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Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Magic: The Gathering Drive to Work Podcast

A weekly Games, Hobbies and Other Games podcast featuring Mark Rosewater
Good podcast? Give it some love!
Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Magic: The Gathering Drive to Work Podcast

Episodes
Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Magic: The Gathering Drive to Work Podcast

A weekly Games, Hobbies and Other Games podcast featuring Mark Rosewater
Good podcast? Give it some love!
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Episodes of Magic

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In this podcast, I talk about the Fallen Empires expansion.
In this podcast, I talk about the early portion of design where the sky is the limit.
In this podcast, I talk about how design needs to evoke an emotional response from the players.
In this podcast, I talk all about the history and design surrounding the exile zone.
In this podcast, I sit down with Lead Designer Corey Bowen to talk about the design of Magic: The Gathering® – Assassin's Creed®.
This podcast talks about the spectrum of giving players what they're asking for and surprising them with things they never thought of.
I talk all the time about the strengths of each color. This week, I delve into their weaknesses and how those present themselves mechanically.
In this podcast, I talk for 30 minutes all about every aspect of power and toughness.
In this podcast, I talk about why we don't have colors show up in different amounts in sets.
In this podcast, I sit down with Set Design Lead Michael Majors to talk about the set design for Modern Horizons 3.
In this podcast, I talk about how we design tokens and the cards that create them.
In this podcast, I talk about how we design tokens and the cards that create them.
I sit down with Erik Lauer, Modern Horizons 3's lead vision designer, to talk about the making of the set.
I sit down with Erik Lauer, Modern Horizons 3's lead vision designer, to talk about the making of the set.
I've talked a lot about the color pie over the years. In this episode, I talk about its history and how we've treated it as it has evolved over time.
In this podcast, I sit down with Scott Larabee, Sheldon's best friend, to talk all about the man and his life. We talk about many aspects of his huge impact on Magic (it's not just Commander) and who he was as a person.
This podcast is another in my "Lessons Learned" series where I talk about design lessons from sets I led or co-led. This episode is about the design of Phyrexia: All Will Be One.
In this episode, I talk about how we design typal cards (i.e., cards that mechanically care about creature types).
What exactly is a lead designer responsible for? In this podcast, I walk through what the lead designers do during exploratory design, vision design, set design, and play design.
In this podcast, I talk about how we design monocolor themes for both Constructed and Limited.
In this podcast, I talk about how R&D uses the alphabet to design Magic cards. I walk through the alphabet, explaining how we use each letter.
In this podcast, I sit down with Ari Zirulnik to talk about how we name Magic sets.
Back in 1999, the Magic rules had the biggest change in the history of the game in conjunction with the release of Sixth Edition. In this podcast, I walk through the major changes that happened.
My father, Gene Rosewater, died on April 17. In this podcast, I share stories about him that relate to Magic. Warning: This one's a bit of a tear-jerker.
A/B mechanics are mechanics that require a separate subset of cards to work (such as madness requiring cards that make you discard). In this episode, I talk about how we design A/B mechanics, the challenges of making them, and the history of so
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