Episode Transcript
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That's l-i-b-s-y-n-ads.com. Hello
1:00
and welcome back to Althea
1:02
the Dragon Empire. Our heroes
1:04
explored the tunnels beneath Ashen
1:07
Rest, discovering that the catacombs
1:09
beneath Brightshadow Cathedral and the
1:12
old sewers
1:29
had been joined at some point
1:31
in time. Unable to find signs
1:33
of Morris Goldsite or the lamplighters
1:35
in the catacombs, the party frantically
1:38
scoured the old sewers and set
1:40
off a devious trap involving explosive
1:42
demonic fuel before running into a
1:44
trio of mercenaries that had been
1:46
positioned in an old water cistern.
1:49
As the battle turned brutal for both
1:51
sides, the mercenaries decided to parley, agreeing
1:53
to end the conflict and leave without
1:55
further bloodshed. The heroes paid them
1:58
to reveal some additional information before they left. they
2:00
left, however, and the mercenaries, a
2:02
band called the Iron Crows, revealed
2:04
that they were paid by Tobias
2:06
later with the Lamplighters Guild to
2:08
protect Morris Goldsite and aid them
2:10
with some plan to affect the
2:12
large Everlights built into the town's
2:14
watch towers. Morris was alerted
2:16
to the party's search of the tunnels and
2:18
fled with a couple of other mercenary guards
2:21
to the final tower he had to work
2:23
on. Injured and having already
2:25
sent magical messages to Sir Grieold, Knight
2:27
of Northvale, the party decided to head
2:29
back to the Catacombs and the
2:31
cathedral, hoping to meet with the Knight
2:34
and gain aid. They encountered Sir Glory,
2:36
a holy Knight of Pyrrhus who mistook
2:38
Ophelia for an undead creature but quickly
2:41
clarified the situation. Escorted, they
2:43
headed to the town and met
2:45
with Sir Grieold, but before any
2:47
action could be taken, the Everlights
2:49
of the Lamplighters Guild switched on
2:51
as Knight fell, and with that
2:53
a sickly yellow-green light descended and
2:56
engulfed the town in a dome
2:58
of magic. That
3:00
is where we pick up
3:02
today. You are all stood
3:05
just outside of Bright Shadow
3:08
Cathedral, having literally
3:11
planning to make your way to the Duke to
3:13
assemble the the town's guard, to
3:15
go and investigate these watchtowers to find
3:17
Morris and maybe stop them when you
3:19
see this happen. As you
3:21
stand outside on the elevated
3:23
part of the town called Duskrise
3:25
District, you can see Ashen Rest
3:27
spread out before you, the
3:30
sickly green yellow dome having
3:32
encompassed it entirely, and now
3:34
you see trails of light
3:36
descending down from the dome
3:38
like smoke from a campfire
3:41
but in reverse. Those
3:43
trails lead into the dozens
3:45
and dozens and dozens of
3:47
Everlights spread throughout Ashen's Rest.
3:51
You see that the Faros, the
3:53
headquarters of the Lamplighters Guild near the center
3:55
of town, a shape
3:59
is beginning. to try and
4:01
form some great, massive collection
4:04
of smoke and light, in
4:07
which you see flashes
4:09
of some large, demonic face, even
4:11
at this distance, this massive smoke
4:13
and light so large. Can
4:18
I also ask everyone to make a perception check
4:20
for me, please? Yes. Do we want to roll
4:22
for fate first? Yes, actually, good point. Thank you
4:24
very much, Kim. Good reminder. Let's do fate roll.
4:27
Okie doke. Can I get a fate dice for
4:29
that? No. You can roll.
4:31
Oh, a six. A six? That is a dice for you.
4:33
You roll a bloody six. That's a dice for you. A
4:36
four. That's a dice for
4:38
you. I just commented, but I did
4:40
get a four. Well, then that's... I got a three.
4:43
That's a dice for me. And then finally, my roll.
4:46
Chris Trock can observe this. Two. Two's
4:48
a dice for me. It's a two to three.
4:50
All those sides were two. Nice.
4:54
So it's a two to three. So
4:56
fate slightly leans in
4:58
your favour. Yeah. But, yeah, perception
5:00
checks, please. Twenty-three. Twenty-three.
5:02
Fifteen. Fifteen. Five.
5:07
Sixteen. Sixteen. Everybody but
5:09
Xanthius. Oh, my... You
5:12
would all notice, looking at this
5:14
scene of sort of horror in
5:17
front of you, Ophelia and
5:21
Rowan, you notice that in the
5:23
streets, because you are elevated up on Duskrise,
5:25
the only thing that is on an equal
5:27
level is really some of the tall towers,
5:29
like the Pharos and the Coil
5:31
of the Empress, but also the Duchal Palace, they're kind of on
5:33
the same level as Duskrise, but the rest of the town is
5:35
lower. And in amongst
5:37
the little alleyways and the streets, you
5:40
can see some of these everlights where
5:42
the smoke is trailing down, almost like
5:45
tendrils reaching down from the dome. You
5:48
are seeing a familiar sight that some of you have seen
5:50
before, where pieces of that smoke are almost
5:52
coming out of those lights and forming
5:54
into shapes and creatures are beginning to
5:56
emerge across all
5:59
of Ashen's Rest. They are
6:01
using these lights as portals to
6:04
send creatures to this realm. Gruffith,
6:08
23 you got, right?
6:11
Great stuff. You see all
6:13
of that as well, but your eye
6:15
catches to one of the watch towers
6:17
on the Great Wall. And
6:20
in fact, you remember it because it's
6:22
the one that changed colour last. It
6:26
was the last one to turn
6:28
to this sickly yellow-green light. And
6:30
it's from where this mass of power, these
6:33
domes first emerged. But
6:35
this one, which is on the far side of the town,
6:37
I'll indicate it on the map shortly, every
6:40
now and then it flickers like it's
6:43
unstable. And
6:47
for your reference as well, you guys
6:49
are up here at Duskrise. Super
6:51
North. Sorry, podcast listeners, I
6:54
don't have a... It's basically sort of
6:56
North East. The
6:58
tower that is flickering is on the far
7:00
western wall. It is this one near Tawnyfield.
7:03
So between us and that, there's one,
7:05
two, three, four, five
7:08
lights we'd have to get through if we went
7:10
along the wall. If you went along the wall,
7:12
yes. You could also come down through the town,
7:15
passing things like Blackwing's Tower, the
7:17
Central Plaza, the Forge, which
7:20
is the barracks where most of the guards are.
7:23
And in fact, yeah, and then making your way through there. We
7:26
would also be passing Faros, right? Faros
7:28
is number five. So it is here on the map.
7:31
So it depends on how close. You could go through
7:33
the Central Plaza and sort of avoid it, or you
7:35
could come through the alleyways and go through there. I'm
7:38
actually going to pass this around to keep near you
7:40
in case you want to reference locations and directions and
7:42
things like that. No way we can go past the
7:44
Faros. That's got to be the worst part. Oh,
7:47
no. But that is, but Gruff is
7:49
the only one to notice that watch tower. Like I said, it
7:51
is, like you
7:54
watch it for a moment, Gruff, and it's maybe
7:56
like once every like 20 seconds, 30 seconds, 40
7:58
seconds. like flickers
8:00
as if the smoke is struggling, like
8:02
something's blocking some of the smoke pouring
8:04
out of it. And then it refills
8:06
back up. And
8:10
again, it was the last one to change as
8:12
well. Okay. Ron's gripping his
8:14
head. What do we do? I
8:18
have- I don't know what we do. Okay.
8:23
No, I've got nothing. I've got nothing either. Demons.
8:26
They're forming, I can see the smoke. They're
8:29
everywhere, they stay on reeks. One
8:32
thing we must- Hello,
8:34
my name is Graf. Introduce yourself. My name is
8:36
Graf. I'm from a little village called Tramoro. One
8:39
thing we must do is have
8:41
hearts. We know, we know these demons,
8:44
they are summoned by fear. They feed
8:46
on fear. There's so many. To send
8:48
energy back and bring more. No, Rowan,
8:51
you must be brave. Brave,
8:53
courageous. Think of what makes you happy.
8:56
You guys? There you
8:59
go. You're here. When, as I think
9:01
Graf, you kind of do in this
9:03
very heroic speech, that's the kind of
9:05
point where you do see poor Daisy
9:07
is struggling immensely. Just overcome with fear.
9:09
She has like tucked herself, either stood
9:11
behind Graf or Rowan. Like she is
9:13
terrified. She's trembling with fear. And
9:16
you just hear like, there's just too many. And
9:19
you can see her starting to really freak out.
9:22
Behind them, you see that the others,
9:25
there was so grilled with a couple of soldiers,
9:27
he'd brought them up with him, as
9:29
well as Sir Glory, the half elf woman who
9:31
is a holy knight of Pyris and some acolytes.
9:34
They are just taking in the scene, kind of
9:36
stunned a little bit by what's happening. But it
9:38
doesn't take long for a kind of veteran knight
9:40
like Sir Greal to kind of take a bit
9:42
more of a command. He kind of snaps out
9:45
of it. It's
9:47
like, we need to get one to the, they've
9:49
definitely noticed this. You said that
9:51
these, you could, the creatures
9:54
coming out of them, they're demons. Yes.
9:58
No, they might not be. considering
20:00
their tower is here and covered
20:03
in a green dome that they want to help.
20:06
We might be able to spend some time there to rest,
20:08
but we need
20:10
to stay to recover all of our
20:12
energy. We need to be there for a long
20:14
time, around eight hours. Either
20:16
way, we could
20:18
choose them as an ally. It
20:22
doesn't hurt. It's on the way. Yes.
20:25
And worst case, we just keep going towards the
20:27
watchtower and try and bring it down. It
20:30
may have some kind of healing at all. What do you all think? There
20:35
might be able to be, like some of the priests here might
20:37
be able to heal us or something as well. We could ask
20:39
them before we go. Okay. It's
20:42
more my magical ability
20:44
is dwindling. What about this shield
20:48
thing that stopped that creature coming in? Is
20:50
there any way that can be expanded?
20:52
It can be moved? It can be...
20:54
It's holy ground. It's the
20:57
power of prayer, power of sense and science.
20:59
I don't think it can be moved. Okay.
21:01
Well, at least there's one place. Unless you have a prayer
21:03
in your heart. Are you converting? No. Are
21:06
you actually going to say your prayers now? Let's not talk about my heart. You
21:09
see, this is what my great father was. This
21:11
is the power of faith, my boy. Well...
21:16
Have you convinced your sins you have actually?
21:18
At one point. Okay. So
21:21
we could try... If we find
21:23
anyone, we might be able to carve some kind of
21:25
path. I mean, it seems like... Any
21:30
demons that get defeated just come pouring out of
21:32
the same lantern. But breaking the lanterns will
21:34
stop them from coming out from that place. Yes, break them as we
21:36
go. So we can find a way to at
21:38
least carve a path. Anyone we see,
21:40
civilians we can find along the way, we send them
21:42
back here. That's safety for them.
21:45
But we must push forward. Yes. But
21:48
Blackwing might be able to offer some kind of assistance. Maybe not. But
21:51
once we're at Blackwing's tower, we need to make our way
21:53
to that tower in the distance. And
21:56
that means going through the city. We can't go along the
21:58
walls. Find
30:00
anyone you find, send them here. This... whatever
30:03
it is, the consecration seems to be protecting
30:05
people from this influence, this possession. We
30:08
don't have any everlights nearby, so if they are here,
30:10
they should be safe. Send them here. Can
30:14
you heal me? Yeah, they...
30:16
Is there anyone? They gather up some of
30:18
the acolytes, and they all
30:20
have rudimentary healing spells, so I'm going to say they
30:22
have enough to... they
30:25
would want to save some of their magical power for
30:27
the battle to come. I'll tell you what, there's going
30:29
to be four acolytes, they can each cast Cure Wounds.
30:32
So I will do a Cure Wounds on
30:34
whoever needs it. I'm at half health. I'm at 20 out of 34.
30:38
I'm 13 out of 35. All right,
30:40
well, they'll start with Gruff, so
30:42
that is going to be... one of them is going to cast it,
30:44
that will be nine points of healing to Gruff. Do
30:47
you want them to keep healing you? I
30:50
wouldn't mind it because I am kind of on
30:52
the front line. Sure. You do
30:54
get a lot of temp HP. I was
30:56
gaming it. If I... Yeah,
30:59
I think you take another one, and then me and Rowan get...
31:02
OK, so a few, all right. It's going to be another eight to
31:04
Gruff. Thank you. And
31:06
then one for Rowan. It's
31:08
only going to be six to Gruff... to Rowan,
31:10
sorry. OK. I've got
31:12
two more. Two more. Oh, that's five,
31:15
yeah. Well, I'll take one. Xanthius,
31:18
that is going to be nine. Nine. I'm
31:20
quite well on these Cure Wounds. I know. So
31:24
there's one acolyte left who has Cure Wounds. I
31:26
think as good a place as Ophelia now. Um...
31:29
Yeah. Cos I think Sir
31:31
Glory already healed someone. What,
31:34
last episode? Yeah. Am I confusing it? Oh,
31:36
in that... Yeah, OK. In that case, Sir
31:38
Glory would have... She tried to banish Ophelia.
31:40
That's right. She tried to turn you. That's
31:42
right. So Sir Glory has ten hit points
31:44
of Lay on Hands that she can provide as well. Nice,
31:46
cool. I mean, I've got seven left to heal. How
31:49
much has Gruff got left? Five to heal,
31:51
full. Then she'll, I guess, like five each. She'll
31:53
give you five each. Cool.
31:56
But yeah, so the acolytes are like, I'm so sorry,
31:58
but if more of the... Yeah.
36:00
Yeah. So my question
36:02
is, for this purpose, goats,
36:05
you have the map of
36:08
the town. It's multi-layered. Primary
36:10
river, bruh. You, if
36:12
you're traveling, so my, I'm
36:14
assuming that you want to head to Black
36:16
Wings Tower, Raven's, Raven's Star Spire, first. It
36:18
should be pretty. It is very, very close.
36:20
Just down, not down, just down the stairs.
36:23
Yep. Like 10 minutes away. It's just there. Just down the
36:25
wall. Well, just pop to shops. Pop to shops. We're gonna
36:28
go down the steps of Dust Rise. And
36:30
then basically straight to the town. Straight to the town. Now, obviously, that
36:32
is a short distance on the map. It still represents like a
36:34
few minutes of travel and things like that. Because
36:36
the town is currently in the state of
36:38
turmoil that it is in, whenever you travel
36:41
from a location to another location, there's gonna
36:43
be a couple of steps to this. The
36:45
first thing we need to do is decide
36:47
if there are any waypoints along the path.
36:49
So say you said we want to go
36:52
from Black Wings Tower to the Watch Tower.
36:54
Sure. I would want you
36:56
to show me exactly the path you're taking
36:58
and if it's say like, oh, we go
37:00
past the Grumpy Hog, that might become a
37:02
waypoint, right? So, you know, we split the
37:04
journey down. I was gonna say,
37:06
do we want to pick up allies
37:09
like your old Cobalt friend? On
37:11
the coast. Who's that? Your Cobalt friend. No, your
37:14
Cobalt friend. I'm sorry.
37:16
I never met him. I'm sorry. Riverside
37:18
is where they are, which is really far. Yeah, that's
37:20
quite far out. But yeah, this is a good point.
37:22
Like if you guys want to go to any other
37:24
places, keep in mind, and again, I know this is
37:26
a lot of stress. There's a lot going on. It's
37:28
quite stressful. Things like, if
37:31
you don't go to the, what
37:34
is it called? The Tavern? Clever.
37:36
Clever Toad. If you don't
37:38
go there, there is a chance that like bad
37:40
things might happen. It is a chance, right? It
37:42
depends on how long you take. It depends on
37:45
other things that happen. I'm trying to remember. That
37:47
sort of area of the city though
37:50
was very lampless, wasn't it? It was
37:52
bad. They had started putting
37:54
more lamps in it. Because that's where you
37:56
went to start installing them. So this side
37:59
of the city. the city is safer than. I'm
38:01
gonna tell you that I would not
38:03
count like areas of being safer or
38:05
safer. Nowhere is safer. I know, I
38:07
know, I just mean like, yeah,
38:10
yeah, yeah, yeah. This is very
38:12
much gonna be down to, no, this
38:14
is exactly it. You have to pick
38:16
where you wanna go. If you say
38:19
wanna grab allies, where are
38:21
you going? Who are you gonna try and grab? Those allies
38:23
might be in a situation that needs you to help them
38:25
before they can join you. Or you might
38:27
need to rescue them. Or you might get waylaid along
38:29
the way. I am wary. Not to video game
38:31
it a little bit, but this is gonna be
38:34
like a, you know, moving around the map and
38:36
stuff. I am wary that the sister and quizzaters
38:38
are wiped out post-ritual. Malady was
38:41
very wiped out, yes. So like, and were they staying
38:43
in the town? The grumpy
38:46
heart, yes. In the center. Oh! But.
38:50
Put them in the sewers. They would probably be allies that would
38:52
be like most, that would be
38:54
most of threat, I would say. Yeah, probably. Benedict
38:56
will help. True. But
38:58
wouldn't believe Malady, probably. Where
39:01
was Faros again? Faros is number
39:03
five. So sort of. It's very
39:05
close by. Right in there. Right next to
39:07
the center, but in between the center and
39:09
the tower we're going for. Things like the
39:11
Stonemasons Guild. Like the Oracle of the Stonemasons
39:13
Guild. Things like the Forge, you know, the
39:15
High Authority. Zaran-Tekis is there. We
39:17
need to get coffee. The La-Late
39:19
fun. Available on
39:23
merch, keep going. Now
39:25
I'm not saying that like, if you don't go
39:27
somewhere, they're all gonna die, it's gonna be the
39:29
worst thing possible. There is just gonna be a
39:32
chance that things just happen. We can remedy stuff.
39:34
Yeah. But we know that the first job is
39:36
you're going to Blackwing's town. We're going to Blackwing.
39:38
So what I need is for you to decide,
39:42
every time you make one of these journeys
39:44
between points, between waypoints or between locations, I
39:46
need you to tell me who's gonna be
39:48
the fangard. So this is the person who
39:50
is at the front. Maybe they're leading the
39:52
way. Maybe they're scouting ahead with stealth, things
39:54
like that. Gruffith.
40:00
Everyone's pointing at me. I was looking at the
40:02
map. I wasn't looking, I
40:04
was looking at the map. Vanguard-y to me!
40:06
I guess I was already scattered. So Gruff
40:09
and technically Sir Greald will be acting as
40:11
the Vanguards, right? You and Sir Greald at
40:13
the front. That means whoever the Vanguard is,
40:16
is gonna be the one that if you encounter
40:18
something, they're the one who has to make checks
40:21
to deal with it first, basically, right? Then
40:24
the, and so the Vanguard also
40:27
gets to decide on the pace that you set
40:29
in between these places. You can choose to go
40:31
quickly, cautiously, or move
40:33
normally, basically. So quickly is you're
40:35
gonna get there very quickly. Means
40:38
that you're gonna have disadvantage on things like
40:40
perception checks, stealth checks, that kind of thing.
40:42
But it also might mean that you can
40:44
accomplish it much faster. If you
40:47
move cautiously, you move significantly slower,
40:49
but you'll have advantage on things
40:51
like stealth, perception checks to spot
40:53
dangers, and things like that.
40:55
Normal is just no change. It's just
40:57
you roll with one normal roll. And
41:00
you also move at a normal speed. So I think this is gonna be our
41:04
safest way point. So
41:06
if speed is of the essence,
41:09
I think we should do fast for this one.
41:11
I presume also with the size of the city,
41:13
if we just choose fast every single time. Well,
41:16
the way it's gonna work is if you choose fast,
41:20
you'll not only get to your destination quicker,
41:22
but there's less chance of a random event,
41:24
basically, because you're moving quicker. If
41:26
you move cautiously, there's more chances of random events
41:28
taking place, because you're going slower, but you also
41:30
have a greater chance of reacting to them quicker.
41:33
Whereas if you move quickly and I roll a
41:35
random event, you might stumble into
41:37
it and be completely surprised or ambushed
41:39
or bumble into something. But
41:41
I was just wondering if exhaustion is a thing.
41:43
And that's the other thing. Yeah, if you keep
41:45
moving quickly, you will slowly build up exhaustion. Well,
41:48
I think it makes sense to, we wanna get
41:50
to Blackwing as fast as we can so we
41:52
can take a good rest. Yeah,
41:54
I mean, think of this one as
41:56
the trial journey, because you got so
41:58
close. The time dilated. Yeah, it's not
42:00
as relevant, I'll be honest, it's not as relevant for this
42:02
first journey to the back wing, but I just want to
42:05
establish the rules. Yeah, yeah, no, that's fine. I'm
42:08
into it. Go fast, bro. Speed, bro. So,
42:10
disadvantage. Only
42:12
if you have to make a check. I have to roll to see
42:14
if anything happens first. So,
42:16
we won't say. It's crazy, we're clearing this journey
42:18
in 30 seconds. The
42:21
fastest anyone has ever done. I'm already
42:23
there. Yeah, with haste, you make your way down the
42:25
steps from the Duskrise District and you quickly
42:29
run along the streets. You do find
42:31
one of these Everlights that is
42:33
spewing smoke along the way. What
42:36
do you guys do about it? Like, as you pass it,
42:38
like you said you wanted to destroy them? Yeah. Okay,
42:41
so just like Ophelia just charge in, like
42:43
try and wreck this thing. Yeah, just try
42:45
and smash his hips. So what you would
42:47
find is, unlike before, like the lanterns that
42:49
are actually corrupted, some of the Everlights clearly
42:52
don't have these discs in because they're not
42:54
being affected at all. The ones
42:56
that are, almost have like smoke trailing off them
42:58
like a candle and it connects to the dome.
43:00
So, imagine like these lines all pulling up into
43:03
the dome. So, you can see the ones easily
43:05
which are affected. When you
43:08
go to strike it, that smoke almost
43:10
rebuffs you. Like it is
43:12
making it, you cannot
43:15
damage it with a mundane weapon as
43:17
you are trying to strike it
43:20
with this attack. The smoke is protecting
43:22
it. Verreste and Mundane. Verreste
43:24
is a magic, actually that's a good point, Verreste is a
43:27
magical weapon. But it doesn't apply
43:29
like any radiant energy or anything, that is just
43:31
a magical weapon. I mean I would certainly try
43:33
to firebolt it from a distance. Combined
43:36
efforts, you guys can destroy them, it
43:38
takes time. So through
43:40
working together, firebolts, magical weapons, you can
43:43
destroy them. This one
43:45
didn't have any creatures around it immediately, maybe they've
43:47
run off somewhere. It is possible to
43:49
destroy them. There is a chance if you
43:51
stop to destroy them, they will spawn enemies. And
43:54
it does take extra time for you
43:56
to destroy them. So, I'm gonna mark
43:58
off one time, basically. I
46:00
assume. Yes, it absolutely
46:02
is. Is
46:04
it worth shouting at? It doesn't matter. Blackwing
46:06
we intend to enter the tower,
46:08
if that's okay. Send us away if
46:11
not. You see the door, like you
46:13
see all of you see that illusion of the
46:15
pure unbroken wall morphs and
46:17
shifts and a door appears. And
46:19
so Grille kind of like cocks his eye as he sees
46:22
it as well. Oh. Okay,
46:24
we can go in here. Time will be a little
46:26
bit different, slower. Absolutely. We can talk with Blackwing, figure
46:28
things out. Good. I'm
46:31
going in. Bye. Yeah, you
46:33
step in, you have that same sensation of you
46:35
open the door and step in and that same
46:37
sensation of being pulled to a different place, being
46:41
sort of sucked into a place that you
46:43
weren't. Everything goes black and then you find
46:46
yourself in that translucent
46:48
blue ethereal living
46:50
space. The strange
46:52
silvery white wooden
46:54
furniture, soft cushions,
46:57
gauzy drapes. You
46:59
can see the little herbarium and
47:01
flower garden that's been set up on one
47:03
corner of the round room. And
47:07
when you enter this, this faint
47:09
ethereal elven music playing, it's so
47:11
much different to the sort of
47:13
chaos that is beginning to emerge,
47:15
the turmoil outside as you
47:17
arrive in this utterly calm environment.
47:22
And you hear a voice from up the sort
47:24
of spiral staircase. Welcome,
47:26
one and all. Blackwing,
47:28
long time, no see. Sorry for charging in
47:31
like this. I'm no doubt you can see
47:33
the chaos that's happening outside. Oh
47:35
yes, I am well aware. We
47:39
were hoping to ask for your aid in quelling
47:42
this threat before
47:44
it takes over the city. We
47:47
know that time works diff- you're laughing,
47:49
okay. You
47:51
see the sort of long slender
47:53
legs, the long black cloak as
47:56
the figure sort of descends the
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