Podchaser Logo
Home
GM the DM

Rose Whitcomb

GM the DM

A podcast
Good podcast? Give it some love!
GM the DM

Rose Whitcomb

GM the DM

Episodes
GM the DM

Rose Whitcomb

GM the DM

A podcast
Good podcast? Give it some love!
Rate Podcast

Episodes of GM the DM

Mark All
Search Episodes...
The ball is here but so is bad news. A party's about to be crashed and no one cares for the guests.
The ball is here but so is bad news. A party's about to be crashed and no one cares for the guests.
With the ball closing in and a potential ally joining the fray, the party has to figure out just how they plan on stopping whatever the man in the manor has in store.
Faced with a bleeding Antham, Ral must act quickly to save the elf, along with the others who may be targets of the man in the manor. Even if he does sort out his vision, will it be enough to stop whatever is happening as a whole? [Part 2]
Faced with a bleeding Antham, Ral must act quickly to save the elf, along with the others who may be targets of the man in the manor. Even if he does sort out his vision, will it be enough to stop whatever is happening as a whole?
 A dream haunts Ral’s morning along with a cryptic message. The warlock sets out to solve this mystery while a few of the others, waking to their own uneasy feeling, tries to go about their day with the solstice ball that night. And just on the
The day following the opening ceremony leads to a bit of whirlwind of thing. A familiar face pops back up while the gifts from Tylina has caused a stir amongst the group, some thrilled to have such gifts while others worry that they're part of
The summer festival is upon the city and many are looking forward to the celebration while others, not so much. Beer, food, trinkets, and more are found all about. A new face hangs around while an old one returns, and when mysterious gifts are
With the jobs for Cristel Kelmys done and now dismissed from duty, the party was left up to their own devices for the week leading up to the Summer Masquerade and Festival. Some took a trip to hone their skills, some to learn new ones, and some
With one task left for the group to handle, they start to talk about how to deal the night's cargo. New information, though, seems to be putting a wrench in their best laid plans.
Leaving Lockmoor behind, the group heads off to Coalfell to their next task: black sapphires, down in the abandoned mines where Ambition and Ral met with an extremely over-gorged crawler.
With the Scribe's Quill in hand, the party sorts out where they're going to next, either to Lockmoor to escort Alx back, or straight to Coalfel for the black sapphires, but not all are on the same time schedule as the rest.
Now at Gostr's Sight with key in hand and a friend by their side, the party moves forward to the archives in hopes to find exactly where the Scribe's Quill is located.
With their business finished in Coracre, the party heads to Gostr's Sight, the mage tower said to hold the Scribe's Quill. What secrets does the ruins hold for them and for others?
Having come together after being dismissed by Cristel and doing last minute check ups, the group agrees to head to Coracre to collect more information about the Scribe's Quill, while doubling up on the duty of escorting Emmin and Saye to the sm
Having come together after being dismissed by Cristel and doing last minute check ups, the group agrees to head to Coracre to collect more information about the Scribe's Quill, while doubling up on the duty of escorting Emmin and Saye to the sm
With the party crashed and now over, the group takes a bit of the night to sort things out, and come the morning when the haze has cleared, their contractor Cristel has requested that they do a bit of work for him to make up for the lost item.
 The morning comes and the group finally gathers, introductions were exchanged, and the six collect their bill from the adventurers' guild: to stand guard during a party for a noble settling into an old manor. Easy money is never easy when unex
The morning comes and the group finally gathers, introductions were exchanged, and the six collect their bill from the adventurers' guild: to stand guard during a party for a noble settling into an old manor. Easy money is never easy when unexp
Two newcomers to Lockmoor, Moon and Erik, take on the task of escorting a supply cart to Coalfell. Should be easy but it's clear there is something more to the delivery than first thought.This is session zero, the last of three, to allow all
Ambition and Ral are given a shopping list by one of their usuals, Emmin the city herbalist and gardener, but something doesn't add up, and the duo dig into what the items really mean to the man.This is session zero, the second of three, to a
Assigned a bill to investigate the attacks of a dark rider terrorizing a town, Flow and Poppy head off to Coracre, about a day's walk north from Lockmoor, in hopes that whatever is causing all this won't be trouble for them. This is session zer
Assigned a bill to investigate the attacks of a dark rider terrorizing a town, Flow and Poppy head off to Coracre, about a day's walk north from Lockmoor, in hopes that whatever is causing all this won't be trouble for them.This is session ze
Rate

Join Podchaser to...

  • Rate podcasts and episodes
  • Follow podcasts and creators
  • Create podcast and episode lists
  • & much more

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features