Episode Transcript
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Unlocked, the world's number
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one Xbox podcast. Now
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finish this fight. Master
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Chief, out. What's
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happening, friends? Welcome to Podcast Unlocked. It is
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IGN's weekly Xbox show. We took a brief
1:46
summer hiatus last week, but we are back
1:49
here for episode 649. I'm
1:51
Ryan McCaffrey, happy to be back with
1:53
you. I am joined as always by
1:55
the one, the only, Destin Ligari. Bam!
1:57
Hey everybody, good to see ya. And
2:00
it has been too long since we have seen
2:02
our friend, Khalif Adams, you know him as
2:05
the godfather at Spawn on Me, an
2:07
essential podcast in the games industry. Kha,
2:09
so good to see ya. Let
2:11
me make you an offer that you cannot refuse, sir. I'd love
2:13
to be back here and excited to be rocking with you. I'll
2:15
thank you so much for having me. Good to see
2:18
you in LA a few weeks
2:20
ago. I guess, how long, what was a few
2:22
weeks ago already? Man, time flies. Time
2:24
is flying. It was good to cross paths. I got
2:26
to see Destin, and Destin was like, I'm outta here,
2:28
I'm running the other. That's
2:31
what happens. People wanna stop and say hi, and it's
2:33
great, but it's like, I'm late for a thing, I
2:35
gotta go. But people are always pretty understanding about it.
2:37
So busy. What, at Play Days, real
2:39
quick, Kha, before we get into what is a
2:41
fairly busy week of Xbox news here, what'd
2:44
you play, what'd you like at Play Days? Ooh,
2:47
I mean Street Fighter VI, new characters
2:49
are coming out, Bison is dropping very,
2:51
very soon. I got
2:53
a chance to play Frag Punks, which was
2:55
really fantastic. I'm very excited for that. Frag
2:58
Punks is good. Frag Punks is super, super
3:00
fun. We got a
3:02
chance to check out the Monster Hunter demo, and that
3:04
is, I'm really excited for that, as a person who's
3:06
not really into Monster Hunter. So that sparked a lot
3:08
of good thoughts in my mind. But so there was
3:11
a lot of stuff. There was a lot of goodies
3:13
there. Yeah, it was a good times. Good,
3:15
good event. Good event, good to see a bunch of people.
3:17
I'm jealous you got to play Monster Hunter. I hear
3:19
good things. It looks really good. We
3:22
got to see it. We didn't get to just
3:24
put hands on it. Sadly, sadly, but yeah, it
3:26
was very good. But yeah, good event, good
3:28
kind of mini E3 this year. And
3:32
the new king of gaming
3:34
events, used to be E3 for many
3:36
years running. I mean, Gamescom's always had
3:39
more foot traffic because they've
3:41
always admitted the public, which E3 never
3:43
did. But Gamescom is
3:46
now officially by default, the
3:48
big one. And Microsoft
3:50
has announced plans to return to
3:52
Gamescom. And they say
3:55
it's its biggest booth ever. They're going
3:57
big at Gamescom, which is
3:59
coming up. up here at the end of August.
4:01
So just two months from where we sit right now,
4:04
as we record on June 26th, Gamescom's
4:07
gonna happen from August 21st, the 25th. So
4:10
all of you European listeners, I
4:12
imagine a number of you will go because A,
4:14
why not? You're gonna get to play a bunch
4:16
of Xbox games. B, Cologne's a beautiful city. If
4:18
you haven't been, Microsoft
4:20
will showcase the likes of Avowed, Elder
4:23
Scrolls Online, Fallout 76 new stuff, the
4:26
Blizzard's Diablo 4 expansion, Vessel of
4:28
Hatred, the upcoming WoW expansion,
4:30
The War Within. It's Blizzard's
4:32
first Gamescom following the big
4:35
acquisition. And here is the list.
4:37
And this, by the way, Microsoft says this isn't
4:39
the full list, but what they've announced so far,
4:42
they'll be showing Age
4:44
of Mythology retold, the aforementioned Avowed,
4:46
Aura History Untold, Diablo 4, Vessel
4:49
of Hatred, Diablo Immortal, probably some
4:51
new stuff there, ESO, Fallout
4:54
76, Towerborne, and WoW The
4:57
War Within. Destin,
4:59
let's start with you here. What are
5:01
you most, I can probably guess what you're gonna
5:03
say, but what are you most looking forward to
5:05
on this list so far? You
5:07
might not know. I think Diablo 4,
5:10
Vessel of Hatred is the one that has
5:12
my interest peak the most because I believe
5:14
they are introducing a new character
5:17
to the game and I am going to be
5:19
very curious to see how that plays. And I
5:21
also do like Diablo Immortal
5:23
more than most, not a super popular
5:25
game online I realize, but I did
5:28
our preview for the Tempest class and
5:31
I'm into Diablo separately. I hope somebody
5:33
asks Phil Spencer or the Xbox team
5:35
about World of Warcraft, The War Within,
5:37
so that they can find out when
5:39
that game or if that game will
5:41
ever come to Xbox Game Pass. I
5:43
think that's an easy slam dunk win
5:46
for Xbox and Activision and
5:48
Blizzard. So those
5:51
are all things that I'm very, very curious
5:53
about. Cod, were you
5:55
as grossed out as we were when we
5:57
were alive with the Vessel of
6:00
Hatred? hatred cinematic trailer that
6:02
they put up. Absolutely
6:04
not. I was like, this is not as gross as I
6:06
need it to be. I mean, as a
6:08
person who loves horror movies and loves gore movies,
6:10
like I was like, this is perfect. I want
6:12
all video games to be this gross. I
6:16
mean, kudos to the team from
6:18
Blizzard again. Like these cinematics are just ridiculously
6:20
good and fantastic. But
6:22
yeah, like thinking about the question at hand,
6:25
I'm totally down on World of Warcraft, too, because I
6:27
as a person who has now
6:29
seen what they've been able to
6:31
do, translating another PC game over
6:33
to console in in Valorant. I
6:36
want to see what it looks like when you bring World
6:39
of Warcraft to console in that way, too, if
6:41
that's going to be a thing. Well, hopefully this
6:43
is just Destin trying to wish it into existence
6:45
at this point. Well, a fan showed me they
6:47
sent it to me on Twitter after our last
6:49
episode. They said it does seem to have controller
6:52
support. I don't know if that was what the
6:54
monitor is just organic, but you can play with
6:56
a controller. Why isn't that on Xbox, Phil? I
6:59
know you're walking your dog right now. And
7:02
why am I still paying 15 bucks a
7:04
month for World of Warcraft? Like I
7:06
canceled my sub. I was like, I'm going to try it out for
7:08
a month. And it was like crack. So
7:11
like I wanted to play more, but I'm like,
7:13
you know, I don't have a lot of time
7:15
this month. Destiny 2 Final Shape is out. I'm
7:18
going to take a little bit of a break.
7:20
But if that was on Game Pass, I would
7:22
definitely be hopping in more often to the World
7:24
of Warcraft and Wild Classic, which separately,
7:27
Wild Classic, I'd rent for a second. They were
7:29
on Lich King and then they went to Kata.
7:31
And I feel like I missed the party because
7:34
cataclysm is like this huge event in
7:37
World of Warcraft history. I missed it
7:39
when it happened in real life. So
7:41
getting to sign in, play Lich King for
7:43
like four days. And I went pretty hard
7:45
on it. And then having the world be
7:47
destroyed and like remade. I
7:50
wish I could have like played Lich King
7:52
a little bit more and then experience that.
7:54
But anyway, that's a little bit of an
7:56
aside of my personal gaming time. Right now
7:58
I'm playing right now. started playing
8:00
Elden Ring like two years too late. I
8:03
just want to clarify for the audience out there
8:05
who may be like wondering. So
8:07
there wasn't an actual cataclysm in
8:09
real life, which is what Destin
8:12
said. No, it's the expansion. They
8:14
know World War Crap Cataclysm. Yeah,
8:17
if there was. I have. We
8:20
all probably know about finals. The
8:23
finals are the biggest cataclysm we saw. Yeah.
8:26
But yeah, I've seen that translate over
8:28
to console. I'm dying to see what
8:30
they're going to do in that respect.
8:32
Avowed still is kind of,
8:34
you know, in the mix to just figure out
8:36
what that's actually going to look like and play
8:38
like. Wow, Kai, you sound super high. Avowed is
8:40
there. I mean, again,
8:42
I need to see more of it. Like the
8:45
snippets that we've seen are very,
8:47
very small. Yeah. And, you know, even you
8:49
and I had conversations in a previous episode
8:51
of like, you know, we're hoping to see
8:53
this game kind of get expanded and see
8:55
exactly what is bringing to the table. So
8:57
they have a perfect chance to be able
8:59
to showcase more of what that
9:01
game is to get people like me who are still trying
9:03
to figure it out. Really excited. So those
9:05
are two of the big ones on the list that
9:07
I'm like really hyped for. I'd
9:10
have to guess that we're going to
9:12
get release date trailers or
9:14
at least a release a trailer for Avowed,
9:16
probably in the opening night live
9:19
showcase that Jeff Keighley does that as
9:21
we talked about, I think after we
9:23
got back from L.A. and from from
9:25
the Xbox showcase. Obsidian
9:28
had accidentally leaked it, if
9:30
in fact that turns out to be the correct
9:32
date, which I believe it was November 12th was
9:35
when they had briefly posted on their
9:37
own website. But yeah, I'm
9:39
with you guys. I mean, Avowed, I feel
9:42
like it doesn't have a lot of. Groundswell
9:46
of momentum from the community yet. Well,
9:48
I would disagree because I was I
9:50
was thinking the same thing. I would
9:52
feel the same way, Ryan. I don't
9:54
feel the hype or avowed. You
9:57
go look at the trailers, the trailers are
9:59
doing just about as well. as Doom is
10:01
doing. There's not like a massive swell of
10:03
dislikes or anything like that to the more
10:05
recent reveals. But personally,
10:08
I do not feel the
10:10
hype for a vowed. I talked about this, I do
10:12
live streams on Sunday. And I kind of talked about
10:14
how like, I like man, they
10:16
showed off fighting those mushrooms. And
10:19
it just doesn't look compelling gameplay
10:21
wise, and they showed off later enemies. And
10:24
like, it just doesn't. It's
10:26
just not wowing me. It's not wowing me in the way that
10:28
I hoped in terms from a game play perspective.
10:30
A lot of people are giving it a
10:33
chance because you know, it's it's obsidian and
10:35
they do. Yeah, track recorders. Yeah, yeah.
10:37
Like they don't miss right. So
10:40
I'm going to be in that boat, giving it a
10:42
chance, but I am not hyped by
10:45
what I've seen. like
11:15
that, we're not the only ones that feel like
11:18
the hype's not quite there yet. But Kyle,
11:20
would you agree that that every
11:23
time we've seen a vowed over the last
11:25
couple of years that it's it's looked better
11:27
each time? Yeah, I think I
11:29
think that's been my takeaway so far. And that's the reason
11:31
why I'm still giving it a lot of hope of saying,
11:33
well, we've seen two versions of it. One
11:35
that was kind of, you know, more CG than
11:38
anything. We got a more kind of deeper dive
11:40
with with the team. And now I'm
11:42
hoping that when we get a chance to see the games come
11:44
that or if we do, we get
11:48
a real in depth look at like what you can
11:50
do in this game and how the kind of power
11:52
is synergize with each other and what the world looks
11:54
like in a bigger way. And what are these enemies
11:56
kind of do is are the tactics gonna be better?
11:59
Did they fix some? of the stuff that
12:01
we brought up as as not necessarily complaints,
12:03
but as feedback. Did
12:05
that actually make it into this version of the
12:07
game that we're going to get a chance to
12:09
see? So I'm hoping I'm hoping because I really
12:11
want this game to be good. Yeah. And and
12:13
like Destin was saying that the track record of
12:15
Obsidian suggests it's going to turn out just fine.
12:18
One sentiment I've seen is Obsidian themselves
12:21
that people keep bringing up
12:23
Skyrim, which you take a quick look,
12:25
you just take a visual glance
12:27
at at this game and you
12:30
can understand why. But Obsidian
12:32
is trying to set everybody's expectations to
12:34
more. They keep saying, well, the
12:37
outer worlds think more outer worlds
12:39
than Skyrim. Yeah, in
12:41
scope, size and scope. And that's fine
12:43
because the outer, you
12:45
know, the outer worlds is a is
12:48
very dense and like narratively dense and
12:50
the world is great. So if it's
12:53
if it's, you know, roughly half
12:55
the size content
12:57
wise, length gameplay lengthwise as Skyrim,
12:59
if it's more in line with
13:02
the outer worlds, I don't think anybody is
13:04
really going to complain if you're getting a
13:06
high quality first person fantasy
13:09
RPG here from a developer that's
13:12
known as one of the best to do
13:14
it. So the world's was 13 hours on
13:16
time to beat. So for the
13:18
main campaign time. Yeah, for the
13:20
main campaign and then complete 25 to
13:24
30 hour game when you're kind of
13:26
just taking it all in, right? Yeah, completionist
13:28
runs can take up to 42 hours. Yeah. So I do
13:32
wonder if this game is going to come out
13:34
and just going to get devoured by RPG RPG
13:37
fans. I will tell the
13:42
other one one that's not mentioned here is games
13:44
comes in two months, it'll be late August. By
13:47
then I would think they'd be
13:49
ready to drop an Indiana Jones and the
13:51
Great Circle release date trailer. I mean, we
13:53
we did get a five and a half
13:56
minute gameplay demo at showcase,
13:58
which was great. So I would
14:00
expect when we get that release
14:02
date, probably be a shorter minute and a half,
14:04
two minute trailer, but we'll get that
14:06
date. And then another one
14:08
that I know I personally tend not
14:11
to think about because it's not really my
14:13
jam, but something that a lot of people
14:15
love, and it's a 10 out of 10
14:17
game on IGN, is Microsoft
14:19
Light Simulator. And unless they're planning
14:21
to change the name of it to Microsoft Light
14:23
Simulator 2025, it
14:26
is going to come out this year. And
14:28
as such, we'll probably get a release
14:30
date trailer for that at Gamescom as
14:32
well, probably at Opening Night Live. So
14:34
those are the three for me that
14:37
I'm expecting to see show
14:39
up in Mr. Keeley's showcase. And
14:42
if Phil or whoever is over
14:44
at Opening Night Live does their
14:46
presentation, they could probably just hold
14:49
their big reveal in their hands
14:51
and carry it over, held
14:54
in their hands to demonstrate
14:56
during their Xbox showcase. Hand,
14:59
held, hmm. Oh my goodness, all
15:01
right. Okay. Hey Destin, what are
15:03
you hoping to see from Microsoft
15:05
at Gamescom? The rumored
15:07
handheld that they've been implying.
15:10
He really took us on a walk there,
15:12
Kalief, didn't he? That was a journey. And
15:14
you could take your Xbox handheld on a
15:16
walk or any journey you might be taking,
15:18
be it by plane, train,
15:21
automobile, if you're a passenger anyway,
15:25
with the Xbox handheld. Like honestly, I
15:27
would love to see whatever new hardware
15:29
they've been developing. That would
15:31
be a great reveal to have during Gamescom. And
15:34
then they could do another marketing beat later in
15:36
the year where they dive further into it. But
15:38
I would like
15:40
that. Maybe they're using Gamescom more as like
15:42
the games, as a games focusing
15:45
though. Yeah, Kalief, I don't know if you had
15:47
a chance because we were all in the, what
15:49
I like to call the eye of the hurricane
15:51
in LA and they installed the showcases and the
15:54
Play Days event and the Ubisoft forward and this
15:56
and that and the other thing. So when Phil
15:58
Spencer came on and... sat down
16:00
with me on IGN live and the last
16:02
question I had for him was
16:05
about the handheld and he
16:07
basically said without officially announcing
16:10
it, he basically said, yeah, we're doing a handheld
16:12
that was my caveat. I have
16:14
to caveat this for like the Microsoft ninjas that
16:16
might try to take me out. This is my
16:18
opinion is my interpretation of what
16:21
Phil said, because I'm a master of
16:23
of Phil Spencer. I speak Phil Spencer.
16:25
It's like a it's like a language
16:27
you study and you learn
16:29
what he's actually saying. And
16:32
so he he did all but confirm that
16:34
a handheld is happening. So I mean, in
16:36
all seriousness, to both of you, and I'll
16:38
just start real quick with Destin to finish
16:40
your point. Do you
16:42
think that they would announce it this year? And
16:45
if so, when do you think it might ship?
16:47
When might we be looking at getting it in
16:49
our hands? I need you
16:51
to refresh my memory before I answer
16:53
that question. Do they have any other
16:56
showcases planned for 2024? Whereas whereas it
16:59
Gamescom and then the awards show Keely does every
17:01
year and that's kind of it for their next
17:03
speed. As far as we know,
17:05
that's it. And that's so that's that's what
17:07
the year looks like. I think
17:11
I just I'm not feeling like they would
17:13
reveal that at Gamescom. I
17:15
think they would do it during Keely's thing just thinking on
17:17
it a little bit more like I would love to see
17:19
it at the Game Awards now because they're both. Yes,
17:22
there's two Keely showcases. Yeah. Yeah. Sorry.
17:24
I meant the the Game Awards at
17:26
the end of the year. I think
17:28
that would be where they come out
17:30
and showcase it. But neither of them
17:32
quite feels right. I feel like a
17:34
handheld should be an bespoke Xbox event
17:36
the way the PlayStation five sort
17:38
of did its thing when the console was
17:40
revealed. Take us through
17:42
the tech. Tell us why it's cool. Tell
17:44
us why you're doing this thing. It doesn't
17:46
need to be like three hours long. But
17:49
I feel like an additional Xbox showcase, they
17:51
should own that reveal. I don't think they
17:53
should give it to a Gamescom or a
17:55
or a Keely thing. And
17:57
and then they should do additional
17:59
beats at like the game awards
18:01
or whatever they plan to do
18:04
throughout the year. They could do
18:06
it on their official Xbox podcast.
18:08
Like there's so many opportunities to
18:10
cover their own, their own news
18:12
beat. Scott, do you
18:14
agree with Mr. Ligari here? What are your thoughts
18:16
on this, this a handheld and what the
18:18
timing should or might be? Yeah.
18:20
I mean, I think Destin nailed it. I think, you know, I
18:23
would even say that they should bring it to the spotty. That's
18:25
what they should do. You should put it on the spotty. Uh,
18:27
it's a really good award show. But yeah,
18:29
I think in terms of where kind of big
18:32
messaging goes, I don't think Gamescom is the
18:34
space for it. It would be really
18:36
cool to at least get some visuals around it just
18:38
to kind of showcase what we might be getting. But
18:41
yeah, like you have the space, you have
18:43
the kind of like, uh,
18:45
you know, zeitgeist to kind of have the
18:47
event that you want with, you
18:49
know, going back to summer games fest, the
18:51
presentation that they did was just gorgeous to
18:54
see, like just from a presentation perspective. And
18:56
if you have that kind of firepower, why
18:59
not use that to kind of really give the
19:01
messaging for what this handheld is because everyone wants
19:03
it. It's not a thing that you have to
19:05
worry about now as far as do we know
19:07
if we have good public sentiment around this piece
19:09
of piece of hardware? People are asking
19:11
for it. People want it. And now it's just a matter
19:13
of timing at this point. So yeah, excited to see where
19:15
that will finally finally lands. I'm with
19:18
you both that Gamescom opening night
19:20
live doesn't feel like the right
19:22
venue for an official announcement
19:24
on the handheld. But Destin, I will
19:27
I'm gonna I don't it's
19:29
not that I disagree with you that Xbox should own
19:31
that event because I agree like it would be cool
19:33
if they did a dedicated event
19:35
for just like a short, almost
19:37
Nintendo Direct style thing for
19:40
the handheld to announce it to show it
19:42
to talk about what it
19:44
can do. I mean, we talk all the
19:47
time on this podcast or at least far
19:49
too often about how Microsoft historically
19:51
is just not good at messaging
19:53
their strengths. They just seem to
19:55
constantly be defensive and well, you
19:57
know, reacting to things rather than
19:59
pro. actively telling you why
20:02
you should play games on their platform and why
20:04
it's great. I mean, the showcase they just did
20:07
was a great example of what they
20:09
should be doing more of, which is just punching
20:11
you in the face with, here's why you should be
20:13
on our platform. We have all these
20:16
exclusives, all these game pass day one
20:18
games. And I'd love to
20:20
see the same thing with the handheld, but I
20:23
could definitely see them revealing
20:25
it at the game awards and then
20:27
maybe following that with a deeper dive,
20:29
their own kind of showcase
20:31
mini showcase later. Because
20:34
remember, the the
20:36
series X itself was unveiled at the
20:38
game awards in 2019. And now
20:41
Microsoft is trying to reach a bigger
20:44
audience, not just the folks
20:46
already under the Xbox tent. So I
20:49
could potentially see a game award
20:52
scenario for the handheld. I'm sure
20:55
I'll be wrong because more often than
20:57
not. Yeah, yeah, I
20:59
can see. Yeah, agreed. But
21:01
it is coming. It's just a matter of when.
21:05
Coming up fairly soon, though we don't have
21:08
a date yet is something that just had
21:10
popped off this morning that I was thrilled
21:12
about. I woke up when I first logged
21:14
into work and clicked into social media today.
21:16
I saw this and it
21:18
already made my morning like within two minutes.
21:20
I was thrilled. Capcom has announced
21:23
by the way, Capcom, who just keeps
21:25
winning this for the last I mean,
21:27
for this generation and they
21:29
continue to do everything right.
21:31
They are on fire over
21:33
these last number of years.
21:35
Capcom has announced another W
21:37
in my humble opinion, provided that the
21:40
thing they put out delivers
21:42
in the in the technical department.
21:45
But it is a dead rising
21:47
remaster, specifically the DRDR
21:49
dead rising deluxe remaster, a
21:52
remaster of the original Xbox 360 game
21:55
coming to modern platforms. No release date
21:57
yet in the trailer, which of course,
21:59
if you're watching. watching us on video, you're seeing
22:01
that trailer right now, which
22:03
I'm happy to watch again, actually, because you
22:05
do get a sense of how good it
22:07
looks. Like, Kalief, look how good Frank looks
22:09
here. I mean, the hair
22:12
is popping. He's looking like a disheveled
22:14
reporter, trying to make his way through
22:17
the zombie apocalypse, like we know and
22:19
love. I'm making, the thing I'm mad
22:21
about with this is as a
22:24
person who has remake fatigue,
22:27
this thing just was like, oh man, this is the
22:29
game that I really want to play too. Why would
22:31
you do that to me? As a person who's like,
22:33
no, I don't want to see any more remakes, but
22:35
I love Dead Rising. Dead Rising brings back
22:37
so many good memories. And I'm like, man,
22:39
they're really gonna make this feel as
22:42
modern as they possibly can, and it's just gonna
22:44
bring so many good memories back. So day on
22:46
it, Capcom always making me go back on my
22:49
work. Yeah,
22:51
and you really hit on that. What I wanted
22:53
to bring here, and I think the three of
22:55
us are all old enough to
22:57
do this for the audience that might be a little
23:00
younger. If Stella were here, Stella's
23:02
busy on a preview so that she's got a
23:04
deadline for, so that's why she couldn't make the
23:06
show today. But for the younger
23:08
audience, I think it is worth the
23:11
three of us just having a brief
23:13
little discussion on why this game was
23:16
awesome in the moment in 2006 and
23:19
why it's probably still gonna be
23:21
awesome. Now, as you saw
23:23
in the trailer there, if you're watching us on
23:25
video, there
23:27
was a remaster in 2016. So even
23:30
that was eight years ago. I
23:32
didn't play that. So I
23:35
haven't played the original since
23:37
the 360 days, since it came
23:39
out. I've played each of them, Dead Rising
23:41
2, of course, with Chuck, Dead
23:43
Rising 3, Dead Rising 4 as an
23:45
Xbox One launch title. And
23:48
then sadly that the developer, Capcom
23:50
Vancouver, is unfortunately
23:52
no more some time ago
23:54
now. But in my
23:56
opinion, the first one's still the best because it...
24:00
Destin, I think it's fair to say we
24:02
at that time had never really seen a game
24:04
like this. Yeah, I
24:07
agree. What was really cool about
24:09
the original was the sheer density
24:11
of zombies in the area and
24:14
there was actually an achievement.
24:16
I want to know exactly what you're
24:18
going to say. Running over thousands of
24:20
zombies. It's killing
24:23
the equivalent of the population of Willamette,
24:25
the fictional tenants. And I believe I'll
24:27
look it up while you're talking. I
24:29
believe it's 65,000 plus zombies that you
24:31
have. I
24:33
have that one. You can go check on
24:35
my profile if it's locked because of some
24:38
random preview. But yeah, you can
24:40
go check my achievement right now. I
24:42
played the crap out of this game. I
24:44
loved it. And that was the one
24:46
I got. The way that you would do it is you
24:48
would get in the car and you would just run around
24:50
in the the under part because it was just wall
24:53
the wall zombies down there and you
24:55
could like just mow them down repeatedly.
24:57
The game is really fun. It's really
24:59
hard also because you have these additional
25:01
challenges of saving pedestrians and you have
25:03
very tight time windows to do it.
25:06
So you have to rush because time is
25:08
constantly ticking while you play. And
25:12
it's you have to like follow
25:14
a guide to get the timing right. Otherwise
25:16
you definitely will lose pedestrians
25:19
and then you have to like escort them
25:21
to a safe room, which is also really
25:23
hard to do. There's like
25:25
cool power ups you can get like you
25:27
can play the man outfit. You can get
25:29
the lights. I think there's a lightsaber, but
25:31
there is a functioning lightsaber that's like hidden.
25:34
Nice. Well, I would always do the Mega
25:36
Man hand cannon, which is also functional and
25:38
you could like get the Mega Buster and
25:40
just shoot everybody with the Mega Buster in
25:42
the mall. It's silly. It's
25:45
fun. It's like exactly what you want from a
25:47
zombie game. I'm really excited. They brought
25:49
back the first one. The mall was the perfect setting
25:51
for it. The
25:54
designer of this was Keiji Inafune while
25:56
he was still at Capcom, who was
25:58
the original creator of Mega Man. Like
26:00
I said, there's all sorts of other
26:03
Capcom Easter eggs. Yeah. In this game,
26:05
like you can put on all
26:07
sorts of crazy outfits because that's what
26:10
being set in a mall. There's just
26:12
a bunch of stores and you can
26:14
grab things that are random and nonsensical.
26:17
And it's and it's just so good. And if
26:19
you actually complete the campaign, which is
26:22
timed, you can you can just
26:24
let the game end like there's there are a bunch
26:26
of endings in this game. Calif, do you remember which
26:28
ending you got off the I know it's been a
26:30
while. It's been a long time. I
26:32
can't remember which ending I got. But I
26:34
guess I love the fact that they had
26:36
multiple endings in these games. It was so
26:38
good to be able to have that for
26:40
sure. I don't even remember what ending I
26:42
got. So I was asking you hoping you
26:44
maybe you'd remember your totally don't remember. It's
26:46
been so long. It's been so long. But
26:48
the story I do remember the story gets
26:50
really cool and interesting. I won't spoil
26:52
it for anybody that hasn't played it that will be playing it
26:54
for the first time. But there is a
26:56
fun narrative going on if
26:58
you if you go deeper
27:01
into the game too. And I had
27:03
overestimated the zombie count.
27:05
So it's the zombie genocider
27:07
achievement. And you need to
27:10
kill 53,594 zombies in
27:15
a single playthrough of the 72
27:17
hour mode. The game takes place
27:20
over three days. That's what
27:22
you have to do. So you know,
27:24
you've got to be you've got to figure
27:26
out creative ways to kill a whole bunch
27:28
of zombies. Oh, man,
27:30
I love this game so much. And, you know,
27:33
this came out as well. Just one
27:35
other quick sort of historical context note
27:37
for this about why this
27:39
this remaster makes me so happy. It's this
27:43
game came out in I believe it was August
27:45
of 2006, if
27:47
my memory is correct on that. And
27:51
so it was it was 11 months. Well,
27:55
no, not even there's like nine.
27:57
Yeah, nine months into the 360.
27:59
So it was a pretty early
28:01
game. And again, like
28:03
Destin was saying, we'd never seen
28:05
a game with this many characters
28:07
of any sort on screen at
28:09
once. And it was
28:12
just like, it was a technical marvel
28:14
at the time. And
28:16
it was all in, you know, in HD, this
28:18
was, this was like one of
28:20
the games that in its own very weird
28:22
way, really kind of felt
28:25
next gen and looked next gen like it
28:27
very much was not just
28:30
a game you'd see on the original Xbox
28:32
or the PS2 that was
28:34
running in 1280 by 720 instead of 640 by 480. This was like
28:40
a new thing that you hadn't seen before.
28:42
And go ahead, cop please. The
28:45
one thing because I know Destin wanted to go. The
28:47
one thing that made me love this game was there
28:49
was a game that came out before it. That
28:52
really made me excited for what the big
28:54
zombie world game would be and that was
28:56
rock star state of emergency. Oh, yeah,
28:58
that that was the precursor to this. And I
29:01
was like, oh, they've nailed the technical advancement that
29:03
they can have all these characters on screen. So
29:05
that's the reason why I had such a really
29:07
big place of love in my heart for this
29:09
game. So that's awesome. I'm a scrub.
29:12
I only have 620 out of 1000 achievements zombie genocider
29:15
was was the 15359. As you said, Ryan, and there it is.
29:20
I think that was the last one I got or the
29:22
first one I got. Because it wasn't
29:25
the first one you got. There's no one. No,
29:28
because like the other ones are tied to saving people,
29:30
I think. So I think one of the first ones
29:32
I wanted to get was that well, I'd have to
29:34
look at date unlocked. Yeah, I definitely have it. I
29:38
really hope people play this. I Frank.
29:42
They made Frank West fantastic Frank West.
29:44
They made him look like an old
29:47
washed up reporter sort of, but like
29:49
he looks like he has a lot
29:51
of energy still like his
29:53
soul hasn't been crushed. So
29:55
like it's it's nice to see the direction they
29:58
went with him. I wish they made him look
30:00
a little cooler. I don't know. But
30:02
yeah, yeah, I don't just love this game
30:04
because you play as a journalist, but it
30:07
does help. It does help. I do appreciate
30:09
that. There aren't a lot of games where
30:11
you're playing as as a journalist. Yeah, you
30:13
get points for taking photos in the game
30:15
and stuff, too. Even even Alan Wake's a
30:17
writer, not a journalist. So it's like it's
30:19
adjacent to what I do. It's not quite
30:21
the same thing. And
30:24
and thankfully, my memory was was
30:26
accurate. August 8th, 2006 was
30:30
the release date for the original
30:32
Dead Rising. So,
30:34
yeah, we'll we'll have to see when. I
30:37
mean, I have to imagine that this isn't going
30:39
to be the kind of game that has
30:41
a big drawn out marketing and public
30:43
relations campaign. So if Capcom is choosing
30:45
to announce this now at the end
30:47
of June, I
30:50
would I would bet the usual
30:52
in and out burger lunch that it's definitely going
30:54
to be out by the holidays, if
30:56
not sooner, if not something like August or
30:59
early September kind of thing. They should put it out.
31:01
I mean, why not just put it out on August 8th?
31:03
Make it the 18th anniversary
31:05
of of
31:08
of Dead Rising. Let's do it. Drop
31:10
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Monthly rate on the Visible. And
38:00
I think there are still glimmers of hope
38:02
that this thing is going to wind up dropping. I
38:04
just feel like with the cadence
38:06
that Ubisoft kind of pushes out games,
38:09
where in what development cycle is
38:12
this thing at? Where is
38:14
the kind of conversations about what this game
38:16
is still going to try to be? Because
38:18
the goalposts have probably moved a lot in
38:20
terms of scope and
38:22
just like public sentiment about what this game is supposed
38:25
to be. So again,
38:27
I have hope, but
38:29
I have hope about a lot of things in this
38:31
world. I don't know if they're actually going to happen.
38:33
So well, I will say I do genuinely
38:36
like the Knicks chances next year
38:38
because you just picked up
38:40
my guy, McHale Bridges, a
38:42
brilliant Phoenix son who all
38:45
the sons fans adored. He doesn't have to be
38:47
the number one option in in
38:49
New York. He'll play alongside Brunson.
38:51
He'll play. You got Randall over. He's just
38:53
going to play lockdown defense and shoot threes
38:56
and slash. He's going to be awesome for
38:58
you guys. So I don't know,
39:00
man. Maybe the Knicks win a title before
39:02
it comes out. It could happen. It
39:05
could happen. Destin,
39:09
BGE 2 has now spanned the
39:11
development of it has now spanned
39:13
three console generations. Where
39:15
are you with this game and your your
39:17
interest level and your quite frankly,
39:20
your level of belief in its existence?
39:23
Yeah, I got to conduct the
39:25
interview when they were
39:27
talking about utilizing assets from
39:30
like a community hub thing. There was a bunch of
39:32
drama around that. Is that the
39:34
Jordan goes Joseph Gordon Levitt thing? Yeah,
39:36
I got the interview. Joseph, Joseph, Gordon
39:39
Levitt. He was very nice, actually, and
39:41
very like just an awesome guy. But
39:43
yeah, he was trying to do this
39:45
community project where people would be
39:48
able to submit assets and then get paid
39:50
for their work. But the internet didn't like
39:52
that. I don't really know what the drama
39:54
was about. I thought my head, but anyway,
39:56
that was part of it. So I got to do an
39:58
interview about that. I got to talk about the, the, the
40:00
reveal when it
40:02
came out. And it's just been
40:04
cricket since then. So I'm interested in it, but
40:06
like my hype level is at like zero right
40:08
now. Cause I feel like the,
40:11
as you said, the internet feels like it's a
40:13
vaporware at this point. I'm glad they mentioned it,
40:15
but it's just like, all right. And they
40:18
just, they're doing the 20th anniversary edition, which
40:21
is where that mention is. So like that
40:23
just came out. Maybe we got something
40:25
coming in the next year, maybe at the game
40:27
awards, like we were talking about for X-Box. It
40:30
would be nice. I feel like Ubisoft,
40:32
you like got a win on your hands here. Like
40:35
Skull and Bones is a huge flop. Where's our Beyond
40:37
Good and Evil news? What comes
40:39
out first Destin, this or the Splinter
40:41
Cell remake? Or do I just,
40:43
do I die first? Am I in the ground
40:46
before? I
40:49
think this, I think this first.
40:52
Don't, you're just bumming me out, dude. Why did
40:54
you just make me feel better
40:56
and say Splinter Cell? What do
40:58
we have from Splinter Cell? Like four screenshots?
41:00
Concept, it's not, they're not even screenshots. It's
41:03
concept art. Yeah, four shots. Yeah, next to
41:05
five. Yeah.
41:07
Yeah. And when was that Ryan, three
41:09
years ago? I think so. I believe it was three years ago. Yeah,
41:11
I had to pull the stills and
41:13
cut together a little thing for our Ubisoft post
41:16
show during IGN live. I was doing
41:18
production on that. And I was like, is this really
41:20
the last thing that we've heard about the Splinter Cell
41:22
remake? It's the only thing, wow. Yeah.
41:25
I mean, to get
41:27
a little more serious is what I was trying to
41:29
say. My genuine
41:31
concerns about this are, well,
41:34
there's kind of two. The one is, how
41:39
could this, and the reason I just
41:41
have trouble believing that it will ever make it to
41:43
the finish line and come out is I don't
41:46
understand how this could make money for Ubisoft
41:48
after all this time. Now, even if it
41:50
hasn't been in like active,
41:53
large team development since 2008,
41:56
they've been spending money on it since 2008.
42:00
At this point, how could it possibly recoup
42:03
its costs unless
42:05
Ubisoft, I guess
42:07
they do see it as a franchise
42:09
because they use the word franchise. But
42:12
the first one wasn't some like mega
42:15
million seller. It was
42:17
a critically liked game
42:19
that was good. I'm
42:24
having trouble seeing why
42:27
a company with shareholders, especially
42:30
one that we've seen the
42:32
reports and their own financials. Ubisoft
42:36
has had a tough last couple
42:38
of years. Now, they're
42:41
pretty well positioned to have a better
42:43
financial year this year on the back
42:45
of Star Wars Outlaws, which,
42:48
Khalif, if you played that, I would love to have you talk
42:51
about that for a second because I wasn't able to get over
42:53
to that one. So
42:56
they've got that and Assassin's Creed Shadows, which looks
42:59
like might be the closest thing I
43:01
actually do get to a Splinter Cell
43:03
game because they seem to be actually
43:05
employing stealth mechanics into that one.
43:08
So there's the business case for Beyond Good and Evil
43:10
2. And then the
43:12
other piece of it, not
43:15
that any one person is irreplaceable
43:17
on a development team, but the
43:20
creator and director of the game,
43:22
Michel Ansel, retired and
43:24
not recently. It was a
43:26
couple of years ago or a few years ago at this
43:28
point. In fact, he left
43:30
behind a couple of Michel Ansel games
43:32
that have yet to come out, which
43:34
was with this. And if
43:37
anybody remembers from a Sony livestream
43:40
many years ago now, remember
43:42
Wild? That was a
43:44
Michel Ansel game too. So
43:47
not that someone else couldn't step into the
43:49
director's chair, but I don't see
43:51
why this
43:54
game would come out. I hope, again,
43:57
if it's a good game that has a good
43:59
vision, sure. Tech
48:00
is so cool. Like just the people that
48:02
were watching right now. So yeah, if you're
48:04
listening on audio, it's red faction gorilla is
48:06
what Destin's referring to. Yeah. Destin, talk about
48:08
this a little bit. What made
48:10
it, what made it special? What was really
48:12
special about this game is it was one of those
48:14
early games that allowed you to kind of destroy everything.
48:16
You could take out part of a wall and use
48:19
that as a new entrance to fight against
48:21
the enemies. You could, I believe you could terraform
48:23
a lot of the land. And right
48:25
now we're just watching B roll of a
48:27
character running around, like blowing up pieces of
48:29
a tower and watching the tower crumble from,
48:32
from the sky to the ground. It's, it's, it
48:35
was just really interesting from a
48:37
technical perspective. And that gameplay loop
48:40
gives you a lot of opportunity to sort
48:42
of mess around with the idea of destructibility.
48:45
It's a mechanic that we've seen in other
48:47
games, but I don't think we've seen recently.
48:52
And I would love to see more games
48:54
utilize technology like this to like create interesting
48:56
gameplay mechanics that aren't locking you into like
48:59
one set path that allow you to kind
49:01
of get a little crazy with
49:03
how you do combat encounters. Yeah.
49:06
Red, red faction do what
49:08
crack down. Don't write Destin.
49:10
Yeah. Destin's
49:12
favorite game. Crackdown three. He
49:16
played it if you don't remember when it came
49:18
out. So I was really hopeful
49:20
that Crackdown three would do something like this. We
49:22
all were. And that, that was a big reason
49:24
I was so hyped for it. So. Man,
49:27
I love this game so much. Go ahead, Kalief.
49:29
Yeah. I have so many fond
49:31
memories of this game. This is, this is pre-leveolution from
49:34
battlefield. This is a,
49:36
you know, procedurally generated stuff before, well, it wasn't
49:38
pretty easy generated at this point. It was all
49:40
kind of built into like the closest thing we
49:42
have now is the finals in terms
49:44
of having games with destructibility in it. And that,
49:46
that's doing a version of this, but hearing
49:49
that this is going that's never going to see the
49:51
thought light of day. It makes me so sad because
49:53
that destruction was so good and being
49:55
able to have that with the new technology we have
49:57
now, man, that would have been fantastic. And the thing.
54:00
seconds, but you're racing to see how fast
54:02
you can do them to get
54:04
a higher rank and to beat the other
54:06
person you're playing against or people you're playing
54:08
against. So you can check out that preview
54:10
on IGN. If you're interested, you
54:12
can follow me on X at
54:15
DMC underscore Ryan, if you care to hear
54:17
what I have to say on
54:19
that social media platform. And before we
54:21
go, I want to remind you that
54:23
IGN will be live at Gamescom Latin
54:25
America 2024. We'll be
54:28
checking out games, reveals and surprises from
54:30
some of the biggest companies in gaming
54:32
such as Nintendo, Ubisoft, Sega and a
54:34
whole lot more. Be sure to tune
54:37
into our full day live streams from
54:39
the show floor this weekend
54:41
starting Friday at 6am Pacific and
54:43
Saturday at 7am Pacific. And for
54:45
all things Gamescom Latin America, keep
54:48
it locked on ign.com. Do
54:53
you want live coverage of another huge video
54:55
game convention this summer? Well,
54:58
great news because IGN will be
55:00
live at Gamescom Latin 2024. Checking
55:03
out games, reveals and surprises from some
55:05
of the biggest game companies on earth
55:08
like Nintendo, Ubisoft, Sega, Bandai
55:11
Namco, Warner Brothers and so
55:13
much more. It's all
55:15
part of IGN's summer of gaming and
55:17
it all kicks off Wednesday June 26th.
55:38
My family have worked the
55:40
land for generations. My
55:43
gran says the island does not belong to
55:45
us but we belong to the
55:47
island. And we must be ready
55:49
for a great evil is coming.
55:51
And death follows
55:57
with it. subscribe
56:00
to the latest season of Undertow, The
56:02
Harrowing, a story glass production presented by
56:04
Realm, available wherever you get your podcasts.
56:09
Hi, this is Rob Benedict. And
56:11
I am Richard Spate. We were both on
56:13
a little show you might know called Supernatural.
56:16
It had a pretty good run, 15 seasons,
56:18
327 episodes. And
56:21
though we have seen, of course, every episode
56:23
many times, we figured, hey, now that we're
56:26
wrapped, let's watch it all again. And
56:28
we can't do that alone. So we're
56:30
inviting the cast and crew that made
56:33
the show along for the ride. We've
56:35
got writers, producers, composers, directors, and we'll,
56:37
of course, have some actors on as
56:39
well, including some certain guys that played
56:41
some certain pretty iconic brothers. It was
56:44
kind of a little bit of a
56:46
left field choice in the
56:48
best way possible. The note from Kripke
56:50
was, he's great. We love him, but
56:52
we're looking for like a really intelligent
56:54
Duchovny type. 15
56:56
seasons to explore. It's going to be
56:59
the road trip of several lifetimes. So
57:01
please join us and subscribe to Supernatural
57:03
then and now.
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