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Lucky Paper Radio

Andy Mangold and Anthony Mattox

Lucky Paper Radio

A weekly Games podcast
Good podcast? Give it some love!
Lucky Paper Radio

Andy Mangold and Anthony Mattox

Lucky Paper Radio

Episodes
Lucky Paper Radio

Andy Mangold and Anthony Mattox

Lucky Paper Radio

A weekly Games podcast
Good podcast? Give it some love!
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Episodes of Lucky Paper Radio

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Andy and Anthony talk about Andy’s Neoclassical Cube. They talk about some of the changes Andy’s been making leading up to it being played by a wider audience at Steel City Cube. They talk about how the design philosophy has evolved and their r
Andy, Anthony, and Parker review the results of the Modern Horizons 3 Cube Community Set Review. As usual, we asked the Cube community to share what cards from the set they’re interested in trying in their Cubes, for whatever reasons that are r
Fresh off of Boston Cube Party, Andy, Anthony, and Patrick recap their weekend of Cubing. They talk through highlights of the event and the Cubes they drafted over a great weekend of Magic.⁠View all cards mentioned in the episode →⁠Discussed
Andy and Anthony are joined by Richard Garfield, legendary game designer and the creator of Magic: the Gathering. Richard talks about how he got interested in modifying and tweaking games, his concept that players can be loosely understood as e
Anthony is taking a break this week and it takes no less than two other people to fill his shoes, so Andy is joined by two other friends from their Baltimore playgroup to discuss two recent roto drafts of the full vintage card pool. They share
Andy and Anthony take a first look at Modern Horizons 3. The latest installment of this Time Spiral-esque series continues the tradition of a huge range of cards and an abundance of callbacks and remixes of classics. Our hosts talk about their
Andy and Anthony talk about the history of architecture and the design of the physical spaces we inhabit. They draw parallels to design more broadly, the design of games as mental spaces, and specifically Cube design.Discussed in this episode:
Andy and Anthony read and comment on the entirety of a recent article on the early history of Magic and it’s creator’s struggles with the game. The article, including quotes from an interview with Richard Garfield, explores his complex relation
Andy and Anthony talk about novelty Cubes. Many Cubes are built around a novelty concept or design restriction. Novelty designs can be fun and light, but gimmicks can also pigeonhole cubes, making them feel unworthy of serious attention. Our ho
Andy and Anthony celebrate their 200th episode!! They look back at where they were and how they approached Magic when they started the podcast vs now. Andy reverse engineer’s his Cube list from the time and talks about how his tastes in Magic h
Andy and Anthony talk about “tutors” in Cube and how cards that give you access to any card in your library impact the game. Historically, both of our hosts have tended to avoid them in most of their Cube designs, but the serve a unique functio
Andy, Anthony, and Parker review the results of our Cube community set survey for Outlaws of Thunder Junction. As with every set, we asked Cube designers which cards they’re excited about from Magic’s latest world of hats, and how confident the
Andy and Anthony revisit designing a Cube starting with a single card as inspiration. Starting with Goblin Charbelcher, they each explore themes and mechanics that could make the card relevant in a Cube, and build off those to create rough Cube
Andy and Anthony are joined by Sam from Rhystic Studies to talk about his first Cube design project. Sam, who produces thoughtful, carefully written videos on Magic, has been interested in Cube design for years and has finally made the leap to
Our Cube Prospective Surveys for Outlaws of Thunder Junction is now open! Let us know what you are testing in your cube from the latest set.Andy and Anthony talk about their first impressions of Outlaws of Thunder Junction and the cards their
Guests Tara, Jenn, and Haiyue join Andy and Anthony for a discussion on making play spaces that are more accountable and inclusive to help grow more diverse playgroups. Tara brings her perspective as a professional diversity, equity, and inclus
Andy and Anthony talk about Andy’s newest Cube experiment: a cube who’s only creatures are Ornithopters. Andy couldn’t help but entertain the idea of an all-ornithopter Cube in a humorous tweet, and a recent draft of it in the Cube Con discord
Our first, limited edition playmat is now available for pre-order. The playmat is designed and illustrated by Andy and custom printed to order. Orders will only be available for a limited time. Pre-order a mat here.Andy and Anthony talk about
Andy and Anthony are joined by Ryan Overturf, sharing his Cube design wisdom. Starting with Ryan’s articles on power outliers and letting fun drive Cube design, they talk about their approach to Cube design and how they let play experience, vib
Andy, Anthony, and Parker review the results of the Murders at Karlov Manor Cube Community Survey and discuss the top cards, tested by the most Cube designers. They dig into some trends, patterns, and surprises in the cards people are giving a
Andy and Anthony talk about layers of interaction in Cube design. Some cards interact with particular effects. Other cards are, in turn, resistant to those responses. Inevitably other cards get around those resistances. Our hosts talk about how
Well, it’s my (Andy’s) final week of writing the show notes as punishment for losing a bet against Anthony. But that’s ok, because writing these particular notes is a privilege, as we are joined by special guest Emma Partlow on this episode! We
Well folks, it happened. I lost the bet on air last week about whether or not Wizards would include a physical, punch-out reminder for “suspected” creatures in the pre-release kit for Murders at Karlov Manor, so here I am writing the notes. I s
Andy and Anthony discuss the mechanics of Murders at Karlov Manor, along with satellite sets, and their first impressions of the set for Cube.⁠View all cards mentioned in the episode →⁠Discussed in this episode:Set Surveys:Murders at Kar
Andy and Anthony talk about Anthony’s experimental Battle Box where players start at three life, can cast spells without paying their mana cost, and start the game with two Lightning Bolts on the stack. They talk about rapid prototyping and cha
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