Episode Transcript
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2:00
to start live streaming and start live streaming again.
2:04
Welcome back. Yes. It
2:07
was great having you. Yeah, about
2:09
11 months I've not been live
2:11
streaming, but I did do that last night at the
2:13
time of recording. Paid for it. The
2:16
old back injury has been finding new ways
2:18
to be a complete cunt lately. And one
2:20
of them is it hates my office chair.
2:23
So I got over the big mental hurdle,
2:25
because I had a real sort of depressive.
2:27
I didn't really talk about it at all
2:29
publicly, but I went through a really horrible
2:32
depressive phase at the first half of this
2:34
year. Got out
2:36
of it a couple of months ago and I've just
2:38
been like getting everything back to where it was. So
2:41
I get over the big executive dysfunction
2:43
and the mental hurdle of
2:45
getting back into live streaming, felt really
2:47
accomplished. The immediacy
2:50
of the physical correction of
2:53
what I get for trying to improve my
2:55
standing and do good things that I should
2:57
be doing. I've been hobbling around. Bear
3:00
in mind again, I'm a professional wrestler. I've gone
3:02
through a door, sitting
3:04
up to play Vampire Survivors, too
3:07
much, too much to ask
3:09
my fuck-o body.
3:12
It is a compliment when people say,
3:15
oh, HRT's made Stephanie age in reverse.
3:17
I'm like on the outside only. I
3:19
wish it worked on the innards, but this
3:22
whole thing is a condemned building. A
3:26
condemned building on admittedly exquisite
3:28
legs, but fucking hell, I
3:31
will not pass an MOT again. So
3:34
going back to the bit, I'm trying
3:36
to dig the bit back up for
3:38
just a second. I did Google what
3:40
is the wokest body part. And
3:43
I didn't get a specific
3:46
generic part of the body, but
3:48
the first thing that the internet decided to give
3:50
me was apparently the
3:53
least woke body is
3:57
that of someone called Sydney
3:59
Sweeney, hosted SNL a couple
4:01
of months ago and had
4:03
Cleavage visible and the
4:06
right wing decided that her
4:08
Cleavage being attractive was the death of
4:10
Wokeness. What was the name? Sydney what?
4:13
Sydney Sweeney. So
4:15
I can't tell you the most
4:17
woke body part, but apparently Sydney
4:19
Sweeney having tits out is the
4:21
least woke of body. Okay, so
4:23
showing tits is not woke. Showing
4:26
tits is anti-woke. Now
4:28
I swear to god, I can
4:30
see evidence to the contrary because I've
4:33
seen a lot of tits out there
4:35
that people take issue with. I mean,
4:37
I've shown more tit than this on
4:39
the gymquisition and ain't nobody telling me
4:41
I'm anti-woke. I was gonna go
4:43
the opposite because this was gonna be my suggestion before
4:45
Conrad won the joke because I
4:47
was gonna say my tits are the
4:49
most woke body part, you know, bits
4:52
of body but it cause
4:54
anger. But apparently if your tits are
4:56
hot enough they double around to become
4:58
anti-woke. Yeah, I mean,
5:00
well, it is always interesting like when
5:02
they decide to be perverts and when
5:05
they decide to be Puritans. It
5:07
really is just, again, you know, as
5:10
I said on the gymquisition about them having a
5:12
go at woke chins, it's so arbitrary and it
5:14
just suits whatever they want to, you know, whatever
5:16
they want to feel upset about at the time
5:19
will, you know, determine whether they're perverts
5:21
this week or Puritans this week. But
5:23
yeah, like I'm looking at it. Don't
5:25
get me wrong, right? Cracking
5:28
pair of jugs. Don't get me wrong. Honestly
5:31
like that is that's a really nice dress.
5:34
Yeah, you know, it's a real
5:36
woke destroying dress. I would say
5:38
that I would say if I had
5:41
tits like that I'd show them off too, except I
5:43
do have tits like that and I show them off
5:45
too. I want my anti-woke
5:47
credit then for the Braglin because that
5:49
was the Braglin I had on the
5:51
gymquisition was way more revealing than that.
5:53
I'll host SNL with just two
5:56
Boggling strapped over my nogs and
5:58
then I will be celebrated. by
6:01
whatever is like grums on Twitter.
6:03
Oh my gosh, god. But
6:06
that strange little fella. Right,
6:09
well, welcome back. It's Pogquisition.
6:12
We've got off, we somehow squeezed some more
6:14
minutes out of that bit. It's not the
6:16
only thing I'd like to squeeze. Who's
6:21
played video games this week? Who's
6:24
played some of them? Who
6:26
cares? Who's even seen a video
6:28
game? I've played a couple.
6:30
I've played mostly old stuff that, you know,
6:33
there is one thing new that I've played,
6:35
and everything else has just been old.
6:39
I've played something I want to talk
6:41
about this week specifically because I think
6:43
you, Conrad, would really
6:45
enjoy it with Lindy. Alright. I
6:47
think this would be a good
6:49
U2 game. Uh-huh. We started playing
6:52
a game this week with Jane
6:54
called Bocura, and
6:56
this is a co-op
6:59
platforming puzzle-y game in
7:01
which you play a couple of kids who've decided
7:04
that they're going to spend their Saturday afternoon
7:06
climbing up a hill with a box of fireworks
7:08
to explode them and destroy a statue of the
7:10
mayor that's at the top of a hill.
7:12
I love it. Already sold. Very
7:16
quickly, shit starts to get
7:18
weird. You see a dead deer
7:20
in the woods, and you both pass out,
7:23
and from then on, both of
7:25
you are seeing fundamentally different realities.
7:27
Oh. One
7:30
of you is seeing a world of
7:33
colorful cartoon animals, you're seeing the pair
7:35
of you as like a bear and
7:37
a duck running around this sort of
7:40
colorful, cartoony world. The
7:42
other of you sees you as a pair of
7:44
abstract robots climbing around this sort of grey-brown
7:48
post-apocalyptic wasteland.
7:51
But there is mechanically
7:54
and visually a real disconnect
7:56
between what you're seeing. Mm-hmm.
8:00
in a game that requires you to be communicating
8:03
and cooperating with mismatched
8:05
information to solve puzzles
8:07
together. One
8:09
section of game that we
8:11
played through, because
8:14
I was seeing the world through this sort
8:16
of robot lens, I was
8:18
able to at one point remove my
8:20
head and have my body run
8:22
around separately from my head, which was
8:25
very normal and regular in
8:27
my setting but caused Jane
8:29
terrifying. Whatever she
8:32
was seeing was a lot more fleshy and
8:34
not pleasant, but the camera was locking to
8:36
where my head was because that was
8:39
my player perspective. So Jane
8:41
was having to lead my body around a
8:44
level because, you know,
8:46
we needed to like use my head to
8:48
hold down a switch, but my body to
8:50
be doing something else. So Jane is entirely
8:53
giving me directions of like, okay, move a
8:55
little to the right, do a jump up
8:57
to the right, etc. to navigate through a
8:59
level that I couldn't see at all. Or
9:01
there was a portion of level where Jane
9:04
had climbed up into the air on
9:06
this chain and needed to be moved
9:08
left and right, and she needed to move up
9:10
and down to like avoid some obstacles
9:12
to get to a platform. I
9:15
couldn't see any of this happening. All I saw was
9:17
a box on the floor and Jane floating and no
9:19
real sense of why that was. And
9:21
there's a lot of like communicating to work
9:24
out what can you interact with because maybe
9:26
it's not interactable on my half. How
9:29
do I communicate to you what
9:31
I need you engaging with on
9:33
this very interesting narrative heavy cooperative
9:36
adventure? I like that the
9:38
game does a lot of stuff with really
9:41
shifting back and forth what
9:45
elements of the narrative are going to
9:47
feel inherently natural versus
9:49
a bit horrifying depending on your perspective
9:51
on those worlds. One of the examples
9:53
I can think of is Jane, from
9:55
Jane's perspective she found like a little
9:57
teleporter she could hop back and forth
9:59
across the level with. For
10:02
me, I was watching her head get drilled into
10:04
with a drill and the light leave
10:06
her eyes. She was just
10:08
like, no, I'm a happy little
10:10
duck getting in the teleporter! This
10:13
sounds lovely. It's
10:15
fascinating. And one of my favourite things
10:17
it does is for a game that
10:19
is as heavily about communication
10:21
and cooperation as it is, occasionally
10:24
there will be moments where you and
10:26
the other player will get separated away
10:28
from each other and a little
10:31
thing will come up on screen and go, hey,
10:33
until we tell you, don't talk to the other
10:36
player. And usually you
10:38
will experience some slightly different plot
10:40
than the other person and gain
10:42
some slightly different information on the
10:45
context of a situation, and then you
10:47
will come back together and without discussing
10:49
what you learned, have to vote on
10:52
a course of action. That leads
10:54
to some really interesting, once you're able
10:56
to talk again discussions about what
10:58
you chose and why and what happened while you
11:00
were apart, all as
11:02
a set dressing for this really interesting,
11:05
you are forced to cooperate with each
11:07
other, co-op game. I'm
11:10
fascinated. I'm immediately
11:12
just looking at
11:14
it. I'm trying to figure out how
11:17
on a technical level I'm going to
11:19
accomplish it in the house, you
11:21
know? Like, we don't have a Steam Deck
11:24
or anything like that. So I'm going to
11:26
have to find a device that I can
11:28
like, two computers that I can run this
11:30
on in this place and
11:32
not be on the same screen. But
11:36
I'm fascinated. Well, it is
11:38
available on Android and I don't know
11:40
how it plays on Android, but I,
11:42
because it's a code system, I would
11:44
assume you could do one person
11:46
on PC, one on phone. It's on
11:48
Switch as well, apparently. I would
11:51
have to confirm whether you can
11:53
use them across platforms, but that
11:55
could be a solution. Yeah. But
11:58
yeah, this... No,
1:04:00
no, sorry,
1:04:04
made me laugh at the thought in
1:04:07
2024 of enough people buying a crazy
1:04:09
taxi game to make that viable. That's
1:04:11
really, really funny. I mean, yeah, yeah.
1:04:14
No, it has to be free to play. It's the only way
1:04:16
it would exist. Yeah, you're not
1:04:18
wrong, but also, you know, just be ready for
1:04:20
that. Fun
1:04:23
bit of Elden Ring news we got this week. One
1:04:26
of my favourite continuing to laugh at the
1:04:28
people who are, you know, taking
1:04:30
From Soft games way too
1:04:33
seriously. In an interview
1:04:35
with The Guardian, Hidetaka Miyazaki
1:04:37
from From Software basically
1:04:39
admitted he fucking sucks at playing his
1:04:41
own games in a way that made
1:04:43
me very joyous. Leading up to the release
1:04:45
of any game, I'll be very hands-on playing it and getting
1:04:48
as much time on it as possible, but after the release
1:04:50
I tend to not want to touch it because I know
1:04:52
I'm either going to find things that I left on the
1:04:54
table or issues that will bug me. And
1:04:56
once I become a player, I'm powerless to do
1:04:59
anything significant to change it. But
1:05:01
then he goes on to continue, I
1:05:03
absolutely suck at video games. My approach or
1:05:05
play style is to use everything I have
1:05:07
at my disposal, all the assistance, every scrap
1:05:09
of aid that the game offers, and all
1:05:12
the knowledge that I have as the architect
1:05:14
of the game. The freedom and
1:05:16
open world nature of Elden Ring perhaps lowered the
1:05:18
barrier to entry, and I might be the one
1:05:20
who's benefiting the most from that as a player
1:05:22
more than anyone else. TLDR?
1:05:26
Fucking use every cheaty strat in the book. The guy
1:05:28
who made the game says he
1:05:30
sucks at the game and uses all the
1:05:32
cheaty stuff too. I mean, it's like I
1:05:34
have said, ever since Demon's Souls. Ever
1:05:36
since Demon's Souls. I bring it up every time. Use
1:05:39
every dirty trick you have because that's
1:05:41
what the game does to you. Those
1:05:45
are the terms of engagement. I
1:05:51
like that we are effectively equating
1:05:53
playing a FromSoft game as if
1:05:55
we are going to war with
1:05:58
it. Because we are.
1:06:00
in a sense. No,
1:06:02
that absolutely is. It is a fight.
1:06:05
The game wants to,
1:06:08
you know, I hesitate
1:06:11
to say wants to punish you for making mistakes because
1:06:13
I don't think the games are as mean-spirited
1:06:15
as all that. But the mistake would have
1:06:17
been you making the purchase. Yeah,
1:06:20
but I've always had
1:06:23
that. Like the game will use whatever it does
1:06:25
and it will use any fuck up on your
1:06:27
part against you. So if a
1:06:30
boss AI can be easily cheesed, hey,
1:06:33
the game's made a mistake. Capitalise the
1:06:35
way it will capitalise on you. Next
1:06:37
time someone criticises you for using the
1:06:39
mimic tier and summoning in an online
1:06:42
player and using the Scarlet Rot dragon
1:06:44
head to do damage over time and
1:06:46
then hiding in a corner where the
1:06:48
boss can't quite reach you half the
1:06:51
time, go, it's what the game creator
1:06:53
would have wanted. This is how he
1:06:55
plays the game. Yeah, like if
1:06:58
you want to make the game harder for yourself, by
1:07:00
all means, people do that all the
1:07:03
time, you know, level one runs of
1:07:05
Final Fantasy or whatever. I'm all for
1:07:07
it. But we need to like really
1:07:09
get away from this idea that you
1:07:11
making the game harder for yourself is
1:07:14
you playing the game and it's default.
1:07:18
It's not. You
1:07:20
are making the game harder for yourself.
1:07:22
You are going out of your way
1:07:24
to change things. Someone using the mimic
1:07:27
tier or using co-op, they're using the
1:07:29
tools that are like just given to
1:07:31
the player and the game has never
1:07:33
made a value judgment on that share.
1:07:36
Yeah. So if you are choosing not
1:07:38
to use the tools the game gives
1:07:40
you, you are officially,
1:07:42
in my opinion, you are officially
1:07:45
doing a particular type of run.
1:07:47
You're not playing it normally. You
1:07:49
are doing a particular run. You are doing
1:07:52
a no summon run that
1:07:54
it's not the proper Elden Ring experience. It's
1:07:56
a no summon run. Own
1:07:58
it, be proud of it. Hey. You
1:08:00
pride yourself on playing the game, you know, as tough
1:08:02
as it can be. But that's
1:08:04
your choice and that's something you are making
1:08:06
happen. That's an active choice.
1:08:09
That is not the default experience.
1:08:13
Exactly. Just a nice
1:08:15
bit of news here. After the
1:08:17
continual fight of seeing generative AI
1:08:19
shit popping up in games left,
1:08:22
right and center, at
1:08:24
least one company we can just breathe a sigh
1:08:26
of relief for a minute and not expect that
1:08:28
to happen with, Nintendo president
1:08:31
Furukawa said in a recent investor
1:08:33
Q&A, Nintendo ain't
1:08:35
gonna have anything to do with that shit.
1:08:38
Specifically because they recognize that as
1:08:40
theft. I will read his quote, Generative
1:08:43
AI, which has been a hot
1:08:45
topic in recent years, it can
1:08:47
be more creative, but we also
1:08:49
recognize that it has issues with
1:08:51
intellectual property rights. Our company has
1:08:53
decades of know-how in creating optimal
1:08:55
gaming experiences for our customers. And
1:08:57
decades of experience defending its copyrights.
1:08:59
Mm-hmm. While we are flexible
1:09:01
in responding to technological developments. And
1:09:03
appearances of their copyrights. We
1:09:07
hope to continue to deliver value that
1:09:09
is unique to us and cannot be
1:09:11
created through technology alone. Yeah,
1:09:13
not surprising that a company that is this
1:09:15
protective of its own intellectual
1:09:18
property wouldn't be a fan of Feedle
1:09:22
of the copyrighted material into a machine
1:09:24
that spits out new stuff. No,
1:09:26
they're just they're the ones who
1:09:28
have a consistent principle. That's the
1:09:30
only difference at play here. Everybody
1:09:33
else is happy to get on
1:09:35
this fucking train. Yeah, it's nice
1:09:37
to know they don't plan to
1:09:39
at least. That's one company we
1:09:41
can put on the not planning to list. And
1:09:44
another nice bit of work that we have
1:09:46
news that we can pop in. This is just a nice
1:09:48
quick one. More video game
1:09:50
unions. Bethesda's
1:09:53
Montreal studio has filed to unionize
1:09:55
with the Communication Workers of America.
1:10:00
they will strive to read
1:10:02
their quote as a union we will strive to make
1:10:04
Bethesda Game Studios a supportive workplace that fosters creativity
1:10:07
and talent this will allow us to create and
1:10:09
keep creating some of the best video games in
1:10:11
the industry in the jobs and studios we all
1:10:13
love. I wish them
1:10:15
good luck that is this
1:10:17
is the second ZeniMax studio that is
1:10:20
is unionizing um it's
1:10:23
always just good news to hear more unions
1:10:25
are attempting to form. Really feels like we've
1:10:27
hit a
1:10:29
point where the momentum can't be stopped at this point
1:10:31
and that's that's great to know. Yeah
1:10:34
I'm I'm excited because you know
1:10:36
it's one of those situations where
1:10:38
every every new one that springs
1:10:40
up has the
1:10:42
potential to inspire two three
1:10:45
five ten more that
1:10:48
can then come up and it just continues
1:10:50
to grow in that way and and we
1:10:52
will continue to see this for a while
1:10:55
you know we're not going to get 100
1:10:58
union membership across disciplines
1:11:00
but every step is
1:11:02
another step in the
1:11:04
right direction that's great
1:11:06
news. Yeah
1:11:09
uh and we got one last thing I want
1:11:11
to very quickly talk about um and this is
1:11:13
not a concrete piece of news but it's a
1:11:15
thing that I think is funny no matter how
1:11:18
it's going to end up playing out um so
1:11:21
you know we talked we we acknowledged the
1:11:23
other week that Beyond Good and Evil had
1:11:25
had some kind of remaster had happened um
1:11:30
I'm fascinated by this
1:11:32
remaster um you're not going
1:11:35
to give Ubisoft my money but I am fascinated
1:11:37
by it for a very specific reason which is
1:11:39
you know how we haven't seen Beyond Good and
1:11:41
Evil 2 in like six years and
1:11:44
the last time it was shown off it
1:11:46
was being teased as a prequel
1:11:50
in which like everything that happens isn't
1:11:52
really canon because all the characters are
1:11:54
clones of themselves in another universe or
1:11:56
some shit and that it was just
1:11:59
a thing. wasn't at all going to
1:12:01
address the cliffhanger ending
1:12:03
of the original linear narrative
1:12:05
game. So
1:12:08
it turns out there are some pretty significant
1:12:10
new content at the end of this remake.
1:12:14
The very very very very very
1:12:16
heavily leans towards setting
1:12:19
up a direct linear sequel
1:12:21
to Beyond Good and Evil,
1:12:23
you know, the way that the original game did. It
1:12:25
sets up a cliffhanger that really seems like moving
1:12:28
forward in the story with a linear sequel
1:12:30
would be the right move. And
1:12:34
to me that says that one of two things is
1:12:36
happening and I think both of them are
1:12:38
kind of funny. Either
1:12:41
after originally in 2006 being a
1:12:44
linear sequel and spending most of
1:12:46
a decade pivoting to being a
1:12:49
open world prequel not canon
1:12:51
thing, the feedback
1:12:54
has been so bad that the reason we haven't
1:12:56
seen it again in the last six years is
1:12:58
they're pivoting it again to try and pivot it
1:13:00
towards single player sequel.
1:13:02
Or that is no indication
1:13:05
on what they're doing and
1:13:07
they're still planning to make
1:13:09
a completely non-canon prequel
1:13:12
open world thing and
1:13:14
all they've done is doubled down on teasing a
1:13:16
sequel they never plan to make. So I have
1:13:20
I do have one like sort of key
1:13:22
question. Did they
1:13:24
make the ending of Beyond Good and
1:13:26
Evil good? Because
1:13:28
it wasn't good before. It
1:13:31
was fine. I liked
1:13:33
it before. No it was
1:13:36
beyond good. Boo. I they've
1:13:39
not fun, if you didn't like it originally from
1:13:42
what I understand you're not gonna like it now.
1:13:44
This is they've tacked on some cutscenes and some
1:13:46
things that are
1:13:48
not fundamentally changing the ending just setting
1:13:51
up more. Wouldn't you like a sequel
1:13:53
and not a prequel? Wouldn't you like
1:13:55
a sequel? Yeah I really in a
1:13:57
way that's weird. I never cared for
1:13:59
the- the
1:14:02
very, you know, like most special girl
1:14:04
in the world ending of
1:14:06
that. I didn't mind
1:14:08
that there was some sort of hint
1:14:10
at a larger connection and so forth.
1:14:14
I just really
1:14:16
didn't like the way that ended. I loved
1:14:18
the game. The game's phenomenal. Like there was
1:14:21
so much in it that I enjoyed. Well,
1:14:24
it sure seems like it's doubling down on
1:14:26
wouldn't you love to know more about the future of
1:14:28
this world and the future of these characters and the
1:14:30
fates of people. And we're going to hint at things
1:14:32
that could happen in the future. Oh
1:14:34
God, they're going to pretty page that. Anyway, wait
1:14:36
another five... Oh,
1:14:38
a thousand percent. A thousand percent.
1:14:42
Yeah, it's... I don't
1:14:45
know whether I find it funnier if
1:14:47
they've pivoted this game yet again into
1:14:49
something completely different or if
1:14:52
they're still doubling down on teasing a sequel that's
1:14:54
not the thing they're making. I've never even heard
1:14:56
of this game. No,
1:14:59
never heard of Beyond Good and Evil? No,
1:15:01
no. I heard
1:15:03
that there was just tons of harassment
1:15:06
and prejudice and abuse up
1:15:08
to and including sexual abuse
1:15:10
at Ubisoft. Well, this
1:15:12
is why I said at the start... Oh no, I know, I
1:15:14
just thought I'd do it. I ain't trying to money at them
1:15:17
but... Bring it back again because Ubisoft's is a horrible
1:15:19
hell hole and Eve
1:15:21
Squirmo's recent attempt to hide behind
1:15:23
his staff by
1:15:26
saying criticism of the games, as a criticism of
1:15:28
all the hard work his
1:15:30
employees did, is one of
1:15:32
the most tasteless and disgusting things that
1:15:35
that man has done outside of the
1:15:37
directly tasteless and disgusting things he's done.
1:15:41
Either through action or negligence.
1:15:44
He's a cunt. I'll
1:15:46
bet. But that's
1:15:48
everything for this week. We've done it. We've
1:15:51
done it all. We've done it all.
1:15:53
Dun dun dun dun dun. Laura, what
1:15:55
else have you done? Come on, tell
1:15:58
us. You can find us. the
1:16:00
stuff I've done at Laura Kay Buzz pretty much everywhere
1:16:02
on the internet. Things to
1:16:04
look out for this week. There is an episode
1:16:06
of Control Alt Access going up with
1:16:09
myself and a guest host,
1:16:11
Grant Stoner, in which we
1:16:13
spend 40 minutes talking about Elden
1:16:17
Ring and accessibility and difficulty modes
1:16:19
from a perspective of two disabled
1:16:22
gamers. So, you know, that's
1:16:24
gonna be fun. I'm sure the
1:16:26
internet will have a very normal time with
1:16:29
that one. Look forward to that. That'll
1:16:31
probably be up at the time this goes up. That's
1:16:34
the big one. Go check that video out. What
1:16:37
about you, Conrad? Where are you
1:16:40
at on the internet? You can
1:16:42
find me at Conrad Zimmerman on
1:16:44
Instagram and Blue Sky, and you
1:16:46
can hang out with me on
1:16:49
Twitch at twitch.tv slash that Conrad
1:16:51
Zimmerman. You can make anti-capitalist propaganda
1:16:53
and Jimquisitionmerchandise at mercenarycreative.com, and
1:16:56
everything that I do online gets supported
1:16:58
through Patreon at patreon.com/fist shark. And you
1:17:01
know who else has a Patreon? Stephanie
1:17:04
Sterling. That's true.
1:17:06
patreon.com slash Jimquisition, which
1:17:08
supports this podcast, the Jimquisition
1:17:11
show, which very
1:17:14
well received by the rational
1:17:16
normal human beings this week's Jimquisition
1:17:19
episode called Woke Chins,
1:17:21
the latest silly outrage, has
1:17:24
pissed off the right people, right,
1:17:27
having several meanings. Yeah,
1:17:30
really pissed off some TERFs, caused
1:17:32
a bunch of people on Twitter to
1:17:34
debate the physical advantages I have over
1:17:36
cis women in professional
1:17:40
wrestling. Speaking
1:17:42
of which, this Sunday, if you
1:17:44
can get yo ass to Huddersfield,
1:17:47
I will be hosting Tidal Wrestling's
1:17:49
upcoming show Paws Out for Summer.
1:17:52
That'll be at Parrish in Huddersfield.
1:17:54
That's this Sunday, July 7th.
1:17:57
Do come alone. I'll be there doing all the
1:17:59
stuff. of the MC stuff. I will be
1:18:01
the commander of ceremonies and it will be
1:18:03
a good laugh and I am
1:18:05
almost always downstairs afterwards having
1:18:08
a little bit of a drink or what have
1:18:10
you so do come by say hello. Also
1:18:13
Parrish has got really good food I can recommend it.
1:18:16
That's that! Thank you all so much for
1:18:18
listening and supporting and all of that good
1:18:20
stuff. We will see you next week. Bye
1:18:22
bye!
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