Episode Transcript
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Fresh for everyone. Hey
1:03
everybody,
1:05
it's
1:07
not
1:09
Tuesday,
1:11
it
1:13
is
1:15
Friday
1:17
for
1:19
Bombcast
1:21
Revengeance.
1:27
I'm your host Jeff Grubb from giantbomb.com.
1:30
Joined by two very special people
1:32
from Giant Bomb, T'Mour Hussein and Lucy
1:35
James. How's it going, Tam? Going
1:38
well. I'm excited to be
1:40
on the Revengeance. Glad
1:43
to have you. We are going to have you catch
1:45
us up on Urd Tree. Give us
1:47
some more thoughts on that. And
1:50
then Lucy, meanwhile, how them hobbits, what them
1:52
hobbits do? What them
1:54
hobbits do indeed. Yeah, I played some
1:56
of Tales of the Shire, so I
1:58
can tell you all about that. I also met Hobbit
2:00
recently, so this is a very Hobbit-y episode
2:02
for me. I'm excited.
2:05
And then I decided for
2:07
like for the second section instead of like doing
2:10
like some game. What I wanted to do was
2:12
a Mount Rushmore of UK 1980s
2:14
and 1990s computers. Maybe
2:17
if you guys think it's a good idea. Because I'm really what
2:20
I want is I want you guys
2:22
to tell me what computers you grew up with. And if
2:24
I were to like go back and look into this, what
2:26
I should do. No, dog. Pimp. Pimp says
2:28
don't do it. You're considerably older than us. I
2:32
don't remember what I did.
2:34
I had something with Windows 95 on it. Then
2:38
98. Okay.
2:41
I definitely have like that too. Okay.
2:44
Okay. The conversation is it's like I'm
2:46
going to text my. Okay. That's
2:49
fantastic. But really what I want to talk
2:51
about is like what you guys
2:53
were playing while I was playing Nintendo. Were you
2:55
playing Nintendo or was there like something else that
2:57
was like big in your place instead? No, I
2:59
was playing Nintendo. Maybe
3:01
let me text dad James. Man,
3:05
you know, considerably older, Tam? No,
3:07
I was missing. No,
3:12
it's all good. All right. Let's
3:14
let's start with Elden Ring. Elden Ring Shadow of
3:16
the Earth Tree. It's out now launched basically yesterday.
3:18
Today's really the launch day. Whatever. Everyone's playing it.
3:21
It is being described by many people as Elden Ring
3:23
2 in a lot of ways. Tam, do you think
3:26
that's a fair descriptor? I do not think that's a
3:28
fair descriptor. Very interesting. Okay.
3:30
So how would you how would you describe it
3:32
to people? I would describe it as DLC for
3:34
Elden Ring. That's pretty
3:36
silly. That's you
3:39
sound you sound like a real asshole right now. I
3:42
feel like the way I say is that the
3:45
way I tell people is like they put a
3:47
Dark Souls game in Elden Ring in terms
3:49
of like how. That's interesting.
3:51
What it's what it's I feel like
3:53
that's the best encapsulation of what that
3:55
game is because it feels like it
3:59
feels like. Elden Ring, but it's tighter
4:02
in the way that a Dark Souls game
4:04
would be. The major difference between
4:06
it has, you know, a field area and
4:08
overworld, if you want to call it that.
4:11
But the specific areas that
4:13
you go into, they feel like
4:15
interconnect. Instead of having like, you
4:18
know, pathways that connect each area, there's
4:20
still instead it's just all on like
4:22
the the main map and you just
4:25
move between them. So
4:27
there's like a there's more tissue in
4:29
between. OK, the kind
4:31
of various muscles of the weird.
4:34
So denser. Yeah, it's denser, denser. But
4:36
in terms of like also how it's
4:38
played or like how it
4:40
plays out, it's roughly 30 hours,
4:42
which is about the amount of time
4:44
you'd probably be playing a game like Dark Souls for.
4:48
And yeah, it feels more like a. They
4:52
added a kind of major expansion, I think
4:54
of it like closer to something like a
4:56
World of Warcraft style expansion, minus all the
4:59
online stuff, where it's like, you know, it's
5:01
it's me. It's got a whole new area.
5:03
It's got new enemies. It's
5:05
got, you know, items and stuff like
5:07
that. So for me, it feels like more
5:09
of an expansion, but we just don't use the
5:12
word expansion much anymore these days, unless it's outside
5:14
of MMOs. MMOs still get expansion. Yes,
5:16
I was just thinking that as well. Yeah.
5:19
So that's pretty much how I describe
5:23
it and present it to other people.
5:25
A Dark Souls in Elden
5:27
Ring. And
5:31
we talked about this on game this morning today, like
5:33
a lot of people are finding it very difficult. I'm
5:35
it was like challenging for me, but I had to
5:37
do this thing. So I thought I
5:39
had a save ready to go. And apparently
5:41
I did start New Game Plus and I just forgot.
5:44
And I did. I must have played it for like
5:46
a couple of hours. So I started up and I'm
5:48
like, huh, why don't I have
5:50
any of these? The sites of grace unlock. There's two
5:52
sites of grace here. That doesn't seem like enough. And
5:55
then I realized I did the New Game Plus thing. So
5:57
I went and grabbed a save file and had to do
5:59
this whole thing. thing to like inject it into
6:01
the game. It wasn't too difficult. That is on,
6:03
um, if people are like wondering if there's a
6:05
shortcut to do that. Yeah. It's on the, like
6:07
some mod sites. I think, uh, gamers and nexus
6:10
or whatever it is. Uh, yeah. Yeah. It's fairly
6:12
easy to do. And I say, yeah. Do
6:14
you still get achievements if you do that? Yeah.
6:17
Cause it's like, it's just the same. Yeah.
6:19
It's just a safe. Well, it it's also like,
6:21
it doesn't ping any servers or anything like that.
6:24
So you won't get banned for it or anything
6:26
like that. Exactly. There are definitely mods out there.
6:28
I could have done this instead of, uh, killing,
6:32
killing the little Mogren palace. Yeah.
6:34
But I feel like if you're, I
6:37
recommend it if you're someone that has
6:39
played a bunch of it and feel
6:42
confident. Yeah. If you have, that
6:44
was my issue. Yeah. If you haven't and you
6:46
just grab a save file and go in, you,
6:48
you'll, you have, you've
6:51
cheated yourself and the game where you don't know what
6:53
happened to me. Yeah. Even as someone who I beat
6:55
the game, I played 150 hours. I
6:57
played really in two years and I'm playing a completely
6:59
a character that is very different than the character I'm
7:01
used to. I had a magic casting character and now
7:03
I'm in there with, with very much
7:06
not that a strength build, it seems like mostly.
7:08
And I was like the first mini boss that came
7:10
across. I was really struggling. Cause I just like couldn't
7:13
get the, I could get the timing down on it.
7:15
Yeah. So it was rough. You want, you want the
7:17
muscle memory to kick in again and warm up, you
7:19
know, the, the sharpness around how to tackle and
7:21
also like the mentality. It's a different way to
7:23
play games. Um, and I feel like if you
7:26
just jump in after not playing for, you know,
7:28
since the, the, the original release, you
7:30
will get kicked about a bit. Um,
7:33
so like if you're, if, but if you're the
7:35
kind of person who's like, I have played these
7:37
games, I'm very confident in this, I just accidentally
7:39
went into new game plus, or I lost my
7:41
save file, then it's, then it's fine. Like, and
7:43
this, yeah, there's files out there that are like,
7:45
Hey, I've collected every single thing in the game.
7:48
Um, I've, there's, that seems to be what
7:50
this, yeah, there's a bunch of larval tears
7:52
that you can also just respect by going
7:54
to Renala in Ray La Correa. And
7:57
then you're good. You've got, you can set up your own build
7:59
and you're good to go. Yeah. Well,
8:01
someone said that they didn't add any
8:03
achievements in Urtree. Why not? I don't
8:05
think so. I don't remember anything popping
8:07
up while I was playing on PC.
8:11
Oh yeah, yeah, didn't have achievements. So that
8:13
means I still got my Platinum Baby. Because
8:17
I wondered, as I was playing, if
8:19
they just hadn't turned the one yet because we were playing
8:21
pre-release. Yeah. I don't
8:23
think they have any. I don't know if they have any on... Isn't
8:27
there a prerequisite, pre-requisite on PlayStation or something?
8:29
Yeah, on console I thought it's like, well,
8:31
maybe not for DLC. Yeah, maybe not for
8:33
DLC is what it is. How
8:35
they get around it. It's definitely expected
8:37
by a lot of fans, I think. So there
8:39
will probably be some people wanting about that. But
8:42
yeah. Yeah. I'll say that
8:44
once I started to get the hang of things, though, there
8:46
at the end it did take about an hour of playing
8:48
after I finally got the thing installed and got past that
8:50
thing. I was like, okay, I'm
8:52
feeling this. I could also just tell this, it is
8:55
kind of difficult. This is challenging, more challenging than I
8:57
was expecting. Even on Elden Ring I definitely consider to
8:59
be a challenging game. I could see them really... And
9:01
it's the way you described it, Tam. It's not just density
9:04
of content and that connective tissue. I
9:06
think they're just like, they really want to give you
9:08
the difficult Dark Souls experience right away
9:10
and they're not going to hold it back. But
9:13
I'm excited by that. That is something
9:16
I'm finding very enticing. Yeah. It
9:18
still has a very manageable difficulty
9:20
curve. Difficulties relative.
9:22
I'm the kind of person that never has
9:24
completed these games or you don't get on
9:26
with them. Nothing's changed. But
9:29
even though it's difficult, if you have
9:31
played the original game or played Dark Souls, you'll be fine.
9:35
They don't just crank up the difficulty and leave you to
9:37
it. It's hard
9:40
because of that. There's actual thought
9:42
and design put into the way
9:44
the difficulty works and it's reflected
9:46
in the way enemies ramp up.
9:49
There's a whole delicate science to
9:51
the way these make these games. They
9:53
make these games that goes far beyond
9:55
they just made it harder. They
9:57
made it harder, but they do that knowing.
10:00
how to do it while making it achievable
10:02
for pretty much everyone as long as you're
10:04
willing to persevere and engage it in the
10:07
way that they kind
10:09
of outline they want to create the
10:11
template for. The
10:15
95 on Metacritic, not that it matters too much,
10:17
but I was pretty impressed by that. You think
10:19
it earned that? You think it's like one of
10:22
the highest rate of games of all time? Yeah,
10:24
I think the thing that's going to be the
10:26
discussion this year is, is it legible for game
10:28
of the year? Yeah, it'll happen. Yeah. And like
10:32
I, from my personal perspective, I don't see why not.
10:35
I think we, we talked about cyberpunk
10:38
when Phantom Liberty came out
10:40
as potential. It was in our
10:42
top 10. Yeah, it was in our top 10, but we discussed
10:44
it as if it could have been, you
10:46
know, it was in the running to potentially get game of
10:48
the year for us. So from a
10:51
game spot perspective, Elden Ring, Shadow
10:53
of the Urtery is going to be in contention.
10:55
I do wonder if it's the same for
10:57
like, you know, the one that people
10:59
really think of like as prestigious and the
11:01
others like, you know, the game awards and
11:04
that kind of stuff. Yeah, that one's a
11:06
bit trickier. I think if they go based
11:08
on, if we go based on like previous
11:10
years, I don't think they
11:12
accept the
11:14
DLC as a game of the
11:16
year. I can't remember. Yeah,
11:18
cyberpunk cyberpunk with ongoing game. Right.
11:21
Yeah. Yeah. I don't think that here's
11:24
your best on. Does either. BAFTA got
11:26
like the community one or something. Yeah.
11:28
Yeah. Yeah. That is like for me,
11:30
I think that's I said the same
11:33
with cyberpunk
11:35
was like it's the
11:38
scale of things these days are so significant
11:40
that I think that we need to reassess
11:42
what DLC really is and consider each one
11:44
in its own mirrors. I think that this
11:47
is the thought in these kind of scenarios
11:49
is very outdated with DLC is still treated
11:51
as you know, we've added
11:53
another gun or we've added some
11:55
armor to it or you know, that kind of thing.
11:57
Whereas this is a game that was.
12:00
made across multiple years
12:02
and features a significant
12:05
content edition injection. And
12:08
even has a little bit of an overhaul on
12:11
the previous content. So I would think like
12:13
that would warrant and merit looking
12:17
at it as its own thing again. And
12:19
like I said, I thought the same for
12:21
Cyberpunk as well. Yeah. Lucy,
12:25
so you've been playing how deep into the
12:27
DLC are you? That
12:30
is difficult to say. I have done
12:33
more than I did in the three hour
12:35
preview session. Right. But
12:38
I spent a lot of time at the very
12:40
beginning because I felt I was underleveled. I just
12:42
explored a bunch. So I definitely found a couple
12:44
of areas that I was not supposed to. I
12:49
think about 10 or so hours in, I, because
12:52
I was, I started a new save
12:55
on PC in my, because
12:57
I'm afraid I'm an elite gamer now.
13:00
And I'm, of course, yeah, I'm afraid
13:02
of that too. Sponsored by NZXT. Genuinely
13:07
I'm playing on my industry machine. I haven't had
13:09
a single problem. I restarted
13:12
it a few weeks ago before we did
13:14
the preview session. So I already
13:16
had a run and I have my
13:18
little fucker build on
13:21
my Dex bleed
13:23
poison rock build.
13:26
So I've been kind of working my way through that, slaying
13:29
Albinorix right
13:31
now. I don't want to say where I am,
13:35
but I've, yeah,
13:38
I'm, I'm, How many bosses have you beaten? There's
13:42
a 16 total bosses in this
13:44
or something. Well, let's say who counts as
13:46
a boss and who is just like, Yeah,
13:48
I mean, 16 I think is, is including.
13:50
Yeah. I've
13:52
eaten four that have a big health bar. Mm
13:56
hmm. Okay. Yeah. Those are the main bosses. I
14:00
don't think no, I don't think I have because
14:02
I've explored. And
14:05
one of them was definitely not like I didn't I did not
14:07
have to be that dragon. Oh, yeah, no, you don't
14:09
you don't have to fight all of them at all.
14:11
Yeah, there's going to be some optional bosses. Yes, there's
14:13
only a beating for the big health
14:16
bar. But I don't. Because
14:19
like I won't be able to
14:21
see it as a linear kind of like my
14:23
the way that I've tackled the game linearly until
14:26
I finished it. So I really have no idea
14:28
where I am and I know. Right. I think
14:30
there's like 10 core bosses that are like, hey,
14:35
these are linked to story in a meaningful big way.
14:37
And you don't have to be all of them. You
14:39
can it's the same as with, you know, the main
14:42
game. You don't have to get you. You
14:44
can only you can defeat two of the the
14:46
main game was like 100. And it's like mad. Yeah,
14:49
like like big health. But one
14:51
of them, though, I will say was I
14:54
basically had a Godzilla let them fight moment
14:56
because I found a
14:59
big dragon and he was getting attacked by a
15:01
bunch of boys. And I literally just sat on
15:03
the cliff and watched. But
15:05
then I felt really bad because I thought the dragon
15:07
was going to beat all the little boys and then
15:09
the dragon glitched and
15:12
was just stood still. And so there was
15:14
this one soldier just hacking away at the
15:16
leg. Took like 10 minutes. I was texting
15:18
Tam and it was like, I don't feel
15:21
good about this. No, it
15:23
counts, though. It does. Yeah,
15:25
it's fair. So
15:27
safe to say you're enjoying it. I love it. Yeah,
15:29
God, I I tweet
15:32
out when the embargo was up, but I was like, I
15:34
one thing I was worried about was that I
15:38
think playing Elden Ring more than anything
15:40
else, like I know people will say
15:42
the same about Breath of the Wild, but I actually felt
15:44
the Breath of the Wild in comparison that
15:47
weren't huge, the
15:49
beautiful, like distinct
15:51
environments and like that feeling. Not
15:53
as many as. Yeah, certainly not
15:55
as many as Elden Ring. And so I didn't feel I was
15:58
worried that I wouldn't get that sense of wonder. And
16:01
then I was playing and there's a point where
16:05
I saw this castle and
16:07
there was the tree at the top of
16:09
it and there was like a big fire
16:12
golem. Like and it just
16:14
looked like a painting and I was like, oh
16:16
my god, I get to explore that and I
16:18
get to, you know, exist in that. And I
16:20
yeah, I've been obsessed. Yeah,
16:22
that's great. Um,
16:25
all right. So then if I if I like
16:28
were to ask like for some pointers about how
16:30
to get through this first little bit right
16:32
now, I am I got that the blasphemous
16:35
sword and I am trying to go light
16:37
armor so I can dodge and kind of
16:39
get in there, do some swings and occasionally
16:42
do the big fire attack with that sword. It
16:45
seems to mostly be working. I'm I'm worried that I'm going
16:47
to get like to a point where it's like, no, dodging
16:49
is not going to help you here. You need to
16:51
rethink your entire strategy, but I don't know. I don't think
16:53
so. I think you're good. Like as long
16:56
as you the weapons
16:59
that you pick will scale up. But
17:01
well, your damage output will
17:03
scale up depending on the amount of
17:05
scatter tree fragments that you find. Do
17:08
you explain that for people? Because I
17:10
just I just got the hang of
17:12
that, too. So scatter tree fragments are
17:14
like basically leveling up in the DLC
17:16
and only the DLC is basically right.
17:18
Yeah. So they are a separate stat,
17:21
a series of stats, which you go. If you go
17:23
into your status screen, you'll see yellow ones there that
17:27
this they depending on how much you get of them.
17:30
That goes up. But the moment you
17:32
return to the lands between that stuff
17:34
isn't in play anymore. The weapons are
17:36
fine. Any like core levels that you've
17:38
done are fine. The
17:40
scatter tree and the the
17:43
other stuff that you collect on there,
17:45
go the spirit, the dash blessings won't
17:49
come into play there. So it's basically
17:52
specific to this DLC to make
17:54
sure that you don't go back
17:56
overpowered and like kill everything immediately.
18:00
Yeah. Am I going to be finding
18:02
those in like pots? Like, so they're actually
18:04
like the majority. A significant
18:06
number of them are around the
18:08
Mikolas crosses. So,
18:10
you know, the the kind of symbol that they
18:13
tell you to go and look for to
18:15
show where Mikolas pathing has been. You
18:18
find a bunch there. There's
18:20
also remember
18:23
that pop character that we just told you to
18:25
go and attack and
18:27
you went the other way instead. Some
18:29
of those, some of those will have them as well. And
18:34
then there's certain enemies that won't say
18:36
what they are. Animalistic
18:39
enemies that you'll encounter at some point
18:42
that will drop them as well. Beyond
18:45
that, yeah, beyond that, it's just kind of
18:47
like you find them here and there after
18:50
you defeat enemies or just like
18:53
hanging about in certain areas. There's
18:55
not you reach the point where you have
18:58
to like collect three, I think it is,
19:00
and then they become a singular upgrade. So
19:03
if you got you got to hunt them down, I think you can
19:05
go up 20 levels. Scatter tree levels, I
19:08
believe it is. OK,
19:10
that's if you collect every single one. And
19:13
it's like it does like scale like you were saying, like,
19:15
like, yeah, my first one was like just one and then
19:18
it's like, well, now go to the next level. You need
19:20
two. And I'm assuming it's going to do that each time.
19:22
It's three and then four. Nice. I think it stays at
19:24
three after after three is where it caps out. OK.
19:27
And even if you get like every single one
19:29
of them, the bosses don't become
19:31
trivial at all. Now, like, yeah,
19:33
it continues to be rough. If
19:35
you if you heard you can't
19:38
cakewalk it, you have to actually play the game
19:40
properly. And then the
19:42
spirit ash blessings are the they do
19:44
the same thing. So they upgrade
19:47
your attack power. The scatter tree wants
19:49
to upgrade your attack power and damage
19:51
negation for yourself. The spirit ash
19:53
does it for torrent,
19:55
your steed and also any spirit ash summons.
19:57
So if you if you're summoning a. a
20:00
spirit ash, it will be more powerful if you
20:02
collect the spirit ash blessings. Those
20:05
are those are found more in the world, I think.
20:07
OK, yeah. The
20:10
the summons, I wasn't able
20:12
to summon. And that was just because I was like
20:14
in a dungeon that wasn't allowing it. Right. So I
20:16
was like, oh, yeah, I could summon things. And then
20:18
it wasn't working. I'm like, wait, I just think that's
20:20
just because no, man. Yeah, there's certain areas which you
20:22
can summon. It's usually around like big
20:25
boss areas, boss areas and enemies,
20:28
areas with lots of enemies nearby. Usually
20:31
you can see if it's going to be a big
20:33
fight or a scrap. They'll let
20:35
you summon there. OK.
20:37
And it's kind of similar for, you know,
20:40
summoning other players or specific areas where you
20:42
can summon the best place
20:44
for it. And
20:47
for both of you, how do I beat the
20:49
black jail knight? I haven't done it. I
20:51
ran away. I ran away. Now I saw that fucker
20:53
in the preview and I tried him like three times.
20:55
I said absolutely. If I remember correctly, you
20:57
run in, immediately run to the left and
20:59
let him spray his bullets, close
21:02
the gap, attack twice, pause. And
21:05
when he pauses, he'll backstep. The moment he
21:07
starts his backstep, jump forward and strike and
21:10
do two attacks again and he'll backstep again. And
21:12
you basically caught him in a loop. So
21:15
just keep jumping towards him. And
21:17
like when he tries to create space, don't let him
21:19
have it. And then
21:21
if you remember. Yeah. Yeah. Yeah. If I
21:23
remember correctly, there's a bunch of those. It's
21:25
not going to be. There's
21:28
a bunch of those lads that are they will
21:30
behave a bit differently as well. Great
21:33
news. They have Twitch
21:35
drops that Elden Ring and they've got
21:37
the little like eel thing. And
21:40
so I got it. Yeah,
21:42
I got him. And what's the other one?
21:44
There was another one. It's
21:47
the wolf night.
21:49
I think it's a badge, though. I don't
21:51
think it's an actual emo. But yeah.
21:53
I've got him. Yeah, it's fun. I
21:56
want the pool pool noodle lad. They're really they
21:58
can be deadly if you're not careful. Yes,
22:00
I accidentally got fucked up by one of them and
22:02
I was like, yeah, please. I didn't mean to hit
22:04
you. To begin with, they only attack you
22:06
when you're like hitting them. And
22:08
then you get some other types as well
22:10
later on that are a little more aggro, which is fun.
22:15
I did see a little bit of Maximilian
22:17
dude, I believe, was streaming this in 4K
22:19
on Twitch. And
22:21
I was like, oh, we're there. We're finally there.
22:23
We're like, that can actually work. And boy, the
22:25
game looks just really good. It's
22:27
that that's the first thing that hit me when I got
22:29
back in. It's like, oh, yeah, the best artists in the
22:31
world working on like one of
22:33
the biggest games ever. And it's just such a joy
22:35
to look look at everything. The
22:38
big fire guy that's right at the front. When am I
22:40
going to be able to beat him? You can fire him
22:42
immediately. If you want to. You
22:44
can. That's not what I am. I mean,
22:46
like he's he's doable immediately.
22:48
OK, like hashtag doable. All right. Yeah.
22:50
I mean, the thing that you have
22:52
to be careful about is you will die a bunch of
22:54
times to learn this attack patterns and
22:57
its attacks are quite like aoe fire stuff.
22:59
So you have to
23:01
be very precise with like dodging his
23:03
fire. And it
23:05
can be tricky. Even I
23:07
struggle with it still like I've beaten a bunch
23:10
of them. And sometimes I'll get like the arena
23:12
will fuck me up or I'll just like didn't
23:15
predict the right attack there. Right.
23:17
The fire's got a much bigger area than
23:19
I was expecting. Yeah, they are worth doing,
23:21
though, because they give you the tears that
23:24
you can put into your physic
23:26
and they have some cool new
23:28
new tears that mess with properties
23:30
in a very fun way. So they are
23:32
they are tricky to do. You
23:35
can like once you've gone up a few scattatory levels,
23:37
maybe try one. But
23:39
they're fun. Last
23:42
thing, did either of you try the there's
23:44
like some new ways to fight? I believe
23:46
there's like a hand to
23:48
hand combat. It's a bigger thing. A bunch of that. You try
23:51
that. Yeah, yeah, it's it's fun. The
23:53
hand to hand stuff is is good
23:55
for like one view ones and the
23:58
certain a bit like the. has
24:00
a good like, not AOE, but it's good
24:02
at crowd control to a degree. I,
24:06
especially like if you put like a bleed effect
24:08
or something like that on the stuff like the
24:10
beer claw or whatever, it can be handy. I
24:13
just, I think they're fun. I
24:16
think they're designed to be in there for freaks
24:18
who want to be like, I'm going to stream
24:20
myself completing the entire game using only punches and
24:22
kicks, which is like, right. Yeah,
24:25
exactly. Okay. It's
24:28
definitely viable. I just don't find them to
24:30
be particularly, that
24:32
much better streamlining. Yes, it's good. You're
24:34
going to have a rougher because the
24:36
range on attack is very small. You
24:39
have to be up close and personal,
24:41
which means you're in danger way more
24:43
and your ability to dodge is way
24:45
more put to the test. If
24:48
you screw up, mistime something and get hit, chances
24:50
are you're going to die. And
24:52
you can't also panic attack your way out of
24:54
things. Some people do that where they're overwhelmed. They'll
24:56
just start swinging. So
24:59
I started blasting that kind of approach, but
25:01
you can't really do that with, do
25:04
that well with a hand-to-hand style.
25:07
I think the stuff that is really, I think a
25:09
lot of people should try and give a go is
25:11
the projectile weapons, which are new. Like
25:14
you can, if you search, like there's
25:16
a forge knocking about where
25:18
you can get like, for example. Forges are so cool. Yeah,
25:21
they're mainly puzzle, not puzzle, but it's like
25:23
traversal focused and you can get, for example,
25:25
an axe that you throw and
25:28
it's unlimited and you just keep throwing it from
25:30
a distance so you can just keep lobbing axes
25:32
and stuff like that. Those
25:34
are fun and you get like kunai and things like
25:37
that. Yeah, I've got like a sphere
25:40
blade thing. Yeah,
25:43
those are fun to do. And
25:47
I think there's a lot of new
25:49
like sorcery and magic stuff, which is
25:51
really cool. A
25:54
lot of like the holy stuff is
25:56
fun. I think it is the
25:58
way people combine it as well with other. of things
26:00
is going to be where the real mileage is.
26:03
I'm excited to see people grab
26:06
all that stuff, go back into new game plus and then
26:09
power through it with all the new abilities and such.
26:11
The builds are going to be wild. Baroque
26:14
and I can't wait. Yeah, I'll be
26:16
excited to see that, absolutely. All
26:19
right, we'll be playing more Elden
26:21
Ring on the website here in the next couple
26:23
of weeks. Probably talk about it more in the
26:25
bomb cast as well. In
26:28
the meantime though, Lucy James, what are
26:30
the tale of the Shires? What
26:32
are the Shire tales? I did, so I played-
26:34
What are the Shire tales? The Shire tales. No,
26:37
so I played Tales of the Shire, which is
26:39
coming out at some point this year, being made
26:41
by Weta, published
26:43
by Private Push, by Private Division. And
26:47
as a big Lord of the Rings fan, first
26:49
of all, kind of just say how nice it
26:51
is to have a game that's not set during
26:54
the War of the Ring, it's set beforehand. So
26:56
it's set somewhere in between The
26:58
Hobbit and Lord of the Rings. I didn't get the
27:00
exact year. It's a
27:02
weird one because it is a farming
27:05
sim, and I think the real fulfillment
27:09
of those games, not farming sim, sorry, but
27:11
like cozy genre. Animal Crossing kind of. There
27:14
is farming in it, there's animal crossing, there's
27:16
relationship building, so I'm using farming as a
27:18
generalized tool. Let's start you, Valley S. I
27:20
think people know what you mean. People get
27:22
it, I mean you can. Can
27:24
lay crops and everything and grow your own
27:27
stuff. So
27:29
it's very difficult to get across in half
27:31
an hour, just how that
27:33
game is going to come together and
27:36
see how relationships with The Hobbit's
27:38
form, or there's even a dwarf
27:40
in there, and Gandalf
27:42
comes by and I assume other
27:44
people, I heard someone reference Bilbo,
27:46
and I'm interested to see, hey,
27:49
is this gonna be around the time maybe
27:51
the Bilbo adopts Frodo? So
27:53
it remains to be seen in terms of story stuff. One
27:57
thing I think they definitely nailed, and this was from
27:59
like a very. limited hands on time with it, is
28:01
that like, the
28:04
Shire is this safe haven, like that's
28:06
how Tolkien always wrote it, it's like,
28:09
you know, the allegory that people use and Tolkien
28:11
hated allegory, but it's like, it's
28:13
England, it's green, it's lush,
28:15
people are like,
28:17
simple townsfolk, they have a community,
28:19
and like, I think that vibe
28:21
they totally nailed. The one thing
28:23
I would say is that like, everything hinges,
28:26
like they've done it in a very clever
28:28
way, where it's like, everything hinges around the
28:30
fact that Hobbits love food. So what's the
28:32
best way to increase your standing with other
28:34
Hobbits? Cook meals. And the
28:38
demo that I did first was like, there was a
28:40
lot of that. And there's different ways, you know, like,
28:42
they'll tell you they prefer it salty or like a
28:44
recipe calls for it to be salty, and you can
28:46
adapt, you know, which kind of, you
28:48
know, if you have a different this kind of mushroom will make
28:50
it a little saltier, but
28:52
then there's like a little graph
28:55
thing, essentially, where you're trying to get it into
28:57
the sweet spot. So every time you add a
28:59
new, a new
29:02
ingredient, you can move it closer into that zone to
29:04
try and get it perfect. And the better it is,
29:06
the more it will be loved
29:09
by the other hobbits is very cute. But the one
29:11
thing that I think, like I said, was, was
29:13
difficult to gauge is like how the
29:16
relationships actually going to work, because there
29:18
was very limited in terms of how
29:20
much I could interact with everyone, because I would walk around
29:23
like they basically give me free reign to run around Hobbiton.
29:25
And they were just like, Oh,
29:28
yeah, go, go chat to whoever. But
29:30
everyone didn't have dialogue for me, because
29:32
it was like a weird part of the
29:34
vertical slice. So there were only really
29:36
like two or so quests that I could actually do.
29:38
I couldn't, you know, it's
29:41
also I
29:44
get why, because of ratings
29:46
shit. But you can go
29:48
to the Green Dragon, but you can't drink
29:50
alcohol. There is no pipe. There is no
29:52
pipe weed. We'll
29:55
get the modders on this immediately. Exactly. 100%. But it was
29:57
really cute. I
30:00
think the one thing that I really liked about it was
30:03
they let me come back and I
30:06
was able to mess around with the
30:08
home decoration part of it. Okay.
30:11
Which was like, I was really impressed with the tools.
30:13
So as someone who's played a lot of The Sims,
30:15
like a lot of The Sims, especially
30:17
in The Sims 4, you have
30:19
to get really creative or you have to download
30:22
mods to be able to like,
30:24
position things in a way to have clutter. Like
30:27
clutter in The Sims building is like super important
30:29
to make it look less like
30:31
everything is attached to a grid and like to make
30:33
it look lifted. The tools
30:35
that I was able to use in
30:38
the Hobbit in Tales of the Shire
30:40
were really, really good. Like in
30:42
terms of moving stuff around, in terms of like
30:46
palette, in terms of, you could have, oh, you
30:48
can have a big arch in the middle of
30:50
your Hobbit hole and you could have
30:52
it be painted or you could have it be a different
30:54
kind of wood or you could have plants on it. So
30:56
it was like very- It's
30:59
like free form, but empowering.
31:02
So it was good. I think my main
31:05
concern is how it is all gonna come
31:07
together. There
31:10
were a lot of like really fun Little Lord
31:12
of the Rings Tolkien references in it without
31:14
it being like too overbearing. But
31:17
there was one thing that they didn't actually have an answer for
31:19
me. So when you name your
31:21
Hobbit, you
31:23
can select from a list
31:25
of Hobbit names and
31:27
Hobbit surnames. But,
31:30
so there wasn't Gamgee, but there
31:32
would be Sackville. So you couldn't
31:34
be in like Sam and Gaffer
31:37
Gamgee, but you could be a
31:39
Sackville, but not a Sackville Baggins.
31:43
And I was like, is that a story reason why
31:45
you can't actually be doing that?
31:48
Like, or is it just, you know, you
31:50
don't want someone to pretend to be Frodo's sister or
31:52
whatever. Right. Yeah, exactly.
31:57
Yeah, the Embracer group very protective of their
31:59
property of- of course. But
32:02
it was cute. Yeah, it
32:04
sounds cute. It sounds like, I get
32:07
what you mean about it all coming together because
32:09
I think I'm like, what do I want from
32:11
this game? Because I do find it enticing
32:14
in a lot of ways, this idea of like,
32:16
just come hang out with the hobbits in the
32:18
Shire. That sounds so pleasant to me.
32:21
It's always like my favorite part of the movies
32:23
is like when we see the stuff in the
32:25
Shire, that's definitely the stuff I always found most
32:27
exciting. So I'm like, okay, so once I'm there,
32:29
is it like, does it not
32:31
have a lot of momentum because there isn't a lot
32:33
of pressure on the player to change things or is
32:35
there? Well that's the thing. So
32:37
I asked about what is the quote
32:39
unquote central conflict here. And
32:42
it's basically the fact that this particular village
32:45
is not recognized by Hobbiton as being
32:47
a Hobbit village. So they- Oh,
32:49
okay, very cool. So they
32:51
want to basically like be
32:54
recognized by the other. Right. Oh
32:57
my gosh. Oh my gosh. Do
32:59
you have like this? There's going to be-
33:01
Yeah, so there's going to be, there's no
33:03
Nazgul coming. Gandalf
33:06
will obviously appear, like you can see him in the
33:08
trailer. I kind
33:11
of love that, like low stakes, relaxing
33:13
thing. Like, I just
33:15
want to go foraging. I could do this, I could do
33:17
that. Go
33:19
fishing. You can see how it'd be like
33:21
a sieve, like different sieve wind conditions. Like, can
33:24
you improve the culture? And then when? Can you
33:26
improve your diplomacy? Can you make yourself so like
33:28
the best beer and now they're like, doesn't have
33:31
alcohol, but they make the best food and then
33:33
the Humpden wants to be part of you. Yeah.
33:36
Ted Sandiman has nukes. I don't
33:38
know. Yeah, exactly. Very aggressive
33:40
with them for some reason. I don't think
33:42
you can go to, you
33:44
can't go to Bree or outside of,
33:46
there's a barrier. They
33:49
definitely want to keep you in Hobbiton. So yeah, I just need
33:51
to know how it all comes together, play more of it for
33:54
an extended period of time. But as
33:57
like a cozy
33:59
Hobbit. game. It's
34:01
ticking all the boxes for me right now, but yeah,
34:03
need to see more. I
34:06
also hate the fact that it's called
34:09
Tales of the Shire, A, the Lord
34:11
of the Rings game. Yeah, A,
34:14
the Lord of the Rings game.
34:16
That is bad. Yeah,
34:18
I understand why, but... Yeah,
34:20
I think I said the other day and it came out and
34:22
I'm like, OK, it's not as bad as I thought it would
34:25
be to say, but it's not great still. Not
34:27
fun. A, the Lord
34:29
of the Rings game. I think you have to say,
34:32
uh, instead of A. Yeah,
34:34
uh, you're right. The Lord of the Rings. A
34:36
Lord of the Lord. No, it's not. It's
34:38
just in the logo though. A, the Lord
34:40
of the Rings game. You have to like sort of change
34:43
your musicality of the Lord of the Rings. No, no,
34:45
no, no, no, no, no, Tam, you have to do it
34:47
like in the Elden Ring opening where it goes, uh,
34:50
rise. So, uh, the
34:52
Lord of the Rings game. Neat tarnished. The Lord
34:54
of the Rings. All
34:58
right. Uh, let's, uh, we're gonna take a quick break.
35:00
When we come back, we're gonna wrap up this episode
35:02
pretty quickly. I just want to kind of talk to
35:04
them, talk to these folks about some, uh, British games
35:06
and stuff like that. What that was like right after
35:08
this. State
35:10
Farm and DJ Dramos from Life as a
35:12
Gringo know that getting your money right brings
35:15
freedom, empowerment, and future success. It's like we
35:17
have to unlearn as we do in every
35:19
other part of our lives, but financially unlearn
35:21
a lot of the BS that we were
35:24
taught that holds us. So
35:37
the King's new lemonade lineup is
35:39
here. Name and a lemonade The
35:41
Smoothie King Way try strawberry. Guava
35:44
Lemonade ask refresher over ice
35:46
a power up in it
35:48
can energize, or a blueberry
35:50
lemonade smoothie lead it up
35:52
being. Made with
35:55
real fruit. Real juice for a
35:57
real sipping good summer. Yeah yeah,
35:59
Data is no Smoothie Kings New
36:01
lemonade lineup of for a limited
36:04
time. Who. Stars Day. All
36:07
right, and we are back. And let's
36:09
get into it. We actually decided we're
36:11
going to do a Mount Rushmore of
36:13
British game developers. I
36:15
definitely have some stuff that comes to mind at
36:17
me. Are we doing specific people? Are
36:21
we doing studios? So I was thinking studios,
36:23
but would you rather do people? I mean,
36:25
we can talk this out right now. No,
36:27
I think studios is the better approach. OK,
36:30
cool. All right, so I immediately
36:33
think of the most British game studio, which
36:35
I think is I think the British is
36:37
Signosis. Signosis. I think
36:39
the most British, I think the British.
36:42
Yeah, I think the British is like,
36:45
yes, OK, all right, cool. I'm going to get a doc
36:47
going here then. Yeah, whatever. I just
36:49
associate like I'm like, yeah, like it's like
36:51
that is European to me, but I'm pretty
36:53
sure they're British growing up. And now today,
36:55
if like you asked me to name a
36:58
British game developer, I would still say Signosis.
37:00
Are we are we limited to the four
37:02
faces that are currently on? Yes, the four
37:04
faces of Mount Rushmore. Yes. DMA design slash
37:06
Rockstar. Yeah, you got North
37:09
was originally. Yeah. Well, it was DMA. Why
37:11
can't they be like, why can't they be
37:13
like the Hawkeye get rockin' Naruto where every
37:15
time there's a new one, they add them
37:17
to the they chisel them into
37:20
the world. That's cowardly. You got to get
37:22
rid of one. And you got to play
37:24
favorites. Yes, exactly.
37:27
All right. Let me get this sheet. I
37:29
feel like I want to say this, but it's
37:32
the recency of it. It's
37:34
just not a great spot. Like I
37:37
want to say Rocksteady, but. Well,
37:40
they should they should be in
37:42
the conversation. Yeah, I think
37:44
so. But also like even I'm like,
37:47
man, that's what's that's what game, though. They
37:51
definitely lost some of their luster, right? That's how
37:53
I feel about them as well. Sumo,
37:55
super massive. Rare.
38:00
Oh, hello games. Hello
38:03
games is a good one. Yeah. Playground. Playground.
38:06
Let's see. Yeah, I
38:09
mean, oh, Cyrus, even says, thank goodness you're
38:11
here is extremely British, but is the developer
38:13
British? They are. They are. Yes, they are.
38:15
Two boys. Yeah. Two good boys. All
38:18
right. Are we counting like. Eidos.
38:23
Because we can. Yeah,
38:25
because Eidos was there for a while. All
38:28
right. Eidos. OK,
38:30
what else did we say? We said
38:33
rare, rock steady. We could just consider
38:35
these. Media molecule. Yeah, media
38:37
molecule is the one I was going to ask you both
38:39
about. OK, media molecule. Creative
38:42
assembly. Yes, OK. Oh,
38:44
creative assembly is a good one. Traveler's
38:48
Tales. Team
38:51
17. Ninja Theory.
38:55
Nope. Ninja Theory. And
38:58
then Lionhead Codemasters.
39:00
Yeah, Codemasters. Where's
39:02
Rebellion? Rebellion's there, isn't it? Yeah, sure.
39:04
Yeah. They let me shoot Hitler in
39:07
the balls. Exactly. Do we
39:09
have the most British of activities? Yeah.
39:13
Oh, which one did you say, Lucy? Frontier.
39:16
Oh, Frontier. OK. That was even monkey slayer. Oh,
39:20
wait. So we got we have
39:22
we have a lot to choose from here. Do we can
39:24
keep adding more, but we've got to pick four for anything
39:26
else. I mean, Rockstar. Yeah, I
39:28
mean, like. Yeah,
39:31
because DMA design was also
39:33
like lemmings to. Yeah,
39:35
yes. Also very, very, very.
39:38
Yeah, Rockstar have to be on there.
39:40
Yeah. OK, so Rockstar is a lock.
39:42
Let's put them like lockstar. Mm
39:45
hmm. Lockstar. OK,
39:48
I like I said, I would go
39:50
with Psygnosis, but I'm willing. If you guys have three,
39:53
you will put up there before that. No, I think
39:55
we have Hello Games. Oh,
39:57
I didn't put Hello Games, but we can do that
39:59
right now. Psygnosis, I think. I would put them on
40:02
there, but I know how
40:05
many people of, you know, right now
40:07
would be like, I know. Yeah, but it'd be
40:09
like when we're doing these, I always feel like
40:12
legacy like, yeah, like George Washington, right?
40:14
Like, like, yeah, yeah. I feel like
40:17
Graham has to be on there. Right.
40:20
Yeah. And rare, it's like it's it. The
40:22
sensibilities are baked into the game. The British
40:24
humor is like a huge part of their
40:27
appeal. OK, well,
40:29
they only owned an entire like
40:32
generation, an era of Nintendo, basically,
40:34
where it's like they were the
40:36
only company. Yeah, they are the
40:38
only company that you
40:40
could mistake their games for being Nintendo
40:42
games, which is powerful.
40:46
Yep, absolutely. And that's, you know, I
40:48
even go back to their NES games,
40:50
which were pretty good. And
40:52
they're like one of the studios that really was
40:54
putting out stuff that competed with Nintendo itself. OK.
40:58
One spot left. We could put a
41:00
couple up and like try to whittle. What do you how do you all
41:02
want to approach it? We
41:04
have a Hello Games, Eidos,
41:07
Rocksteady, Media Molecule, Creative Assembly,
41:09
Traveler's Tales, Sumo, Team 17,
41:11
Ninja Theory, Codemasters, Rebellion and
41:13
Frontier. Hmm. Creative
41:16
Assembl. I
41:19
feel like Creative Assembly is a good
41:21
one, but it's good. Yeah.
41:24
But I feel like in terms of. Personally,
41:27
I would go for Rocksteady, but I am
41:29
very biased on that because
41:32
they made three absolutely
41:34
incredible Batman games. And
41:37
then they were like, we're
41:39
done. We're
41:41
not going to. We will not make any more
41:43
games. They did not make a single game after
41:46
that, which is a shame. But,
41:48
you know, it is what it
41:50
is. And I feel like Creative
41:52
Assembly has some decent ones. But
41:55
that's the thing. I don't play Total
41:57
War. Total War. But I
41:59
know. the audience. Yeah. Yeah.
42:03
Yeah. Alien isolation and
42:06
then hyenas. Yeah. Lost to. That's right.
42:08
Oh, yeah. Oh, no. Scroll
42:12
down a little bit. Sure. That
42:15
can just it cuts off a ninja theory. I can't remember who
42:17
we've got underneath. Oh, there we go. I like
42:19
rebellion. I like
42:22
I like I like rebellion. It does feel like. I
42:26
think rock steady, media molecule, creative assembly come
42:28
to mind first, even Hello Games come before
42:30
rebellion, but that may be. Yeah, I think.
42:33
Yeah. Yeah.
42:35
Team 17, Team 17, like obviously worms and stuff.
42:37
But in terms of that, yeah, in terms of
42:39
the publishing label, they've got, you know, they did
42:41
dredge. Yeah, they did. I
42:44
was doing developers of publishers. Is
42:46
there a distinction there? Do we want to make a
42:48
distinction? I guess we do. I guess we don't
42:50
have to make distinction, but we can. Yeah, because
42:52
dredge was made in New Zealand. I
42:55
feel like you kind of have to have
42:57
media molecule on there. Like
42:59
that. I'm like leaning towards. I
43:01
lean towards that. Those little big kind of games,
43:03
man. They were. They
43:05
start. I mean, even like dreams. Yes.
43:08
Incredible. Just like I can't like
43:10
I think of Sackboy as being synonymous
43:12
with the PlayStation three and. Some
43:16
degree for but when they were when
43:18
Little Big Planet was popping, it owned
43:20
everything. Yeah, it
43:22
was crazy. Like they start. It
43:24
was became a merchandising engine for
43:27
PlayStation, where the
43:29
original funcos basically where you could
43:31
make Sackboy look like anything and
43:34
they sure as hell did it. Yeah,
43:37
and it's very much also in that like art
43:40
style that I associate with like rare,
43:42
like just the cute character with just
43:44
like stubby little arms. I don't know
43:46
what three of those games were super
43:48
fun, like really, really fun. Yep. So
43:51
I feel like between
43:55
the Little Big Planet games and then also
43:57
like dreams like
43:59
dreams. And
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