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Remap Radio

Remap Radio

Remap Radio

A weekly TV, Film, Society and Culture podcast
 4 people rated this podcast
Remap Radio

Remap Radio

Remap Radio

Episodes
Remap Radio

Remap Radio

Remap Radio

A weekly TV, Film, Society and Culture podcast
 4 people rated this podcast
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Episodes of Remap Radio

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And now, the conclusion of Patrick’s ongoing interview series from Summer Game Fest, featuring conversations with the developers of Bounty Star (mechs!), Hello Kitty (cats!), SteamWorld Heist 2 (tactics!), and Cairn (rocks!).See Privacy Policy
It’s impossible to begin anywhere but with the ongoing, evolving, and increasingly upsetting story surrounding the popular streamer Herschel "Guy" Beahm, aka Dr. Disrespect, and what it says about applications of justice at places like YouTube
It’s time for another round of interviews from Patrick’s time at Summer Game Fest earlier this month. Today, it’s conversations with the developers behind Sony’s tremendous-looking platformer Astro Bot, Blumhouse’s debut into video games Fear t
Rob, Patrick, and Janet discuss the Nintendo Direct, the cancellation of Life by You and the cycle of missteps at Paradox Interactive, the ups-and-downs of Eugen Systems’ RTS games, and life aboard a haunted oil rig in Still Wakes the Deep. But
Patrick recently attended Geoff Keighley’s Summer Game Fest in sunny Los Angeles, California, and came back with a whole bunch of interesting interviews with interesting developers about interesting games. You’ll hear those interviews over the
Over the past weekend, Janet and Patrick spent many hours wandering Geoff Keighley’s latest Summer Game Fest event, playing and seeing games like Astro Bot, Zoochosis, STALKER 2, While Waiting, Dragon Age: The Veilguard, and many more. Elsewher
We kick off by recapping Sony’s State of Play, in which Rob unfairly asks the rest of the group to restrain themselves from spending the entire hour talking about Astro Bot. But that gives Cado, Patrick, and Janet plenty of time to unpack Infin
How do you weave narrative into gameplay? How do you balance the two, and when should they overlap? Join a roundtable discussion with developers behind the exciting upcoming games Cryptmaster (Lee Williams), Nirvana Noir (Evan Stark), and Wande
The great fear is that AI will replace tons of jobs, including journalists, which makes the decisions by Vox Media, The Atlantic, and others to actively partner with AI companies all the more puzzling to Patrick, Rob, Janet, and Cado. It neatly
Few things are more important to a story-driven game than the writing. This becomes even more paramount when you hand over decisions to the players. Join the developers of Citizen Sleeper, Times & Galaxy, and Slay the Princess as they provide i
We open in a familiar place, with Rob, Patrick, Cado, and Janet talking about the ongoing tumult in video games media, after hearing IGN has acquired a bunch of new websites. Rob also gets a chance to ruminate on what a rumored Total War: Star
Patrick sits down to chat with Jordi de Paco of Deconstructeam about his path through the games industry, creating games at a small scale, and finding ways to create without overworking.See Privacy Policy at https://art19.com/privacy and Califo
Who’s the puzzle master now? It feels like it might be the people in the accounting department, after hearing about Square Enix going multiplatform and Xbox sales slumping. Patrick, Cado, Rob, and Janet break down the week’s news, alongside in-
Rob has a chat with Xalavier Nelson Jr. as a part of Ludonarracon! They discuss the difficulties of writing stories for games, how narrative can be transformed by mechanics, and the art of writing NPC barks.See Privacy Policy at https://art19.c
The biggest news of the week, obviously, is Sony’s fight to add PSN to Helldi…no, wait, it’s actually Nintendo confirming the next Swi…huh, no, it’s Microsoft shutting down Tango Gameworks and creating a (new) existential crisis for the Xbox br
Recently, Patrick journeyed into his own backyard to pay a visit to the Chicago-based Stern Pinball, creators of the upcoming John Wick pinball game. Besides playing John Wick, Patrick had a chance to spend time talking with Stern Pinball lead
What to make of Square Enix canceling $140.8 million of in-development games? How exactly is (or isn’t) Microsoft going to capitalize on Fallout-mania? Remember when Razer tried to sell people a bogus RGB-filled N95 gamer mask? All this and mor
Hope springs eternal at Remap Sports HQ, with the one-two punch of QB Caleb Williams and WR Rome Odunze providing Rob and Patrick with a sense of optimism about the future. Please do not remind us of this conversation a year from now. Elsewhere
We start by digging into the shockingly hopeful news that the FTC has declared non-competes illegal, before trying to make sense of Embracer splitting itself into pieces. Elsewhere, Patrick and Janet have been playing—and trying to make sense o
It’s time to pour one out for our friend and colleague Austin Walker, whose own game studio recently joined the ongoing wave of layoffs in the video game industry. Patrick, Janet, Cado, and Rob unpack the strangeness of this particular layoff a
Recently, Remap has been watching a lot of Godzilla. To better understand him, Rob and Patrick are joined by Sean Konrad, visual effects supervisor on the recent Apple TV+ show Monarch: Legacy of Monsters, to talk about the state of the visual
Dead Space was cool, right? Who wouldn’t want Dead Space 2? Rob, Patrick, Janet, and Cado react to the game of telephone about if/when Dead Space 2 was ever in development, before reacting to Destiny’s big announcements and some cool indie news
Jacob Geller joins Rob, Patrick, and Janet to discuss Microsoft's new "new AI assistant" and how we expect AI to be deployed to make everyday experiences easier and definitely less frustrating. Plus, Jacob's publishing a book with Lost in Cult,
It’s time to celebrate a great achievement: Dragon’s Dogma 2 has become discourse. Patrick, Janet, Rob, and Cado return from afar—GDC, PAX East, and even Disneyland—to discuss the latest details on Ken Levine’s Not BioShock Game, Judas, and wha
Duncan Fyfe has written a review of Jordan Mechner's family memoir, Replay. It's a terrific piece, but also one that adds a lot of background detail on Mechner's career as a game designer. In this wide-ranging discussion, Rob and Duncan discuss
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