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Podquisition 496: Conscious Anatomy

Podquisition 496: Conscious Anatomy

Released Thursday, 4th July 2024
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Podquisition 496: Conscious Anatomy

Podquisition 496: Conscious Anatomy

Podquisition 496: Conscious Anatomy

Podquisition 496: Conscious Anatomy

Thursday, 4th July 2024
Good episode? Give it some love!
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Episode Transcript

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2:00

to start live streaming and start live streaming again.

2:04

Welcome back. Yes. It

2:07

was great having you. Yeah, about

2:09

11 months I've not been live

2:11

streaming, but I did do that last night at the

2:13

time of recording. Paid for it. The

2:16

old back injury has been finding new ways

2:18

to be a complete cunt lately. And one

2:20

of them is it hates my office chair.

2:23

So I got over the big mental hurdle,

2:25

because I had a real sort of depressive.

2:27

I didn't really talk about it at all

2:29

publicly, but I went through a really horrible

2:32

depressive phase at the first half of this

2:34

year. Got out

2:36

of it a couple of months ago and I've just

2:38

been like getting everything back to where it was. So

2:41

I get over the big executive dysfunction

2:43

and the mental hurdle of

2:45

getting back into live streaming, felt really

2:47

accomplished. The immediacy

2:50

of the physical correction of

2:53

what I get for trying to improve my

2:55

standing and do good things that I should

2:57

be doing. I've been hobbling around. Bear

3:00

in mind again, I'm a professional wrestler. I've gone

3:02

through a door, sitting

3:04

up to play Vampire Survivors, too

3:07

much, too much to ask

3:09

my fuck-o body.

3:12

It is a compliment when people say,

3:15

oh, HRT's made Stephanie age in reverse.

3:17

I'm like on the outside only. I

3:19

wish it worked on the innards, but this

3:22

whole thing is a condemned building. A

3:26

condemned building on admittedly exquisite

3:28

legs, but fucking hell, I

3:31

will not pass an MOT again. So

3:34

going back to the bit, I'm trying

3:36

to dig the bit back up for

3:38

just a second. I did Google what

3:40

is the wokest body part. And

3:43

I didn't get a specific

3:46

generic part of the body, but

3:48

the first thing that the internet decided to give

3:50

me was apparently the

3:53

least woke body is

3:57

that of someone called Sydney

3:59

Sweeney, hosted SNL a couple

4:01

of months ago and had

4:03

Cleavage visible and the

4:06

right wing decided that her

4:08

Cleavage being attractive was the death of

4:10

Wokeness. What was the name? Sydney what?

4:13

Sydney Sweeney. So

4:15

I can't tell you the most

4:17

woke body part, but apparently Sydney

4:19

Sweeney having tits out is the

4:21

least woke of body. Okay, so

4:23

showing tits is not woke. Showing

4:26

tits is anti-woke. Now

4:28

I swear to god, I can

4:30

see evidence to the contrary because I've

4:33

seen a lot of tits out there

4:35

that people take issue with. I mean,

4:37

I've shown more tit than this on

4:39

the gymquisition and ain't nobody telling me

4:41

I'm anti-woke. I was gonna go

4:43

the opposite because this was gonna be my suggestion before

4:45

Conrad won the joke because I

4:47

was gonna say my tits are the

4:49

most woke body part, you know, bits

4:52

of body but it cause

4:54

anger. But apparently if your tits are

4:56

hot enough they double around to become

4:58

anti-woke. Yeah, I mean,

5:00

well, it is always interesting like when

5:02

they decide to be perverts and when

5:05

they decide to be Puritans. It

5:07

really is just, again, you know, as

5:10

I said on the gymquisition about them having a

5:12

go at woke chins, it's so arbitrary and it

5:14

just suits whatever they want to, you know, whatever

5:16

they want to feel upset about at the time

5:19

will, you know, determine whether they're perverts

5:21

this week or Puritans this week. But

5:23

yeah, like I'm looking at it. Don't

5:25

get me wrong, right? Cracking

5:28

pair of jugs. Don't get me wrong. Honestly

5:31

like that is that's a really nice dress.

5:34

Yeah, you know, it's a real

5:36

woke destroying dress. I would say

5:38

that I would say if I had

5:41

tits like that I'd show them off too, except I

5:43

do have tits like that and I show them off

5:45

too. I want my anti-woke

5:47

credit then for the Braglin because that

5:49

was the Braglin I had on the

5:51

gymquisition was way more revealing than that.

5:53

I'll host SNL with just two

5:56

Boggling strapped over my nogs and

5:58

then I will be celebrated. by

6:01

whatever is like grums on Twitter.

6:03

Oh my gosh, god. But

6:06

that strange little fella. Right,

6:09

well, welcome back. It's Pogquisition.

6:12

We've got off, we somehow squeezed some more

6:14

minutes out of that bit. It's not the

6:16

only thing I'd like to squeeze. Who's

6:21

played video games this week? Who's

6:24

played some of them? Who

6:26

cares? Who's even seen a video

6:28

game? I've played a couple.

6:30

I've played mostly old stuff that, you know,

6:33

there is one thing new that I've played,

6:35

and everything else has just been old.

6:39

I've played something I want to talk

6:41

about this week specifically because I think

6:43

you, Conrad, would really

6:45

enjoy it with Lindy. Alright. I

6:47

think this would be a good

6:49

U2 game. Uh-huh. We started playing

6:52

a game this week with Jane

6:54

called Bocura, and

6:56

this is a co-op

6:59

platforming puzzle-y game in

7:01

which you play a couple of kids who've decided

7:04

that they're going to spend their Saturday afternoon

7:06

climbing up a hill with a box of fireworks

7:08

to explode them and destroy a statue of the

7:10

mayor that's at the top of a hill.

7:12

I love it. Already sold. Very

7:16

quickly, shit starts to get

7:18

weird. You see a dead deer

7:20

in the woods, and you both pass out,

7:23

and from then on, both of

7:25

you are seeing fundamentally different realities.

7:27

Oh. One

7:30

of you is seeing a world of

7:33

colorful cartoon animals, you're seeing the pair

7:35

of you as like a bear and

7:37

a duck running around this sort of

7:40

colorful, cartoony world. The

7:42

other of you sees you as a pair of

7:44

abstract robots climbing around this sort of grey-brown

7:48

post-apocalyptic wasteland.

7:51

But there is mechanically

7:54

and visually a real disconnect

7:56

between what you're seeing. Mm-hmm.

8:00

in a game that requires you to be communicating

8:03

and cooperating with mismatched

8:05

information to solve puzzles

8:07

together. One

8:09

section of game that we

8:11

played through, because

8:14

I was seeing the world through this sort

8:16

of robot lens, I was

8:18

able to at one point remove my

8:20

head and have my body run

8:22

around separately from my head, which was

8:25

very normal and regular in

8:27

my setting but caused Jane

8:29

terrifying. Whatever she

8:32

was seeing was a lot more fleshy and

8:34

not pleasant, but the camera was locking to

8:36

where my head was because that was

8:39

my player perspective. So Jane

8:41

was having to lead my body around a

8:44

level because, you know,

8:46

we needed to like use my head to

8:48

hold down a switch, but my body to

8:50

be doing something else. So Jane is entirely

8:53

giving me directions of like, okay, move a

8:55

little to the right, do a jump up

8:57

to the right, etc. to navigate through a

8:59

level that I couldn't see at all. Or

9:01

there was a portion of level where Jane

9:04

had climbed up into the air on

9:06

this chain and needed to be moved

9:08

left and right, and she needed to move up

9:10

and down to like avoid some obstacles

9:12

to get to a platform. I

9:15

couldn't see any of this happening. All I saw was

9:17

a box on the floor and Jane floating and no

9:19

real sense of why that was. And

9:21

there's a lot of like communicating to work

9:24

out what can you interact with because maybe

9:26

it's not interactable on my half. How

9:29

do I communicate to you what

9:31

I need you engaging with on

9:33

this very interesting narrative heavy cooperative

9:36

adventure? I like that the

9:38

game does a lot of stuff with really

9:41

shifting back and forth what

9:45

elements of the narrative are going to

9:47

feel inherently natural versus

9:49

a bit horrifying depending on your perspective

9:51

on those worlds. One of the examples

9:53

I can think of is Jane, from

9:55

Jane's perspective she found like a little

9:57

teleporter she could hop back and forth

9:59

across the level with. For

10:02

me, I was watching her head get drilled into

10:04

with a drill and the light leave

10:06

her eyes. She was just

10:08

like, no, I'm a happy little

10:10

duck getting in the teleporter! This

10:13

sounds lovely. It's

10:15

fascinating. And one of my favourite things

10:17

it does is for a game that

10:19

is as heavily about communication

10:21

and cooperation as it is, occasionally

10:24

there will be moments where you and

10:26

the other player will get separated away

10:28

from each other and a little

10:31

thing will come up on screen and go, hey,

10:33

until we tell you, don't talk to the other

10:36

player. And usually you

10:38

will experience some slightly different plot

10:40

than the other person and gain

10:42

some slightly different information on the

10:45

context of a situation, and then you

10:47

will come back together and without discussing

10:49

what you learned, have to vote on

10:52

a course of action. That leads

10:54

to some really interesting, once you're able

10:56

to talk again discussions about what

10:58

you chose and why and what happened while you

11:00

were apart, all as

11:02

a set dressing for this really interesting,

11:05

you are forced to cooperate with each

11:07

other, co-op game. I'm

11:10

fascinated. I'm immediately

11:12

just looking at

11:14

it. I'm trying to figure out how

11:17

on a technical level I'm going to

11:19

accomplish it in the house, you

11:21

know? Like, we don't have a Steam Deck

11:24

or anything like that. So I'm going to

11:26

have to find a device that I can

11:28

like, two computers that I can run this

11:30

on in this place and

11:32

not be on the same screen. But

11:36

I'm fascinated. Well, it is

11:38

available on Android and I don't know

11:40

how it plays on Android, but I,

11:42

because it's a code system, I would

11:44

assume you could do one person

11:46

on PC, one on phone. It's on

11:48

Switch as well, apparently. I would

11:51

have to confirm whether you can

11:53

use them across platforms, but that

11:55

could be a solution. Yeah. But

11:58

yeah, this... No,

1:04:00

no, sorry,

1:04:04

made me laugh at the thought in

1:04:07

2024 of enough people buying a crazy

1:04:09

taxi game to make that viable. That's

1:04:11

really, really funny. I mean, yeah, yeah.

1:04:14

No, it has to be free to play. It's the only way

1:04:16

it would exist. Yeah, you're not

1:04:18

wrong, but also, you know, just be ready for

1:04:20

that. Fun

1:04:23

bit of Elden Ring news we got this week. One

1:04:26

of my favourite continuing to laugh at the

1:04:28

people who are, you know, taking

1:04:30

From Soft games way too

1:04:33

seriously. In an interview

1:04:35

with The Guardian, Hidetaka Miyazaki

1:04:37

from From Software basically

1:04:39

admitted he fucking sucks at playing his

1:04:41

own games in a way that made

1:04:43

me very joyous. Leading up to the release

1:04:45

of any game, I'll be very hands-on playing it and getting

1:04:48

as much time on it as possible, but after the release

1:04:50

I tend to not want to touch it because I know

1:04:52

I'm either going to find things that I left on the

1:04:54

table or issues that will bug me. And

1:04:56

once I become a player, I'm powerless to do

1:04:59

anything significant to change it. But

1:05:01

then he goes on to continue, I

1:05:03

absolutely suck at video games. My approach or

1:05:05

play style is to use everything I have

1:05:07

at my disposal, all the assistance, every scrap

1:05:09

of aid that the game offers, and all

1:05:12

the knowledge that I have as the architect

1:05:14

of the game. The freedom and

1:05:16

open world nature of Elden Ring perhaps lowered the

1:05:18

barrier to entry, and I might be the one

1:05:20

who's benefiting the most from that as a player

1:05:22

more than anyone else. TLDR?

1:05:26

Fucking use every cheaty strat in the book. The guy

1:05:28

who made the game says he

1:05:30

sucks at the game and uses all the

1:05:32

cheaty stuff too. I mean, it's like I

1:05:34

have said, ever since Demon's Souls. Ever

1:05:36

since Demon's Souls. I bring it up every time. Use

1:05:39

every dirty trick you have because that's

1:05:41

what the game does to you. Those

1:05:45

are the terms of engagement. I

1:05:51

like that we are effectively equating

1:05:53

playing a FromSoft game as if

1:05:55

we are going to war with

1:05:58

it. Because we are.

1:06:00

in a sense. No,

1:06:02

that absolutely is. It is a fight.

1:06:05

The game wants to,

1:06:08

you know, I hesitate

1:06:11

to say wants to punish you for making mistakes because

1:06:13

I don't think the games are as mean-spirited

1:06:15

as all that. But the mistake would have

1:06:17

been you making the purchase. Yeah,

1:06:20

but I've always had

1:06:23

that. Like the game will use whatever it does

1:06:25

and it will use any fuck up on your

1:06:27

part against you. So if a

1:06:30

boss AI can be easily cheesed, hey,

1:06:33

the game's made a mistake. Capitalise the

1:06:35

way it will capitalise on you. Next

1:06:37

time someone criticises you for using the

1:06:39

mimic tier and summoning in an online

1:06:42

player and using the Scarlet Rot dragon

1:06:44

head to do damage over time and

1:06:46

then hiding in a corner where the

1:06:48

boss can't quite reach you half the

1:06:51

time, go, it's what the game creator

1:06:53

would have wanted. This is how he

1:06:55

plays the game. Yeah, like if

1:06:58

you want to make the game harder for yourself, by

1:07:00

all means, people do that all the

1:07:03

time, you know, level one runs of

1:07:05

Final Fantasy or whatever. I'm all for

1:07:07

it. But we need to like really

1:07:09

get away from this idea that you

1:07:11

making the game harder for yourself is

1:07:14

you playing the game and it's default.

1:07:18

It's not. You

1:07:20

are making the game harder for yourself.

1:07:22

You are going out of your way

1:07:24

to change things. Someone using the mimic

1:07:27

tier or using co-op, they're using the

1:07:29

tools that are like just given to

1:07:31

the player and the game has never

1:07:33

made a value judgment on that share.

1:07:36

Yeah. So if you are choosing not

1:07:38

to use the tools the game gives

1:07:40

you, you are officially,

1:07:42

in my opinion, you are officially

1:07:45

doing a particular type of run.

1:07:47

You're not playing it normally. You

1:07:49

are doing a particular run. You are doing

1:07:52

a no summon run that

1:07:54

it's not the proper Elden Ring experience. It's

1:07:56

a no summon run. Own

1:07:58

it, be proud of it. Hey. You

1:08:00

pride yourself on playing the game, you know, as tough

1:08:02

as it can be. But that's

1:08:04

your choice and that's something you are making

1:08:06

happen. That's an active choice.

1:08:09

That is not the default experience.

1:08:13

Exactly. Just a nice

1:08:15

bit of news here. After the

1:08:17

continual fight of seeing generative AI

1:08:19

shit popping up in games left,

1:08:22

right and center, at

1:08:24

least one company we can just breathe a sigh

1:08:26

of relief for a minute and not expect that

1:08:28

to happen with, Nintendo president

1:08:31

Furukawa said in a recent investor

1:08:33

Q&A, Nintendo ain't

1:08:35

gonna have anything to do with that shit.

1:08:38

Specifically because they recognize that as

1:08:40

theft. I will read his quote, Generative

1:08:43

AI, which has been a hot

1:08:45

topic in recent years, it can

1:08:47

be more creative, but we also

1:08:49

recognize that it has issues with

1:08:51

intellectual property rights. Our company has

1:08:53

decades of know-how in creating optimal

1:08:55

gaming experiences for our customers. And

1:08:57

decades of experience defending its copyrights.

1:08:59

Mm-hmm. While we are flexible

1:09:01

in responding to technological developments. And

1:09:03

appearances of their copyrights. We

1:09:07

hope to continue to deliver value that

1:09:09

is unique to us and cannot be

1:09:11

created through technology alone. Yeah,

1:09:13

not surprising that a company that is this

1:09:15

protective of its own intellectual

1:09:18

property wouldn't be a fan of Feedle

1:09:22

of the copyrighted material into a machine

1:09:24

that spits out new stuff. No,

1:09:26

they're just they're the ones who

1:09:28

have a consistent principle. That's the

1:09:30

only difference at play here. Everybody

1:09:33

else is happy to get on

1:09:35

this fucking train. Yeah, it's nice

1:09:37

to know they don't plan to

1:09:39

at least. That's one company we

1:09:41

can put on the not planning to list. And

1:09:44

another nice bit of work that we have

1:09:46

news that we can pop in. This is just a nice

1:09:48

quick one. More video game

1:09:50

unions. Bethesda's

1:09:53

Montreal studio has filed to unionize

1:09:55

with the Communication Workers of America.

1:10:00

they will strive to read

1:10:02

their quote as a union we will strive to make

1:10:04

Bethesda Game Studios a supportive workplace that fosters creativity

1:10:07

and talent this will allow us to create and

1:10:09

keep creating some of the best video games in

1:10:11

the industry in the jobs and studios we all

1:10:13

love. I wish them

1:10:15

good luck that is this

1:10:17

is the second ZeniMax studio that is

1:10:20

is unionizing um it's

1:10:23

always just good news to hear more unions

1:10:25

are attempting to form. Really feels like we've

1:10:27

hit a

1:10:29

point where the momentum can't be stopped at this point

1:10:31

and that's that's great to know. Yeah

1:10:34

I'm I'm excited because you know

1:10:36

it's one of those situations where

1:10:38

every every new one that springs

1:10:40

up has the

1:10:42

potential to inspire two three

1:10:45

five ten more that

1:10:48

can then come up and it just continues

1:10:50

to grow in that way and and we

1:10:52

will continue to see this for a while

1:10:55

you know we're not going to get 100

1:10:58

union membership across disciplines

1:11:00

but every step is

1:11:02

another step in the

1:11:04

right direction that's great

1:11:06

news. Yeah

1:11:09

uh and we got one last thing I want

1:11:11

to very quickly talk about um and this is

1:11:13

not a concrete piece of news but it's a

1:11:15

thing that I think is funny no matter how

1:11:18

it's going to end up playing out um so

1:11:21

you know we talked we we acknowledged the

1:11:23

other week that Beyond Good and Evil had

1:11:25

had some kind of remaster had happened um

1:11:30

I'm fascinated by this

1:11:32

remaster um you're not going

1:11:35

to give Ubisoft my money but I am fascinated

1:11:37

by it for a very specific reason which is

1:11:39

you know how we haven't seen Beyond Good and

1:11:41

Evil 2 in like six years and

1:11:44

the last time it was shown off it

1:11:46

was being teased as a prequel

1:11:50

in which like everything that happens isn't

1:11:52

really canon because all the characters are

1:11:54

clones of themselves in another universe or

1:11:56

some shit and that it was just

1:11:59

a thing. wasn't at all going to

1:12:01

address the cliffhanger ending

1:12:03

of the original linear narrative

1:12:05

game. So

1:12:08

it turns out there are some pretty significant

1:12:10

new content at the end of this remake.

1:12:14

The very very very very very

1:12:16

heavily leans towards setting

1:12:19

up a direct linear sequel

1:12:21

to Beyond Good and Evil,

1:12:23

you know, the way that the original game did. It

1:12:25

sets up a cliffhanger that really seems like moving

1:12:28

forward in the story with a linear sequel

1:12:30

would be the right move. And

1:12:34

to me that says that one of two things is

1:12:36

happening and I think both of them are

1:12:38

kind of funny. Either

1:12:41

after originally in 2006 being a

1:12:44

linear sequel and spending most of

1:12:46

a decade pivoting to being a

1:12:49

open world prequel not canon

1:12:51

thing, the feedback

1:12:54

has been so bad that the reason we haven't

1:12:56

seen it again in the last six years is

1:12:58

they're pivoting it again to try and pivot it

1:13:00

towards single player sequel.

1:13:02

Or that is no indication

1:13:05

on what they're doing and

1:13:07

they're still planning to make

1:13:09

a completely non-canon prequel

1:13:12

open world thing and

1:13:14

all they've done is doubled down on teasing a

1:13:16

sequel they never plan to make. So I have

1:13:20

I do have one like sort of key

1:13:22

question. Did they

1:13:24

make the ending of Beyond Good and

1:13:26

Evil good? Because

1:13:28

it wasn't good before. It

1:13:31

was fine. I liked

1:13:33

it before. No it was

1:13:36

beyond good. Boo. I they've

1:13:39

not fun, if you didn't like it originally from

1:13:42

what I understand you're not gonna like it now.

1:13:44

This is they've tacked on some cutscenes and some

1:13:46

things that are

1:13:48

not fundamentally changing the ending just setting

1:13:51

up more. Wouldn't you like a sequel

1:13:53

and not a prequel? Wouldn't you like

1:13:55

a sequel? Yeah I really in a

1:13:57

way that's weird. I never cared for

1:13:59

the- the

1:14:02

very, you know, like most special girl

1:14:04

in the world ending of

1:14:06

that. I didn't mind

1:14:08

that there was some sort of hint

1:14:10

at a larger connection and so forth.

1:14:14

I just really

1:14:16

didn't like the way that ended. I loved

1:14:18

the game. The game's phenomenal. Like there was

1:14:21

so much in it that I enjoyed. Well,

1:14:24

it sure seems like it's doubling down on

1:14:26

wouldn't you love to know more about the future of

1:14:28

this world and the future of these characters and the

1:14:30

fates of people. And we're going to hint at things

1:14:32

that could happen in the future. Oh

1:14:34

God, they're going to pretty page that. Anyway, wait

1:14:36

another five... Oh,

1:14:38

a thousand percent. A thousand percent.

1:14:42

Yeah, it's... I don't

1:14:45

know whether I find it funnier if

1:14:47

they've pivoted this game yet again into

1:14:49

something completely different or if

1:14:52

they're still doubling down on teasing a sequel that's

1:14:54

not the thing they're making. I've never even heard

1:14:56

of this game. No,

1:14:59

never heard of Beyond Good and Evil? No,

1:15:01

no. I heard

1:15:03

that there was just tons of harassment

1:15:06

and prejudice and abuse up

1:15:08

to and including sexual abuse

1:15:10

at Ubisoft. Well, this

1:15:12

is why I said at the start... Oh no, I know, I

1:15:14

just thought I'd do it. I ain't trying to money at them

1:15:17

but... Bring it back again because Ubisoft's is a horrible

1:15:19

hell hole and Eve

1:15:21

Squirmo's recent attempt to hide behind

1:15:23

his staff by

1:15:26

saying criticism of the games, as a criticism of

1:15:28

all the hard work his

1:15:30

employees did, is one of

1:15:32

the most tasteless and disgusting things that

1:15:35

that man has done outside of the

1:15:37

directly tasteless and disgusting things he's done.

1:15:41

Either through action or negligence.

1:15:44

He's a cunt. I'll

1:15:46

bet. But that's

1:15:48

everything for this week. We've done it. We've

1:15:51

done it all. We've done it all.

1:15:53

Dun dun dun dun dun. Laura, what

1:15:55

else have you done? Come on, tell

1:15:58

us. You can find us. the

1:16:00

stuff I've done at Laura Kay Buzz pretty much everywhere

1:16:02

on the internet. Things to

1:16:04

look out for this week. There is an episode

1:16:06

of Control Alt Access going up with

1:16:09

myself and a guest host,

1:16:11

Grant Stoner, in which we

1:16:13

spend 40 minutes talking about Elden

1:16:17

Ring and accessibility and difficulty modes

1:16:19

from a perspective of two disabled

1:16:22

gamers. So, you know, that's

1:16:24

gonna be fun. I'm sure the

1:16:26

internet will have a very normal time with

1:16:29

that one. Look forward to that. That'll

1:16:31

probably be up at the time this goes up. That's

1:16:34

the big one. Go check that video out. What

1:16:37

about you, Conrad? Where are you

1:16:40

at on the internet? You can

1:16:42

find me at Conrad Zimmerman on

1:16:44

Instagram and Blue Sky, and you

1:16:46

can hang out with me on

1:16:49

Twitch at twitch.tv slash that Conrad

1:16:51

Zimmerman. You can make anti-capitalist propaganda

1:16:53

and Jimquisitionmerchandise at mercenarycreative.com, and

1:16:56

everything that I do online gets supported

1:16:58

through Patreon at patreon.com/fist shark. And you

1:17:01

know who else has a Patreon? Stephanie

1:17:04

Sterling. That's true.

1:17:06

patreon.com slash Jimquisition, which

1:17:08

supports this podcast, the Jimquisition

1:17:11

show, which very

1:17:14

well received by the rational

1:17:16

normal human beings this week's Jimquisition

1:17:19

episode called Woke Chins,

1:17:21

the latest silly outrage, has

1:17:24

pissed off the right people, right,

1:17:27

having several meanings. Yeah,

1:17:30

really pissed off some TERFs, caused

1:17:32

a bunch of people on Twitter to

1:17:34

debate the physical advantages I have over

1:17:36

cis women in professional

1:17:40

wrestling. Speaking

1:17:42

of which, this Sunday, if you

1:17:44

can get yo ass to Huddersfield,

1:17:47

I will be hosting Tidal Wrestling's

1:17:49

upcoming show Paws Out for Summer.

1:17:52

That'll be at Parrish in Huddersfield.

1:17:54

That's this Sunday, July 7th.

1:17:57

Do come alone. I'll be there doing all the

1:17:59

stuff. of the MC stuff. I will be

1:18:01

the commander of ceremonies and it will be

1:18:03

a good laugh and I am

1:18:05

almost always downstairs afterwards having

1:18:08

a little bit of a drink or what have

1:18:10

you so do come by say hello. Also

1:18:13

Parrish has got really good food I can recommend it.

1:18:16

That's that! Thank you all so much for

1:18:18

listening and supporting and all of that good

1:18:20

stuff. We will see you next week. Bye

1:18:22

bye!

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