Podchaser Logo
Home
Game Scoop! 707: Dead Space, Fire Emblem, Forspoken Impressions

Game Scoop! 707: Dead Space, Fire Emblem, Forspoken Impressions

Released Friday, 27th January 2023
 1 person rated this episode
Game Scoop! 707: Dead Space, Fire Emblem, Forspoken Impressions

Game Scoop! 707: Dead Space, Fire Emblem, Forspoken Impressions

Game Scoop! 707: Dead Space, Fire Emblem, Forspoken Impressions

Game Scoop! 707: Dead Space, Fire Emblem, Forspoken Impressions

Friday, 27th January 2023
 1 person rated this episode
Rate Episode

Episode Transcript

Transcripts are displayed as originally observed. Some content, including advertisements may have changed.

Use Ctrl + F to search

0:00

Dear Gamescoop listeners, we need

0:02

your help. We wanna make sure the advertisers

0:04

that support Gamescoop are ones that you actually

0:06

want to hear about. But we need to learn a little more

0:08

about you to make that possible. So

0:10

707 go to podsurvey dot com

0:12

slash scoop and take a quick anonymous

0:15

survey that will help us get to know you better.

0:17

That way, we can bring on advertisers. You won't want

0:19

to skip and you can get those sweet promo code

0:21

discounts on things you actually care

0:23

about. And as a bonus, Once you've completed

0:25

the quick survey, you can enter for chance to win a

0:27

hundred dollar Amazon gift card. Terms

0:30

and conditions apply. Again, that's pod

0:32

survey dot com slash SC00P.

0:35

Thanks for listening and until next time.

0:37

Scoop.

0:43

What's up, 707. Welcome to IGM Gamescoop. I'm

0:45

your host, David Hatfield, and joining me this week

0:48

are Sam Claiborne. Hey, everybody. I'm gonna

0:50

start this. I'm gonna say 707.

0:53

Collin Stevens is back. Birthday.

0:56

And -- Yes. -- 707 joins us after

0:58

a long hiatus. Damon,

1:02

Okay. We did. We did. That

1:04

was helpful. Thank you all

1:07

707 much. We are recording this week's episode

1:09

on my 707 fifth birthday Or

1:13

if I'm feeling fine, happy to be here.

1:15

The the crazy thing is when I stop to think that when

1:18

I started hosting this

1:19

show, I was twenty eight years old.

1:21

Try the twenty eighth. That's

1:23

707 age you are now.

1:24

Here I am at forty five. Still

1:27

still keeping it going. Max checks. Damon, if I

1:29

if I look half as good as you

1:31

do when I'm forty five, I won't.

1:33

I'm not even gonna say it because I won't. I just know

1:35

I

1:35

won't. I'm falling apart already, and I'm in my early Say

1:37

one of those, confusing those statements.

1:39

Right? 707, I like half as much as you guys,

1:41

half as much as you expect.

1:43

Exactly. Exactly

1:46

like that. Well, we've got a great show for this week.

1:49

The the great deluge of games in

1:51

twenty twenty three has begun. Lots of games

1:53

out. Lots of games to talk about We all we'll

1:55

also be checking in with the Nintendo's

1:57

707 of Quantities because since

2:00

a week a week has gone since our last check-in,

2:02

so shovel ware developers have released another

2:04

ten thousand games into 707. But

2:08

first, 707 begin this week

2:11

with Dead Space. The Dead Space 707, which

2:13

will be out by the time you are consuming

2:16

this episode. 707 reviewing up

2:18

to date, give it a nine out of ten. I've been

2:20

playing a lot of it. I think I'm about halfway

2:21

through. I know Sam has been playing it.

2:23

Anyone else playing Despegs? I

2:25

think I'm halfway through as well. Yep.

2:27

Well, I love it. I think it's great. I

2:29

I love the original death space in two thousand

2:31

eight. And in my mind, I've always I

2:33

still love it, but never really revisited it

2:35

since then, so I'm happy to find

2:38

that it it holds up really well

2:40

and it's better looking and

2:42

playing than it's ever been because they didn't just polish

2:44

up, you know, the graphics. They sort of

2:46

smoothed over some of the awkwardness of the

2:48

puzzles and the combat feels

2:49

great. I just love

2:51

it. Don't think it could have turned out better. Sam, what do you

2:53

think? Yeah. Hundred percent. I was

2:55

telling Damon that, like, I was I

2:58

just We were living in an

3:00

era in which when that game came out,

3:02

I took for granted that there'd just be resi

3:04

before like games for the rest of my life, like

3:06

a couple of them every year. And I was

3:08

like, this is a pretty good Resideo four light

3:10

game. And then they just stopped coming. Yeah. And

3:12

then I go back and play this. I'm like, we're only

3:14

playing remakes of Resideo four now in dead

3:16

space, which is really funny. But they're

3:18

wonderful games and they're so playable

3:20

and you hop in and you feel powerful

3:22

and then you never have enough ammo and

3:24

you feel terrified and it's so

3:27

great And I was and the the the way

3:29

I describe it is I remember it being this awesome

3:31

and, like, this is brought up to the

3:33

expectation that I would have of what it

3:35

would look like now. Which is, like, this is basically

3:38

what I remember looking and playing. Mhmm. Like, Ben,

3:40

but, like, I'm sure if I went back at what it's not

3:42

like that at all. But it feels like a

3:44

modern fun, 707, in

3:46

in I just love little things

3:48

about it. Like, every time you're you're like,

3:51

707 calls you, the radio static,

3:54

it sounds exactly like a 707

3:57

skin monster.

3:58

And, like, there's, like, little jump scares that they

4:00

just work into the background of the game

4:02

like that, which so

4:04

smart. Cool.

4:06

Yep. I I always I always

4:08

feel like every time, like, a remake or a comes

4:11

out, you know it's done its job when it's

4:13

like it's it's as good as you remember,

4:15

but it looks how it

4:17

feels like it should look in your mind. You're

4:19

you're just like this is how it's always

4:21

looked and then you go back and play the old one and

4:23

you're like, oh my. But I I have a little

4:25

bit of a unique perspective as I

4:27

never played the original. So Interesting.

4:30

Yeah. And so I I've

4:32

been playing this one. And to me, I don't

4:34

know. Like, if you would have never told

4:36

me that a game that this game existed.

4:38

This is just a new game. I would be like,

4:40

yep, this is a new game and it's great. Like, it

4:42

doesn't feel old.

4:44

I guess you'd say, like, it it works.

4:46

I've been playing on PC, a mouse and

4:48

keyboard. I think it works completely

4:50

fine. It don't know. It just doesn't

4:52

feel like an old game. It feels like it was

4:54

made for today. And I

4:56

know sometimes The inspiration

4:58

must be the 707 remake. Like, to it --

5:00

Right. Right. -- like, it just it's that type of

5:02

feel. It's it's a better horror

5:05

action game than was made back then

5:07

And we don't get a lot of these

5:09

games. It's it's 707. You

5:11

know? Except for Calista Protocol

5:13

a month ago, which are made

5:15

by the same person. Inevitably,

5:18

you know, you know, people end up

5:20

comparing this to Clisto. I think it's much better

5:22

than Clisto, which is just it's interesting because

5:24

as Mark pointed out, you know, you got the 707 of

5:26

dead space. Making a spiritual successor. It

5:28

just isn't it's just not as good.

5:30

Yeah. I think that, like,

5:32

the the creature design is much cooler in dead

5:34

space. Than it is in Calisto. The

5:36

combat feels

5:37

great. It doesn't have the sort of wacko

5:39

punch out 707

5:40

mechanics that -- Yeah. -- Calisto does. It's

5:43

really good. And it's just, like, really cool. Like, the

5:45

original desk space isn't that old. It didn't really

5:48

need to be fully remade. But they did

5:50

it. And I really appreciate it. It's just like,

5:52

what a cool little, like, thing

5:54

that EA and developer motive did. I

5:56

love it. Oh, this is a seventy dollar

5:58

game. Is a seventy dollar

5:59

707. Which some people have, you know, expressed

6:01

expressed disappointment with? Yeah.

6:03

I mean, it's not it's not you

6:06

know, the thing that's happening

6:08

in our time and some of the other games we're gonna

6:10

talk about is that there's this big pressure

6:12

to do open world games that have

6:14

as about as much content as this dead space or

6:16

you make? Like, we're Spoken's

6:18

about fifteen hours, you know. It's like,

6:21

it's kind of the 707 and and the

6:23

overall is, like, really not necessary

6:25

in that game. So it's, like, I kinda,

6:27

like, there's so much more

6:29

cleverness that can go into the layout

6:31

and design and and just

6:33

spookiness of a horror action game

6:35

when it's in this type of format. It's

6:37

not on rails. You do 707. Right?

6:39

And you have to, like, know passages and you get

6:41

shortcuts back to where you are. It's not on that. Right?

6:43

You don't get, like, a big door door

6:45

opener or anything. But you if you

6:47

retread, you get rewarded for it. And sometimes,

6:49

you get honest for it because there's just

6:51

entities back in that area and just It's

6:54

just it's just it's focused and I really like it

6:56

for that

6:56

reason. Now

6:57

707 dollars is focused. That's tough, man.

6:59

That's a that's a big price for a

7:01

rebate. Yeah. I I

7:02

mean, I get it. But I will say, you know, it

7:04

feels like it just has it has incredible high

7:06

incredibly high production values, you know.

7:08

Especially for someone like Marc who didn't had play the

7:10

original, like -- Yeah. -- Mark, would you like,

7:13

this feels like a fully like, it should be a

7:15

full priced game. Right? That's what I was gonna say

7:17

is, I I feel like it depends on how you look at if

7:19

you're very familiar with that space,

7:21

it's it's you've played it a million times,

7:23

seventy dollars probably tough to swallow.

7:25

But, like, me just driving to the

7:27

store and picking up this game that has

7:30

according to how long to be 707, you

7:32

know, it's like, twelve hours

7:34

for the main story and then twenty

7:36

plus, like and it's just completely

7:39

brand new experience. I don't I don't know

7:41

what doesn't make that a seventy

7:43

707

7:43

game. And I make, you know.

7:45

Colin, is this something you want to play?

7:48

I am so jealous. That

7:50

all of you have been playing this game. I

7:53

I 707, no. I hopefully,

7:55

that'd be great. I'm I'm starting to go for 707.

7:57

Alright. Give me that seventy dollars. It'll be

7:59

the smallest step up on me ever. No.

8:03

So whenever there's a game that I'm really excited

8:05

about coming out, I will always sort of like plan

8:07

a night to just, like, stay in,

8:09

order, like, pizza -- Yeah.

8:11

-- drink some soda and just

8:14

just hunker down and go for it.

8:16

And this is one of the games I'm gonna do it for.

8:18

And I I could not be more excited. I have

8:20

also never played the original because

8:24

I've become a huge fan of horror games,

8:26

but it was it it was

8:28

around once that resident evil seven got

8:30

announced. That I decided to

8:32

sort of dig into the resonable series

8:34

and sort of play all the games leading up to

8:36

it. And and until before that

8:38

point, I was, like, too much of scared to cat to really

8:40

play horror games. And so this predated when

8:42

I was playing horror games. And I was

8:45

actually, like, considering playing

8:47

this on a game pass the original

8:49

version. Mhmm. And then this was announced and so I'm

8:51

like, yeah, I'm just gonna play the 707. And I'm

8:54

super I I for what I'm actually pretty glad

8:56

that it is very

8:58

close to the original game. To my

9:00

understanding, there's some new stuff, but it's it's

9:02

largely 707 one to

9:03

one. Right? Is that accurate?

9:04

Your main character talks in this one,

9:07

and I don't believe he did in the original.

9:09

Yeah. 707 was silent in the original, but then he

9:11

did speak in both two and three. So

9:13

they're just bringing 707 across all the

9:14

lines, I guess. So would you

9:16

guys say if I put it this year, just go,

9:18

hey.

9:22

I think you're thinking of something else.

9:27

So in your in your opinion, do

9:29

you think like, if I play this version of the

9:31

game, like, it counts as me playing

9:33

dead

9:33

space. Yeah? Yeah.

9:34

Yeah. I think. Yep. Okay. Oh,

9:37

yeah. Because, like, if you see on the

9:39

screen right now, like, a 707, like,

9:41

that you can tell this these are, like,

9:43

cut scenes from back then.

9:45

Right? Because 707 actually made a comparison of eight

9:47

versus Calisto, and Calisto is like

9:49

super cinematic and that's just kinda how you

9:51

expect games to be. It's like, Josh

9:53

Dumont's face is, like, super close to the screen where it's,

9:55

like, this I I don't

9:57

consider it, like, old or, like, outdated,

9:59

but, like, the half life two

10:01

style of watching it cuts scene play out while you can

10:03

just be, like, running around and looking wherever,

10:05

that's definitely, like, of the era, and they

10:07

didn't change that. That's still catching this

10:08

game. Cool. I

10:09

love that. I was trying to

10:11

see Good. I'm just trying

10:12

to oh, sorry. Everyone everyone

10:15

was

10:15

so excited about dead space. I'll

10:18

I'll go

10:18

last. You you go, Damon. Was just gonna

10:20

say, I love the the zero HUD experience.

10:22

Your health is on your back, your ammo is on

10:24

your gun, you know --

10:25

Yeah. -- prompts will pop up right when you step right

10:27

in front of the locker to open it. It just it

10:29

looks makes a really nice experience. It

10:31

still feels fresh.

10:33

The UI still feels 707. And

10:36

you're like, why don't this is

10:38

amazing. Other games have done this since then, but I don't

10:40

remember them. I remember Dead Space four. And

10:42

every time you bring up your map, it's a

10:44

projection in front of you. Every time somebody's talking to you,

10:46

you can walk around the room. And it's

10:48

projecting in front of you. It's 707 the technology is

10:50

fully locked in the gate. And here's another thing

10:52

that if you haven't played that space or maybe

10:54

you don't remember this about that space, This

10:56

game is a gravity gun game, and it

10:58

707 draws inspiration from half life two

11:01

-- Mhmm. -- as much as anything. And you

11:03

do so much manipulation of

11:05

the environment including really fun things where you can,

11:07

like, rip a pipe off a wall once you know you can

11:09

do that or if you can smash the wall and

11:11

pull a fan out of the

11:12

wall. You know that damn. And then

11:14

you can just shoot that. You can use that as,

11:16

like, a soft blade and shoot

11:17

that to awesome. You constantly are moving

11:20

around things and throwing them and

11:22

saving ammo that way. Yep. And I just think

11:24

that's just the most brilliant 707

11:26

thing along with HUD

11:28

about this game I knew. And the fact that they brought this

11:30

into the modern time just shows, like,

11:32

how ahead of the curve like EA was.

11:34

And again, like, I just expected the games to

11:36

go this direction and get them all the time. Mhmm.

11:39

That is not what happened. This is, like,

11:41

a very know, limited

11:43

genre still, you

11:43

know. Mhmm. So exciting. It's

11:46

707 that you bring up the the gravity gun

11:48

thing because I do the same thing as I did back in

11:50

half life. It's a monster's coming towards me.

11:52

I, like, slowing down. I'm backing up and I'm just

11:54

pulling whatever I can. And I'm like, here's a

11:56

water bottle. Here's like

11:58

a trash

11:59

can. He's just like, okay. That's great.

12:01

I love

12:02

it. Yep. So what do you

12:04

guys think is next for this team? Do you think

12:06

they're gonna remake 707 space too? Or do you think

12:08

maybe they'll go

12:09

for, like, a new Dead Space.

12:11

Yeah. I don't know. Dead

12:12

Space two is also very good.

12:15

Yeah.

12:15

I can think it's three that most people

12:17

don't super love. Right? Yeah. They

12:19

swung too far away from

12:21

horror. It's just more of an action game and there's

12:23

all this loot that you have to collect in

12:25

it. Yeah. Mhmm. It just kinda lost lost

12:27

its it lost its

12:28

way. Mhmm. Got it. Sam,

12:32

I wonder if you agree with this though. When comparing

12:34

that space 707 to other modern

12:36

survival horror

12:37

games, I think I would prefer all the

12:40

modern resident 707

12:41

over this.

12:41

Yeah.

12:42

I think I think they have a

12:44

better I

12:46

guess, just foundation and,

12:48

like, and, like, I I don't know

12:50

how to say this. Like, they're, like, 707 movies.

12:52

This is two. But and

12:54

they just appeal to me on that kind of, like,

12:56

corny level. And then they're just also,

12:58

like, they have a little bit more

13:00

leverness with retreads and puzzles

13:03

and things that you kind of have to do. And

13:05

then there's, like, a replayability, which I don't

13:07

know about yet with that space. So with as

13:09

soon as I beat 707 able to remake,

13:11

I I replay it immediately. And I

13:13

did that with three also. I I love

13:15

playing those games with what comes

13:17

707 to they added a new game plus to

13:19

this. Mhmm. So that's really 707. But then again,

13:21

I played Dead Space before. I actually worked in

13:23

the guide for it. So I'm a little

13:24

like, I thought I'd be a little sick of this game,

13:27

but, like, now, it hasn't caused me. I

13:29

would keep playing it, but I don't think I won't play it

13:31

a

13:31

second time. Mhmm. There is a new game

13:33

plus, but I just I think

13:35

with the resident 707, there's a greater

13:38

variety of environments no matter where the

13:40

game is

13:40

set, you always sort of like Yeah. That's true.

13:42

The issue is a little too different way. It's neat 707 first

13:44

time you're like, oh, this is it's cool. 707 Mining

13:47

ship, but it stays a Grady Mining ship. there's

13:49

moments where you're like, this is kind of neat. I'm in a

13:51

staff room or a bathroom, whatever. And

13:53

then you you have to realize

13:54

to, like,

13:55

a couple hours of this game with the same

13:58

enemy. Like, you do, like, the those

14:00

the the human like ones and then, like,

14:02

the baby like ones and then it kind

14:04

of opens up from there, like, not a whole

14:06

lot. Whereas, like and, like, I I don't I can't

14:08

speak to 707 evil's 707

14:10

too much, but there's it's kind of in

14:12

this game, it feels like you you

14:14

you you learn an enemy type, and

14:16

then they can throw a lot of them at

14:18

you. Mhmm. And then you move on to the next one. They throw

14:20

a lot of them at you, so it's, like, super

14:22

creative.

14:24

What what I appreciate about this game? I don't

14:26

know if it's in the old ones, but like

14:28

Mark 707 is getting old. He he

14:30

has a bad memory. And so I played

14:32

and then I didn't play for like a day and I came

14:34

back and I'm like, oh

14:36

no, I have zero idea where

14:38

to go. Like, just from a day because the

14:40

you're right. The shit does look very similar,

14:42

but there's, like, a button you push, and it just tells

14:44

you where to go. And I'm like, oh my

14:46

god. Yep. It's a perfect it's a

14:48

perfect I use it all the time.

14:50

It's a great tool in this game. Yeah.

14:52

And that that's really cool. And the other

14:54

thing is that zero

14:57

g controls are so well

14:59

thought

14:59

out. They're good at getting the zero 707. It's like press all

15:01

these buttons. You're like, oh, no. This might be a little

15:03

bit rub. And then you get in

15:04

your, like, flying around and shooting

15:06

things and gravity gunning. And I'm just

15:08

like, how is this so

15:10

well done? Like, it just so well done.

15:12

Like, it just has better controls

15:14

than you know, most modern games

15:16

707, it it goes 707 in the fly.

15:18

That's so cool. I think and III

15:21

think I've heard that the anti gravity in

15:23

the first game was, like, one of the

15:25

worst parts of it. I was like,

15:26

oh, being good and two. I don't remember

15:28

being in one

15:29

very much. In

15:29

one, I think you just, like, pointed out a direction

15:32

you could just go there. You didn't

15:34

707 freeze. Oh, so that little,

15:36

like, blue circle that

15:38

shows up when you can land. That

15:40

was just like how you

15:41

moved. In the original

15:42

that's interesting around. Oh,

15:44

yeah. Yeah. Gotcha. So they

15:46

kind of almost, like, brought things that they

15:48

introduced in with later games and sort of

15:50

brought it back

15:51

this. Yeah. Which which kinda shows you their

15:53

hand a little bit. Right? Like, now they kind of have an

15:55

engine that can run too -- Mhmm.

15:57

-- 707, easily.

15:59

It seems 707. And then, like, I think, like, they

16:01

could make an original game too. But I don't know.

16:03

I don't like, the the fun thing about this

16:05

game too is that you discover the universe

16:08

And then, like, the more that you know about the universe in the

16:10

next game, it's like it's a bad feeling of a

16:12

universe. Like, there's for this game, it's

16:14

fun. Like, it's kinda it's kinda boundary

16:16

707, like, it's makes a lot of

16:18

comparisons to, like,

16:20

a certain contemporary

16:21

religion, which is

16:24

shocking. Like, I can't believe it's in

16:26

the

16:26

game. I like that. I like,

16:28

you know, I I like the whole the basic

16:30

concept of, like, this alien artifact

16:33

that is discovered and makes people go

16:34

crazy. Like, that on its own

16:37

is just a concept that I like.

16:38

And it's just a hundred percent from Event

16:40

Horizon. Right? That's just, like, basically,

16:42

from that?

16:43

Probably I've never actually seen Event

16:45

Horizon. Maybe I have It's exactly that

16:47

plot. It has a bunch of, like, dismemberment

16:49

and skin and stuff on a scary spaceship.

16:51

It's a it's I remember being really fun

16:53

to watch Now, I mean, I you could also say

16:55

that a two thousand one space

16:57

obviously dealt with similar themes

16:59

because the model if makes it

17:01

a bunch of apes hurt each other and then it makes it

17:04

easier or

17:04

707? That happens. Right?

17:07

True.

17:08

No spoilers. Okay. Anyway,

17:11

this 707 is out. It's great. It's

17:13

steamy recommended.

17:16

Oh, and

17:20

how have you been enjoying Fire

17:22

Emblem Engage? I've

17:24

really been it. I've been a fire in

17:26

my band for a while, starting

17:28

with, like, the the GBA games, which is, like,

17:30

I think, around when they actually started bringing them,

17:32

basically. That's everybody else. Right?

17:34

Yeah. So I've been loving

17:36

it. It definitely goes back to sort of

17:38

the gameplay core

17:41

of previous fire emblem. I felt like three houses

17:44

got a lot more focused on the outside of

17:46

combat stuff with you

17:48

going around. The monastery and

17:50

and talking to people constantly. I I

17:52

got to the point in that game, and I finished three

17:54

707, but, like, I got extremely annoyed with

17:56

how much I had to do while I

17:58

was in the monastery and I just kinda

18:00

wanted to keep going back to gameplay.

18:03

But then the the actual combat

18:05

itself was a little bit shallow in that game.

18:07

And it didn't feel like you were really, like, playing

18:09

around with things super intricately.

18:12

707 this one, it has the

18:14

ring system where it has all the

18:16

these old characters from

18:19

previous fire among games that sort of you

18:21

can pair with the, you

18:23

know, a live active characters in

18:25

this game and they can get them like special

18:27

abilities. It's

18:29

it's super in-depth, like, they can even have them, like, learn

18:31

new weapon types that they can wield and

18:33

stuff, and you need to know how to use

18:35

certain weapons to be able to upgrade

18:38

your classes for certain characters and so you

18:40

can get those by, like, equipping them with

18:42

this emblem, like, increasing your

18:45

bond with that emblem and

18:47

then, like, purchasing that specific trait. And

18:49

so it's, like, there's way more

18:51

depth here to the gameplay in the systems

18:53

than there was in the previous game.

18:55

And it's just a lot of fun to play around with.

18:58

Mhmm. The story is definitely

19:00

not as good. It's it's it's

19:02

pretty vanilla And

19:04

and I was noticing this, the

19:07

protagonist who two talks in this game at the

19:09

very least is basically just like

19:11

milk toast, nothing. And

19:14

I think a lot of that has just sort of come down

19:16

to the last handful of fire emblem games. They

19:18

kinda wanna just make it an avatar for you to

19:20

project yourself too. And then the other

19:22

characters are the interesting ones. And that works

19:24

better in three houses because those three

19:26

characters who led the

19:28

houses were, like, pretty strong and

19:30

well developed but there's they're

19:32

not quite as well developed with side characters

19:34

in this

19:34

one. I honestly feel like it's been

19:37

since, like,

19:38

path of Radiance on the 707 cube since, like,

19:40

they had, like, real honest to

19:42

goodness characters as the main character

19:44

in these games. And and you

19:47

can almost feel that more strongly because

19:49

you have all these emblems from these old games

19:51

and you're like, oh, yeah. Martha is a

19:53

cool character. Like, these

19:55

these characters were interesting in their own ways

19:57

and now they just sort of feel like all of them

19:59

just sort of feel like, oh, they're this destined

20:01

dragon and they're just always gonna be

20:03

the strongest number of party, just gonna be, like, you know

20:06

so the story, all of

20:08

that, is is the only thing that's kinda dragging it

20:10

down for me. But

20:12

I've gotten to about the halfway point where

20:14

things sort of go down. It's it's pretty

20:16

typical for Fire and Lung games for there to be like

20:18

a big shift in the middle.

20:20

So I'm really excited to go into that. So

20:22

what I'm gonna do is I'm gonna hit

20:25

pause, play dead

20:25

space, and then play the second half of

20:27

this game. Cool. That sounds

20:28

like a great plan. I like Fire

20:30

Emblem worded. I

20:32

was just gonna

20:33

say, I like Fire Emblem. I like tactics games.

20:35

In general, I skipped

20:37

three houses though -- Mhmm. -- because all I ever heard people talk

20:39

about was how they're having tea parties in their

20:41

game and that did not sound like

20:43

fun to meet. So I I've

20:45

got engaged and I fired up. I played through this

20:48

tutorial in the first one or two battles,

20:50

whatever it is. So I've just base just barely dipped my

20:52

toes in it. I will say, immediately

20:54

upon starting it, I immediately regretted not

20:56

turning on a Japanese

20:58

voice track. Yeah. The

21:00

voice acting is super annoying.

21:02

Then when I looked in the menus, there actually isn't

21:04

one. There's no deaf music. Oh,

21:07

cool. Yeah.

21:07

But did you did you go with the male or the

21:10

female lead character? You know, but I don't

21:12

think she's

21:12

the annoying

21:12

one. It's like those kids and

21:15

That's fair. Yeah. The the my

21:17

least 707 voice so far is the

21:19

male lead character, which sucks because he's in

21:21

every

21:21

scene. So Got it.

21:23

Yeah. But I were to

21:25

turn off the battle

21:28

animations and then skip every single

21:30

cutscene, which is generally what I do

21:32

with these games. And I still like, mhmm.

21:34

Would this would this be just a fun series

21:36

of, like, tactical

21:37

battles? Probably? I

21:40

I'd I'd say so. And there are there

21:42

is sort of out of combat stuff.

21:44

There's this I think it's called the

21:46

707. Where you go back to and, like, you can buy new

21:49

weapons and you can do a

21:51

bunch of cool things, upgrade the

21:53

rings, and and bond with your characters a little

21:55

bit more. But it's way

21:57

more compact than the

21:59

monastery was. And you can basically do, like, a loop

22:01

of it and do everything you need to do in, like, five

22:03

minutes and then just get back to

22:05

the combat. So, yeah, you could probably just

22:07

play it that way if you want to. And and and

22:09

and one thing I did mention is, you know, this game

22:11

kind of breaks the streak of, like,

22:13

kind of, kind of ugly first

22:15

party switch games. This

22:17

game looks really good. And you guys

22:19

for for hardware that's this old, like, it it it

22:21

looks

22:21

great. It definitely looks better than three houses.

22:23

Yeah. Just just I

22:26

mean, even though I just said I I turned

22:28

them all off and skipped them, like, just watching

22:30

the videos of these animations, it looks

22:32

so cool. Like the character

22:34

designs are kind of varied 707, you

22:36

know, not my thing, but they just look sharp

22:38

and pretty and, like, I just like I like the

22:40

way they're they're the

22:41

thing. Sometimes the kind of half self

22:43

shade look doesn't look that great. Mhmm.

22:45

Mark, I

22:47

think Oh, yeah. That was how's the

22:49

romance? Are

22:51

you asking me how the romance is?

22:53

No. I have

22:54

an encounter at romance, actually. 707

22:57

pretty

22:57

707. No romance. Yeah. I'm I'm trying to think of it

22:59

and it's just like there's definitely

23:04

okay. So I'm trying

23:06

to decide if I'm gonna use this word or not.

23:08

Okay. I'm gonna use this word.

23:09

Okay. Well There's a lot of

23:11

characters that seem

23:12

to be, like, veggly horny

23:15

for the main character. Mhmm.

23:17

And are just constantly talking about, like,

23:19

how Hadi is and how obsessed they are with him and, like,

23:21

a couple of characters have, like, a fan

23:23

club for him.

23:25

But you don't actually, like, do

23:27

any dating 707 least so far in the

23:29

game. So it's kinda funny. It seems like maybe

23:31

they,

23:31

like, knew that people would,

23:34

like, miss out on that. So they they including

23:36

some sort of, like If they're not, like,

23:38

they're kind of the home based management

23:40

and the relationship management, that's

23:42

a script down

23:43

firing. Yeah. It it definitely feels like it's, like,

23:46

back to basics for

23:48

better and, like, maybe a little bit for

23:49

worse, but, like, this is just really hitting the

23:51

spot for me right now. So I like it

23:54

a lot. And, Mark, I think

23:55

you liked Mario plus Rabbit's sparks of hope.

23:57

Is that right? Yep. Yep. I do. I love that

23:59

game. Will you play engage?

24:02

No. Because I have a friend who

24:04

is playing it and she said that

24:06

she played thirty three hours in one weekend

24:08

707 that is all I need to know to know that

24:10

I will not be playing this

24:12

game. That is -- What? -- a lot of

24:13

because someone's a lot of

24:16

gameplay. That's just so much. Mark

24:18

doesn't have that kind of 707

24:20

anymore or attention span.

24:22

Like, that's like,

24:24

I I if somebody says I played

24:26

the game for thirty three hours, if you didn't

24:28

beat the game three times, then I'm

24:31

out. My god. That's too

24:33

long. Wow. Only short games

24:35

707 I'm too tired, man. I'm way too tired.

24:37

There's too much 707 to

24:38

watch. I'm re the last of us already. There's only two

24:41

episodes and It's just gotta

24:42

change those seconds off those Mario sixty four

24:44

star. Yeah. Never. I will never

24:47

sacrifice. Yeah. I just oh, yeah. Okay.

24:49

Yeah. I just gotta get faster at beating

24:51

it to make time for other things in my life.

24:53

I get it. Alright. Well, I'll try. I've been

24:55

trying for years. Well,

25:07

Mark, did you play any 707 Forspoken?

25:09

Yes. I played a lot of force Forspoken.

25:12

Unfortunately.

25:12

707, Walmart. Yep.

25:16

Yeah. I'm is out. It's gotten sort of mediocre

25:18

reviews across the board, I

25:20

believe. 707 too

25:20

surprising. Right? There wasn't a lot of hype for that game for

25:23

release. 707 what did you

25:25

think, Mark? That that game was the

25:27

perfect example for why

25:29

game demos should exist. To be honest

25:31

with you, because I was like, yeah, this looks cool. I'd

25:33

like to play it. And then they put out a demo, and

25:35

I think the world unanimously was

25:37

like, nope. This isn't for me. Thank

25:39

God, I got to try it. And I was I was

25:41

along that group of people. Right? 707, I

25:43

was I played the demo and I was like, I do

25:45

not like this combat. I do

25:47

not like the cuff and

25:49

and fray banter. I thought

25:51

the world 707 in a demo of the world,

25:53

I could tell the world was going to feel

25:55

empty. But I

25:57

don't know if you guys know this,

25:59

but I work at IGN dot com. So

26:01

sometimes you have to play games even when you're not excited

26:03

for them. So boot it up

26:05

for spoken. I think the music is

26:08

great. I like the music a

26:10

lot. I thought the opening

26:12

was like, okay.

26:14

And then it's once you get

26:16

into the open world that you're like, the first thing one

26:18

of one of the first things the game has you do once

26:20

you enter the open world is it has

26:23

you go across the entire map to

26:25

go on a quest to find

26:27

some dude. And

26:29

you're just going and you're like, I

26:31

I don't care to stop it. Like, any

26:33

of this stuff. But this map is

26:35

human. I care to stop like, every

26:37

single crackdown or possible.

26:39

Right. And so I was doing that as well.

26:41

I was stopping at the man of things and

26:44

I'm

26:44

like, I'm getting nowhere.

26:44

I I'd played for, like, a half hour. I was still in

26:46

the same area because you're just running around that I'm like, oh,

26:49

there's

26:49

six thousand kilometers or

26:50

whatever

26:50

it says, there's like a countdown. And

26:53

so Finally, I had to just go to the

26:55

tunnel vision and yeah. Exactly.

26:57

I had, like, almost maxed out my skill

26:59

tree before I even did that first mission. And

27:02

yeah, so overall, I

27:04

think it's fine. I think the

27:06

gameplay isn't like offensively bad. I think

27:08

the combat's like, I think it's okay. I I've

27:11

actually been more down on the combat than other

27:13

people. I've been talking to Tom 707 reviewed

27:15

it. And he's like, I really like the combat and I'm

27:17

like, I don't like I don't think it's

27:19

very good. And then, yeah, I

27:21

think the story is really

27:23

bad. I think the writing is super poor.

27:25

Yeah. And the game is just

27:27

not that pretty. I -- Yeah. --

27:29

I'm surprised that it's like PS five ex

27:32

like, exclusive as in, like, it's not 707 PS

27:34

four because it's kinda like

27:36

awesome nights. It's weird.

27:37

Like, That game wasn't that pretty either,

27:39

but they canceled the old gen version. And

27:41

so it makes me terrified to think if this

27:43

game was on PS

27:44

four because have a little ground. Sixty four era

27:47

fog. It

27:48

does. And they even

27:49

try to explain it. They're like, hey, guys. It's

27:51

foggy because 707 a break. And I'm like, no. It's

27:53

foggy 707 it's bad. The the 707

27:56

antagonist in the game is a

27:58

fog. Sure. And it and it fogs, you

27:59

know, as far as your your drive

28:02

distance. Yep.

28:03

Yep. That's definitely

28:04

That's it. Right there. Yeah. That's

28:06

the stuff. Yeah. I hear you.

28:08

A bunch

28:09

of this too. Yeah. I played a

28:11

ton. In fact, I I can relate to everything 707 saying.

28:15

One one like, it it just

28:17

kind of Okay. I have a couple of

28:19

things to say. One is the this kind of is

28:21

an example of, like, how kind of just kind

28:23

of poorly thought out

28:25

it

28:25

is.

28:25

In the intro, which is very

28:28

long and set in a city 707

28:29

you go through this kind of,

28:32

like, kind of

28:34

707 add back 707. While

28:36

that's

28:36

happening, your character goes home and picks

28:39

up a copy of Alison wonderland.

28:41

Oh. You like to use a song. Oh my

28:43

god. And it's literally like 707 bad.

28:45

I I she she would verbally 707, I

28:48

wish I could just slip down a

28:50

rabbit hole and disappear into another world. And

28:52

I'm

28:52

like, are you kidney. Yeah.

28:55

She just stands there saying, man,

28:57

I'm a real fish out of water here.

28:59

Yeah. Hundred percent. This is it.

29:01

Clover it ain't. And so it it it goes from

29:04

that into, you know,

29:05

an an an rhodium knock off. Right? Yeah.

29:08

And so it kinda it kinda does

29:10

that thing And people

29:12

are all kind of stupid in it. They're they they'll,

29:14

like, kind of, ignore, like, really weird

29:16

obvious things and It's

29:19

just whatever. But then you look at

29:21

the pedigree of the game. This is

29:23

the team that made Final Massey fifteen,

29:25

which is also pretty

29:27

stupid. Right. But, like, it's not a fantasy.

29:29

So, like, when you get to pass for a lot of this, take

29:31

yourselves seriously. Gotcha

29:33

abouts. You know? Nobody's gonna

29:35

give that game AAAAA reward for

29:37

writing. But, like, that

29:39

team made this, and then if you look at

29:41

the credited writers, which I know,

29:43

didn't end up polishing the

29:46

scan. Amy Hennig, Gary

29:48

707. Who's who? Who's who? Who's

29:50

who? Who? Who? 707? Who

29:53

hasn't it? It has an amazing team. I am

29:55

not saying these people are bad at their jobs or anything

29:57

like that. I'm just saying, like, they had some

29:59

options here maybe at one point.

30:01

To go in different directions, but where this game ended up was

30:03

probably not spec. Does that make sense?

30:05

Yeah. Yeah. So I just, like, I I, like, wonder what it

30:07

could have been. And

30:10

then there's a there's just something things that drive me crazy. Like like

30:12

707 character it seems like it's AYA game. Like,

30:15

it's this well, young adult

30:17

fiction. Yep. Seems like it's set for, like, teenagers.

30:19

There's, like, swears are,

30:21

like, every other one. Yep. 707 it's like

30:23

It's really, like, obvious.

30:26

Like how scripted the swears are, and it's like

30:28

f bombs and s bombs and like it

30:30

would be funny, but the characters aren't likable. So

30:32

it's like, this is just people swearing at

30:35

each other. Which is strange. So that's

30:37

happening. And then, you know, like, the the teeth

30:39

look back, for example. You're just like, I don't like

30:41

looking at everybody's teeth in

30:43

this game. Weird things like that. Weird stuff. What

30:45

what happened here? So

30:47

I think the the

30:49

the good thing to about this is, like, I

30:51

think it's really cool that a team of

30:53

Square Enix is, like, you know,

30:55

new developers didn't put

30:58

on a final 707 project after they made

31:00

a championship game. They have put on a project, 707 have to

31:02

make whatever they would. That should be

31:04

something that happens more often. And then

31:06

we get experiments that are like this, and we

31:08

get experiments that are like

31:10

better games. Right? And that's fine. That that's

31:12

a healthy

31:13

industry. So I I've nothing against the game or it's reagent.

31:15

I think it's cool that it exists. Yeah.

31:17

It is cool that Square Enix tried something

31:19

so different for them.

31:21

When they they they just pump out they

31:24

just pump out so many games every year that

31:26

are, like, based on their existing franchises.

31:28

Colin, I I think you generally

31:31

like scoring

31:31

game. Is that right?

31:31

Mhmm. Mhmm. Definitely. 707 any

31:34

format for

31:34

you? I have not played it, and

31:37

I am not going to. What if I told

31:39

you

31:39

that Google's in it? Does it

31:42

actually?

31:42

No. Okay then. Even if it

31:45

did, like, if it if it were

31:47

a numbered final fantasy game, I

31:49

would purely to

31:51

be like a 707. But,

31:53

like, I I've seen enough. I've heard

31:55

enough. I've seen enough.

31:58

There's there's enough games coming out

32:00

soon and actively that I

32:02

wanna play that, like, I'm not gonna spend my time

32:04

playing something that I'm pretty sure is not

32:06

gonna

32:06

be. This is this

32:08

so let me level of criticism of this game

32:10

that I can level, like, out of war and I

32:12

did. Mhmm. But the character in this game does

32:14

not wanna be doing the things that she's doing.

32:17

Mhmm. She's 707, like, reluctant. Like, you know, they

32:19

707 that a, like, reluctant error or

32:21

whatever. That is not an archetype that's fun to play a video game because

32:23

you're just forcing somebody to be somebody 707 do

32:25

the entire time. And it feels bad. And

32:27

it's the same thing with Kratos where,

32:29

like, at least, you know, in

32:32

this game, I think there's a

32:34

I don't know. She's she's adventuring for the

32:36

first time. And that create us is, like,

32:39

maybe stop going on. He's not killing

32:41

adventures if he ate

32:41

it. He doesn't. It's thrown back

32:43

into it. The the

32:46

difference the difference there is that, yeah, Kratos doesn't wanna do

32:48

it, but Atreus, the

32:50

dialogue between the two, like

32:53

kind of you can understand

32:55

why he's being pushed to do this thing and the

32:57

consequences of the world. And like you understand

32:59

that stuff, where in this, your your

33:01

atreus is cuff, And

33:03

you don't wanna do it either. He's just

33:05

he's 707 offended by the fact

33:07

that you don't that you wanna

33:09

go back

33:10

home. Like, he's just

33:10

offended by

33:11

that notion. And also he's not

33:14

helpful. He you're like, what could be happening

33:16

in his words? Like, there's no way to

33:17

know. That's his answer to everything. They also just

33:20

actively disagree with each other because they

33:22

think that that's funny.

33:23

Like, she'll take a picture and she'll be like,

33:25

that's a good picture and he'll be like, it's passable.

33:28

Why? Why is it he

33:29

has to deaf you and they move on? That's actual

33:32

dialogue in the game. Right. And it is it's just

33:34

like it that doesn't make sense or he'll be like,

33:36

oh, this is like something you should try to

33:38

do more, like, or whatever. And she'd be like, no, I don't

33:40

wanna and it's like, either

33:42

they're they're only they they had a giant

33:44

whiteboard that it was just like 707 to disagree

33:46

with each other. So it doesn't matter what dialogue is

33:48

written. As long as they disagree, it's

33:50

funny. But it's not

33:51

funny. It's just

33:53

not. Nope. Oh, well, that is

33:56

the story of 707 spoken. Let's

33:58

talk about it. Summed it up.

34:05

Let's talk about a game that's not out

34:07

yet and that is Redfall, but at least

34:09

we now finally know when is going to

34:11

be

34:11

out. Redfall 707 on

34:14

May Second, ten

34:15

days before

34:15

the legend of Zelda, tears of the

34:18

kingdom. That doesn't mean a lot to

34:19

anyone who 707 an 707.

34:21

But for us, Oof. We gotta

34:23

be 707 gotta play Redfowl really fast.

34:25

Mhmm. Mark, every

34:28

707 x every x 707 person is

34:30

going, oh, it's on PC as well. You

34:32

know. And, like, when you call it the Xbox a console, I

34:35

I've learned this. Can I

34:37

I don't know? I don't know how much

34:39

you care about Red gonna be honest

34:41

with you. I think it looks cool, but I don't

34:43

super love our game games. I could not get

34:45

into that loop. This is

34:47

like, yeah. Are you kidding me? Not

34:49

at all. I would think Deck loop is a

34:51

marked game. It has, like, such short little

34:53

segments. You can Yeah. It's great

34:56

for speedrunning. Did not love that game. We did do a dev direct

34:58

to speedruns for it 707. So I

35:00

recognize I reckon you know, game

35:02

recognizes 707 game.

35:04

But yeah. No. I didn't like it. This

35:06

game, III think it really depends

35:08

on how willing my group of

35:10

friends is gonna be to play it. I

35:13

think we can have some fun as a

35:15

group. But looking 707 what I've

35:17

seen, this this looks like a video game. This doesn't

35:19

look like something I'm just going to like

35:21

lose my mind over is what I'm saying. Like, it looks like

35:23

a game. I'll try. I'll play it over the

35:26

weekend, 707, like, is

35:28

this gonna be my new obsession?

35:31

Probably not. It looks like a game.

35:33

I'll give it a shot. It's on Game

35:35

Pass.

35:35

Why not? Yeah. It

35:36

is on Game Pass. This this

35:39

presentation sold me on it. Was

35:41

already intrigued because I like Arcan a lot,

35:43

but I didn't quite know it like its identity

35:45

was. And and gameplay wise, it still looks

35:48

very Arcany, which is great because they

35:50

know what they're doing. But just

35:53

the idea of sort of going

35:55

around, killing all of these different vampires,

35:57

all of the sort of different

35:59

specific abilities that these characters have and how they can, like,

36:02

interact with each other. We

36:04

I was watching the stream with

36:07

my team, the social team, and, like,

36:10

immediately 707 of us were just, like, yeah. When this game

36:12

comes out, let's all just, like, play through this game

36:14

together. And so in my mind, it's almost

36:16

as, like, sort of a a more

36:18

cartoony four player

36:20

death loop in in a way.

36:22

Obviously, it's not gonna the

36:25

same, like, loop system, but I'm just

36:27

really excited for

36:28

this. Just just gameplay alone. I trust that

36:30

Arcan's gonna make a fun game. So I'm

36:32

excited it reminds me of borderlands, like when you're looking like, the different

36:35

spells and abilities. And if you strip

36:37

out the, like, talk, like, overly

36:39

long, like, cut 707, my

36:41

favorite thing to do in my Borderlands three was like, I wanna try a

36:43

new character, but it's hard because, you know, those

36:46

intros are so long and you have

36:48

to stand there and

36:50

watch Lillith do stuff. If this is something that I can be like, now I

36:52

wanna try this character and jump in,

36:54

like, I find that super interesting because all of

36:56

the characters look

36:58

very different.

36:59

Yeah. Sam, what

37:00

how are you feeling about Red Fall?

37:02

First of all, this area is supposed to be procedurally

37:04

generated, which I thought was interesting.

37:07

707 area?

37:07

Yeah. There's there no. There's areas of the game 707 talking.

37:10

So that's just one of them. You can tell it's, like,

37:12

whatever

37:12

it likes. That's kinda cool.

37:14

Mhmm. Alright. So I underestimated, like,

37:17

everybody 707 loot. Right? So I'm just not

37:19

gonna do that anymore with our game games. And there's

37:21

a big single player game with, like, a

37:23

lot of clever on that potential. And they said in this

37:25

thing, which I don't know if it's true or not. Mhmm. They're like,

37:27

you can play this, like, or other games. Yeah. 707

37:30

wanna sneak in

37:32

and, like, I

37:34

also played Gothamites, and I

37:36

saw how bad bad man was, you

37:39

know, kind of nerfed by

37:42

a multiplayer game. So, like, that's

37:44

possible too. There's there's both possibilities. Right?

37:46

And, like, I'm not gonna play a lot

37:48

for that. I'm just not going to. I don't

37:50

want

37:51

to. I want I wanna play a cool art hand signal player game. So Mhmm.

37:53

But

37:53

that's there. We'll see. Yeah. It

37:55

that's exactly

37:56

how it says closer

37:58

to far cry

38:00

than it would be levered in.

38:02

Like open world kinda go anywhere.

38:04

That that's just what they're pushing. Like,

38:07

they've specifically been trying to squash the notion that this is

38:09

anything like left for

38:10

707. They're they're

38:11

also very trying 707, like,

38:14

push that this is a

38:16

single player game and a multiplayer game

38:18

and that you're not losing out on either

38:20

experience if you choose one or the

38:22

other, which is also exciting because

38:24

I like doing both? Yeah.

38:26

That'll be the big question for me.

38:29

If it's actually fun to play by

38:31

myself, like Borderlands's, Mhmm. Then I then I can get

38:33

into it. Mhmm. But what do you think? What the release date of

38:35

May second, what does that tell us about

38:38

when Starfield?

38:40

Might be out because -- Mhmm. -- I don't think it's coming

38:42

out coming

38:42

out on May second. That's what Yeah. And

38:45

I don't think it's gonna come out in the

38:47

first half of the year. I

38:49

think it's I think it's their

38:51

winter

38:51

game. I think so too. They just haven't I'd not say

38:54

it. I think they've needed

38:56

that time. Frankly, I don't think

38:58

it looked particularly good when we saw

39:00

it at

39:01

was it e was it e three technically,

39:04

like, the showcase or whatever

39:05

summer gaming, whatever their e a 707 e

39:07

three replacement was last year. Yeah. Yeah. I

39:09

can't I can't remember which year they did 707 digitally

39:11

three and which ones that they just, like,

39:13

scrapped it anymore. The the last three years have been a

39:15

blur. But

39:18

it just didn't

39:21

look like, it was particularly close to 707, then

39:23

then, of course, they delayed it, like, into

39:25

the next year, and now

39:27

they've delayed it probably are delaying it even further, and

39:29

I think that's a good thing.

39:32

Maybe they'll go for the eleven eleven

39:34

date. It'll just

39:36

be eleven eleven twenty

39:38

three instead.

39:40

And I think that's probably enough time to

39:42

get it to to where they want it to

39:45

be. And I I 707 would not be shocked if

39:47

this went into twenty twenty

39:50

four.

39:50

Oh. But I don't think it will.

39:53

I I think it's just gonna

39:55

be late. Twenty

39:56

eight twenty three. Yeah. Mark, what

39:57

are you thinking then? I it's

40:00

hard. You know, we don't we don't

40:02

comment on on leaks

40:04

or speculation. But there there was a a leak about -- Oh. --

40:06

WiFi 707. And that

40:08

person has also said

40:10

other things. That you're

40:12

like, and that they're saying that

40:14

starfield is likely to be in the first half, but

40:16

that it might not I don't know if that it might not

40:18

be in the

40:20

best condition. I don't know I don't know what that means for Bethesda game anyways most their

40:22

games don't launch in the best condition. And that's

40:24

saying that as someone who

40:27

loves fallout four and works at this company because

40:29

of fallout four. But

40:32

yeah, I I

40:34

don't know. Selfishly, I want the game as fast as possible. But

40:36

also, I really love fall games.

40:38

Right? I really love taking break over

40:40

Christmas or

40:42

or or you know, Thanksgiving and just like playing a game.

40:44

And if this does come out,

40:46

you know, in the first half, it's gonna be after

40:48

Redfin, so you have to assume it would be

40:50

around 707. Man,

40:53

it's e three and, like, that sounds stressful for -- Yeah.

40:55

-- 707 hours of a game. A lot of other

40:57

games coming out in June. Right.

41:00

There's there's it's a it's a very stacked year. So it's 707 I

41:03

don't know. With Redfall and Starfield,

41:05

I feel like Xbox should try to

41:07

space it out a little

41:10

bit more. So two months that you have these two,

41:12

like, super hyped games and they're gonna

41:14

come out within a month or so of

41:16

of these 707 other,

41:18

like, I Unless they have something

41:20

else like how Blade two is their fall

41:22

game,

41:23

I would personally work better. Starfield save

41:25

it. Starfield would be a

41:26

bigger fall game than Hellblade 2III

41:29

agree. But if they can be like,

41:31

707. Yes. Redfall, then

41:34

707, But don't worry about fall because we also have Helbling.

41:36

What would suck is for both of these games to come out before 707,

41:39

you know, around June,

41:42

and then have nothing

41:44

for fall except

41:44

for, like, four sets. Right? Which is four

41:46

sets at some point two. Mhmm.

41:48

I don't say what 707 you

41:50

think? I think it's out the I don't think they're gonna change it. I

41:52

think they just needed a little bit more time, and

41:54

they'll stick to it because they said they were

41:56

going to, and but as to

41:59

has done amazing things before including announcing a

42:01

game and then putting it out six months

42:03

later. And I think they more

42:05

than other studios know

42:07

their timing. Mhmm.

42:09

So I I don't

42:10

think I don't think they care what what's happening on

42:12

Xbox for this one. I just don't think

42:14

about that stuff. Xbox

42:15

has nothing

42:16

to do with it. They're not telling them to hold their

42:19

game.

42:19

Yeah. Bethesda will do whatever they want.

42:21

And this was their plan, and they'll put it

42:23

out, and they probably have plans for the

42:25

call. And So it's Xbox, but it is no very nice. I'm

42:28

I'm I'm very excited to see what they because

42:30

they said that there's gonna be a Starfield specific

42:34

showcase soon. very

42:36

excited to see where it's at and sort

42:38

of taking a step back and thinking about it

42:40

that they are about to do, like, a big

42:42

showcase again. They know that it has

42:44

707 be in like a very presentable state. And

42:47

I'm gonna I'm gonna walk back on my prediction

42:49

that it's possible for it to

42:51

slip into twenty

42:52

707. I don't think that's gonna happen, but I do still

42:55

think it's gonna be late twenty twenty three.

42:56

I think Diablo Starfield and 707 Fighter

42:59

six are all coming out.

43:01

Yeah. And pound

43:02

of electricity. And pound of

43:03

electricity. Yikes.

43:06

707, trees happen then. Yeah.

43:08

Well, if they wanted to do that and technically

43:11

sneak it in before the end of the

43:13

first half of the year, June thirtieth

43:15

is on a

43:16

Friday. This year. Sorry. Mhmm.

43:18

But, yeah, feel like 707 we we

43:20

helped in the plan. Yeah. Did did Damon

43:22

just announced the release date? We

43:24

kept our promise June thirtieth.

43:26

Start feeling it folks. Yep.

43:34

Okay. Back to games that are out now. It's time

43:36

to check-in with the Nintendo 707

43:40

of quantity. Is your

43:42

guarantee that there is absolutely

43:44

nobody watching the Nintendo

43:46

eShop. Anyone can publish

43:48

anything on that store. We've got some good ones to

43:50

highlight this week. I think my favorite

43:52

one this week is called,

43:53

that's a cow, deluxe edition.

43:56

It's a

43:57

cow, 707 deluxe

44:00

edition of, That's a cow, which is The thing that's

44:02

weird

44:02

is, whoa. Oh,

44:05

butterjets. They are they

44:07

are. They are. Burning the Deluxe name right now. I could tell

44:09

you. Weird thing is that the

44:12

Deluxe Edition is two dollars, but the

44:14

regularass Edition is

44:16

six

44:16

dollars. And so I don't know

44:18

what's happening there. So

44:20

the description of this is soar

44:22

through the air and don't get milked

44:24

in

44:25

this cute game. One of the lines in the description

44:27

just says, Jet Jet ut utters with no

44:30

punctuation. Then you are an animal rocket.

44:32

Launch yourself and don't get

44:34

shot

44:34

down. And then it says in another

44:36

line, new goodies every hour, no

44:38

punctuation. Shoot enemies with a

44:40

stream of white drink. Dicking

44:42

it's until a 707. No.

44:44

This is a very rare

44:47

sealed 707 game that

44:49

actually has gameplay there.

44:51

Yeah.

44:51

I I don't actually I would

44:53

play this. That can actually

44:54

look like a video game.

44:58

I'm surprised. It says use the milk or liquids to fly

45:00

away. Push physical obstacles or stop your

45:02

enemies. Shuffle your hooves 707 don't

45:05

hold back. key features under key features it says

45:08

shooting a stream of milk

45:10

and more. That's

45:14

it. What's it? They could name one

45:17

more key feature. Chocolate

45:19

milk. Chocolate milk

45:20

would be

45:21

good. Yeah. 707 707?

45:24

Mhmm. Banana

45:24

milk? Be brown

45:25

drink. I've had banana

45:28

milk

45:28

from a seven eleven. That was great. I liked it.

45:30

I bought it as a joke, and I actually liked it.

45:33

Nana? Yeah. I was like, oh, banana milk.

45:36

What is this? And I actually Yeah. I was good. Is

45:38

it, like, is it, like, 707? That

45:40

makes that Yeah. Yeah. It's one of those, like, you go to seven eleven, there's, like,

45:42

seventeen different kinds of milk. And I was, like, alright. 707 give it a

45:44

shot. No's

45:46

good. Yeah.

45:48

Okay. That is That's a Cal, the

45:50

exhibition. Our next pick this week is

45:52

called 707 machine, clown

45:55

hunt. It says two dollars.

45:58

It says new arcade machine for one or two

46:00

players hunt for the clowns is

46:03

wild. Crowns are here to ruin your evening at funfair.

46:06

Don't let them get over your head and show them you can

46:08

deliver exciting jokes. There he

46:10

is. 707

46:12

is that has 707 be one of the

46:14

most terrifying clouds that I've seen in my life. I'm gonna be honest with you. Yeah. Try that there was killer

46:17

stuff.

46:17

Yeah. Some

46:18

some kind of some kind of exploitation

46:22

of I guess, killer clowns and I think it's

46:24

like Why is his

46:26

hair

46:26

great. Mhmm. Yeah. I demand

46:30

more bottles. Oh, there we

46:31

go. They're

46:32

shooting gallery. So under features, it says super scary giant clown boss

46:34

with his knives out.

46:38

Enough guns to pick up for up to two players.

46:40

And it says the night of

46:42

reckoning is upon us, first gofers

46:44

and now this survive at all

46:46

costs. What

46:47

does Gopher's have to do

46:49

with? So maybe

46:49

there's, like Is this a

46:51

sequel? Shooting gallery?

46:52

I don't know yet. Maybe there was arcade

46:54

machine Gopher's before this No.

46:56

I don't know. At its Arcade

46:57

Machine Cloud Hunt, it'll set you back two dollars.

46:59

Yeah. You can Next one, I only put on

47:01

here because of what

47:03

a blatant rip off is, and maybe Justin is the only one who could

47:06

appreciate this. Does anyone know Peppa

47:08

Pig? Oh,

47:08

yeah. Yeah. No. Absolutely.

47:11

Ubiquitous referenced. Okay. Out this

47:13

week is a game called Hippo

47:16

Little Red Riding Hood, and I hope

47:18

Gilbert can pull this up because it's --

47:19

Wow. -- blatantly a bad 707. Wow.

47:21

That is that's there

47:23

she is. It's

47:25

even Peppa Pig.

47:26

The same animal friends that Peppa

47:28

Pig has.

47:29

Yeah. This

47:29

is Peppa.

47:31

That's a hundred percent just like, oh,

47:33

yeah, my cousin's daughter

47:36

sees a game on Switch and

47:36

goes, yep, I want this. It's a Peppa The Big

47:39

Game. And They just buy

47:39

it. Yep. Yep.

47:41

Good. Those fish

47:42

from our TikTok video are probably gonna buy

47:45

that. This game

47:46

cost ten dollars, by the way.

47:48

Wow.

47:49

Premium premium price.

47:50

Five times as much as that's a

47:52

cow deluxe edition. Yeah. What do you think that

47:54

pig's name on the

47:55

right there is? It's just

47:58

shameful. Yeah.

47:59

Peppa Pig in it. I

47:59

love that there's

48:00

no depth with her nose. It's just like

48:03

it's just over here. And you're

48:05

supposed to believe it's

48:06

707. But there's, like, no shadow

48:09

or nothing. Okay.

48:09

Yep. Yep. So this, you

48:12

know, this

48:12

game is intended. It's intended for

48:14

a very young children to play. And lots of games like

48:16

that on the eShop. That's why this next

48:19

pick, it's called Kindergarten Buddy Edition.

48:21

I was fully expecting

48:24

a game that was intended for children. But my first clue that someone was off

48:26

is that there was an AIDS verification that

48:28

you had to enter before getting to the

48:31

Kindergarten and Buddy 707 -- Wow. --

48:33

game page. And the the description

48:35

is uncover a grand conspiracy by

48:37

living the same day over

48:39

and over again With the power of

48:41

friendship, excessive violence, and nuggets, you will discover the

48:44

truth. But

48:44

in your name, 707

48:48

edition, brings all the fun and janitor attacks of both kindergarten

48:50

and kindergarten two into one

48:52

unholy package. Learn to share,

48:54

help Cindy bully an innocent 707, get

48:57

other kids expelled and take some pills.

48:59

That's what you

49:02

do in kindergarten.

49:05

Take some

49:06

pills. You know?

49:07

It's like postal plus bullying plus yeah. Yeah. 707 thirteen year

49:09

old game

49:09

center. Yeah.

49:10

707 talk to Maria. With that pixeler,

49:14

as it's a worse style. Graphics than Earthbound?

49:16

Yeah. Right.

49:17

Those are your main picks. Horrible

49:20

mention. These are some

49:22

game time else stood out to me.

49:24

I did no investigation to see whether they actually qualify as Shov aware, I just liked

49:26

these game titles. And they include,

49:29

yeah, fighting girl.

49:32

That was pretty good one. That's pretty good. The next one

49:34

is Japanese 707 from the room

49:36

with sturdy door.

49:37

Oh, yeah. There's yeah. Oh,

49:39

I think, girl. I love that they just went

49:41

to Google Images, typed anime girl, clipped her out,

49:44

and put her in front of the

49:45

clouds. And that's like a

49:48

Pokemon font.

49:50

The next one is

49:51

Japanese escape from the room with

49:53

thirty door.

49:54

707 can see

49:57

when the door when the door is 707, it

49:59

becomes

49:59

much harder to escape. 707 not a

50:01

dirty door. That's the worst possible scenario

50:03

707 me.

50:04

You and I know you paid for the work. You had to solve the

50:06

puzzle. Like, 707 is missed level graphics? It's a way to hear it. No.

50:08

This is a

50:09

hundred percent. Just pictures

50:11

that you're clicking around.

50:13

And I'm actually I I walked back 707 I said earlier. I am gonna throw

50:16

this on the chivalware

50:18

pile. And there's so

50:20

much empty space in this

50:22

escape 707. Natus. The last one

50:24

this week, the title I like is

50:26

Santa

50:27

Claus Goblins Attack. It

50:30

is the season for 707. Oh,

50:32

it is. Yeah. You know, January. 707

50:36

Claus

50:37

got balloons attack.

50:39

I mean, by

50:40

707 couldn't ship it. They couldn't

50:43

get it shipped by 707. At Santa

50:45

Claus, that's they're From

50:47

those old, like, Clayton, like, style,

50:49

like, movies. That's just him. Looks like a cool stuff.

50:51

But then the goblin --

50:52

Mhmm. -- he looks like from Spider

50:54

Man. You know what I

50:58

mean? Everyone remember in late last year when

51:00

the official Twitter account for Santa

51:02

Claus Goblins Attack posted that

51:04

image, like, to our

51:06

fans. We're we're very

51:08

sorry to have to

51:09

announce. We're gonna have to delay the release of I

51:11

did the goblins. It's a big yellow background.

51:13

Play. We 707 have gameplay. We from this.

51:15

Yep. Got some

51:16

screens 707 show you.

51:17

You know, elves were already part of the

51:19

Santa cinematic universe. Yeah. So

51:22

goblins being part of it too just

51:24

makes

51:24

sense. It's just natural.

51:25

Is a is a natural stepping stone? Yeah.

51:28

Well,

51:28

that was

51:29

an Nintendo

51:30

Steel Quality, the

51:31

gift that keeps on 707. Week

51:34

after week after

51:35

week. And that

51:38

brings us to

51:40

video

51:41

game twenty questions.

51:44

A suggestion this week comes from Tyler in Seattle,

51:46

Washington. Let's just

51:48

an efficient

51:48

episode. Maybe you're a question it can

51:51

be 707 efficient. Let

51:53

the question thing begin? We got it in 707

51:55

twenty last time. That

51:58

was that was freaking me out. I think

52:00

that one just sort of came

52:02

down to

52:03

That's terrifying. Yeah. Yeah. Yeah. But we

52:06

were circling it for a while. So

52:08

Yeah. Oh, what was it

52:09

again? I can't remember.

52:10

It was ace attorney. Sorry. 707 of people

52:13

don't watch 707. I would have said the set.

52:15

We we I think you said

52:16

the name of it. These are

52:18

sequential. It'd be weird to watch them out. Yeah.

52:20

I think you said I think you said the name of it,

52:22

like, five questions before the end.

52:24

But, like, we we didn't think that it

52:26

was on the

52:27

we, so we just kept sort of

52:29

being like, I don't 707, Zac and

52:31

Wiki. Yeah.

52:31

Okay. Sorry. Different different twenty questions now.

52:34

Was this game released in

52:36

this century? Yes.

52:40

Yeah. Nobody.

52:42

Was this game released

52:46

in the after January first

52:48

of twenty

52:49

ten. Yeah. Twenty twenty twenty twelve.

52:51

Sure. 707. Keep it to okay. Was this

52:54

707

52:55

707 console ten? Twenty 707?

52:58

No.

52:58

Okay. So it's between

53:00

two thousand and

53:00

twenty twelve. We can we can look at that.

53:03

Let's see

53:04

here. What's the

53:07

console exclusive?

53:08

Yes. We'll call it a

53:11

we'll call it a platform

53:14

exclusive.

53:14

Okay. Gotcha. So

53:15

probably also on PC, I assume is what we

53:17

can infer from that. I guess

53:19

there's a lot of

53:21

Xbox games that Sorry.

53:24

So we're

53:24

between first of all,

53:26

I think what Damon was just implying is that it's

53:28

not on a it's

53:29

on a handheld Oh, gotcha.

53:32

Gotcha. Gotcha. Okay. Thank you.

53:33

So we're between two thousand

53:35

and and twenty twelve. So

53:37

this is this would be pre

53:39

PS4 Xbox

53:40

One. No. Don't make me full screen while I'm thinking. I the

53:43

audience didn't know that. 707 did

53:45

this did this come out in in

53:47

a in a cartridge format?

53:50

No. Who? Okay. It could

53:53

be dickably. It'd be

53:55

707, yeah.

53:58

We didn't ask if it's a WMD.

54:03

How did WMD? Yeah.

54:04

Yeah. Oh, wait. Oh, wait. My bad. No. UMD. Nope.

54:07

UMD. That's my bad.

54:10

Sorry.

54:10

I'm still thinking about cows and uders

54:13

attacking, and I I can't get

54:16

it off my brain. I'm all messed up. That's insane.

54:18

In

54:19

utter of mass destruction.

54:23

That's what UMD stands for. Now 707

54:25

know. Definitely not universal. Works

54:27

on everything.

54:29

I liked it. Let's see.

54:32

Okay.

54:32

So was this game

54:34

on a handheld? Handheld

54:36

were thriving

54:37

during

54:37

that time. What what do

54:40

you mean by handheld?

54:42

Okay. So was this game

54:45

on 707? Or PSP Hey, Mark. Hold on, Mark. Hi,

54:48

Mark.

54:48

Was this a a cell

54:50

phone game? Oh, that's what

54:53

I'm saying. Okay. Yes.

54:55

And that yes. And that's

54:57

Awesome. Awesome. Alright. Okay.

54:58

Thanks. It's angry birds. The only

55:01

707 game. It it very

55:03

much could be. How do we how do we narrow

55:05

this down, and generally speaking, so we don't get, like, two into the weeds with

55:07

specific titles? Well, how about

55:08

this? Was

55:09

this game well received? Yes.

55:12

Okay.

55:13

Well, I I guess I guess the thing I'm worried about is the game that IGN gave

55:15

a ten to. It's

55:15

probably that.

55:18

Oh, god.

55:20

What was that call that? It was, like, two Nick,

55:23

two words. I believe

55:25

blade or iron

55:25

blade or Unlimited.

55:28

Alright. Something

55:30

Why don't we have

55:31

a mobile game with Justin's not here? I 707. God.

55:33

But is it

55:35

mobile 707?

55:37

I think Oh,

55:37

I do remember

55:38

Infinity Black. I remember it was, like,

55:41

the first mobile game where it's, like, you had to

55:43

have that baseball. Come up

55:44

with a single mobile game name. Alright?

55:46

A a

55:47

single mobile game so doing great. I think we're doing

55:49

great. Yeah. Zoom, Zoom,

55:52

is that what's called Zoom, the

55:54

mobile game?

55:56

Zoom?

55:56

That was AMP3 player back in the day.

55:58

Yeah. I believe it was on

55:59

the Microsoft MP3

56:02

player. Oh,

56:03

I had a I had a poop

56:05

brown, Zoom. Oh, nice. Yeah. Yeah.

56:07

Zoom. Zoom. I can't remember. Alright.

56:09

Hey, Zoom.

56:10

Was this was this say

56:13

A puzzle game?

56:16

No. Okay. I

56:18

would definitely consider angry

56:21

birds puzzle game. Yeah. And in Candy Crush. How

56:23

about

56:23

what? You guys never cut the

56:25

rope? Yes. That's what you're saying is Where's

56:27

where's the

56:30

water?

56:30

Oh, man. This is a classic. How about

56:32

how about this? Is this game

56:34

a fantasy game?

56:37

Okay. It's a problem. 707, it might be infinity blade. It'd be sword

56:40

707 sorcery too. This game

56:42

was this game praised for

56:45

its high graphical

56:46

qualities. Yes.

56:47

Oh, it's

56:48

definitely I mean, what else

56:49

can we possibly That's what it was called.

56:51

Right? It's called a How many

56:52

questions are we on? Like,

56:53

I'm gonna 707 You've asked

56:56

nine questions. Oh.

56:57

Or you just wanna guess it? We're doing it. We're doing it. Okay. Alright.

56:59

No way. Yes. It is a video.

57:01

Wow. So I did

57:03

that saved us, like, ten questions on our

57:06

big count for the year.

57:08

Yeah. Damn.

57:08

Who woulda who woulda thunk that

57:11

It would be 707 blade, and we'd get it in tingles. This

57:13

game looks great. Yeah. Yeah.

57:15

Two thousand and three.

57:16

707 ten. Two thousand ten, 707

57:19

engine developed by chair who

57:22

did Shadow

57:23

Complex? That's called this. Mhmm.

57:26

Correct. And and Epic Games, published

57:28

by Epic Games. Yeah.

57:28

This is

57:29

like a deal at the time. Oh, man. But they live in a chair. They made

57:31

they're still around. They made three of these

57:34

games, but 707 they're

57:36

only ever on iOS, and now they've been

57:37

delisted. So they're just gone. He's still

57:40

going to just I I remember

57:41

this was, like it was it was a big deal. It

57:43

was, like, I had the iPhone three

57:45

g or whatever it is. Like, it it barely works

57:47

on that phone. You have to have the better phone. And that

57:49

was, like, kind of a weird

57:52

thing because Like, Angry Birds worked on

57:53

everything. So sell it to

57:54

you. Yeah. Oh,

57:55

well, actually, that's an iPhone three g

57:57

right there,

57:58

and it's working 707. Hey, man. I love

58:01

it. That was pretty miffling 707 two thousand and ten, you know, thirteen

58:04

years ago. You were looking at this on your

58:06

phone. I wonder whose fingers those are.

58:08

And

58:08

then, Sam, I don't know if you've ever encountered

58:10

707. Could

58:12

be 707 could be Hillary Gold since. He loved

58:14

that game. Ten ten. Right? Yeah. Sam,

58:16

I don't know

58:16

if you've ever encountered this. They ported ported this to

58:19

arcade, and it's like motion sensing.

58:21

We just your arms on

58:23

a experimental game. This

58:25

really

58:25

took the office by Storm, and I think

58:28

IGN Champion did a lot. Otherwise, it might

58:30

have been.

58:31

More, but, like,

58:32

I think, either ten. Right? I think

58:35

so. Yeah. Or at least a 707. It's

58:37

very high. And then to answer your

58:39

your question, Sam, I got that Justin

58:41

wasn't gonna be on this

58:41

week. Also, I would've he's this one. Well,

58:44

maybe he would've muddied the 707. Yeah.

58:45

We couldn't like, we couldn't 707,

58:47

we couldn't didn't 707 hundred

58:49

games that this could be. Yeah. But maybe

58:52

maybe 707 phone games are

58:54

too easy because I have to give

58:56

qualifying answers

58:57

707, wait. Maybe What do you consider? Handheld? Or

58:59

The other game I thinking of was sword and

59:01

sorcery. Do you remember that? That one That

59:03

was something that it was, like,

59:04

it was

59:05

pretty fun. That was 707.

59:08

Oh, it

59:09

was.

59:09

Okay. Yep. Infinity Blaze. Nicely

59:12

707. You guys got

59:14

there.

59:15

Thank you for the suggestion, Tyler, in Seattle,

59:18

Washington. Viewers and listeners, if you have your own

59:20

suggestions for video game twenty questions,

59:22

email them to me at

59:24

the address. Gave scoops at I jean dot com. And that is all the

59:26

scoops that we have for you this week. Thank you to

59:28

707 Collin. Thank you, Marc. Thank you

59:30

to Joburt, working behind the scenes.

59:33

Make this episode possible. My name is

59:35

Dan. I'm gonna go eat a whole bunch of

59:37

sushi now so I pass out and

59:39

wrap. Yeah. Happy

59:40

birthday. Every birthday.

59:42

Enjoy 707, sushi's. Thanks, everyone.

Rate

Join Podchaser to...

  • Rate podcasts and episodes
  • Follow podcasts and creators
  • Create podcast and episode lists
  • & much more

Episode Tags

Do you host or manage this podcast?
Claim and edit this page to your liking.
,

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features