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Game Mastery

Game Mastery

Game Mastery

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A weekly Tabletop RPG, Role Play and Games podcast
Good podcast? Give it some love!
Game Mastery

Game Mastery

Game Mastery

Claimed
Episodes
Game Mastery

Game Mastery

Game Mastery

Claimed
A weekly Tabletop RPG, Role Play and Games podcast
Good podcast? Give it some love!
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Episodes of Game Mastery

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Favorite LARPing stories and how they promote inclusion. GMing tips and learning to let everyone have time int he spotlight. How to handle interpersonal conflict in-game and between players. Conflicts of personality, just between players liking
We talk about how Jessica got into the world of Vampire.--- Send in a voice message: https://podcasters.spotify.com/pod/show/game-mastery/message
How often can you expect to have games available as a player? How much time does Jessica put in to administering the history, logs, characters, GMing and everything? GMs are responsible for more than just showing up each week and running a modu
How does Jessica run her games? How many separate story groups are there in the organization? How are the groups broken up into stories (chronicles, in Vampire parlance), and characters? Which clan makes the best murder hobos? How do you intera
The basics of LARPing, how conflicts are resolved, and what kind of organizations exist for organized play. How do these local and regional, national and international storylines work for organized play?--- Send in a voice message: https:/
We 're joined in a 5-part episode by Jessica, an experienced Vampire: The Masquerade GM.New year, new ideas, new formats!Thank you for your support this past year!-----(transcript by Descript)Steve(n): On today's game mastery. We talked t
In a world... where cartoons are not cartoons, and Andrew is flummoxed by inappropriately managed emotion, we take a journey into a role playing game made for children... and talk (maybe too much) about why a certain gaming mechanic bugged us.
Steve(n) let's Mark help guide him on whether or not to sell his few remaining higher-dollar Magic cards. Car payment on one hand, Reserve List items on the other...If you've ever had to look at your collectables and make the hard decision ab
Jorge and Austin meet up with us for the conclusion of out 3-part series on The Serial Killer Campaign. And what a ride!The results of our last episode blew us away, and we were completely surprised by the player reactions to the reveal.The i
The fiend is revealed!On this episode, we talk to Rosie, Corey, Jon, and Shylah about this amazing campaign.Was there drama? Should there have been drama? How many people do they think Lucius had a hand in killing? Did anyone suspect?And is
Gameplay demo!Craig takes the GMs on an instructional session!We talk about integrating hooks, how to handle role-players vs dice-throwers, and how to keep an encounter moving with timer tricks.No cones were hurt during the recording of th
We once again welcome Craig, our GM from below the equator, to help us refine our definition of the adventure hook.He makes distinctions between in-game and meta-gaming hooks, which starts another conversation about gameplay and interaction.A
Get ideas on how to make better NPCs in your games.--- Send in a voice message: https://podcasters.spotify.com/pod/show/game-mastery/message
Andrew, Tracy, and Steve(n) take a break from the usual and talk about player stories. What makes a session fun for the attendees, and what can a GM do to make the campaign enjoyable.Tracy would rather entertain than be right.Andrew wants ba
If you never had to try and make cones fit to graph paper without the benefit of a template, nor had to deal with the way cone effects used to be handled back in the day, you may not understand Mark's woes.Steve(n) understands, even if Tracy a
Dungeons & Dragons. What are the differences between versions? Is newer better? What's it like to play a character from AD&D to 5e? The GMs are going to find out!Welcome to Session Zero! In this episode, we talk the evolution of the world's
What not to do when you want players to have a good time.If you're a GM who wants to keep your players interested, or a player who wants to make life easier for your group, come on down and take notes!References:How to ruin a campaign? ;) ht
This week we called in some cavalry. Autumn and Jesper from Am Writing Fantasy join us to talk about world building and storytelling! This isn't just for our listeners who GM, but also for those that write.We talk about how to structure your c
We take a sidestep into the history of magic in Dungeons & Dragons *and* the history of magic itself (both historically and philosophically).We talk about possible ways to change the flavor of magic in your campaigns, to better represent the k
Andrew and Mark help Steve(n) actually map out the story and format of a dungeon encounter for his campaign.Using techniques covered in previous episodes, a well-thought-out and meaningful dungeon encounter is created on the fly.The methods u
We talk about the basics of what a dungeon is, why dungeons are, and how you can use them to create story hooks, diversions, or random encounters. You can even use dungeons to limit your players so they can explore their characters in specific
We interview an in-game serial killer and the GM who let this character loose on his world.We've touched on uncomfortable situations at the gaming table before, and we were not prepared for where this conversation took us.We each had preconce
We welcome Tracy back to talk about running games outside of your home, with an eye to the end of Pandemic Time!We had an idea for the episode, and it turned out a little different than we intended.RPG resources! Local libraries, D&D Beyond!
Steve(n) recently ran his first bona fide adventure for his childhood friends. They tested the OVA rpg system from Clay Gardner at Wise Turtle, and it was more fun than a bucket of caffeinated otaku. But! How did he think it went, really? What
We welcome GM and boardgame guru Jay to this week's episode. We talk about different game systems, whether or not you can get the same experience from the same story in different rulesets, what kind of system you should think about when taking
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