Episode Transcript
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0:07
What's up everybody. Welcome
0:10
to the kind of funny games cast for
0:12
Wednesday, May 15th, 2024.
0:14
I'm going to be your host, Greg
0:17
Miller, alongside the best voice in the
0:19
business wearing a great looking shirt. If
0:21
I do say so myself, Paris Lilly,
0:24
are you doing Greg? I'm great. We're wearing the X cast. We're
0:26
finding the X cast colors. You know how it is around here.
0:29
It's always good to hang out with you, Paris. And I've
0:31
been able to do it so much more now with these
0:33
daily games casts. It makes me happy. It
0:35
makes me happy too. I mean, you know,
0:38
change is always difficult, but
0:40
now that we're in the change, I
0:42
get it. I totally get it. I love
0:44
it. And I'm on a lot more so
0:46
I can't complain. And today, of course, a
0:48
very special episode of the games cast. We
0:51
are joined by none other than Dom Matthews,
0:53
the studio head at Ninja theory. Hello, Dom.
0:56
Hey, hi. I didn't get the memo about the T shirt
0:58
by the way. So now, well, you
1:00
know, this is a collector's items. Now you can't even
1:02
buy the X cast shirt anymore. We got them right
1:04
off the store. Dom, how are you doing? Yeah,
1:07
I'm really good. Thank you. Really good. Thank you. Shout
1:09
out to you for having, it
1:11
looks like we're watching the X box developer direct
1:13
like this is the same camera and shot and
1:15
everything we've seen you talk every time you've talked
1:17
from Ninja theory dynamite setup. Yeah,
1:20
I do. I do all of my calls like this anyway.
1:23
I do it. It's people on these zooms. Everybody
1:26
else got their air pods in there. You're just sitting there like in
1:28
the most professional set up of all time. I love
1:30
it. Dom. I want to get right into
1:32
it with you because we only have you now for like
1:34
25 minutes. So let me real quick just say thank you
1:36
to our patreon producers, Delaney twining, Karen, Hova, Sapien and Carl
1:39
Jacobs. Of course, we're brought to you by the kind of
1:41
funny membership, but I'll tell you about that later. Dom
1:44
congratulations. I mean, for two reasons,
1:47
I think obviously we are less
1:49
than a week from
1:51
the next installment of hell blade
1:53
when we get a Senua saga
1:55
hell blade too, but also congratulations
1:57
on nearly 14 years at
1:59
Ninja. That that is in
2:01
dog years like that's no that doesn't
2:03
happen anymore in video games. So congratulations
2:06
twofold Yeah,
2:08
thank you. There's actually a lot of people here that have been here
2:10
longer than me actually I think our longest serving member of the team
2:12
is 22 years,
2:14
so I'm kind of one of the more junior I was
2:16
gonna say that it's hold it over your head all the time
2:18
I'm like, you might be studio head, but I
2:21
know really what it's like here. Uh Dom
2:24
talk to me in Paris. You are less
2:26
than one week Just mere days
2:28
from Hellblade to being released on the world. What
2:30
is the feeling right now in did you theory?
2:34
I really good actually like we're super proud of the
2:36
game that we've made There's
2:38
a good buzz in the team You know It's a
2:40
lot of hard work that goes into making a game
2:42
and there's a real push into the end to get
2:45
things finished and in the world
2:47
of digital distribution now You
2:49
know work goes right up until quite close to
2:51
when you launch but people are that done with
2:53
the game now Feeling really proud.
2:55
So there's a good buzz around the place And
2:57
we'll just kind of anticipating next Tuesday when we
2:59
when we launch and we can enjoy that game
3:01
that day together When you say, you
3:04
know digital distribution on this is like is it actually done
3:06
or is are we already working on a 1.0 patch? Are
3:08
we doing like day one things? Are you actually taking
3:10
a breath and enjoying that you cross the finish line?
3:13
We are done done. Like you know, there might be
3:15
things that we might want to look at Once
3:19
the game is released But we are
3:21
we are done done and we're really proud of
3:23
it. Like we're we're super happy with
3:25
it You know, we spent a long time working
3:27
on this game Yeah rating making it as great
3:30
as possible for the fans and yeah Really pleased
3:32
with how it turned out if you're not paying
3:34
close enough attention Ladies and gentlemen, Hellblade send you
3:36
a sacrifice released August 8th Seven
3:40
years that's been a long time to work
3:43
on this game Was it right in to
3:45
Hellblade 2 was there did you do I
3:47
kick around other ideas and then come back
3:49
to it eventually? Let alone let's not gloss
3:51
over game comes out in 2017 You're
3:54
bought by Xbox in 2018 and then
3:56
of course reveal in 2019 at the
3:58
game awards alongside the Xbox Like
4:00
it's been seven years, but you haven't
4:02
been quiet now Yeah,
4:05
and we haven't been working on the game. You
4:07
know fully for seven years. We released bleeding
4:09
edge in Of course,
4:12
so we didn't get straight back Straight
4:14
into into hellblade 2 after hellblade center was
4:16
sacrificed. There was a lot of stuff going
4:18
on. So Yeah, it's been
4:20
seven years since the last game But we've been
4:23
working on this for the less less time than
4:25
that for sure and when we announced it in
4:27
2019 We had
4:29
that trailer but you know, that was really there's
4:31
that we had if the game So
4:36
no pressure Yeah, it's funny
4:38
that you bring up the 2019 reveal
4:41
for for a cinema saga What saga because
4:43
that was I never played hellblade before that
4:46
and that was my oh wait the coming
4:48
out with a sequel Maybe
4:50
I should go check this out and then you
4:52
know shortly after that there was this thing called
4:54
a global pandemic So I had plenty of time
4:56
on my hands, but I remember
4:58
saying hey I'm going to start playing
5:00
hellblade and everybody was reaching out you
5:03
gotta wear headphones You need to wear
5:05
headphones to experience this I was like,
5:07
okay And I was just treated to
5:09
this audio showcase that I was simply
5:12
not expecting So as we go into
5:14
center with saga saga, I always screwed
5:16
up and keep saying sacrifice with saga,
5:18
but saga What
5:21
can we expect from the audio? Is it more
5:23
of the same question made some some some Improvements
5:26
as we go into saga. I'm very curious
5:29
Yeah, it's definitely an experience you
5:31
want to have wearing headphones again.
5:33
Like that's a my
5:37
number one tip Today
5:40
is where headphones for hellblade to yeah we've really
5:42
lent into the things that we did in in
5:45
hellblade center was sacrifice that Special
5:48
audio experience that we developed through
5:51
the use of binaural audio So
5:54
we record all of the voices that sent away his
5:56
through this special microphone that shaped like an
5:58
actual head so that it hears
6:00
the sound like we as humans hear it, so that
6:03
when you listen back to it on headphones, you
6:05
hear those voices in the world around you. And
6:08
we've done a lot with spatial audio, with
6:11
new technology that allows us
6:13
to have those sounds function
6:15
in the world around you
6:19
in the way that they do in real life.
6:21
So bouncing around and being absorbed by different materials,
6:24
those kind of things. And there's a lot more detail
6:26
there. We have tens
6:29
of thousands of audio assets in the game
6:32
from huge
6:35
amounts of Foley in there, hundreds
6:37
of different types of things. So audio
6:39
is a big part of the journey, big part of the
6:41
experience. And I think if you enjoyed the audio
6:43
in Hellblade 1, then Hellblade 2 will be a
6:46
treat for you for sure. Yeah,
6:48
I absolutely just, the
6:50
voices, everything you did with the audio
6:52
was fantastic. That actually, excuse
6:54
me, leads me into my next question,
6:57
because Greg and I kind of did a
6:59
re-review of Sacrifice last week. And
7:01
the one thing that we pretty much
7:03
agreed on was the combat, that I
7:05
thought it was, okay,
7:09
it was good enough in
7:11
Sacrifice. But as we go
7:13
into Saga, what can
7:15
we expect from a combat standpoint?
7:17
Are we going to see vast
7:19
improvements there? Because over the past
7:22
few years, people have been
7:24
wanting to see more information about the game, and combat
7:26
has been the number one question. So what can we
7:28
expect from combat? The
7:30
big thing with combat in Hellblade 2 is
7:33
that right at the beginning of the project, we
7:36
wanted to focus on how can
7:38
we make each of the combat encounters,
7:40
each of the battles, feel
7:43
like part of the overall story and part
7:45
of the narrative. Every time
7:47
you face an enemy, it's part
7:49
of her journey, part of the
7:52
narrative. The other big change, I
7:54
think, is the, in
7:56
pursuit of making it feel as immersive and as
7:58
visceral as it can be. are all as
8:01
brutal as possible. Every
8:04
movement in the game is based in performance capture.
8:06
So on Hellblade 1, our
8:09
combat in that game, we took
8:11
two days to shoot all of the performance
8:14
capture for that combat. In Hellblade
8:16
2, we spent 69 days
8:18
capturing all of the combat movements and
8:20
animation of the game. So
8:23
really what we've changed, and we've built the combat
8:25
from the ground up for Hellblade 2,
8:28
is that everything in the game, the combat
8:30
and really everything in terms of what we're
8:32
doing with gameplay and audio and visuals is
8:35
in service of Senua's story. Is
8:37
that the same for puzzles? Obviously that
8:40
was a big part of the first game, walking around matching
8:42
glyphs, trying to figure out how to get from one point
8:44
to the other, figure out where the other thing is. Is
8:47
it the same idea that you took that because it worked
8:49
and you guys liked it and have expanded upon it? Yeah,
8:53
again, it's how can
8:55
we use interesting gameplay mechanics to
8:57
move the story forward, to
9:00
give the player a particular feeling? So yeah,
9:02
we have combat, obviously I've talked about, we
9:04
have our puzzles in the game as well,
9:07
but all of those puzzles really
9:09
start in Senua's
9:11
experiences of psychosis and how
9:13
he experiences the world differently.
9:16
So we've spent time talking to people
9:18
with lived experience of psychosis, experts
9:20
with neuroscience, understand what it
9:22
can be like to live day to day with
9:24
psychosis and that's really helped to feed
9:27
into things like the
9:29
puzzles in the game and engaging,
9:33
compelling in their own right, that they're part
9:35
of that journey that Senua was on that's
9:37
led by her experiences of
9:39
mental health. Paris,
9:42
I know you wanted to talk about this in
9:44
the psychosis and stuff and obviously Dom, that
9:47
was what I think was such the breakout
9:49
narrative in 2017 when
9:52
this game dropped is that you and the
9:54
team were tackling this in such a serious
9:56
way. I assume you've
9:58
only doubled down on that coming in. Hellblade 2,
10:00
correct? I know there's this panel but it just went
10:02
up not too long ago on YouTube with you and
10:04
Cambridge talking about it, right? Yeah,
10:07
we've got some incredible partners on
10:09
the mental health side, Professor Paul
10:11
Fletcher from the University of Cambridge
10:13
who I first reached out to 10
10:16
years ago now, the Hellblade 1, and a
10:20
group from a local recovery college who
10:22
have lived experience of psychosis and you
10:24
know we're certainly not complacent about what we
10:27
learned on Hellblade 1 in terms of representing
10:29
these types of experiences and like you say,
10:32
we've doubled down, we've worked with them very
10:34
closely, met with them throughout development, tried things
10:36
out, had them listen to the voices, see
10:38
the visual representations of visions.
10:42
It's been really great to go throughout the journey. Next
10:44
Tuesday when we get together as
10:46
a team on our launch day in our studio here it's
10:48
going to be really cool to have Paul
10:50
and other people come together and celebrate that with us
10:52
because I think they feel just as proud of the
10:54
project as we do. You
10:57
know I want to jump a little bit into the technical
10:59
side of the game. You
11:02
briefly touched on some of the performance capture
11:04
that you've done which has looked phenomenal and
11:06
I think we've thought since 2019
11:08
that Hellblade 2 is just going to be
11:11
a visual showcase. What has
11:13
it been like working with Unreal 5 because
11:15
you are one of the early games that
11:17
are coming out here on Unreal 5? So
11:19
what has that process been like over the
11:21
past few years? Yeah, really
11:23
great. Unreal 5's a great engine. We've worked with
11:25
Unreal for a long time and with
11:29
our friends at Epic. It's been really good.
11:32
What Unreal does is allows creative people to
11:34
be creative and that's to call this thing.
11:36
So when we're using technology like Nanite now
11:38
in our environment, it just
11:40
allows our artists to do so much
11:43
more. And our focus on Hellblade 2
11:45
has been on
11:47
how can we take ground truth reference
11:49
from the real world and
11:51
translate that into the game. So Unreal Engine
11:53
allows us to do things like take real
11:56
world locations in Iceland, take
11:58
satellite data and photograph it. data
12:01
and to bring that into the game world
12:03
so that our world feels very believable,
12:05
same with characters, same with costumes. So we've
12:07
built actual real world costumes
12:09
for our characters by
12:12
costume designers and then being able
12:14
to scan those and translate those into
12:16
the game as well. So what
12:19
Unreal Engine 5 can do now is really fantastic, but
12:21
it gives our team, it's quite a small team really,
12:23
we have about 80 people working on the
12:25
game. It allows them
12:27
to do so much more. And
12:29
like you say, our aim is to
12:32
make an immersive experience and
12:35
it's a game that looks great and
12:37
sounds great, but really all of that
12:39
is in service of the immersion and
12:42
Unreal Engine is definitely a huge part of that. Let
12:44
me talk on that thread for a second. You talk about being a
12:46
small studio, 80 people. What
12:49
is it like when Xbox,
12:52
your new boss for
12:54
a year is like, hey, guess
12:56
what? We're going to debut the
12:59
Series X at Game Awards and
13:01
you and Senua are going to
13:03
be the centerpiece of it. Is
13:05
that like, is there a moment of oh shit?
13:07
Or are you super excited and you're just on the
13:09
ride? Yeah, like
13:12
we really wanted to do that actually. We kind
13:14
of pushed to
13:16
do that because we were excited about the
13:19
creative idea that we had around that.
13:21
So it's great. The
13:25
thing I think about every day when I wake up in the morning
13:27
is like, how can we make a great game and
13:29
how can I help the really
13:32
wonderful people here get their game played by
13:34
as many people as
13:36
possible? So moments like that, yeah,
13:38
they're scary, but it's kind of
13:40
like a mini game in itself in terms of the
13:42
development of those things. So
13:44
yeah, scary, but you have to take
13:46
those opportunities, right? Because it's a platform
13:48
on a stage that other people don't
13:51
have the luxury of having their game
13:53
on. For sure. Yeah.
13:56
A thousand percent. I remember if you're watching live right now,
13:58
ladies and gentlemen, you can super chat to be part of
14:00
the show. Ask your own questions to Dom just like Nigel
14:02
Martin 35 did who says
14:04
the bass heavy scare atmospheric music
14:06
period is it returning? Yeah,
14:10
I mean we've done a lot with the atmosphere in
14:12
the game, you know What
14:15
we do with music our audio director
14:17
is Davie gazare. Garcia is Incredible.
14:19
So I think it's a
14:22
really fantastic soundtrack and yeah, Pro-Tiff
14:24
wear headphones. It sounds even better Push
14:27
these headphones. I love it You
14:30
know, I always am interested to hear about The
14:33
idea and the formation of all right. This
14:35
is going to be the next project for
14:37
any studio For a ninja
14:39
theory coming off the success of hell blade and like you said
14:41
working on bleeding edge in there and everything else Was
14:44
it a foregone conclusion that there would be a help
14:46
late to was it you all getting together? I'm like
14:49
we have more stories to tell like obviously hell blade
14:51
one ends in such a dynamite fashion Right of looking
14:53
at the camera and be like follow her. She has
14:55
more to say like that's awesome. But like was the
14:58
plan? Yeah, we're gonna go straight off to this or
15:00
was there like maybe we should leave that and that's
15:02
just what it is It's
15:05
yeah, we we we knew then that if
15:07
we had the opportunity to Continue
15:10
Santa was story then we would we would love
15:12
to but I think whenever you
15:14
make a game like like hell blade center was sacrificed
15:18
You're so focused on that first game. You
15:20
want to leave the opportunity open to do more
15:22
but You know, we didn't
15:24
know whether we would get that chance, you know, we were
15:26
independent studio We didn't know
15:28
if that opportunity would come along and you know, luckily it did
15:30
and we could we could continue our journey Understand
15:33
okay Paris
15:37
so I have to jump back. I'm gonna say I
15:39
see you your lips are moving. What do you gotta say
15:41
Paris? I guess I'm the technical
15:43
guy in this this interview. So You
15:46
know over the past few weeks you've started to release
15:48
some of the details We've seen some
15:50
of the specs that are going to be on
15:52
the console and with your locking it down to
15:54
30 frames per second There's gonna be a letterbox
15:56
mode things like that, but I am more interested
15:58
in on the PC You've talked about
16:01
photo mode. We've seen some of the
16:03
specs but is there anything in particular?
16:06
Yeah. Thank you, Greg On
16:11
PC that they should be expecting for for
16:13
help late too because obviously You're
16:15
not gonna be you know, you're gonna be able
16:18
to go beyond 30 frames per second I'm assuming
16:20
there's ultra wide mode things of that nature. Is
16:22
there anything specific on the PC side that players
16:24
should know? No,
16:27
I don't think so. I think it's a visual
16:29
showcase like I feel really proud
16:31
of that and And
16:35
I think photo mode is really interesting like the photo mode
16:37
we have in the game is is really
16:39
cool It's fully fully featured.
16:42
I was taking some screenshots at the weekend and
16:44
it's so easy to sink hours
16:47
and hours Into
16:49
that thing. So yeah, like we we I
16:51
help made one was we had a lot
16:54
of fans on PC so,
16:56
you know, we've worked hard again to make sure that the PC
16:58
version of the game gives people
17:01
a really great experience across in a range
17:03
of different a range of different setups and
17:05
You mentioned ultra wide as well. I've been looking at
17:07
that in the studio and it looks Looks
17:10
like so good on an ultra wide monitor.
17:13
I got another super chat here This one comes from
17:15
Cooper who's asking for somebody who asked it in a
17:17
regular chat. Does this support Dolby
17:19
Atmos? We're talking a lot about headphones. We're talking
17:21
a lot about sound. Is that something you guys double
17:23
down on? Yes, yes,
17:25
both suppose Dolby Atmos. Yeah, perfect. There
17:27
you go Cooper. That's how easy. Yeah Dom
17:30
we are already running out of time with you
17:33
So I want to ask two questions not specifically
17:35
help blade related but kind of help later related
17:37
and then also Xbox related and I'm sure you
17:39
can guess where some of them are going the
17:42
first and foremost being I've seen you go through the chat
17:44
a couple of different times and it's something we've talked about on
17:46
these Shows because we are proponents of games.
17:48
We are proponent of hell blade We you talked about
17:50
it yourself of what a big deal it was to
17:52
get that opportunity on the game awards stage Get
17:55
that in front of as many people and it's something
17:57
you think about it. How can you get so many
17:59
people to play this? game. What
18:01
has your response been to us on these
18:03
shows, the audience out there saying where's the
18:05
marketing for Hellblade 2? I
18:09
mean my response to that is that I'm
18:12
just super focused on Tuesday
18:14
like the last couple of weeks I
18:17
mean I've been just a push into
18:19
getting the game done get
18:21
the game completed make sure that it's going to be
18:23
as good as it can be make
18:26
sure the team are feeling feeling good about that and
18:28
then we go into Tuesday so honestly like my
18:31
focus has just been heads down let's get this
18:33
done and you know I've
18:36
always believed that games
18:40
can be art and you can take
18:42
creative risks and if you make something
18:44
that's compelling people are going
18:46
to want to play it and people are going to want
18:48
to enjoy it so you know I maintain that belief. For
18:51
sure and I think that's been one of the
18:53
conversations we've had as we've tried to Monday morning
18:56
quarterback the situation of well why aren't there more
18:58
commercials why isn't it during an NBA game it
19:00
is the belief of hopefully it's that the game
19:02
speaks for itself like again the original Hellblade this
19:04
breakout success was led by the fact not of
19:06
commercials and trailers right Paris it was by the
19:08
fact this is going to be special. If
19:12
I could jump in because I before I forget this
19:14
and I know we're running out of time because game
19:16
length you
19:19
come out and talked about the game length
19:21
is going to be similar to the first
19:23
Hellblade was there any consideration at all as
19:25
you were crafting this game like hey we
19:27
need to make it longer do we need
19:29
to extend it give more of
19:31
this story or like let's just tell the story
19:34
that we're trying to tell wherever we land as
19:36
far as length is just where we land. Yeah
19:39
and that that's really like I don't I don't really remember
19:41
sitting down and saying we need to make this longer
19:44
you know the way we approach it is what's the
19:46
story that we want to tell what journey we want
19:48
to take players on and then the length of that
19:50
is the length that it should be and I
19:53
think that's one of the really cool things about games now
19:55
is that you've got games that are amazing
19:58
games that are two hours long you've got a amazing games
20:00
are a thousand hours long, right? And so
20:03
I think games can be all different shapes
20:05
and sizes. And that's really awesome for the
20:07
industry. And our game happens to be the
20:09
length it is. And we focus on making
20:11
a really compelling journey. And the length that
20:13
that is is the length it is. And
20:17
then my second unfun question that I'm
20:19
sure you're expecting is the elephant in
20:21
the room that it's been a rough
20:23
week for Xbox, right? Three studio closures,
20:25
one studio absorbed into another. When
20:27
this happened and people were talking about
20:29
Tango, talking about Hi-Fi Rush, a lot
20:31
of conversation, us included, then turned to
20:34
Ninja Theory and Hellblade 2. What
20:37
was your reaction to the
20:39
closure? Is Ninja Theory, is
20:41
that a conversation happening around? Is there
20:43
a concern with the developers? Hi,
20:48
our team are feeling really good about the game. I
20:51
feel super proud of it. Making games
20:53
is really, really hard. And it
20:56
takes a lot. Out of people. It's
20:59
a really hard thing. And I think it's a really brave thing as well, to
21:02
just like you guys, right? You're putting yourselves
21:04
out there and you're putting your art
21:06
and your creative out there. And we're doing
21:08
the same thing. And my job,
21:10
like I say, is to make the very, very
21:13
best games that we can. We
21:15
have a pretty small team here. We're a close team. And
21:18
we're just excited about getting our work
21:20
out there to fans. Fans of Hellblade,
21:22
fans of games like Hellblade. So that's
21:25
really the focus. So the vibe
21:27
here is good. We feel confident
21:30
and proud of the game that we've made. Well,
21:32
of course, we won't have to wait long. May 21st
21:34
is next week. We can't wait
21:37
to dig in. Nico has a super
21:39
chat and says, how has Xbox helped Ninja Theory
21:41
on the journey to Hellblade 2 and taking it
21:43
to the next level? Has that
21:45
been something you've thought about and noticed?
21:47
You mentioned earlier, right? Hellblade 1, independent
21:49
studio trying to make it work. Not
21:51
even sure you'd get another shot at
21:53
it. Hellblade 2, the centerpiece debut of
21:55
the Xbox Series X. Like there's a
21:57
little bit more gusto there. Yeah,
22:01
the team at Xbox have
22:03
been great and Phil and
22:05
Matt, when we joined Xbox
22:08
Game Studios, they said to us, we want
22:10
to power you to go and do
22:12
the things that you want to do. They've
22:14
been really great on that promise. We get the
22:16
support from a number of
22:19
really great teams at Xbox to
22:21
go and do our thing. So
22:23
I'm super grateful of that and
22:25
it's really helped us to focus
22:27
on the things that we really care about
22:29
and that's what I really
22:32
hope is going to come through and help A2 next week. I
22:35
can't wait. Paris, any final questions? No
22:39
final questions other than to say I am
22:41
also highly anticipating this game to come out
22:43
next week and it was such a pleasant
22:45
surprise for me. Like I told you, I
22:48
didn't play it right away to jump into
22:50
it back in 2020 and
22:52
just realize that you created something special with it
22:54
and then to now see where at this point
22:56
that we're getting the sequel to this. Because the
22:59
one thing I did say to Greg when we
23:01
were doing the re-review, I am
23:03
fascinated to see where the story goes
23:05
next. That's probably the biggest thing for
23:07
me to see again, Senua's saga.
23:09
Where is the saga taking us next
23:11
with Senua and her journey, just diving
23:14
through all the aspects of psychosis, mental
23:16
health, everything that the story has provided
23:18
us so far. So really looking forward to it. Thanks.
23:22
I really appreciate it. I really appreciate the
23:24
support and we've made this game really
23:27
thinking very much about the Hellblade,
23:29
Senua, and Sacrifice. And this
23:31
is a responsibility for us. People made
23:33
a connection with Hellblade and with Senua
23:35
in particular. We feel that
23:37
responsibility to make a
23:39
sequel to that game that's worthy to
23:41
Hellblade, Senua, and Sacrifice. The
23:44
forefront of our minds has been those
23:47
people really loved that first game. How do we make
23:49
them really love Hellblade 2 as well? So hopefully when
23:51
you get to play it, and it sounds like
23:53
that's going to be soon, then you'll
23:56
enjoy as much as you did the first game. Well,
23:58
Don, thank you so much. Congratulations. May
24:00
21st everybody you can get your hands
24:03
on Senua saga Hellblade 2 Your
24:05
final super chat question came from Patrick who said
24:07
so what needs to happen to get an enslaved
24:10
Odyssey of the West sequel? That
24:14
is not on us, okay, okay You
24:18
will focus on a blade to of course like
24:20
we get out next week Dom. Thank you for
24:22
your time Thank
24:24
you. Thanks for this for appreciate it. No problem.
24:26
Thank you Now I'm gonna pay some bills real
24:28
quick. Remember the show isn't over Dom is gonna
24:30
take off Ladies and gentlemen Paris and I are
24:33
gonna hang out But before then let me remind
24:35
you that this is the kind of funny games
24:37
cast each and every weekday we get together to
24:39
Talk about the biggest reviews previews interviews and every
24:41
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24:43
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24:45
if you like that support us with the kind of funny
24:47
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24:50
know what? I don't need to tell you you're about to
24:52
find out about the ad free viewing about the Greg ways
24:54
about watching the podcast live In the afternoon
24:57
housekeeping for you. Of course is that we
24:59
are an 11 person business. That's all about
25:01
live talk shows You've already gotten kind of
25:03
funny games daily talking about the Assassin's Creed
25:05
shadows trailer live reacting to it It's already
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next myself and Mike are gonna jump into
25:11
star fields update I can't wait to return
25:14
to Becky Lynch and take her through her
25:16
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But since you're not using it, here's a word from
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25:31
I'm Greg Miller with a kind of funny programming
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update for you From now on
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the game's cast is gonna be on Friday and
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Monday and Tuesday and Wednesday and
25:40
Thursday That's right. We're making
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the kind of funny games cast live and
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daily Why well as you
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already know 2024 is
25:48
about doubling down on what we do best
25:51
our core content So we've discovered that there
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are more than enough previews Reviews in big
25:55
topics that we're leaving on the table and
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that means making the game cast daily makes
26:00
a better product for you and us. So
26:02
from now on, Monday through Friday, you're getting
26:04
Kinda Funny Games Daily at 10am, the Kinda
26:07
Funny Gamescast at 11am, and
26:09
the Kinda Funny Games Stream Live at noon
26:11
on Twitch and YouTube. That's 10 hours of
26:13
game talk shows coming straight to you every
26:16
single week, and that's not including game showdown
26:18
every Friday. What does that mean for PSI
26:20
Love You, XOXO, and Xcast? It means
26:22
we're gonna be sunsetting them, but know
26:24
that those conversations are carrying over to
26:27
Gamecast. Bless and I are still gonna
26:29
talk about PlayStation. Mike and Paris are
26:31
still gonna talk about Xbox. The cast
26:33
of these daily shows are dictated by
26:35
who's the best fit for the topic
26:37
at hand. But we've known it, and
26:39
we've seen you say it. PSI Love
26:41
You, XOXO, and the Xcast have kind
26:43
of felt like Gamecast, just a different
26:46
podcast theme. So, we're focusing on the
26:48
conversations that are relevant and interesting, and
26:50
ditching, being tied to a specific ecosystem,
26:52
so we can make a consistently better
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we'll be streamlining our YouTube channels. Kinda
27:01
Funny is moving all of its future
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jumping between both channels for screencast, Kinda
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27:09
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27:11
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27:13
making a Kinda Funny highlight. Daily breakouts
27:15
from our many talk shows to help
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27:19
you know more than anyone how many
27:22
great discussions we have in an episode
27:24
that become buried in an hour-long podcast.
27:26
So this allows us to give those
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27:33
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27:37
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experience Greg way by daily vlog series
28:09
Thank you and as always it's been
28:11
my pleasure to serve you Good
28:15
PC chip we're
28:17
back We're
28:20
back from it, sorry. Oh, hey,
28:22
we're back everybody. Hey, sorry I was dealing
28:24
with some tech stuff on my end OBS
28:26
was kind of bid crashing So
28:28
I hope they heard me. I hope people heard what I just
28:30
said Big great. You've but
28:32
x-ray your bitch about how you're logged in on
28:34
too many Xboxes On
28:40
top of that I'm just dealing with well I got
28:42
an email alert of like hey Someone's trying
28:44
to spoof your email address to get blessing to do something
28:46
and then I'm checking in on that So I'm just warning
28:49
everybody Whatever
28:52
that's fine. We're done. Hi
28:54
Paris. Hi. Great job with the interview. Great.
28:56
They did hear me That was awesome. I'm glad you
28:58
heard that. It was someone clips it. Yeah. Yeah, of
29:00
course I mean, I didn't have it on PlayStation. I
29:02
mean, here's the thing I'm gonna have it on PlayStation
29:05
all they heard Greg and this is a great clip
29:07
out is just pair saying stupid PC shit I
29:15
fucking love it. You had to admit it. You
29:17
had to admit it to Paris. How are you?
29:20
I'm good. I'm good I'm still getting over this cold
29:22
that yeah, I was like the only thing like I
29:24
love talking to Dom That was great
29:26
interview be able to talk to him It's like
29:28
I'm like half choking to try not to cough
29:30
as I'm talking at the same time But
29:34
yeah, I'm good good excited excited
29:36
for What's coming up in
29:38
the next few weeks? Can
29:40
you believe we're so close to sgf? Yeah,
29:43
it's insane. I am Completely
29:45
booked like booked to the point where
29:48
I'm telling people I don't have enough time to
29:50
come see your game Which is insane kind of
29:52
infuriating and kind of insulting that so many people
29:55
like yesterday and today are like hey We want
29:57
to book you for sgf and I'm like, hey,
29:59
where are you? Four weeks ago because it's slammed
30:01
right now like the schedule is locked in like I
30:03
don't know why I've been I'm doing the thing Where
30:05
I'm emailing other people being like I'm sorry, but I
30:07
gotta see if I can move this to there to
30:09
do Yeah, I feel like an asshole. Yep.
30:12
That's the game. That's the game Speaking
30:14
of the game Paris Lily
30:17
What you've been playing? I? Have
30:20
been playing a combination of Hades to
30:22
just for you in that course That
30:25
that third boss is a mf
30:28
er. Oh my god But
30:30
I did start fallout 4 so I
30:34
Never because I never got into fallout 4 when it
30:37
first came out. It just never grabbed me I talked
30:39
about it before next guys so when they did the
30:41
I was like I'm gonna wait to the update then
30:43
I heard the Update was having problems. So I was
30:45
like alright. I'll wait till they fix the problems and
30:47
they just fixed it So I did
30:49
the update last night and I jumped in I played
30:52
for just a couple hours. I'm super early in Are
30:54
you out you're out of the vault then you're out?
30:57
I'm running around Boston the whole thing.
30:59
I mean, it's fine It's
31:01
still hasn't grabbed me yet. I know Barrett said
31:03
I need to get to a certain point I'm
31:08
have you played for before is this your first time? You
31:13
might as well say this is my first time I Originally
31:17
came out, okay Had
31:19
what why is because it didn't grab you at the time
31:21
but like were you a fallout person before then had you
31:23
done three? I love
31:25
three. I love New Vegas for just you
31:27
know what it was coming off of New
31:30
Vegas I and and I know this is
31:32
scuttle button on the internet, but I just
31:34
felt that New Vegas was Superior
31:36
to what board was trying to
31:39
was trying to do like I wasn't into all
31:41
the Building stuff and all that
31:43
stuff So
31:46
I just kind of put it down and moved on and
31:48
started playing other things Ironically
31:50
enough it clearly just shows what
31:52
got everybody back into playing recently,
31:55
but I'm really digging
31:57
76 My
32:00
fucking man. That is my story as
32:02
well. Of course, we're about to finish
32:04
this game's cast and I will go
32:06
play the new Starfield update with Mike.
32:09
You know how much I love Starfield as
32:11
a base level game. I
32:14
am in a way kind
32:16
of bummed out that this update is
32:18
dropping right now because I have found
32:20
myself obsessed with Fallout 76. I
32:23
think like so many people, of course, came out of the show,
32:26
wanted some Fallout, and I downloaded new Vegas to
32:28
my Steam Deck because I've never actually finished it.
32:31
Then, of course, the Fallout 4 patch drop,
32:33
I downloaded, I jumped back into that, started
32:35
playing with that, and then it was that
32:38
I liked 4 fine. That was always my
32:40
thing with 4, it was fine. And so starting
32:42
it up, I didn't like the character I made.
32:45
I get back out and I'm like, eh, I don't know. And
32:47
so it was, I want to play on
32:50
PlayStation as something more modern. I was like, I've
32:53
heard 76 has come a long way, right?
32:56
If the 76, my history goes that I had done
32:59
the beta back in the day with it, that then
33:01
launched into the real progress. I forget
33:03
how many hours I played. Double
33:05
digits, but we'll just say 10,
33:07
maybe less. Then
33:10
went away like everybody else. When they dropped
33:12
the NPC update, me and Bless came back for one
33:14
weekend. We had fun with it, but it wasn't enough
33:16
to keep us in there, and we went off on
33:18
our own again. And then coming back to this, this
33:21
time around, jumping back in, I've
33:24
been shocked that
33:26
76 is finally
33:28
a Fallout game. And I don't mean that
33:30
to sound insulting. We've already beaten 76 in
33:33
the street enough that
33:35
everybody knows its problems. But for
33:38
me to start it back up, and I've been going, I
33:40
think for two weeks now, a week and a half
33:42
with it, where I started it back up,
33:44
jumped into the Greg Miller character I had made, who
33:46
I think was level 15, maybe 12. I
33:49
put some time into. And it was dropping back in
33:51
and being like, all right, well, what's going on? And
33:54
wandering around, meeting characters. Oh, wait, this is a
33:56
cool quest. Oh, wait, this is a cool quest.
33:58
Oh, blah, blah, blah. And then these
34:01
past couple nights with it have been the Fuck,
34:04
this is Fallout Where it is, I started it
34:06
up with the intention of I'm gonna do the
34:08
main quest I'm gonna go after this vault full
34:10
of gold I'm gonna do this thing And then
34:12
what happens? It's the fucking quote from the show
34:14
Side tracked by bullshit I see something cool Oh,
34:16
that's cool Oh, this robot wants me to join
34:18
the tadpoles and become a possum Like this Boy
34:20
Scouts thing, I'm like Yeah That sounds like a
34:22
lot of fun, sure Oh, okay I've
34:25
made the power armor And I have all this
34:27
stuff But I just need Screws
34:29
and what is it? The black
34:31
titanium Defiant, it'll increase my carrying
34:34
capacity So I'm running around killing mole And
34:36
it's like Fuck And
34:38
there's NPCs There's interesting conversations There's
34:40
all this stuff I'm currently level
34:42
35 My PlayStation clock says
34:44
55 hours in Of course
34:46
that does include what I've played before or whatever But
34:48
I would still say that's At 40
34:51
plus hours I've put in in the past week and a
34:53
half, two weeks or whatever Yeah So
34:55
a couple things on that I'm
34:58
level 40-ish, whatever I am right
35:00
now I've been playing
35:02
And I've been playing specifically
35:04
on Xbox Which kind of
35:07
brings me to everything that you said I think
35:09
is very spot on Like, ironically enough, I didn't
35:11
play 76 when it first came out So me
35:13
jumping in now is like I can't even imagine
35:15
what this game was like without NPCs or any
35:18
of this stuff Like all the improvements Yeah, for
35:20
sure That you've made over the years But
35:22
my sticking point with it Is
35:25
the fact that you're on PS5 I'm
35:27
on Xbox We can't play together I know I
35:29
know And I know Pete Heinz said stuff in
35:31
the past And I haven't heard anything recently Oh,
35:33
he should've watched my interview with Todd Howard Where
35:35
he brought it up himself Of just like Wait,
35:37
we didn't say Because now we're in the room
35:39
He's like, basically it's not happening He basically, it's
35:41
like that's the technical hurdle that we just didn't
35:43
build this game for That's like pretty much I'm
35:46
paraphrasing Never say never But it is If I'm
35:48
with you of like Mike saw me playing into
35:50
the office And he's like, oh, let's jump in together, Slappy
35:52
And of course he played on Xbox And so it was
35:54
just like, oh, well, no But it's also a weird one
35:56
of like I play this
35:58
game And I'm just not are on to play
36:00
with other people I still play this and I'm like
36:02
why did this have to be multiplayer like I get
36:04
it and I know that I've done a couple events
36:06
which we're fine but I haven't gotten to something where
36:09
I'm like I should be running with it yeah it'd
36:11
be fun I joined the groups when I get in
36:13
there so that I get the share but I'm like
36:15
like I'm not running those missions with people
36:17
thought so is that even though we're all you know
36:19
vault 76 people who are
36:22
out there trying to repopulate West Virginia I'm
36:24
still not like oh I need to play
36:26
with other people yeah
36:30
I'm I'm 50-50 on that I agree with you like I
36:33
never purpose like hey let me get a group
36:35
together tonight we're all gonna jump into 76 I
36:38
go in by myself and
36:40
I'll just randomly meet people yeah I'm
36:42
in there like I had one
36:44
side mission I was doing and it was early
36:46
on when I first got power arm and I ran
36:49
across this thing like everybody would have power armor were
36:51
taken down all these things I was like yeah this
36:53
is that's dope right you know we're doing three
36:56
demonstration that one time and you know
37:00
I already told the story on X-cast but
37:02
I had somebody that had jumped in and
37:04
all of a sudden I'm hearing over to
37:06
Mike help help and I'm like
37:08
where's this noise coming from and it was someone
37:10
that genuinely had no idea how to play the
37:13
game and he tagged along with me for like
37:15
a good hour or so I'm like look I
37:17
don't know what the hell I'm doing either but here
37:20
here's what I'm doing I'm trying to do kind of
37:22
thing and almost every time
37:24
that I jump in someone is
37:27
giving me something like people
37:29
are very generous in that
37:31
76 community which I think
37:33
is awesome that is there
37:35
but man I just wish everybody could
37:38
play together because when I understand the PC
37:40
community like that's probably the biggest
37:46
population of people that are still playing right
37:48
now and they've done some just crazy stuff
37:50
with the camps and all these things over
37:52
the years but even just playing on Xbox
37:55
I've seen some very impressive things I guess
37:57
hell what Phil Spencer got nuked on
38:00
Last week or something right yeah, yeah in
38:03
the mission so he can retaliate It's like
38:05
little fun stuff like that, then I'm glad
38:07
there is a co-op aspect in the game
38:09
Yeah, there's a lot of cool stuff happening in there, and
38:12
I've been Shocked isn't the right
38:14
word But I'm surprised I like it as much as I like
38:16
it because it is that thing where I did a Greg way
38:18
last week About it where it was like last
38:20
night I had a thing and it was very much
38:22
the seams were showing of like okay It's you know
38:24
fetch quest rinse and repeat getting it yada But
38:27
then it was like the next day I had
38:29
and I also was tired and maybe cranky that night
38:31
the next day. I had a character I liked a
38:33
lot you know I have an ally in my camp
38:35
Who's an astronaut who was in cryogenic freeze like this
38:37
is fucking awesome like I love you What do you
38:40
want me to go do and you know you run
38:42
into a robot you run into a person that has
38:44
an actual cool Questline an actual cool thing going on.
38:46
I still you know it's funny Yeah,
38:49
when I get obsessed with a game. I go and then look
38:51
for Content and podcasts and tie found
38:54
like the Diablo podcast which I encourage you to
38:56
listen to from pure Diablo calm But
38:58
it's the idea that like I was like
39:00
oh It's weird to be back in this game
39:03
And then kind of what did I think of
39:05
it and I went and listened to the games
39:07
cast where it's me Jared petty and Tim Talking
39:09
about my first hours with the beta and the
39:11
there I'm talking about like I'm very early, but
39:13
there's not a lot of people But like you
39:15
know the overseer logs are so well acted and
39:17
the voice acting is written I'm like damn that
39:19
still resonates now like I'm stoked when I go
39:21
off and I find an overseer log and I
39:23
get to hear Her going through what she's going
39:25
through or doing what or anybody's log for that
39:27
matter and like piecing it together Why
39:29
this robot is named after this guy's love
39:31
what happened to their love and their relationship?
39:34
And I'm like playing it so many times.
39:36
You're like damn. This is Bethesda like When
39:39
it launched that was the big problem. This doesn't feel
39:41
like fallout This doesn't feel like a Bethesda game and
39:43
here We are so many years later, and it's like
39:46
damn this feels like a never-ending fallout game Like even
39:48
when I'm I start doing quests. I'm like oh, this
39:50
is a cool quest, and it's like completed
39:52
the daily I'm like damn. This is a daily quest
39:55
like this isn't even a main mission side mission or
39:57
whatever This is something that was just rad to do
40:00
Yeah, I'm
40:02
happy that this game exists I mean like I said
40:04
it obviously took them a lot of years to get
40:07
it to this point But I do feel the game
40:09
right now is in a really good place like because
40:11
it was funny Over the past
40:13
few years at various Xbox showcases or whatever.
40:15
They would always Talk
40:17
about the next thing that was coming to
40:19
76. I'm like, why did he? Play
40:23
this like why are they you know talking about
40:25
this now? I get it, but that leads
40:27
me to a question I've always wanted to ask you directly Oh and
40:29
I want to answer that question But I also want people to write
40:31
it with their super chats if they have opinions on Fallout 76 tips
40:34
for new players Why people should get involved why they
40:36
shouldn't super chat in YouTube Harris back to you Yes,
40:39
so the question I have for you is
40:41
so obviously the show came out phenomena I
40:43
was what 80 they said 80 million people
40:46
have watched a show something clearly reignited
40:49
interest in the game Do
40:52
you think it was
40:54
a mistake to not have a
40:56
new fallout something? Ready
40:58
to go along with this Yes,
41:02
and no Where I
41:04
think yes Obviously
41:06
a fallout brand new yada
41:08
yada yada $70
41:10
game game pass, you know of all would have been
41:13
awesome and moved a million units and blah blah blah I
41:16
also think that as much as the bottom line
41:18
would want that as much as it'd be cool
41:20
to have a new fallout and blah blah blah
41:23
It's the idea that this plan actually worked
41:25
whether they fell into it ass backwards or
41:27
not the numbers went fucking
41:29
insane and they sold a lot of fallout
41:31
for a lot of fallout in New Vegas
41:33
and a lot I mean in it a Measuring
41:36
a lot of people will not immeasurable you can actually measure it But
41:38
so many people have come back to fall at 76 and
41:41
are now saying this game is great. This game
41:43
is good I'm having fun like in such
41:47
an interesting way They've
41:49
had there for 76 or
41:52
are having their no man's sky
41:54
moment or their cyberpunk moment But
41:57
I would say for both cyberpunk and new man's sky
42:00
People were paying attention on the journey to that
42:02
moment. Whereas with fall 76 it's been Nobody
42:05
plays that oh they put NPCs in great. It still sucks
42:07
And it's just been quiet you get a
42:10
alongside Elder Scrolls online in a Bethesda showcase you
42:12
get some stuff about it But you don't really
42:14
pay attention. You're not really thinking. It's cool Yada
42:16
yada yada now the fact that these numbers have
42:18
exploded and The fact that
42:20
I've seen them I just saw through my Twitter feed
42:22
or Instagram feed the other day them promoting the new
42:25
update that's coming in the summer Right like they
42:27
have this momentum for this game And I think
42:29
with people like me and people like you saying
42:32
on shows and talking about it like hey
42:34
No This is actually a lot of fun and it is cool
42:36
and doesn't on there you get in there and there are micro
42:38
Transactions and there are things to go by if you want to
42:40
go by the cool armor and that's that like I
42:43
think Flat out black
42:46
and white. Yeah, it would have been awesome to
42:48
have a fallout game for it now Yeah flat
42:50
out black and white will be awesome for season
42:52
2 to have a fall game Would be awesome for season
42:54
3 to have a fallout game like thought
42:56
is also fucking fallout Like I'm not really worried
42:58
about that moving the needle and leaving needing a
43:01
TV show bump I don't know
43:03
how much of the plan was here. I know obviously the
43:05
next gen update got delayed I think When
43:08
you look at the circumstances and how they got to
43:10
where they are They played it the best they could
43:13
and I have to imagine that it's way
43:15
more successful than they thought it would be and
43:17
again The goodwill for fallout 76 right now is
43:19
kind of insane Yeah, yeah,
43:21
it definitely is now going back to that Todd
43:24
in I feel like I'm interviewing you But going
43:26
back to the Todd Howard interview. He
43:28
did hint at there were a couple things,
43:30
right? Yeah He had in the oven that
43:33
was a breakout headline everywhere of the two
43:35
fallout projects. He did not name What's
43:37
your speculation on that? I have mine. I
43:40
think it's fallout 5 for sure, right? And
43:42
then I would think it's probably thought three
43:44
remastered remake. Whatever is whatever that actually is
43:46
going to be you I'm
43:50
with you on the fallout 3 remake. I
43:53
don't think it's fallout 5. I think it's
43:55
another New Vegas Really? Yeah
43:57
from Bethesda or from like obsidian or something
44:00
somebody else or whatever. I guess we'll see.
44:02
Yeah. I don't know. But
44:04
I think I do think Fallout 5 is
44:06
a little bit a ways away, but I
44:08
think they probably have something in the interim
44:11
which could build off of what they did with New
44:13
Vegas. That's my guess. Okay.
44:16
I see. I think Bethesda will do a
44:18
Fallout 5. I think they'll keep that. My hope is
44:20
that with Xbox being at the helm
44:23
now, being like, all right, cool. We
44:25
need to do a New Vegas 2. We
44:27
need to do a Fallout colon, whatever. You
44:29
know what I mean? I
44:32
think Bethesda Game Studios,
44:34
for as few
44:36
and far between, they get to make Fallout games. They'll
44:39
keep the numbers. And I do think that they will open
44:41
it up to other people can go do
44:43
whatever they want to do. My
44:45
hope, though, with the rumors of a Fallout
44:47
3 remaster remake, I forget what it was. Fallout
44:50
3 is such a great game. You know what I
44:52
mean? And again, there's this argument of maybe your first
44:54
Fallout's always going to be the best Fallout 2 or
44:56
whatever. But I would be so
44:58
stoked to replay Fallout 3 with modern
45:01
graphics, quality of life improvements, et cetera,
45:03
et cetera. Because again, for the pedestal
45:05
I put that game on, it
45:08
is the hours and hours of
45:10
roaming the fucking DC wasteland
45:12
that I think about, not the story beats.
45:14
I would be surprised with most of those
45:16
quests again rather than that. And again, that's
45:18
what I'm finding so interesting about 76 and
45:21
warming up to it and finding myself wanting
45:24
to play over and over more and more is just
45:26
the idea that it is that I'm
45:29
still shooting a lot more than I ever shot
45:31
in Fallout. I'm using
45:33
an automatic shotgun and I have something like 1,400 rounds.
45:36
You know what I mean?
45:38
So it's just, this
45:40
is a different style of Fallout than what a traditional
45:42
Fallout is, for me at least. But
45:45
I'm still getting that, what is that over there? And
45:47
okay, I go up and I look
45:49
out off of the
45:52
watch towers, the fire watch towers and it lights up
45:54
my map for new things. I'm like, oh, that looks
45:56
interesting. Let's go there. And I
45:58
find fucking Halloween. over here and
46:01
this guy wants his pumpkins and then hours
46:03
later I you know I randomly joined some
46:05
kids group to get the XP
46:07
they're like level the the levels I'm
46:09
seeing on people we talked about
46:11
the world forgetting about I played with somebody last
46:14
night who was level I shit you not for
46:16
1456 like these people never
46:20
stop playing Fallout God bless you but I go
46:22
to that guy's shop right in his game and
46:24
he's got like the David S pumpkins suit
46:27
the Halloween suit that like being blessed war
46:29
during I fucking gave them all my
46:31
caps I'm like yes please I'll take that you know
46:33
I'm running around that in my pink armor doing all
46:35
the stuff like this is so
46:38
much fun and it is the fact that it's
46:40
the Bethesda stuff mixed in with survival
46:42
stuff but again even the survival stuff that annoyed
46:44
me so much at the beginning of the game
46:46
right of like oh well when you run out
46:48
of water when you when you are hungry like
46:50
this was not like they got rid of that
46:52
similar to what they're doing the starfield today right
46:54
where it's like no you can
46:57
be hungry and you can be thirsty doesn't matter
46:59
won't actually affect anything but there's a benefit to
47:01
not being like thank you like I'm not annoyed
47:03
by that actually feel like it's enhancing
47:05
the experience like positive
47:07
things has come so far and I'm so
47:10
all in on it right now I really don't want
47:12
to switch to starfield even though I do like I
47:14
love starfield but I do feel like I'm gonna do
47:16
you know you and I are gonna talk about the
47:18
starfield update tomorrow we're playing basically 24 hours from here
47:21
on out and then talking about it tomorrow it's like
47:23
I'm totally down and dedicated to giving it today and
47:25
tonight but it's like I
47:27
am gonna be sitting there like oh man I can't wait to
47:29
get back to running the wasteland of doing all this different stuff
47:32
no I definitely hear you on that now again
47:34
since as you and I talk and we don't
47:36
always get to do this a lot I have
47:38
to steer this and stay in Xbox land with
47:42
obviously the studio closures and everything that happened
47:44
last week and although all the chatter do
47:48
you think again with a fallout
47:50
the popularity of a fallout is
47:52
this the reprioritization of
47:54
Bethesda like let's lean into a
47:57
known IP like we have what
47:59
fallout start getting more of these games
48:01
out. Do you think that was part of that decision? You
48:04
mean getting rid of cutting? It's a
48:06
lack of a better term. But in what I think
48:09
you're saying, cutting the fat off of Bethesda
48:11
and Zenimax and just yes, 1000%. 1000% I think
48:15
it was I'm just like, yes, these are
48:17
great games. And these are great developers. But it's
48:19
not something for lack of a better
48:21
term and Activision that we can annualize that
48:23
we can make into bigger IP that we
48:25
can do this like, you know, high five
48:27
rush stood out so much from Xbox, right?
48:29
Because it seemed like a traditional
48:31
game that you would get from an independent studio that
48:33
doesn't added to Game Pass. And so I think it
48:35
is one of those well, why have that studio that
48:38
kind of game on the payroll, when on the other
48:40
side, we can just get it on the back half,
48:42
put it on Game Pass and be fine, right? Like
48:44
little kitty big city, right? Is this phenomenon
48:46
right now? 100,000 units and however many hours
48:50
and it's like that is also on Game Pass like that
48:52
clearly people feel like that's an Xbox game because you can
48:54
go get it there and play that way. And so I
48:56
think that's the idea. Yeah, I think it is that like
48:58
cool. Now that we paid all this money
49:00
for Bethesda, we're going to double down on the
49:02
Bethesda IP people really care about, which obviously, of
49:05
course, are going to be that start will start with
49:07
Yeah, but I mean, Elder Scrolls
49:09
God, I knew there was an S in it
49:11
that was throwing me off fallout. And then you
49:13
assume Indiana Jones will be the first of many
49:15
Indiana Jones that you if it takes off and
49:17
does what it wants and becomes the Xbox uncharted.
49:20
But then you look at Indiana Jones and
49:22
the cool circle, Indiana Jones and the silly
49:25
circle. Shut up, get out of here. Let us enjoy it.
49:28
It's not a great name, but it'll crawl on you. But
49:31
then yeah, what does that mean for doom? You know, do you
49:34
ever get another wolf in sign? Or is that something they are
49:36
sunsetting and putting away? Like, there's a lot
49:38
of that going on right now. I hope not. I hope not. You
49:41
know, it has been interesting now that we've had
49:43
about a good week or so to kind of
49:46
marinate on the news and trying to understand
49:49
the business aspects of it. I provide
49:51
zero excuses. I'm not for this at
49:53
all. I want to be crystal clear
49:55
on closing the studios, but like I
49:58
truly appreciated you asking Dom. question
50:00
that you did about Ninja Theory because
50:03
we need these games. And
50:05
you would hope that even the big
50:07
publishers like a Microsoft or a PlayStation
50:09
continue to support the small... Because what
50:11
do you say? 80 people made Hellblade
50:13
II support these smaller studios that are
50:15
making these type of games. These aren't
50:17
going to be the games that are
50:19
making you hundreds of millions or billions
50:21
of dollars. They're not called the duties.
50:24
We get that. But I would hate
50:26
that we get to a point where now
50:28
Xbox Game Studios, sure, we're
50:30
going to make the big budget IP games because they make
50:32
us a ton of money and we'll
50:35
just... We'll import,
50:37
for lack of a better term, the smaller
50:39
games to supplement game paths instead of doing
50:41
them in-house with the studios that you have
50:43
now with the Double Fine, with the Ninja
50:45
Theory, etc. Sounds
50:48
about right. It's going to be very interesting to
50:50
see. I mean,
50:52
the video game industry is always interesting to watch,
50:54
but as you're talking about this Xbox, we're talking
50:56
about the Shadow, we're talking about what just happened, we're talking
50:58
about... Like, what is the reaction
51:00
to Hellblade next week? I cannot wait to see,
51:02
right? Both critically and then from the audience. Is
51:04
it going to be something that moves
51:07
a million units, game paths, all that jazz?
51:09
Is it going to be something that doesn't
51:11
live up to expectations? Is it going to
51:13
crush expectations? Then, of course, you're two
51:15
weeks, three and a half,
51:17
maybe two and a half weeks away from the
51:19
Xbox presentation. How do you do an SGF E3
51:22
quote presentation, right? That
51:25
doesn't glance past this or does, but doesn't, but how do
51:27
you put Phil out in front? Where is that going
51:29
to be? Like, is Phil at SGF? Is he on these
51:31
shows as usual? Is he on the giant bomb couch?
51:33
And if so, what's that? Then you go all the way
51:35
out from that to keep going of what does it look
51:37
like? What does the rest of the year go? Are
51:39
the dominoes finally falling? What is it? Can't
51:42
wait. It's exciting and
51:44
terrifying, but we're all on the ride
51:46
together. And ladies and gentlemen, we'll be
51:48
covering it here on that Kinda Funny
51:50
Gamescast each and every weekday. That's right.
51:53
The Kinda Funny Gamescast is, of course, daily now, ladies and
51:55
gentlemen. And if you like what we see, if you
51:58
like what you see, we... Love it if
52:01
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52:16
The kind of funny podcast from this week where
52:19
Tim can never go back to one of his favorite restaurants
52:21
I urge you to not
52:23
eat any food and listen to that episode And
52:26
of course you'd also get the daily vlog from
52:28
me called Greg way. Of course. It's an audio
52:30
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52:33
thank you enough. Of course I've been tweeting
52:35
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52:38
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52:40
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Sharing them telling us you
52:55
like it what you want from them It's been
52:57
an awesome couple weeks here as we've done this
52:59
and of course Paris I'm so excited to work
53:01
with you more just like we will tomorrow when
53:03
you come back to the games cast to join
53:05
me and The master of hype snow bike mic
53:07
to talk about this star field update, which just
53:10
so happens I'm gonna go stream with Mike right now a
53:13
Paris. I assume you're gonna go get to work on it right away
53:15
as well Yeah, I actually
53:17
was playing before we started this so I've already
53:19
started guys in it. Very excited about it tomorrow
53:22
Well Paris, it's been a pleasure to see you as always
53:24
and ladies and gentlemen It of course has been a pleasure
53:26
to serve you Remember subscribe like and share if you don't
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53:38
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53:40
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