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Retro Game Audio

Retro Game Audio

Retro Game Audio

A Music podcast
Good podcast? Give it some love!
Retro Game Audio

Retro Game Audio

Retro Game Audio

Episodes
Retro Game Audio

Retro Game Audio

Retro Game Audio

A Music podcast
Good podcast? Give it some love!
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Episodes of Retro Game Audio

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Tracklist:0:00 Agony (Amiga)2:14 Devil Crush (PCE)5:44 Armalyte (C64)9:19 Lunar 2: Eternal Blue (Sega CD)11:52 Assassin (Amiga)16:37 Suikoden 2 (PS1)19:20 Ghost Battle (Atari ST)23:50 The Legend of Zelda: A Link to the Past (SNES)26:3
After a long hiatus, we're back! We don't have anything specific to announce or regular content on the way just yet, but stay tuned for more. RGA will resume in some capacity, with Jeffrey Roberts joining as a permanent member.Intro-less vers
A discussion on some new(ish) discoveries with the VRC7, and a few corrections as well.Show notes/links:https://forums.nesdev.com/viewtopic.php?f=6&t=9141https://www.routledge.com/Music-in-the-Role-Playing-Game-Heroes--Harmonies-1st-Edition
Welcome to the first "mini episode" of Retro Game Audio. Steve and Patrick explore some odd instances of triangle "Pitch 0" appearing in the Castlevania 1 soundtrack.
We're back with another Halloween playlist of spooky VGM. Here is the link to the music-only version of this episode, which includes a download option: https://soundcloud.com/retrogameaudio/halloween-mix-iv-music-only/s-bCwbD Apano Sin (Ami
Patrick and Steve are joined once again by Kevin Burke to discuss the Castlevania Bloodlines soundtrack. Sampled from a modded Sega Genesis to achieve a crisp, bright sound, we do a complete listen-through as we also explore some of the technic
We're back! Kicking off season 3 with an in depth analysis of the sound design in the long-lost SimCity NES game. Patrick and Steve also talk about MAGFest.For more history on this version of SimCity, visit https://gamehistory.org/simcity/L
We return with our 3rd annual Halloween playlist of spooky video game music! Lots of obscure and great tunes. Also, an announcement about the upcoming 3rd season of Retro Game Audio. You can listen to & download the music-only version of this
Patrick and Steve discuss the Sunsoft 5B famicom sound expansion and the sound design of Mr. Gimmick. This episode includes some previously-unknown information about Gimmick!, and also a complete listen-through of the soundtrack sampled from or
Patrick and Steve are joined by Jeffrey Roberts to discuss the optimal set-ups for recording chiptunes and video game music from hardware. We review the audio outputs, recommended mods, audio formats, and flashcarts/ devices for a variety of co
Patrick and Steve are joined by ImaTrackMan to discuss the MSX standard and its audio. After a bit of history discussion, we take a look at its PSG audio, followed by the following expansions and updates: SFG, MSX-AUDIO, SCC, OPLL / MSX-MUSIC,
It's that time of year again! We've compiled another playlist of spooky video game music for your listening pleasure. Most tracks picked by Patrick and Steve, with a couple guest selections (see soundcloud comments for more info). Special thank
Patrick and Steve are joined by Oliver to discuss Capcom's Famicom and NES music. We do a pretty deep dive into some of the strange nuances and quirks of their sound engines, as well as observe how their sound progressed over time. We also shar
Patrick and Steve embark on an introspective journey for the 22nd episode of Retro Game Audio. We share the game music that was most nostalgic to us, and also discuss how we got into the modern chipmusic scene and how the podcast was created.
Patrick and Steve are joined by Andy Reitano, the creator of Super Russian Roulette, to discuss high quality sample playback on the NES.
For our 20th episode (and longest episode yet!), Patrick and Steve discuss the audio of the SNES. We worked hard to research and demystify the lesser-known audio features of the system!https://www.patreon.com/RetroGameAudio
Patrick and Steve talk about Konami's VRC7 sound expansion and the Lagrange Point soundtrack. We also talk a bit about the OPL line of Yamaha chips that the VRC7 descended from.
Patrick and Steve talk about the Sharp X68K, a powerful Japanese home computer that debuted in 1987. It featured audio similar to the Sega Genesis/ Mega Drive, but with some differences of course.
Patrick and Steve are joined by Kevin Burke to discuss Konami's Famicom and NES music. We analyze various sound design techniques and explore their catalog in chronological order of release.Follow Kevin on twitter-https://twitter.com/kr_burk
In Episode 16 of Retro Game Audio, we take a look at "Lost" NES Music. We discuss five different categories of hidden, altered, and unreleased music.
Patrick and Steve return to discuss the audio of the Sega Genesis console (better known as the Sega Mega Drive worldwide).
We're back! Breaking an unplanned hiatus with a mix of spooky VGM, just in time for Halloween. Season 2 of Retro Game Audio to commence soon.If you'd like to download a copy of this Halloween mix without the introduction, a file of just the
We're back to discuss the N163, Namco's MMC chip that offered up to 8 channels of wavetable synthesis as sound expansion for the Nintendo Famicom.Imgur album of N163 instrument data: http://namco163.imgur.com/Special thanks to ImATrackMan a
A week late due to illness (thank you for your patience!), we're finally here to discuss the evolution of SunSoft audio. From humble beginnings making simplistic arcade and early Famicom audio, to amazing, top-tier video game soundtracks.
We are joined by Paul Weinstein to discuss the audio of the Game Boy and Game Boy Color. Special thanks to Alberto González for the feedback and anecdotes, and the additional audio supplies and information from HUNRetroGeek and Herbert Weixelba
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