Episode Transcript
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0:00
This park is over
0:03
25,000 square
0:05
yards with over
0:07
50,000 acres of
0:09
arable land. Up
0:12
here the'll build the
0:14
building in 1402. Terraces
0:21
through 40 acres of forest that
0:23
we turn into lakes Hello
0:32
friends and welcome to episode 153
0:34
of the Noclip podcast. It's
0:39
our final regularly scheduled episode
0:41
of the Noclip podcast as
0:43
we enter the domain
0:45
of GOTY. The
0:48
GOTY, Game of the Year. Game
0:51
of the Year. We'll
0:53
have to get Jeff Keighley on here to
0:55
tell us how the categories work. Because the
0:58
way we do it is clearly not the right way. Jeremy
1:00
Jane, how excited are you to talk about
1:03
the games of the years?
1:06
I couldn't be more excited. And you know, the best
1:08
thing is that everything is an... I love indie games.
1:10
And you know, I just... I
1:12
love seeing the category of indie games
1:14
expanded to include every... No, I'm just
1:16
kidding. Yeah, no,
1:19
I'm very excited. Game
1:21
of the Year is like probably my...
1:23
I love the podcast every week, but the Game
1:25
of the Year stuff gets so spirited. And it's
1:27
not like... We're not like debating what the
1:30
best game of the year was. So I feel
1:32
like there's a world in which we do a real
1:34
contentious game of the year. Right. And I'm like, no,
1:36
Chance of Cenar is objectively better than this and this.
1:40
But yeah, no, it's just like we all
1:42
just get to yell about video games in
1:44
the most optimistic, positive, celebratory way ever. It's
1:46
like the best. You're right. There is a...
1:49
I think when we were approaching this, there
1:51
was an acknowledging
1:53
of other websites over
1:55
the years that we have worked at or
1:58
ones that we haven't worked at where... it does tend to
2:01
get contentious like the games about ones I
2:03
remember were real real ripe sometimes
2:05
and I know the giant bombs over the years
2:08
can get kind of testy whereas ours are there
2:10
more, you know, maybe they're less. I
2:12
don't know, maybe they're less something less less
2:14
total. Maybe they're less universal. Maybe you don't
2:16
play every game. Maybe they're a little bit
2:18
skewed one way or another, but I think
2:21
everyone, hopefully everyone comes away with like those
2:23
are 10 games that I will play now
2:25
because they've been each of them
2:27
celebrated. Frank Howley, how
2:30
are you doing? How are you? How are you excited for the games
2:32
of the year? I'm excited.
2:34
There's always the anxiety is that there's never enough
2:36
time to play everything and I like even 10
2:38
years from now we'll be discovering games from 2023.
2:42
Like even last night I had my Xbox
2:44
on playing Def Jam fight for New York
2:47
still discovering still discovering new classic, but so
2:49
much to discover. I'm glad to see
2:51
you're using your last days until we do the
2:53
game of the year podcast to play the run
2:55
of the title. I'm
2:58
just diving into all the
3:00
wrestling stuff. No, I'm
3:02
excited because it's honestly just it's nice to have time to
3:04
kind of play a bunch of really, really good games.
3:07
Like I finally, I mean, we'll save it all the sketch work,
3:09
but like I even like crack deeper now in week two
3:11
and I'm like, oh, this is yeah, I don't know. So
3:13
it feels good. It feels good. The
3:16
layers. Well, as a result of this, this
3:18
week's podcast, which is not a game of
3:20
the year podcast is a little bit light
3:22
on games because we've all been tunneling into
3:24
the year that was 2023 and we don't
3:26
want to burn good game of the year
3:28
pod. But let's before
3:30
we jump into the games we have played, let's go through our sort of
3:33
tentative game of the year list. We'll do
3:35
it right after I do a
3:37
shout out to all of our
3:39
incredible battle pass holders, battle royale
3:41
games, Arno, Richard Matheson, James Brown,
3:43
Jason Drury, Mark Rojas, Ryan Cobb,
3:46
Tucker Morgan, Crimson Cyclist, Sven Huster,
3:48
Tim Robinson, Forrest Brueck, Darren Birmingham,
3:50
Eric Hamilton, Schneider, Cameron Latt, Alex
3:53
Sharp, Alex Gouché, George Tsikotis, Jacob Godserve,
3:55
Tohir Tilev, and of course, Rycen, thank
3:57
you all so much. And thank you
3:59
to all of our incredible players. All
4:02
of the folks who purchased some merch
4:04
over at store.noclip.video. It's finally up. Store.noclip.video.
4:06
Go check out a, what
4:08
looks like a Doom mouse pad, but
4:11
is definitely intellectually properly, property distinct from
4:13
that made by AuraHack, our awesome artist
4:15
who's done, done some incredible work for
4:17
us over the years. Go
4:19
check out the Among
4:21
Us poster. Go check out the zip
4:23
up hoodie, no clip zip up hoodie
4:25
with the embroidered logo. We got some,
4:28
we got some good shit up on that. We got a
4:30
Stunt Derby shirt. It's all happening. I'm going to get some
4:32
secret tape on stuff up there too. And
4:35
if you're a patron of noclip, go to the
4:37
general chat on our Discord and look at the
4:39
pinned message and there is an offer code to
4:41
get 10% off any off,
4:43
any, uh, uh, order, uh,
4:45
through Sunday. So Sunday, the doodle
4:47
doodle doo, third of December. Um,
4:49
you can do that. And
4:52
yeah, thank you so much everyone. We really appreciate it.
4:54
Uh, a lot of the stuff has been priced to
4:56
make it so it's easier to get.
4:58
So, you know, we're not earning shed
5:00
loads off this stuff, but we make up. I think
5:02
I went through the, the budget stuff
5:04
a couple of days ago and we get like a 38% markup
5:08
on everything that's there. So definitely a
5:10
good vibe. Y'all get to have
5:12
some cool no clip stuff like badges and
5:14
cups and t-shirts and awesomeness. Audrey
5:16
did some rad designs for us, which we
5:19
finally got up as well. I should mention
5:21
that with the posters and the mousepad stuff
5:23
as well, any of those that we did
5:25
with artists that weren't specifically done
5:28
for merch, we're actually doing a 50% call
5:30
with those folks as well, just to make
5:32
sure that, um, that, that, that, that's, uh,
5:34
that's all equitable and everything. But,
5:36
uh, yeah, it definitely helps us out. Should we also,
5:38
we do it through Pinterville and Shopify, which is, uh,
5:41
every product that's up there, I have tested
5:43
myself to make sure it's not garbage or
5:45
it doesn't cost a fortune to ship. I'm
5:48
looking at you, the pint glasses, which looked all
5:51
right, but they cost, they were all made in
5:53
like Croatia. So if you want them to cost
5:55
a fortune to get them. So we're not, uh,
5:57
we're not doing any of that sort of stuff,
5:59
but yeah. It's good. It means that you get some
6:01
cool merch maybe for Christmas, maybe for a loved
6:03
one. Maybe your grandmother really loves this podcast. She
6:06
wants to get some badges. You know, I don't
6:08
know what's going on, but we got stickers up
6:10
there. Finally, the number one most requested thing for
6:12
years. Obviously it helps out
6:15
Noclip and yeah. And you get
6:17
some cool shit too. So store.noclip.vidget.
6:21
I should say video just in case somebody will
6:23
type in vidget. And it won't be IDYA. Yeah,
6:25
that'd be pretty cool. Someone's going to type video.
6:27
Games.vidget. That'd be pretty cool. We should get
6:29
that. We should get that too. We should, you're
6:31
right. Let's
6:40
have a look at our game of the year list before. This is not a game
6:42
of the year podcast. Maybe I'm
6:44
breaking the rules here a little bit, but what
6:46
we decided to do as a team, I'm sorry,
6:48
rather what Frank decided to do is organize our
6:50
ramblings over on the staff
6:52
discord and get together a
6:54
list of games that myself,
6:57
Jeremy, Frank, and of course, Jesse, who will be joining us on
6:59
the game of the year podcast, we would never do it without
7:02
him, wouldn't dare need
7:04
his insight on bomb funk cyber funk, which
7:07
I cannot say that fucking guy. I call
7:09
it bomb funk. Like the bomb funk MCs.
7:11
Do you remember that song? Does that ever
7:13
make it to America? I
7:15
straight to the top of my dome as
7:17
a rocker rocker rocker rocker rocker microphone. Frank.
7:19
Yeah. The only reason I know about it
7:21
because I would spend summer vacations in Russia
7:24
like in the late nineties. So it was
7:26
on Russian MTV, but I had that bomb
7:28
pump MCs or whatever. I had that kid.
7:30
I had it on single. I came with
7:32
the video with the little, little kid with
7:34
the dreadlocks. Oh, I think was in the band.
7:38
He looked like he was like eight, but he might've been, he
7:40
might've been older. Yeah. It's called
7:42
the, the butt fuck MC because
7:44
I was a child when that song came out. Anyway,
7:46
roasted. Exactly. Um,
7:49
so let's, let's have a look. Well, let's go through. We have, we
7:51
have, we had 29 games in here. I
7:53
did just add Lisa company because, Oh yeah.
7:55
We, you know, we got to do our
7:58
due diligence. That game is fucking. bloating
8:00
on Steam. It's
8:03
funny, you mentioned it to me on Discord
8:05
yesterday, Jeremy, and someone else had
8:07
mentioned it to me the day before. And
8:09
the day before that, I had heard, read
8:12
an article talking about it. So I'm like, it's
8:15
finally gotten to the middle-aged guys. It's
8:17
like, are the people in their 30s?
8:20
Sorry, I shouldn't call you middle-aged. Exactly. It's
8:24
finally gotten to us. It came out back in
8:26
October. It has 90,000 reviews
8:29
on Steam, overwhelmingly positive.
8:31
Like a sort of a co-op
8:34
scavenger, scavenging game.
8:37
Yeah, it's like a co-op horror
8:40
game, comedy horror game, about
8:43
the gig economy and scavenging
8:46
in places full of monsters. It's kind of
8:48
like, it has a little bit of phasmophobia,
8:50
a little bit of SCP in it. Yeah,
8:52
it's a really cool... SCP. SCP?
8:55
I don't think I played SCP.
8:57
It's a, it's like a, okay,
8:59
I'm a millennial. So if you're
9:01
a Zoomer and you're listening to this, pardon my
9:04
ignorance. It's like a internet meme
9:06
turned into a bunch of, spawned a bunch
9:08
of video games. It's about like a secure
9:10
containment protocol. It's like a bunch of cryptids
9:12
and monsters and stuff that have different behaviors.
9:15
So like one is like the weeping angel from
9:17
Doctor Who and you can't look away and stuff.
9:20
Yeah. Awesome. Okay. SCP
9:23
containment breach remastered is available on
9:25
Steam. I will not be making
9:27
the 2023 list. So
9:29
I stuck Lethal Company on there, but we had a bunch of other
9:31
ones. So let's go from the top, because I feel like that's where
9:34
a lot of the bangers are. Or
9:36
at least it goes from AAA down
9:38
to indie stuff. So
9:42
I shouldn't confuse money spent
9:44
on developing game with quality of game.
9:47
That is the problem with, I guess, the
9:49
term AAA in the first place. We
9:52
have Alan Wake 2 up here, which seems
9:54
like everyone has to play a lot more of. Judging
9:57
by the notes on this. Frank, how close
9:59
are you? to the end of it or do
10:01
you have you gotten the long game? I think I'm halfway
10:03
through. I think I checked my progress
10:05
to the trophy list and I'm at like 54% of trophies. OK,
10:09
yeah. 17
10:11
and a half hours, according to howlongtobeat.com. So
10:14
it ain't short. By the
10:16
way, if you don't hear a game on this that
10:19
you think and you're listening to the podcast, feel free
10:21
to send us an email or hit us up on
10:23
Discord if you think there's something we have tragically overlooked.
10:26
We have Baldur's Gate 3 on here, of course, which
10:29
I think is a lot of people's sort of front
10:31
runner for Game of the Year on lots of
10:33
the websites. Blasphemous 2,
10:36
which I absolutely adored. Bomb
10:39
Rush Cyberfunk, great song,
10:42
which I've only started playing a couple
10:44
of days ago. It works really good on Steam
10:46
Deck. Man, that game is fucking cool. That's
10:49
the soundtrack alone is like fucking, yeah,
10:51
it goes pretty hard. We
10:54
have a Cocoon on here. Have you any, Jesse put
10:56
this one down. Have you guys played this? I
10:59
played a bit of it. It's a it's like
11:01
a puzzle game, kind of a dimension swapping puzzle
11:03
game. It's really neat. I think
11:06
the one of the designers from Inside
11:08
made it, if I'm not mistaken. Oh,
11:10
this thing. I saw Austin Walker talking
11:12
about this on Twitter and saying, like,
11:14
do not sleep on this game. Oh,
11:17
yeah, this looks neat. OK. So
11:20
we go games. Counter-Strike 2
11:23
on here, too. Played some of that last night.
11:25
Dave the Diver, Indie Game of the Year, according
11:27
to the Game Awards, despite
11:29
being created by Nexon. Interesting
11:32
one. Dredge. I
11:35
think that is the DLC for that game coming
11:37
out? Before
11:39
the end of the year. It's
11:42
soon, though, right? At least at the very least, it's
11:44
soon. Pale Reach.
11:46
The Pale Reach. The Pale Reach
11:48
around. When's it coming
11:51
out? When is it reaching into our? November
11:53
16th, it came out. Oh, it did. OK, cool. Reaching
11:55
into our hearts and minds. Beautiful. I got to check
11:57
that out. Got to add it in. Final
12:00
Fantasy 16 Jesse's the only one who's
12:02
played this one I think if
12:04
you guys played this year you're gonna crime in
12:06
a Final Fantasy game before for next week Thank
12:09
you But right I got like a third of the way through it and
12:11
like with a lot of Final Fantasy games a lot of people Are like
12:13
oh you got to play the first 10 hours and it gets good No,
12:16
I honestly I mean I this might be the kind of
12:18
game I want to play right now because I want just
12:20
stuff to grind and I forgot I had that in progress
12:22
But my problem was I was starting to skip cutscenes
12:24
because I did not care about the story stuff, but
12:26
now that's back in consideration I will
12:29
pay attention to the cutscene Beautiful,
12:31
but the game plays good Game
12:33
of great cutscenes hi-fi rush not
12:36
not not not hmm It's
12:38
like it's like it's like bomb rush cyber funk
12:40
if it was made by like a hundred people
12:42
and had like 50 million dollars Maybe or something
12:45
like that and the soundtrack opened
12:47
with like dad rock the black keys. You're
12:49
right. Yeah Yeah, it's got one
12:51
foot in there. It's a it's 401k there homebody
12:55
I have to go back and play more of that I
12:57
really enjoyed the start of that, but it freaked me the
12:59
fuck out Jeremy. So thank you in advance. It's
13:01
so good It's like it's like immortality
13:04
when I've had to when I played that and I
13:06
was texting you through it It was a sort of
13:09
a coping mechanism and you saunce
13:12
Should mention as well cocoon Oh cocoons on game past
13:14
right so it's high fire rush and so is just
13:16
saunce Which is a climbing game that's come
13:18
up a couple of times over the past few weeks here on the
13:20
podcast Lies of P played some more
13:22
of that during the weekend as well. Love
13:25
me some lies of P Am I the only person
13:27
who's paid lies of P? I might be I I
13:29
still yeah, I started I still gotta play more expensive
13:31
boys Just do it just get it look expensive anyway,
13:33
cuz like you might not play you might play two
13:35
hours of free game of the year But next year
13:37
you're like, you know what? I'm craving some blood-borne shit.
13:40
Give me some of that Kirkland signature blood-borne,
13:42
baby Let's go Liza P
13:44
and midnight Sun's is on here, but that
13:46
did not come out this year. So maybe
13:50
just as a as a farewell
13:52
to Jake Solomon over and Day
13:56
by the layoffs over there. I'm not quite sure
14:00
Great game. Maybe, you
14:02
know, one of the, one of those tragic games, it's just kind
14:04
of like a cult classic maybe didn't sell as well as, as
14:07
it deserved to, although you can kind of see this
14:09
year with the Marvel stuff has just sort of died
14:11
on its art. So it's not like comic books just
14:13
fucking ate shit this year. Midnight
14:16
Sun's did come out December 1st, last year though. So there's a
14:18
good, there's a good argument to be make that that was a
14:20
game that we did not, you
14:23
know, didn't make it into game of the year conversations last
14:25
year. Did we have a best gig 2021 game of 2022
14:27
last year? You
14:31
guys remember? I don't think so now. I
14:34
can see the argument for it. We kind of do
14:36
a game of the December to December, not really the
14:38
year. You know what I mean? That's, that is true.
14:40
Um, I'm trying to remember, do we have the names of
14:43
the other ones written down anywhere? Um,
14:46
listen to the podcast. I
14:49
have a, oh, I have the document. I found the
14:51
documents. We'll go through the document in
14:53
a second. Um, what
14:55
else do we have here? Resident Evil four remake. That's
14:58
a Frank Kelly joint right there. I gotta play some
15:01
more of that. Another flank early job. This
15:03
is the part where Frank started writing games into
15:05
the document. We've slayers X up
15:08
next. What was the full title for
15:10
that? I think it's like slayers X terminal
15:12
aftermath of the slayer, something, something, yeah, it's
15:14
amazing. I should put the full title in
15:16
it to honor and respect J. Pullman. Absolutely.
15:19
Yeah. We have, um, two of us have completed
15:22
that one. So I feel like we're well covered
15:24
on that. Anyone wants to play
15:26
it a little bit, maybe, um, Street Fighter six
15:28
here as well. I need to fix more of
15:30
that. Uh, system shock.
15:32
I might be the only one to say that one remake
15:35
that one I grabbed on steam sale. So that one
15:37
I made my plan to play. Um,
15:39
which I'm yeah, that looks awesome. Do you know how long that is? I
15:41
feel like the game is super long. I
15:43
don't know. I don't know. That's a
15:45
good question. System shock remake. Let
15:48
me look it up. I would guess 11 hours. Oh God.
15:50
Is it 20? It's 20 to 50 hour, 25 hours.
15:53
Really on game ranch. That says 12
15:55
hours. Other people have said on
15:58
the, who knows the internet is not. Not quite sure. How
16:00
long to beat? I'll use them. They're always my go-to. 15
16:03
and a half hours. Alright, that's a long game. Terra-Neal?
16:07
That's from Free Lives, the folks behind genital jousting, which
16:09
we did a documentary on a couple of years ago.
16:12
And you guys played Terra-Neal yet? No,
16:15
I have not. I would say that's good. If you're
16:17
not in the mood to play some game of the year games,
16:19
and you just want to chill the fuck out for a little
16:21
while, stick on Terra-Neal. It's very chill. It's like
16:23
the most chill. It kind of looks like a...
16:26
like a... like an isometric strategy
16:29
game, but it plays more like it's just
16:31
a chill ass. It's very about
16:33
like bringing life back to Earth, so
16:35
the vibes are immediately great. You're just
16:37
like... You click a thing down,
16:39
it makes water, and grass starts growing, and
16:41
the music starts lifting, and you're like, Oh
16:43
yeah, okay. So yeah,
16:46
enjoy some Terra-Neal. Venba, who put
16:48
this down? Is this a Jesse joint? That's
16:50
a Jesse game. Venba looks really interesting. It's
16:53
sort of more of a narrative-driven game. It's about...
16:56
I believe it's an Indian family talking
16:58
about food and like kind
17:01
of sharing their story through like food
17:03
coming together through cooking. Nice. In
17:05
Canada as well. So shout out to Canada, there,
17:07
Jesse doing his home nation proud. That
17:10
actually reminds me that another game... Lethal
17:13
Companies, a couple of games I've been playing, one
17:15
game I have played that I want to talk about today,
17:18
and then there's another one, Thirsty
17:20
suitors, which is another
17:22
game that I wanted to play before we finalize this
17:24
list. So there's a couple more other ones that might
17:26
slip in here as well. We Love
17:29
Katamari ReRoll, that's the remaster,
17:31
right, Frank? Yeah, so this one I kind of
17:33
just put on here as like an honorable mention,
17:35
because legitimately like one of my top five gaming
17:38
experiences of the year was going through all the
17:40
Katamaris, and it was launched by the We
17:43
Love Katamari ReRoll that came out, and it
17:45
was only like 30 bucks, or maybe even
17:47
20 now, but incredible. I had never touched
17:49
that one. And the soundtrack, like, oh
17:51
my God. So I strongly recommend everyone just
17:53
play it regardless, just it's so good. We
17:55
Love Katamari. I think I even like it
17:57
better than the original, because the missions in We Love Katamari are...
18:00
even goofier, even though the
18:02
creator did not want to make a sequel. And
18:05
it's so weird because of that.
18:07
So it's spiteful art. It's great.
18:11
It's like K to Takashi, wasn't it? Yeah. Yeah. Excellent.
18:14
Bay Area local now. Uh,
18:16
Pizza Tower is in here too. We had a great
18:18
video of that over a crew a number of months
18:20
back. Chance of Sonara, which Jeremy talked about quite
18:23
recently. Um, did you play more
18:25
of that since we- Oh, I finished it. Oh, you did?
18:27
Okay, cool. Yeah, yeah, yeah. Another Jeremy
18:29
classic here, Mo Salina, which I've
18:32
also enjoyed. Um, might be
18:34
in contention that one. Uh, Small Saga,
18:36
which we talked about last week, Octopath Traveler 2.
18:38
Frank, you've gotten a range of playing some of
18:40
that. So Octopath Traveler 2 was a game I
18:43
played like 20 hours at the beginning of the
18:45
year and I loved it. So I should allow
18:48
myself to play more of it, uh, with the next
18:50
few weeks. Cause like, it's so good, but so
18:52
many games kept coming out. Yeah. You got
18:55
to complete Final Fantasy 16 before you
18:57
do that. Uh, Slay
18:59
the Princess, which- did we talk
19:01
about that last week? Oh, oh
19:03
yeah, this one. I downloaded this after I saw it on
19:05
the list. I haven't played it yet. It's like
19:08
a horror game. It's like a very meta kind of
19:10
like narrative horror game. I don't know that much about
19:12
it because I feel like it's one of those games
19:14
you go into blind. Right. Is it, who, did you
19:16
put this one in or did you just- Uh, I
19:19
did. Okay. All right. Okay. We'll stick it. Maybe you
19:21
give it a go and then I'll know- well, actually
19:23
I'll think I've already bought it. So maybe I'll let
19:25
you know if you should return it. Excellent. Um,
19:28
typecast of course. I played a bunch of that
19:31
this week. Very cool. And I
19:33
just stuck in lethal company for shits and giggles. Is
19:36
the setup we have this year. So plenty of games. We
19:38
want all play all of them, of course, but
19:41
the way it works for a no clips game of the year
19:43
is that we will pick our top 10
19:45
favorite games. No order, just
19:47
like here are the games we think are the best 10
19:49
or both cheap like last year and
19:51
do 11. And then,
19:53
uh, we give them their
19:56
own bespoke award. Right. That
19:58
was the. That was the vibe.
20:01
So I have a document here, but it
20:03
really is very confusing. It looks like the
20:05
type of document somebody has rushed
20:07
together last minute. It's
20:10
just like, it only resembles one though. It was
20:12
not rushed together. Oh, I found it. I found
20:14
it now. Okay. Okay. Are these
20:16
accurate? These may or may not be the right ones. We did
20:18
last year. I can't remember, but let's, let's go through them. Tunic
20:22
won the Rediscovering Mystery Award
20:24
last year. That's
20:27
a good game. I've played more
20:29
Tunic this year. I kind of liked with
20:31
me more this year. Yeah, it's a game
20:33
I have played in two to three hour
20:35
chunks every couple months or so. I
20:38
find out the most optimal way to enjoy it, but I
20:40
have come to appreciate it. Call
20:43
of Duty Modern Warfare 2 won
20:45
Gaming with the Homies, which was,
20:48
I believe Frank's doing.
20:52
Horizon Forbidden West won Best
20:54
Road Trip. I like
20:56
the two of those because it's very like, it sort
20:59
of contextualizes why these games are good. Call of
21:01
Duty is just like, it's good to
21:04
stick on, hang out with your mates. And Horizon
21:06
is like, yeah, it's just seeing shit's
21:08
cool in that game. Yeah, I feel
21:10
like that's why I like
21:13
the superlative approach because we're not arguing about,
21:15
it's not like we're doing this is the
21:17
third objectively best game of the year. We're
21:19
just kind of honing in on the games
21:21
that we appreciated the most and like
21:24
zooming in on the reason why we appreciate them. Like
21:26
I don't know. I feel like Frank wouldn't even say
21:28
that Call of Duty is the best
21:30
game of last year. It's just like his experience
21:32
with it is kind of the more primary thing
21:34
that we talk about. You know what I mean?
21:36
I feel like it's like if you were the
21:38
parent of like seven kids and you have
21:41
to love each of them
21:43
individually and equally, right, for like their
21:45
own thing, right? Yeah, it's like that. Speaking
21:48
of, God of War Ragnarok got Father
21:50
of the Year Award, which felt like
21:52
a bit of a cop-out, but Jesse
21:55
battled hard to keep that one in there. So
21:57
we needed to make sure it had a good
21:59
award. at pendant had tapestry of
22:01
humanity awards. I love that one. It's a
22:03
good one. Maybe we'll talk about pencements a
22:06
bit more before the year's out. I'll have
22:08
to wait and see.
22:10
Uh, immortality won best picture. That's
22:13
pretty good. That's pretty good. Good job. I was
22:15
last year. Yeah, we did good. Yeah. And we
22:17
could, we did good on the dock. We made
22:20
the dock as well. We had it, had it
22:22
done. Neon Weiss
22:24
won God of speed,
22:27
which was God like Gody. Oh
22:30
yeah. But I don't get the reference
22:33
now. God's. Yeah. God of
22:35
speed. Like God of speed. Like, Oh, cause
22:37
you're a God. Right. Cause there's
22:39
gods in the on Weiss. Right. Okay.
22:41
Hermes is the God of speeds. I guess some people,
22:43
I was trying to think of like what God of
22:45
speed would the God you would refer to outside of
22:48
the context. I guess that's it. God of speeds. I
22:50
guess you're running around the last. Some of these are
22:52
a bit like a tattoo. You got as a teenager.
22:54
We're now showing it. Yeah. It's a tramp stamp. Love
22:56
it. Citizen sleeper
22:58
got one narrative. Shishimi is
23:02
pretty good. Signalis won
23:04
survival horror homecoming. Matt
23:07
homecoming this year. The
23:11
devs listened to it and they liked the other one
23:13
that we were tossing around better, which was, um, uh,
23:16
like it was like cosmic void of sorrow.
23:18
The void of sorrow. Yeah. Cosmic void of
23:20
sorrow. That's what it was. They were like,
23:22
you guys should have gone with that. Okay.
23:24
Maybe we'll, we'll put, I'll drag that one
23:26
down. So in years when civilizations in the
23:28
past, the future aliens dig this
23:30
up. Yeah, exactly. They'll see the
23:32
other name. This might've gotten a
23:34
weird West one occult
23:36
classic, which is they
23:38
should use, they should use that in their fucking marketing,
23:41
to be honest, occult classic we're available.
23:43
That's pretty good. Cult
23:46
of the lamb one sweetest execution,
23:49
which is again, a nice little
23:51
double on palm there, you know, you
23:54
got, you got the sweet. We got, we got called to
23:56
the lamb right here. We got my little, the
23:58
long lamb. this really
24:00
long, if you're watching a video, I've got
24:03
a Cult of the Lamb person. But they're like, I have
24:05
a question about the Cult of the Lamb stuffed animal. Did
24:08
that come vacuum sealed and expand when
24:10
you opened it? It did. It
24:13
came like absolutely horrifically. And I was like, there's no
24:15
way this is going to, and it took like three
24:17
days. It blew up like a snake in a can,
24:19
like those pranks from the 1950s. Yeah,
24:21
right. I should have had like a, like
24:24
a little, you know, stop motion or, you
24:26
know, a little photograph every hour. What do
24:28
you call that? I use cameras. Time lapse.
24:30
Time lapse. Thank you, Jeremy. Elden
24:33
Ring, grandest adventure. Sure.
24:36
Vampire Survivors won Best
24:39
Fang for Your Buck. That
24:41
was pretty good. Which I think somebody
24:43
else came up with. I have a note here
24:45
saying Ink-a-Lot. So I think that maybe was
24:48
one of our patrons. Oh yeah,
24:50
that was on the Discord someone posted that.
24:52
Was it? Yeah. Best Fang for Your Buck.
24:55
It's pretty good. And then Return
24:57
to Monk Island won the final award with
24:59
Impossible Comeback, which I feel like I think
25:01
I was the only person who played that.
25:03
So I felt a little bit cheeky getting
25:05
it on there, but it was a very
25:07
good game. And we have a very long documentary
25:10
for us coming out in pretty
25:12
soon, actually. I'm going to try and get the early access one up
25:14
like in the next week or so. It's
25:16
an hour and 35 minutes long. I
25:20
have it rendering again. But
25:22
something I'll put the files on this one. So I have to
25:24
render it in software. And it takes 12 hours. So
25:27
that's it. So I'll be
25:29
setting that up before I go home tonight.
25:32
Like a work at Pixar or
25:34
something. Rendering all the
25:36
animations for the one character with a thousand
25:38
polygons. A thousand more. That's not that much.
25:41
Ten million polygons. Exactly. So
25:43
I'm excited. That's a bit of a warm
25:45
up for everyone for next week. You know,
25:47
just getting this back in the mindset of
25:50
what are the games you got? We're going to have to
25:52
battle. The hardest part is always battling to get the 10
25:54
in. That's it. After that, it's good fun. So
25:56
we're going to do four episodes like
25:58
we did last year. The first episode
26:00
will be getting that list of whatever
26:03
it is thirty odd games down
26:05
to the ten that we think are the best
26:07
or eleven if we cop it out you know
26:09
good vibes over here and then. We're
26:12
gonna go through what we want spend a lot of
26:14
time sort of arguing about the
26:16
good and bad of each game or any of
26:18
that sort of stuff we keep that for the
26:20
next three episodes which will come out the next
26:22
three weeks. And those
26:24
will be basically we will take four
26:27
or three of those games we will
26:29
talk about them celebrate them. Ask
26:32
questions about them answer questions about them and then
26:34
we will at the
26:36
end of each episode give them their award whatever
26:38
it is and then we'll do that it'll take
26:40
us three episodes to get through the whole shebang
26:42
last year the episodes were about two hours each
26:44
a piece and so we'll see if that's the
26:47
case this year again. And
26:49
yeah those episodes will be coming
26:51
out on the eight fifteen twenty
26:53
second and twenty ninth of
26:56
december and we'll be back in
26:58
january. We may be off for
27:00
a week on january fifth my birthday i'm flying
27:02
back from ireland that day so we think we'll
27:05
have a week off start of january and then
27:07
we'll be back with the right schedule no good
27:09
practice for twenty three four a week
27:11
after. All
27:20
right let's talk about some games we actually played
27:22
this week jeremy you
27:25
have similar to
27:27
frank decided to spend your time
27:29
in the past in
27:32
the eastern europe what's
27:34
going on what's going on over in pripyat. Yeah
27:36
so i have been sick basically since the last
27:39
time i talk to you guys i got a
27:41
cold over the weekend so i i
27:44
whenever i get sick i feel like it's an excuse to watch
27:46
a movie that i've been putting off for a long time. And
27:49
especially good opportunity to watch a movie that
27:51
is hard to justify otherwise because it's extremely
27:53
long so i
27:55
this year has been the year of kind
27:57
of gotten into slow cinema like directors who.
28:00
Slow Cinema is a term. There's a really good,
28:02
I don't know if it's like a book
28:04
or like a section of a book. I've
28:06
only read excerpts from it, but Paul Schrader
28:08
wrote about Slow Cinema and talks about like
28:11
Ozu and Tarkovsky and these directors who make
28:13
these grand sweeping kind of epic films, but
28:15
within the moment to moment of them are
28:17
just kind of like so meditative
28:19
and so like so ruthlessly focused on
28:22
the moment that they're not afraid of
28:24
like, oh is the viewer gonna get
28:26
tuned out because there's like a two minute
28:28
long like no play in the middle of
28:30
this that no one's gonna watch. So
28:33
I watched a bunch of Ozu films earlier this year. So
28:35
because I was sick I decided to finally get into Tarkovsky.
28:38
Andre Tarkovsky, one of the most famous directors
28:40
in history, probably the
28:42
most famous Soviet director. So
28:45
probably best known for his film Stalker
28:48
based on Roadside Picnic, the novel by
28:50
the Strugovsky brothers, which is an amazing
28:53
name. So
28:55
the people are probably most familiar with
28:57
Stalker because of the video
28:59
games, especially because this is a video games podcast. So
29:02
I, the day before we
29:04
filmed the podcast, I mentioned that I watched this
29:06
when we were gonna talk about it and
29:08
he was like, I'm about to watch it. Please
29:11
don't spoil anything. I know I'm so sorry. So
29:13
I, this is like I winced
29:15
over this last night because when I saw you
29:17
write it down, I was like, fuck. Because on
29:19
Monday, I'd had like a, like
29:22
it was kind of a long weekend. Thanksgiving
29:24
is super extended because we have people out of
29:26
town who come in and it was kind of
29:29
stressful. Kid was off
29:31
all last week. So I was just like, you know,
29:33
super busy and super, you know, moving house,
29:35
all this sort of stuff's going on. And
29:38
on Monday night I was wiped and I was like, I'm just
29:40
going to sit down and watch a movie. And I
29:43
have had the Criterion Collection copy of Stalker
29:45
since COVID because I'm like, one of these
29:47
days I'm going to sit down and watch
29:49
Stalker properly. And I was like, fuck, are
29:51
you gonna watch Stalker? And then I went
29:53
to get up and watch it and realized
29:55
that I packed my Blu-ray and my Blu-ray
29:57
like player. So I was like, well, fuck.
30:00
I guess I'll watch and I ended up watching I guess
30:02
I didn't know this Whoever that
30:05
was a Paramount Plus today did
30:07
a series of the stand which
30:09
I had never I've never read Stephen King's a
30:11
stand and I actually thought it was about a
30:15
I thought it was a courtroom drama I should go to
30:17
the combat the stand I always heard about the stand like
30:19
for some reason I just thought it was a courtroom job
30:22
because his name and then I was like,
30:24
oh, it's this weird like end of the world Eldritch
30:27
thing I was I watched two episodes of
30:29
that show instead of stalker And it was
30:31
actually pretty good. So I'm just probably waiting
30:33
for them to arrive at the courtroom You're
30:35
like, yeah, when's the star the lawyers? Why
30:37
are the why is 7 billion people are
30:39
dead? What but we know when when are
30:41
we gonna get down to the what are
30:43
we gonna litigate? Litigate exactly.
30:45
So so I felt like shit and I saw you write that
30:47
down. I was like cut down I should have watched stalker and
30:50
then last night I was like what I watched stockage nice And
30:52
and then I was like, no, it's like
30:55
three hours long So
30:57
I will not that I was planning on talking
30:59
a little bit about the differences between the portrayals
31:01
of the zone Right you in like I'm sorry.
31:03
No, no, it's okay. It's totally fine I'm just
31:05
gonna talk more about the game. The only thing
31:08
I'll say is that it might be my favorite
31:10
movie of all time Oh, wow. Okay. Well now
31:12
I definitely don't want to talk about it. Well,
31:15
there was stalker podcast. Maybe yeah I
31:17
would actually love that. I actually you've probably played more.
31:19
Have you played much of the soccer games? Oh absolutely
31:22
loads. Yeah, okay Then I feel like we should I'll
31:24
talk a little bit about my experience with the first
31:26
few hours But we should we should revisit this and
31:28
put a pin in it because and talk about the
31:30
movie once you've seen it That's not right because it
31:32
is like I I
31:34
need more time to say it was my favorite movie of
31:37
all time It's only been less than a week, but like
31:39
I have not stopped thing. It's unbelievable but
31:42
the so the concept of roadside picnic
31:44
and stalker and the stalker games all
31:46
kind of Gravitate around
31:49
this place called the zone This
31:52
this place in Eastern Europe in
31:54
this kind of alternate history where
31:56
strange things happen And in
31:58
all of these different stalker media there
32:01
are people called stalkers and and
32:03
this is the reason it's actually funny if you listen
32:05
to the last podcast I've talked about those urban exploration
32:08
channels that I've been watching about this is this is
32:10
kind of what put stalker back on my radar because
32:12
money in in those
32:15
videos when those urban explorers go to
32:17
Chernobyl people who are tourists in Chernobyl
32:19
when they see those people they refer
32:21
to them as stalkers oh that's crazy
32:23
and it is it is such an
32:25
important piece of media that it's a
32:28
what's a neologism when a new term
32:30
emerges like someone makes up a fake
32:32
term and it turns into a real
32:34
thing yeah so because these guys in
32:36
stalkers in like in the media go
32:38
into the zone it's like dangerous abandoned
32:40
forbidden place with gear with backpacks with
32:43
masks and stuff and sneak around and
32:45
kind of do forbidden stuff people who do
32:47
urban exploration in Eastern Europe are often referred
32:49
to as stalkers that's very cool yeah that's
32:51
very cool so that put it back on
32:53
my radar cuz I was like oh damn
32:55
I like if it's if it's that important
32:57
that like even because I think of Tarkovsky
33:00
as something that's like film nerds watch like
33:02
right and so I was like if it's that prevalent
33:04
that like normal people use it as a as a term
33:06
I just need to like
33:08
I must need to watch this so
33:10
the the differences in
33:13
the way that they represent I won't talk about Tarkovsky
33:15
stalker to preserve it for you but basically like in
33:19
in the game stalker it's kind of more of like
33:21
an ecological thing in the
33:23
book I guess it's more of like an
33:25
alien visitation like right there's some sort of
33:27
extraterrestrial event that uh that creates the zone
33:29
and then there's like weird anomalies with like
33:32
radioactivity and like artifacts and people are trying
33:34
to steal artifacts from the zone and stuff
33:36
yeah so that's in the game there are
33:38
like these radioactive artifacts that are kind of
33:40
like damage you with radiation but
33:42
give you little boosts and stuff had you played
33:45
stalker until this point no never played and you're
33:47
playing the first one I'm playing shadow Chernobyl so
33:49
which is okay right the first one yeah clear
33:51
skies the one after that okay cool I bought
33:53
the 2010 one Pripyat
33:57
as well all of Pripyat yeah So
34:01
yeah, so I started playing I played probably
34:03
between three and four hours of Chernobyl. It's
34:06
a it's really interesting and it's the best part
34:09
is kind of comparing and contrasting the different portrayals
34:11
of the zone because in this it's way more
34:13
literal. Like the only thing I'll say about Tarkovsky
34:15
is that it's way more like mystic. Yeah. Yeah.
34:18
So this is it's you're like
34:21
the intro is like you're on a truck full
34:23
of corpses like struck by lightning. And
34:26
like you're the only one who is alive. I
34:28
guess or something. You're like the marked man. Is
34:30
this the start of of
34:32
the game game? I can't even remember that.
34:34
It sounds like the start of Skyrim. It's
34:37
actually it is kind of
34:39
like Skyrim. Now you mentioned it. I feel like
34:41
every RPG you're just like a guy on a
34:44
on a vehicle and a wagon. Oh good. You're
34:46
awake. Yeah. I just remember all the lads playing
34:48
fucking fire and doing the
34:50
wiggy wiggy or whatever they say. Yeah.
34:53
Yeah. Yeah. So so you kind of
34:55
get to this like little camp and
34:57
the only thing you have is a
34:59
PDA that has this guy's name Stralic
35:01
on it. And you totally am the
35:04
Ugiac which is very classic RPG. And
35:06
then you meet up with these people in this camp
35:08
who are kind of like all right. Well we we
35:10
kind of know who Stralic is. He's like a talker
35:12
in the zone. If you you scratch our back we'll
35:14
scratch yours and you start becoming kind of like an
35:16
errand boy around the zone. And
35:19
the zone is a place filled with like rabid
35:22
mutated dogs and bandits and
35:24
other stalkers and just like
35:27
a weird gravitational anomalies that will lift you
35:29
up in the sky and tear your limbs
35:32
off if you run into them. And they're
35:34
kind of invisible. Yeah. You got I
35:36
got I got to have your pocket full of fucking screws man.
35:39
Yeah. A little bolt. So
35:42
the feeling I keep getting when I'm playing
35:45
this game is that I'm playing an
35:47
MMORPG that nobody plays
35:49
anymore. It's which is kind
35:51
of perfect. Like I just I could say that because you
35:53
know in the beginning they're like oh there's like radioactive bores.
35:56
Can you go clear out the bore cave? And I was
35:58
like oh hell yeah. Yeah,
36:00
I could go skin some leather for
36:02
you kill the 12 rats But
36:06
uh, but yeah, it's just this really kind
36:08
of like I don't know It feels it
36:10
feels I've played a lot of FPS from
36:12
the mid 2000s And I feel
36:15
like a lot of them are with the exception of you
36:17
know maybe like far cry and stuff a lot of them
36:19
feel kind of like corridor shooters and everything kind of like
36:22
Constrained and there's like, you know, they heavily
36:24
designed encounters you walk into the room There's
36:26
like two guys like this and a flamethrower
36:28
guy and kind of about dealing with this
36:31
This is about like walking around and then
36:33
your PDA beeps and there's like oh, there's
36:35
like three stalkers in range of me and
36:37
one of them is the 724th
36:40
best stalker in the zone. Yeah, and
36:43
I've there's something about how how
36:46
open it is and how much freedom they give you that
36:48
not only makes it feel like an MMO but really makes
36:50
it feel like a like a sandbox RPG Yeah,
36:53
it's it's a it's one of those
36:55
games that is like it's really difficult
36:57
to describe how amazing it was in
36:59
like 2007 I think it
37:02
was when it came out because it was Like
37:04
now we take it for granted the first-person shooters
37:06
are like open world affairs Like the first game
37:09
that really did that was the original far cry
37:11
But even and I was oh for
37:13
but even then that game was like each level
37:15
was like sort of wide But like it was
37:17
sort of the it was just that there was
37:20
no real Internal until later in the game like
37:22
inside buildings you were just outdoors So they just
37:24
it was just like big levels basically and then
37:26
far cry too Obviously was the one that went
37:29
open world But like you had half-life in you
37:31
know around and oh for as well with that
37:33
was you know Super super linear and then stalker
37:35
comes around and it's like it's all the shit
37:37
that we took for granted now all the like
37:40
games like Dead
37:42
Island and dying lice. These are
37:44
all from stalker like even stuff
37:47
like And I guess the far
37:49
cry series eventually went into this like
37:51
open world or PG first-person shooter thing
37:53
But stalker was like like
37:55
was the first one of those and it's funny that you mentioned
37:58
the MMO in the sub it's because it is like
38:01
menu-y, like it's weirdly, like even your inventory screen
38:03
is like kind of, it's all very cumbersome. Like
38:05
I think Clear Sky is the one that a
38:07
lot of people will play today because it's a
38:10
bit more streamlined than that first game. First one's
38:12
a bit rough around the edges, but I
38:15
wonder what it's like. As I mentioned, how you, how
38:17
you felt playing the first game because
38:20
like to me, I wonder
38:22
if a lot of that stuff is like, because it's
38:24
been, it's so, it's got so many
38:26
rough edges that have been smoothed out by games
38:29
since then. Like is it just, and
38:32
the impressive thing about it was something that is
38:34
now so commonplace. You know, that's why I worry
38:36
about stalker too, because I'm like, oh, people are
38:38
just used to these games now. Whereas back then
38:40
it was like, you can just find a bunker
38:42
and then go in the bunker and it's a
38:44
level. It's like, what? Yeah, it kind of reminds
38:46
me of Fallout a little bit because of that.
38:49
Like I, it does feel like
38:51
a, like if Fallout is the Western
38:53
stalker, then stalker is the Eastern fallout
38:55
in some sense. And did Fallout three,
38:57
Commodore seven or eight? Oh, eight. So
38:59
it was the year before Fallout three.
39:01
Okay. Interesting. Yeah. So I was
39:03
curious about, I didn't even know where to start with
39:05
stalker. I mean, I, I'm like aware of which games
39:07
there were, but I looked up kind of what people
39:09
suggest and a lot of people on forums were saying
39:11
that there is kind of stories,
39:14
spoilers you can run into, but the biggest thing
39:16
is polished spoiler that if you play the later
39:18
ones first, that's funny. Going back to the initial
39:20
one, you're like, Oh, this is just like a
39:22
shittier version. That's
39:24
great. Okay. Great justification. Yeah. Yeah. I wanted to
39:26
start at the start and, and see. Yeah. I,
39:28
I really like it. I don't know. I don't
39:30
know how long it is. So I don't know
39:32
if I'll play a hundred percent of it, but,
39:34
um, but I'm really enjoying it. The, the only
39:36
thing that's rubbed me the wrong way so far
39:38
is, uh, there's no auto
39:41
run and you have to run very long distances.
39:43
And I want to just like, num block my
39:45
world of Warcraft keyboard and like, drink coffee and
39:48
via the TTK, the time to kill
39:50
on, on like NPC enemies is, um,
39:52
it feels quite high. And so there's
39:54
a, there's like, I almost wish it
39:57
was like, you died faster and
39:59
they died. faster and it was kind of more about
40:01
like popping out getting one shot off and then hiding again.
40:03
It kind of feels like I have to pop out and
40:05
I also I'm in the first four hours So
40:07
I have like a pistol and like an mp5 Yeah
40:10
I'll probably this will balance out but it
40:12
does feel like I have to unload Like
40:14
two full clips into a bandit for them
40:16
to die and in that time I'm taking
40:19
so many shots that I'm just like eating
40:21
sausage and bandaging myself constantly. Yeah Yeah,
40:23
I'll say the you know, I
40:25
don't want to say anything that would like change
40:28
how you're playing so I
40:30
don't want to say I'll
40:32
say The game doesn't
40:34
do it's not like World of Warcraft where
40:38
You can attack everyone immediately It's kind of
40:40
there are some there are some fights that
40:42
maybe you don't do until you're like leveled
40:44
until you're like 20 hours in And then
40:46
you can start to have those fights No,
40:49
yeah, cuz the the intro zone even has like
40:51
a there's like a train bridge and underneath it
40:53
There's a bunch of guys with guns and it's
40:56
the obvious way out of the starter zone to
40:58
the next objective And for a while and
41:00
like I probably spent 45 minutes Just
41:02
like save scumming and trying to have that if I go well
41:04
for me And it I think after
41:06
a while like I was kind of halfway through it
41:08
and I had taken used like all of my items
41:10
and Ammo, I don't think the game wants you to
41:12
do this. You've done it again. It's
41:15
the same It's the thing you did in the
41:17
Caesar's Legion In
41:24
the game everyone in this camp us to die I
41:27
just that's what I like about like old Kind
41:30
of open-ended the RPG adjacent games
41:32
though is like giving me enough
41:35
leeway to do weird shit like that like
41:37
I Kind of sensed I was
41:39
not supposed to be doing that long before I gave up
41:42
on it Yeah, and I just you know That's what I
41:44
like about those games is like how far can I take
41:46
this and will the game let me and and it does
41:48
But there's also it gives you other paths of least resistance
41:50
to explore as well But it's cool if you can pull
41:52
it off you get all that gear and you bring it
41:55
back to your man and trade It all in like it's
41:57
it's it's good shit. That would be a
41:59
great game Um, we got to restart
42:01
no clip game club in the new year. That would
42:03
be a good one for that. I think. Yeah, I
42:05
would love that. It's a good fun. Hell
42:07
yeah. Stalker shadow of Chernobyl.
42:09
Looking forward to stalker too. I hope
42:12
I, you know, obviously they've had an
42:14
absolutely tumultuous development, um, just with not
42:16
even, um, game side of
42:18
stuff, but obviously the war and everything else is just very
42:21
crazy times for them over there.
42:23
Um, uh, looking forward to when
42:25
it ever comes out in 2024. I
42:28
think it'll be an interesting thing. And a
42:30
lot of people who worked on a very little stalker obviously spread
42:32
out. So it was a bunch of other studios
42:34
that sort of appeared from that made some great games.
42:36
So yeah, that first
42:38
game super influential. I
42:48
played a little bit of a game called, oh, not a
42:51
little bit. I paid maybe three or four hours of a
42:53
game called, uh, Leica. I
42:55
want to call it. It is
42:57
a fascinating blend of genres.
43:00
Um, it came out back
43:03
in October. Um,
43:06
head up publishing that it actually has a
43:08
weird devolver vibe to it. Weirdly enough, just
43:10
the graphics and the, the
43:12
pubiness of the, um, of
43:15
the trailer. I got to check out some
43:17
more of their games. Actually, a great
43:19
game here called hell pie, which sounds interesting.
43:22
Um, yeah, so there's a, there's
43:24
a demo of this as well. Leica it's
43:26
LA I K a age
43:28
through blood. And it
43:30
is basically, it's like
43:33
trials, the like motorcycle game
43:36
mixed with like super meat
43:38
boy, maybe something like that. It's
43:40
a very weird blend.
43:43
So basically the game in the
43:45
game, it is a 2d game. You're looking at
43:47
from the side, like if you've played trials, HD
43:49
or any of those trials games where you're just
43:52
on a motorbike trying to get
43:54
across the level left to rise and you're
43:56
doing flips and stuff, you are a, it's
43:58
like in a post apocalypse. world
44:00
somewhere, there's all these anthropomorphic
44:02
animals, you are a fox
44:06
who is riding a motorbike, and
44:08
this motorbike is, the graphics
44:10
are gorgeous, you do like little jumps on
44:12
the motorbike and stuff like that, and
44:15
over the first like couple of hours or so,
44:17
they do a lot of like, you know, tutorializing
44:19
about what you can do on the motorbike, but
44:21
the long and short of it is, is that
44:24
you eventually get in a situation where you also
44:26
have a gun that you can fire, you can
44:29
also slow down the
44:32
world, and you're using your bike to
44:34
traverse levels and have gunfights on a
44:36
bike, so you are driving around, shooting
44:38
people while on your motorcycle, like bending
44:41
the motorcycle, so it blocks bullets, hitting
44:44
a button at a certain time, so that you
44:46
can, like knock
44:49
the bullets back at the people who shot
44:51
them, when you run out of ammunition for
44:53
your gun, you have to do a backflip
44:55
to reload, you, to get
44:57
your like parry back, you have to do a
44:59
frontflip, it's just a
45:01
very like, awesome looking
45:04
experience, when you're like in the flow of
45:06
it, it's very cool, I will say that
45:08
it's kind of, there's a lot of checkpoints
45:10
in the levels, because you get into scenarios
45:12
where like, oh, you still like jump into
45:14
this area, and you have
45:16
to like kill like five of these birds
45:18
while also trying to like reload, not get
45:20
hit, dodge their bullets with your bike, you
45:22
know, do a frontflip to reload, do a
45:24
backflip to get your parry, so they're kind
45:26
of like little puzzles, but you play them
45:28
out as if very physically, because it's
45:31
real time, you can't like just pause and decide what
45:33
to do, you have to like get in there, do
45:36
the thing properly, so it's kind of like me point
45:38
that way, where it's a lot of like thinking and
45:40
getting your fingers to do what you're thinking as fast
45:43
as you can, you know,
45:45
mileage may vary based on how patient you are with
45:47
that type of loop, but
45:49
I think it's so, I've
45:51
literally never played a game like this, it's
45:53
a complete like genre mashup which has created
45:56
a style of gameplay
45:58
that I've never experienced. Graphics are
46:01
just beautiful. It's like really
46:03
well, gorgeously rendered. Um,
46:05
yeah. And it's just confident. Like they
46:08
found a type of game genre
46:10
and they jumped in with both
46:12
feet. And the game is rad.
46:15
Uh, it's got 1700
46:17
reviews on Steam, uh, overwhelmingly
46:19
positive, absolutely not surprised. Um,
46:21
and I've been playing it on Steam Deck and having an absolute
46:23
blast. I'm shocked. I haven't heard more about
46:26
this. Uh, when you posted the podcast doc
46:28
the other day, I looked it up and, uh, I
46:30
was shocked how popular it was because the name kind
46:32
of rang a bell, but it's not a game
46:34
I've heard a lot of people talk about. And then I watched
46:36
footage of it being played and it's just like, it's the
46:39
most immediately grokable, like, Oh yeah. You're
46:41
like drive, you're flying around on a
46:43
motorcycle and shooting people. It's like, it
46:46
just looks, I don't know. It's like instantly you get
46:48
why it's fun. Yeah. It's
46:50
a, it's gorgeous too, right? Yeah. It's really,
46:52
really pretty. Like the graphics are
46:54
nice. It's got some, uh, there's like a
46:57
decent story in it as well. Like you're,
46:59
you're kind of taking calls, like it's all
47:01
text-based, but you're like, you're taking calls while
47:03
you're riding around sometimes and you're like, hit
47:06
E to like responds to them. And
47:08
it's, and it's done in a smart way where
47:11
like, whenever the story comes
47:13
in, you sort of know you're
47:15
in a plot, a non-combat part of the game.
47:17
Cause there's parts of the game where you're fighting,
47:19
where you're like going into a bunker to like
47:21
get somebody or invading a place or doing whatever.
47:23
And then you're driving to these areas too. And
47:25
then a lot of the biomes change and stuff
47:27
like that. So they do a good job of
47:29
like, uh, exploring the, um,
47:32
the story and like the story is kind of hardcore.
47:34
Like it's, it's, you mentioned this, you mentioned something a
47:36
couple of weeks ago. You made some reference to some
47:38
like, I forget what game we were
47:40
talking about last week, but you made a reference to
47:43
like some type of anthropomorphic animal thing where
47:45
like the animals get hurt. It kind of reminded
47:47
me of that old, like is a prayer rabbit
47:49
or something like that? Or, oh, or like red
47:52
wall or something. Red wall you mentioned. Yeah. So,
47:54
or yeah, any of those old cartoons that were
47:56
the animals were like anthropomorphized and
47:58
then they get hurt. And it's like,
48:00
it's so sad. So they do it a bit
48:02
of that in this as well. Like I think
48:04
the warning at the start of the game was
48:06
like, like violence against children,
48:09
but they're like Fox
48:11
children. So maybe it's not so bad.
48:13
That's extra sad to be. Yeah, maybe.
48:16
Um, so yeah, so
48:18
it's like, it's just a great little, it's
48:20
a really confident game. Like a brainwash gang
48:22
are the crowd that made it. Um,
48:25
they have a bunch of credits on Steam and games.
48:27
I don't know how plugged in. They
48:30
were to all of these, I know nothing about
48:32
the development of this game, but it's,
48:34
it's super competence. Like it feels
48:36
incredibly well polished. The controls
48:38
are sticky. The graphics
48:40
are beautiful. Like, I don't
48:43
know. I had to pronounce it or explain it.
48:45
Like I don't want to, we hit, I hit
48:48
the Mobius bell a lot. It doesn't look like
48:50
Mobius, like the style of drawing
48:52
of Mobius, but it looks like the places
48:54
that Mobius would draw, if that makes sense.
48:56
Like these sort of big deserts
48:59
with big skies and you
49:01
know, odd cloud formations. But the
49:03
graphics are sort of like, I don't know,
49:06
somewhat, you know, cell shaded comic bookie
49:08
or something. Just do yourself
49:10
a favor. Go, go Google it. Leica
49:12
aged through blood on Steam. It's 20
49:14
bucks. There's a demo up. Um,
49:17
yeah, can't, can't say anything nice or bad. And
49:19
I've really enjoyed it. I got to keep playing
49:22
it and see if it should go on the
49:24
game of the year. Conversation list. I'm not quite
49:26
sure it's going to break into that top 10,
49:28
but, um, yeah, super smart little game.
49:30
What's the, um, it says it's a Metroidvania. Is
49:32
it like, is it kind of
49:34
a, like, what's the world flow? Like when
49:37
I saw the screenshots, I pictured this being
49:39
like a level one and then you do
49:41
a thing and it goes to level two,
49:43
but is it kind of like open world
49:45
as 2d as much as 2d can be?
49:47
No, it is kind of level by level,
49:49
but the levels themselves have like sort of
49:51
gates that need to be opened through either
49:54
doing certain abilities or, uh, you're
49:57
kind of looping around a lot. If that makes sense. like
50:00
there's sometimes there's elevators and you come back
50:02
somewhere. Sometimes there's like doors you couldn't breach
50:05
before, but then they're like funneling you into
50:07
this other area and then you kind of
50:09
loop back around to us. Um,
50:12
there are like upgrades and stuff, you know, for
50:14
your, for your kit and things like that. Um,
50:17
but I wouldn't necessarily
50:20
call it, Metrovania to me is like a game
50:22
where you're spending a lot of time with one place and
50:24
going back there and looping around it doesn't, I don't get
50:26
that feeling from this one. It feels more like a road
50:28
trip to me. Um, but the levels
50:30
themselves, I can see that. Yeah, for sure. Maybe I've not
50:32
played enough. Maybe later on it gets, maybe
50:35
you're stuck in one place for a while or you
50:37
travel back more or something, but I haven't, I
50:39
haven't experienced any of that myself. Um, yeah,
50:41
one of the things I've enjoyed about it a
50:44
lot is that each new place you reach has
50:46
like a very different look to it.
50:48
It's lots of, um, I don't know. It's
50:51
in some ways it's not, it's not all that different
50:53
from the, what was the climbing game we talked about?
50:55
Pastry, we saw it where it has like, just like,
50:58
just abandon. You know, settlements
51:01
and deserts and high
51:04
bluffs and stuff like that. Like very
51:07
solitary, very Mad Max-y, you know, it's
51:09
definitely, there's a Mad Max vibe to
51:11
this as well. Lots of effigies and
51:13
skulls and you know, uh, camps made
51:15
of, you know, broken down cars and
51:18
metal, sheet metal and wood and stuff
51:20
like that. Uh, yeah.
51:22
Interesting. Uh,
51:24
Frank, no new games
51:27
is written down here. But you
51:29
have played some Diablo four. Should we
51:31
be talking about Diablo four on the
51:33
game of the year list? It's not
51:35
there. No, it's, uh, fair enough. So
51:39
every time this year, December of November,
51:41
I always like kind of crash. It's
51:43
like, I don't know, winter depression gets
51:45
dark earlier. It's, it's tough, stuff flows
51:47
down. It's time for self-reflection, which is
51:49
terrifying, but there's lots of time to
51:51
play video games and lots of time
51:53
to grind. And so every year on
51:55
this time, I usually fall in the years
51:58
past. It's been earth defense force. Dynasty
52:00
Warriors, One Piece Warriors, Monster
52:02
Hunter. And I realized like,
52:05
oh shit, no, like there's like, there's a reason I
52:07
have an excess of time, it's like, I
52:09
need to acclimate myself to think it's okay to
52:11
rest and take it easy because I'm always like
52:13
trying to, I can't sit still period. But
52:16
the nice thing is instead of doing
52:19
that alone and accidentally making myself feel
52:21
more miserable, Diablo 4 is
52:23
perfect this time of year because all my friends
52:25
have it, they've all beaten the game, they can
52:27
carry me, and it's incredible.
52:30
Playing Diablo 4 now, months after it's
52:32
come out, I don't know if they did hot fixes or what,
52:35
it plays great, it's fun. I
52:37
jumped in, I picked up my Sydney Sweeney character I made
52:39
at the beginning of the year. She's
52:42
like a sorceress. And
52:44
I expect her to be like lightning, so
52:46
now when I do one attack, it electrocutes like
52:48
20 people on screen at once, and I looked
52:50
up a build that like makes the game so
52:52
easy. No, I looked up like
52:54
talent builds and stuff like that to like maximize it, and
52:56
so my friends and I have been playing it and streaming
52:59
it, and it's just like, it's so
53:01
funny and silly, but it's exactly what I need. I
53:03
can turn off my brain, listen to stuff, or
53:05
scoop with friends, and it's
53:08
been like a nice way of decompressing, because I've been
53:10
so like in my head and I need like something
53:12
to chew on or just grind mindlessly. Alan
53:15
Wake 2 ain't that. No, it is like my
53:17
decompress, like Alan Wake, I have to play first
53:19
thing in the morning with coffee. I need to
53:21
be like okay, like I can't stream that game,
53:25
I can't be distracted, it's like fully like, no, and
53:28
yeah, it's legit, whereas Diablo 4, it's
53:31
like it just devolves into me screaming
53:33
at people, and it's fun, it's fun. So I
53:35
don't know, it kind of came and went, and
53:38
then it got smacked by Baldur's Gate,
53:40
a real RPG. Like so
53:42
I get it, but I think maybe also going to
53:44
Diablo after playing Baldur's Gate 3 is like okay, yeah,
53:46
you know what, it's kind of nice to not
53:49
be terrified every time you start a combat
53:51
encounter. Well, you bring
53:53
up a good point, right, because we have Diablo 4
53:55
and it's not on the list, and
53:57
I've decided to do just a quick little.
54:00
look to see if there's any other games that came out
54:02
this year that are not on our
54:04
list, that maybe should be put on the list or
54:06
should be at least talked about. The
54:08
Legend of Zelda, Tears of the
54:10
Kingdom. We never put
54:13
that down. Are
54:15
we all kind of in the same boat
54:17
where we immediately bounced off this game? I
54:20
didn't immediately bounce off. I gave
54:23
it probably 16, 17 hours. Okay.
54:28
But it just didn't click with me. I
54:30
have very specific criticisms about it that I don't
54:32
need to get into here. Maybe we could do
54:34
a Tears of the Kingdom breakdown someday with a
54:36
big listen at your own risk caveat
54:38
on it. Right. But yeah, like my
54:41
best friend who I talk about video games with all
54:43
the time, like I absolutely loved it,
54:45
played it through entirely in like two weeks. And
54:49
we've like hashed out, we just had such
54:51
different experiences that I want to give it
54:53
more time. It's just not clicking with me.
54:56
Yeah. Okay. I'm going
54:58
to stick it in the dock just because we should have
55:00
it in there for due diligence. The other
55:02
one's Starfield. Nobody mentioned Starfield.
55:04
We've all played a lot of Starfield. Bethesda
55:07
is going to reply to our game of the year
55:09
podcast and be like, actually, there's a lot of fun
55:11
in this game if you know where to look for
55:13
it. Did you see that? Yeah. What
55:16
the fuck? I haven't seen this.
55:19
It's very common for the discourse around
55:21
this has been that Bethesda is replying
55:23
to negative Steam reviews and kind of
55:25
like explaining them away. And
55:28
some indie devs have rightfully explained that this is
55:30
common practice now to reply to a ton of
55:33
negative reviews, because it really can make
55:35
a huge difference on Steam. Like, especially
55:37
if someone's like, yeah, I hit a bug, I like
55:39
couldn't get past level four, and it's like an early access
55:41
indie game. And they're like, hey, we're aware of the
55:43
bug. It's like, you know, we're gonna fix it in
55:45
the next two weeks. And that can flip a positive to
55:48
a negative just because that person or a negative positive because
55:50
that person feels seen. But with the Bethesda stuff, they're
55:52
like, so it's like, yeah, this game sucks.
55:54
It's like boring. There's like nothing that all the
55:56
plants are empty. And they're like, well, actually, the
55:58
real moon is empty, too. Assassin's
58:00
Creed Mirage Hogwarts Legacy
58:03
armored core six So
58:06
like two games I would recommend that like I wish
58:08
I had more time to play are like better worth
58:10
checking out is definitely That latest like a dragon the
58:13
the man who erased his name is awesome The part
58:15
of me is like it's also kind of like a
58:17
side mission slash prologue to the new like The
58:20
like a drag is out coming out in next month So
58:23
I love it, but it's like it's all it's just
58:25
you know, it's same thing with Mortal Kombat It's like
58:27
these are awesome games, but it's like oh yeah more
58:29
of the same so like but uh got
58:31
red red fall on the list But
58:37
our record six is hard but our record six is
58:39
tight I think that the armored court six
58:41
is like as it needs to be like
58:44
like no I think it was only a $60 game But
58:46
it felt like that and like high-fire
58:48
Russian bomb rush are on the same element
58:50
of like these are awesome like PS Like
58:52
the best ps2 games of 2023 like where
58:54
it's like no they like medium
58:56
scale but phenomenal like I
58:59
don't know It's I don't know but it's
59:01
nice mentioning armored course six because that's very
59:03
good. Yeah, I'm still bummed about
59:05
redfall I'm just I love arcane so much. I
59:07
want I want I want nothing but good things
59:09
there and Forspoken
59:11
atomic heart, I mean a lot of games that probably
59:13
will make the cut here Payday
59:15
three came out man that game came out and didn't
59:18
make a whisper. That was so strange To
59:20
Chia a game that I really enjoyed that
59:23
new Caledonian game And it came out
59:25
earlier this year up in the joint that one
59:27
my daughter ever since You
59:29
see a stars on our list. I
59:31
don't think so It was on the it was
59:33
on the like need to play more lists And
59:35
I think I was the only one who I
59:38
wanted to play more of it. Maybe
59:40
okay. Yeah, I think it's a mysteriously
59:42
disappeared from the list Spider-man
59:45
2 is not on the list either either
59:47
is Jedi Star Wars Jedi survivor There's a
59:49
lot of so yeah, I think that
59:51
says a lot about the type of games that we
59:53
give a shit about maybe well There
59:56
you go Plenty
1:00:04
of those to talk about next week. That should be
1:00:07
good fun. I'm excited to jump into that.
1:00:09
We do have one more email to finish
1:00:11
out the year. Frank
1:00:13
Hetty, what we got here? From Mikko
1:00:15
the Thicke in our Discord. I
1:00:17
have a question. Mikko the Thicke
1:00:19
maybe? Mikko the Thicke. Oh yeah,
1:00:21
Mikko the Thicke. Depends if
1:00:23
they're Irish or Japanese I guess. I
1:00:26
have a question for the pod. Does anyone have
1:00:28
a favorite RTS game that somehow got lost to
1:00:31
history? Personally I loved Homeworld when I was
1:00:33
a kid but basically never found anyone else who played it. My
1:00:35
favorite RTS has to be Age of Mythology which
1:00:38
to be fair I have successfully evangelized to many
1:00:40
friends. Yeah, I've got one in the
1:00:42
chamber. My go-to. You
1:00:44
guys have any RTS games? Do you guys play much RTS
1:00:46
stuff? I did it that much. My answer for the longest
1:00:48
time was like, man I really like Age of Empires 3.
1:00:50
Why don't people talk about this game? Because I played it
1:00:52
when I was like 11 or
1:00:55
12 but it was my first Age of Empires. And
1:00:57
then when we did that Age of Empires documentary I played
1:00:59
2, I played a lot of 4 and I was like,
1:01:01
oh 3 sucks, I don't like 3. But
1:01:05
I fell in love with 4. I
1:01:07
think Age of Empires 4 is incredible. I loved
1:01:09
that a lot but I never got too deep
1:01:11
into RTS. I
1:01:13
played so much Age of Empires 2 as a kid. I
1:01:15
played it so much that I would just sit and watch
1:01:17
my brother play it because I liked the game so much
1:01:19
that it was just a joy to be around it. Yeah,
1:01:23
I mean I played a ton of RTS. I
1:01:25
played more Starcraft and Starcraft Rude War as a
1:01:27
kid that I'd like to admit. In
1:01:30
terms of obscure RTSs I'm trying to think, the
1:01:33
only one that comes to mind is, what
1:01:35
was the Star Wars RTS? It's a really
1:01:37
old one. It
1:01:39
was like Rebel, was it Empire at War
1:01:41
2006? Okay, yeah. It
1:01:43
seems a little late. Oh no, Galactic
1:01:45
Battlegrounds, I think this is it. Oh right,
1:01:47
okay, yeah. I remember a PC
1:01:49
gamer seeing a bunch of stuff about this. I
1:01:52
just didn't care about Star Wars enough to, I
1:01:54
played Dark Forces but I never played this one.
1:01:56
Yeah, I loved Star Wars as a kid. Had
1:01:59
all the... books with like the exploded diagrams
1:02:01
of how the Millennium Falcon actually like works
1:02:03
like if you're gonna build one but
1:02:06
yeah Galactic Battlegrounds was kind of just like a
1:02:09
like basically just like it felt like a
1:02:11
mod for Age of Empires I felt like a Star Wars
1:02:13
mod I don't think it was particularly good but
1:02:15
I liked it as a kid oh yeah
1:02:19
I was a big fan of
1:02:21
Rise of Nations oh yeah do
1:02:24
you remember that that was made by big
1:02:26
huge games which are one of the funniest
1:02:29
devs story I think I like them because
1:02:31
there I lived in Maryland then after a
1:02:33
while and there they were founded
1:02:36
in and around Baltimore somewhere I mean
1:02:38
so was them fear
1:02:41
axis right so it's Sid Meier stuff over there
1:02:43
as well something in the water over
1:02:45
in the East Coast rise of
1:02:47
nations was basically Age
1:02:50
of Empires but from the Stone
1:02:53
Age I think here maybe a little
1:02:55
bit later until like the information
1:02:57
age it was like an
1:03:00
isometric you know very look but looked very
1:03:02
much like Age of Empires but
1:03:04
in Age of Empires you got to like the castle
1:03:06
age and that was it whereas this one was like
1:03:08
now we're gonna keep fucking going let we're gonna go
1:03:11
all the way we're gonna have like you
1:03:13
know we're gonna change like the way we
1:03:15
like we're gonna have like stock markets eventually
1:03:17
we're gonna have you know we're gonna have
1:03:20
World War two and you end up with
1:03:22
these weird situations where you have one country
1:03:24
that's like in like World War one and
1:03:26
what I'm like the mezzolithic period but the
1:03:28
coolest thing was that if you
1:03:33
got to the end and me and
1:03:35
my buddy Dale used to play this on land if
1:03:37
you got to the end where
1:03:39
both of you were nuclear powers you
1:03:42
could like build nukes like silos of
1:03:44
nukes and you
1:03:46
could like get into like a sort of
1:03:48
you know mutually assured destruction situation but
1:03:51
if you fired your nuke at
1:03:54
them like you could like a straw city and they'd
1:03:56
fire one back but I think it was like there
1:03:58
was a limit and it was an uneven number
1:04:00
so it was like seven or something
1:04:02
that if seven nukes went off everyone
1:04:05
lost. Oh wow. It was just yeah it
1:04:08
was like the game
1:04:10
is forfeit so you both the
1:04:12
earth is fucking destroyed there's nobody
1:04:14
wins which is a very cool
1:04:16
way to end one of
1:04:18
those games after you'd built it up. Yeah that's
1:04:20
almost like SIV a little bit like the gameplay
1:04:22
is super different but the like world ending condition
1:04:25
being like a gamified version of kind
1:04:27
of mutually assured destruction is really interesting. That reminds
1:04:29
me of, sorry go ahead. No no I got
1:04:31
to play it it's on Steam I don't know
1:04:33
how good this is but they have an extended
1:04:35
edition that came out in 2014 so back when
1:04:37
they were I guess doing
1:04:39
a lot of these like Age of Empires
1:04:41
had a bunch of HD versions around then to Xbox
1:04:44
Game Studios so I wonder who owns
1:04:46
it now because Big Huge got like
1:04:48
acquired by 38 studios at one stage
1:04:51
at one stage it was called Epic
1:04:53
Baltimore which is maybe the coolest game
1:04:55
studio name ever but it's funny
1:04:57
if you've never seen Rise of Nations you should like
1:05:00
look at like a screenshot of it because it looks like
1:05:02
somebody took Age of Empires and did like a pilot swap
1:05:05
just like stuck like you know fucking World
1:05:07
War two battleships in there instead of the
1:05:09
little fishing boats it's a it's a good
1:05:11
time. You jog my memory by
1:05:14
mentioning the kind of like mismatch of ages
1:05:16
to um did you guys ever play Empire
1:05:18
Earth? Oh yeah totally yeah yeah
1:05:20
yeah. So that was another that was like
1:05:22
the right when games were kind of switching
1:05:25
over into the early 3d era so it
1:05:27
was kind of like a Age of Empires
1:05:29
inspired RTS but um but very kind of
1:05:31
like early 3d and
1:05:34
and it had the the age progression thing
1:05:36
so you would have like drop a nukes
1:05:38
on like cavemen like having like a
1:05:40
B-52 bomber come through and bomb
1:05:43
a Roman Legionnaire. Yeah you're right God
1:05:45
that was yeah I forgot
1:05:47
you're right it's very similar to Rise
1:05:50
of Nations which one came at first it's a really
1:05:52
good question. I feel like Rise of Nations is probably
1:05:54
the OG if I had to guess. Empire Earth was
1:05:56
as it say surely the
1:05:58
first The first one was 2001. Yeah.
1:06:02
They did a bunch of them. The Empire was three of
1:06:04
them in total. And then Rise of Nations... 2003,
1:06:07
there you go. Oh wow. Alright, so they took
1:06:10
the Empire Earth formula and they improved. Empire Earth
1:06:12
was kind of rough around the edges, but I
1:06:14
think it's one of those games that I got
1:06:16
from like the Scholastic Book Fair as a kid.
1:06:19
They did the sort of the Frank Halley treatment, I guess,
1:06:22
is that Age of Empire... Empire Earth
1:06:24
was a bit too Age of Empires 3. And so
1:06:26
Rise of Nations came randomly. You know what, we'll do
1:06:28
that, but we'll do it Age of Empires 2 style.
1:06:31
Back to basics. That'll make it
1:06:33
happen. So I guess they weren't wrong.
1:06:36
Man, yeah. They're some good ones. I feel
1:06:38
like Homeworld is like maybe one of the
1:06:40
most requested docs we got
1:06:42
a lot. We talked to them maybe
1:06:45
last year or the year before at one
1:06:48
stage about doing stuff because they had the...
1:06:50
then the new Homeworld came out or was
1:06:52
coming out? Did that Homeworld ever come out?
1:06:55
Got them so out of the
1:06:57
fucking mood. Homeworld 3 looks like 2024, February 20- No,
1:07:00
it's okay. Yeah, so it's still there.
1:07:04
Yeah, people love Homeworld, man. I
1:07:06
played the first one. I've never played any of these
1:07:08
games. Yeah, I'm just not
1:07:10
good at like 4X stuff or anything that even looks
1:07:12
like it's a 4X game. It's just too much. It's
1:07:14
too many X's for me. I got one more. I
1:07:16
got the best answer of all. So this is such
1:07:18
a good write-in, by
1:07:20
the way. This like spurred so many memories in me.
1:07:24
Imperium Galactica 2. Did
1:07:26
you guys ever play this game? No. Okay.
1:07:30
I... my brother and I played this game. One of
1:07:32
his friends brought it over and we played it and
1:07:34
you know, you couldn't play it without the disc. So
1:07:36
we installed it, played it a bunch, got obsessed with
1:07:38
it and then ordered it from like the, you know,
1:07:40
super old version of Amazon back in the day when
1:07:42
it was a bookstore. And my
1:07:44
brother and I stood out on the curb in our
1:07:46
yard waiting for the delivery to come for like five
1:07:48
days. Like every... or like... I don't know if... I
1:07:51
don't remember if there was tracking. I don't remember if
1:07:53
we knew when to expect it. I just remember like
1:07:55
waiting outside for a week for this game and
1:07:58
obsessed with it. It was like a space. It
1:08:00
wasn't really an RTS. It was kind of like a
1:08:03
kind of like Forex, but not any sort of
1:08:05
like a grid or anything just
1:08:07
like planets and kind of like diplomacy
1:08:10
between different alien races and stuff and
1:08:13
And the combat was like these instanced like you
1:08:15
would have a fleet and then you would get
1:08:17
into combat and it would go to Like a
1:08:19
separate instanced screening to have the fleet like duke
1:08:21
it out But impurity and Galactica too was awesome.
1:08:23
10 bucks on steam right now very positive reviews
1:08:25
release date December 1st 1999 Five
1:08:29
years before steam was released so very impressive that they managed
1:08:31
to get it up there five years early The
1:08:34
original game is five bucks as well man. That's cool. That's
1:08:36
so sweet The two you were like just so jazzed about
1:08:38
this. I remember feeling that way about Transport
1:08:41
tycoon. Remember I Such
1:08:43
a funny one to be so
1:08:45
weird. Yeah, I love logistics as
1:08:47
a kid. I can't wait
1:08:49
to do logistics Such a
1:08:51
weird game as well cuz it's like, you know what?
1:08:54
I like I like roads and bridges, but I also
1:08:56
like trains But
1:08:58
I also like boats and
1:09:00
airplanes too. I like all of them. Yeah,
1:09:02
I'm not just a train guy I'm also
1:09:05
an airplane and boat guy Fuck
1:09:11
transport like remember I got I think I told this
1:09:13
story before I bought it from I was so excited
1:09:15
about this game that The sequel came
1:09:17
out and it was like super cheap in
1:09:19
like a in a thing and I was like, I don't know 12 And
1:09:22
I bought a ship my brother for Christmas
1:09:25
and then gave it to him. He was like, oh, okay
1:09:28
So I was actually me who really wants it
1:09:30
I was I had this thing where like I
1:09:32
just thought that like however, I was just excited
1:09:34
I was like, oh everyone must be really excited
1:09:36
about this game I hadn't like considered that people
1:09:39
have their own preferences and they still feel guilty
1:09:41
about this. Sorry Alan. Sorry It's not funny. I
1:09:44
was I think I was like 10 or 11 actually
1:09:46
I'm in 10. Oh, that's really cute Then if you
1:09:48
were that young that's like adorable. I'll keep going. I
1:09:50
was seven. Yeah Keep
1:09:53
making it the older I get the more embarrassing it is. Yeah.
1:09:55
Yeah, I was like 31 When
1:09:58
the transport I couldn't come out that's the fucking litmus
1:10:00
test for this one. Okay.
1:10:03
So it was ace when I came out. Well,
1:10:05
when I, or came out when I was eight, so I could
1:10:07
have been ace. It probably, I was in a bargain bin, so
1:10:09
it was probably like fucking two or three years later. There
1:10:12
you go. Thank you, Mikko the
1:10:14
Thicke. Great questions. And thank you, Frank, for
1:10:17
taking all those emails and discord messages
1:10:19
uh, throughout the year. We'll get more
1:10:21
into those next year. Obviously we won't
1:10:23
have much of an opportunity with the game of the year
1:10:25
stuff. But if you do have any, uh, games
1:10:28
of the year that we have not mentioned or
1:10:30
anyone's you think might be able to squeeze in
1:10:32
last minute, uh, podcast and no clip
1:10:34
that video, let us know. Uh, ASAP.
1:10:37
That's a podcast folks. Uh, we got some docs up
1:10:39
awesome work on the edit of NHL 94 Jeremy Jane.
1:10:43
Thank you. Um, I kind of
1:10:45
flubbed the thumbnail of it and the
1:10:47
video ate shit for a day. And
1:10:50
then I changed the thumbnail and then it was like, Oh
1:10:52
no, we're good now. And now it's like climbing
1:10:54
back up. Wait, what was the initial thumbnail? Is
1:10:57
this the best game ever? It was like the, it was the
1:10:59
box art, but it just had the text on it. And then
1:11:01
I was like, Oh, it looks like shit. Um,
1:11:03
doesn't even look like a no clip thumbnail. And then
1:11:05
I was like, Oh, I'll change it. I, I, I
1:11:07
got some NHL 94 sprites,
1:11:09
which are just darling. They're just
1:11:11
beautiful little boys. And
1:11:14
then put those ones up and you can literally see
1:11:16
on the, uh, on the, the view
1:11:18
curve, they just goes from like, blah, blah, blah, blah, blah.
1:11:20
It's like, Oh no. Okay. We're good. We're going back up
1:11:22
territory again. It's got 90
1:11:24
K after five days. That's not bad. Oh, great. I
1:11:26
certainly heard like a, it's like an old game. It's
1:11:29
a sports game. It's like, I dunno, I mean, I'm
1:11:31
biased because I hate sports, but like, I, I
1:11:33
think the stock is amazing. No, you're right. I was, I was the
1:11:35
same way. I was like, Oh shit, did it eat shit? Is it
1:11:37
that because it's like, it's, cause it might
1:11:40
just look like we did like FIFA 2003,
1:11:42
you know, it might, it might look arbitrary that we picked
1:11:45
that game. Uh, if you don't know
1:11:47
about it, um, and maybe people don't click on
1:11:49
it. So here's the funny thing is
1:11:51
that it had an appalling click through rate,
1:11:53
like 2.9%. But
1:11:55
the watch time was like 50% higher
1:11:58
than our average and our average is. pretty high
1:12:00
because people kind of know what they're in
1:12:02
for when they kick one of ours. So the watch, the average
1:12:04
watch time was like 18 minutes or something.
1:12:06
It was like pretty high. So I
1:12:08
was like, oh, shit. Okay. It's
1:12:11
like a very, um, the Alago will have it.
1:12:13
It's a very fast paced edit. I feel like,
1:12:15
like, I feel like it, uh, it delivers a
1:12:17
lot of interesting anecdotes really early on to kind
1:12:19
of get you on board it into the EA
1:12:21
sports history. Um, so I don't know. I feel
1:12:24
like, like I said, like I, I
1:12:26
didn't know the significance of NHL 94 before starting this
1:12:28
edit and I also don't like sports. So I
1:12:31
am, I am arguably the like best use case
1:12:33
for whether or not this, like, I don't think
1:12:35
there could have been a better team member for
1:12:37
this edit because I hate sports and I still
1:12:39
thought this was so fascinating. Um, I don't even really
1:12:41
play sports games. Like I played a little bit back
1:12:43
in the day, but not really. So I don't know.
1:12:45
I feel like I, I was like, how can we
1:12:48
make this interesting? What are the anecdotes here that are
1:12:50
not reliant upon someone being like, yeah, I love sports.
1:12:53
You're probably the best person for it then. Yeah.
1:12:57
Yeah. It's, it's, it's, I really like us. You
1:12:59
did a rad job on us. Thanks. The
1:13:02
interviews are like Mark Lester is a super
1:13:04
fascinating guy, just, you know, just like a
1:13:06
smart person, like was able to problem solve
1:13:08
this thing. And, and it just shows you
1:13:10
like the, I don't know, like,
1:13:12
especially back then, how quickly they were able
1:13:14
to just fuck around and make stuff up
1:13:17
and then have sort of foundation. Like how,
1:13:19
in a way, modern developers, because we also
1:13:21
included the NHL guys, um, at
1:13:23
the end of the NHL 24 guys in this. And
1:13:26
I think, I don't know. I'm like really proud of how we
1:13:28
handled that too. Cause we don't just like, you
1:13:30
know, it's not like blowing smoke up their ass as well
1:13:32
of like, Oh, aren't those cause I know there's a lot
1:13:34
of like discourse in the NHL community about how those recent
1:13:37
games are. And I know those two guys who came in
1:13:39
are also sort of like new creative leads
1:13:41
for that franchise thing. This is the first year for both
1:13:43
of them, or maybe definitely for at least one of them,
1:13:45
maybe the second for the other guy. So
1:13:48
I liked how we included them as well in
1:13:50
a way that was like very honest and sort
1:13:52
of like, what, what are the pressures? Like what's
1:13:54
it like making these games now with like a
1:13:56
smaller budget than all the other EA sports teams
1:13:58
with like this rabbit fan base. you know,
1:14:00
with the annualized thing, like how it's fucking
1:14:03
hard. You know what I mean? And like
1:14:05
they, it, their struggle in many
1:14:07
ways mirrors the struggle that the original developers had too,
1:14:09
where they talked like, Oh yeah, it took like three
1:14:11
years for us to get the game we want it.
1:14:13
Cause you just don't have enough time. You're just, you
1:14:16
know, pumping these things out. Um,
1:14:19
so yeah, I think if you're not into sports games, I think
1:14:21
it's the, it's a great dock to watch cause it's so, it's
1:14:24
so, you know, in
1:14:26
the same way that like NBA jam is a game that
1:14:28
everyone plays regardless of if they, I couldn't
1:14:31
care less about basketball. I love it. I
1:14:33
have an NBA jam machine at home. Like,
1:14:35
like that's, that's, it's the same with NHL 94.
1:14:38
It's just a great, in a way, I think
1:14:40
if you dislike sports games, it's even better
1:14:42
to watch because it just, it's like a
1:14:45
portal into understanding why sports games are interesting
1:14:47
from a game design perspective. Like I kept
1:14:49
thinking about, uh, about like souls born games
1:14:51
when they were talking about hit boxes and
1:14:53
like, yeah, I dunno, it's, it's, it's very
1:14:56
sneakily a very good iterative game
1:14:58
design documentary. Yeah. I really
1:15:00
liked this. Um, yeah, check it out.
1:15:02
It's over on the channel. Uh, the
1:15:04
curve actually in the past 24 hours has shut up again.
1:15:06
So it might actually, it might, it
1:15:08
might be off to the races at this stage,
1:15:10
which is pretty cool to see. Uh, also our
1:15:12
half-life documentary over on, um, our secret tapes, half-life
1:15:15
documentary over on valve's YouTube channel is over 3
1:15:17
million views now as well. Thank you to everyone
1:15:20
who's been sending in lovely messages, watching
1:15:22
that documentary. It's very cool to see. Um,
1:15:24
we have had a lot of interest in secret tape
1:15:26
stuff over the past, uh, two weeks as well. So
1:15:29
that's a, we're all raring to go on that
1:15:31
front, uh, for next year. Uh,
1:15:34
the access unseen documentary will be coming out soon as
1:15:36
well. I always don't can't tell if I've
1:15:38
talked about this officially or not. And I think I
1:15:40
have now on the podcast a
1:15:42
few times, but our return to monkey
1:15:44
islands documentary will be coming out
1:15:47
next or this month as well.
1:15:49
In December, it is a 95
1:15:51
minutes documentary. It is about return
1:15:53
to my gallons, but it is like
1:15:55
30% of it is about secrets
1:15:58
and, and my gallon too, at least. It's
1:16:00
like the first 20 minutes, 25 minutes are all about
1:16:02
those original games. And then every time we talk about
1:16:04
the new game, we are talking about the old game.
1:16:06
So it's, you know, if you haven't played Return, maybe
1:16:08
you don't watch the last five or 10 minutes of
1:16:11
this doc, but if you have, or
1:16:13
you like the old games and haven't played
1:16:15
Return yet, or you're just interested
1:16:17
in this type of, you know,
1:16:19
what is it about Monkey Island that's special?
1:16:21
I think this is a great doc to
1:16:23
sort of enjoy all of that. It's all
1:16:26
much like Return to Monkey Island, the game,
1:16:28
the documentary is all about nostalgia and about
1:16:30
the weight of expectation and about
1:16:32
canon and about fandom and like how
1:16:35
you make a new game that's that
1:16:37
old and also about, you know, Ron
1:16:39
and Dave, we interviewed Dave Grossman, Ron
1:16:41
Gilbert, David Fox, Rex
1:16:43
Crowell, bunches of people
1:16:45
who are part of the team. So
1:16:48
I'm really proud of us. I think it's pretty cool. And
1:16:50
that's it. If you'd like to support this
1:16:53
podcast, fund our documentaries, get access to bonus
1:16:55
episodes, the official discord and loads more, head
1:16:57
over to patreon.com/noclip. Big change is coming to
1:16:59
the Patreon early 2024. Talking
1:17:01
about doing a lot more patron exclusive stuff. I
1:17:03
have some ideas for patron exclusive documentaries,
1:17:06
like mini documentaries we can put out too.
1:17:09
And we're going to get back on with extended interviews
1:17:11
and all that sort of stuff as well. And
1:17:13
so, yeah, look forward to that once we're
1:17:16
cleared of game of the year. Jeremy, what are
1:17:18
you doing for the rest of your week here?
1:17:20
Um, well, before I say that, I just wanted
1:17:22
to use for, if like, there, there are so
1:17:24
many things on the cutting room
1:17:26
floor for this NHL documentary that would make amazing
1:17:29
patron features. So like, if you're, if you're hearing
1:17:31
this and wondering what sort of extended interview, what
1:17:33
sort of bits may there be, there's like a
1:17:35
whole thing about how the game appears in swingers
1:17:38
NHL PA 93 and like, there's, I don't know.
1:17:41
It's just, there's like an unbelievable, every documentary, there's
1:17:44
like an embarrassment of riches because all of these
1:17:46
people just have like an insane amount
1:17:48
of cool anecdotes. So like, I don't know.
1:17:50
I'm very excited about giving our patrons kind of
1:17:52
like a sneak peek into the stuff that
1:17:54
just, it's not like it didn't make it into the
1:17:56
doc because it wasn't good enough. It's just, it doesn't, you can't
1:17:58
take like a five minute. to talk about swingers
1:18:01
in the middle of the intro because it's like
1:18:03
it's weird. But anyway,
1:18:05
yeah, so this week I
1:18:07
am probably gonna do some like, think
1:18:09
about Christmas and stuff and getting ready for the holidays
1:18:12
and do a little game dev. And
1:18:14
yeah, I've also been sick for a week. So probably like
1:18:17
get outside for the first time in a week and get
1:18:19
some fresh air. Yeah. Nice one.
1:18:21
Yeah. You reminded me I need to
1:18:23
get my flu shot, my COVID shot, which I forgot to do.
1:18:26
I forgot to do my family. Oh my
1:18:28
God. I think about you and Josh. I think the
1:18:30
rest of the family got them like last month and
1:18:32
I'm, I just completely fucking forgot. I
1:18:34
forgot to cut my hair as well. I just, I forget all of
1:18:36
these things and then I just do them all eventually. Um,
1:18:39
yeah, rest of my week I've got,
1:18:41
we're moving house next week. So I'm carrying out
1:18:43
the studio as well. Like a
1:18:45
lot of the fake wallpapers now gone behind
1:18:47
over there. It's all just white walls. You
1:18:50
can see, uh, moving a bunch of stuff.
1:18:52
I also got a storage locker for the
1:18:54
tapes so that they will continue to be
1:18:56
in a well ventilated,
1:18:58
uh, spot. Um,
1:19:01
the tape stuff will continue again in the
1:19:03
new year, uh, just with the move and
1:19:05
everything going on and the half-life doc. Honestly, it
1:19:07
sort of, um, God still feels weird saying
1:19:10
that it all got pushed to the side for
1:19:12
a second. It's also why we're coming out with
1:19:14
like three documentaries this month because they're
1:19:16
all like almost done when we got the call. Um,
1:19:19
from, uh, from, from, uh, Gabe.
1:19:22
Um, yeah, so, uh,
1:19:25
I'm looking forward to getting these edits done.
1:19:27
Uh, access is almost done returns. It's going
1:19:29
to render tonight and, uh, yeah,
1:19:32
get some of those extended features out. As you say, we're
1:19:34
going to change our workflow a bit. I think early next
1:19:36
year, I think I need some more support on all that
1:19:38
sort of stuff. And Jeremy's been killing it on the editing.
1:19:40
So I think that's going to be some, that's
1:19:42
how we can super power the Patreon. And Frank,
1:19:44
waiting for the rest of your week, um, playing
1:19:47
some, some more games to, to, uh,
1:19:50
breathe love and light into your heart.
1:19:52
Yeah. Lots of gaming, uh, LA
1:19:54
Comic Con. I'm going this Saturday. I've
1:19:56
never been, it's independent of San Diego Comic
1:19:59
Con. So
1:20:01
yeah, I'm looking forward to it. Randomly the clown from
1:20:03
Slipknot will be there. I don't know
1:20:05
if he's selling NFTs or Whiskey, but
1:20:07
I will take a picture of him. I'm
1:20:10
a comic book writer, Jason Aaron, who I
1:20:12
like will be there and then, you know,
1:20:14
I know lots of stuff. And then randomly
1:20:16
my friend let me borrow her entire Sailor
1:20:18
Moon manga collection. So I have
1:20:20
all every volume of Pretty Guardian Sailor Moon. So
1:20:22
I started reading that and it's so funny because
1:20:25
it's like, it's, you know, Sailor Moon's
1:20:27
like ever present everywhere. I've never read it or
1:20:29
like watched it. It's great. It's
1:20:31
super charming. Who, you know, who would have thought?
1:20:33
Who would have thought? Honestly, I spent a lot
1:20:35
of time in bed just reading comics and manga
1:20:37
and, you know, maybe feel a little bit better.
1:20:39
So, but yeah. Hell yeah. If
1:20:42
you want to check out some awesome
1:20:44
documentaries about Sailor Moon, you should head
1:20:46
over to Ray Mona's YouTube channel. She
1:20:48
did a rad doc called The Western
1:20:50
World of Sailor Moon from her Tales
1:20:52
of the Lost series, which
1:20:54
is, she does really good docs on
1:20:57
like a, what would you call it? Like
1:20:59
Lost Media and stuff like that. I
1:21:02
did the voice for one of them. I'm not sure
1:21:04
which one it's in actually. But
1:21:06
yeah, Ray's rad and she does lots
1:21:08
of awesome, cool videos
1:21:11
over in that channel. So go check it out. She shoots
1:21:13
some on herself, edits some on herself, writes some on herself.
1:21:15
I'm super sick. Go check those out. That's Sailor
1:21:17
Moon 1 in particular. I watched it from
1:21:19
start to finish and I knew nothing about Sailor Moon. I was
1:21:21
like, this is fucking cool. That's
1:21:23
the podcast folks. Thanks so much. We'll
1:21:26
be back next week with the first of our
1:21:29
four Game of the Year 2023 deliberations. Until
1:21:33
then, we'll see you. Bye. Bye.
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