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DADcast: A D&D Podcast

Chad Justis

DADcast: A D&D Podcast

A Games and Comedy podcast
Good podcast? Give it some love!
DADcast: A D&D Podcast

Chad Justis

DADcast: A D&D Podcast

Episodes
DADcast: A D&D Podcast

Chad Justis

DADcast: A D&D Podcast

A Games and Comedy podcast
Good podcast? Give it some love!
Rate Podcast

Episodes of DADcast

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Tec, Rainier, and Stuart set off to put an end to the highway bandits.
Tec and Rainier continue to learn more about the cult they found and what to do about it...and hunt an owl.
After surviving the run-in with the cult, Tec and Rainier decide to get down to business, head back to town, and go...rice shopping?
Tec and Rainier, after hearing about some bandit trouble plaguing a little hamlet, decide to go settle things and help out the town. What they find is not what they expect...
Join Tec and Rainier as they join the Adventurer's of Many Faces, a new adventuring guild started by the main characters of the DADcast! The BAMFcast helps continue to explore the world of the DADcast and Eberron while we wait for the real worl
The gang learns about the remaining stones they have yet to find before making plans to return to Sharn.
Mixolydashtar shows the gang how to harness the full power of the stones they have collected, and guides them to moments of their past.
The answers to the questions the gang has had about their stones are finally answered. What are they? How many are there? What is their purpose? Mixolydashtar holds the answers.
Finding some aid, the gang tries to make their way to someone they hope has all the answers: Mixolydashtar.
A loud crack and tremors can't possibly be a good thing after releasing an ancient vampire, can it?
The gang wrestles with the fallout of their encounter with Akulra and tries to figure out where to go from here.
In this final episode of The Xen'drik Expedition, the gang finishes their fight with Akulra, the ancient Qabalrin vampire. Will they live to tell the tale?
The fight with the Qabalrin vampire continues! Part 2
The door is open, and now the gang faces an ancient threat. Will they make it out in one piece? Part 1
All the gang needs to find is the door for the Key of Shards...but do they know what waits for them behind it?
After locating the Key and learning the Words, all that is left to do is open the Door. Are we sure that's such a good idea?
The gang explore the Qabalrin library, searching for the Words of Power.
The gang go exploring the depths of this ancient Qabalrin civilization and discover something unexpected.
After a strange encounter with the Heart of Siberys, the group decides to venture further into the Ring of Storms.
Suddenly reaching the Ring of Storms, the gang decides to find out exactly why it's called the Ring of Storms...
After learning about the history of the Giants, the team must decipher this Giant chamber in order to learn its secrets.
After exploring the Giant ruins of Xen'drik, the team comes across their greatest challenge yet...math.
The gang encounters some of the strange things that happen on Xen'drik, all while trying to evade dangerous enemies.
The adventure into the Shattered Land of Xen'drik begins! What mysteries await the gang?
Making their way to Xen'drik, the Shattered Land, the gang discovers some of the dangers they might be facing in their trek through the jungle.
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