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Altheya: The Dragon Empire #26 | Battle for Ashen Rest (Part 1)

Altheya: The Dragon Empire #26 | Battle for Ashen Rest (Part 1)

Released Tuesday, 18th June 2024
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Altheya: The Dragon Empire #26 | Battle for Ashen Rest (Part 1)

Altheya: The Dragon Empire #26 | Battle for Ashen Rest (Part 1)

Altheya: The Dragon Empire #26 | Battle for Ashen Rest (Part 1)

Altheya: The Dragon Empire #26 | Battle for Ashen Rest (Part 1)

Tuesday, 18th June 2024
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Episode Transcript

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Find the DungeonCast anywhere you get podcasts or

1:04

on YouTube. Hello

1:25

and welcome back to our Faire

1:28

the Dragon Empire. Our heroes were

1:30

investigating old tunnels beneath Ashen Rest

1:32

in search for the rogue illuminator

1:35

of the Lamplighters Guild, Morris Goldsite.

1:38

Battling against some mercenaries, the party learnt

1:40

that Morris had been alerted to their

1:42

search and had set off for the

1:44

town walls and the superior everlights built

1:46

into the watchtowers there. Heading

1:49

back to Bright Shadow Cathedral in order to

1:51

meet with their allies, the party emerged only

1:53

to witness the Everlights of the town turning

1:55

on and channeling a sickly

1:58

yellow-green demonic light which then

2:00

encapsulated the town in a dome of

2:02

smoke and light. With Sir

2:04

Greold, Dwarven Knight of the Realm as an

2:06

ally, the party made their way across the

2:08

town, choosing paths to take and how quickly

2:11

to move. They were able

2:13

to seek help from the mysterious Elven

2:15

Mage Blackwing, who helped them recover their

2:17

strength in far less time than was

2:19

necessary. They aided citizens and Sister Benedicta

2:22

in the Grumpy Hog Tavern before they

2:24

decided to go straight to the Watchtower,

2:26

where they believed Morris was located, hoping

2:28

to find a weakness in the Everlights

2:31

and perhaps stop the demonic plot of

2:33

the Lamplighters Guild. They

2:35

arrive in the streets before the town

2:37

wall and are faced with an imposing

2:40

battle ahead. And

2:42

that is where we are gonna

2:44

pick back up today. Oh boy. Right at the

2:46

start, I'm gonna move a couple of things into

2:48

place here. Oh, just a big

2:50

old tower. That's cool, that's chill. Oh, we've seen this

2:52

already. I'm gonna... And

2:55

at the top of that tower, that's the faulty one.

2:58

The faulty tower. Oh my god,

3:01

that's the end of the video. We

3:04

are not calling it faulty. I know, it's perfect. Battle!

3:07

Faulty towers. A couple of

3:09

things. Okay. Firstly,

3:11

yes, you are correct. This, I made

3:14

it quite clear in the last episode, defeating

3:17

the enemies here probably should

3:19

not be your objective. There

3:22

are many, many enemies. I

3:26

do have ways of bringing in more. There

3:29

are three other lights here that have their

3:31

own effects and things like that. You are

3:33

outnumbered. These are quite strong enemies in some

3:35

cases. Some are weak, some are gonna be

3:37

minions, but some of them are also quite

3:39

strong. Your objective is this

3:41

tower and stopping the light within.

3:45

I wanna make it clear, especially for the

3:47

people at home listening and watching as well. This

3:50

is, like I said, this is

3:52

not really a fair fight. And that's okay

3:54

because you guys are heroes and

3:57

sometimes the stakes need to be high. You

3:59

need to surpass. the odds and

4:01

that's okay. We have a very strong element

4:03

of trust here. These guys trust me, I

4:05

trust them and sometimes

4:07

you need these kind of moments and you know

4:09

I've tried my best to make it fair. You've

4:11

got allies that are coming in to help you,

4:13

you've gained some support of magical creatures, you've got

4:16

Segril, there may be ways as

4:18

well for things in this environment to help

4:20

you. You guys will have fate dice. One

4:23

of the things that you did see maybe briefly on

4:25

the map is there is a group of civilians with

4:27

some civilian guards. Think of them as like

4:29

a great way of using fate points. If

4:31

you suddenly desperately need healing

4:34

you can spend a fate point to maybe suggest well

4:36

maybe one of them is a healer and can heal

4:38

me even for a small amount. You

4:40

know it'll probably be like a cure wounds or something

4:42

like that or hey can I spend a fate point

4:44

to have this guard run out and defend me from

4:46

this thing or attack this thing next to me or

4:48

shove me out of the way, something like that right.

4:50

They are going to act on their own but fate

4:52

points are a great way of using that as well.

4:55

Feel free to be creative as well. Everything you see

4:57

on the battlefield is going to be pretty much represented.

4:59

So podcast listeners will do our best to describe it

5:02

but this is one I recommend maybe you come back

5:04

and watch the VOD to get the visuals because it's

5:06

kind of a cool map as well. If not

5:09

there's a big tower that we're headed towards. There's

5:11

about 20 enemies on the board. Yeah I'll describe

5:13

it all in a minute and we'll go through

5:15

everything. And a lot of fire. Yes that's

5:18

a thing that we didn't see in the

5:20

last, in the sort of end of the

5:22

episode is that as this chaos has been

5:24

brewing and these demons have a lot of

5:26

fire powers and smoke powers flames are beginning

5:28

to spread throughout the city. Right

5:31

the first thing we need to do though is

5:33

that all-important fate pull. Yes. Max out this time.

5:35

That's just not

5:37

messed about anymore. Max vibes. I'm

5:40

gonna, I kind of want to wait for you to

5:42

roll. I already rolled. A six. I'm gonna a six.

5:44

Dice for you guys. Five.

5:47

A dice for you guys. A four. A dice for

5:49

you guys. A four. A four! A four!

5:52

Nice! A dice for

5:54

you guys. And finally, mark's roll. Two.

5:58

A dice for him. Okay so it's four. It's the two dicey.

6:00

It is a four and one. Definitely use them. Okay.

6:05

I'm going to also tell you, and again, pre-warn

6:07

you, you've already had a battle like this. This

6:09

is a big important battle, which means that the

6:11

enemies and the environment might have ways for me

6:13

to take your Fate dice. If, for

6:15

example, you don't choose not to spend them thinking, oh,

6:17

we'll just keep them all, so Mark can't use them,

6:20

there are mechanics in place where I can steal them if

6:22

you have too many. But it's likely they've got ways to

6:24

spend Fate as well, which will give it back to us.

6:26

Yeah, absolutely. Yeah, yeah. The enemies all

6:28

have ways of spending Fate and stuff like that. Fate is in

6:30

flux. So, to describe what

6:32

you see before you, you guys, I have placed

6:34

you right at the beginning of this sort of

6:37

small square or

6:39

plaza. There are a number of

6:41

buildings on either side, two

6:43

basically on either side, with the

6:45

wall forming the back of the

6:47

map with two more houses there.

6:50

You can see that there are broken

6:52

pieces of stone wall, crumbled fallen-over pillars,

6:55

pieces of building that have collapsed, all

6:57

of which are providing cover. There is

6:59

a barricade of an overturned wagon and

7:01

some barrels and crates that the guards

7:04

and the civilians have all crowded around.

7:06

You can see that two of the

7:08

buildings, which I'm going to indicate

7:10

on either side, you can see

7:12

movement and you can hear shouts and

7:14

screams of civilians in those buildings as

7:16

well. Okay.

7:19

There is a set of stairs

7:21

leading up to a guard barracks

7:23

which is connected to the wall

7:25

itself. And that is how

7:27

you access the wall if you have to go

7:29

up the stairs and things like that. You go

7:31

up through this barracks, there is a doorway just

7:33

here on the inside, and then that you

7:35

can go through the building and end up on the wall

7:37

itself. Okay. The tower is accessed

7:40

via the wall as well. I'm

7:42

trying to figure out how far away we are from

7:44

the actual foot of the stairwell. From the foot of

7:46

the stairwell, I believe it to be about 85 feet

7:49

depending on who, like Rowan is

7:51

about 85, 90 feet, so,

7:53

you know, Xanthius, you're technically about five feet closer maybe,

7:55

you know, Ophelia is a bit further away. Okay. Well,

7:57

we're not getting there in one turn. In

8:00

terms of the enemies that you can see, I should

8:03

also point out that the barracks building

8:05

that has the access is one

8:07

of the worst buildings for fire. It is

8:09

engulfed in an inferno. Make

8:12

that clear. Okay. Enemies wise, you

8:16

have pouring out of two of

8:18

the Everlight, you can see these

8:21

demonic beastial figures. They

8:24

are pretty much humanoid in

8:26

shape, but almost made of

8:28

this sickly yellow smoke, bright

8:31

burning red eyes. They

8:34

look the least physical

8:36

and less substantial. You

8:39

have tucked behind some broken walls,

8:41

what appear to be demonic looking

8:43

foot soldiers. They wear scrapped together

8:46

armor made of leather and sinew and

8:48

plates of foul metal. They

8:51

have humanoid features, but they're all distorted

8:53

and elongating mouths that are too big.

8:56

Horns, broken horns and broken claws,

8:58

tails, things like that. One

9:01

of these behind the wall is a much more handsome looking

9:03

figure. You

9:06

can't tell if they're male or female,

9:08

but they're dressed in fine clothes, they

9:10

have a fine armor on, and

9:13

they seem to be a little bit more put together. Okay. You

9:17

also have two flying

9:19

swarms of these

9:21

little beastial looking creatures that

9:23

are burning, they're kind of giving

9:25

off this phosphorus white smoke, and

9:28

they just chittering almost like imps and bats

9:30

kind of merged together. You've got two of

9:32

swarms of those flying around. I'll

9:36

do this creature first. There is also

9:38

somebody flying around the tower, a winged

9:40

demon looking creature that has bandoliers.

9:43

And it has all these

9:45

weird looking spheres

9:47

and our chemical flasks and things

9:49

like that that are strapped across

9:51

its chest. Uh oh. Okay. And

9:54

then finally, I don't know what that one

9:56

does. Up on the wall itself, scanning

9:59

the bathroom. battlefield, you

10:01

see a demonic figure that

10:03

draws your eye immediately. They

10:06

are nearly sort of

10:08

probably about as tall as Roan, 9, 10 feet

10:10

tall. They have

10:12

forearms, two huge forearms, and then

10:14

two smaller arms around

10:16

their mid-drift. Their

10:20

face is draconic almost, but

10:22

then twisted and warped. There's

10:24

too many horns. There's too

10:26

many mouths. There's actually two

10:28

mouths, one in the lower

10:30

jaw, one in the upper jaw. And

10:33

it is clad in a mixture of clothing

10:35

and armor, but you also notice that this

10:37

thing is wielding strange weaponry.

10:40

In its two enormous hands, it

10:43

has a demon sniper

10:46

rifle made of like

10:48

demonic metal. It has like

10:50

a crystalline scope. You can

10:52

see that the mouth is shaped like a

10:54

roaring demon's face and is trailing demonic fire.

10:58

In its two smaller hands, it has

11:00

a large axe and a pistol,

11:02

like a demonic pistol as well.

11:05

This guy's been opening loot books. Well,

11:09

this is one of the things in Althea

11:11

is the demons and you guys wouldn't necessarily

11:13

know this, but our character, the demons and

11:15

the devils, their whole thing is that there's

11:18

lots and lots of them and they've

11:21

discovered Felite and Hellblood, which are basically

11:23

like explosives and they've created firearms, like

11:25

demonic firearms, basically. That's how they fight

11:27

against the Celestials and the Elves and

11:29

the Elementals is they use these demon

11:32

engines and demon weapons. It's like demon

11:35

technology. That's

11:37

no, Althea doesn't have that. Althea has

11:39

only just started to develop firearms. In

11:41

Kulljur specifically, people have started to create

11:44

like flintlocks and muskets, but they're very

11:46

rare and kind of experimental still. So

11:48

demonic weapons are, but they're also very

11:51

innately magical, right? They're not powered by

11:53

gunpowder. They're powered by demonic materials, right?

11:55

Sure. So you can't, it's not like

11:57

you can just go out and buy the materials you need for it.

12:00

They're like sniper rifles. Exactly, yeah. So is it

12:02

something that we know what it does? Or

12:05

is it like he's just holding it? It

12:07

looks a bit like a crossbow, right? Maybe

12:09

you guys would be like, that looks like

12:11

some sort of crossbow out of gamers players.

12:13

Yeah, this is very clearly a sniper rifle.

12:16

He's on an elevated position where he can

12:18

see the whole map. I could probably see

12:20

him shooting at stuff. Well, I'm

12:22

going to say that. So as you

12:24

guys arrive, you guys kind of enter

12:26

into this space, you can see that

12:28

there is a squad of the Duke's

12:30

Guard they're huddling the civilians down, and

12:32

they're taking cover from all of the

12:34

demonic foot soldiers on the ground

12:36

who are throwing blasts of fire.

12:39

They've got like crossbows, things

12:41

like that. They're all kind of shooting at

12:43

them. And then you see and hear this

12:45

loud as

12:48

this blast just evaporates one of the guards

12:50

that's not on the map. Like it

12:52

just slams into him and sends him flying.

12:56

And you see that happen. And as this

12:58

figure up on the wall seems to notice

13:01

you all arrive, it will speak

13:03

out. New

13:06

prey has arrived.

13:09

My good friend,

13:11

Balasgore is throwing quiet

13:13

the engagement here. Welcome

13:17

prey. Who

13:19

will be next to taste

13:22

Niro's wrath? And then he

13:24

begins to bring the rifle

13:26

up to his shoulder. Which

13:29

mouth is he speaking out? He

13:31

speaks out of both simultaneously. It

13:34

also, you kind of actually get

13:37

the sense that you actually see in his stomach,

13:39

there is a third mouth that

13:42

is silent. It's not speaking. It's

13:45

got like eyes in his chest and like

13:47

a big toothy face, but it's also covered

13:49

in armor, like part like almost like it's

13:51

wearing a helmet. So that's the body armor.

13:53

It's got belly face. Like crying. But

13:56

big. Big. Not little but big. Yeah.

14:02

With that, we are gonna roll

14:04

initiative. Rock and roll, duckaroos, let's

14:06

go. Okey dokey. I've

14:10

got one other thing to explain to you guys as

14:12

well. After the D20, or a stone D20. Which

14:16

one? Yeah, that's a good point actually, really, pick a

14:18

D20 for me. Let's say... Rowan,

14:21

the Rowan one? Which one's the most Rowan? The Zan.

14:24

The Zan flames. Actually the stone

14:26

one. I believe. Aw,

14:29

natural 20. I got

14:31

fucking three. I

14:33

just took all your luck there. You did. I just went

14:35

like, mm, mm, my third mouth, um, um, um, um, um.

14:38

Oh, the belly mouth. Yeah. Okay,

14:40

not too bad. No, we're all right, I'm

14:43

all right. No,

14:45

bear with me, I have a lot of shit. Yeah,

14:47

no problem. Should we just go to a

14:50

lot of fun? No. While this happens? What

14:52

if we just turned around and left? Yeah.

14:55

I mean, that is not, should we? This is over-heliced. Should we

14:57

just be like, you know what? This is an art town.

15:00

Who said it last time? How

15:02

beholden are we to ash and rest? Groff

15:05

never intended to settle here. The dome is kind of keeping us

15:07

in. Yeah. Have that problem. I'm

15:09

gonna be the brave. Also, don't play D&D

15:11

if you're not gonna be heroes, guys. So.

15:14

You mean we can't be anti-hero?

15:17

You can be anti-heroes, but don't just be people

15:19

who go like, oh, big scary fight, run away.

15:22

Run away? Dude just shot a sniper. Yeah. He

15:25

evaporated a guy. Evacerate. Evac,

15:27

he's dead, but he's, yeah, he's got a big hole

15:29

in his chest, yeah. He's in the shadow realm. That

15:31

could be me. He's in the shadow realm. No. Is

15:36

the name of the guy? And then I'm gonna do. Sneeper

15:38

McSneepy's is not. Sneeper, Sneepy. I forgot to

15:40

write down the name of the guy. Nero

15:43

is the name of the. Nero. Nero.

15:45

Nero. Nero. Demonic.

15:48

Demonic Commander Nero says his full title. And

15:50

the gun? Oh. The gun might

15:52

have a name. You don't know. I thought he was saying

15:54

it. The gun was Nero. No, no. The

15:57

demonic commander Nero says his name. And

16:00

Balor's score is like some figure that he referred to.

16:03

Sure. Which I think is the big face

16:05

guy in this guy. Right. He's

16:07

the one trying to get here. Erm...

16:09

Riggle in. So, I heard... Did anybody get

16:11

high? What did you get, Gruff? You got,

16:13

like, an actual 20, so... I got an actual 20, so 21. 21.

16:16

Anyone get higher than that? No. No. All

16:18

right. So, we have Gruff at the top.

16:22

With a 21. Did

16:24

anyone get a 19 or higher? No.

16:28

All right. No,

16:30

my name is Gruff. Just cos I want to make sure I

16:32

write this in order, just in case I miss people. Did anybody

16:34

get a 17 or higher? 17.

16:36

17, exactly. All right, Ophelia. Oh,

16:40

I don't know what to do. I'm scared. You

16:46

should probably start saying, Goodbye, my name is Gruff.

16:49

Goodbye, nice to meet you, I'm a... It's from

16:51

Oran. Yeah. 14 or higher? Er,

16:53

15. 15 for Xanthius? Yes. Xanny

16:57

Wanny. And for Rowan, I think you

16:59

can just... Just an

17:01

empty entry. No, I need to

17:03

go through. And,

17:06

erm... So, we've got the allies as

17:08

well. We've got... Favourite Raven that goes...

17:10

You've got the Raven. ..after your turn and the

17:12

same for Griol. Griol. You

17:15

will also have Daisy and Sister Benedicta coming

17:17

in as well. I've got stats for Daisy,

17:20

so I'm going to run Daisy. OK, cool.

17:22

Nice. Yep. Trot, so did you get... So,

17:24

Rowan, did he get 10 or lower? Yeah.

17:28

So... I'm not poor. I

17:30

don't like how many categories he's...

17:32

I mean, you've seen what's on the map. Yeah,

17:34

I know. Are

17:38

these ones with shields, are they with

17:40

us or against us? Against. They are, like,

17:42

the... Roughly-grown

17:44

together, like, merchant types. Demons.

17:48

Er, OK. Buttholes, yeah.

17:50

Demon, butthole. He respires a Belisha.

17:53

Demon. What? What? It's

17:55

from an old CBBC show. I used to watch The Kid. Oh.

17:59

Carisha. Leisha, demon. Okay.

18:02

Okay. So

18:05

the other thing mechanically I'm gonna tell

18:07

you guys is, and we kind of, this

18:09

is a bit behind the scenes, you

18:12

guys in the last adventure, one of the things

18:14

that you were doing is deciding how quickly you

18:16

moved, where exactly you went, how much time you

18:18

wanted to spend in Ash and Res, like maybe

18:20

gathering allies or helping people before you came here.

18:23

With the decisions that you ended up

18:25

making, you basically had eight time points,

18:28

if you wanna think of it that

18:30

way, right? Yeah. The

18:32

way I did this is I had a score of 20

18:34

points. I've taken

18:36

your eight away, right? Cause that's

18:38

to represent the time you took to get

18:40

here. Then I made a check

18:42

for Morris to see how far along he is

18:44

with repairing the device. Okay. And

18:47

that resulted in another four time

18:49

points. Sure. Which

18:52

leaves out of the 28 time points

18:54

left. Okay. Those are gonna

18:56

translate into turns. Ah. So

18:59

Morris, that is, it will

19:01

take at least eight turns before he can fix

19:03

the device. Now he'll still have to make checks

19:05

after those eight turns, but in

19:08

theory, I could roll high on the first

19:10

check and he fixes that on the eighth

19:12

turn, at the end of the eighth turn.

19:14

I see. So you have a time down.

19:16

You can see, and I'll say like, so

19:18

your characters know this, you can

19:20

see that that erratic flickering of this light

19:22

and the dome and everything else is

19:25

beginning to, you know

19:27

that he is imminently about to fix this

19:29

thing. One of the demons looks up. How

19:31

long left Morris? About X

19:34

amount of seconds. Yeah. Okay. But you

19:36

can tell, you know, that's a bit of out of

19:38

game knowledge, but I want you guys to be clear

19:40

that, we know this is you are on a time

19:42

limit here. Sure. All

19:45

righty. So eight

19:47

turns to die. With that.

19:51

For you. As you guys arrive

19:53

and the demon calls out to you, you

19:56

see the kind of frightened looking civilians

19:58

and guards. look towards you

20:00

all with hope. For

20:03

the moment, it looks like they were

20:05

almost willing about to resign themselves to

20:07

death, to defeat. You can see that

20:10

the Everlights are glowing with that sickly

20:12

yellow light threatening to consume

20:14

and to maybe possess them,

20:16

but they see all of

20:18

you and there is a flicker of maybe

20:22

they've come to save us. Maybe this is it.

20:24

Like I said, you can hear screaming and cries

20:26

coming from the two buildings on either side as

20:28

well. There are still civilians trapped in there, but

20:31

we begin the battle for ash

20:33

and rest and we start with

20:36

Gruff, unless Trot was holding up

20:38

a D6 for a reason. I forgot we

20:40

did fate. I've done it. Yeah, four and

20:42

one. Yeah. I

20:45

think surveying the scene, Gruff is

20:49

gonna take a really long deep breath

20:51

in and as he

20:53

does, that kind of armor of oak

20:55

and thorn starts to cover his chest

20:59

and he's gonna be like,

21:02

all right, boyos, this is it. You're

21:05

ready? Not at all, but

21:07

let's go. There's people to save. Let's

21:10

kick these demons out of here. I

21:15

will. I

21:18

just don't know how fast to go, how

21:20

hard, like, you know. My kitten. Now

21:24

I'll turn into a kitten. One

21:26

hit point. I'll fall over my little belly and be

21:28

like, I'm so cute. For

21:31

those demons, they love it.

21:34

They're afraid of cats, right? Yeah.

21:37

I. No, apparently not.

21:39

Will. It

21:44

smells not delicious. I will

21:46

cast Moonbeam. I will, you

21:49

know, point the staff out and that illusory

21:52

cell will fly out towards

21:54

the eastern side of

21:56

the plaza and

21:58

hover over the the

22:00

Everlight and a group of minions that

22:02

are clustered there. Alright,

22:04

that is well within your range I'm assuming. The

22:07

range is 120 foot. So

22:11

if you place that directly on the Everlight, I

22:13

believe that the radius will hit all of the

22:15

minions. Yes, so if you

22:17

could make con saving throws please.

22:19

Mm-hmm. I'm just gonna make one roll because

22:22

I don't want to spend too much time. They all fail. Good.

22:25

And then that is... And does it do damage?

22:27

I believe it's the start of their turn or

22:29

does it do damage? It can finally enter,

22:31

so 2d10. 2d10? Yep.

22:35

Yep. Yep, because it's level two. Yep. Now

22:37

I will also remind you that these Everlights,

22:39

when you've destroyed them before, it's been slightly

22:42

different. Now they are surrounded

22:44

by this demonic smoke, which does give

22:46

it some protection from being damaged. It

22:49

can still be damaged, but it's basically given it extra

22:51

hit points. Okay. Nine points of

22:53

radiant damage. Nine points of radiant damage. Nice.

22:57

And then you destroy all

22:59

of the minions. Oh! They are

23:01

minions. I'll get rid of them. Wicked.

23:04

And they will spawn killing them. Yep.

23:07

If you leave it there for sure. May

23:09

as well leave it there for the Everlight, right? Yeah, would

23:11

the Everlight take damage? The Everlight does indeed

23:14

take some damage. Some of that

23:16

smoke begins to burn away, kind

23:18

of being disintegrated into kind of

23:20

radiant motes of light and dust.

23:22

However, it is still lit and

23:24

it is still burning and it

23:27

begins to swell with

23:29

energy as well. Okay.

23:31

Now, as the Everlights, well,

23:33

they do have a ton, but

23:36

you will probably say that, yeah, just like, you

23:38

know, they can't move or anything like that. So

23:40

it will just do damage to them once per

23:42

turn. Yeah. Okay.

23:45

I would also like to move 35 foot. Actually,

23:50

I think I'm gonna... I was thinking,

23:52

do I have to be

23:56

a certain distance? So

24:00

you're the next player up. Within the Moonbeam

24:02

or... I don't believe so. We checked this last time.

24:04

I believe you're OK. As long as you're

24:06

concentrating on it. It's a concentration spell, right? Actually,

24:09

no. I will move towards... There's, like,

24:11

a cart halfway between me

24:13

and the building with the civilians in it. So

24:16

if you could just tuck me behind it, yeah. 5.30,

24:18

that's the max you can go. So I can tuck behind it and

24:20

get a little bit of cover as well. OK. So

24:23

Grield will go after me. And

24:25

I think I'd like him to shoot the

24:27

Everlight that's in the Moonbeam. OK. Um...

24:32

Yeah. Let's go. OK. Bro.

24:34

Not good. Uh... Or

24:37

is it... No. Uh... 11,

24:39

12, 13, 14, 15, 16 to hit. Does

24:42

hit, yeah. These are small targets. Like, to

24:44

actually hit the precise points on them is

24:46

quite difficult. They do have resistance,

24:48

again, non-magical damage. It's going to half damage. Non-magical

24:52

eight points of damage, half to four. So... OK. The

24:56

bolt does strike, but that smoke, almost

24:58

like tendrils or tentacles, kind of takes

25:00

away some of the impact and the

25:03

Everlight is still up. Cool.

25:05

Uh... I think... Let's

25:07

have him back me up, so can he jump... Move 25 feet.

25:10

Uh... 5, uh... 10,

25:13

15 to hit here or like around? A

25:15

little bit more behind the cart, so

25:17

yeah. Or... Yeah, that's it. OK.

25:21

Mm-hm. Murder, she wrote. All right, end of

25:24

turn? Yep. All right. Commander...

25:26

Nieros. Don't want to come on here,

25:29

Nieros. Is going to...

25:31

He has a bit of a target-rich environment right

25:33

now. You and Segril Gruff have

25:35

just taken cover, so he's less interested in

25:37

you. Um... He

25:40

will... OK, let's roll it randomly. He doesn't

25:42

know what you guys can do yet. Uh, so 1,

25:44

2, Xanthius. 3, 4, Rowan. Sounds

25:46

like you want to do... 5, 6, Ophelia. I

25:49

do not want one of your... She... Rowan,

25:52

unfortunately. Smack Bang in the middle.

25:55

So you watch as, come

25:57

on, Nieros, brings up this.

26:00

demonic sniper rifle to you would look

26:02

like an armless crossbow almost and

26:05

you almost see a burning

26:07

rune appearing the air in

26:09

front of you and

26:11

he is just locked on to you you

26:14

are marked okay

26:19

he does not have any other creatures nearby

26:22

so that is all he's gonna do

26:24

for now yep he just basically you

26:27

see almost like a demonic runic

26:29

laser pointer kind of appearing over

26:31

like Rowan's chest as he's looking

26:33

at you Rowan where

26:36

did they go Ophelia Ophelia

26:39

will raise veracity into the air don't get them

26:41

if you were to say time to make

26:43

some demons bleed and she will rage in

26:46

that red light will manifest around her yes

26:48

and she was charged she would charge towards the group of

26:51

demons on the left-hand side of these pack of minions please

26:53

okay so let's see how far you can go 35 5

26:55

10 15 20 25 30 35

27:01

yeah yeah he's gonna leap right in

27:03

there and just okay

27:07

go ham on these boys veracity alrighty 11 12

27:09

13 14 15 to hit 15 more hit please

27:11

roll your damage because

27:16

they're minions you can do over damage depending on the

27:18

weapon you're attacking with eight damage eight points of

27:20

damage that one right in front of your

27:26

feel your is a veracity slams into

27:28

it you watch as that creature made

27:30

of smoke just dissipates but that burning

27:32

smoke just to sales you take one

27:34

point of fire damage right it's got

27:36

the aura thing yeah does

27:39

that do any over damage or what's that

27:41

unfortunately does not do enough to injure any

27:43

of the other minions but also none of

27:45

them are within five foot of reach offhand

27:48

whip attack the next one 16 20

27:52

to hit 20 hits three

27:56

points of damage three points of damage

27:58

enough to kill a minion not enough to do a

28:00

and unfortunately again, I feel like you're gonna take one

28:03

point of fire damage. Alrighty. And

28:05

then after my turn, I will send the Feywort Raven

28:07

in and get them to

28:10

fly in and use a beak attack against

28:12

the Everlight. Against the Everlight

28:14

itself. Okay. This counts as

28:16

magical. It does count as magical. It's a

28:18

magically created creature. 24 hits. 24

28:21

hits. And that

28:23

is four piercing damage and

28:25

I'm gonna bonus action use Swift Wings so

28:27

it can move without broken or opportunity attack.

28:30

Okay. And I'll have it move back just

28:32

a little bit out of... Behind

28:34

the building? Yeah, just to get some cover

28:36

from demons. Yeah. And

28:38

that is my turn. Okay, great stuff. Alrighty.

28:42

After Ophelia, the minions would

28:44

go. Luckily, you've destroyed most

28:46

of them for now. These

28:48

two are just gonna swarm Ophelia. Go

28:50

for it. And

28:53

they're gonna make a group attack, so both of them are gonna attack at once.

28:57

That is only gonna be... Now, you didn't reckless

28:59

attack, did you? No, I didn't. No,

29:01

you didn't. So that is only

29:03

gonna be a 12 to hit. Doesn't hit.

29:05

Alright, they missed. So these two kind

29:08

of come in slashing with all their claws, trying to

29:10

get to you, but they do think. The

29:12

one thing you do notice is as you've moved in... Forgive

29:14

me, I've got a lot going on. When

29:17

you got within five feet of these things, Ophelia, these

29:20

creatures, that smoke that they're made

29:22

of is so foul

29:24

smelling. They have an ability

29:26

called Toxic Presence. You have

29:28

a minus one penalty to saving throws and attack rolls

29:30

for each minion within five feet of you. Now,

29:33

at the time, you only had one, so it was only

29:35

been one, you still would have hit, and it's no problem.

29:37

But now you have two, so you have minus two to

29:39

attack rolls and saving throws while these things are around you.

29:42

Alright? Yep. Okay. Xanthias.

29:47

Oh man. The rune that's on Rowan's

29:49

chest is that... I

29:51

mean, you're moving a little bit. Is it

29:53

like locked on your chest? Yeah, it's clearly

29:55

following him wherever... Like Rowan sways or looks

29:57

like he's moving to the side, this thing

29:59

follows. You can see the demon himself

30:01

is very clearly aiming as well. Also,

30:04

last time I had Bardic Inspiration, how long does that

30:06

last for? Ten minutes. Ten minutes, so that'd be gone.

30:08

It would have been gone by now, yeah. Um... Just

30:12

trying to figure out if there's... Is there a way I

30:14

can protect Rowan here? Like... Potentially.

30:17

You're gonna... You're

30:20

gonna move. I

30:23

trust you to move. I'm gonna get

30:25

out of the way from Rowan. Oh,

30:28

that looks bad. I'm out. I'm gonna... head

30:31

towards... Well, I figure you're gonna be moving on your turn

30:33

anyway, right? So, like, if I just stand in your way,

30:35

you aren't gonna be moving, and that's gonna be pretty rough.

30:38

So... I'm not gonna do

30:40

that. Rose, whale, aly, ein, lelelelele. Aly,

30:43

lelelelelele. For which that information you've five,

30:45

ten, 15, 20, I'm

30:48

gonna move 20 feet to the same, like,

30:50

cart that Gruff is... hiding

30:53

behind Gruff and Grueld. And I want to... uh,

30:56

wang out... What? A

30:58

Chaos Bolt... towards

31:00

the... I

31:03

guess this is technically North. Those

31:05

two... Why would this be North? Because this is a western

31:07

tower. I guess so, yeah. But

31:09

for the sake of... for the map, we

31:11

can... But yeah, no, you're right, yeah. To

31:14

the west, those two shielded armored... Behind

31:16

cover. Guys behind cover. Right, they do have cover,

31:18

so they have plus two AC for half cover

31:20

right now. I'm twinning it

31:23

as well. Sorry. So it does hit both of them. Or

31:26

did you... You have to roll to hit. I do,

31:28

but... Yeah, you will make an

31:30

attack against both of them. Two sorcery points, twinning

31:32

a Chaos Bolt. OK. Um... So

31:35

it's hitting those two for now. Imagine

31:38

if this just chains and... And

31:41

just what if it does though, you know? Well,

31:43

it does have a range limit on the chaining, I

31:45

believe. Uh... It might

31:47

end at the... Yeah, little flying boys. Yeah,

31:49

30 feet. I can... I

31:52

can wang across the board. Alright, so against

31:54

the northernmost one for now... OK.

31:56

That is a 10 plus 5. So

32:00

15? 15,

32:03

with their cover it just misses. In

32:05

fact, it hits the cover itself. The

32:07

AC bonus, that plus two AC just

32:10

protected them as they

32:12

basically ducked down, slamming

32:14

against it. You want a saw-through point? Well, no, I

32:16

don't have any left. Oh.

32:19

Why are you making that face? Does it

32:21

do damage to the cover? And therefore, can

32:23

it chain from the cover? Okay. I

32:25

said specifically say it in the air. No, I'm gonna

32:27

say it. Like, it will damage the cover, but this is

32:29

a big chunk of like fallen building that they're taking

32:31

refuge behind, right? Yes. All right,

32:33

against the second one. Is

32:36

it? Oh, what was that? Oh.

32:40

A 12 plus five, so 17. Does

32:43

hit, yes. Okay, so

32:45

that is two d8s

32:47

of damage. Now

32:50

remember, if this changed, this might- Chaos twinned.

32:54

A chaos twin. It

32:56

means nothing to everybody that's seen chaos twins.

32:59

Everyone knows. Everyone knows. Everyone knows. I need

33:01

to call it that. Okay. So

33:05

two d8s, a five and a

33:07

three, it doesn't change. Okay. However,

33:09

it's between lightning or fire. I

33:11

will choose lightning. Okay. Because

33:14

demons. So it's

33:16

eight lightning damage to

33:19

one of those guards behind. So I'm

33:21

gonna say that that is gonna be number two, that foot soldier.

33:24

So eight lightning damages. Yes. Yeah,

33:27

you watch as the lightning strikes

33:29

into the creature, kind of races all over its

33:31

body. This one is physically formed. Like this is

33:33

an actual creature, not just smoking and things like

33:35

that. So you hear like blood hiss and

33:38

boil and the creature's like, ahh, oof, oof.

33:41

Cool. And this wagon that

33:43

we're behind, can it be

33:45

moved? Yeah. It's quite

33:47

heavy. It's laden with like chests and barrels

33:49

and things like that, yeah. Cause I only

33:51

have a bonus action left, but I almost

33:53

want to make a suggestion to Gruff and

33:55

Greal, like, can we rotate this thing, maybe

33:58

push it along the battlefield? Yeah. cover

34:00

from the sniper. It would require quite a

34:02

lot of strength to move but it's definitely

34:04

possible. Gruff and Grueld. I have no strength.

34:06

You don't have strength? No. Grueld! He's an

34:09

archer. He's strong but

34:11

he's not super strong. Between the three of us.

34:13

Yeah I mean potentially if all three of you

34:15

moved it maybe. Yeah. But it's definitely gonna be

34:17

quite a lot to try and move it. It'll

34:19

probably be like a full action and. But

34:22

no I won't. I won't use

34:24

my bonus action unless I can spend that like

34:26

spinning the cart or whatever but like. Probably no.

34:28

It would probably be a full action to move

34:30

this thing and you'd have to probably make an

34:32

athletics check. Okay. But definitely a cool idea. Alrighty.

34:35

Thanks Bro. Alright

34:37

after Xanthius it is the

34:39

demonic bombardier. Oh good. So

34:42

I'm gonna go. Oh here you

34:44

go. Where do you go with

34:47

the demonbodear? The demonbodear. The demonbodear.

34:49

The demonbodear. The

34:52

demonbodear. You've just made a whole

34:54

pack of us as well. I have. We don't know what

34:58

this guy's range is. He is quite far away. He's a bit

35:00

closer now. He's getting very

35:03

close all of a

35:05

sudden. He's flying. He can't actually get

35:07

all the way over there. He

35:09

can't get all the way over there.

35:12

Can't make it. Shame. Shame.

35:14

Shame 30 to here. So he moves to pretty

35:16

much the centre of the board but still flying.

35:18

He is flying. I'm gonna say that he is

35:20

flying. Yeah there's

35:24

no reason not to try. He's about

35:26

40 feet up in

35:28

the air currently. Okay.

35:30

And then he is

35:32

going to. He has

35:35

to drop it on his path if I'm

35:37

gonna use any of those. So I'm just

35:39

gonna use his whole flame ability which is

35:41

his basic attack and he is going to

35:43

target. You know what like this is all

35:46

of these NPCs count as targets. He's actually

35:48

gonna target some of the NPC guards with

35:50

his whole flame. Okay. That

35:53

is gonna be 15 which with their

35:55

cover is not enough to hit them.

35:58

So the guard kind of. manages to duck

36:00

underneath Barricade as this blast of flame just

36:03

kind of conjured magical flame from the demon's

36:05

hand slams into it. But you can see

36:07

that this demon is definitely preparing is like

36:09

pulling things out of these bandoliers maybe getting

36:11

ready for something. Then

36:15

it is the demon

36:17

foot soldiers go. The

36:19

shield boys. Yeah. Okay. Oh,

36:22

here they come. Yeah, leave cover. Idiot. Well,

36:24

no, they're going to take new cover. The

36:28

Gears of War style transferring. Yeah, they

36:30

are literally doing the Gears of War

36:32

roadie run basically. These

36:34

three are going to stay where they are I think though. The two

36:37

that have just moved up including the one that was injured. The

36:39

injured one is going to see 5, 10, 15, 20,

36:43

25, 30. Yeah. So seeing the three of

36:45

you crowded behind that crate

36:48

pulls out this kind of

36:50

a fast looking device and

36:52

throws it towards you. I

36:54

need Gruff, Grigold and Xanthius

36:56

to make a dexterity saving

36:58

throw please. I'm going to use

37:00

a fate point to kick it

37:02

in the air. Yeah, you've got

37:04

fate. Gruff fails. Okay. Where's

37:07

my d20s gone? There it is. It

37:09

is a low DC so it's probably

37:12

worth telling me. It's not too good.

37:14

Eight for Gruff. Okay, it's still a

37:16

fail. Eleven for Grigold. Eleven just barely

37:19

succeeds for Grigold. Five. Five. So, Gruff

37:21

and Xanthius this kind of flask detonates

37:23

and it covers you both in this

37:27

thick oily ichor called

37:29

demon ichor. Foul

37:32

ichor it's called sorry. Don't say

37:34

dickor. All I'm going to tell you for

37:36

now is that this stuff is

37:38

sticky and slippery. Your speed is

37:40

both reduced by 10 feet. Both of you

37:43

have a speed reduced by 10 feet. There

37:45

are other effects but you will

37:47

have to try and figure out what it

37:49

is. Highly flammable. And

37:52

then the second one that

37:55

moved up is going to

37:57

take a shot at he doesn't want

37:59

to mess with the commander's prey,

38:01

so he will take a shot

38:03

at, from this angle probably Grield

38:05

actually who will get some cover,

38:07

he will get half cover from this. Okay, so

38:10

he gets plus 2 AC, Kim

38:12

for your benefit. That is going to be an 18 to hit.

38:16

19 with a plus 2. So again, Grield kind of throws

38:19

himself up against the wagon as the... You

38:22

can see that these guys have got like crossbows,

38:24

like hand crossbows, like demonic hand crossbows, and the

38:26

bolt just slams into the thing next to him.

38:29

The other two foot soldiers are going

38:31

to pick on Ophelia unfortunately. Actually,

38:34

one is going to go for some of the guards behind the

38:36

barricade as well. So they're going to make

38:38

range attacks, Ophelia against you, that is going to be a miss,

38:40

that's only going to be an 8 to hit, and

38:43

then against the guard, who does have some cover, that

38:46

unfortunately is going to hit, and

38:49

I'm going to basically treat these guys as

38:51

minions themselves as well. So,

38:54

one of the guards is taken out by one of these

38:56

bolts that slams into him as

38:58

this demon crossbow flies

39:00

into him and takes him down. You can hear

39:02

that the sort of more handsome looking demon, the

39:05

one who's a bit more put together, is

39:07

calling out like, yes, take down the guards, then focus

39:10

on the others. That one

39:12

looks dangerous, and he's pointing over to Ophelia, like, we miss

39:14

taking that one out soon. That

39:18

is going to be their go. It

39:20

is then that well-spoken, the well-dressed demon,

39:22

the cambion, who's going to go next. They're

39:25

not a full cambion, sure, those of you who know what they are.

39:29

And ooh, lots

39:32

of potential targets here for different

39:34

things. He

39:38

is going to... Hmm. Shit

39:41

himself, I'm fine. A

39:45

lot of, the problem is I've got a lot

39:48

of potential problems. Oh, you guys got hit by

39:50

the oil, didn't you? We've been

39:52

hit. I'm going to fly over

39:54

to here, and then

39:56

seeing Gruff, Xanthius, and the cart.

40:00

points a finger and a long

40:02

beam of fire. Yep,

40:04

it's gonna scorch across the ground,

40:06

go through into the barricade.

40:09

You will get a plus two to your deck saving throws

40:11

for this because of the cover, but it is a dexterity

40:13

saving throw from both of you, I'm afraid. Wait,

40:15

sorry, did the idea do damage before? No, it

40:17

didn't do damage. It just noted us. Yeah, and

40:20

coated you. I've got a long strider. So dexterity

40:22

saving throw, please. You do have fate points available.

40:25

Hmm. Mm-hmm.

40:30

Mm-hmm. I won't use

40:32

a fate point because I'm already resistant to fire. I

40:35

will use a... However the ichor might... I'm

40:37

gonna use a fate point. Okay, all right. So Gruff uses

40:40

a fate point. It's okay, then watch

40:42

this, Jo. Oh. You get plus two

40:44

to it as well because of the cover. 19,

40:49

20, 21, 22, 23,

40:51

24, 25. This is a success.

40:53

26, 27, 28. Yep.

40:57

Now 20. 28 from a 19. So

41:00

a 19 plus six with a fate dice. Oh,

41:02

you got the fate dice, of course. Plus one

41:04

deck plus two from the cover. Yeah, no, I

41:06

forgot you'd rolled the fate dice, sorry. Do

41:09

I sweat the ichor off of me? You don't.

41:11

You do succeed, so you'd normally take half damage.

41:13

I got that 20, so 23. 23,

41:16

so you would normally also take half damage and then

41:18

half again. I will tell you now, that foul

41:21

ichor makes you vulnerable

41:23

to fire. So it will basically

41:25

take away... You would normally take double damage and

41:27

then you would obviously half it. You're gonna half

41:29

it just once. It moves by resistance? Yes, but

41:31

you still save, so you still take half. Kim,

41:33

you're just gonna take the normal amount of damage

41:35

because it would have doubled it and then it

41:37

would have halved it because of resistance, saving throw,

41:39

and blah, blah, blah. Okay, just tell

41:41

me how much you've hurt me. I will just tell you... Tell

41:44

me how much you've hurt me. I will tell you the damage.

41:47

So this is... I don't need to wait. That

41:49

was a real math panic in my brain. Yeah.

41:53

It was a really real panic in my

41:56

brain too. So it would have been...

41:58

So it would have been 12... Fire

42:00

damage, double to 24, but

42:02

then you guys succeeded, so it's half back down

42:04

to 12, so Gruff, you take 12, Xanthius, you

42:06

take six. Fire damage. That

42:09

Ickard does not go away, by the way, and

42:11

you are now both on fire. Oh!

42:14

The cart as well, because

42:16

of the angle, he did not catch Greald,

42:19

but the cart as well is ignited. Push

42:22

that bitch. I need to

42:24

roll for concentration. You do, so it'll be DC 10.

42:27

DC 10, I don't add any modifier.

42:29

Constitution saving throw. Constitution. Yeah,

42:32

you got a plus three. Plus three, okay. Nice. I

42:34

rolled two, so five. So the moonbeam,

42:37

sadly. No. Okay,

42:40

we can still destroy that lantern.

42:42

It was damaged. It

42:44

was damaged. That is gonna be the Cambian's go,

42:47

as he kind of, kamehameha's a blast

42:49

of fire, like a fiery wave. You can't

42:51

hate it. You can't hate it. We then

42:53

go to Rowan. 6,

42:57

6, 6, 6, 6, totally cool. Everything's fine. Rowan.

43:01

Rowan. Rowan

43:03

is not gonna move. He's

43:06

going to cast Silent

43:08

Image, and a

43:10

15-foot cube, floating

43:12

between the line of

43:15

sight of this guy and me, is gonna

43:17

be a big rock. We're

43:20

in the air? Yep. In

43:23

a space I can see, I

43:25

can create a silent image

43:28

within 60 feet. I

43:30

create an image of an object, a creature, or

43:32

some other visible phenomenon that is no larger than

43:34

a 15-foot cube. The image appear at a spot

43:36

within range and lasts for the duration, which is

43:38

10 minutes. It's purely visual. So I

43:40

block line of sight. Well,

43:43

because there is a way to identify if an

43:45

illusion is real or not. Can you carry on

43:47

reading the spell? Yeah, isn't there like a saving

43:49

throw? Yeah. Still, there's normally a- It's a physical

43:51

interaction with the image that reveals it's an illusion.

43:54

But you can also make an investigation check, I

43:56

think. A

43:59

creature that uses its- Action to examine the

44:01

image determines that it's an illusion with a

44:03

successful intelligence investigation check. But even if you

44:05

know it's an illusion it still... I'm

44:08

just blocking. It still blocks. No, because when you know

44:10

it's an illusion it becomes see-through. Okay.

44:13

It doesn't say that. I believe it does.

44:15

I mean, still. Oh, yeah. It

44:17

does. Yeah. If

44:20

it becomes the illusion for what it is, it can see

44:22

through the image. But it would need to use its action

44:24

to do that. And you guess

44:26

you can just create it floating in mid-air.

44:29

So yeah. Yeah.

44:31

It blocks as far as this thing is

44:33

concerned until it can determine that this is

44:36

an illusion, you are hidden from it.

44:38

Hell yeah. Now, that doesn't mean to

44:40

say that he can't move his position and regain line

44:42

of sight on you, because right now it is just

44:44

a pure... Like if you... You

44:47

in fact actually let's pick exactly where you're placing

44:49

this thing. Yeah. If that's going

44:51

to matter. I'm going to use this cage. Yeah.

44:53

I do actually have a boulder I can go fetch as well.

44:55

Does it have Rowan's face on it? It does have Rowan's face

44:57

on it. Good. Are we placing

44:59

it somewhere like here? Yeah. Yeah.

45:02

All right. Let me go get an actual rock.

45:04

I have one. Actually, the rock looks like... The

45:07

rock. The rock. In very

45:09

early episode, we were at P&E Post.

45:12

We went to the market and I

45:14

bought a little figurine from an old

45:16

lady. It's like a super-sized

45:18

version of that. Aw, that's cool. That's a

45:21

nice throwback. Yeah. It's so

45:23

cool. But it's got Rowan's face on

45:25

this curvaceous femme. There we go. So,

45:29

yeah. So, we see hovering in the air, what, 10

45:31

foot? Yeah, 15 foot. 15

45:33

foot. So, this huge rock appears

45:35

just in the middle of the air

45:37

between you and this thing. The

45:40

room doesn't go, but you

45:43

definitely are like... You

45:45

hear like... I didn't

45:47

expect him to use magic. Reposition.

45:50

I'm gonna move towards the

45:52

rock so that it stays

45:55

blocked closer to these

45:57

NPCs. Okay.

46:00

there. Okay. Hello

46:02

everybody. You

46:05

see the civilians are just like holding

46:07

their like ears, they're crouched down. The

46:09

guard one of them looks a bit more senior like maybe

46:12

a sergeant and he's just like, oh

46:14

by signs and saints thank God you've arrived. I

46:17

don't want anyone to panic. It's going to be

46:19

alright. We just need to make it up

46:22

to those steps right there if you can

46:24

help us in any way to distract them.

46:26

Give me a persuasion roll. It's

46:29

gonna be a high DC because right now they

46:31

are very scared but you also might be able

46:33

to stave off any of them falling victim to

46:35

their fear and things like that as well. Alright.

46:39

Six. Six total.

46:41

Well, five. So in eleven. You

46:44

see the the civilians are just too overwhelmed by

46:46

fear to like even really hear what you've said

46:48

but the sergeant you know his guards are like

46:51

one of them is dead the other two are

46:53

looking panic but he looks at you and he's

46:55

just like what do you need what can we

46:57

do I need to protect these people but if there's

46:59

a way we can help. So

47:02

if you want it like so next turn I would say you can

47:04

give him an order and he'll do what you tell him basically. If

47:08

you give him an order. The civilians yeah

47:10

they're gonna take a bit more convincing if

47:12

you want to get them on board. Alright.

47:15

Alright. Nice. Cool move. Yeah. Very cool. How's

47:17

that blocked the civilians from the sniper as

47:19

well? Some of them

47:21

yes like some of them I can definitely some of the

47:23

ones on the far side they're not

47:25

quite blocked by it I mean it is 15 feet

47:28

but he can also like shuffle this way. Yeah.

47:30

So yeah if he repositions like for example if

47:32

he flew over here he would have clean line

47:34

of sight to Rowan still or if he flew

47:36

up on top of the tower he would be

47:38

able to you know climb up or whatever. If

47:40

he can you don't know. He's

47:43

got a hook shot. So that was Rowan. End

47:45

of turn. End of turn.

47:47

Alrighty. In that case we then go

47:49

to the swarms. These

47:53

guys are gonna go 15, 20, 25.

47:56

Ophelia the... they're

48:00

gonna come down and basically surround you on

48:02

one flank. And

48:06

then these guys are gonna go... One,

48:08

two, three, twenty, twenty-one,

48:12

and forty. They can

48:14

just about swarm Segril. But

48:17

not... Not gruff in you. Okay.

48:20

Um, if you can move him back to roughly where he

48:22

was. So they fly down.

48:24

They actually fly down onto ground level.

48:26

And they are, because they are a

48:29

swarm, they can fill your space. Cool.

48:32

So they can move through you. Two things happen.

48:34

The first time they do that, you

48:36

take some fire damage. So

48:38

Ophelia, you're gonna take three points of fire damage.

48:41

Segril takes five points of fire damage. Luckily,

48:43

he wasn't hit by the ichor as well.

48:46

And then they're basically gonna... And that's just like an

48:48

aura, as long as you're in their area. They're

48:50

kind of made of fire and smoke and phosphorus,

48:52

and it's just burning you as they're flying and

48:54

flapping all around you. And

48:57

then they are going to use their gnashing

48:59

teeth and claws. So against you, Ophelia, that's

49:01

a 14 to hit. Just

49:04

hits. Just hits. This is gonna be slashing damage, so

49:06

you will half it, because of your rage. Nice. So

49:09

three... That's only five, so you only take two.

49:11

Cool. And then against Segril

49:13

is also a 14, which I don't

49:15

believe hits him. Does not hit. So he's kind of defending himself

49:18

with his armour, bringing up his forearms, backing these

49:20

things away. But they are now engulfed in

49:22

that space. So at the start of

49:24

your turns, you'll take more fire damage when you start your

49:26

turn there. All right? That is

49:28

their go. The

49:32

NPCs right now... So I'm gonna... Every turn

49:34

is the NPC's turn. I'm gonna make a

49:36

Wisdom Saving Throw. If they fail that Wisdom

49:38

Saving Throw, they gain a Corruption Point, and

49:40

if they build Corruption Points slowly, they'll start

49:42

to become possessed and they'll start potentially turning.

49:45

Oh. Because they are, as

49:47

you guys are aware, that Negative Emotions actually kind

49:49

of feed these things, and they feed off of

49:51

it. 19. So they

49:53

are actually a benefit. Also, if you... When

49:56

you persuaded them, Rowan, you're kind of giving them a

49:58

row. If you can roll high, you'll give them... which

50:00

will give them a bonus to their saving throw. You

50:02

unfortunately didn't roll high enough that time, but for the

50:04

future. But they succeed. It's

50:06

your presence right now. They are

50:08

not... Their fear is being maintained.

50:12

And then the very last thing

50:14

that happens is the Everlights themselves.

50:17

So, with the Everlights, I

50:20

am going to spend a point

50:22

of fate. Okay. And

50:25

I'm going to bring back four

50:27

minions. No. Oh, on our side.

50:29

Yeah. Okay. So

50:32

now... You've got to bust

50:34

that Everlight. There's a swarm and flying

50:36

minions on our side. So

50:38

you watch. Sorry? How broken is that light?

50:40

It looks pretty broken. Like,

50:43

it's definitely mangled. The Moonbeam

50:45

did a shit ton of damage to it, but it's

50:47

just barely holding on. But you see pouring out these

50:49

lines of smoke form into these four creatures. And

50:52

then the other thing that happens with

50:55

the Everlights is... Duh-duh-duh-duh-duh-duh.

50:59

I've got to find my mechanics. Any

51:02

PC that starts within 30 feet

51:05

of one. So

51:07

that would be Ophelia and I

51:09

believe Gruff. 10,

51:12

15, 20, 25. And

51:14

Xanthius, technically. Basically,

51:17

I get to take a fate point back.

51:19

So from these Everlights, as they're kind of

51:22

slowly draining away the hope in the scenario.

51:24

I only get to do it up to

51:26

two points, though. I can't do it more

51:28

than that. Sure. So

51:30

I can't just take all of them. Yeah, yeah. All

51:33

right. That is round

51:35

one. You've seen some of the mechanics of what's

51:37

going on. It's quite complicated. Yeah,

51:39

that is. But that is another point. That is

51:42

one of eight. You've got seven rounds left until I

51:44

start making checks. So cool. We

51:47

go back up to the top. The

51:52

Gruffmeister. So I'm on fire. You

51:55

are on fire. You take D6 damage. Four

51:58

points. Do I, like...

52:05

If I'm like, can I spend the turn patting myself down

52:07

or something? Or do I have to, like... Yes.

52:09

No, it is an action to put yourself out. Or if

52:11

you were to, like, conjure water or do anything like that,

52:13

there are other ways of doing it. That's the other thing

52:15

I was thinking, but it's spending, like, a... It's an

52:17

action. ..a spell point to do. Yeah.

52:19

But it would probably put it out on, like,

52:22

you and Xanthius. Yeah, and the cart, because

52:24

it's a big radius. Yep. Um...

52:28

So... That fine damage is not

52:30

doubled because of the vulnerability, by the way. It's only

52:32

present because you're covered in that ichor. Right.

52:35

Yeah. So it's just four. So technically two doubled to

52:37

four. I see. If you want to think of it

52:39

that way. Um... In

52:42

the hopes, as well, that this might actually wash the

52:44

ichor off of us. Yeah, probably. I

52:47

think... It's not oil. It's like a demonic substance,

52:49

yeah. I think I will, uh... kind

52:53

of whistle and summon Seren back to

52:55

me, and then she kind of flies

52:57

overhead, and where she flies, that water

52:59

falls. Um, so, yeah, it's going to

53:01

start raining about 30-foot

53:04

cube of rain. Also, distinguishing...

53:07

Distinguishing. Extinguishing flames, all flames

53:09

in the 30-foot cube. Yeah. The creatures are

53:11

still going to generate it because they're generating

53:14

it from their bodies. So

53:16

it doesn't put the creatures out, but the

53:18

wagon, you and Xanthius are all put out.

53:20

And also, it does wash away that ichor,

53:22

as well. Nice. Yeah. Man, that spell is

53:24

coming in clutch. It is. It's a good

53:26

one. You learnt it from the sea. Oh.

53:29

You stole it from the sea, didn't you? Um...

53:33

And then I will, as a bonus

53:36

action, cast Shalei. Shalei,

53:39

shalei, shalei. Um, did

53:41

you say that there was, like, screams and stuff

53:44

coming from the building? Yeah, you can definitely

53:46

hear that there's civilians trapped inside. And

53:48

that round, yeah, they're

53:50

just continuing. You can maybe see people on

53:52

the windows. You know, it

53:54

looked like they were sort of not necessarily

53:57

trapped, but, yeah, they were being intimidated by

53:59

what was happening. I'm

54:02

scared, I don't know where to move, I don't know where to

54:05

go. You need to get here. Yeah, I know, but it's just

54:07

like... This one. Big tower. I just

54:09

knew that if I go towards the building, I'm in

54:11

open ground and there's so many

54:13

things. Yes. So many

54:15

things. Yes. Scary. So many

54:18

things. And it's like, save

54:20

civilians, save myself.

54:23

Wow. And I can't attack right now because

54:26

I've done that. Got a move and a bonus. I've

54:29

done my bonus for Shillel. I am going

54:31

to move... If I move 35 foot

54:33

towards the building, where would it get me? You

54:35

would get to 5, 10, 15, 20, 25, 30. You

54:41

can pretty much get to here. Yeah, I've got 35. Oh,

54:44

OK. You can get behind that cover. You can

54:46

get to the building, literally there. Get me to the building. That's good. Cool.

54:50

What can I hear when I'm here? Yeah, you

54:52

can just hear like, like, what's going on? Those

54:55

things are still outside. You can hear

54:58

people panicking inside. You,

55:00

because these guys wouldn't have heard Rowan or anything like

55:02

that, they are losing

55:05

themselves to fear. You being at

55:07

this point, these guys have a point of corruption. So

55:09

they are getting panicked. And

55:11

if it reaches a point, they'll probably come out as

55:13

these possessed creatures. So

55:15

you can try and calm them down. You can, I

55:18

don't know, block the door to make sure they can't get out.

55:20

You know, there's, you know, whatever you guys can think of. Well,

55:22

I guess if I block the door, then they can't, like,

55:25

the demons can't get in as well. But

55:28

right now, I think all I can do is

55:31

RP and be like, do

55:34

not fear good citizens. I am here to try and

55:36

save you. Who's there speaking? Give me

55:38

a persuasion check. Persuasion? Mm-hmm.

55:41

Plus six. Plus six, did you say? 19

55:43

plus six. It's the night, man. You

55:45

know, this is Gruffel's hair. I'm not a knight yet. No, but

55:47

you want to be. I'm a knight. A

55:49

knight, Erin. You, whether it's the

55:51

resounding tone of your voice, the

55:53

calming presence, just the fact that somebody

55:56

is out there and speaking to them

55:58

like you hear a please. Please,

56:00

we don't know what's going on. Please help us. Like, we're

56:02

saving here for now, but those things are out there. And

56:04

you can hear them sort of talking back to you, but

56:07

you've calmed them for now. This round,

56:09

they won't gain a corruption point as you've calmed them.

56:11

Nice. Good. That's me. Good.

56:14

Anything else on your turn? No, that's all

56:16

that Gruff can do. All right. With

56:19

Greald's marksman aim, do I need to declare

56:21

it before a roll and attack roll, or

56:23

do I declare it if I say it's

56:25

a successful attack? You declare it first. You have

56:27

to go, this is going to be a marksman aim

56:29

attack. Uh,

56:32

I'm trying to decide whether to hit the

56:34

light or go for the big flappy boy.

56:38

That's a lot of enemies you guys are outnumbered. Would

56:40

they impose disadvantage,

56:42

those flying things? On

56:45

Segrueld, technically they are within melee

56:48

range, so yes, he is making a ranged attack.

56:50

Actually, you know what? No. Segrueld would have,

56:52

like, the sharpshooter feat, sort of. I'm going

56:54

to say that being next to an enemy

56:56

doesn't impose disadvantage. I think

56:58

he's a skilled enough shooter that he knows how to

57:00

nudge them away and get a quick shot off before

57:02

he does it. OK, I'm going to say. But using

57:05

marksman aim does make his speed zero, so he won't

57:07

be able to move. Yeah.

57:09

And he will take some fire damage at the start of his

57:11

turn because he starts his turn there as well. So he takes

57:14

another five fire damage. From the... From

57:16

the creatures swarming around him, right? Uh...

57:21

I'm going to go for the Everlight, just because it is

57:23

continuously spawning buttholes.

57:26

Is this a marksman aim? No. I

57:29

rolled a 19 plus five. Hits. And

57:31

then D10, I rolled a

57:33

five, six, seven, eight points of... It would be

57:35

halved because it's resistant, so that's four. You

57:39

think that if it wasn't for this

57:41

smoke protecting it against non-magical attacks, that

57:43

bolt probably should have shattered it, but

57:45

whatever force is protecting this thing just

57:47

keeps it together for, you know, just a moment.

57:49

Like, Grield is probably like, ah, my bolts aren't

57:52

doing anything to this thing! Yes.

57:55

Um... And

57:59

then I think maybe... Movement-wise, I can

58:01

only really... Yeah, you didn't use marksman names,

58:03

he can move. 25 feet. Yeah.

58:05

Um... I feel like you're gonna be up after demonic commander.

58:07

Cool beans. I

58:09

think the cart's no longer on fire, is it? It is

58:11

not. Can I just tuck myself

58:13

a little bit closer to the cart? Yeah,

58:15

next to Xanthius, basically. Yeah. Hey,

58:18

we high-five. Yeah, he basically kind of shoves these things out of

58:20

the way and moves next to you. We

58:22

kiss. Can't

58:25

deal with these things, boy! Will do. Anything

58:28

else? Alright. Um,

58:30

the start of Nerys's turn, um,

58:34

you see that he should fire, basically. It's

58:36

like the point where he would normally fire,

58:38

um, as he basically tracks you for

58:40

a round on the start of the next turn, he

58:42

takes the shot. Um, but with that rocking away, he

58:45

genuinely thinks it's real at this point, so

58:47

he lowers the rifle, the rune fades from

58:50

Rowan, it's no longer targeting you, um, and

58:52

he doesn't take his shot. Um,

58:54

he just sort of like looks confused in

58:56

that direction. Um, he's

58:59

quite smart. Would

59:03

he use his action to investigate this rock,

59:05

or would he just reposition himself? Um,

59:08

how smart we talking? He's a

59:10

pretty smart guy. He's a

59:13

pretty smart guy. He

59:15

is going to, hmm, Gruff

59:19

is the closest one. You do have a

59:21

bit of cover there. I think, yeah, he's

59:23

actually going to turn, he's going to take

59:25

a little step, and Gruff is

59:27

going to reposition. He's going to reposition, and he points

59:29

the rifle this time at Gruff, and Gruff, you see

59:31

that same rune hover in front of you. You do

59:34

currently have cover, you have half cover. If

59:36

you go prone, it's full cover, but right now you have

59:38

half cover. And he begins aiming

59:40

in your direction instead. He's just like,

59:42

let's see if this one can conjure

59:44

cover out of nothing. Run

59:48

for me, prey! And

59:51

that is his whole turn. He does not do anything

59:53

else, Ophelia. Um.

59:57

You are surrounded, you just take some fire damage, I'm afraid. Yes, I

59:59

do, yeah. Seven five. I mean

1:00:01

first time. Oh nasty right.

1:00:03

That's not very Real

1:00:07

Very poggers. He's a very poggers.

1:00:09

Yeah, remind you have three points of fate as well.

1:00:11

Everybody pretty sad If you ask

1:00:13

me, it's pretty sad. Oh Right,

1:00:16

um, I think I don't

1:00:19

want to keep wailing But I think the smart thing

1:00:21

for me to do at the minute is disengage. Okay

1:00:23

action to disengage disengage move

1:00:26

Yeah, I'm trying to spider climb up

1:00:28

the wall of this building that's next to

1:00:30

me to get some cover She's climbing

1:00:32

on to roofs again. Yeah, then I

1:00:35

put my blue tack away. Yeah, yeah,

1:00:37

that'll be fine Just

1:00:40

behind the corner just tucked into some cover

1:00:47

The base is really really delicate so actually

1:00:49

let's just like on the chimney All

1:00:52

right But

1:00:56

we know you're you're so you're up on the

1:00:58

wall, but behind the house Yeah, okay cover

1:01:01

and then can I already

1:01:03

on my action? Yeah, this engages action

1:01:07

I need to hit something. I've always on my rage

1:01:09

will end You

1:01:12

can only burn a section of your offhand if you attack with

1:01:14

the main You

1:01:17

got a spiel Action

1:01:20

to spider climb because could you have hit

1:01:22

and then no it's just natural spider

1:01:24

climb Yeah, could you hit no is the

1:01:26

disengage? It was the dissident is the problem You

1:01:29

could if you didn't want to disengage I could just make

1:01:31

opportunity to act against you It'd

1:01:33

be the swarm and then the two minions Helping

1:01:36

looking great. So where did my other minion go?

1:01:44

I'm gonna play it's mom. I'll stay out the way for

1:01:46

now. Okay, and then

1:01:48

I'm gonna my rage will go I'm gonna and then I'm

1:01:51

gonna I Just say

1:01:53

what it goes if you don't take damage before the

1:01:55

next turn so if I attack you you still get

1:01:57

your rage up Yeah, I'll

1:01:59

just These swarm things are probably going to

1:02:01

come and chase after you. Yeah. OK,

1:02:03

I'll stay there for now. All right, you're going to

1:02:05

stay there? Yep. And then I'll send the raven in

1:02:07

to keep him... Yeah, yeah, we got the raven as well.

1:02:10

Oh, the Everlight? Yeah. OK. Nice. 15

1:02:14

to hit. Just hits this thing. Yeah, it's

1:02:16

made of solid stone and metal, so... Just

1:02:18

do this now. Decent AC. Attack.

1:02:20

Ooh, full damage! So eight piercing

1:02:23

damage. Another eight piercing damage. Nice. That nearly

1:02:25

breaks it with it not being resistant because

1:02:27

of the magic bypassing the resistance. You see

1:02:29

that the raven is flapping and tearing at

1:02:31

it with its beak, pulling it apart, but

1:02:34

not quite destroyed just yet. Cool. All right,

1:02:36

that's my turn. That's your turn. All right,

1:02:38

the minions. These

1:02:40

two minions can't chase Ophelia, so

1:02:42

they're going to swarm this guard.

1:02:45

Yum, yum, yum, yum, yum. Getting behind cover now.

1:02:49

And then these four. Hello, Greald

1:02:51

and Xanthius. Oh,

1:02:53

good. Oh,

1:02:56

I guess they wouldn't go after targeted... Gruff,

1:02:59

right? Um, probably... Well, some of

1:03:01

them might. Do you know what? Yeah, go on. I'll

1:03:03

have two go after Gruff until we come after you

1:03:05

and Greald. Me. That's pretty cool, actually.

1:03:08

I like that. You like that? Yeah, I'm a

1:03:10

big fan of that. As a reminder, you

1:03:12

take a minus one to saving throws and attack rolls

1:03:14

for any of these minions near you. So, Gruff, you

1:03:16

have minus two to attack rolls. And saving throws right

1:03:19

now, Xanthius, you also do, and so does the Greald.

1:03:21

That's really annoying. They're going to make a group attack.

1:03:24

Gruff... Dodge. That's a miss. It's

1:03:26

only a five to hit you. You mentioned a throw

1:03:28

them off. They're not particularly good at

1:03:31

hitting, but that stench is so

1:03:33

overwhelming. It's like dizzying, cloying smell.

1:03:35

Um, just rotten eggs

1:03:38

and fire and, you know,

1:03:40

slagged metal and... Sulfur. Sulfur,

1:03:42

yeah. And then I think out of

1:03:44

the two of them, they will go

1:03:46

for Xanthius, cos he is not as armoured.

1:03:48

So they think he's easier. A magic armour?

1:03:51

Yeah, they don't know that. I've got room. That is

1:03:53

only going to be 13. Doesn't

1:03:56

hit. Doesn't hit. So those... That magic

1:03:58

armour defending you... as they try and

1:04:00

get close to you, but yeah, that is their turn.

1:04:03

So I am getting high on their supply. Yeah, Xanthius.

1:04:06

Annoying that they went before me, because

1:04:08

I was hoping to wipe all of them out, actually.

1:04:13

The flying boys,

1:04:17

I want to use a bonus action

1:04:19

to breathe fire,

1:04:22

my breath weapon. The flying creatures up in the

1:04:25

air, the smoke. So they're at the little smoke

1:04:27

phosphorous level because they were attacking. Yeah, yeah, yeah,

1:04:29

they swarmed all around, so great. So

1:04:32

where do I need to be? It's

1:04:34

a 15-foot line? Well, they are

1:04:36

a swarm, so as long as you can catch any

1:04:38

part of them. Sorry, it can be

1:04:40

a 30-foot line. So I

1:04:42

want to be able to hit the two minions,

1:04:45

the swarm, and the everlight. And

1:04:48

I think I can. You can do that.

1:04:50

If I rotate round. You will hit so

1:04:52

great. I will hit so great. What

1:04:55

if I just told him to duck them? You

1:04:57

can give him warning. He's going to make a saving throw as

1:05:00

normal. It's a bit of fire.

1:05:02

Take a save. You can probably shout to him. We've

1:05:04

got enough time to be like, get down

1:05:06

to Grille. That's the thing. He's also a dwarf,

1:05:08

so. He's pretty tough. He's pretty short. He's still

1:05:10

going to make the same throw. OK,

1:05:13

well. So you would rotate around to

1:05:15

the corner side of that minion. Basically,

1:05:17

yeah, there. And then

1:05:19

you would line it through. I'd say you

1:05:21

can catch pretty much everything there. So two

1:05:23

minions, pretty old. The swarm

1:05:25

and the everlight. This is your dragon breath. This is

1:05:27

a bonus action. They make deck

1:05:29

saves. OK. What's

1:05:33

the DC? The

1:05:36

swarm fails. The

1:05:39

minions will, well,

1:05:42

they succeed, but it doesn't matter. They take one damage and

1:05:44

they die anyway. So minions die. Oh, OK. And

1:05:46

then so Grille. 14,

1:05:49

so he does save. So he takes half damage. OK,

1:05:51

swarm, because it is a swarm failed,

1:05:54

they're vulnerable to AOE attacks. So they're going to take double

1:05:56

damage from this. Even though it's fine. Even though it's fine.

1:05:58

Yeah, these things, they're not. They're made of like, phosphorus

1:06:01

smoke. Oh, right. So they're not actually, they have fire,

1:06:03

but they're not resistant to it, if that makes sense.

1:06:05

Like, his fire is going to burn out their fire.

1:06:07

Oh, I'm fine with that. Am I rolling individual damage,

1:06:09

or? Just roll one damage, and everybody's

1:06:11

going to say the same. The swarm will just take

1:06:14

double. Annoyingly, I rolled, what was it? Do

1:06:18

you want to just roll it again? Roll again. Yeah. That

1:06:21

sounds like what it was. It was

1:06:24

four damage, four fire damage. So two minions

1:06:26

die, and then eight to the swarm. And

1:06:28

two disagree. No,

1:06:31

he would take four. He takes half. Yeah.

1:06:33

Oh, no, because it was, yeah, no, but you're right. It was two. I

1:06:35

forgot that it was double for them. And

1:06:38

the Everlight takes four. And the Everlight takes

1:06:40

four as well. That is enough to destroy

1:06:42

the Everlight, the first one. So

1:06:45

both minions, swarm and Everlight gone. Yes.

1:06:48

Can you remove the minions for me as well, please? Oh,

1:06:50

I tipped over the wagon, though. Well, you would

1:06:53

hit the wagon a little bit, but it's fine.

1:06:55

Oh, OK. You can fix those. Swarm. Yes, I

1:06:58

would like those back, because they might be coming

1:07:00

back later. I'll leave the Everlight there. Well, you

1:07:02

just know it's deactivated. Yes. Yeah, yeah, leave the

1:07:04

Everlight there. But I know that I can't use

1:07:06

that one. All right, great stuff. Yeah, so you

1:07:09

watch as Xanthius steps back. Does this like, as

1:07:11

Xanthius takes in a deep breath and then this

1:07:13

just line of fire arcs out? It's like I

1:07:15

breathe in some of the smoke

1:07:17

and ichor from the previous fire that was just got

1:07:19

rid of and

1:07:23

then combust it back into

1:07:25

a 30-foot line, which is huge.

1:07:27

Very cool. And

1:07:30

so I would have used 10 or 5 feet of movement

1:07:32

to move back, so I still have 20 feet

1:07:35

of movement and an action. So

1:07:39

I will... Oh, that's your bonus action. It's a

1:07:41

bonus action. Yeah, great. I thought I changed it

1:07:43

for a dragon. I'll rotate round

1:07:45

to the other side of Greold, which still gives me

1:07:47

cover with the... Stay back there. It's fine. I'm going

1:07:50

to stay back there. As

1:07:52

an action, I want to

1:07:54

use... Actually...

1:07:59

Sorry... Five, 10, 15, 20, 25, 30. Not

1:08:04

great, but I

1:08:07

can deal with it.

1:08:09

No, I won't. I'll stay where I am, sorry. It's

1:08:13

a lot going on, it's fine. It's a lot going on. I'm

1:08:16

just gonna use just

1:08:18

a Firebolt, just a cantrip Firebolt

1:08:20

against one of those minions.

1:08:23

One's around Gruff? The ones around Gruff. Okay. So

1:08:27

that is a 16 to hit. 16

1:08:30

hits for a d10 to damage, so one

1:08:33

damage. Incinerates.

1:08:35

Oh. Dope. There's a minion. So

1:08:38

you watch as this bolt of fire reaches out from

1:08:40

Cynthia Sand and engulfs one of the minions. And

1:08:43

out of interest, in

1:08:45

future turns, what could I do with

1:08:48

Grigold to try and push this cart?

1:08:51

So it would be, if you, I would say that

1:08:54

it would be an athletics check. As an

1:08:56

action. As an action, which Grigold can give

1:08:59

you the help action on, but it means

1:09:01

that he can't, that would be his

1:09:03

action on his turn. So we'll just do it out

1:09:05

of sequence, like he would basically, he would skip his

1:09:07

turn. Yeah, he would move with you, but

1:09:09

it would skip his action on his turn. Sure.

1:09:12

Okay. Because he would be giving

1:09:14

you advantage. And or you could use Grigold's strength

1:09:16

bonus, and then you're giving him advantage, it works

1:09:19

the same way. Basically, you both give up an

1:09:21

action, and you can push this cart. Okay. So

1:09:24

depending on how well you do on the athletics is how

1:09:26

far you can push the cart. Sure. If

1:09:28

it's a low roll, you're probably going to push it like five, 10 feet. If

1:09:30

it's a high roll, you're going to push it the full 30 feet

1:09:32

of movement, basically. Damn. All right.

1:09:34

Nice. Okay. That'll be next turn,

1:09:37

I imagine. All right. Okay. Cool.

1:09:40

All right. Plus one. I'm

1:09:42

done. He's got plus one. To strength. He's got

1:09:44

plus one strength. Same. All right.

1:09:46

The Bombadeer. Oh, God,

1:09:48

yeah. I don't

1:09:50

want to be ickered again. Let's see. As

1:09:54

he flies, I'm actually going to dash with him

1:09:56

as his action, but that means he can use

1:09:58

his bombing run, which lets him drop. one of

1:10:00

his special bombs. Mm. And

1:10:03

he's gonna fly up behind Rowan. Oh.

1:10:06

And leave behind in his wake. Holy

1:10:09

shit. Oh my, oh. Oh,

1:10:14

I actually managed to avoid this. Did ya? Annoyingly,

1:10:17

I've just knocked over everything, but

1:10:20

it basically fits perfectly like that.

1:10:23

I think it was gonna hit real before. No, I

1:10:25

don't think it was. Thanks.

1:10:27

I was back a little bit in that corner of

1:10:30

the thing. You were basically in

1:10:32

the... So we're taking one of the... You are in

1:10:34

the square that it's touching, basically. One of the NPC

1:10:36

guards, and Rowan. He was in this square, basically, here.

1:10:39

Well, it hits them, but what he does is

1:10:41

he drops his canister, and as it

1:10:44

hits the ground, it creates

1:10:46

this massive cube of green

1:10:48

smoke. And

1:10:50

as it lays on the area, that

1:10:52

area is now difficult terrain. You

1:10:55

feel yourself having to almost push through it.

1:10:57

It's so thick and cloying, Rowan. You feel

1:10:59

it in your lungs beginning to burn. You're

1:11:01

gonna take poison damage at the start of

1:11:03

your turn, and it's difficult terrain. It's

1:11:06

also technically obscured, so anything

1:11:08

in that smoke, you're obscured,

1:11:11

basically. But

1:11:14

yeah, you can feel this thing is not good.

1:11:16

It's clogging up your lungs. As

1:11:19

he moves that, he's just gonna fly past and drop that. Then

1:11:23

it is the foot soldiers. Lots of NPCs to go, and

1:11:25

then it will be Rowan's turn. Yeah,

1:11:28

these guys are gonna turn and see

1:11:30

Gruff. They're

1:11:32

not gonna mess with their commander's prey, though. They

1:11:36

are going to stay where they are, and they're just gonna

1:11:38

use some ranged attacks. These

1:11:40

two are gonna basically shuffle back and

1:11:43

basically take pot shots at the NPCs. So

1:11:49

Gruff, sorry, Grealld,

1:11:51

and, oh, actually,

1:11:54

no, yeah, Xanthius and Grealld. They're

1:11:56

gonna take some pot shots at you with their crossbows.

1:11:58

Xanthius, that is a 20... That hits.

1:12:02

Yeah, you would have plus two from the cart, basically.

1:12:04

Yeah. And against Greal, that's only

1:12:06

going to be a 14. No. No,

1:12:09

it's a miss. So it does hit Xanthius there for

1:12:12

six points of damage. Just crossbow bolt.

1:12:15

Thump. Okay. You're going to let it go through?

1:12:17

Yeah. Cool. And

1:12:20

then the other two are going to shoot into the civilians. They're

1:12:22

going to shoot at the Sergeant because they can't attack the civilians

1:12:24

while the Sergeant's there. So it's

1:12:27

a miss. And the second one against

1:12:29

the Sergeant would be 16-17. But

1:12:32

he has covers over. It's going to be

1:12:34

a miss. He just barely, the Sergeant's actually

1:12:37

a bit better armored. He throws himself down,

1:12:39

brings up his shield, plume plume plume plume,

1:12:41

as he deflects some of these bolts. Nice.

1:12:45

The Gambion. Oh,

1:12:47

God. The

1:12:52

Gambion is going to point

1:12:56

towards you, Xanthius. Okay.

1:12:58

And is like, you, I command you.

1:13:02

Really, man? Approach. Command.

1:13:04

Command. He's going to cast Command on you. This

1:13:06

is a Wisdom saving throw. This is a charm

1:13:08

effect. How wise are you? How wise am I?

1:13:12

That's my dumpster. I've

1:13:15

got a minus one to

1:13:17

Wiz saves. His

1:13:20

command is approach, which will mean you have to basically

1:13:23

on your turn move 30 feet towards him. You

1:13:25

could spend 30 feet towards him. Yeah. Wait,

1:13:27

wait, wait, wait, wait. I mean like,

1:13:30

I almost

1:13:33

want to. Sure. Does

1:13:36

he stay commanded? No,

1:13:39

it's a one, it's a, it's next turn it affects him. I

1:13:43

guess I don't know where he's

1:13:45

going to throw me, like, right? He's just saying

1:13:47

approach. Do I have control of like. You would

1:13:49

move 30 feet towards him. You have to use

1:13:51

your movement turn, your movement on your next turn

1:13:53

to move 30 feet towards him. My

1:13:56

movement on my next turn. I

1:13:58

mean, I may as well attempt to save. Sure. You're

1:14:00

going to fate dice it? I won't

1:14:02

fate dice it. I do have a

1:14:05

minus one, but it's okay because this

1:14:07

is a 14, so 13.

1:14:09

13 just barely succeeds. Really? Yeah 13 is

1:14:12

the DC. I was about to

1:14:14

say that just barely fails. So there

1:14:17

is something clearly in your mind, maybe

1:14:19

it's a reminder of certain

1:14:22

things. A kind of golden claw in my mind

1:14:24

just swats it away. Yeah but it's that idea

1:14:26

of you can't be

1:14:29

commanded. You're xanthius oregon and

1:14:31

when this this creature demands

1:14:33

something of you in

1:14:35

your mind, you're something deep in your mind just

1:14:37

says no. This thing's

1:14:39

lesser than me. Yeah there you

1:14:42

go it's lesser than you absolutely

1:14:44

absolutely. You're saying it's a step

1:14:46

to me motherfucker. It

1:14:48

drags its claw in and it seems

1:14:50

angry. I'm standing there

1:14:53

like John. Make you pay for that. Rowan

1:14:58

at the start of your turn I'm

1:15:00

afraid that is going to be three

1:15:03

points of poison damage. Brought down because

1:15:05

I'm a dale giant. Oh poison resistance.

1:15:07

There you go so we won. One

1:15:11

point of poison. One. Nice. Meanwhile

1:15:13

the guy next to you is

1:15:15

like throwing up. He's not going

1:15:17

to do well. He's a minion.

1:15:19

Going to move directly

1:15:22

left which is the closest to get out. Would

1:15:24

that still be 10 foot? It is yeah it

1:15:26

is 10 feet to get out because it's difficult

1:15:28

terrain. That's

1:15:34

kind of ugly. My mic do actually is

1:15:36

pop out backwards. Still 10 feet. 10. Yep. 15, 20, 25.

1:15:43

So Brian next to Grield. Oh

1:15:47

dad. I

1:15:49

can see Gruff now right? Uh yeah

1:15:51

you can see him yeah. The

1:15:54

stone moves as

1:15:57

my action and it's going to meld

1:15:59

into that one. and make that wall 15 foot tall.

1:16:04

So you're gonna make an illusion? Yeah,

1:16:06

it's just moving the illusion into

1:16:09

the wall. You can do that? It's a block.

1:16:12

You can move the illusion? Yes, as an action.

1:16:14

So it's my action to do that. It's

1:16:17

gonna look like the wall and it's

1:16:19

elongated up. So the rock in thin

1:16:21

air vanishes and then the

1:16:23

wall seems to stretch and groves. So anyone observing?

1:16:26

So like the rock flies over,

1:16:29

merges into the broken stone. Cool.

1:16:32

That's my action. And then I'm

1:16:34

going to shout, guards,

1:16:38

that I've mastered last time. I

1:16:41

think it might be a great

1:16:44

idea to guard the civilians as

1:16:46

they make their escape backwards. Is

1:16:49

it? Safety. Is it clear? We'll

1:16:52

make sure it's clear. All right.

1:16:54

If we, as soon as we move out of this cover, they'll

1:16:57

be vulnerable, but if it's clear, we'll move. Time

1:16:59

is against us, unfortunately. All right. Okay.

1:17:04

End of turnaround. So it's your action to move

1:17:06

the illusion. You've moved. Yeah. I

1:17:09

do have a bonus action, which

1:17:12

I can bar-like inspire. Okay. Dilling,

1:17:16

dilling, dilling. I'm

1:17:20

gonna inspire my

1:17:23

range of 60 feet, Gruffrth. All

1:17:26

right. So Gruffrth, you've got a little motor inspiration. Spin

1:17:28

above your head, which you can use

1:17:30

for stuff, which I'll let you know when

1:17:32

you do stuff. Okay. All right. Okay.

1:17:35

End of round's turn. The swarm is

1:17:37

gonna chase after you, Ophelia. Cool. Just

1:17:40

gonna move it up here, because we know that you're sort of tucked

1:17:42

around this corner. They're gonna do the same thing. They're gonna completely engulf

1:17:44

your space. And then they're gonna

1:17:46

try and bite and gnash at you and things like that.

1:17:48

It's another four fire damage. Yep. And then

1:17:50

they're gonna try and bite you. Four.

1:17:53

That is a 19 to hit. That hits. So

1:18:00

that would normally be 12 slashing damage,

1:18:02

but half to 6 for you, cos you're raging

1:18:05

still. And your rage stays up. Cool.

1:18:08

Potion time? Ocean

1:18:11

man. Getting hurt. Right,

1:18:15

after that swarm, the NPCs, this is the saving

1:18:18

throw for the big group of NPCs. OK. Two

1:18:20

to gain a point of corruption. You can see them

1:18:23

starting to break. This guard... HE

1:18:26

COUGHS No,

1:18:28

not Leonard. He falls and dares himself

1:18:31

to death. Yep, he dies. Wait,

1:18:33

I think the first one was Leonard, and that was Leonard. Don't

1:18:36

make some up, bro. That's so confused. The sergeant,

1:18:38

even though everyone's scared, is going to turn around

1:18:41

and follow him. He's like, right, everyone, get ready

1:18:43

to move. Apparently it's clear back the way

1:18:45

we came. We're going to move back that way. And

1:18:47

he's going to start gathering everyone to move. On

1:18:50

the NPCs next turn, they are going

1:18:52

to run to escape. Basically,

1:18:55

Rowan's... What are some more the...

1:18:57

All of the civilians and the sergeant and the guard, they're all

1:18:59

going to try and make a run for it. Yeah.

1:19:03

Basically, don't want them

1:19:05

possessed. I mean, yes.

1:19:07

Yeah. Yeah, I mean, yes, absolutely. That's

1:19:10

the... Absolutely. Good call. At

1:19:13

the beginning of my turn... Sorry,

1:19:15

at the end of the turn with the Everlights, I

1:19:18

am going to spend one fate point. And

1:19:22

I'm going to bring in... Monsters. Four

1:19:25

more boys. Yeah,

1:19:28

the minions are pretty good. I'll bring them in. I'm going to

1:19:30

bring them in... At...

1:19:33

Back here. The one that looks

1:19:35

like... The one that hasn't had

1:19:37

minions. Yeah. So, at the back

1:19:40

here for now. And

1:19:43

then I do... That one's broken. Ophelia is

1:19:46

still, however, close to this one. So I

1:19:48

get to take one of these back. OK,

1:19:51

another one back. Yep, that's good. That's it. Oh!

1:19:55

The top of the round.

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