Episode Transcript
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restrictions apply. This is
1:01
Steve Downs, the voice of Master
1:03
Chief, Sierra 117, and
1:05
you're listening to Podcast Unlocked,
1:08
the world's number one Xbox
1:10
podcast. Ladies and gentlemen, welcome once again to the
1:12
PackerNet Podcast. I am your host
1:14
and resident panelist as always, Ryan
1:16
Schlipp. Check us out online, packernet.com.
1:19
Find me on Twitter, pack underscore
1:21
dadam. Well, got a
1:23
couple of things I want
1:25
to get off my chest. Good,
1:37
just been grinding away at Pal World
1:39
for the latest updates, so that's
1:42
been a lot. Hey, how's
1:44
the Doom Eternal, I'm calling you out right
1:46
now, how's the Doom Eternal playthrough going? A
1:49
little bit abandoned because Elden Ring came out.
1:51
I'm sorry, but I will get back to
1:53
it. That's fair, that's fair. Actually, okay,
1:56
random tidbit, but I tried Civ
1:59
VI on a. and I really love it
2:01
too. So that's been my nighttime game. And
2:03
I never thought I'd be into that, but yeah, I thought you
2:06
might be interested. Yeah, Civ
2:08
it is. It's and the, was it, I
2:10
think it's Civilization Revolutions was one they did
2:12
for, they came out for 360. So
2:15
it's old, maybe Xbox one. Anyway, it's definitely at
2:17
least a generational. That one's
2:19
more like purpose built for
2:22
console. And yeah, the Civ games
2:24
are very deceptively super fun. They're
2:26
not generally my cup of tea, but I
2:28
can totally understand you falling down the rabbit
2:30
hole because they are excellent. Now
2:33
there's, we've got a seventh one to look forward
2:35
to. Destin Lagari, how are
2:37
you my friend? Bam, hey everybody.
2:40
Ryan, I gotta give a quick shout
2:42
out to Jimble Jangles. He pinged me
2:44
about this. He finally got me
2:46
the controller and he made it like a cookie.
2:49
And he sent this to me a while ago. It went to
2:51
the LA office and then they had to get it to my
2:53
house, it was a whole thing. But anyway, here it is now.
2:56
And if you'll notice on the buttons, he
2:58
actually spelled out B A M exclamation.
3:00
Oh my goodness. Oh my God. He
3:02
has a cookie wrap on it and
3:04
it says, let him
3:06
bake. Made
3:08
for Destin on the back. That is so good.
3:11
We don't do the cookies anymore, but we
3:13
still have the recipe. They're still awesome. But
3:17
thank you so much, Jimble Jangles. I
3:20
had mentioned it on an episode, but I didn't actually
3:23
show what he had sent and he did a really
3:25
good job. I think he did. I don't know if
3:27
you can see it back there. If we
3:29
go to my wide shot for a second, I
3:31
don't know if they're, yeah,
3:34
it's fuzzy though. It's not in focus
3:36
to my, or is it? It's
3:38
up there on the top. That one is
3:41
my Maggie tribute controller that I'm
3:43
pretty sure he made, if memory
3:45
serves me correctly. It says X-Boxer
3:47
on it and it's
3:50
got some paw prints and some
3:52
boxer sort of silhouettes. It
3:55
was very touching back at the
3:57
time after Maggie had passed years ago. Yeah.
4:00
Jimbo's been a very kind, very
4:02
loyal listener for a long time. And we
4:04
there's so many of those types of folks
4:06
out there that we appreciate you listening and
4:08
hanging with us each and every
4:11
week, whether it's on your favorite podcast
4:13
feed or on on youtube.com/I.G. and games.
4:15
It's fun to get to do this. I try not to take
4:18
it for granted. So
4:20
I was preparing the podcast this week,
4:22
and there are fun things to talk
4:24
about. Don't get me wrong. But I realized, you know,
4:26
we're kind of in that post
4:29
showcase pre Gamescom
4:32
pre holiday lull as far
4:34
as Xbox goes right
4:36
now, which I think is a good,
4:38
good thing for the time being, given
4:41
how good the showcase was just like, let's
4:43
let's just ride on that for a while.
4:45
Let's have, you know, let's have nothing, nothing
4:48
bad happen for a bit. And
4:50
so, yeah, it's it is.
4:52
We're not kind of used to it being
4:54
this quiet because usually for good or bad,
4:57
there's something going on that's
4:59
that's spicy in the world of Xbox, but
5:02
they have more layoffs today. Unfortunately, today,
5:04
I literally didn't even
5:06
see this. Who was affected? Well,
5:08
some people on Xbox, but Microsoft
5:11
just generally is continuing their layoffs.
5:13
So so I mean, that's unfortunate.
5:16
And there were a few people on the on the
5:18
Xbox side, but I just saw that this morning. And
5:21
yeah, so obviously, you
5:23
know, our hearts go out to everybody affected
5:25
by that. That sucks. And I
5:28
wish this would stop. Jeez, this
5:30
wasn't even like a break down. It
5:33
is news. Yeah, I genuinely had not seen
5:35
that. I did another sweep to make sure
5:37
I hadn't there wasn't anything else. I wanted
5:39
to add to the podcast a little while
5:42
ago and must have missed
5:44
that. So thank you, Destin, for informing
5:46
me and the audience. But, man,
5:50
yeah, that is that is just a continued
5:53
wound that does not want to heal in
5:55
the in the larger tech industry, but certainly
5:57
the games industry as well.
6:00
So, all right, well, let's at least we've
6:03
got some fun stuff to talk about. That
6:05
is the good news here. You know, who's
6:07
not having layoffs? Capcom. As a
6:09
matter of fact, they just gave massive bonuses to
6:11
all their employees. Kudos, Capcom, who
6:13
seems to be making great video
6:15
games right now. And
6:17
great decisions, great product decisions. You
6:19
know, they've they've really balanced their
6:23
new entries in their franchises really well as
6:25
well as well as sort of if
6:28
you want to call them tactical slash strategic
6:30
or at least let's call
6:32
them smart remasters and remakes of
6:34
things. And I know we talked
6:36
about this on last week's podcast, but I I
6:39
really think that this dead
6:41
rising deluxe remaster is a good
6:44
thing. It
6:46
is a good decision. Yeah, it is
6:48
running on the Resident Evil engine, we
6:50
learned. So the beginning of
6:53
this past week, since last week's podcast,
6:55
there was a Capcom next little 25 minute
6:58
live stream. And that's what we're going to
7:00
talk about here for a few minutes between
7:02
Dead Rising and then one other thing. But
7:05
the so we got some details on
7:08
the Dead Rising Deluxe remaster. So
7:11
September 18th for 50 bucks. So
7:14
those are both good things. That means in the next two
7:17
and a half months, it's in my hands and making me
7:19
a happy gamer once again, as it as it did
7:21
18 years ago in 2006. Interestingly,
7:26
the the release date on
7:28
the live stream said September 19th,
7:30
but then the steam page says the
7:33
18th. So I'm guessing
7:35
that's the 19th in Japan, which is
7:37
in the 1159 p.m. OK,
7:41
well, is it? No,
7:43
I think it might just be a time zone
7:45
thing where it's it's the 19th in Japan and
7:47
the 18th here in the West, but maybe 50
7:49
bucks. So that's good. They're not
7:51
trying to do a, you know, 70 dollar thing with
7:54
this. And saying,
7:57
quote, it wouldn't be
7:59
an exaggeration. to call this game a
8:01
remake, says developer, Raisuke
8:03
Marai, of the new release. It's going to,
8:06
of course, you get 4K, 60 frames per
8:08
second. On the Resident Evil
8:10
engine, it will include quality of life
8:12
improvements, like the ability to move while
8:14
aiming. Thank goodness. I wonder if that means
8:16
if I tried to go back to Dead Rising 1, I
8:19
would be completely out of whack, as
8:22
well as improvements to NPC behavior.
8:25
Capcom has also, quote, fine-tuned
8:27
the interface and added autosave
8:29
functionality. I wonder
8:31
how I feel about that, because the save
8:34
system in Dead Rising is kind of part
8:36
of the gameplay. See
8:38
about that one, buddy. Maybe it's like before
8:41
you go into a boss fight at autosaves. It
8:43
depends on where the autosaves are. But
8:45
if it's autosaves while you transition between
8:47
zones, that could be problematic, because you could
8:50
miss a person you need to save
8:52
or something if it does that. And the
8:54
whole game's on a timer. So it's like
8:56
you can absolutely miss lots of stuff on
8:59
a single playthrough, which is part
9:01
of the appeal of this game, because you can play it a bunch
9:04
of different times for
9:06
different endings and save different people versus not.
9:09
There's just a lot going on in Dead Rising
9:11
1. And
9:13
let's see here. Fine-tuned the interface. The
9:16
autosave. The story will be fully voiced
9:18
in nine languages. In addition to the
9:20
standard edition, Capcom is planning
9:22
to release a digital deluxe edition.
9:24
So would that be the Dead
9:26
Rising deluxe remaster deluxe? That's
9:30
getting a bit of a mouthful there. That
9:32
will include additional costumes and mall background
9:34
music and a physical release.
9:37
Dude, that's like burn into
9:39
my brain, the one mall
9:41
song. I know, right? Now,
9:45
if you want this as a physical release,
9:48
you're going to have to wait till November for that. So
9:50
that's interesting that it's a two-month gap between
9:53
the, or the first release
9:55
that's digital only and the
9:57
physical. Stella, now that we have a question for
9:59
you, I know we know more about this. I know
10:01
we talked to you about Dead Rising a little last week.
10:03
What what are no wait, you weren't
10:05
here last week. No, that was not me.
10:08
Right. So we haven't
10:10
heard from you on this. What are
10:12
are you? Because I'm guessing you didn't play
10:14
this when it first came out. No,
10:17
I so I actually have really fun
10:19
memories of watching game grums play through
10:21
this entire play through because I didn't
10:23
have it. And I
10:25
remember just how silly it was, just how
10:28
absurd this game is. And I
10:30
was like, if I could go back
10:32
and play anything, I definitely want to do this
10:34
because I love zombies games. That's something that I've
10:36
always been a fan of. I mean, Left 4
10:38
Dead, The Walking Dead, all of that. And
10:41
this is just that cranked up
10:44
on crack. And it's great. Like I
10:46
really want to play it. So I'm very glad to
10:48
hear this. I actually I never
10:51
would have would have imagined that they were doing a
10:53
remake. But here it is. And I'm
10:55
really glad. I thought the time mechanic
10:57
in this game was so interesting, too. Like
11:00
for me, I feel like that would cause this
11:02
this feeling like of anxiety but watching someone
11:04
else play through it. I'm like, OK, it's
11:06
there, but it's not that constrictive, but it
11:08
also makes for really interesting playthroughs, which is
11:10
really fun. So. Yeah,
11:14
I'm very excited for this because it looks it
11:16
looks so good. I mean, in the Resident Evil
11:19
engine, it's going to look great. But
11:21
it's the silliest game to look realistic.
11:25
Yeah, that time mechanic did stress me out. OK,
11:28
great. It is going to make me feel anxious. Yeah,
11:31
because you're like, all right, I got it.
11:33
Sometimes you there's a few windows of time
11:35
where you really have to like go outside
11:37
and get the people really quickly. And
11:40
yeah, there's there's a few moments where
11:42
it's actually pressing that you do
11:44
a certain thing quickly.
11:47
So yeah, especially if you
11:49
have a crappy weapon at the time,
11:51
like, yeah, there's such a
11:53
difference between if you've got something good on
11:56
you like, you know, a chainsaw. or
12:00
a gun versus versus
12:03
something dumb like, you know, a balloon
12:07
animal or something. There's I mean, here
12:10
watching it right now, he's got a he's got a
12:12
katana right there. Now getting just
12:15
throwing. Yeah, the shopping carts good
12:17
for just plowing your way through zombies. Guitar,
12:20
electric guitar, flying guitar. The big thing
12:23
in the sequel, Dead Rising 2, was
12:25
that you could start combining things. And
12:27
that was pretty fun. You can make
12:29
like claw hands with baseball
12:31
gloves and things like that. And I
12:33
really, really like that. So maybe they'll
12:35
do the sequel also. And then
12:37
after that, I was just kind of like, like
12:40
I was sort of over it. But
12:42
that mall setting, I'm so
12:44
glad they're redoing the mall setting. It's
12:46
just yeah, it's perfect for zombie movies.
12:48
It's perfect for zombie video games. And
12:51
it's just so fun to have
12:53
that aesthetic. And it's sort of
12:55
that like everything's happy and things
12:57
are great. Meshed with
13:00
zombies and murder. It just goes so
13:02
well together. Yeah, I'm
13:04
trying to find how I'm looking up. I
13:06
wanted to just make a quick point about because you've
13:09
you've you flagged how you sort of lost
13:11
interest in the series. And and
13:13
I understand because I even by the time like
13:16
four was fine. But I
13:18
it definitely didn't have four.
13:20
It didn't even have the at least
13:22
for me, it didn't kind of
13:24
have the same fun spirit to
13:27
it anymore. It was just sort of a too
13:29
generic dark, you know, bleak
13:32
zombie game. OK,
13:34
here we go. For the big Xbox one
13:36
launch. Yeah, we're correct. OK. Yeah,
13:39
I don't even remember three, but I
13:41
remember four. OK,
13:44
so. All right.
13:47
The point I wanted to make was on
13:49
this exact topic was the the
13:52
creator of this, Keiji
13:54
Inafune was also the creator
13:56
of Mega Man, by the way. Very,
13:59
very decorate. He, so let's see, he did work on Dead
14:01
Rising 2, but
14:04
then that was when he left Capcom, it looks
14:06
like. Yeah,
14:09
it was after that one. I
14:12
mean, he was an executive producer
14:14
on Marvel versus Capcom 3. And
14:17
then, yeah, then he was, that's about
14:19
when he left Capcom. So, 1
14:21
and 2, probably not coincidentally the two
14:23
best ones that
14:29
I think most people would say are the two best
14:31
ones, then he was involved. It just, it
14:33
kind of became, because, Destin, tell
14:36
me if you, and Stella,
14:38
if you kind of want to chime in from having
14:40
watched a bunch of streams of this. Part
14:43
of the reason that 1 specifically,
14:45
and also 2, were so unique was
14:49
that they really did a good
14:51
job of fusing Japanese
14:54
game design elements and
14:56
Western game design elements. Would
14:58
you agree with that, Destin? Yeah,
15:03
I'm not sure. I think part
15:05
of the charm was the fact
15:07
that they had limitations and
15:09
they had to work within those constraints of the
15:11
hardware and just
15:14
how they designed and made the video game.
15:17
But I don't know
15:19
about, you know,
15:21
Western versus, what
15:24
would it be, Western versus Japanese? I don't
15:26
know about that angle. Well,
15:28
for me, I guess I would say it's
15:30
got kind of the out
15:33
of the box thinking and sort of comic
15:37
charm of a Japanese game.
15:40
Like, not every Japanese game is comedic
15:42
or funny, obviously, but it's just
15:45
the sort of tone of it is very,
15:47
like, not like a Western game would
15:50
do. But it's sort
15:53
of got the action and
15:55
open world-ness, even though it's not really an open
15:58
world game of a Western game. I'm
16:00
not explaining it super well, but that was
16:02
always something that I felt was really strong
16:04
with this game, is that
16:06
it does kind of blend the
16:10
sort of serious gameplay systems
16:13
with a very decidedly,
16:15
like, over-the-top,
16:20
outside-the-box thinking
16:22
and tone and stories. Well,
16:24
look, even the story is pretty absurd, but
16:27
also really good. Yeah,
16:30
I suppose you could compare it to
16:32
something like the Yakuza franchise. Yeah, that's
16:34
a fair con. They're able
16:36
to be, like, really serious, but they'll
16:38
lean into comedy in moments, and it
16:40
sort of lightens the mood. Like,
16:43
the scary clown that they keep.
16:46
Yeah, one of the mini bosses, one of the...
16:48
Yeah. That's a tough one, if I remember. It
16:50
is. It's like one of the
16:52
early ones, and it's kind of tricky. All the
16:54
bosses are kind of tricky. Like, you go outside,
16:56
and there's a group of teenagers or
16:58
something driving around just shooting
17:01
guns, and they're tough
17:03
to beat. Yeah,
17:05
so, like, you have these creepy moments that
17:08
are somewhat more serious, and then you
17:10
have a lot of lighthearted moments where they're almost poking fun at
17:12
the different types of
17:15
personalities that you meet within the mall, and Yakuza
17:18
also does that. So, I mean, maybe
17:20
if you come in from that perspective, I could see what you're
17:22
talking about. Yeah. I also
17:24
think with, like, Asian TV shows, right? Like,
17:27
it can be really absurd, but the story
17:29
could be really good. Everything
17:32
is kind of exaggerated, especially with the
17:34
specific comedy that we have, which is
17:36
really funny. So, seeing that
17:38
kind of realized in a video game is really
17:40
interesting. Also, being able to... I think
17:43
it's the thing of, like, could we do this? Like,
17:45
hey, could I just burn five minutes running
17:47
on a treadmill at the gym in the
17:49
mall? Yeah, of course you can. Why not, you know?
17:53
So, I think it's all of those ideas just kind of
17:55
condensed into one thing that I don't think Western games at
17:58
the time had thought of before. before, which was
18:00
really great to see in this, especially in a game
18:03
like this in a mall setting where it's like,
18:05
oh yeah, there's so many different things that could
18:07
happen and you can do all of that. Another
18:11
quick... Oh, go ahead. Sorry, Destin.
18:14
I was going to say zombie movies were like really
18:16
big. This came out at like the perfect
18:18
time because I want to say what was it the day
18:20
before or there was another
18:22
zombie thing that was happening right around
18:25
this time and or maybe I was
18:27
just learning about all these zombie movies
18:29
at the time because the mall aesthetic
18:32
and the mall setting has been done
18:34
before in the movie setting
18:37
and it was just like really good
18:39
timing because that had been starting to get
18:42
popularized again. I think this was a little
18:44
bit before The Walking Dead came out. So
18:47
the fact that zombies were
18:49
big then and then we revisited it with
18:51
Walking Dead was awesome. Yeah,
18:53
I think I know what you're talking about. So
18:55
apparently I didn't realize this, but there was legal
18:58
issues with this game. The
19:00
MKR Group who holds the copyright to the
19:02
Dawn of the Dead 1978 and 2004 remake, which
19:08
is probably what you're thinking of. They
19:10
sent letters to Capcom, Microsoft, and Best
19:12
Buy saying that they infringed on their
19:14
copyright and obviously this was thrown out saying that
19:17
it's just the setting and it's not
19:19
really anything else that conflicts. I
19:22
got to reach back first. Dawn of the Dead is
19:24
the one I was thinking of. Yeah, yeah. That
19:27
was like in 2004 and then this game
19:29
came out in 2006 and then the original
19:31
Dawn of the Dead 1978. They've
19:37
done this before though, but like the dead franchise
19:41
I think is the one you're referring to Stella.
19:44
Here's the original Night of the Living Dead.
19:47
Here's the original box Stella. I
19:50
think I wonder if you just reminded me of
19:52
something. So down here on the bottom next
19:54
to the ESRB rating. And again,
19:56
this is an original like first run
19:59
when the game. game came out. This
20:01
game was not developed, approved or licensed
20:03
by the owners or creators of George
20:05
A. Romero's Dawn of the Dead. Oh
20:07
my God. A little disclaimer down there.
20:09
There it is. Yeah. Uh,
20:12
I do miss, there is a part
20:14
of me that misses this. Manual.
20:17
Look at this. Look how
20:19
well, there's plenty of manual here. Oh
20:23
my God. Seven, how many pages
20:25
is this? This is uh, 19,
20:27
and then the 20th page is an
20:30
ad for lost planet coming soon. How about that
20:32
for a deep cut? Oh
20:34
man. You know what I really like
20:36
about digital games? It's that they're all
20:38
just there on your console. Unless Xbox
20:41
live goes down and you literally can't
20:43
play games you own. Like yesterday, but.
20:46
Like the last several days. Yeah. This is
20:48
also the second or third time that has
20:50
happened. Microsoft please for
20:52
the love of God, figure out a
20:54
way that you can, like I've heard
20:56
Nintendo authenticates and then you're good to
20:58
go for like 30 days. Microsoft
21:01
needs to figure something out of that.
21:03
Like just authenticate every few
21:05
weeks. Do you really need to know every
21:07
time I go to launch a game? I
21:09
can't even launch my red dead
21:11
redemption disc because it can install it because
21:13
the servers are down. But
21:16
I have my 360 disc
21:18
of Metal Gear Solid HD collection that I tried out
21:21
and I happen to have it installed so it was
21:23
good to go. So yeah, I
21:26
mean just weird issues with the Xbox live
21:28
outages and. We
21:31
talked about this before. We talked about this several
21:33
years ago when it happened last time or
21:35
even a year ago and they still
21:38
have not come up with a better solution.
21:40
And that's that's unfortunate for people that just
21:42
want to play their stuff. Yeah. Yeah, I
21:44
hear you. One last quick
21:46
comp I wanted to throw in
21:48
with Dead Rising that I think
21:52
speaks to what what Stella both you and
21:54
Dest were talking about with with
21:57
regard to sort of the tone of the game and
21:59
the sort of that East meets West thing
22:02
that I'm driving at here. Shenmue,
22:04
Shenmue kind of has the like
22:08
interact with anything in the world,
22:10
you know, like even the sort
22:12
of simplest common item
22:15
that you can interact with. So that
22:18
I feel like maybe is a, was
22:21
sort of like a precursor to Dead Rising as
22:23
well. But I just love this game. I'm really
22:25
glad it's coming back. And because I
22:27
mean, I've, there's receipt
22:29
after receipt of me crapping
22:31
on many remasters on this
22:34
podcast. But this one to
22:36
me feels like a
22:39
worthwhile one from both a,
22:43
primarily from a technical perspective. Like they're,
22:45
you know, they didn't call it a
22:47
remake, but it does look quite good.
22:49
Like it's not just, oh,
22:51
it's Dead Rising and it runs in 4K
22:54
now and at 60 frames. Like
22:56
now they, there's some real effort
22:59
put into, to making it
23:01
look as close to a modern game as it
23:03
can be. Now we'll see when
23:05
it's actually running on my Xbox,
23:07
how it actually looks and plays, but from these early
23:10
videos, it's definitely promising.
23:12
And you know, they're pricing it pretty
23:15
reasonably as well at 50
23:17
bucks. You had one other
23:19
note on here about the voice actor
23:21
not being contacted. Do you know if
23:23
they just reuse the old voice lines
23:26
or rerecorded all of them? No, apparently
23:28
it's been rerecorded with somebody
23:30
else. Well, nobody
23:33
is gonna do fantastic with that.
23:35
The way that, who was it?
23:38
Terrence J. Wertolo did.
23:42
Yeah, his Frank West
23:44
was superb. So we'll
23:46
see how this new actor does and
23:48
yeah. This
23:51
was reported by Comic Book. And
23:54
Terrence responded to an Instagram question,
23:58
message from somebody. saying
24:00
he wasn't contacted by Capcom.
24:02
He says, the answer to your question is
24:05
I have no answer. All I
24:07
can say is that I've always been grateful for every
24:09
opportunity to help bring Frank to life and
24:11
actor's job when called upon is to show up
24:13
prepared, deliver your best and when done, move
24:15
on to the next mission. I
24:17
simply wasn't called for this mission.
24:19
The reasons are the producers own.
24:22
So, I
24:24
mean, with all due respect to
24:26
Terrence, I can't imagine his daily
24:29
rate was like crazy high. You
24:32
know, it's not
24:34
like you had some A-list
24:36
Hollywood guy voicing this. So,
24:39
I wonder what the heck Capcom's reasoning was because
24:41
they seem to have checked
24:43
all the other boxes in terms
24:45
of doing this remaster the right
24:47
way. I'm curious why they sort
24:50
of made this choice
24:52
about the voice actor. That's the one disappointing
24:55
part of this. Speaking
24:58
of Capcom, at
25:00
the end of this Capcom Next
25:02
live stream from earlier this week,
25:04
they did confirm the obvious and
25:07
that is the next Resident Evil, Resident Evil 9
25:10
or whatever it will actually be called is
25:12
in development. And what we
25:14
learned was not just the obvious
25:16
that it's in development, but that
25:19
Resident Evil 7's director will
25:21
be taking over RE9
25:24
directorial duties. So, Koshi
25:26
Nakanishi who confirmed the
25:29
new sequel in the course of talking about
25:31
the previous games. Mobile release, he said, it
25:33
was really difficult to figure out what to do after
25:36
Resident Evil 7, but I found
25:38
it. And to be honest, it feels substantial.
25:40
I can't share any details just yet, but
25:43
I hope you're excited for the day
25:45
I can. Stella,
25:47
any thoughts on RE9 and
25:50
whether or not you liked RE7 and where
25:52
RE9 might go for you? So
25:54
this would be continuing the modern storyline,
25:57
right? With, oh my God, what's
25:59
his name? Ethan and his daughter?
26:03
I think that's right. OK, I have a name. Yeah,
26:07
because I know I know spoiler, he's dead
26:09
now. But yeah, I do know that it's
26:12
with his daughter. I think it's interesting. I
26:14
honestly couldn't get into the more modern series,
26:17
aside from obviously lady Demetresu
26:19
being super hot and tall, you
26:21
know, muscle mommy. But like aside
26:24
from that, I just couldn't really get into it.
26:26
First of all, the mold thing is disgusting. Second
26:28
of all, the games honestly gave
26:30
me a lot of motion sickness, which is
26:32
really weird because the Resident Evil
26:34
3 remake and 4 didn't give
26:36
me that same motion sickness feeling. It's something
26:38
about the more modern games that kind of
26:40
give me that, I
26:43
don't know, nausea, which is so interesting.
26:45
So I haven't been able to play
26:48
them. I have watched storyline breakthroughs, breakdowns,
26:50
and I think it's interesting. But I
26:53
kind of like the classic tales a little bit
26:55
better. So I don't know.
26:57
I'm excited for people who like the more
27:00
modern storyline and this that's going on, and
27:02
so they can continue that. But it's not
27:04
for me. You know,
27:07
you play a ton of first-person shooters
27:09
at ultra high frame rates. So I
27:11
can't imagine it's the perspective
27:13
shift, because RE7 went first person, and
27:16
so was 8, so was
27:18
Village. But do you think
27:21
you maybe kind of prefer on some
27:23
level, you prefer third-person
27:25
Resident Evil? I
27:27
think so. Yeah, I think it has something to do.
27:29
So I have really bad astigmatism. So I'm assuming it
27:31
has something to do with the really low light settings
27:33
in the more modern games. And I
27:36
think between that and a
27:38
lot of the motion blur, which I do turn
27:40
off, but I think it's some of the swing
27:43
and stuff that just kind of contributes to the
27:45
nausea. So I think it's just like a really
27:47
bad combination of all those things, which sucks because
27:49
I can't play through these games. But it's
27:51
fine. I'll stick with the older remakes. It's OK. Destin,
27:54
I have a not-so-fond memory of
27:56
you strapping a VR headset to
27:59
my head. in the old
28:01
office for your how scary is
28:03
Resident Evil 7 and in VR
28:05
video where you're is this
28:07
it was the segment where you're tied to a chair
28:10
and there's nothing you can do about it. I
28:13
think you freaked out with the leg stab part
28:15
of the demo. And yeah,
28:18
that video was fun. Those videos were a ton
28:20
of work to do, but everybody seemed to love
28:23
them online. So it was always great to see
28:25
the response. Uh, yeah,
28:28
I'm interested in the next Resident Evil.
28:30
I'm totally fine with them not doing
28:32
VR. I think VR is is just
28:34
not going to catch. And I
28:36
think the PNC are two is kind of proven that.
28:39
And maybe
28:41
we revisit it when I don't have to strap a
28:43
bucket onto my head. Well,
28:46
Capcom, they've they've done a pretty
28:48
good job of eventually bringing Resident Evil
28:51
to everything. And
28:53
Village Village got a VR
28:55
version, I think. Yep,
28:57
it did. Yeah, that's what I thought.
28:59
So I think it's reasonable to presume
29:01
that nine, if maybe not day one,
29:04
but nine will probably get a VR version
29:06
as well. I think
29:08
I played Village in VR for a bit on stream,
29:10
like back when I was doing more Twitch streaming when
29:12
it came out. Yeah, I played through the
29:15
first hour or so in it. And
29:17
I just don't like VR. I
29:19
have a really hard time with it. So well,
29:23
for me, we. Good thing
29:25
this is an Xbox podcast, because otherwise I'd go on
29:27
my my one
29:29
of my frequent PS VR to rants right
29:31
now about never
29:34
mind. Forget it. You can read, read
29:36
and read Twitter. The the the sevens. We
29:38
are as well. Yeah. We're
29:41
as low as the best usage of the VR. It
29:43
is very good. It is definitely the best thing on
29:45
that on that accessory. But
29:49
yeah, I got to be careful. I don't want the
29:51
seven PS VR to stands to come looking for me
29:53
again. I don't know what to say about the Resident
29:55
Evil story. Besides the fact that I am glad that
29:57
they are continuing. I think these are some of the
29:59
best. Resident Evil games, modern
30:02
games, obviously four is probably regarded
30:05
as the best Resident Evil game.
30:08
So they've remade that and I am excited
30:10
to see that the series will continue beyond
30:15
seven. This
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I think
32:27
both of you bring up a good point about
32:29
the perspective and sort
32:32
of the quote unquote modern Resident Evil. Because
32:35
it seemed like with 7 and then
32:37
8 that, OK, I guess Resident
32:39
Evil is a first person game now. Which normally,
32:44
most of the time, I prefer first person
32:46
for anything, like any genre, with
32:50
a few exceptions. But I do love
32:52
a good immersive first
32:54
person perspective. But
32:56
then again, the RE2 and RE3 remakes, all
33:01
the classic RE remakes, sold
33:04
really well. So it clearly showed there's
33:06
still an appetite for a third person
33:09
Resident Evil. And so I
33:11
could see 9 going either
33:13
way. Although, if you
33:16
asked me to bet right now, I
33:18
would say it's going to be first person because
33:20
it's the director of RE7. And
33:22
7 was the first person game. So
33:26
that's where I think it'll probably end
33:28
up, which would lend itself well to
33:30
VR and also to an
33:33
inevitable mobile release as well. Because
33:35
Capcom has been one of the
33:37
major publishers, I would say them
33:39
and Ubisoft, of really
33:42
committing their quote unquote AAA
33:44
games to iOS releases,
33:47
to mobile releases. So
33:50
we shall see. But if it's
33:52
only just now getting unofficially announced
33:54
in July of 2024, that means
33:56
official announcement maybe
34:00
game awards, maybe even
34:02
sometime next year. But it's, you
34:05
know, it's probably, I would
34:07
guess the earliest we might see,
34:09
nine is sometime next
34:11
year, but could even be 2026
34:13
as well. Next
34:17
this week, Sega. Friends
34:20
at Sega have big ambitions for
34:22
the Crazy Taxi reboot that they
34:24
had previously announced. Found
34:26
out a little bit more about it this week. It's
34:28
described as an open world, massively
34:31
multiplayer AAA game.
34:34
During the Game Awards 2023, Sega
34:36
announced new games in Jet Set
34:38
Radio, Shinobi, Golden Axe, and Streets
34:40
of Rage, and Crazy Taxi franchises,
34:43
alongside a teaser trailer that was kind of
34:45
a montage of all of them. The
34:47
video showed brief gameplay clips of each games, each
34:50
of the games set to return. In
34:52
February, Takaya Sagawa, who runs
34:54
Sega Support Studio in Sapporo,
34:57
briefly mentioned the Crazy Taxi reboot
34:59
as a AAA game. Now
35:02
in a developer focused video interview,
35:04
reported on and translated by Automaton,
35:08
Sega offered more information, confirming Crazy Taxi
35:10
is a quote, large
35:12
scale, open world, massively multiplayer
35:15
driving game, powered
35:17
by Unreal Engine. Producer
35:19
Kenji Kano said that the new Crazy
35:21
Taxi can be played by
35:23
many players at once, with the
35:25
goal of maintaining the classic Crazy Taxi style
35:28
amid these new mechanics. There's
35:30
mention of a theme park-like map
35:32
and motifs inspired by the US
35:34
West Coast. That's right, West Coast,
35:37
best coast. As Automaton
35:39
noted, one image reveals the player driving
35:41
a police car, suggesting new
35:43
types of modes. Stella,
35:46
any memories of maybe
35:49
catching Crazy Taxi in
35:51
an arcade, in the arcade cabinet version?
35:54
No, I can't say I have, but I do remember, I
35:57
think you and Destin talking about this before, and see...
36:00
reading the description for this game
36:03
is really funny. It's
36:05
like, yeah, get your
36:08
rider to their destination in this
36:10
amount of time, but also you get extra
36:12
points for doing fancy tricks. And I'm like,
36:14
oh my God, if this was my Lyft
36:17
driver, I would be puking up the window.
36:20
So obviously I think it's super fun.
36:22
It's super silly. I
36:24
also did not think this would have a
36:27
remake, but I mean, you know, I think
36:29
it's like the year of nostalgia, sure, why
36:31
not? It does make
36:33
me think of this one thing though. I feel
36:35
like Crazy Taxi is probably real in other countries
36:37
because in Korea specifically, there
36:39
is something called a bullet taxi, highly
36:42
legal, but they can do, they speed
36:44
to get you to your destination as
36:46
fast as possible. Oh wow. Yeah, like
36:49
this is very reminiscent of that.
36:54
Maybe that's the real life inspiration for Crazy
36:56
Taxi. Who knows? Yeah,
36:58
I can't say they've gone off ramps though. So, you
37:00
know. Yeah. Destin, when
37:03
I say Crazy Taxi, what's the first thing
37:05
that pops into your head? Stella
37:07
brought up taxis in other countries. I took
37:09
a taxi when I visited China and it
37:11
was absolutely terrifying. So yeah,
37:13
maybe this is, there is some
37:15
real life basis on
37:18
the craziness of the ride. I'm
37:21
into the game. I think it's like, it's
37:25
the type of game I would play for like an
37:27
hour. And of course, I just
37:30
feel like I've brought up the joke so many
37:32
times, but the first thing that pops in my
37:34
head, anytime I hear about this
37:36
game is, yeah, yeah, yeah, yeah, yeah. I'm glad
37:38
you said it. I was waiting
37:40
to say it. It comes, yeah. I
37:43
can't. It's synonymous with the game.
37:45
It's absolutely, I cannot separate the two. When you
37:47
say, it's like an audio, like,
37:51
or like just an in-brain Rorschach test.
37:53
If anyone says crazy taxi, my brain
37:55
goes, yeah, yeah, yeah, yeah, yeah. It's
37:57
like, it's the offspring. It's
38:00
combined. Completely like I don't know if any
38:02
single like mainstream You
38:07
know rock pop song like
38:09
a like a song not composed for a
38:12
video game has ever been more synonymous With
38:15
the video game. It's maybe a
38:17
little to soundtrack breaking Benjamin's I
38:20
don't think no way When
38:25
you think of the hey of Halo you
38:27
don't think of blow me away by by
38:29
breaking Benjamin you think you don't You
38:33
think of the chanting monks the
38:35
theme beautifully written by Marty It's not
38:38
like those other gamers. Okay, he's
38:40
different if you mentioned Halo 2
38:42
I absolutely think of breaking
38:45
Benjamin's but if you mention any
38:47
like just Halo generally, yeah, probably
38:49
the title Get
38:51
on your ghost fire away
38:56
Like outside of the game that's
38:58
all you see even you I've
39:02
listened to that soundtrack a million times. I
39:04
think it's one of the best game soundtracks
39:06
ever That song
39:08
is really fun If you if you
39:10
just kind of accept that it's there
39:12
is a cheesiness factor to it I
39:15
even remember the the battle in the
39:18
game Where that music plays
39:20
but they they they stripped the
39:22
lyrics In the
39:25
game, but the song does play during the
39:27
game So what I'm hearing
39:29
is we need to just take you to to karaoke
39:32
Film it for unlocked because I'm I
39:35
think people would love to hear this
39:39
And it's just all video game songs Hold
39:42
it over your head. I mean, you know, yeah, there you
39:44
go. There you go. Yeah, the only other soundtrack I can
39:46
think of that might Come
39:48
close to those two songs would be
39:50
the killer instinct soundtrack From
39:53
the Super Nintendo days because they came with
39:55
a CD and it had a
39:57
bunch of the terrible not terrible. They were They were
39:59
just a product of the 90s. Yeah.
40:04
Anyway, anyway, crazy taxi. So
40:06
I too want to
40:08
just rain this conversation. It
40:11
sounds like this is going to be a live
40:14
service game, like a bunch of people
40:16
playing at once, you know, big multiplayer
40:18
open world thing. Like
40:21
Stella, it's live
40:23
service tends to we tend to have an allergic
40:25
reaction to it by
40:27
default, but could it work here?
40:29
Do you think this is not a good way
40:31
to go for a crazy taxi reboot? What are
40:33
your thoughts? I don't know
40:36
how life service would work for a
40:38
crazy taxi. Like Dustin said, it seems
40:40
like something that people play maybe for
40:44
an hour, you know, they play and be like, OK,
40:46
cool. My got that in or maybe it's a party
40:48
game. You know, they have people over. Well, what can
40:50
we play? Let's throw on crazy taxi. You know, we
40:52
have on a game pass. Let's just play it or
40:54
whatever. I
40:56
can't imagine life service for this game would go over
40:58
very well, just because I don't know
41:00
what you could maybe release new maps, release
41:02
new game skins or new car skins. But
41:05
I don't. Is there really that much of
41:07
a call for that for crazy taxi? Maybe
41:10
maybe I'm not looking at the numbers and maybe,
41:12
you know, people will really want this. But for
41:15
the most part, I feel like, no, I don't think it's going
41:17
to work. Destin. Yeah, I
41:19
don't know, man. I think crazy taxi
41:22
was a product of its time. The
41:26
live service thing. I'm just super hyped to
41:28
know what skins I can buy for my
41:30
taxi. You know, me, microtransaction,
41:33
Destin fan. So they call me
41:35
online. Every
41:38
like game companies have to do this
41:40
now to up the
41:43
games that they're releasing. And
41:45
personally, I think they should have
41:47
just. What
41:49
crazy taxi live in the 90s and
41:52
moved on to other things. That's my hot
41:54
take. You might. I mean, I might end
41:56
up agreeing with you because I don't know
41:58
if. I'm gonna wanna play
42:00
that in 2025 or whatever. It's
42:03
an arcade game. It is. Yeah.
42:06
Literally, that's not a descriptor. That's
42:08
what it was built for. It
42:12
was meant to be played in short bursts fed
42:15
by quarters. It's not a
42:17
thing that is
42:20
meant to be played for hours on
42:22
end. And so I guess
42:25
I'd be... I mean, the
42:27
thing I generally don't like about
42:30
games being live service to
42:32
be live service is that
42:35
it's sort of a treadmill. It's
42:37
just like, you want me to grind so that
42:39
I keep playing your game, so that I stay
42:42
in your game and don't go spend money on
42:44
some other game. But Crazy
42:46
Taxi being, like you're
42:48
saying, this quick bite-sized
42:51
experience traditionally, if
42:54
it stays that way and it's just a thing,
42:57
if it's live service in the sense that if I
42:59
play it for a
43:02
little bit this weekend and then I come
43:04
back to it in like a month and
43:06
maybe there's some new missions or something, that
43:08
I could get down with. But if they
43:11
somehow introduce some crappy leveling
43:13
mechanics where it's like, oh, you've gotta be level
43:15
98. I get
43:17
the battle pass. Yeah, like, no, I'm
43:19
not gonna get down with that at
43:21
all. There are a lot of problematic
43:24
things happening with video game
43:26
design philosophies that have sort
43:28
of permeated throughout the design
43:31
industry in terms of,
43:34
okay, your game has to have microtransactions.
43:36
And they're like, well, that's just a
43:38
business reality we have to meet. Yes,
43:40
but that infects, and I'm
43:42
using a negative terminology because I truly
43:44
think it has a detrimental effect to
43:46
the overall design philosophy of these products.
43:49
We need retention metrics for our user
43:51
base. We need the battle passes so
43:54
they feel like they're constantly earning something.
43:57
And there's like a template
43:59
for that. Now, are gamers partially
44:01
to blame because they purchased those
44:03
microtransactions? Yes, absolutely. Like, they don't
44:06
get off scot-free for that. But at
44:08
the same time, there has to be
44:10
a better balance than there currently is.
44:12
And I think Crazy Taxi is going
44:14
to flop on its face because they're
44:16
going to focus on retention metrics. They're
44:18
going to focus on skins and microtransactions
44:20
to support what was an arcade game
44:22
that should cost you five bucks in the arcade. Every
44:26
time that you said the
44:28
term retention metrics, I throw up
44:30
in my mouth a little bit. Bill Spencer
44:32
even brought it up during your interview. He
44:34
was like, I care more about how long
44:36
people are playing. Yeah. You know why? Because
44:39
they have a chance to upsell you if you
44:41
get invested into a world. Destiny, yeah. Oh, yeah.
44:43
We have a free-to-play version because we get those
44:45
opportunities to sell you the dungeon key. We get
44:48
that opportunity to sell you the $12 skin. In
44:51
Diablo, it's the $60 horse pack that
44:53
gives you silver and a really fancy
44:55
horse. And this is where we're at
44:57
in terms of game design. And I
44:59
feel like we're right at that cusp
45:01
of the bubble bursting. And we're seeing
45:03
some of that now with these layoffs
45:06
we mentioned at the top of the
45:08
show where something's just off
45:10
with the balance of everything. So
45:16
we are, color us, very skeptical
45:18
about this massively
45:20
multiplayer crazy taxi reboot
45:22
that Sega's cooking up. The
45:24
last thing I want to talk about this week
45:26
is Ubisoft. And they
45:29
are working on multiple
45:31
Assassin's Creed remakes
45:34
straight from the mouth of their CEO, Eve Guillermo.
45:39
Let's see this interview. Well, the interview is published
45:41
right on their own website. So they wanted everyone
45:43
to know about this. When
45:45
asked if the company will continue to
45:47
offer a variety of experiences from the
45:49
franchise, Guillermo told players to get excited
45:51
for quote, some remakes, end
45:54
quote. It's not clear just how many remakes there
45:56
will be or which Assassin's Creed stories they will
45:58
cover. Firstly,
46:00
players can be excited about some remakes,
46:02
which will allow us to revisit some
46:04
of the games we've created in the
46:07
past and modernize them. There are worlds
46:09
in some of our older Assassin's Creed
46:11
games that are still extremely rich. He
46:14
continued saying, secondly, to answer your
46:16
question, it was his, forget that, I'm
46:18
just gonna move on, because he
46:20
wasn't really asked a question. This is
46:23
all PR. There will
46:25
be plenty of experience variety. The goal
46:27
is to have Assassin's Creed games come
46:29
out more regularly, but not for
46:31
it to be the same experience every
46:34
year. There are a lot of
46:36
good things to come, including Assassin's Creed Hex, which
46:39
we've announced, which is going to be a
46:41
very different game from Assassin's Creed Shadows. We're
46:44
gonna surprise people, I think. All
46:46
right, Stella, your first up here, does,
46:50
is this just like, have
46:53
we run out of creative ideas here? If we're
46:55
just gonna go back and remake a
46:57
bunch of Assassin's Creed games, or
47:00
is this a good thing to sort
47:02
of augment the time between major
47:05
new Assassin's Creed games? I
47:07
mean, for people who loved
47:10
the original trilogy of Assassin's Creed,
47:12
I think it's great, but also
47:15
saying we don't want people to play the
47:17
same games or like, what was it? We
47:21
don't want people to have the same experience.
47:24
Like, okay, but you're going back and remaking
47:26
things that people have already experienced, so that's
47:28
kind of contradictory, but if
47:30
they remake the first three games, I think
47:33
that would be really cool, because they're definitely
47:35
dated by now, and maybe people want to
47:37
experience a tight story, right, within
47:40
the first trilogy. I
47:42
know, I see that you mentioned Black Flag,
47:45
but like, I mean, that's just what people wanted with,
47:48
what's that one game that came out? That's
47:50
already bombed, Skull and Bones? Yeah,
47:52
that's just what people wanted. So
47:54
maybe they're learning that people just
47:56
want their previous games that were done
47:58
really well to come out. I hope
48:01
with remakes, they don't turn the older
48:04
games into bigger open world games that just
48:06
seem to overwhelm people because I know for
48:08
some people they really liked it, especially with
48:10
Odyssey, but also I think that's what deterred
48:13
a lot of people from trying them because
48:15
sometimes people just want to have like a
48:17
nice 60, 80
48:19
hour story game and call
48:21
it a day, you know? Destin,
48:24
your thoughts on remake
48:26
of Palooza that's about to happen to the
48:28
Assassin's Creed franchise? Yeah, so
48:30
I think Assassin's Creed Mirage was
48:32
a big North
48:35
Star or Ubisoft because they
48:37
realized we can make these
48:39
smaller experiences that are more
48:41
tightly knit and tell a
48:45
more cohesive one
48:47
and done story as opposed
48:49
to the Valhalla's, which are almost intimidating
48:51
to even begin because you're talking about
48:54
a 100 hour adventure versus a like
48:56
what a 10 hour adventure for a
48:58
game like Mirage. And take forever to
49:00
develop too by comparison. Yes,
49:03
so you can sell a game for
49:05
less, have a higher profit margin and
49:07
make fans happy. Like I
49:10
think for the most part Mirage was, I
49:12
believe it was Mirage, the one that was
49:14
the shorter one. Yeah, last year's. Yeah, was
49:16
very well received and I for one am
49:19
a big fan of Altair, the first
49:21
Assassin that we were introduced to in
49:23
the original Assassin's Creed. I actually
49:26
played through that entire game a
49:28
few years ago and I just
49:30
I really love the original. Now
49:32
the trilogy Sal was referring to
49:34
is the trilogy of Ezio Auditorium
49:36
de Firenze, starting with Assassin's Creed
49:38
2, Assassin's
49:40
Creed Revelations and
49:42
Assassin's Creed Brotherhood. In
49:45
my opinion, Brotherhood is the best Assassin's Creed
49:47
made game ever made. So
49:50
I think the Ezio
49:52
series has been HD-ified. They
49:54
did it with the original, but the one that
49:56
needs the most TLC is AC1. would
50:00
make fans the happiest is
50:02
Black Flag or right on the
50:04
money. Stella, that's what we wanted. Nobody
50:07
wanted Skull and Bones. We wanted an
50:09
Assassin's Creed Black Flag remake. It
50:11
hits all of them. It hits like
50:13
every checkbox for them. What are you
50:16
doing? Remake Assassin's Creed Black
50:18
Flag. Yeah, I
50:20
think the two that would be
50:22
at the bottom of the list in terms of
50:25
least likely to get remade would
50:27
be three, which was
50:29
the one set in colonial America. That one was
50:32
not received super well at the time. My
50:35
whole problem with three was they
50:37
had an opportunity to
50:39
dive into the historical
50:43
inequities that were happening during that
50:45
time period. And they just didn't.
50:48
And I'm like, you're like right there.
50:50
There's a mission that involved blankets. And
50:52
like you have an opportunity to talk
50:55
about like what happened historically there and
50:57
you you just don't. They were like
50:59
nervous about doing that at the time.
51:01
And I found that to be unfortunate.
51:04
Yeah. But and also like I
51:06
did the guide for that one at
51:08
the end. The back half is super
51:10
janky, like with with some of the
51:12
encounters. And
51:14
then, yeah, so three. And I honestly think
51:17
I think AC one would be probably at
51:19
the bottom of the list to get remade
51:21
because who disagree. Well,
51:23
all right. Let's let's just. But
51:25
it's my favorite. One one was one.
51:28
Yeah, one was four good
51:30
hours of gameplay repeated like
51:32
three times. Two
51:34
is where Assassin's Creed kind of figured
51:36
out what it really was and
51:38
how to be a great game. So one,
51:41
I think, would not go over well if
51:43
it came back now that everybody's played a
51:46
bunch of other better Assassin's Creed games. Yeah,
51:49
I just don't like it. See how
51:52
he like they were trying to do
51:54
a Batman thing, but he's a spoiled
51:56
brat rich kid. He is not particularly
51:58
likable in the introduction. But then
52:00
his dad dies. So like suddenly I like
52:03
this playboy guy like, no, I never
52:05
liked that. See, it was a character,
52:07
but by brotherhood, he's had a big
52:10
reality check. So I was
52:12
more sympathetic to his character by that
52:14
point. And then Revelations,
52:16
I. The hook
52:19
blade intro and all that stuff was
52:21
a little, a little too much
52:23
for me, but they also revisit Altair
52:25
and three. I'm very passionate about those
52:28
first few games because that was a
52:30
large part of my career at IGN
52:32
was I started with the
52:34
guide on three and I had a
52:36
lot of I helped a little
52:38
bit with the Revelations coverage and I did the graphics
52:40
comparisons for Black Flag, which came out on the Wii
52:43
U at the time. So, yeah,
52:45
those old games hold a very special place
52:47
in my heart. And I
52:49
do hope that more people get to experience them. Well,
52:51
hopefully four is up first. That's that's
52:54
like the one. I
52:56
mean, I was going to say, Ryan, like even
52:58
if you didn't like the gameplay of the first
53:00
one, it is a remake. So they could make
53:03
it completely different, right? Could make the game. I
53:05
mean, they've obviously learned a lot over the past
53:08
many years of making Assassin's Creed. So
53:10
it's possible they could make it an
53:12
entirely better game, right? With a good
53:14
story. Yeah, yeah. Whole game
53:16
takes place in the Middle East. Like
53:19
the story is fantastic. The protagonist is
53:21
very interesting as a character. Like there's
53:23
so much they could do with that.
53:26
And for what it's worth,
53:28
Mirage basically is
53:30
one. It's basically a one.
53:34
All right. Better. We're already at
53:36
a time. So we've we've
53:40
talked for a long time as we do. Before
53:42
we scoot out of here, Stella, any quick plugs for
53:45
anything you're working on? Yeah,
53:47
lots of Power World guide tips. So if
53:49
you're playing on Xbox or PC, go check
53:52
out our guides, because I have been working
53:54
a lot on that content. Awesome.
53:56
Destin? Yeah, at Destin
53:58
Liguir on X and. and you can check me on
54:00
YouTube, the Destin channel, if you want, when I have time
54:03
to do that. And on
54:05
IGN, I'm going on a little break for a
54:07
long weekend. I'm looking forward to it. Excellent.
54:10
I'm glad to hear that. I'm on X,
54:13
not the drug, the actual social media website,
54:16
although the drug would probably be more
54:18
fun than the social media website. DMC
54:20
underscore Ryan. The thing I would love
54:22
for you to check out is my preview that I just
54:24
posted yesterday as we record this. Niva,
54:26
if you like limbo inside, the
54:28
sort of just beautiful
54:31
narrative but no dialogue, side-scrolling
54:34
puzzle platformers, Niva, spectacular.
54:37
They've got a full video preview of that,
54:39
so check that out on IGN or on
54:41
YouTube. I want to thank our producer, Alan,
54:44
this week for making Unlocked happen on a
54:46
shortened holiday week. Super appreciated. And thanks to
54:48
all of you for listening, for watching. We
54:50
shall return next week. Happy gaming in the
54:53
meantime, friends. We'll see you soon. major
55:27
and death follows with it. Listen
55:31
and subscribe to the latest season of
55:33
Undertow, The Harrowing, a story glass production
55:35
presented by Realm, available wherever you get
55:38
your podcasts. Contained
55:41
herein are the heresies of Randolph
55:43
Burntwine, erstwhile monk
55:45
turned traveling medical investigator. Join
55:48
me as I uncover the blasphemous truth
55:51
of a plague-ridden world, that
55:53
ours is not a loving god, and
55:56
we are not its favored children.
56:00
Adolf Bandwine coming January 2nd
56:02
wherever podcasts are available.
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