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What We Want from Xbox’s Big Gamescom

What We Want from Xbox’s Big Gamescom

Released Thursday, 27th June 2024
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What We Want from Xbox’s Big Gamescom

What We Want from Xbox’s Big Gamescom

What We Want from Xbox’s Big Gamescom

What We Want from Xbox’s Big Gamescom

Thursday, 27th June 2024
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1:28

Unlocked, the world's number

1:30

one Xbox podcast. Now

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finish this fight. Master

1:37

Chief, out. What's

1:42

happening, friends? Welcome to Podcast Unlocked. It is

1:44

IGN's weekly Xbox show. We took a brief

1:46

summer hiatus last week, but we are back

1:49

here for episode 649. I'm

1:51

Ryan McCaffrey, happy to be back with

1:53

you. I am joined as always by

1:55

the one, the only, Destin Ligari. Bam!

1:57

Hey everybody, good to see ya. And

2:00

it has been too long since we have seen

2:02

our friend, Khalif Adams, you know him as

2:05

the godfather at Spawn on Me, an

2:07

essential podcast in the games industry. Kha,

2:09

so good to see ya. Let

2:11

me make you an offer that you cannot refuse, sir. I'd love

2:13

to be back here and excited to be rocking with you. I'll

2:15

thank you so much for having me. Good to see

2:18

you in LA a few weeks

2:20

ago. I guess, how long, what was a few

2:22

weeks ago already? Man, time flies. Time

2:24

is flying. It was good to cross paths. I got

2:26

to see Destin, and Destin was like, I'm outta here,

2:28

I'm running the other. That's

2:31

what happens. People wanna stop and say hi, and it's

2:33

great, but it's like, I'm late for a thing, I

2:35

gotta go. But people are always pretty understanding about it.

2:37

So busy. What, at Play Days, real

2:39

quick, Kha, before we get into what is a

2:41

fairly busy week of Xbox news here, what'd

2:44

you play, what'd you like at Play Days? Ooh,

2:47

I mean Street Fighter VI, new characters

2:49

are coming out, Bison is dropping very,

2:51

very soon. I got

2:53

a chance to play Frag Punks, which was

2:55

really fantastic. I'm very excited for that. Frag

2:58

Punks is good. Frag Punks is super, super

3:00

fun. We got a

3:02

chance to check out the Monster Hunter demo, and that

3:04

is, I'm really excited for that, as a person who's

3:06

not really into Monster Hunter. So that sparked a lot

3:08

of good thoughts in my mind. But so there was

3:11

a lot of stuff. There was a lot of goodies

3:13

there. Yeah, it was a good times. Good,

3:15

good event. Good event, good to see a bunch of people.

3:17

I'm jealous you got to play Monster Hunter. I hear

3:19

good things. It looks really good. We

3:22

got to see it. We didn't get to just

3:24

put hands on it. Sadly, sadly, but yeah, it

3:26

was very good. But yeah, good event, good

3:28

kind of mini E3 this year. And

3:32

the new king of gaming

3:34

events, used to be E3 for many

3:36

years running. I mean, Gamescom's always had

3:39

more foot traffic because they've

3:41

always admitted the public, which E3 never

3:43

did. But Gamescom is

3:46

now officially by default, the

3:48

big one. And Microsoft

3:50

has announced plans to return to

3:52

Gamescom. And they say

3:55

it's its biggest booth ever. They're going

3:57

big at Gamescom, which is

3:59

coming up. up here at the end of August.

4:01

So just two months from where we sit right now,

4:04

as we record on June 26th, Gamescom's

4:07

gonna happen from August 21st, the 25th. So

4:10

all of you European listeners, I

4:12

imagine a number of you will go because A,

4:14

why not? You're gonna get to play a bunch

4:16

of Xbox games. B, Cologne's a beautiful city. If

4:18

you haven't been, Microsoft

4:20

will showcase the likes of Avowed, Elder

4:23

Scrolls Online, Fallout 76 new stuff, the

4:26

Blizzard's Diablo 4 expansion, Vessel of

4:28

Hatred, the upcoming WoW expansion,

4:30

The War Within. It's Blizzard's

4:32

first Gamescom following the big

4:35

acquisition. And here is the list.

4:37

And this, by the way, Microsoft says this isn't

4:39

the full list, but what they've announced so far,

4:42

they'll be showing Age

4:44

of Mythology retold, the aforementioned Avowed,

4:46

Aura History Untold, Diablo 4, Vessel

4:49

of Hatred, Diablo Immortal, probably some

4:51

new stuff there, ESO, Fallout

4:54

76, Towerborne, and WoW The

4:57

War Within. Destin,

4:59

let's start with you here. What are

5:01

you most, I can probably guess what you're gonna

5:03

say, but what are you most looking forward to

5:05

on this list so far? You

5:07

might not know. I think Diablo 4,

5:10

Vessel of Hatred is the one that has

5:12

my interest peak the most because I believe

5:14

they are introducing a new character

5:17

to the game and I am going to be

5:19

very curious to see how that plays. And I

5:21

also do like Diablo Immortal

5:23

more than most, not a super popular

5:25

game online I realize, but I did

5:28

our preview for the Tempest class and

5:31

I'm into Diablo separately. I hope somebody

5:33

asks Phil Spencer or the Xbox team

5:35

about World of Warcraft, The War Within,

5:37

so that they can find out when

5:39

that game or if that game will

5:41

ever come to Xbox Game Pass. I

5:43

think that's an easy slam dunk win

5:46

for Xbox and Activision and

5:48

Blizzard. So those

5:51

are all things that I'm very, very curious

5:53

about. Cod, were you

5:55

as grossed out as we were when we

5:57

were alive with the Vessel of

6:00

Hatred? hatred cinematic trailer that

6:02

they put up. Absolutely

6:04

not. I was like, this is not as gross as I

6:06

need it to be. I mean, as a

6:08

person who loves horror movies and loves gore movies,

6:10

like I was like, this is perfect. I want

6:12

all video games to be this gross. I

6:16

mean, kudos to the team from

6:18

Blizzard again. Like these cinematics are just ridiculously

6:20

good and fantastic. But

6:22

yeah, like thinking about the question at hand,

6:25

I'm totally down on World of Warcraft, too, because I

6:27

as a person who has now

6:29

seen what they've been able to

6:31

do, translating another PC game over

6:33

to console in in Valorant. I

6:36

want to see what it looks like when you bring World

6:39

of Warcraft to console in that way, too, if

6:41

that's going to be a thing. Well, hopefully this

6:43

is just Destin trying to wish it into existence

6:45

at this point. Well, a fan showed me they

6:47

sent it to me on Twitter after our last

6:49

episode. They said it does seem to have controller

6:52

support. I don't know if that was what the

6:54

monitor is just organic, but you can play with

6:56

a controller. Why isn't that on Xbox, Phil? I

6:59

know you're walking your dog right now. And

7:02

why am I still paying 15 bucks a

7:04

month for World of Warcraft? Like I

7:06

canceled my sub. I was like, I'm going to try it out for

7:08

a month. And it was like crack. So

7:11

like I wanted to play more, but I'm like,

7:13

you know, I don't have a lot of time

7:15

this month. Destiny 2 Final Shape is out. I'm

7:18

going to take a little bit of a break.

7:20

But if that was on Game Pass, I would

7:22

definitely be hopping in more often to the World

7:24

of Warcraft and Wild Classic, which separately,

7:27

Wild Classic, I'd rent for a second. They were

7:29

on Lich King and then they went to Kata.

7:31

And I feel like I missed the party because

7:34

cataclysm is like this huge event in

7:37

World of Warcraft history. I missed it

7:39

when it happened in real life. So

7:41

getting to sign in, play Lich King for

7:43

like four days. And I went pretty hard

7:45

on it. And then having the world be

7:47

destroyed and like remade. I

7:50

wish I could have like played Lich King

7:52

a little bit more and then experience that.

7:54

But anyway, that's a little bit of an

7:56

aside of my personal gaming time. Right now

7:58

I'm playing right now. started playing

8:00

Elden Ring like two years too late. I

8:03

just want to clarify for the audience out there

8:05

who may be like wondering. So

8:07

there wasn't an actual cataclysm in

8:09

real life, which is what Destin

8:12

said. No, it's the expansion. They

8:14

know World War Crap Cataclysm. Yeah,

8:17

if there was. I have. We

8:20

all probably know about finals. The

8:23

finals are the biggest cataclysm we saw. Yeah.

8:26

But yeah, I've seen that translate over

8:28

to console. I'm dying to see what

8:30

they're going to do in that respect.

8:32

Avowed still is kind of,

8:34

you know, in the mix to just figure out

8:36

what that's actually going to look like and play

8:38

like. Wow, Kai, you sound super high. Avowed is

8:40

there. I mean, again,

8:42

I need to see more of it. Like the

8:45

snippets that we've seen are very,

8:47

very small. Yeah. And, you know, even you

8:49

and I had conversations in a previous episode

8:51

of like, you know, we're hoping to see

8:53

this game kind of get expanded and see

8:55

exactly what is bringing to the table. So

8:57

they have a perfect chance to be able

8:59

to showcase more of what that

9:01

game is to get people like me who are still trying

9:03

to figure it out. Really excited. So those

9:05

are two of the big ones on the list that

9:07

I'm like really hyped for. I'd

9:10

have to guess that we're going to

9:12

get release date trailers or

9:14

at least a release a trailer for Avowed,

9:16

probably in the opening night live

9:19

showcase that Jeff Keighley does that as

9:21

we talked about, I think after we

9:23

got back from L.A. and from from

9:25

the Xbox showcase. Obsidian

9:28

had accidentally leaked it, if

9:30

in fact that turns out to be the correct

9:32

date, which I believe it was November 12th was

9:35

when they had briefly posted on their

9:37

own website. But yeah, I'm

9:39

with you guys. I mean, Avowed, I feel

9:42

like it doesn't have a lot of. Groundswell

9:46

of momentum from the community yet. Well,

9:48

I would disagree because I was I

9:50

was thinking the same thing. I would

9:52

feel the same way, Ryan. I don't

9:54

feel the hype or avowed. You

9:57

go look at the trailers, the trailers are

9:59

doing just about as well. as Doom is

10:01

doing. There's not like a massive swell of

10:03

dislikes or anything like that to the more

10:05

recent reveals. But personally,

10:08

I do not feel the

10:10

hype for a vowed. I talked about this, I do

10:12

live streams on Sunday. And I kind of talked about

10:14

how like, I like man, they

10:16

showed off fighting those mushrooms. And

10:19

it just doesn't look compelling gameplay

10:21

wise, and they showed off later enemies. And

10:24

like, it just doesn't. It's

10:26

just not wowing me. It's not wowing me in the way that

10:28

I hoped in terms from a game play perspective.

10:30

A lot of people are giving it a

10:33

chance because you know, it's it's obsidian and

10:35

they do. Yeah, track recorders. Yeah, yeah.

10:37

Like they don't miss right. So

10:40

I'm going to be in that boat, giving it a

10:42

chance, but I am not hyped by

10:45

what I've seen. like

11:15

that, we're not the only ones that feel like

11:18

the hype's not quite there yet. But Kyle,

11:20

would you agree that that every

11:23

time we've seen a vowed over the last

11:25

couple of years that it's it's looked better

11:27

each time? Yeah, I think I

11:29

think that's been my takeaway so far. And that's the reason

11:31

why I'm still giving it a lot of hope of saying,

11:33

well, we've seen two versions of it. One

11:35

that was kind of, you know, more CG than

11:38

anything. We got a more kind of deeper dive

11:40

with with the team. And now I'm

11:42

hoping that when we get a chance to see the games come

11:44

that or if we do, we get

11:48

a real in depth look at like what you can

11:50

do in this game and how the kind of power

11:52

is synergize with each other and what the world looks

11:54

like in a bigger way. And what are these enemies

11:56

kind of do is are the tactics gonna be better?

11:59

Did they fix some? of the stuff that

12:01

we brought up as as not necessarily complaints,

12:03

but as feedback. Did

12:05

that actually make it into this version of the

12:07

game that we're going to get a chance to

12:09

see? So I'm hoping I'm hoping because I really

12:11

want this game to be good. Yeah. And and

12:13

like Destin was saying that the track record of

12:15

Obsidian suggests it's going to turn out just fine.

12:18

One sentiment I've seen is Obsidian themselves

12:21

that people keep bringing up

12:23

Skyrim, which you take a quick look,

12:25

you just take a visual glance

12:27

at at this game and you

12:30

can understand why. But Obsidian

12:32

is trying to set everybody's expectations to

12:34

more. They keep saying, well, the

12:37

outer worlds think more outer worlds

12:39

than Skyrim. Yeah, in

12:41

scope, size and scope. And that's fine

12:43

because the outer, you

12:45

know, the outer worlds is a is

12:48

very dense and like narratively dense and

12:50

the world is great. So if it's

12:53

if it's, you know, roughly half

12:55

the size content

12:57

wise, length gameplay lengthwise as Skyrim,

12:59

if it's more in line with

13:02

the outer worlds, I don't think anybody is

13:04

really going to complain if you're getting a

13:06

high quality first person fantasy

13:09

RPG here from a developer that's

13:12

known as one of the best to do

13:14

it. So the world's was 13 hours on

13:16

time to beat. So for the

13:18

main campaign time. Yeah, for the

13:20

main campaign and then complete 25 to

13:24

30 hour game when you're kind of

13:26

just taking it all in, right? Yeah, completionist

13:28

runs can take up to 42 hours. Yeah. So I do

13:32

wonder if this game is going to come out

13:34

and just going to get devoured by RPG RPG

13:37

fans. I will tell the

13:42

other one one that's not mentioned here is games

13:44

comes in two months, it'll be late August. By

13:47

then I would think they'd be

13:49

ready to drop an Indiana Jones and the

13:51

Great Circle release date trailer. I mean, we

13:53

we did get a five and a half

13:56

minute gameplay demo at showcase,

13:58

which was great. So I would

14:00

expect when we get that release

14:02

date, probably be a shorter minute and a half,

14:04

two minute trailer, but we'll get that

14:06

date. And then another one

14:08

that I know I personally tend not

14:11

to think about because it's not really my

14:13

jam, but something that a lot of people

14:15

love, and it's a 10 out of 10

14:17

game on IGN, is Microsoft

14:19

Light Simulator. And unless they're planning

14:21

to change the name of it to Microsoft Light

14:23

Simulator 2025, it

14:26

is going to come out this year. And

14:28

as such, we'll probably get a release

14:30

date trailer for that at Gamescom as

14:32

well, probably at Opening Night Live. So

14:34

those are the three for me that

14:37

I'm expecting to see show

14:39

up in Mr. Keeley's showcase. And

14:42

if Phil or whoever is over

14:44

at Opening Night Live does their

14:46

presentation, they could probably just hold

14:49

their big reveal in their hands

14:51

and carry it over, held

14:54

in their hands to demonstrate

14:56

during their Xbox showcase. Hand,

14:59

held, hmm. Oh my goodness, all

15:01

right. Okay. Hey Destin, what are

15:03

you hoping to see from Microsoft

15:05

at Gamescom? The rumored

15:07

handheld that they've been implying.

15:10

He really took us on a walk there,

15:12

Kalief, didn't he? That was a journey. And

15:14

you could take your Xbox handheld on a

15:16

walk or any journey you might be taking,

15:18

be it by plane, train,

15:21

automobile, if you're a passenger anyway,

15:25

with the Xbox handheld. Like honestly, I

15:27

would love to see whatever new hardware

15:29

they've been developing. That would

15:31

be a great reveal to have during Gamescom. And

15:34

then they could do another marketing beat later in

15:36

the year where they dive further into it. But

15:38

I would like

15:40

that. Maybe they're using Gamescom more as like

15:42

the games, as a games focusing

15:45

though. Yeah, Kalief, I don't know if you had

15:47

a chance because we were all in the, what

15:49

I like to call the eye of the hurricane

15:51

in LA and they installed the showcases and the

15:54

Play Days event and the Ubisoft forward and this

15:56

and that and the other thing. So when Phil

15:58

Spencer came on and... sat down

16:00

with me on IGN live and the last

16:02

question I had for him was

16:05

about the handheld and he

16:07

basically said without officially announcing

16:10

it, he basically said, yeah, we're doing a handheld

16:12

that was my caveat. I have

16:14

to caveat this for like the Microsoft ninjas that

16:16

might try to take me out. This is my

16:18

opinion is my interpretation of what

16:21

Phil said, because I'm a master of

16:23

of Phil Spencer. I speak Phil Spencer.

16:25

It's like a it's like a language

16:27

you study and you learn

16:29

what he's actually saying. And

16:32

so he he did all but confirm that

16:34

a handheld is happening. So I mean, in

16:36

all seriousness, to both of you, and I'll

16:38

just start real quick with Destin to finish

16:40

your point. Do you

16:42

think that they would announce it this year? And

16:45

if so, when do you think it might ship?

16:47

When might we be looking at getting it in

16:49

our hands? I need you

16:51

to refresh my memory before I answer

16:53

that question. Do they have any other

16:56

showcases planned for 2024? Whereas whereas it

16:59

Gamescom and then the awards show Keely does every

17:01

year and that's kind of it for their next

17:03

speed. As far as we know,

17:05

that's it. And that's so that's that's what

17:07

the year looks like. I think

17:11

I just I'm not feeling like they would

17:13

reveal that at Gamescom. I

17:15

think they would do it during Keely's thing just thinking on

17:17

it a little bit more like I would love to see

17:19

it at the Game Awards now because they're both. Yes,

17:22

there's two Keely showcases. Yeah. Yeah. Sorry.

17:24

I meant the the Game Awards at

17:26

the end of the year. I think

17:28

that would be where they come out

17:30

and showcase it. But neither of them

17:32

quite feels right. I feel like a

17:34

handheld should be an bespoke Xbox event

17:36

the way the PlayStation five sort

17:38

of did its thing when the console was

17:40

revealed. Take us through

17:42

the tech. Tell us why it's cool. Tell

17:44

us why you're doing this thing. It doesn't

17:46

need to be like three hours long. But

17:49

I feel like an additional Xbox showcase, they

17:51

should own that reveal. I don't think they

17:53

should give it to a Gamescom or a

17:55

or a Keely thing. And

17:57

and then they should do additional

17:59

beats at like the game awards

18:01

or whatever they plan to do

18:04

throughout the year. They could do

18:06

it on their official Xbox podcast.

18:08

Like there's so many opportunities to

18:10

cover their own, their own news

18:12

beat. Scott, do you

18:14

agree with Mr. Ligari here? What are your thoughts

18:16

on this, this a handheld and what the

18:18

timing should or might be? Yeah.

18:20

I mean, I think Destin nailed it. I think, you know, I

18:23

would even say that they should bring it to the spotty. That's

18:25

what they should do. You should put it on the spotty. Uh,

18:27

it's a really good award show. But yeah,

18:29

I think in terms of where kind of big

18:32

messaging goes, I don't think Gamescom is the

18:34

space for it. It would be really

18:36

cool to at least get some visuals around it just

18:38

to kind of showcase what we might be getting. But

18:41

yeah, like you have the space, you have

18:43

the kind of like, uh,

18:45

you know, zeitgeist to kind of have the

18:47

event that you want with, you

18:49

know, going back to summer games fest, the

18:51

presentation that they did was just gorgeous to

18:54

see, like just from a presentation perspective. And

18:56

if you have that kind of firepower, why

18:59

not use that to kind of really give the

19:01

messaging for what this handheld is because everyone wants

19:03

it. It's not a thing that you have to

19:05

worry about now as far as do we know

19:07

if we have good public sentiment around this piece

19:09

of piece of hardware? People are asking

19:11

for it. People want it. And now it's just a matter

19:13

of timing at this point. So yeah, excited to see where

19:15

that will finally finally lands. I'm with

19:18

you both that Gamescom opening night

19:20

live doesn't feel like the right

19:22

venue for an official announcement

19:24

on the handheld. But Destin, I will

19:27

I'm gonna I don't it's

19:29

not that I disagree with you that Xbox should own

19:31

that event because I agree like it would be cool

19:33

if they did a dedicated event

19:35

for just like a short, almost

19:37

Nintendo Direct style thing for

19:40

the handheld to announce it to show it

19:42

to talk about what it

19:44

can do. I mean, we talk all the

19:47

time on this podcast or at least far

19:49

too often about how Microsoft historically

19:51

is just not good at messaging

19:53

their strengths. They just seem to

19:55

constantly be defensive and well, you

19:57

know, reacting to things rather than

19:59

pro. actively telling you why

20:02

you should play games on their platform and why

20:04

it's great. I mean, the showcase they just did

20:07

was a great example of what they

20:09

should be doing more of, which is just punching

20:11

you in the face with, here's why you should be

20:13

on our platform. We have all these

20:16

exclusives, all these game pass day one

20:18

games. And I'd love to

20:20

see the same thing with the handheld, but I

20:23

could definitely see them revealing

20:25

it at the game awards and then

20:27

maybe following that with a deeper dive,

20:29

their own kind of showcase

20:31

mini showcase later. Because

20:34

remember, the the

20:36

series X itself was unveiled at the

20:38

game awards in 2019. And now

20:41

Microsoft is trying to reach a bigger

20:44

audience, not just the folks

20:46

already under the Xbox tent. So I

20:49

could potentially see a game award

20:52

scenario for the handheld. I'm sure

20:55

I'll be wrong because more often than

20:57

not. Yeah, yeah, I

20:59

can see. Yeah, agreed. But

21:01

it is coming. It's just a matter of when.

21:05

Coming up fairly soon, though we don't have

21:08

a date yet is something that just had

21:10

popped off this morning that I was thrilled

21:12

about. I woke up when I first logged

21:14

into work and clicked into social media today.

21:16

I saw this and it

21:18

already made my morning like within two minutes.

21:20

I was thrilled. Capcom has announced

21:23

by the way, Capcom, who just keeps

21:25

winning this for the last I mean,

21:27

for this generation and they

21:29

continue to do everything right.

21:31

They are on fire over

21:33

these last number of years.

21:35

Capcom has announced another W

21:37

in my humble opinion, provided that the

21:40

thing they put out delivers

21:42

in the in the technical department.

21:45

But it is a dead rising

21:47

remaster, specifically the DRDR

21:49

dead rising deluxe remaster, a

21:52

remaster of the original Xbox 360 game

21:55

coming to modern platforms. No release date

21:57

yet in the trailer, which of course,

21:59

if you're watching. watching us on video, you're seeing

22:01

that trailer right now, which

22:03

I'm happy to watch again, actually, because you

22:05

do get a sense of how good it

22:07

looks. Like, Kalief, look how good Frank looks

22:09

here. I mean, the hair

22:12

is popping. He's looking like a disheveled

22:14

reporter, trying to make his way through

22:17

the zombie apocalypse, like we know and

22:19

love. I'm making, the thing I'm mad

22:21

about with this is as a

22:24

person who has remake fatigue,

22:27

this thing just was like, oh man, this is the

22:29

game that I really want to play too. Why would

22:31

you do that to me? As a person who's like,

22:33

no, I don't want to see any more remakes, but

22:35

I love Dead Rising. Dead Rising brings back

22:37

so many good memories. And I'm like, man,

22:39

they're really gonna make this feel as

22:42

modern as they possibly can, and it's just gonna

22:44

bring so many good memories back. So day on

22:46

it, Capcom always making me go back on my

22:49

work. Yeah,

22:51

and you really hit on that. What I wanted

22:53

to bring here, and I think the three of

22:55

us are all old enough to

22:57

do this for the audience that might be a little

23:00

younger. If Stella were here, Stella's

23:02

busy on a preview so that she's got a

23:04

deadline for, so that's why she couldn't make the

23:06

show today. But for the younger

23:08

audience, I think it is worth the

23:11

three of us just having a brief

23:13

little discussion on why this game was

23:16

awesome in the moment in 2006 and

23:19

why it's probably still gonna be

23:21

awesome. Now, as you saw

23:23

in the trailer there, if you're watching us on

23:25

video, there

23:27

was a remaster in 2016. So even

23:30

that was eight years ago. I

23:32

didn't play that. So I

23:35

haven't played the original since

23:37

the 360 days, since it came

23:39

out. I've played each of them, Dead Rising

23:41

2, of course, with Chuck, Dead

23:43

Rising 3, Dead Rising 4 as an

23:45

Xbox One launch title. And

23:48

then sadly that the developer, Capcom

23:50

Vancouver, is unfortunately

23:52

no more some time ago

23:54

now. But in my

23:56

opinion, the first one's still the best because it...

24:00

Destin, I think it's fair to say we

24:02

at that time had never really seen a game

24:04

like this. Yeah, I

24:07

agree. What was really cool about

24:09

the original was the sheer density

24:11

of zombies in the area and

24:14

there was actually an achievement.

24:16

I want to know exactly what you're

24:18

going to say. Running over thousands of

24:20

zombies. It's killing

24:23

the equivalent of the population of Willamette,

24:25

the fictional tenants. And I believe I'll

24:27

look it up while you're talking. I

24:29

believe it's 65,000 plus zombies that you

24:31

have. I

24:33

have that one. You can go check on

24:35

my profile if it's locked because of some

24:38

random preview. But yeah, you can

24:40

go check my achievement right now. I

24:42

played the crap out of this game. I

24:44

loved it. And that was the one

24:46

I got. The way that you would do it is you

24:48

would get in the car and you would just run around

24:50

in the the under part because it was just wall

24:53

the wall zombies down there and you

24:55

could like just mow them down repeatedly.

24:57

The game is really fun. It's really

24:59

hard also because you have these additional

25:01

challenges of saving pedestrians and you have

25:03

very tight time windows to do it.

25:06

So you have to rush because time is

25:08

constantly ticking while you play. And

25:12

it's you have to like follow

25:14

a guide to get the timing right. Otherwise

25:16

you definitely will lose pedestrians

25:19

and then you have to like escort them

25:21

to a safe room, which is also really

25:23

hard to do. There's like

25:25

cool power ups you can get like you

25:27

can play the man outfit. You can get

25:29

the lights. I think there's a lightsaber, but

25:31

there is a functioning lightsaber that's like hidden.

25:34

Nice. Well, I would always do the Mega

25:36

Man hand cannon, which is also functional and

25:38

you could like get the Mega Buster and

25:40

just shoot everybody with the Mega Buster in

25:42

the mall. It's silly. It's

25:45

fun. It's like exactly what you want from a

25:47

zombie game. I'm really excited. They brought

25:49

back the first one. The mall was the perfect setting

25:51

for it. The

25:54

designer of this was Keiji Inafune while

25:56

he was still at Capcom, who was

25:58

the original creator of Mega Man. Like

26:00

I said, there's all sorts of other

26:03

Capcom Easter eggs. Yeah. In this game,

26:05

like you can put on all

26:07

sorts of crazy outfits because that's what

26:10

being set in a mall. There's just

26:12

a bunch of stores and you can

26:14

grab things that are random and nonsensical.

26:17

And it's and it's just so good. And if

26:19

you actually complete the campaign, which is

26:22

timed, you can you can just

26:24

let the game end like there's there are a bunch

26:26

of endings in this game. Calif, do you remember which

26:28

ending you got off the I know it's been a

26:30

while. It's been a long time. I

26:32

can't remember which ending I got. But I

26:34

guess I love the fact that they had

26:36

multiple endings in these games. It was so

26:38

good to be able to have that for

26:40

sure. I don't even remember what ending I

26:42

got. So I was asking you hoping you

26:44

maybe you'd remember your totally don't remember. It's

26:46

been so long. It's been so long. But

26:48

the story I do remember the story gets

26:50

really cool and interesting. I won't spoil

26:52

it for anybody that hasn't played it that will be playing it

26:54

for the first time. But there is a

26:56

fun narrative going on if

26:58

you if you go deeper

27:01

into the game too. And I had

27:03

overestimated the zombie count.

27:05

So it's the zombie genocider

27:07

achievement. And you need to

27:10

kill 53,594 zombies in

27:15

a single playthrough of the 72

27:17

hour mode. The game takes place

27:20

over three days. That's what

27:22

you have to do. So you know,

27:24

you've got to be you've got to figure

27:26

out creative ways to kill a whole bunch

27:28

of zombies. Oh, man,

27:30

I love this game so much. And, you know,

27:33

this came out as well. Just one

27:35

other quick sort of historical context note

27:37

for this about why this

27:39

this remaster makes me so happy. It's this

27:43

game came out in I believe it was August

27:45

of 2006, if

27:47

my memory is correct on that. And

27:51

so it was it was 11 months. Well,

27:55

no, not even there's like nine.

27:57

Yeah, nine months into the 360.

27:59

So it was a pretty early

28:01

game. And again, like

28:03

Destin was saying, we'd never seen

28:05

a game with this many characters

28:07

of any sort on screen at

28:09

once. And it was

28:12

just like, it was a technical marvel

28:14

at the time. And

28:16

it was all in, you know, in HD, this

28:18

was, this was like one of

28:20

the games that in its own very weird

28:22

way, really kind of felt

28:25

next gen and looked next gen like it

28:27

very much was not just

28:30

a game you'd see on the original Xbox

28:32

or the PS2 that was

28:34

running in 1280 by 720 instead of 640 by 480. This was like

28:40

a new thing that you hadn't seen before.

28:42

And go ahead, cop please. The

28:45

one thing because I know Destin wanted to go. The

28:47

one thing that made me love this game was there

28:49

was a game that came out before it. That

28:52

really made me excited for what the big

28:54

zombie world game would be and that was

28:56

rock star state of emergency. Oh, yeah,

28:58

that that was the precursor to this. And I

29:01

was like, oh, they've nailed the technical advancement that

29:03

they can have all these characters on screen. So

29:05

that's the reason why I had such a really

29:07

big place of love in my heart for this

29:09

game. So that's awesome. I'm a scrub.

29:12

I only have 620 out of 1000 achievements zombie genocider

29:15

was was the 15359. As you said, Ryan, and there it is.

29:20

I think that was the last one I got or the

29:22

first one I got. Because it wasn't

29:25

the first one you got. There's no one. No,

29:28

because like the other ones are tied to saving people,

29:30

I think. So I think one of the first ones

29:32

I wanted to get was that well, I'd have to

29:34

look at date unlocked. Yeah, I definitely have it. I

29:38

really hope people play this. I Frank.

29:42

They made Frank West fantastic Frank West.

29:44

They made him look like an old

29:47

washed up reporter sort of, but like

29:49

he looks like he has a lot

29:51

of energy still like his

29:53

soul hasn't been crushed. So

29:55

like it's it's nice to see the direction they

29:58

went with him. I wish they made him look

30:00

a little cooler. I don't know. But

30:02

yeah, yeah, I don't just love this game

30:04

because you play as a journalist, but it

30:07

does help. It does help. I do appreciate

30:09

that. There aren't a lot of games where

30:11

you're playing as as a journalist. Yeah, you

30:13

get points for taking photos in the game

30:15

and stuff, too. Even even Alan Wake's a

30:17

writer, not a journalist. So it's like it's

30:19

adjacent to what I do. It's not quite

30:21

the same thing. And

30:24

and thankfully, my memory was was

30:26

accurate. August 8th, 2006 was

30:30

the release date for the original

30:32

Dead Rising. So,

30:34

yeah, we'll we'll have to see when. I

30:37

mean, I have to imagine that this isn't going

30:39

to be the kind of game that has

30:41

a big drawn out marketing and public

30:43

relations campaign. So if Capcom is choosing

30:45

to announce this now at the end

30:47

of June, I

30:50

would I would bet the usual

30:52

in and out burger lunch that it's definitely going

30:54

to be out by the holidays, if

30:56

not sooner, if not something like August or

30:59

early September kind of thing. They should put it out.

31:01

I mean, why not just put it out on August 8th?

31:03

Make it the 18th anniversary

31:05

of of

31:08

of Dead Rising. Let's do it. Drop

31:10

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Monthly rate on the Visible. And

38:00

I think there are still glimmers of hope

38:02

that this thing is going to wind up dropping. I

38:04

just feel like with the cadence

38:06

that Ubisoft kind of pushes out games,

38:09

where in what development cycle is

38:12

this thing at? Where is

38:14

the kind of conversations about what this game

38:16

is still going to try to be? Because

38:18

the goalposts have probably moved a lot in

38:20

terms of scope and

38:22

just like public sentiment about what this game is supposed

38:25

to be. So again,

38:27

I have hope, but

38:29

I have hope about a lot of things in this

38:31

world. I don't know if they're actually going to happen.

38:33

So well, I will say I do genuinely

38:36

like the Knicks chances next year

38:38

because you just picked up

38:40

my guy, McHale Bridges, a

38:42

brilliant Phoenix son who all

38:45

the sons fans adored. He doesn't have to be

38:47

the number one option in in

38:49

New York. He'll play alongside Brunson.

38:51

He'll play. You got Randall over. He's just

38:53

going to play lockdown defense and shoot threes

38:56

and slash. He's going to be awesome for

38:58

you guys. So I don't know,

39:00

man. Maybe the Knicks win a title before

39:02

it comes out. It could happen. It

39:05

could happen. Destin,

39:09

BGE 2 has now spanned the

39:11

development of it has now spanned

39:13

three console generations. Where

39:15

are you with this game and your your

39:17

interest level and your quite frankly,

39:20

your level of belief in its existence?

39:23

Yeah, I got to conduct the

39:25

interview when they were

39:27

talking about utilizing assets from

39:30

like a community hub thing. There was a bunch of

39:32

drama around that. Is that the

39:34

Jordan goes Joseph Gordon Levitt thing? Yeah,

39:36

I got the interview. Joseph, Joseph, Gordon

39:39

Levitt. He was very nice, actually, and

39:41

very like just an awesome guy. But

39:43

yeah, he was trying to do this

39:45

community project where people would be

39:48

able to submit assets and then get paid

39:50

for their work. But the internet didn't like

39:52

that. I don't really know what the drama

39:54

was about. I thought my head, but anyway,

39:56

that was part of it. So I got to do an

39:58

interview about that. I got to talk about the, the, the

40:00

reveal when it

40:02

came out. And it's just been

40:04

cricket since then. So I'm interested in it, but

40:06

like my hype level is at like zero right

40:08

now. Cause I feel like the,

40:11

as you said, the internet feels like it's a

40:13

vaporware at this point. I'm glad they mentioned it,

40:15

but it's just like, all right. And they

40:18

just, they're doing the 20th anniversary edition, which

40:21

is where that mention is. So like that

40:23

just came out. Maybe we got something

40:25

coming in the next year, maybe at the game

40:27

awards, like we were talking about for X-Box. It

40:30

would be nice. I feel like Ubisoft,

40:32

you like got a win on your hands here. Like

40:35

Skull and Bones is a huge flop. Where's our Beyond

40:37

Good and Evil news? What comes

40:39

out first Destin, this or the Splinter

40:41

Cell remake? Or do I just,

40:43

do I die first? Am I in the ground

40:46

before? I

40:49

think this, I think this first.

40:52

Don't, you're just bumming me out, dude. Why did

40:54

you just make me feel better

40:56

and say Splinter Cell? What do

40:58

we have from Splinter Cell? Like four screenshots?

41:00

Concept, it's not, they're not even screenshots. It's

41:03

concept art. Yeah, four shots. Yeah, next to

41:05

five. Yeah.

41:07

Yeah. And when was that Ryan, three

41:09

years ago? I think so. I believe it was three years ago. Yeah,

41:11

I had to pull the stills and

41:13

cut together a little thing for our Ubisoft post

41:16

show during IGN live. I was doing

41:18

production on that. And I was like, is this really

41:20

the last thing that we've heard about the Splinter Cell

41:22

remake? It's the only thing, wow. Yeah.

41:25

I mean, to get

41:27

a little more serious is what I was trying to

41:29

say. My genuine

41:31

concerns about this are, well,

41:34

there's kind of two. The one is, how

41:39

could this, and the reason I just

41:41

have trouble believing that it will ever make it to

41:43

the finish line and come out is I don't

41:46

understand how this could make money for Ubisoft

41:48

after all this time. Now, even if it

41:50

hasn't been in like active,

41:53

large team development since 2008,

41:56

they've been spending money on it since 2008.

42:00

At this point, how could it possibly recoup

42:03

its costs unless

42:05

Ubisoft, I guess

42:07

they do see it as a franchise

42:09

because they use the word franchise. But

42:12

the first one wasn't some like mega

42:15

million seller. It was

42:17

a critically liked game

42:19

that was good. I'm

42:24

having trouble seeing why

42:27

a company with shareholders, especially

42:30

one that we've seen the

42:32

reports and their own financials. Ubisoft

42:36

has had a tough last couple

42:38

of years. Now, they're

42:41

pretty well positioned to have a better

42:43

financial year this year on the back

42:45

of Star Wars Outlaws, which,

42:48

Khalif, if you played that, I would love to have you talk

42:51

about that for a second because I wasn't able to get over

42:53

to that one. So

42:56

they've got that and Assassin's Creed Shadows, which looks

42:59

like might be the closest thing I

43:01

actually do get to a Splinter Cell

43:03

game because they seem to be actually

43:05

employing stealth mechanics into that one.

43:08

So there's the business case for Beyond Good and Evil

43:10

2. And then the

43:12

other piece of it, not

43:15

that any one person is irreplaceable

43:17

on a development team, but the

43:20

creator and director of the game,

43:22

Michel Ansel, retired and

43:24

not recently. It was a

43:26

couple of years ago or a few years ago at this

43:28

point. In fact, he left

43:30

behind a couple of Michel Ansel games

43:32

that have yet to come out, which

43:34

was with this. And if

43:37

anybody remembers from a Sony livestream

43:40

many years ago now, remember

43:42

Wild? That was a

43:44

Michel Ansel game too. So

43:47

not that someone else couldn't step into the

43:49

director's chair, but I don't see

43:51

why this

43:54

game would come out. I hope, again,

43:57

if it's a good game that has a good

43:59

vision, sure. Tech

48:00

is so cool. Like just the people that

48:02

were watching right now. So yeah, if you're

48:04

listening on audio, it's red faction gorilla is

48:06

what Destin's referring to. Yeah. Destin, talk about

48:08

this a little bit. What made

48:10

it, what made it special? What was really

48:12

special about this game is it was one of those

48:14

early games that allowed you to kind of destroy everything.

48:16

You could take out part of a wall and use

48:19

that as a new entrance to fight against

48:21

the enemies. You could, I believe you could terraform

48:23

a lot of the land. And right

48:25

now we're just watching B roll of a

48:27

character running around, like blowing up pieces of

48:29

a tower and watching the tower crumble from,

48:32

from the sky to the ground. It's, it's, it

48:35

was just really interesting from a

48:37

technical perspective. And that gameplay loop

48:40

gives you a lot of opportunity to sort

48:42

of mess around with the idea of destructibility.

48:45

It's a mechanic that we've seen in other

48:47

games, but I don't think we've seen recently.

48:52

And I would love to see more games

48:54

utilize technology like this to like create interesting

48:56

gameplay mechanics that aren't locking you into like

48:59

one set path that allow you to kind

49:01

of get a little crazy with

49:03

how you do combat encounters. Yeah.

49:06

Red, red faction do what

49:08

crack down. Don't write Destin.

49:10

Yeah. Destin's

49:12

favorite game. Crackdown three. He

49:16

played it if you don't remember when it came

49:18

out. So I was really hopeful

49:20

that Crackdown three would do something like this. We

49:22

all were. And that, that was a big reason

49:24

I was so hyped for it. So. Man,

49:27

I love this game so much. Go ahead, Kalief.

49:29

Yeah. I have so many fond

49:31

memories of this game. This is, this is pre-leveolution from

49:34

battlefield. This is a,

49:36

you know, procedurally generated stuff before, well, it wasn't

49:38

pretty easy generated at this point. It was all

49:40

kind of built into like the closest thing we

49:42

have now is the finals in terms

49:44

of having games with destructibility in it. And that,

49:46

that's doing a version of this, but hearing

49:49

that this is going that's never going to see the

49:51

thought light of day. It makes me so sad because

49:53

that destruction was so good and being

49:55

able to have that with the new technology we have

49:57

now, man, that would have been fantastic. And the thing.

54:00

seconds, but you're racing to see how fast

54:02

you can do them to get

54:04

a higher rank and to beat the other

54:06

person you're playing against or people you're playing

54:08

against. So you can check out that preview

54:10

on IGN. If you're interested, you

54:12

can follow me on X at

54:15

DMC underscore Ryan, if you care to hear

54:17

what I have to say on

54:19

that social media platform. And before we

54:21

go, I want to remind you that

54:23

IGN will be live at Gamescom Latin

54:25

America 2024. We'll be

54:28

checking out games, reveals and surprises from

54:30

some of the biggest companies in gaming

54:32

such as Nintendo, Ubisoft, Sega and a

54:34

whole lot more. Be sure to tune

54:37

into our full day live streams from

54:39

the show floor this weekend

54:41

starting Friday at 6am Pacific and

54:43

Saturday at 7am Pacific. And for

54:45

all things Gamescom Latin America, keep

54:48

it locked on ign.com. Do

54:53

you want live coverage of another huge video

54:55

game convention this summer? Well,

54:58

great news because IGN will be

55:00

live at Gamescom Latin 2024. Checking

55:03

out games, reveals and surprises from some

55:05

of the biggest game companies on earth

55:08

like Nintendo, Ubisoft, Sega, Bandai

55:11

Namco, Warner Brothers and so

55:13

much more. It's all

55:15

part of IGN's summer of gaming and

55:17

it all kicks off Wednesday June 26th.

55:38

My family have worked the

55:40

land for generations. My

55:43

gran says the island does not belong to

55:45

us but we belong to the

55:47

island. And we must be ready

55:49

for a great evil is coming.

55:51

And death follows

55:57

with it. subscribe

56:00

to the latest season of Undertow, The

56:02

Harrowing, a story glass production presented by

56:04

Realm, available wherever you get your podcasts.

56:09

Hi, this is Rob Benedict. And

56:11

I am Richard Spate. We were both on

56:13

a little show you might know called Supernatural.

56:16

It had a pretty good run, 15 seasons,

56:18

327 episodes. And

56:21

though we have seen, of course, every episode

56:23

many times, we figured, hey, now that we're

56:26

wrapped, let's watch it all again. And

56:28

we can't do that alone. So we're

56:30

inviting the cast and crew that made

56:33

the show along for the ride. We've

56:35

got writers, producers, composers, directors, and we'll,

56:37

of course, have some actors on as

56:39

well, including some certain guys that played

56:41

some certain pretty iconic brothers. It was

56:44

kind of a little bit of a

56:46

left field choice in the

56:48

best way possible. The note from Kripke

56:50

was, he's great. We love him, but

56:52

we're looking for like a really intelligent

56:54

Duchovny type. 15

56:56

seasons to explore. It's going to be

56:59

the road trip of several lifetimes. So

57:01

please join us and subscribe to Supernatural

57:03

then and now.

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