Episode Transcript
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0:00
It's scary behind you, Jake.
0:03
Yeah.
0:03
There was like a a black void back there. We're
0:05
watching too much last of us.
0:07
Yeah, man. That means
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m. That's ANCH0R
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dot f m to get started. The
2:05
maroon.
2:10
Take me back to a simpler time,
2:12
the legend of Jake's house. One
2:15
of my favorite. What lurks in the corridors. And
2:21
321. And
2:24
in the episode after thirty
2:26
seconds. But
2:27
hey, are we doing this? Are we doing
2:29
this?
2:30
Yeah. Doing this. Oh, we're doing this. Okay. And we're doing
2:32
it. Alright. Hey, everyone. Welcome back to the quarter
2:34
digital podcast. Thanks
2:36
for being here. Yeah. Thank you. You're having
2:39
a great day, and we're just about
2:41
to kick this off. So what episode
2:43
is
2:43
this? 16AC happens.
2:45
Holy moly. One of the episodes that
2:48
is a certainty. Yeah. We got Jordan,
2:50
Jake. Jake and myself run here. Mhmm.
2:52
Haley, that brother.
2:55
Yep. Just live in the dream and Thanks
2:59
for tuning in.
3:01
Yeah. That's all for you.
3:02
Yep. Yep. Yep. Yep. Yep. On the yep guy.
3:05
A good confirmation
3:06
number. Good
3:06
podcast. Hey. Every good podcast
3:08
needs a yep guy. Yep. Yep.
3:11
Wait. Give them room.
3:13
Give me some space. Yep.
3:16
That's what I do. It's why I'm
3:18
here. I don't know visual effects at all,
3:20
by the way. No. When I when I asked for your
3:22
help for the Ants video, I was just like, I don't
3:24
I don't need any
3:25
simulations. I just need a yep man.
3:27
Yep. Yep. Too.
3:30
Yeah. It's
3:32
contagious.
3:33
Yeah. Yeah. You know you're coming for your job, but
3:35
it's it's it's not as easy to look.
3:37
You gotta do it no matter what. It's
3:39
stressful. Do
3:41
we have a do we have a topic today
3:42
or we just No. No. We do. We do.
3:45
Ren. Oh, we
3:45
do. Okay.
3:46
Ren has a beautiful topic. Right. And I'm personally
3:48
very excited today. He's
3:49
like, Nick, my topic for today. It's
3:52
gonna
3:52
it's gonna make your mind melt.
3:55
Yep. And it's gonna run into the gutter and
3:57
cockroaches are gonna eat it. Oh. He
4:00
said exactly. That is weird. I was there. So so
4:03
I'm
4:03
like,
4:03
I just cracked. So it was, like, I literally
4:05
was, like, eating noodles while you said that
4:07
to me.
4:07
Yeah. But I've been waiting. So what's
4:10
this awesome topic?
4:11
Oh, snap. Everyone's looking at me. I was just saying we
4:13
could talk about ants, maybe.
4:16
It's all great.
4:17
I wanna talk about ants. Mean, I don't
4:19
know. I I my life has been completely
4:21
absorbed in ants for a little while, so I'm kind
4:23
of okay not talking about ants, to be honest. But
4:25
that being said, we also just put out
4:27
another two scale video. Mhmm. And that
4:29
was about how many ants around the
4:31
world, and that was a a fun one to make.
4:33
Yeah. That
4:33
fit your turn. So this is really
4:34
I'm really happy with it. Yeah.
4:37
It was really the
4:40
the simulation of the ants in
4:42
the city that took things
4:44
over the
4:45
top. And I'm glad we did a little breakdown
4:47
on crew cuts to go
4:49
into that further.
4:50
Yeah.
4:50
That was that was a whole journey in and of itself.
4:53
Yeah.
4:53
Yeah. That's that's one of those things where you don't
4:55
really anticipate the time it'll take
4:58
to like iterate and stuff. But I think
5:00
we had like three was it three days? Yeah. That
5:02
from start to finish, which, you know, depending.
5:05
It is fine for a a liquid simulation
5:07
like that. But, like, at the end of that, video,
5:10
which is on the Corridor website, you
5:12
can see it at its proper scale, at
5:14
its proper speed, and it looks great. Yeah.
5:16
Again, it looks awesome. So, you know,
5:19
naturally, like, the nitpick in me
5:21
and, you know, I'm sure, Ren too, like, oh, yeah.
5:23
Look at we look at the super closeups and we're like,
5:25
it doesn't hold up, but our forgiveness
5:27
came in the form of it illustrating a
5:29
point, and it doesn't really matter what the quality is
5:31
not like. I I think we're preemptively like
5:34
already cropping on the effects of that video.
5:37
What happened to the and What happened
5:39
to the
5:40
Oh, sorry. Go ahead. Sorry. Well,
5:42
I mean, yeah. No. The the effects, I
5:44
think, were pretty dang solid throughout,
5:47
but the simulation of all of the
5:49
ants above LA specifically we had these
5:51
glitches to it that were kind of insolvable
5:55
at the stage we were at in the process. Because
5:58
of some technical stuff, you can check it out on crew
6:00
cuts.
6:00
Yeah. Basically,
6:01
what it came down to is that the simulation was
6:03
so large, like liquid simulations
6:06
in particular already, like, hold up a lot
6:08
of disk space, you know, on hard drives
6:10
and whatnot. And at the scale,
6:12
we were trying to simulate stuff at. It's not
6:14
that, like, the scale of the simulation made
6:17
it larger. It was the fact that the scale
6:19
made it take longer to actually
6:21
splash. Right. Like, if you're
6:23
dropping something a few feet off the ground
6:25
onto the ground, it's gonna fall pretty quickly.
6:27
But if you're to scale that up so that the distance
6:29
it's falling is like a mile, It's
6:31
gonna take a long time for that thing to
6:34
drop a mile. Yeah. It'll accelerate
6:36
quickly and all that stuff, but, you know,
6:38
you have this whole thing. Now it's it's it
6:40
came out to a simulation that was over four thousand
6:43
frames in length.
6:44
Yeah. And that that comes down too right
6:46
is the idea of we have the city model of LA.
6:49
We simulate using that as the collider, but
6:51
we don't have firm grasp on
6:53
where the camera's gonna be. We don't know when in
6:55
the simulation we're gonna
6:56
use, it's all just kind of free floating
6:59
because we didn't want to, like, narrow ourselves
7:01
down to alright. We're gonna have this be the shot and
7:03
this other shot be the angle
7:05
here. And then it turns out that
7:07
the simulation doesn't actually look good from that
7:09
angle in a
7:10
second. Yeah. We wanted to have the simulation itself
7:12
inspire the camera angles and and the camera moves
7:14
and whatnot. So that couldn't really happen until
7:16
the simulation had been
7:17
done. And since that's going on in Houdini,
7:20
but obviously, the rest of the lighting, the rendering and
7:22
stuff for Ren is going on in C4D. We
7:24
ported it over via an Olympic sequence,
7:26
which means we're cashing out every single
7:28
frame as its own geometry
7:31
for the entire four thousand frame
7:33
so that Ring can kinda pick and choose the areas and
7:35
the angles that he wants. And which were great which
7:37
were great. Yeah. Totally. But it's like
7:39
there are some limitations in that that take
7:41
place. There's like every single thing is like
7:43
in an ideal world, we would know our
7:45
coverage, we would make a separate slips
7:47
in for that coverage or at least fine
7:49
tune the mesh for
7:50
that. It could live and be rendered in Houdini
7:52
like all these different things that would result
7:54
in a nicer mesh and
7:56
result and render and
7:57
whatnot. But and you had to move on too. You had to move
7:59
on to rock paper sales. Yeah. Moving on to to,
8:01
you know, the AI short
8:03
that we're doing. So, yeah, as compressed
8:06
as time
8:06
was, it's like, I'm so really happy with
8:08
the same. I love
8:09
watching this movie. These shots are great too. From
8:11
from its proper distance, but Yeah.
8:13
I mean, we could I I mean, I don't know how interesting
8:15
it would be to get into the the science of flip
8:18
gyms and stuff. But yeah. I I'm I'm happy
8:20
with it at the end of the day. It sells it sells the
8:22
the idea of a pile of
8:24
matson, Jake, you you look at this This
8:26
final this final
8:28
render of this or this final version
8:30
of this simulation was six and a half terabytes?
8:33
Well, that is the accumulation of several
8:35
versions of the simulation too.
8:37
Yeah. Okay.
8:38
Also, I think Jordan just has
8:40
some of the things that are a big hard drive
8:42
space usage. I
8:44
do enjoy it. It makes me feel like a big man.
8:46
I that he has intense to serve
8:49
the screen cap running all night. He
8:51
did this intentionally. It's my version of
8:53
a big truck.
8:55
When I
8:55
come into the studio next
8:57
week, I'm gonna
9:00
delete things. That's
9:01
okay. It'll be gone. We had no idea.
9:03
The whole project file is, like, seven and a half
9:05
terabytes and over six and a half of those terabytes
9:07
are just the houdini folder.
9:09
Yeah. And the reality is the vast
9:11
majority of that six terabytes is the Olympic
9:13
sequence. Because Houdini, it
9:15
doesn't you don't need to cache it to such an extreme
9:17
degree and there's, like, compression methods inside Vadini,
9:20
they keep it nice and tight. But once you commit
9:22
to the Olympic export, you're committing to
9:24
a fat boy.
9:25
Mhmm. Yeah. So we got a little three
9:27
different sims. Three different Olympic
9:29
caches and each one was over a terabyte.
9:31
Yeah. It's fun. Right? Yeah. And
9:33
then all of the other data going on behind the
9:35
scenes and all the geo and
9:36
whatnot, my biggest complaint, honestly,
9:38
way more than the the the simulation stuff
9:40
was just the quality of the LA model that
9:42
we have
9:42
-- Mhmm. -- which was just literally thrown together
9:45
from a few different things that we had made. Yeah. I'd
9:47
I'd use basically Guler to create a
9:49
a photo scan of downtown LA. But
9:51
I found this website called
9:54
aero metrics, I believe, that have
9:56
very, very high resolution photo
9:58
scans of all these cities across the world.
10:01
Several of around the US, some in Australia.
10:04
They're an Australian based company, and they have
10:06
this really, really nice model
10:08
of LA. Mhmm. Like, I think
10:10
it was, like, five centimeter resolution. So,
10:12
like,
10:13
anything that's, like, five centimeters or so
10:15
is actually making a Polygon in the
10:17
final model. So it's, very
10:19
high level scale. Firestone. Yeah.
10:20
And it was d lit, meaning that
10:22
there aren't any, like, shadows or highlights
10:24
--
10:25
Wow. -- baked into the model. So
10:27
you can light it up and whatnot. And I reached
10:29
out to them twice and they
10:31
never responded to me at all. And I was literally
10:33
trying to be like, hey, I would like to buy this
10:35
model from you when you tell me how much it costs.
10:37
It was one of those things where it's like they don't list their
10:39
price online. It's like inquire for
10:41
a price. I inquired and they
10:43
ghosted. Wow. But they were pissed, brother.
10:45
They're like, we specifically put all this work and all
10:47
this high detail. This this model is specifically
10:50
not for
10:50
ants. Get this man. He
10:51
gets us up. And he wants to
10:53
use our model for free. That's why they were
10:55
like, yes. I didn't even tell
10:57
him anything about that yet. And the follow-up email
11:00
I did, but, I mean, they they haven't responded
11:02
to you
11:02
today? No. They still haven't responded. Because we
11:04
still want to check your spam and everything. I don't
11:06
know. So It'd be nice to have that for sure.
11:08
Five centimeters. That's But also then I I
11:10
finally found pricing on their Australian
11:12
cities and they're like ten thousand dollars a
11:14
piece. So I was like, Okay, ma'am. I think we
11:16
can make that work. It's
11:19
a guy who doesn't have to pay for it. If you take the Australian
11:22
city and you flip it upside down, can it
11:24
be used? Actually, yeah. For an American
11:26
city? Or That was actually something he'd already
11:28
done. He'd taken the model that I had had
11:30
exported from from C4D
11:32
for the the whole city. And I guess
11:35
when you're working with FBX files, maybe it
11:37
was done in the export stage or
11:39
perhaps on the import stage on your side, but you can,
11:41
like, flip the direction of the z axis. Mhmm.
11:44
And I think that got checked. And so it automatically
11:46
got
11:46
mirrored. So you did the whole simulation. Yeah.
11:48
On a mirrored reality of downtown Los
11:50
Angeles.
11:51
Yeah. And
11:52
then I solved it with, like, a little single node that was,
11:54
like, the mirror node. The mirror node. Yeah. That's, like, oh, it
11:56
was what we solved. So All done.
11:58
I was expecting
11:59
that to have to go through a whole overnight simulation.
12:01
Oh, thank God. But yeah.
12:03
It's it's fun. I I always love those
12:05
those types of challenges. When
12:08
you get a chance to do something you're not like super
12:10
comfortable with, but you have a limited amount
12:12
of time. And at the end of the day, you gotta get it's
12:14
almost like first time I heard it mention
12:16
was when people was talking about his workflow.
12:18
And he's like, I said a forty five minute timer thing
12:20
was on on Corridor's channel. Yeah. And
12:22
he's like, it's forty five minute timer no matter what, I
12:24
post it and I'm like, I kinda like that dude.
12:26
I kinda freaking like that because the perfectionist
12:28
that we could tweak it forever. Oh, of course. But it's
12:31
nice to just get it out. It is what it is.
12:33
I find peace in it and we move on and I learn some
12:35
things and we're better for it. Yay. That feels
12:37
like the story of my life sometimes. Humans grow. Yeah.
12:39
Yeah. That's I mean, that's That's what you do and
12:41
then you die. It's it's a fun ride. If
12:43
you're if you're open to enjoying the process, you
12:45
know. So I'm just enjoying the process
12:47
of
12:48
that. And that was a really fun little exercise.
12:50
When
12:50
was the last time you'd done liquid sims?
12:52
Like, what was your experience before this?
12:54
I haven't done a ton of them. I did I
12:57
did one for it to the death when the hand gets
12:59
cut off in a process. And the wrist squirts
13:01
out blood. That's a pretty fun one. And then I
13:03
did it with Fenner in accurate
13:05
stormtroopers when Hansela's head explodes.
13:08
Oh, sure. Yeah. And that's where I really learned about reseeding
13:11
and, you know, reseeding just to keep it short is, like,
13:13
houdini makes additional particles to fill
13:15
in gaps so that, you know, you're not having any,
13:17
like, holes in your mesh. It's used for all sorts of different
13:19
purposes. I didn't really understand it
13:22
at the time, so I I had it pretty high.
13:24
And it adds volume obviously because
13:26
it's filling in new particles and
13:29
the head would explode and there'd be like
13:30
sixteen heads worth of blood
13:33
by the time the sim was done. So,
13:35
like, you know, just by trial and error and
13:37
and some awesome tutorials online, you can kinda dial
13:39
in a look that works for that shot. Take
13:41
the lessons learned and move on to the next thing. There's
13:43
also that rated our Spider Man video. Oh,
13:46
that's
13:46
right. That's right. Yeah. Yeah. Spider Man's body exploding.
13:48
Which someone commented on that and
13:50
said that it wasn't anatomically correct to which
13:52
I reply, I know. Yes. No.
13:54
It wasn't. It wasn't at all. It's just a bag of
13:56
blood. And that's okay. Sometimes
13:59
what you need visually is a bag of blood. Ask
14:01
Quentin
14:01
Tarantino, you know. Yeah. Dude, III
14:03
actually it's it's weird thinking
14:05
back on it now that is one of the earlier things I
14:07
learned how to do because it it was not early
14:10
when I learned
14:10
it, but I I learned how to do liquid sims and real
14:12
flow back in twenty fourteen.
14:15
Mhmm. It was
14:15
whenever doing shadow of Mordor. I did
14:17
all the blood hits for that movie.
14:19
Those were great. Yeah. That that that Yeah.
14:21
That for that movie. Yeah. Official
14:24
trailer. This is a tough a
14:26
traumatic trailer.
14:28
Yeah. And so that was me learning
14:31
how to do fluid sims and, you
14:33
know, just chopping up forks
14:35
and
14:35
and all that stuff. And I did another 1AA follow-up.
14:37
It was one of the videos we've done, a
14:40
gun game, the gun game, ultimate gun game video
14:42
--
14:42
Mhmm. --
14:43
where it was like the the chainsaw
14:45
bayonet on from gay gears of
14:47
war. Sick. Like, maybe it
14:49
was sawed out no. It was sawed not a Sam, I think.
14:51
And it was just, like, blood going everywhere hitting the lens.
14:54
That's That was I think the last time I
14:55
did, like, a liquid sim. Yeah. I've done lots of
14:57
fluid sims since then because smoke
14:59
and the fire counts as a fluid.
15:01
Right. Yeah. And if if you
15:03
guys are okay with getting a little nerdy here,
15:06
flip seems are really interesting because they are
15:08
they're different than every other type of simulation.
15:11
You have
15:12
the fluid sims.
15:13
Wait. Wait. I watched the video this
15:15
morning. Can I explain
15:16
it? Oh, shoot. Hit me. Yes. Okay.
15:18
So a flip sim. Has
15:21
both simulations that
15:23
pass each other in the night and
15:25
also that don't interact with each other.
15:28
No. That's part
15:29
house. Part yeah. I know. They
15:31
have the face mask. That's what he said. Okay.
15:33
A flip SIM has both.
15:34
Yes. Yes. A flip SIM has
15:36
both
15:36
simulation. We're at. Which passes
15:39
other particles and does not interact.
15:41
It just says Yeah. And they're like Yeah.
15:44
They just they just say hi and they go they
15:46
go on their way. And then the other kind of
15:48
shims, which contact each
15:50
other and
15:51
explode. I think, what is that a physics SIEM?
15:53
Polymetric. Polymetric. Volumetric.
15:56
Volumetric fluid. It's a fluid sim. Yeah.
15:58
Okay. Alright. That was just my Yeah.
16:00
I know that's the You take So, I mean,
16:02
in essence, that's true. It's like, particles don't
16:05
see each other. You can just emit them. It's great
16:07
for sparks. It's great for all sorts of magic
16:09
elements and and snow and rain and all that fun
16:11
stuff. You do particle. I I always call them particle
16:13
systems. Of the system's totally the easier
16:15
way to sort of think about it differently. It's a
16:17
system, not a simulation.
16:18
Yeah. Even though there are, like, some physics stuff
16:21
going on in gravity, winds stuff like that. Yeah.
16:23
Trap code particular is an example of
16:25
a particle system. Interesting. Okay.
16:27
CC particle world. CC
16:30
oh my gosh. Yes. Yeah. Like, I mean, so many
16:32
of our videos are you like, even
16:34
in the ants video, there's that shot at the end where
16:36
all the ants are being shot out in the space using
16:38
--
16:38
Yeah. That was trap code particular. That's a particle
16:41
system. It's great. And I mean, it's super lightweight
16:43
and, like, you're you're dealing with points
16:45
that don't need to track because everything that you track in
16:47
a simulation, it needs to that weighs
16:49
something. Like every attribute that you're
16:51
tracking, the age of it, the life of the particle,
16:53
the weight, the mass, the anything that
16:56
you wanna track, takes up space
16:58
and you know, pot Sims particle
17:00
simulations are are really lightweight in that
17:02
way. You can tell them to be aware
17:04
of their neighbors that takes extra weight. If
17:06
you're trying to do a, like, a fluid or
17:08
a liquid simulation using
17:10
just particles, it takes so many
17:12
substeps, it takes so much effort. It's just not
17:15
worth it at the end of the day. And you can also
17:17
do liquid simulations with just
17:19
volumes, but volumes have
17:21
ironically the issue of not retaining
17:23
their volume.
17:24
When they separate, like, chunks fly off, they'll shrink
17:26
away and just disappear. And there's no way to keep them.
17:29
And so the best balance is taking
17:31
particles and taking volumes. And
17:33
essentially, the way it works is so cool. It's like
17:35
you've got ten million particles.
17:38
Right? All in this, like, dense little thing.
17:40
And they have a velocity for
17:43
their next step in essentially
17:45
the next frame of of movement. But before
17:47
they're allowed to move, their velocities
17:50
are converted into volumes. And
17:52
in the volume realm, I almost view it as shadow
17:54
of Mordor, right, the wraith world.
17:56
The upside down one. Sure. We we see the
17:58
inverse and we see things we can't see before. So when
18:00
we drop into the volume world, we've got velocity
18:03
vectors. And the main goal is non
18:05
divergence. This is the
18:06
flow. What do you mean by non divergence? Essentially,
18:08
all these velocity vectors, they don't wanna be divergent.
18:11
They won't don't wanna run into each other. Because that's
18:13
not how water works. It all flows together.
18:15
If two streams meet, boom. It finds
18:17
the area of least pressure and pushes
18:20
there. It's it's this blurring almost a velocity
18:22
to us to a single source. Okay. And
18:24
so all those velocities in this volume will look
18:26
at each other and go, don't look at me. I
18:29
know I know they're there and there's this idea of pressure.
18:31
It it looks for where is the least velocity
18:33
existing? Let's aim that way.
18:36
And then it sends that velocity information back
18:38
to the particles. They move one frame.
18:40
Oops. And then back to
18:42
the wraith world and we look now, we continue
18:45
to blur and that's how it works every single frame they're
18:47
dipping back, where are we back up, dip
18:49
and back. And so you don't lose the volume, and
18:51
you have proper flow, and you have non divergence.
18:54
And then once you have all your particles done,
18:56
you mesh it, and you got your liquid. And
18:58
it's cool. It's like the coolest thing to this stuff. It's
19:00
like the coolest thing in the world, man. So,
19:03
yeah, anytime I get a chance to mess around
19:05
with that, I'm like, yes, please. It's
19:07
so cool. So
19:08
Yeah. Yeah. Just a little bit of flip science
19:10
for you. Interesting.
19:11
Yeah. Love it. Super fun. Love that.
19:13
And if you haven't seen
19:15
the crew cuts episode, guys, what do you do
19:17
in here? Come
19:18
on. Like, the link in the
19:19
description,
19:20
head over head over to court or digital.
19:22
Especially this morning too. Yeah. Yeah. Excluding
19:24
the third season, man. Show. Now in its
19:26
third season, are you not aware of this?
19:28
You guys are aware.
19:30
You're
19:30
not aware? You're yeah. Right. Exactly.
19:32
That's for the viewers. Yeah.
19:34
Yeah. I'm talking I'm talking to you.
19:35
Oh, I mean, I'm a workforce. Yeah. I've I've heard
19:37
of it. And you're
19:38
You're aware that
19:39
there's that there's we're now in its third season
19:41
of crew cuts -- Wow. -- our exclusive studio. That is
19:43
nuts. And and I I will
19:45
say Joan and Austin have been killing it with, like,
19:47
theograph element. Yeah.
19:49
Great. They're they're super helpful
19:51
and, you know, this really wants to
19:52
have, like, a new, like, intro card
19:55
for every episode. Yes.
19:57
They're really working hard on that. I love it.
19:59
I think it's great. It's super
20:01
fun. They're going hard with that this year. Yeah. I love
20:03
it. They're getting sustainable, but I it's
20:05
I love it. I like I love it.
20:06
So far the heads are but water for all. So yeah.
20:09
It's working. Nick
20:11
and I thought of another idea
20:13
that may require some more physics
20:15
simulations, quite possibly even
20:18
another flip simulation. That's
20:20
fun. We don't know
20:21
yet. But Nick,
20:23
should we spill the beans on this idea? I
20:25
think you should because I forgot which idea you're
20:27
talking about. No. We had like
20:29
a huge meeting today and we thought of all these different
20:32
ideas and
20:32
No. I just can't think of the specific one
20:35
because there's so many good ones.
20:36
Oh, man. I heard you guys laughing on the phone.
20:38
Yeah. It's like something's brewing. It's it's
20:40
VFX artists try recreating
20:43
dude perfect trick shots.
20:44
Oh, yeah. Yeah. Yeah.
20:47
Yeah. That's fun.
20:48
Oh, you can't even do that.
20:51
Where you're
20:51
set unsatisfying render. Oh,
20:53
that's kinda true. Yeah. No. You're right.
20:55
Yeah. It kind of is that, but, like, we're specifically,
20:58
like, taking this idea of the the effects forensics.
21:00
Right? So we've been working on this video a little bit of backstory.
21:02
I think we talked about it actually a little bit.
21:05
You might have heard Matt talk about it. Mhmm. But
21:07
we're doing this like video all
21:09
about the effects being used
21:12
in car insurance sphere
21:15
of, like, of law. And,
21:17
like, these these firms will hire VFX
21:19
companies to take all of them
21:22
Exactly. Take all the factors that
21:24
contributed to a crash. Mhmm.
21:26
All the data, photo scans, pictures,
21:29
like weather conditions, like
21:31
freaking like, metering
21:34
the road, like, the concrete density to
21:36
figure
21:36
out, like, how much friction
21:38
the tires No. How long is that So this
21:40
is
21:40
crazy stuff, and then they enter that
21:42
into a really old, like, crazy
21:45
program. And so and, you
21:46
know, then see what they get and see if it, you
21:48
know, actually holding because, like, in theory, you can
21:51
definitely, like, reverse engineer accidents
21:53
and stuff like that because you lift up like, let's say
21:55
there's a there's an accident in the the car
21:57
door gets broken off and slid across the ground.
21:59
And it's like, okay, you can lift up the car door. You're
22:01
like, it weighs this much. You can figure out the
22:03
center of mass on it too. So and
22:05
and the the coefficient of friction
22:07
on the door, coefficient of friction on the ground, and
22:09
you'd be like, okay, it's x amount of feet away
22:11
from the car accident. That means it had to have had this
22:13
much speed going into this, which means that it had
22:16
to have had this much energy injected into
22:18
it from somewhere
22:19
else, and you can see the
22:20
deflection of, like, the hood
22:22
or whatnot. Like, you know, it takes us
22:25
it's a very specific amount of energy
22:27
to bend stuff and break stuff.
22:29
And we already know what
22:32
those amounts are. And so if you look at how
22:34
much something bends or breaks, you can
22:36
determine how much energy
22:38
went into that and also determine,
22:40
say, how fast a car was going
22:42
when it hit something. Wow. Or how fast something
22:44
else? I guess that's where it would get confusing. Right? It's
22:46
like, we know this this speed was
22:48
required. But we don't know how fast each one
22:50
was moving, which could be actually a problem
22:53
in in the court
22:55
case because it's like, how do you prove who was
22:57
moving
22:57
fast? And who's
22:58
looking like That's what I'm saying. Yeah. I I think
23:00
it's all kinda higher
23:02
skids and, like
23:03
Oh, no. Of course, that would help too. Like, the damage
23:05
on the chassis of the car because they have, like, these,
23:07
like, car models that are supposedly
23:09
accurate to the actual construction and, like,
23:12
like, brittleness and everything's, like, calculated
23:14
so you can Can I actually hopefully
23:16
Why night Element Analysis? Yes. Dude,
23:18
it's insane. But, like, there's so
23:20
much data we need for that video. Like, the
23:22
video's been kind of on the back burner
23:25
right now because we're waiting
23:26
on, like, legally clearable data
23:28
that we could
23:29
use for our video. We wanna mess around with
23:31
this data and see what we can do with it. Yeah. And,
23:33
like, a more, like, cutting edge VFX
23:35
program. Mhmm. And they're super excited about
23:37
it. It's just like, these things are real car crashes.
23:40
Yeah. Like, So we need to get one
23:42
cleared or get a test. But this
23:44
idea of, like, trying to recreate dude
23:46
perfect results and see, like, how hard
23:48
actually is it to fake these
23:50
uh-huh. I mean, it's hard to do them for real, obviously,
23:52
but
23:53
it's
23:53
even harder to fake them. Yeah. Some of
23:55
these things are just I mean, it's
23:58
one of those things where you can, like, because
24:00
we've done this a few times for videos and the portal trick
24:02
shots video specifically, and and the
24:04
the follow-up little short that I
24:06
made of that too, whereas, like,
24:08
you just take a a ball and you give it
24:10
like this much velocity in a certain direction
24:13
and you hit go and you see where it
24:14
lands, And because as a computer, you
24:16
can replicate that exactly every single time. So
24:19
then you just put a basketball hoop where it I'm
24:22
saying, you know, how many times would
24:24
it take you to to hone that in? If the hoop
24:26
was
24:26
predetermined, you know? Like Yeah.
24:28
Maybe it's like one of those things where you have to have
24:30
the the ball bounce at least three times.
24:33
Okay. And you're not allowed to alter any
24:35
of the
24:36
or, like, where the the hoop is or something
24:38
like that. And you
24:38
have to There's what yeah. Where
24:40
I wanna actually take one
24:43
of their videos that, like, take take
24:45
one of their most popular videos
24:48
and do and use that
24:50
as our constraint. I love that.
24:53
I love the
24:53
side So so that way, we can do like
24:55
a side by side. With
24:57
our physics sim and
25:00
and their shot from their video.
25:03
And you don't have to, like, texture and make the
25:05
three d environment nice. But we
25:07
will have to build A3D environment
25:09
and
25:11
so that you can actually do the the
25:13
test.
25:14
One of
25:14
their videos that is like I mean,
25:16
some of their videos they've done multiple of these now.
25:18
They're very, very popular where they, like,
25:20
are up at the top of a stadium and they
25:22
feel the ball way out and it just keeps fallen,
25:24
fallen, pastures, aren't even crazy.
25:27
That's something that's really difficult to
25:29
simulate in the programs that we use. I'm not
25:31
saying it's impossible, but, like, that sort of,
25:33
like, spinning aerodynamics thing is
25:35
not something that the software we use even Houdini
25:37
is
25:37
really, like, set up to to
25:40
solve. Yeah. You'd essentially have
25:42
to calculate for the mass, add some
25:44
like force
25:45
coming from the other side that will eventually
25:48
steer it in a certain direction. But that
25:50
no. It's more than that, like, a ball
25:52
spinning creates lift. Oh, I
25:54
don't know how to do that. That's exactly right.
25:57
Hey, Danny. I don't
25:59
know, man. That's because they're they're see,
26:01
I think, Africa, who is
26:03
awesome people. I forget the the Australian dudes
26:06
in Veritas, and they they dropped like that ball
26:08
off of a a huge damage to Switzerland.
26:11
And the one where they just drop and it goes straight down, one
26:13
where they just give it a little bit of spin. And then it
26:15
spins and then it just starts going outwards. Wow.
26:17
And it's literally because of, like, the way it's spinning is
26:19
creating lifts above it. And is able
26:21
to kind of just drag it further out.
26:23
That's cool. And that's a very complex
26:26
sort of physics behavior that's occurring
26:28
that I
26:29
mean, you can fake it in, like, say, cinema
26:31
forty or Houdini by just being, like, throwing in
26:33
the Turn on force here and then turn off
26:35
and turn on some force that way. Mhmm. And and you
26:37
eventually kinda get it looking the same. And that's
26:40
that's part of that is that you would make it look
26:42
like
26:42
that. That's very possible. And that's why it would be nice
26:44
to actually just use something that they already did because
26:46
then you have perfect reference. You
26:48
know, like, you have exactly
26:50
Are you actually simulating it at point.
26:52
I
26:52
don't know that you would be I think you'd it would
26:54
be a mix of everything at that point. Whatever
26:57
sells the exact time. We got it. We gotta get
26:59
the right video where where all we
27:01
need to do
27:02
is, like, you put in your physics parameters
27:04
and then you hit you
27:06
hit go first
27:06
take first try.
27:07
Yeah. You
27:08
you don't pick the
27:09
camera and you say first, say first try and
27:11
then hit it and then see if it
27:13
gets hit.
27:14
Go to lunch for an hour. Wait. Come back
27:16
and watch it.
27:17
It's also the whole idea of sub steps too
27:19
because, you know, simulations, they
27:21
they occur every single frame, but
27:24
Stuff happens between those frames, and so if
27:26
you end up getting janky results, you increase the sub
27:28
steps. So between every frame, let's have ten
27:31
steps that it calculates to give you a result
27:34
one at a time. So it's like basically simulating ten
27:36
frames between frame zero and one. Mhmm.
27:38
And you can make that fifty
27:41
a hundred five thousand sub steps,
27:44
which now you're doing a five thousand
27:46
frame simulation just to get one frame
27:48
of data. Yeah. Whereas reality
27:50
is an infinite number of subsets. Reality
27:52
is the best man. The infinite resolution. Good.
27:55
Yeah. You know, no lag. Mainly mainly
27:58
lags. Sometimes my brain's a bit slow to wake up, but
28:00
hardly ever lagged. Hardly ever lagged.
28:02
But as far as the dude perfect stuff,
28:05
that actually is a core memory of
28:07
mine from visual effects is the
28:09
first ever visual effects shot that I put on
28:11
YouTube was me throwing a basketball
28:13
backwards. Okay. And making
28:14
it through the hoop, you know, simple comp job.
28:16
And I called it the world's farthest basketball
28:18
shot. Thinking it was cute and fun because
28:20
I was a kid, and I put it up And
28:23
I got a comment that day that
28:25
started with an f and ended with a g.
28:28
And I took it down the next day
28:30
and I didn't go on YouTube for a while. Wow. You
28:32
messed me up. So I would be very happy
28:34
to trick that person. Let's
28:36
give us the opportunity. Give me the
28:38
opportunity
28:39
for, like, a nice character arc moment.
28:41
Yeah. Let's let's get let's let's redeem
28:44
those junior high, you know.
28:46
For young Jordan, yep, mean
28:47
comments. Yeah. Let's get it.
28:50
Which
28:50
I decided to find the right video.
28:52
We got we got to find the right video. If we
28:54
find the right video, I think
28:56
we don't over complicate it.
28:59
Everyone gets a shot. You know, the
29:01
best thing about the dude perfect videos too
29:03
is, you know, there's I think there's five
29:05
like,
29:08
core hosts of that
29:10
five dude show. Yeah. Five dudes.
29:12
Oh my god. Gets a shot,
29:14
you know. Yeah. Everyone gets to do something in the
29:16
video, and we'll just we'll just mimic the
29:19
the same format that they applied where everyone
29:21
will have a
29:22
role. I love it. One will try.
29:24
Can we can we do it, like, literally shot
29:26
for shot their video where we
29:28
wear the same thing but it's quarter merch instead of do
29:30
perfect
29:31
merch. And we just match each of the shots,
29:33
but do it with the visual effects instead. Like, that's
29:35
so fun. Oh
29:38
my god. That
29:41
would be great. I wonder if it's worth reaching
29:43
out to them because we met some of their
29:45
teams. Yeah.
29:45
No. We're friends with them. Yeah. Like, we know their advocacy
29:48
team. Yeah. Definitely hit them up because
29:49
maybe they'd be willing to contribute a little reactions.
29:52
Yeah. And they seem like Well, yeah.
29:54
We we yeah. We helped them out
29:56
with a video that they did a while back
29:59
where they were trying to do, you
30:01
know, remember, like, two or three years ago,
30:03
early green screen virtual production stuff
30:05
--
30:05
Mhmm. -- where people were trying to figure out how to
30:07
get footage
30:10
to display on a green screen and then have that
30:13
come through in camera -- Yeah. --
30:15
and how to capture that. We helped them
30:17
Ran helped them figure out how to
30:19
do that and That's
30:20
cool. So yeah. Be good
30:22
to reconnect with them.
30:23
Dude, perfect. Is this such a fascinating sort
30:26
of empire to see because,
30:28
like,
30:28
every one of their videos is, like, they're
30:31
very well made and they just get a tremendous
30:33
amount of viewer Yeah. And it feels
30:35
crushing. Of such an efficient, like, production
30:38
team and just they're constantly, like, making
30:40
stuff and
30:42
So are they still a top ten YouTube channel?
30:44
They've been in the top ten for
30:46
years. Yeah. How
30:47
many
30:48
They have sixty million subs.
30:52
So I don't know if that puts him in the top
30:54
ten, but still they She's
30:56
a weird thing to say.
30:58
Yeah. Fifty point eight million views. Crush in
31:00
man every one of their videos, like three weeks
31:02
ago, eight point two million views, one month
31:05
ago, twelve million views, one month ago, ten
31:07
million views. And they're building
31:09
a they're building a, like, a stadium.
31:11
A theme park. A theme park. Or or something
31:14
on epic
31:14
scale, Yeah. Which is longer because you're
31:16
telling us, like, a friend, sci fi, like,
31:20
space port type
31:21
thing. It's a it's a theme park
31:23
you go do in every game. No matter what
31:25
you win. Like, you get you get the basket every
31:27
single
31:28
time. You're like, I literally it's impossible.
31:30
I'm not exactly sure what
31:32
it's trying to be what it's
31:34
gonna be or whatever. But, like, it's it's centered
31:36
around the idea of trying to do trick shots. You come
31:38
here and try to do trick shots. Fun.
31:40
Oh, my god. Along with a bunch of other stuff too.
31:43
Yeah. It's it's an attraction. Yeah.
31:45
There's a bunch of stuff to do. I don't think it's, like, you know what
31:47
all the most
31:48
popular videos. Water bottle flip
31:50
too is their most popular video guys.
31:52
Ever. Four hundred and
31:53
thirty. Yeah. Four hundred and thirty
31:55
one mil. All we
31:56
need to do is
31:57
simulate a water bottle, guys.
31:59
Come on. That's nuts.
32:03
It's a very interesting simulation. You have a lot
32:05
of factors going into that. I wanna Because yeah.
32:07
Because fun. This okay. This is an age,
32:09
old simulation problem in visual
32:11
effects. Do you simulate the bottle
32:13
or do you simulate the the liquid inside the
32:15
bottle first? Because
32:16
the other one comes first.
32:18
It's like Yeah. Because
32:19
the water pushes the bottle in the air.
32:21
Yeah. And I'm not exactly I know there's probably a
32:23
way to do it. People simulate boats floating
32:25
on water but then you get that
32:27
simulation down, then you lock that simulation
32:29
on the boat as an animation, and then
32:31
you simulate the water around it.
32:34
Do you
32:34
know what I would do? I would honestly just film.
32:37
It's a bottle flip. I would
32:39
hand animate the bottle to match the bottle flip
32:41
and then I throw the flip fluid
32:43
inside. Mhmm. That'd be
32:44
the move. But
32:46
See, I knew it would involve a flip sim.
32:48
Oh, yeah. You're looking
32:49
at you, Jake. Let's go. The water might
32:52
not behave correctly because it's within
32:54
a vessel that is
32:55
immovable. That's what I'm
32:56
saying. So the the the mass
32:58
and inertia of the
33:01
the the water inside of it or I guess the
33:03
momentum of it pushing against the the bottle
33:06
should normally move the bottle. But if
33:08
it's specifically animated a certain way
33:10
-- Mhmm. -- it has the potential of, like,
33:12
bouncing off of that and then you have water splashing
33:14
against the other end of the the bottle,
33:17
but the bottle which is more or less weightless
33:19
continues to flip as if the water is stuck at
33:21
the end of
33:22
it. Because that's how the bottle flip works. Is
33:23
that -- Mhmm. -- that would be interesting to see, age old
33:26
question. The age old question. What seems first?
33:28
The chickens or the egg That's
33:30
around it. We'll
33:32
lushy chicken at all.
33:34
That's another thing we'd like to do. Yeah.
33:37
Blushing around. That
33:38
container of their fluid, guys. That's cute.
33:40
First. But yeah. There's also
33:42
one Ping pong trick shots three.
33:45
Okay. Ping pong I mean, Ping
33:47
pong, that circle physics
33:51
Go.
33:52
Yeah. It's go.
33:53
Absolutely. It's everybody's One,
33:55
it's everybody's dream to do what they what
33:57
they've done. And
33:59
that's empire -- Yes.
34:00
-- starting with backyard trick shots. And
34:03
they have they have the more you wait -- Seriously?
34:05
-- the more you may Nick, the more you
34:07
make, the more like you you stage up
34:09
the empire. That is dude perfect.
34:12
So, like, you start with, like,
34:14
you know, a a show on on
34:16
cable television, and then you have, like,
34:18
a live tour. And then now
34:20
now the the ultimate one is you're building
34:23
a theme
34:23
park. Yeah.
34:24
No. Yeah. So how do we take it further? Wrong
34:28
for president. Wrong for president.
34:30
Yeah. Buy a country. The first the
34:32
first
34:33
God. By a series,
34:37
by an island chain and turn
34:38
it into a country. Dude, buy a series, buy an
34:41
island chain and turn it into a country. Remember
34:44
we did the the first first take, first
34:47
try thing. We're trying to, like, shoot
34:49
cars or something like that
34:50
with, like, nerf darts This is, like, early
34:52
signing the
34:52
channel days. Yeah. Yeah. Yeah. Well, yeah. And
34:54
it was, like, we would say, first take, first try even
34:56
though
34:56
Yeah. Like, there was a nerve our took shot
34:59
video we did. We're
35:00
Was that the video? Specifically, I was, like, nerf trick
35:02
shots. I think that's one first take first
35:04
try got big. I'm
35:06
ever
35:06
doing a jump three sixty shoot,
35:08
and I hit I hit the cards nice.
35:10
Oh, that's actually For
35:12
sure. For sake, for sure. Yeah. We
35:15
used to do some wacky challenge videos.
35:18
Oh my gosh. I went down a rabbit hole the other
35:20
day. The thermal camera hadn't seek.
35:22
Wow. It might actually be like one of my favorite
35:25
quarter crew videos, like,
35:27
older than two years ago content. Like,
35:29
it's so good.
35:30
What was that? What was the premise for that? We just
35:32
had a FLIR camera, like a thermal camera --
35:34
Mhmm. -- and we, like, blacked out the whole studio.
35:36
And, like, half the crew hid. And
35:38
then, like, Sam, Clint, Nico,
35:41
took turns being, like, this agent
35:43
who would go around basically try to find them with
35:45
thermal
35:46
camera. Was that where they could get, you know,
35:48
shot by a a nerve
35:49
Yeah. The video of Sam was what was his name? Lieutenant
35:52
first class, Sizzle Whizzle. Sizzle Whizzle.
35:56
He he is a connoisseur of heat
35:58
lines, and he is --
36:00
Yeah. -- one of the best boys on
36:03
the
36:03
force. That's also It never
36:05
fails to do. Sick up laughing
36:07
if I'm having a bad day. I'll just load
36:09
up Sizzleizzle, dude. That person sounds
36:11
standing there with his helmet. Around
36:14
his, like it's not even his chin. It's just around
36:16
his, like, under his lip, his little
36:18
eyebrow. He's just so stole stone
36:20
faced. In that runs.
36:22
One of these days, I I will do
36:24
the the
36:27
blanket on the splendor
36:28
cell. The splendor cell is sticky cam. Oh,
36:30
dude. Ira'll. Oh, that was
36:32
awesome.
36:32
Ira'll do that. Yeah. Yeah. Back in the
36:34
day when we I started getting into FPV
36:37
that there was, like, these tiny little little
36:39
drones that were like this big and they have these tiny
36:41
little cameras on them that were wireless.
36:44
And I just remember thinking, oh,
36:46
man, I could package this up this little projectile
36:48
with the camera facing backwards, and get on,
36:50
like, a little slingshot or a little cannon, like, a wrist
36:53
mounted cannon, like, stick around the corners.
36:55
Dude, that's, like, really
36:56
cool. Never pursued the video.
36:59
Yeah. That idea is like an old friend that
37:01
you see once a year.
37:02
Yeah. Never pursued the best friends
37:04
now. Nerf
37:11
drone two point o will happen at some point. Lots of that. I mean, Nerf drone two point o will happen at some point.
37:14
It's been on the books for years. Yeah. Well, hang out some
37:16
of the interviews. Stinking fun.
37:18
That's such a great video. That's the friend you you
37:20
both keep canceling on each
37:21
other. Mhmm. I feel like that. Sorry.
37:24
Maybe next weekend. But
37:25
when you see each other, it's like he never left.
37:27
Yeah. Because I thought it's a beautiful kind of friendship.
37:29
We actually already started filming the video
37:32
with Nirk We found it That's
37:34
true. The start of it last year, but it's
37:36
been a year now. Yeah. And I'm sure the
37:38
tech has gotten a lot better, so maybe we won't be using
37:40
the same drone since then. Why why the
37:42
wait? Is it just schedule wise? No.
37:44
I mean, a little bit of a a little bit of a there's
37:47
a lot that means to happen for video,
37:49
and I've just not devoted my full time trying
37:51
to figure that
37:52
out. Yeah. Fair enough.
37:54
It's like, videos don't make
37:56
themselves. Yeah. Yeah.
37:59
Gen one was just released.
38:01
Is it from Willie Outman? No. No. No.
38:04
I just from the trial yesterday. And you still need to
38:06
input footage. Gen one is RunwayML's
38:08
Cool. AI --
38:10
Like video.
38:11
Yeah. -- video generate essentially, yeah.
38:13
From what I saw, it's like you put in
38:15
your input video give it like a style
38:17
frame or some
38:19
text, and it'll generate it
38:21
on top of the video.
38:22
That sounds a lot like just image to image
38:24
with defliquor slide to a sequence. Kinda
38:27
looks like there's that much deep flicker though. I saw some
38:29
results. It's pretty flicker. The clay masonals. Oh, yeah.
38:31
You saw the you saw the clay
38:32
masonals. Yeah.
38:33
That one was Okay. But That's cool,
38:35
though. I'm really interested to see how the
38:37
-- Exactly. -- the general public
38:39
reacts to the anime's
38:42
rock paper scissors video. I
38:44
I think because I'm desensitized to it now.
38:46
I've seen it so much, obviously. Because think
38:48
it's just a conversation happening about how,
38:51
like, AIR is not art. And if you're doing
38:53
that shame on you -- Mhmm. -- you
38:55
know, Netflix came out in
38:57
or rather it came out that Netflix
38:59
has an anime show that a lot of the backgrounds are
39:01
being generated from using AI
39:03
and there's a lot of back classmen because, of course,
39:05
as usual, there's a lot of misunderstanding about
39:07
how stuff so happens. But, like,
39:09
anyone who is
39:10
to, like, sit down and look at how this anime
39:13
video is being made
39:14
here. Oh,
39:14
No one can actually make a good argument that
39:16
it's not real art. Yeah. That's probably
39:19
the most value we have in that
39:21
betas that betas video. That
39:23
betas. That'd be great. Is is just
39:25
to, like, show, like, how intensive
39:28
this process
39:28
is, not even by AI, just by all you guys.
39:31
Yeah. As artists. So
39:32
here's the gist of it. Yeah.
39:34
Here's the here's the gist of it. Is that it
39:36
it allows us to make something that
39:39
would have required
39:40
a lot more people previously.
39:43
Yeah.
39:44
And that's all that's all
39:46
the creative technology we've used
39:49
since the dawn of court or digital has
39:52
always just been
39:54
we're using this because if we don't
39:56
use this we we need a lot
39:58
more
39:58
people, and we don't have a lot more people.
40:00
Yeah. And just
40:01
what we're doing right now isn't
40:04
any different than that.
40:07
Is this Yeah. It's it's it's just
40:09
it's just people I don't know. I guess it's
40:12
just because of the whole, like, use of
40:14
the word artificial intelligence even
40:16
though it's really just a fancy program.
40:18
Yeah. I'm annoyed by it. It's like any other. It's
40:21
miss Noah. Yeah. Kinda isn't even
40:23
a I. Like,
40:24
Nomor. It's not even yeah. I mean, I
40:26
guess it has yeah. It has machine
40:28
learning. It
40:29
Is it even in? Right.
40:31
So Yeah. Yeah.
40:33
End of the day. It's really it's just a it's a story
40:35
that we couldn't have told without it.
40:37
So it's not it's a nice tool for that
40:39
for, like, setting us up to do something like
40:41
that. But you would have taken you
40:44
way longer because you would have had to
40:46
use other methods to create the
40:48
style. Yeah. Which wasn't positive,
40:51
which wasn't really immediately available
40:53
for the size and scale of our team prior
40:55
-- Yeah. -- to the hundred percent. A hundred percent? So
40:57
but yeah. Like Ren said, a ton of artistry
40:59
goes into it. Like, without the artistry
41:01
side, it would not be in any
41:03
way, shape, form watchable to any degree.
41:05
It would be you'd be off put by it very quickly.
41:08
Yeah. So, yeah, it's I'm excited for that to come
41:10
out. I'm excited for Nico to, like, start telling
41:13
you guys about it because it's it's really
41:15
cool. And as blown away as I was when
41:17
he did the story book that he made, dude. Yeah. With
41:19
the initial, like, stable diffusion
41:20
model, and I was shocked
41:23
by how advanced it was. Like, this is
41:25
gonna do that I am on a
41:26
bigger scale. Tony Stark.
41:28
It's it's really hype. It's really
41:30
nice.
41:32
He's been like Ironman won Tony
41:34
Stark. Yeah.
41:35
Yes. So
41:36
true. Hey.
41:38
He he'll hit me up every Monday.
41:41
He hit him and me and Sam have a
41:43
call before the Monday morning meeting and
41:46
the last, like,
41:48
three of them has just been Nico going.
41:50
Hey. So okay.
41:52
So is there anything else I have to
41:53
do, like, before I can work on?
41:56
The video. Just
41:57
wants to see the anime boys, dude. His
41:59
only
42:00
focus is just been, like, is ultimately
42:02
his question is just that. It's like
42:03
-- Yeah. Okay. This is
42:05
where you're gonna work on. Before this podcast,
42:07
I asked Nico if he wanted to be on this one,
42:10
he was like, oh, man. Yeah. I mean, I can I can talk
42:12
about some rock paper scissors? Is it too early to
42:14
talk about it? It's not I guess it is better to talk about it once
42:16
it's already out. And I was like, yeah. I was thinking maybe we could,
42:18
like, talk about antsy. He's like, okay. Well, in that case,
42:20
now I'm gonna pass on the podcast. Yeah. I was like Nico.
42:23
I was like, I do it anyway.
42:25
Yeah. He's he's fully dedicated. And
42:27
it's been cool this week and last week too because
42:30
basically the full squad, you know, has
42:32
been dedicated to just that,
42:34
like this singular vision. So it's
42:36
we've been ripping through stuff and
42:38
it's been a treat, you know. And again, the final
42:40
result is gonna, like, it's gonna blow people away.
42:42
So it's it's really cool
42:44
hype for for that release, which is coming
42:47
up shortly. Yeah. Oh, super shortly. Speaking of
42:49
the Ants video though, most
42:51
of the effects were done in the
42:53
last week of the whole project with most
42:55
of the renders happening in the final, like,
42:57
two days. How is that possible run? So I
42:59
was using this it's been around for a couple years
43:01
now. It's called the render network. It's kind of like cloud
43:03
rendering, but it's specifically for
43:06
o toys octane render. And
43:08
when I say render, I mean, r and d
43:10
r. And so the difference between this
43:12
and normal cloud rendering where you, you
43:15
know, hire a service you upload your
43:17
file that renders on a whole bunch of computers on
43:19
the freaking Amazon AWS whatever.
43:22
This happens on the quote unquote block
43:24
chain. Fancy. So
43:27
to sort of briefly explain how that works, it's like,
43:29
you know, when you have a computer that's
43:32
hooked up to the blockchain and
43:34
it's mining bitcoin. It's
43:36
basically just running these complex calculations
43:39
and and stuff like that and
43:41
you get paid in Bitcoin for that as
43:43
soon as I'm not gonna go into detail how
43:45
that works. But instead of
43:47
mining Bitcoin, what if your computer was
43:49
just rendering pictures? That someone
43:51
needed rendered. And that's the idea behind the
43:53
render network is that you have this whole
43:56
sort of unbounded network
43:58
of GPUs just ready and
44:00
waiting to render out images for you. And
44:02
so the OTOY service the
44:05
render network, you upload your
44:07
your scene file, You have to,
44:09
like, bake it out to an orbit's file. It's
44:11
a bit of a thing and it confused me for the longest
44:13
time. And then on this project, finally
44:16
started using it. Fortunately, I had the help of some
44:18
of the people who literally work on the team, and
44:20
they were walking me through a lot of it, and there's a bunch of new
44:22
tutorials on how to do it these days.
44:25
But it's a lot easier than I expected
44:27
-- Mhmm.
44:27
-- to do. And and it's like you export
44:29
out your scene, you upload it, and then you render
44:31
it out, and it so incredibly
44:33
fast. Like, my computer has
44:36
a forty ninety in
44:37
it. Mhmm. And it's faster than two
44:39
thirty nineties. Oh, man. In in another
44:41
computer. And it's like it's a very fast computer.
44:44
And I was having these renders that were
44:46
gonna take like eight to twelve
44:48
hours And normally, it's
44:50
like, okay, you get your shots kinda ready
44:52
throughout the day. And at the end of every day, you're
44:54
just
44:54
like, you gotta make sure you have a render going because you're not gonna
44:56
have enough time if it doesn't go.
44:58
The most stressful part. Yeah. Yeah. And so that's
45:00
always kind of been a bottleneck on a lot of these videos
45:02
is that I just literally don't have enough time to
45:04
do the renders. But with this, I was like, well, just
45:06
upload it out and continue working
45:08
on a shot, which is the benefit of cloud computing
45:10
in general. But just the
45:13
ease at which it worked and it's so much faster
45:15
and more convenient and easier to use in
45:17
regular cloud
45:17
computing. Well, you were saying it it would take eight
45:19
to twelve on your machine, but how long would
45:21
it take? Literally minutes.
45:24
I was having a conversation with Ren. When
45:26
he started a render, and I saw that he was getting
45:28
it was about twelve minutes or so per frame --
45:30
Mhmm. -- and he had a hundred or whatever frames.
45:32
Take a hundred and twenty frames. Hundred and
45:34
fifty. And in the conversation I was having with
45:36
him about it, it finished. I
45:39
I was floored. Like, it's very,
45:41
very fast. And and it's cool because it actually
45:43
gives you all the frames laid out.
45:45
Yeah. So you can see every single one and you can rerender
45:48
anything where you see an issue. You just send it right back and
45:50
just click a little button and it will rerender it and
45:52
solve issues with motion blur or any problems that it has
45:54
and give it back to you and you can download it and
45:56
run with it
45:57
immediately. Yeah. It's
45:57
it's really cool. Now, granted, there's a couple different, like,
46:00
tiers that you can pay for because it just it still
46:02
it still costs money and you pay for it
46:04
with regular cash. Now that's what
46:06
they're trying to encourage you, like, you basically
46:09
hook up a PayPal account or like a Stripe or whatever
46:11
and then you just buy credits
46:13
like in game currency and then you use that
46:16
but we were using render tokens
46:18
because it's an actual blockchain
46:19
coin. And these coins have actual
46:21
real world value,
46:22
but So I didn't wanna use
46:25
those coins, but they already tied to our account
46:27
because Otoy actually gave us these tokens,
46:29
like, two years ago. Okay. And
46:31
when they were trying to get us into it, and I just we
46:33
didn't at the time. And here
46:36
we are two years later, an account still has those
46:38
render tokens. They gave us two thousand render
46:40
tokens at the time. And at the time, they're
46:42
like a few cents a piece or whatever. Yeah. Now
46:44
each of those tokens were worth a dollar
46:46
fifty. Oh. And
46:47
it's height, though, it was worth seven
46:50
dollars, something like that. Yeah. When when all
46:52
of -- Right. Yes. -- everything was sky high. Balloon.
46:54
But yeah. And, of course, right when I was starting to
46:56
do some of the most intense renders, the price had gone
46:58
up to, like, two dollars a token. Yeah. And
47:01
so for some of the renders, it was coming out
47:03
to, like, most of them was, like, thirty to
47:05
forty ish tokens per render, and that was
47:07
in economy mode. And it would go up to, like, a hundred
47:09
and hundred and forty ish tokens at, like,
47:11
priority speed. And
47:14
So that the first render I did were you
47:16
like, wow, rendered right in front of me. I was like, that
47:18
was a three hundred dollar render.
47:22
Yeah.
47:22
Well, get what you paid for, you know? I mean, yeah, that
47:25
was fast, but I don't wanna pay three hundred dollars for
47:27
this renter that I Yeah. It
47:28
was literally it was literally the end of the day. And
47:30
so then I went home without rendering anything on
47:32
my computer because the render I had finished
47:34
had actually finished. Yeah. And so
47:36
I could have just had it render all night on my computer.
47:40
But again, it was like, that's why they encourage
47:42
apparently, it's significantly cheaper, like, five to
47:44
ten times cheaper if you use
47:46
real money rather than the coins. That's so
47:48
funny. But the coins are already
47:50
associated with our account. So what
47:52
I couldn't do was sell those
47:54
coins for dollars and put those
47:57
dollars back into the account as credits.
47:59
No. But crypto's gonna totally replace Fiat
48:01
guys. Okay. It's it's gonna happen, I
48:03
swear. That's gonna come in.
48:06
Yeah. So I don't I don't know the specifics of
48:08
why that's the case at all. But So
48:10
I was like, alright. Fine. I guess I got two thousand
48:14
Rinder Kwan.
48:16
Rinder butts to you.
48:17
Some random coins. It's hash money.
48:19
Random coin. And then yeah. And so I
48:21
I'm getting through I've by the end of the project,
48:23
I've gone through less than half of
48:26
the the coins that I had. So it was about a
48:28
eight hundred or so tokens
48:30
that I had used to do all of the renders for the
48:32
whole video. And I had one last shot
48:34
that I had literally started on
48:37
Saturday the day before the video was supposed to
48:39
come out. And it was just a close-up
48:41
of some ants just like twiddling
48:43
their antennae and whatnot. It's
48:45
it's literally ninety frames long, a three
48:47
second shot. And it's when I'm in the
48:49
studio here talking about the two and a half million
48:51
ants surrounding me. It's just this quick punch
48:54
in shot. I I package it
48:56
up. I sent it. It wasn't even a big file, and I was like,
48:58
you know what? It's priority. I'm gonna I've got a
49:00
lot of money left. I'll I'll spend like a hundred, two hundred
49:02
tokens on this
49:03
shirt. It'll be my little what
49:06
do you call it? In in in those You're still
49:08
there. Yeah.
49:11
And, yeah, a little splurge. It ended
49:13
up costing almost seven
49:15
hundred and eighty tokens. What
49:18
might render Dude, which means that
49:20
you should just hold hold the twenty second
49:23
render cost one hundred dollars. Thousand
49:25
dollars.
49:27
Why? Dude,
49:28
It reminds me of the guy who bought pizza with Bitcoin,
49:30
like I was, like, no. Yeah. I mean, it
49:32
was, like, two cents for a Bitcoin, but that's,
49:34
like,
49:34
that is the perpetual problem with using
49:36
any sort of didn't
49:38
buy anything. It's like, we
49:40
should have held it.
49:40
Yeah. At least with normal money, I'm like, yeah, I
49:42
know inflation will make this more expensive, like, in
49:45
a year, but it's not like but maybe I'm
49:47
spending twice as much.
49:48
Yeah. Well, no. I I do wanna point out
49:50
though that that there was something wrong
49:53
with the project file edit.
49:55
I I don't know what I did. I optimized
49:57
it how I had every other shot and I
49:59
don't know
49:59
why. I did render it out at four k with like three
50:01
thousand samples. So it was like,
50:03
mhmm.
50:03
Like I said, it was an indulgence. Yeah. Sure. I'm
50:05
gonna splurge on this render, but it shouldn't have
50:07
because that one render costs
50:10
more than all of the other
50:11
render my entire history combined. Is
50:14
is the idea since they're taking cash now for vendors
50:17
that you still get paid in the render tokens
50:19
and you're just it's up to you to sell them or I
50:21
don't know. Honestly, I don't have really monitors.
50:23
Cash for renters. What I do know is that
50:25
I'm going to be using the render network for
50:27
pretty much all videos going forward. Now on.
50:30
Yeah. That sounds incredible. This video was
50:32
nice because it wasn't our money actually funding it. But,
50:34
like, it just makes too much sense to use it going
50:36
forward because if I can finish
50:38
a shot and have it done a
50:41
quarter of the way through the day, and I could just
50:43
send it off to to be rendered in economy,
50:46
not priority unless I really need it right now and
50:48
then continue working on it's on a shot.
50:50
It's nice. Because that was part of the problem on the
50:52
Ants video is that, like, we have three
50:55
computers that are specifically just for rendering.
50:57
We call them our mastering computers. Mhmm.
50:59
And all of them are being used all
51:02
the time. Yeah. And, yeah,
51:04
between anime or between the
51:07
Houdini stuff you're doing, they're all constantly
51:09
being used and it's like, III
51:11
was gonna have to get in line behind everyone
51:13
else. So just like an just
51:16
like an egg. Yeah.
51:18
Now granted, towards the end of it, if I really
51:20
needed them, I could have been using them. And also,
51:22
I did. Like, the last couple days, I was
51:24
actually rendering stuff locally because of the whole
51:27
Turns out, trying to package up a file that
51:29
has two and a half million clones of
51:32
a high quality three d model. Isn't
51:34
that quick? It wasn't a big
51:37
file at the end of the day because it knows it's a render instance,
51:39
so it's not actually duplicating a model two and
51:41
a half million times. But
51:43
each of those models does have a different
51:45
position and rotation element
51:47
to
51:47
it. So it's basically writing out an XML
51:50
file like a whole freaking spreadsheet --
51:52
Yeah. -- for two and a half million things with
51:54
six attributes that are all different.
51:56
So every friend has we also
51:58
have all of those attributes changing across
52:00
the shot. And so it was taking longer
52:03
just to export the scene to an OrbiX
52:05
file and it would have just to render it out locally
52:07
on another computer. Yeah. And that's not necessarily
52:10
a a detraction from the render network. That was
52:12
just bad luck on my part.
52:15
Yeah. Yeah. I I can think
52:18
of quite a few instances before working here
52:20
where I
52:21
was, like, up against the the
52:23
the deadline. Wait. What happened? Just
52:25
think about all
52:25
these render things, made me think of a scale video
52:28
idea. But a scale Yeah.
52:30
Well, all I was saying
52:32
was there there were quite a few instances
52:34
where, like, as a solo freelance
52:36
artist, I was up against, like, crazy
52:39
deadlines for these various projects.
52:41
And there were a few times where I turned to
52:43
cloud computing
52:44
or, you know, online render
52:46
farms. Yeah. And there's there's no greater
52:48
feeling than getting the booji
52:50
treatment. And, yeah, the money racks up and
52:53
it costs do everything. At least
52:55
when I did it, you know. But
52:57
to watch what would have taken,
52:59
again, ten, twelve, twenty, forty
53:01
hours on your computer, just take
53:03
away. Everybody else's computer working
53:05
for
53:05
you, man. It's a powerful feeling. And
53:08
it's nice to know that it's so, like, a I mean,
53:10
granted the render tokens because it's yeah.
53:12
I if had I been using dollars, most of those
53:14
shots that I were saying were, like, thirty tokens.
53:17
So, like, roughly forty
53:19
five ish, fifty dollars, should have
53:21
only been taken, like, five to ten dollars from the
53:23
rendering. That's actually an affordable amount.
53:25
Yeah. Totally. That's well worth it. Yeah.
53:28
I am curious though what your idea was.
53:30
0II wanna see a video
53:33
where you show me the size of God's BPU.
53:36
Yeah. Dude, to run all the Sims of Earth.
53:38
But at the same time -- Oh my gosh. -- it was
53:40
all like in the real deal, like, two
53:42
million eighty.
53:44
I've I've literally been so fat, dude. I will
53:46
sometimes, like, get super close
53:49
to things and just go, like, infinite resolution.
53:51
Yeah. In like, the amount of simulations going
53:53
on in this room right now -- Real
53:55
time. -- so many. Play back. You know what you did
53:57
in the
53:57
meantime? Like, run that. You could put the camera anywhere.
54:00
Hair sims, freaking muscle
54:02
sims are going on right now? Liquid sims
54:04
in our
54:05
mouths. Yeah.
54:06
So I touched on this a little bit of a pocket of
54:08
storage. You can come out. Think of this
54:10
story as you can tell. That's
54:11
what I'm starting with. Right? I just wanna hop right
54:14
in on the mountains. The true scale of god's
54:16
mountains. Could
54:21
be a funny video. That
54:22
yeah. I don't know how you know what I'm on the end.
54:24
Because that was about the day. If you quantify
54:26
it
54:26
at all, you've now rounded to
54:29
an amount that is technically not
54:31
accurate. So no matter what you
54:33
do, it's never actually accurate because of the
54:35
whole concept of infinity. Wow. And
54:37
what's crazy is as you're making the video, that
54:40
computing requirement is growing because you're making
54:42
something
54:42
new. So it'll never be up to date. It
54:45
always maybe you could frame it more like
54:48
like if if human sight, you just kinda
54:50
average like a resolution for human sight and
54:52
you're
54:52
like, if God were to be running the matrix
54:54
simulation, you know, how much GPUs Right.
54:56
It's like we can all roughly perceive
54:59
a hundred and twenty ish frames per second. If we're
55:01
adrenaline's
55:02
going, maybe it's upwards of three hundred frames per
55:04
second. Yeah. And what's crazy
55:06
is there's no, like, bump mapping or
55:08
displacement mapping going on
55:10
Like, this is all real geometry.
55:13
Every little crease in crevice in the pores.
55:15
Yeah.
55:15
There's no texture mapping here. It's just raw
55:17
geometry. Adam is probably one Polygon.
55:20
No. Because you can go can you get smaller than Adam?
55:22
That's the that's the small
55:23
Oh, dude. No. Adam's get it gets way smaller than I
55:25
mean, at We're talking about jobs. ADAM.
55:28
Adam oh my gosh. That's so
55:30
good. We're talking
55:31
about that. It's good stuff. Yeah. So
55:33
some atomic particles. Like,
55:35
protons, electrons.
55:36
That's the smallest. That's right. Then it goes smaller
55:38
than that, like, smaller than a proton or a neutron
55:40
is, like, quarks? That's what of
55:43
course. Like protons and electrons are not
55:45
electrons, but like protons and neutrons are literally made
55:47
of quarks. Quarks. Quarks. Quarks. Quarks.
55:49
Then you have things like bosons and
55:51
neutrinos and kinds
55:53
of Why don't you call me? They're all kidding
55:55
me. They're closed out. Like, the Higgs boson
55:58
is is a particle that applies how
56:00
much mass a particle has. Wow. It's
56:02
and I think he's basic it
56:04
it's like it's it's a quantifier
56:07
that tells the universe how
56:09
this particle interacts with that
56:11
universe. Mhmm.
56:12
Yeah. It isn't like measuring the space in between
56:15
the particles or something like that. It's like
56:17
it's like
56:18
we're
56:18
we're hitting the the edge of my
56:20
knowledge particle physics here. I'm not it.
56:22
Well, that makes sense. We're gonna talk
56:23
all about the Higgs boson. Okay. I thought
56:26
I thought quirks didn't always
56:28
consistently appear
56:30
and,
56:31
like, within a proton or neutron.
56:33
Like, I thought they, like, disappeared
56:36
and came back. There's
56:38
a I mean, III don't know
56:40
if that's quirk specifically, but, like,
56:43
there's there's, like, twelve, I think,
56:45
different types of quirks. Mhmm. And there's
56:47
quantum entanglement, so it's like you have some
56:49
quirks that do the exact same thing as other
56:51
quirks? And again,
56:53
electrons are really gonna slow your mind,
56:55
guys. Tell me more. Because gosh. When we electrons
56:58
aren't
56:59
actually, like, orbiting
57:01
a nucleus. Wait.
57:02
It's not like in the textbook, but the little
57:04
No. It's like an electron. An electron
57:06
is like a is like a field.
57:08
Yeah. It's it's it's just like
57:09
round watches my video.
57:12
Yeah. But we but in the textbook,
57:15
it looks like it's orbiting it.
57:17
But it
57:17
was a four hundred dollar textbook. I want my money
57:19
back. I'm like, I never told the story about
57:21
how I I lost my thermodynamics textbook.
57:24
No. Because I stole a poster from the
57:26
different restaurant.
57:27
Wait. Wait. So so
57:29
many questions there. You
57:32
were seething when you were going
57:34
about your studies. I'm a hooligan. I don't
57:36
know if anyone
57:36
knows that. Was being a hooligan at Portland
57:39
state. Yeah.
57:40
No. You said be in Portland. Big difference.
57:42
Culligan. Oh, sorry. Yeah.
57:45
No problem. It was like It was the district
57:48
nine movie poster was
57:50
up on the wall. Like, every week at
57:52
the University of Portland, they would have, like,
57:54
this movie showing in, like, the whole week leading
57:56
up to it. They would have this movie poster,
57:58
and it wasn't the Commons. It was I forget the
58:00
name of the it was, like, this restaurant aren't even
58:02
going, like, buy lunch or snacks
58:04
or whatever. Student
58:05
center.
58:06
Yeah. Yeah. It was like it was like a small little thing
58:08
like that. And it was at the end of
58:10
the night on, like, the last
58:12
day they were gonna have the poster up and I really
58:14
wanted this poster. And
58:16
so I waited till one guy I was kinda
58:18
waiting next to the door. One guy walked out, and I, like, did
58:20
that thing where you put your hand in before the door closed,
58:22
and I went into the restaurant, and his lights are out. And
58:25
I just I pull the poster off the window. And
58:27
I like, I'm like, yeah. And I I go,
58:29
like, jogging out and everyone's sitting outside
58:31
of the the restaurant doors or just, like, looking at me
58:33
like, Yeah. And
58:35
I I roll up to the door right as
58:38
public safety is pulling up. And
58:40
they're like walking into the doors And
58:42
I just immediately turned around and walked back, and I
58:44
just sat down with everyone else who's on there.
58:46
Everyone's just like And
58:48
I'm like, I just pulled out my thermometer and Amex
58:50
textbook, and I'm just like, oh, I'm sitting here. They just kinda, like,
58:52
walk around. They locked up the door, and they No
58:54
one doing any poster stealing around
58:56
here.
58:57
Right. Yeah. This fucking show
59:00
They mentioned to have that taken down tomorrow.
59:02
Yeah. Oh, yeah.
59:04
Everything checks way to And
59:07
I was so nervous. Like,
59:09
in hindsight, I had nothing to fear.
59:11
Yeah. I've gotten a lot more used to those
59:13
situations. Officer
59:15
Steele. This is his
59:17
bedroom, man. It's covered
59:19
by the way. I'm not I'm not big
59:21
on Steele. I'm not I'm not suggesting I deal normally.
59:23
I'm more of a trespassing kind of -- Yeah. Yeah.
59:25
For sure. -- but, like, I
59:28
was so nervous that I just stole this district
59:30
nine poster, and I I was, like, trying to
59:32
play it off with the textbook that when they finally
59:34
left, I just got up and left with my
59:36
poster, leaving my two hundred
59:38
and fifty dollar thermodynamics
59:40
textbook. On the table there in front of
59:42
me. And I came back
59:44
the next morning because I realized
59:46
that the next morning that my textbook was gone and it
59:48
was it was already
59:49
gone. So I tried to
59:51
make it through another, like, few weeks of the
59:53
semester without a textbook and I was starting
59:55
to really struggle.
59:57
And so I ended up having to pay all that money for
59:59
another textbook. Did you So am I
1:00:01
on your district nine?
1:00:02
No. I didn't know how to
1:00:04
see the kids.
1:00:06
Crime never pays people.
1:00:07
Crime never pays people. It's doing That's like the most, like
1:00:10
that story's gonna date you, bro. Yo. I committed
1:00:12
a crime to possess a physical
1:00:14
copy of one image. It's
1:00:17
a little copy. I will say
1:00:19
no. If you send you, like, white gravel, you mean
1:00:21
this on my phone? Like, if
1:00:23
if you're Jacob, if you're saying crime never pays,
1:00:25
I disagree because those the
1:00:27
price of those textbooks is criminal
1:00:29
and they're
1:00:29
profiting. I mean, how
1:00:32
about that? Take that decision?
1:00:33
Some could be said for that, but also
1:00:36
you don't have to buy them.
1:00:38
Well, Brandon, did you have to still
1:00:40
I tried
1:00:41
that route, and it didn't work. Yeah.
1:00:43
Brandon, this is also, like, I
1:00:45
graduated college in two thousand eleven.
1:00:47
So this was around two thousand ten, I think.
1:00:49
And the movie came
1:00:50
out, I think, two thousand eight or so. It was, like,
1:00:52
already
1:00:52
out of theaters and not on home video. They
1:00:55
they probably bought the DVD and were playing it.
1:00:57
I would always use a reseller
1:00:59
to buy. I would never buy my
1:01:01
Texas new. No. I would and it's and
1:01:03
they'd say, hey, we want this version of money.
1:01:05
You know, we we get get the ninth edition
1:01:07
or whatever, but
1:01:08
it's
1:01:08
like -- Mhmm. -- the eighth edition is the same
1:01:10
thing and it's a hundred and fifty dollars cheaper.
1:01:13
Mhmm.
1:01:13
Yeah. The word thing is That's why it's all the
1:01:16
the problems. Like, you get homework and you
1:01:18
just have, like, hundreds of these, like,
1:01:20
sort of math equations and problems that you
1:01:22
would have to solve, and those would
1:01:24
change between additions. Of course, And
1:01:26
so you'd be assigned a set of homework. And if you
1:01:28
don't have the right addition of the
1:01:29
book, you're just doing the wrong homework. I
1:01:30
see. Yeah. No. And it is I agree. It
1:01:33
is overpriced and criminal. And that's the reason
1:01:35
why I started this my library.
1:01:37
Mhmm. Because I was paying so much
1:01:39
for these damn law school books. I was
1:01:41
like,
1:01:42
well, I'm not gonna get rid of them now.
1:01:43
Get I know exactly
1:01:45
what I mean. My textbooks up on
1:01:47
a shelf now as well where I'm like, I'm keeping these forever.
1:01:49
I don't care. Yeah. I'm never gonna look at my calculus
1:01:51
to book ever
1:01:52
again, but I'm not giving that thing away.
1:01:54
Not a problem, man. Like,
1:01:56
I hate to say it, but, like, we all we all
1:01:58
kinda think you're,
1:01:59
like, a little bit uneducated
1:02:01
about calculus. Right.
1:02:02
Yeah. We have been
1:02:03
talking about a brush up on the screen. Have you really
1:02:05
been is that that's I was realizing Actually, I was
1:02:09
thinking it was through my dynamics, actually.
1:02:12
Jake. Okay. We gotta, like, break it one extra
1:02:14
time to him.
1:02:15
Okay? Okay. Sorry. Don't know what to do
1:02:17
with him. Yeah.
1:02:18
EP167, man. Maybe just just
1:02:21
love you. No. I think I I
1:02:23
have, like, one textbook still is Janssen's his
1:02:25
stream of
1:02:25
art, and that thing costs, like, three hundred dollars.
1:02:27
So that's crazy. Yeah. The worst
1:02:29
is when the professor It makes you buy
1:02:32
yeah. When the professor makes you buy the book that they
1:02:34
wrote. Oh, dude. That's the
1:02:36
craziest
1:02:37
thing. It's like, wait, what? No.
1:02:40
I mean, all of you don't need to be sound like,
1:02:42
I'm unaware of the fact that it's a whole
1:02:44
fucking racket -- Yeah. -- by the way.
1:02:46
I just like, the whole thing.
1:02:48
It's like, you have a college student.
1:02:50
They're out on loan. They need the
1:02:52
book. You're gonna they're gonna pay
1:02:55
they're getting their student loan money, so they're
1:02:57
gonna pay whatever amount of money they have to
1:02:59
pay for the damn book. Because you
1:03:01
know that that's the book that they need. Mhmm.
1:03:03
And you're just gonna hold them over the
1:03:05
coals because you know you can, and it's backed by the
1:03:07
US
1:03:07
government, signed stamped and certified. That's
1:03:10
basically America. Honestly, it's like how do we
1:03:12
get this person to pay all this money to
1:03:14
me with all the money they don't
1:03:15
have? They borrow it from America. It's
1:03:18
because when you're in college, I don't know about guys, but
1:03:20
it didn't feel like real
1:03:21
money. Oh, no. No. It's it's made up.
1:03:23
It's like this guy says we're out of paycheck.
1:03:25
Yeah. It's significant. This guy
1:03:27
signs the thing he's like, sign this. He's like, Yeah.
1:03:29
Don't even worry about it. Take care of. And you're
1:03:31
like, oh, yeah.
1:03:32
Cool. I'm gonna go party. I'll I'll take
1:03:34
three. I get none of these disbursements. Yeah.
1:03:36
They're called disbursements. It does remind me
1:03:39
of James Cameron, though. I recently watched
1:03:41
an interview he did with Howard
1:03:43
Stern the week before Titanic premiered.
1:03:46
And Howard Stern was, like, you know, this
1:03:48
is it was very I I wanna watch
1:03:50
the whole interview because Howard Stern was asking
1:03:52
him about, like, how do you learn filmmaking them? And,
1:03:54
like, how do you get away with, like, doing these big movies? I was
1:03:56
like, I mean, I'm not making any money on Titanic.
1:03:58
It was like, he was
1:04:00
kind of just like, I this is my last foray
1:04:02
into filming because no one's ever gonna give me money
1:04:04
again, like, to make a movie. Whoa.
1:04:08
And then, you know, turnaround Titanic
1:04:10
was the biggest movie all time. But
1:04:13
he asked him how he learned filmmaking and basically
1:04:15
he was saying because he was a truck driver. Before
1:04:18
becoming a director. And what he did
1:04:20
was he went to USC or I forget
1:04:22
which guy maybe it was UCLA. I forget. It was a it was
1:04:24
a school here in LA. And he
1:04:26
would Xerox textbooks, and he
1:04:29
would pay for the cost of Xeroxing. And it was just,
1:04:31
you know, a penny or a page or whatever, maybe pinning
1:04:33
it for five or ten pages. I don't know. But he would
1:04:35
just, like, Xerox, like, dozens
1:04:37
of books, and you would have, like, huge stacks
1:04:39
of just pages with in binders
1:04:42
and whatnot. And he said it cost him, like, a hundred and
1:04:44
twenty dollars for college education. Oh
1:04:46
my gosh. And it's like a hundred and twenty dollars just
1:04:48
for some photocopy. That's a lot of money. But then when
1:04:50
you think about it in that context, you're
1:04:52
like,
1:04:53
Yeah. That's a great idea.
1:04:56
If word gets out about that It's like that
1:04:58
quote in in goodwill hunting
1:05:00
when he's telling the guy. Yeah. The only difference
1:05:02
is that I got the same education you
1:05:04
could have got for three ninety nine and late fees
1:05:06
at the local
1:05:07
library. Only you paid sixty
1:05:09
grand for it.
1:05:11
It's
1:05:11
a great accent. Like that.
1:05:13
Yeah. Yeah. Where does
1:05:14
that Were you
1:05:15
playing the last character? My boss don't
1:05:17
even know.
1:05:19
The town two
1:05:20
get ready.
1:05:21
Town two. Hey,
1:05:22
Ben. Let's go ahead,
1:05:25
Ben.
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