Episode Transcript
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2:00
a poop shelf. A poop shelf. A
2:02
poop shelf that is not
2:04
submersed in water. So a
2:06
great feature of toilets is
2:10
submerging poop in water
2:12
so that everything is
2:15
in there and you don't have to deal with it. The
2:18
Dutch were like, no, let's have it
2:20
out there, just out there for everybody
2:22
to understand and appreciate. And I
2:24
feel like that's a bad call because I feel
2:26
like submerging poop in water is a primary
2:29
and positive function of toilets. There
2:32
are some ideas. It is true. It's
2:34
true. I did notice that American
2:36
toilets got a lot less smelly. Yeah, there's
2:38
so much water in an American toilet that they don't
2:41
smell as much. A
2:43
ridiculously large amount of water. Yes.
2:46
Look, I said I could go. The
2:49
thing about an American, the trade-off you get for
2:51
an American toilet is you need a plunger. The
2:53
fact that you have all the water already in the toilet, you
2:56
means you have to suck the water out, which
2:59
means you have to have a very narrow pipe
3:01
to get enough pressure to suck the water, which
3:03
is why American toilets clog. I've
3:06
never once touched a plunger in my life.
3:08
I've never seen, the only time I've ever
3:10
seen a clogged toilet in Australia was when
3:12
someone took in high school an
3:14
entire rotisserie chicken and shoved it down there.
3:18
That's it because we have less water in
3:20
a toilet and you add water to push
3:22
everything through and so the pipe is a
3:25
lot larger so they don't clog.
3:28
So that's the trade-off. Grab your
3:30
rotisserie chicken. A 15-year-old
3:32
boy. I'm going to throw this
3:34
down the toilet. Is
3:38
that unusual for an American 15-year-old?
3:41
Listen, teenage boys. Happens all the time.
3:44
That's the beautiful universal is that
3:46
teenage boys the world over make
3:48
incredibly stupid decisions. Not only
3:50
do we not know why he would
3:52
do that. I'm sure he didn't know the moment. I'm
3:54
sure like two seconds later you're like why did you
3:56
do that? I literally have no idea. I
3:59
don't know what happened. I just felt right in
4:02
the moment. At my sensible girls school, they would
4:04
never do that to a chicken because that costs money.
4:06
You just take the giant rolls of toilet paper that
4:08
are already in there and that's what you stuff the
4:10
toilet with. Yeah, I don't know. Kids are
4:12
weird. But that's not what we're talking about. We're
4:14
talking about puzzles. That's true. That's true.
4:17
I can't explain. I hate
4:20
to get, I hate to deny your
4:22
segue, but I do have to just
4:24
real quickly jump into the whole the
4:26
water goes the other way in the
4:28
toilet, northern hemisphere, southern hemisphere
4:30
thing. Oh, the Coriolis effect. Yeah.
4:34
But it's a lie. It's all a lie.
4:36
Apparent. Apparent. Look, to be honest, again,
4:39
Australian toilets, the way they flush, nothing
4:41
spins at all because we're not, we just,
4:43
everything gets pushed through. Well, there
4:45
you go. And it's all just based off
4:48
of whatever direction the water is pushed in
4:50
the US because the system is too small
4:52
to be affected by the Coriolis effect. So
4:54
in the northern and southern hemisphere, yes, things
4:57
rotate in different directions, but not in a
4:59
little tiny system that's that
5:01
small. You can just change it however you want to change
5:03
it. So I just had to get that out there. There
5:05
are a couple of occasions where the Simpsons is a big
5:07
old liar. Yeah. It's only relevant if
5:09
you're going to pee into a tornado. That's
5:12
right. Or perhaps a hurricane or typhoon.
5:15
Or a cyc, whatever you want. Yeah, sure. But
5:18
let's talk about the room. Sorry. The two of
5:20
you got through the room. You did very well.
5:22
You were, you, you, you, you, it
5:24
was quite puzzle-y this room. This wasn't sort of
5:26
much like interactive. No, yeah.
5:28
It was an unusual one for my
5:30
writing where it was pretty much just stuck
5:32
standard. Story isn't developing as
5:34
you go through. One
5:36
goal. Just go to puzzle, go to
5:39
puzzle, go to puzzle. Do you guys, as you
5:41
were playing through, did you, did either of you
5:43
have like a moment for yourself that you were
5:45
proud of that you felt the smartest as you
5:47
were playing? Oh God, no, never.
5:50
I felt, I felt
5:52
a constant series of shame. First
5:54
of all, like I fully
5:57
defer like the puzzle ability to
5:59
Matt. like Matt is much
6:01
better equipped to navigate these circumstances
6:03
than I am. But like
6:06
just the having like the fence
6:08
post clue, like any time where
6:10
I have a clue or like,
6:12
we don't know how to employ
6:14
this, that is just a lingering
6:16
specter of guilt hanging over my head for
6:18
the duration until we reach the point in
6:20
the puzzle where like, oh, we can actually
6:22
use this. So
6:25
that's where I was at. I will say, Jeff, though, the thing
6:27
that you did do well is
6:30
stuff that a lot of people struggle with, which
6:32
is like escape room
6:35
management, right? You were very, you're always incredibly on
6:37
top of like, here's what we've got, have we
6:39
used this yet? Let's check back in with these
6:41
objects. This thing could connect to these things. Here
6:44
are all the things that have a four by
6:46
four grid. Like that sort of skill, you
6:48
know, often, like even if you let Matt swoop
6:51
in to solve it, I
6:53
think it is an underrated skill in escape rooms to
6:56
be like, I know what everything is and where it
6:58
is, and let's keep
7:00
everything going and moving and checking it off. And I
7:02
think you did that perfectly for the entire room, for
7:04
both Matt and for the audience at home. So I
7:07
don't think you should propoo your own performance. I
7:10
thank you. I'm glad that
7:12
my paranoia found a
7:14
positive manifestation to this.
7:17
Yeah, no, I mean, there wasn't anything
7:19
that stood out to me necessarily.
7:22
I definitely had moments where
7:24
I was like looking at
7:26
stuff and just going like, I have no idea what
7:29
to do next. But
7:31
there were also, there were some great
7:33
aha moments, you know, sort
7:35
of noticing that, hey, this just,
7:38
you know, at the beginning, the towel rack lines
7:40
up with the grid of the numbers and, you
7:42
know, things along those lines, seeing
7:44
the fact that the button was the start button,
7:46
right? That's where we're gonna start. And that's part
7:48
of the key to that snake is that it
7:51
starts at start and it ends at okay. And
7:53
then all the rest goes through the numbers. Yeah,
7:55
right. Which, Jethro, like I didn't even think
7:57
about the fact that it pointed right at the okay.
7:59
it didn't even occur to me, I was just
8:02
like, well, that part is just hanging off
8:04
the edge for fun. I don't know
8:06
what I thought. Like I was like, no, that's
8:08
not part of it at all. Which
8:10
is just stupid. It's all part of it. But
8:13
yeah, right. And I mean, one
8:15
of the things that I really love about
8:17
the puzzles, and this is always true when
8:20
I'm listening to the show too, is that like they,
8:23
everything means something. There are
8:25
very few red herrings. And
8:28
that's one of the things in escape rooms
8:30
that drive me kind of crazy is like
8:32
when somebody is like, oh, look, you're in
8:34
an office. Oh, look, we're gonna put a
8:36
bunch of papers everywhere. We're gonna put a
8:38
bunch of things on the wall that don't
8:40
mean anything except for this one little thing
8:42
that's right over here that, you know, and
8:44
it's like, what is that? That's not
8:46
like, and then they're like, well, that's pretty hard. That
8:48
took you a long time. And it's like, no, that's
8:50
not what hard is. That's just time
8:53
consuming and annoying. And we've sort of
8:55
talked about this before. It's one of
8:57
these things that it's almost like the
8:59
trade-off of the medium,
9:01
right? So for us, we
9:04
don't need to fill in blanks, right?
9:06
We just tell you it looks like a bathroom
9:08
and you get it. It looks like a bathroom.
9:10
It looks like an office. And then you can
9:12
picture an office. And then we only tell you
9:14
all of the relevant parts. Whereas in a real
9:16
escape room, if they only put the things in
9:19
that were the relevant bits, it would be like,
9:21
oh, I'm in a bare room with nothing in
9:23
it. Right? So they have to like build out
9:25
their core and it's hard. Sometimes they do it
9:27
poorly. You're right. Sometimes it is
9:29
too much stuff that interact a ball, but
9:32
they definitely, there is a much harder line they have to take
9:34
where there are some
9:36
things where you have
9:38
to put them in because like, hey, I know
9:40
we're never going to use these curtains, but if you looked
9:42
at the room without the curtains in, you'd be like, I'm
9:45
in an office building. Not sure. So
9:48
they have to build out decor and they have to
9:50
reach that line of life. It's just one of those
9:52
challenges that we don't have to deal with. It's like
9:54
video games often make that challenge by just going, and
9:56
these ones will color in bright yellow. So people will
9:58
know that they're the relevant parts of the. all, you
10:00
know, that one highlights when you look at it, like
10:02
as you scroll past, it goes, yeah,
10:06
it's very much about directing attention to
10:09
the things that matter and directing
10:11
attention away from the things that don't. Yeah.
10:14
It's interesting that you mentioned like video in
10:16
that way, because I noticed that with some
10:19
side scrollers that feel like they haven't got
10:21
that balance, right? They've got some deep focus.
10:23
So they're back, some elements of the background
10:25
look a bit foregroundy or some elements of
10:27
the foreground background. It's a classic, especially it's
10:29
slightly older games where there wasn't like a
10:32
developed visual language for this, where sometimes you're like, am
10:34
I meant to interact with that? It's like, oh, I
10:37
could stand on this the whole time. I thought it
10:39
was a tree 20 miles away. So no, no, it's
10:41
a platform. Come on. So
10:43
these sorts of everyone facing their own. And
10:45
we, I think, luckily have a medium where
10:48
we can do, we can solve that quite
10:50
easily. Because it basically just like you fill
10:52
in the blanks will tell you details and
10:54
you sort of have an innate understanding that
10:57
if you filled in the blank, that's
10:59
not relevant, right? Like you're
11:01
picturing, you know, tiles like this. We didn't
11:03
mention that. So don't even bring it
11:06
up. And I was going
11:08
to say what I love about that
11:10
is that then it distills it down
11:13
to just being great puzzles. Right?
11:16
Because there doesn't, we can't have this like, oh, there's
11:18
a bunch of stuff to look through that's going to
11:20
fill the time because maybe there's going to be 10
11:22
people in this room or maybe there's going to be
11:24
two. Like you know what
11:26
you're dealing with. And your puzzles are
11:28
always the thing that is the time
11:31
is being spent on solving the puzzle.
11:33
And to me, that's the beauty of an escape
11:35
room. Like that's the fun of an escape room
11:37
is solving the puzzle. Yeah, I agree. Sifting through
11:39
data. Yeah. Yeah. So
11:42
I really like that. I'll also say that like,
11:44
in particular, having listened to this and having participated
11:46
in it, like Danny is
11:49
particularly generous in
11:51
terms of nudging people towards like, okay,
11:55
you're focusing on something that's not important.
11:58
Like here's the important. And
12:01
as a panicked
12:03
person trying to find out what
12:05
I should be looking at, it's
12:08
greatly appreciated. It's not even doing,
12:10
I'm not doing that because I'm going, oh no,
12:12
look at them struggling. They're doing so badly. They
12:14
need help with that. It's more
12:16
when someone focuses on something that you
12:18
know is wrong for long enough, if
12:20
you let it keep going, the more
12:22
my brain is going, okay, once they
12:24
find the real answer, they're going to
12:26
be more and more unsatisfied. The
12:29
longer they've spent on the wrong things. So
12:31
maybe let's nip that in the bud
12:34
to maximize happiness. Yeah,
12:36
that's great. And also I think that
12:38
there's an element of podcast
12:40
production here too, right? As
12:42
people who also do a podcast, you got to
12:44
keep the show moving, right? Like if
12:46
it's- That's Bill's job in post.
12:50
I don't know anything about that. But it is during the episodes
12:52
as well. No, you're right. Like we want to
12:54
make sure there's a pace that is kept up
12:56
that is meant. Especially there
12:58
was like, I think later on, like
13:01
near the end of the episode, there are moments where you're
13:04
trying to figure out exactly how to look
13:06
at the shower. And while again, we don't
13:08
try and ever give anything away. All we
13:10
said was like, I'm pretty sure there's
13:12
some other thing that you haven't looked at. And you
13:14
were like, oh, I have the shower note. And right.
13:17
We probably wouldn't have given that little nudge quite as
13:19
early as we had if the shower was the first
13:21
thing we would have been like, ah, they'll fumble. Because
13:23
maybe they'll find it 50 minutes down the line. But
13:25
when it's right near the end, it's like, no, this
13:27
is not a tiny sticking point. So we'll give them
13:29
the nudge to be like, hey, is
13:31
there anything else? Do you want to look at any? Do you
13:33
have anything else? And then go, yeah, you know, so it changes
13:35
a bit of the pace there. But yeah, you're right. It is
13:38
also to keep to make sure it keeps
13:40
to a nice sort of flow and
13:42
timing. Because yeah, if we weren't
13:44
recording, we would we could shut up and let you play for
13:47
four hours if you needed to. Sure.
13:52
It's also an interesting
13:54
comparison to the pie. I guess that Matt
13:56
and I do where we go through Wikipedia
13:58
because like we don't have. somebody
14:00
who has the answer. So
14:02
we're definitely grasping at straws.
14:05
And like usually we find our
14:07
way, we muddle through all right.
14:09
But there are some times where we're like, oh my
14:12
God, this is a
14:14
desperate trial to
14:16
find our way to the solution. I'm
14:19
just gonna try and zoom out as much as I can.
14:22
I gotta find my way back to planet earth and
14:26
go back in on a different pathway.
14:28
Exactly. It's true, it's definitely true. We have to
14:31
do that. No,
14:33
I thought it was a very fun room. I really liked
14:35
it. And I can say it cause I didn't write it.
14:37
I just ran it. I will
14:39
note one of the things that was interesting cause it
14:41
was sort of the biggest block
14:43
at the start for you guys. And
14:46
I think it works really well is
14:49
that there's sort of like this four by
14:51
four grid in multiple forms. It's an art
14:53
installation. Yeah, it's the four by four numbers,
14:55
the four by four tiles, the four by
14:57
four version of the snake, the four by
15:00
four tiles on the floor, the four by
15:02
four tiles on the grid. Was that when
15:05
you started writing this, Danny, were you like, I'm gonna do
15:07
that deliberately or did it sort of end up that way
15:09
and you embraced it or did you not notice until right
15:11
now? Obviously
15:14
noticed it. I have
15:16
no idea where the level
15:18
of intention came from. I
15:21
think it may have come from the fact that
15:23
just the button panel was going to do so
15:25
much and so whatever
15:27
its arrangement was had to stick and everything
15:29
ended up being based off that. So it
15:31
sort of felt inevitable unless I added like
15:33
30 more buttons and just partition them for
15:35
different puzzles. That's fair. I
15:37
think, cause it's interesting. Cause usually when we write a room
15:39
like that, that's the sort of thing we would note and
15:42
avoid. But I think it worked fairly well in this
15:44
one. They were definitely more forced in that way. And
15:49
I was very much, I think
15:51
doing across my fingers of going,
15:54
okay, red and blue tiles, neither
15:56
of them is particularly yes or
15:58
no in color. So
16:01
maybe that will seem just murky
16:03
enough that they'll pay attention to
16:05
the other tower act more initially until
16:08
he gets involved. Oh, of course. That's
16:10
a big difference. I definitely would have been right.
16:13
I liked the fact that it was that way because
16:15
we had stuff where it was like,
16:18
oh, can we do something with this yet? Let's
16:21
try a couple things. Oh, it doesn't seem to be working. And then you
16:23
were also kind of like, doesn't seem like you'd
16:25
know enough yet. And it's like, okay, yeah, that's
16:27
true. It's also like
16:30
you've mentioned, you have a significant
16:32
Puzzle Hunt background. Puzzle Hunts, much
16:34
more than escape rooms, require you
16:36
to make leaps and connections without
16:38
something explicitly prompting you there. So
16:40
you're much more likely to try
16:42
to find those things. Yeah,
16:44
and I think that had this been, if
16:46
I always, like when I'm listening to your
16:48
show or when we were in this, I'm
16:50
very much picturing it as I'm doing it.
16:53
And I was picturing this and
16:55
I was thinking like, well, if this was a room that I
16:58
went to with like, four
17:01
other people or something, somebody
17:03
would go over to that panel and I would
17:05
be like, just start doing combinations. Just
17:08
do combinations. And they'd probably
17:10
solve it before we knew why. And
17:12
we'd be like, okay, how did that work? I don't know,
17:15
I just, it was this. And then
17:17
you try to back solve it. And you're like, why
17:19
did that work that way? And
17:22
why, because you wanna know, like you
17:24
still wanna know, even if you happen
17:26
to randomly happen upon it. Absolutely. And
17:28
I'll say for me, the blue and
17:30
the red towels, like the
17:33
image that I see, the
17:35
red towels all have like a
17:37
swirl in them. Yes. That
17:41
is like, suggests that like, the
17:44
red is true and the blue is
17:46
false. Like the red represents like the
17:48
presence of something and the blue towels
17:51
don't have that swirl in them. It's
17:54
a heating coil. Yeah. I
17:56
will adjust the picture before the episode goes
17:58
out to make the swirls cool. No! Don't
18:02
get all because I want the people
18:04
to see what we saw because they
18:06
will be equally confused by it because
18:09
if the blue tails had a similar swirl, then I'd
18:11
be like, okay, well blue and red are just different,
18:13
I don't know what they mean. But like, for
18:16
me, the way that we saw it
18:18
is like the red was more significant
18:20
than the blue in some way. No,
18:23
Jethro, I don't know what you're
18:25
talking about. I didn't see anything
18:27
like that. You're fired!
18:29
You're fired! I don't know what you're
18:31
on about. I
18:35
thought it was really nice. It was an odd
18:37
setting for a room. What
18:40
made you think, Danny, like I'll just
18:42
stick it in a bathroom that has no toilet
18:44
in it? I have no idea. I
18:47
don't know. I
18:50
can't remember even slightly where this one came from and
18:52
I don't have my notebook in front of me so
18:54
I can't use my own notes as helpful prompting. So
18:57
I would ask a broader question, Danny, is like
19:00
how, like what
19:02
is your library of possible
19:05
escape rooms? Like how many
19:07
ideas deep are you? Are
19:10
you desperately preparing for the next one? Or do
19:12
you have like, you know, 20 or 30
19:14
ideas deep that
19:17
you just haven't fleshed out yet? I have a
19:19
page in my notebook that has a couple
19:23
of dozen maybe dot points that gets added to
19:25
every so often when I think of a
19:27
new one. Some of them are very
19:29
broad. Like I'm pretty sure one of
19:31
them is just the words dust adventure.
19:35
It's a dust adventure. I know what that
19:37
means. We may have talked about it on
19:39
the podcast before. I'm assuming it's like a
19:41
Terry Pratchett carpet people sort of thing where
19:43
we people live in the carpet. So
19:46
maybe harvesting dust. Yeah,
19:49
I think one of them just says mailbox. I
19:52
and you've got things like that. So I haven't gone
19:54
into any level of detail. So when I need to
19:57
come up with a new room, it tends to be
19:59
just look at the. that page, see
20:01
if any of them just
20:03
feels right in the moment to
20:05
grab onto. Very nice. But
20:08
yeah, so far, still haven't run out. Well,
20:10
they've all been great thus far. Yeah.
20:13
And I love the fact that
20:15
this medium lends itself to being
20:17
able to do fantastical, amazing things,
20:19
right? That you are not inhibited
20:22
by an actual physical space or
20:24
a budget or anything
20:26
along those lines, anything can happen.
20:28
And that is, that is fantastic.
20:30
And little things like OH and
20:32
S. A toilet can
20:34
totally come out of a, of a bathroom floor hole.
20:37
No one's going to fall in. Voice
20:39
activated by the way. I mean, that's clear. Now
20:44
I can't remember what I said for Master John. I
20:47
think I just yelled it in
20:49
various strange ways, but,
20:52
uh, it was a, it
20:54
wasn't, I think it was very good to
20:56
watch you Matt do that final puzzle. Because
20:59
when I had to take out the, um, the
21:02
posts, I then like rewrote everything
21:04
to get the new order of numbers. I found everything
21:06
and then I tried to look for the message. And
21:08
the fact that you already had the message set up
21:10
meant that you could just be like, Oh, well,
21:13
half the time, I don't have to worry about the
21:15
specifics of exactly which post and
21:17
how it's affected the words, cause I know
21:19
what's going to be these. So destroying, I
21:21
can just look at the start and then
21:23
John, I can look right over the end
21:25
and find that it was very smooth and
21:27
very clean. That took me so much longer
21:29
just to say, I did. We did talk
21:31
about during the play test right at the
21:33
end of it, which isn't recorded, unfortunately, cause
21:35
I was so sick. It would have been
21:37
bad audio. I could barely talk at that
21:39
point. I, this is me at an improved
21:41
level. Yeah. Um, was right at
21:43
the end. Uh, Bill, you had
21:45
looked at the fence post briefly and very
21:48
quickly said, no, that doesn't match that bathroom
21:50
sign. So I'll ignore it. Yes. Now I
21:52
mentioned to you, if you pressed it a
21:54
little bit harder, you can get so far
21:56
as to get the word call, which is,
21:58
do you think that is too much? promise
22:00
and they will stick with the fence and
22:02
spot what's going on on their own?
22:05
Or do you think we can cross our fingers and say
22:07
that probably won't happen? And luckily it did work out
22:10
perfectly because Matt you were like, it's gibberish, but
22:12
it was so promising it said call and I
22:14
don't know but it definitely doesn't work and I
22:16
will. But then you got to
22:18
be rewarded for your early efforts at the end. Yeah,
22:20
because you'd already started to solve it. So it kind of
22:22
worked out really nice. I hoped that would be the feeling.
22:26
So one of the things after I found out
22:28
what was happening here, I was like, oh, if
22:30
I just pushed it a little bit harder, I
22:32
bet I could have figured that out. But
22:35
there have been so many and again from just
22:37
doing so much puzzle solving, there have been so
22:39
many puzzles where you're like, you
22:43
have no idea what you're doing and you
22:45
try a thousand different things and
22:47
you start one and you get like the first
22:49
three or four letters work out really well and
22:51
you're like, yeah, this is great. And then the
22:53
next five are gibberish and you're like, scratch
22:55
it, go on to the next thing. Because
22:58
you're just like, you're going down the
23:00
wrong path. And there
23:02
have been a number of times where
23:04
it's turned out that like, yeah, it
23:07
was a Z and then
23:09
an X and then something else. But it turns out
23:11
that there is an element
23:13
called Z exophyaleomize. He was like,
23:15
gee, you fool. The
23:18
atomic number out of that you'd have solved the
23:20
puzzle, you know, and just think, oh,
23:22
gosh. But yeah, that's that
23:26
was that was very fun. It reminds me of
23:28
one of these things which I've never I've never solved. I've
23:30
never really attempted to solve. But
23:33
one of these ones, you know, like
23:35
Japanese puzzle makers last puzzle
23:37
and he was like, I love is my favorite puzzle I've ever
23:39
made. Look at this. And it was one
23:41
of these ones was like, you know, figure out the pattern
23:43
of these numbers. And it's like one number feeds into another
23:45
to get to the next and then to the next and
23:47
then to the next. And when you
23:49
start it, it's like, this is
23:51
the dumbest puzzle ever, because I'm pretty sure they're just like,
23:54
this number just doubles, like, or you just like add them
23:57
together and it does, you know, as like
23:59
six and six. and then the next number is 12, you're like,
24:01
cool. And then like 12 and eight and this number is 20.
24:03
Like, what are we taught? This is easy. And it goes like
24:05
five steps. And then only one
24:07
of the steps, it's like, you
24:09
know, 30 and seven is 38. And
24:13
then that's it. And then all the rest look
24:15
like they just had to get, and then it's
24:17
like, wait, but it's the same pattern. It's like,
24:19
it's the same pattern. And you go, what is
24:21
happening? I was following it, it seems so easy.
24:24
Then one thing threw it off. It's like, that's
24:26
right. And it's this insidious, really wildly difficult puzzle
24:28
that seems like it's the most simple complex. And
24:30
then just one thing, there's one tiny wrench right
24:32
near the end. And you have to re-examine everything.
24:34
And it's that same feeling when you're following a
24:36
path, you're like, this is easy. C, A, L,
24:38
L. Oh no,
24:40
mess makers does not fit. What is happening?
24:43
Everything's broken. Oh no.
24:45
Yeah, it's like that, but done
24:48
crazily by an amazing puzzle to go. But
24:52
yeah, it's an interesting feeling. Cause yeah,
24:54
it is always, it's always one of those things.
24:56
And it always got me with bathyma now in
24:59
Baye's Me Now. I was like, first last letter
25:01
is B-A-T-H, that's bath. I'm going to set that
25:03
to the side. Obviously this is the right pattern.
25:06
E-M-E, what is happening?
25:08
I had the word bath and now I've got Eem.
25:12
Does the T-H make it theme? Oh, that's what
25:14
I did for A, it was bath theme now.
25:16
Like right now you should bar the theme. And
25:19
so during the playtest, it didn't have been like,
25:21
is it ba-ba-ba-ba-ba-ba-ba-ba-ba-ba-ba-ba-ba-ba-ba-ba-ba.
25:26
You know, is that what I meant to be doing to get the toilet to
25:28
a pit? I
25:31
really got confused, but it was just, you know, to me
25:33
that was when it became gibberish. I had to realize that
25:35
bathe is a word. You
25:39
got bathe once in your attempts. Bathe
25:42
Me Now, that's the phrase. And
25:47
it's always challenging to, I would imagine
25:49
to as a designer of these, to
25:52
find like, there's
25:54
only so many things that you can do
25:56
to like leave. people
26:00
to a sentence or
26:03
letters like, you know, there's, there's always
26:06
like, you know, numbers turn
26:08
into letters like that. They like
26:10
there's, there's always, I would imagine as a
26:12
designer of this, never having done it myself,
26:15
that there's always the, how can
26:17
I find a different way to lead
26:19
to a string of letters? Yeah,
26:22
it's like, there's only like, it's a
26:24
dozen puzzles. Yeah. And
26:28
I do find it especially tricky if you're
26:30
trying to make a sentence, like a full
26:32
instruction to give someone because those are quite
26:34
long. And if you are trying to
26:36
embed that in something, that something
26:38
is going to be longer. And
26:41
eventually it's just going to get tedious, both on
26:43
your behalf for having to read or look at
26:45
and mess around with something that's very big and
26:48
me for having to draw and write the thing.
26:51
Nobody enjoys that. God, I swear we've
26:53
had that before in like a Nancy Drew game or something
26:55
where it was like, you know, you
26:58
siphon, you're like, you put in something and you
27:00
had to take the end and like all these
27:02
highlighted letters. But the original piece
27:04
of text was like three pages and then you get
27:06
to like, what's the hidden message? It's like, hello,
27:09
welcome to my hidden message. I hope you
27:11
are solving me now. The code that you
27:13
will is like, why did you make this
27:15
so long? Yeah. Well, like
27:17
in an actual escape rooms, like you've
27:20
only got, you've got these combinations and
27:22
locks and there's only so many permutations.
27:24
There's like locks that
27:26
have numbers, there's locks that have
27:28
letters and there's directional locks that
27:30
have up, down, left, right. And
27:33
that's about it. And there's only
27:35
so many ways to try to get to
27:37
those. And
27:39
again, right, this is talking about like the limitations
27:41
of the medium. If we wanted
27:43
to make an obscure type of a lock, right?
27:45
Like this lock, you know, has a dial in
27:48
the middle that sets different numbers
27:50
to other numbers. And we can just say
27:52
what it is. Our only limit to how well we can
27:54
describe and do it. Whereas if you're an escape room, it's
27:56
like, okay, I've thought of a ridiculous lock. I have to
27:58
get some, I have to find a locksmith to
28:01
make me this custom built for thousands
28:03
of dollars. And then I need 700
28:05
copies of it because it's going to
28:07
break every couple of months. They
28:10
really are limited to whatever is commercially
28:12
available and then justifying its presence. Whereas
28:14
in audio, you can be like, my
28:16
lock has carbon, sulfur,
28:19
potassium, and argon. Yeah, chemical
28:21
locks. And you have
28:24
to get it right first try or it will stab you. There's
28:26
a note in Danny's notebook right now, which
28:29
we saw when we were trying to figure
28:31
out what the hell we meant by it,
28:33
which said like six digit lock, but like
28:35
fingers, you know? And
28:38
it was like in a necromancy. There's an idea for like,
28:40
you do like a wizardly necromancer escape room and there's like
28:42
a six digit lock and it turns out you have to
28:45
find all these fingers and put the correct fingers in the
28:47
right order. And it's just
28:49
a bit, but we can just make that like that's
28:51
now made. The process of coming up with the joke
28:53
is also the same as the process of making it happen.
28:56
It's now real, right? Six digit lock. I'm done.
28:59
That's all the work that you need to do. It's fantastic.
29:01
You know? And so, yeah, we can explore
29:03
those a little bit better, but yeah, when
29:05
you're really restricted, it can be tough. You
29:08
know? On other notes about the medium
29:10
build, how did you find GMing this one? I
29:12
feel it's your first time GMing one that I
29:15
wrote? It's one that you've written. Yeah. I've
29:17
GM two rooms before that guests wrote in.
29:20
And that was interesting because that was much harder, not
29:23
so much because of the quality of the writing,
29:25
but because we were just sent the room. Right?
29:28
And so to be able to run it, I had to
29:30
like figure out how it worked
29:32
and read through everything and see. This one you still
29:34
got to play. Whereas this one I got to play
29:36
first. So I knew what it felt like
29:39
and I knew what the limitations were and what should
29:41
be right and what should be wrong. And
29:43
so I go. On the other hand, I don't think you'd read
29:45
through the notes. No, no, I hadn't read through
29:48
the notes. There were a couple of sentences, especially where I
29:50
came in with a certain inflection and then went, oh, that's
29:52
wrong. In general, while
29:55
you were reading everything, I just went, oh my
29:57
God, you take this so much more seriously than
29:59
I do. You're very
30:01
sincere. How sarcastic
30:03
do I come across when I read out my
30:05
things? Not at all. You've always accused yourself of
30:07
this, but I don't think you do. For
30:10
people at home, every time Danny hears a
30:13
little bit of a recording of a Scatters
30:16
podcast, Danny's just like, oh,
30:18
I sound so sarcastic. I sound like I'm making fun
30:20
of everybody. I sound like I don't want to be
30:22
here. And no one else has ever said this in
30:24
the history of listening to the show. So
30:27
I think that's just on you. I
30:29
think you guys do a great job
30:31
of the GMing. I
30:35
recently discovered a thing called Parsley.
30:37
Are you guys familiar with Parsley?
30:40
Like the food? Yeah. No,
30:42
no, no. It tastes nice. My parents used
30:44
to go all the way back here. It's
30:47
a collection of things by a guy named
30:49
Jared Sorensen. And
30:52
he essentially wrote these. They're
30:55
like old text adventures, but
30:58
they are done out loud. So
31:01
one person plays like the computer. Oh, so
31:03
very similar to this structural. And everybody else
31:05
gets to play the game. Oh, dang. Okay.
31:10
You're outside a bar
31:13
and says, go into the bar. You go into the bar.
31:15
In the bar, you see this and this. Go
31:17
over and look at the whatever. And it is
31:19
a very similar type of thing. Yeah, wow. It
31:22
is. And the thing with
31:24
our show is we talk about being escape rooms
31:26
and tabletop role play mixed together. But then usually
31:28
privately before I talk to people, when I email
31:30
them, I say, but really it's more like an
31:32
old text based adventure. It's like playing Zork. It's
31:35
like playing in a
31:37
mud or whatever. Zork, you lit
31:39
my heart on fire. But
31:43
really, because structurally, that's kind of like how you
31:45
play this game as well. It is. I
31:48
describe a thing and then you say, that was
31:50
a lot of my play. I was
31:52
a console kid growing up, but for
31:54
PC games, boot up the old
31:56
DOS, that was my style of game. It's
32:00
pretty much a look closer, look at
32:02
chest. All right, here's a description. Okay,
32:04
use this with chest. That's really more
32:06
the structure of how they're written out.
32:09
So that is very cool. Someone else has done a
32:11
similar sort of a thing. But the
32:14
thing that I found really, because I played
32:16
these with some of my friends like over
32:18
Zoom or whatever, and I was doing the
32:21
reading the parts, and it was
32:24
like you had to find where
32:26
the thing was, right? And there
32:28
were certain things, like if they did something, then you
32:30
had to track that down. And if you missed it
32:32
or didn't give them a thing, it
32:35
was bad news. And you guys are just very good at
32:38
knowing what to do. And I mean, obviously
32:40
you've written them, so that probably makes it a little
32:42
easier. I feel like in scope, they tend to
32:44
be more limited. Yeah, but really here's the
32:46
thing. And I think a big part of it as well is as
32:48
I was saying before, it's like
32:51
we edit down the show. Nothing content-wise, nothing
32:53
major. For people who are worried listening to
32:55
this, I always specify there's no major
32:57
like structural changes. We
33:00
never edit to like fix or
33:02
make people get things that they
33:04
didn't get, right? But for the flow, we'll edit down. And
33:06
part of that means that we- You don't miss anything. You don't miss any
33:09
muscles. Yeah, you never miss anything, everybody. But it means that
33:11
we can sort of relax
33:13
into the dead air occasionally. And so sometimes
33:16
when you're doing something with people live,
33:18
like if you're running a D&D game or
33:20
if you're doing something, you feel, especially or if you're
33:22
doing a recording that you know is gonna be streamed
33:24
or is live, you feel this necessity
33:26
to fill the blank space. And that's where
33:28
a lot of the time you will miss
33:31
something. Cause people say, oh, okay,
33:33
we go West. And you, you
33:35
know, or like we pick this up and we go
33:37
West and you think, okay, so you're heading West having
33:40
picked this thing up and then you just get caught
33:42
up in your own description. You read through the going
33:44
West part and you realize you never checked if there
33:46
was anything for the picking that thing up part. And,
33:49
you know, and for these games,
33:51
and also a good thing if you're playing games
33:53
in real life is to be able
33:55
to say, okay, cool, give me one sec. And
33:57
then just stop and look and double check
33:59
people just sit for like a minute and they're,
34:02
okay, cool, yes. And that, I like, that
34:04
happened in this episode once or twice of just like, we,
34:07
you know, we pull these things out and I'd
34:09
go, cool. Let me just check if there is
34:11
an action. No,
34:14
okay, cool. Yeah, all right, good. You
34:16
know, giving yourself room to be
34:18
like, I don't fully know, let
34:20
me just take a second and I
34:22
can figure it out. And luckily we have that capacity
34:25
on the show to be, to just
34:27
tell you to be quiet for a second. Like, sorry, give
34:29
me one moment. I'm gonna scroll through my notes.
34:31
I'm gonna see if there's anything there. Did you
34:33
leave in the part for this one when, when
34:35
Jethro went on his rant about like
34:38
the use of garbage cans in the
34:40
United States and the lack of
34:44
looking that it's very important that
34:46
people understand that garbage cans in
34:48
America are used for a very
34:50
particular purpose. And I feel
34:53
like it's important that the world and
34:56
the garbage cans are used. You said
34:58
all this during the, we did it, you said
35:00
all this during the room, man. I appreciate
35:02
that it was a 45 minute
35:05
monologue about garbage cans in America. Well,
35:08
you know what? The entire room ended up
35:10
being an art installation about resource management, so
35:12
it made sense. It was irrelevant. It was
35:14
totally relevant. Thank you. I'm
35:17
glad that my art is appreciated.
35:21
But look, I was so much fun to have you two
35:23
on. You did really well. And I think, I don't
35:26
know how much we had personally talked about puzzle
35:29
solving and escape room experience
35:32
on the previous times we've recorded together. So I'm
35:35
not sure if I, I think maybe we did
35:37
know that like math that you'd done like
35:40
puzzle hunt MIT stuff. And so
35:42
I think this worked out well as a room for
35:44
you because it was quite puzzle focused. Some
35:46
of the other rooms will have like one puzzle
35:48
and then a lot of environmental and
35:51
like examination and collection
35:53
and moving, which is good for people who are
35:55
like very RPG D&D
35:57
players who don't want to, you know. So I
35:59
think. I think this worked out really well as a
36:01
room for you two to play, because you smashed it,
36:03
you did very well. Yeah, whenever I designed
36:06
a room and we're getting to almost play
36:08
testy stage, those having to decide who the
36:10
guests are and without telling him anything about
36:12
the room, I have to sort of go,
36:14
okay, you want this sort of person for
36:16
this one. Who's comfortable doing a puzzle.
36:19
All right, cool. But I'm really glad
36:21
we were able to get you on the show. And- Yeah. Yeah,
36:24
and thank you so much. I'm sorry
36:26
you didn't get the normal experience, I'm
36:30
glad you got the premium experience of me
36:32
running the room. Well,
36:35
we are just thrilled to be asked to
36:39
even come on and do it. It
36:41
is an honor, honestly, and
36:45
so much fun. And since the first
36:47
time I even heard your show, it
36:49
was like a little dream to be
36:51
able to do this. So I can't believe
36:53
that we got to, and I thank you
36:55
so much for having us. We really appreciate
36:57
it. Yeah, absolutely. And
37:01
again, Matt is a far
37:03
more experienced puzzle guy than
37:05
I am, and it's always a delight to be able to
37:07
sort of draft off
37:10
of his expertise, but it's
37:12
an utter delight. And you guys always
37:14
put together such an incredible experience. So
37:17
thank you very much for having us on board.
37:19
And we really appreciated it. And keep
37:22
doing the amazing stuff that you're
37:24
doing. It's always a delight. Yeah,
37:26
well, look, it was wonderful to have you. If
37:29
people wanted to go and check out Drunkards Walk
37:31
or anything else that you're doing with your lives,
37:33
where can they go? Where should they look? So
37:38
I always direct people to our Linktree
37:41
because we don't really have a proper
37:43
website, so to speak. So if you
37:45
go to, if you're familiar
37:47
with Linktree, just it's slash Drunkards Walk. If
37:49
you're not familiar with Linktree, it's
37:52
linktr.ee slash Drunkards
37:55
Walk. And
37:57
I'll put a link to that in the show notes as well, so people can
37:59
just... click through and go, wow, look at all these links.
38:02
It's like a whole tree fall. That's right.
38:04
And you can give us topic suggestions.
38:06
And if you do, you could be
38:08
a guest on one of our walks.
38:11
You can send us emails.
38:13
You can find all of our episodes, obviously. And
38:16
yeah, there's various different little things linked on
38:18
there. So we are, I don't know when
38:21
this is dropping. This
38:23
is coming out not this week, but next week.
38:26
Okay, so we are just wrapping up season
38:28
10 of Drunkards Walk right
38:30
now. And we
38:33
will be, I think that gets
38:35
wrapped up in mid-July, I
38:38
think is when that'll be wrapping up. So you
38:40
can tune in. And if you're familiar with, I
38:43
mean, if you haven't gone back and heard the
38:45
episodes where we've had Bill and Danny on, go
38:47
and do that because they're amazing. If
38:50
you are familiar with Good Job Brain, Karen
38:54
Chu is our guest on
38:56
June the 12th, I
38:59
want to say 11th maybe, something like that. So you go
39:01
back a couple of weeks and you can listen to that
39:03
one. And
39:06
yeah, come listen to
39:08
what we're doing. That's
39:10
all I'm doing in my life that people would care about. And
39:13
I don't know if they'd even care about that. So, Jester,
39:16
do you have anything else? No, I mean,
39:18
that's it. Also, I'm on LinkedIn
39:21
trying to find a job. So
39:23
that's my other big passion at the
39:26
moment. But as far as entertainment, Drunkard
39:28
to Walk Podcast, we'll get you where
39:30
you want to go. Yeah,
39:32
lovely. And look, my advice for people who listen
39:34
is play along at home, figure
39:36
out where they're going, beat them to
39:38
it, and then email in saying, you
39:40
dummies, you missed this connection. You
39:43
should have gone via Nebraska, you
39:45
fools. Didn't you know shares from
39:47
Nebraska? Shares from Nebraska? Like, yes,
39:49
it's not true. But-
39:52
We would love that actually. We actually, I should also point
39:54
out we have a Facebook group. I
39:56
don't know if anybody still uses Facebook, but if you
39:59
do, we have a- group that you can come and
40:01
be a part of and you can chat about the
40:03
episodes and and share all those different types of things
40:05
and tell us how wrong we are Jethro loves to
40:07
hear these wrong. Please come and tell him more. It's
40:10
my favorite. I can only do it for so much.
40:12
Wonderful. Alright and thank you everybody at home for listening. Thank
40:14
you Danny for writing the room and I'm sorry you're so
40:16
sick that you couldn't run it but thank you for being
40:18
here to be part of the episode and the
40:21
post discussion. Glad I could help.
40:23
If you listened thank you so much. You're
40:26
all wonderful people. You're all cool. You're all cool
40:28
people for listening to
40:30
the show. If you want to help support
40:32
the show look the easiest way, the best
40:34
way is to tell people about it. Go
40:36
and spread the word. Just get
40:39
a street spot busking in your local
40:41
city center but instead of playing music
40:43
just play our show and
40:46
have everybody listen to it and yell out about
40:48
it. Be like one of those preachers who stands
40:50
on the corner yelling about thing but just be
40:52
like the end of
40:54
season 14 is coming. It's coming soon with
40:58
special guests struck at walk. Well
41:00
you just listen to it so I suppose you can say it's
41:03
the start of season 15. The
41:05
other way you can support is by signing up for
41:07
our patreon. We don't run ads or anything like this
41:10
on the show. We make our money through crowdfunding because
41:12
it's the best way to make money and
41:14
by which I mean it's the morally best way to make money in
41:16
my eyes. So everybody
41:19
who supports can appear as an NPC
41:21
in one of Danny's rooms. In this case
41:24
McKinley Sprinkles. Thank you so much. Single sprinkle
41:26
wasn't it? McKinley Sprinkle. I
41:28
apologize. So thank you so
41:30
much McKinley Sprinkle for being that
41:32
donor for this room. You've got
41:34
to be unimaginably wealthy and I hope you
41:37
appreciate it. Yes and
41:40
then also there's bonus audio. Every week there's
41:42
a new bonus episode up for our $5
41:44
donors. Mostly it's playtests. Whenever
41:46
we don't do a playtest or don't record it
41:48
such in this week there's other fun bonus stuff.
41:50
And there's two-minute mysteries of
41:52
us solving murder. We were just finishing
41:54
I think. Maybe with this episode that
41:56
we finish all of the two-minute
41:58
mystery and have to new version for the future
42:00
but lots of fun stuff. There's bonus,
42:03
there's vlogs of us reacting to escape rooms
42:05
in pop culture for $10 donors.
42:07
There's trivia and a whole bunch of fun stuff.
42:09
So thank you everybody who supports us there. You
42:12
being supporting us there means that we can make this
42:15
real main show free for everybody else and
42:17
it's a fantastic way to support
42:19
art in your community even
42:22
if your community is an international one like this one. So
42:24
thank you everyone for your support. Thank you everybody
42:27
for listening. Thank you again to Drunkard's Walk for
42:29
walking your way over here completely drunk
42:31
but still managing to solve
42:34
a few other puzzles. Thank
42:37
you. Bye everybody!
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