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Game Design w/ Joe Method

Joe.Method

Game Design w/ Joe Method

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Game Design w/ Joe Method

Joe.Method

Game Design w/ Joe Method

Episodes
Game Design w/ Joe Method

Joe.Method

Game Design w/ Joe Method

Good podcast? Give it some love!
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Episodes of Game Design w/ Joe Method

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Actor Samm Levine and I talk about acting, how he got his break in showbusiness and what kind of movies we like. Before the interview, I talk about myupcoming kickstarter project and how it expands on my fun theory. I also givemy opinion on
Jim Walls is coming out of retirement to design one moregame, the spiritual successor to the legendary Police Quest series. Fellow Sierra alum Robert Lindsley is the executiveproducer of this game which is currently undergoing funding via K
Jonnytalks about starting out in the game industry as a game tester, going to schoolfor game art and design, his time working at Machinima and about his new Kickstartercampaign. Before that I give a couple of tips on game development and ho
Lauren and I talk about the creative and developmentchallenges of producing a stage/movie project and how they correlate to videogame development. We touch on almost every topic possible from gamification, tocreating and finishing ideas to
This entire episode is dedicated to my Fun Theory and whereI’m at with it. My Friend Dr. Eric Garcia and I discuss how much engagement istoo much, how safety is important in an experience and we try and narrow donewhat fun is. In a related
I talk a little about my updated fun theory and then I interview Rick Bassman who is writing a book about his life and experiences. Rick was the owner of the wrestling school I went to, he was also an NFL agent, movie producer, and lots more.
Teamwork! This episode is all about creatively working on ateam and how to facilitate said creativity. Awesome interview with Sean Monahanwho is the Creative Director at Westside Corporate Creativity and who is an 18year, veteran improvise
I talk about “yes and-ing” during creative development and howit helps facilitate collaboration, I also talk a little bit about the rule of 3and my theory on why it exists. Then I interview improviser James Heaney about whatmakes a comedy
I go over a few game design tips I posted on twitter, I alsotalk about Indie Game the Movie. Then I have an interview with SeniorArtist/Industry Veteran, Scott Butler. Scott talks about his experience in thegame industry and gives advice o
In this episode I compile all the advice from various guestson how to get your start in the game industry, including a guest that was neverposted before as well as my own advice on how to get your start. Also, the quoteI mentioned at the e
David and I talk about the difference between designingtable top games and video games. We also talk about our favorite games and giveadvice on how to get your start in the game industry. Before all that I talkabout a game design technique
This episode is mostly a post mortem for a game Wellingtonand I worked on called Booga Booga! For Facebook. I talk about what worked,what didn’t work and what I learned developing this game. Wellington talksabout making all assets from char
Jason and I talk about game design techniques and ourfavorite games. I also go on a rant about how much I love the newest DoubleDragon remake. Check out a couple of the games Jason worked on here: XCOM: ENEMY UNKNOWNAnd here: Playstatio
Chris and I talk about how he got his start in gamedevelopment, going to school for game design and we discuss best practices ongetting your foot in the door of the industry. This really is the “Making gamesis not all fun and games” episod
Jesse and I talk about his latest project, Puzzle Clubhouse,which is a crowd design and supported video game development project (launchingAugust 30th). We also talk about favorite games, what a game designer does, andgive advice on how to
Technical Designer Ben Vaccaro talks about his role in thegame industry and his time working at Machinima. We also talk about ourfavorite games and give advice on how to get your start in the game industry.I started a firstgiving page f
Pro wrestler/stuntman/reality show star/crazy man LeroyPatterson and I talk about the similarities about what makes something fun in awrestling match and in a video game. We also talk about the dark side of beinga game tester. He is curren
I talk to a former student of mine, Robert Fauver. Robert istransitioning from student to peer, so he has a unique view on going to schoolfor game design. We talk about engagement and tension in games, a gamedesigners’ role, and we give adv
Tom (of Tiny Build Games) and I talk about humor in games, and what it’s likebeing an indie game developer. Check out his latest game, which is really funnyand I highly recommend checking out to see how humor in games is properly done,“No
I talk to legendary Game Designer, Scott Rogers. We talkabout what a game designer does, our favorite games, and give advice on gettingyour start in the game industry. We also talk about the two books he releasedon game design, I highly re
Sean McNamara and I talk about game development stories,favorite games and tips on getting your start in the game industry. I also talkabout engagement strategies for your game. Check out Sean’s latest game here:  Survival Run with Bear Gry
I pontificate about a few engagement tools for video games.Also, I’m a huge geek, so every once in a while I need to geek out andGeekyGlamorous knows all about the latest in Geek culture. We talk about ourfavorite games, game development,
Game Designer Calix and I pontificate on the principals ofgood (and bad) game design and try to answer the question, can you have funwithout progression? We also give out tips on how to be a game designer. Also,I just started a firstgiving
I talk about how I write my game design documents and the importance of even having one. Then I interview the founders of indie game developer, Adversary Games. They talk about the pros and cons of going Indie, their favorite game moments and g
I interview Senior Artist, Hugo Beyer. We talk about whatmakes a game fun, how he broke into the game industry as an artist and a littleabout developing his own indie title in which he did all the 2d/3d/ui art for.Check it out here: Holy M
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