,

1:00:25

I disagree because those the

1:00:27

price of those textbooks is criminal

1:00:29

and they're

1:00:29

profiting. I mean, how

1:00:32

about that? Take that decision?

1:00:33

Some could be said for that, but also

1:00:36

you don't have to buy them.

1:00:38

Well, Brandon, did you have to still

1:00:40

I tried

1:00:41

that route, and it didn't work. Yeah.

1:00:43

Brandon, this is also, like, I

1:00:45

graduated college in two thousand eleven.

1:00:47

So this was around two thousand ten, I think.

1:00:49

And the movie came

1:00:50

out, I think, two thousand eight or so. It was, like,

1:00:52

already

1:00:52

out of theaters and not on home video. They

1:00:55

they probably bought the DVD and were playing it.

1:00:57

I would always use a reseller

1:00:59

to buy. I would never buy my

1:01:01

Texas new. No. I would and it's and

1:01:03

they'd say, hey, we want this version of money.

1:01:05

You know, we we get get the ninth edition

1:01:07

or whatever, but

1:01:08

it's

1:01:08

like -- Mhmm. -- the eighth edition is the same

1:01:10

thing and it's a hundred and fifty dollars cheaper.

1:01:13

Mhmm.

1:01:13

Yeah. The word thing is That's why it's all the

1:01:16

the problems. Like, you get homework and you

1:01:18

just have, like, hundreds of these, like,

1:01:20

sort of math equations and problems that you

1:01:22

would have to solve, and those would

1:01:24

change between additions. Of course, And

1:01:26

so you'd be assigned a set of homework. And if you

1:01:28

don't have the right addition of the

1:01:29

book, you're just doing the wrong homework. I

1:01:30

see. Yeah. No. And it is I agree. It

1:01:33

is overpriced and criminal. And that's the reason

1:01:35

why I started this my library.

1:01:37

Mhmm. Because I was paying so much

1:01:39

for these damn law school books. I was

1:01:41

like,

1:01:42

well, I'm not gonna get rid of them now.

1:01:43

Get I know exactly

1:01:45

what I mean. My textbooks up on

1:01:47

a shelf now as well where I'm like, I'm keeping these forever.

1:01:49

I don't care. Yeah. I'm never gonna look at my calculus

1:01:51

to book ever

1:01:52

again, but I'm not giving that thing away.

1:01:54

Not a problem, man. Like,

1:01:56

I hate to say it, but, like, we all we all

1:01:58

kinda think you're,

1:01:59

like, a little bit uneducated

1:02:01

about calculus. Right.

1:02:02

Yeah. We have been

1:02:03

talking about a brush up on the screen. Have you really

1:02:05

been is that that's I was realizing Actually, I was

1:02:09

thinking it was through my dynamics, actually.

1:02:12

Jake. Okay. We gotta, like, break it one extra

1:02:14

time to him.

1:02:15

Okay? Okay. Sorry. Don't know what to do

1:02:17

with him. Yeah.

1:02:18

EP167, man. Maybe just just

1:02:21

love you. No. I think I I

1:02:23

have, like, one textbook still is Janssen's his

1:02:25

stream of

1:02:25

art, and that thing costs, like, three hundred dollars.

1:02:27

So that's crazy. Yeah. The worst

1:02:29

is when the professor It makes you buy

1:02:32

yeah. When the professor makes you buy the book that they

1:02:34

wrote. Oh, dude. That's the

1:02:36

craziest

1:02:37

thing. It's like, wait, what? No.

1:02:40

I mean, all of you don't need to be sound like,

1:02:42

I'm unaware of the fact that it's a whole

1:02:44

fucking racket -- Yeah. -- by the way.

1:02:46

I just like, the whole thing.

1:02:48

It's like, you have a college student.

1:02:50

They're out on loan. They need the

1:02:52

book. You're gonna they're gonna pay

1:02:55

they're getting their student loan money, so they're

1:02:57

gonna pay whatever amount of money they have to

1:02:59

pay for the damn book. Because you

1:03:01

know that that's the book that they need. Mhmm.

1:03:03

And you're just gonna hold them over the

1:03:05

coals because you know you can, and it's backed by the

1:03:07

US

1:03:07

government, signed stamped and certified. That's

1:03:10

basically America. Honestly, it's like how do we

1:03:12

get this person to pay all this money to

1:03:14

me with all the money they don't

1:03:15

have? They borrow it from America. It's

1:03:18

because when you're in college, I don't know about guys, but

1:03:20

it didn't feel like real

1:03:21

money. Oh, no. No. It's it's made up.

1:03:23

It's like this guy says we're out of paycheck.

1:03:25

Yeah. It's significant. This guy

1:03:27

signs the thing he's like, sign this. He's like, Yeah.

1:03:29

Don't even worry about it. Take care of. And you're

1:03:31

like, oh, yeah.

1:03:32

Cool. I'm gonna go party. I'll I'll take

1:03:34

three. I get none of these disbursements. Yeah.

1:03:36

They're called disbursements. It does remind me

1:03:39

of James Cameron, though. I recently watched

1:03:41

an interview he did with Howard

1:03:43

Stern the week before Titanic premiered.

1:03:46

And Howard Stern was, like, you know, this

1:03:48

is it was very I I wanna watch

1:03:50

the whole interview because Howard Stern was asking

1:03:52

him about, like, how do you learn filmmaking them? And,

1:03:54

like, how do you get away with, like, doing these big movies? I was

1:03:56

like, I mean, I'm not making any money on Titanic.

1:03:58

It was like, he was

1:04:00

kind of just like, I this is my last foray

1:04:02

into filming because no one's ever gonna give me money

1:04:04

again, like, to make a movie. Whoa.

1:04:08

And then, you know, turnaround Titanic

1:04:10

was the biggest movie all time. But

1:04:13

he asked him how he learned filmmaking and basically

1:04:15

he was saying because he was a truck driver. Before

1:04:18

becoming a director. And what he did

1:04:20

was he went to USC or I forget

1:04:22

which guy maybe it was UCLA. I forget. It was a it was

1:04:24

a school here in LA. And he

1:04:26

would Xerox textbooks, and he

1:04:29

would pay for the cost of Xeroxing. And it was just,

1:04:31

you know, a penny or a page or whatever, maybe pinning

1:04:33

it for five or ten pages. I don't know. But he would

1:04:35

just, like, Xerox, like, dozens

1:04:37

of books, and you would have, like, huge stacks

1:04:39

of just pages with in binders

1:04:42

and whatnot. And he said it cost him, like, a hundred and

1:04:44

twenty dollars for college education. Oh

1:04:46

my gosh. And it's like a hundred and twenty dollars just

1:04:48

for some photocopy. That's a lot of money. But then when

1:04:50

you think about it in that context, you're

1:04:52

like,

1:04:53

Yeah. That's a great idea.

1:04:56

If word gets out about that It's like that

1:04:58

quote in in goodwill hunting

1:05:00

when he's telling the guy. Yeah. The only difference

1:05:02

is that I got the same education you

1:05:04

could have got for three ninety nine and late fees

1:05:06

at the local

1:05:07

library. Only you paid sixty

1:05:09

grand for it.

1:05:11

It's

1:05:11

a great accent. Like that.

1:05:13

Yeah. Yeah. Where does

1:05:14

that Were you

1:05:15

playing the last character? My boss don't

1:05:17

even know.

1:05:19

The town two

1:05:20

get ready.

1:05:21

Town two. Hey,

1:05:22

Ben. Let's go ahead,

1:05:25

Ben.

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