Episode Transcript
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0:00
I have started watching, so I was
0:03
telling Jake that how it's
0:05
made in its entirety is all on
0:07
HBO Max now. Is the show called
0:10
How It's Made in its entirety or
0:12
are you watching a show called How
0:14
It's Made but you're watching it in
0:16
its entirety? The latter, because
0:18
there's like 20 something seasons of
0:20
just watching how things are made. Holy
0:22
fuck. Boomers rejoice. Me rejoice! That's
0:25
right. That's right.
0:27
But no, I've started like I need
0:29
to, I've kind of realized that I need some kind of wind
0:32
down TV, so I've also started to
0:34
watch history
0:36
documentaries. Nice. You
0:39
are definitely aging before our eyes. Patient.
0:43
It's the snake gift, the old snake gift. No,
0:48
I was telling Jake, because did you
0:50
know Caligula is not
0:52
actually called Caligula? That's not
0:54
his name. What's he called? He's
0:56
called like Guy, it was a Gias Caesar
0:58
Augustus Germanicus. Oh yeah, yeah, sure. But do
1:01
you know what Caligula means? No. It
1:04
means like small boots, like little boogies. Small, small boobs.
1:07
Small boogies. Small boots. Small, oh
1:10
okay right, I heard boots or boobs and I'm
1:12
like small boobs. All right, fair enough. No.
1:15
Okay, so he has small feet. No,
1:17
I can't remember why. Okay. That's
1:20
it. Probably
1:24
should have held that piece of information
1:26
in your head. When he was a
1:28
kid and he was going around and all the legionnaires saw him
1:30
and he had the small shoes and they just called him like
1:32
little shoes. They called
1:34
the presumptive emperor,
1:37
they made fun of him. Legionnaires made fun of the
1:40
presumptive. Maybe it was with love. That's a ballsy move.
1:42
Maybe it was with love. Maybe it
1:44
was. Did you not have like a little
1:46
nickname when you were a kid? Yes,
1:49
my grandfather called me moon
1:52
face because
1:54
I had a big round face and I still kind
1:56
of do. So, but I was
1:58
picturing the guy. The moon thing. Thank
2:01
you very much. No, no I
2:05
got called that's right. That's
2:07
good. I had Jake the snake which
2:09
was cool But then Jake
2:11
from State Farm came out and now everybody
2:14
this day. I'm at Starbucks like Jake from
2:16
State Farm. Oh shut up Your
2:19
creative genius never run it on you. They
2:21
write it on the cup. Yeah, that's happened
2:23
and I like just It's
2:26
fine. You know what people are trying to be
2:28
like not everybody's a comedian. They're trying so it's
2:30
fine But I'm just make was
2:32
way cooler. That is cool They
2:35
think they're saying it in a negative
2:37
way. No, it's the wrestling
2:39
Jake the snake Roberts Oh, I know that
2:41
yeah, what's the snake gang from fallout? What
2:43
were they called snakes? I don't think right
2:45
the tunnel snakes. Yeah Thanks,
2:47
right. They've done a sex rule Yeah Actually
2:51
did unironically rule those like much respect to them
2:53
like whatever whatever happened to them rest in peace
2:56
Because it couldn't have been anything good. Yeah, I was
2:59
Baldy locks. Oh That's
3:01
because you had no hair Yeah,
3:05
also really the the the
3:07
double whammy is the fact that my sister's blonde
3:09
so she's Goldilocks and I was baldy. Oh, oh
3:11
no Pretty
3:14
brutal that's like oh, yeah, that's gonna
3:16
give you some complexes like
3:18
multiple complex Did
3:24
you say that thing where like Prince
3:26
William or whatever was made like 24th Sweet
3:34
that was like does the word sexy
3:36
means something different in the UK
3:39
like chips versus fries How
3:43
are we using this word at this point? Here's
3:46
Morgan on there as well as being like number Jeremy
3:51
Clarkson was named number
3:53
one. I Mean
3:56
yeah, okay. What do you say to
3:59
that list? What do you? What do you say to
4:01
that list at that point? I mean, clearly
4:03
they're going for something that's not really that
4:05
same definition as everybody else. You know what
4:07
I mean? I mean, okay,
4:09
I'm sorry. I didn't realize that it was a
4:11
poll that was conducted
4:14
by married dating site, Illicit
4:16
Encounters. Oh, so it's one of
4:18
those? This is like that time when we
4:20
host, when we like, cited a survey from
4:22
like casino.com or whatever that was just like
4:25
total nonsense. Top favorite protagonist in video games
4:27
from casino.com or something. That's right. Oh
4:29
my God. So we
4:31
really deserve what we get, what we cite
4:33
sources like that. I'm sorry, Baldi locks. That's
4:36
okay. I will never call you that again. You
4:39
know what? Let's work that into the thumbnail, I reckon, the
4:41
title, I reckon. I can laugh about it now, but
4:43
a few years ago I did have alopecia. Which
4:48
is not a laughing matter. Well, no,
4:50
it's not a laughing matter, but I have to cope
4:52
through humor. And I had like stress
4:54
and used alopecia. And when I had like this
4:56
little thing of hair, like a bunch
4:59
of hair missing in the back, I was like, no
5:01
one tell my dad cause I
5:03
don't want to be Baldi locks ever again. No, for
5:05
sure. But it's okay, it's all back. Good.
5:08
Good. Very nice. Very
5:11
nice. Very nice. Very nice. Very
5:13
nice. Very nice. Very nice.
5:15
Anyway, hi everyone. Welcome to, uh,
5:19
friends for a second. I was trying to think of some.
5:21
Yeah, what is it? Yeah. Episode 47, 46.
5:23
Episode 47, 46. Episode 47, 46. Episode 47,
5:25
46. Yeah,
5:29
we're getting ready for summer game fest.
5:32
We're all going to be out in LA in person
5:36
again. Another one of those.
5:38
It's going to be fun. It's a really stacked,
5:41
I haven't really spoken about this on my own
5:43
channel yet, but it's a really stacked couple of
5:45
days. Like I have four straight days, essentially back
5:47
to back bookings. Oh yeah. Of,
5:49
um, mainly hands-on. Like there's
5:51
some showcases and like one or two hands-off
5:53
demos, but like mainly it's just playable stuff.
5:56
And there's a lot more than last year, actually. I'm not sure
5:58
if you guys feel this way. I
6:03
had to turn away quite not quite a bit of stuff, but
6:05
definitely some stuff that I would have liked to have had room
6:07
for. So I'm not sure what
6:09
that means as an overall indicator of industry success
6:12
or health versus the fact that
6:14
well, now that everyone knows that some
6:16
games exist, publishers are on board with
6:18
it. There's no E3
6:20
lingering in the background, potentially whatever. Publishers
6:23
are like, okay, some games says what it is. Okay.
6:26
And they've kind of gotten ready for it in advance and
6:28
they're ready for it. And so there's quite a bit and
6:30
I definitely expect that you'll see, yeah, there's
6:32
some cool surprises coming. I can say that
6:34
already. And I'm
6:36
really excited about quite a few things that we're going to
6:38
get to play. So it's going to be rad. I
6:41
don't have as much hands on time as
6:43
you guys, because I'm doing obviously game slot
6:45
commitments, giant bomb stuff. Yeah.
6:48
At one point someone from our work was like, Hey,
6:50
can you go on this podcast during Summer Game Fest?
6:53
And I was like, no, no,
6:55
but thank you for asking. But
6:59
I'm getting to talk to some fun people. I'm
7:01
getting to the games that I'm booked in to
7:03
see. I'm very, very excited
7:05
about. But
7:07
the thing is, is that like my hosting stuff is
7:09
up until the Sunday night. So everything I've got to
7:11
basically try and cram everything in on the Monday, which
7:14
is, you know, the last day of
7:16
the convention is famously the best day of the
7:18
convention to go see everything because no one's tired
7:20
and everyone is still wearing to go. And also
7:22
the presenters don't give a fuck at that point. They're
7:24
like, yeah, whatever. Here's the controller. You're like, what do
7:26
I do? They'll at least just figure it out. Okay.
7:30
I just want to go. Can I film this screen as
7:32
I play to like do whatever you like? I
7:36
just want to see Day of the Devs. That's my big
7:38
thing. Okay. Yeah. One of my favorite stuff every year.
7:40
So for people who don't, what is Day of the Devs?
7:43
So Day of the Dev is now it's now it's a
7:45
nonprofit. It was founded
7:47
by Double Fine and I am 8-bit. And
7:50
it's basically a they
7:53
get a bunch of indie devs to submit games
7:55
that are then vetted and then they're put on
7:58
in showcases where people can like. go
8:00
and actually play them. There is like
8:02
they do like in
8:05
San Francisco because that's where Double Sign is from.
8:07
They like rent out a theater. They just did
8:09
one at MoMA over GDC and they have
8:12
these big cool showcases like in person during the
8:14
day that people can go to and then at
8:16
nighttime they did like this cool show on stage
8:18
which is awesome but like typically that's my favorite
8:21
thing from every Summer Game Fest
8:23
has been a day of the Devs. It's
8:25
just that it's like where the weird cool
8:28
stuff is. For
8:30
sure. Yep. If you don't have
8:33
that appointment I would recommend that
8:35
you do. I'm excited
8:37
for Summer Game Fest just because it feels
8:39
different than E3 at least for me. It's
8:41
like the workload is there but it's like
8:43
the way everything is laid out it's very
8:45
different. It feels like a college campus where
8:47
you're like walking around with your backpack and
8:49
everybody's got their backpacks and you see people
8:51
you know but like there's room to like
8:53
stop and have a cup of coffee and
8:55
like you know check up on your notes
8:57
and like get your shit together
9:00
or film or something and it's
9:02
it's cool. I didn't
9:04
realize. I agree. Yeah and
9:06
it's also like I didn't realize it like was an
9:08
extra day because I think in my head it's like
9:10
oh it's Friday, it's Sunday but yeah now it goes
9:12
until the Monday. Yeah the whole thing is expanding like
9:14
it's like another day I think it's like a bigger
9:17
space I don't know for sure but yeah
9:19
it's like I mean that cool campus where they have it
9:21
it's sort of like they I don't
9:23
know like they're unlocking a bit every
9:25
year like it just kind of
9:28
gradually is growing. Yeah true it does seem
9:30
like they're growing. You're right it is like
9:32
the base upgrades over time. Jeff Keighley's leveling
9:34
it up. Yeah
9:37
no I look it's a really great time and
9:39
yeah right I think that point about pace is
9:41
really good because I think you
9:43
know E3 is this crazy or
9:45
was I should say recipes. It's
9:48
just insane event, two massive halls,
9:50
everyone is there there's a billion
9:52
bookings. It's so much right and
9:54
I think that also comes through
9:56
in your Coverage which feels quite breathless.
9:58
You know, because it's like. Have
10:00
some us to churn through. It's really hard
10:02
to like, sit with things and co just
10:04
like really play something you're on the fourth
10:06
floor playthings Israel because like so much like
10:08
this could call funny of noise around you
10:11
all the time and this fifty people behind
10:13
you it's it's hard to kind of like
10:15
sit there and really sit with a game
10:17
and play it in Indiana. Just give it
10:19
your full attention. Whores yes I'm against is
10:21
smaller, more intimate, it's less crazy and so
10:23
it does. I find result in better hands
10:26
on sessions and I've always lived. I've liked
10:28
it for that reason I'm was embargo Miss.
10:30
As well. Like I think for people out there
10:32
listening to the it is gonna be like almost
10:34
staggered like this can be things only play as
10:37
I'm against us and we can immediately be like
10:39
this was cool but then a lot of jones
10:41
have embargo so it's like everybody can go to
10:43
the event play. These things come to have prepare.
10:46
Coverage talking and again if I sat. Dot.
10:48
Result in better coverage like it really does, because
10:50
we can actually think about it rather just like
10:53
boiling out the first in the comes into our
10:55
brain. And you know, than. clicking. Published
10:57
so yeah like do in Shelf were
10:59
ready. What's up Guys to me Jackie
11:01
I have no one is sixteen. I'm
11:04
the I'm I'm currently working from whole
11:06
want a whole to and and saw
11:08
I'm on Minute Twenty five me that
11:10
I'm nearly at the end like a
11:13
fucking hallway other. I'm gonna get
11:15
as close as the the use a question
11:17
I picked out I thought was gonna made
11:19
and this segment that i think it's actually
11:21
can be quite additives other end of that
11:23
contract. difference to second account is is some
11:25
easy for easy for on. Try:
11:27
Aglow Guy the cool side. My husband's.
11:30
Ah this have to get to know us better
11:32
That's all will set you straight away that it
11:34
and cool is not the right word out without
11:36
leap listening and you'll see like to see. Of
11:40
with the three. The. Almost everything comes to games
11:42
and a sister from reviews to tastes so it's
11:44
pretty awesome the podcast together for the fun of
11:46
gaming and games and stuff and even sometimes took
11:48
like cool nettie stuff that isn't gaming. And.
11:51
Then even within like a really nice like complementary
11:53
all of us and thank you but it's it's
11:55
lungs I'm gonna cut it that ain't is really
11:57
nice things. I gave his percent and. Anyway,
12:00
question is, as people engaging in the space of
12:02
gaming media, do you guys feel like you miss
12:04
E3, or rather those really
12:06
cool press conference events? Personally, it was a
12:08
personal dream of mine to one day go
12:10
to E3, but sadly as it fell apart
12:13
and more companies instead opted to do video
12:15
direct and such. While I still like watching
12:17
the live streams, I miss those cool press
12:19
conference moments that would give you chills because
12:21
of a really cool reveal or gate of
12:23
a trailer or gameplay, or even just the
12:26
way they presented things to a live audience,
12:28
like having Keanu come out for cyberpunk. Yeah,
12:33
I mean, look, I've definitely said this multiple
12:35
times, but like E3 was amazing, incredible. It
12:38
will be, there's so much cynicism towards it, but I really
12:41
believe every year that goes past, it will be remembered more
12:43
and more fondly. People are like, Oh, I wish we could
12:45
go back to that like 10 years from now. The
12:48
nostalgia goggles will be very strong. But
12:50
having been there multiple times, it was incredible. It
12:52
was also a life goal of mine to go
12:54
to E3. I remember watching when I was a
12:56
kid and I just dreamed about the opportunity. And
12:58
when I finally got to go, it would just
13:00
felt unreal and it delivered on every one of
13:02
my expectations. It's not one of those things where you get
13:04
there and you're like, nah, it's all right, I guess you
13:06
get there and you're like, fuck man, it's better than I
13:09
could have imagined as a crow. I never want to leave.
13:11
Except you do want to leave because you're exhausted. But yeah,
13:14
it was amazing. And not just the showcases, which
13:16
were wonderful and it was so good, especially the
13:18
Sony ones. No one put on a show like
13:20
Sony at those events with this big old theater
13:23
hall and live choir in
13:25
front of you. Just so
13:27
much shit was incredible. And
13:29
so yeah, we don't have that anymore, which is
13:31
a bummer. And I definitely miss it. And I
13:33
will never be convinced that E3,
13:36
that Summer Games first is a downgrade. Sorry,
13:39
I will never be convinced that Summer Games first is not a
13:41
downgrade. It's nice in its own way, don't get me wrong. Definitely
13:45
some different for sure. But net,
13:47
if you would ask me, which gun to have,
13:49
which has got to be, I'm like E3
13:51
every time, baby. No question at all. Like, what's an
13:53
all E3 was amazing.
13:56
And it's a shame that
13:58
it's gone for sure. The
14:00
i mean he three have the sexiness you
14:02
know I have like the glitz and had
14:04
the excitement at how all that have had.
14:07
The the legendary status and it's it's.
14:09
like as much as we had a
14:11
lot of those moments as memorable moments
14:13
where you have chills and who that
14:15
big announcement when they did that in
14:17
the curtain came up or whatever. Those
14:19
are great. But. Equally. At.
14:21
It was kind of fun to like laugh
14:24
at the cheesy stuff. I mean as it,
14:26
there's always like the Koreans compilation of the
14:28
stuff like that, right? But. Other
14:30
of is kind of funny like it was
14:32
always funny to see like both ends of.
14:35
The. Top end of the gaming industry where it's
14:37
lights were spending all his money. Look how cool
14:39
this is an earth like we're spending all his
14:42
money look out of touch of goofy We are
14:44
her fifth year senior. Respect.
14:46
To that I miss a lot. Assessing allies will I eat
14:48
three in some games as that like very different
14:50
reasons I like some games as because it is.
14:53
More. Chill. it is. I.
14:56
Episode to work That so like just
14:58
in terms laws Ah yeah, it's still
15:00
packed, it is too busy and everything.
15:02
but it's not. You. Know pulling all
15:04
nighters ie. three style because everyone was
15:06
rushing to do the same. Thing.
15:09
And the same thing out but like Easter he had like.
15:13
Because I went I think eight times. Was.
15:15
Very. Very. Lucky I went law.
15:18
And. It was while just a
15:20
scale of it. Just. How league
15:23
those boots wear? And you know Two
15:25
K would always have like a massive.
15:28
Statue that they would make the spoken and we'll
15:30
our all around the world. A Nintendo would seem
15:32
that boost and then. The to
15:34
the booth cronin. Tenebrous. always. Read. That.
15:37
Were like half of a the half
15:39
of the one of those exhibition halls
15:41
as like me didn't sell the one
15:43
you will recall photo type Nintendo world
15:45
by Dennis honestly was so ridiculous out
15:48
and i remember seeing but the lines
15:50
for that as well to people to
15:52
play breath of the wild The line
15:54
stressful like three hours because the demo
15:56
that you could place was like the
15:58
entirety of the plus. Oh and they
16:01
wouldn't kick you off. Help you get,
16:03
just keep playing. Some people were there
16:05
for so long run. A cool thing about
16:07
working against thought during that time is because
16:09
we had a base. Which. Meant
16:11
only got to go in jeering load
16:14
out the kids we had exhibits a
16:16
bad fifth call. I'm so going in
16:18
the day before in seeing everything cause
16:20
they would cover in like plastic and
16:23
they would can reclaim his presence. Yeah
16:25
they would cover and like garbage bags
16:27
to make so that like com ah
16:30
logos didn't lake or game revealed itself.
16:32
but I remember going in early. And
16:35
I was at the Nintendo booze and
16:37
we were right next to it and
16:39
some very kind and Nintendo employees last
16:41
go and play stuff. Allele.
16:43
And. Fiscal two hundred in the
16:45
bathroom self? yes, suppose you are.
16:48
sponsoring. I I I met. That's how I met
16:50
me. A Motel. If. You're in the
16:52
card or he for his selecting only more
16:54
passive Having a random high fives to be
16:56
Rely on me about what's up everyone. Yup,
16:58
yup yup You get one, You get one
17:01
how you hey the one of our goes.
17:03
There really was like. I
17:06
went knowing nobody.
17:09
The. I when me covering everything is
17:11
a single person. I went running an
17:13
entire team. I've like done all of
17:15
the different angles of eatery and like
17:18
I've done it broke. I've done it
17:20
with virtually no money and me at
17:22
eatery being like I'm so hungry I
17:25
gotta find an old nerves somewhere. Ah
17:27
so it's like a very interesting little
17:29
light spot in career. Career.
17:31
Milestone. But I agree with Ralph where it's like
17:33
it is gonna be looked back as like man.
17:36
That. Was a thing. Know everything we
17:38
have. whether you were there, are whether
17:40
you're watching it on like chief or
17:42
whatever your equipment was. are you tube
17:44
there was it was cool and was
17:47
videogame Christmas Uma really taken off works.
17:49
For. Him. When. It's I mean
17:51
that Simone like I'm in the Uk submit like staying
17:53
up super super late. To. Orienting now.
17:57
The know I am likes to wait
17:59
it. Some. Again, first is growing
18:01
now. And it's not just find.
18:03
A chump us too much. Every year it
18:06
is still a manageable show. Yeah, it's got
18:08
some good shit I'm excited for this year.
18:11
I'm interested to see if like of of is
18:13
he just has been involved in he three. I
18:15
wonder if. He.
18:17
Would. Let. It get two
18:19
thirds the size and scope of either he or
18:21
she will keep it up more. Like can
18:23
find experience but as you know gradually lot more
18:25
more people and think the one thing that he
18:27
three had the like definitely missing at this point
18:29
like talking to some friends of mine who are
18:32
in like. The. Business side of things with
18:34
like he three with this business hub. And.
18:36
Some game for doesn't really offer the
18:38
same. Like there is no
18:40
real networking thing. Could be to
18:43
because. I. Could differ siege
18:45
of adding that are don't see him adding
18:47
like a consumer component because them to stick
18:49
a challenge to the scaling up of as
18:51
so gigantic in the risk involved but you
18:53
would have like a day like a whole
18:55
area devoted to networking and like admit with
18:57
program and whatever else I could definitely that
19:00
happening because the just savvy business dude like
19:02
he knows how to put those angles. I
19:04
think that would definitely. Make. A lot of
19:06
sense to him and his style. But
19:08
do I seem to a consumer stuff know
19:11
what are the same time like this other
19:13
consumer stuff right as this gave com you
19:15
i would school packs and is paksas you
19:17
know which are always great on on places
19:19
and out. One. Well.
19:21
I never my normal Nintendo or about
19:23
to do when in Sydney. actually you
19:26
know the end of the end of
19:28
August and family. Is that's the one
19:30
that was at Pax West last year.
19:32
Jesse's is the same or some. Of
19:34
Iowa go on the side. Like
19:37
though that says that having I'm
19:39
so pumped yeah under such as
19:41
like enemy. Experts had fan fest us
19:43
to and like yeah I kind of
19:45
like that. you know. You.
19:48
Are taking us needs your own hands. A little
19:50
bit that when it comes to assessing their platform
19:52
holder but I do miss. just be able to
19:54
like. Oh. god and and
19:56
no no good as playstation and you
19:58
know Those are good. They
20:01
were the best of times then with the blust of times Yeah,
20:07
what is that from the Simpsons okay
20:10
the type the monkeys were typewriting That's
20:15
deep in my brain Watching
20:19
the Simpsons again instead of oh,
20:21
that's a good idea to be honest The
20:23
Conan era well, that's the thing cuz every time when
20:26
all the Conan stuff was going around Yeah,
20:28
I was just posting like great Simpsons clips
20:31
and I would just watch them Yeah
20:35
Planet of the Apes musical bit which I saw doing the rounds
20:37
on Twitter the best Do
20:39
you guys see the new one yet you guys see the new? To
20:43
watch it. I actually have I've watched number one and
20:45
two, but I haven't watched three So I want to
20:47
do like the whole hell. Yeah. Hell yeah. I want
20:49
to talk about movies more later in the podcast We
20:53
can Furiosa chat. Oh, yeah,
20:55
cuz I'm gonna see it tomorrow, but I
20:57
have I we won't spoil any Yeah,
21:00
cool cool absolutely but even for thank
21:03
you for your question. Yeah, I guess
21:05
like in terms of this episode we've got Some
21:08
like game. Look there's a bunch of different stuff going
21:10
on It's kind of like a grab bag of news
21:13
cuz there isn't really one big thing dominating The
21:15
headlines unless something happens after we've
21:17
recorded this we're recording this Sorry,
21:21
no one do anything PlayStation will
21:23
have their showcase TBD
21:26
another if that's gonna be a big deal or not, but We'll
21:29
see. Yep Like
21:33
cod is officially coming to game pass. Yeah,
21:35
how about that? We I feel like we were just
21:37
talking about like is it gonna I don't know what's
21:39
gonna happen and here we are the next episode It's
21:43
official. I'm like really stunned. I never would have
21:45
guessed that they do I'm not guessed obviously, but
21:47
like I I would have bet big money against
21:49
them doing this so if anyone hasn't
21:51
heard the news, yes, the new card is black ops
21:53
6 and It's
21:56
gonna be on game pass day one. Like
21:58
It's just that's it. That's. That's what
22:00
they're doing. The thing that everyone was like,
22:02
will they a white? I like, they're doing
22:04
it arm and I would have bet very
22:06
big money again soon because there's just a
22:08
lot of revenue that you sacrifice. When.
22:10
You do this. Ah but I'd maybe it's
22:13
not because they see it as hey people
22:15
get a son of a gay pass and
22:17
they going to forget about it and rather
22:20
than giving us you know sixty or seventy
22:22
upfront dollars will get that money of i'm
22:24
a seven months I guess. Plus the micro
22:26
transactions that will happen when you get that
22:29
install base up and yada yada yada yada
22:31
know you know me. I'm like. Sorry.
22:33
I'm sorry didn't have you know that feels like
22:36
to me that feels like trying to build. My.
22:38
Cat like an online falling by just
22:40
doing giveaways. Whereas I
22:43
think mine I have a numbers
22:45
alpha build a whole real genuine
22:47
community. I don't know. Oh
22:50
my God. That is like you say that to
22:52
a group, like to a you tube or as
22:54
well like of. I know that that is how
22:56
you tube you. She was used to build victory.
22:58
Oh yeah that's a that way unless they used
23:00
to build that settles on the basis of Amazon
23:02
gift card giveaway. I see leave a comment below.
23:04
Ivo Law Rice. You. Write
23:06
actually Connor does a case. At.
23:09
This probably a bit harsh, but I think
23:11
I owe you saying that The general vicinity
23:13
yes. Yeah. Does it does.
23:15
He does it for me. personally.
23:17
it feels like. A. Bit of
23:19
a role like a loss. Rolled the
23:21
dice again. pass because. We've.
23:24
Heard about how much it's sort of plateaued
23:26
over the last as well. It's kind of
23:28
been two years, really flat and obviously Microsoft
23:30
first party offering on that has not been
23:32
great. and you can't really predict the third
23:35
party offering either. Like you can't reliably put
23:37
your game, pass my down and know exactly
23:39
what's common each month. the site was almost
23:41
like a lucky day, even Nine Air and
23:43
like power on. I'm sure that took them
23:46
by surprise. I later I got yeah, we
23:48
have. We have it on? Yes, yes, a
23:50
survey. So I mean it's like. Like.
23:53
Monologues. Yes, Metals is also on there
23:55
and still sold two million units by the way,
23:57
which is like insane that it's it's done that
23:59
well. A. But yeah, I mean. This
24:01
feels like they really want to get
24:04
game pass growing. this. There's.
24:06
No more powerful growth victor for
24:08
game pass than this. Video.
24:10
Game Other. Than. Putting
24:12
Grand Theft Auto Six on they on day
24:14
one which obviously not gonna happen on what
24:16
they would be no single better way to
24:18
grow game pass and to really test what are
24:21
the limits of it's growth potential they to
24:23
put this video game on a so. I
24:25
mean, I wouldn't have guessed they do it. But.
24:28
They are doing it and okay let's that's an
24:30
interesting experiment. I'm it's to do they how they
24:32
got you did a good job of explaining kind
24:34
of like when I was. Feeling but
24:36
did not. The intelligence use by I know
24:38
I mean I know exactly. It's like what
24:40
they they have tried everything they've built that.
24:42
They've. Added value to the subscription. Like
24:45
older games just a bunch of games
24:47
are they did the big that
24:49
you know quote unquote exclusive blockbusters for
24:51
game pass like a star field. Now
24:54
this is. The. Biggest thing
24:56
that they can do your i the only
24:58
other thing because the photo sex to that
25:00
like not happening So yeah yeah that is
25:02
interesting to see how this works. I hope
25:04
that. Black. Ass Six is
25:06
weird. like the first one cousin that would
25:09
make us all even funnier. or it's like
25:11
which dell here trippy? it's sts on here.
25:13
I don't know if it's gonna day but.
25:16
I recorded caught yelling. Hundred
25:18
cause a juggernaut line but later. What?
25:23
Realistically. What's.
25:25
The split between. Pc. Playstation
25:28
and X box. Play
25:30
onto the guess and this is total
25:32
guess. But I'm going to guess at
25:34
this point it's like sixty percent Playstation,
25:36
twenty percent exposed to the present Pc
25:38
as a total slap shot at our
25:41
have no allergies but like that's feels
25:43
about right given the overall contours of
25:45
the market of like game sales especially
25:47
called which is a console game as
25:49
it's like it's it's different console games
25:51
are and the called community moved over
25:53
the place in last generation after like
25:55
sorry basically like stitch that off with
25:58
all it's exclusive deals and whatever. So
26:01
I would not be, but there's still that holdover on
26:03
Xbox who played on Xbox, you know, like that American
26:05
audience who are really into it. And
26:07
so I definitely feel, if anything, it's maybe it's
26:09
like 60% PlayStation, 30% Xbox,
26:13
10% PC, you know, cause it's, again, it's just not
26:15
a PC game. Maybe
26:17
it was a different to that. I don't know. Like, I'm not sure. Um,
26:20
but yeah, so I think your question is, is obviously
26:22
along the lines of what are they actually sacrificing? Because
26:25
you're still going to get all those PlayStation sales. Of course.
26:27
They're also going to buy it at 60%. Let's
26:29
say. Um, and then you're still
26:31
going to get your, some of your Xbox and your PC people
26:33
who are going to pay for it regardless. Let's
26:36
say, you know, like, let's
26:38
say 50% of those consumers, um,
26:41
pay for it still. So maybe you've given up 20% of
26:44
your overall revenue base and
26:47
you're trading that for the potential of that ongoing
26:49
revenue and building up game pass over time, maybe
26:51
that's the broad man again. Totally. Especially because there's
26:53
one coming out the year after that. I
26:56
see the year after that. We
26:58
missed the year. We try to, we did
27:01
a weird gamble for one year. So let's
27:03
see what happens. Yeah. I'm just so interested
27:05
to see how it plays out for them. Cause it does
27:07
just feel like this. Yeah.
27:10
This, this grab to get people on game
27:13
path and like, I'm
27:15
really, really intrigued to see how it plays out. Cause
27:18
it does feel like it feels really
27:20
weird. Like it makes
27:22
all the sense in the world for them because
27:24
they own like cod. But I
27:27
don't know. Could you imagine if Diablo four and
27:29
obviously that release came after the acquisition or before
27:31
the acquisition, but it's like, if Diablo four just
27:33
launched on game pass, like
27:36
it eventually went there, right? But like, it
27:38
eventually went there. Yes, exactly. Day one. And
27:41
that was huge. That was huge for, for game four. I
27:43
don't know how big it was for game pass growth, but it was definitely a very
27:46
big shot in the arm for Diablo.
27:48
Like game pass immediately became the most
27:50
played Diablo four platform. They had a,
27:53
well, Microsoft, I should say like Microsoft
27:55
platform. Well, did you see the dead island thing
27:57
from the Embrace? No.
27:59
It's like. I have to figure
28:01
out how to find out the actual like numbers, but it was like
28:04
8 million through but like six
28:07
or seven of those million one game pass or something.
28:09
Oh The
28:12
game for it like I used to think
28:14
that game pass game was like a very
28:16
derogatory term and I Don't
28:19
know is it still but like there are games
28:21
that now I feel where I'm like. Oh, it's
28:23
really worth just kind of downloading
28:26
and playing for a few hours and seeing what's up
28:29
Yeah, and that's for
28:31
me personally I've always looked
28:33
at game pass and I've always It's
28:36
always that uncomfortably to me that new brand
28:38
new games would arrive day one on game
28:40
pass, right? I really like
28:43
like don't get me wrong. It's very good
28:45
for the consumer for sure, but I've always
28:48
wondered like Hmm. Is
28:50
that how this should be? Like is that
28:52
actually gonna be the best end result for
28:54
the overall sustainability of game
28:56
development and Studios
28:59
and whatever else. I don't
29:01
know for me. I think these services Should
29:04
be really great back catalogue Places
29:07
where after a games been out for a year plus
29:09
and then go on there and that's how you can
29:11
play your back catalogue cool But
29:13
the brand new stuff, I don't know.
29:15
I I don't like that idea I
29:17
know they're trying to condition consumers towards
29:19
this future Yeah, like but like
29:22
you look at Spotify right now like the music
29:24
industry is not better off because of Spotify You
29:26
know, it's just it's it's not I
29:29
will always bring up Netflix and the gray
29:31
man and how much money they spent on
29:33
that massive movie that I watched and it
29:35
Evaporated from my brain and everybody's brain Instantly
29:38
I watched the day. Hello. Yes Her
29:45
character's name is Atlas and The
29:48
movie is so forgettable that I couldn't remember what
29:50
it was called to put it in like a box
29:52
It's a lot great,
29:56
but shocking that film is
29:58
yeah, but anyway But like that's
30:00
the thing, you can make movies and
30:02
TV shows as content because the costs
30:05
for them are like
30:08
from okay, the
30:10
cost of making a triple A video game at this
30:12
point is insane versus you
30:14
can still make a TV show and
30:17
or a movie with a fairly
30:19
with a significantly reduced budget versus making a
30:21
triple A game. Obviously if you're making a
30:23
James Cameron movie, that's still huge, right? But
30:25
you can put together a small TV production
30:27
or a small movie or whatever at a
30:30
reasonable budget. But then there's
30:32
just a lot of content churn on those platforms. Like
30:34
you're not it's that old line of like they're not
30:36
really it's not art, it's content. And
30:38
I think video games
30:41
are kind of immune from it
30:43
becoming that because of the prohibitive
30:45
costs of game development. But
30:47
I do worry that consumers
30:49
expecting all this stuff day one for
30:52
$10. It's just not really sustainable
30:54
given the costs of that development.
30:57
So like, I don't know, I
30:59
I've always just it's always sat uncomfortably
31:01
for me. And I'm like, it
31:04
must be sustainable on some level, right? Because game
31:06
pass is profitable. That's what we're being told. We're
31:08
not we're not told it's making a loss. But
31:11
how much are developers sacrificing in order
31:13
to prop up that model? I don't
31:15
know the answers to that, right? Interestingly,
31:19
Edmund, a member of my team,
31:21
he reached out
31:24
to about
31:26
a dozen game makers to
31:28
ask them, like, how is you know, how
31:30
are you feeling about publishing your games on
31:32
Xbox? And one of the
31:34
things that came back from a few of
31:36
those developers was the idea that it's not
31:38
worth putting your game and they're smaller game
31:40
makers, by the way, double A and indie.
31:42
And they're like, it's not worth putting your
31:44
game on Xbox unless you have a game
31:46
pass deal. Because Xbox
31:50
consumers are essentially conditioned now to expect their
31:52
games on game pass. So if you're going
31:54
to port your game to Xbox and expect
31:56
to make your money back from sales alone,
31:58
it's not worth
32:00
it. So again, look
32:03
at how Xbox Microsoft has conditioned
32:06
those consumers. And sure, it's a smaller sample size.
32:08
Maybe other developers disagree with that. And that's fair
32:10
enough. But the ones that Edmund spoke to, that's
32:13
what came back. Interestingly, if you're interested to read that
32:15
whole thing that's on the Patreon right now, I'm not
32:17
sprugging the Patreon. It's free to everyone, by the way.
32:19
It's not behind a payroll. So just go and grab
32:21
it if you like. But really
32:23
fascinating insight about how Game Pass
32:26
has shaped consumer behavior, specifically to
32:28
the Xbox platform. To the
32:30
point where developers don't want
32:32
to port a game unless they get that
32:35
Game Pass deal to lock in their revenue.
32:37
I wonder what else. Because
32:39
you would get, I assume, a lump sum
32:42
for signing a game with Game Pass. But
32:45
I wonder what other benefits being
32:47
a part of that. Like, I was
32:49
reading the, if you don't read the Game
32:51
Discover Co. newsletter, it's fantastic.
32:53
I was reading the
32:56
Manalord one earlier today, and he was basically
32:58
saying that it was the
33:00
most wish-listed game on Steam. And then they signed
33:02
with the publisher super late because the guy who
33:04
made the game was just like, I don't want
33:06
to be replying to press emails. I don't want
33:09
to be emailing out keys. I don't want to
33:11
be doing tags on Steam. And so he
33:13
signed with the publisher specifically so that they could take
33:15
all that busy work. I do wonder if being part
33:17
of the Xbox Game Pass deal does
33:20
kind of give you a leg up in
33:22
terms of discoverability. Obviously, you get the, here,
33:24
the games come to Game Pass, like, blasts
33:26
and stuff. But I wonder if they
33:28
also kind of help you out in a little way, like,
33:30
in terms of visibility. Because that catalog,
33:32
as with all catalogs, like, Netflix,
33:36
PlayStation Plus, every single catalog now is
33:38
an absolute disaster. There's too
33:41
much stuff. It's not curated very
33:43
well. And so I wonder if you have
33:45
a pal at Xbox who's like, okay, I'll give you placement
33:47
on front page. Yeah,
33:50
I mean, that's a good point. I mean, well, at
33:53
the very, at the very least, you get a shout out
33:55
when you get added to the list. If you're, if you're
33:57
a game, you're out there, have that image of all of
34:00
games that are coming in that drop and
34:02
you get that upfront profiling. I think for
34:04
games that are multiplayer focused, it's a huge
34:06
leg up because a lot of the barriers
34:08
to entry for a game like Back 4
34:11
Blood, for example, which was not day one
34:13
game pass, as I recall. Outriders
34:15
was. Outriders was, right?
34:17
And so it's a co-op shooter and
34:20
you want to play that with your friends. And
34:22
so that kind of really makes a lot of
34:24
sense for game pass because yeah, then friends might
34:26
be willing to like spend 10 bucks and have
34:28
a crack at something just cause rather than having
34:30
to spend $70 on it, you know? So
34:34
I definitely see that providing a lot of
34:36
amplification opportunity on that, on that front. Um,
34:39
other than that, yeah, I, I
34:42
don't know. I mean, most of the developers
34:44
that I've heard from speak positively about, that's
34:46
the thing, musicians
34:49
fucking hate Spotify. They rag on it endlessly.
34:51
They hate it, right? But game developers don't
34:53
really complain about game pass that much or
34:55
publishers don't complain about it that much. Like
34:58
they might say the margins have been shrunk
35:00
a little lately or whatever, but they don't
35:02
really whinge about it. I found, I don't
35:04
see a lot of negative sentiment. So
35:06
my guess is on balance, they view
35:08
it positively, you know? I wonder
35:11
if that depends on how big you scale
35:13
to though. Like if you
35:15
are an indie and this is kind of like a
35:17
guaranteed success because you are getting that lump sum, you're
35:19
getting like visibility and whatever. I think if you get
35:21
past, like I wouldn't necessarily,
35:23
like I wouldn't call outright as a success. Like
35:26
they did. Hell no. I don't think that money's
35:28
that game is actually profitable to this point, like
35:30
all these years later. So, um,
35:32
so it's more like a scalable issue
35:34
in terms of where the game pass is worth it
35:37
for you as a developer. Yeah.
35:39
And then of course, there's the outliers where you
35:41
have like a breakout hit and it doesn't, you
35:44
know, I
35:46
found myself just as a consumer, just
35:49
enjoying game pass more when I
35:51
see a game going viral or like some creative
35:53
indie game and I go, oh, and then I look
35:55
and I go, Oh, it's on game pass. Nice. Almost
35:59
incentivizing me. giving me that little kick
36:01
out the door to like really go and play it because it's
36:03
right there. Is there? So
36:05
you know how on streaming services like I don't
36:07
want to have to scroll through everything along to
36:10
see if the movie that I want
36:12
to watch is on there. There was an app called Just
36:14
Watch. You just type in what you want to watch
36:16
it tells you where it's streaming. Do
36:18
we have that for PlayStation
36:21
Epic Games? Sounds like a good business idea. No
36:23
one's taking it. Yeah,
36:27
but why I do think it's kind of interesting
36:29
that we've had these services for a while now.
36:35
Okay, from the developers that
36:37
Edmund spoke to whatever they sort of said audiences
36:39
are being conditioned to only to want
36:41
their games from game pass. Okay,
36:44
Sony though has their
36:46
PS Plus and extra tiers and whatever
36:48
else. Ubisoft have
36:50
their subscription platform as does
36:52
EA. I try to give
36:55
any other. I think they're the
36:57
only ones Ubisoft kind of has one. Didn't you?
37:02
In game pass ultimate. It is only
37:04
when like the games become like have been out
37:06
for a while. It goes into their second tier
37:08
and the second tier is in game pass. Yes.
37:10
And with Ubisoft in there too. I
37:14
actually think it might be at this point. Yes, I think
37:16
but I think it's the same deal where they have like
37:18
a premium tier whatever. But my
37:20
point overall is that like with the music
37:22
industry, all of us would have
37:24
like a Spotify account, right? All of us
37:26
listen to music on Spotify. That's how we do it. That's
37:28
how we get all that music and everyone I think that
37:30
is how the entire industry has moved over to that. It
37:33
doesn't really feel quite the same with video games.
37:36
And I don't feel like it's it's
37:39
not tending toward that either. I don't
37:41
know. I just feel like the video
37:44
game ownership idea is still has been
37:46
surprisingly resilient, but I can see it
37:48
for casual audiences. Absolutely. Almost
37:50
Like again to bring it back to
37:52
movies, where now a lot of people
37:55
who go to movies here and there
37:57
now only go when Avengers four is
37:59
in. The. Or her throat it
38:01
and I see you know especially talking
38:03
about how you heard from developers the
38:05
were there. The players are conditioned to
38:07
have stuff on game past so I
38:09
all I almost I can see a
38:11
future just knowing some casual players were.
38:14
Seventy dollars is already a tough sell
38:16
for a game so I see a
38:18
lot of them only going out one
38:20
it's like oh okay New Madden. Are.
38:22
Auto. A Grand Theft Auto. Like something that they
38:25
note like the heavy hitter that they plunked down
38:27
for right? so I can. I could really like
38:29
a Like The Law larger Jack The you know
38:31
that. The. One that we don't talk about
38:33
a lot. Like the casual people. Show.
38:35
That kind of going that way. Yeah
38:38
I guess so. This deftly possible. I
38:40
I think it's what is like also a
38:42
different. Mindset.
38:45
Around like sales because like video games can
38:47
be really heavily discounted really often young so
38:49
that the lead people to wait for sale
38:51
and then there will grab a game for
38:53
five by as go to a coolness vs
38:55
like a movie you don't see a movie
38:57
for south five bucks in a been deliver
38:59
the care like you know because each step
39:01
really by physical movie that he will I
39:03
do by the way I love them helier
39:05
the most people don't you know and dumb.
39:07
Of. This the I didn't think anything conditions
39:10
devalued movies in a different way though because
39:12
it'll be out in theaters and then I
39:14
can wait three weeks to a month and
39:16
it'll be. I know it's so bad too
39:18
much on tic tac. Yeah. And
39:21
thousand nine hundred club and
39:23
ninety different clear someone uploaded.
39:25
The entirety of challenges to to at
39:27
the other day like the hold on.
39:30
And all the arab a june gonna
39:32
blow to do to got uploaded exact
39:34
same way with some really good. That
39:36
was when the the the Gif game
39:38
began. I was like finally get to
39:40
watch Megalopolis via Instagram. Surprise! apparently it's
39:42
so bad I don't like a lie
39:44
back in on on way I don't
39:46
know cause I'll do the. Person.
39:50
That. I. Are Alpes? Oh yeah
39:52
in every theater. During. And
39:54
I like mouth. Know. What is his I
39:56
was in and then we You can explain it. You can find a
39:58
better. There's a point in the cell. Where is
40:00
Adam Driver character? I gotta. Talk.
40:04
To. A person and then at the screening they've
40:06
been having, they had an actual person come out
40:08
and started when the screen and look up at
40:10
Addison's. But they were like no way.
40:12
I hope it's like an Amc employee
40:15
says like best some shitty Okajima ships
40:17
they are for cobbler smoking too much
40:19
weight and his trailer be less discipline
40:21
or be a good idea surface. Mine
40:25
are you So. Very They have
40:27
a solid like. Everything I think is sold Everything
40:29
Yeah, Kevin Costner did a few to make like
40:31
a cowboy. Movies make like four of them. Pass
40:34
yeah that's right Exactly after like
40:36
making a decade's worth of cowboys
40:38
shows now is making the subway
40:41
moving on to make my own
40:43
or it may not. have heard
40:45
on the Hudson and says how
40:47
as point is again pass ah
40:49
dinner is it's it's such a
40:51
complex based not benoit really predict
40:53
how it's gonna go ah again
40:55
I would never have predicted. That.
40:57
Dame that Colombian day by day one. But
41:00
it is and so you know it's it's.
41:03
Things. Are Happening. I don't know
41:05
if it's gonna be net good on that.
41:07
bad for the industry right? I just I.
41:09
But my overall concern is that if you
41:11
are can disney what he says to not
41:13
want to buy these extremely expensive games are
41:15
you expect him to get a foot Ten
41:18
bucks? Brand new one day one and like
41:20
doesn't sound quite right. You
41:22
know, and then I did. You might
41:24
end up to getting like Netflix an
41:26
Atlas. Taylor's Atlas is really what that
41:28
means. But maybe we'll get you know,
41:31
the one good thing that Netflix has given us
41:33
is a really good variety of really trashy. Tv
41:35
shows. Like love is
41:38
blind slow and I viral hey my
41:40
every once in awhile something will pop
41:42
up and it's like what is is
41:44
crazy thing on Netflix. I get Tessa
41:46
yeah exactly sitting he comfort of us
41:48
green and that did he did. The
41:51
depths is covered nineteen out. Of assists
41:53
in thing to. Drop the I'm in Boston
41:55
for that. He seems like a good guy,
41:57
right? and on my Nexus is not a
41:59
wholesome thousand. My impression from him so
42:01
I was in a like in jail
42:03
for being like a criminal murder manner.
42:05
such a little I don't really remember
42:08
remember like a whole point of it
42:10
is how much of a piece of
42:12
shit this guy and his an Ssd
42:14
added that beach towel or something. Like
42:18
that Pete Carroll bask in custody traffic
42:20
little geek dragon on. God
42:23
or was so funny though
42:25
that is move city. As I
42:27
see the game pass. Ah
42:30
of the last episode we had done
42:32
that he's ninja theory and to would
42:34
help lead to whatever L Blade when
42:36
it comes to the was always and
42:38
Play in Blood a mean. Those
42:40
little the scuttlebutt about how long is
42:42
I feel like that. Strange
42:45
because they did outright say how long
42:47
it was gonna be. Before.
42:50
The game came. Yeah, but I feel
42:52
like. But. Sat wasn't really about how
42:54
long the game is because I think that's.
42:57
That's. Almost. I like their varies but my the
42:59
are all that well as a Schiano. no no
43:01
no no no no blizzard. I'm onto it out
43:03
cause but I mean that's the low hanging fruit.
43:05
I like the know I've always been doing scrolling
43:07
twitter Good luck to have to keep up with
43:09
a to to said the news right. Sir
43:12
like you can ignore that stuff because the
43:14
like okay obviously when of as the argument
43:16
that dame to sword is too simplistic and
43:19
argued yeah. But. The argument
43:21
that like okay you've got this five hour
43:23
day but what have you done within like
43:25
would have you actually provided in that five
43:28
hours That was the more interesting conversation and
43:30
I have not played held by to so
43:32
I cannot comment. However, I have watched a
43:34
number of reviews from people that I trust
43:36
and respect and many of them basically kind
43:39
of said that like. They. Did not
43:41
use or five hours particularly well. sorta like
43:43
because I'm implies a path both. We played
43:45
it a plan to check and our. Okay,
43:48
See press. You've done the press forward as a
43:50
phone. a lot of for for an hour say.
43:53
Test. I once you finish it
43:55
because I really enjoyed the Says How
43:58
Blades. And. As really excited for this game. It
44:00
looks incredible. Like I'm
44:02
genuinely kind of astounded at how good
44:04
it looks at sometimes. But the
44:07
moment to moment gameplay,
44:09
what I am doing and how I am
44:11
interacting with the game is feel. It's
44:16
not ideal. It's not
44:18
compelling to me. It's not giving me
44:20
a satisfying loop of... I'm
44:24
interested to see how combat goes because they
44:26
said they completely rebuilt combat and I was
44:28
like, I don't know. Jake's
44:31
face says it all. I was just
44:33
mashing one button and then occasionally
44:35
blocking and parrying
44:37
even rather than blocking. But
44:41
yeah, I don't know. The thing is, Hellblade for
44:43
me was always about the story and I'm interested
44:45
to see how it's gone from a very introspective...
44:49
Oh no, Jake's face. No, I
44:52
think there's still something that people can take away from the story. I
44:55
think ultimately, you can't judge game based on
44:57
what it's trying to do. I
45:01
respect what it's trying to do, but ultimately
45:03
it's in the execution. And I really respect
45:05
the way that Ninja Theory have been trying
45:07
to talk about mental
45:09
health and have the
45:11
experience of psychosis and how they try
45:13
to be very authentic when it's come
45:15
to putting that in. And
45:18
I respect them a hell of a lot for that.
45:21
But if the
45:23
rest of it's not great, I don't
45:25
know. For me, the whole five
45:27
hour thing or whatever, for me, I finish in
45:29
like five and a half hours. It's
45:32
a pacing thing. For me, it
45:34
went down feeling like... And
45:38
I ultimately, I was glad I played it and
45:40
I still recommend people who play the first one
45:42
play it. There's not
45:44
too much time investment, so give it a shot. You might like
45:46
the story. But for me, it was
45:49
a matter of pacing and how
45:51
the game felt like all of
45:53
the lower points from the original
45:55
game, where the moments where you're really
45:57
not doing much, you're just walking, you're looking
45:59
at the game. listening to a little something, you're
46:02
in a cave. That to me felt
46:04
like a significant portion of this game. And
46:07
it was like the
46:09
way it was structured, it was like halfway through,
46:11
I'm like, oh, this is the part where you're in a cave.
46:14
Every game, every movie, there's a part where the character's
46:16
in the cave, it goes on a little too long.
46:19
But here, it went on too long, and then it
46:21
was like a significant third of the
46:23
game. And I was like, oh. So the
46:25
way it all kind of panned out, it led to
46:28
me loving five-hour
46:30
games, but with this one
46:32
feeling distinctly unfulfilled
46:36
from the story not quite hitting me, but also from
46:39
a lack of my
46:41
input, my agency in anything. Because
46:43
I love a walking simulator type game.
46:46
I've defended games where you barely do anything in
46:48
them. But here, it just,
46:52
it was not enough. It was less than the first
46:54
game. And that was not what I was looking for.
46:58
I went in looking not for Hellblade II to
47:00
become open world or like this big RPG or
47:02
anything like that, but to give me
47:04
a little more agency, find exciting new ways to
47:06
kind of keep things going forward.
47:09
And it didn't quite do that. So
47:11
was there anything other than the visuals that you felt
47:13
as though this game advanced and
47:15
was an improvement on the first game? Having,
47:20
no. Okay.
47:26
No, not for me personally, no. Yeah, and I
47:28
think a number of the reviewers that I follow
47:30
and trust actually say exactly the same thing. They're
47:32
like, there's no part of this that is any
47:34
better. So I wonder like
47:36
how that happens because you've
47:39
got a studio before this that made Hellblade,
47:41
which for its time was quite, once
47:45
like cutting edge, but like, it was very
47:48
competent for what it was doing. And it had
47:50
some very strong ideas that presented very strongly and got
47:52
a great reception from people. And
47:55
then that studio was acquired by Microsoft and
47:57
listening to the interview with Dom last week, talking
48:00
about how like all these extra
48:02
resources they had and all this extra time doing
48:04
motion capture stuff and you get the feeling that
48:06
this studio kind of scaled up significantly and had
48:08
a lot more resources at their disposal. Where do
48:12
you think they would have how
48:14
did that how do you reconcile that like
48:16
how do you reconcile this studio being bigger
48:18
having more money and more time to work
48:21
on this game but then ending up with
48:23
a product that feels like it's a step
48:25
backwards versus the previous offering. It had to
48:27
have gone into some production
48:29
stuff because in the
48:32
original game you fought faceless creatures
48:35
and in this game you square off against a
48:37
couple like real dudes and especially
48:40
like right at the start like after you're
48:42
going through the beach in that early part
48:44
you fight like a guy that looks like
48:47
a real guy and he emotes he
48:49
will shout at you he will look at you
48:52
his animations will transition beautifully if he's like pointing
48:54
at you and taunting at you and then you
48:56
swing at him you'll see him pivot a
48:58
lot of that stuff is like pretty stunning
49:00
and that's kind of the only thing
49:03
I took away where that was the only
49:05
moment where I was like wow should have
49:07
been stepped up you know I didn't see
49:09
it from an environment like
49:12
a layout design visually combat
49:16
yeah combat a whole other thing man if
49:18
we're gonna go into it it's
49:21
more visceral but
49:24
it's it's it's lessened so
49:26
you're only fighting enemies one-on-one
49:29
now that was in the first
49:31
one too right so the first one there'd
49:33
be a couple of guys and usually we do get
49:35
audio cues where it was like look out got your
49:37
left behind you now you're only
49:40
ever squaring off one-on-one which kind of
49:42
is good because it helps that deliberate
49:44
nature of a combat that the game
49:46
has it's about strike parry strike parry
49:48
back and forth but
49:51
it led to it being kind
49:53
of predictable and how the
49:55
game would transition to you like you'd kill one
49:58
guy okay a little thing will happen like
50:01
an enemy will reach out from out of
50:03
frame and push you and then all of
50:05
a sudden you're facing another way and you're
50:07
Fighting another person and after a while that
50:09
got so like predictable and rinse and repeat
50:12
It was it was kind of a disappointment and
50:14
it was weird The only thing I
50:16
really liked that they added to
50:18
the combat is more projectiles More
50:20
enemies throw things at you in the first
50:22
game only a boss. I believe threw things
50:24
at you but now dudes will have little
50:26
like throwing axes that they'll throw at
50:29
you and you can do like the Aragorn like
50:31
playing like With the
50:33
arrow and it's very cool to pull
50:35
off. But uh, yeah little moments like
50:37
that photo photo mode and some
50:40
moments in the story That
50:42
I I thought were pretty cool. I just I
50:44
didn't get a big takeaway like I did with
50:46
the first one ultimately Yeah, that's it Mmm
50:50
long long rambling way of saying no
50:52
not as good as it first. I
50:54
also was never I
50:57
don't know the first one for me. I was like that was great
50:59
I don't need another one the
51:01
game left off on being like we can tell
51:03
more stories, but I was like man This is
51:06
a really good Open-shut
51:08
thing. So with this one, it's
51:12
a Senua who has already gone through Harlan
51:15
back and learned about herself
51:18
and like jumped in this point in her
51:20
life. So They
51:22
try and do a little more of that But
51:24
then also they introduce other characters a
51:26
lot of other characters for a short game and
51:29
for me They didn't really have quite enough
51:31
time to really
51:34
Flesh out all of those characters and why they're
51:36
important and why they're coming on the journey with
51:38
you It almost feels like you meet one person
51:40
you complete their thing and then it's like, okay,
51:42
come along for the ride But like what did
51:44
they really bring? That's where
51:47
I just felt what I ended to
51:49
go back to when I say unfulfilled. I Really
51:52
just feel like the game needed more time Like
51:54
it just I could have used
51:56
like, you know another two hours or so just to
51:58
really flesh things out because
52:00
it ended and I didn't take away too much from
52:02
it. I think other people might.
52:04
I don't know. But for me, it didn't. Do
52:07
you think that ending was abrupt because of like
52:10
production challenges and like we need to ship this. We
52:12
just got to cut it. Like, could you see that
52:14
there was like loose threads that weren't tied up or
52:16
are you just like, no, this is the ending they
52:18
imagined that it just wasn't very good. Like the surprise.
52:21
The ending comes a little quick, but it does try
52:23
to say something. It does do a whole thing. But
52:28
yeah, some of the characters, those like ensemble characters
52:30
that come with you, I just wish two
52:34
of them, I was like, why were you here? What were you doing?
52:36
Like, you know, and it felt like they had a little
52:39
more. So yeah, yeah.
52:42
Yeah, I think, okay,
52:45
this is an awkward point to make. So just
52:47
bear with me. Okay. Right. So
52:51
like, we have no idea how
52:54
video games are made, right? As people
52:56
who just talk about them all day, we have so
52:58
little. We have the vaguest of ideas, right? To
53:02
me, and I think a video game
53:04
like Hellblade is really emblematic of, or
53:06
really highlights to me my own ignorance. Cause I'm
53:08
like, you
53:11
know, like I look at something like these massive
53:13
games that are put together, expansive
53:16
open world games or whatever else. And
53:19
they have team sizes vary obviously
53:21
for sure, but they take like five
53:24
or six years to put together and that's that.
53:26
Then you've got something like Hellblade, which is like
53:28
a hundred people worked on this for six years
53:31
and it's a roughly five hour game that from
53:33
the sounds of it, it doesn't really seem to
53:36
advance mechanically over
53:38
the first one. You
53:41
know, it's a very linear experience. You don't need
53:43
to account for the player doing lots of different
53:45
things. It's not physics driven or
53:47
anything like that. It's a very sort of
53:49
prescripted, very linear, very narrative driven, mechanically
53:53
simple game that runs for five
53:55
hours. And so
53:57
my broad point, and that's not to say like,
53:59
what if. Ninja Theory been doing all this time.
54:01
Cause that's not the point. Like I've definitely been around
54:03
the block enough times to know my own ignorance in
54:05
this part, but this is part of my own ignorance
54:08
that I'm talking about here. It's kind of like, well,
54:11
what have they been doing? But also, and
54:13
then, but what have FromSoft been doing and
54:15
what have, you know, like spiders, the developers
54:17
who made Greed for those, them right? It
54:19
was spiders. Yeah, it was spiders. What were
54:21
they doing when they made their games? Like
54:23
what does it take to put together a
54:25
game and what is like the reasonable amount
54:27
of output you'd expect in terms of
54:29
like, I don't know. I don't
54:31
even, I kind of, I don't even know how to
54:33
talk about units in this. Is it hours played? Is
54:35
it number of levels created per week or what? I
54:38
don't know. Does my point make sense? It's
54:40
kind of like, cause I see, I guess the reason I'm
54:42
raising this is cause a lot of people do say like,
54:44
what the fuck have Ninja Theory been doing for five years?
54:46
But this is all they've, they've made. And I'm like, well,
54:49
there has to be an answer to that question. But
54:51
the truth is I don't know the answer to that
54:53
question. I don't believe that Ninja Theory was sitting around
54:55
on their ass doing nothing for five years, but I
54:57
can also, I also can't answer that question because
55:00
of my own ignorance of like not understanding
55:02
how games are fully made. Does my point
55:04
make sense at all? I hope I'm making
55:06
some broad sense. Yeah. So,
55:08
I don't know what it could be other than that's
55:10
like different engine, uh, new
55:13
advancements in motion capture technology. I don't
55:15
know. I'm
55:17
interested to have, I would be interested to have that conversation
55:19
in good faith. Yeah. Like,
55:22
so tell us Dom, who you met last week, like, okay,
55:24
so you worked on this game for five years. Like,
55:26
how was that five years spent? Uh, like,
55:28
tell us what it actually means to make a game
55:30
like this and why it takes five years to do
55:33
that versus, I don't know, whatever else that we play
55:35
that's, you know, three times as
55:37
long with like four times the amount of
55:39
content in inverted commas, um,
55:42
made by a similar team of people, but then I don't
55:44
know. Do you know what I'm saying? No, I do. And
55:47
I also wonder, I mean, we didn't really talk about it with Dom, but like,
55:49
I also wonder what the impact of
55:51
Tamim leaving was because he
55:53
wrote and directed the first game. And
55:56
so was there a meaningful shift and
55:58
like, you know, when he left Ninja Theory
56:00
and has it kind of plug the gaps in there, maybe
56:03
that's why the story is not
56:05
hitting as hard or whatever. And it's
56:07
like, obviously not buying into the order
56:10
stuff at all. You know, games made by
56:13
hundreds of people, 100 people in this case. But like, you
56:16
know, how does that impact production? How does
56:18
that impact what your original plan
56:20
was, the original goal of the game
56:22
was versus what ultimately was released? Yeah,
56:26
for sure. For sure. Yeah,
56:29
no, I definitely plan to play it at some point. Yeah,
56:32
I want to reiterate, too, like, because I spent a
56:34
lot of time like rambling about like what I don't
56:36
like. But ultimately, I was still
56:39
it was interesting how well it
56:41
just got right back into
56:43
it. Like I was like, OK, I'm once again in Senua's
56:46
shoes. I have the the 3D
56:48
audio. I have the same atmosphere. It feels
56:50
cool to be back in this world. So
56:54
it provided that for me. Those like five hours of
56:56
like being back in the world of a game I
56:58
really loved. And,
57:00
you know, again, some people might
57:02
find the story or really Senua's arc. And
57:04
it's hard to talk about it without spoiling things. But
57:06
like they might find that a little bit
57:09
more satisfying than I personally did. I don't know.
57:13
I'm yeah, I'm fed up of Greek gods.
57:15
I want I want Viking and Norse gods
57:18
back, baby. I know that's
57:20
because there aren't many games based on Viking and
57:22
Norse gods. I mean, there's not many of those.
57:24
There are real shortage of them, of course. Are
57:29
there any Viking games coming out anytime soon?
57:32
I don't think so. Valheim 2. Is
57:34
that a thing yet? Valheim 1 is not even
57:36
out yet, let's be real. We're
57:39
still waiting on Valheim 1 to finish up. So.
57:41
Just like Cersei's Creed Valhalla and God of
57:43
War. There could be more.
57:46
And Hellblade 2017. And Hellblade. And that's
57:48
it. And there's like a billion indie games based
57:50
on it as well. So.
57:55
All right, we've got one more thing in the news grab
57:57
bag that we're going to get to. But first a
57:59
word from. That was fun.
58:01
Hey, you
58:06
guys been rocking the Raycon lately
58:08
or what? Hell yeah. I got them right
58:11
here. These earbuds have been kicking ass. Can I say ass? Can
58:13
I say kickin ass? You're allowed to say ass. Am I? Ass.
58:17
I say ass though, not ass. Ass. Ass. Yeah,
58:20
come on. Say ass. Ass. Well,
58:24
Raycon has been kicking ass because they're
58:26
providing quality sound performance features
58:29
at about half the price of
58:31
other premium wireless audio brands. And
58:33
now their everyday earbuds are updated
58:36
with a new design. Case
58:38
is a little sleeker. It's got a
58:41
quick charge function, multi-point connectivity. So if
58:43
you want to have somebody else get
58:45
in on the action. It's got active
58:47
noise cancellation, something that the previous model
58:49
really needed. Yeah, that's a big upgrade.
58:51
Yeah. I mean, I thought
58:54
it still blocked out a fair amount of noise
58:56
in general, but yeah, active noise canceling is a
58:58
really nice step up for sure. I just like
59:00
having a pair of these good to go because
59:02
they have water resistance. They're like sweat resistance, stuff
59:04
like that. They're pretty durable. I wore
59:06
them this weekend while I was cleaning out
59:08
my gutters. That is probably the most boring
59:10
thing I've said on this podcast. But
59:13
as I cleaned out my gutters, one
59:16
of the Raycons popped out, landed in the
59:18
gutter filled with water and leaves. Brush
59:21
that sucker right off. No way. Pop
59:23
her right in. No problem. Wow. Well,
59:26
this is going to sound like bullshit, but it's
59:28
true though. But the Raycons actually don't pop out
59:30
of my ears. And that's actually why I wear
59:32
them because my ear shape is weird and I
59:35
have giant ears that everything else, like other earbuds
59:37
just fall out of. Like I literally
59:39
can't wear the Apple ones, for example, because they just
59:41
do not work in my ears. These
59:43
have all the little gel tips, so you can choose
59:46
which one to get that. Yeah, but
59:48
even like I found that even with ones that do
59:50
have selectable gel tips, it's like the shape of
59:52
the actual earbud just doesn't fit. But
59:54
these ones, the way they're like tucking, they're just really
59:56
solid and they just never fall out for me. And
59:58
that's actually one of the main reasons. that I use
1:00:00
my Raycons as much as I do. And I have a couple of
1:00:02
pairs as well, because I have like one in my gym bag and
1:00:04
I have one laying around my house. And
1:00:06
because they're not that expensive, it's
1:00:08
easy to get more than one set without feeling
1:00:11
like you're, you know, being
1:00:13
irresponsible. Yeah. Because yeah, I never like being without
1:00:15
a set of earbuds. Like when I'm out and
1:00:17
when I'm wherever, like I just want to have
1:00:19
that with me. Because I kind of need music
1:00:21
in my ears to do anything. Like if I
1:00:23
just have room sounds,
1:00:26
like the sounds of people around me, I'm like,
1:00:28
no, I can't think I can't function. I have
1:00:30
to block it out. Can't handle the sounds of
1:00:32
life. Just have a long backup pair of Raycons.
1:00:35
Exactly. So if
1:00:37
you head over to buyraycon.com/friends today,
1:00:39
you can get 15% off your
1:00:42
Raycon order plus free shipping. That's
1:00:45
right. You'll get 15% off and
1:00:48
free shipping at buyraycon.com/friends. That's
1:00:50
buyraycon.com/friends. Thank you again to Raycon
1:00:52
for sponsoring this episode. And
1:00:55
I don't know if I can say this
1:00:57
legally, but the voice that
1:01:00
tells you connected, power on. I have
1:01:02
a crush on her. So
1:01:05
she's my friend. Yeah,
1:01:07
move up the side, Starjo. And
1:01:15
I guess the other big thing that happened over the
1:01:17
last couple of weeks is
1:01:20
that a gamer network has
1:01:22
found its buyer in IGN.
1:01:25
So ReadPop, the company behind shows
1:01:27
like PAX, MCM, Comicon in the
1:01:29
UK, owned a
1:01:32
network of video game media
1:01:34
websites. So Eurogamer, RockPape Shotgun,
1:01:36
VG24.7. Under contract,
1:01:38
VGC, they did on Games
1:01:40
and Videos and channels like Outline
1:01:45
Extra and Outline Xbox, Digital Foundry.
1:01:49
They sold that portfolio
1:01:51
to IGN. And so
1:01:57
it's kind of a weird one for me because I know
1:01:59
a lot of people at those sites like I'm
1:02:02
from the UK and you know
1:02:04
Eurogamer was like the
1:02:07
publication like back when we
1:02:09
used to have the Games Media Awards don't
1:02:11
ask they would win like every
1:02:15
award every year they would
1:02:17
consistently produce like the most
1:02:19
thought-provoking stuff like I really
1:02:21
enjoyed their criticism and then
1:02:24
yeah similarly with you know places like VG247 and
1:02:26
Rock Paper Shotgun
1:02:28
if you own a PC and you're not reading Rock
1:02:30
Paper Shotgun what are you doing? And so it
1:02:32
feels very weird because it's you know
1:02:35
it's the Games Media consolidation thing
1:02:38
and obviously there have been layoffs
1:02:40
already so as the
1:02:43
editor in chief of
1:02:45
Games Industry.biz, Brandon Sinclair, Alice
1:02:49
from Rock Paper Shotgun and numerous other
1:02:51
people have all kind
1:02:53
of lost their jobs in this process it seems
1:02:55
like everyone outside of the UK they said right
1:02:59
but there's someone else that
1:03:01
was saying that I wonder if that's because they
1:03:03
don't need to provide any kind of notice
1:03:05
because the UK has specific laws about having
1:03:07
to provide notice to staff and
1:03:09
I wonder if then 60 days from now when
1:03:11
that notice period might expire or
1:03:13
whatever they haven't served notice to those people
1:03:16
yet so I guess that's not happening but
1:03:18
it just seems odd that they would be
1:03:20
able to axe those people immediately yeah that's
1:03:22
that sucks so yeah. And so yeah I
1:03:24
mean there was a lot of a lot of
1:03:26
angry quote I mean imagine like because I think
1:03:29
it was Chris Dring over at Games Industry.biz like
1:03:31
wrote the article and that
1:03:33
had like over a thousand or something
1:03:35
quote tweets about people being really kind of angry
1:03:37
at the news. And so it's
1:03:39
another story in a line of like you know the
1:03:42
traditional game industry the
1:03:44
written word struggling online
1:03:47
and that's like if you're listening
1:03:50
and you're like well what does this mean for me that's
1:03:52
what it means it's less website
1:03:54
like just the ongoing trend of less things
1:03:56
to read less people writing these things. One
1:04:00
of the things that is getting me about it is
1:04:03
that like all of those websites in their own way
1:04:05
would publish weird stuff
1:04:09
and like, especially like rock paper shotgun, and
1:04:11
they would encourage the weirdness
1:04:13
and like all of those people who
1:04:15
work there and hopefully still will
1:04:17
continue to work there had, you
1:04:20
know, like someone like Chris Donlan, for example,
1:04:22
is a legend and for good reason. And
1:04:26
if you've never read any features by Chris Donlan, you
1:04:28
should definitely go, you've done some fantastic stuff over the
1:04:30
years. I don't
1:04:32
know, it's just kind of like horrible to think
1:04:34
of the potential snuffling out of those voices because
1:04:37
can those publications exist the
1:04:39
way that they do under the
1:04:41
banner of IGN, which is something completely different?
1:04:45
And like, that's no shade to IGN at all.
1:04:47
I've got a lot of friends there. I use
1:04:49
IGN like every day. They do
1:04:51
some incredible work, but some of the features that
1:04:53
they like, I can't see some of
1:04:55
the things gelling with IGN. I also don't
1:04:57
see like, is it an SEO play? Are
1:04:59
they going to get folded in, allow one up to
1:05:03
increase the footprint of IGN like
1:05:05
in that territory? It's
1:05:08
weird, I guess, and
1:05:11
kind of sad. And part
1:05:13
of me is like the
1:05:15
games industry, like,
1:05:18
oh, here's the silver lining. At least a lot
1:05:20
of the people still have their jobs, like
1:05:23
to hold on to some element of like good news
1:05:25
about it. But in the reality of, for now, everything
1:05:28
is shrinking and it's sad and things are changing
1:05:33
and that all necessarily works. Yeah.
1:05:37
I definitely have a lot of thoughts on this. Go
1:05:39
for it. I got mine out. But
1:05:45
I think all of
1:05:47
this is very bad. And
1:05:51
I think people like, oh, I don't read websites
1:05:53
anyway. It's like, okay, cool. I
1:05:56
think many people still do. And
1:05:58
I think that the power of. certain
1:06:00
websites and certain writers is still very
1:06:02
important. And I don't and
1:06:04
that's not just limited to investigative reporting, by the
1:06:06
way. Like you have your Shryers and you have
1:06:09
your Rebecca Valentine, whatever. And like
1:06:11
there's this handful of people who do investigative
1:06:13
reporting, which is super rare because there's no
1:06:15
money in it, as in there's no money
1:06:18
in for publishers to like to
1:06:20
fund that work, right? Because that article is still
1:06:22
only going to get X number of clicks when
1:06:24
if Jason Shryer wrote a guide for Elden Ring,
1:06:26
he would be making Bloomberg a lot more money,
1:06:28
you know what I mean? Like that is just
1:06:30
the economics of this business at this point.
1:06:32
And that's a very bad place for this
1:06:34
industry to be. But when these
1:06:37
publications are focused on ad revenue, that is
1:06:39
where they're going to go, right? And
1:06:42
so you are going to
1:06:44
have with this with this
1:06:47
with this sort of consolidation fewer publications,
1:06:49
hiring fewer writers and training and training up fewer writers.
1:06:51
And I think this is it. It's not. And when
1:06:53
I say writers, I actually don't just mean like people
1:06:56
who write, I mean just people who cover games. And
1:06:59
because what I learned a long time ago is that like it
1:07:02
takes time to get good at this job. You
1:07:04
know, it actually does because I was so shit
1:07:06
at it when I started and you
1:07:08
think you're good because you're like, hey, I'm getting some
1:07:10
clicks. I'm getting some subscribers. I'm a natural talent. You're
1:07:13
like, no, you're not. You're fucking garbage. You know what
1:07:15
I mean? And certainly when you actually practice at this,
1:07:17
you actually start to understand what this is and you're
1:07:19
like, OK. And it's only now
1:07:21
like six or seven years in that
1:07:23
I feel like, OK, I'm actually pretty good at this at this
1:07:25
point. You know, like I know what I'm doing. I know how
1:07:28
to do this pretty well, not to put myself on the back
1:07:30
too much, but I do an OK job at what I do.
1:07:32
And I feel like I've only really hit that equilibrium
1:07:35
in the last little while because I've had this chance
1:07:37
to essentially like train myself up.
1:07:39
You know what I mean? Because there hasn't been a
1:07:41
structure around me to teach me how to do this
1:07:43
better and to get better faster. And
1:07:45
these publications are that place to do that,
1:07:48
right? Because independent content creation is a really
1:07:50
lonely existence and everyone needs to figure out
1:07:52
these same lessons themselves over time. There's no
1:07:54
one to teach or train you or mentor
1:07:56
you or anything like that. Right. So having
1:07:59
these like publications. that can bring people in
1:08:01
and train them up about how to cover games well is
1:08:03
important. And I know what everyone, and I know
1:08:05
lots of people have criticisms about games media. That's
1:08:08
totally fine, by the way. I'm not here to
1:08:10
say that all games media is inherently good or,
1:08:12
you know, beyond criticism. Of course not. Absolutely.
1:08:15
Just the same way that YouTubers are not all good
1:08:17
and beyond criticism. The same way that I'm not all
1:08:19
good and beyond criticism. Whatever. You
1:08:22
know what I'm saying, right? But the point is that having
1:08:24
these places where you can hire people
1:08:27
and train them is good. At
1:08:29
the same time, like these people get
1:08:31
paid peanuts. People who work in games media get
1:08:34
paid no money at all. I don't think people
1:08:36
actually understand how little like freelancers are getting, you
1:08:38
know, like I speak to some freelancers who are
1:08:40
reviewing games for $75 the entire review.
1:08:44
It's like they've worked for 25 hours to make to play
1:08:46
this game and write up this review and they get paid
1:08:48
$75. Many
1:08:50
of the reviews that you read online are
1:08:53
unpaid. They're just people on the grind who want to
1:08:55
like, you know, try and get their name out there
1:08:57
and they work for free. And that is a fact.
1:08:59
Like go and speak to many, many freelance writers about
1:09:01
the amount of free work that they've had to do
1:09:03
to like, you know, get like one toe in the
1:09:06
door. You know what I mean? And
1:09:09
that whole model doesn't work already.
1:09:11
And it works even less when you only
1:09:14
have like a handful of publications out there,
1:09:16
you know, making any kind of
1:09:19
opportunity possible. Right. And
1:09:22
then I think there's just the whole risk of
1:09:24
AI that's coming along and like the AI is
1:09:26
just going to sweep the legs out from what's
1:09:28
left. That IGN is fine because they're going to
1:09:30
be the big and they've got momentum, whatever else,
1:09:32
but your smaller publications who are
1:09:34
relying on X, Y and Z AI is just going
1:09:36
to come and crunch them because you won't need to
1:09:38
actually click on that link anymore. You
1:09:40
just will get the answer that you want in
1:09:43
search. And that's the stated goal
1:09:45
of every search platform right now. Google actually
1:09:47
call it like Google zero. That is there.
1:09:49
This is not some byproduct thing that they
1:09:52
might arrive at. This is like that is what we
1:09:54
are aiming at. And then what
1:09:56
does that mean for the sites that create that content?
1:09:58
They will die except for the really. big ones
1:10:00
like IGN who will survive or whatever, right? So,
1:10:04
yeah, it sucks. It's
1:10:06
disappointing, but it is just how it's how
1:10:09
it's going. And the only
1:10:11
way that we can really like, get
1:10:13
better up is if we, yeah,
1:10:16
try and do it ourselves. That's the truth. Like, we
1:10:19
need to like, as in we content creators,
1:10:22
media people like forming their own collectives, you
1:10:24
see it with second wind, and you see
1:10:26
it with no clip and you see it
1:10:28
with, you know, a handful of other independent
1:10:30
platforms. You
1:10:33
know, and it's like, that's how it needs to be
1:10:35
because we can't rely on these corporations to do this
1:10:37
well, or to make it sustainable,
1:10:39
or anything like that. Like, it has
1:10:41
to be funded by
1:10:44
made possible by these small
1:10:47
outfits. Yeah,
1:10:49
some sort of independence. And it's important
1:10:51
for two ways. Because if you think
1:10:53
independence, you think, oh,
1:10:55
it's easy. It's like you're an established writer, you
1:10:58
have a voice, you go out there, you put
1:11:00
up a Patreon, bing, bang, boom, it doesn't always
1:11:02
work like that. Not every writer has
1:11:04
built an audience like that, but they
1:11:06
are still valuable. They are still valid.
1:11:08
And like, that's the stuff that
1:11:11
I think still needs to get scooped up. And I
1:11:13
think that's the thing that people realize, like
1:11:15
need to, like you said,
1:11:18
Ralph, like, get it like fall into something independent.
1:11:21
Because I personally
1:11:24
like I value so much long
1:11:28
reads, like big long, like the whole history
1:11:30
of how this game was made, this get
1:11:32
X, get blah, blah, blah, blah, blah, blah.
1:11:34
Those come fewer and far between. They're also
1:11:36
hard to find. And
1:11:39
I would miss that. And I think
1:11:41
that those types of things can
1:11:44
live somewhere else independently,
1:11:46
specifically because the corporations
1:11:50
just don't like, yes, I know
1:11:52
not everybody's gonna read like, Metal
1:11:55
Gear Solid made me discover my sexuality or
1:11:57
something like not everybody's gonna read that. piece,
1:12:00
but I think those are still interesting. It's just
1:12:03
the corporations don't know how to monetize
1:12:06
and make money from these things. So
1:12:08
I don't want to see an internet where it's just and
1:12:11
guides writers do God's work. But I don't want
1:12:13
to see a world where it's like just guys
1:12:15
writers because it's the last thing that is profitable
1:12:17
for these companies that
1:12:19
can't figure out anything else. There has to be.
1:12:21
Yeah, I totally agree. And
1:12:23
there's also lots of and I think another blind
1:12:26
a lot of people say, oh, we
1:12:28
just rely on YouTube and TikTok and
1:12:30
streamers and that's all we need. And
1:12:32
it's like, okay, first of all, those
1:12:34
people are not equipped to do investigative
1:12:36
reporting, generally speaking, some of them are,
1:12:38
most of them aren't because
1:12:41
the resources required to do that is
1:12:43
so vast. Your average YouTuber, whoever does
1:12:45
not have the resources to do that.
1:12:49
But secondly, there's certain types of content
1:12:51
that don't work, that only really
1:12:53
work in the written form, you know, like,
1:12:55
like, like, like an interview with a developer.
1:12:57
And I'm not talking about interviewing Hideo Kojima
1:12:59
about Death Stranding, too, because that's immediately newsworthy.
1:13:02
But you know, like having a conversation with
1:13:04
a developer, a smaller developer about a smaller
1:13:06
game that they're putting out and, you know,
1:13:08
you have that kind of conversation, it's not
1:13:10
worth its own video, per se, you know,
1:13:13
but like, maybe there's a few grabs in
1:13:15
there that are worth reporting
1:13:17
on in a story. And it leads to some
1:13:19
bigger conversations, you know. And yeah,
1:13:22
those sorts of like, those deep dives into x, y
1:13:24
and z, you know, Metal Gear sexuality,
1:13:26
Meryl doing sit ups in a cell kind of
1:13:29
thing, you know what I mean? That
1:13:31
could work as a video, sure, but like, could
1:13:33
also just be a really great written piece. That's,
1:13:35
you know, like 12 paragraphs long, and it's punchy.
1:13:38
And you can't do 12 paragraphs on YouTube in a
1:13:40
YouTube video, because the algorithm won't serve it. And it
1:13:42
will, in fact, punish you for doing it. Because YouTube
1:13:45
is like, no, your video is not long enough, you
1:13:47
have not put enough ads in this video, this is
1:13:49
a bad video, we are going to downrank this in
1:13:51
search and we're going to punish your channel for it
1:13:53
as well. But the written form is just like, yeah,
1:13:55
here's 12 paragraphs, we're done, you know what I'm saying?
1:13:58
So, I think it's vital that this
1:14:00
space continues to exist. And
1:14:04
yeah, I definitely, yeah,
1:14:07
I really hope that
1:14:09
it finds a way to, to, to
1:14:11
survive, you know, because it would be, it
1:14:14
would really be, like, I don't hate IGN, by the
1:14:16
way, I've got nothing against IGN on balance. I like,
1:14:18
I appreciate most of what they do, you know, but
1:14:20
it's just the idea that they would own everything sucks.
1:14:23
Oh, yeah, the whole consolidation. It's like, yeah, consolidation
1:14:25
is happening everywhere. Yeah, let's do it over here
1:14:27
too. No, yeah. So that, that part sucks. It's
1:14:29
not good for the industry overall. It's not good
1:14:32
in video games, development, publishing. It's not good in
1:14:34
games, media. So I'm again
1:14:37
it. I'm again it. What?
1:14:39
Yeah, I'm again it. What is
1:14:41
that? Against it? Yes, it's against
1:14:43
it. It's like old timey. You have never heard this.
1:14:45
It's literally from The Simpsons as well. Somewhere
1:14:51
in there. Somewhere. Someone in the comic book will back
1:14:53
me up on this, okay? I'm again it. I saw
1:14:55
this, I saw this one tweet that was like this
1:14:58
week about Australian accent. It was
1:15:00
like Australian murder shows are
1:15:03
like, oh no, there's been
1:15:05
a murder. The way it was
1:15:07
written was like, damn it.
1:15:10
That's exactly how we sound. How did you know it?
1:15:13
Australian accent and the new ones. Oh
1:15:16
my God. Yes, we will talk
1:15:18
about that for sure. Well, before we
1:15:20
go. Groom and doom. I do want to end
1:15:22
on if you
1:15:24
do like reading stuff, do
1:15:27
seek out those voices, seek out those writers,
1:15:30
follow them on Twitter or whatever,
1:15:32
or just bookmark their writer page
1:15:35
because yeah, reading stuff is still good.
1:15:37
In 20 years, we're not even going
1:15:39
to have to read anymore. So read
1:15:42
while you can. Just the chip will
1:15:44
read for us in our brains. But
1:15:46
also like support, directly support,
1:15:48
like become a patron. If you
1:15:50
can afford it, obviously to second wind and to
1:15:52
no clip and to and to whoever else that
1:15:54
you think is putting out good stuff, if you
1:15:57
can sling them a little bit of cash to
1:15:59
keep them going, then. do that because that's actually
1:16:01
the only way this continues to work. You know what
1:16:03
I mean? Um, so yeah,
1:16:05
definitely if you're in a position to be able
1:16:07
to support that kind of like coverage, then definitely
1:16:09
support it. It's a
1:16:11
good thing. Especially if you care about
1:16:13
how games are made or
1:16:16
anything like that, because you
1:16:19
can, like you'll only have in the future, if
1:16:21
there's no anything, you only are
1:16:23
going to have the publishers telling
1:16:25
the story of how a game was made. And
1:16:27
that's the sanitized corporate version where we learn nothing.
1:16:30
So publishers literally own the media outlets,
1:16:33
like the Saudi savvy
1:16:35
investment fund literally like bought or
1:16:37
like setting up a gaming vertical
1:16:39
inside of Rolling Stone this week.
1:16:42
It's like, that's a game publisher and they're
1:16:44
now owning a section of the media. Like
1:16:46
that's, that seems incorrect. When Bob, it's
1:16:48
like when it's absolutely incorrect. It's like when Bobby Kotick
1:16:51
thought about buying Kotaku, you know what I mean? That's
1:16:53
a thing that actually happened. Uh,
1:16:55
and it's yeah, but it's, I guarantee you'll
1:16:57
see more of it. It's why not? Like
1:16:59
why wouldn't these publications, like these massive entities
1:17:02
with too much cash to burn in the game space,
1:17:04
why wouldn't they start buying up media outlets so they
1:17:06
can start seeding the message? You know what I mean?
1:17:08
Why wouldn't they do that? Well, it didn't,
1:17:10
wasn't Fanfic owned by Tencent and
1:17:13
then that imploded. Was that actually owned
1:17:15
by them? It was,
1:17:17
you're right. Cool. Yeah, exactly. Exactly. You
1:17:19
know, so, uh, We
1:17:21
should buy them. I got like, I
1:17:23
got like 900 bucks. Yeah.
1:17:25
I got 200 bucks. Let's
1:17:28
do it. I got some, I got some old comic books I
1:17:30
can sell. There you go. Um, support.
1:17:33
I, the ones I like, video games industry
1:17:35
memo, game discover co. Uh,
1:17:37
I know that, uh, VGC Andy was like,
1:17:40
if we did a Patreon, what would you
1:17:42
want from it? VGC is like go to
1:17:44
every day. VGC is good. I'll
1:17:47
definitely sub to this. I'm like,
1:17:49
I do game files. Game files is
1:17:51
great. I do second wind.
1:17:53
Yeah. I do no clip. And
1:17:56
obviously people make it enough to be people
1:17:59
make it. I don't, I just put. but always really like their
1:18:01
output. And like, obviously I'm fortunate enough
1:18:03
to be in that position where I can do that. But
1:18:06
that always feels like money very well spent to
1:18:08
me because I really appreciate those people and what they
1:18:11
do. And yeah, and if Andy from VGC was to
1:18:13
set up his own thing for sure, because they
1:18:15
do some of the best reporting in the business for
1:18:17
sure. Yeah. Yeah.
1:18:21
Shall we go have a user question? There's a little
1:18:23
palette. Yeah, let's do it. What do you got?
1:18:26
Graham. Hey, FPS, the
1:18:28
quote, given the opportunity, gamers will
1:18:30
optimize the fun out of a
1:18:32
game is one that I think about
1:18:34
often. I was thinking about it as
1:18:36
I was finishing up a long overdue playthrough of control.
1:18:38
I noticed by the end I was playing a particular
1:18:40
way. It was not deviating from it, but I didn't
1:18:43
care because the strategies worked for me and I was
1:18:45
having a great time. However, I do
1:18:47
wonder if I would have enjoyed combat more if the
1:18:49
game forced me to try other play styles out. Which
1:18:52
do you prefer? Having a play
1:18:54
style that works for you and sticking with it,
1:18:56
consistently experimenting with what the game has to offer,
1:18:58
or having the game force you to experiment with its
1:19:01
systems. Have a great morning, day, flash
1:19:04
night. Depends
1:19:06
on the game. The obvious answer is, oh no,
1:19:08
I want to be consistently challenged so I can
1:19:10
learn the nuances and see the ins and outs
1:19:12
of this entire game. But some
1:19:15
games just have a really good
1:19:17
fucking sword. And you're like, this is my
1:19:19
sword for the rest of the game. This
1:19:21
is my end game. It has electricity. Me
1:19:25
replaying Elden Ring right now. Within
1:19:28
two hours I got the
1:19:31
meteorite thing, which
1:19:33
was like the S scaling and
1:19:36
the bloodhound fang. And
1:19:38
I'm just like, Caesar, Caesar. At least
1:19:40
mid to late game weapons. Why not?
1:19:43
Why shouldn't I? Why shouldn't I? I don't
1:19:45
drink my thoughts. I went
1:19:47
into this playthrough, I'm pretty sure I said it on
1:19:49
here, I went into this playthrough and I was like, oh, I'm going to
1:19:52
do a guts build, like a strength build. I'm going to have the
1:19:54
big hood. I remember that. I fucking did not.
1:19:57
Well, okay. This game is so easy.
1:20:00
No, no, because
1:20:02
I went and killed that sad defenseless dragon over
1:20:05
in game. I ended up
1:20:07
at 8,000 souls. So,
1:20:10
because he just robs through everything then? Yeah.
1:20:13
I don't know. I don't
1:20:15
think I'm good at it. Maybe this is why Breath
1:20:17
of the Wild and Tears of the Kingdom didn't click
1:20:19
for me because I am not an experiment-y gamer.
1:20:22
I like it when things just work for me.
1:20:26
And maybe, yeah, I think I just find a thing and... Because
1:20:30
then I get the satisfaction of being
1:20:32
good at it because of practice, because
1:20:34
I'm not experimenting. I'm sticking with the same
1:20:36
thing. Yeah, I
1:20:39
find... I think it really, again, it depends.
1:20:41
For example, looters. Really
1:20:44
naturally, they naturally lead
1:20:46
to that style of play because
1:20:49
the game itself is not very
1:20:51
objective focused. It's really just about
1:20:53
the play, right? And so therefore,
1:20:55
it's like, well, today I'm going to run this build, which does
1:20:57
this bullshit, and then tomorrow I'm going to run a different one
1:20:59
because why not? Like I'm just here to grind, so I may
1:21:02
as well spice it up a little bit, right? That pisses me
1:21:04
off. That's like... Why? That's
1:21:07
busy work for me. Going in and swapping stuff out,
1:21:09
that feels... No, well then, I agree with you.
1:21:11
However, certain games get to the point where they've
1:21:13
got loadout systems that are very intuitive and that
1:21:15
allow you to do that. You
1:21:18
know, certainly Destiny has that, the Division had
1:21:20
it. Diablo 3
1:21:22
never... I don't think Diablo 3 ever got
1:21:24
a loadout system. Diablo 4 definitely doesn't. I
1:21:26
can't remember if... Correct me if I'm in the comments, let
1:21:28
me know if it actually did. Yeah,
1:21:31
so I agree with you. I don't want to do
1:21:33
the annoying shit. I hate that, right? But when you
1:21:35
remove that barrier to me, I think it opens up
1:21:37
a lot of the game. And Destiny 2 is definitely
1:21:40
a much better game now because of its loadout system
1:21:42
because it has eight slots and you can switch between
1:21:44
them immediately. It's very comprehensive. It really is great, you
1:21:46
know? I would say at the
1:21:49
same time, if I'm in an objectives-focused game,
1:21:52
I kind of need the game to push
1:21:54
me toward that different style of play. As
1:21:57
an example, like The Last of Us. The
1:22:00
Last of Us has this really cool combat that
1:22:02
does heaps of cool shit, right? You see all
1:22:04
those videos from like, Suni Legend or whatever, you
1:22:06
just tear and shit up. And you're like, well,
1:22:08
you could do that. I didn't even know that
1:22:10
it move was in the game. Like, whatever. Cause
1:22:13
me, I'm just like, sneak, sneak, sneak, throw
1:22:15
a thing, run up. That's
1:22:18
it. That's, that's all. That's the only
1:22:20
way I play. Right? Because the game
1:22:22
never asks me to do anything different.
1:22:25
And so I have all these tools at my
1:22:27
disposal, but I feel like I wasted because I'm
1:22:29
just focused on the objective. And
1:22:32
I, and there's nothing that really forces me
1:22:34
to deviate from that, you know? So I,
1:22:37
that part, it doesn't work for me, but then
1:22:39
like a roguelite, for example, with Hades and Hades
1:22:41
has all these different weapons and sure, some of
1:22:44
them I think are better than others, but it
1:22:46
has this thing where every new run, one of
1:22:48
the weapons is kind of supercharged and you get
1:22:50
bonus currency for playing with that weapon. And I'm
1:22:53
like, yes, that is exactly it. I don't like
1:22:55
using that weapon, but I'm going to use it
1:22:57
because you've incentivized me to do so. And then
1:22:59
I use it and I'm like, actually, you know
1:23:01
what? So that was pretty good. I
1:23:04
like this. And at that point, more of
1:23:06
the game has opened up for me and because I've
1:23:08
been forced to experiment. So yeah, I,
1:23:11
um, I definitely do
1:23:13
not tend towards this stuff naturally outside
1:23:15
of looters, but
1:23:17
yeah, when it exists, uh, I'm really glad for
1:23:19
it. And I get pissed off when games don't
1:23:21
have this sort of stuff. Cause I'm like, you
1:23:24
didn't ask me to change it up. It's your fault.
1:23:26
You know what I mean? Like I think it's the
1:23:28
onus is on the game to make me change my
1:23:30
behavior, which I know is not the right attitude, I
1:23:32
think, but that's how I personally view it for sure.
1:23:34
No, it's the same thing with it. When you play
1:23:36
games where it's like you, the game is designed like
1:23:38
sandboxy to find your own fun or make your own.
1:23:40
Yeah. Like I'm not good at that. Yeah.
1:23:43
I need, I need a push. Absolutely.
1:23:46
Yeah. And games that can figure out how to
1:23:48
nudge the player without like the
1:23:51
gentle nudge is good. The shove is annoying. Where
1:23:53
it's like, Oh, I don't want to do that. That,
1:23:55
that weapon sucks. Or this is, you're not making this
1:23:57
fun. You're punishing me rather than incentivizing me or. I
1:24:00
feel like I'm sacrificing too much if I don't go
1:24:02
with what you want. But if you just give me
1:24:04
like a gentle nudge, I'm like, all right, that's
1:24:06
enough. I'll, I'll, I'll play along. Let's go. You
1:24:08
know? So. Trying
1:24:11
to, yeah, great question. I can't remember which game
1:24:13
it was I was playing recently, but like there was
1:24:15
an AI character with me that
1:24:17
kept just yelling at me to change my
1:24:19
play style. And I was like,
1:24:22
no, no, shut up. What
1:24:26
have we been playing? Ralph?
1:24:29
What haven't we been playing? We've had
1:24:31
a good, we've had a good little period, haven't we?
1:24:33
Mm hmm. Um.
1:24:35
Let's go first. Oh, I'll go first
1:24:37
briefly with Destiny while we're sort of
1:24:40
on that track. Okay. So I went
1:24:42
to Bungle HQ and
1:24:45
they let you in. They let me in. They
1:24:48
were very nice actually. And I caught up with some Bungie
1:24:50
developers I hadn't seen in a while, which is really great
1:24:52
to see them. Um, I
1:24:55
was there for two full days playing the Final Shape
1:24:57
and we saw a lot of it. Like
1:25:00
usually you go to these sort of events and
1:25:02
it's pretty quick, you know, like a few, like
1:25:04
a morning play block and then an afternoon
1:25:06
play block and they're really like, just give you
1:25:08
a little taste of stuff and lots of PowerPoint
1:25:10
presentations for. No, they were like, yo,
1:25:13
just sit down. Not quite, but basically
1:25:15
just sit down and play for two days. That was
1:25:17
kind of it. Like it was pretty impressive. They
1:25:19
showed us, I would say at least 60% of
1:25:22
the campaign, like of the campaign missions they're about to
1:25:24
drop. They showed us the whole new patrol destination. That's
1:25:27
like that we can, we're going to spend a lot
1:25:29
of time on. They showed us the new strike that
1:25:31
we can play through. Um, they
1:25:33
showed us what we got to play around
1:25:35
with some PvP, basically all of the, not
1:25:37
all, but a huge chunk of the new
1:25:39
exotic items that are arriving and new weapons,
1:25:41
uh, the new subclass, like
1:25:43
we really saw this expansion. Um,
1:25:46
so it was a really good session from that,
1:25:48
from that. What is the new patrol section like?
1:25:51
Uh, it's really different to anything else.
1:25:54
Cause it's actually a solo destination. So
1:25:56
the patrol zones are usually dynamically match
1:25:58
made. Yeah. You'll see just. random
1:26:00
people come in, whatever. But this one,
1:26:02
by default, you load it on your
1:26:04
own. And this is gigantic area full
1:26:07
of activities that are kind of tuned
1:26:09
specifically for one person or maybe
1:26:11
two or three, because you can invite like a fire
1:26:13
team in with you if you like. And
1:26:16
that has allowed Bungie to make a whole
1:26:18
set of new activities that they haven't done
1:26:20
before, to tune them very precisely. It
1:26:22
was a really interesting space that felt great
1:26:25
to play in. And I think
1:26:27
that was a real high point of
1:26:29
what I experienced. Prismatic is the major
1:26:31
thing. It's the new subclass available in
1:26:33
the thing. This is all getting
1:26:35
in the weeds for non-destiny players. But imagine,
1:26:38
like, you know, there's builds, there's
1:26:41
like classes in different games. Prismatic
1:26:43
is essentially a class type that
1:26:45
combines elements from
1:26:48
all of the others. And it's very interesting
1:26:50
and very flexible with how it can be
1:26:52
used. It's really fun.
1:26:54
They've done a really great job with it.
1:26:56
And I'm very optimistic for what that means
1:26:59
for the future of, you know, the
1:27:01
next little chapter of the game, right?
1:27:04
The next 12 months, I don't know.
1:27:07
And yeah, outside of that, I
1:27:09
wasn't super taken with like the mission design or
1:27:11
story stuff, to be honest with you. That wasn't
1:27:13
really hidden with me. And I saw similar commentary
1:27:15
from Destin, Destin
1:27:20
reviewing or previewing Destiny. He said something similar, and
1:27:22
I think I'm kind of on the same page
1:27:24
for me, but it's too early to judge the
1:27:26
story until you see the whole thing. Like, it's
1:27:28
just, it's not, can't really do that. Yeah,
1:27:32
look, it's more Destiny, which
1:27:35
goes without saying, but I know you
1:27:37
guys always have a passing interest and you're always like,
1:27:39
should I start playing Destiny? I'm like, when
1:27:44
it was the witch queen, I was
1:27:46
like, hell yeah, man. Like, this is
1:27:48
pretty, like, they're definitely cooked with this
1:27:50
expansion. And it's too early
1:27:53
to say whether this will be the same because
1:27:55
I've only previewed it. But right now, I don't
1:27:57
know, I didn't see those things jumping out at
1:27:59
me. that would be like, oh, a new
1:28:01
player should start playing Destiny right now. I
1:28:03
suspect this will probably make existing players really
1:28:05
happy. But
1:28:07
I don't know about new players,
1:28:10
I guess not. And also, this
1:28:12
is the other thing, and I said this in my preview,
1:28:14
but like, we
1:28:16
don't know what's next for Destiny. We know
1:28:18
that there are some like apps coming,
1:28:21
which are kind of these smaller content
1:28:23
drops in the future, but we
1:28:25
don't know if there's another expansion next year. We
1:28:27
don't know if they're going
1:28:29
to, you know, hold off and not do
1:28:32
another expansion for two years because they need to
1:28:34
put all their resources behind the launch of Marathon,
1:28:36
which we assume will be their next major release.
1:28:38
We don't know if they're secretly working on Destiny
1:28:40
3, which is, you know, what people are assuming,
1:28:42
but we don't know. So
1:28:44
it's hard to ask people
1:28:46
to start playing this game right now
1:28:49
because you don't know what's next. It's like, you
1:28:51
know, what's next World of Warcraft. They just told
1:28:54
you that there's like a three episode saga coming
1:28:56
for that game and you can decide to like,
1:28:58
all right, cool. I'm going to, I'm going to
1:29:00
invest in that. I'm going to, that's
1:29:02
the thing I'm going to invest my time and energy into. Cause
1:29:04
I know that there's this future and it's going to build and
1:29:06
whatever else. But this though, you're
1:29:09
like, I don't know. Is Destiny 2 going away
1:29:11
after this and all the things that I've grinded
1:29:13
for are just going to go away. And when
1:29:15
they launch a Destiny 3 in three or four
1:29:17
years time, we don't know. So it does
1:29:19
make it a tricky proposition when you consider whether
1:29:21
or not it's time to like start playing
1:29:23
Destiny for the first time. What
1:29:26
about people, what about like lapsed players? Yeah,
1:29:29
I mean, look, I think lapsed players, it's a
1:29:31
good, from what I've seen, it
1:29:33
seems like a good offering because lapsed players
1:29:35
will already have some familiarity with elements of
1:29:38
the subclasses that feed into Prismatic. And
1:29:40
also they would have played some stories, like they'll know
1:29:42
the story elements as well and they're like, Hey, Kate's
1:29:44
back. I love that guy, you know, whatever. And
1:29:46
also it's kind of a closure of a
1:29:48
10 year saga. And maybe you only experienced a few
1:29:51
beats along the way, but you at
1:29:53
least have some connection to the characters in the
1:29:55
world and the story. And you're like, cool. So
1:29:57
for lapsed players, I do think that. But
1:30:00
then does that become a thing
1:30:02
where these laps players become fully re-engaged
1:30:05
in Destiny long term? Again,
1:30:07
it's hard to imagine that or ask
1:30:09
them to do that when Budgie can't
1:30:11
give them any concrete answers
1:30:13
as to what their intentions are for
1:30:15
this franchise. So,
1:30:17
yeah, I can't believe it's out next week,
1:30:19
by the way. When this goes out, when
1:30:21
this goes out, it's, this is
1:30:24
probably gonna go out on like Saturday, maybe Friday
1:30:26
or Saturday. At that point, the
1:30:28
expansion launches like four days after that. It's
1:30:30
so crazy. We're in June. Can you believe
1:30:32
we're in June? That's J-U-N-E, by the way.
1:30:34
Hi, Enzo, what you meant? It's
1:30:40
crazy, man. I just, the year has flown
1:30:43
so far. Tell me about it. Anyway,
1:30:46
that's Destiny. That's Destiny. It's actually, as soon
1:30:48
as I upload the video, it's so funny
1:30:50
whenever I upload Destiny's videos. I
1:30:52
just get like a lot of dislikes for no
1:30:55
reason. Like, for no reason, other than people are
1:30:57
like, we don't want to hear you talk about
1:30:59
this fucking game. Shut the fuck up. You know
1:31:01
what I mean? Like, it's like, all right. That's
1:31:04
why I just have learned to weather those dislikes
1:31:06
at this point. This is how it goes. So,
1:31:08
yeah. All right, that's me.
1:31:10
That's you. Jake, you've
1:31:12
been playing Rogue Prince of Persia. Yeah,
1:31:15
he's gone rogue. Believe it
1:31:17
or not, he's gone rogue. It's
1:31:20
legit. It is very early access,
1:31:22
though. But it is
1:31:24
from the people who made Dead Cells, who
1:31:26
Dead Cells rolled out, I believe, with early
1:31:29
access for a long time. But
1:31:32
these guys weren't the ones that shipped Dead Cells 1.0.
1:31:36
Okay. Yeah. Yeah, so
1:31:38
that was a different studio. So that
1:31:40
first studio that shipped 1.0 was Motion
1:31:42
Twin. And then
1:31:44
a year after Dead Cells
1:31:46
launched, they handed
1:31:48
over to Evil Empire, this studio. So
1:31:51
this studio has done the post-launch support. Right, which I like
1:31:53
all that. So that's it. Thank you. I
1:31:56
didn't know that. Thank you for clarifying. I'm bad
1:31:58
at this. Good.
1:32:00
It's, it's not a, it's,
1:32:02
I wouldn't say it's a full game. It's
1:32:05
two bosses. And then you get
1:32:07
hit with like a, Hey, you
1:32:09
get hit with like a splash screen, like, thanks
1:32:11
for playing. Give us feedback. There's still more to
1:32:13
come. But for the bear, for
1:32:15
the baseline here, I think
1:32:17
it's fun. It's got that slick, responsive movement,
1:32:20
quick dashes down, dodges. So
1:32:22
it plays kind of like a dead cells,
1:32:24
but you're wall running. And
1:32:26
that adds a whole different dimension, believe it or
1:32:29
not. You wouldn't think it would be because you
1:32:31
think wall running and it's like, Oh, that's just
1:32:33
how I get over cliffs
1:32:35
or jumps. Uh, but it
1:32:37
adds a whole extra dimension because now
1:32:39
you're looking in the background of
1:32:42
the level design being like, is that a
1:32:44
wall? Is that a wall in
1:32:46
that? Can I, and the wall running
1:32:48
is directional. So you can go up,
1:32:50
down, left, right. So it's like
1:32:52
a scramble and it really opens up
1:32:55
a lot of extra. So my favorite thing about these
1:32:57
types of games is how quickly
1:32:59
you can move through an environment, how you
1:33:01
can master that dash down, up, boom. So
1:33:03
the wall running kind of adds a good
1:33:05
little extra element to that. Plus the
1:33:08
Prince of Persia, like flippy dudes on poles
1:33:10
and you know, climbing ropes and stuff like
1:33:12
that. So it's got the Prince of Persia
1:33:15
flavor with dead cells, spice
1:33:18
combat, uh, doling out of
1:33:20
abilities. I just want to see
1:33:22
more, more enemy types, more abilities,
1:33:25
the randomization to the
1:33:27
levels. I, like, I, I wanted more from that
1:33:29
as well. I agree with you. Um, but I
1:33:31
think it's a really good start. The music is
1:33:34
banging. The arts, how is it music? The music's
1:33:36
really good. So I would listen to
1:33:38
the OST like all week. It's so fantastic. Like it's
1:33:40
got a base that like hits. It's got like a
1:33:42
good piece to it. I was like, damn, that
1:33:44
Prince of Persia is purple or like pink. Another
1:33:48
blue. The environments are
1:33:50
beautiful. I, I'm really
1:33:52
into this and I, I finished
1:33:55
the second boss. I hit that wall and I
1:33:57
went, Oh, Oh wow. I,
1:33:59
I, I almost wish I didn't jump in
1:34:01
yet, just because I want more right now.
1:34:04
So I'm glad I got a taste, but I
1:34:07
really wish I could have kept going because I like
1:34:09
it that much. It gave me the same dopamine
1:34:13
rush, the addiction that these types of
1:34:15
games do. But with
1:34:17
that Prince of Persia vibe, so I was, as
1:34:19
a Prince of Persia person, I'm
1:34:21
happy so far. Yeah,
1:34:25
I agree. I mean, I think it is genuinely
1:34:27
early access and I think that's kind of weird
1:34:29
to say, but we've had two
1:34:31
games recently that launched into early access,
1:34:33
but they feel so polished and content
1:34:36
rich, namely Hades 2 and No Rest
1:34:38
for the Wicked. And so I
1:34:40
think consumers might be thinking, ah, this
1:34:43
is what all early access games, it's like, it's
1:34:45
like, no, that is not the case. Early access
1:34:47
usually means early access. Like this is
1:34:49
nowhere near done. We've got a big journey ahead of
1:34:51
us. That's how this feels. Um,
1:34:54
and I'm okay with that. Like I really am really
1:34:57
okay with that. This is actually the
1:34:59
very first early access game that Ubisoft
1:35:01
has ever released. Wow. And
1:35:04
it's actually early access as opposed to it being
1:35:06
broken and unfinished. Early
1:35:09
access in all but name. Eh,
1:35:11
that's right. With
1:35:14
no, you play anything. Love
1:35:17
it. I mean, I, yeah, cause I did the
1:35:19
video on earlier this week and I had this
1:35:22
like all these bullet points about like why this
1:35:24
is good. Like yeah, on Steam, early access. It's
1:35:26
a third party public. It's a third party deal.
1:35:28
So it's like Ubisoft have lent out their IP
1:35:31
to us, to a small studio to do something
1:35:33
with, and I wish more publishers
1:35:35
would do that. Like you don't always need to
1:35:37
own the studios that are working on your IP.
1:35:40
Like Sony could just partner with some little
1:35:42
indie team to make a 2d God
1:35:44
of War fucking roguelike, why couldn't we get
1:35:46
that? That'd be sick. Do that. Do you
1:35:48
know what I mean? You don't need to
1:35:50
own the studio that's making that game. It's
1:35:52
okay to work with other
1:35:54
studios. So I
1:35:56
really like a lot of how Ubisoft are putting this out
1:35:59
to market to be honest. It's cool. It's it's
1:36:01
nice and it does help that it's a good game
1:36:03
I really haven't kind of kind of runs on steam
1:36:05
deck for the most part. I had fun
1:36:07
issues, but it was playable Yeah,
1:36:11
it's really good for that. Did you like the bosses? uh
1:36:15
I think this combat is the weakest
1:36:17
aspect The thing is combat in that
1:36:20
game is dependent not upon throughput and
1:36:22
damage It's dependent upon
1:36:24
positioning and movement and like
1:36:27
using other enemies or choosing to
1:36:29
not engage in combat Whereas the
1:36:31
bosses is kind of just like sitting there
1:36:33
hitting the boss Oh, yeah, and that is
1:36:35
what the game is the worst at and
1:36:37
so the bosses I don't think are satisfying
1:36:39
from that angle Right. So hopefully they can
1:36:42
flesh out those encounters a little more or have some
1:36:44
different styles of boss encounters that lean more into
1:36:46
the game's Strength but for me, I
1:36:49
didn't really care that much. I was like I enjoyed everything
1:36:51
else so much It was just a minor gripe almost, you
1:36:53
know But
1:36:55
I do find it very interesting how different it was
1:36:57
from dead cells because it kind of looks like it
1:36:59
It's got some structural elements that are very similar But
1:37:02
the core feel of it in combat and traversal is
1:37:04
very much its own thing And
1:37:07
it takes time to realize that because it's
1:37:09
subtle, you know the way the combat works
1:37:12
Yeah, it's not about big damage or big
1:37:14
power-ups like it really is about like mastering
1:37:16
your positioning and Mastering knock backs and environmental
1:37:18
damage and all that sort of stuff. So
1:37:22
Until you stop until you're awake to that
1:37:24
stuff. You're sort of like, what is this?
1:37:27
But then when you get it you're like, ah, this
1:37:30
is nice Yeah, when it clicks too and you realize
1:37:32
like not taking the easy way out to kick it
1:37:34
into pits And
1:37:37
then with all the abilities like although all
1:37:39
the little modifiers you get are
1:37:41
all mostly tied to Doing
1:37:43
a backflip over an enemy or getting
1:37:45
an enemy into a wall. It encourages
1:37:48
that stuff Yeah,
1:37:50
so I think those subtleties take time to
1:37:52
see and feel because again you just think
1:37:54
add to the mate dead cells Oh,
1:37:56
I unlock weapons by collecting oozes.
1:37:58
This is dead themselves all over again. And
1:38:01
that's partly true, but there's more than enough here
1:38:03
that makes it stand on its own two feet.
1:38:05
So yeah, I'm like, yo, I wouldn't
1:38:07
recommend you pick this up right now. I think there's
1:38:10
like a good 10 to 20
1:38:12
hours of gameplay here, depending on how you want to
1:38:14
play it and how much you want to unlock. If
1:38:16
you want to do everything that's available, unlock every single
1:38:18
thing and really just play the shit out of it.
1:38:20
You could stretch it to 20 hours. I think it's
1:38:22
probably going to be closer to 15. I put about
1:38:25
10 to 12 in it and I unlocked about
1:38:28
two thirds of what's available. I felt very
1:38:30
happy with that time and really excited to
1:38:32
return to it when it's a 1.0 access
1:38:34
release, which I don't think is going to
1:38:36
be anytime soon. Like if I was to
1:38:38
guess where this is at, I
1:38:40
might even go as far as to say it's like mid
1:38:42
to late next year before it hits 1.0 at
1:38:45
the earliest. Maybe end of next year seems
1:38:47
safest. Whereas with Hades, I'm like, eh, you
1:38:49
could probably just add a little bit
1:38:51
onto this and ship it tomorrow, even though they said it's going to be
1:38:54
20 to 25. So yeah. Damn.
1:38:57
I think I'll wait a little bit more. I
1:38:59
think I'm, I don't
1:39:02
know, there's just so much going on right
1:39:04
now. Maybe maybe over the summer with your
1:39:06
Elden Ring playthrough. About
1:39:09
15, 15 hours in. So
1:39:12
I usually have an Elden Ring character. Every time
1:39:14
I make a character in a video game, I
1:39:17
call them Jeff. But
1:39:20
then I like from 21, Jeff Street.
1:39:22
Like my name Jeff. My
1:39:25
name Jeff. Yep. Kind of. I think that is
1:39:27
where I started doing it, but then I had a realization the other
1:39:33
day when I was booting up Elden Ring
1:39:35
that I personally know
1:39:38
five people named Jeff with
1:39:41
J's and one G and I was
1:39:43
like, are
1:39:46
you counting? I work with
1:39:48
two, Bakkala, Grub, Jeff,
1:39:53
Keely and Jeff
1:39:56
Rubez. Yeah, Jeff Rubez. So
1:39:59
five Jeffs. And I was
1:40:01
like, oh lovely Jeff. And I was like, but that
1:40:03
means that I can't have characters named Jeff anymore. So
1:40:06
now I have a character named Craig. Like
1:40:10
the American way of saying, oh no
1:40:12
Craig, sorry. So C-R-E-G, the American
1:40:14
way of saying Craig. Right.
1:40:17
Because I only know one. Why did they
1:40:19
say it that way? I know one Craig
1:40:21
IRL, shout out to Craig. But
1:40:24
I don't know any Craig's. Craig.
1:40:27
Craig. I know a Greg.
1:40:30
They make fun of us for the way we pronounce
1:40:32
June. You guys freakin' go to
1:40:34
Craig. Craig. How do you
1:40:37
say Craig? Craig. Craig. Yeah,
1:40:39
that makes sense. Yeah, it does make sense. It does make sense.
1:40:41
You got the A in the I in there. Anyway, so I'm like
1:40:43
15 hours into my Elden Ring playthrough. But
1:40:51
I've been playing a lot of smaller games. So
1:40:54
I finished Little Kitty Big City. Sorry,
1:40:58
Little Kitty Big City. I was
1:41:00
going to say that you said that perfectly. I'm going to make
1:41:02
fun of the way you say stuff now. Did the cat die
1:41:04
at the end? Little Kitty Big City. Ralph, God damn it. You
1:41:06
and I have to pass the team up again. I
1:41:09
have my limits. I have my limits. I played Little
1:41:11
Kitty Big City in one sitting. It's
1:41:17
a cat game. It's cute.
1:41:21
I saw a lot of people compare it to
1:41:23
a goose game because you are
1:41:25
just a little cat knocking things over. Cat's
1:41:28
being a jerk. Cat's being a jerk. Basically, you
1:41:30
are in some kind of building
1:41:32
in what looks to be like a Japanese city.
1:41:35
And you fall and then you
1:41:38
have to find fish that will
1:41:40
give you the strength to be able to climb. And
1:41:43
then it's kind of a small little city. Like the
1:41:45
Dark Knight Rises. Molded
1:41:48
by it. Anyway,
1:41:50
I can't do
1:41:52
a main voice. And
1:41:54
so you basically, there's
1:41:56
a bunch of different areas to go to. Wacky
1:41:59
little characters to meet. There
1:42:01
is a, I think it's
1:42:03
a, what do you call it? A raccoon who has
1:42:05
kind of invented like quantum
1:42:09
tunneling between the... This is
1:42:11
just rocket. Well,
1:42:13
I know, basically she created
1:42:16
fast travel around, but she like messes
1:42:18
around with, I don't know, physics.
1:42:21
It's a really cute sweet game. I
1:42:23
finished it in like two, three hours. It's
1:42:26
like, there's not really that much to kind of talk about
1:42:28
it where it's like, it has a sense of humor. You're
1:42:30
going around collecting these fish. There are
1:42:32
good puzzles. You know,
1:42:34
for example, one time you run into a duck
1:42:36
who has lost all his ducklings, you have to
1:42:39
go find them. So typical fetch quest, but all
1:42:41
of the ducklings are in different predicaments and you
1:42:43
have to interact with the environments. Like one of
1:42:45
them is in, one of
1:42:47
them is in a grocery store, but when you get spotted in
1:42:49
there, the grocer will come pick you up and throw you outside
1:42:51
because you're a cat. You're not supposed to be in there. So
1:42:54
then there's kind of some elements of like trying to get around there,
1:42:57
finding different routes in. Oh,
1:43:00
it's an immersive sim kind of way, but there is like different
1:43:02
ways to solve the puzzles. And it's
1:43:04
just, it's just cute. It was just a
1:43:06
very nice experience. Did
1:43:08
it in one sitting. Bam. I did start
1:43:10
to play. I haven't got very far yet, but I
1:43:13
have started to play paper trail, which
1:43:15
is the game where you are
1:43:17
folding sort of origami and it changes the
1:43:19
way the map looks great. It's really cute.
1:43:21
I wonder how long I'm going to be
1:43:23
into the conceit of the folding the paper
1:43:25
though. Because it's not like, you know,
1:43:28
you don't come out with a little origami crane at the
1:43:30
end of it. There's only a certain number of ways you
1:43:32
can fold a piece of paper. But so far
1:43:34
it's a very cute and like, I like how tactile
1:43:36
it is, but I wish I could
1:43:39
probably remap this. I need to look at it,
1:43:41
but the default settings are that the right thumbstick
1:43:44
is the one that you select the page
1:43:46
corner with. And that does not feel natural to me. I wish
1:43:48
it was the left, but I'm sure I
1:43:50
can remap that. The other
1:43:53
game that I played. I'm
1:43:55
running through because I go so I'm like, I'm very, this is great.
1:43:58
This is very different. I just played
1:44:01
lots of Dirsty. It's the same as the last
1:44:03
10 years. If
1:44:06
you're looking for, again, another fun two
1:44:08
hour, I can beat this game in
1:44:11
one sitting game. And
1:44:13
I tweeted out that this was the perfect
1:44:15
game to play over the holiday weekend. Played
1:44:18
Duck Detective The Secret Salami. This does
1:44:20
look very cool. I
1:44:22
loved it. I
1:44:24
see you play as the
1:44:26
Duck Detective. You get called
1:44:28
in your private detective, but
1:44:31
it's really funny because they kind of
1:44:33
play into those noir tropes where you're
1:44:35
in your mucky bedroom
1:44:38
and you can't afford rent money because
1:44:40
you spent it all on bread and
1:44:42
you've got an ex-wife called Anna. You're
1:44:45
like, Anna, no, I'm sorry. I said I'd
1:44:47
be better. And
1:44:50
you get called to a bus depot
1:44:52
or like a bus terminal or
1:44:54
like a bus, the office, I guess. Runs
1:44:57
the bus company because someone has been
1:44:59
stealing lunches and
1:45:01
you have to go around. You have to
1:45:03
interview people. Like kindergarten cops. You
1:45:07
go in and interview people and you kind of examine
1:45:10
them and you kind of pick up. So, for example,
1:45:12
the receptionist that you meet, she's got
1:45:14
like a K-pop thing and you're like, you did you said
1:45:16
she's a K-pop fan. And the thing is, is like some
1:45:18
of the stuff you pick up on people, you do have
1:45:20
to remember for the whole game. And
1:45:23
then each character
1:45:25
again, a wacky, a wacky assortment of characters. What's
1:45:28
my cat doing? She's
1:45:31
freaking out with a box somewhere. But
1:45:34
it just, it felt like a puzzle where there was
1:45:36
one puzzle that was a real headscratcher. And
1:45:40
it took me ages to get it. But the
1:45:42
rest of them were like,
1:45:44
softly challenging, but
1:45:47
not to the point where I ever felt discouraged or
1:45:49
I wanted to stop playing
1:45:51
the game. I had a blast start to
1:45:53
finish. Is the dialogue like noir? Not
1:45:57
all of it. It's mostly that dark
1:45:59
detective. Okay, but it's very
1:46:01
very funny in between um, the loading
1:46:03
screens they have like fake duck facts
1:46:06
So it's like did you know uh 90 of
1:46:08
ducks never pay their taxes or something like it's
1:46:11
really stupid humor I like this. He's like
1:46:13
dripped out. He looks cool as hell. Oh,
1:46:15
he has a really good name as well. I forget
1:46:18
what it was But it was a
1:46:20
proper like noir duck
1:46:22
name Sure. So
1:46:24
that's that's a puzzle game with soft challenges
1:46:27
that you're not gonna bang your head up
1:46:29
against the wall The other
1:46:31
game i'm playing that i'm actually currently Obsessed
1:46:35
with sorry. Here we go. Sorry
1:46:37
audio real puzzle game here. She's holding
1:46:39
pages of notes Like lots of david
1:46:42
finnshy seven level of notes pictures. I
1:46:44
am I
1:46:47
got sent a custom book for this
1:46:49
actually. Oh you did. I got sent
1:46:51
the custom note Oh Oh
1:46:54
my gosh, tough in it. Yeah So what's the
1:46:56
game by the way lucy? So this
1:46:58
is loralei and the laser eyes.
1:47:00
Um, Simogo the team
1:47:03
behind cyanara wild hearts. Yeah
1:47:05
game. I did not actually play. Oh, okay
1:47:07
I like that one, but this one was
1:47:09
in I think a nintendo direct or something fairly
1:47:11
recently And I didn't
1:47:13
know anything about it, but kurt At
1:47:16
work at game sport kurt and devina gave
1:47:18
it a nine out of ten and I talked to him
1:47:20
about it And he was obsessed with it and he showed
1:47:23
me his notebook um It
1:47:26
is a puzzle game Where
1:47:29
jelly I swear to god stop scratching my pc.
1:47:31
Um Stop
1:47:36
it that's my headphones anyway so
1:47:40
You play character you just kind of
1:47:42
turn up at this hotel the hotel lestas yar Which
1:47:45
is hotel last year in german those six
1:47:47
years of german coming in strong They
1:47:49
always they always make it a little appearance. Don't they those
1:47:51
years those years every now and then they pop in way
1:47:53
to it Wait to wear in germany for gamescom You're
1:47:58
gonna be asking me to order you I'll
1:48:00
just be like I'll have a schnitzel
1:48:02
thanks and I'm coming for the week.
1:48:05
So you rock up at this hotel
1:48:08
and you just have a note and it just says
1:48:10
find the man at the hotel and
1:48:13
that's kind of all you're given but
1:48:15
your character has a photographic
1:48:18
memory so every time you see something
1:48:20
in the environment like a poster or
1:48:22
a note you remember it. She's
1:48:24
gonna turn my PC off. That'd
1:48:27
be pretty funny. I know I'm like terrified
1:48:29
because she keeps like going
1:48:31
up to the PC and using the clothes. Oh well now
1:48:33
she's here and
1:48:36
then the button is right there so I feel like she's gonna
1:48:38
turn it off. Anyway she's up on the desk now. Turn
1:48:41
off to this hotel. Don't know who anyone is. You just
1:48:43
have to find the man and
1:48:46
you have a photographic memory
1:48:48
everything you see you kind of remember
1:48:51
and then you just get solved you just
1:48:53
get I'm telling this terribly you get
1:48:55
a bunch of puzzles and so everything in the
1:48:57
hotel is kind of locked off to you but
1:49:00
as you start to discover puzzles
1:49:02
and figure out how they work
1:49:04
you gradually unlock access
1:49:07
to more of the hotel. There
1:49:09
is a man. I
1:49:11
also don't want to spoil stuff because
1:49:13
some of the story stuff is really cool and
1:49:16
just really lends itself to the whole experience because
1:49:18
it's eerie but it's not scary. You're
1:49:21
going around and there's just like a weird
1:49:24
find the truth kind of thing going on and
1:49:26
so I'm jumping
1:49:28
into that hole
1:49:30
and like kind of going down the rabbit hole
1:49:33
with it. The
1:49:35
puzzles though. So basically when you when you
1:49:37
beat up the game and you
1:49:40
kind of go into your the mind policy
1:49:42
bit with all the notes and stuff and
1:49:44
you read the manual it's like this game
1:49:46
expects you to know things like the 24
1:49:48
hour clock. It says
1:49:50
like basic
1:49:53
algebra Greek Roman
1:49:55
Roman numerals and stuff and so there is a
1:49:57
library that you can find it's very
1:50:00
beginning of the game and it actually has
1:50:02
book refreshes on all of those.
1:50:05
So I genuinely like took pictures of
1:50:07
my phone that exactly
1:50:09
has like uh what
1:50:11
do you call it? Can you send me that? I'll
1:50:15
bring it with me to LA. Thank you. It's
1:50:18
got like uh yeah the star signs it's got
1:50:20
some like Greek lettering it's got all that sort
1:50:22
of shit so yeah. So there is
1:50:24
this mysterious man and
1:50:27
a bunch
1:50:29
of puzzles to solve and some of them
1:50:31
are deceptively like I was again banging my
1:50:33
head against the wolf ages and then I
1:50:36
was like oh I'm so stupid and it
1:50:38
has this perfect balance of making me feel
1:50:40
like an idiot and then making
1:50:42
me feel like an absolute genius. The
1:50:44
vibes are incredible. It's
1:50:47
not overwhelming into I
1:50:50
mean like you kind of wander around and you kind
1:50:52
of just take note of like oh
1:50:54
okay there's a clock in here and that clock is kind
1:50:56
of weird or you know one
1:50:58
of the one of the first things that I was doing
1:51:00
that were really satisfying to do just from even like a
1:51:02
game feel perspective but also because it was an easy puzzle
1:51:04
to give me confidence is there's
1:51:06
a some kind of magician called
1:51:09
Lorenzo and he has all these posters
1:51:11
that have been shredded and just left around
1:51:13
the hotel and that you can move
1:51:16
the pieces back together and
1:51:18
kind of get them thick
1:51:20
into their normal state and so you
1:51:23
know I started doing a bunch of those
1:51:25
then I found something that unlocked like five
1:51:27
different puzzles for me and I was like
1:51:29
oh my god I'm so into this I
1:51:31
spent like three hours just in one go
1:51:33
at the weekend glass of
1:51:35
wine my notebook
1:51:38
I feel like you know
1:51:40
the bit in It's Always Sunny where
1:51:42
he's like there is no Carol in HR I
1:51:44
feel like that's where I'm gonna get with this
1:51:46
game it's just like I
1:51:48
love a puzzle game and it's really good sounds
1:51:52
fantastic it sounds it sounds like it has because
1:51:54
I've spoken to a bunch of people about as
1:51:56
well sounds like it has strong game of the
1:51:58
year like sleep game of the year energy where
1:52:01
it's just, it's, it's on every list is like
1:52:03
the number four entry before you get to like,
1:52:05
I don't know, whatever. Uh, it
1:52:07
just, yeah, it really sounds awesome. And I don't,
1:52:09
and I don't want to delve too much into the
1:52:12
characters or any, or like this, the stuff that
1:52:14
I've seen and I'm starting to unlock because I
1:52:16
think the discovery of that is so fun. Like
1:52:19
I was sitting there, I was texting Kurt the
1:52:21
whole time and I was like, oh shit, I
1:52:23
found this thing, I found this thing. And he
1:52:25
was like, oh, you're just getting started. So I'm
1:52:27
like, I want to preserve that for other people.
1:52:30
If you like puzzle games, I'm really
1:52:33
strongly recommended. It's great. Like
1:52:36
if you, like if you have a type of person like me,
1:52:38
if you enjoy doing your connections,
1:52:40
your postmos, like
1:52:43
scratch the brain a little bit, that's great.
1:52:46
Can you play it on Steam Deck or would it be annoying to
1:52:48
do so? I think I haven't done
1:52:50
it on Steam Deck. I've been playing it on
1:52:52
PC, but you can, you can play it with
1:52:54
one hand. Okay, right.
1:52:56
Because there's only movement and
1:52:59
then any face button, I
1:53:01
believe, opens up your kind of
1:53:03
like your menu. Because also they have other
1:53:05
things with like you have to go to the toilet. If
1:53:09
there's coffee machines and if you are
1:53:11
sufficiently caffeinated, you can run rather than
1:53:13
just walk. And so there
1:53:15
are little systems in there, but they are not
1:53:17
that too intense
1:53:19
to deal with. Like I completely forget that my character
1:53:21
needs to be. I might
1:53:23
actually see. Yeah.
1:53:26
Because I don't know, but then I found
1:53:28
a toilet. Survival games making you need to
1:53:30
drink. I haven't heard of video games making
1:53:33
you need to pee. That's. Yeah. And
1:53:35
there's a temperature gauge as well. And I haven't
1:53:37
figured out that part yet either. But
1:53:40
then everything that you find. When you get up
1:53:42
to a high mountain, you got to wear thick clothing and
1:53:44
then when you get into, that's it. That's how
1:53:46
it works. But if you're
1:53:48
just in the hotel. I'm
1:53:50
not saying I love, you know, The
1:53:52
Shining is one of my favorite books and movies
1:53:54
of all time. If you stick me
1:53:56
in a creepy hotel. Yeah,
1:54:00
that's it. You should
1:54:02
have gone to the Star Wars hotel while
1:54:04
that was still open. Oh, I didn't have
1:54:07
a spare six thousand dollars. For
1:54:12
two. Make
1:54:14
it a press junket. I think
1:54:16
they did do a press junket. I think someone
1:54:18
from my entertainment team actually went sick
1:54:21
back in the day. But I'm not a Star Wars. Star
1:54:25
Wars. You're
1:54:27
not in Star Wars? Oh
1:54:30
boy. Okay. Look
1:54:32
at me not into Star Wars. We all used to
1:54:34
be into Star Wars. And now we're like, it's very
1:54:37
complicated. That's the thing. I just kind
1:54:39
of appreciated the movies that I saw
1:54:41
as a kid. I enjoyed The Force
1:54:44
Awakens. Like Jedi Survivor a lot.
1:54:47
I just, I can't get on board with Mandalorian.
1:54:50
I watched the, like, The Force is
1:54:52
the last Mandalorian. Boba Fett. What the hell's
1:54:54
the new one called? Obi-Wan. Obi-Wan. Acolyte. Andor
1:54:56
is meant to be. I haven't watched the endo, but
1:54:59
that's meant to be the good one. That is the
1:55:01
good one. But that's the thing. I
1:55:04
feel like Star Wars fans have lied to me about
1:55:06
what's good ones before. We
1:55:08
will continue to lie. Yeah. Yeah.
1:55:11
And so I feel the same
1:55:13
about Marvel at this
1:55:16
point where it's like, just, just tell me what is
1:55:19
actually, you know, like the core stuff that I have
1:55:21
to get on board with, if it's a cool story
1:55:23
that doesn't have over-reliance on
1:55:25
Darth Vader and whatever, then I'm
1:55:27
more into it. But Darth
1:55:29
Vader is cool. Yeah, he is cool
1:55:31
actually, but he's a bit overused now, I suppose. Uh,
1:55:34
I actually watched Loki season two
1:55:37
recently. Finally. Yeah. I, that's
1:55:39
proper television actually. Nobody's fucking watching. I told
1:55:41
everybody to watch it. Nobody cares. It's so
1:55:43
good. Except Jonathan
1:55:45
Majors is
1:55:47
so bad in it. He's so absurdly
1:55:49
bad. Cause he plays like a, like
1:55:51
a version of himself from like the
1:55:54
1860s or whatever. He's
1:55:56
like, like a, like a, like
1:55:58
a, uh, charlatan. inventor type. It's
1:56:01
a little forest. But he has the... say again? It's
1:56:03
forest. Like, ooh, I'm a bumbly guy. Totally.
1:56:05
But like, in such a bad way
1:56:07
that it's just awful. It's
1:56:09
so bad. He's so... because in Loki
1:56:12
season one, he's so badass and it's
1:56:14
like he has his presence and he
1:56:16
just crushes it. But he
1:56:18
doesn't have character actor chops or
1:56:20
whatever. And it's just, it's a
1:56:22
train wreck in every scene. But
1:56:26
even despite that, it was still
1:56:28
a really great show. And like, I've been putting
1:56:30
it on, I've had it like, I've downloaded it on
1:56:32
my iPad forever because I'm like, I need to watch
1:56:34
this one next time I travel, blah, blah, blah. Then
1:56:36
I finally just smashed out when I went to Seattle.
1:56:39
I just smashed out all six episodes in a row. And
1:56:42
I'm like, damn, all right. Yeah, that was
1:56:44
good. It was clever and well written and
1:56:47
the production values were there and the performances
1:56:49
were all great and it stuck the landing
1:56:51
and it was cool. And I was like,
1:56:53
all right, this is... This
1:56:56
is a great production and it's done now
1:56:58
that there's no season three planned and
1:57:01
that's great as well. It's nice to know that things
1:57:03
end. You know? So,
1:57:05
yeah, it was a really nice
1:57:07
capstone to that MCU because I think that was
1:57:10
still... It was Loki season
1:57:12
one post-Endgame. It was, wasn't it? It definitely
1:57:14
was. It was like, so that was that and
1:57:16
that was one of the first ones actually
1:57:18
was that and WandaVision and WandaVision I really
1:57:20
liked except for the back end. And
1:57:22
Loki season one I loved and then,
1:57:25
yeah, season two is even better. So
1:57:27
I'm, yeah, I was really glad
1:57:29
I watched it. Yeah, they didn't go overboard
1:57:31
with it. With season two, it felt like they
1:57:33
did what needed for the story. It
1:57:36
wasn't super huge. It took place in a very
1:57:38
short period of time with a very limited pool
1:57:41
of characters and it just finished that story
1:57:44
and it was good. It was
1:57:46
a little existential. It was interesting. It
1:57:48
was great. It was. It
1:57:50
was. I was, so I do recommend that
1:57:52
one, Luz. I reckon you should watch. If you
1:57:54
have to watch anything, watch Loki. And I think it also
1:57:57
would appeal to you in a way because it's like, it's
1:57:59
like it's... It's clever and thoughtful, a
1:58:01
bit quirky and like it's definitely not
1:58:03
your standard MCU, just CG nonsense kind of
1:58:05
thing. Like it's doing some other more
1:58:07
playful things that are a good entry point
1:58:10
to people who don't just mindlessly
1:58:12
consume Marvel. I count myself as among
1:58:14
those people who mindlessly consume Marvel. So,
1:58:16
yeah. And Owen Wilson. Owen Wilson is
1:58:18
great in it. Yeah, he is actually.
1:58:21
He's a real comfort factor, isn't he?
1:58:23
Like he's just nice to see
1:58:25
him there doing his very chilled out things. That's
1:58:27
good. Oh, very sweet. Yeah. Okay.
1:58:30
I'll put up my list for you. Sure.
1:58:33
But you know, I am watching 20 seasons
1:58:36
of How It's Made. Well, that's
1:58:38
obviously goes by saying that's the priority.
1:58:40
Sounds like a you problem. Yeah. Last
1:58:42
night I learned how ice
1:58:45
buckets do on me. So
1:58:47
I'm pretty moody. I'm
1:58:49
really not going to be able to see. I learned how
1:58:51
paint dries. Oh,
1:58:55
God. Has anyone been playing anything else?
1:58:57
Are we always trained to show and tell, I guess. I
1:59:00
want to hear about Hades. Yeah. Oh, yeah.
1:59:03
Hades. Hades is so I put about
1:59:05
10 hours into that again on the
1:59:07
flight. So the flight there was Loki
1:59:09
and the flight back was just nonstop
1:59:11
Hades, actually on my steam deck. And
1:59:14
I wish I had more to say about it, but
1:59:17
all I can say is that
1:59:19
it's consistently excellent that
1:59:21
it feels like more Hades. I,
1:59:28
for me, I think it feels
1:59:32
a little too similar in a way that I'm
1:59:34
not like truly excited to
1:59:36
step back into it. Where
1:59:39
I'm like, oh man, they've really done
1:59:42
some stuff here. It's like, hell yeah. It's
1:59:44
just like, okay, cool. This is definitely out
1:59:46
there. I'm excited to eventually play it when
1:59:49
the time comes as in
1:59:51
I'm looking forward to playing it when the
1:59:53
time comes, but so much of it felt
1:59:55
so familiar that I am not like really
1:59:58
loving it like the first game. Right. And
2:00:01
I, and I kind of feel this way when I, when
2:00:03
supergiant announced they were making Hades two, I was like, Oh,
2:00:07
okay. All right. You
2:00:09
know, like I really felt like you've
2:00:11
just nailed it with Hades one.
2:00:14
You could probably incrementally improve, which it seems like
2:00:16
that's what they've done here, but I would kind
2:00:18
of be really interested in you guys making a
2:00:21
whole new thing, you know, which is a thing
2:00:23
we will come back to when we talk about
2:00:25
Furiosa. But, uh, in broad
2:00:27
strokes, it's good. I
2:00:30
like it. I don't think you
2:00:32
need to jump in and play it right now.
2:00:35
Because if the
2:00:37
memory of Hades one is
2:00:39
still fresh on your mind and it probably is fresh for all
2:00:41
of us, then you're
2:00:44
going to step back into this. It's going to feel very familiar
2:00:47
and then you'll play it and then
2:00:49
you're going to have to come back to it again for when
2:00:51
the 1.0 happens. I think
2:00:53
you better, excuse me, you better off just waiting for
2:00:55
that 1.0 release. More
2:00:57
time will have elapsed since Hades one.
2:01:00
Um, maybe you'd be a bit hungrier for it.
2:01:03
Then the entire content offering will be
2:01:05
available. You'll go through it all in, you know,
2:01:07
20 to 40 hours, have a long you spend
2:01:09
with it and you'll feel good
2:01:11
about it. But yes,
2:01:13
I do
2:01:15
wish Supergiant had made something
2:01:17
different because I don't
2:01:20
necessarily think we needed another
2:01:22
Hades game. Yeah.
2:01:24
Yeah. I don't think we did to be honest. And
2:01:26
I don't, I haven't seen that
2:01:28
commentary anywhere else. Like I think most people
2:01:30
like, yeah, this is rules, super good. It's
2:01:32
great. It's fantastic. Cause Austin reviewed it for
2:01:35
the channel and Austin really loved it and
2:01:37
he really loved its incremental improvements and feels
2:01:39
like they've more than justify themselves as their
2:01:41
own offering and what have you fair enough.
2:01:43
Uh, but as I was playing it, I was
2:01:45
like, all right, cool. Um, I played my 10
2:01:47
hours. Park it, come back at 1.0, but
2:01:50
it's not, uh, not like I'm desperate to return to it.
2:01:52
I'll put it this way. I really
2:01:55
enjoyed, I enjoyed Rogue Prince of
2:01:57
Persia more than Hades too, even
2:01:59
though. I would say Hades 2 is
2:02:01
a better video game with more content and far
2:02:03
more polish and whatever else. But Rogue Prince of
2:02:06
Persia, just in terms of its raw combat, felt
2:02:09
different and new and different. And I'm like, I haven't
2:02:11
experienced this before. It feels
2:02:13
a little bit like Dead Cells, but there's
2:02:15
a lot that's different, so much so that
2:02:17
I felt like, oh, cool, great, this is
2:02:19
nice. Whereas with Hades, too much of
2:02:22
it is similar to me. And so I'm like,
2:02:24
cool, this is all very well made, nice, but
2:02:27
you know, still feels like Hades. Makes
2:02:30
sense. Yeah, that can happen sometimes. Yeah,
2:02:33
I didn't. I
2:02:36
liked Hades, but I didn't like fall
2:02:38
in love with it as much as
2:02:40
other people did. And so I haven't
2:02:42
gone into Hades 2 just yet. I
2:02:45
was actually waiting maybe for
2:02:47
a flight, because it just feels like a good flight
2:02:49
game. So maybe to see if Hades 2 will change
2:02:52
my mind. It runs like black magic on the Steam
2:02:54
Deck, by the way, like Lock 90 FPS. Incredible.
2:02:59
And it's just so smooth and technically flawless.
2:03:01
And the benefit of it is that they
2:03:03
obviously it's the same engine and same assets
2:03:06
and similar assets and whatever else. There's a
2:03:08
huge amount of technical momentum that they've got
2:03:10
from the previous game that you just carry
2:03:12
over. And they've also taken their time with
2:03:14
it. And so it's incredibly polished. And it
2:03:16
feels wonderful to play. Like you really you pick
2:03:18
it up and you know you're playing a really
2:03:20
beautifully made lovingly
2:03:23
crafted game that you know from
2:03:25
a team of absolute professionals and
2:03:27
perfectionists. And so there's a
2:03:29
lot of there's a lot of comfort in that as well for sure. Leslie.
2:03:32
Well, time for show until then,
2:03:35
which is where we talk about something that is not a
2:03:37
video game. Are you both
2:03:40
picking the same thing? We should
2:03:42
pick different things. Yeah. Well, Jacob, who are you
2:03:44
first? And you've seen, oh,
2:03:46
unless, and who wants to talk about it? Because you've
2:03:48
both seen the same thing. I
2:03:51
can talk about something else. Okay. All right. I feel
2:03:53
like a school teacher there. I'm so sorry. Oh,
2:03:56
fine. Okay. We're happy to be managed Lucy.
2:03:58
That's fine. Yeah, now. Okay,
2:04:00
Jake, what have you seen? Furiosa,
2:04:06
a Mad Max saga. I'm
2:04:10
going tomorrow. So are you
2:04:12
seeing IMAX? All
2:04:15
I know about the plans is I'm going tomorrow. Okay,
2:04:18
cool. Fair enough. I will see. I
2:04:20
think we're going to the place where there is an
2:04:22
IMAX, so I will inquire. Cool. It's
2:04:24
a good time at the movies. Totally. I
2:04:28
am obsessed with Fury Road. I have been
2:04:30
since it first released and it's very
2:04:32
hard not to compare to it. It's a
2:04:35
different type of movie. It wants to tell
2:04:37
a different type of story structured a different
2:04:39
way, but I can't
2:04:42
help but compare it and I
2:04:45
think Fury Road is just way,
2:04:47
way better. This movie actually
2:04:49
disappointed me in some ways. I felt like some of
2:04:52
the action, some of the music, some
2:04:54
of that punchiness just wasn't quite there. Uh,
2:04:57
but I still liked the
2:04:59
lore, the world building, the expansion stuff. I
2:05:01
didn't necessarily need it from Fury Road. I
2:05:03
like how Fury Road just kind of trickled
2:05:05
it in and let weirdos like
2:05:07
me find the comic books and listen to George Miller
2:05:10
interviews and stuff and fill in the blanks, but
2:05:12
here it gives you a lot of that. My
2:05:14
problem is that I think for
2:05:17
me going in as like, I was already kind of
2:05:19
exposed to that world more. I sought it out more.
2:05:21
I played the video game like two, three times. So
2:05:23
I had kind of already gotten a
2:05:25
taste of like, Oh, gas town, bullet farm. Cool. I'm
2:05:27
already like in. So now
2:05:29
to have a movie that just kind of like, you
2:05:32
know, shows the little ins and outs of these factions, it
2:05:35
didn't, it didn't like absolutely blow me
2:05:37
away. I still think like compared to
2:05:39
a lot of other action movies I've
2:05:41
seen lately, like it's awesome. It's still
2:05:43
centered around weird freaks and
2:05:45
crazy set pieces and perverts
2:05:48
and goons and like all this weird shit in the desert.
2:05:50
What a block down here. Yes, apparently.
2:05:53
And now we really know that it's in
2:05:55
Australia. It's
2:06:00
fucking Australia. Chris
2:06:03
Hemsworth is entertaining to watch. He
2:06:06
is a interesting Mad
2:06:08
Max villain because he's got that
2:06:10
like, you know, thing where you look and you're like,
2:06:12
what's going on with this guy? What's his deal? And
2:06:15
you can never really pin him down. He's
2:06:17
kind of like ineffective in
2:06:19
a lot of ways, but he's like handsome
2:06:21
and buff and crazy, but he
2:06:23
doesn't really do anything. And it was
2:06:25
kind of interesting. With
2:06:28
a big fake nose. Big fake nose and also an
2:06:30
accent. He's got like a nasally,
2:06:33
like old timey Australian accent. Am
2:06:35
I like, it sounds very
2:06:37
like I haven't ever done it. No, he kind of
2:06:39
just has an Australian accent. You
2:06:41
guys sound like that? Yep. It
2:06:44
sounds like he's playing it up. Like he sounds like
2:06:46
an older man. A little bit, a little bit. Like
2:06:48
he's leaning into a little bit. He's not that far
2:06:50
off. I was charming though, I liked it. He's not
2:06:52
like, g'day mate. Like he's not doing these ones, but
2:06:54
he's definitely got the just a, like
2:06:57
a probably, like if the Australian accent is
2:06:59
neutral five, he's probably like sitting at the
2:07:01
6.57 mark. He's not
2:07:03
sitting at the hammed up like 10 out of 10. Okay.
2:07:06
That's for sure. Okay, good. He
2:07:08
was cool though. I liked the
2:07:11
biker gang thing. Okay. What?
2:07:14
You don't. Yeah. See,
2:07:16
I actually think he was like the biggest week. No, that's
2:07:18
it. Because I think Immortan Joe is less a
2:07:21
character and more a vehicle for intent.
2:07:23
You know, like Immortan Joe is just like, just
2:07:25
stares at things. It kind of just makes things
2:07:27
happen. Right? And he just wants
2:07:29
a son and then he's going to go and
2:07:32
find Furiosa. That's it. Whereas this guy is an
2:07:34
actual character in the sense that he's got like
2:07:36
foibles and he's got a lot more dialogue and
2:07:38
you know, like he's more
2:07:41
fleshed out, but he's also just
2:07:43
way more confused. And yeah,
2:07:46
and I know like there's definitely two ways to
2:07:48
read his character, which is, I guess
2:07:50
we don't want to spoil it too much because Lucy hasn't seen
2:07:52
it yet, but there's different ways to interpret his character
2:07:54
and he can either seem
2:07:57
really messy and confused on
2:07:59
purpose. Or it's maybe just
2:08:01
like, well, you didn't really specify exactly how
2:08:03
we should receive him. Like,
2:08:05
I don't know as an audience what they
2:08:07
want me to feel about this guy, really. He's
2:08:10
the villain, but he never felt threatening. Oh,
2:08:12
interesting. Yes, and in a world
2:08:14
of such threatening figures, it just
2:08:16
seems implausible that he would be
2:08:18
able to maintain his position in
2:08:20
that society. Yeah, it didn't last
2:08:23
long. Well, we won't
2:08:25
spoil it again. But
2:08:27
yeah, the whole thing just felt so... I
2:08:31
don't know. I don't know that
2:08:33
it needed to be made. No.
2:08:35
You say that, like, man, like you
2:08:37
said that it's cool to see Bullet
2:08:39
Farm and and Gastown.
2:08:42
And in a way, I
2:08:44
feel like it's not cool to see those things. I
2:08:47
do agree less is usually more. Yes,
2:08:49
I think one of the some of the
2:08:51
genius of Fury Road was just like, here's
2:08:54
some stuff that we didn't talk about, but
2:08:56
never show. Or if we show this random
2:08:58
shot of something, we're never going to explain
2:09:00
it. Like the Stilt Guy. Exactly. Now,
2:09:05
if Furiosa doesn't deal with the Stilt Guy,
2:09:07
right, but it does deal with some other
2:09:09
things that in the same way, it explains
2:09:11
that thing and it shows you things
2:09:13
that you just just lived in your imagination
2:09:15
before. And in a way, I think
2:09:18
it kind of... No, this
2:09:20
is probably going to be a very unpopular take. But I
2:09:22
think Furiosa makes
2:09:25
Fury Road less.
2:09:28
Right. Because now I have an image of my in
2:09:30
my mind of what those things are when they talk
2:09:32
about them. Fury
2:09:35
Road, I think, was and still is
2:09:37
perfect. It's just perfect. Like there's not
2:09:39
an ounce of fat on it. It
2:09:41
is every single character, the
2:09:44
dialogue, the casting, like
2:09:46
their place in the universe. Just
2:09:48
everything is so fucking flawless. What
2:09:50
would you change about that film?
2:09:53
Nothing. Whereas this one, it's kind of like,
2:09:56
oh, this is a bit of a problem. And the
2:09:58
villain thing and the plot and the... It's
2:10:01
just messy and I
2:10:03
had a good time, don't get me wrong. Because the other thing
2:10:06
people say is that, oh, it's a very different film. And I'm
2:10:08
like, is that a
2:10:10
very different film? I
2:10:12
don't think that it is. I think just because it
2:10:14
has a bit more plot and
2:10:16
some more dialogues, it's still ultimately based upon
2:10:19
like four or five big long
2:10:21
action sequences that are just less
2:10:23
impressive than Fury Road. So
2:10:26
I actually don't think this is a vastly
2:10:28
different film. And I think it's being positioned
2:10:30
as that. But I don't think that
2:10:32
it is. I just think it's a
2:10:34
more messy version of
2:10:37
Fury Road that didn't
2:10:39
really need to be made. Yeah, like
2:10:41
I do think it is different in
2:10:43
terms of we have scenes
2:10:46
and it's not spoiling anything, but like we have
2:10:48
scenes of like these characters from the previous movies
2:10:50
hashing things out and like talking like,
2:10:52
we're going to make a deal. You do this, I do that. And
2:10:55
I like just didn't really need
2:10:58
that. I wasn't very interested and
2:11:00
it makes some of those characters having those conversations
2:11:03
less mysterious. Correct. Now they're
2:11:05
just like a thing. Yeah,
2:11:07
because there was this primal
2:11:10
energy that ran through Fury
2:11:12
Road where like only strength
2:11:15
and action and
2:11:17
outcome mattered. Right.
2:11:19
Yeah. Whereas in this one, it introduces you to like
2:11:22
political powers and conniving mischievery and which
2:11:24
is fine, I guess. But there was
2:11:27
just such beautiful simplicity in Fury Road
2:11:29
and it's so much more muddled here
2:11:31
without providing any payoff. Like if you
2:11:34
were going to go down this road,
2:11:36
but no pun intended, and then like
2:11:38
nail it, I'd be
2:11:40
like, all right, cool. You've shown me a different side
2:11:42
of this universe. That's so much more interesting. Whereas
2:11:45
really you just kind of showed me some stuff that
2:11:47
I had to imagine,
2:11:49
but now I've seen it. And
2:11:52
the way you showed it to me didn't really work
2:11:54
for me personally. You know what I mean? So
2:11:57
yeah, and her like companion, the other like. Oh,
2:12:00
Pretorian Jack? Yo, he's just Mad Max.
2:12:04
He's just Mad Max, but it's
2:12:06
just, anyway, you won't spoil it. I'll
2:12:09
be in the Discord when I come out tomorrow night.
2:12:12
Totally. But again, that's just such a perfect example of
2:12:14
like, what's the deal with you, man? Like, why are
2:12:16
you in this movie at this point? And
2:12:18
like, what's going on here? I don't know.
2:12:21
Look, I know there's all sorts of different counters to
2:12:23
this. This is just my personal perspective. Hell,
2:12:26
I responded to it. And it
2:12:29
really has made, I've been obsessed with finding
2:12:31
the three hours I need to sit down
2:12:33
and watch Fury Road again. I'm desperate to
2:12:35
watch that film again. Because in a weird
2:12:37
way, Furiosa left my brain kind of going,
2:12:40
ehh, stuuuuh. And then I just want Fury Road to
2:12:42
like, set me straight. And then when I want to
2:12:44
watch Fury Road, I'm going to be like, thank
2:12:47
you, okay, that's how it should be. I'm
2:12:50
okay now. You know what I mean? Like, it really does make me feel that
2:12:52
way. The energy. It was like nothing
2:12:54
in it had... So
2:12:56
a lot of it, like some of the scenes, I'm like,
2:12:58
okay, I feel like we had a scene like that in
2:13:01
Fury Road, but a little better. Like, it didn't have the
2:13:03
energy. The scene, the Fury
2:13:05
Road, like War
2:13:07
Rig versus the dirt bikes. And
2:13:09
they're cocking pistols and the music is like pumping.
2:13:12
There's no point in Furiosa that made me feel
2:13:14
like that and be like, girl, let's go. Because
2:13:18
they have another War Rig scene. They
2:13:20
do. It's so much smaller in scale.
2:13:22
But the other War Rig scene is like this
2:13:24
fucking massive armada of shit. And you're just like,
2:13:26
Jesus Christ, man, how did you do this?
2:13:28
And this one you're like, oh, they
2:13:31
fly now. They fly. One
2:13:36
of the other things, the visuals were rough
2:13:38
for me. I was going to ask about
2:13:40
like, green screen and... Oh, yeah. Some of
2:13:42
it looks really bad. Some of them. The
2:13:45
one where he's like, he's like driving
2:13:47
and like ramming the gate. It's just
2:13:49
like, it's so green screen.
2:13:51
It's so fake that it looks
2:13:53
almost comical. There was one
2:13:55
time, did you see that girl's walking down the
2:13:57
staircase one time? And she was like glitching. on
2:14:00
the stairs. Like she was like kind of
2:14:02
almost like she was like a hologram, like
2:14:04
kind of it looked like bad, like North
2:14:06
Korean Photoshop. There's a lot of wiggly, bendy
2:14:08
CGI, like that. Like anytime somebody would peel
2:14:10
away or do a jump on a dirt
2:14:12
bike, like you'd they'd like be like a
2:14:14
wiggly CGI person. And I'm like, oh, yeah,
2:14:18
I agree. And like the first film did have
2:14:20
CG for sure. But but this one
2:14:22
just had a lot more and it was noticeable and
2:14:24
it looked kind of amateurish at times.
2:14:26
And it definitely took me out in a
2:14:28
way. Lord of the Rings, The Hobbit.
2:14:31
Oh, yeah. Oh, absolutely. For sure. And
2:14:33
I think that's a good parallel. That's
2:14:35
really good. We didn't need The Hobbit.
2:14:39
But we got it. But that was
2:14:41
also a lot more cynical because they're like, let's make
2:14:43
three movies out of this when it should have been.
2:14:46
If you made one Hobbit movie, maybe two. It's
2:14:48
like, OK, cool. But you really took the piss with
2:14:50
three. This is not like that. This is not cynical.
2:14:52
He clearly just wanted to make this. Yeah, I think
2:14:54
Furious is better than the Hobbit. Oh, for sure. For
2:14:56
sure. For sure. But it's the
2:14:59
same idea of like, did we need this? I
2:15:01
don't think so. And
2:15:04
it's impossible. Yeah, I just I
2:15:06
don't think this was trying to be different enough
2:15:09
from Fury Road. If you really
2:15:11
wanted to make a different type of film, I would have
2:15:13
been really interested to see that. But I don't think this
2:15:15
is the same film again or too similar. And
2:15:17
you cannot improve on perfection because
2:15:19
Fury Road is actually perfect. Like, actually.
2:15:23
I hope he's got one more in him. Babe, take
2:15:25
in the desert. What is he, 80? He's 80 now. 79,
2:15:28
80, I think. Yeah, that's it. Maybe
2:15:32
you'll you reckon Kojima will make the
2:15:34
Mad Max game that Miller was. He
2:15:37
probably called him immediately. Yeah, I'll
2:15:39
do it. Mad Max
2:15:41
game came up the same day. You
2:15:44
got like that's unfair. And
2:15:46
I wonder if you call me for content. It'll
2:15:48
be a cool piece of content. I tell you what someone should
2:15:50
do. Someone with some reach. So I
2:15:52
call up George Miller and like go and take
2:15:55
like play the game with him, sit down with
2:15:57
him and explain to him why it's actually a
2:15:59
good game. And then he could be like,
2:16:01
oh, okay. Well, I didn't, cause clearly he doesn't know what
2:16:03
a video game is like. Cause he, and he was mouthing
2:16:05
off, but the background to this is like, he put out
2:16:07
a statement or a little quote being like, ah, the Mad
2:16:10
Max game, you know, it didn't turn out quite as well
2:16:12
as we would have liked. You know what I mean? But
2:16:14
there's a bunch of people that really hold a candle for
2:16:16
that game. Jake included. So all of this is saying, Jake,
2:16:18
you should call George Miller and offer to show him that
2:16:20
game and why it's good. And that would be a cool
2:16:22
piece of content. How do I say hello in Australian? We
2:16:27
already established this Jake at the very beginning
2:16:29
of this segment. We did the G'day mate.
2:16:31
Just do that and you're in. Okay. Yeah.
2:16:36
Yeah. That's a Furiosa.
2:16:39
I will try this with my
2:16:41
opinions on it next episode. Excited.
2:16:44
Yeah. Okay. Well, I'm going to talk about interview
2:16:47
with the vampire. I told you guys about the
2:16:49
show before. It's the show, right? It's the show.
2:16:51
It's not the movie. No, they
2:16:53
are making a show of it. It's on its
2:16:55
second season and it is phenomenal.
2:16:59
Oh, like, all right. It's on AMC,
2:17:01
which is probably why no one is talking about it
2:17:03
or watches it. Sure. Cause it's not the
2:17:05
Walking Dead. So
2:17:09
I can't remember why I started watching it when it first
2:17:11
came out, but I watched it.
2:17:13
It was like one of those rare shows that I would
2:17:15
watch weekly and I would've came obsessed with
2:17:17
it. It is a retelling
2:17:20
of Anne Rice's Into the Vampire cause they were
2:17:22
trying to make the Anne
2:17:24
Rice connected universe. I think
2:17:26
it is still part of it because they had the witches
2:17:28
of what you would call it
2:17:33
with Alexandra Daddario.
2:17:37
I didn't watch that one because let's face
2:17:39
it, she's
2:17:41
very attractive, but she is not too hot,
2:17:43
not bad. That's where I
2:17:45
landed. It
2:17:47
is, do you remember Grey Worm in,
2:17:51
um, so he plays Louis and,
2:17:54
um, the Australian actor named Sam
2:17:56
Reed who plays Lestat. And
2:17:59
when I. tell you that this this
2:18:01
show does doesn't
2:18:05
have the right to be this good like
2:18:07
the way that it's written it is
2:18:09
written firmly tongue-in-cheek it is
2:18:11
sexy it is funny and
2:18:14
I think when it comes to playing a
2:18:16
character like Lestat who is camp
2:18:20
over the top seductive dangerous like
2:18:22
that is a mad mix of
2:18:24
things that a character has to
2:18:27
embody like sexy alluring
2:18:29
the most dangerous essentially
2:18:31
well let's
2:18:33
not get into a star in versus Lestat because
2:18:35
I genuinely think like fandom wars have been fought
2:18:38
on that but to be able to
2:18:41
play a character that embodies all of
2:18:43
that it's so difficult without coming off
2:18:45
as super super cheesy and
2:18:47
the guy who plays Lestat just does it
2:18:50
effortlessly and like
2:18:53
genuinely as a viewer you are
2:18:55
kind of where Louie is and every time he's on screen
2:18:57
you are just like glued to this character so season
2:18:59
one is all about you know like finding
2:19:01
Claudia turning her their life in New Orleans
2:19:04
season two is
2:19:07
they have oh charge
2:19:09
the battery pack for my camera that is
2:19:11
plugged in oh my
2:19:13
god I'll keep talking that's
2:19:15
fine just to placeholders Lucy
2:19:17
image over there please take
2:19:19
a nice one so
2:19:24
season two is they are in Europe oh there
2:19:26
we go and they and we
2:19:29
are with well Amand and the
2:19:31
Teatre de Vampieu and
2:19:33
they're in Paris and it's like post
2:19:35
post war torn Europe and
2:19:38
it's you know getting involved in
2:19:40
the coven and not and you
2:19:42
know like vampires have their own rules their own
2:19:44
laws and these two American
2:19:46
vampires getting involved with Europeans
2:19:51
it's just really good I like
2:19:53
I love it so so so
2:19:55
much and I think you know that joke
2:19:57
in Arrested Development when Arrested Development was
2:19:59
getting canceled they do the voiceover where it's like, please
2:20:01
tell your friends about this show. That's
2:20:03
me with interviews about that because
2:20:05
I do not want it to get cancelled.
2:20:09
And I don't think it's indicating that
2:20:11
that's going to happen. But it's like, it's
2:20:13
just really good. I tell all my friends, like, if you
2:20:16
like period dramas, if you
2:20:18
just like, weirdly, because
2:20:20
this season of Bridget and is not doing
2:20:22
it for me. And this is absolutely
2:20:24
like just a way more enthralling period
2:20:27
piece, obviously about vampires. Yeah, because it's got vampires
2:20:29
in it. So there's got vampires in it. But it's great
2:20:31
in terms of like, you
2:20:34
know, the Queen of the Damned movie was
2:20:38
an experience. The old interview
2:20:40
with the vampire movie was great, but
2:20:42
very, you know, kind of dated
2:20:44
now and then Queen of the Damned was,
2:20:48
I mean, Aliyah, God rest us all.
2:20:50
She carried, she carried, but the rest
2:20:52
of it was bizarre. This
2:20:55
is like in terms
2:20:57
of an adaptation that really understands the
2:20:59
source material, but also firmly understands the
2:21:01
fandom around the source material. I
2:21:04
think it's doing a lot and I really, really
2:21:06
enjoy it and fun.
2:21:08
AMC and I'm paying nine dollars a month
2:21:10
to source this damn show. So oh my
2:21:12
God, you have to pay for AMC. Yeah,
2:21:15
I would have thought it's just a free channel.
2:21:17
What do you pay for that shit? But I'm
2:21:19
also watching Mad Men as well. So it's like,
2:21:21
oh, nice. Fair enough. Okay, fair
2:21:23
enough. That's me. Yeah,
2:21:26
right. What about you? Um,
2:21:29
oh, okay. Okay. Brief shout
2:21:31
out. Watch Poor Poor
2:21:33
Things. Yeah. Very
2:21:37
good film. I loved it, but I don't want to. Loved it.
2:21:39
I don't want to. I thought I
2:21:41
talked about it too much. But I will
2:21:43
say, Mark Ruffalo in it is unbelievable.
2:21:45
Like I had no idea he was
2:21:47
that funny and talented as an actor.
2:21:50
He's actually hilarious. He just completely crushes
2:21:52
in that movie. Like she won best
2:21:54
actress for that role and I can
2:21:56
get it. But at the same
2:21:58
time, I was like, did. Did he get a
2:22:00
nomination for that? I feel like he deserves some
2:22:02
recognition because he was just that good in every
2:22:05
scene. And
2:22:07
so that was cool. But a little bit off base. I
2:22:10
read a comic book. I read
2:22:13
something called Batman 89. Oh,
2:22:16
oh, yeah, you read the whole thing? I
2:22:18
read the whole thing. Yeah. I read the
2:22:21
trade. First
2:22:23
of all, I think it's actually... OK, so
2:22:25
the background to Batman 89 is
2:22:27
they like imagine, you know, the
2:22:30
movies from like, you know, Michael Keaton Batman
2:22:32
movie, they take the faces
2:22:35
and the setting and the costumes and the
2:22:37
Batmobile or whatever, and then they continue that
2:22:39
story on. Right. It's written
2:22:41
by different people, I believe. Don't quote me
2:22:43
on that. But it's basically like, let's take
2:22:45
the artifacts of Batman 89 and continue that
2:22:48
story in the modern era in a comic
2:22:50
book. Right. Correct
2:22:52
me if I'm wrong about any of that, Jake. Yeah, like
2:22:54
to continue some of the concepts that they were going to
2:22:56
do, like Harvey Dent is that
2:22:58
Harvey Dent? Yeah, Sam
2:23:00
Hamm, Batman Batman Returns. He
2:23:03
wrote that and he also wrote the Batman 89 book one. OK,
2:23:06
cool. Great. So there you go. It's a continuation. And
2:23:10
I really enjoyed
2:23:12
it. I really did. But
2:23:15
it doesn't feel remotely like Batman
2:23:17
89. It's
2:23:20
totally different in terms of its
2:23:22
tone and themes because it's a
2:23:25
very politically driven story
2:23:27
about like, like politics and
2:23:29
race economics in the city
2:23:31
of Gotham. It's very
2:23:34
well written. I actually really liked that story
2:23:36
a lot. And I was like, damn, OK,
2:23:38
yeah, this is tapping into some cool ideas
2:23:40
about like corruption, the city and, you know,
2:23:42
like race relations and all sorts of things.
2:23:44
I was like, all right, I'm into this
2:23:46
storyline. I'm down for it. But
2:23:48
at the same time, I was also like, OK, but this
2:23:50
is not actually what Batman 89 was remotely
2:23:53
like. It was this kind of
2:23:55
carnival show almost of like ridiculous
2:23:57
silly characters. And it was goth.
2:24:00
and weird and whatever. So it
2:24:03
was, I met it with the mixed reception because
2:24:05
again, I was glad for that story and cause
2:24:07
I don't read a lot of Batman and I
2:24:09
was actually really glad to have read this Batman
2:24:11
cause I liked its rendition of
2:24:13
Gotham and it's all its powerful forces and
2:24:15
what it was doing with the characters. But
2:24:18
I was also felt a little bit gibbed cause
2:24:20
I was like, Oh, but that's not really what
2:24:22
89 was like at all. I would have
2:24:24
liked to have seen some of that. Do you know what
2:24:26
I mean? Um, did you read it, Jake? I've never finished
2:24:29
it, but, uh, I like the art. I
2:24:31
really liked the art. I liked how there
2:24:33
were so many like little references and Easter eggs
2:24:35
like trickled throughout it. Sure. Yeah.
2:24:37
It's yeah, it's something I would finish, but
2:24:39
yeah, I'm kind of with you. Yeah,
2:24:42
exactly. So, um, but it's cool though. It's
2:24:44
like in trade paperback now. I've got the
2:24:46
hardcover. That's really short. Yeah.
2:24:49
There's also like a new, um, there's a run at
2:24:51
the moment, like Batman 89 echoes, which
2:24:53
I think is like maybe focused on cat woman,
2:24:55
I think I'm not sure. Um,
2:24:57
so I'll grab that as well, but I've just had
2:24:59
a really nice time reading it. And it's really, I've
2:25:02
said really short, very easy to get through. Um,
2:25:05
so I do recommend checking it out, but like it just
2:25:07
going with the right expectations about that sort of thing. And
2:25:10
yeah, that's it. That's my show until
2:25:12
outside of Fureza. Well,
2:25:14
that's another episode of the Prince Per
2:25:17
Second podcast. Uh, thank you
2:25:19
for joining us. If you've been watching or
2:25:22
listening, if you would like to go, if
2:25:24
you liked the show and you want to rate
2:25:27
it five stars on iTunes or Spotify, that would
2:25:29
be great. We'd appreciate it. Thank you. That'd
2:25:31
be lovely. Uber drivers be like, here's
2:25:36
a bottle of water for you. Would you
2:25:38
like some mints? I'm good. Thank you. Charges
2:25:40
are right there. Okay. Thanks, man. I
2:25:44
went, I went in one of those like posh Uber the other
2:25:46
day, you know, we can set it so it's like, you can
2:25:48
set your, the black ones. Yeah. You can set your, um, your
2:25:51
temperature and you can also say if you want the
2:25:53
driver to speak to you or not. And I was
2:25:55
like, I don't like that. That's not the fancy ones.
2:25:57
It's default does that too. over
2:26:00
here does it in
2:26:02
Australia it is yeah it is
2:26:04
yeah fancy pants over in Australia
2:26:07
damn no I've never had it unless you get
2:26:09
like an uber black over here oh
2:26:11
I was too awkward to say
2:26:14
don't talk to me even though I don't talk
2:26:16
anyway we'll
2:26:22
be back again in a couple weeks from
2:26:25
LA in-person episode we
2:26:28
will do that it's gonna be
2:26:30
a big show we're excited about it yes
2:26:33
please look forward to it please be
2:26:35
excited please look yeah exactly
2:26:37
that's right I excited me on Swiss at least James
2:26:40
games around I'm around
2:26:42
man I'm around you'll
2:26:44
find me so good
2:26:49
yes I'm out
2:26:52
there follow me on Twitter I
2:26:54
don't get I'm pushing I'm pushing
2:26:56
my visa man I'm a big deal anyway take
2:26:58
it and take it folks we'll see you at
2:27:03
summer game fest tie your shoes and go to bed
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