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002 - AlienRPG - Fallout - Back to the Ship

002 - AlienRPG - Fallout - Back to the Ship

Released Wednesday, 19th June 2024
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002 - AlienRPG - Fallout - Back to the Ship

002 - AlienRPG - Fallout - Back to the Ship

002 - AlienRPG - Fallout - Back to the Ship

002 - AlienRPG - Fallout - Back to the Ship

Wednesday, 19th June 2024
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Episode Transcript

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0:06

SNES Welcome

0:30

back to Alien RPG. We're

0:32

playing Fallout. This is episode 2.

0:34

In our previous

0:36

episode, the crew of

0:39

the Aspara infiltrated the planet

0:41

LV 187 to get to

0:45

the colony there and

0:48

they're attempting to find

0:51

some xenobiological materials that

0:53

they can sample and

0:56

hopefully create an antidote or cure

0:58

for a biological

1:01

weapon that's being deployed

1:03

on these planets through some border

1:05

bombings by unknown parties.

1:08

So the ship was able to get

1:11

in and the planet is just a

1:13

perpetual storm. They landed on the landing

1:15

platform which started to buckle just a

1:18

little bit, made some people nervous but

1:20

it's not too bad and as

1:22

they were looking around they figured, you know

1:24

what, COMS isn't working. The

1:27

command centers are all the way at

1:29

the other end of this two kilometer

1:31

long facility. Let's just jump

1:33

back in the ship and go

1:35

and just land in the rough

1:37

grounds at the other end of

1:40

the colony. We'll be closer

1:42

to the command center. As they

1:44

were heading back to the ship they

1:46

see something, some huge

1:50

thing. Is it an asteroid? Is it

1:52

a crashing ship? What is it? But

1:55

this giant fireball came through

1:57

and crashed to the ground.

2:00

You know, it seems like it's

2:02

less than five kilometers away and

2:04

the shockwave struck

2:07

everyone it knocked captain

2:09

dag me for a for a loop

2:11

and And it and even

2:14

kind of shifted the ship a little

2:16

bit which is precariously perched over a

2:18

large strip mine so

2:21

we rejoin the The

2:25

explorers as they are scrambling to get

2:27

to the ship Captain

2:31

he you alive II he okay Fuck

2:34

what? Jesus

2:37

captain Dagny. Do you require assistance? No,

2:40

I I think I'm alright, but we

2:43

We got to get to the ship that that

2:46

doesn't look good Run

2:48

time Yeah, he just

2:50

starts running. All right, so

2:52

everyone runs for the ship everyone

2:55

can make an observation roll, please

2:58

This will be your wits plus observation plus any

3:00

stress that you may have acquired already Yep,

3:09

I got a couple of successes on that nice

3:12

zero successes zero

3:15

successes from me, okay, seven times

3:17

three stress Zero

3:21

successes and I got a one on my

3:23

stress dice for a panic You're

3:25

fine, you're keeping it together, but professor

3:29

clias and Myra as

3:32

you guys are sprinting for the

3:34

ship the sound of the rain

3:36

and the winds You know kind

3:38

of buffeting your helmet and everything.

3:40

Everyone is is inside a mark

3:43

50 compression suit but

3:45

you guys hear Almost

3:48

with a tonal pitch that's

3:50

slightly lower you hear some

3:52

kind of a Hiss

3:58

of some sort kind of echoing almost

4:00

as if it's all around you kind

4:03

of echoing upwards and this

4:05

kind of freaks you out.

4:07

Myra of course has nerves

4:09

of steel, almost

4:12

literal steel, synthetic cables, but

4:15

Professor Cleus please gain one additional

4:17

stress as this sound just kind

4:20

of runs up your spine as

4:22

your boots are running up the

4:24

deck to re-enter the ship. You

4:27

can't push a failed roll can

4:29

you? You cannot that's a that's

4:31

a good point. Any failed

4:33

roll is that that rolls immune

4:36

to push. Could I push the

4:38

roll for some reason to see where that

4:40

hissing sound is coming from or?

4:42

As being synthetic you are immune

4:44

to pushes because you cannot gain

4:47

stress. Oh yeah okay. Not

4:49

used to playing it on Drakulli. Okay

4:53

I think Myra just say like did

4:55

anyone hear the hissing sound as

4:58

we're running? I didn't hear shit

5:00

and I don't care. I all

5:03

I could hear is my own breathing

5:05

in my suit at the clunk of

5:07

my boots. Charging.

5:11

And we don't have an idea of where

5:13

that sound came from. It just

5:15

sounded as if it was all around you now.

5:18

So I think with Professor Cleus when he

5:20

was panicking he he briefly looked back and

5:22

was thinking you know would I be safer

5:24

on the ground rather than this bloody ship

5:27

and then he hears that noise and then just

5:29

double times it again goes

5:31

from being lost to being first and starts

5:34

you know banging on whatever button it is

5:36

to deploy the ramp. Myra

5:39

says like well never mind and then just keeps running.

5:41

What the hell was that? Was that the Colonial Marine?

5:43

Did they fire a gun at us? Do we need

5:45

to leave? I mean you know I want a biological

5:47

sample as much as the next man but I don't

5:49

need blown up. That's why

5:51

it just happened there is nothing I've ever seen the Marines

5:53

do. Everyone get on the ship and strap in. We're gonna

5:55

get over to the other side of this facility as fast

5:57

as we can. Dr. C. Sheima's

6:00

already in her seat and

6:02

strapping up. All

6:04

right. Yeah, so everyone

6:06

bolts up to the bridge, jumps

6:09

into the accelerator couches, and

6:13

let's get a piloting roll to get this thing

6:15

off the ground. And

6:17

is anyone interested in doing a contact of

6:20

any sort? I was

6:22

actually going to suggest, Myra, if you want to

6:24

just check to see if we could check the

6:26

density of the ground that

6:28

we're going to... I don't want to have

6:31

a cave in on us once we land. Yes,

6:35

we should check for the ground density. One

6:37

moment. How do I do

6:39

that? You

6:42

can give me a contact test, but for

6:44

the type of test that you're going to do, it's going

6:47

to be formidable, so subtract

6:49

three dice. Okay. Captain,

6:51

how did your piloting roll go? I

6:54

got one success. Excellent.

6:57

10 dice. What

7:00

is happening? Taking off is

7:02

really easy when the whole landing platform just drops

7:04

out from under you. Yeah, it's like we're not

7:06

really taking off, it's just the landing platform is

7:08

leaving us. It's kind of

7:10

this wily coyote moment, the ship didn't know it was

7:12

supposed to fall. It's

7:14

an Acme ship. Yeah, so

7:18

the platform still seems fine.

7:20

Again, platform accidents are a

7:23

myth, but

7:25

you are able to lift the ship up

7:27

and you don't even retract the landing gear because

7:29

you know you're going to be landing soon.

7:33

Its feet are still sticking down

7:35

and out from the ship as you're

7:37

kind of hovering and starting to fly

7:39

in almost like drone mode over the

7:41

facility. Okay,

7:45

so the ground and

7:47

the way that the atmosphere

7:49

is mucking up your

7:51

sensors, you are unable to

7:54

get a clean reading

7:56

of the ground as far

7:58

as maybe seeing if there's

8:00

any lava tubes or

8:03

anything like that underground. Yeah,

8:05

I got no successes, so my

8:07

room picks up on nothing. Yeah.

8:11

I'll be trying to get it as close to

8:13

the airlock next to the command deck

8:15

as possible. I've got that

8:17

information surely handy so I

8:19

can, you know, my assumption is there

8:21

wouldn't be an airlock next to somewhere that it's

8:24

dangerous to land. Right.

8:27

OK. The building. Yeah.

8:30

Yeah, yeah. All right. So

8:32

the ground is stony and it

8:35

just has these these cut grooves

8:37

in it. So there's no soil,

8:39

there's no nothing flat.

8:42

It's all just these cut grooves

8:44

with just water running through these

8:47

things, you know, from all the

8:49

the precipitation that's everywhere out here.

8:52

And with all the mining equipment and stuff

8:54

like that, there's oil rigs and things like

8:56

that. There's no flat

8:58

place for you to set the ship

9:01

down, but that shouldn't stop you. You

9:03

know, the the feet,

9:06

the landing feet are articulated

9:08

and jointed in such ways

9:10

that they should

9:12

accommodate pretty much

9:14

any terrain. They should.

9:16

They're rarely tested with rough

9:19

terrain, though. Do

9:21

I need to roll anything for landing? Well,

9:23

yes, let's have another piloting, please. OK,

9:26

this is going to be more

9:28

difficult, though. So take a minus

9:30

two penalty on your test. So

9:33

you'll use all the stress dyes. And so

9:35

whenever there's a reduction in dice, it's reduction

9:38

in base. I

9:42

have one success, but I also got one

9:44

fail on my stress dice. OK. And

9:47

and so it is possible to

9:50

have both happen where you are

9:52

successful, but you still panic. It's

9:54

only when your panic roll is

9:56

a value of 10 or higher. it

10:00

negates any successes that

10:03

you had. But having a total

10:05

of a nine is

10:08

one of those instances where yes you're

10:10

successful and you did something pretty

10:13

bad. So drop item is your

10:15

result and I'm going to interpret

10:17

that in a slightly different way.

10:20

So the ship is coming

10:22

down, your landing struts are

10:24

deployed and as you're touching

10:26

down you can hear, everyone

10:29

hears, the the whine and

10:31

the stress as

10:34

the landing gear is trying

10:36

to conform to the

10:38

terrain that it's landing

10:42

on so it can have

10:44

a stable landing. As

10:46

the ship is kind of coming down

10:49

wind shears begin to pivot

10:51

and shift the ship right, the

10:53

yaw begins to move and it's

10:55

in such a way that one

10:58

of the landing gears gets caught

11:00

and everyone hears the

11:03

moment as that landing

11:05

gear is torn free of

11:08

the of the ship. I mean that just

11:10

echoes through the ship

11:12

and the ship does land but

11:14

it's now landed at a 20 degree

11:17

angle, it's pitched over and

11:21

so everyone gained plus one stress

11:23

from that and

11:26

you are no longer able to use

11:29

the ramp to

11:31

exit and get out of the

11:34

ship. So what you're

11:36

gonna have to do to enter

11:38

and exit out of the ship is

11:41

you're gonna have to go the the

11:43

side airlocks instead of the the

11:45

under the belly airlock or

11:49

you can go

11:52

to where the the escape shuttle drops

11:56

out and you could like open up that

11:58

door and kind of like a cargo fine.

34:01

Myra can't get stressed but Camila's getting

34:03

like plus one stress right now just

34:05

in this just in this with this

34:07

role and in this scene for sure.

34:09

Yeah. It's like oh. There's

34:12

very few places for us to go. Okay

34:18

so captain as you're looking

34:20

down this corridor you see

34:22

something moving on the ceiling

34:25

and it suddenly darts and

34:28

leaps right at you and

34:30

it looks like it

34:33

looks like it's the size of

34:35

a small dog but itself it

34:37

looks like it's the cross between

34:39

a crab and a spider with

34:41

a super long flexible

34:44

tail and it leaps at you

34:46

and it's

34:49

legs and tails spread out as it's

34:51

coming right at your face and

34:53

we will put a pin in the action

34:56

there. Quite soon there will probably be

34:58

some sort of pin Dagny.

35:02

Yeah just want to hug. It's funny.

35:06

We you know mothers we prefer the term

35:08

face cuddler. Sounds

35:11

more caring. Name of the episode

35:13

right there. The face cuddlers. Thank you

35:15

thank you so much everyone for playing it. Thank

35:17

you everyone I hope you're listening. I hope you're

35:19

really enjoying our return to Alien RPG if so

35:22

please let us know and we will try and

35:24

play more. If you would

35:26

like to get in touch with the show please

35:28

head over to how your podcast.com where you can

35:30

find all our stuff from Alien RPG to Dungeons

35:32

and Dragons. I think we've got the full rhyme

35:34

of the Frostmaiden campaign on there. Got tons of

35:36

called a cotheli pop cotheli root RPG and more

35:38

so how our podcast.com if you'd like to get

35:40

in touch with us please head over to Twitter

35:44

if it's still a thing at hwrpodcast or

35:46

you can find me at Jo the GM

35:48

and the absolute best place to find all

35:50

of us is the podcast podcast discord and

35:53

there's links down the show notes and on

35:55

our Twitter. If you cannot

35:57

wait to hear the next episode please head over

35:59

to patreon.com

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