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0:00
This. Week on Retro not we attempt to spell
0:02
Rumple Still skyn backward. Hello
0:26
everybody, welcome to another episode of Retro Nods!
0:28
I'm your host for this one Bob Mackie
0:30
and today will be tackling the classic see
0:32
or a series Kings Quest for the first
0:34
time and covering Classics year for the very
0:37
first time in the eighteen year history of
0:39
Retro noughts. I planned on getting around to
0:41
it at some point in my life. Of
0:43
course I had to cover every single Lucasarts
0:45
game first that just where my preferences come
0:48
in. But thankfully one of our top tier
0:50
patrons came along and forced my hand and
0:52
very friendly way by supporting the show at
0:54
a very high level and. Putting in
0:56
their request and just in time
0:58
for Kings Quest fortieth anniversary. So
1:00
before I go any further, who
1:03
is the top tier patron here
1:05
with us today who sponsored this
1:07
episode? Hire. One Ah, my name
1:09
is Dan Glass. I'm a clinical psychologist and
1:11
I don't have any real. Gaming.
1:14
Credentials other than I play them. Don't.
1:16
Think around. Me and. Then maybe at some
1:18
point throughout this episode you can let us know
1:20
if anyone has gone clinically insane. But.
1:22
By some of the puzzles and the
1:24
kings Quest the or guess we'll go
1:26
out and who else do we have?
1:28
who was or other guest on the
1:30
line today? Ah hi there I'm one
1:32
short I and in this podcast you
1:34
can call me Matt which is perfectly
1:36
fine. I run a channel called One
1:38
Short I were I talk about I
1:40
adventure game Speed runs. It's mostly Sierra
1:42
Centric because that is what my dad
1:44
bought when I was a kid and
1:46
those games have stayed in my brain
1:48
and marinated there ever since despite my
1:50
best efforts to get rid. Of them. So.
1:52
I. Love them! And yeah, that's me.
1:55
Welcome to the show Met and I
1:57
think mats I didn't have a chance
1:59
to look. The latest rankings, but at
2:01
one point you wore the number three.
2:03
Rolled. Speed Runner of Kings was
2:06
one. A long time
2:08
ago. Now my A. So I
2:10
do. I sorta consider myself an
2:12
average his seat. Rather, my interest
2:15
in speed running is less about
2:17
the competition and more about. Pulling.
2:20
The games apart and seen how they work. I
2:22
can even remember what I am on the leaderboards
2:24
for Kings Quest one at this point because in
2:26
like the last few years a lot of things
2:28
have happened in a lot of. Neat.
2:30
Optimisations have gone on but he are. Typically If
2:33
there's a game that I run, you can find
2:35
meet sorta near the middle of the leaderboards. For
2:37
the most part I'm happy with that. Though. And
2:40
needless to say, Met knows way more
2:42
than me about things worst. and as
2:44
does Dan. I basically didn't eighteen our
2:46
cram session on these games in the
2:48
before. Going any further though, I want
2:50
to talk about our experience with the
2:52
games. Mine is very simple because a
2:54
it should be noted that I'd definitely
2:56
have a Lucasarts bias. That that's clear
2:58
for me putting together all the Lucasarts
3:00
episodes for Etrade Odds. I have dabbled
3:02
a bit in the world of Sierra,
3:04
but by the time I got a
3:06
Pc or my family got a Pc
3:08
and eighty Ninety six, everybody. Was making fun
3:11
of Sierra Games the older ones. I mean
3:13
that was the era of Phantasmagoria, Gabriel Knight.
3:15
It was a different era for them. but
3:17
everything I learned about the old Sierra games
3:19
with a don't play them and hero jokes
3:21
about all the bad puzzles. so I was
3:23
just a cautious observer of them for the
3:26
longest time at of what I've I love
3:28
watching let's plays of them. I love watching
3:30
riffs of the games. I love watching a
3:32
speed runs of these games, but I've never
3:34
been brave enough to play the myself. And
3:37
that's where I'm approaching this. I love
3:39
the history of Sierra. I don't know
3:41
if I love third game Design sensibility
3:43
but or the and you sponsored the
3:45
episode where did you Meet Kings Quest
3:47
in your Life and what is it's
3:49
relationship with you Or I think that
3:51
I first saw it as a child's
3:53
like hang out. Party. Or something
3:55
that there was a little kid and get put
3:57
on his dad's computer and know there's a couple
3:59
of. Minutes of kings quest, five and
4:01
game in the castle and so forth and
4:04
dumped in. That was about it and then
4:06
I think it was. shortly thereafter my family
4:08
got a Cd rom drive for the computer
4:10
I used as a brand new computer with
4:13
the Cd rom drive and Kings were Six
4:15
was packed. The and and I just had
4:17
a good time with his her is a
4:19
great game where we're not talking specifically about
4:22
Six today, but I think a lot of
4:24
people find out to be the pinnacle of
4:26
the series and I enjoyed enlistments of. Few.
4:29
Years on and off trying to solve this game.
4:32
And. Then I came across Kings Quest
4:34
Five i think the Nintendo Entertainment System version
4:36
first and eventually got the the computerized because
4:38
years if your eyes version of the Pc
4:40
version and are and just really dug at
4:43
an end. It was mainly those two that
4:45
I play a lot of. I went back
4:47
and and consummate earlier games and eventually have
4:49
played them all. but yeah I think that
4:51
I wouldn't say that to me they are
4:54
the the best as a mind. Of.
4:56
The games in this genre myself, but I
4:59
have a huge amount of fondness for them
5:01
because of the nostalgia and just the. The.
5:03
Of the positive feelings that I get
5:05
when I look at or play these
5:07
games if I could add to that
5:09
for for a second I think of
5:12
worth at least for me night I
5:14
think to something that dad a digital
5:16
an aquarium set at one point. but
5:18
I agree with it is that Lucasarts
5:20
games are very well designed and they're
5:22
great games and but they tend to
5:24
state kind of firmly in like the
5:26
comedy sort of category And then Sierra
5:28
Games tended to be. More. Envelope
5:31
pushing. And. So they tried
5:33
to david they risked more and they tried
5:35
to do more stuff. But what that meant
5:37
was that when it succeeded it they succeeded
5:40
very well. But when they didn't succeed they
5:42
crashed and burned hard in terms of their
5:44
game design and so they had of why
5:46
guess what we would call now a move
5:49
fast break things mentality and so that the
5:51
of for better and for worse I'd That's
5:53
how I sort of see the difference between
5:55
the two. Are. Definitely I think
5:57
because year was the more popular and.
6:00
Profitable developer. They had the chance to put
6:02
out a lot more games and be a
6:04
lot more experimental. Not everything was riding on
6:06
the next Monkey Island game for them. For.
6:09
Instance but up but I'm at a where
6:11
did you come along and me Kings Quest
6:13
and it seems like it has shaped your
6:15
life. It has. I'm you
6:17
know I can't remember exactly the first
6:19
game that my dad brought home, but
6:21
I do remember was either very late
6:23
eighties are very early nineties. He just
6:25
you know. He. Was the one in
6:28
charge of buying things and he brought
6:30
home. I think it was Kings Quest
6:32
five, but if it wasn't it was
6:34
somewhere around there. Eventually we got the
6:36
entire series and there was just something
6:38
about. That. Mode.
6:41
Of Game That that really appealed to me
6:43
and I was a big reader. As a
6:45
kid, I wanted characters and stories in my
6:47
games, and at least at the time. If
6:50
you wanted anything resembling that, even
6:52
if. As. It is in Kings
6:54
Quest. The story and characters are paper thin.
6:57
If you wanted anything, you know, even close
6:59
to that, you had to go to adventure
7:01
games. Ah, Ages was sort of chance and
7:03
happenstance that I was not exposed to the
7:06
Lucasarts games. And so yeah, the we were
7:08
a Sierra householder. I'm not sure I you
7:10
know, I don't ask him one of these
7:12
days. I'm not sure if my dad just
7:15
didn't know about Lucasarts, but you know, since
7:17
he was the one who brought home the
7:19
games, that's what we got. Yeah.
7:21
Does seem it's what finds you first as a
7:23
kid because I was turned out adventure games via
7:25
the any Us version a Maniac Mansion and I
7:28
didn't but. There's. Gotta be other things
7:30
like this in there weren't really on a Nintendo
7:32
and that's when I really wanted a Pc for
7:34
the longest time. And then we finally got one
7:36
and I caught up. A yeah it's all because
7:38
that was just a video game available for the
7:40
Nintendo and Nintendo Power are sold it to me.
7:43
The cover story: It's a great town. It's.
7:45
A great thing when you could have you know. Both.
7:48
The best of both worlds, right? And I think it's
7:50
one of these are when of these. Women
7:53
tend overseas Sega kinds of of
7:55
things were a lot of people
7:57
pit the Us Sierra against look.
8:00
The Arts and Down. Of course, You know many gamers. I
8:02
enjoy both of them. I was I was as somebody who
8:04
grew up at both of these, and I have a huge
8:06
amount of fondness for both. Both
8:08
companies but for for their different reasons.
8:10
yeah I mean and they had a
8:12
friendly rivalry in. in the end neither
8:14
developer really exists anymore. So with I
8:17
had to have it like but you
8:19
know still being invested in which makes
8:21
it better. Venture Games is kind of
8:23
fruitless at this point. So I will
8:25
say in in Defense of the Enemy
8:27
Lucas our I if if someone were
8:29
to ask me to recommend them a
8:31
classic adventure game, it would probably be
8:34
a Lucasarts game over a Sierra one
8:36
for someone new the genre just because.
8:38
No Deaths know we're dead ends and dead
8:40
men walking situations less frustrating Overall for the
8:42
most part saw give them that. Yeah I
8:45
mean I don't know this is unfair but
8:47
the way I look at Sea or Games
8:49
is the way I would look at an
8:51
older version of something that we are now
8:53
used to like the old timey version of
8:56
the bicycle with a giant front wheel nuts
8:58
with their adventure games remind me of and
9:00
to me Lucasarts Games are the standard bicycle
9:02
where it's like well the other bike still
9:04
works but they found out a better way
9:07
to make the. Bike And that's the standard
9:09
designed for the bike. I don't know that and
9:11
algae works well. That's just what was formulating in
9:13
my head ago. It hopes on insulting by the
9:15
plane. But on this
9:17
patasse we're gonna be talking about the of
9:19
the Arab ah the origins of the first
9:22
kings Quest game. Never going to jump of
9:24
forward in time to talk about things. was
9:26
five a game with a lot of those
9:29
same in infamy and I because there are
9:31
so many games with to be very selective
9:33
but I thought dan into covering fire because
9:36
it's the one I know the most. About
9:38
I think the one that is really generate the most.
10:06
No, we're going to move on. Talk about the
10:08
history of Sierra, a company that made his mark
10:10
in the world for about two decades. And.
10:12
Then, like a lot of developers who was
10:14
acquired by larger company, losses identity and then
10:17
fell apart. So if you are part of
10:19
a small business, beware of being acquired. The
10:21
same thing has happened since the beginning of
10:23
time it had happened to Sierra. yet a
10:26
Weirdly enough, before they went away, they did
10:28
publish Half Life. so a fun job. You
10:30
can tell people if they ask you your
10:32
favorites here game is this a Half Life
10:34
and or just you as he could confuse
10:37
them into submission. You wouldn't be entirely wrong.
10:39
So. Whenever I
10:41
see Sierra on the. City Caves. I'm
10:43
like oh right that happened Okay
10:45
sir, I'm be a Sierra. Founded
10:48
in nineteen seventy Nine as online
10:50
systems by the husband wife duo
10:52
Ten and Roberta Williams. Ah, they
10:54
really wanted to get into the
10:56
world of business. Software was a
10:58
burgeoning field. Ah, I'm Ten purchases
11:00
teletype machine and order to communicate
11:02
with a Us server computer And
11:05
in looking up the see what
11:07
software is available on the server
11:09
computer he discovers a very important
11:11
game. And. That is a Colossal
11:13
Cave adventure and if you want more context
11:15
on this, I recommend you check out our
11:18
episode four Sixty it on tax Adventures but
11:20
I'm. To. Give more context
11:22
for this podcast. Basically a teletype Messina
11:24
is in early early version of what
11:26
we will call cloud computing today. Where
11:28
ah at it. In in the earliest
11:31
versions of you didn't have a monitor,
11:33
you had something that's bad our paper
11:35
but you're communicating with something that was
11:37
doing all the computing far far away
11:40
from you In this is where all
11:42
of the first adventure games came from.
11:44
A usually designed. To. Be played
11:46
by college students on college campuses. The
11:48
few places outside of you know, the
11:51
military that could afford these giant mainframe
11:53
computers. And ah yes, they discovered this
11:55
classic A of adventure game and they
11:57
got obsessed with it and they thought
12:00
this could be what weary we can
12:02
be doing. The know a business software
12:04
is fine, but the seems more fun.
12:06
And yeah, this is their main inspiration
12:09
to the point where when Roberta Williams
12:11
emerge from seclusion or whatever she was
12:13
doing after the death of Sierra, one
12:15
of the things he launched was a
12:17
reboot of Colossal People Venture, which I
12:20
apparently released last January. I remember the
12:22
Kickstarter Foreigner. It's just the announcement for
12:24
it, I know a match. You might
12:26
have some thoughts on this, this the
12:29
of this. Reboot fifty years
12:31
later, almost of a colossal cave
12:33
adventure. Yeah. Want to give
12:35
a little more clarity to the orange his of
12:37
it that the have at how I understand it
12:39
is that. During the pandemic
12:41
can I think it was the pandemic remember right
12:44
after it can was sort of messing around and
12:46
unity. I'm on their boat I guess because they
12:48
live in a houseboat I'm I'm not sure if
12:50
that's where the was doing it but I like.
12:53
I like to think that they were on the
12:55
both sound similar to the back. So
12:58
he's mess around with unity and he he
13:00
sees think it about we and maybe I
13:02
should just make again to teach myself this
13:04
to they are dismissed around and I think
13:06
it was Roberta who mentioned to hey you
13:08
know you oughta remake a colossal caped that's.
13:10
Where we started. And. She almost sorta tried
13:13
to stay out of it for a little bit. And
13:15
then eventually she just couldn't help herself. And then
13:17
the oh they came back together That. Yeah.
13:19
Know they got permission to to remake
13:21
it and now here we are. But
13:24
so I haven't played it myself but
13:26
I have seen. Play. Throughs
13:28
of the game I have seen other people
13:30
speed run it and. For. Better
13:32
or for worse, it is of the
13:34
pretty faithful remake of the original. In
13:36
terms of it's it's gameplay like if
13:38
you were to, if you are just
13:40
to tell somebody okay take this text
13:42
adventure. And. Then make it
13:44
three d but keep. Everything.
13:47
The same. aside from the fact that there's
13:49
a graphical interface with it, that's what you
13:51
get with this. And. So if
13:53
you have a lot of nostalgia for it
13:56
at people seem to respond well to it.
13:58
But. If you don't like a launch
14:00
of randomness in games like dwarves popping
14:02
up and just randomly killing you and
14:04
your game's over, or if you don't
14:07
like that. Then. You might have
14:09
a problem with this game, but. You
14:12
know I it it. It seems like
14:14
the if you're again if your goal
14:16
was just to remake Colossal Cave. That's.
14:19
What they did. Yeah. I mean
14:21
it would look shockingly accurate to the
14:23
source material and I'm I'm happy that
14:25
they did. It is for certain audience
14:27
going back to the mid seventies though
14:29
our the late seventies. The couple sees
14:31
promise in this new field. So they
14:33
were really inspired by the very very
14:36
few adventure games available for play like
14:38
the pre commercial release of Zurich or
14:40
the handful of Tax of Inches by
14:42
Scott Adams not the Dilbert got out
14:44
of put a different one and not
14:46
Douglas Adams the Gary Hitchhikers Guide although
14:48
there was a Hitchhikers Guide game. It's
14:50
very complicated. Ah, but yes, Roberta
14:53
is inspired by the medium that
14:55
burgeoning. And she's also inspired by
14:57
the Agatha Christie novel and and
14:59
there were none. So this is
15:01
where the Mystery House comes in
15:03
from Nineteen eighty and. You
15:06
know in in developing this game they
15:08
thought what if a video game had
15:10
graphics well you know what if an
15:12
adventure game graphics and that was the
15:14
big breakthrough with Mystery House or it
15:16
is the first known adventure game with
15:18
graphics and if you look at the
15:20
play through of this eyes for the
15:22
apple to the graphics are hilariously crude.
15:24
It is like the things you would
15:26
pin on your fridge that your for
15:28
year old you bless. They. Were
15:30
still graphics. And they were not even
15:32
just pre rendered bit maps that were
15:35
stored on it. As these were the
15:37
graphics were basically instructions telling the computer
15:39
what to draw on the screen when
15:41
it loads the screen. So really primitive,
15:43
Somebody had to do it and they
15:45
were first that bad when it came
15:47
to graphics. An adventure games. The. I
15:49
think that's a great way to put it if
15:51
if you look at the the that graphics were
15:53
deemed put that in quotation marks like they're they're
15:56
not good with it's way into like he said
15:58
a yacht a child could probably drugs. As
16:00
well, but. You. Just by virtue of been
16:02
the first. Like it's impressive
16:04
for being the first rate. Oh
16:07
yes yeah I mean they they had that thought
16:09
in it. it means somebody had to have it
16:12
in it. will be soon that adventure games with
16:14
sir having graphics pretty regularly but they were first.
16:16
And because of that this game was a huge hit
16:19
arm. Because. There were no video
16:21
game stores then it was sold the
16:23
way most games are sold via a
16:25
plastic baggie through a magazine. They sold
16:27
this for Twenty Four Ninety Five, which
16:29
is about ninety dollars today. And.
16:32
It's all ten thousand copies and this. Is
16:34
where they expanded their operation.
16:37
Started. making a lot of venture
16:39
games and. We. Could talk more
16:41
about Sierra. They've had a lot of ups
16:43
and downs even when they were publishing a
16:46
lot of games and successful company, but it
16:48
seems that pre Kings Quest they are making
16:50
a lot of bad investments. And.
16:52
Before the release of that game, the
16:54
company had shrunk drastically from one hundred
16:57
employees to twenty employees for various reasons.
16:59
Are a lot of real estate investments
17:01
are you? They'll be building a house
17:03
that was too. big things like that,
17:06
but it's it's another common story. Don't
17:08
get acquired and also well get ready
17:10
for layoffs because that's another just. Common.
17:13
Thing in game development that's been going on
17:15
for the past forty plus years in The
17:17
Yard, The Mystery House It Adventure game. The
17:19
the release of that kicked off the Hi
17:21
Rez adventure series which is a bunch of
17:24
tax adventures with graphics and one of those
17:26
games as was it in the Princess and
17:28
it's cited in many places as being. The.
17:30
First adventure game with full color graphics i'm
17:32
i'm making see or quotes here and contains
17:35
a lot of the elements that would be
17:37
associated with thinks was. And weirdly
17:39
enough, Kings Quest Five takes
17:41
place in. The. Same setting as
17:43
the Wizard in the Princess I know
17:46
our one of you has a little
17:48
more info on this early fantasy tax
17:50
adventure game of there's Your Answer Mattis
17:52
played at home. I spent some time
17:55
of the you that played it down
17:57
know I was right. Well I would
17:59
say. People who have not played this
18:01
are not missing all that much. I think
18:03
that like many of these games at the
18:05
time, it was a cool thing to be
18:07
doing to be playing one of these games.
18:10
I would say the visuals are still crew
18:12
just now. There's color and it's not gray
18:14
color by the way, it is just some
18:16
colors on. I would say that beautiful box
18:18
art of the game does most of the
18:20
heavy lifting for I'm the. Search
18:22
for you to envision the settings you're
18:24
playing. It's at first person game arms
18:26
and you're looking around and you're typing
18:28
this. Very simple to word parser. I'm.
18:31
Just for a kind of timeline context.
18:33
This game came out a few months
18:35
before the commercial release of Zurich One
18:37
which I guess what the end of
18:39
Nineteen Eighty? It none of that game
18:41
Schumer or creativity or character so know
18:43
when I'm in for com to make
18:46
this or game said the best graphics
18:48
are in your mind I'm. I
18:50
don't know if they were explicitly taking a shot at
18:52
games like this in particular, but. There's.
18:55
Just not a lot here. This are
18:57
very skeletal. kind of a tax. And
19:00
there is a very simple parser and the
19:02
gameplay elements are illogical. I'm so there's a
19:04
of puzzle where you have to get bread
19:06
to a lion. It's really not clear why
19:08
are why mood would want that Out of
19:10
all the the items that that a person
19:12
to get an irritated that a developer could
19:15
have put into the game is a parrot.
19:17
the sort of randomly gives you a vial
19:19
of something or other when you get a
19:21
cracker. So how how you how with the.
19:23
Parrot. Have the Vile this year. so
19:25
it's things like that. And there's a
19:27
lot of games of this era that
19:29
worked like that's up. There are some
19:31
puzzle or environmental elements that reappear in
19:33
some of the Kings Quest games like
19:35
are not a poisonous snake but I'm
19:37
other than being historically interested, I would
19:39
call it completely and essential even for
19:41
a Kings Quest fans Yeah, really does
19:43
seem like a footnote in the history
19:46
of Kings Quest and by in just
19:48
the three short years after Mystery House.
19:50
They've. Grown so much that they are now making
19:52
video game adaptations of movies. Some of the
19:54
first that a to ever exist in one
19:56
of those is the Dark Crystal. Unfortunately the
19:58
movie is on his it. And.
20:01
Their engine is looking pretty old and crust the
20:03
by the time this game comes out. so this
20:05
was a big flop for Sierra. And.
20:07
In weirdly enough, Lucasfilm would then develop
20:10
the game for Labyrinth. I guess because
20:12
Lucas On had not yet existed at
20:14
the point that the Dark Crystal came
20:17
out. Maybe that's why they they ended
20:19
up making the game for Labyrinth for
20:21
the for the Pc. But yeah, ah,
20:24
of silica. ton of growth. and just
20:26
three years from making that monumental adventure
20:28
game to denote making a movie adaptation.
20:31
So yes, their next incredibly influential game
20:33
will come out. Thanks. To a
20:35
miserable failure of a platform that lasted a
20:37
year and that is thinks West. So why
20:39
go on? I want to cite the Digital
20:42
and Aquarium was a great article called the
20:44
Unmaking and Remaking of See On Now Whatever
20:46
I'm doing research, I'm always pleased to see
20:48
the digital and the Koreans law comes up
20:50
and most pleased to see that it looks
20:52
like it's still from the year. Two thousand
20:54
and two. Somebody is out there still doing
20:57
it. and I am. I had a soft
20:59
sir and this article is great. He goes
21:01
over a lot of details and I used
21:03
extensively in my research. so. Please check
21:05
that out! So. Let's. Go
21:07
back to Nineteen Eighty Two! Ah I
21:10
B M is looking for some hotlines
21:12
games for their upcoming platform, the I
21:14
B M Pc Junior and this was
21:16
meant to compete with other low cost
21:19
computers and to be geared towards video
21:21
games. A new thing people were excited
21:23
about Though I should point out that
21:26
in this era low cost met a
21:28
cost much more than the highest end
21:30
gaming Pc does. Today are looking at
21:32
inflation calculators which are not ever to
21:35
reliable. The low and model of this
21:37
was two thousand us dollars. Today in
21:39
the high end was four thousand So
21:42
I still pretty expensive. A Gaming until
21:44
recently was a very very expensive hobby.
21:46
So Sierra had a relationship with I
21:48
B M. Because the Nineteen Eighty One
21:51
the company contacted them deport Wizard in
21:53
the Princess. What you mentioned earlier for
21:55
their new platform call the Pc. Ah,
21:58
and because of this connect. In Ib
22:00
implies or ten Williams and a High
22:02
Level see are employing on as yep,
22:04
Stevenson and A Pit some ideas for
22:06
this new platform. One of them, weirdly
22:09
enough, is a word processor which would
22:11
become the default word processor for the
22:13
Pc Junior. Ah, but I B M
22:15
knew that Serum A Gothic Adventures and
22:17
they wanted something similar for the launch
22:19
of their new system. a game that
22:21
would show off. The. Marvelous! Sixteen
22:23
colors and offer multiple solutions
22:26
for puzzles. Lottery play ability.
22:28
They wanted a big flashy
22:30
adventure game. For. This
22:32
new platform. And this is
22:34
when Ten and Jeff made this huge
22:36
pitch for a new style adventure game.
22:39
They new Info Com was the big
22:41
dog in the world of text adventure.
22:43
So at this point so with you
22:45
know the help of I B M,
22:48
they wanted to try to reinvent themselves,
22:50
make a new game. In this game
22:52
the ideas are unprecedented. It would have
22:54
real time control over the player character
22:57
with a joystick and other elements not
22:59
commonly seen in adventure games and. Obviously
23:02
what I B M S for
23:04
a nonlinear style game many approaches
23:06
the puzzles, watch the replay value
23:08
and in trying to win over
23:10
I B M. They. Get
23:12
the contract or whatever you want
23:14
to call it and they set
23:16
off to make things less which
23:18
would take I've heard estimates eighteen
23:20
months and a hundred and thousand
23:22
dollars I believe, most of which was
23:24
paid for by I B M
23:26
and those are very, very uncommon
23:28
numbers. In. The World of Nineteen
23:31
Eighty Two Game Development. The It goes
23:33
without saying that when ten and just
23:35
come back from this meeting with I
23:37
B M. Nobody. Likes
23:39
them anymore because. They're. Saying oh
23:41
you pitch this insane idea Now we have
23:44
to make a great but they wanted to
23:46
really show I B M. You know that
23:48
we could make this thing where we can
23:50
stab head idea as they didn't want to
23:52
back out of this very nice contract that
23:54
would further their relationship. So yes they set
23:57
out to make Kings Quest and they use
23:59
that I be. The money to make
24:01
a game engine that would then power
24:03
the next, i think thirteen or fourteen
24:05
games for the next six years. So
24:08
they're using that money wisely. This game
24:10
engine now you know. Lucasarts had the
24:12
Scum engine and the Grime Engine. This
24:15
engine was first call the game adaptation
24:17
language or gal and then he thought,
24:19
well, that's too cutesy So was later
24:21
renamed the Adventure Game Interpreter or A
24:24
D I I'm in Sierra. They're.
24:26
Doing very badly financially at this point in
24:28
time you know the games are selling but
24:31
they made they built a huge new office.
24:33
Tenor Berta have a new house. You know
24:35
things are not looking well but. Also.
24:38
In terms of I B M, things are looking
24:40
well either because nobody likes the Pc Junior. The
24:43
Pc Junior does not sell enough. To.
24:45
Make Kings Quest to hit in any
24:47
potential way. They can't sell enough units
24:49
of the hardware itself to justify keeping
24:52
Sear and business ib. Have either of
24:54
you heard of this Pc Junior? This
24:56
was new to me. It was so
24:58
hated in so ephemeral people were comparing
25:00
it to new Coke. The.
25:02
Only reason I know about the Pc
25:04
Jr is because of Kings Quest an
25:07
hour outside of yes that that context.
25:09
I've never. Heard of it? I
25:11
have no idea. I have no idea why it
25:13
failed. It's that obscure to. Get
25:16
the jump for joy is it seems like a
25:18
toy, right? it seems. The guy you know if
25:20
you look at it now is even the name
25:22
right. It implies that it's. The. Oval that
25:24
lightweight and I'm. You know, Who.
25:27
Knows I wasn't there but I'm it's It's one
25:29
of these are fail products that you can't look
25:31
back on and it's easy to kind of. Whatever.
25:35
Be smarmy about it, I'm I feel
25:37
bad writing they had they had. Good.
25:39
Intentions to try to make a lot
25:41
more accessible Pc for for users. Yeah
25:44
it seemed like the they had good
25:46
intentions how it how it you know
25:48
shaped up in the end wasn't so
25:50
gray I was just reading. You know
25:52
thought at the time when this was
25:54
new in one of the big sticking
25:56
points or people was the chick lit
25:58
keyboard a bad keyboard and. And the
26:00
fact that it was incompatible with a
26:02
lot of I B M software was
26:05
another sticking point. So it was still
26:07
fairly expensive, but I didn't offer enough
26:09
features in despite how you know Bleeding
26:11
Edge the Kings Quest was in terms
26:13
of what it was doing, it was
26:16
not moving any system so things look
26:18
very very bad for Seer. At this
26:20
point in time they could have just
26:22
fallen apart in Nineteen Eighty Three. that
26:25
would have been the ended up I'm
26:27
but luckily. Other. Platforms are
26:29
launching that could easily accept the port
26:31
for Kings Quest Arms because the Ib
26:33
Mpc Junior High A Hundred Twenty a
26:35
killer bites of ram. Ah,
26:37
an existing cancels they were used
26:40
to making games for had Sixty
26:42
Four K or Less but. The.
26:44
Apple Two, C launched the Tandy
26:46
one thousand launched and that made
26:49
porting Kings Quest possible. And because
26:51
of this, Sierra had a strong
26:53
partnership with weirdly enough, Radio Shack.
26:55
when Radio Shack was the place
26:57
he went to get your computer
26:59
was it was just. For. Most
27:02
people it seemed like that was the closest
27:04
place you could ever go to get a
27:06
computer. And because the Seer as the with
27:08
Radio Shack, they were almost the default video
27:11
games you would buy with your computer just
27:13
because they were the ones on the shelves.
27:15
At. The store above the computer you're purchasing. Those
27:18
are the days when zealand remember the smell of
27:20
Radio Shack. Like being in the Radio Shack in
27:22
that. That. I don't know.
27:24
It's and nineteen eighties. Computer.
27:26
Store smell. It still lives
27:28
up here. We didn't go to Radio Shack,
27:31
but I do remember Babbage's Babbage's was the
27:33
big one in the mall. Great
27:36
memories of that bruce browsing Adnan. A
27:39
And the smell of Radio Shack to me is
27:41
if you pick up a digital clock and old
27:43
one is a smell, smell the inside of it
27:45
through that little that and that's it is. It's
27:48
probably harmful to us. Every have you spent in
27:50
a Radio Shack probably cut off a month of
27:52
your life behave. As a
27:54
Brit, pretty nice vibes, right? Okay,
27:56
so yes, Radio Shack, their partnership
27:59
help see. So Kings quest for
28:01
different platforms. They climb out of their
28:03
debt whole and there soon you know.
28:05
stable again in the go on and
28:08
make more and more games. But things
28:10
are really shaky. Between Eighty Two and
28:12
Eighty Three Fourth Year, they could have
28:14
disappeared entirely and this is a very
28:17
popular game. This first Kings was, like
28:19
many of the other games to follow.
28:21
it will receive ports this one. Ah,
28:23
I think this ultimately nine or ten
28:26
fourths of this scheme, which even includes
28:28
a port for the Master system. Of
28:30
all things and this one because
28:32
there no keyboard for the master
28:34
system you are selecting a by.
28:37
Now and and verbs instead of having a
28:40
point and click interface that they find a
28:42
way to make it work on the Consul.
28:44
sort of like how they find a way
28:46
to make it work for the any Us
28:48
with thinks was five. Most of the other
28:50
ports look at least similar. The the master
28:52
system version is sort of unique in that
28:55
your your your player characters really cute see
28:57
like all the graphics are really cute see
28:59
and it just aren't like all the screens
29:01
are the same in idea but he just
29:03
looks completely different. Ah yeah it it's a
29:05
good. It's a goofy little artifact. Everything
29:07
is a lot more squats and not
29:10
as lanky. I consider the gig the
29:12
Kings Quest one graphs be to everyone's
29:14
is very lanky, tall and lanky for
29:16
yeah, that really is the truncated history
29:18
of Sierra up until the release of
29:20
Kings Plaza. Fascinating company. There's more to
29:23
be said. We're going to leave it
29:25
there for now and move on to
29:27
talk about the first instance. This
29:55
is where I will step aside
29:57
a little bit because my know.
30:00
This game comes from the past two days.
30:02
Are you to have you been living with
30:04
this for a very very long time? Decades?
30:06
So yeah, thanks. was one publish it may
30:08
about it. Eighty Four. Happy Fortieth Birthday for
30:10
the Pcs junior. Although it seems like the
30:12
Nineteen Eighty Seven I B M Pc port
30:15
is the most played version and it's the
30:17
one that you will play if you download
30:19
the King's Cutlass Collection on Steam or Gog.
30:21
By the way, these are all play ball
30:23
today. Legally you can buy all these games
30:25
of with Activision owns the rights. So yeah,
30:28
go on Steam if you want to play.
30:30
A lot were talking about and the story
30:32
in this game is simple, but it has
30:34
way more story than almost any other game
30:36
in Nineteen Eighty Four. You are Sir Graham,
30:38
Your nights. You. Go to
30:40
the King of Daventry to find three magic
30:42
objects. In fact, he tells you, hey, graham,
30:45
ideally three objects and then you gotta find
30:47
them or whatever order you want to. Over
30:50
time they would add more lore
30:52
to the game. primarily. I believe in
30:54
the documentation to explain why you're here.
30:57
who you are, the fact that are
30:59
the kinda the way to steal objects
31:01
from people. These were his once
31:03
and he was tricked by a princess
31:06
or something and now he wants them
31:08
back so they're. Building more backstory
31:10
into you know, on newer versions
31:13
of the game, but in this
31:15
first release it's just hey, I.
31:18
Don't a scavenger hunt? Find the three objects
31:20
in? Go. find them whatever way you want,
31:22
Whatever order you want. And that
31:24
sort of how it is in the game
31:27
even and instead Eighty Seven release. But they.
31:29
In. The manual they expanded to the
31:32
story which I have to give them
31:34
phrases for their documentation really. And all
31:36
the King's was games they really tried
31:38
to make. The War and in
31:40
the packaging and the. Phillies.
31:42
I guess some people call them. oh
31:44
you're really interesting. Of and you know
31:46
all of the artwork in the skirt. Isis is just
31:49
great! But in the game. I
31:51
for I've replayed the first like five minutes
31:53
last night to double check but. Even.
31:55
In the Eighty Seven re re re
31:57
released, it's basically Hague A Gram. Or
32:00
kingdoms in trouble. Go. Get This
32:02
stuff. And then come back. It's
32:05
very, very sort of strange what they are, changing.
32:07
what they didn't change, but one of the things
32:09
that they change in the two versions. they're very
32:11
similar. Id most the time you don't recognize your
32:13
plate one of the other, but for some reason
32:15
I'm. Spoiler when the
32:17
king passes away. At the end he
32:19
does a strange kind of like spinning
32:22
are kind of death sequence in they
32:24
just decide to hadn't keel over in
32:26
that in the updated version several years
32:28
later. I guess if I was too
32:31
silly on. Yes, Strange
32:33
little lot but bit of trivia
32:35
Their get this like minor gameplay
32:37
differences to like com. If. You
32:40
watch Planters of the Pc Junior version you
32:42
can You. You. Can you
32:44
have to watch all the screens be
32:46
drawn in really slowly? And then there's
32:48
also this weird thing where I beat
32:51
the original. How. To describe it,
32:53
it didn't really have text boxes that popped
32:55
up. Everything was in the parser that in
32:57
like the lower third of the screen so
32:59
you'd type something. And. Then it would
33:01
show up right underneath for you type whereas in.
33:04
The. Remake. You would still type at the bottom but
33:06
then you would get feedback and these text boxes and
33:08
would pop up in the middle of the screen. Yet.
33:12
Even though was the first release or
33:14
I believe no one really considers the
33:16
Pc Junior version the definitive way to
33:18
play Kings Quest one. And yeah, like
33:20
like I was saying earlier, this game
33:22
was a big deal. Ah it was
33:24
a new kind of venture game or
33:26
one with a level fidelity that no
33:28
one had seen before. I if you
33:30
just if you're looking at a long
33:32
play of this Graham has so many
33:34
unique animations are unheard of at the
33:36
time to put this much work into
33:38
are accessible character in a video game
33:40
and alarmingly he can walk behind objects.
33:42
On the screen which Danny put in
33:44
the notes is why they they had.
33:46
They justify calling it a three game
33:48
because Graham could walk behind a bush
33:50
or behind Iraq. Greedy If you are
33:53
told one of these kids today that
33:55
you're gonna show misreading gaming and you
33:57
put this I think of these really
33:59
discipline. But this was cool the
34:01
time they were foreground elements like
34:03
columns in the castle. Whatever, I'm
34:05
here because of it was nice.
34:08
Yeah. Whatever I mean for the time it
34:10
it was three d area is not as
34:12
it's it's not false advertising for what he
34:14
had a huge you would think of at
34:16
the time. Everly was cool. Yeah. Me
34:18
few games had an ex in a y
34:20
axis and if they did you certainly really
34:22
couldn't walk behind objects that was to too
34:25
sophisticated for most games with the time. And
34:27
the way the game begins. Is. It
34:29
forces players to interact with this new means
34:32
of control before Graham even gets his mission
34:34
because before you can even understand what the
34:36
game's about, you have to walk across the
34:38
bridge, walk into the castle and walk to
34:40
the king and talk to him and a
34:43
really lets you know what you're in for.
34:45
A prompt because if you stray too close
34:47
to the water. Yes, You will
34:49
die instantly. The crocodiles will eat you.
34:51
This is welcome to Kings Quest. There
34:54
is danger around every corner, but I
34:56
really enjoy the way the game is
34:58
designed. Just to let the player and
35:00
okay burn out of control the character learn there's
35:02
dust everywhere and then you get on with typing
35:04
and you know about of the king. Talk to
35:06
the king and all the things you do an
35:08
adventure game but first you need to get around
35:10
these controlled understand how they work the and that
35:12
that would be a trend throughout the kings Quest
35:14
games where you can die on. Either.
35:16
The first screen Or almost the first screen.
35:18
And I'm trying to think at least three
35:20
of the games. You. Start out on
35:22
a beach that you can promptly like
35:24
walk into the ocean and die. Yeah.
35:27
I was. it was a real trend. Just
35:29
let you know this, this world is going
35:31
to be harsh and like a lot of
35:33
early adventure games. Kings. Was one is
35:36
fairly nonlinear are it? It's kind of an open
35:38
world game of it's air as he can call
35:40
a three game. You could also have an open
35:42
world game because few games were a few game
35:45
worlds where this large. so it's a neat by
35:47
sixth grade of forty eight screens not counting interiors
35:49
and unlike you know the Legend of Zelda years
35:51
later, there are no define borders at the age
35:53
of this map. When you walk off the right,
35:56
most edge of the right, most square, you end
35:58
up on the left most agile. Most
36:00
were because the map kind of wraps around
36:02
in a kind of cube which makes things
36:04
very very confusing which makes the player have
36:07
to basically methods at themselves. They don't have
36:09
a strategy guide or a printout or of
36:11
facts or whatever. Use of the time to
36:13
find your way through the world of Tanks
36:16
was one. A what was fun
36:18
to is that die if if you
36:20
start walking. You. Will keep walking
36:22
even onto the next screen. So if
36:24
you found you know the right. Sort.
36:27
Of coordinate you could. I'm trying to think.
36:29
I believe it's the case that in a
36:31
few places you can keep wrapping around forever.
36:35
But the you know if you've just find of the
36:37
right coordinate their but yeah you can keep walking for
36:39
a pretty long time there until you run into some
36:41
yeah you press the eric you to start walking don't
36:43
press it again you of thing and walk in the
36:46
at the press it to stop and that yeah little
36:48
bit of. Through. The of an adjustment if you
36:50
were to back and play a game like. This. And
36:53
then one important note you added to the
36:55
kings quest. One note is that. This.
36:57
Game in the series is mostly about
36:59
incorporating ideas from fairy tales into an
37:01
adventure game. When you see Kings Quest,
37:03
you might think oh what Like Lord
37:05
of the Rings. Or. Are
37:07
you know high fantasy? I mean that
37:09
those elements are there, but it's really
37:12
incorporating. These are stories that you know,
37:14
presumably the children or adults playing this
37:16
game have grown up with and have
37:18
internalized because many of the solutions require
37:21
you to know. Let's say, how Rumple
37:23
Still can seeks out or you know,
37:25
other fairy tales of that. Oh, that's
37:27
right, if you're sort of, if you
37:30
look at, the game's kind of. From.
37:33
A From a distance what you
37:35
see is an attempt to widen
37:37
the the videogame audience to families,
37:39
to us, to women. and so
37:41
this is not. you know, high
37:43
fantasy, i've ever sword and sorcery
37:45
kind of. Fighting. Kind
37:48
of medieval. This is like no family
37:50
fairytale. kind of medieval. And as requested
37:52
by the nice people that I B
37:54
m they made this game a very
37:56
designed with replay ability in mind so
37:59
there's a point. System that's you know,
38:01
rewarding the player for performing all the possible
38:03
positive actions. and a mobile become a standard
38:05
for Sierra games. There are lots of lots
38:07
of death for the point where it feels
38:09
like finding all of the the deaths is
38:11
kind of a met a game in and
38:13
of itself because a lot of them verge
38:16
on Easter eggs. A lot of that you're
38:18
going to find naturally. but I'd that there's
38:20
a reason why there are so many you
38:22
to compilations of here all the king's quest,
38:24
one death and here all the kinks was
38:26
to death. People loved trying to find every
38:28
way in which the main. Character could
38:30
die. He. And that's often
38:33
cited as sort of a
38:35
criticism of Sierra Games. I
38:37
don't mind, Death. So much of
38:39
with modern adventure games. I prefer if there's
38:41
like an auto save just before you die
38:43
said that you don't lose a whole bunch
38:45
of progress. On. But.
38:47
I don't know I did that. The seer idea of
38:49
trying to make funny. That's I guess this is so
38:52
ingrained in me that. I
38:54
think it's great. Where I
38:56
sort of draw the line and I am
38:58
sure we'll get into. This is where you
39:00
can get into unwinnable scenarios. That.
39:02
You don't know where unwinnable scenarios
39:05
until possibly hours later. Or.
39:07
Ever. But that's it. That's another story
39:09
that was a real pet peeve of
39:11
of Mister Run Gilbert who sought to
39:13
eliminate that from every feature adventure game
39:16
but I feel like is so important.
39:18
Context is that. Video. Games
39:20
had a much more adversarial relationship with the
39:22
player. At that time there was a thought
39:24
like all i'm going to conquer this game
39:26
or Games would openly boast about how difficult
39:28
they were on the box it that was
39:31
the are we are in and I'm like
39:33
economically that does make sense because if you're
39:35
buying. A game that with they
39:37
cost one hundred fifty dollars. for your
39:39
four thousand dollar computer, you don't want
39:41
to blaze through Kings Quest one in
39:43
an afternoon, so I feel like. They.
39:46
Were making these games which you know a
39:48
long play of. Kings Quest one is not
39:50
that long but it was a very expensive
39:52
game so they're building in these ways to
39:54
make. You. Want
39:57
to go through it again and again? and you know,
39:59
try to figure. The puddle the and avoid the
40:01
death of everything like that. And the. To.
40:04
To catch a counterpoint to that argument. I've talked to
40:06
on Gilbert a few times that I know you've talked
40:08
him as well Matt. He.
40:11
He has claimed like all, like even in the
40:13
eighties when we got mad at a computer game,
40:15
we we always had something better to do so
40:17
that that's a counterpoint to that argument where it's
40:19
like well i guess there was three channels and
40:21
you know was newspapers and stuff but. The.
40:24
The city got you. Go back to the of hard video
40:26
game he played over and over again. But run Gilbert has
40:28
no we we we get mad and then just walk away
40:30
even if we you had a a four thousand dollar computer
40:32
in our home. Well I
40:34
think you know a context is is important
40:36
to hear. Like now, I have almost no
40:39
patience for this kind of nonsense. but you
40:41
know back then when it was. You.
40:43
Know here Matt, this is the game you're
40:45
gonna get in, you know? and this is
40:47
it. Until Christmas six months from now. Like.
40:50
That was your game. And
40:52
so that the you know sort of by necessity
40:54
you had a i think a little bit more
40:56
patience butter. Or
40:58
yeah, Yeah. Me the economy was different.
41:01
their away fewer video games, there were no steam
41:03
sales. Were you buy things by the dozens you'll
41:05
never play? Ah, having a game was it was
41:07
sort sort of like you are committed to
41:09
something for a while for a very long
41:11
time. but now there's just there's frankly too
41:13
many games and we don't have time for
41:15
them. Run your agrees. Also older than I
41:17
was in the eighties and I'm I know
41:19
that he had better things to do. I
41:21
don't know that I did. You know it's just
41:24
Settle. Has ever most children did it. which is
41:26
why I think a lot of the biggest fans
41:28
of these games are. Found them when they
41:30
were kids because they had time to sit
41:33
with them and become obsessed with them and
41:35
try to find everything in them. So yeah,
41:37
lots of death in this game. There's wolves
41:40
in which is and giants in huge birds
41:42
just swarming around the screen, popping in at
41:44
random and the ready to and your life
41:46
if we get too close. But.
41:49
Ah, this game also introduce people
41:51
are most people to Roberta Williams
41:53
unique sense of puzzle design which
41:56
is very very polarizing. It's always
41:58
inventive are at all. Then
42:00
charmingly cruel, And whenever you
42:02
feel whenever there's a death.
42:05
The. Game lately marks you again. Going
42:07
back to that adversarial relationship thing I
42:09
mentioned earlier. there's always a little sarcastic
42:11
pine they're they're kind of Matthew Little
42:13
I think to try to motivate you
42:15
to jump back in play gonna release
42:18
to make you laugh whenever it happens.
42:20
The I would add to a lot
42:22
of that Roberta his said comes from
42:24
her experience. Playing. Colossal Cave
42:26
Where where that game. Has
42:28
random deaths. It has unwinnable
42:30
scenarios, and so a lot
42:32
of you know. Like to
42:35
in to look at just Kings Quest in
42:37
isolation seems a little bit inexplicable or inexplicable.
42:39
but when you look at okay she was
42:42
playing Colossal Cave and. For. Whatever reason
42:44
that have these weird things going on and. For.
42:46
Whatever reason, she just really like that. Or
42:50
that that's where are all you know? At least some
42:52
of this stuff comes from. And in regard
42:54
to the sort of illogical puzzles which
42:56
is this, your become a trademark of these
42:58
early Sierra games. If you read that digital
43:01
and agrarian article, it contrasts Year and
43:03
Lucasarts by saying that Lucasarts had a lot
43:05
of play testers and that was one
43:07
of the big element of their process. and
43:09
see or that wasn't really a consideration
43:11
so a noisy know that the designer would
43:14
make the game as it is perfectly perfectly
43:16
easy and really not have that. That
43:18
big. Step at a process where other people
43:21
played it and go, what the hell's going on
43:23
with this? Yeah, that is a great point. I
43:25
mean the people who made the game know how
43:27
to play it and you don't want to take
43:29
their word for it a before you ship it
43:32
it. In many cases they did. Ah, I guess
43:34
we should unfairly singled out the worst puzzle and
43:36
eat of games are talking about And what is
43:38
often cited as the worst puzzle in this game
43:40
is the rumble. Still to can puzzle where if
43:43
you know the classic story of rubble silk in.
43:45
You. Have to guess his name on it.
43:48
In this case. I believe in a
43:50
fairy tales you have to say his
43:52
name backwards are spelled backwards. How does
43:54
ago. I think the original
43:56
fairytale was just. You can. Guess
43:58
my name? Yeah, I
44:00
think raiders they might be did the simple
44:03
as that in this version. The I guess
44:05
in this version the twist is you have
44:07
to guess his name backwards but it's not
44:10
a matter of spelling rebel still skyn backwards
44:12
as the logic behind this is you in
44:14
order to figure out you write out the
44:16
alphabet. And. Then you're right out the off that a reverse
44:18
under that. And. You basically. Have.
44:21
To spell Rupal Still Skyn with the
44:23
characters place in the reverse alphabet for
44:25
every letter of Rumble Still Skin And
44:28
the the biggest flaw that puzzle is
44:30
not just the logic of the backwards
44:32
alphabet is the fact that at least
44:35
initially. They. Spelled rumple still
44:37
can incorrectly or at least in a
44:39
way that wasn't very calm and so
44:41
I always see this called out as
44:44
one of the hardest and most you
44:46
know. You. Have to be a
44:48
psychic and read the developer. brain. Puzzles
44:50
gets really weird and then I think
44:52
they also. I think the
44:54
the only. Real. Hint A
44:56
Correct me if I'm wrong. There's like a piece
44:59
of paper in the which is Gingerbread House
45:01
that says something like you know somebody the fact
45:03
of you need to. Think about
45:05
it backwards which and on or how you
45:07
connect that to. The. Is something like
45:09
that? I my memories from know that. that's it right?
45:11
Sometimes it's good to think backwards. I am I paraphrase
45:14
address so you have to know. Okay, they're going to
45:16
be something in this game. Are you gonna think backwards
45:18
and I think that it's. It's still
45:20
a bit of abstruse, but you don't you
45:22
try Guess is it? I think it's reasonable
45:24
that you might type his name in backwards
45:26
and then you're going to find a least
45:28
in the this original version of the game
45:30
that this is not going to work. When
45:33
they did our of eg a story about
45:35
is a hi rez eg a remake of
45:37
years later they actually allowed the are just
45:39
plain backwards name but it's just inconceivable that
45:41
I'm somebody would have known. That.
45:43
There are on the right track at all. I'm. So.
45:47
It's a bit the to disagree. I think
45:49
they give you a hint that like you
45:51
know close but but no cigar I'm for
45:53
it's it's just that I think it's bullshit
45:55
the eat it is now to I just.
45:58
A tiny bit to their credit at the. Very
46:00
least if you gets his name wrong three
46:02
times he gives you a key that's like
46:04
an alternate solution that doesn't give you as
46:06
many points and you can still finish the
46:09
game. So technically you don't have to solve
46:11
the full of effort. it's the yeah, it's
46:13
double. If the silly someone realized this might
46:15
be too difficult and we might get some
46:17
phone calls. Although they got think they were
46:20
stick something phone calls back then for hims
46:22
and things like that I know they were
46:24
selling hint books that they must have figure
46:26
that out real early. I was looking at
46:28
the old The Mystery House magazine. Ads for
46:31
ordering the game and it looked like
46:33
you can call them and our I
46:35
was reading articles saying people would call
46:37
can or a bird at home. And
46:39
as for hims so fit at least
46:41
back then, they were willing to be
46:44
more forthcoming with his. A
47:45
big element of this game. this is
47:48
where our math gonna jump in and
47:50
be the authority is our and G
47:52
which is something you normally don't want
47:54
it adventure games that this is no
47:56
exception because a lot of the Rnc
47:58
based events will hurt. you and a
48:01
lot of them are necessary but these
48:06
things are random at least at first and you
48:08
might miss a lot of these things you can
48:11
be on a screen and that's where the wolf
48:13
spawns in and you can't get away in time
48:15
etc etc but as
48:17
a speedrunner of this game Matt you've had
48:19
to deal with the nightmare of RNG can you
48:22
explain to our listeners what that entails? Yeah
48:25
sure so actually RNG becomes a
48:27
feature of I'd honestly
48:29
say most Sierra games period but
48:31
especially the King's Quest games in
48:33
every King's Quest game there's
48:36
some amount of RNG for
48:38
whatever reason who knows. But
48:41
yeah there's a few things in the
48:43
speedrun that are interesting. There's
48:45
a fairy that can show up that
48:47
has and I'm going to sort
48:50
of round the RNG
48:52
estimates here because one thing that they did
48:54
instead of generating
48:57
like a number from
48:59
say 1 to 250 or something
49:01
they did 0 to 250 so all the possibilities
49:03
are out of 251 and
49:05
the percentages get screwy. But
49:08
it looks fine in the code but
49:11
there's an elf that can – let's see oh no
49:13
let's talk about the fairy. There's a fairy that can
49:15
show up and give you a blessing which will
49:18
protect you which seems helpful casually and
49:20
is. That's like a 50-50 chance of
49:23
that on some of the screens but
49:25
if you hit that it just ends up slowing you
49:27
down because you have to dismiss the
49:29
text boxes and make them go away
49:32
and then keep going with your run.
49:35
There's the eagle which is about a 50-50 chance.
49:37
There's one screen where you have to catch a
49:39
ride on the eagle to get over
49:42
to a little island not
49:44
really an island but kind of an island where
49:47
there's a mushroom that you need to get. These games are weird. There's
49:49
all sorts of weird stuff that you need to get. There's
49:52
a – the most infuriating one
49:55
is the cave dwarf who
49:57
on a certain part of walking up
49:59
some – Stairs has a
50:01
60% chance of appearing and
50:05
What will happen is that if he
50:07
catches you he will take
50:09
one of your treasures if you have any of
50:11
them and Depending on what
50:13
that is and what he grabs you might not
50:15
be able to finish the game So
50:18
those three treasures that you know You're supposed to
50:20
be grabbing and bringing back if he takes one
50:22
of those You cannot get them
50:24
back and you just cannot finish If
50:27
you have like another one of the trinkets like there's a
50:29
gem Sorry, no,
50:31
there's like a golden egg and then
50:33
there's oh gosh What is there
50:35
there's yeah, there's like a bag of gems and
50:37
he might steal that and you might be okay
50:39
depending But
50:42
so so there's that and the other the other
50:44
issue I guess for speed runners That
50:47
we haven't really talked about with this is
50:49
that they as much as possible They run
50:51
it on the fast speed and
50:54
so what's interesting with these old
50:56
AGI games is that The
50:58
slower speeds are kind of tied to
51:00
a real-time clock with how fast Graham
51:02
moves But for fastest the way they
51:04
did it was just say well just
51:07
let your machine Go
51:10
as fast as it possibly can and
51:12
so when thing we know when the
51:14
games came out That was fine enough,
51:16
right? But as time went on computers
51:18
went you know got faster within
51:20
like even a few years you'd be
51:23
moving instantly at those speeds Which
51:25
creative, you know problems for that So what speed runners
51:27
try to do is like basically
51:30
ping pong across the screens and across
51:32
the map and the most efficient ways
51:36
Possible and so so
51:38
there's that yeah, so the RNG can be Kind
51:41
of goofy to deal with though One
51:44
of the things in the past couple
51:46
of years that they've done is to
51:48
route out that as much as possible
51:50
So now they they only really have
51:52
to deal with the the cave
51:54
dwarf And if you want I can talk
51:57
about about why that is but
51:59
didn't know if you wanted to say anything else on that. Oh,
52:02
no, I was just wanting some more information
52:04
about the RNG and how it affects not
52:06
just speed runners, but people looking to just
52:08
finish the game. Because a lot,
52:10
again, there's a lot of random moments in this
52:13
game and not a lot of
52:15
player feedback to let you know, like, oh, you
52:17
shouldn't be here now, or, you know, come back
52:19
here later with this sort of item and so
52:21
on. Or even the opposite
52:23
message, like there's a few screens where a wizard
52:26
can show up, and on those screens he
52:28
has a 73% chance of showing up, and
52:32
he can, you know, like freeze you. And
52:35
you might think, oh, well, I guess I just don't go
52:37
on that screen. And it doesn't
52:40
really, like, matter, you know? He's just
52:42
a sort of an annoyance. And
52:45
you might, you know, in other words, you might get the
52:47
wrong message, you know, from
52:49
going on there. Like, you know, no,
52:51
it is actually fine to go on
52:53
that screen. It's just, you rolled
52:55
the dice wrong, which seems a bit
52:57
unfair. And there's another situation
53:00
where, if you
53:02
want full points, you have to
53:04
go into a witch's gingerbread house
53:06
and be there when she's not
53:08
there. And that gets
53:10
complicated as to whether she's in the house or
53:12
not the house. And again, like
53:14
you said, there's like, there's no real
53:17
player feedback. You just have to try
53:19
it and like go back
53:21
to screens where you've already been on them until
53:25
something different happens. So
53:27
yes, we have RNG is a big issue. And
53:29
Dan, you can speak to this. The fact that
53:32
you kind of have to play this like an
53:34
action game in an awkward way. The
53:36
controls are awkward, but how
53:39
precise you are with them matters. And
53:41
you often have to have commands at the
53:43
ready to do certain timing-based objectives. Right, that's
53:45
just it, sort of typing in command and
53:47
then waiting for the right moment and then
53:49
hitting the enter button, you know, which is
53:52
not something that you would be used to
53:54
for most of the previous games
53:56
in this genre, right? Certainly
53:58
text it. of the pure
54:01
text adventure interactive fiction type games
54:04
did not run on a real time clock. Most
54:06
of them were sort of turn based, so there
54:08
was no real kind of time pressure. And the same
54:10
is true for a lot of these early Sierra games like
54:13
The Wizard and the Princess. But this one, yeah, you kind
54:15
of have to queue it up. I'm
54:18
thinking specifically of Graham murders someone
54:21
in this game. He breaks into the witch's home.
54:23
He hides in her bedroom. And then you type
54:25
in the command push witch. And then you walk
54:27
over to her. And you hit Enter. And he
54:30
pushes her into the oven like in Hansel
54:32
and Gretel. But just the text
54:34
box that pops up says, Graham whatever sneaks up
54:36
behind the witch and bravely pushes her into the
54:38
oven. I think the better word
54:40
would be cravently. But it's just sort of
54:43
a really cold moment. That's an unreliable narrator,
54:45
I think, in the West. We
54:47
view his actions differently on retronauts. So
54:51
I want to point out all of these
54:53
weird qualities of the game, not to say
54:55
like, oh, the developers were dumb or they
54:57
were ignorant or whatever. It's just interesting to
54:59
see how different this is from what
55:01
will become the standard,
55:03
the default model of the adventure game,
55:06
the point and click model. This is
55:09
trying something different, something that would not
55:11
really last outside of this, like, let's
55:14
say, five or six year bubble, primarily
55:16
at Sierra. And Sierra would release their
55:18
own remake of this game in 1990.
55:21
And this is part of a short-lived wave
55:24
of remakes of all of
55:26
the initial titles in their Quest series,
55:28
like Space Quest and Police Quest and
55:30
Quest for Glory. They were doing these
55:32
remakes. It seemed that
55:34
people at the time didn't like this very
55:36
much. And it looks fine to me. I
55:39
mean, looking at the YouTube playthroughs, it looks like
55:41
a fun experience, a nicely retouched experience. But Matt,
55:43
you were saying in the notes here that the
55:46
context of the release is important because this was
55:48
put out at the same time as
55:50
King's Quest V, a graphically
55:52
lush and complex experience compared
55:55
to a remade
55:57
game from 1984. Yes.
56:00
So I put in a quote there from,
56:02
there's an excellent book about the history of
56:04
Sierra called The Sierra
56:06
Adventure by Sean Mills. And
56:09
like the way that he explains it, King's
56:12
Quest V and the SCI
56:15
remake of King's Quest I, they came out
56:17
within a few weeks of each other. So
56:19
King's Quest V had cutting-edge,
56:21
256-color graphics, hand-drawn backgrounds,
56:23
this new mouse interface,
56:26
and then the remake
56:28
had antiquated, 16-color EGA
56:30
graphics and typing interface. And so
56:32
if you're at the store, you're
56:35
looking at both of these because they came out at
56:37
the same time, and you can only afford one, it's
56:39
sort of a no-brainer which one you're going to buy.
56:42
Yeah, I mean if you're looking back at it now, now
56:45
the graphics have advanced far beyond what we're
56:47
looking at back then. The remake
56:49
is very charming. I love the dithered
56:52
EGA graphics. It's a very different look
56:54
than the initial release, but I believe
56:56
– I love it too. I think it's
56:59
a great game. And I think that is playable in
57:01
the whatever compilation you end up
57:03
buying from Steam or GOG. I believe that
57:05
is included in there. And Dan, you were
57:07
saying in the notes here that they were
57:09
at least kind enough to let you mail
57:11
in your original game to get
57:13
a voucher or to get some money off
57:15
of this remake, which just
57:18
showed how important their relationship with their
57:20
fans was. These companies were
57:22
still small, and they still relied on
57:24
repeat business. It's kind of
57:26
interesting. You can imagine this like upgrading
57:28
your PS4 game to the PS5 version.
57:31
In most
57:33
cases, you'd be getting sort of a
57:35
game with superior graphical rendering and all this kind of
57:37
stuff. Back
57:39
then, these were two very different
57:42
games. They were built on the same – everything
57:44
was the same underneath in terms of the
57:47
story and the setting and most of the
57:49
puzzles, but they looked totally different. And
57:51
here at the time assumed that, well, if you
57:54
could get this new, better version, you don't want
57:56
your crappy, old, original version anymore, so you take
57:58
your disc one of your – original
58:01
King's Quest or rip off
58:03
the front page of your manual and send them 20
58:06
bucks and you get the upgraded
58:08
version which is kind of an
58:10
interesting model right and
58:12
they did this for a few of their remakes
58:14
in their adventure game series. Yeah it wasn't
58:17
a long-lasting phenomenon for Sierra but I would
58:19
have liked to see them do more but
58:21
as it stands there's basically one remake for
58:23
all of the initial titles in
58:26
the in the Quest series of games
58:29
and there's another remake made by fans 23 years
58:31
ago near 2001 a little group called AGD Interactive
58:35
made a VGA I believe
58:38
remake of King's Quest 1
58:40
with full voice acting and
58:43
including Graham's original voice actor Josh Mandel.
58:45
If you look up King's
58:47
Quest remake long play on YouTube you'll end
58:50
up finding this before you find the legit
58:52
remake by Sierra but the work that went
58:54
into this was very very impressive. I personally
58:56
have not played it but it's
58:59
a real like labor of love it looks
59:01
like. Yeah it's really good AGD Interactive does
59:03
some great work I'd even want to shout
59:05
out their remake of King's Quest 2
59:08
even though and I know it's not what we're
59:10
talking about but really recommend
59:12
that when they took like a real barebone
59:14
story and actually fleshed it out and made
59:16
it this big like
59:18
coherent thing out of what was
59:20
just paper thin kind of fairy
59:23
tales but the King's Quest
59:25
1 remake is good but it's pretty much
59:27
like a one-for-one remake of what that game
59:30
was but then as
59:32
time went on they started like adding you know
59:35
extra scenes and lore to it in
59:38
a lovingly and in a loving way in a
59:40
good way than that worked as well. I was
59:42
very impressed by what I had seen. Oh Dan.
59:44
Yeah I was just gonna say it's great and
59:46
if you're if you'd like to go
59:48
back and look at these games from a historical perspective
59:50
of course it's important to go
59:52
to the official releases but if you're just kind of
59:55
you know you want to get the story and you
59:57
want to go back and play these Games from,
59:59
you know King's. Was one on. I
1:00:01
would definitely recommend the A Ged versions.
1:00:03
They made Kings Quest one two and
1:00:05
three on and they're terrific there in
1:00:07
the style of the later on in
1:00:09
a. Pinch. Was five and six
1:00:12
and so they're They're excellent way says and
1:00:14
before of on Hanks was five. I didn't
1:00:16
want to mention that I the reimagine ing
1:00:18
of the series from the mid twenty times
1:00:20
because if you typing Kings Quest on the
1:00:23
steam or gog this is this my come
1:00:25
up first and you might be confused by
1:00:27
this but in case you forgot, at one
1:00:29
point Telltale acquired the rights to Kings Quest
1:00:31
from Activision. They were going to make these
1:00:33
games. They've found
1:00:36
a lot more profit from you know,
1:00:38
making games based on popular newer I
1:00:40
P. So a developer called The
1:00:42
Are Gentlemen made an episodic Kings for
1:00:45
series in the mid Twenty Ten. I
1:00:47
only played the first chapter, but this
1:00:49
is at a time in which Telltale
1:00:51
the engine was eating horribly and a
1:00:54
in Twenty Fifteen at least. it was
1:00:56
a very pretty adventure game, but it
1:00:58
was following the Telltale model. Or
1:01:01
so. your mileage may vary on whether or
1:01:03
not you like that style of game, but
1:01:05
I was impressed and not knowing a lot
1:01:07
of the lore of these games and annoying
1:01:10
a lot of the references they seem to
1:01:12
be made for fans. He.
1:01:14
I played it, I enjoyed it over
1:01:16
all. Ah, I would
1:01:18
just say that with each chapter they
1:01:20
tried sort of a slightly different style.
1:01:23
And. Just how it happens to shake
1:01:25
out. I think that the. Odd.
1:01:27
Number Two chapters one, three, and five
1:01:29
are better than two and four, but
1:01:31
that she said they tried doing something
1:01:33
different each chapter. They do
1:01:35
some really interesting things to do, some kind
1:01:37
of a reconceptualization. have some of the earlier
1:01:40
are in the characters in the earlier games,
1:01:42
the events from the earlier games on you
1:01:44
you might like than you might find. It's
1:01:46
a little bit too much of the our
1:01:48
the Star Wars kind of sequels and prequels
1:01:50
things are. They try to connect everything in
1:01:52
ways that might not needed to be connected,
1:01:54
but I'm in terms of again design perspective.
1:01:57
I think it's a pretty well done game
1:01:59
and it's got. For avoid playing
1:02:01
an elderly ten grams hot as those
1:02:03
are The narrator have an eighteen does
1:02:05
refugia. Yeah. He's great.
1:02:08
Real star power our Wallace Shawn
1:02:10
as least in the first episode
1:02:12
of for that episodic series and
1:02:14
as other Williams as well. I
1:02:17
don't plan to have minor character.
1:02:20
Yeah I am and like the King's Cross compilation I
1:02:22
it is usually on sale for pretty cheap. You can
1:02:24
usually get the whole series roger like fifteen bucks so
1:02:26
I thought it was good. I actually go back and
1:02:29
play the rest but I reviewed the first chapter and
1:02:31
things were moving very fast and I never got around
1:02:33
to the other ones but it seemed like a like
1:02:35
there's a lot a lot behind that's I'm glad to
1:02:37
hear that both of you like that is it? Never
1:03:05
going to move on to Kings Quest
1:03:07
Five so we're skipping ahead. way way
1:03:09
forward in time off only six years
1:03:11
but still. a lot has happened in
1:03:13
the world. A computer gaming and this
1:03:15
game originally released in November of Ninety
1:03:17
Ninety. And because I may Lucasarts weirdo
1:03:19
I have to put this of my
1:03:21
Lucasarts timeline. so this game as out
1:03:23
or routes right around the same time
1:03:25
as Secret of Monkey Island. So we
1:03:27
see that game coming out in sort
1:03:29
of drawing a line in the sand
1:03:31
saying adventure game should be like this
1:03:34
and we have. Kings Quest Five doing
1:03:36
its own thing but also going with
1:03:38
the times and having a pudding click
1:03:40
style or interface were got a as
1:03:42
opposed to the the old type in
1:03:44
the verb you want to do or
1:03:46
interface and in terms of the plot
1:03:48
were backed having can grammars the protagonist
1:03:50
he was a protectionist of or three
1:03:52
or four and he's out on a
1:03:54
walk. something's going on I'd i'd better
1:03:56
get a get cigarettes or something but
1:03:59
while he's gone. The. Evil Wizard
1:04:01
shows up. Spirits his
1:04:03
castle away and he has to go
1:04:05
to surrender. He's gotta be friend. A
1:04:07
really irritating l. And. He's got
1:04:10
to confront more to act to get his castle back. And
1:04:12
yes, Like. I said earlier in the
1:04:14
spot as it does take place in the
1:04:16
same setting as the Wizard in the Princess
1:04:18
to the point where you find the skeleton
1:04:20
of the protagonists of that game. For whatever
1:04:22
reason he didn't make it that that is
1:04:24
those are the stakes in things was five
1:04:26
and A. Most people know the the V
1:04:28
tabor's if you look up a play throughs
1:04:30
if you're looking of up videos about this
1:04:32
game but apparently there was an easy A
1:04:34
version of Danny pointed this out in the
1:04:36
notes. It. Doesn't look as nice as
1:04:38
the Lucasarts are easier games that Mark for.
1:04:40
I did the art for it. I think
1:04:43
it. Is probably not worth
1:04:45
going in and looking up or that britain playing
1:04:47
of that version just for the aesthetics of its
1:04:49
on both their am glad that it was available
1:04:51
to more people. In. General, it seems
1:04:53
like that's how Sierra treated their their
1:04:55
eg. A games and. I. Believe
1:04:58
it's the case that very seldom the
1:05:00
day like go when. And. Actually
1:05:02
make a dedicated beat are sorry eg.
1:05:04
a version, they just sort of put
1:05:06
it through some sort algorithm are some
1:05:08
sort of filter and. Yet. That's
1:05:10
fine and shouted out the door
1:05:12
interesting yeah, I believe at this
1:05:14
time. Lucasarts. Was leading with
1:05:17
you to A and then releasing a
1:05:19
Vj later. That was usually the way
1:05:21
they did things. But yes, this this
1:05:23
game. It feels more like a temporary
1:05:25
venture game if you're used to the
1:05:27
point like interface we were. We were
1:05:29
joking about this before the recording v.
1:05:31
The box art for the first release
1:05:33
is ludicrous. It. It does feel like
1:05:35
marketing was in charge of this will of course
1:05:38
they were because it was the packaging but it
1:05:40
looks like they had no idea what this game
1:05:42
actually wasn't a based the based the packaging around
1:05:44
ten grams had a then what would your thoughts
1:05:46
on this what's going on under cover I think
1:05:48
that someone may have was the intro of the
1:05:51
game and thought that they were looking at a
1:05:53
peter Pan story and is it is a man
1:05:55
and he's flying and he's got a are absurd
1:05:57
appointee top of the feather and so they some
1:05:59
others. Peter Pan. So if you look
1:06:01
at this are box art. I'm. Known
1:06:04
for some other are through the word
1:06:06
marked on the logo by looks pretty
1:06:08
crappy. was kind of a clip art
1:06:10
but aren't but yet you see I
1:06:13
can graham holding a the hands of
1:06:15
a of a child who is are
1:06:17
internally another child and he is flying
1:06:19
away with other people's children. we know
1:06:21
at this point in the series watching
1:06:24
Grams children. Look. Like and it is
1:06:26
not. If. These are not his
1:06:28
children. I'm in. It looks like they
1:06:30
put i'm. Wendy and Michael
1:06:32
and Peter from Peter Pan and I'm
1:06:34
sorry at a John rather up with
1:06:37
a with Graham and the Peter Off
1:06:39
holding these shown there's even a dog
1:06:41
or nanny and their. Friends Susie
1:06:43
from next door. There's an additional girl there and
1:06:46
it looks like that was the the concept for
1:06:48
this off artwork and so on. A It's not
1:06:50
surprising that ended up changing it to this or.
1:06:53
That sort of the iconic beautiful batteries
1:06:55
getting enough the snowy cliff I'm looking
1:06:57
out into the castle. Or
1:06:59
in there are not Eight I do
1:07:01
have is a soft spot for the
1:07:03
original art because that's the box that
1:07:05
that we had. But I do acknowledge
1:07:07
that looking at it objectively as a
1:07:09
ah it's it's ridiculous. I think that
1:07:12
they're they're idea I think was like
1:07:14
hey bring the whole family on an
1:07:16
adventure but it just sorta looks like
1:07:18
grams stealing your can assist so he
1:07:20
he's like he has the piper. But
1:07:22
yes point a family into the world's
1:07:24
of as it's or any. I already
1:07:26
forgot the name of this this world
1:07:29
year. yes. Ended up. The important thing
1:07:31
about the box though he is that Cedric is
1:07:33
escaping the world you have. We have to track
1:07:35
him down. He cannot enter our world. I won't
1:07:37
let that happen because that's the thing I know
1:07:39
most about this game with. we could talk about
1:07:41
him and a bit but like with a lot
1:07:43
of adventure games or the time. This.
1:07:45
Started as a dispersion and then
1:07:48
a year later we get the
1:07:50
the talkie version which was you
1:07:52
they would all these games talkies
1:07:54
like the old movies when they
1:07:56
would become movies Wizard sync sound
1:07:59
well. That's what happened here in
1:08:01
at this time I'll I was looking up
1:08:03
to see how much a Cd rom drive
1:08:05
cost. In. That nothing any
1:08:07
to the around three hundred a foreigner
1:08:09
dollars in that year's money. So a
1:08:12
very pricey thing to buy. Very pricey
1:08:14
accessory to buy. So. When.
1:08:16
You bought this thing you needed releases to
1:08:19
justify the purchase of this object. which is
1:08:21
why Lucasarts sincere a said hey, look we
1:08:23
put this game on a Cd. It looks
1:08:25
the same, but we have a lot of
1:08:28
actors. In this case, no actors. And
1:08:31
the a lot of jokes are made with bad.
1:08:33
Was I going to go? They got the janitor
1:08:35
to record this in the case or thinks was
1:08:38
five. It's it's it's about half true. Yeah.
1:08:40
They they did grab you know,
1:08:42
employees around the office and. I.
1:08:45
Meet To their credit the my understanding is they
1:08:47
did at least like hold auditions meet you know
1:08:49
and like they tried not to. Be.
1:08:52
Too awful about it, but you can tell it's.
1:08:54
It's people from around the office in over your
1:08:57
but again to defend it a little bit. They're.
1:08:59
Thinking was we don't know.
1:09:02
If. Hiring a Hollywood Actors
1:09:04
is going. To make back
1:09:06
the expense of doing that so like we
1:09:08
don't know if that's going to pan out
1:09:10
or not. So it's. Not. Risk it.
1:09:14
But it is. Looking back, you know some of
1:09:16
the wine reads are pretty unintentionally hilarious. Yeah, a
1:09:18
goddamn this is that the narrator. I don't know
1:09:20
who he is. I have a lot of affection
1:09:22
for the narrators voice. I'm and I'm I'd I'd
1:09:25
love to hear if you have any more information
1:09:27
but there was a I think there was a
1:09:29
Am A at one point with with Ted Williams
1:09:31
or someone asked armed with that a guy from
1:09:33
around the office and and can Williams's I know
1:09:36
if is user you must have been a a
1:09:38
professional. narrator is something I'm if you look up
1:09:40
his name on it on I didn't you don't
1:09:42
find this guy. Elsewhere on she's
1:09:44
got a really interesting. I'm
1:09:47
sound or she's there. she's got some
1:09:49
articulations him. What is it? Is it?
1:09:51
Something? might you might even be that
1:09:53
may be missing since either have a
1:09:55
bit about Power Defamation and it gives
1:09:57
him a very warm, kind comfortable sound.
1:10:00
And I have a lot of affection
1:10:02
for this guy and have no idea
1:10:04
who he is. Your a new great
1:10:06
I would also a shoutout. Josh Mandela
1:10:08
did a wonderful job as Graham. You
1:10:11
know, it's pretty iconic voice at this
1:10:13
point, but. The. Rest of them sort of.
1:10:16
A you know who consider their yeah I mean
1:10:18
I I would. I tried to be too cruel
1:10:20
because like with the toy, Beta Kings was one.
1:10:23
They're. Just figuring this out for the first time
1:10:25
and you're right about that man. A higher A
1:10:27
voice actors is Not the standard. Lucas.
1:10:29
Film Games Lucasarts. They were doing that because
1:10:31
they had the Hollywood connection to the wall.
1:10:33
the we can you voice actors of course
1:10:36
like we have connections with. Let's bring him
1:10:38
in the Sierras in a different location entirely
1:10:40
with different connections entirely so I can see
1:10:42
why. Pay the Surfers talkie. Let's just keep
1:10:44
this to us and see where this goes.
1:10:47
Which is why in the next Inquest game
1:10:49
they get Robbie Benson a key the Beast
1:10:51
or Beauty of the Beast and I think
1:10:53
he even a cover says featuring Robbie Benson.
1:10:55
Get it They would get you know lots
1:10:57
of Hollywood talent from. That point
1:11:00
onward. For. Sure, But. I
1:11:02
think at this point we have to
1:11:04
address or cedric which I okay. So
1:11:06
then in the notes you put he
1:11:08
is the jar jar of his time
1:11:10
and that's the perfect way. To.
1:11:12
Put A because he was. He was a
1:11:15
character intended to bring light into our hearts
1:11:17
and to make us laugh and think and
1:11:19
I built to be a very charming character.
1:11:21
The execution. Feals. Utterly and I
1:11:23
but I've read as the know some thoughts
1:11:26
from the voice actor. In his thoughts are
1:11:28
basically this is what I was asked to
1:11:30
do and I don't like it either. So
1:11:32
but when you play this game, Ah, Cedric.
1:11:35
Kind us out. My my wife said he
1:11:37
sounds like Mrs. Dell fire them. That's a
1:11:39
great comparison to make. Ah, but he'd only
1:11:41
has an annoying voice. He's also an annoying
1:11:43
creature who schools you are in the notes.
1:11:45
Some as you said, kind of racist. Maybe
1:11:47
dance that that he's at. He's the he's
1:11:49
He's very judge he said Rick. In other
1:11:51
words, I wasn't around the gypsies grandma don't
1:11:54
trust them and that's not yet Me that
1:11:56
we and twenty twenty four would refer to
1:11:58
the Roma people, but that us. I'm
1:12:01
it's not just the the boys so we gotta
1:12:03
falsetto with you not heard my i'd recommend you
1:12:05
will come up so of people in right I
1:12:07
would say it's i'm children probably are are fine
1:12:09
with this up it's not as a great video
1:12:11
that I think that tells about in which he
1:12:14
said the said the same thing that the eyes
1:12:16
of top of the time which I was in
1:12:18
bother me i was a kid when i play
1:12:20
this arms but it's not just a full set
1:12:22
of is also some strange of. Line.
1:12:24
Delivery I'm he of the the line a
1:12:26
lookout graham a poisonous snake. I'm not going
1:12:29
to do the fall set of honest most
1:12:31
of us for being that one would have
1:12:33
emphasized the word snake right but he made
1:12:35
a choice. emphasize the for a syllable of
1:12:37
the were poisonous and and it's one of
1:12:39
these are just kind of iconic. Line read.
1:12:42
Yeah. There's the to disorders. Defend Cedric
1:12:44
a little bit. Not not the xenophobia
1:12:46
we want to set an that, but
1:12:48
I'm. So the the
1:12:50
idea or least according to Richard Aronson
1:12:53
who was that the voice actor was
1:12:55
that Cedric was supposed to be. Sort.
1:12:58
Of a guide for the kids who
1:13:00
played the game and kids tended to
1:13:02
love Cedric and adults tended to roll
1:13:04
their eyes. Are you know I get
1:13:06
it? Been my experience plane this first.
1:13:08
I had the floppy version. And.
1:13:11
So we didn't have the voice acting in
1:13:13
that and so I didn't. Have.
1:13:15
The hate that people have for
1:13:17
cedric though after hearing and I
1:13:19
I I get it. And
1:13:22
Cedric also has. A
1:13:25
sort of an issue where he'll give
1:13:27
you a couple with hints at the
1:13:29
beginning of the game but then after
1:13:31
that just doesn't do anything useful in
1:13:33
till the end where he accidentally. Saves.
1:13:36
Grams Life by dying. I'm from
1:13:38
butter and even does that on
1:13:40
accident. But die a hero doesn't
1:13:42
do anything useful and and doesn't
1:13:45
help you out in in any
1:13:47
way. So I get that. On
1:13:50
the other hand at the a lot of
1:13:52
this cedric eight is sort of over the
1:13:54
top. kind of kind of like with George
1:13:56
are where it's possible to like. okay. George
1:13:59
or socks. Getting late to can we
1:14:01
can we move on to something now?
1:14:03
Yeah it got some time it gets
1:14:05
to that level but I'm so I
1:14:08
don't know I get where that what
1:14:10
they were trying to do with Cedric.
1:14:12
I also saw understand why. He's.
1:14:14
A little annoying as as well, but.
1:14:17
I'm but there was this gray I put this
1:14:19
in the show notes, but is something that Richard
1:14:21
Aronson. Sort. Of wrote to me. I'm
1:14:24
in response to the fact that even
1:14:26
within like a couple years, you know
1:14:28
it, even people with Sierra were promoting.
1:14:31
Easter. Eggs in Sierra Games for Cedric
1:14:33
was dying and getting hurt. And
1:14:36
and Richard said it. It warmed my heart to
1:14:38
see all those bad things happened to Cedric. The.
1:14:40
Purpose of art is to evoke to
1:14:42
and vulgar and emotional response and people
1:14:45
really had to respond strongly A cedric
1:14:47
for him to suffer so much harm
1:14:49
and response. I. Guess you for everything
1:14:52
else he can say about Cedric. I at
1:14:54
least. Like. That that is
1:14:56
Richards attitude towards his. Yeah.
1:14:58
I feel like man I'm I'm keeping your
1:15:00
the defense by by putting out a lot
1:15:02
of flaws, but I have to assume that
1:15:04
kids probably like this character because I feel
1:15:06
like we're all around the same age based
1:15:08
on our interests and I feel that we
1:15:10
were the ones to say oh George are
1:15:12
staying so he charge are so annoying but
1:15:15
it's I know kids still liked him where
1:15:17
he works the way he was intended to
1:15:19
work on children at least and I assume
1:15:21
in his own way. Cedric did as well.
1:15:23
I think so. there's another as another funny
1:15:26
cedric bit with litter alluded to that was
1:15:28
when he these are. Blocks.
1:15:30
A are a magic ball that the and
1:15:32
and I don't know this is supposed to
1:15:35
be out funny or how they intended it
1:15:37
but lies stone dead on the floor while
1:15:39
the characters celebrate at the end of the
1:15:41
the game for feel good a good five
1:15:43
or ten minutes until someone goes okay cedric
1:15:45
that over there I'm sure we do something
1:15:48
about why on the deck dad and and
1:15:50
and we forget about a minister is just
1:15:52
a funny but I don't know what are
1:15:54
the weather's and tesla not yet. He seems
1:15:56
to have a a at often sick sense
1:15:59
of humor as. The In: In the many
1:16:01
deaths. I think there's a a little sadistic streak
1:16:03
running through them. A that's meant to make you
1:16:05
less pressure. This
1:16:29
game. I will say that it was
1:16:31
ahead of time in terms of moving
1:16:33
forward. Because Lucasfilm games Lucasarts games, they
1:16:35
were still using the whole click on
1:16:37
a verb, click on an object on
1:16:40
the screen interface. This one advances that
1:16:42
to the icon interface which Lucasarts would
1:16:44
arrive at three years later with him
1:16:46
a Max at the Road. But here
1:16:48
you have a variety of icons are
1:16:50
really simplifies things that eliminates the guesswork
1:16:52
that was acquired from previous games. are
1:16:54
you know you had the kind of
1:16:56
guess what they thought the object on
1:16:58
the screen was named. Here it's just
1:17:00
like how many pointy click adventure game works
1:17:02
you just move the mouse around in and
1:17:04
so on. You know how goes. But the
1:17:07
the highlight of this game or what I
1:17:09
will call a interesting puzzles in the when
1:17:11
I sold my life was very much like
1:17:13
Kings Quest was a fairytale because I finished
1:17:15
seventy five percent of the notes and I
1:17:17
and I said that the you guys saying
1:17:20
I'm going to work on can cause five
1:17:22
tomorrow. And. When I woke up the
1:17:24
notes for complete I was like the shoemaker
1:17:26
in my all my all my years shoes
1:17:28
were finished at night by the elves and
1:17:30
that you two are the else in this
1:17:32
case by putting a lot of details about
1:17:34
these things was five puzzles. I don't know.
1:17:36
Who wants to start us off with the
1:17:38
interesting approach to puzzle design in this game?
1:17:41
On, I'll see if he were. It's first of all,
1:17:43
I should make clear for the listeners that I I
1:17:45
love this game. I absolutely have a ton of affection
1:17:47
for it. I loved the time. I still consider to
1:17:50
be one of my kind of. Favorite.
1:17:52
Classic games and yet. The.
1:17:55
Design philosophy of It is not one
1:17:57
that we we consider to be. I've.
1:18:01
I'm all that play a buffer. Modern perspective
1:18:03
is a lot of game design elements that
1:18:06
are poorly age and I just did not
1:18:08
pick up on them at the time is
1:18:10
being objective. the problematic the time it was
1:18:12
just oh yeah I I'm just playing this
1:18:14
game and I have to look up solution.
1:18:16
Sometimes I'm. Nowadays.
1:18:19
You would you notice is there is a
1:18:21
learned by dying philosophy A lot of times
1:18:23
are just a couple of examples would beat
1:18:25
on. You. Have to are given
1:18:27
objects to a are to a
1:18:29
which to. To. Kill
1:18:31
her if this is a on this is a
1:18:33
spoiler warning that is a a genie bottle and
1:18:36
you have to know that if if someone opens
1:18:38
about the genie vote will kill you buy stuff
1:18:40
you into the bottle of the only way you
1:18:42
know that is if you try it yourself and
1:18:44
and died on this a boat with a hole
1:18:46
in it and there's no way to as far
1:18:48
as I'm aware of to get a hint that
1:18:50
the pop boat as a whole etc certainly doesn't
1:18:52
tell you until you get out their arms and
1:18:54
you start to sink in a of those the
1:18:56
whole about then you die of his things like
1:18:59
that you have to jump on collapsing platforms. are
1:19:01
you. Have to know which ones are
1:19:03
going to collapse or by dying and
1:19:05
then doing it differently you can. Meet.
1:19:07
Me about the Dead Man Walking scenarios. A
1:19:10
lot of really adventure games where you bought
1:19:12
yeah you use up our an item in
1:19:14
don't realize every mr item don't pick it
1:19:16
up and and or stock later which could
1:19:18
be hours later on their some deliberately malicious
1:19:20
path finding. If you want to walk from
1:19:23
point A to point B and you take
1:19:25
the up i pod news of the triangle
1:19:27
instead of are walking across the two legs
1:19:29
to you some of the factory and are
1:19:31
terminology yo yo fall down a hole where
1:19:33
you'll you'll wake up a bandit or something
1:19:35
so of on this a little bit. Of
1:19:38
that a sort of knew that you had
1:19:40
to kind of at click around to get
1:19:42
where you want to go. I'm just three
1:19:44
different majors in the game arm. And.
1:19:46
As you have to map out and are
1:19:48
and that what else yes I did beat
1:19:50
before we go. I do when I agree
1:19:52
with you that this is a game that
1:19:54
I have a lot of fond memories of
1:19:56
and I think I really respond well to
1:19:58
games and ever did. Into place A good
1:20:01
place for a good sense of like there
1:20:03
is this world that you could jump into.
1:20:05
And I still love the art in this
1:20:07
game of I still have the music. I
1:20:09
get to have warm fuzzy feelings about all
1:20:11
that. It's just that when you examine the
1:20:13
puzzles. Objectively, In
1:20:15
terms of. Will. This frustrate a
1:20:18
player. Does this make sense? It.
1:20:20
Just doesn't pass any of those tests they
1:20:22
needed that the whole game is is like
1:20:24
that. Ah well. What one of the most
1:20:27
famous ones is that the rat in the
1:20:29
cat puzzle? So. There's one
1:20:31
point in the game, where are you
1:20:33
need a rat to. Fight.
1:20:35
Through some ropes to rescue you right? But
1:20:38
the only way to get there is
1:20:40
that after you get a boot in the
1:20:42
desert or by the skeleton that that we
1:20:44
mentioned earlier. See, pick
1:20:46
up that boot and then the next time
1:20:48
that you walk in front of of the
1:20:50
bakery and again you have you have no
1:20:52
indication that this is gonna happen. You have
1:20:54
no reason to expect this. The narrator says
1:20:56
something like oh there's a rat that's running
1:20:58
down the road and as a cat following
1:21:00
it. And. I time to this last
1:21:03
night. You have a two second window. To.
1:21:05
Go into your inventory and throw
1:21:07
either than the boot or a
1:21:10
stick at the cat. To.
1:21:12
Save the Rat. Otherwise, the Rat gets
1:21:14
you know, Tate, you know, taken in
1:21:16
in and often eaten. and if that
1:21:18
happens, you can't win the game. But
1:21:20
depending on how you're playing the game,
1:21:23
you might not realize that for like
1:21:25
another few hours. So it's just incredibly,
1:21:27
incredibly cruel. Ah I'm one
1:21:29
of the others that really frustrating. you get
1:21:31
trapped in the which is forest and to
1:21:33
get out you have to dump honey on
1:21:36
the ground on one of like i think
1:21:38
it's seven screens. that and only only one
1:21:40
of them works and then we were out
1:21:42
and else with some emeralds by dropping it
1:21:45
on than he gets stuck in the honey.
1:21:47
And there's. There's like
1:21:49
eyes in the background of that to
1:21:51
indicate that somebody is watching. But the
1:21:54
other than that, there's really. No.
1:21:56
Hints on that you're supposed
1:21:58
to do that. It all.
1:22:00
and then this really bizarre sort
1:22:02
sequence at the end. Ah,
1:22:05
I'm. Where you have you have
1:22:07
to get. Some. Cheese.
1:22:10
To. Activate a machine about alone
1:22:12
is wonky, right? Because there's no
1:22:14
indication of this machine is working.
1:22:17
Get a threesome season. It. Would. Still,
1:22:19
to do that, you have to. Purposely.
1:22:21
Get caught by a monster. Get.
1:22:24
Thrown into a dungeon. Use.
1:22:26
A fish hook that you. May.
1:22:28
Have picked up a few hours ago
1:22:30
or maybe not. Go. Inside
1:22:32
of. He. Like
1:22:35
a mousehole. To get the cheese
1:22:37
that if you notice that the cheeses there and
1:22:39
have far make sense at least there's one business
1:22:41
and he says is fishing out the yeah that
1:22:44
that she's with the hook but then yeah but
1:22:46
then he i've been after that then you have
1:22:48
to get to leave their and then you have
1:22:50
to not get caught again because if you do
1:22:52
then the want why were you got out of
1:22:54
earlier gets walled up. And. Then
1:22:56
you you die so like you have to
1:22:59
get caught. By. This thing that you think
1:23:01
will kill you. To. Progress. But the not?
1:23:03
do it. Why did it's because then you
1:23:05
will die and then throw it into the
1:23:07
machine later. Because. I
1:23:10
still don't understand why that is supposed to
1:23:12
work. Yeah when I s or both of
1:23:14
you questions about these games I feel like
1:23:16
I'm just a person him as an outsider.
1:23:18
But all my questions team leading like why
1:23:21
is this like this? What's wrong with this
1:23:23
puzzle? Because I'm thinking of adventure games I
1:23:25
memorized like Maniac Mansion in there are fewer
1:23:27
deaths states, fewer dead men walking states. But
1:23:29
the puzzle that make sense to me would
1:23:32
sound just as convoluted if I explain them
1:23:34
here in the same way you're explaining. Many.
1:23:37
Of these puzzles maybe there's a few more
1:23:39
clues in the in the world but the
1:23:41
the they have the same kind of logic
1:23:43
is in many ways you could say that
1:23:45
although as a big fan of the Monkey
1:23:47
Island series. As. As silly as
1:23:49
those puzzles are, we all know that the
1:23:51
silly Lucasarts puzzles aren't. There is a bit
1:23:53
of a cartoon logic to and after you've
1:23:55
done them, you're like, okay right? The rubber
1:23:57
chicken with a pulley the believe you use
1:23:59
it. The cable and he goes wife
1:24:01
with this. I'm. There's. Really
1:24:04
no justification for why the moldy cheese with
1:24:06
with work even if you try to our
1:24:08
to go back and and look for it
1:24:10
out and the fact that doesn't have a
1:24:12
you know this over a cartoon as that
1:24:15
I can logic or makes it a little
1:24:17
bit less on. Forgivable. I
1:24:19
will say that are the next game in the
1:24:21
series. Kings Quest six solves this problem of of
1:24:23
the most with us and once you thrown that
1:24:25
you've got to this whole game and use your
1:24:27
on the cheese in there and you get this.
1:24:29
Be watches big long sequence. the takes I don't
1:24:31
know what. Thirty seconds you know exactly how long
1:24:33
it takes, matches your time is right, it's I
1:24:35
don't remember actually married it. It takes a while.
1:24:37
it's like forty five seconds. Forty five seconds to
1:24:39
it's it's a while you're when watching this machine
1:24:41
go on and on your about it. You know
1:24:43
that you're in the endgame, you're about to defeat
1:24:45
more to act a wizard and yet you know
1:24:47
you're if you're eight. Years old and you're
1:24:49
excited and then you get off at
1:24:51
for lot of players get a little
1:24:54
white bought it pops up this as
1:24:56
out of heat space and it just
1:24:58
crashes the game and that's that's it.
1:25:00
Arms and ah I play this in.
1:25:02
Windows, I think and I was still getting
1:25:05
that. Weird. Message either in
1:25:07
it was not a windows text box that
1:25:09
pops up in it's a bizarre arabs and
1:25:11
it's one of the you if you look
1:25:13
for a now on line you're still feeling
1:25:15
see a lot of people just at the
1:25:17
end of the game hitting this game breaking
1:25:19
bug and so you know that's just not
1:25:22
ness nobody nobody intentionally put that in there
1:25:24
but it's just the icing on the cake.
1:25:26
Have some of the frustrations that that the
1:25:28
habits. And. Yet. Aesthetically,
1:25:30
this is. A. Gorgeous
1:25:32
looking game, especially. In. The
1:25:34
times I still think the colors are
1:25:37
just pop and look great. I as
1:25:39
as you said that the music I
1:25:41
think is is is so memorable and
1:25:43
so good I'm that's I can Our
1:25:45
end of. March. Seaward with
1:25:48
the composer's on this games and.just terrific
1:25:50
stuff on. I especially like the Seem
1:25:52
as theme in this game on, but
1:25:54
I think all of them are. I
1:25:56
could, I could. In. Be there
1:25:58
in my head right now did I could? You
1:26:00
have most of them I've come to front
1:26:02
of mind or neatly alien you mentioned. He
1:26:04
noted that she's of the and they're like
1:26:07
even in a with that like the castle
1:26:09
is genuinely creepy. It's a creepy place and
1:26:11
I still think so even in all these
1:26:13
years later. Yeah when I when I watch
1:26:15
these games are the play through of them
1:26:17
are they do feel like they probably scared
1:26:19
the hell out of kids because there are
1:26:22
these Nemesis style stalker enemies that double just
1:26:24
appear in the basically they are just the
1:26:26
know primitive versions of jumps here like it
1:26:28
I could see myself being terrified. of this
1:26:30
game. if I had access to it as a kid
1:26:32
I was scared of some parts of Maniac Mansion and
1:26:34
one of you put in the notes about the final
1:26:37
encounter which. To me it it
1:26:39
seems like Sierras own kind of take on
1:26:41
what we see at the end of the
1:26:43
Monkey Island Games where there's a bit of
1:26:46
it are and G L A man there's
1:26:48
a bit of the timing element, but here
1:26:50
there's a lot more going on and a
1:26:52
lot more things that aren't really communicated well
1:26:54
to the player. Okay, I think you're talking
1:26:57
about me there. Yeah, so like it's It's
1:26:59
not exactly at the very end, but it
1:27:01
it is in the and sequence and there's
1:27:03
just a ton. Of our in see
1:27:06
that that's going on. like it. So there's that
1:27:08
monster that I was talking about the he has
1:27:10
to. You. Know you have to
1:27:12
get captured by him. And you
1:27:14
know on every screen that that
1:27:16
that monster can show up on
1:27:18
there. there's faring like percentages of
1:27:21
of whether he'll show upper not
1:27:23
sometimes even depends on which direction
1:27:25
you come into the room for
1:27:27
some reason like if you come
1:27:29
in from the west vs that
1:27:31
the north. And then
1:27:34
there's is really complicated sorta algorithm
1:27:36
where. It like role and dice
1:27:38
to see if it appears. And. Then
1:27:40
if that fails at roles and other guys to
1:27:42
see if the cat appears you by the ways.
1:27:44
Banana. And from Kings Quest three and
1:27:47
he'll end up, you know, ruin your day
1:27:49
as well. And then it
1:27:51
it checks to see whether. A gram
1:27:53
is in. The. Right area of the
1:27:55
screen and then it. Blake roles a
1:27:57
random wait time between two different now.
1:28:00
There's an that wait time is
1:28:02
different depending on which screen you're
1:28:04
on are they just went to
1:28:06
town on. Weird.
1:28:08
Orange Eat decisions, dishes you know,
1:28:10
super weird and then you know
1:28:12
the top it off when you
1:28:14
enter more dax bedroom. More Dex
1:28:16
The Evil Wizard. Who's. Behind
1:28:19
everything there's just a one at a ten chance
1:28:21
that whole show up and kill you. And
1:28:24
there's nothing you can do about it yet.
1:28:26
Seems like with the first Kings Quest they
1:28:28
were in trade they're trying to incorporate in
1:28:30
Arcadia elements are actually game elements of this
1:28:32
one with with the seen a particular does
1:28:34
feel like they're trying to incorporate Rpg elements
1:28:36
because Orange he does make sense in the
1:28:39
in the context of an Rpg and I
1:28:41
know I haven't played them but their Quest
1:28:43
for Glory games with a lot of Rpg
1:28:45
elements of maybe they were thinking like of
1:28:47
a way to dress the sequence up with
1:28:49
those same ideas of random chance. The only
1:28:51
thing I can sort of think of is
1:28:53
is something. That you mentioned earlier was to
1:28:55
make it scarier like it's more like a
1:28:57
jump scare. You know what you don't know
1:29:00
if this thing is is is coming are
1:29:02
not which you know is also you know
1:29:04
it it it makes It does also make
1:29:06
the player experience different depending on what you
1:29:09
do because I'm not sure how many people
1:29:11
you know know this but. Ah,
1:29:13
So what me what you can do is.
1:29:16
Is are really use some peas to take
1:29:19
out the monster and make sure you know
1:29:21
you know that he ah. Ah
1:29:23
well. doesn't show up on that screen anymore
1:29:25
though. he can wake up as a long
1:29:27
story but you can also you know fall
1:29:29
this thing where you can. You
1:29:32
know, bag the cat by getting else, tossing
1:29:34
a fish to it and them all it's
1:29:36
not looking. put it into a sack. you
1:29:38
don't have to do that, you can save
1:29:40
scum it and just you know if you
1:29:42
can avoid. Seen. Any of those
1:29:44
things go straight to the end. So.
1:29:46
A basis is. This. Weird mishmash of
1:29:48
stuff that it does sort of feel
1:29:51
to like they were kana. They
1:29:53
were still figuring out like how they wanted
1:29:55
these teams to work. Yeah.
1:29:57
Just just trying everything and it feels like. Like
1:30:00
your thing then. By. The
1:30:02
six game. It feels a lot
1:30:04
more like a Modern Games that true. If
1:30:07
fix a lot of what was wrong
1:30:09
they they certainly fix the voice acting
1:30:11
I'm I'm in addition to Run Benson
1:30:13
they have a Tony J or the
1:30:15
great Tony J of I I can
1:30:18
remember who else but other is a
1:30:20
lot of terrific our voice acting in
1:30:22
that they've tried to all the haven't
1:30:24
and down entirely eliminate dead men walking.
1:30:27
Through. Things They They try to minimize it
1:30:29
by giving you clues a few times that you're
1:30:32
about to miss something. And.
1:30:34
They they try to give you different ways
1:30:36
to go back and get. They haven't fully
1:30:38
succeeded on the are. The. Sequence of
1:30:40
events are are logical that that you
1:30:43
would follow on. The Or. Even
1:30:45
even though the there are some pretty tricky puzzles
1:30:47
in there that you are, how how would I
1:30:49
have known to like? Go back and look a
1:30:51
second time in This pilot splits. But.
1:30:53
Everything makes a lot more sense. Arm
1:30:55
and out. that's a terrific game on.
1:30:58
I think out of although the
1:31:01
Kings Quest five I'm puzzles that
1:31:03
ah or out. The one that
1:31:05
I think is the meanest is
1:31:07
that if you are I'm in
1:31:10
the endgame sequence with with more
1:31:12
to act wizards it you need
1:31:14
to grab his are wand and
1:31:16
unless you. Are Bad The cat
1:31:19
in a certain location which is his bedroom
1:31:21
you have to stand in a room and
1:31:23
watch through the door as the wizard appears
1:31:25
in the room and fall asleep and go
1:31:27
and grab his wife's You gotta wait sometimes
1:31:29
who worked for two minutes for this to
1:31:31
happen and I just cannot imagine it unless
1:31:33
you happen to be so are stumped by
1:31:35
this game that you're sitting there scratching your
1:31:37
head, are going to get a sandwich or
1:31:39
something on how somebody was stumbled across this.
1:31:41
I mean I have before it happened but
1:31:43
I didn't know what I'd done. I certainly
1:31:45
wouldn't have known if I waited your ninety
1:31:47
seconds. That many as you wait another thirty seconds
1:31:50
for this happens of I think it's a little
1:31:52
bit odd but unfair. Our. You.
1:31:54
Have it is a bit bizarre and even at yes
1:31:56
you were talking about their if you bag the cat
1:31:59
in the bedroom. You. Only you only
1:32:01
have to wait ninety second. See it. It
1:32:03
may as well be two minutes. It is
1:32:05
the you nicer to highlight that is like
1:32:07
just a weird choice that they made. I
1:32:09
don't understand the logic behind that but but
1:32:12
but but there's There's no reason to stick
1:32:14
around in the library like you do. One
1:32:16
thing. You. Can't read any of the
1:32:18
other books. It like
1:32:20
there's no reason for you to be there. It
1:32:22
it. it does feel like a kind of a cruel
1:32:24
trick but very clever where the solution is to
1:32:26
do nothing which is. Very. We're very
1:32:29
seldom with a solution in a game is
1:32:31
just had a chill out specially in a
1:32:33
game of that era when you're always looking
1:32:35
okay have what object to i need what
1:32:37
what what things that he to do in
1:32:39
what order and we have to wrap up
1:32:41
fairly shortly here. But I do want to
1:32:43
point out that alarmingly there was a any
1:32:45
as part of this game produced by Novo
1:32:47
Trade weirdly enough published by Konami so another
1:32:49
fun just he play for the one as
1:32:51
what's your favorite Konami game to say kings
1:32:53
Quest five and then just watch their face
1:32:55
not the idea what to play it. But.
1:32:58
I was watching the videos of this
1:33:00
game. Ah, It's a feat
1:33:02
it is a seats in being asked the
1:33:04
port this game to the any as I
1:33:06
will say the unenviable task and they did
1:33:08
a great job with the tools available at.
1:33:10
Any thoughts on this either of you. I.
1:33:14
Was this is Say yeah I I
1:33:16
I'm impressed. By. What they were
1:33:18
able to get onto the any S
1:33:21
cartridge and what they were able to
1:33:23
do. I would not recommend that anybody
1:33:25
actually play it by it. You know
1:33:27
if if you're gonna port this over.
1:33:30
Like. I am impressed with what they actually
1:33:32
came up with. It has and clunky controls
1:33:34
but I think I played it or three
1:33:36
nights ago. I play through it and I'm
1:33:38
it. it was. It was fine. If the
1:33:40
same game that you most of the dialogue
1:33:42
made it is a change. A couple of
1:33:44
of things you know with gods and death
1:33:46
and suffix of the references out in it.
1:33:48
otherwise you get pretty much the same experience
1:33:50
in a much uglier package. It's yeah, simply
1:33:52
incredible that it even exists and I guess
1:33:54
we're going a rapper fairly sure the here
1:33:56
you to have been living with thinks was
1:33:58
for very long time. And I
1:34:01
really want to know a for the sake
1:34:03
of our listeners hit Hey for me to
1:34:05
what is the best way to approach these
1:34:07
games In year Twenty Twenty Four and beyond
1:34:09
The recommends just jumping in without any facts
1:34:11
or anything like that are watching videos or
1:34:14
let's start with a D and what's what
1:34:16
is the best way for someone to approach
1:34:18
these games which by the way are all
1:34:20
legally available right now view the way I
1:34:22
would do it. I would take a look
1:34:24
at the the first couple Kings Quest games
1:34:26
are just to see what it's they look
1:34:28
like originally but then. If you want to
1:34:31
play through them and sort of get are
1:34:33
the most out of them. being a modern
1:34:35
gamer or I or gamer with a modern
1:34:37
expectations and sensibilities I would look for the
1:34:40
a ged of remakes out there and down
1:34:42
in the first game is a is pretty
1:34:44
much a one to one of the official
1:34:46
hi Rez release. On the second one is
1:34:49
a is a totally different take on a
1:34:51
on the second game. in the third when
1:34:53
I say it is pretty faithful again I'm
1:34:55
an go back to the original Kings Quest
1:34:58
for which he was is still and. Eg.
1:35:00
a but it's it's fairly. play a ball, olive
1:35:02
with a lot of the same kind of i
1:35:04
difficulties an easy copley your way through. I would
1:35:06
recommend having a walkthrough handy, I think you probably
1:35:09
get more out of it that way. And then
1:35:11
once you get a Kings Quest six I think
1:35:13
you. I would recommend that you
1:35:15
could try to play that when legitimately just because they
1:35:17
replace all that more fair. I
1:35:20
would I would say i've the infamous or
1:35:22
it's game in the series are you may
1:35:24
you may want to give that a miss
1:35:26
or and he just want to play through
1:35:29
it's it's that the know what eight games
1:35:31
there are only like around games or any
1:35:33
final thoughts met on just how people should
1:35:35
interface with these games. The newcomers. Yeah.
1:35:38
I would actually agree with that.
1:35:40
I'd I would suggest starting with
1:35:42
the Hdd interactive remakes he if
1:35:44
one doesn't grab you. I think
1:35:46
that the remake of To is
1:35:48
probably the strongest of those three.
1:35:51
I. Would also recommend for Kings Quest
1:35:53
for. Plane. Of version called
1:35:56
Kings Quest for read whole. It
1:35:58
is a remake the game. That.
1:36:01
Keeps the graphics for the most part
1:36:03
but ad in a point and click
1:36:06
interface and a graphical inventory so you
1:36:08
don't own your to type anymore. There
1:36:10
are also options that were added to
1:36:12
turn off dead ends and did turn
1:36:15
on auto saves. which are
1:36:17
pretty cool feature but other than that
1:36:19
it's like it is the original game.
1:36:21
in all of it's a glory but.
1:36:24
Eat. More friendly. So let's say
1:36:26
Kings Quest for Retooled. And
1:36:28
then after that, I'd probably jumped
1:36:30
to Kings Quest Six Ah, deal
1:36:32
just too, because I think that
1:36:35
is the best of the originals.
1:36:37
And. then after that kind of poke around
1:36:39
her as water with structure. Well.
1:36:42
Thank you to both of you for being
1:36:44
on the show and make you today and
1:36:46
for sponsoring the show in I Will Fit.
1:36:48
I will stick with my analogy here. I
1:36:50
will continue to view the series and old
1:36:52
Sierra games as an old timey bike. I
1:36:54
love seeing them they're so cool but if
1:36:56
I if I get I want and right
1:36:58
it I know I are going to die
1:37:00
So too dangerous for me but I really
1:37:02
enjoy learning about these games and I really
1:37:04
enjoy the process in the recording to So
1:37:06
Thank you so much Daniel for being on
1:37:08
the show in supporting the shows Well I'm
1:37:10
gonna do my plugs last but. Before we
1:37:12
close out here a dental? Is there
1:37:14
anything you wanted to plug as you
1:37:16
want to be found online? As or
1:37:18
anything you're a fan of the you
1:37:20
wanted to give a shoutout to right
1:37:22
here. This is a place to do
1:37:24
it sir. I'm I suppose I I
1:37:26
don't know if I would offer my
1:37:28
professional services on here are I I
1:37:31
do cycle educational testing and I specialize
1:37:33
in therapy for Oshie the anxiety disorders.
1:37:35
However, I also have a side business
1:37:37
on which is a I had found
1:37:39
that out We produce for people with
1:37:41
unilateral deafness. On the has a tube
1:37:43
stereo channels in a single side, one
1:37:45
above and one below the yourself. If
1:37:47
you have single sided deafness eat itself.
1:37:50
I appreciate your phone music that some
1:37:52
stereo space and some some stereo panning
1:37:54
even with a single year. So if
1:37:56
you're interested in that are look at
1:37:59
Uni. Had some. Y u
1:38:01
n I. Uni. Headphones
1:38:03
on and I am
1:38:05
also the the. Lead
1:38:08
of to science nonprofits if
1:38:10
anyone is interested in that.
1:38:12
He Applied Evolutionary Psychology Society
1:38:14
which is devoted to the
1:38:17
application of evolutionary behavioral science
1:38:19
research to apply domains like
1:38:21
mental health, public policy, education,
1:38:23
and so forth. and also
1:38:25
one called Side table.org which
1:38:28
is a Arts a Mask
1:38:30
collaborative reference tool or for
1:38:32
the evolutionary and Guy and
1:38:34
Social sciences that compiles the
1:38:36
different arms proposed adaptations. Or
1:38:38
that we had in his human mind
1:38:41
Spot aggregates the evidence for and against
1:38:43
them and created at of our periodic
1:38:45
table like a reference tool so are
1:38:47
those are my are non games once
1:38:49
for anyone who is interested. Awesome
1:38:51
and are met if people enjoy the
1:38:53
spot as I know they will love
1:38:56
the many videos you put together on
1:38:58
a speed running adventure games no thank
1:39:00
you Yeah see you can find me
1:39:02
on you tube. One short I is
1:39:04
the channel. I also has a second
1:39:06
channel com one short I speed runs
1:39:08
which is just sort of a dumping
1:39:11
ground for anything where I don't care
1:39:13
about the views but. Sometimes
1:39:15
it's like a quick oh, here's a speed reading update
1:39:17
on this thing that's gonna cool. Also
1:39:19
I guess I just want to shout
1:39:22
out to be a Speedy Adventures Discord
1:39:24
and the Kings Quest Steve earning discord
1:39:26
is are both full of awesome speed
1:39:29
run people. Who do a
1:39:31
great job of destroying these games and pulling them
1:39:33
apart and figure out how they work? Asked those
1:39:35
people are awesome document. As for us we have
1:39:37
been Retro Nods You can find us wherever you
1:39:40
find Podcast Listen to us now see already found
1:39:42
us Congratulations You're a to play Kings Quest and
1:39:44
if you want to support us please go to
1:39:46
patriot.com/retro not set up there. For five bucks a
1:39:49
month you get access to many a thing we
1:39:51
do to access up so a mother be doing
1:39:53
that since the beginning of twenty twenty. So if
1:39:55
you have not been on the Patriarchy you have
1:39:58
not heard are nearly one hundred up. Those
1:40:00
Awful linked up a third or waiting for
1:40:02
you a pitcher and.com/retro not. And that also
1:40:04
includes a weekly column and podcast by Time
1:40:07
Fighter. Please become a patron or shows listener
1:40:09
supported. We would appreciate it a lot. And
1:40:11
as for me, I've been your host Bob
1:40:13
Mackie. I do this show of course. Ah
1:40:16
Retro not what else up. Another show in
1:40:18
another network called The Talking Since is that
1:40:20
work The Podcast There are talking sentence a
1:40:22
chronological exploration of the Simpsons and what occurred
1:40:25
to me. Look at different cartoon from different
1:40:27
theories every week you can find those probably
1:40:29
find podcast. Or go to Patriot Accomplice
1:40:31
Talking Sentence sign up there to hear
1:40:33
lots of mini series about Futurama, King
1:40:35
of the Hill, the critic that many
1:40:37
animated series and Mrs Hill are lots
1:40:39
and lots of podcast or seven years
1:40:42
worth waiting for you pitcher and Accomplice
1:40:44
Talking Simpson that it's been a further
1:40:46
upset about it. Also see again next
1:40:48
time. take care.
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