Episode Transcript
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savings and more inspiring flavors. Gelatinous
1:27
cubes, I hope. The
1:57
imperative that she has gifted upon him. I
2:00
am Joe Manganiello and I'm
2:02
Archon, the Cruel, the
2:04
Red, Dragonborn, Oathbreaker
2:06
Paladin, and Worshipper of
2:08
T.M.N. I
2:16
was a hired killer who joined a
2:18
monastery to try
2:21
to stop the drinking and killing. And
2:24
somewhere along the way, I wound
2:26
up breathing fire into a dark
2:29
room, which turned out to
2:31
be a group of unsuspecting, sleeping goblin
2:34
soldiers. And when I heard them screaming
2:36
and running in flames, I'd
2:39
never felt so alive in my
2:41
life. And so I started drinking
2:43
and killing again. And
2:46
worshiping five-headed dragon goddesses, and here we
2:48
are. There you are. It's very rock
2:50
and roll. It's
2:52
just my life. Archon.
2:57
Your research has brought you months
2:59
of frustration until you
3:01
crossed paths with a knowing monk of the
3:03
Cobalt Reserve named Duann. Extracting
3:06
his understanding of ancient seals and
3:08
forgotten artifacts of the gods, this
3:11
gave you the name of the cavern that bears your mark,
3:15
the Vault of Shumas, within
3:18
the Agarad Mountains of Marquette. Knowing
3:22
rumor of the dangers within, you've
3:24
hired a small band of mercenaries to accompany
3:26
you into the depths of this vault. Jessica
3:30
would like to introduce your character. I am
3:32
the head mistress, a level five human
3:34
monk. My parents abandoned me at a
3:36
monastery. I'm really bitter about
3:38
it. Super pissed, actually. Don't wanna
3:41
be here. Think all these bitches suck. And
3:43
I'm pretty much just out for things for
3:45
myself. I'm Percival
3:47
Fredrik Steinwald Musulkelowski, the role of the
3:50
third, the human gunslinger. And
3:53
I'm out for a bit of inspiration pre-stream.
3:56
It's like an origins issue. Hi,
3:58
I'm Keyleth of the... doing
4:01
a bit of a time jump back to when I
4:03
was good at level five. I'd say
4:05
Percy and I are taking a little bit of a vacation.
4:10
It's a working vacation, but it's a
4:12
vacation. And it's a
4:14
little pre-stream adventure. The
4:16
name's DuPont DuPont Dwarven Rogue. If there's going to
4:19
be had, I'll be there. You might know me
4:21
as Mr. Steel-Yo Girl, but you should know me
4:23
as Mr. Cut-Your-Purse. After
4:26
days of travel on the north side of
4:28
the Marquette Desert and entering
4:30
the Krag-Agradd Mountains, a
4:33
few days of camping finally bring you to what the
4:35
maps tell you, is the
4:37
entranceway to the Vault of Shumas. Now
4:40
you're now standing in the unforgiving sun
4:42
of the Marquette sky, cloudless and angry.
4:45
Before you is the great stone, sand-covered door
4:47
of the vault. There is no
4:49
visible mechanism to open it. Well,
4:53
this seems to be my area of expertise. Being
4:56
a dwarf, I'm going to investigate. Being
4:58
a rogue, I'm going to see if there's some
5:00
sort of hidden mechanism. All right, go ahead and
5:02
roll an investigation check. Ooh,
5:06
let's see, ten. A big ten.
5:08
Come on, low DC. Double
5:10
difference. What's up? It's
5:13
you, boy. You brush away some of the
5:15
sand on the door, revealing a faint, detailed
5:17
design carved across the entirety of its surface.
5:20
It resembles a mass of snakes, nodding
5:22
themselves together for feet and feet and feet until
5:24
it reaches the top of the mountain. Deep
5:27
in the center of this mass is a single
5:29
human face, male, screaming,
5:32
and his mouth seems to be a small porthole
5:34
of some kind, about four inches
5:36
across. Oh,
5:39
this looks awfully familiar in my teachings
5:41
at the monastery. What
5:44
kind of church did you go to?
5:47
What class did you teach? You
5:49
said it. It's good to know a
5:51
lot of things. Yeah. Um, can I...
5:58
Be my chair? What are
6:00
you trying to do? I'm trying to, I'm
6:03
trying to, I don't know, really, but I'm trying
6:05
to open the fucking door. It's
6:08
crazy. Is it some sort of keyhole
6:10
or perhaps, does it look more like an inset goes into
6:12
it? It's roughly about that
6:15
big around. It looks like
6:17
something could be placed into it or pulled out of
6:19
it. You're not entirely certain. You just now, thanks
6:21
to Dupont-Dupont, realize its existence. It's a
6:23
screaming snake face with a fist hole.
6:25
This is a very dangerous sort of
6:27
goonies vibe to it. Dupont, you should put your fist inside
6:29
to see what happens. All
6:31
right. Oh, good. That
6:35
was easy. Don't stop,
6:37
that looks dangerous. He thought to himself. You
6:42
sure you wanna do that? Do you really know what a
6:44
screaming snake face is? Anything clicks in my
6:46
mind where he shouldn't put his
6:48
hand in there. Maybe this is
6:51
more of a magical. Go ahead
6:53
and roll an investigation check. What do they teach about
6:55
snakes and face holes that take Adam to it? Always
6:59
put your fist in them. Oh, hud, stuff
7:01
shit, Dan, sorry. It's
7:03
hard to be concerned and it's super safe. Oh,
7:05
God smiles upon this. This is not really what
7:08
we're talking about. You're fine, Dan, you're fine.
7:10
Sometimes I can detect traps or
7:12
anything, no? Yeah. Before it's, I
7:14
mean, look. You're the rogue. I just ran into this
7:16
guy. I normally have a rogue that does that. He's
7:18
not that much emotionally invested for me. I'm
7:21
just trying to help you out. I have played with the Joe before.
7:23
He's, I didn't quite realize to
7:25
an extent of how much of a Dungeons and Dragons lineage
7:28
he comes from. A lot of
7:30
people I get a chance to play with who, you know, in
7:32
the entertainment industry are either relatively new or wanting to be introduced
7:34
to it. He's from old stock. He's been
7:36
doing this for a while. So, you know, we
7:39
had an absolute great time with the first time we had a chance to
7:41
play and this is just a continuation of that awesome
7:43
experience. Look, you're paying the bills here. You hired us.
7:45
I'll detect for traps. Put your fist in the hole.
7:48
I'm gonna make an investigation check. Oh, no. Oh,
7:52
jeez, you guys. High roller over
7:54
here. Looking at a big old
7:56
seven. Currently, it looks like
7:58
this may be. some sort of a
8:00
mechanism to opening the door, but it does not appear
8:03
to be trapped. Look, it seems safe to me, I'm
8:05
going to thrust thusly and I thrust. As
8:08
your hand reaches about six or seven inches into
8:10
this small gap in the door, you find
8:12
there's a singular iron rod, maybe an inch in
8:14
width, that seems to act almost like a handle.
8:18
I'd like to pull. All right. As you wrap your fingers
8:20
around and give a firm tug
8:22
on the metal rod, you
8:26
hear a strange shifting metallic sound.
8:30
And a series of small needles suddenly
8:32
protrude and impale your hand on the inside
8:34
of a spooning. Oh, betrayed! You
8:38
take eight points of poison damage, and
8:41
I need you to make a constitution saving
8:43
throw. All right. Where's my constitution? This is the
8:45
worst door ever. Boy,
8:48
I've had enough. Wow, great at rolling these
8:50
sevens, huh? Is
8:52
seven plus my constitution modifier?
8:54
Yeah. Nine. All right.
8:58
The immediate pain of the needles impaling
9:00
into your hand, it
9:02
filters through your body, and as you withdraw your
9:04
hand as the needles retract, you guys
9:06
hear the door suddenly shift
9:08
and begin to open as it lifts its
9:11
way across the mountain surface, feeling
9:13
a darkened passage. Oh! Oh! Oh!
9:17
Oh! The venom does... pulls
9:21
through your hand. As you feel it begin to
9:23
course through your system, you are currently poisoned. But
9:25
not like a cool bane way? No,
9:27
not so much. Can
9:30
I do a medicine check and
9:32
see if I can ascertain if this is a
9:34
natural poison? Sure, go ahead and... Sorry, you said eight
9:36
points. Is it a snake venom? I bet
9:38
it's a snake venom. It's
9:41
flying squirrel venom. Oh,
9:44
that's purgud. That's purgud.
9:46
What is my medicine these days? Okay,
9:50
as you guys begin to walk towards the entrance
9:52
way to this dark interior with no light from
9:54
beyond the bit of sunlight that cascades within, you
9:57
check DuPont's hand and sure enough, the venom itself...
10:00
is coursing through the hand and beginning to find
10:02
its way through his bloodstream. It doesn't appear to
10:04
be lethal, but it is somewhat debilitating. MARISHA and
10:06
LAURA can I go ahead and immediately make a
10:09
rough tourniquet to keep this? TRAVIS and TALIESIN I hold
10:11
her hands back, I grab his hand, and
10:13
I use five points from my pool to stop
10:15
the poison. MARISHA and LAURA
10:17
Oh, how delicious. MATT and LAURA
10:19
You watch as the large, red-scaled dragonborn
10:21
rushes over, I say rush,
10:24
casually strolls over in his armor,
10:26
grabs your currently endangered
10:28
hand, and you watch as your sudden
10:30
burst of divine warm energy glows from
10:33
his claw. You feel as if
10:35
a sudden series of snake bites hit
10:37
your hand, almost matching the pain of the poison.
10:39
However, these multitudes of tiny divine
10:41
dragon mouths actually draw the venom out
10:43
of your bloodstream and spit it onto
10:45
the sand below before the energy dissipates.
10:47
You are no longer poisoned. TALIESIN I prostrate myself
10:49
before time, Matt. MATT
10:54
You lose an extra foot of hype there, getting
10:56
on your knees. This is tiny. TALIESIN
10:58
You'll be coming true, will you? TRAVIS
11:01
I think, I was the only healer in
11:03
the group. It's
11:05
always tricky to get somebody who
11:07
wants to play a cleric. That's
11:09
always a really specific thing. So,
11:12
DuPont stuck his hand, he had to take
11:14
one for the team, and stick
11:17
his hand in and grab the lever, and
11:19
in doing so, he paled himself with these
11:22
poison needles that then poisoned his body, and
11:24
luckily, having some healer
11:27
ability, healed him. TALIESIN
11:30
quick check, just because I'm curious. What kind
11:32
of other footprints in this hallway yet?
11:34
Human or snake prints?
11:37
MATT and TALIESIN
11:40
Well, that's lovely. That's
11:44
22. MATT
11:46
and TALIESIN As you guys are going to make your way
11:48
in, your human eyes, unfortunately,
11:50
are not well adapted to the
11:52
dark-lightless interior, so you can only
11:54
really check the area immediately around
11:56
the entranceway. TALIESIN Did someone say
11:58
darkvision? TALIESIN no, I've said torch.
12:03
I did say basic standard of hearing, which
12:05
apparently is a problem. You
12:08
would have a torch on you. All right,
12:10
I'll take a look around. I want to see anything
12:12
that would open the door that wouldn't mind the venom,
12:14
I'm just curious if that was a trap or if
12:16
that was a test. Maybe
12:19
both. Maybe both. Looking
12:21
around, you find
12:23
that there are a series
12:25
of footprints that lead through here, most of
12:28
them humanoid. One
12:30
or two that appear to be rather large and
12:33
a consistent groove. However,
12:35
these tracks have been untouched
12:38
for a very long
12:40
time. The set of dust that has begun
12:42
to accumulate on top of these places and
12:44
the atmosphere inside here, which the smell
12:47
already is of dry rot and burnt
12:49
dust as you enter, appears
12:51
the interior has not been touched in quite some time. So
12:54
we're inside, and what exactly,
12:57
I guess, so we're under
12:59
the door now? Yeah, you've moved underneath the door,
13:01
which has partially moved up to reveal about 10
13:03
feet of height to
13:06
move within. And on the inside, you see
13:08
a long natural rock cavern that is very
13:10
smoothly chiseled on each side, about 25 foot
13:12
wide, about 40 feet tall. And
13:15
as you progress forward, you can see a series of
13:17
columns that line about every 20 or so feet. So
13:19
the interior, this does appear to be intentionally
13:22
crafted as some sort of a temple
13:25
or a structure for living in
13:28
worship. Okay, and there's nothing else
13:30
inside of this room or
13:33
this hallway, this chamber? Not where you're standing now.
13:35
If you wish to progress further. Could
13:37
we check for writing or hieroglyphs or anything like that?
13:40
Sure, make a perception check. Okay. Nice.
13:51
All right, you begin to, as you
13:53
guys move deeper and deeper down this dark
13:56
hallway, you run your fingers along the wall ever
13:58
so carefully to make sure it's not a place to go. apply too much pressure,
14:00
but just feel the variations in the texture. And
14:03
as you get close enough, the
14:05
outskirts of Percival's Torchlight, you
14:08
gently brush off a bit of dust
14:10
and see there are symbols. Not a
14:12
long string, but singular, glyph-like symbols that
14:15
seem to be occasionally set
14:17
throughout the hallway. What languages
14:19
do you know? I know Common
14:21
and Elvin. Okay, you do not
14:23
recognize the nature of these various symbols. It
14:25
doesn't appear to be a- Have you found
14:27
something, Headmistress? Yes, I found some writing along
14:29
the walls here, but unfortunately, I don't know what
14:32
it says. Anyone?
14:34
You know, I have Draconic. So pretty. You
14:36
have Draconic. Dwarven. Dwarven. Celestial.
14:39
And in primordial. Primordial. Currently,
14:42
none of you are able to
14:45
read this language. It looks
14:47
old, and the edges of the designs
14:49
are very sharp. I
14:53
wanna say, if you could go
14:55
ahead and make a history roll.
14:59
You know, not even
15:01
just Joe, but just Matt. I mean, everybody,
15:03
they're really good, and
15:05
you don't realize how good
15:08
they are until you
15:10
are playing with them in
15:12
a group, and then it becomes really
15:14
apparent how bad you are and how
15:17
good they are. I gotta admit, I
15:19
was extremely impressed and also very intimidated
15:21
to keep up. Geez,
15:26
two. It's
15:29
all coming to me. Obviously,
15:31
I didn't study well at school. You're
15:35
finding it difficult to ascertain the nature of this language
15:37
directly, but it does appear to be very old. Hmm,
15:39
well. Anybody else get
15:42
at history? It's really not
15:44
my forte. It's not my nightmare. I'll
15:46
give a roll, since I'm a reader.
15:52
Where's my new history? History, I think, 23. 23,
15:56
not bad. So,
15:59
looking at it. And from your knowledge of
16:02
Celestial, it gives
16:04
you the inclination, because there are similar
16:06
elements of these symbols, though a bit
16:08
twisted and reversed. This is abyssal. It's
16:11
abyssal, isn't it? Yeah. Oh.
16:14
Oh. Oh. Oh. Oh.
16:17
Oh. Oh. What
16:19
do we know about this place? Nothing.
16:25
Is it? This is a little archon. This
16:27
is possibly more than we bargained
16:29
for. Do you have any idea, or
16:31
have you done research before you brought
16:34
us here? I don't read so
16:36
much. Oh. Yeah,
16:40
what do I know about this place? From
16:42
what you've researched, this vault acted as a
16:45
religious sanctum for an ancient civilization
16:48
that existed right at
16:50
the beginning of the Age of Arcanum. However,
16:52
the individuals that originally lived
16:54
within here were systematically slaughtered
16:57
by an incursion, another religious
16:59
force, that sensed close and
17:01
locked the vault off. This
17:04
happened right before a great war
17:06
called the Calamity, or the Divergence. And
17:10
since then, nobody really knows what resides
17:12
within, and the only thing that's drawn you to this
17:14
location are the visions you've had. You've
17:17
seen the mountainscape, you've seen the hot desert
17:19
sun, you've seen symbols that are similar
17:21
to the gloats you've seen on the wall here, and
17:24
the doorway that you came through. So
17:26
you know you're at the right place, but as to the actual
17:28
nature of the interior, you're
17:30
kind of in the same place as the rest of
17:32
your party. Okay, and it's a 25 feet wide-ish? About
17:37
20, 25 foot wide for the current tunnel. Okay,
17:39
and how far can we see down the tunnel? There he is,
17:41
like what's the second version? I have dark vision, I'm 60 feet.
17:44
Dark vision as well. So as you guys progress forward. I
17:47
think the humans will stand back with the dwarves. Yeah, I'm hanging out
17:49
with you. Me and Dupont will take the lead. We'll just stare as
17:51
hard as we can. Thank
17:53
you, Kevin. Perfect. As
17:56
you progress past these rows of cracked pillars,
17:58
deeper, deeper into the darkness. We're
18:01
stealthy by the way. Okay,
18:04
I want you guys to both be stealth then. Oh
18:06
no. What
18:09
did you do? With
18:11
my modifier, it's an 11. Is
18:14
it though? Really? Natural one.
18:17
I rolled a 16. Okay, well as
18:19
you carefully move forward, you watch as, which
18:22
by the way, a number of these pillars you see are like,
18:24
cracked, a few have fallen just through, whether
18:26
it be localized seismic activity,
18:29
or just general erosion over time, some of these
18:31
interior elements that were crafted have fallen. You
18:34
notice this as, DuPont, looking ahead,
18:36
does not realize that a large cluster of this
18:39
broken marble or sandstone-like substance smacks
18:41
him in the shin with a single step, and
18:43
he tumbles over onto the ground with a loud
18:45
yelp. We're gonna need a yelp. Oh!
18:51
That's my door of a yelp. That was definitely
18:53
a door of a yelp. I
18:55
am. Keyleth turns around
18:57
really fast in panic. It's good. Oh,
19:00
for God's sake. All clear.
19:03
Did you say something? No. What
19:05
did you say? It was a stealth maneuver.
19:09
Recovered. As
19:12
you were, shh.
19:15
Shh. You both quietly.
19:18
I look at you like, what the fuck? What
19:20
is that sound? I just started shaking my head.
19:23
The higher door, I believe, was just accosted by a
19:25
rock. As
19:28
you guys continue. I have unnatural
19:31
inclination towards stone. I'm
19:34
drawn to it. I don't need to know about
19:36
your personal life. That's a bit distressing. Mr.
19:40
Dupont. Progressing
19:42
forward an additional 100 or
19:44
so feet into this tunnel, you begin
19:46
to descend into a small decline where
19:49
you see a faint hint of light
19:51
ahead. It appears to be sunlight
19:54
in coloration. It's warm, yellow, white,
19:57
and just barely touching the
19:59
floor. as it appears that this
20:01
incline evens out to a lower level. Is
20:04
the ceiling getting higher? The ceiling appears to
20:07
be rather consistent at this point in time. It's still about
20:09
40 feet high. All right, this is making me nervous. Can
20:12
I do like a nature check to try and discern
20:14
how far in the ground we are? Sure.
20:17
Why would we be seeing sunlight? That's
20:22
not great. That's not. You've
20:26
only progressed a few hundred feet and
20:28
knowing at least the angle that mountain
20:30
was in, your equivalent of maybe 500
20:33
to 600 feet below the surface. However,
20:38
where this pathway would stop and
20:41
the chamber where this light seems to be coming through would
20:43
be close to probably 1,000 feet beneath the
20:45
mountain surface. So
20:48
probably not natural sunlight.
20:51
Nope. Good
20:55
to know. I'd like
20:57
to check for secret doors. Playing
20:59
with Joe was awesome. He came
21:01
prepared with his own dice and
21:03
his own dice books and he
21:05
had stories for each one. And
21:08
it's just, you gotta love playing
21:11
with those old school guys and they like
21:13
always get into it immediately. Yeah,
21:15
he was great. And he's welcome at
21:17
my table anytime. Go for it. Okay,
21:19
make an investigation check. Hey.
21:25
Six. Okay. Not
21:28
a one. I
21:30
think you figured out how to open a pocket on your
21:33
under belt. As you were asking. As your stealthy
21:36
duo progress forward, the
21:40
bag of sun chips. Yeah. The
21:46
Archon, the Dragonborn Paladin steps forward and begins to run his hand
21:48
on the wall similar to the way he saw the monk doing
21:50
earlier, keeping a watch for something that might click
21:53
in or resemble an entrance to
21:55
some other avenue. Nothing
21:58
seems to find your grasp. as your
22:00
gauntleted fingers scrape across the stone's surface.
22:02
However, you eventually catch up to these
22:04
two who are slowly progressing as you
22:06
reach the bottom of this decline and
22:08
see the interior of the next chamber.
22:12
What you now see is
22:14
a rectangular chamber about 80 foot
22:17
by 80 foot wide, or
22:19
80 foot by 100 feet in length, and
22:22
it's lit by a soft yellow glow
22:25
universally within this chamber. A
22:27
wide stone about five foot in
22:29
diameter appears to be
22:31
set into the central ceiling portion of this chamber
22:34
with three pillars in a
22:37
triangular form around the surface of
22:39
the ceiling that then come to
22:41
the bottom, hitting the floor of
22:43
the chamber. Two
22:45
of them appear to be relatively damaged, and you
22:47
get the sense from some of the impacts here
22:49
that perhaps the battle of the original incursion that
22:52
took this temple did take
22:54
a bit of a toll on a number of
22:56
the bits of architecture. They're
22:59
also at the base of these pillars, three
23:02
obelisks about eight feet tall.
23:04
Just smooth, no discerning
23:06
symbols or markings that jut out of
23:08
the ground at various angles at the
23:10
base of each of these pillars. In
23:13
between the three of them, right at the center of
23:15
where this stone is set in the ceiling, you
23:18
see what appears to be a small quartz
23:20
altar about three feet high
23:23
from the floor. There
23:25
are three small concave
23:27
indentations carved into the
23:30
surface of this altar, with
23:32
one of them, the one that's furthest away from
23:34
you, being roughly twice the size of
23:36
the other two. That
23:38
was probably my most memorable moment, other than
23:40
just watching Mercer do
23:42
his damming because he's so
23:44
ridiculously talented. I mean, it's
23:48
just stupid how good he
23:50
is. Fascinating. You
23:53
said there's a sort of stone hanging from
23:55
the ceiling? There's a five-foot-wide
23:57
kind of somewhat oval... that
24:00
is embedded in the ceiling that appears to
24:02
be giving off this gentle glow. Okay. Is
24:05
it enough to extinguish the torch? Is
24:07
it worth extinguishing the torch? It
24:11
would be considered low light throughout the chamber, so you would be able
24:13
to make out intense detail. And
24:16
the quartz altar, can you explain exactly
24:18
what was in the top
24:20
of the quartz altar? So in the
24:22
quartz altar, you see it's built in a somewhat
24:24
circular fashion. Like right underneath the
24:26
oval? Right underneath the oval. You
24:29
do see three small concave
24:31
insets into the top of this altar.
24:34
Two of which, the ones that are closest to you
24:36
are about the size of, a little larger
24:38
than a fist maybe, that big around. And
24:40
then the one that's furthest from you is about
24:43
that wide, roughly the diameter of the basket. Can
24:45
I, am I allowed to roll
24:48
a, and just say epic, go for a history
24:50
check and see if I recognize this at all
24:52
just by the imagery in the room? Go ahead
24:54
and make a history check. Fine.
24:58
Since we do do this at this one. Eleven.
25:00
Eleven. Yeah. It's
25:02
hard to tell. The obelisks, the
25:06
design is different than
25:08
the rest of the chamber's architecture
25:10
you've noticed. Everything here seems to
25:12
have a very smooth, cylindrical, almost
25:14
gradual natural feel. The obelisks
25:16
are very rigid, and the stone
25:19
appears to be of a different material. Okay,
25:21
so possibly from somebody else than
25:23
whoever built the temple. How big are
25:25
they? They're about eight foot tall and
25:27
about four foot wide each. I'm
25:31
going to gingerly start moving towards
25:34
them looking, checking the ground for
25:37
sigils trapped, just looking around as I slowly
25:39
make my way. Investigation check. I'm not going
25:41
to get under it or anything. I'm going
25:43
to stand right behind Percy. Wow,
25:48
that's a number. Fourteen.
25:51
Fourteen, okay. Very
25:53
carefully stepping in the direction, not
25:56
directly to the altar, which is in the center of these three
25:58
obelisks. Working my way and kind of coil around. You
26:02
do not see any specific markings
26:05
or portions of the ground that would make
26:08
you feel that they would be dangerous or upsetting.
26:11
Stains on the altar? You
26:13
do not see any stains on the altar. The altar itself is
26:15
coated with a very thick layer of dust. In fact, the quartz
26:17
color of it, you can see at
26:20
the base of it, and the top is
26:22
a gentle, dull, gray, brown
26:24
color from the sediment that is gathered. You
26:27
do notice of the obelisks, the face of
26:29
each one that is facing towards the altar,
26:31
does have a very, very mild line across
26:34
the front, a giant square line. I'd like
26:36
to use divine sense. I can sense good
26:38
and evil, type of
26:40
fiend, celestial, undead, or desecration
26:42
or consecration. Okay.
26:47
You can sense any of those creatures, which are
26:49
types? Fiend, celestial,
26:52
undead, and where they
26:54
are. I can also sense desecration and
26:56
consecration, and good and evil. It's coming
26:58
from inside the altar. As
27:01
you take a moment and close your
27:04
eyes, Archon, you project your vision to
27:06
ask for divine inspiration
27:08
via Tiamat, and
27:11
you feel your essence expand through your closed
27:13
eyes into the room in the chamber around
27:15
you. You sense no particular
27:17
source of a fiendish,
27:19
undead, living essence that would
27:21
fall into the spectrum of
27:24
what you can sense. However, desecration
27:27
does strongly emanate from the
27:29
altar in the center of the room. Okay.
27:37
So you don't have a detect magic curse?
27:41
Yes, I do. It comes down to
27:43
me. I can dispel
27:45
magic. I can make an arcana check on
27:48
the altar. Sure,
27:50
go for it. Can I assist him in any
27:52
way? Yeah, sure. Jesus
27:57
Christ. That's cocks. That's
28:01
a 12, that's a 14. Well,
28:03
we'll say it gives you advantage on the check. So go ahead
28:06
and roll a second. Thank God. Come on,
28:08
Paul C. This is the worst
28:10
die in America. Do you
28:12
want another one? I've got a bad one. There
28:14
you go. There you go. This
28:17
is a bad idea. My
28:20
God. So
28:22
what did you roll? What did I roll? Let's just say,
28:24
what is it, an 11? OK. So
28:27
you approach the altar, focusing strongly
28:30
on its make to see the same sort of magical essence
28:32
to it. As you run your fingers along it to feel
28:34
for any hidden grooves or any sort of inset
28:37
glyphs that would mark the presence of an
28:39
enchantment or some sort of element there, you
28:43
hear a sudden boom that
28:46
echoes throughout the chamber. You
28:49
all glance around and you watch as the grooves,
28:52
these square-like insets into each of these obelisks
28:54
suddenly billow with a cloud of dust that
28:56
is set off as they all fall
28:59
inward, slamming onto the ground, sending a cloud
29:02
of dust swirling around you. You instinctually begin
29:04
to cough and step back as
29:06
you watch a series of humanoid figures
29:08
step one out of each of these
29:10
three obelisks. Two appear to be human,
29:12
though their features look
29:15
somewhat serpentine. Their eyes are narrow
29:17
with yellow iris, slit pupils, their
29:19
teeth fanged and sharp. And as
29:22
they step forward, the third one
29:24
across the room opens, as human,
29:26
you watch burly and covered in
29:28
tattoos, thick, dark skin, muscular, and
29:30
where the head would be, one
29:33
large serpentine snake head. So
29:35
good! Need you to
29:37
want to roll a mission. Damn.
29:40
Yeah. Fuck
29:43
yeah. Ooh, that's pretty good. You got
29:45
to be kidding me. That's pretty good. That's
29:48
you, really? That is why you use high dice. My
29:51
dice. Get off these cursed relics of the cursed dice
29:54
of Wheaton. The cursed dice of Wheaton. Right.
29:59
All right. I know why they bother to put money on
30:01
it. So, all one. 19,
30:04
one, and one, five. 20
30:06
for the headmistress. Nice. All
30:09
righty. Three. Three. Oh.
30:12
Sorry. I'm just going to kick back and watch
30:14
everybody. You paid us good money.
30:16
We'll do our work. We'll do our deck
30:18
service. Do what? Plus your initiative. Whoa!
30:21
Hey. That's a 20 on the risk of an initiative
30:24
roll. There's a plot twist. Imagine that. I'll
30:31
give this to you right after this. 17 for me. Yeah.
30:35
That's pretty good. First. All righty. So,
30:37
as soon as the dust begins to
30:39
settle, the glow still coming from the
30:41
ceiling, you watch these creatures begin to
30:43
stumble out. They immediately draw
30:45
all these scimitar blades from their side. At
30:47
the very top of the round, DuPont, you were the first to
30:49
react. What are you doing? I'd like to pull my crossbow and
30:51
shoot the snake man in the face. Go for it, you bird
30:54
guy. Go ahead and roll an attack. Come
30:57
on. See? Oh, Jesus. That's
31:01
plus my dexterity. That's
31:03
a seven. That's a seven. I
31:05
don't think that. No, no, plus seven. Excuse me.
31:08
Plus seven. That's a 10. A
31:10
10, OK. As you watch
31:12
this creature emerge, you instinctually pull out your
31:14
crossbow to fire. But seeing such a terrible
31:16
entity that resembles you of a time in
31:18
your childhood, you remember being bit by a
31:20
snake, and the pain of the poison still
31:22
pulses through your hand. Though memory and knowledge
31:24
there, you suddenly realize snakes are scary. And
31:26
as you go to fire, your hand shakes
31:29
ever so slightly and the crossbow fires wide.
31:31
You see it splinter against one of the
31:33
nearby pillars unaffected. God. Blast.
31:36
If I had to summarize just a
31:39
core theme for DuPont, it would just
31:41
be failure. The
31:43
freedom to fail repeatedly, constantly, in spite
31:45
of all probability. It's like he was
31:47
spitting in the face of luck itself
31:50
and then falling on his face because
31:52
he slipped in his own spit. All
31:55
right, then into DuPont. Are you going to stay where you are? I'd
31:57
like to move back. About 10 feet. Okay,
32:00
so you retreat further into the back of the
32:02
beginning of the chamber. All right, that brings us
32:04
to Headmistress. All right, who am I closest to?
32:06
Am I close to him at all? You
32:09
could get close to the snake-headed individual,
32:11
although you are pretty close to two
32:13
of the other more humanoid creatures,
32:16
and one of them would get a strike on you should you rush past.
32:21
Can I grab the two of them? Okay, I'm gonna go for it
32:23
here. Can I grab the two of them, smash
32:25
your heads together, knock them out, and throw them at the beast?
32:28
You can certainly try. Yay! Headmistress!
32:31
So as the Headmistress ducks down and goes into
32:33
a full sprint, she darts right between the two
32:35
creatures as they're beginning to pinch her towards the
32:37
two of you. You and
32:40
Dupont, who has backed away, you go ahead and reach out
32:42
to grab both of them. Go ahead and roll an attack.
32:45
Okay. Come
32:47
on. Good. Where
32:49
am I looking here? It's B plus your attack
32:52
modifier there. Oh, 16, so 17, 18, 19, 20, 20, 20, 23. Okay,
32:56
roll the second attack. God, that's good. Plus
33:01
7, 19. Yep. Both of
33:03
those hits, so go ahead and roll damage twice. Nice. Yeah.
33:06
2d6 plus 8. Gosh.
33:08
Do you need more d6s? Uh,
33:11
yeah. Yeah, I know. Thanks, guys.
33:13
Plus 8? Plus 8. Well,
33:17
you might be actually watching. Oh, plus 1. There you
33:19
go. I'm just trash-rassing. Oh, gosh.
33:22
All right, 6 plus, great. So 14 points
33:25
of damage. Well,
33:27
it should be 2. It should be 2. So
33:29
6 and 8 to 1. So
33:33
you reach out, grab both of them by the
33:36
front of their ceremonial robes, pull back and whack!
33:38
Sand them both together. Their heads crack, impacting on
33:40
both of them. You hear this, ahh, hiss as
33:42
they both retract from the pain. Feeling
33:45
the grasp on them, they're both pretty
33:47
heavy. Yeah. And knowing in that moment that
33:50
your strength is not quite being strong enough to chuck them, you
33:52
can then progress if you want to use your bonus action
33:54
however you see fit. Oh,
33:56
one of these? Yes. I'm
34:05
going to take my flurry of blows and
34:08
are these two guys knocked out then? No, they're
34:10
stronger than you thought they were. They're still
34:12
standing. They're hurt, but it looks like they
34:14
are unhappy with the current circumstance. I'm going
34:16
to shove them over to Dan. No, I'm
34:18
just kidding. You're still with it. Deal
34:20
with it. I'm
34:22
going to use
34:25
my flurry of blows
34:27
against the two of them. So one attack each
34:29
since I've got two additional attacks. So you use a
34:31
three point, you attack them both one more time. Two
34:33
more attacks. Two more, okay. I'm going to need
34:36
20. Oh, sorry. See if it hits. Oh,
34:38
shit. All right, six
34:41
plus seven. That still hits. Roll
34:44
your second strike. Nice. Fifth
34:46
level. Fifth level. Fourteen.
34:48
Yeah, both hits. Go ahead and roll 2d6s
34:50
once more. God
34:54
damn. That's
34:57
minus ten. Six.
35:00
So after you knock them both their heads together, you
35:02
get down and then do a jumping spin kick. Wack,
35:05
wack. Clocking them both in the head in a
35:07
full hurricane kick reuse style attack. As
35:10
you land, they're both looking a
35:12
bit dazed, but aggressively looking like they're ready to bear
35:14
down on you with their scimitars. You
35:16
still have movement if you want to get away, but they'll both get a strike on
35:18
you. Oh, come on. Or
35:22
you want to stay put and just fend them off as they come.
35:25
Just flex on them. I'm going to stay
35:28
put. Stay in put. All righty, staying put. What? That
35:31
brings us to healing. Okay, how
35:33
far away is Snake
35:35
Creature? The head. Yeah.
35:38
From you currently, from where you're standing, about 50 feet?
35:42
About 50 feet. Let
35:45
me go ahead and I'm going to
35:47
move up a little bit. Okay. I'm
35:50
going to cast Fairy Fire over where the Snake Creature is.
35:52
No one else is really around her, right? Currently,
35:55
no. Perfect. You don't have to go
35:57
to the creature? No. Yeah.
36:00
Is there any way that I could also
36:02
get the humanoids and the cusp too? I
36:04
don't want to get headmistress though. How big is the
36:06
space on Faerie Fire? 20 feet. 20 feet? You
36:10
might be able to get one, not both. You're gonna have to angle the
36:12
cube at a point to catch the cube. Okay, I'll get another one.
36:14
You have a cube that shoots Faerie Fire? I
36:17
have a Faerie, yeah, it's like
36:19
the Tesseract, but it's a sparkle
36:21
bomb. Yeah. All right, it's like Groot,
36:23
third act. Stick to it. Are you saving throw from
36:26
both? What's your spell DC? It's
36:30
been a while, she's under the attacks area.
36:33
Oh, you put it under the attacks. Oh, 16. Wait,
36:36
so it'll be at four right here. Nope. And
36:38
no, they both fail their dexterity saving throws.
36:41
Cool bomb. As Keyleth takes a few steps forward,
36:43
the light in the central chamber kind of blowing
36:46
on her form, she puts her hands out and
36:48
as she extends her fingers, you watch a burst
36:50
of purplish, druid nature
36:52
energy just scatter out like a burst
36:54
of glitter as it coalesces around
36:56
the form of these two creatures. It sinks
36:59
to them. And as it does, you
37:01
see bright purple light emit from them, making them both
37:03
shining targets for anybody that wishes to strike them. So
37:05
all attacks against them have advantage. Time.
37:09
I love Faerie Fire, by the way. It's
37:11
a great spell, but yeah,
37:14
that was all. She kind of just went, you
37:18
guys, you guys go. Yeah,
37:21
that was it. Yeah, it was
37:23
just like a Michael's craft store
37:26
disaster. That's all I was, this is
37:28
good. Alrighty, for as
37:30
long as she maintains concentration. So Keyleth, that ends your turn?
37:33
Yes, I'm now going to kind of step back a
37:35
little bit towards Dupont. Okay.
37:38
Hello. So the
37:40
first of the two more human of the creatures takes its
37:42
turn. The one that
37:44
got bludgeoned by you and
37:46
is not affected by Faerie Fire is going to attempt
37:49
to strike at you with Scimitar twice. That
37:52
is a 14 to hit. What's your armor class? Which
37:56
armor class? 17. You
37:58
watch the blade come wide and... piece of duck
38:00
low. Second strike
38:02
does hit you. I got a
38:04
question. I have an invasion. When an attack requires
38:07
a dexterity saving throw, you only take half damage
38:09
instead to take no damage? Correct, that's the only
38:11
thing that affects the damage you require. Well,
38:13
shh. That's all
38:15
good. I tried. You
38:18
do suffer seven points
38:20
of damage from the scimitar striking you.
38:22
Okay. So
38:28
what is that? Alrighty. The other one
38:30
is going to rush towards you to
38:32
pawns. That is a 12
38:34
to hit. What's your armor class? Sixteen. Six.
38:36
This one rushes past. You do get
38:39
an attack opportunity if you want to punch the one that's rushing. Yeah,
38:41
I'll take that. Punch him! I'm going to punch him.
38:44
Use yours. You got to roll the 20. Wait, the
38:46
20, right? Yeah. Uh, 10. That'll
38:49
hit. Go ahead and roll 1d6. That's four.
38:53
Just one. Plus
38:56
four, though. That actually kills that
38:58
one. As
39:02
it goes rushing towards the pawn, you watch as it darts off. You spin
39:04
around and clock at the back of the head with a back fist.
39:07
As you do, you watch just going conscious and go
39:09
face down to the ground, spinning in the dust. Perfect.
39:12
So that ends that one against you. That one's
39:14
finished there. No attack. That brings us to Percival.
39:18
Alright, I'm going to spin
39:20
around to the giant creature that just got hit by a
39:22
fairy fire. Jesus Christ. Drop and
39:24
shit. And drop a pencil. Leave
39:26
the head on one of them. I'm going to want
39:29
to dissect it later. And I'm going to stick the
39:31
torch in the ground with my bonus action and take
39:33
two shots at the heart of the big creature.
39:36
Slow it down. You're going to be underneath shots. Oh
39:38
yeah. Oh, in that case, I've got a fancy. I'm
39:40
going to use a fancy. Double. So shot number one.
39:43
Natural 20 on both rolls. Nice.
39:46
What? He's a
39:49
witch. Natural 20 on
39:51
both rolls. Okay,
39:54
so I may have, I may have
39:56
had advantage on a shot thanks to some
39:58
fairy fire that Keyleth. through
40:00
and I may have rolled two natural 20s
40:03
on, I've never had that happen
40:05
before. I feel like I should, that should be
40:07
something. I feel like I may, I may
40:09
make a little plaque or something. That felt
40:11
very good. It's all downhill from
40:14
here. Life is downhill from here. Okay, that was the
40:16
first shot. I feel like, okay, I feel like I
40:18
should get a, I wanna bonus
40:20
die in our other game. Just
40:22
for that one? I just wanna, I just wanna, you
40:24
rolled enough 20s, fine, fair point. Okay, what was the
40:27
second attack? And second attack. Do
40:29
it again, do it again. Do it again. Does
40:32
not happen, it's still a great, it's
40:34
26 for the other one. Both hit. They're ahead
40:36
and roll damage for the first strike. Okay,
40:39
and that's double die? Double dice, yeah.
40:41
Wow, this is adorable. And
40:45
that's seven, that's
40:47
12 points for the first hit. All
40:50
righty. And 14 points
40:53
for the other one. Nice.
40:56
This is against the larger snake head danger. He watches
40:58
the gunfire. That goes loudly, causing
41:01
this burst of fire and smoke at the front of the barrel.
41:04
Both of these wounds sink into the chest of the
41:06
creature. The blood spooled out
41:08
of both parts of the impact. I
41:13
am, yes. That's what I saw. What did you see? I
41:15
mean, no, yeah, that was a descriptive turn. I'm
41:17
gonna suddenly realize that I'm very tiny, I'm
41:19
gonna slowly start backing up after doing that,
41:21
and I realize that I'm a big target.
41:24
All right, that ends your go is now
41:26
the snake creature's turn. You
41:29
watch now, it's lower torso, which was currently blocked
41:31
by the dust. You see it's also serpentine. It
41:33
just has the upper torso of humanoids. It
41:36
marks its way around, and actually
41:38
seeing you as the most dangerous entity in the room
41:40
goes heading in your direction, Archon. I'm flattered. It's
41:44
gonna go for a bite attack against you. That is a natural
41:46
20. You'll be fine, you'll
41:48
be fine. I'm in fine. I'm having with a 20, I'm
41:50
having with a 20. He's
41:53
immediately like, this is your fault. This is a balance
41:55
point. I'll see if you entirely my fault. I'm actually
41:57
happy about that. I'll tell you why in a second.
42:01
Okay, so you take, that is
42:03
nine points of piercing damage. And
42:08
seven points of poison damage as the fangs dig into
42:10
the side of your scales and you feel it pulls
42:12
through your blood system. Okay.
42:16
And it's going to go ahead and take a swing of the scimitars,
42:18
it backs up as well. That is going to be a 21 to
42:20
hit. I have a 21
42:22
armor class. It just barely strikes you! What?
42:28
With seven points of slashing damage as it streaks across the
42:30
front of your armor, you see the sparks go
42:32
flying off in the metal on metal clash. Not
42:34
enough to actually physically wound you, but enough to
42:36
at least push you back and wind you slightly.
42:38
Okay. Now it's your turn. Now he's officially pissed
42:41
me off. Well actually, he hit me and I'd
42:43
like the Hellish rebuke. Nice.
42:46
So I'm going to point my finger and
42:48
the creature that damaged me is momentarily surrounded
42:51
by Hellish flames. The creature must make a
42:53
dexterity saving throw. It
42:55
will take 2x10 fire damage on a failed save,
42:57
half as much on a success roll. Well,
43:00
it rolled a 9 on its DC,
43:02
so I don't think it succeeds. So
43:06
go ahead and roll damage on that. 2x10? I
43:08
love Hellish reboots. I love Hellish reboots. So
43:10
good. You just fucked with the wrong
43:13
guy. Stop it. Yeah. We
43:15
can take a fuck on the internet. Yeah, yeah. I've
43:18
said it about this past times already. That's the whole
43:20
point of the internet. Heck yeah. Okay,
43:22
great. That's going to be 12
43:24
points of fire damage. Nice.
43:27
Alrighty. And now it's your turn. Now
43:29
it's my turn. As it rushes up, you
43:31
throw your hand out in front and watch as
43:33
flames suddenly burst around his body. The
43:36
infernal energy granted to you by T and Matt
43:38
causing the front of his torso to suddenly be
43:40
singed. It lands right in front of you, you
43:42
know, pulls back to go for another strike. What
43:44
are you doing? Okay, I'm going to swing Bone
43:46
Cleaver, my battle axe. Go for it. That's like
43:51
literally on the arm. Yeah, go ahead and roll again. It's
43:53
Cocktock. Cocktock? Yeah, it's just
43:55
fun to say. Cocktock. Cocktock. I
43:57
heard Cocktock. Again!
44:01
Another Cock-Dock. Try that again. Alright, let me
44:03
try it. Okay,
44:06
that's going to be a 13. 13
44:11
still hits, even with a 4. And
44:13
I'm going to tack on Divine Smite.
44:15
Divine Smite, so additional 2d8. Nice.
44:19
Okay. So that would be 2d8 plus
44:27
another. Could
44:29
I borrow a diet first? Yeah. Probably one
44:31
of those. Here. How
44:33
about that? Okay. Actually,
44:40
yeah, no, sorry. I don't give
44:42
a shit. My bad. Get out of here! 6,
44:48
11, 14 plus... That's
44:55
going to be 25 points a day.
44:59
Wow, Jesus. Alright,
45:03
so as you arc down with your Bone Cleaver Axe,
45:06
you watch as the energy that splits off the
45:08
front of the blade starting white passes through all
45:11
the chromatic colors as Tiamat's anger now forces itself
45:13
to the blade as well. It smacks into the
45:15
chest as a snake creature. As it does, the
45:17
ribcage seems to crack before it even touches the
45:20
blade. The energy actually separating the flesh and bone.
45:22
You hear it screech out
45:24
into the cavern air as you
45:26
bisect it in half before the forceps and
45:28
it slumps to the ground, no longer moving.
45:31
Yes! You
45:33
do still have movement in another attack. How far am I from
45:35
the other guy? You're about 10
45:37
feet from him. Perfect. Okay, let's go for
45:39
it. Alrighty, you rush up
45:41
to the last standing humanoid snake individual.
45:43
Cutie, cutie. No
45:45
cocktail. 18
45:48
plus 9, that's 27. 27,
45:54
go for all damage. Okay.
45:57
This one has already been punched to shit by
45:59
our monk. And
46:10
with that, as this other creature has been
46:12
herring the monk, you rush up and just
46:14
cleave its head off at an angle, taking
46:17
off part of the shoulder as it turns
46:19
around just in time to implement
46:22
to the ground, no longer moving. How's the
46:24
stander here going? I
46:28
think I'm feeling that poison. I saw a bunch of lights
46:30
and everything turned into a fine red mist. No,
46:33
that actually happened, you bunt. What?
46:36
I know! The chamber shudders once
46:38
more. Nothing useful. You watch as the convex
46:40
sections on the altar all of a sudden
46:42
begin to fill with the green fluid with
46:44
each death of these creatures. As
46:46
they all come to fruition, you watch
46:48
as the altar shudders and begins to
46:50
lower below. You kind of
46:53
stem up and look off the side and you watch.
46:55
There's a cylindrical chamber below with four additional pillars that
46:57
travel about 60 feet down to the base. Looks
47:01
like the interior there is pitch black, however, as
47:03
it just dissipates beyond the glowing light of the
47:05
stone above you. I'd like
47:07
to peer into the darkness and make a perception
47:09
check. Before
47:12
you do that, I'm going to pray to Tiamat
47:14
to heal 13 points of my damage. You're
47:18
going to have to use hit dice. Yeah, I can use your hit dice
47:20
to heal yourself, so you can just use a couple
47:22
of those. Nothing
47:25
salvageable in any of those bodies. Wait, what
47:27
am I doing? Currently, no. Other than the
47:29
scimitars they had, unfortunately, they weren't really dressed
47:31
for a night out. I wanted to make
47:33
boots. Sorry, we'll take the scoops. Yes. Okay.
47:37
Jeez. Two. Right,
47:44
so two. So
47:47
two plus two is four. Oh yeah? There
47:50
you go. Nice.
47:53
Stay. All right, as you guys complete
47:55
your rest, take a moment to bandage your wounds. take
48:00
the essence of what you have at your disposal,
48:02
the darkened chamber lies below you. Over
48:06
a short time, you manage to find your way to the
48:08
base using whatever rope and items you
48:10
have at your disposal and your general traveling pack. Down
48:13
inside, you now see those strange symbols
48:15
that you saw scrolled on the roll
48:18
earlier completely surround this chamber from top
48:20
to bottom. It is just an endless
48:22
display of these abyssal
48:25
symbols and sigils. Sigils.
48:30
And again. Well,
48:32
that's not gonna say anything. I know. It's the abyssal
48:35
pronunciation you'd know if you studied it. It's
48:37
an antiquated pronunciation. It's the boy of
48:39
the abyss. The abyssal of the boy. It's
48:41
like Barcelona. Barcelona.
48:44
The king says it's Sigil. So.
48:48
City of Doris, guys. The
48:51
somewhat cool air of the chamber suddenly grows chilled
48:53
and you all witness as the air begins
48:55
to shimmer in an apparition of a white-haired
48:57
mature woman and crimson, sleeveless robes appears, drifting
49:00
roughly 10 feet above you in the room.
49:03
Well, hello there. Roflakuzma.
49:08
Milady. I
49:11
like to use the fine sense. Good,
49:15
evil, fiend, celestial, undead, desecrated. You
49:17
do get the essence of undead
49:19
strongly from this entity. As
49:23
the apparition floats there above, you see it stare
49:25
down and saying, the voice seemed
49:27
to emanate from a sourceless place in
49:29
the air around you. You
49:32
enter here and beyond the domain
49:34
of the serpent. You
49:37
wander these hallowed halls at the behest
49:39
of the scaled tyrant and
49:42
you are not welcome. What
49:45
business have you in our next
49:47
team chamber? Oh
49:51
jeez. There's so many. There's
49:54
gonna be so many. If you have any
49:56
questions, go ahead, because I'm about to pull
49:58
something out of it. the hat, unless
50:01
you want to ask her a question first. I'm
50:04
just hoping we live to get paid
50:06
at the moment. We were told to
50:09
retrieve Hestina Aguilera's treasure. LAUGHTER
50:14
Roll a constitution saving throw. Thank you. Oh,
50:17
you're getting punished. OK.
50:22
You watch as the spirit turns, the eyes that were
50:24
suddenly went from a cold darkness
50:26
to a bright, vibrant white, lock on a
50:28
DuPont, raises a hand, and suddenly you feel
50:30
this dark energy cascade through your body as
50:32
your muscles suddenly wither and you fall to
50:35
one knee. You are weakened at
50:37
the moment. It's
50:39
DuPont. I feel like this is something, do you
50:43
know who this is? How
50:45
big is this room? It's about
50:47
25 feet across on all sides. It's cylindrical.
50:49
OK. I'm going to attempt to control
50:51
the undead. OK.
50:54
Up to 30 feet to wisdom save. Wisdom
50:56
save. This will be interesting. That
50:59
is a 12. What did you spell,
51:01
DC? Ooh. Come
51:04
on. I'm pretty sure it's a 13. Oh,
51:07
nice. She
51:09
was mine for 24 hours. It's a good thing
51:11
I distracted her. Five
51:13
point 20. I jumped you, because of you.
51:17
The spirit's hand drops. The
51:22
weakened curse still crackling through your dwarven friend,
51:24
but the eyes go from the vibrant, bright,
51:26
burning white to a dull blue as the
51:29
head turns towards you. I
51:32
am the caregiver. Long
51:35
watching the cloaked serpent's children
51:37
sleep until our epoch
51:39
begins, I am
51:41
at your service. Damn.
51:46
We've heard there's something of great value in
51:50
this vault. Take
51:52
us to it. You
51:54
watch as the eyes, the blue, turns
51:56
to a dark purple, and you feel
51:58
the essence reaching. just past your
52:01
brow, and it would
52:03
bother you if you didn't know that this
52:05
creature was bound to your surface, through your
52:07
divine chains. As
52:09
it withdraws, I see
52:13
the Golden Wraith. The
52:17
ghost seems to snap the fingers and you hear rustling
52:19
chains from above in the darkness at the top of
52:21
the chamber in a slight sneer. The
52:26
wind begins to kick up and the sand and
52:28
dust of the room swirls around you. You guard
52:30
your eyes momentarily as you watch a large winged
52:32
creature land on the ground.
52:34
You see its long muscular lion-like body
52:37
combined with two giant other wings, the
52:39
head humanoid with a jaw, wide open
52:41
drooling with rows and rows of teeth.
52:44
And there around its throat, you see the
52:46
large golden, foreign greek of gems that you saw
52:48
in your dreep. The creature that's
52:50
chained, dangling in broken turns, snarls,
52:54
but the ghost holds its hand up. Take
52:57
your charge. I
53:02
approach the creature. And
53:08
I take the wreath from around its neck. As
53:11
your hands reach out and touch, you watch its
53:13
eyes, the side of it's sliding
53:16
close and open. It growls. But
53:21
it does not seem to assault
53:23
or attack. As you pull the wreath from
53:26
around its neck, it withdraws a few feet.
53:32
I place the wreath around my neck. As
53:35
you set it down, the
53:38
spirit begins to grin and you feel
53:40
suddenly the thorns, much like the device
53:42
that entered this temple, extend and
53:45
pierce into the sides of your throat, your clavicle,
53:47
some of it actually going past the neck armor.
53:52
You suffer 12 points of
53:55
piercing damage, but you
53:57
feel also at the same time this cold
53:59
essence curl over your spine. As
54:02
it does, you close your eyes and open them, and the
54:04
colors of the chamber are twice
54:07
as vibrant. You look around, and each
54:09
of your compatriots, you can actually see
54:11
the essence of warmth off their body.
54:13
LAURA and SAM rashen it gives you snake eyes. MATT
54:15
and SAM rashen you glance around and turn, and you guys
54:17
look and you can see the eyes of your companion,
54:21
Archon, now have even
54:23
a further confirmed genuine black
54:25
slit. A greenish yellow
54:27
color within them, and the gemstones begin
54:30
to pulse as you feel the energy
54:32
of Tiamat glow within each section of
54:34
the wreath, and as it does, the
54:36
strength fills you and your breath grows
54:38
warmer. The air seems more
54:41
alive and you feel rejuvenated, instilled
54:43
with the essence of your deity. SAM
54:45
and TALIESIN, do I feel out of control at all?
54:48
MATT and TALIESIN, you feel in control.
54:51
You're not fully aware of what has
54:53
been imparted upon you. But
54:55
I don't feel a compulsion to
54:57
attack anyone in my party. No. Okay?
54:59
Oh, thank god. Oh shit! Do
55:03
I sense that there's any sort of control over
55:06
this creature, or is the creature
55:08
through this undead
55:11
that I've taken control of? Oh, so you turn towards
55:13
and exert your will on the manticore? Yes.
55:16
Okay. As you go ahead and focus towards
55:18
it. The
55:22
creature, its giant spiked
55:25
tail, swinging behind it, comes up
55:27
towards you and lowers
55:29
its head right below you to the ground.
55:33
I get on its back. Shh!
55:35
You're onto grabbing the chain that has
55:37
dangled around its throat as it
55:39
lifts up now, fully its torso in front.
55:42
You watch as Ar'khan now stands amongst his
55:44
manticore mount. I'm
55:46
jealous. Okay. There
55:51
were a number of situations that were handled
55:53
in ways I didn't expect. For one, the manticore was
55:55
intended to be an actual boss encounter once they had
55:58
talked to and spurred the ire
56:00
of the ghosts or proven
56:03
worthy to try and earn the use of this
56:05
thorn wreath. However, I
56:08
didn't consider the Oathbreaker paladin being able to control
56:10
undead to roll just under
56:13
the DC for the spell and then command it
56:15
to present it to him. So that
56:17
was a perfect example
56:19
of why I love D&D. I feel like you
56:22
got your money's worth, good sir. So I
56:24
just get poisoned? He gets a manticore? You
56:28
got a door, you're just going to have to figure out how
56:30
to get it home. We also got like a
56:32
few hundred gold pieces. Just snake blood?
56:35
Yeah. Now in terms of the
56:37
rest of the mission, is there someone waiting
56:39
for this wreath? No.
56:41
The divine images. These are
56:43
in to just retrieve this. You have nothing that's come
56:45
to you before. So I had these dreams, these visions.
56:47
Yes. And here I am sitting on
56:49
top of a manticore. Yep. In
56:52
control of a ghost? For the
56:54
next 24 hours. Let's
56:56
party. Dreams
56:59
do come true. But
57:01
for me the big highlight was I
57:04
controlled the undead. I mean I wound up
57:07
controlling this specter that
57:12
had control of the manticore. So
57:15
because of that, I
57:17
then was able to take the wreath off the manticores and I
57:19
could stuck it on my neck which initially I thought it was
57:22
going to kill me. But
57:24
after the initial bleeding, I
57:26
took control of this beast. So it was kind
57:28
of a weird, like
57:31
lucky roll, weird
57:34
sort of string of abilities and then wound up
57:36
with this great beast. So this
57:38
is definitely a memorable one. Oh and
57:40
also I'd be headed to the Yantee
57:43
serpent people. So that was fun.
57:45
Let's not forget about that. They're taking
57:47
some in for me. How many people can fit
57:50
on the back of a manticore? Actually
57:53
thankfully you have a rather
57:55
diminutive and lightweight
57:57
party. You can uncomfortably get your
57:59
compatriots. onto the back of the creature. As
58:01
it lifts up, its wings
58:03
flapping. It slams into the stone of the ceiling as
58:05
the chamber entrance for the altar was not quite large
58:12
enough to get all of you through, but
58:16
it does manage to break through the stone from
58:18
underneath. As it coasts
58:20
up, it travels down the hallway of
58:22
which you guys came, bursting out from
58:24
under the front doorway, leading out to
58:27
the sunlight of the Angkor-el Desert. Over
58:31
at the sands, the warmth of the
58:33
sunlight is welcome as you now look the
58:35
spiritual entity trailing behind you, trying to keep
58:37
up as there are little heads
58:39
on top of the manticore. SAM and MARISHA, LAURA,
58:41
and SAM. Spring break, 12-13! TALIESIN
58:44
and MATT. We're going to look for another! TALIESIN and MATT.
58:46
If you're only half-five, you're going to have to take a
58:48
lift or something. I'm sorry. Sorry. We'll see you there. It'll
58:50
be great. MATT and
58:52
with that, you've found the
58:55
attributed artifact sent in your
58:57
way by Tiamat and apparently a new friend.
59:00
TALIESIN and MARISHA and LAURA.
59:03
Yay! MATT and MARISHA.
59:05
Well done. That was unexpected.
59:08
TALIESIN and SAM. Most of the others in manticores don't
59:10
go that well. MATT and TALIESIN.
59:12
No, that was a completely bypass boss fight
59:14
there. TALIESIN and MARISHA. Oh, really? Yeah. MATT
59:16
and TALIESIN. No, you could control undead. I
59:19
feel like you basically got the how do you want to do
59:21
this. MATT and TALIESIN.
59:23
Essentially. But the friendly, awful. I want
59:25
to hug it out. It's going to
59:27
be great.
59:30
Hug it out. Well done. MATT
59:32
and TALIESIN. Yay! MATT
59:35
and TALIESIN. As Archon and his mercenary companions
59:37
carefully ride the manticore over the hot desert
59:39
sands of Marquet, what does
59:41
the future hold for keeping such a monstrosity
59:43
under control? And what
59:45
is the essence of this artifact that Tiamat has
59:47
brought Archon to? Talmor
1:00:00
is my home. My
1:00:05
family have worked the land for
1:00:07
generations. My
1:00:10
gran says the island does not belong
1:00:12
to us, but we belong to the
1:00:14
island. And
1:00:16
we must be ready. For
1:00:19
a great evil is coming. And
1:00:22
death follows with it. Listen
1:00:27
and subscribe to the latest season of
1:00:29
Undertow, The Harrowing, a storyglass production presented
1:00:31
by Realm, available wherever you get your
1:00:33
podcasts. Hi,
1:00:37
I'm Alexis Ohanian. You
1:00:39
may know me as one of the co-founders of Reddit, but
1:00:41
more recently, a large part of my identity
1:00:44
is being a father to my two wonderful
1:00:46
daughters. In my
1:00:48
podcast, Business Dad, I'm hoping to open
1:00:50
up the conversation about balancing careers and
1:00:52
family. The one
1:00:54
thing I constantly hear successful people say,
1:00:57
without fail, is that they wish they'd
1:00:59
spent more time with their kids. That's
1:01:01
time no one can get back. So
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I decided to create Business Dad, to engage
1:01:05
in the conversation about how we're spending our
1:01:07
time now, providing a forum for
1:01:10
successful dads to share their joys and
1:01:12
challenges of being a working parent.
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You'll get to hear from a wide range
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of business dads, from Rainn Wilson and Guy
1:01:19
Roz to Todd Carmichael and Shane
1:01:21
Batier. And while this
1:01:23
podcast will talk about business and
1:01:25
will definitely be featuring dads, I
1:01:28
think everyone can learn something from
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these incredible conversations as we unpack
1:01:32
the expectations we all have about
1:01:34
careers, relationships, and ourselves. Business
1:01:38
Dad is available now, so be
1:01:40
sure to listen and subscribe wherever you get
1:01:42
your podcasts.
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