Episode Transcript
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0:00
Back once again
0:02
with all of
0:04
your podcasts, pros
0:06
and cons, where
0:09
we interview board
0:11
game pros
0:17
at board game conventions. Let's
0:20
go! Welcome
0:34
everybody to another episode of
0:36
Ludology Live from Origins 2023.
0:40
And today we have another special guest with us. It
0:42
is Sunday. It is the last day. It is quiet
0:44
all over. Yeah, it is. It
0:46
is. It's actually kind of remarkable.
0:49
It's kind of like this weird kind of like let
0:52
down. Not in a
0:54
bad way, but just like a quietness has overcome,
0:57
fallen over the whole convention. And
1:00
like last night, Matt Nye, who was
1:02
a guest today, will get Matt to
1:04
himself in a second. We were up fairly
1:06
late for two old dudes. Like we were what?
1:08
Yeah, two in the morning? I mean, that's late
1:11
for us. Yeah, but it's
1:13
the Saturday night. I think we're allowed to
1:15
do that, especially with like you said, with
1:17
Sunday being a little more laid back and
1:19
chill. Everyone's grabbing things
1:21
the last day, maybe a
1:23
couple last demos, but really it's that last
1:26
few laps around the booth. But we know
1:28
that we don't see each other
1:30
every day. So it's
1:32
like we want to, I sacrifice some
1:34
sleep to spend time with friends. And
1:37
that's what the late nights are. Yeah, and we got to
1:39
play some games that we've never played before and had some
1:41
fun. We did. It
1:43
was great. So it's Sunday. It's
1:45
the last day. You're
1:47
here at the con. First
1:49
of all, please introduce yourself. Sure.
1:53
We'll let everyone guess for an hour and then we'll get
1:55
back to it. No, my name is Matt Felisi. That'd
1:57
be funny. That should be the new bit. It's
1:59
the part. And then at the end
2:01
we say like Pokemon. Yeah, who's that
2:03
who's that Pokemon? Yeah,
2:06
yeah, you figured out by the job, but
2:08
uh, no, my name is Matt Felice I
2:10
am the the sales manager
2:12
of skybound tabletop. Yeah, and
2:15
yet your moonlight in what's up with that? well
2:17
No, I you know skybound doesn't we don't make
2:19
it to every single show and Origins
2:21
was one that we were not gonna be attending this year. We
2:24
as we gear up for a large Gen Con Presence
2:27
right and a couple new releases exactly. So
2:29
we have two new releases coming out and
2:31
I live fairly
2:33
close to six-hour drive to origins from I
2:35
live in upstate New York and Yeah,
2:38
I wanted to be at the show anyway. I want I
2:40
was gonna come and see everybody But
2:43
I have friends at wise wizard games who
2:45
were looking for volunteer help and listen
2:47
I'm not you know, I think a lot
2:49
of industry people are like this But
2:51
I've rarely come to a show just to
2:54
come to a show Like I've always either
2:56
volunteered to the booth or you know
2:58
Taking meetings all day long or you know
3:00
What one of the things like I
3:02
don't really just come to the show I
3:04
would rather find some way to help out
3:06
with a booth or someone that needs help
3:09
and which helps you Financially to get to
3:11
the show sometimes they cover rooms and they
3:13
pay they pay you per hour or whatnot
3:16
It's a it's a great way to get to shows if you're
3:18
out there and you're thinking I want to
3:20
get to Gen Con But I've never went and it's expensive
3:23
reach out to a publisher reach out to these
3:25
kids. Everyone's looking for volunteers That's how I got
3:27
in the industry and I'm sure we'll get there
3:29
later in the podcast But but
3:31
yeah, that's that's so I'm here with wise wizard
3:33
this week demoing I did bring the skybound new
3:35
games. So I've been showing those off to media
3:37
late at night and Yeah,
3:41
we're playing games. I'm seeing friends and having a great
3:43
time. Yeah, and I think that's really
3:45
what I needed This week
3:47
was that recharge of energy because
3:50
I we really haven't had it the same way
3:53
Since 2019. Oh, yeah, right.
3:57
It's like four years. There
3:59
were conventions here and there,
4:01
but really for me, GenCon
4:04
and Origins are like home base,
4:06
right? Especially Origins, because Origins
4:08
is chill compared to GenCon. GenCon is
4:10
rush, rush, rush. Origins
4:13
is like I can talk to people, like Pat,
4:15
Marina and I just had a great talk at
4:18
the op booth for like a half an hour.
4:20
I'm never going to get even
4:22
half of that time from Pat at
4:24
GenCon. Sure. Yeah. Unless I book it. You
4:27
have to book it. Which I will. Because you can
4:29
like, yeah, you can make all the plans in the
4:31
world for GenCon and 1% of
4:33
them will actually happen. That's right. You
4:35
don't know how busy you are at GenCon
4:38
until you get to GenCon. Have I ever
4:40
showed you my screenshots of my GenCon day
4:42
planner? I can only imagine it's the most
4:44
chaotic. No, it's very structured.
4:47
Oh, it's very structured. But it's end to
4:49
end. Yeah, yeah. Well, that's what I mainly
4:51
meant was that it is nonstop. And ours
4:53
was last year. So last year, actually, we
4:55
didn't have a booth at GenCon even, but
4:58
Ben and I did show up for Skybound
5:00
and we had end to end meetings every
5:02
day, whether we were pitching games to
5:04
mass markets, whether we were talking to new designers
5:06
or manufacturers or I mean, it's like the list
5:08
is endless on who we could talk to and
5:11
make meetings with because everyone goes to GenCon. Like
5:13
just about everybody makes it to GenCon. Anybody
5:15
who's there, anybody goes to GenCon. Really, they
5:17
really do. Yeah, I mean, they're flying in
5:19
internationally. They're, you know, it's the one to
5:21
be at. Yeah. And so Origins is a
5:23
little smaller, a little more chill. And that's
5:26
why. You get that vibe. That's why we can play
5:28
more games. That's why we can go out and play.
5:30
And what we play. I've talked to this interview. Yeah.
5:32
Yeah. So, Matt, tell me a little
5:34
bit about your origin. Oh,
5:37
look at you. You're good
5:39
at this. How did you get into the industry?
5:41
You used to work at a GameStop. Oh,
5:43
man. I mean, to get into it, I
5:46
managed a GameStop for 15 years. That
5:49
Is a long time. I was
5:51
with GameStop when they turned from
5:53
electronics boutique to GameStop. So that's
5:56
when I started. That's like my
5:58
childhood. In the dumb
6:00
and party still the transportation Canada like it's
6:02
There are some but there is. I think
6:04
the was as if they're starting transitional while
6:06
we're on Aug. I think they stopped at
6:08
a. While. The trends. Yeah yeah, so
6:11
I'm the Abbey in in even before
6:13
before game stop I've always. Something.
6:16
I've always strive to do ever since
6:18
I was a teenager and getting my
6:20
first jobs was I wanted to make
6:22
my job. Like. My hobby, My
6:24
job. Press. what? Like if I enjoyed something
6:26
I would always think to myself how can
6:28
I make money doing this together forever and
6:30
ever Yeah, that's the way to do it
6:32
yet. So when I gotta the high school
6:35
I was playing in a band and doing
6:37
guitar and I'm like how to wait Do
6:39
this for living in a so I've as
6:41
a successful I played guitar, I worked at
6:43
a music store or I'm yeah I did
6:45
guitar repaired. I did guitar instruction Agra Luther
6:48
I. I didn't build guitar oh no
6:50
as a that's that's i think what we were you
6:52
of the building of arrogance cause a significant well I
6:54
mean I like strung up guitars and to in them
6:56
and I could look into need them and you know
6:58
do some really fancy stuff but not like build a
7:00
mice Now I have a buddy who is a lutheran
7:02
built his own get harassment a school foreigners on a
7:04
class. she talked about the cat some time. I.
7:06
Talked to my package all the time I know, but you
7:08
to talk to a vote with years I will. Match.
7:12
For him, but it's there's a lot of madness of the
7:14
stream. And Eric's is
7:16
his ass. Yeah. so ah so yes. I
7:18
did the guitar thing for a while, but
7:20
at the end of the day I'm teaching
7:22
guitar. Working at this little mom and pop
7:24
guitar shop did not have benefits or as
7:26
I started to get a little older in
7:29
my mid twenties else like I kind of,
7:31
this isn't really going anywhere. I'm not becoming
7:33
a rock star which is what I wanted
7:35
to do. I'm digitally oh yes, get aspirations
7:37
of like rock and while we haven't really,
7:39
oh I'd Why did we played events web
7:41
to? Are we we we? I'm We did
7:43
little tours we recorded like for record. Yeah
7:45
we've done we we did this. we try to
7:48
do the thing and you know should I've heard
7:50
it think you will We we tried and we
7:52
worked hard in its som er band's called Hyland
7:54
Drive if you want to go on spot A
7:56
fine with me. Can we really songs now Still
7:58
I'm. But. Then
8:00
after that, GameStop, I was a big video
8:03
gamer. I've always loved video games. Ever since
8:05
I was little, having an NES, I
8:08
was a superintendent growing up. I've always had the
8:10
consoles. And I walked into my
8:12
local GameStop one day. And
8:14
their assistant manager was walking out
8:16
the door. And his name was
8:18
Mitch. And I go, Mitch, where are you going? I knew all
8:20
of them. I
8:23
was like, Mitch, where are you going? He's
8:25
like, I got a job in town and
8:28
a little bit better job. And
8:30
Phil, his manager, was right next to him. I go, Phil,
8:32
are you looking for an assistant manager? And he goes, yeah.
8:35
And I said, well, I
8:37
would love to interview. I'm also
8:39
an assistant manager. A
8:41
week later, I was assistant manager of this
8:44
GameStop. And then a year later, that manager
8:46
went to go take over a different store. And I got that
8:48
store. And I was there for 15 years. So
8:51
it was early days GameStop. It was a lot
8:53
of fun. I mean, it was crazy early midnight
8:55
launches. I mean, GameStop years ago was really great.
8:59
The industry was different. It was. It
9:02
had physical products. It wasn't everything downloaded off
9:04
the PS5 store. Then it's the Nintendo store
9:06
or whatever. But about 10 years into that,
9:08
I started to get into tabletop. A
9:11
little local board game store opened up in our
9:13
mall. And I started taking a look around. And
9:15
I'm like, oh, man, there are some cool board
9:17
games. Now, I've always been into magic. I've always
9:19
been into card games. I love trading card games.
9:21
Those are my favorite. And that's what I think
9:23
got me into it. Now, I used to play
9:25
a lot of Aliens versus Predator or Star Wars,
9:27
the original TCG, Magic the Gathering, Highlander, the TV
9:29
show, the card game. You remember that one? That's
9:31
actually a really good card game. It really was.
9:33
Like, we had a lot of fun with all
9:35
of those card games growing up. But
9:37
then a blind spot happened. I kind of stopped playing
9:39
games, keeping up with it. Well, because you were being
9:42
a cool guy, playing cool music, rocking it with a
9:44
guitar. Well, and I was playing a lot of video
9:46
games. How long was your hair when you were playing
9:48
guitar? Have you never seen my hair? Because
9:51
it was out of control. Like, it was down. I
9:53
had a giant afro that was like all the way.
9:55
I think I have. Yeah,
9:57
it was a really, I had a big afro. If you're, if you're.
9:59
If you're familiar with the band Coheed and Cambria, their
10:01
singer's name is Claudio Sanchez, and he has a big
10:03
afro, it's very similar to that. Okay. And
10:06
so, now I have very short
10:09
hair, and I'm working on keeping as much of it as I
10:11
can. But it's not working out so
10:13
well. You didn't have an afro when you
10:15
were younger. I did. Yeah. It's like staying
10:17
on your head now. I don't think I'm ever gonna have that again. Oh,
10:19
no. So I got into
10:21
Tabletop, and I checked out this little local board game
10:24
store, and they had some really cool stuff, and then
10:26
I was a big Star Wars fan. I love Star
10:28
Wars, and I saw Imperial Assault on the shelf, and
10:30
I thought, oh man, if I could
10:32
get some friends around, I would
10:34
only have friends. If I only had some friends in town, and
10:36
I had a couple, you know, and actually it was funny, one
10:38
of my friends who was a singer of this death metal band
10:40
that we used to play with, he was
10:43
really into it too, so he was in a D&D, and he
10:45
wanted to try this, so the two of us got together, and
10:47
we played Imperial Assault. I was the
10:49
Imperials, and he was the Rebels, and we
10:51
had an awesome time, and then that clicked, and I was
10:53
like, man, if this is, what else is
10:56
out there? And then it was just the rabbit
10:58
hole, and getting into Wil Wheaton's
11:00
show, Tabletop, and playing everything that they
11:02
were on there, and so everything that
11:04
they played was very good entry-level games,
11:06
and then I took off. And-
11:09
You can't deny the power of the show, of
11:11
Tabletop. No, no, whether it- It had a really
11:13
big impact. It really did, especially at the time
11:15
no one else was doing it, right? There wasn't
11:17
any full gameplay videos on,
11:20
and I think then the production value, even then,
11:22
was incredible. I mean, it
11:24
really looked good, and it
11:26
was an entertaining show to watch. So,
11:30
well, a couple years into having, then
11:33
Board Game Night happened, I've had friends over to the house,
11:35
we were playing all different kinds of board games. The
11:37
hobby was starting to come into play. I
11:40
was losing shelf space, so that's when you know you're into
11:42
it, when you're
11:45
starting to stack games on top of each other and buy shelves
11:47
for these things. But I wanted to go to
11:49
a convention, and I'd never been to a convention. I was like, man, I
11:51
heard Gen Con is awesome. I heard this is the one you gotta go
11:53
to, right? I heard Gen Con, this is the one I wanna go to.
11:57
And Mike Young from Plan B
11:59
Games. was put a thing
12:01
out on facebook in
12:03
a tabletop group that i had been
12:05
a part of that plan be games
12:08
is looking for volunteers and my friend
12:10
chris we said the sounds like we could
12:12
do this the way is the way in this is
12:14
one of the way in and i said i have
12:16
a little bit of experience with this and the
12:19
experience of this the the little experience i
12:21
had is actually a full other story on
12:23
its own i'm a friend of
12:25
mine is named lee mack entire he's an actor he
12:28
is the actor who played spartacus in
12:30
the spartacus show um
12:32
yeah and he was he's
12:34
also he was in um the flash is one of it
12:37
was uh the weather wizard um oh
12:39
yeah we've talked about him before yeah
12:41
yeah so um he
12:43
took over the original actor spartacus
12:45
passed away and he was the
12:47
recast yeah i was a fan of spartacus on the
12:49
first season when andy whitfield was
12:52
the um main character yeah fun
12:54
fact my son andy is named after him
12:56
uh after andy whitfield the original actor of
12:58
spartacus on purpose no i
13:00
named him after him like after you watch the
13:02
show yeah yeah yeah after
13:04
he passed yeah after um actually
13:07
andy uh whitfield during his battle of cancer him
13:09
and he got a tattoo on his arm that
13:11
says be here now which is just
13:14
you know the idea of making sure that
13:16
you be here now and you can be in
13:18
the president and i got that tattoo i have
13:20
a tribute tattoo on my arm and that is
13:22
well there you go so when leeham got the
13:25
role um he joined he was on twitter leeham
13:27
had 20 followers no
13:30
one knew who he was but i since i followed the
13:32
show so closely i was like oh leeham this is the
13:34
guy that's going to be the new spartacus so i followed
13:36
him on twitter and after some talking
13:38
back he was big into video games and after just
13:40
some casual i'm like leeham you're in the video games
13:42
you're like yeah i just played mortal combat and like
13:45
we got back and forth and uh chatting and he
13:47
followed me on twitter and i you know obviously
13:49
followed him back and we kind of became
13:51
just friends via twitter yeah and
13:53
he started making a card
13:56
game called monster lab he wanted
13:58
to kickstart this game and this This
14:00
was around the time I was really into games, so I reached
14:02
out to Liam and I said, Liam,
14:05
let me help you make this game. I'm like, this is
14:07
like my calling. If anything, like, my favorite
14:09
show, like my favorite actor, you know, my hobby that
14:11
I love, there was a calling for this. Oh, cool,
14:13
a lesson. If you let me write the theme song.
14:16
And he's so funny when he tells the story back,
14:18
because he's like, he basically was like, no, no, no,
14:20
I'm good, don't worry about it, you know? But I
14:22
bugged him so much that he's like, well, here's
14:25
the rule book. And I was like, you know, let me take a
14:27
look at the rule book. And so he sent me the rule book.
14:30
And I looked at it and I was like,
14:32
this is terrible. Like, it's just a rule book. The
14:34
rule book was terrible, right? The game wasn't terrible, the
14:36
rule book. And I was just like, I was like,
14:38
well, let's change this, this, this, you know, and kind
14:40
of give him some notes and send it back. And
14:42
he goes, oh, well, then he sent me notes back.
14:44
And we sent, and then, now remember, this is about
14:46
10 years ago at this point, maybe, I
14:49
put his game on TTS. Now,
14:52
if you know, tabletop simulator is extremely
14:54
popular now, right? Post pandemic,
14:58
well, during pandemic, really, like pandemic times, tabletop
15:00
simulator became the industry kind of standard for
15:03
creating, play testing your own thing. For better or
15:05
for worse? For better or for worse. It
15:08
is, right? Like, especially for so many people of
15:10
us who are remote workers and we're all over
15:12
the place. We're working your jobs
15:14
in California, but you live in like New York. Yeah, so.
15:16
By a couple of people, I don't know. So I put
15:18
his game in tabletop simulator and I started play testing it
15:21
with random people. I just, I would open lobbies and let
15:23
people jump in. And I would play it
15:25
and see if it worked. And then I would get
15:27
him notes back. So I ended up like developing this
15:29
game for him. And, you
15:32
know, it was my first kind of developed
15:34
game. And then there was this event called
15:36
Spartacon. Spartacon. In Waldorf,
15:39
Maryland. Spartacon is
15:41
a Spartacus convention. Is
15:43
that still going on? No. No,
15:46
it is internationally. It is in like UK, they have Spartacus
15:48
conventions, but not in the US anymore. There isn't, it hasn't
15:50
really been one in a while. But
15:52
Spartacon brought all the actors to Waldorf,
15:54
Maryland. And I, so
15:57
check this out. Before I was ever in the industry,
15:59
I told. Liam, I go, let
16:01
me run a monster lab booth for you. Let
16:03
me run, you're making this game. It's
16:06
about to hit Kickstarter. Let me do this for you. And
16:08
he goes, sure. So I was
16:10
Liam's guest at the SpartaCon. You were Liam's plus
16:12
one. I was. I had a, oh, it's funny.
16:14
I had a table, I had a banner. We
16:16
made T-shirts, we made promo cards. So this was
16:18
cool. We made these promo cards and I got
16:21
like, I don't know, 200 promo cards made for
16:23
this game. And we were gonna sleeve them up
16:25
for everybody. And so Liam, I
16:27
drove to Waldorf and then Liam met me in
16:29
my hotel room at like one in the morning
16:31
one night. And so there's
16:34
me, Liam McIntyre in
16:36
my hotel room sleeving
16:38
promo cards and just talking. Like a bunch
16:40
of nerds. Well, totally nerds, but understand like,
16:42
I'm also like internally screaming. This is really
16:44
cool for me. You know, this is my
16:47
favorite show. This is a great actor and,
16:49
you know, my soon to be friend Liam.
16:51
And yeah, so that went great. And, but
16:53
that was my experience going back to when
16:55
Mike Young asked for Plan B help. I
16:59
told him, I told him, I told him, yeah,
17:01
sorry, I told you it was a long side
17:03
story, but I go, I have a little experience.
17:05
Okay, everybody, every listeners, just so you know, this
17:07
is what every Sunday night is like with
17:09
Matt. For those
17:11
of you who don't know, I love anime. Of
17:15
course you know that because I talk about it a lot of the show.
17:17
And Matt also likes anime, perhaps
17:20
not as much as me, but perhaps more
17:22
than me in some ways. And so one
17:24
day we were talking just in
17:26
like Facebook and we were Facebook
17:29
friends. And at that
17:31
time I think, so this goes, this will go back to
17:33
Mike Young eventually too. It all
17:35
comes around. Mike Young
17:37
is at the center of the story. He kind of is.
17:40
He'll love this. We were talking
17:42
about this new anime that was
17:44
coming out called Demon Slayer.
17:47
And we're like, yeah, it looks really good. Matt's like, yeah,
17:49
it looks really good. Let's watch it. Like you should watch
17:51
it. And neither of us got
17:53
through much of it. And
17:56
a year later almost, almost a year later,
17:58
like we were like. I should
18:00
really get back to that. Because it was kind of cool.
18:02
Well, you know what's funny too, it was during pandemic times.
18:04
I was actually currently laid off at the time, which we'll
18:06
get to, but I was laid off. And we were just
18:08
communicating back and forth through Facebook. We were sending messages back,
18:10
like what episode did you get to? And you're like, oh,
18:12
I'm at three. It's good so far, but I'd like it
18:14
to pick up. And I'm like, yeah, I got to three.
18:16
But then yeah, eventually we just stopped. Yeah, at like six
18:18
or something. Yeah, yeah, we didn't watch it all. And a
18:20
year later we come back. Yeah, a year later we get
18:22
back, and we're like, we need to get back. Well,
18:25
what have we committed to each other to do this? Like
18:28
we're anime married now. And
18:32
so we committed by saying, okay, every
18:36
Sunday night we're going to get together
18:38
and talk about the last two, three
18:40
episodes, whatever we decided on, to talk
18:42
about this. And then other
18:44
people said, I would do that with you. Yeah,
18:46
so we invited some people. Let me make a
18:48
thing. So we started, we made a Facebook group.
18:51
We invited like eventually 60 people,
18:53
I think, maybe more on this group. And not
18:55
everybody comes. And for the first little while, lots
18:58
of people came, and then nobody came, and
19:00
then some people came. And it's really, you
19:02
know, normalized that around these eight to 10
19:04
core members who are there almost every week, not
19:06
everybody can get every week, and that's fine. But
19:09
all we do is we watch anime. And so
19:11
we've watched a lot
19:13
over the last two and a half years.
19:17
Yeah, I've watched, and again, I had
19:19
stopped watching anime. And this kind of
19:22
came from me wanting to watch more
19:24
anime. And I had missed a
19:26
lot of like what has been coming out. So
19:28
we run a poll in the group, in our
19:30
group chat, we all put up kind of like
19:32
different episodes that we would all like, and we
19:34
vote. And whoever, whatever has- It's very democratic. Yeah,
19:37
whatever has the highest vote is what show we
19:39
watch. So we may pick a show. Let's just
19:41
say we, at one point, we all wanted
19:43
to rewatch Cowboy Bebop, which is a classic
19:45
and still outstanding. And
19:47
we pick, so we do Cowboy Bebop. And then
19:49
every week we watch four or five episodes. And
19:53
then on Sundays, we get together and we chat about it. And
19:55
maybe we chat about it for half an hour. And then the
19:57
other half an hour, we just kind of talk about whether it's-
20:00
what we did that weekend or board
20:03
games sometimes or anything and
20:05
it's been really great. Yeah
20:07
and it's a lot of industry
20:09
peers in the group because that's
20:12
who are all our mutual face-back friends.
20:14
Yeah, yeah, yeah, exactly. It's not always
20:16
that. Some of it's like my
20:18
friend's son is in the group. He
20:21
didn't come much anymore but he did for the first
20:23
little while and then other people are like just friends
20:25
of mine or just friends of Matt's or friends of
20:28
other members. It's really fun. But
20:30
I do tend to get off topic and
20:32
our stories tend to go on. Just like
20:34
this. Yeah. Getting back to Matt's
20:36
first Gencaught experience. It was with Plan B
20:38
and I drove my buddy Chris and I.
20:42
At the end of the day, Mike Young from Plan
20:44
B Games and at the time they were doing Century
20:46
Spice Road and Reef
20:50
and I think the one maybe it
20:52
was right after Azul had come out. So it wasn't
20:54
the Azul year but it was right after Azul. That
20:57
would be 2018. Yeah, yeah, that sounds right. A few
20:59
years after Junckardt. Correct. So
21:01
I went out. So we
21:03
drove out. We're in an Airbnb. We showed up for
21:05
our shifts. I don't know if there were four hours. I think there were
21:07
four hours a day. So we had half the day to volunteer and half
21:09
the day to go just do Gen Con and we
21:11
loved it.
21:20
We had such a great time. It was amazing. We
21:23
were like, yeah, we were there. We were going to do Gen Con
21:26
again. It was just an incredible experience. We drove back and we were
21:28
like, man, I don't think I'm ever not going to do Gen Con
21:30
again. I think that's just something I do every year now, right? It's
21:33
just part of me. Mike reached back out to me and
21:35
he's like, you guys were good. Would you want to be
21:37
part of a demo crew that was
21:39
at as many shows as you could get to? We
21:42
both had full-time jobs. I was still
21:44
at GameStop and I had a house and a family. I
21:47
was like, I could probably do one other. I could
21:49
probably do Gen Con and if you pick one other,
21:51
it was Dice Tower East, which
21:53
was in Florida. I
21:56
could fly to that because we have a direct flight out that's super
21:58
cheap. Allegiant got me there for a little bit. like just
22:00
around 100 bucks or something. There was really nothing to get
22:02
down there. And it
22:05
was at those shows that we
22:07
were booth right next to Skybound
22:09
Tabletop. So it was Plan B
22:11
Games, Skybound Tabletop. It was James
22:14
Hudson, Derek Funkhouser, and Ben. The
22:17
whole team was there and that's how I got
22:19
to meet that team. And we just
22:21
hit it off. We were like-minded people. We liked
22:23
the same games. We would go out at night,
22:25
have a couple drinks, play
22:27
games and have so much fun. One
22:29
of the first, I think the nail in the coffin, as
22:32
far as me kind of like finding
22:34
my people, was we played
22:36
Pitch Storm. Pitch Storm. That
22:38
Pitch Storm game is epic.
22:42
It's like the Pitch Storm game that
22:44
never ended. I walked past you at like
22:48
two in the morning. Yeah. And
22:50
I went to play another game. And then I
22:52
finished that game and I walked past you.
22:54
I'm like, James, are you still playing
22:56
Pitch Storm? We played it all night.
22:59
We had everybody. It was a huge group of people. And
23:02
we played Pitch Storm. It was myself, James,
23:04
Ben. I think even Isaac Childress showed up
23:07
at one point. And we ended up playing
23:09
also fake artists through New
23:11
York and we kind of went from game to game.
23:13
But Pitch Storm was the one that we played so
23:15
much. We laughed so hard. Our face hurt. And
23:18
we were very tired the next day.
23:20
But that really did cement a bond
23:23
in the people that I met. And
23:25
it wasn't shortly after that that
23:29
I became friends with James on Facebook and
23:31
the whole crew. And James
23:34
had posted that they were looking for
23:36
a retail sales manager. Now that was
23:38
my title at GameStop. That was something
23:40
you actually had more experience in. I
23:42
did, yeah. But obviously a completely different
23:44
type of experience. I would have to
23:46
be, James knowing
23:48
that while I don't know the industry,
23:51
I do have some skill, a skill set. Yeah.
23:54
And he took a chance. I
23:56
know for a fact that there were people that
23:58
applied for the position that were- way more qualified
24:00
in the industry than I was. But
24:03
they didn't make them laugh at
24:06
digital. They didn't. Yeah, exactly. So,
24:08
yeah, so they brought me on. So Skybond, so I got
24:10
the job at Skybond tabletop as the retail sales manager in
24:13
2019. And it was like, that was a
24:15
great year. I mean, a great eight months anyway, before the
24:17
pandemic. That was like, you know, we were at two shows
24:19
a month. We were everywhere went to
24:21
Essen. I mean, we were like
24:23
on fire. It was in wonderlands with war was
24:25
like coming up. That was something that knew something we
24:28
were being shown. So it was on fire and
24:30
all cylinders until
24:32
2020. We launched trial
24:34
by trolley shortly, like in right after, right
24:36
in the beginning of 2020. We were Pax East with a
24:38
trial by trolley booth. It was incredible. And
24:40
then the pandemic happened and I got laid off. Yeah.
24:43
Then the dream was over. It was like, it was
24:46
funny. It was like amazing. And then all of a
24:48
sudden it was, it was, it was good. It was
24:50
done. Yeah. So let's
24:53
talk about a couple of things. Yeah. So
24:56
you got to work with plan B and
24:58
that is where we kind of met. We
25:00
did inadvertently weirdly. Yeah. So Mike Young, whose
25:03
name has been said now three times or
25:05
four times in the show, I should just
25:07
have like, he's going
25:10
to love this. Yeah. Mike Young is
25:12
a great guy. He also really likes
25:14
Chicago deep dish pie. I'm
25:16
going to respect my New York friends and not
25:19
call it a pizza. And
25:21
he really likes it. And so every time he
25:24
runs a con, he says,
25:27
Oh, Hey, send, bring your family. Come, let's
25:30
get, you know, deep dish. And
25:34
that's what we do. Yeah. And in that room,
25:36
you know, everybody's in the plan B shirts. And
25:38
I met all the people who
25:40
were, you know, really, they're demoing a
25:43
lot of my games too, because I had a
25:45
bunch of stuff with plan B or one of
25:47
the sister companies at the time. And
25:50
so it was really nice to meet everybody
25:52
and breeze through grab some
25:54
pizza. Mike watches my family
25:56
when I have to pitch. It's great.
25:58
Yeah. But you know, He
26:01
will watch the kids when I go pitch because he's an
26:03
elementary school teacher by training. He's really good with the boys.
26:06
And that's where I met Matt. Yeah, we were both
26:08
in the same room eating some pizza together. Even though
26:10
we didn't know each other, we didn't really interact too
26:12
often. I just remember them. I think I was with
26:14
people that looked like that's son. And I was like,
26:16
oh, cool, they're son. But then
26:18
we ate pizza and we left. But we
26:20
were in that room and now here we
26:22
are. We'll see each other every Sunday night.
26:24
Yeah, and in Origins. Yeah, and in Origins
26:26
and here doing some podcast work and everything.
26:28
Yeah, it really wasn't until you started
26:30
working in the industry proper.
26:35
So here's the thing. I think the volunteers are
26:39
like the backbone of our
26:41
hot experiences. Sure. Without them, nothing happened. Sure. If you
26:43
have a bad demo, you're not going to buy that
26:45
game. No. But also, I believe they should
26:47
be paid. And most people
26:49
are doing that now. So there's a lot more formalized
26:53
agreements between demo crew.
26:57
So they're not really volunteers anymore. Or
27:00
they're paid. I don't know
27:02
what to call them. But it's much better. So
27:04
long as a compensation plan is planned out
27:06
ahead of time, and if you do have
27:09
some form of agreement for both parties to
27:11
say, and legal agreements,
27:13
go right ahead and say, listen, here is
27:15
what the compensation is, whether you're paying for
27:17
the hotel room and food, and whether
27:20
it's hourly wages. However,
27:22
every publisher currently does it a little
27:24
bit differently. But just so long as
27:26
the term volunteer tends to go to,
27:29
well, they just get a badge. You
27:32
get into the show, and now you've got to work for eight hours
27:34
a day. And then that's it. But
27:36
no, you get more than that. Sure. Yeah,
27:40
you do now. Especially now, I think it's
27:42
getting better. But the volunteers are very important
27:44
to your booth and how they present your
27:46
product. Right. Which Pat knows,
27:49
because he's volunteering at a whole
27:51
other company's booth. Yeah.
27:54
I always want to be at these shows. I hate missing.
27:56
I get FOMO real bad if I'm just sitting at home.
27:58
Everyone's having a good time. So
28:02
when you started with Skybound,
28:06
James was still there. James is no longer there. Druid
28:09
City has been reclaimed.
28:13
Some games have left the Skybound
28:15
catalogue and went with James and
28:18
some stayed. And
28:20
so that's the big change since. And you
28:23
kind of ended your part of this road
28:25
with, and then I got laid off. Yeah,
28:28
well, nine months later, I got rehired
28:30
by Skybound. They still did need the
28:32
position. And at the time, James was
28:34
still there and actually very much championing
28:36
me to come back. Him
28:39
and the team were like, we really do. We have
28:41
a lot of, you know, we still have games to
28:43
come out. Yeah, yeah, we still need things. Exactly. So
28:45
they, so it's very fortunate and lucky for them to
28:47
come back. Now, when I came back, there was another
28:49
stipulation to say, well, Matt, you're also going
28:52
to do some work in the video game
28:54
side of the business. And I said, sure.
28:56
I mean, I know video games, so I'll
28:58
do some video game work and tabletop work.
29:00
So I kind of work in both departments.
29:03
Okay, cool. So what do you actually do?
29:05
I'm not saying you're not earning your
29:07
keep. I'm saying I want to
29:09
know. Yeah. What does somebody in
29:11
your position do for a tabletop
29:13
company? Yeah. So a retail sales
29:15
manager's main goal and is
29:17
to sell your game. So I mean, very
29:19
quite frankly and simply like, I
29:22
need to be the one that sells
29:24
our titles, right? And so how we
29:26
sell our, but who we're selling our
29:28
titles to is mainly distribution and
29:31
retail and mass markets. And also here at
29:33
shows when we come to shows. So
29:36
when you look at all the different, those are like our
29:38
main and also direct to retail, like retail stores could reach
29:40
out to me and say, Hey, Matt, I need XYZ.
29:43
And I'm like, of course, we'll get you set up
29:45
with our game. All channels. All channels. And
29:48
so, yeah, so it's a lot of making
29:50
sure that you stay connected with the distribution
29:52
partners so that they know about your title.
29:55
It's about working with
29:57
media as well. Like, kind
30:00
of drift into marketing a little bit, right?
30:02
Like you work with media to make sure
30:04
that your games are getting proper coverage so
30:06
people know about your games because with what,
30:08
5,000 games a year coming out, if
30:10
no one knows about your game, no one's going to buy your game.
30:13
Right. And so there's the marketing
30:15
element as well as far as growing
30:17
the connections and relationships with all of
30:19
our friends. I think you guys need
30:21
to recapture the old 90s
30:24
video games deal and have
30:26
like a Sonic brand and it's like Skybound.
30:29
The Yell Skybound. Oh, like Yell. Yeah. Like
30:31
SEGA. Skybound games. It's
30:34
in the game, right? Can
30:37
we take that? No, I think you would be really
30:39
mad about that. Yeah, I think you would be mad.
30:41
But yeah, so I agree. Like, well, it's funny when
30:43
I got first hired, I
30:45
wanted to bring some of that video game
30:47
marketing to tabletop without knowing anything about tabletop.
30:50
Just saying like, listen, video games does this,
30:52
this, and this. Why can't we do this?
30:54
Well, why can't we? Money.
30:57
Sure. Yeah. Okay. So, you
30:59
know, budget, budget, you know, we
31:01
talked about this many times with
31:04
other guests. It's like AAA has so
31:07
much money. Yeah. Yeah. And at the
31:09
end of the day, that's where it is,
31:11
right? Like Skybound tabletop is a small department
31:14
in a larger focus
31:16
on comic books and movies and teammates of
31:18
film and all that. And we, you know,
31:20
we are part of a merchandising team and
31:22
board games are part of the merchandising brand.
31:24
So we, we are just a little, you
31:27
know, group that is getting out these board
31:29
games and pushing them out. But what that,
31:31
you know, it's, that means, yes, we are
31:33
very passionate about what we do. We bring,
31:35
we, we all get hands on all of
31:37
our titles. We all develop, we all, you know, source
31:40
and work on the game. Because you're a small enough
31:42
team that you can do that. Yeah. Exactly. We
31:45
all collaborate every week. You know, almost daily
31:47
we collaborate on what we want to put
31:49
out. But what that also
31:51
means is we do have a smaller budget
31:53
to work with. And we have
31:55
to make these things work under that budget. And that's
31:57
just what it is. I mean, tabletop game. don't
32:00
make what a triple-A video game
32:02
makes and that's where your marketing
32:04
budgets you know get shaken out.
32:07
So I learned a lot from being under a bigger
32:09
corporation because of stuff like that right? Like at the
32:11
beginning I was just naive. I'm like well why don't
32:13
we have these big trailers and like presentations in front
32:16
of people to like show people our games and it's
32:18
like well the resources aren't there you
32:20
know like that's it. Interesting,
32:23
interesting. You could bring
32:25
one thing from video games over
32:27
to hobby gaming in
32:29
terms of marketing anyway. What would it
32:32
be? That's
32:34
a great question. I think one of
32:36
my favorite things that video games do
32:38
now and they have for years and this
32:41
is something that I've wanted for years is
32:44
every few months Nintendo,
32:47
PlayStation, Xbox do
32:50
these directs, videos.
32:53
They basically show you, they
32:55
create a trailer that's 30
32:59
minutes long that showcases
33:02
four or five games or ten games
33:04
or whatever and it's a very well-produced
33:06
showcase that says coming soon
33:08
to PlayStation right? Like here's and
33:11
they are announcements. They
33:13
are like people have never seen these games before
33:15
and it's like oh my god it's the brand
33:17
new whatever game
33:19
right? It's the brand new Uncharted, it's the brand new
33:21
God of War. It's the first time
33:23
anyone's seen it and it puts it on your radar
33:25
and they upload it to YouTube at a certain time
33:27
it's like the Nintendo Direct
33:30
goes live Friday at noon. Tune
33:32
in. Yeah. Everyone does and millions
33:34
of people tune in to watch it because obviously
33:36
it's Nintendo, it was even Mario or I
33:41
really really I would love to see a
33:45
tabletop company
33:47
be able to mimic that in some
33:49
way. Right. Where the announcements all come
33:51
together at a certain time
33:53
and people be able to bring that in but
33:55
then get the views and it's on YouTube so
33:58
people can go back watch anytime. Yeah. I think
34:00
it would be really good. And
34:02
it can be done by anybody. But
34:04
it costs money, resources, time, energy to get
34:06
the thing around. It's something that sounds like
34:09
it should be at
34:11
the distribution level almost, because no single
34:13
tabletop company, well that's not true. But
34:16
most small, single tabletop companies couldn't do that.
34:18
You'd have to consolidate it is what I'm
34:20
saying. Well right, you'd have to,
34:23
again that kinda comes out of the money, it's like you'd have
34:25
to find the production team. Which is
34:27
different than video games. Because video games,
34:29
PlayStation doesn't make all those games that
34:31
have the PS logo on it. They
34:34
don't touch almost all of them. They license the
34:36
right to make the game to a studio. Yeah,
34:38
well then they own a bunch of studios too,
34:40
right? Like they buy the studios which, you know,
34:42
so you see a PlayStation logo and it is
34:44
a different, it's a studio making it under the
34:47
Sony brand. But yes, Sony proper
34:49
doesn't make too many titles. Yeah,
34:51
so it's a different business
34:55
model as well. Asmo
34:57
Day could do this for all
34:59
Asmo Day titles, because they have many,
35:01
many, many speakers. More resources. Right, so
35:03
it's interesting to hear. Okay, so doing
35:06
some sales, doing a little bit of marketing. Yeah.
35:10
What is the current temperature,
35:12
what's your current take on the
35:15
market from Skybound's
35:17
perspective? Because Skybound has
35:20
kind of shifted a little bit over the last
35:22
couple of years, right? Yeah, I mean this comes
35:25
down to the split, right? I mean at the
35:27
end of the day. And
35:29
it's something that I'm still, you know, I'm
35:31
ultimately, you know, sad about because
35:34
these are my friends. And I mean it comes,
35:37
it's the difference, you know, you have friends and
35:39
you have business decisions, right? And business decisions happen
35:41
regardless of how close you are with somebody, right?
35:44
And yeah, I
35:46
think that the large, expensive tabletop
35:48
games, $100 plus, you
35:50
know, with- Like Wonderland's
35:52
War. With like Wonderland's War, like
35:54
miniatures and whatnot. You
36:01
know a larger company like skybound just didn't
36:03
see You know The
36:06
the value in it like they would a party
36:08
in like something and when I say party game
36:10
I just mean something a little, you know more
36:12
mass market friendly that might work Something
36:14
yeah, something understand totally that works
36:16
in a mass market, you know
36:19
And so when you when you take a
36:21
look at that and you just say, you
36:23
know We want to focus more on these
36:25
and it did come down to the pandemic
36:27
too because the pandemic inflated prices of shipping
36:29
Of costs of goods of cost of everything
36:32
that was you know That was another major
36:34
factor in saying like this is unsustainable. It's
36:36
like we're not like making money on these
36:38
things and You know,
36:40
so we just kind of like decided that we were gonna focus
36:43
on a different form of game and that's
36:46
that's it Like we're now, you know doing
36:48
those and it's it's still there's still room
36:50
to be creative There's still room to find
36:52
really cool games in there and have some
36:54
fun, you know properties to play with But
36:58
yeah, that was that was mainly the
37:00
big shift it's just you know the
37:02
size magnitude of the project So what
37:04
is a skybound game circa 2023? Well,
37:06
I mean those games right now are
37:10
you know, if I look at this the new games coming
37:12
out this year from skybound are You
37:16
know Affordable
37:19
fairly priced games that
37:22
They don't necessarily need to be party games we we
37:24
have us a little light strategy game this year as
37:27
well but something that is
37:29
easy to teach that a lot of
37:31
players can enjoy and We've
37:35
been working with online webcomic artists a lot
37:37
to Trial by
37:39
trolley was with cyanide happiness. We just
37:42
released no context by banana Chan
37:44
and Jason slinger Lind But that's with art from
37:46
mr. Love and Stein you
37:48
know, he He's an
37:50
amazing artist has a big following online So
37:53
we gave them you know worked with them to do a
37:55
game and we released a game called booty call Which
37:58
was designed by Dan stone He's
38:01
one of our Skybound, one of our own guys.
38:04
And that was with Extra Fabulous, Zac
38:06
Stafford, the Extra Fabulous online webcomic. Again,
38:08
really good friends with Mr. Lövenstein and
38:11
that's how we actually got hooked up
38:13
with them. So
38:15
yeah, so you know, and I
38:17
think with these, they already have audiences
38:20
that are looking, you know, for the game, you know, for
38:22
looking for games. So you have that. To
38:24
make it a good game for people that even don't know the art
38:30
or are familiar with the IP. So
38:32
yeah, that's kind of like where we're at now. We're looking at like lighter
38:35
party fair and games and working
38:37
webcomic artists or just games
38:40
that anyone could get to the table for, you
38:43
know, under $25, right? Like
38:45
you know, something like that. And that's just where we're at. Okay. And
38:48
how do you as, you know, marketing
38:50
and sales, more sales and marketing, but you do
38:52
both. How do you sell
38:54
that? Is
38:57
it different than selling a big box game? How
39:00
do you market that? Is it different than marketing a
39:02
big box game? Is it easier? Is it harder? I
39:05
mean, we're still, we learn every day. Yeah. I
39:07
mean, it's in and we, I mean, we had a game
39:09
that we made specifically for mass markets earlier in the year
39:11
called wine night. Wine night is
39:14
a game that is prompts. Right.
39:16
This questions. Yeah. It's
39:18
in whining is WHI NE. So it's, so
39:20
it's who has the best wine, right? It's
39:22
like, what do you, you know, just a
39:24
sample would be something like, I don't know,
39:26
what annoys you most about, you know, your
39:28
job or whatever. Oh my God, I hate
39:30
it when, oh, I hate it when this
39:33
or, or more, it's more specific than
39:35
that though. Like, and there's some fun,
39:37
cheeky kind of questions in there. Like
39:39
what's annoying if it's too big, right?
39:42
Like something exactly. And we, you
39:44
know, none of the questions are mature rate, but the
39:46
answers certainly could be. And
39:48
whoever has the funniest story gets a point. But
39:50
the thing is like, you don't have to teach this game. You
39:52
can take 10 cards to dinner with you in a dinner party
39:54
and it'd be a perfect icebreaker for the group. But
39:58
marketing that game has. a
40:00
challenge realistically because
40:04
you don't necessarily do the same route that
40:06
we would do with
40:08
our hobby games. We
40:11
would have to go, we want the audience that
40:13
isn't necessarily playing hobby games. We want all
40:16
different people playing this. So
40:18
yeah, marketing that game is different than marketing
40:23
like a hobby game, whether it be pirate
40:25
tales or anything like that. Yeah,
40:27
so it's a challenge for sure. Because
40:30
you still have some games that do fit
40:32
more into hobby. Yeah. And today
40:34
we were talking about Kim Joy. And
40:36
how Kim Joy, which is a game that I helped develop, didn't
40:40
hit the right shelves
40:42
in certain places because of art
40:45
style. Yeah, it was a little
40:47
more hobby strategy, right? Like it was a co-op,
40:49
a game where you baked together. Tough.
40:53
You mean when you would bake something and try to fulfill customer
40:55
orders. Yeah, no such thing. And Kim Joy, if you don't know
40:57
Kim Joy, Kim Joy was on the Great British Bake Off. I'm
40:59
not sure what season she was on. But
41:02
she was a finalist in her season of Great
41:04
British Baking Show. Yeah, she's fabulous. One
41:07
of the most pleasant, amazing people. Great to
41:09
work with. A very responsive, helped us out
41:11
a ton in marketing it. And her audience
41:13
was huge. So she brought people as well
41:15
to this game. But we used the same
41:17
artists with her cookbooks. And it turned out
41:19
to be a little more
41:21
in the young adult look,
41:25
right? So it got put into kids sections where
41:27
it could have probably been in a strategy section
41:29
and maybe done a little better. But that's part
41:31
of it too. It's hard. It's like
41:33
learning that kind of thing, right? You don't know
41:35
until they do the thing. Like the
41:37
buyer at Target says, oh, that goes in kids games.
41:40
No. So
41:42
how do you stop that? How
41:44
do you educate people? Because I feel like marketing
41:46
is a little bit of education, right? You have
41:48
to teach somebody or tell somebody they want this
41:51
thing and show them instead of tell them sometimes.
41:53
So what is that like?
41:55
Yeah, it's hard. I
41:57
don't think I'm not even sure I haven't had that. answer
42:00
for that. You just try to do
42:02
your best to displaying the game.
42:04
I think as gamers and as
42:06
people who sell board games, we know the best
42:08
way to sell a game is to play the
42:10
game. Play the game. If you
42:12
can't sit down and play a game with someone and
42:14
if you're not the one who made the game or
42:16
someone who works, you know, like I'm
42:18
selling my games, right? Like I can sell
42:20
my games the best to somebody.
42:23
But the best way to sell them is going to
42:25
be sit down to play it and at least show
42:27
them how it goes. That's why conventions like Gen Con
42:29
are great because usually big box
42:31
stores like Barnes and Noble and Target might be there. Yeah. And
42:33
they come by to your booth and they can see it
42:36
and then you can pitch it to them and they
42:38
can actually see it. Can you play the game? Because
42:40
then that's the thing. It's like, it's
42:42
not the buyer's fault. No. By
42:45
looking on the box. No. To making an assumption
42:48
if they've never played the game. No. Right?
42:51
No. There's a lot of risk when it comes
42:54
to generating the art for a game which is
42:56
going to basically be your main marketing component because
42:58
if you get a cover, right? It's childish art
43:00
and you do a big banner for that cover
43:03
and you put it all over it. Yeah. It's
43:05
not changing, you know? So yeah, I think there's
43:07
risks on all of that. Whether it comes to
43:12
developing, creating the art, there's a risk when you
43:14
put it out into the wild hoping it hits
43:16
the right audience. And it's funny
43:18
because I think gamers, people who are
43:20
more into the hobby, they
43:23
can tolerate or have an understanding
43:25
that really kitty art
43:27
can be on a really
43:29
strategic game. But
43:32
general audiences kind of
43:34
don't. They associate high-tech
43:37
computer-generated art with
43:39
heavier strategy.
43:41
Yeah. I think in... Like cartoon
43:43
art with like... Looking at games just this
43:46
week. Like that creature comforts game, right? I
43:48
think that does a really great job of
43:50
hitting its target audience. I think the artwork
43:53
and the weight of
43:55
the game Is perfect for
43:57
who's looking at that box. It's
44:00
kind of just like right there, Right like it's. You.
44:02
Know it's a little lighter for kids but it
44:04
also has a little bit us out of a
44:06
strategy and for the gamer. And I think
44:09
it kind of falls on the spot. Here's a
44:11
good thing they could try like I will. I
44:13
should show box art to some people in, say
44:15
what? Had a Gmt the soon
44:17
as would be sure, right? Yeah, but demographics
44:19
do you think would play this because a
44:21
lot of the boxes will just have you
44:24
know. Ninety Ninety
44:26
Nine. The Dollar. Yeah, yeah yeah, that's that's
44:28
tough. You know they the spear. We want
44:30
a pet. The widest that yeah, we are
44:32
you. Realistically, I think whether it when you
44:34
look at an age and a box. The.
44:37
Most important, over the first right? That.
44:39
A second or my ears like on his of
44:42
you know what's the max? It's it's it's it's
44:44
it's it's I really am Possibly this. Yeah, that's
44:46
why I think more and more you see ages.
44:48
Number. And we as plus I
44:51
think that's the most best way to
44:53
do gas and just A listeners. To.
44:56
Know that numbers don't necessarily mean that
44:58
a twelve year yet to be twelve
45:00
or thirteen to play this game. It
45:03
might just be that. There's. A
45:05
safety check Yeah, that somebody did not
45:07
do so. As so, the game has
45:09
to be rated at that age, so
45:12
there's that publishes so that. we are
45:14
vicious couple of of his last
45:16
and was wondering. You
45:18
know, What do you
45:20
see? You. Know your
45:22
future in the industry being in
45:25
terms of. Sales.
45:27
Marketing What's changed since before the
45:29
pandemic and now And the hotties?
45:32
yourself sitting in. When.
45:35
I would. I mean that's a good question. I
45:38
I I love to just explore every
45:41
aspect of the street whether it's more
45:43
marketing or more sales or I honestly
45:45
love development. I loved Him development. I
45:48
love being able to take a look
45:50
at an idea and make it the
45:52
best possible thing that could that it
45:54
could be like that helps you sell
45:57
the game as Louis. Do you think
45:59
more sales. Marketing people should actually play
46:01
the game that the sale in March
46:03
one hundred percent and another a I
46:05
ever school because there's when I when
46:07
if I'm pitching. will I? I helped
46:09
sell Wonderlands War. The. First run
46:11
and I developed. That. Was one of the
46:14
developers I make him I worked on a
46:16
game point of quite a bit I'm I hope
46:18
that through it's saw you know on. A
46:21
convention to or if you will and I
46:23
would pass along notes from the conventions and
46:25
then also just recommend what might work. I'm
46:27
on my network and something's made in most
46:29
things didn't but it was enough to say
46:31
you know developer would. Yet I was really
46:33
proud of Ice, but when you're proud of
46:35
that and now I'm going out to sell
46:38
it. I'm now really the champion
46:40
of their product. Dumber saying now you know
46:42
and you can use that You mean you
46:44
can use the in your cel mai do
46:46
all the time I say you know we
46:48
hear a new games coming out. I helped.
46:51
Put. This together so I'm really I
46:53
hope I helped develop this game and
46:55
I I think that's given a like
46:57
a for X y Z reasons and
46:59
it gets you more excited to show
47:02
it and your enthusiasm is. Ah,
47:05
It's. Contains contagious
47:07
that are not like Povich. The no,
47:09
no no no, your enthusiasm is contagious.
47:12
York's your excitement for games Contains Access
47:14
it is. yeah and I'm with the
47:16
i found that way back and gives
47:18
up. A I wasn't making this
47:20
video games, but if I was really excited about a
47:22
like a Final Fantasy. Or something right? Like
47:25
I'm going to get you to buy that.
47:27
Getting some. I'm going to come in and
47:29
say mad did you play that who final
47:31
Fantasy on the say yes I was amazing.
47:33
I love the I've You know I don't
47:35
wait if he had a way to lose
47:37
half yeah into and then you get people
47:39
to trust you and I think that's the
47:41
same here. I think you know specimen up
47:43
in the distribution partners when you're talking to
47:45
I'm or even just you know, people buying
47:47
games at conventions. You know they come up
47:49
and see you. You are someone who worked
47:52
on this game right? And you arcs you.
47:54
Are giving them that excitement? Sing on the
47:56
is! Matt knows. This I'm nervous talking
47:58
to get this game. I am. I
48:00
talk about this when I talk about sell sheets because
48:03
for those of you who don't
48:05
know, sell sheets are things that designers use
48:08
and publishers use them too. But designers use them
48:11
specifically when they're pitching to a
48:13
publisher. Well, and
48:15
then you take, you have a sell sheet,
48:18
pitch to publisher, then we make
48:20
a sell sheet to pitch to distribution. Those
48:22
are two different sell sheets. Yes, they're two
48:24
different audiences, right? But each of them does
48:26
one thing and it's make a promise. Right?
48:30
And I think that's what marketing is. Can
48:32
I make you a promise that you're going to want to buy
48:34
into? And then does
48:36
the product deliver is how I make the
48:39
sell, right? For pitching a game
48:41
to a publisher, it's like, I'm going to make you
48:43
a promise that this is a very fun game that
48:45
uses x, y, blah, blah, blah, blah, blah, blah. And
48:47
then we play it. Did it live up to the
48:49
promise? If it did, that's a pretty good sell sheet
48:51
then maybe they'll sign it. Maybe they won't, but
48:53
you know, you stand a better chance if your
48:56
game experience lives up to the promise that you
48:58
made on the sell sheet. So are
49:01
you helping to write like text for the back
49:03
of the box? Are you writing the sell sheets
49:05
up for distribution? Are you doing?
49:08
Yeah, so how we yeah, we I mean, when we get
49:10
a game that we're going to release, it's
49:12
like I will. So graphic design
49:14
is not something I
49:16
do. That's okay. I am sadly
49:18
not good at graphic design by
49:20
any means, but we have a
49:22
team for that, right? We have graphic designers, people that went
49:25
to school for that for a long time that make it
49:27
look very good. Very easy. But but what I'll get around
49:29
for them is I'll get around the copy that's going to
49:31
go on the sell sheet. We're going
49:33
to put you know, all the stats and what's
49:35
how much the game is and you know, just
49:37
all the box. How many keys? But the copy
49:40
is very important, right? If the copy is important,
49:42
what goes on there, it's the description of the
49:44
game. It's what's on the back of the box.
49:46
It's it's selling points. It's well, why
49:48
do you want to buy this game? You know, and
49:50
you put that on there. You also will add the
49:52
images that are on there are renders. And for those
49:55
who don't know, a render is just it's a it's
49:57
an image of the box that is just the box,
49:59
right? They can be used in various
50:01
formats. And it's usually the box
50:03
with cards displayed and whatnot. So
50:06
we'll give that to the graphic team. We'll give them
50:08
what they want and then they'll make a nice sell
50:10
sheet. So when a distribution partner looks at that or
50:13
a retailer looks at that, they say, oh,
50:15
I want this game in my store. I think I should
50:17
get a lot of this game. But the sales pitch has
50:19
to go along with that sell sheet. The sell sheet doesn't
50:21
sell the game on its own. I
50:24
mean, you can send those out, but unless you're doing, again,
50:26
the sitting down and playing the game, it's
50:29
still just a piece of paper. Yeah. You
50:31
know? So do you do that as
50:33
you're marketing to big box stores, to
50:35
mess, to hobby stores? Do you get
50:37
out there or are you able to
50:40
show them how the game actually works?
50:42
Sometimes, yeah. Like, would that be what you
50:45
wanted to do? I
50:47
would do it to everyone if we had the
50:49
chance. We don't have the chance with everyone. Some
50:51
of them only take pitches through other partners, right,
50:53
where we get them the assets
50:55
and then they get back to us a yes or
50:57
no. And that's when I know I could
51:00
have pitched it better. But
51:02
there are other opportunities with other, that
51:04
I do get out in front of
51:06
buyers of big box. And I get
51:08
to sit down and put together a
51:10
deck, a PowerPoint presentation that's four games.
51:13
And then I have the games with me and I'll bring up
51:15
a picture of, it's essentially
51:17
the sell sheet, right? The sell sheet. But
51:20
I'll have the game in front and I'll be able to say,
51:22
is this game work for your store? And they play it. And
51:25
then we just go to the next game and we do three or four games.
51:27
So if I had it my way, we
51:29
would pitch in front of every single mass market.
51:31
But we don't always get that opportunity. We take them and we
51:33
can get them. Right, okay. What
51:35
are other channels of marketing to mass
51:39
audience, not necessarily mass in terms of mass
51:41
gains, but mass in terms of large volumes
51:44
that you think are effective? Or
51:47
what are the most effective ways in general,
51:49
I guess? If you better save it. What's
51:53
the most effective ways of marketing your
51:55
game outside of like that we were
51:57
you're asking? Yeah, yeah. What do you
51:59
think? Outside of. playing it. So
52:03
again, another great question, right? Like,
52:05
and I think it's different
52:08
per game. I think dependent on the game
52:10
and the audience that the game is built for, where
52:13
is that audience? I think finding the audience is
52:15
number one, like maybe a hobby game. Maybe
52:18
the best place is the Dice Tower.
52:20
Maybe the best places of a review
52:22
from Tom Vass or a review from
52:24
a high profile YouTube channel that gets
52:26
a hundred thousand views or
52:28
more. Right. Um, or
52:31
it's an online written review. People maybe prefer that
52:33
format or it's,
52:35
um, Facebook advertising or TikTok
52:38
advertising, you know, or working with
52:40
partners on TikTok or working with partners on
52:42
Instagram who have large following. I think you
52:44
have to do all of them, right? Like,
52:47
I think you can't just do
52:49
one. Well, how do you know which one
52:51
works? What kind of metrics do you use
52:54
to judge? Like click through. Do
52:57
you ask people where they saw this? I
52:59
mean, there's, there's so many. There's too many.
53:01
There's a lot, right? And how do we
53:03
distill that down? So we know scientifically. Yeah.
53:05
Well, I think that's why we need someone
53:07
that just does marketing that knows that answer
53:09
more than I do. Right. Like, I
53:11
think we're working off of relationships we've
53:14
built. And I think we're working off
53:16
of previous experiences and previous like, um,
53:20
successes or failures that we've had to
53:22
make better decisions on games going forward,
53:24
you know, like, um, you know,
53:26
and I'll give you an example, I'll give you a very good example
53:28
of for wine night. Um, wine night
53:30
is not for the main hobby gamer. They
53:33
enjoy it, but, um, wine night was
53:35
for someone. So I decided and we
53:37
decided as a group that we
53:39
were going to go heavy into TikTok, but
53:42
we were going to go with someone who was
53:44
outside the industry. No one, they don't normally play
53:47
games, but they have a large following that
53:49
kind of is funny and like just, you know,
53:51
young crowd, you look at the age range,
53:53
you look at like all this stuff. More
53:56
expensive than normal. But
53:59
how would that do? And it got a lot of
54:01
views. I mean, we're looking like 250 plus
54:03
thousand views on this one
54:05
video. Well, apparently, Tapal, do you
54:07
know the board game Tapal? I'm not familiar.
54:09
Which has letters around a ring and you, like
54:12
the question will come up, like name a chocolate bar,
54:14
yeah, all the joy. And the next person is like,
54:16
Butterfinger. And the next one is a crunchy. And then
54:19
the next person is like, D, D, D,
54:22
right? That game
54:24
has a second life because of TikTok.
54:27
It has like two million impressions
54:29
on every video for a while.
54:31
And I think another good like
54:33
Doomlings. Yeah. And like, Doomlings, can
54:35
I just tell you? Can we bring in
54:37
that guy? Because. Well,
54:40
there is a Good Boy Noah
54:42
song about Doomlings. Do you know
54:44
Good Boy Noah? Well, that sounds
54:47
familiar, but no. Ayo Cheetah. Oh,
54:49
yeah. Oh, yeah. So they
54:51
hired. Well, yeah, yeah. That's the type. That's
54:53
what we were working for with a much
54:56
tighter budget because we have more than one
54:58
game. Yeah. Doomlings is just Doomlings,
55:00
right? They're kind of taking the exploding kittens
55:02
out where they're like, they are
55:04
that company. That is their
55:07
identity. But yeah,
55:09
the Ayo Cheetah, that guy. I
55:11
don't know how much that costs. I don't know. But
55:14
there was, I saw it every day. Yeah. And
55:16
it's in Target. Because I was already
55:18
watching. Yeah. Good Boy Noah videos because
55:20
I like cooking and I like hip
55:22
hop. Oh, and he's great. If
55:25
you put cooking and hip hop together, it's a
55:27
great video. So
55:30
we tried to do that with Wine Night Base. Sure. But
55:33
it got the views, but it did not translate
55:35
to sales. Okay. So
55:37
it did not convert the
55:39
way we needed it to convert. But
55:42
you need to do that, not just with one.
55:44
You need to do that with many so that
55:46
you get more lanes. Right. We're
55:49
doing that. We are going to do it again
55:51
with a game called Kiss the Goblin, which comes
55:53
out in Gen Con. If anyone's familiar with an
55:55
account called Roll for Sandwich, he
55:58
basically makes his lunch every day with. dice
56:01
and he rolls dice and it makes a
56:03
wild sandwich. Two million followers, Dungeons
56:05
and Dragons just flew them up to LA for
56:08
their premiere of their movie and we're
56:10
working with them. We're gonna do a video
56:12
for Kiss the Goblin. Yeah, because Kiss the
56:14
Goblin is a game that uses the alignment
56:17
system from RPG systems and it's
56:19
random so it's very funny and we're gonna do a promo card
56:21
with them. If you go to Gen Con you get Kiss the
56:23
Goblin, you're gonna get a roll for
56:25
sandwich promo card which is what's your favorite
56:27
sandwich, right? And so if you're a can't
56:30
consent, if you were random so the suck is
56:32
the Goblin works, you're given a random alignment. Right.
56:34
Now it would be secret, the group wouldn't know
56:37
but you would have to describe something
56:40
in that alignment. So I'm
56:42
either lawful, chaotic, neutral
56:45
and good,
56:48
evil or neutral. Yeah, so let's
56:50
just say you were chaotic, evil. Right.
56:52
What's your favorite sandwich as a chaotic
56:54
evil? Oh wow, that. I
56:57
would, I'm really craving a sandwich
56:59
that's you know, a bun
57:02
that is made out of wheat that is
57:05
ground from the skulls of my enemy, filled
57:08
with you know baby parts
57:11
covered in the blood of
57:14
you know, several horses. That's
57:17
what I would have guessed. You would get that if
57:19
you were a people. We would have both gotten a
57:21
point on that one buddy, yeah. So and that's that's
57:23
that's the whole game that it's super fun, it's very
57:25
simple. It comes out in September but
57:27
it will be a Gen Con. Tony Tran is
57:30
the designer. Tony Tran designer, we
57:32
cannot wait to get this out for
57:35
Tony and for Skybound and it's just gonna be
57:37
a great little party game in for roll for
57:39
sandwich. Actually Jake who is roll for sandwich, he'll
57:41
be a Gen Con. Oh wonderful, he's gonna be
57:43
a sandwich. Hopefully he can
57:45
like you know, his promo card, I don't have
57:47
that there. Here's a funny thing, I
57:50
love sandwiches. I've
57:52
never known about this guy until you started talking
57:54
about him. Have you seen the video
57:56
since? Yes, because you told me about them. Yeah.
57:58
So now I a fan. Now
58:00
you're a fan. So if you haven't heard
58:03
from Roll4Sandwich, go follow him on TikTok. So
58:05
now I will go, I will come see
58:07
him. Yeah, yeah, come see him. I'll let
58:09
you know when he's at the booth. We're gonna
58:11
set that up. I haven't dreamed that. You
58:14
might also share my dream, I don't know. Okay. To
58:17
go across America eating regional
58:19
sandwiches. Oh, I would do that. I would
58:21
do that so fast. Right? Just get in
58:23
the camper van. Just do the Guy Fieri
58:25
thing. Like just every little place that has
58:28
like what they're known for. Yeah, exactly. Like I want
58:30
to go to the place. The sandwich that this place
58:32
is known for. That's what I want. I want that
58:34
everywhere. And I
58:37
would do that while in
58:39
a camper van and making
58:42
games all across America. Is
58:44
that what we're doing? Are we doing that? We're
58:46
doing it now. I
58:49
mean, I guess we do kind of like we
58:51
try to eat, you know, when we go, so
58:53
I guess we kind of do that. We're not
58:55
like to do that. I mean, if you're friends
58:57
with Gerald Andrews, you will eat. Would that be
58:59
would that be something? Would that be show someone
59:01
would watch? Would they watch two guys go in
59:03
a van, design a game and eat food at
59:05
different places that they go? Okay, so Darryl and
59:07
I have literally talked about doing it. But I
59:09
would gladly do with YouTube. Hey, man, as long
59:11
as I can do at least just stop in
59:13
my town. Right? Well, that's the other thing is
59:15
we were thinking like, and then you talked
59:18
about this for 15 years. Yeah, we drive
59:20
down to Ohio, we pick up John, you
59:22
know, we drive across New York, pick up
59:24
Matt Nick, drive down the coast, so we're
59:26
in Boston, let's get some lobster roll and
59:28
go talk to you know, Debbie, you're coming
59:30
to me with we'll get some buffalo wings.
59:34
Whatever is whatever is famous in that area for
59:36
food, right? Go to Rochester, get a garbage plate.
59:39
Yep, that's what you get there. Yeah, see, I
59:41
know. You know about the garbage plate. I guess
59:43
you were a little close enough to Rochester. Well,
59:45
I did my I did my rotation by
59:47
clinicals in SUNY.
59:51
So there you go. Yeah, so I
59:54
was in Buffalo for every day
59:56
of my life for like a year and a half. So yeah, we
59:58
would go to we could go I mean, There's so many
1:00:00
places in Buffalo you could go but you go to Beef
1:00:03
on Wack. Yeah, you go to Duff's and you can get
1:00:05
wings There's Bar
1:00:07
Bill. They do great wings and buff beef on
1:00:09
Wack, but beef on Wack and wings is what
1:00:12
you do Yeah, totally not familiar beef on Wack
1:00:14
either. It's it's a big beef roast beef sandwich
1:00:16
and it The
1:00:19
bun it's the bun right the Wack
1:00:21
roll. It's called a Wack roll and
1:00:23
you got salt and caraway on top
1:00:25
Yes, but the and then
1:00:27
you use generally put horseradish on it as well
1:00:30
and it's usually very soft and it's incredible It's
1:00:32
like super hungry right now great sandwich with lava
1:00:34
beef on Wack right now, right? And it's it's
1:00:36
that's what I'm talking about that regional sandwich. What
1:00:38
is yes? What is your city known for? Let's
1:00:40
go. What is it known for that? You got
1:00:42
to eat the food. Now. It's in Germany for
1:00:44
essence It's like I was what like just give
1:00:47
me what's good here. You tell me. Yeah I
1:00:50
love it. All right everybody so
1:00:52
Matt that was great You
1:00:55
know, I do think in Eric and I
1:00:58
we will always get on our marketing horses
1:01:00
and like Ride
1:01:03
into the the sunset or I know this
1:01:05
is a mixed metaphor. So I don't know how it's
1:01:07
gonna plan out But yes, we are very aware
1:01:11
of like just how Marketing
1:01:13
is difficult advertising is
1:01:16
easy Yeah,
1:01:18
but marketing is hard. Sure. It's
1:01:20
I think so many people Especially
1:01:23
because a lot of people in
1:01:25
the industry are like pretty much one person shows
1:01:27
Maybe two people running this company
1:01:30
that's making games and they have
1:01:32
this idea that marketing equals advertising
1:01:34
But it does not know and
1:01:36
and that is what I would
1:01:38
love people to understand And
1:01:41
I don't understand because I'm not a marketing expert, but I
1:01:44
know that it's not the same So oh,
1:01:46
hey, I don't often do this on this show
1:01:48
But if you like podcasts
1:01:50
like Matt You
1:01:53
should listen to this one particular podcast and
1:01:55
maybe you should listen to this too Matt.
1:01:57
It's it's called under the influence. It's
1:01:59
a a marketing podcast by
1:02:02
Terry O'Reilly who was an ad man in
1:02:04
Toronto. And so
1:02:06
he was an advertising and
1:02:08
marketing for years and it
1:02:10
is a brilliant, brilliant podcast
1:02:12
about marketing. And
1:02:14
it is wonderful. So if
1:02:18
you are in the board game industry and just think about
1:02:20
like, I don't know anything about marketing. I
1:02:22
can do an ad buy. Anybody can do it.
1:02:24
Literally anybody can do an ad buy. Cause you
1:02:26
just pay money and you make up
1:02:28
the ad and it gets put out wherever. And you get the metrics back
1:02:30
and that's fine. But can you make a
1:02:33
marketing campaign? Yeah. That's totally different.
1:02:35
Well, I have a six hour drive home, so
1:02:38
I'll just, I'll just do it on my home.
1:02:40
Yeah. And it's fascinating because he tells amazing stories.
1:02:42
He also likes the Beatles a lot. So a
1:02:44
lot of the stories are Beatles related. Yeah. Well,
1:02:46
and that's the thing, you know, I, I'm
1:02:48
not by any means a marketing,
1:02:50
you know, professional, right? I
1:02:53
enjoy learning and getting better as we
1:02:56
go. But
1:02:59
things like that, like those podcasts or articles or
1:03:01
anything that can get you another
1:03:03
step up or something that will help. You
1:03:07
know, I love, I love listening to stuff like that. So yeah. All
1:03:10
right, everybody. We are going to say goodbye from
1:03:12
origins for now. I may have one more
1:03:14
recording. I don't know. We'll see. People are leaving. But
1:03:17
thank you so much for stopping by, giving
1:03:19
us your time, getting out of the
1:03:21
white, the wise wizard
1:03:24
booth for a second. Yeah, no,
1:03:26
I'm missing teardown. I ain't mad.
1:03:28
Yeah, right. And I will see
1:03:30
you next Sunday. Yeah,
1:03:32
I'll see you. I see you. Not this, not
1:03:34
tonight. No, we're not too late for that next
1:03:36
Sunday. But yeah, it's been fun. Thanks for having
1:03:38
me on. It's been awesome just to sit here,
1:03:40
chat. I enjoy any time we
1:03:42
get a chance to just talk. Yeah, it's great. the
1:04:00
Ludology Network. Check out all our
1:04:02
other shows on ludology.net. Thank you
1:04:04
so much for your love and support. www.ludologynetwork.com
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