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LJN's Uncanny X-Men for NES

LJN's Uncanny X-Men for NES

Released Wednesday, 6th July 2022
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LJN's Uncanny X-Men for NES

LJN's Uncanny X-Men for NES

LJN's Uncanny X-Men for NES

LJN's Uncanny X-Men for NES

Wednesday, 6th July 2022
Good episode? Give it some love!
Rate Episode

Has anyone ever done a podcast on...complaining about a video game? Probably not, in which case it pleases Indefensible Ink to break new ground and discuss 1989's Uncanny X-Men for the Nintendo Entertainment System, released by the notorious game publisher LJN. Regular host Justin Zyduck welcomes his brother Zach as a guest to discuss a punishingly difficult and frustrating game from their childhood that nonetheless has some pretty cool music. YouTube playthroughs seem to attest that it's possible to beat this game, but this episode reveals the unfair roadblocks the developers put in the player's way.

Also discussed in this episode: Saving the space whales and how the X-Men's attempted sacrifice once made Justin tear up in the middle of traffic, how Cyclops' optic blasts work, how to identify Paul Smith drawings in instruction booklets, multiple invocations of the semi-forgotten NES game StarTropics, a bold proposal for a Superman video game, and what it would take for a digital character to be less popular than MS Office mascot Clippy.

AS PROMISED: A link in the show notes to the music for the NES Silver Surfer game: https://youtu.be/ZQlLl2j5THQ

SPECIAL APPEARANCE BY: Zach's cat, River Phoenix

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