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Altheya: The Dragon Empire #25 | Ashes to Ashes (Part 1)

Altheya: The Dragon Empire #25 | Ashes to Ashes (Part 1)

Released Tuesday, 11th June 2024
Good episode? Give it some love!
Altheya: The Dragon Empire #25 | Ashes to Ashes (Part 1)

Altheya: The Dragon Empire #25 | Ashes to Ashes (Part 1)

Altheya: The Dragon Empire #25 | Ashes to Ashes (Part 1)

Altheya: The Dragon Empire #25 | Ashes to Ashes (Part 1)

Tuesday, 11th June 2024
Good episode? Give it some love!
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Episode Transcript

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That's l-i-b-s-y-n-ads.com. Hello

1:00

and welcome back to Althea

1:02

the Dragon Empire. Our heroes

1:04

explored the tunnels beneath Ashen

1:07

Rest, discovering that the catacombs

1:09

beneath Brightshadow Cathedral and the

1:12

old sewers

1:29

had been joined at some point

1:31

in time. Unable to find signs

1:33

of Morris Goldsite or the lamplighters

1:35

in the catacombs, the party frantically

1:38

scoured the old sewers and set

1:40

off a devious trap involving explosive

1:42

demonic fuel before running into a

1:44

trio of mercenaries that had been

1:46

positioned in an old water cistern.

1:49

As the battle turned brutal for both

1:51

sides, the mercenaries decided to parley, agreeing

1:53

to end the conflict and leave without

1:55

further bloodshed. The heroes paid them

1:58

to reveal some additional information before they left. they

2:00

left, however, and the mercenaries, a

2:02

band called the Iron Crows, revealed

2:04

that they were paid by Tobias

2:06

later with the Lamplighters Guild to

2:08

protect Morris Goldsite and aid them

2:10

with some plan to affect the

2:12

large Everlights built into the town's

2:14

watch towers. Morris was alerted

2:16

to the party's search of the tunnels and

2:18

fled with a couple of other mercenary guards

2:21

to the final tower he had to work

2:23

on. Injured and having already

2:25

sent magical messages to Sir Grieold, Knight

2:27

of Northvale, the party decided to head

2:29

back to the Catacombs and the

2:31

cathedral, hoping to meet with the Knight

2:34

and gain aid. They encountered Sir Glory,

2:36

a holy Knight of Pyrrhus who mistook

2:38

Ophelia for an undead creature but quickly

2:41

clarified the situation. Escorted, they

2:43

headed to the town and met

2:45

with Sir Grieold, but before any

2:47

action could be taken, the Everlights

2:49

of the Lamplighters Guild switched on

2:51

as Knight fell, and with that

2:53

a sickly yellow-green light descended and

2:56

engulfed the town in a dome

2:58

of magic. That

3:00

is where we pick up

3:02

today. You are all stood

3:05

just outside of Bright Shadow

3:08

Cathedral, having literally

3:11

planning to make your way to the Duke to

3:13

assemble the the town's guard, to

3:15

go and investigate these watchtowers to find

3:17

Morris and maybe stop them when you

3:19

see this happen. As you

3:21

stand outside on the elevated

3:23

part of the town called Duskrise

3:25

District, you can see Ashen Rest

3:27

spread out before you, the

3:30

sickly green yellow dome having

3:32

encompassed it entirely, and now

3:34

you see trails of light

3:36

descending down from the dome

3:38

like smoke from a campfire

3:41

but in reverse. Those

3:43

trails lead into the dozens

3:45

and dozens and dozens of

3:47

Everlights spread throughout Ashen's Rest.

3:51

You see that the Faros, the

3:53

headquarters of the Lamplighters Guild near the center

3:55

of town, a shape

3:59

is beginning. to try and

4:01

form some great, massive collection

4:04

of smoke and light, in

4:07

which you see flashes

4:09

of some large, demonic face, even

4:11

at this distance, this massive smoke

4:13

and light so large. Can

4:18

I also ask everyone to make a perception check

4:20

for me, please? Yes. Do we want to roll

4:22

for fate first? Yes, actually, good point. Thank you

4:24

very much, Kim. Good reminder. Let's do fate roll.

4:27

Okie doke. Can I get a fate dice for

4:29

that? No. You can roll.

4:31

Oh, a six. A six? That is a dice for you.

4:33

You roll a bloody six. That's a dice for you. A

4:36

four. That's a dice for

4:38

you. I just commented, but I did

4:40

get a four. Well, then that's... I got a three.

4:43

That's a dice for me. And then finally, my roll.

4:46

Chris Trock can observe this. Two. Two's

4:48

a dice for me. It's a two to three.

4:50

All those sides were two. Nice.

4:54

So it's a two to three. So

4:56

fate slightly leans in

4:58

your favour. Yeah. But, yeah, perception

5:00

checks, please. Twenty-three. Twenty-three.

5:02

Fifteen. Fifteen. Five.

5:07

Sixteen. Sixteen. Everybody but

5:09

Xanthius. Oh, my... You

5:12

would all notice, looking at this

5:14

scene of sort of horror in

5:17

front of you, Ophelia and

5:21

Rowan, you notice that in the

5:23

streets, because you are elevated up on Duskrise,

5:25

the only thing that is on an equal

5:27

level is really some of the tall towers,

5:29

like the Pharos and the Coil

5:31

of the Empress, but also the Duchal Palace, they're kind of on

5:33

the same level as Duskrise, but the rest of the town is

5:35

lower. And in amongst

5:37

the little alleyways and the streets, you

5:40

can see some of these everlights where

5:42

the smoke is trailing down, almost like

5:45

tendrils reaching down from the dome. You

5:48

are seeing a familiar sight that some of you have seen

5:50

before, where pieces of that smoke are almost

5:52

coming out of those lights and forming

5:54

into shapes and creatures are beginning to

5:56

emerge across all

5:59

of Ashen's Rest. They are

6:01

using these lights as portals to

6:04

send creatures to this realm. Gruffith,

6:08

23 you got, right?

6:11

Great stuff. You see all

6:13

of that as well, but your eye

6:15

catches to one of the watch towers

6:17

on the Great Wall. And

6:20

in fact, you remember it because it's

6:22

the one that changed colour last. It

6:26

was the last one to turn

6:28

to this sickly yellow-green light. And

6:30

it's from where this mass of power, these

6:33

domes first emerged. But

6:35

this one, which is on the far side of the town,

6:37

I'll indicate it on the map shortly, every

6:40

now and then it flickers like it's

6:43

unstable. And

6:47

for your reference as well, you guys

6:49

are up here at Duskrise. Super

6:51

North. Sorry, podcast listeners, I

6:54

don't have a... It's basically sort of

6:56

North East. The

6:58

tower that is flickering is on the far

7:00

western wall. It is this one near Tawnyfield.

7:03

So between us and that, there's one,

7:05

two, three, four, five

7:08

lights we'd have to get through if we went

7:10

along the wall. If you went along the wall,

7:12

yes. You could also come down through the town,

7:15

passing things like Blackwing's Tower, the

7:17

Central Plaza, the Forge, which

7:20

is the barracks where most of the guards are.

7:23

And in fact, yeah, and then making your way through there. We

7:26

would also be passing Faros, right? Faros

7:28

is number five. So it is here on the map.

7:31

So it depends on how close. You could go through

7:33

the Central Plaza and sort of avoid it, or you

7:35

could come through the alleyways and go through there. I'm

7:38

actually going to pass this around to keep near you

7:40

in case you want to reference locations and directions and

7:42

things like that. No way we can go past the

7:44

Faros. That's got to be the worst part. Oh,

7:47

no. But that is, but Gruff is

7:49

the only one to notice that watch tower. Like I said, it

7:51

is, like you

7:54

watch it for a moment, Gruff, and it's maybe

7:56

like once every like 20 seconds, 30 seconds, 40

7:58

seconds. like flickers

8:00

as if the smoke is struggling, like

8:02

something's blocking some of the smoke pouring

8:04

out of it. And then it refills

8:06

back up. And

8:10

again, it was the last one to change as

8:12

well. Okay. Ron's gripping his

8:14

head. What do we do? I

8:18

have- I don't know what we do. Okay.

8:23

No, I've got nothing. I've got nothing either. Demons.

8:26

They're forming, I can see the smoke. They're

8:29

everywhere, they stay on reeks. One

8:32

thing we must- Hello,

8:34

my name is Graf. Introduce yourself. My name is

8:36

Graf. I'm from a little village called Tramoro. One

8:39

thing we must do is have

8:41

hearts. We know, we know these demons,

8:44

they are summoned by fear. They feed

8:46

on fear. There's so many. To send

8:48

energy back and bring more. No, Rowan,

8:51

you must be brave. Brave,

8:53

courageous. Think of what makes you happy.

8:56

You guys? There you

8:59

go. You're here. When, as I think

9:01

Graf, you kind of do in this

9:03

very heroic speech, that's the kind of

9:05

point where you do see poor Daisy

9:07

is struggling immensely. Just overcome with fear.

9:09

She has like tucked herself, either stood

9:11

behind Graf or Rowan. Like she is

9:13

terrified. She's trembling with fear. And

9:16

you just hear like, there's just too many. And

9:19

you can see her starting to really freak out.

9:22

Behind them, you see that the others,

9:25

there was so grilled with a couple of soldiers,

9:27

he'd brought them up with him, as

9:29

well as Sir Glory, the half elf woman who

9:31

is a holy knight of Pyris and some acolytes.

9:34

They are just taking in the scene, kind of

9:36

stunned a little bit by what's happening. But it

9:38

doesn't take long for a kind of veteran knight

9:40

like Sir Greal to kind of take a bit

9:42

more of a command. He kind of snaps out

9:45

of it. It's

9:47

like, we need to get one to the, they've

9:49

definitely noticed this. You said that

9:51

these, you could, the creatures

9:54

coming out of them, they're demons. Yes.

9:58

No, they might not be. considering

20:00

their tower is here and covered

20:03

in a green dome that they want to help.

20:06

We might be able to spend some time there to rest,

20:08

but we need

20:10

to stay to recover all of our

20:12

energy. We need to be there for a long

20:14

time, around eight hours. Either

20:16

way, we could

20:18

choose them as an ally. It

20:22

doesn't hurt. It's on the way. Yes.

20:25

And worst case, we just keep going towards the

20:27

watchtower and try and bring it down. It

20:30

may have some kind of healing at all. What do you all think? There

20:35

might be able to be, like some of the priests here might

20:37

be able to heal us or something as well. We could ask

20:39

them before we go. Okay. It's

20:42

more my magical ability

20:44

is dwindling. What about this shield

20:48

thing that stopped that creature coming in? Is

20:50

there any way that can be expanded?

20:52

It can be moved? It can be...

20:54

It's holy ground. It's the

20:57

power of prayer, power of sense and science.

20:59

I don't think it can be moved. Okay.

21:01

Well, at least there's one place. Unless you have a prayer

21:03

in your heart. Are you converting? No. Are

21:06

you actually going to say your prayers now? Let's not talk about my heart. You

21:09

see, this is what my great father was. This

21:11

is the power of faith, my boy. Well...

21:16

Have you convinced your sins you have actually?

21:18

At one point. Okay. So

21:21

we could try... If we find

21:23

anyone, we might be able to carve some kind of

21:25

path. I mean, it seems like... Any

21:30

demons that get defeated just come pouring out of

21:32

the same lantern. But breaking the lanterns will

21:34

stop them from coming out from that place. Yes, break them as we

21:36

go. So we can find a way to at

21:38

least carve a path. Anyone we see,

21:40

civilians we can find along the way, we send them

21:42

back here. That's safety for them.

21:45

But we must push forward. Yes. But

21:48

Blackwing might be able to offer some kind of assistance. Maybe not. But

21:51

once we're at Blackwing's tower, we need to make our way

21:53

to that tower in the distance. And

21:56

that means going through the city. We can't go along the

21:58

walls. Find

30:00

anyone you find, send them here. This... whatever

30:03

it is, the consecration seems to be protecting

30:05

people from this influence, this possession. We

30:08

don't have any everlights nearby, so if they are here,

30:10

they should be safe. Send them here. Can

30:14

you heal me? Yeah, they...

30:16

Is there anyone? They gather up some of

30:18

the acolytes, and they all

30:20

have rudimentary healing spells, so I'm going to say they

30:22

have enough to... they

30:25

would want to save some of their magical power for

30:27

the battle to come. I'll tell you what, there's going

30:29

to be four acolytes, they can each cast Cure Wounds.

30:32

So I will do a Cure Wounds on

30:34

whoever needs it. I'm at half health. I'm at 20 out of 34.

30:38

I'm 13 out of 35. All right,

30:40

well, they'll start with Gruff, so

30:42

that is going to be... one of them is going to cast it,

30:44

that will be nine points of healing to Gruff. Do

30:47

you want them to keep healing you? I

30:50

wouldn't mind it because I am kind of on

30:52

the front line. Sure. You do

30:54

get a lot of temp HP. I was

30:56

gaming it. If I... Yeah,

30:59

I think you take another one, and then me and Rowan get...

31:02

OK, so a few, all right. It's going to be another eight to

31:04

Gruff. Thank you. And

31:06

then one for Rowan. It's

31:08

only going to be six to Gruff... to Rowan,

31:10

sorry. OK. I've got

31:12

two more. Two more. Oh, that's five,

31:15

yeah. Well, I'll take one. Xanthius,

31:18

that is going to be nine. Nine. I'm

31:20

quite well on these Cure Wounds. I know. So

31:24

there's one acolyte left who has Cure Wounds. I

31:26

think as good a place as Ophelia now. Um...

31:29

Yeah. Cos I think Sir

31:31

Glory already healed someone. What,

31:34

last episode? Yeah. Am I confusing it? Oh,

31:36

in that... Yeah, OK. In that case, Sir

31:38

Glory would have... She tried to banish Ophelia.

31:40

That's right. She tried to turn you. That's

31:42

right. So Sir Glory has ten hit points

31:44

of Lay on Hands that she can provide as well. Nice,

31:46

cool. I mean, I've got seven left to heal. How

31:49

much has Gruff got left? Five to heal,

31:51

full. Then she'll, I guess, like five each. She'll

31:53

give you five each. Cool.

31:56

But yeah, so the acolytes are like, I'm so sorry,

31:58

but if more of the... Yeah.

36:00

Yeah. So my question

36:02

is, for this purpose, goats,

36:05

you have the map of

36:08

the town. It's multi-layered. Primary

36:10

river, bruh. You, if

36:12

you're traveling, so my, I'm

36:14

assuming that you want to head to Black

36:16

Wings Tower, Raven's, Raven's Star Spire, first. It

36:18

should be pretty. It is very, very close.

36:20

Just down, not down, just down the stairs.

36:23

Yep. Like 10 minutes away. It's just there. Just down the

36:25

wall. Well, just pop to shops. Pop to shops. We're gonna

36:28

go down the steps of Dust Rise. And

36:30

then basically straight to the town. Straight to the town. Now, obviously, that

36:32

is a short distance on the map. It still represents like a

36:34

few minutes of travel and things like that. Because

36:36

the town is currently in the state of

36:38

turmoil that it is in, whenever you travel

36:41

from a location to another location, there's gonna

36:43

be a couple of steps to this. The

36:45

first thing we need to do is decide

36:47

if there are any waypoints along the path.

36:49

So say you said we want to go

36:52

from Black Wings Tower to the Watch Tower.

36:54

Sure. I would want you

36:56

to show me exactly the path you're taking

36:58

and if it's say like, oh, we go

37:00

past the Grumpy Hog, that might become a

37:02

waypoint, right? So, you know, we split the

37:04

journey down. I was gonna say,

37:06

do we want to pick up allies

37:09

like your old Cobalt friend? On

37:11

the coast. Who's that? Your Cobalt friend. No, your

37:14

Cobalt friend. I'm sorry.

37:16

I never met him. I'm sorry. Riverside

37:18

is where they are, which is really far. Yeah, that's

37:20

quite far out. But yeah, this is a good point.

37:22

Like if you guys want to go to any other

37:24

places, keep in mind, and again, I know this is

37:26

a lot of stress. There's a lot going on. It's

37:28

quite stressful. Things like, if

37:31

you don't go to the, what

37:34

is it called? The Tavern? Clever.

37:36

Clever Toad. If you don't

37:38

go there, there is a chance that like bad

37:40

things might happen. It is a chance, right? It

37:42

depends on how long you take. It depends on

37:45

other things that happen. I'm trying to remember. That

37:47

sort of area of the city though

37:50

was very lampless, wasn't it? It was

37:52

bad. They had started putting

37:54

more lamps in it. Because that's where you

37:56

went to start installing them. So this side

37:59

of the city. the city is safer than. I'm

38:01

gonna tell you that I would not

38:03

count like areas of being safer or

38:05

safer. Nowhere is safer. I know, I

38:07

know, I just mean like, yeah,

38:10

yeah, yeah, yeah. This is very

38:12

much gonna be down to, no, this

38:14

is exactly it. You have to pick

38:16

where you wanna go. If you say

38:19

wanna grab allies, where are

38:21

you going? Who are you gonna try and grab? Those allies

38:23

might be in a situation that needs you to help them

38:25

before they can join you. Or you might

38:27

need to rescue them. Or you might get waylaid along

38:29

the way. I am wary. Not to video game

38:31

it a little bit, but this is gonna be

38:34

like a, you know, moving around the map and

38:36

stuff. I am wary that the sister and quizzaters

38:38

are wiped out post-ritual. Malady was

38:41

very wiped out, yes. So like, and were they staying

38:43

in the town? The grumpy

38:46

heart, yes. In the center. Oh! But.

38:50

Put them in the sewers. They would probably be allies that would

38:52

be like most, that would be

38:54

most of threat, I would say. Yeah, probably. Benedict

38:56

will help. True. But

38:58

wouldn't believe Malady, probably. Where

39:01

was Faros again? Faros is number

39:03

five. So sort of. It's very

39:05

close by. Right in there. Right next to

39:07

the center, but in between the center and

39:09

the tower we're going for. Things like the

39:11

Stonemasons Guild. Like the Oracle of the Stonemasons

39:13

Guild. Things like the Forge, you know, the

39:15

High Authority. Zaran-Tekis is there. We

39:17

need to get coffee. The La-Late

39:19

fun. Available on

39:23

merch, keep going. Now

39:25

I'm not saying that like, if you don't go

39:27

somewhere, they're all gonna die, it's gonna be the

39:29

worst thing possible. There is just gonna be a

39:32

chance that things just happen. We can remedy stuff.

39:34

Yeah. But we know that the first job is

39:36

you're going to Blackwing's town. We're going to Blackwing.

39:38

So what I need is for you to decide,

39:42

every time you make one of these journeys

39:44

between points, between waypoints or between locations, I

39:46

need you to tell me who's gonna be

39:48

the fangard. So this is the person who

39:50

is at the front. Maybe they're leading the

39:52

way. Maybe they're scouting ahead with stealth, things

39:54

like that. Gruffith.

40:00

Everyone's pointing at me. I was looking at the

40:02

map. I wasn't looking, I

40:04

was looking at the map. Vanguard-y to me!

40:06

I guess I was already scattered. So Gruff

40:09

and technically Sir Greald will be acting as

40:11

the Vanguards, right? You and Sir Greald at

40:13

the front. That means whoever the Vanguard is,

40:16

is gonna be the one that if you encounter

40:18

something, they're the one who has to make checks

40:21

to deal with it first, basically, right? Then

40:24

the, and so the Vanguard also

40:27

gets to decide on the pace that you set

40:29

in between these places. You can choose to go

40:31

quickly, cautiously, or move

40:33

normally, basically. So quickly is you're

40:35

gonna get there very quickly. Means

40:38

that you're gonna have disadvantage on things like

40:40

perception checks, stealth checks, that kind of thing.

40:42

But it also might mean that you can

40:44

accomplish it much faster. If you

40:47

move cautiously, you move significantly slower,

40:49

but you'll have advantage on things

40:51

like stealth, perception checks to spot

40:53

dangers, and things like that.

40:55

Normal is just no change. It's just

40:57

you roll with one normal roll. And

41:00

you also move at a normal speed. So I think this is gonna be our

41:04

safest way point. So

41:06

if speed is of the essence,

41:09

I think we should do fast for this one.

41:11

I presume also with the size of the city,

41:13

if we just choose fast every single time. Well,

41:16

the way it's gonna work is if you choose fast,

41:20

you'll not only get to your destination quicker,

41:22

but there's less chance of a random event,

41:24

basically, because you're moving quicker. If

41:26

you move cautiously, there's more chances of random events

41:28

taking place, because you're going slower, but you also

41:30

have a greater chance of reacting to them quicker.

41:33

Whereas if you move quickly and I roll a

41:35

random event, you might stumble into

41:37

it and be completely surprised or ambushed

41:39

or bumble into something. But

41:41

I was just wondering if exhaustion is a thing.

41:43

And that's the other thing. Yeah, if you keep

41:45

moving quickly, you will slowly build up exhaustion. Well,

41:48

I think it makes sense to, we wanna get

41:50

to Blackwing as fast as we can so we

41:52

can take a good rest. Yeah,

41:54

I mean, think of this one as

41:56

the trial journey, because you got so

41:58

close. The time dilated. Yeah, it's not

42:00

as relevant, I'll be honest, it's not as relevant for this

42:02

first journey to the back wing, but I just want to

42:05

establish the rules. Yeah, yeah, no, that's fine. I'm

42:08

into it. Go fast, bro. Speed, bro. So,

42:10

disadvantage. Only

42:12

if you have to make a check. I have to roll to see

42:14

if anything happens first. So,

42:16

we won't say. It's crazy, we're clearing this journey

42:18

in 30 seconds. The

42:21

fastest anyone has ever done. I'm already

42:23

there. Yeah, with haste, you make your way down the

42:25

steps from the Duskrise District and you quickly

42:29

run along the streets. You do find

42:31

one of these Everlights that is

42:33

spewing smoke along the way. What

42:36

do you guys do about it? Like, as you pass it,

42:38

like you said you wanted to destroy them? Yeah. Okay,

42:41

so just like Ophelia just charge in, like

42:43

try and wreck this thing. Yeah, just try

42:45

and smash his hips. So what you would

42:47

find is, unlike before, like the lanterns that

42:49

are actually corrupted, some of the Everlights clearly

42:52

don't have these discs in because they're not

42:54

being affected at all. The ones

42:56

that are, almost have like smoke trailing off them

42:58

like a candle and it connects to the dome.

43:00

So, imagine like these lines all pulling up into

43:03

the dome. So, you can see the ones easily

43:05

which are affected. When you

43:08

go to strike it, that smoke almost

43:10

rebuffs you. Like it is

43:12

making it, you cannot

43:15

damage it with a mundane weapon as

43:17

you are trying to strike it

43:20

with this attack. The smoke is protecting

43:22

it. Verreste and Mundane. Verreste

43:24

is a magic, actually that's a good point, Verreste is a

43:27

magical weapon. But it doesn't apply

43:29

like any radiant energy or anything, that is just

43:31

a magical weapon. I mean I would certainly try

43:33

to firebolt it from a distance. Combined

43:36

efforts, you guys can destroy them, it

43:38

takes time. So through

43:40

working together, firebolts, magical weapons, you can

43:43

destroy them. This one

43:45

didn't have any creatures around it immediately, maybe they've

43:47

run off somewhere. It is possible to

43:49

destroy them. There is a chance if you

43:51

stop to destroy them, they will spawn enemies. And

43:54

it does take extra time for you

43:56

to destroy them. So, I'm gonna mark

43:58

off one time, basically. I

46:00

assume. Yes, it absolutely

46:02

is. Is

46:04

it worth shouting at? It doesn't matter. Blackwing

46:06

we intend to enter the tower,

46:08

if that's okay. Send us away if

46:11

not. You see the door, like you

46:13

see all of you see that illusion of the

46:15

pure unbroken wall morphs and

46:17

shifts and a door appears. And

46:19

so Grille kind of like cocks his eye as he sees

46:22

it as well. Oh. Okay,

46:24

we can go in here. Time will be a little

46:26

bit different, slower. Absolutely. We can talk with Blackwing, figure

46:28

things out. Good. I'm

46:31

going in. Bye. Yeah, you

46:33

step in, you have that same sensation of you

46:35

open the door and step in and that same

46:37

sensation of being pulled to a different place, being

46:41

sort of sucked into a place that you

46:43

weren't. Everything goes black and then you find

46:46

yourself in that translucent

46:48

blue ethereal living

46:50

space. The strange

46:52

silvery white wooden

46:54

furniture, soft cushions,

46:57

gauzy drapes. You

46:59

can see the little herbarium and

47:01

flower garden that's been set up on one

47:03

corner of the round room. And

47:07

when you enter this, this faint

47:09

ethereal elven music playing, it's so

47:11

much different to the sort of

47:13

chaos that is beginning to emerge,

47:15

the turmoil outside as you

47:17

arrive in this utterly calm environment.

47:22

And you hear a voice from up the sort

47:24

of spiral staircase. Welcome,

47:26

one and all. Blackwing,

47:28

long time, no see. Sorry for charging in

47:31

like this. I'm no doubt you can see

47:33

the chaos that's happening outside. Oh

47:35

yes, I am well aware. We

47:39

were hoping to ask for your aid in quelling

47:42

this threat before

47:44

it takes over the city. We

47:47

know that time works diff- you're laughing,

47:49

okay. You

47:51

see the sort of long slender

47:53

legs, the long black cloak as

47:56

the figure sort of descends the

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