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Design Games

Nathan D Paoletta and Will Hindmarch

Design Games

An Arts and Design podcast
Good podcast? Give it some love!
Design Games

Nathan D Paoletta and Will Hindmarch

Design Games

Episodes
Design Games

Nathan D Paoletta and Will Hindmarch

Design Games

An Arts and Design podcast
Good podcast? Give it some love!
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Episodes of Design Games

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This is it. Our fiftieth episode marks the end of our long conversation about designing tabletop RPGs (and everything else we spilled over into). This episode addresses audience questions, the past, and the future. What do you do when you're do
This is it. Our fiftieth episode marks the end of our long conversation about designing tabletop RPGs (and everything else we spilled over into). This episode addresses audience questions, the past, and the future. What do you do when you're do
You need funding. You might give your game away for free, but you didn't make it for free. Your time and work have value. How does that translate to cost and how does your product help fund itself and the next thing you want to make?Nathan is
You need funding. You might give your game away for free, but you didn't make it for free. Your time and work have value. How does that translate to cost and how does your product help fund itself and the next thing you want to make?Nathan is
Let's talk about some of the software that we—Nathan and Will—use for production purposes like layout and graphic design. More importantly, let's talk about how that impacts our game designs and workflow across the board.We're also seeking new
Let's talk about some of the software that we—Nathan and Will—use for production purposes like layout and graphic design. More importantly, let's talk about how that impacts our game designs and workflow across the board.We're also seeking ne
As you're proceeding into production of your game, ask yourself: What can I do myself? When should I ask for help? What would I say to externalize my vision to a hire? What you do yourself, what you expand your skills to accomplish, and when yo
As you're proceeding into production of your game, ask yourself: What can I do myself? When should I ask for help? What would I say to externalize my vision to a hire? What you do yourself, what you expand your skills to accomplish, and when yo
What form does your RPG take? Is it a book? A deck of cards? A poster or mousepad or business card? Are you sure?Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.What do
What form does your RPG take? Is it a book? A deck of cards? A poster or mousepad or business card? Are you sure?Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.What
Let's talk about another means of delivering random results and packaging information for players in your tabletop roleplaying and story games: cards.Design Games is made possible by our supporters at Patreon, where you can back NDP and Will
Let's talk about another means of delivering random results and packaging information for players in your tabletop roleplaying and story games: cards.Design Games is made possible by our supporters at Patreon, where you can back NDP and Will r
Look around. Get your bearings. Take a look back at what's working and what you've learned, then move forward with the knowledge. That's what we're doing, this time.Design Games is made possible by our supporters at Patreon, where you can bac
Look around. Get your bearings. Take a look back at what's working and what you've learned, then move forward with the knowledge. That's what we're doing, this time.Design Games is made possible by our supporters at Patreon, where you can back
You've got a lot of notes, you've got rules and systems, maybe you've been writing for yourself. How do you start writing all of that out for other people in addition to yourself? Let's talk.Design Games is made possible by our supporters at P
You've got a lot of notes, you've got rules and systems, maybe you've been writing for yourself. How do you start writing all of that out for other people in addition to yourself? Let's talk.Design Games is made possible by our supporters at
Say a thing. Say it again. A design isn’t right the first time, so we revise and restate and iterate. Let’s talk about that.Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar he
Say a thing. Say it again. A design isn’t right the first time, so we revise and restate and iterate. Let’s talk about that.Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar hel
Do you know about the Game Chef design competition? This time we talk about our experiences with Game Chef and what we know of its history and influence on games and designers.Design Games is made possible by our supporters at Patreon, where y
Do you know about the Game Chef design competition? This time we talk about our experiences with Game Chef and what we know of its history and influence on games and designers.Design Games is made possible by our supporters at Patreon, where
Episode forty?! Ye gads.Here we explore more notions on the topic of your early playtests, and how to get information out of them, make sense of some of it, and prepare for revisions to your design.Design Games is made possible by our support
Episode forty?! Ye gads.Here we explore more notions on the topic of your early playtests, and how to get information out of them, make sense of some of it, and prepare for revisions to your design.Design Games is made possible by our suppo
We’ve reach that time. Let’s talk about playtesting your design—specifically, how to prep and participate in the early playtests of your RPG.Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now.
We’ve reach that time. Let’s talk about playtesting your design—specifically, how to prep and participate in the early playtests of your RPG.Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now
We set out to talk about designing games to be ready for hacking and remixing by the end user, but first a stopover at a discussion of universal systems, too. Let it go, Will.Design Games is made possible by our supporters at Patreon, where y
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