Episode Transcript
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Find the DungeonCast anywhere you get podcasts or
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on YouTube. Hello
1:25
and welcome back to our Faire
1:28
the Dragon Empire. Our heroes were
1:30
investigating old tunnels beneath Ashen Rest
1:32
in search for the rogue illuminator
1:35
of the Lamplighters Guild, Morris Goldsite.
1:38
Battling against some mercenaries, the party learnt
1:40
that Morris had been alerted to their
1:42
search and had set off for the
1:44
town walls and the superior everlights built
1:46
into the watchtowers there. Heading
1:49
back to Bright Shadow Cathedral in order to
1:51
meet with their allies, the party emerged only
1:53
to witness the Everlights of the town turning
1:55
on and channeling a sickly
1:58
yellow-green demonic light which then
2:00
encapsulated the town in a dome of
2:02
smoke and light. With Sir
2:04
Greold, Dwarven Knight of the Realm as an
2:06
ally, the party made their way across the
2:08
town, choosing paths to take and how quickly
2:11
to move. They were able
2:13
to seek help from the mysterious Elven
2:15
Mage Blackwing, who helped them recover their
2:17
strength in far less time than was
2:19
necessary. They aided citizens and Sister Benedicta
2:22
in the Grumpy Hog Tavern before they
2:24
decided to go straight to the Watchtower,
2:26
where they believed Morris was located, hoping
2:28
to find a weakness in the Everlights
2:31
and perhaps stop the demonic plot of
2:33
the Lamplighters Guild. They
2:35
arrive in the streets before the town
2:37
wall and are faced with an imposing
2:40
battle ahead. And
2:42
that is where we are gonna
2:44
pick back up today. Oh boy. Right at the
2:46
start, I'm gonna move a couple of things into
2:48
place here. Oh, just a big
2:50
old tower. That's cool, that's chill. Oh, we've seen this
2:52
already. I'm gonna... And
2:55
at the top of that tower, that's the faulty one.
2:58
The faulty tower. Oh my god,
3:01
that's the end of the video. We
3:04
are not calling it faulty. I know, it's perfect. Battle!
3:07
Faulty towers. A couple of
3:09
things. Okay. Firstly,
3:11
yes, you are correct. This, I made
3:14
it quite clear in the last episode, defeating
3:17
the enemies here probably should
3:19
not be your objective. There
3:22
are many, many enemies. I
3:26
do have ways of bringing in more. There
3:29
are three other lights here that have their
3:31
own effects and things like that. You are
3:33
outnumbered. These are quite strong enemies in some
3:35
cases. Some are weak, some are gonna be
3:37
minions, but some of them are also quite
3:39
strong. Your objective is this
3:41
tower and stopping the light within.
3:45
I wanna make it clear, especially for the
3:47
people at home listening and watching as well. This
3:50
is, like I said, this is
3:52
not really a fair fight. And that's okay
3:54
because you guys are heroes and
3:57
sometimes the stakes need to be high. You
3:59
need to surpass. the odds and
4:01
that's okay. We have a very strong element
4:03
of trust here. These guys trust me, I
4:05
trust them and sometimes
4:07
you need these kind of moments and you know
4:09
I've tried my best to make it fair. You've
4:11
got allies that are coming in to help you,
4:13
you've gained some support of magical creatures, you've got
4:16
Segril, there may be ways as
4:18
well for things in this environment to help
4:20
you. You guys will have fate dice. One
4:23
of the things that you did see maybe briefly on
4:25
the map is there is a group of civilians with
4:27
some civilian guards. Think of them as like
4:29
a great way of using fate points. If
4:31
you suddenly desperately need healing
4:34
you can spend a fate point to maybe suggest well
4:36
maybe one of them is a healer and can heal
4:38
me even for a small amount. You
4:40
know it'll probably be like a cure wounds or something
4:42
like that or hey can I spend a fate point
4:44
to have this guard run out and defend me from
4:46
this thing or attack this thing next to me or
4:48
shove me out of the way, something like that right.
4:50
They are going to act on their own but fate
4:52
points are a great way of using that as well.
4:55
Feel free to be creative as well. Everything you see
4:57
on the battlefield is going to be pretty much represented.
4:59
So podcast listeners will do our best to describe it
5:02
but this is one I recommend maybe you come back
5:04
and watch the VOD to get the visuals because it's
5:06
kind of a cool map as well. If not
5:09
there's a big tower that we're headed towards. There's
5:11
about 20 enemies on the board. Yeah I'll describe
5:13
it all in a minute and we'll go through
5:15
everything. And a lot of fire. Yes that's
5:18
a thing that we didn't see in the
5:20
last, in the sort of end of the
5:22
episode is that as this chaos has been
5:24
brewing and these demons have a lot of
5:26
fire powers and smoke powers flames are beginning
5:28
to spread throughout the city. Right
5:31
the first thing we need to do though is
5:33
that all-important fate pull. Yes. Max out this time.
5:35
That's just not
5:37
messed about anymore. Max vibes. I'm
5:40
gonna, I kind of want to wait for you to
5:42
roll. I already rolled. A six. I'm gonna a six.
5:44
Dice for you guys. Five.
5:47
A dice for you guys. A four. A dice for
5:49
you guys. A four. A four! A four!
5:52
Nice! A dice for
5:54
you guys. And finally, mark's roll. Two.
5:58
A dice for him. Okay so it's four. It's the two dicey.
6:00
It is a four and one. Definitely use them. Okay.
6:05
I'm going to also tell you, and again, pre-warn
6:07
you, you've already had a battle like this. This
6:09
is a big important battle, which means that the
6:11
enemies and the environment might have ways for me
6:13
to take your Fate dice. If, for
6:15
example, you don't choose not to spend them thinking, oh,
6:17
we'll just keep them all, so Mark can't use them,
6:20
there are mechanics in place where I can steal them if
6:22
you have too many. But it's likely they've got ways to
6:24
spend Fate as well, which will give it back to us.
6:26
Yeah, absolutely. Yeah, yeah. The enemies all
6:28
have ways of spending Fate and stuff like that. Fate is in
6:30
flux. So, to describe what
6:32
you see before you, you guys, I have placed
6:34
you right at the beginning of this sort of
6:37
small square or
6:39
plaza. There are a number of
6:41
buildings on either side, two
6:43
basically on either side, with the
6:45
wall forming the back of the
6:47
map with two more houses there.
6:50
You can see that there are broken
6:52
pieces of stone wall, crumbled fallen-over pillars,
6:55
pieces of building that have collapsed, all
6:57
of which are providing cover. There is
6:59
a barricade of an overturned wagon and
7:01
some barrels and crates that the guards
7:04
and the civilians have all crowded around.
7:06
You can see that two of the
7:08
buildings, which I'm going to indicate
7:10
on either side, you can see
7:12
movement and you can hear shouts and
7:14
screams of civilians in those buildings as
7:16
well. Okay.
7:19
There is a set of stairs
7:21
leading up to a guard barracks
7:23
which is connected to the wall
7:25
itself. And that is how
7:27
you access the wall if you have to go
7:29
up the stairs and things like that. You go
7:31
up through this barracks, there is a doorway just
7:33
here on the inside, and then that you
7:35
can go through the building and end up on the wall
7:37
itself. Okay. The tower is accessed
7:40
via the wall as well. I'm
7:42
trying to figure out how far away we are from
7:44
the actual foot of the stairwell. From the foot of
7:46
the stairwell, I believe it to be about 85 feet
7:49
depending on who, like Rowan is
7:51
about 85, 90 feet, so,
7:53
you know, Xanthius, you're technically about five feet closer maybe,
7:55
you know, Ophelia is a bit further away. Okay. Well,
7:57
we're not getting there in one turn. In
8:00
terms of the enemies that you can see, I should
8:03
also point out that the barracks building
8:05
that has the access is one
8:07
of the worst buildings for fire. It is
8:09
engulfed in an inferno. Make
8:12
that clear. Okay. Enemies wise, you
8:16
have pouring out of two of
8:18
the Everlight, you can see these
8:21
demonic beastial figures. They
8:24
are pretty much humanoid in
8:26
shape, but almost made of
8:28
this sickly yellow smoke, bright
8:31
burning red eyes. They
8:34
look the least physical
8:36
and less substantial. You
8:39
have tucked behind some broken walls,
8:41
what appear to be demonic looking
8:43
foot soldiers. They wear scrapped together
8:46
armor made of leather and sinew and
8:48
plates of foul metal. They
8:51
have humanoid features, but they're all distorted
8:53
and elongating mouths that are too big.
8:56
Horns, broken horns and broken claws,
8:58
tails, things like that. One
9:01
of these behind the wall is a much more handsome looking
9:03
figure. You
9:06
can't tell if they're male or female,
9:08
but they're dressed in fine clothes, they
9:10
have a fine armor on, and
9:13
they seem to be a little bit more put together. Okay. You
9:17
also have two flying
9:19
swarms of these
9:21
little beastial looking creatures that
9:23
are burning, they're kind of giving
9:25
off this phosphorus white smoke, and
9:28
they just chittering almost like imps and bats
9:30
kind of merged together. You've got two of
9:32
swarms of those flying around. I'll
9:36
do this creature first. There is also
9:38
somebody flying around the tower, a winged
9:40
demon looking creature that has bandoliers.
9:43
And it has all these
9:45
weird looking spheres
9:47
and our chemical flasks and things
9:49
like that that are strapped across
9:51
its chest. Uh oh. Okay. And
9:54
then finally, I don't know what that one
9:56
does. Up on the wall itself, scanning
9:59
the bathroom. battlefield, you
10:01
see a demonic figure that
10:03
draws your eye immediately. They
10:06
are nearly sort of
10:08
probably about as tall as Roan, 9, 10 feet
10:10
tall. They have
10:12
forearms, two huge forearms, and then
10:14
two smaller arms around
10:16
their mid-drift. Their
10:20
face is draconic almost, but
10:22
then twisted and warped. There's
10:24
too many horns. There's too
10:26
many mouths. There's actually two
10:28
mouths, one in the lower
10:30
jaw, one in the upper jaw. And
10:33
it is clad in a mixture of clothing
10:35
and armor, but you also notice that this
10:37
thing is wielding strange weaponry.
10:40
In its two enormous hands, it
10:43
has a demon sniper
10:46
rifle made of like
10:48
demonic metal. It has like
10:50
a crystalline scope. You can
10:52
see that the mouth is shaped like a
10:54
roaring demon's face and is trailing demonic fire.
10:58
In its two smaller hands, it has
11:00
a large axe and a pistol,
11:02
like a demonic pistol as well.
11:05
This guy's been opening loot books. Well,
11:09
this is one of the things in Althea
11:11
is the demons and you guys wouldn't necessarily
11:13
know this, but our character, the demons and
11:15
the devils, their whole thing is that there's
11:18
lots and lots of them and they've
11:21
discovered Felite and Hellblood, which are basically
11:23
like explosives and they've created firearms, like
11:25
demonic firearms, basically. That's how they fight
11:27
against the Celestials and the Elves and
11:29
the Elementals is they use these demon
11:32
engines and demon weapons. It's like demon
11:35
technology. That's
11:37
no, Althea doesn't have that. Althea has
11:39
only just started to develop firearms. In
11:41
Kulljur specifically, people have started to create
11:44
like flintlocks and muskets, but they're very
11:46
rare and kind of experimental still. So
11:48
demonic weapons are, but they're also very
11:51
innately magical, right? They're not powered by
11:53
gunpowder. They're powered by demonic materials, right?
11:55
Sure. So you can't, it's not like
11:57
you can just go out and buy the materials you need for it.
12:00
They're like sniper rifles. Exactly, yeah. So is it
12:02
something that we know what it does? Or
12:05
is it like he's just holding it? It
12:07
looks a bit like a crossbow, right? Maybe
12:09
you guys would be like, that looks like
12:11
some sort of crossbow out of gamers players.
12:13
Yeah, this is very clearly a sniper rifle.
12:16
He's on an elevated position where he can
12:18
see the whole map. I could probably see
12:20
him shooting at stuff. Well, I'm
12:22
going to say that. So as you
12:24
guys arrive, you guys kind of enter
12:26
into this space, you can see that
12:28
there is a squad of the Duke's
12:30
Guard they're huddling the civilians down, and
12:32
they're taking cover from all of the
12:34
demonic foot soldiers on the ground
12:36
who are throwing blasts of fire.
12:39
They've got like crossbows, things
12:41
like that. They're all kind of shooting at
12:43
them. And then you see and hear this
12:45
loud as
12:48
this blast just evaporates one of the guards
12:50
that's not on the map. Like it
12:52
just slams into him and sends him flying.
12:56
And you see that happen. And as this
12:58
figure up on the wall seems to notice
13:01
you all arrive, it will speak
13:03
out. New
13:06
prey has arrived.
13:09
My good friend,
13:11
Balasgore is throwing quiet
13:13
the engagement here. Welcome
13:17
prey. Who
13:19
will be next to taste
13:22
Niro's wrath? And then he
13:24
begins to bring the rifle
13:26
up to his shoulder. Which
13:29
mouth is he speaking out? He
13:31
speaks out of both simultaneously. It
13:34
also, you kind of actually get
13:37
the sense that you actually see in his stomach,
13:39
there is a third mouth that
13:42
is silent. It's not speaking. It's
13:45
got like eyes in his chest and like
13:47
a big toothy face, but it's also covered
13:49
in armor, like part like almost like it's
13:51
wearing a helmet. So that's the body armor.
13:53
It's got belly face. Like crying. But
13:56
big. Big. Not little but big. Yeah.
14:02
With that, we are gonna roll
14:04
initiative. Rock and roll, duckaroos, let's
14:06
go. Okey dokey. I've
14:10
got one other thing to explain to you guys as
14:12
well. After the D20, or a stone D20. Which
14:16
one? Yeah, that's a good point actually, really, pick a
14:18
D20 for me. Let's say... Rowan,
14:21
the Rowan one? Which one's the most Rowan? The Zan.
14:24
The Zan flames. Actually the stone
14:26
one. I believe. Aw,
14:29
natural 20. I got
14:31
fucking three. I
14:33
just took all your luck there. You did. I just went
14:35
like, mm, mm, my third mouth, um, um, um, um, um.
14:38
Oh, the belly mouth. Yeah. Okay,
14:40
not too bad. No, we're all right, I'm
14:43
all right. No,
14:45
bear with me, I have a lot of shit. Yeah,
14:47
no problem. Should we just go to a
14:50
lot of fun? No. While this happens? What
14:52
if we just turned around and left? Yeah.
14:55
I mean, that is not, should we? This is over-heliced. Should we
14:57
just be like, you know what? This is an art town.
15:00
Who said it last time? How
15:02
beholden are we to ash and rest? Groff
15:05
never intended to settle here. The dome is kind of keeping us
15:07
in. Yeah. Have that problem. I'm
15:09
gonna be the brave. Also, don't play D&D
15:11
if you're not gonna be heroes, guys. So.
15:14
You mean we can't be anti-hero?
15:17
You can be anti-heroes, but don't just be people
15:19
who go like, oh, big scary fight, run away.
15:22
Run away? Dude just shot a sniper. Yeah. He
15:25
evaporated a guy. Evacerate. Evac,
15:27
he's dead, but he's, yeah, he's got a big hole
15:29
in his chest, yeah. He's in the shadow realm. That
15:31
could be me. He's in the shadow realm. No. Is
15:36
the name of the guy? And then I'm gonna do. Sneeper
15:38
McSneepy's is not. Sneeper, Sneepy. I forgot to
15:40
write down the name of the guy. Nero
15:43
is the name of the. Nero. Nero.
15:45
Nero. Nero. Demonic.
15:48
Demonic Commander Nero says his full title. And
15:50
the gun? Oh. The gun might
15:52
have a name. You don't know. I thought he was saying
15:54
it. The gun was Nero. No, no. The
15:57
demonic commander Nero says his name. And
16:00
Balor's score is like some figure that he referred to.
16:03
Sure. Which I think is the big face
16:05
guy in this guy. Right. He's
16:07
the one trying to get here. Erm...
16:09
Riggle in. So, I heard... Did anybody get
16:11
high? What did you get, Gruff? You got,
16:13
like, an actual 20, so... I got an actual 20, so 21. 21.
16:16
Anyone get higher than that? No. No. All
16:18
right. So, we have Gruff at the top.
16:22
With a 21. Did
16:24
anyone get a 19 or higher? No.
16:28
All right. No,
16:30
my name is Gruff. Just cos I want to make sure I
16:32
write this in order, just in case I miss people. Did anybody
16:34
get a 17 or higher? 17.
16:36
17, exactly. All right, Ophelia. Oh,
16:40
I don't know what to do. I'm scared. You
16:46
should probably start saying, Goodbye, my name is Gruff.
16:49
Goodbye, nice to meet you, I'm a... It's from
16:51
Oran. Yeah. 14 or higher? Er,
16:53
15. 15 for Xanthius? Yes. Xanny
16:57
Wanny. And for Rowan, I think you
16:59
can just... Just an
17:01
empty entry. No, I need to
17:03
go through. And,
17:06
erm... So, we've got the allies as
17:08
well. We've got... Favourite Raven that goes...
17:10
You've got the Raven. ..after your turn and the
17:12
same for Griol. Griol. You
17:15
will also have Daisy and Sister Benedicta coming
17:17
in as well. I've got stats for Daisy,
17:20
so I'm going to run Daisy. OK, cool.
17:22
Nice. Yep. Trot, so did you get... So,
17:24
Rowan, did he get 10 or lower? Yeah.
17:28
So... I'm not poor. I
17:30
don't like how many categories he's...
17:32
I mean, you've seen what's on the map. Yeah,
17:34
I know. Are
17:38
these ones with shields, are they with
17:40
us or against us? Against. They are, like,
17:42
the... Roughly-grown
17:44
together, like, merchant types. Demons.
17:48
Er, OK. Buttholes, yeah.
17:50
Demon, butthole. He respires a Belisha.
17:53
Demon. What? What? It's
17:55
from an old CBBC show. I used to watch The Kid. Oh.
17:59
Carisha. Leisha, demon. Okay.
18:02
Okay. So
18:05
the other thing mechanically I'm gonna tell
18:07
you guys is, and we kind of, this
18:09
is a bit behind the scenes, you
18:12
guys in the last adventure, one of the things
18:14
that you were doing is deciding how quickly you
18:16
moved, where exactly you went, how much time you
18:18
wanted to spend in Ash and Res, like maybe
18:20
gathering allies or helping people before you came here.
18:23
With the decisions that you ended up
18:25
making, you basically had eight time points,
18:28
if you wanna think of it that
18:30
way, right? Yeah. The
18:32
way I did this is I had a score of 20
18:34
points. I've taken
18:36
your eight away, right? Cause that's
18:38
to represent the time you took to get
18:40
here. Then I made a check
18:42
for Morris to see how far along he is
18:44
with repairing the device. Okay. And
18:47
that resulted in another four time
18:49
points. Sure. Which
18:52
leaves out of the 28 time points
18:54
left. Okay. Those are gonna
18:56
translate into turns. Ah. So
18:59
Morris, that is, it will
19:01
take at least eight turns before he can fix
19:03
the device. Now he'll still have to make checks
19:05
after those eight turns, but in
19:08
theory, I could roll high on the first
19:10
check and he fixes that on the eighth
19:12
turn, at the end of the eighth turn.
19:14
I see. So you have a time down.
19:16
You can see, and I'll say like, so
19:18
your characters know this, you can
19:20
see that that erratic flickering of this light
19:22
and the dome and everything else is
19:25
beginning to, you know
19:27
that he is imminently about to fix this
19:29
thing. One of the demons looks up. How
19:31
long left Morris? About X
19:34
amount of seconds. Yeah. Okay. But you
19:36
can tell, you know, that's a bit of out of
19:38
game knowledge, but I want you guys to be clear
19:40
that, we know this is you are on a time
19:42
limit here. Sure. All
19:45
righty. So eight
19:47
turns to die. With that.
19:51
For you. As you guys arrive
19:53
and the demon calls out to you, you
19:56
see the kind of frightened looking civilians
19:58
and guards. look towards you
20:00
all with hope. For
20:03
the moment, it looks like they were
20:05
almost willing about to resign themselves to
20:07
death, to defeat. You can see that
20:10
the Everlights are glowing with that sickly
20:12
yellow light threatening to consume
20:14
and to maybe possess them,
20:16
but they see all of
20:18
you and there is a flicker of maybe
20:22
they've come to save us. Maybe this is it.
20:24
Like I said, you can hear screaming and cries
20:26
coming from the two buildings on either side as
20:28
well. There are still civilians trapped in there, but
20:31
we begin the battle for ash
20:33
and rest and we start with
20:36
Gruff, unless Trot was holding up
20:38
a D6 for a reason. I forgot we
20:40
did fate. I've done it. Yeah, four and
20:42
one. Yeah. I
20:45
think surveying the scene, Gruff is
20:49
gonna take a really long deep breath
20:51
in and as he
20:53
does, that kind of armor of oak
20:55
and thorn starts to cover his chest
20:59
and he's gonna be like,
21:02
all right, boyos, this is it. You're
21:05
ready? Not at all, but
21:07
let's go. There's people to save. Let's
21:10
kick these demons out of here. I
21:15
will. I
21:18
just don't know how fast to go, how
21:20
hard, like, you know. My kitten. Now
21:24
I'll turn into a kitten. One
21:26
hit point. I'll fall over my little belly and be
21:28
like, I'm so cute. For
21:31
those demons, they love it.
21:34
They're afraid of cats, right? Yeah.
21:37
I. No, apparently not.
21:39
Will. It
21:44
smells not delicious. I will
21:46
cast Moonbeam. I will, you
21:49
know, point the staff out and that illusory
21:52
cell will fly out towards
21:54
the eastern side of
21:56
the plaza and
21:58
hover over the the
22:00
Everlight and a group of minions that
22:02
are clustered there. Alright,
22:04
that is well within your range I'm assuming. The
22:07
range is 120 foot. So
22:11
if you place that directly on the Everlight, I
22:13
believe that the radius will hit all of the
22:15
minions. Yes, so if you
22:17
could make con saving throws please.
22:19
Mm-hmm. I'm just gonna make one roll because
22:22
I don't want to spend too much time. They all fail. Good.
22:25
And then that is... And does it do damage?
22:27
I believe it's the start of their turn or
22:29
does it do damage? It can finally enter,
22:31
so 2d10. 2d10? Yep.
22:35
Yep. Yep, because it's level two. Yep. Now
22:37
I will also remind you that these Everlights,
22:39
when you've destroyed them before, it's been slightly
22:42
different. Now they are surrounded
22:44
by this demonic smoke, which does give
22:46
it some protection from being damaged. It
22:49
can still be damaged, but it's basically given it extra
22:51
hit points. Okay. Nine points of
22:53
radiant damage. Nine points of radiant damage. Nice.
22:57
And then you destroy all
22:59
of the minions. Oh! They are
23:01
minions. I'll get rid of them. Wicked.
23:04
And they will spawn killing them. Yep.
23:07
If you leave it there for sure. May
23:09
as well leave it there for the Everlight, right? Yeah, would
23:11
the Everlight take damage? The Everlight does indeed
23:14
take some damage. Some of that
23:16
smoke begins to burn away, kind
23:18
of being disintegrated into kind of
23:20
radiant motes of light and dust.
23:22
However, it is still lit and
23:24
it is still burning and it
23:27
begins to swell with
23:29
energy as well. Okay.
23:31
Now, as the Everlights, well,
23:33
they do have a ton, but
23:36
you will probably say that, yeah, just like, you
23:38
know, they can't move or anything like that. So
23:40
it will just do damage to them once per
23:42
turn. Yeah. Okay.
23:45
I would also like to move 35 foot. Actually,
23:50
I think I'm gonna... I was thinking,
23:52
do I have to be
23:56
a certain distance? So
24:00
you're the next player up. Within the Moonbeam
24:02
or... I don't believe so. We checked this last time.
24:04
I believe you're OK. As long as you're
24:06
concentrating on it. It's a concentration spell, right? Actually,
24:09
no. I will move towards... There's, like,
24:11
a cart halfway between me
24:13
and the building with the civilians in it. So
24:16
if you could just tuck me behind it, yeah. 5.30,
24:18
that's the max you can go. So I can tuck behind it and
24:20
get a little bit of cover as well. OK. So
24:23
Grield will go after me. And
24:25
I think I'd like him to shoot the
24:27
Everlight that's in the Moonbeam. OK. Um...
24:32
Yeah. Let's go. OK. Bro.
24:34
Not good. Uh... Or
24:37
is it... No. Uh... 11,
24:39
12, 13, 14, 15, 16 to hit. Does
24:42
hit, yeah. These are small targets. Like, to
24:44
actually hit the precise points on them is
24:46
quite difficult. They do have resistance,
24:48
again, non-magical damage. It's going to half damage. Non-magical
24:52
eight points of damage, half to four. So... OK. The
24:56
bolt does strike, but that smoke, almost
24:58
like tendrils or tentacles, kind of takes
25:00
away some of the impact and the
25:03
Everlight is still up. Cool.
25:05
Uh... I think... Let's
25:07
have him back me up, so can he jump... Move 25 feet.
25:10
Uh... 5, uh... 10,
25:13
15 to hit here or like around? A
25:15
little bit more behind the cart, so
25:17
yeah. Or... Yeah, that's it. OK.
25:21
Mm-hm. Murder, she wrote. All right, end of
25:24
turn? Yep. All right. Commander...
25:26
Nieros. Don't want to come on here,
25:29
Nieros. Is going to...
25:31
He has a bit of a target-rich environment right
25:33
now. You and Segril Gruff have
25:35
just taken cover, so he's less interested in
25:37
you. Um... He
25:40
will... OK, let's roll it randomly. He doesn't
25:42
know what you guys can do yet. Uh, so 1,
25:44
2, Xanthius. 3, 4, Rowan. Sounds
25:46
like you want to do... 5, 6, Ophelia. I
25:49
do not want one of your... She... Rowan,
25:52
unfortunately. Smack Bang in the middle.
25:55
So you watch as, come
25:57
on, Nieros, brings up this.
26:00
demonic sniper rifle to you would look
26:02
like an armless crossbow almost and
26:05
you almost see a burning
26:07
rune appearing the air in
26:09
front of you and
26:11
he is just locked on to you you
26:14
are marked okay
26:19
he does not have any other creatures nearby
26:22
so that is all he's gonna do
26:24
for now yep he just basically you
26:27
see almost like a demonic runic
26:29
laser pointer kind of appearing over
26:31
like Rowan's chest as he's looking
26:33
at you Rowan where
26:36
did they go Ophelia Ophelia
26:39
will raise veracity into the air don't get them
26:41
if you were to say time to make
26:43
some demons bleed and she will rage in
26:46
that red light will manifest around her yes
26:48
and she was charged she would charge towards the group of
26:51
demons on the left-hand side of these pack of minions please
26:53
okay so let's see how far you can go 35 5
26:55
10 15 20 25 30 35
27:01
yeah yeah he's gonna leap right in
27:03
there and just okay
27:07
go ham on these boys veracity alrighty 11 12
27:09
13 14 15 to hit 15 more hit please
27:11
roll your damage because
27:16
they're minions you can do over damage depending on the
27:18
weapon you're attacking with eight damage eight points of
27:20
damage that one right in front of your
27:26
feel your is a veracity slams into
27:28
it you watch as that creature made
27:30
of smoke just dissipates but that burning
27:32
smoke just to sales you take one
27:34
point of fire damage right it's got
27:36
the aura thing yeah does
27:39
that do any over damage or what's that
27:41
unfortunately does not do enough to injure any
27:43
of the other minions but also none of
27:45
them are within five foot of reach offhand
27:48
whip attack the next one 16 20
27:52
to hit 20 hits three
27:56
points of damage three points of damage
27:58
enough to kill a minion not enough to do a
28:00
and unfortunately again, I feel like you're gonna take one
28:03
point of fire damage. Alrighty. And
28:05
then after my turn, I will send the Feywort Raven
28:07
in and get them to
28:10
fly in and use a beak attack against
28:12
the Everlight. Against the Everlight
28:14
itself. Okay. This counts as
28:16
magical. It does count as magical. It's a
28:18
magically created creature. 24 hits. 24
28:21
hits. And that
28:23
is four piercing damage and
28:25
I'm gonna bonus action use Swift Wings so
28:27
it can move without broken or opportunity attack.
28:30
Okay. And I'll have it move back just
28:32
a little bit out of... Behind
28:34
the building? Yeah, just to get some cover
28:36
from demons. Yeah. And
28:38
that is my turn. Okay, great stuff. Alrighty.
28:42
After Ophelia, the minions would
28:44
go. Luckily, you've destroyed most
28:46
of them for now. These
28:48
two are just gonna swarm Ophelia. Go
28:50
for it. And
28:53
they're gonna make a group attack, so both of them are gonna attack at once.
28:57
That is only gonna be... Now, you didn't reckless
28:59
attack, did you? No, I didn't. No,
29:01
you didn't. So that is only
29:03
gonna be a 12 to hit. Doesn't hit.
29:05
Alright, they missed. So these two kind
29:08
of come in slashing with all their claws, trying to
29:10
get to you, but they do think. The
29:12
one thing you do notice is as you've moved in... Forgive
29:14
me, I've got a lot going on. When
29:17
you got within five feet of these things, Ophelia, these
29:20
creatures, that smoke that they're made
29:22
of is so foul
29:24
smelling. They have an ability
29:26
called Toxic Presence. You have
29:28
a minus one penalty to saving throws and attack rolls
29:30
for each minion within five feet of you. Now,
29:33
at the time, you only had one, so it was only
29:35
been one, you still would have hit, and it's no problem.
29:37
But now you have two, so you have minus two to
29:39
attack rolls and saving throws while these things are around you.
29:42
Alright? Yep. Okay. Xanthias.
29:47
Oh man. The rune that's on Rowan's
29:49
chest is that... I
29:51
mean, you're moving a little bit. Is it
29:53
like locked on your chest? Yeah, it's clearly
29:55
following him wherever... Like Rowan sways or looks
29:57
like he's moving to the side, this thing
29:59
follows. You can see the demon himself
30:01
is very clearly aiming as well. Also,
30:04
last time I had Bardic Inspiration, how long does that
30:06
last for? Ten minutes. Ten minutes, so that'd be gone.
30:08
It would have been gone by now, yeah. Um... Just
30:12
trying to figure out if there's... Is there a way I
30:14
can protect Rowan here? Like... Potentially.
30:17
You're gonna... You're
30:20
gonna move. I
30:23
trust you to move. I'm gonna get
30:25
out of the way from Rowan. Oh,
30:28
that looks bad. I'm out. I'm gonna... head
30:31
towards... Well, I figure you're gonna be moving on your turn
30:33
anyway, right? So, like, if I just stand in your way,
30:35
you aren't gonna be moving, and that's gonna be pretty rough.
30:38
So... I'm not gonna do
30:40
that. Rose, whale, aly, ein, lelelelele. Aly,
30:43
lelelelelele. For which that information you've five,
30:45
ten, 15, 20, I'm
30:48
gonna move 20 feet to the same, like,
30:50
cart that Gruff is... hiding
30:53
behind Gruff and Grueld. And I want to... uh,
30:56
wang out... What? A
30:58
Chaos Bolt... towards
31:00
the... I
31:03
guess this is technically North. Those
31:05
two... Why would this be North? Because this is a western
31:07
tower. I guess so, yeah. But
31:09
for the sake of... for the map, we
31:11
can... But yeah, no, you're right, yeah. To
31:14
the west, those two shielded armored... Behind
31:16
cover. Guys behind cover. Right, they do have cover,
31:18
so they have plus two AC for half cover
31:20
right now. I'm twinning it
31:23
as well. Sorry. So it does hit both of them. Or
31:26
did you... You have to roll to hit. I do,
31:28
but... Yeah, you will make an
31:30
attack against both of them. Two sorcery points, twinning
31:32
a Chaos Bolt. OK. Um... So
31:35
it's hitting those two for now. Imagine
31:38
if this just chains and... And
31:41
just what if it does though, you know? Well,
31:43
it does have a range limit on the chaining, I
31:45
believe. Uh... It might
31:47
end at the... Yeah, little flying boys. Yeah,
31:49
30 feet. I can... I
31:52
can wang across the board. Alright, so against
31:54
the northernmost one for now... OK.
31:56
That is a 10 plus 5. So
32:00
15? 15,
32:03
with their cover it just misses. In
32:05
fact, it hits the cover itself. The
32:07
AC bonus, that plus two AC just
32:10
protected them as they
32:12
basically ducked down, slamming
32:14
against it. You want a saw-through point? Well, no, I
32:16
don't have any left. Oh.
32:19
Why are you making that face? Does it
32:21
do damage to the cover? And therefore, can
32:23
it chain from the cover? Okay. I
32:25
said specifically say it in the air. No, I'm gonna
32:27
say it. Like, it will damage the cover, but this is
32:29
a big chunk of like fallen building that they're taking
32:31
refuge behind, right? Yes. All right,
32:33
against the second one. Is
32:36
it? Oh, what was that? Oh.
32:40
A 12 plus five, so 17. Does
32:43
hit, yes. Okay, so
32:45
that is two d8s
32:47
of damage. Now
32:50
remember, if this changed, this might- Chaos twinned.
32:54
A chaos twin. It
32:56
means nothing to everybody that's seen chaos twins.
32:59
Everyone knows. Everyone knows. Everyone knows. I need
33:01
to call it that. Okay. So
33:05
two d8s, a five and a
33:07
three, it doesn't change. Okay. However,
33:09
it's between lightning or fire. I
33:11
will choose lightning. Okay. Because
33:14
demons. So it's
33:16
eight lightning damage to
33:19
one of those guards behind. So I'm
33:21
gonna say that that is gonna be number two, that foot soldier.
33:24
So eight lightning damages. Yes. Yeah,
33:27
you watch as the lightning strikes
33:29
into the creature, kind of races all over its
33:31
body. This one is physically formed. Like this is
33:33
an actual creature, not just smoking and things like
33:35
that. So you hear like blood hiss and
33:38
boil and the creature's like, ahh, oof, oof.
33:41
Cool. And this wagon that
33:43
we're behind, can it be
33:45
moved? Yeah. It's quite
33:47
heavy. It's laden with like chests and barrels
33:49
and things like that, yeah. Cause I only
33:51
have a bonus action left, but I almost
33:53
want to make a suggestion to Gruff and
33:55
Greal, like, can we rotate this thing, maybe
33:58
push it along the battlefield? Yeah. cover
34:00
from the sniper. It would require quite a
34:02
lot of strength to move but it's definitely
34:04
possible. Gruff and Grueld. I have no strength.
34:06
You don't have strength? No. Grueld! He's an
34:09
archer. He's strong but
34:11
he's not super strong. Between the three of us.
34:13
Yeah I mean potentially if all three of you
34:15
moved it maybe. Yeah. But it's definitely gonna be
34:17
quite a lot to try and move it. It'll
34:19
probably be like a full action and. But
34:22
no I won't. I won't use
34:24
my bonus action unless I can spend that like
34:26
spinning the cart or whatever but like. Probably no.
34:28
It would probably be a full action to move
34:30
this thing and you'd have to probably make an
34:32
athletics check. Okay. But definitely a cool idea. Alrighty.
34:35
Thanks Bro. Alright
34:37
after Xanthius it is the
34:39
demonic bombardier. Oh good. So
34:42
I'm gonna go. Oh here you
34:44
go. Where do you go with
34:47
the demonbodear? The demonbodear. The demonbodear.
34:49
The demonbodear. The
34:52
demonbodear. You've just made a whole
34:54
pack of us as well. I have. We don't know what
34:58
this guy's range is. He is quite far away. He's a bit
35:00
closer now. He's getting very
35:03
close all of a
35:05
sudden. He's flying. He can't actually get
35:07
all the way over there. He
35:09
can't get all the way over there.
35:12
Can't make it. Shame. Shame.
35:14
Shame 30 to here. So he moves to pretty
35:16
much the centre of the board but still flying.
35:18
He is flying. I'm gonna say that he is
35:20
flying. Yeah there's
35:24
no reason not to try. He's about
35:26
40 feet up in
35:28
the air currently. Okay.
35:30
And then he is
35:32
going to. He has
35:35
to drop it on his path if I'm
35:37
gonna use any of those. So I'm just
35:39
gonna use his whole flame ability which is
35:41
his basic attack and he is going to
35:43
target. You know what like this is all
35:46
of these NPCs count as targets. He's actually
35:48
gonna target some of the NPC guards with
35:50
his whole flame. Okay. That
35:53
is gonna be 15 which with their
35:55
cover is not enough to hit them.
35:58
So the guard kind of. manages to duck
36:00
underneath Barricade as this blast of flame just
36:03
kind of conjured magical flame from the demon's
36:05
hand slams into it. But you can see
36:07
that this demon is definitely preparing is like
36:09
pulling things out of these bandoliers maybe getting
36:11
ready for something. Then
36:15
it is the demon
36:17
foot soldiers go. The
36:19
shield boys. Yeah. Okay. Oh,
36:22
here they come. Yeah, leave cover. Idiot. Well,
36:24
no, they're going to take new cover. The
36:28
Gears of War style transferring. Yeah, they
36:30
are literally doing the Gears of War
36:32
roadie run basically. These
36:34
three are going to stay where they are I think though. The two
36:37
that have just moved up including the one that was injured. The
36:39
injured one is going to see 5, 10, 15, 20,
36:43
25, 30. Yeah. So seeing the three of
36:45
you crowded behind that crate
36:48
pulls out this kind of
36:50
a fast looking device and
36:52
throws it towards you. I
36:54
need Gruff, Grigold and Xanthius
36:56
to make a dexterity saving
36:58
throw please. I'm going to use
37:00
a fate point to kick it
37:02
in the air. Yeah, you've got
37:04
fate. Gruff fails. Okay. Where's
37:07
my d20s gone? There it is. It
37:09
is a low DC so it's probably
37:12
worth telling me. It's not too good.
37:14
Eight for Gruff. Okay, it's still a
37:16
fail. Eleven for Grigold. Eleven just barely
37:19
succeeds for Grigold. Five. Five. So, Gruff
37:21
and Xanthius this kind of flask detonates
37:23
and it covers you both in this
37:27
thick oily ichor called
37:29
demon ichor. Foul
37:32
ichor it's called sorry. Don't say
37:34
dickor. All I'm going to tell you for
37:36
now is that this stuff is
37:38
sticky and slippery. Your speed is
37:40
both reduced by 10 feet. Both of you
37:43
have a speed reduced by 10 feet. There
37:45
are other effects but you will
37:47
have to try and figure out what it
37:49
is. Highly flammable. And
37:52
then the second one that
37:55
moved up is going to
37:57
take a shot at he doesn't want
37:59
to mess with the commander's prey,
38:01
so he will take a shot
38:03
at, from this angle probably Grield
38:05
actually who will get some cover,
38:07
he will get half cover from this. Okay, so
38:10
he gets plus 2 AC, Kim
38:12
for your benefit. That is going to be an 18 to hit.
38:16
19 with a plus 2. So again, Grield kind of throws
38:19
himself up against the wagon as the... You
38:22
can see that these guys have got like crossbows,
38:24
like hand crossbows, like demonic hand crossbows, and the
38:26
bolt just slams into the thing next to him.
38:29
The other two foot soldiers are going
38:31
to pick on Ophelia unfortunately. Actually,
38:34
one is going to go for some of the guards behind the
38:36
barricade as well. So they're going to make
38:38
range attacks, Ophelia against you, that is going to be a miss,
38:40
that's only going to be an 8 to hit, and
38:43
then against the guard, who does have some cover, that
38:46
unfortunately is going to hit, and
38:49
I'm going to basically treat these guys as
38:51
minions themselves as well. So,
38:54
one of the guards is taken out by one of these
38:56
bolts that slams into him as
38:58
this demon crossbow flies
39:00
into him and takes him down. You can hear
39:02
that the sort of more handsome looking demon, the
39:05
one who's a bit more put together, is
39:07
calling out like, yes, take down the guards, then focus
39:10
on the others. That one
39:12
looks dangerous, and he's pointing over to Ophelia, like, we miss
39:14
taking that one out soon. That
39:18
is going to be their go. It
39:20
is then that well-spoken, the well-dressed demon,
39:22
the cambion, who's going to go next. They're
39:25
not a full cambion, sure, those of you who know what they are.
39:29
And ooh, lots
39:32
of potential targets here for different
39:34
things. He
39:38
is going to... Hmm. Shit
39:41
himself, I'm fine. A
39:45
lot of, the problem is I've got a lot
39:48
of potential problems. Oh, you guys got hit by
39:50
the oil, didn't you? We've been
39:52
hit. I'm going to fly over
39:54
to here, and then
39:56
seeing Gruff, Xanthius, and the cart.
40:00
points a finger and a long
40:02
beam of fire. Yep,
40:04
it's gonna scorch across the ground,
40:06
go through into the barricade.
40:09
You will get a plus two to your deck saving throws
40:11
for this because of the cover, but it is a dexterity
40:13
saving throw from both of you, I'm afraid. Wait,
40:15
sorry, did the idea do damage before? No, it
40:17
didn't do damage. It just noted us. Yeah, and
40:20
coated you. I've got a long strider. So dexterity
40:22
saving throw, please. You do have fate points available.
40:25
Hmm. Mm-hmm.
40:30
Mm-hmm. I won't use
40:32
a fate point because I'm already resistant to fire. I
40:35
will use a... However the ichor might... I'm
40:37
gonna use a fate point. Okay, all right. So Gruff uses
40:40
a fate point. It's okay, then watch
40:42
this, Jo. Oh. You get plus two
40:44
to it as well because of the cover. 19,
40:49
20, 21, 22, 23,
40:51
24, 25. This is a success.
40:53
26, 27, 28. Yep.
40:57
Now 20. 28 from a 19. So
41:00
a 19 plus six with a fate dice. Oh,
41:02
you got the fate dice, of course. Plus one
41:04
deck plus two from the cover. Yeah, no, I
41:06
forgot you'd rolled the fate dice, sorry. Do
41:09
I sweat the ichor off of me? You don't.
41:11
You do succeed, so you'd normally take half damage.
41:13
I got that 20, so 23. 23,
41:16
so you would normally also take half damage and then
41:18
half again. I will tell you now, that foul
41:21
ichor makes you vulnerable
41:23
to fire. So it will basically
41:25
take away... You would normally take double damage and
41:27
then you would obviously half it. You're gonna half
41:29
it just once. It moves by resistance? Yes, but
41:31
you still save, so you still take half. Kim,
41:33
you're just gonna take the normal amount of damage
41:35
because it would have doubled it and then it
41:37
would have halved it because of resistance, saving throw,
41:39
and blah, blah, blah. Okay, just tell
41:41
me how much you've hurt me. I will just tell you... Tell
41:44
me how much you've hurt me. I will tell you the damage.
41:47
So this is... I don't need to wait. That
41:49
was a real math panic in my brain. Yeah.
41:53
It was a really real panic in my
41:56
brain too. So it would have been...
41:58
So it would have been 12... Fire
42:00
damage, double to 24, but
42:02
then you guys succeeded, so it's half back down
42:04
to 12, so Gruff, you take 12, Xanthius, you
42:06
take six. Fire damage. That
42:09
Ickard does not go away, by the way, and
42:11
you are now both on fire. Oh!
42:14
The cart as well, because
42:16
of the angle, he did not catch Greald,
42:19
but the cart as well is ignited. Push
42:22
that bitch. I need to
42:24
roll for concentration. You do, so it'll be DC 10.
42:27
DC 10, I don't add any modifier.
42:29
Constitution saving throw. Constitution. Yeah,
42:32
you got a plus three. Plus three, okay. Nice. I
42:34
rolled two, so five. So the moonbeam,
42:37
sadly. No. Okay,
42:40
we can still destroy that lantern.
42:42
It was damaged. It
42:44
was damaged. That is gonna be the Cambian's go,
42:47
as he kind of, kamehameha's a blast
42:49
of fire, like a fiery wave. You can't
42:51
hate it. You can't hate it. We then
42:53
go to Rowan. 6,
42:57
6, 6, 6, 6, totally cool. Everything's fine. Rowan.
43:01
Rowan. Rowan
43:03
is not gonna move. He's
43:06
going to cast Silent
43:08
Image, and a
43:10
15-foot cube, floating
43:12
between the line of
43:15
sight of this guy and me, is gonna
43:17
be a big rock. We're
43:20
in the air? Yep. In
43:23
a space I can see, I
43:25
can create a silent image
43:28
within 60 feet. I
43:30
create an image of an object, a creature, or
43:32
some other visible phenomenon that is no larger than
43:34
a 15-foot cube. The image appear at a spot
43:36
within range and lasts for the duration, which is
43:38
10 minutes. It's purely visual. So I
43:40
block line of sight. Well,
43:43
because there is a way to identify if an
43:45
illusion is real or not. Can you carry on
43:47
reading the spell? Yeah, isn't there like a saving
43:49
throw? Yeah. Still, there's normally a- It's a physical
43:51
interaction with the image that reveals it's an illusion.
43:54
But you can also make an investigation check, I
43:56
think. A
43:59
creature that uses its- Action to examine the
44:01
image determines that it's an illusion with a
44:03
successful intelligence investigation check. But even if you
44:05
know it's an illusion it still... I'm
44:08
just blocking. It still blocks. No, because when you know
44:10
it's an illusion it becomes see-through. Okay.
44:13
It doesn't say that. I believe it does.
44:15
I mean, still. Oh, yeah. It
44:17
does. Yeah. If
44:20
it becomes the illusion for what it is, it can see
44:22
through the image. But it would need to use its action
44:24
to do that. And you guess
44:26
you can just create it floating in mid-air.
44:29
So yeah. Yeah.
44:31
It blocks as far as this thing is
44:33
concerned until it can determine that this is
44:36
an illusion, you are hidden from it.
44:38
Hell yeah. Now, that doesn't mean to
44:40
say that he can't move his position and regain line
44:42
of sight on you, because right now it is just
44:44
a pure... Like if you... You
44:47
in fact actually let's pick exactly where you're placing
44:49
this thing. Yeah. If that's going
44:51
to matter. I'm going to use this cage. Yeah.
44:53
I do actually have a boulder I can go fetch as well.
44:55
Does it have Rowan's face on it? It does have Rowan's face
44:57
on it. Good. Are we placing
44:59
it somewhere like here? Yeah. Yeah.
45:02
All right. Let me go get an actual rock.
45:04
I have one. Actually, the rock looks like... The
45:07
rock. The rock. In very
45:09
early episode, we were at P&E Post.
45:12
We went to the market and I
45:14
bought a little figurine from an old
45:16
lady. It's like a super-sized
45:18
version of that. Aw, that's cool. That's a
45:21
nice throwback. Yeah. It's so
45:23
cool. But it's got Rowan's face on
45:25
this curvaceous femme. There we go. So,
45:29
yeah. So, we see hovering in the air, what, 10
45:31
foot? Yeah, 15 foot. 15
45:33
foot. So, this huge rock appears
45:35
just in the middle of the air
45:37
between you and this thing. The
45:40
room doesn't go, but you
45:43
definitely are like... You
45:45
hear like... I didn't
45:47
expect him to use magic. Reposition.
45:50
I'm gonna move towards the
45:52
rock so that it stays
45:55
blocked closer to these
45:57
NPCs. Okay.
46:00
there. Okay. Hello
46:02
everybody. You
46:05
see the civilians are just like holding
46:07
their like ears, they're crouched down. The
46:09
guard one of them looks a bit more senior like maybe
46:12
a sergeant and he's just like, oh
46:14
by signs and saints thank God you've arrived. I
46:17
don't want anyone to panic. It's going to be
46:19
alright. We just need to make it up
46:22
to those steps right there if you can
46:24
help us in any way to distract them.
46:26
Give me a persuasion roll. It's
46:29
gonna be a high DC because right now they
46:31
are very scared but you also might be able
46:33
to stave off any of them falling victim to
46:35
their fear and things like that as well. Alright.
46:39
Six. Six total.
46:41
Well, five. So in eleven. You
46:44
see the the civilians are just too overwhelmed by
46:46
fear to like even really hear what you've said
46:48
but the sergeant you know his guards are like
46:51
one of them is dead the other two are
46:53
looking panic but he looks at you and he's
46:55
just like what do you need what can we
46:57
do I need to protect these people but if there's
46:59
a way we can help. So
47:02
if you want it like so next turn I would say you can
47:04
give him an order and he'll do what you tell him basically. If
47:08
you give him an order. The civilians yeah
47:10
they're gonna take a bit more convincing if
47:12
you want to get them on board. Alright.
47:15
Alright. Nice. Cool move. Yeah. Very cool. How's
47:17
that blocked the civilians from the sniper as
47:19
well? Some of them
47:21
yes like some of them I can definitely some of the
47:23
ones on the far side they're not
47:25
quite blocked by it I mean it is 15 feet
47:28
but he can also like shuffle this way. Yeah.
47:30
So yeah if he repositions like for example if
47:32
he flew over here he would have clean line
47:34
of sight to Rowan still or if he flew
47:36
up on top of the tower he would be
47:38
able to you know climb up or whatever. If
47:40
he can you don't know. He's
47:43
got a hook shot. So that was Rowan. End
47:45
of turn. End of turn.
47:47
Alrighty. In that case we then go
47:49
to the swarms. These
47:53
guys are gonna go 15, 20, 25.
47:56
Ophelia the... they're
48:00
gonna come down and basically surround you on
48:02
one flank. And
48:06
then these guys are gonna go... One,
48:08
two, three, twenty, twenty-one,
48:12
and forty. They can
48:14
just about swarm Segril. But
48:17
not... Not gruff in you. Okay.
48:20
Um, if you can move him back to roughly where he
48:22
was. So they fly down.
48:24
They actually fly down onto ground level.
48:26
And they are, because they are a
48:29
swarm, they can fill your space. Cool.
48:32
So they can move through you. Two things happen.
48:34
The first time they do that, you
48:36
take some fire damage. So
48:38
Ophelia, you're gonna take three points of fire damage.
48:41
Segril takes five points of fire damage. Luckily,
48:43
he wasn't hit by the ichor as well.
48:46
And then they're basically gonna... And that's just like an
48:48
aura, as long as you're in their area. They're
48:50
kind of made of fire and smoke and phosphorus,
48:52
and it's just burning you as they're flying and
48:54
flapping all around you. And
48:57
then they are going to use their gnashing
48:59
teeth and claws. So against you, Ophelia, that's
49:01
a 14 to hit. Just
49:04
hits. Just hits. This is gonna be slashing damage, so
49:06
you will half it, because of your rage. Nice. So
49:09
three... That's only five, so you only take two.
49:11
Cool. And then against Segril
49:13
is also a 14, which I don't
49:15
believe hits him. Does not hit. So he's kind of defending himself
49:18
with his armour, bringing up his forearms, backing these
49:20
things away. But they are now engulfed in
49:22
that space. So at the start of
49:24
your turns, you'll take more fire damage when you start your
49:26
turn there. All right? That is
49:28
their go. The
49:32
NPCs right now... So I'm gonna... Every turn
49:34
is the NPC's turn. I'm gonna make a
49:36
Wisdom Saving Throw. If they fail that Wisdom
49:38
Saving Throw, they gain a Corruption Point, and
49:40
if they build Corruption Points slowly, they'll start
49:42
to become possessed and they'll start potentially turning.
49:45
Oh. Because they are, as
49:47
you guys are aware, that Negative Emotions actually kind
49:49
of feed these things, and they feed off of
49:51
it. 19. So they
49:53
are actually a benefit. Also, if you... When
49:56
you persuaded them, Rowan, you're kind of giving them a
49:58
row. If you can roll high, you'll give them... which
50:00
will give them a bonus to their saving throw. You
50:02
unfortunately didn't roll high enough that time, but for the
50:04
future. But they succeed. It's
50:06
your presence right now. They are
50:08
not... Their fear is being maintained.
50:12
And then the very last thing
50:14
that happens is the Everlights themselves.
50:17
So, with the Everlights, I
50:20
am going to spend a point
50:22
of fate. Okay. And
50:25
I'm going to bring back four
50:27
minions. No. Oh, on our side.
50:29
Yeah. Okay. So
50:32
now... You've got to bust
50:34
that Everlight. There's a swarm and flying
50:36
minions on our side. So
50:38
you watch. Sorry? How broken is that light?
50:40
It looks pretty broken. Like,
50:43
it's definitely mangled. The Moonbeam
50:45
did a shit ton of damage to it, but it's
50:47
just barely holding on. But you see pouring out these
50:49
lines of smoke form into these four creatures. And
50:52
then the other thing that happens with
50:55
the Everlights is... Duh-duh-duh-duh-duh-duh.
50:59
I've got to find my mechanics. Any
51:02
PC that starts within 30 feet
51:05
of one. So
51:07
that would be Ophelia and I
51:09
believe Gruff. 10,
51:12
15, 20, 25. And
51:14
Xanthius, technically. Basically,
51:17
I get to take a fate point back.
51:19
So from these Everlights, as they're kind of
51:22
slowly draining away the hope in the scenario.
51:24
I only get to do it up to
51:26
two points, though. I can't do it more
51:28
than that. Sure. So
51:30
I can't just take all of them. Yeah, yeah. All
51:33
right. That is round
51:35
one. You've seen some of the mechanics of what's
51:37
going on. It's quite complicated. Yeah,
51:39
that is. But that is another point. That is
51:42
one of eight. You've got seven rounds left until I
51:44
start making checks. So cool. We
51:47
go back up to the top. The
51:52
Gruffmeister. So I'm on fire. You
51:55
are on fire. You take D6 damage. Four
51:58
points. Do I, like...
52:05
If I'm like, can I spend the turn patting myself down
52:07
or something? Or do I have to, like... Yes.
52:09
No, it is an action to put yourself out. Or if
52:11
you were to, like, conjure water or do anything like that,
52:13
there are other ways of doing it. That's the other thing
52:15
I was thinking, but it's spending, like, a... It's an
52:17
action. ..a spell point to do. Yeah.
52:19
But it would probably put it out on, like,
52:22
you and Xanthius. Yeah, and the cart, because
52:24
it's a big radius. Yep. Um...
52:28
So... That fine damage is not
52:30
doubled because of the vulnerability, by the way. It's only
52:32
present because you're covered in that ichor. Right.
52:35
Yeah. So it's just four. So technically two doubled to
52:37
four. I see. If you want to think of it
52:39
that way. Um... In
52:42
the hopes, as well, that this might actually wash the
52:44
ichor off of us. Yeah, probably. I
52:47
think... It's not oil. It's like a demonic substance,
52:49
yeah. I think I will, uh... kind
52:53
of whistle and summon Seren back to
52:55
me, and then she kind of flies
52:57
overhead, and where she flies, that water
52:59
falls. Um, so, yeah, it's going to
53:01
start raining about 30-foot
53:04
cube of rain. Also, distinguishing...
53:07
Distinguishing. Extinguishing flames, all flames
53:09
in the 30-foot cube. Yeah. The creatures are
53:11
still going to generate it because they're generating
53:14
it from their bodies. So
53:16
it doesn't put the creatures out, but the
53:18
wagon, you and Xanthius are all put out.
53:20
And also, it does wash away that ichor,
53:22
as well. Nice. Yeah. Man, that spell is
53:24
coming in clutch. It is. It's a good
53:26
one. You learnt it from the sea. Oh.
53:29
You stole it from the sea, didn't you? Um...
53:33
And then I will, as a bonus
53:36
action, cast Shalei. Shalei,
53:39
shalei, shalei. Um, did
53:41
you say that there was, like, screams and stuff
53:44
coming from the building? Yeah, you can definitely
53:46
hear that there's civilians trapped inside. And
53:48
that round, yeah, they're
53:50
just continuing. You can maybe see people on
53:52
the windows. You know, it
53:54
looked like they were sort of not necessarily
53:57
trapped, but, yeah, they were being intimidated by
53:59
what was happening. I'm
54:02
scared, I don't know where to move, I don't know where to
54:05
go. You need to get here. Yeah, I know, but it's just
54:07
like... This one. Big tower. I just
54:09
knew that if I go towards the building, I'm in
54:11
open ground and there's so many
54:13
things. Yes. So many
54:15
things. Yes. Scary. So many
54:18
things. And it's like, save
54:20
civilians, save myself.
54:23
Wow. And I can't attack right now because
54:26
I've done that. Got a move and a bonus. I've
54:29
done my bonus for Shillel. I am going
54:31
to move... If I move 35 foot
54:33
towards the building, where would it get me? You
54:35
would get to 5, 10, 15, 20, 25, 30. You
54:41
can pretty much get to here. Yeah, I've got 35. Oh,
54:44
OK. You can get behind that cover. You can
54:46
get to the building, literally there. Get me to the building. That's good. Cool.
54:50
What can I hear when I'm here? Yeah, you
54:52
can just hear like, like, what's going on? Those
54:55
things are still outside. You can hear
54:58
people panicking inside. You,
55:00
because these guys wouldn't have heard Rowan or anything like
55:02
that, they are losing
55:05
themselves to fear. You being at
55:07
this point, these guys have a point of corruption. So
55:09
they are getting panicked. And
55:11
if it reaches a point, they'll probably come out as
55:13
these possessed creatures. So
55:15
you can try and calm them down. You can, I
55:18
don't know, block the door to make sure they can't get out.
55:20
You know, there's, you know, whatever you guys can think of. Well,
55:22
I guess if I block the door, then they can't, like,
55:25
the demons can't get in as well. But
55:28
right now, I think all I can do is
55:31
RP and be like, do
55:34
not fear good citizens. I am here to try and
55:36
save you. Who's there speaking? Give me
55:38
a persuasion check. Persuasion? Mm-hmm.
55:41
Plus six. Plus six, did you say? 19
55:43
plus six. It's the night, man. You
55:45
know, this is Gruffel's hair. I'm not a knight yet. No, but
55:47
you want to be. I'm a knight. A
55:49
knight, Erin. You, whether it's the
55:51
resounding tone of your voice, the
55:53
calming presence, just the fact that somebody
55:56
is out there and speaking to them
55:58
like you hear a please. Please,
56:00
we don't know what's going on. Please help us. Like, we're
56:02
saving here for now, but those things are out there. And
56:04
you can hear them sort of talking back to you, but
56:07
you've calmed them for now. This round,
56:09
they won't gain a corruption point as you've calmed them.
56:11
Nice. Good. That's me. Good.
56:14
Anything else on your turn? No, that's all
56:16
that Gruff can do. All right. With
56:19
Greald's marksman aim, do I need to declare
56:21
it before a roll and attack roll, or
56:23
do I declare it if I say it's
56:25
a successful attack? You declare it first. You have
56:27
to go, this is going to be a marksman aim
56:29
attack. Uh,
56:32
I'm trying to decide whether to hit the
56:34
light or go for the big flappy boy.
56:38
That's a lot of enemies you guys are outnumbered. Would
56:40
they impose disadvantage,
56:42
those flying things? On
56:45
Segrueld, technically they are within melee
56:48
range, so yes, he is making a ranged attack.
56:50
Actually, you know what? No. Segrueld would have,
56:52
like, the sharpshooter feat, sort of. I'm going
56:54
to say that being next to an enemy
56:56
doesn't impose disadvantage. I think
56:58
he's a skilled enough shooter that he knows how to
57:00
nudge them away and get a quick shot off before
57:02
he does it. OK, I'm going to say. But using
57:05
marksman aim does make his speed zero, so he won't
57:07
be able to move. Yeah.
57:09
And he will take some fire damage at the start of his
57:11
turn because he starts his turn there as well. So he takes
57:14
another five fire damage. From the... From
57:16
the creatures swarming around him, right? Uh...
57:21
I'm going to go for the Everlight, just because it is
57:23
continuously spawning buttholes.
57:26
Is this a marksman aim? No. I
57:29
rolled a 19 plus five. Hits. And
57:31
then D10, I rolled a
57:33
five, six, seven, eight points of... It would be
57:35
halved because it's resistant, so that's four. You
57:39
think that if it wasn't for this
57:41
smoke protecting it against non-magical attacks, that
57:43
bolt probably should have shattered it, but
57:45
whatever force is protecting this thing just
57:47
keeps it together for, you know, just a moment.
57:49
Like, Grield is probably like, ah, my bolts aren't
57:52
doing anything to this thing! Yes.
57:55
Um... And
57:59
then I think maybe... Movement-wise, I can
58:01
only really... Yeah, you didn't use marksman names,
58:03
he can move. 25 feet. Yeah.
58:05
Um... I feel like you're gonna be up after demonic commander.
58:07
Cool beans. I
58:09
think the cart's no longer on fire, is it? It is
58:11
not. Can I just tuck myself
58:13
a little bit closer to the cart? Yeah,
58:15
next to Xanthius, basically. Yeah. Hey,
58:18
we high-five. Yeah, he basically kind of shoves these things out of
58:20
the way and moves next to you. We
58:22
kiss. Can't
58:25
deal with these things, boy! Will do. Anything
58:28
else? Alright. Um,
58:30
the start of Nerys's turn, um,
58:34
you see that he should fire, basically. It's
58:36
like the point where he would normally fire,
58:38
um, as he basically tracks you for
58:40
a round on the start of the next turn, he
58:42
takes the shot. Um, but with that rocking away, he
58:45
genuinely thinks it's real at this point, so
58:47
he lowers the rifle, the rune fades from
58:50
Rowan, it's no longer targeting you, um, and
58:52
he doesn't take his shot. Um,
58:54
he just sort of like looks confused in
58:56
that direction. Um, he's
58:59
quite smart. Would
59:03
he use his action to investigate this rock,
59:05
or would he just reposition himself? Um,
59:08
how smart we talking? He's a
59:10
pretty smart guy. He's a
59:13
pretty smart guy. He
59:15
is going to, hmm, Gruff
59:19
is the closest one. You do have a
59:21
bit of cover there. I think, yeah, he's
59:23
actually going to turn, he's going to take
59:25
a little step, and Gruff is
59:27
going to reposition. He's going to reposition, and he points
59:29
the rifle this time at Gruff, and Gruff, you see
59:31
that same rune hover in front of you. You do
59:34
currently have cover, you have half cover. If
59:36
you go prone, it's full cover, but right now you have
59:38
half cover. And he begins aiming
59:40
in your direction instead. He's just like,
59:42
let's see if this one can conjure
59:44
cover out of nothing. Run
59:48
for me, prey! And
59:51
that is his whole turn. He does not do anything
59:53
else, Ophelia. Um.
59:57
You are surrounded, you just take some fire damage, I'm afraid. Yes, I
59:59
do, yeah. Seven five. I mean
1:00:01
first time. Oh nasty right.
1:00:03
That's not very Real
1:00:07
Very poggers. He's a very poggers.
1:00:09
Yeah, remind you have three points of fate as well.
1:00:11
Everybody pretty sad If you ask
1:00:13
me, it's pretty sad. Oh Right,
1:00:16
um, I think I don't
1:00:19
want to keep wailing But I think the smart thing
1:00:21
for me to do at the minute is disengage. Okay
1:00:23
action to disengage disengage move
1:00:26
Yeah, I'm trying to spider climb up
1:00:28
the wall of this building that's next to
1:00:30
me to get some cover She's climbing
1:00:32
on to roofs again. Yeah, then I
1:00:35
put my blue tack away. Yeah, yeah,
1:00:37
that'll be fine Just
1:00:40
behind the corner just tucked into some cover
1:00:47
The base is really really delicate so actually
1:00:49
let's just like on the chimney All
1:00:52
right But
1:00:56
we know you're you're so you're up on the
1:00:58
wall, but behind the house Yeah, okay cover
1:01:01
and then can I already
1:01:03
on my action? Yeah, this engages action
1:01:07
I need to hit something. I've always on my rage
1:01:09
will end You
1:01:12
can only burn a section of your offhand if you attack with
1:01:14
the main You
1:01:17
got a spiel Action
1:01:20
to spider climb because could you have hit
1:01:22
and then no it's just natural spider
1:01:24
climb Yeah, could you hit no is the
1:01:26
disengage? It was the dissident is the problem You
1:01:29
could if you didn't want to disengage I could just make
1:01:31
opportunity to act against you It'd
1:01:33
be the swarm and then the two minions Helping
1:01:36
looking great. So where did my other minion go?
1:01:44
I'm gonna play it's mom. I'll stay out the way for
1:01:46
now. Okay, and then
1:01:48
I'm gonna my rage will go I'm gonna and then I'm
1:01:51
gonna I Just say
1:01:53
what it goes if you don't take damage before the
1:01:55
next turn so if I attack you you still get
1:01:57
your rage up Yeah, I'll
1:01:59
just These swarm things are probably going to
1:02:01
come and chase after you. Yeah. OK,
1:02:03
I'll stay there for now. All right, you're going to
1:02:05
stay there? Yep. And then I'll send the raven in
1:02:07
to keep him... Yeah, yeah, we got the raven as well.
1:02:10
Oh, the Everlight? Yeah. OK. Nice. 15
1:02:14
to hit. Just hits this thing. Yeah, it's
1:02:16
made of solid stone and metal, so... Just
1:02:18
do this now. Decent AC. Attack.
1:02:20
Ooh, full damage! So eight piercing
1:02:23
damage. Another eight piercing damage. Nice. That nearly
1:02:25
breaks it with it not being resistant because
1:02:27
of the magic bypassing the resistance. You see
1:02:29
that the raven is flapping and tearing at
1:02:31
it with its beak, pulling it apart, but
1:02:34
not quite destroyed just yet. Cool. All right,
1:02:36
that's my turn. That's your turn. All right,
1:02:38
the minions. These
1:02:40
two minions can't chase Ophelia, so
1:02:42
they're going to swarm this guard.
1:02:45
Yum, yum, yum, yum, yum. Getting behind cover now.
1:02:49
And then these four. Hello, Greald
1:02:51
and Xanthius. Oh,
1:02:53
good. Oh,
1:02:56
I guess they wouldn't go after targeted... Gruff,
1:02:59
right? Um, probably... Well, some of
1:03:01
them might. Do you know what? Yeah, go on. I'll
1:03:03
have two go after Gruff until we come after you
1:03:05
and Greald. Me. That's pretty cool, actually.
1:03:08
I like that. You like that? Yeah, I'm a
1:03:10
big fan of that. As a reminder, you
1:03:12
take a minus one to saving throws and attack rolls
1:03:14
for any of these minions near you. So, Gruff, you
1:03:16
have minus two to attack rolls. And saving throws right
1:03:19
now, Xanthius, you also do, and so does the Greald.
1:03:21
That's really annoying. They're going to make a group attack.
1:03:24
Gruff... Dodge. That's a miss. It's
1:03:26
only a five to hit you. You mentioned a throw
1:03:28
them off. They're not particularly good at
1:03:31
hitting, but that stench is so
1:03:33
overwhelming. It's like dizzying, cloying smell.
1:03:35
Um, just rotten eggs
1:03:38
and fire and, you know,
1:03:40
slagged metal and... Sulfur. Sulfur,
1:03:42
yeah. And then I think out of
1:03:44
the two of them, they will go
1:03:46
for Xanthius, cos he is not as armoured.
1:03:48
So they think he's easier. A magic armour?
1:03:51
Yeah, they don't know that. I've got room. That is
1:03:53
only going to be 13. Doesn't
1:03:56
hit. Doesn't hit. So those... That magic
1:03:58
armour defending you... as they try and
1:04:00
get close to you, but yeah, that is their turn.
1:04:03
So I am getting high on their supply. Yeah, Xanthius.
1:04:06
Annoying that they went before me, because
1:04:08
I was hoping to wipe all of them out, actually.
1:04:13
The flying boys,
1:04:17
I want to use a bonus action
1:04:19
to breathe fire,
1:04:22
my breath weapon. The flying creatures up in the
1:04:25
air, the smoke. So they're at the little smoke
1:04:27
phosphorous level because they were attacking. Yeah, yeah, yeah,
1:04:29
they swarmed all around, so great. So
1:04:32
where do I need to be? It's
1:04:34
a 15-foot line? Well, they are
1:04:36
a swarm, so as long as you can catch any
1:04:38
part of them. Sorry, it can be
1:04:40
a 30-foot line. So I
1:04:42
want to be able to hit the two minions,
1:04:45
the swarm, and the everlight. And
1:04:48
I think I can. You can do that.
1:04:50
If I rotate round. You will hit so
1:04:52
great. I will hit so great. What
1:04:55
if I just told him to duck them? You
1:04:57
can give him warning. He's going to make a saving throw as
1:05:00
normal. It's a bit of fire.
1:05:02
Take a save. You can probably shout to him. We've
1:05:04
got enough time to be like, get down
1:05:06
to Grille. That's the thing. He's also a dwarf,
1:05:08
so. He's pretty tough. He's pretty short. He's still
1:05:10
going to make the same throw. OK,
1:05:13
well. So you would rotate around to
1:05:15
the corner side of that minion. Basically,
1:05:17
yeah, there. And then
1:05:19
you would line it through. I'd say you
1:05:21
can catch pretty much everything there. So two
1:05:23
minions, pretty old. The swarm
1:05:25
and the everlight. This is your dragon breath. This is
1:05:27
a bonus action. They make deck
1:05:29
saves. OK. What's
1:05:33
the DC? The
1:05:36
swarm fails. The
1:05:39
minions will, well,
1:05:42
they succeed, but it doesn't matter. They take one damage and
1:05:44
they die anyway. So minions die. Oh, OK. And
1:05:46
then so Grille. 14,
1:05:49
so he does save. So he takes half damage. OK,
1:05:51
swarm, because it is a swarm failed,
1:05:54
they're vulnerable to AOE attacks. So they're going to take double
1:05:56
damage from this. Even though it's fine. Even though it's fine.
1:05:58
Yeah, these things, they're not. They're made of like, phosphorus
1:06:01
smoke. Oh, right. So they're not actually, they have fire,
1:06:03
but they're not resistant to it, if that makes sense.
1:06:05
Like, his fire is going to burn out their fire.
1:06:07
Oh, I'm fine with that. Am I rolling individual damage,
1:06:09
or? Just roll one damage, and everybody's
1:06:11
going to say the same. The swarm will just take
1:06:14
double. Annoyingly, I rolled, what was it? Do
1:06:18
you want to just roll it again? Roll again. Yeah. That
1:06:21
sounds like what it was. It was
1:06:24
four damage, four fire damage. So two minions
1:06:26
die, and then eight to the swarm. And
1:06:28
two disagree. No,
1:06:31
he would take four. He takes half. Yeah.
1:06:33
Oh, no, because it was, yeah, no, but you're right. It was two. I
1:06:35
forgot that it was double for them. And
1:06:38
the Everlight takes four. And the Everlight takes
1:06:40
four as well. That is enough to destroy
1:06:42
the Everlight, the first one. So
1:06:45
both minions, swarm and Everlight gone. Yes.
1:06:48
Can you remove the minions for me as well, please? Oh,
1:06:50
I tipped over the wagon, though. Well, you would
1:06:53
hit the wagon a little bit, but it's fine.
1:06:55
Oh, OK. You can fix those. Swarm. Yes, I
1:06:58
would like those back, because they might be coming
1:07:00
back later. I'll leave the Everlight there. Well, you
1:07:02
just know it's deactivated. Yes. Yeah, yeah, leave the
1:07:04
Everlight there. But I know that I can't use
1:07:06
that one. All right, great stuff. Yeah, so you
1:07:09
watch as Xanthius steps back. Does this like, as
1:07:11
Xanthius takes in a deep breath and then this
1:07:13
just line of fire arcs out? It's like I
1:07:15
breathe in some of the smoke
1:07:17
and ichor from the previous fire that was just got
1:07:19
rid of and
1:07:23
then combust it back into
1:07:25
a 30-foot line, which is huge.
1:07:27
Very cool. And
1:07:30
so I would have used 10 or 5 feet of movement
1:07:32
to move back, so I still have 20 feet
1:07:35
of movement and an action. So
1:07:39
I will... Oh, that's your bonus action. It's a
1:07:41
bonus action. Yeah, great. I thought I changed it
1:07:43
for a dragon. I'll rotate round
1:07:45
to the other side of Greold, which still gives me
1:07:47
cover with the... Stay back there. It's fine. I'm going
1:07:50
to stay back there. As
1:07:52
an action, I want to
1:07:54
use... Actually...
1:07:59
Sorry... Five, 10, 15, 20, 25, 30. Not
1:08:04
great, but I
1:08:07
can deal with it.
1:08:09
No, I won't. I'll stay where I am, sorry. It's
1:08:13
a lot going on, it's fine. It's a lot going on. I'm
1:08:16
just gonna use just
1:08:18
a Firebolt, just a cantrip Firebolt
1:08:20
against one of those minions.
1:08:23
One's around Gruff? The ones around Gruff. Okay. So
1:08:27
that is a 16 to hit. 16
1:08:30
hits for a d10 to damage, so one
1:08:33
damage. Incinerates.
1:08:35
Oh. Dope. There's a minion. So
1:08:38
you watch as this bolt of fire reaches out from
1:08:40
Cynthia Sand and engulfs one of the minions. And
1:08:43
out of interest, in
1:08:45
future turns, what could I do with
1:08:48
Grigold to try and push this cart?
1:08:51
So it would be, if you, I would say that
1:08:54
it would be an athletics check. As an
1:08:56
action. As an action, which Grigold can give
1:08:59
you the help action on, but it means
1:09:01
that he can't, that would be his
1:09:03
action on his turn. So we'll just do it out
1:09:05
of sequence, like he would basically, he would skip his
1:09:07
turn. Yeah, he would move with you, but
1:09:09
it would skip his action on his turn. Sure.
1:09:12
Okay. Because he would be giving
1:09:14
you advantage. And or you could use Grigold's strength
1:09:16
bonus, and then you're giving him advantage, it works
1:09:19
the same way. Basically, you both give up an
1:09:21
action, and you can push this cart. Okay. So
1:09:24
depending on how well you do on the athletics is how
1:09:26
far you can push the cart. Sure. If
1:09:28
it's a low roll, you're probably going to push it like five, 10 feet. If
1:09:30
it's a high roll, you're going to push it the full 30 feet
1:09:32
of movement, basically. Damn. All right.
1:09:34
Nice. Okay. That'll be next turn,
1:09:37
I imagine. All right. Okay. Cool.
1:09:40
All right. Plus one. I'm
1:09:42
done. He's got plus one. To strength. He's got
1:09:44
plus one strength. Same. All right.
1:09:46
The Bombadeer. Oh, God,
1:09:48
yeah. I don't
1:09:50
want to be ickered again. Let's see. As
1:09:54
he flies, I'm actually going to dash with him
1:09:56
as his action, but that means he can use
1:09:58
his bombing run, which lets him drop. one of
1:10:00
his special bombs. Mm. And
1:10:03
he's gonna fly up behind Rowan. Oh.
1:10:06
And leave behind in his wake. Holy
1:10:09
shit. Oh my, oh. Oh,
1:10:14
I actually managed to avoid this. Did ya? Annoyingly,
1:10:17
I've just knocked over everything, but
1:10:20
it basically fits perfectly like that.
1:10:23
I think it was gonna hit real before. No, I
1:10:25
don't think it was. Thanks.
1:10:27
I was back a little bit in that corner of
1:10:30
the thing. You were basically in
1:10:32
the... So we're taking one of the... You are in
1:10:34
the square that it's touching, basically. One of the NPC
1:10:36
guards, and Rowan. He was in this square, basically, here.
1:10:39
Well, it hits them, but what he does is
1:10:41
he drops his canister, and as it
1:10:44
hits the ground, it creates
1:10:46
this massive cube of green
1:10:48
smoke. And
1:10:50
as it lays on the area, that
1:10:52
area is now difficult terrain. You
1:10:55
feel yourself having to almost push through it.
1:10:57
It's so thick and cloying, Rowan. You feel
1:10:59
it in your lungs beginning to burn. You're
1:11:01
gonna take poison damage at the start of
1:11:03
your turn, and it's difficult terrain. It's
1:11:06
also technically obscured, so anything
1:11:08
in that smoke, you're obscured,
1:11:11
basically. But
1:11:14
yeah, you can feel this thing is not good.
1:11:16
It's clogging up your lungs. As
1:11:19
he moves that, he's just gonna fly past and drop that. Then
1:11:23
it is the foot soldiers. Lots of NPCs to go, and
1:11:25
then it will be Rowan's turn. Yeah,
1:11:28
these guys are gonna turn and see
1:11:30
Gruff. They're
1:11:32
not gonna mess with their commander's prey, though. They
1:11:36
are going to stay where they are, and they're just gonna
1:11:38
use some ranged attacks. These
1:11:40
two are gonna basically shuffle back and
1:11:43
basically take pot shots at the NPCs. So
1:11:49
Gruff, sorry, Grealld,
1:11:51
and, oh, actually,
1:11:54
no, yeah, Xanthius and Grealld. They're
1:11:56
gonna take some pot shots at you with their crossbows.
1:11:58
Xanthius, that is a 20... That hits.
1:12:02
Yeah, you would have plus two from the cart, basically.
1:12:04
Yeah. And against Greal, that's only
1:12:06
going to be a 14. No. No,
1:12:09
it's a miss. So it does hit Xanthius there for
1:12:12
six points of damage. Just crossbow bolt.
1:12:15
Thump. Okay. You're going to let it go through?
1:12:17
Yeah. Cool. And
1:12:20
then the other two are going to shoot into the civilians. They're
1:12:22
going to shoot at the Sergeant because they can't attack the civilians
1:12:24
while the Sergeant's there. So it's
1:12:27
a miss. And the second one against
1:12:29
the Sergeant would be 16-17. But
1:12:32
he has covers over. It's going to be
1:12:34
a miss. He just barely, the Sergeant's actually
1:12:37
a bit better armored. He throws himself down,
1:12:39
brings up his shield, plume plume plume plume,
1:12:41
as he deflects some of these bolts. Nice.
1:12:45
The Gambion. Oh,
1:12:47
God. The
1:12:52
Gambion is going to point
1:12:56
towards you, Xanthius. Okay.
1:12:58
And is like, you, I command you.
1:13:02
Really, man? Approach. Command.
1:13:04
Command. He's going to cast Command on you. This
1:13:06
is a Wisdom saving throw. This is a charm
1:13:08
effect. How wise are you? How wise am I?
1:13:12
That's my dumpster. I've
1:13:15
got a minus one to
1:13:17
Wiz saves. His
1:13:20
command is approach, which will mean you have to basically
1:13:23
on your turn move 30 feet towards him. You
1:13:25
could spend 30 feet towards him. Yeah. Wait,
1:13:27
wait, wait, wait, wait. I mean like,
1:13:30
I almost
1:13:33
want to. Sure. Does
1:13:36
he stay commanded? No,
1:13:39
it's a one, it's a, it's next turn it affects him. I
1:13:43
guess I don't know where he's
1:13:45
going to throw me, like, right? He's just saying
1:13:47
approach. Do I have control of like. You would
1:13:49
move 30 feet towards him. You have to use
1:13:51
your movement turn, your movement on your next turn
1:13:53
to move 30 feet towards him. My
1:13:56
movement on my next turn. I
1:13:58
mean, I may as well attempt to save. Sure. You're
1:14:00
going to fate dice it? I won't
1:14:02
fate dice it. I do have a
1:14:05
minus one, but it's okay because this
1:14:07
is a 14, so 13.
1:14:09
13 just barely succeeds. Really? Yeah 13 is
1:14:12
the DC. I was about to
1:14:14
say that just barely fails. So there
1:14:17
is something clearly in your mind, maybe
1:14:19
it's a reminder of certain
1:14:22
things. A kind of golden claw in my mind
1:14:24
just swats it away. Yeah but it's that idea
1:14:26
of you can't be
1:14:29
commanded. You're xanthius oregon and
1:14:31
when this this creature demands
1:14:33
something of you in
1:14:35
your mind, you're something deep in your mind just
1:14:37
says no. This thing's
1:14:39
lesser than me. Yeah there you
1:14:42
go it's lesser than you absolutely
1:14:44
absolutely. You're saying it's a step
1:14:46
to me motherfucker. It
1:14:48
drags its claw in and it seems
1:14:50
angry. I'm standing there
1:14:53
like John. Make you pay for that. Rowan
1:14:58
at the start of your turn I'm
1:15:00
afraid that is going to be three
1:15:03
points of poison damage. Brought down because
1:15:05
I'm a dale giant. Oh poison resistance.
1:15:07
There you go so we won. One
1:15:11
point of poison. One. Nice. Meanwhile
1:15:13
the guy next to you is
1:15:15
like throwing up. He's not going
1:15:17
to do well. He's a minion.
1:15:19
Going to move directly
1:15:22
left which is the closest to get out. Would
1:15:24
that still be 10 foot? It is yeah it
1:15:26
is 10 feet to get out because it's difficult
1:15:28
terrain. That's
1:15:34
kind of ugly. My mic do actually is
1:15:36
pop out backwards. Still 10 feet. 10. Yep. 15, 20, 25.
1:15:43
So Brian next to Grield. Oh
1:15:47
dad. I
1:15:49
can see Gruff now right? Uh yeah
1:15:51
you can see him yeah. The
1:15:54
stone moves as
1:15:57
my action and it's going to meld
1:15:59
into that one. and make that wall 15 foot tall.
1:16:04
So you're gonna make an illusion? Yeah,
1:16:06
it's just moving the illusion into
1:16:09
the wall. You can do that? It's a block.
1:16:12
You can move the illusion? Yes, as an action.
1:16:14
So it's my action to do that. It's
1:16:17
gonna look like the wall and it's
1:16:19
elongated up. So the rock in thin
1:16:21
air vanishes and then the
1:16:23
wall seems to stretch and groves. So anyone observing?
1:16:26
So like the rock flies over,
1:16:29
merges into the broken stone. Cool.
1:16:32
That's my action. And then I'm
1:16:34
going to shout, guards,
1:16:38
that I've mastered last time. I
1:16:41
think it might be a great
1:16:44
idea to guard the civilians as
1:16:46
they make their escape backwards. Is
1:16:49
it? Safety. Is it clear? We'll
1:16:52
make sure it's clear. All right.
1:16:54
If we, as soon as we move out of this cover, they'll
1:16:57
be vulnerable, but if it's clear, we'll move. Time
1:16:59
is against us, unfortunately. All right. Okay.
1:17:04
End of turnaround. So it's your action to move
1:17:06
the illusion. You've moved. Yeah. I
1:17:09
do have a bonus action, which
1:17:12
I can bar-like inspire. Okay. Dilling,
1:17:16
dilling, dilling. I'm
1:17:20
gonna inspire my
1:17:23
range of 60 feet, Gruffrth. All
1:17:26
right. So Gruffrth, you've got a little motor inspiration. Spin
1:17:28
above your head, which you can use
1:17:30
for stuff, which I'll let you know when
1:17:32
you do stuff. Okay. All right. Okay.
1:17:35
End of round's turn. The swarm is
1:17:37
gonna chase after you, Ophelia. Cool. Just
1:17:40
gonna move it up here, because we know that you're sort of tucked
1:17:42
around this corner. They're gonna do the same thing. They're gonna completely engulf
1:17:44
your space. And then they're gonna
1:17:46
try and bite and gnash at you and things like that.
1:17:48
It's another four fire damage. Yep. And then
1:17:50
they're gonna try and bite you. Four.
1:17:53
That is a 19 to hit. That hits. So
1:18:00
that would normally be 12 slashing damage,
1:18:02
but half to 6 for you, cos you're raging
1:18:05
still. And your rage stays up. Cool.
1:18:08
Potion time? Ocean
1:18:11
man. Getting hurt. Right,
1:18:15
after that swarm, the NPCs, this is the saving
1:18:18
throw for the big group of NPCs. OK. Two
1:18:20
to gain a point of corruption. You can see them
1:18:23
starting to break. This guard... HE
1:18:26
COUGHS No,
1:18:28
not Leonard. He falls and dares himself
1:18:31
to death. Yep, he dies. Wait,
1:18:33
I think the first one was Leonard, and that was Leonard. Don't
1:18:36
make some up, bro. That's so confused. The sergeant,
1:18:38
even though everyone's scared, is going to turn around
1:18:41
and follow him. He's like, right, everyone, get ready
1:18:43
to move. Apparently it's clear back the way
1:18:45
we came. We're going to move back that way. And
1:18:47
he's going to start gathering everyone to move. On
1:18:50
the NPCs next turn, they are going
1:18:52
to run to escape. Basically,
1:18:55
Rowan's... What are some more the...
1:18:57
All of the civilians and the sergeant and the guard, they're all
1:18:59
going to try and make a run for it. Yeah.
1:19:03
Basically, don't want them
1:19:05
possessed. I mean, yes.
1:19:07
Yeah. Yeah, I mean, yes, absolutely. That's
1:19:10
the... Absolutely. Good call. At
1:19:13
the beginning of my turn... Sorry,
1:19:15
at the end of the turn with the Everlights, I
1:19:18
am going to spend one fate point. And
1:19:22
I'm going to bring in... Monsters. Four
1:19:25
more boys. Yeah,
1:19:28
the minions are pretty good. I'll bring them in. I'm going to
1:19:30
bring them in... At...
1:19:33
Back here. The one that looks
1:19:35
like... The one that hasn't had
1:19:37
minions. Yeah. So, at the back
1:19:40
here for now. And
1:19:43
then I do... That one's broken. Ophelia is
1:19:46
still, however, close to this one. So I
1:19:48
get to take one of these back. OK,
1:19:51
another one back. Yep, that's good. That's it. Oh!
1:19:55
The top of the round.
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