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Episode 110 - Immortals of Aveum: EA's $125 Million "Truly Awful Idea"

Episode 110 - Immortals of Aveum: EA's $125 Million "Truly Awful Idea"

Released Friday, 16th February 2024
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Episode 110 - Immortals of Aveum: EA's $125 Million "Truly Awful Idea"

Episode 110 - Immortals of Aveum: EA's $125 Million "Truly Awful Idea"

Episode 110 - Immortals of Aveum: EA's $125 Million "Truly Awful Idea"

Episode 110 - Immortals of Aveum: EA's $125 Million "Truly Awful Idea"

Friday, 16th February 2024
Good episode? Give it some love!
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A new report is shedding light on just how much EA invested in its single-player FPS Immortals of Aveum, which received mixed reviews and was deemed a financial flop, resulting in about 45% of the studio's workforce being laid off shortly after release. The studio's CEO blames the packed release schedule of 2023 that put Immortals of Aveum up against behemoths like Diablo 4, Tears of the Kingdom, and Baldur's Gate 3. But developers who actually worked on the game are telling a different story. We're joined by Bill Tucker, host of A Gamer Looks At 40 Podcast, to discuss the reasons why Immortals of Aveum may have failed, as well as what it might mean for the future of AAA games.

We'll also be talking about the new study that shows more gamers than ever are identifying as LGBTQ, how the developers behind the upcoming and long-awaited Silent Hill 2 remake are blaming Konami for the game's poorly received combat trailer, and how gaming's least famous but most recognizable voice has broken cover to chat PEGI 18 and his €200 paycheck.

Finally, class is in session in our Gaming History 101 segment. This week, we're looking at defunct retail chains that sold video games despite not being gaming-focused stores.

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Hosts: donniegretro, wrytersview, agamerlooksat40
Opening theme: "Gamers Week Theme" by Akseli Takanen
Patron theme: "Chiptune Boss" by donniegretro
Closing theme: "Gamers Week Full-Length Theme" by Akseli Takanen

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