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Doom Radio

Doom Radio

A Video Games podcast
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Doom Radio

Doom Radio

Doom Radio

Episodes
Doom Radio

Doom Radio

Doom Radio

A Video Games podcast
Good podcast? Give it some love!
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Episodes of Doom Radio

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On this Emergency Pod edition of Doom Radio, the impending, and extremely leaky, release of John Romero’s hotly anticipated episogawad “SIGIL” has necessitated some gonzo journalism. Doomworld’s Linguica plays through SIGIL for the first time,
For all that Doomworld has been hotting up recently with some long-awaited projects finally coming to fruition and the announcement of the latest installation in the franchise, one evergreen bugbear of the forums seems to be staying lit, so to
Doomworld has an impressive history of developing lateral-thinking level designers, and if the current era of fast mapping and mimicry doesn’t strike you as remarkable in its ability to do the same then consider the works of Obsidian, master ma
Doom Radio is a platform that continues to explore the developments behind Doom’s community and to understand the creative minds of its greatest contributors. For most of its history it has done this in discussion with people who have a lengthy
Hello and welcome to 2018 aka not another barren wilderness of Doom Radio/TangoTV content as we embark for the umpteenth time on a mission to improve the frequency of everyone’s favorite double-barreled podcast. I didn’t surgically replace my f
In E2M9, we talk about our schedule, the holiday season, the new members of the Anime Girl Appreciation Club, the pillars of the Doom community, drinks to share, the problems of too much choice, addressing the rumors that I only awarded Lilith.
On E2M8, we talk about different kinds of beer to drink, MTrop’s creepypasta trauma, our process for awarding Cacos based purely upon spite, what’s killing Zandronum, Kinsie’s fantasies, how Dusk’s success can benefit us, Strife mods, finishing
In a move that experts around the interwebs are describing as “about fucking time,” Doom Radio has finally decided to get its act together and produce an interview with Andrew “Linguica” Stine. Yes, the guy who made InstaDoom. During the podcas
In the very late E2M7, we talk about what it takes to be an American, gangsta style shooting, female protagonists as a selling point, roguelike mechanics, Minecraft’s status as a retro FPS, the status of Half Life 3, making Doom modding history
This episode’s hour-plus interview features a different breed of nerd in Max “Altazimuth” Waine, who is the latest member of Team Eternity and one of its chief contributors. Attempting to bridge The Chasm between my knowledge in this area and s
In E2M6, we talk about netcode, Wolfenstein’s legacy, dynamic strings, old fashioned music formats, the best thing about cassette tapes, Kegan’s superior modding ability, animation interpolation, skeleton guns, streaming from N64 carts, the Tur
On E2M5, we discuss my stiffy for verticality in level design, marketing a retro FPS, playing Doom on your phone, what’s popular on Zandronum, dew’s status as a heretic, Dead or Alive, wet dreams, the importance of Minecraft modders, the going
On E2M4, I nearly kill myself editing a podcast that went over two hours of recording. I’m not writing up a summary after that.
The interview with Linguica hit a bump after a server fell through on Discord at the inopportune moment, but don’t worry; I had a backup plan! In this 60-minute podcast for Doom Radio, Emil “NaturalTvventy” Brundage takes to the hot-seat to tal
On E2M3, we talk about Shitty Hell, Graf’s stellar quickdraw, using the engine in ways you’re not supposed to, Atari’s dedicated fun-hunting squad, the awkward downside of promoting a product abouts Nazis, the merging of ZDoom and Boom into a s
On E2M2, we talk about Full House, canyon.mid in Mario Paint, legal issues, Intermission’s competition, Dead Simple remakes being the top-tier wad types of all time, ZDoom maps being the second-most-top-tier wad types, REKKR being more popular
In E2M1, we talk about Portal still being relevant in 2017, sympathy for Graf Zahl, floodgates, lens flares for sprites, maps for GZDoom being made for Edge, furries in Doom, a surprise attack by Wartorn (several times), Xaser spoiling secret p
The Doom Radio Interview series resurfaces in 2017 with James ‘Jimmy’ Paddock, who takes to the hot seat for the second time in TTV history. During this 90 minute podcast we discuss the creative differences between composition and level design,
In E1M9, we talk about Shivers being unable to play Doom anymore, Randi’s accomplishments in the community (you dun gud), how to take criticism, Dropbox singlehandedly killing the community, Shivers shilling his mod for ten minutes straight, ho
It’s January 2017, and true to form on Doom Radio we’ve decided to sit back on our laurels and let the airwaves rankle for a bit. The Cacos have been shipped, the Intermission curtains strung; already we’re standing on the cusp of many new and
On E1M8, we talk about 2016’s stellar track record, Doom’s job, the second biggest birdbrain in the community, elves, Romero’s power level, how rigged the Cacowards are, the fierce battle for HDoom, legal advice, a hidden Plutonia mode, sprite-
On E1M7, we talk about being foul-mouthed, Wolfenstein pinball, how jealous we are of D4D getting special treatment, Graf Zahl as the head of PR, programmers being perfectly normal and stable people, the cultural impact of Tony Hawk, the Master
In E1M6, we introduce 1C4RU5L1VE5, we talk about Kinsie’s refrigerator, his latent love affairs, our political opinions, a death in the community, Japanese mappers, Nature’s Call winning Best Gameplay Caco, delicious bratwurst, why it’s trendy
On E1M5, we talk about Xaser coming back for an encore performance, more criticism from the previous podcasts, three years of ramen, why Reddit is a great place to get Doom news, the Playstation 4, paying for Doom mods, artists on Patreon, Brut
In E1M4, we talk about Marty’s lack of fanbase, Xaser’s homeworld rituals, the nominees for this year’s Mordeth award, Intermission’s plans to become a text-based podcast, how jealous we are of Brutal Doom’s staggeringly optimized codebase, pro
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