Episode Transcript
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6:00
tell the NHS that because
6:02
of this country. Quite
6:06
how I'm on meds and they gave
6:08
me like progesterone on top of that.
6:10
Which I mostly sort of lay at
6:12
the feet of my age because this
6:15
country goes on and on about young
6:17
trans people. They don't give a fuck
6:19
about some 40 year old over the
6:21
hill bitch. No, look
6:24
the trick is be over 40 and
6:27
then don't correct your GP when they
6:29
think you're cis on like some bit
6:31
of form where like you get invited
6:33
for a cervical smear or something you
6:35
just don't correct them and then you
6:37
go oh my levels are low can
6:40
we do something about that and
6:42
just like act as if it's menopause and
6:44
just don't correct them if they don't ask
6:46
about it and that's how you get sorted.
6:49
There we go, there we go that's the
6:51
business. Anyway luckily that part of my regimen
6:53
there can also be gotten over
6:55
the counter with a little bit of vernagling
6:57
so I'm unable to um
7:00
it's not, it doesn't bring me
7:02
back up to my full lot
7:04
but it's something and it should
7:06
be fine but my fucking god.
7:09
For a clinic to just disappear
7:11
and nobody in the NHS knows
7:13
how to, like knows where my
7:15
treatment went. Fucking
7:17
hell. I wish I
7:19
could say I was surprised. Can
7:22
I just quickly add that any trans people
7:24
in the UK it's really
7:26
easy to get meds now online,
7:29
um they, it used to
7:31
be you needed like crypto and shit. Um
7:33
I have heard through the grapevine that it's quite easy to
7:35
get it with PayPal now so if you do want to
7:37
DIY for legal purposes I
7:40
don't recommend it but I totally do
7:42
if you need to because uh how
7:44
else you're gonna get it in
7:46
this country. The way this country
7:48
is going I wouldn't say it's
7:50
a bad idea to know what
7:52
options are out there. Yes I
7:55
have that as a contingency. Yeah.
7:57
Welcome to Pogquisition, we talk about
7:59
video games here sometimes as well
8:01
as Talking about ways you can
8:03
sidestep medical professionals. And if we
8:05
don't have any content, we'll just
8:07
exploit our various medical conditions for
8:09
discussion topics. Ooooh, we're mentally ill.
8:11
Ooooh. Um. In
8:17
my head, the thinking there of shaking
8:19
the bottle was I was gonna be
8:21
like, um, the rattling chains in a
8:23
Christmas carol. Like, that was
8:25
my thought. I don't know if that carried
8:28
further. No, I didn't know what
8:30
you were doing, but I'm really glad for the
8:32
visuals. You've got a ghost making a sort of
8:34
rattling effect. That happened
8:36
in a media once. Who's played stuff
8:38
this week? I think I've got two
8:40
to talk about this week. What
8:43
about you, comrade? How many have you got on the list this
8:45
week? I've got two, but one of them's the same as Steph's.
8:48
And the other one is one you've already played, so.
8:51
Okay, well, I'll kick us off then this week. I've
8:54
been playing Elden Ring this week.
8:57
And there's a lot of stuff to talk about Elden
8:59
Ring, and I will have a good laugh about that
9:01
in a minute. But I'll start off with what I've
9:04
actually been doing in the game, because it's
9:07
hard to not notice a DLC for Elden
9:09
Ring came out called Shadow of the Urd
9:11
3. Can I just say, I couldn't fully
9:13
enjoy the Elden Ring DLC. After
9:16
I beat one of the bosses, I got this
9:18
text, and it really upset me. Um,
9:21
so, also just to say that I'm taking a
9:23
bit of a hiatus. I'm sorry. Sorry,
9:25
tell us about the Elden Ring DLC. I
9:28
didn't mean to disrespect what you were saying, Laura.
9:30
I'm just saying, no. Oh, boo! No!
9:33
Don't boo that! Don't- what though? Look,
9:36
if that joke is the worst thing
9:38
a content creator has done on the
9:40
internet this week... Ha ha ha ha!
9:43
Ha ha! So, here's the thing
9:46
about that Elden Ring DLC. I was
9:48
honestly like a bit nervous to boot
9:50
up Elden Ring, because I beat
9:52
Elden Ring, what was it, a year ago, two years ago, whenever
9:54
it came out. I put my 120 hours into it. I
9:57
had a great fucking time. bit
14:00
of game I needed to play before going to the
14:02
DLC because it was nice to have a warm
14:05
back up to this game and remind
14:07
myself like how my build worked against
14:09
some bosses I'd already fought before. I
14:12
think that was to my benefit rather than
14:14
just jumping into the DLC after one
14:17
or two years of not touching the game. That
14:20
being said, I'm about to start the DLC
14:22
and I fully expect to suck at it
14:24
because I generally like have to beat my
14:26
head against these games and you know I'm
14:28
not afraid to look up cheesy strats to
14:30
help myself win. I fucking love that dragon
14:32
head you can summon that applies rot that
14:34
I use to cheat my way through so
14:36
many fucking bosses. Cheesy time is great time.
14:38
Right! I always say a From Software game
14:40
will punish every mistake you make, punish
14:43
it right back. There is no cheap
14:45
strategy in a From Software game. You
14:47
use whatever you can. That's
14:50
the point. Exactly. I am
14:53
a big believer that summoning whatever other
14:55
players to help and use the fucking
14:57
mimic tier that makes a second version
14:59
of your character and use the rot
15:01
head that sort of spams damage over
15:03
time and do whatever little shit you
15:05
gotta do to get through. Yeah, take
15:07
the piss. But that being said,
15:09
there's a bunch of people who don't feel that
15:11
way about Souls games where they're like no if
15:13
you ever use a walkthrough you're cheating and if
15:15
you ever summon you're cheating and if you use
15:17
the mimic tier you're cheating and you've
15:20
got to brute force your way through these things who
15:23
haven't been enjoying the DLC and it's
15:26
bringing me some real fucking joy. I'm
15:28
gonna be honest. I am having such
15:30
a fucking good time watching this because
15:32
for anyone who somehow managed to avoid
15:35
this, the Elden
15:37
Ring DLC is getting review bombed
15:39
on Steam for being too hard.
15:42
And this is from a lot of people
15:44
who are the kind of people you'd usually
15:47
see going like oh stop asking for accessibility
15:49
in difficulty modes. games meant to be hard
15:51
oh just get good. You mean the kind
15:54
of people who would review bomb a game
15:56
on Steam you mean? Sort
15:58
of explained it. It's always excellent because I
16:01
recently just bought a new Roost, so
16:03
it's brilliant watching all this. Can
16:06
I say my favourite trend I saw in
16:08
those Review Bomb reviews? And it was fucking
16:11
hilarious because it points out how disingenuous all
16:13
this shit has always been. More
16:16
than once I saw people making the
16:18
argument, game journalists
16:20
gave this a too good
16:22
of a review because
16:24
they didn't realise it was too hard
16:26
because there are no lifers who have
16:28
all the time in the world to
16:31
bash their way through these problems. Not
16:33
like regular gamers like us that can
16:35
tell when a game is too hard.
16:37
How is it? Daxie! Right?
16:39
Mate, there is a mod, a really
16:42
popular mod right now that reduces the
16:44
difficulty is called Game Journalism Mode. Yeah,
16:47
but genuinely multiple times in the
16:49
Steam reviews I saw people going,
16:52
game journalists are
16:54
like, won't notice that a game is
16:56
too hard because they're not having the
16:58
same problems we are, real gamers. That
17:01
they flipped the fucking game journalists suck
17:03
at video games narrative because they were
17:05
that upset about difficulty. At
17:07
the same time, they have still managed
17:09
to completely misunderstand what it means to
17:12
be in the games media and having
17:14
to do reviews. Yes. Oh god, yeah.
17:16
Like they're assuming that we have all
17:18
the fucking time in the world to
17:21
play all of these games. Yeah,
17:23
no, fucking games journalists reviewing this DLC were
17:25
doing it with no guides to go look
17:28
up to work out how to cheese through
17:30
things. Yeah. On a
17:32
time crumb. There was no guides, no, unless
17:34
they found them themselves, there were no exploits
17:36
they knew about. And I need to point
17:38
out like for, you know, obviously every, for
17:41
years, the game is too young about
17:43
a crack at games journalists for being bad at
17:45
games and all of this. Cuphead. Cuphead, yeah. Let's
17:48
not forget the first wave of
17:50
people in the West to rave
17:52
about Demon Souls. It was fucking
17:54
games journalists. It was me. Hi.
17:56
Yeah. Loved that game. Yeah.
18:00
I wrote a fucking a big
18:02
article about how it was one
18:04
of the purest multiplayer experiences Because
18:07
of just what it was doing with the the phantoms
18:10
and all of this like it was
18:12
highly reviewed among game journalists Before people even
18:14
knew what it was and then Dark Souls
18:16
came out and all these newcomers came to
18:18
it And then they were like our games
18:21
journalists would hate this like you This
18:23
disingenuous is the word Laurie. You're
18:25
right. It's that's the word you've
18:28
disingenuous little fuckers I
18:30
think it's worth noting like quite how disingenuous
18:32
some of this shit's been from like I've
18:35
made videos before talking about like sometimes
18:38
Games that pride themselves on being
18:41
difficult make themselves difficult for
18:43
difficulties sake not necessarily because that increased
18:45
difficulty is making those games More fun.
18:48
Yeah, I've made videos talking about like
18:50
the fact that what is difficult
18:52
but eventually Overcomable for one person
18:55
isn't going to be the same
18:57
bar for everyone and that like
19:00
Adjustable difficulty for these games might be
19:02
something that like would help other people
19:04
have the experience you love with those
19:06
games Yeah And I see all
19:08
the fucking like I I get the brunt of
19:10
all those fucking comments of people going like oh
19:13
It's you know, you just get good. Oh the
19:15
game would be broken if you tweak the difficulty
19:19
The you'd be disrespecting the game developers
19:21
vision if you ask them to make
19:23
it easier ten years on and people
19:25
still say I Demanded an easy mode
19:27
in Dark Souls when I said I
19:29
wouldn't mind if it had one I get
19:31
daily comments on YouTube videos that are
19:33
years old about this shit still and
19:36
it's been weirdly fucking gratifying Watching
19:38
these people start using Sent
19:41
like word-for-word the sentences I've been
19:43
saying for years because apparently once
19:45
it's them who can't can't progress
19:47
further through a game Now
19:50
it's a problem Show how
19:52
it's impossible to you know Really understand
19:54
another person's point of view unless you've
19:57
walked a mile in their shoes But,
20:00
I mean, what I love about the
20:02
Gamer Boys is they manage to still
20:04
not understand someone else's point of view.
20:06
They just appropriate it. Yeah.
20:10
Um, so there's been a couple of things about
20:12
this that have, like, that have amused me. First
20:15
of all, watching this all play out, it's
20:17
clear these people have never had to Google
20:20
how do I cheese my way into making
20:22
a Souls game easier. Because
20:24
if you're not afraid to do that, it's very
20:26
well known already how you make this DLC easier,
20:28
is there is a new item in the DLC,
20:30
you can just fucking run around, look up a
20:33
map of where they all are, run around the
20:35
map picking them up and, like, not fighting things
20:37
and just grabbing them, and make yourself overleveled for
20:39
the DLC. You can do that if you want,
20:41
but they won't fucking let themselves do it because
20:44
they pride themselves too much. Of course. The
20:46
most popular mod for the DLC has been
20:48
Make It Easier. Um, but there
20:50
is a news story I do want to drop in here
20:53
that happened, like, half an hour
20:55
before we recorded this and I think it's
20:57
great. Elden Rings had its
20:59
first balance update since the DLC came
21:01
out. Not only does it
21:03
make, you know, bits and pieces of
21:05
the DLC easier, it makes the
21:07
first 50%
21:09
of the DLC considerably easier. They
21:12
have heard gamers asking
21:14
for Elden Ring to
21:16
be easier and made
21:18
it easier. Apparently the
21:20
developers of that game are capable
21:23
of hearing maybe, maybe, a little
21:26
bit less difficult would be more enjoyable and
21:28
acting upon that. Just not when, you
21:31
know, it's any one but whiny Gameboy saying.
21:33
The DLC's still playable though, yeah? The wheels
21:35
haven't fallen off, they haven't ruined the point
21:37
of the game by, like, reducing it a
21:40
bit. No, no, no,
21:42
no, people, those gamers are celebrating
21:44
that Elden Ring got made easier.
21:47
They're celebrating that the fucking DLC got
21:49
easier. I feel like
21:52
I've swapped dimensions and I
21:54
can only laugh because it's...
21:57
I will be bringing this up for years, anyone.
26:00
I never did those last few bosses.
26:03
I still have some hesitance because the bosses
26:05
have been described as very much a certain
26:07
type of boss and it's like one of
26:10
my least favourite types. Which
26:12
type? Orphan of cards from
26:14
Bloodborne. Very fast,
26:16
aggressive, maybe one
26:18
window in which you can hit back. And
26:21
they are beautifully designed fights.
26:24
Things like Orphan of cards, Nameless King,
26:26
all of that. Beautifully designed. I
26:28
don't find them fun. Personally.
26:31
And, you know, I'm fine with them being in a
26:33
game and I will fight them. But if they
26:36
are all of that or are very similar,
26:38
I'm probably not going to have too fun
26:40
a time. That's fair. I'll let you know
26:42
once I've started playing it. Yeah, please do.
26:45
I'll give you a little situation report. But, uh,
26:48
yeah, what about you both? Either of you want to
26:50
jump in with a game you've played? Well,
26:52
I think we both played Still Wakes the Deep this
26:55
week. Oh my God. I actually forgot about that
26:57
one. I managed to forget
26:59
the game that I've been beaming about
27:01
the most. Oh
27:04
my God. I have
27:06
started on this. I haven't put as much
27:08
time as I want to into it, but
27:10
I can see it's something special, so I'm
27:12
excited to hear more from you both. I
27:14
cannot stop beaming about it. It is, in
27:17
my opinion, a genre classic and
27:19
a masterpiece. Yeah,
27:21
I would, uh, I would probably agree with
27:24
that. Now, I am not the first person
27:26
horror guy. I'm not even the
27:28
first person guy, generally speaking. Um,
27:31
but I did think that this was as
27:33
a package, just phenomenally
27:36
strong. Like every sort
27:39
of element of it is very
27:41
effective. And it's the
27:43
thing I love about it from a
27:45
gameplay perspective is how like directly linear
27:47
it is. Like there
27:49
is no faffing about, there's
27:51
very, like I don't mind reading lore in
27:54
these kinds of games because I think that
27:56
that can be valid, but that's not the
27:58
kind of game this is. This is not
28:00
that interested in developing out the
28:02
history of this corporation or any
28:04
of that shit. It
28:06
is about the in the moment situation
28:09
and dealing with that. It's an interesting
28:11
way in which they took their walking
28:14
simulator experience and applied it to a
28:16
different type of game that has that
28:18
feel. But you know, you've got all
28:20
the platforming and obviously the horror to
28:23
deal with. But you can see the
28:25
DNA of, you know, Rapture and Dear
28:27
Esther and all of that in it.
28:30
And they've just applied it
28:32
incredibly well. Yeah, they
28:34
have. I did get the walking simulator
28:36
achievement. Me too. I was so delighted.
28:40
Yeah, that was great. Yeah. The
28:43
audio design is... Oh
28:45
my god. Immaculate. The
28:47
vocal cast is... Oh my god.
28:49
I don't know if I've heard
28:52
a better all round
28:54
cast of voice actors. It's
28:56
Scottish, very thick regional accents. I
28:58
was so grateful that they had
29:00
English localization in those subtitles. The
29:03
banter is spot on. Like they've got
29:05
the spotish pattern right down. It's so
29:07
natural, the dialogue. Some of the best
29:10
scenes are the flashbacks of just the
29:12
protagonist Kaz arguing with his wife. Because
29:14
it's just so believable.
29:18
Yeah, fantastic. The script alongside it
29:20
as well. It's so natural. It's
29:23
how people on an oil rig, like
29:25
that sort of type of relationship, goes
29:28
down. And the
29:31
regional application as well, especially, you know, for
29:33
a region that is
29:36
very, very commonly stereotyped
29:38
in media, to
29:40
actually see a realistic
29:43
representation of Scottish people. It's
29:45
just fucking refreshing. Yeah. And
29:47
the fact that the monsters
29:50
still talk in their
29:52
accents while just
29:54
the monsters and the protagonists calling
29:57
each other cunts and it's
29:59
fucking... lovely. And the
30:02
monster design is fascinating
30:05
because there's a part
30:07
of me that looks at it and wonders.
30:09
I wonder if they were having some engine
30:11
problems and then decided,
30:13
hey, you know what? This weird tentacle shootout
30:16
thing that we have that is a glitch
30:18
is creepy as fuck and we work with
30:20
it. Like, cause it
30:22
doesn't feel right in the
30:25
context of technology, you know,
30:27
of the games as
30:29
we know them and yet it
30:31
feels right for this product. It's
30:33
fucking eerie. And yeah, there
30:36
is that slight, this isn't right feeling to
30:38
it. It's not what, it's not the kind
30:40
of physics we're used to in a game.
30:43
And yeah, these, this
30:45
flesh just has
30:47
these tendrils that they
30:49
don't so much, they even
30:52
saying they shoot out does
30:54
a disservice to this rapid sticking
30:57
onto something. Yeah, they just,
30:59
they explode out of them and
31:03
back in almost like just feeling
31:05
around and it's so sick.
31:08
The game is just beautifully sickening.
31:10
I love the meat taffy everywhere.
31:12
That's how I'm referring to what
31:14
this thing is. It's just meat
31:17
taffy stretched out and gross and,
31:19
and yet beautiful at the same
31:21
time. Like, you know, there's obviously
31:23
all this horrible blood and gore
31:25
body horror, but stuff
31:27
gives off these colorful lights or
31:30
you see light kind of throbbing
31:32
inside the membranes to create these
31:34
sort of pretty white
31:37
lights and red lights and everything.
31:39
It's so, it's so
31:41
gorgeous and yet so fucking
31:43
disgusting. To say
31:45
nothing of what you see when
31:47
you study the taffy and
31:50
you look in it and you
31:52
see like people fixed in, like
31:55
their, their faces frozen in screams
31:57
while parts of their head are
31:59
melding into to another head, just
32:01
limbs twisting out with new limbs
32:03
growing onto them and... And just
32:05
a big hand in the middle
32:07
of nowhere. Yeah, yeah. Just a
32:10
big fucking head, where'd that come
32:12
from? In terms of just visually
32:14
communicating suffering, which is
32:16
what I think body horror, I think a
32:18
big part of body horror is
32:20
in doing that. Like, you know, the
32:23
thing is, as a film that you kind of have
32:26
to bring up when talking about Still Wakes the Deep.
32:28
The Thing is one of my favourite films
32:30
of all time, and really up there with
32:33
when it comes to horror. And
32:35
the scene in the kennels, like that
32:37
scene, with what is done to the
32:39
dogs in the kennel, that
32:42
kind of hopeless
32:44
suffering is
32:46
really, like, it's really affecting. And
32:49
it's something that they really drive
32:51
home to with the dialogue from
32:53
these monsters. Like, so
32:56
often we get, you know, oh, scary
32:58
dialogue, but it's not like... It
33:01
doesn't create a sense of sympathy for the
33:03
suffering of the monster. These are... These
33:06
things are wandering around, seemingly wondering what
33:08
the fuck is happening to them, too.
33:11
And it's terrifying. There's some
33:13
great bits when, like, yeah, they'll
33:15
scream insults at you and curse
33:18
you out. And
33:20
then as you're running away, you're
33:22
just here among the cursing, don't
33:24
leave me, and shit like
33:26
that. Like, they are just as... They
33:29
are, you know, murderous and they've lost
33:31
their minds, but they're still terrified. And
33:34
yeah, yeah, just the communication
33:36
of that misery and that physical
33:40
suffering. It's what really
33:42
separates body horror from other
33:45
types of horror, I think. It's not just, oh,
33:48
they've gone a bit meaty. It's
33:50
no, they... Physical
33:52
chaos has devastated their
33:54
bodies. And that
33:57
devastation comes across so
33:59
fucking... well. I
34:01
do wish there'd be a bit more physical
34:04
variety in some of the enemies. Yeah,
34:06
and I think that that's the fact that there's just
34:08
only like a handful of them too. Yeah, yeah. There's only
34:11
like six or seven. I think that I'd have liked them
34:13
more diverse because of that. But one of
34:15
the benefits of having Sophia is
34:17
none of them are ever just referred
34:19
to as that thing or that creature.
34:21
They have names. Yep. These
34:25
are Kaz's co-workers and friends.
34:28
They know who they are and the monsters
34:30
know who Kaz is. They
34:32
know each other and
34:35
they never once refer to them as
34:37
anything other than who they are. And
34:40
that is also just a beautiful
34:42
bit of writing that just really sort
34:44
of reminds you every single time. This
34:47
happened to people. They're
34:49
not just a threat. And
34:52
one of my biggest bugbears in
34:54
modern gaming is the corruption.
34:57
I call it. Where so
34:59
much so many quote unquote
35:01
villains in games, aren't even
35:04
villains. They're just some sort
35:06
of nebulous infection, corruption,
35:08
darkness. And to
35:10
have this where the creatures aren't
35:13
just more than the
35:15
corruption, but they are people
35:17
and you are always reminded
35:20
of their humanity. It's
35:23
exactly the antithesis that I
35:25
want. And I love that.
35:27
It's like four hours. That's
35:30
the other great thing. It's four hours. And
35:32
it does not need to be any longer.
35:34
No. I did not know that before
35:36
going in. I started playing it
35:38
this morning and then I found out it was only
35:40
like four hours long. It's like, oh, thank God. I
35:42
fucking this has been a good year for like
35:45
four-ish hour long, very good games. Yeah. Put
35:47
this in with indica. Give me give me
35:49
a shot. I can finish in an afternoon.
35:51
Yeah, I can't extol it enough. As
35:54
far as you know, I love I am
35:56
the horror girl. I love horror. I love
35:58
horror games. I love horror movies. I love,
36:00
you know, I grew up with
36:02
horror and body horror is my
36:04
favorite type and there's... I've
36:08
never seen anything come close to the
36:10
thing. A lot of people bring
36:12
up The Void. The Void is... the
36:16
first half of it is funny
36:18
enough, but it still is not the
36:20
thing. Out of
36:22
all the body horror media, I've watched
36:24
Red saying, this is
36:28
worthy of the thing. This
36:30
is worthy of it. Yeah, I agree with
36:32
that. It's a fuckside more a thing game
36:34
than the thing game was. The one thing
36:37
about it, and this is a thing common
36:39
in first-person horror, and it's part of
36:42
the reason why I... I
36:44
get frustrated by it, is that it
36:47
is one of those situations where it's
36:49
possible to not see a scary thing.
36:52
At times. Yeah. I should see. That
36:54
I should be made to see. I should be made
36:56
to see the scary thing in some way because that
36:58
would reinforce it. Like, I
37:01
didn't see really
37:03
trots the first time. I
37:06
just passed through the area, right?
37:09
And pour one out for trots,
37:11
our comrade, our fallen comrade. That
37:14
is an issue I find in first-person horror
37:16
games because of the agency that the player
37:19
has to not look at a thing. That
37:21
might be necessary or important for the play.
37:23
That's the only thing
37:25
about this that falls short for me.
37:27
My God, though, the image
37:30
of the fella whose legs
37:33
are now many intestines just
37:36
slamming that door over
37:38
and over, just staring
37:41
through. It's just amazing.
37:44
It's amazing. Showing an idol,
37:46
like a monster in its
37:49
idle state, just doing
37:51
that just to do something. Just to
37:53
have something to do. Just
37:56
incredible. Yeah. Picture perfect.
37:59
Truly great. game. I'm
38:01
glad it was on game pass because
38:04
I probably wouldn't have played it otherwise. And
38:07
God bless Ron. Or is it Roy?
38:10
Roy. Oh,
38:12
what a great character. Yeah,
38:15
beautiful. And like we mentioned
38:17
the writing is good. The writing
38:19
is so good. Like the plot
38:22
construction deployed here, the beats
38:24
that they hit, the things that they set up and
38:26
pay off. It is a
38:29
perfectly bookended piece of
38:32
work that just
38:34
starts at the place it needs to
38:36
start and ends at the place it
38:38
needs to end. And none of it
38:40
is like startlingly surprising
38:42
necessarily, but the execution is
38:44
so on point that
38:47
it's just perfect. It's a cut above.
38:50
There are games that will tackle some
38:52
of this subject matter and the
38:54
themes and that type of horror. And
38:57
they just... this
38:59
transcends that it really does.
39:01
Also, shout out for the level design. Oh
39:03
yeah. When I've talked about the game I've
39:06
had some people being like, oh it's not
39:08
one of those fucking chasey hidey games. It's
39:10
not like Outlast is it? There's a little
39:12
bit of that, but it's not like that.
39:14
Yeah, the problem is I can't
39:16
bluntly agree even though I
39:18
should because it's
39:20
yes, but one
39:24
of the big different... one of the issues
39:26
that can be had with a game like
39:28
Outlast or something like that is you constantly
39:30
feel harassed and you're trying to
39:32
do something and then an enemy keeps showing
39:34
up and you have to run backwards and
39:36
get lost and backtrack and spend ages hiding
39:38
in a in a locker. I didn't hide
39:40
in a locker once in this game by
39:42
the way. I didn't feel the need to
39:44
hide in a single locker. I did it
39:46
the first time it presented me with the
39:48
option to hide in a locker because I
39:50
thought, uh-oh something's about to happen and it
39:52
was really just demonstrating to me that I
39:54
could do it and then I never had
39:56
to do it again. Oh I did that,
39:59
yes. I got into the
40:01
first locker and then I saw them about, but
40:03
what is so fucking great about this,
40:06
um, this level
40:08
design is it drives you
40:10
forward. Yep. Everything is that
40:12
the vents and crawl spaces that you
40:14
can be safe in are so clearly
40:19
presented to you. Yellow. Yellow, yellow, yellow paint.
40:21
I'm gonna do a whole video on how
40:23
much I love yellow paint by the way
40:25
because I love yellow paint. I love yellow
40:28
paint too and this one uses it so
40:30
well. So well. Like if at any point
40:32
you are at all confused about where you
40:34
need to go just be
40:36
Hal Jordan on the lookout for the fucking
40:38
yellow lantern people because that's what it is.
40:41
You find a good yellow you know where
40:43
you need to go. Yeah, and and so
40:45
the way that's laid
40:47
out and the way vents
40:49
and hiding spaces very naturally
40:52
for the player lead
40:54
to each other. They've done this great
40:56
thing where it usually makes a lot
40:58
more sense if you're spotted
41:00
by, you know, one of the the creatures
41:03
to go forward not back. Yep. Yep.
41:05
You book it to the next vent
41:08
and that constantly keeps you forward as
41:10
well as never spending
41:12
ages hiding in a locker.
41:14
I never got chased backwards.
41:17
I never had to backtrack. Even in the
41:19
swimming sections, which I know you had some
41:22
wasn't too fond of them though. I'd have liked
41:24
to view her. Yeah, I wasn't crazy about them
41:26
either, but I will
41:28
say that they do sign post
41:31
where you need to go very
41:33
effectively. It's a the
41:35
longest of these sequence the hardest
41:37
of the swimming sequences is timed
41:39
out really well. Like
41:41
it's just long enough that
41:44
you can accomplish it and feel like it was
41:46
a threat. Yeah. Even knowing where you need to
41:48
go. I did feel like the
41:50
whole sort of swim grab
41:52
push yourself off thing was
41:54
very poorly explained. I
41:56
really struggled. It was poorly explained, but
41:58
I fucking love that. that it's there.
42:01
It's a great idea. It's just it
42:03
never felt it could have been implemented
42:05
better. It never felt as fluid
42:07
as the rest of the game did. As someone
42:10
who used to swim a lot, that
42:13
is a an action that is very
42:15
familiar to me the idea of pulling
42:17
yourself along a surface while underwater. Oh,
42:19
it makes total sense as a concept.
42:21
I agree that the implementation may not
42:24
have been the best and the explanation
42:26
is not good. In fact, I think
42:28
a lot of the on screen prompts
42:30
the first time you get them climbing
42:32
and then grip and things like that
42:35
need a little bit better explanation about how
42:37
they work and what you need to do.
42:39
Yeah, because they do act just a tiny
42:42
bit differently from other games. The way you
42:44
interact with a ladder where it's like holding
42:48
to go up and letting go to
42:50
shimmy down, it's not a major difference.
42:52
It's just slight enough that when you
42:54
first start playing, you got to
42:57
get your sea legs a little with it. You know,
42:59
you get a little you're a little bit wobbly with
43:01
it. Yeah. Anyway, great
43:03
game. Love it. Gorgeous. Beautiful.
43:05
Yeah. Nice. I played
43:08
a couple of demos of things. I've not got a huge
43:10
amount to say about them. But I you know, I think
43:12
they're worth bringing up. I
43:15
played the demo that's currently up on
43:17
Steam for Thank Goodness You're Here, which
43:19
is a very
43:21
British point and click ish video
43:23
game. It's got like Matt Berry
43:25
doing some voices in it. We just like this little
43:28
yellow guy running around doing mischief
43:30
and maybe helping people out with their
43:32
problems. And it's it's very
43:34
traditional point and click in as
43:36
much as maybe you
43:38
see a man who stuck his arm down to drain
43:40
and we need something to lubricate his arm to get
43:43
it out or go to the bakery to get some
43:45
butter. Oh, their door is broken. We
43:47
need the locksmith or the locksmiths at the pub. We've
43:49
got to fix the pub. Be a
43:51
tap so that he can have a drink so that he'll
43:53
open the door to get the butter to like that kind
43:55
of thing. But what I think
43:57
really sells it and that sold me
43:59
on very
54:00
promising just for some people it's
54:02
just gonna be too much of a faff that's not
54:04
quite worth it. Yeah. I've
54:07
played one other thing that like I've not
54:09
played a huge amount of but is really
54:11
interesting. It's one I want to sink more
54:13
time into. I've started playing
54:15
a game called Zet Zillions which
54:18
is a roguelike deck building game
54:20
that has some really interesting stuff
54:23
aesthetically and mechanically. So the gist
54:25
of the plot is that it
54:28
is a very clear direct
54:30
parody like you are not supposed to
54:32
think that you are playing as the
54:34
the heroes. You are playing
54:37
as essentially humanity has
54:39
you know a bit of
54:41
a history of colonialism and
54:43
gets access to space travel and
54:46
decides okay earth's
54:48
kind of falling to shit what if we just go
54:50
spread ourselves across the galaxy and try and find a
54:52
new planet to be on by doing
54:54
space colonialism and clearly not in
54:56
the right. It is it is
54:59
very much terrible people
55:01
going on their warpath across
55:03
the galaxy being faced
55:05
with increasing opposition as they go because they
55:07
are clearly the villains. The
55:10
art style is really strong it reminds
55:12
me of stuff like there's an anime
55:14
studio called Studio Trigger who do really
55:16
high quality work that a lot
55:18
of the character design work on the cards
55:20
and for the characters is really strong here
55:22
reminds me a lot of their work. There's
55:25
a lot of really good voice acting in there as well
55:27
that they put a lot of effort into but
55:30
mechanically this is the thing that's
55:32
kind of got me gripped is it
55:34
is a deck builder that like on
55:36
the surface a lot of the cards
55:38
do very simple things deal damage
55:41
to health deal damage to shields
55:44
that kind of thing but there's a
55:46
couple of mechanics that they've thrown in
55:48
that i think are thematically and narratively
55:51
really interesting. One of them is that
55:53
basically any two cards that you have
55:55
from in the game can be combined
55:57
to make a new card instead that
56:00
will do something different. And there is no cost
56:02
to do that. You have your hand of cards,
56:04
you hold one over the other, and it'll show
56:06
you if you combine them, you won't
56:08
have two cards anymore, you'll have only one,
56:10
but it'll do this better thing. So
56:13
there is a lot of, you've got your hand
56:15
of five cards, but that hand of five cards
56:17
might essentially be a much larger hand because you've
56:20
got flexibility to combine cards to create a
56:22
card that will do the thing you need
56:24
in that moment. And that really feels like
56:26
it helps a lot with flexibility
56:28
and consistency for a deck builder, which
56:31
I really appreciate. But the
56:33
narratively interesting mechanic they have
56:35
is a lot
56:37
of cards, at least in the early game
56:39
that I've encountered, have this mechanic around literally
56:42
just firing people from your
56:44
team to the other
56:46
planet or space station or whatever
56:48
it is, not to
56:50
do anything immediately. And there
56:52
will just be a little counter of how many of your
56:55
people are hanging out on that other planet or other spaceship
56:57
that some cards can then later be used
57:00
for a certain benefit to like, essentially
57:02
attack the space station from inside or
57:04
do some kind of big damage on
57:07
their shields by like getting them to
57:09
explode, the people you sent over there
57:11
to explode themselves at a pivotal moment.
57:13
It's using people as
57:16
a slow burn resource that
57:18
you accumulate quietly to
57:20
do big powerful attacks later on.
57:22
Mechanically and narratively it is pretty
57:25
unique, I've not seen that kind
57:27
of thing done with this sort
57:29
of deck builder. I'm real
57:32
intrigued by it, I want to put
57:34
more time into it but it's doing
57:36
a lot right to set itself apart from
57:38
other rogue-like deck builders. It's
57:42
intriguing, so that's zet
57:44
zillions which I definitely want to put some
57:46
more time into. But
57:49
yeah, I think that's everything we've all played this
57:51
week. I have one more actually, I'll just zip
57:53
it through real quick but I didn't realise the
57:55
bolt gun, why am I 40k bolt gun head
57:58
DLC? And
58:00
that came out real recently. I
58:02
forget what it's called, Forge years of corruption, something like
58:04
that. Something to do with a forge. It's
58:06
mostly more bulk gum, but
58:08
on what's becoming a bit of a theme for this
58:10
episode, they did seem to
58:13
think that more fun
58:15
challenge means just filling
58:17
the screen with so many enemies that you
58:19
can go from full health to seven points
58:21
of health in a second.
58:24
I've gone in accessibility and turned invulnerability mode
58:27
on more than once, and I'm not ashamed
58:29
of it. Fuck yeah. And the biggest problem
58:31
with it is, it's
58:33
like that from the first level to
58:36
the last. There's
58:38
no escalation because they start at 100.
58:42
It's just an endless overwhelm
58:44
of space marines and demons.
58:48
And I'm on what I think might
58:50
be the last fight. It's certainly got the
58:52
climax to it. And it involves two greater
58:56
demons. You've got
58:58
the Lord of Change and the great unclean
59:00
one. Each of which are
59:03
massive bullets, sponges, and can take
59:05
your health down to zero themself
59:07
in a couple of seconds. While
59:10
hundreds, and I mean hundreds
59:12
of enemies are spawning
59:14
in. And then
59:18
there's a Dreadnought, the Hellbrood, Chaos
59:20
Dreadnought, that is, I think it's
59:22
new to the DLC, and it
59:24
takes forever to kill. And
59:27
as soon as you kill it, there's another one. And
59:29
then as soon as you kill it, there's another
59:31
one. And it's so ex- It's like
59:33
a piss take. And as
59:35
a space marine, I don't wanna feel
59:38
like I'm a wet sheet of paper,
59:41
but that much fire
59:44
power coming at you, chews
59:48
through you. And then you run
59:50
out of ammo because there's more
59:52
enemies than you have bullets. And
59:55
again, as a space marine, I don't wanna
59:57
be running around looking for
59:59
bullets. It's
1:06:00
really important they understand the difference between wet
1:06:03
and dry saunas, and a wet sauna if you
1:06:05
wore a towel you might get moldy or a
1:06:07
yeast infection or something. So you have
1:06:09
to be naked in front of the boss to
1:06:11
write a good story. Wow. Wow.
1:06:16
Now, in fairness, this
1:06:19
is always a policy I've had with Jonathan
1:06:21
Holmes. It's true. In
1:06:23
fairness. Otherwise,
1:06:26
oh my word. When
1:06:29
pushed on this, his initial response
1:06:31
was too bold. First
1:06:34
of all, his defense was,
1:06:37
well, I don't want to waste my time
1:06:39
having to explain what the difference is between
1:06:41
a ruska-bani or a dry sauna. You have
1:06:43
to feel it. Not really addressing the, you
1:06:45
have to be naked in front of the
1:06:47
boss element of that. Yeah, I'm pretty sure
1:06:49
I could experience a sauna without doing it
1:06:51
in front of my boss. Yeah,
1:06:54
yeah. Why doesn't the boss just pay for
1:06:56
people to go to the sauna at their
1:06:58
leisure to get that experience? Oh,
1:07:01
we get there eventually. Oh, good. But
1:07:03
he's got another defense to do first,
1:07:05
which is, you know, to write
1:07:08
a scene in a sauna without being in
1:07:10
a sauna, that is technically possible. In theory,
1:07:13
it could be possible. But he
1:07:16
then asks, would you hire an engineer to
1:07:18
build an aeroplane if they didn't understand the
1:07:20
mechanics to make a plane fly? That
1:07:23
is his like, you
1:07:25
could maybe write a scene in a sauna,
1:07:27
but if you don't do the naked sauna
1:07:29
with me, that's like letting an untrained engineer
1:07:31
make a plane. You know
1:07:33
what? I'm glad
1:07:35
he's not making a first-person
1:07:37
shooter. If we
1:07:40
look at all of the games
1:07:43
and what they're
1:07:45
about, you know.
1:07:48
Yeah. Summer. Yeah. So
1:07:52
after defending himself again and again,
1:07:54
he eventually sort of almost
1:07:57
kind of maybe almost backs down.
1:08:01
This picked up a lot of traction and then he
1:08:03
starts going like, Okay, okay,
1:08:05
um, my choice of words
1:08:07
was bad, I didn't state my intentions
1:08:09
clearly, I didn't explain why taking a
1:08:11
sauna is so important and practically essential
1:08:13
for me. I wasn't expecting
1:08:16
it would be received as pretentious and
1:08:18
cause negative connotations, and my use of
1:08:20
narrative goals was wrong and meant only
1:08:22
to convey the narrative team at the
1:08:24
time was all female. And
1:08:27
I'm very passionate about the sauna experience. Clearly.
1:08:30
Yeah, he now says that, like, if they
1:08:32
insist it is okay for them to take
1:08:34
a naked sauna without him, that
1:08:36
they can still learn what a sauna's like
1:08:39
without their boss being there while they're naked.
1:08:41
It's just sticking to his guns on
1:08:43
the sauna though. The sauna is mandatory,
1:08:45
I just, you don't need me there
1:08:48
with you. Yeah. Amazing.
1:08:51
So, this man's company has not
1:08:53
been well received, I think it is fair
1:08:55
to say. Yeah. Uh...
1:08:59
Remarkable. Yeah. Uh, I've
1:09:02
got a nice... He's been wrecked over the
1:09:04
coals for it. Yeah. Wow. What
1:09:06
a sauna for ya. Well
1:09:08
done. I'll don't get stamed. Uh,
1:09:13
I've got one story to end us on
1:09:15
today, and this one, it's just one that
1:09:18
makes me laugh, but also just a good
1:09:20
opportunity to remind people of a thing. You know,
1:09:22
like six years ago we got a trailer for
1:09:24
Beyond Good and Evil 2, a
1:09:26
decade after we previously got a trailer for Beyond
1:09:28
Good and Evil 2, that game
1:09:31
that's definitely real and definitely in
1:09:33
development and will definitely release someday.
1:09:35
Yeah. Ubisoft promises it's definitely
1:09:37
still real and it's definitely still coming.
1:09:40
Don't worry, it's definitely still real, we're definitely
1:09:42
still making Beyond Good and Evil 2, it's
1:09:44
definitely still real. So,
1:09:46
he'll accept responsibility for the abuse
1:09:48
he oversaw before we see Beyond Good and Fucking
1:09:50
Evil 2. Well, well,
1:09:53
you say that, we got a
1:09:55
step closer to Beyond Good and
1:09:57
Evil 2 this week, because Beyond
1:09:59
Good and Evil 2 is... got
1:10:01
a re-release, remaster, whatever on consoles,
1:10:04
and there's a mission in it that
1:10:06
was pitched as it's a prelude mission
1:10:08
for Beyond Good and Evil 2. From
1:10:11
what I understand, that is overselling it.
1:10:13
There are shops in the game in
1:10:15
which you can buy new cosmetic outfits,
1:10:17
which each have like a line of
1:10:19
dialogue vaguely referencing that one trailer for
1:10:21
Beyond Good and Evil 2 that they
1:10:24
released. Like you
1:10:26
can early on in the game buy an
1:10:28
outfit, like a set of overalls for Paige,
1:10:31
your pig uncle, and
1:10:33
it just, the description is Paige's
1:10:35
overalls that he wore when he
1:10:37
was a chef, which you
1:10:39
see him being a chef in the trailer. It's
1:10:42
like, okay, cool, I guess that's making
1:10:45
it canon in the first, that the
1:10:47
second does exist and is a prequel.
1:10:50
I have a question. Yeah? Which
1:10:52
in your estimation is a better
1:10:54
tactic, putting these tiny
1:10:56
little nuggets for Beyond Good and
1:10:59
Evil 2, or saying
1:11:01
if you buy Rayman Origins,
1:11:03
Beyond Good and Evil 2 will come out? Hahahaha!
1:11:10
Oh, I couldn't, I couldn't,
1:11:12
I couldn't choose between the two, honestly. But
1:11:14
that's an improvement, it's an improvement, I think.
1:11:16
It's at least in Beyond Good and Evil
1:11:18
now, and it's adding some new,
1:11:21
something of value. There's new cosmetics in Beyond
1:11:23
Good and Evil 2, that is a thing
1:11:25
of value, I guess. Yeah, they're not just
1:11:27
explicitly holding the thing hostage. Yeah, but I
1:11:30
do want to remind people, I think this
1:11:32
is a great opportunity to remind people. The
1:11:35
only reason that Beyond Good and
1:11:37
Evil 2, I very strongly believe, didn't
1:11:39
get cancelled long before this was, this
1:11:42
was Michel Ancel's baby. He's
1:11:44
been advocating for it left to right and center. He fought
1:11:46
tooth and nail to keep this thing alive. And
1:11:50
then, a few years ago,
1:11:52
he mysteriously left Ubisoft, right
1:11:55
when Beyond Good and Evil 2 was finally greenlit
1:11:57
and happening, and in development. Why would you do
1:11:59
that? That's so weird. Well,
1:12:01
it was right around the time that
1:12:03
Ubisoft was doing an internal investigation of
1:12:05
its executives to see whether
1:12:07
any of them had been, you know, part
1:12:10
of abuse that had been going on. Well,
1:12:12
that's an unfortunate coincidence. Yeah, because right when
1:12:14
that was going on, Michelle Ansel decides completely
1:12:16
unrelated. I don't want
1:12:18
to work on Beyond Good and Evil
1:12:21
2, my magnum opus anymore, actually. I
1:12:23
would like to go operate a duck
1:12:25
farm in the woods instead, and leave
1:12:28
the games industry before this investigation begins.
1:12:30
Completely unrelated. Look, we've all spent a
1:12:32
decade working on a project that's very,
1:12:35
very close to our heart, and then
1:12:37
suddenly with no, you know,
1:12:39
reason to abandon
1:12:42
it, other than, you know, it
1:12:45
just finally being secured and guaranteed
1:12:48
to happen, abandon it immediately. We've
1:12:50
all done it. It's
1:12:52
perfectly normal. It's part of the creative process.
1:12:54
I mean, in fairness, it's how a couple
1:12:56
of fucking promotions have booked me in wrestling.
1:13:01
But no, yeah, like, a bit of
1:13:04
interesting timing. It's
1:13:07
just an interesting bit of timing. So,
1:13:09
hey, anyone who is waiting for Beyond
1:13:12
Good and Evil 2 to happen, remember,
1:13:14
the one person at Ubisoft actually fighting
1:13:16
for it to exist went
1:13:18
and left to run a farm in the woods for
1:13:21
not suspicious reasons. So,
1:13:24
yeah, I think that's it for this week. I think we're
1:13:26
done. Wow. Okay. Wow.
1:13:31
Um, none of us are running any duck
1:13:33
farms. But. Laura,
1:13:36
you're constantly running the show. You're running all sorts
1:13:38
of things, all sorts of schemes. Can
1:13:42
you tell us about some of your machinations? I
1:13:44
can tell you about some of my machinations. I can tell
1:13:47
you where you can find them. You can find them at
1:13:49
LauriKBuzz pretty much everywhere on the internet. Got that good unified
1:13:51
branding. This week I've
1:13:53
got going up a new episode of Control Alt
1:13:55
Access that'll be going up on YouTube. It
1:13:58
is tentatively titled, Nintendo. for Girls
1:14:00
Only now, sorry. So
1:14:02
look forward to learning why me and Aravia
1:14:05
think that Nintendo is only for Girls Now
1:14:07
and boys aren't allowed. I've
1:14:09
got a new accessibility episode going up
1:14:12
on Friday about the lack of accessibility
1:14:14
discussions at Summer Games Fest this year,
1:14:16
and why that's kind of disappointing in
1:14:19
the wake of last year seeming
1:14:21
like it was going to have some improvement on that front,
1:14:23
and the sort of why that might be and what we
1:14:25
can do about it. Um, what
1:14:28
about you Conrad? Where are you out in
1:14:30
the internet? Oh, you can find me at
1:14:32
Conrad Zimmerman on Instagram and Blue Sky. You
1:14:34
can hang out with me on Twitch at
1:14:36
twitch.tv slash that Conrad Zimmerman. I'm on Sundays,
1:14:38
Mondays and Tuesdays. You
1:14:40
can buy anti-capitalist propaganda and
1:14:42
Jimquisition merchandise at mercenarycreative.com and
1:14:45
everything that I do online gets supported through
1:14:47
Patreon at patreon.com slash fist
1:14:49
shark. And you know who else has a
1:14:52
Patreon? Who? Stephanie Sterling. The
1:14:54
rumors are true. patreon.com/Jimquisition. That
1:14:56
supports this show, the other
1:14:59
show and the jimquisition.com. Do
1:15:02
check out this week's Jimquisition if you
1:15:04
haven't. It basically puts into perspective by
1:15:06
sort of collecting and giving a potted
1:15:08
history of Embracer Groups bullshit. If
1:15:11
you've been watching or
1:15:13
listening to this show, you will have heard us
1:15:16
log all of the Embracer shit. So
1:15:18
it's a good sort of collection of
1:15:20
that really. Has been an
1:15:22
eye-opener for a lot of folks. And
1:15:25
over on the jimquisition.com, there is a review.
1:15:27
Still Wakes the Deep, which
1:15:29
I'm really pleased with. So I recommend that
1:15:31
as well. My next wrestling appearance is July
1:15:33
7th. I will be
1:15:35
in Huddersfield, where I will
1:15:37
be hosting Tidal Wrestling's next show. I shall
1:15:39
be the commander of ceremonies. So
1:15:42
you'll see me at that show from beginning to end.
1:15:44
What a treat. So
1:15:46
yeah, July 7th, Tidal Wrestling, Parrish
1:15:48
in Huddersfield. That about wraps
1:15:51
it up. Thank you all so much for your
1:15:53
support as always, and we will see you next
1:15:55
time. Bye. Bye. Bye.
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