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James Patten - Challenging the Audience to Work in Anti-Disciplinary Spaces

James Patten - Challenging the Audience to Work in Anti-Disciplinary Spaces

Released Tuesday, 23rd February 2016
Good episode? Give it some love!
James Patten - Challenging the Audience to Work in Anti-Disciplinary Spaces

James Patten - Challenging the Audience to Work in Anti-Disciplinary Spaces

James Patten - Challenging the Audience to Work in Anti-Disciplinary Spaces

James Patten - Challenging the Audience to Work in Anti-Disciplinary Spaces

Tuesday, 23rd February 2016
Good episode? Give it some love!
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James Patten, interaction designer, inventor and visual artist, creates ground breaking interactive experiences.

In this third talk of the session Enter the Anti-Disciplinary Space, James Patten goes one step further and shows us what anti-disciplinary projects look like, what environment you need to create them and how to approach them from an audience-centric perspective.

Enter this surprising world combining virtual reality, design, electronics, UX and robotics!

Recorded on February 11, 2016, in Geneva.

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