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How Not to Make a Game

How Not to Make a Game

How Not to Make a Game

A Video Games podcast
Good podcast? Give it some love!
How Not to Make a Game

How Not to Make a Game

How Not to Make a Game

Episodes
How Not to Make a Game

How Not to Make a Game

How Not to Make a Game

A Video Games podcast
Good podcast? Give it some love!
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Episodes of How Not to Make a Game

Mark All
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On this show I chat with Charles Wolf about composing music for games. We also chat about freelance rates and contracts, musical influences, and making yourself visible on social media.You can get in contact with Charles via Twitter @CWolfMusi
On this show I chat with Pete Bottomley from White Paper Games about their newest game Conway: Disappearance at Dahlia View. We also chat about working with publishers, burnout, and White Paper Games' previous games.You can get in contact with
On this show I chat with Tomislav Podhraški from Pine Studio about their newest game Escape Simulator. We also chat about contract work, success in the industry, and marketing puzzle games.You can get in contact with Tomislav and Pine Studio v
On this show I chat with Fay & Martyn Maillardet from Imaginary Friends Games about releasing their debut game Shindig. We also chat about making life decisions, making music, and making voices.You can get in contact with Fay & Martyn via Twit
On this show I chat with Richard Campbell about music in videogames. We also chat about game music costs, project briefs, working with orchestras, other audio projects, and the sound of moss.You can get in contact with Richard via Twitter @ric
On this show I chat with Claire Morwood and Chella Ramanan of 3-Fold Games about Before I Forget. We chat aboutdiversity in games, gettong games localised, accessibility options, being nominated for a BAFTA.You can get in contact with 3-Fold
On this show I catchup with Manuela Malasaña of Team Dogpit and the development of Red Star Azimuth and the release of The Cherry Orchard. We also chat aboutsubtitles, accessibility options, how real life events can have an impact on a game's
On this show I chat to Sean Labodé about Community Management. We also talk about working as part of the games publisher Sold Out, getting into the games industry, industry accolades, and age rating certificates. You can get in contact with Sea
On this show I chat to Alan Thorn of the National Film & Television School about the Games Design & Development MA course at NFTS. We also talk about the maturity of the industry, remote working due to Covid, the influence of technology, and Ru
On this show I chat to Mark Gregory of Freesphere Entertainment about developing the game Tether and the decision to put further work on it on hold. We also talk about working with other companies, remote working, picking projects to work on, a
On this show I chat to Charlene Lebrun of Player Two PR about working in indie games entertainment communications. We also talk about the cost of PR services, using social media and keeping it fresh, the difference between how large and small c
On this show I chat to Jean Leggett about being CEO of One More Story Games, the game engine Story Stylus, and teaching game making to adults and children. We also chat about working with Charlaine Harris on an adaptation of her novel the Lily
On this show I chat to Jake Hollands about making Space Plan and working on Not a Hero.We also chat aboutpeople pirating prototypes  working in small teams and filling many roles thinking about and choosing a publisher the changes m
On this show I chat to Manuela Malasaña about Team Dogpit and their games including their game that is currently in development Red Star Azimuth. We also chat about the advantages/disadvantages of distribution platformspeople hustling for
On this show I chat to Caoimhe Roddy about the role of a producer when making games. We also chat about different roles in the industry including usability tester, designer, QA assistant, developer, producer and associate producer and the d
On this show I chat to Gary Kings about national Insecurities and their games including their most recent release Once Upon a Crime in the West.We also chat aboutthe Humble Originals schemechoosing a type of marketing that suits the game
On this show I chat to Marina Diez about being a games designer and creator. We also chat about being a founder of Terebi magazine, a women only video game magazine collaborating with Fem Devs and BeMyHuman games as meaningful experien
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