Episode Transcript
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0:00
Ridiculous History is a production of iHeartRadio.
0:27
Welcome back to the show Ridiculous Historians.
0:29
Thank you, as always so much for tuning
0:31
in. Let's hear it for the man the myth,
0:34
our very own dally Bop sound
0:36
super producer mister Max Williams.
0:38
Dealing about sounds amazing
0:40
like up be
0:43
up, oh right, right, right, right right? How
0:45
does one become a myth?
0:46
You know?
0:47
Is the myth is a myth the same as a legend?
0:50
What is thenoid considered
0:52
a myth or a legend or an urban legend?
0:54
The nooid is, I think at this point,
0:57
considered a mascot. It would need a couple of centuries
1:00
for there to be a legend of
1:02
the noid for me.
1:04
But we can see it for me now. I've been bulling
1:06
you're an old round to that, and I.
1:08
Got a side note kick us off with because it seems
1:11
very fitting for today's episode. You guys
1:13
know my sound qure that's at the beginning of the episode.
1:15
Yes, it's a ship of thesis. It is something
1:17
I'm adding more onto and changing
1:20
throughout time. But
1:22
the original of it, I don't know if you fill you guys
1:24
this it's a game boy sp advance,
1:27
turning on one going forwards, one backwards.
1:29
That's what it day.
1:30
The secrets have been revealed. The secrets
1:32
have been revealed. We've we've
1:35
saved all the posts that will get
1:37
on Ridiculous Historians. But folks, if
1:39
you are on our Facebook group, we
1:41
hope you enjoyed this one. There have been
1:43
some comments in the past because
1:46
I I'll monitor the Ridiculous Historians
1:49
page about our love of video
1:51
games. So a while back we
1:53
decided we're going to lean into
1:56
it and do at least one video
1:58
game episode.
1:59
We'll probably do.
2:00
I think there's a history of Bethesda on the way.
2:02
But we had a cool
2:04
conversation briefly before we started
2:07
rolling today about just
2:09
the sheer concentrated
2:12
nostalgia of video
2:14
games and back in the day
2:18
some listeners of a certain age may remember.
2:21
Add folks and marketing people
2:23
throughout all these different industries, from your
2:26
favorite fast food to film and
2:28
just you name it, right, they said,
2:30
let's expand our promotional
2:33
opportunities. Let's not just
2:35
sell toys with a happy
2:37
meal, Let's not just sell
2:39
t shirts or thermoses with the
2:42
movie stars on them. Let's see if
2:44
we can put them in a video game.
2:46
Well it's funny too because now
2:48
those product tie ins appear
2:50
more in the form of skins
2:53
and things that are like added or layered
2:55
on top of an existing video game. Of
2:58
course, I'm looking at you, Fortnite. You
3:00
know where you've got you can get your Peter Griffin,
3:02
you know, playable character.
3:04
Like Mortal Kombat,
3:06
they add a lot of creatures
3:09
from comic books or even characters
3:11
from The Walking Dead, Like, yeah,
3:14
I don't.
3:15
I don't know teching as much, but I definitely have played
3:17
some of the more recent iterations in Mortal
3:19
Kombat that add like you can play
3:21
as Rocky not Rocky Rambo,
3:24
you can play as Jason Vorhees, and
3:26
you know, the Zeno more for whatever.
3:28
And I think the reason for that is that to
3:31
designing games is hard, okay,
3:34
designing games that are enjoyable to play,
3:37
not so difficult that they're like oppressive
3:39
and like you know, rage quitty, and also
3:42
that will create some buzz and create a community
3:44
around it.
3:45
So to kind of.
3:46
Squander all of that on
3:49
exclusively a product tie in today
3:52
feels like a fool's errand, or it feels like
3:54
something that time has proven to
3:56
be a bad fit for today.
3:58
We're talking about the time where this
4:00
is exactly what was done.
4:09
Yeah, yes, this was This
4:11
was a brilliant idea because look, if you've
4:13
ever worked in advertising,
4:15
you know one of the most important demographics
4:19
well is children. You know, like
4:21
like old Dirty said, WU tangs for
4:23
the kids, and a lot of people
4:26
a long time ago realized that if you can
4:28
convince the children of a family
4:30
that a thing is cool, then you've
4:32
done a lot of work toward getting the parents
4:34
to buy your product. And that's why
4:37
we end up with stuff that, you know, it's weird
4:40
walking through memory palaces here,
4:42
I recall quite a few of these in
4:45
detail. Some of them
4:48
were games that I played
4:50
for products that I didn't even care about.
4:52
Like I'm not a seven up guy. I'm not
4:55
necessarily a spread guy. If that's your deal,
4:57
go with God. But I
4:59
do remember remember the seven up
5:01
game?
5:02
That's right?
5:03
I mean, I think the thing that is evident
5:05
in the article by Andy Kelly uh
5:07
not art coworker. No, that's trying a different
5:09
one. A gamer writer who does quite
5:12
a good job. It's evident in the title of his article
5:14
cool Spot tricked me into playing a seven
5:16
up commercial I think that was
5:18
the idea. It was to kind of spread brand
5:21
awareness without maybe
5:23
letting you know that's what was happening, which is
5:25
a sort of a one of the weird, subliminal,
5:27
kind of emotionally manipulative
5:30
parts of marketing.
5:31
So let's definitely John. That was one that I remember
5:33
too.
5:33
Back when you used to be able to rent
5:36
games from Blockbuster Video. You
5:38
could even rent the consoles. If you couldn't
5:40
afford to have all of the systems, you could
5:42
rent you know, sns for a weekend.
5:45
I made the choice to be a
5:47
Sega kid.
5:49
I never really I had a regular Nintendo,
5:51
but then from that point on I was Sega all the
5:53
way until adulthood when I got into
5:55
like, you know, the newer Nintendo generation
5:57
stuff, the you know, the Wiz and all of
5:59
that. Now I'm a huge Switch fan, but the
6:02
seven up mascot ben just
6:04
pretty brilliant stroke of marketing on its
6:06
own and design.
6:07
It's a red dot HM.
6:09
Doesn't get much more elegant,
6:11
I guess and or dirt
6:14
simple than that.
6:15
Right, and the kiss
6:18
rule applies to all
6:20
things, so keep it simple. Stupid is that acronym.
6:23
And one thing that Andy
6:26
if you're right if you're hearing this. One thing Andy
6:28
wrote that I really
6:30
appreciated was these lovely descriptions
6:32
of his childhood. Playing this, he says,
6:35
quote, I'm playing with quote
6:37
a fun around little guy who loves
6:39
bouncing on balloons, killing crabs,
6:41
and doing front flips. I was innocent,
6:43
then a fool. Years
6:45
later I learned the truth that this swaggering
6:48
shades where he asks beat me
6:50
or not, is in fact an anthropomorphization
6:53
of the red dot from the seven Up logo. I
6:55
was playing a commercial for a soft drink. I
6:57
didn't even know it, and I felt the same
7:00
way mister Kelly, because
7:02
also this is in the miliu of
7:04
really weird nineties games.
7:07
Like you might think, dang, this
7:10
advertisement disguised as a game would stick
7:12
out to me if I were a kid playing now.
7:14
But we also have to remember this is the
7:17
era of really out there concepts
7:19
Earthworm Gym, you know what I mean. This
7:23
seven Up spot fits right
7:25
in to that milu.
7:26
And if I remember correctly, I don't know, guys,
7:29
correct me or or if your memory differs,
7:31
but I think it sort of drives with what
7:33
Andy's saying. This was in and of itself
7:35
a pretty fun, cool game. Sure
7:38
it was enjoyable to play. I
7:40
definitely remember the stage that he's describing,
7:43
the beach stage. But I also remember, like
7:45
this was back when games weren't as large, it didn't
7:47
take as long to beat. If you could beat it in
7:49
like a couple of days or whatever, the span
7:52
of a rental, let's say, from Blockbuster,
7:55
and I seem to recall getting decently
7:57
far in this game. I don't remember much
8:00
beyond the beach themed stuff, but
8:02
uh, it was a pretty neat game, and the fact
8:05
that Andy didn't realize it was a product tie until
8:07
years later sort of speaks to that.
8:09
Yeah, and a little bit of history, uh,
8:12
you can put it in here, but a little bit of history about
8:14
the mascot that I thought we'd all appreciate.
8:16
Uh, Fido Dido is his
8:18
name? Fido Dido is what the name
8:21
of the seven up mascots? You're joking,
8:23
No idea, that's that's
8:26
there's two of them. There's that's the
8:28
UK one. Yes, yeah, yeah, yeah, yeah.
8:31
But here's the here's what
8:33
I think is the most fun
8:35
part. So cool Spot sorry is the
8:38
name of the dot? You're right, Max, cool
8:40
Spot is the name of the red dot Fido.
8:42
Dido is the UK version, and
8:45
there's there's a mantra for
8:47
these mascots, for Fido in
8:49
particular that stands out to me. It is
8:51
this, this is official, Fido
8:53
is for Fido, Fido is against no one.
8:56
Fido is youth, Fido has no age,
8:58
Fido sees everything, Fido judges nothing.
9:00
Fido is innocent, Fighto is powerful. Fighto
9:03
comes from the past, Fido is the future.
9:05
Jesus very culty sounding. I don't
9:07
r a sinister intense
9:10
for a.
9:11
We'll also recall from recent episodes
9:13
on Presidential Pets, was
9:17
Lincoln's pooch right, Fido?
9:20
Yes?
9:20
And then and then you know, I guess through the magic
9:22
of looney tunes and other pop cultural references
9:25
to that kind of became just a generic
9:27
stand in for dog.
9:28
You know, hey, Fido, you know, get over here.
9:32
That's wild, dude.
9:33
Whatever you just read, Ben, I would I
9:35
would call that more of an incantation than
9:37
a mantra. Right, I felt like demons
9:39
were about to come, you know, crawling up out of the
9:41
out of the floor.
9:42
Let's be militaristic fido fascists.
9:44
But it's going back
9:47
to how they came up with cool spot.
9:49
Just some brief history here courtesy of our
9:51
research associate mister Max Williams. In
9:54
the nineteen nineties. Seven up was
9:57
in the early nineties, it was called
10:00
something equally culty, the uncola,
10:02
you know, like it's somehow better
10:05
because I guess it's clear.
10:08
Well it's yeah, right, I mean, and
10:10
then of course crystal PEPSI yeah, we're
10:12
saying I'm a big flop. But and now,
10:15
honestly, it was probably a response to this side.
10:17
Oh gosh, we got to compete with these clear beverages.
10:20
They're they're they're othering us. They're making people
10:22
think that cola is inherently dark
10:24
and sinister in some way. Right, they
10:26
both, by the way, equal amounts of
10:28
sugar and and gook nothing
10:31
better about any of them.
10:33
But yeah, the uncola, that is a marketing
10:35
stroke of genius, like the other white
10:38
meat.
10:38
You know, it's it's
10:41
a it's a strange one because it's
10:43
also there's always this question,
10:45
do we want something that sounds in any
10:47
way negative attached to a brand?
10:49
But I do think I think it maybe they found
10:52
it a little bit cerebral. Uh
10:54
so they they started
10:58
leaning further into cool Spot, the
11:00
mascot of the young Kola, and he
11:02
was He was one of those agi
11:05
attitude guys like Chester the Cheetah.
11:07
You know what I mean, he's breaking the rules. He
11:09
had sunglasses off, I got sunglasses.
11:11
Yeah. Yeah, he was cool. He knew what was up,
11:13
he knew the score, and.
11:15
He launched like Helen of Troy
11:17
launched a thousand ships. He spawned,
11:19
cool Spot spawned and Empire merchandise.
11:22
He survived until nineteen ninety
11:24
seven, and these video games were
11:26
talking about were just one of
11:29
the things he did. And if you ever
11:32
played video games at that time, this was
11:34
one of the most popular advertising
11:36
tie ins because it like Sonic
11:38
the Hedgehog, it was just fun to play
11:40
as a game. You didn't have to know anything
11:44
about Seven Up and we
11:48
I jumped the lead a little bit, talked about Fido
11:50
Dido just because of that creepy that
11:53
creepy Matra. But Kelly also
11:56
pointed out who was a UK guy
11:59
Yah came up in the Yeah. He points
12:01
out the game is very different in
12:03
Europe. In the game he was
12:05
playing in the UK, there are
12:07
no references to seven Up or
12:09
Soda in that version, but it's
12:12
still an advertisement
12:14
because in Europe he considers it an advertisement
12:17
for the publisher of the game, the
12:19
company Virgin and Virgin
12:22
Man. Virgin is such a huge deal
12:24
in the UK. I don't think I told
12:26
you guys, I flew Virgin for the
12:28
first time.
12:30
Nice assumed to be nice.
12:32
You know, it was nice. It was nice.
12:34
It had this weirdly Austin
12:36
Powers quirky man of
12:38
mystery vibe and a lot of the stuff.
12:41
Richard is kind of
12:43
the og Austin Powers in his own
12:45
way.
12:46
That's where I'm going. Man, He's like, it's
12:48
it's strange, and people seem
12:50
to like him in the United Kingdom, so it makes
12:52
sense that he would. This guy's company
12:55
does all these other things,
12:57
including space travel, it makes sense that he
12:59
would do advertising,
13:02
game tie.
13:02
Ins, diversification.
13:04
I mean, let's not forget you know, I'm not to
13:06
make it about nerdy music
13:08
stuff. But Virgin Records was
13:10
a very important label. That's what Smashing Pumpkins
13:12
Siamese Dream came out on their
13:15
label, which was actually printed on the
13:17
CD for Siamese Dream, which for the
13:19
longest time I thought was a Smashing
13:21
Pumpkins image. Is these really crazy,
13:24
kind of very medieval looking, almost
13:26
woodcut prints of these Siamese twins
13:28
facing left and right on sitting
13:31
on this coiled up dragon. And because
13:33
the record was called Siamese Dream, I assumed
13:35
that was just you know, a smashing pumpkins thing.
13:37
That turns out that is an official
13:39
branding image of Virgin.
13:41
Records, so look it up. It's pretty interesting. You didn't
13:43
know that.
13:44
Yeah, interesting, And we also you know
13:46
Mike Oldfield who did Tubular Belts
13:48
that was on Virgin Records
13:51
and was a massive hit, I believe before
13:53
The Exorcist, so really
13:55
interesting. Richard Branson was a pretty
13:57
smart guy in terms of like picking
14:00
winners.
14:00
He got started with music
14:03
and promotions, so it's no surprise they
14:05
returned to it. And that's kind of the that's
14:07
one of the questions that our pal Kelly
14:09
has when he's talking about
14:11
cool Spot. We know that in nineteen ninety
14:13
five, cool Spot appeared in another
14:16
video game. A lot of these advertising
14:18
tie in games don't get a sequel. You have
14:20
to actually be a fun game. And the
14:23
second one, Spot goes to Hollywood
14:25
levels. The levels are
14:28
based on different genres of movie
14:30
and then later they release a
14:33
couple of or later they released an
14:35
enhanced version for Saturn and
14:37
for PlayStation.
14:38
pH the Sega Saturn. That
14:41
was a flash in the pan.
14:42
But Andy is certain that, as
14:44
you know, nostalgia is cyclical, right. Andy
14:47
is certain that as nostalgia for
14:50
the nineties rises, we
14:52
shouldn't be surprised if seven up. Well,
14:54
Andy phrased it in a way that's
14:57
little controversially, he says, don't be surprised
14:59
if seven up wheels cool spots decay
15:01
and corpse out at some point. I'd be happy
15:04
to see it. It'd be funny too if he was undead.
15:06
Just for kicks.
15:07
First of all, spots don't rot, y'all. They are
15:09
immortal, They are eternal. And I completely agree
15:12
with the nineties nostalgia craze because I
15:14
would argue that if you're you know, like in thrifting
15:16
and like, you know, people that like go to vintage markets
15:19
and stuff certain types of clothing,
15:21
uh, they start to see a spike in
15:23
price at certain points
15:25
when they become trendy, like apparently
15:28
when the next day, Guys, you don't quote
15:30
me on this, but I read this somewhere. The next
15:32
big trend that's coming back is
15:34
surf brands from the nineties.
15:37
Things like like stussy, Uh.
15:40
And they're maybe not maybe that's not one, but
15:42
like things like Ron John even
15:44
or like kind of what would have been considered a little
15:46
dorky at the time. Those are coming
15:48
back in a big way. And Uh,
15:51
I just was at a vengeance shop in New York
15:53
where I was in search of one of those dare
15:55
to Keep Kids Off Drug shirts and
15:58
they had a whole section of them and they were you
16:00
know, you know, forty fifty bucks but seven
16:02
up. I would argue the branding cool
16:05
design, and I bet you they are gonna
16:07
start seeing a bumping price if they haven't already
16:09
seen him.
16:10
Yeah, let's get him. Let's get him out there.
16:12
And while we're there, let's get
16:14
weird with it. Let's
16:22
introduce our second. We
16:24
could call it a protagonist of this
16:26
exploration, which is Thenoid.
16:30
Even in a time of let's
16:32
be honest, cocaine fueled
16:34
brainstorming where someone should
16:37
have said no and everybody just kept saying
16:39
yes, and even in that strange
16:42
soil, Thenoid remains
16:44
a weird dude. He's
16:47
a guy, but he's dressed
16:50
like in a skin tight superhero
16:52
rabbit eared body suit. He's got
16:54
an in with white circle on his chest.
16:57
Now he looks unwell, and he.
16:59
Does and he and he absolutely
17:02
wants to ruin the lives of pizza
17:05
drivers. So it's interesting because
17:07
you know, uh, I always love
17:10
the philosophical complexity
17:12
of an antagonistic mascot, you
17:14
know what I mean. Silly rabbit tricks are for kids.
17:17
He represents tricks, but he can't
17:19
have any. Your whole job
17:22
as a kid is to stop the mascot
17:24
of the company from getting the
17:26
thing.
17:27
And that's kind of.
17:27
What the noid is, you said, Hamburgler, Right,
17:30
I did not I said, I said, I
17:33
Oh, I just forgot I said tricks,
17:35
the Trabba tricks Trabba the lucky
17:38
Charms. Leprechaun is a little
17:40
different because they're his lucky charms,
17:43
but still somewhat antagonistic.
17:45
Very antagonistic.
17:46
He's it was a golden time for that
17:48
the sugar bear for
17:51
a Golden Crisp. I always seemed
17:53
like he was just really high. Uh,
17:55
you know, he.
17:55
Can't get enough of that golden grewopopop
17:59
doo.
17:59
Was deal was he trying to wasn't
18:02
he trying to like get the kids high on golden
18:04
cris He felt like a little pushery.
18:06
Frankly, I don't remember,
18:08
you know, I don't remember. Tu can Sam?
18:10
You can't Sam guided you to
18:13
the fruit loops, right, you'd follow his nose.
18:15
He'd take you to where the fruit loops were. The
18:18
noid.
18:18
However, you're right. He was a pizza terrorist.
18:22
And all the descriptions you made
18:24
been were perfectly correct. Not to be inconsidered
18:27
here anyway, but it looked like he escaped from the looney
18:29
ban.
18:30
Yeah, and he this again, this
18:32
was the eighties, and I problematic
18:35
to we'll go too far into some of the
18:38
controversies about eighties executives
18:40
and marketing.
18:41
But the NOI was.
18:45
A world famous
18:47
phenomenon, or definitely us famous phenomenon
18:50
for the better part of a decade
18:52
from eighty nineteen eighty six to
18:54
nineteen ninety five. And there was a lot it was
18:56
claymation right often, and I love
18:59
a good claymation thing. And
19:02
he he didn't have that look.
19:04
Yeah, and he also
19:07
appeared in Michael Jackson's film
19:10
Moonwalker.
19:11
He's star Walker, by the way, also had a video
19:14
game that was all very good.
19:15
But carry on, and.
19:19
This takes us to an article by John Brownlee
19:21
for Fast Company, who says, even
19:24
compared to the worst corporate mascots,
19:26
the Nooid was an utter grotesque
19:29
y and you thought we were being
19:31
mean to Thenoyd folks check out with John wrote,
19:33
quote, a gibbering, pot bellied bucktooth
19:36
pervert squeezed into a skin tight rabbit
19:38
suit. He was a Hamburglar
19:40
like character wholly devoted to delaying
19:43
pizza deliveries, and
19:45
only Domino's Pizza. The
19:48
World Building argued, only Domino's
19:50
Pizza could deliver pizzas that Werenoyd
19:52
proof, So you have to if
19:54
you order from anybody else, you risk in
19:57
currying the wrath of the Nooid. You have to go to
19:59
Dominoes and get your pizza in a half hour or
20:01
less.
20:02
Yeah, it almost like hits him as like the
20:04
big bad super villain, where
20:07
Dominoes the humble Domino's pizza delivery
20:09
man is like your friendly neighborhood spider man,
20:11
you know.
20:12
Yeah, exactly. And this
20:14
this idea, I think is quite brilliant to look.
20:17
If you've ever delivered pizza, you know it's
20:19
a really rough gig. People can be mean
20:21
to you, they can be drunk, they will
20:23
tip in or not tip and complain,
20:26
so painting them as these sort of heroic
20:29
first responders of hot za
20:31
because they used to say za.
20:32
In the eighties. Let's
20:35
bring it back then.
20:36
All right, I'll follow your lead on that. We
20:39
know, we got to talk about the video game
20:41
because this okay, So this guy became like a cultural
20:45
icon of sorts, right, a piece of pop
20:47
culture beyond just pizza,
20:50
beyond just He was more than a pizza slice.
20:52
He was a pizza slice of pop culture whatever
20:54
we're keeping it. The first
20:56
game they came out about him was called
20:58
Avoid the Noid nineteen eighty nine.
21:00
Did you ever play that one? Absolutely?
21:03
I don't you're telling me there was a sequel
21:05
to this one as well. Yes, it was called
21:07
Yo Nooid. I think I might have
21:09
been a Yooid era. I
21:11
mean, it isn't it funny how when you're that age, what
21:13
a difference a year makes, because
21:16
eighty nine, I mean it would
21:19
have been still you know what year apart?
21:22
I just don't know. I Avoid Thenoid
21:24
really rings a bell.
21:25
But that was also just their tax slogan
21:27
in general, their slogan. I remember,
21:29
thenoids would like travel
21:31
around on these handheld little helicopter things
21:34
or maybe umbrellas or something. Yeah, they
21:36
would, they would, they would float down. There were
21:38
gadgets. He really did give him a lot
21:40
more smart kind
21:42
of like like he was some sort of diabolical
21:45
super villain who had really planned
21:47
out this pizza grift, you know, to the
21:49
nth degree.
21:50
Right.
21:50
Yeah, and weird thing that they did that first
21:53
game, Avoid Thenoid. I
21:55
remember because my family had
21:57
relocated, so you
22:00
had to fight multiple noids.
22:03
It was a multi vers of noise. And yes,
22:05
some of them had missiles that would
22:07
aim for your pizza, some through water
22:09
balloons. And when Yo
22:12
Noid or I feel like we have to say it Yo Noid
22:15
when it came out in nineteen ninety uh,
22:17
they were collaborating with Capcom,
22:21
one of the most reputable video game
22:23
publishers in the world at that point.
22:25
Bro, I have to say something. I just looked up
22:27
gameplay footage of Avoid the Nooid. This
22:29
game looks like trash. It's
22:32
nineteen eighty nine, and in my well, I think
22:34
I mentioned this maybe off air, but in this
22:36
era, like obviously everyone's familiar with
22:38
the Maybe not obviously, but a lot of listeners
22:41
I think are probably familiar with the Atari
22:43
debacle.
22:44
Surrounding the et video games.
22:47
Yeah, that was that was right,
22:49
the Burial of the Burial of the landa landfill
22:51
because the game was so terrible, so
22:53
unplayably bad, that they
22:56
they just had they were left.
22:57
You know, the game.
22:58
The movie was a smash, so
23:00
of course they're gonna be able to sell a million
23:02
units of this thing. No, it turns out you got
23:04
to make a game. It's playable. It
23:07
was unrecognizable. You couldn't tell
23:09
what was anything in the game, you know, which was supposed
23:12
to bet, which was supposed to be Elliott whatever. Super
23:15
an era, very glitchy, exactly.
23:17
This is an era where you
23:20
you're the cover art of your game
23:23
was Money in the Bank, just
23:25
like a lot of horror movies of the eighties. You
23:27
know, if you had a box that on the
23:29
shelf, that blockbuster could capture
23:31
the imagination of a
23:33
child or like you know, a movie fan, that
23:36
would be Money in the Bank.
23:38
And I swear to god, dude, it had to.
23:40
Have been the next one that I played, because
23:42
looking at those nineteen eighty nine gameplay footage,
23:45
what I'm imagining in my head it
23:47
looks like claymation. It looks
23:50
like a real animated cartoon.
23:52
And I know that nostalgia is a hell of a drug.
23:54
And when you think back on things that you remember
23:56
from being an age and then look at them as an
23:58
adult, they hit different.
24:00
I know this, but this I
24:02
swear I didn't play this one. I'm gonna look at the other one. I
24:05
remember.
24:05
There was also that era as consoles
24:08
became more complex, where you would
24:10
play games that looked as though they were entirely
24:12
playmation, and I was a sucker
24:14
for those.
24:17
Yeah, that's what.
24:18
I'm thinking of A good call. Also, I'm
24:20
wondering this is a question for you guys and all of
24:22
us ridiculous historians playing along at home.
24:25
Is the annoyed supposed to be a
24:27
humorous misspelling or like
24:29
an accent of someone say nerd
24:32
like younnoyed?
24:34
I think it's I'm annoyed at
24:36
you?
24:37
Any to annoy? And
24:40
just to backtrack, I got three quick things,
24:42
Uh, I know three, it's a lot one.
24:45
No, I were talking about this. I think you were
24:47
on this as well. A couple of years ago, for Christmas,
24:50
my brother got me a good old fashioned
24:52
retro cartridge of the ET game,
24:55
so he did not I don't know if he dug
24:57
it out out of a out of the landfill of New Mexico
24:59
or not. But I have one.
25:01
Two.
25:02
This is my one celebrity
25:04
flex Henry Thomas, who played Elliott,
25:07
a dear old friend of mine. He was
25:09
filming something in Atlanta a couple of years
25:12
back, and he frequented the
25:14
bar restaurant I worked at. I got to know him quite well.
25:16
Nicest human being in the.
25:17
Entire world, legitimately, so sweet.
25:20
And then three to Knowle's
25:22
point about this thing looking like crap, and
25:24
I was researching this stuff. I
25:27
made sure to go and find like gameplay
25:29
footage of all of them. The seven
25:31
Up game looks great, animation,
25:35
smooth, it looks like
25:37
it was really fun to play. There's another one later
25:39
on that you guys already know. I'm
25:41
gonna well, it was based off of
25:43
a really successful game. It was. It's
25:45
still great. I found out I could play this one,
25:48
this one's this one's a.
25:49
Piece of shit. Let me just add them mask.
25:51
I was questioning myself because I looked up,
25:54
you know, a year apart, and what a difference
25:56
a year made, especially in terms of the development
25:58
of technology.
25:59
Uh.
26:00
Yoonoid was from ninety
26:02
was definitely the one that I played, because
26:04
if you look up game play footage of that, it
26:07
is a much more traditional Super Mario
26:09
Brothers esque side scrolling platformer,
26:12
whereas the one from eighty nine Avoid
26:14
the Nooid is like a early
26:17
PC mishmash
26:21
piece of garbage. So you know, and
26:23
the one that I'm talking about, the Noid could skateboard,
26:26
he could throw baseballs at you, there were different
26:28
weapons and stuff.
26:29
That's the one I played.
26:30
And you may be asking yourself, a
26:33
fellow fellow ridiculous historians
26:36
withther the Nooid, what happened?
26:38
Where did he go? Well, there is
26:41
a tragic story that takes place here in our home
26:43
state of Georgia that explains this. We
26:45
also find this in the Fast
26:48
Company article by John Brownlee on
26:51
January thirtieth, nineteen
26:53
eighty nine. Meaning the
26:56
Yo Deid was already in production since
26:59
it publishes, And.
27:00
You're right, though, definitely nerd I think is part
27:02
of the double entendre there.
27:04
It's like saying Yo annoyed, you
27:06
know. I think it's been a combination of those
27:08
things.
27:10
January thirtieth, nineteen eighty nine.
27:12
There is a guy living in
27:14
our fair state of Georgia in Chamblee,
27:17
which is a little bit north of Atlanta. He's
27:19
twenty two years old. His name
27:22
is Kenneth Lamarnoyd
27:24
spelled the same name,
27:27
and this is a track in his life.
27:29
Yeah, and it ruined
27:32
some other people's lives, or at least their
27:34
days. He had a thirty five seven
27:36
Magnum revolver. He went to a
27:38
Domino's PiZZ in Chambley, took two
27:41
employees hostage. There was a five
27:43
hour standoff, and during
27:45
this standoff he demanded one
27:47
hundred thousand dollars in ransom money.
27:50
The employees in question luckily were
27:52
able to escape, but because
27:55
of just the inherent viral
27:57
strength of the headline things
28:00
like Domino's hostages couldn't avoid
28:02
the Nooid this time. They
28:05
decided that they were going to have to
28:08
walk this character back and Lamar,
28:10
Kenneth Lamar annoyed had
28:14
paranoid schizophrenia with delusions
28:16
of grandeur and persecution. So
28:18
he believed that he was either
28:21
the inspiration for the Nooid and they stole
28:23
his life, or that he
28:25
had become thenoid.
28:27
Yeah, it's just it's definitely a
28:30
tragic story and a problematic mascot.
28:33
Again because this is a character that is
28:35
meant to.
28:36
Be uh, a deranged
28:38
lunatic psychopath, you know, like
28:41
the Joker or something, but only when
28:43
it comes to pizza related things, so
28:45
only specifically.
28:46
Well, I guess to your point, but maybe he did.
28:49
He did target other pizza rheas,
28:51
but Dominoes were the only intrepid
28:53
pizza delivery folks that could
28:56
outsmart the Nooid.
28:57
Domino his white whale exactly.
29:01
But sadly, Kenneth Lamar Noyd did
29:03
take his own life in nineteen ninety five, though
29:06
no one was harmed or
29:08
killed injured in that standoff,
29:11
thankfully, but enough
29:13
to cause Dominos to rethink that
29:16
ad campaign.
29:18
And the Nooid. Still, through
29:20
perhaps the power of nostalgia and
29:22
as social ubiquity, the Noid
29:24
continued as a specific pop
29:27
culture reference point. A
29:35
couple fans got together made a video
29:37
game in twenty seventeen called
29:40
Yo the Nooid to into Thenoid
29:42
into the Void. Excuse menyd
29:45
fans Noid a renos. I
29:47
have not played that game. I like this
29:49
fan created one right that.
29:52
Yeah, I'd like to. I'd like to give it a shot.
29:54
And you know, I think we decided
29:57
off air we were going to make this a
30:00
two parter, but we can't. I've
30:03
got one thing to add for I
30:06
don't know where we put this, but so
30:08
we can save more of the advertising
30:11
tie ins. Did you know there are real
30:13
life like there's the reverse of this, their
30:15
real life in the
30:17
real world video game tie ins
30:20
like.
30:20
You can
30:24
follow.
30:24
Yeah, okay, So to
30:26
get the answer, we have to travel to one of the absolute
30:30
mecca's video games, Japan.
30:33
So in the early teens,
30:37
Japanese towns who are brilliant at
30:39
tourism right or tourism efforts.
30:42
Every pretty much every town has its own
30:44
mascot, et cetera. Some of these
30:47
small rural Japanese towns wanted
30:50
to take video game tie ins to a crazy
30:52
new level, and they went
30:54
around to video game publishers
30:57
and they said, hey, you know, your capcom
31:00
you have a scene in one of your games
31:02
that takes place in our prefecture or
31:05
even in our town or something near there.
31:07
So we want you to make a big event
31:10
and get all the nerds to come visit
31:13
our town and spend those sweet, sweet tourism
31:15
dollars. And no kidding, it actually
31:17
worked. There are people who like you know, for
31:20
instance, Monster Hunter three so
31:22
much that they will hop the Shinkanson
31:25
and go across the country just
31:27
to hang out and like get their picture
31:30
with people in costume.
31:31
So you're saying that there are locations
31:33
depicted in certain video games based
31:36
on real locations, So there's almost
31:38
like video game tourism, and the same way
31:40
people will go to like locations from
31:42
the Lord of the Rings films and then do like
31:44
ab kind of like photos or whatever
31:46
on Instagram.
31:47
Okay, that's pretty cool, and
31:49
I love it.
31:50
By the way, when games use real locations
31:52
as influences
31:55
for their for their backgrounds and their scenery, I
31:57
can't help but think of the backdrops
31:59
in Street Fighter two exactly
32:01
where there's like the marketplace, and I'm sure
32:04
I don't know specifically where those are based on. I
32:06
bet you were more likely to and I bet this figures
32:08
into that, but I think the fact that they were
32:10
based on something gives them more of
32:12
a vibrant zee, a.
32:13
Kind of a sense of life, you know. I agree.
32:15
Also, we'll get to some
32:18
of the worst rankings in episode
32:20
two. But I love that you mentioned some
32:23
of these because my memories are clocking of
32:25
you know, days of being one of
32:27
the kids in the computer lab at school
32:30
and trying to.
32:31
Stay late to beat a video game.
32:33
Because what we're also going to see in episode two
32:35
is I think we were getting to this a little bit
32:37
off air. There was this era
32:39
especially, I would say that et era wherein
32:42
they said, we can't make games look
32:45
past a level, a certain level of
32:47
bitrate or sophistication. So
32:49
what we'll do instead is make these games really
32:52
difficult, you know what I mean?
32:53
Right, that's fine, that's a great stand
32:55
in for quality exactly.
32:57
It's just it's like, hey, does this look good?
32:59
No, but it's also not fun to play.
33:02
So that was that was the idea for a
33:04
while. Well, and that's the thing though, they
33:06
were really trying to the gaming industry
33:09
was still kind of in its nascency, you know, and so they
33:11
were really trying to figure out who is this four And
33:14
at the time, I think there was a bit of a misconception
33:16
that like this, or maybe it wasn't a misconception, it
33:18
was just not sustainable that this is for
33:21
hardcore game nerds
33:23
who want to be punished, you know.
33:26
Like today, I mean, you still do have
33:28
folks that are really only into the like Frumsoft
33:31
games of the world.
33:32
They insist on their games to be
33:34
punishingly difficult, which
33:36
for me ain't that much fun.
33:38
Guys, I'm gonna cop to it right here. Didn't finish
33:41
Eldon Ring. No, that was the easiest
33:43
of the Frumsoft game, was it? That's
33:45
what everyone says. Last it was the most accessible
33:47
of the Frumsoft games. I didn't finish
33:49
it. I found it oppressively difficult.
33:51
Yeah, I think every Frumsoft game gets easier
33:54
because of the fact that and they've become
33:56
much more mainstream.
33:58
I'll tell you again, I
34:00
love fun game.
34:03
I'm a fun person.
34:05
Fun, you know. I'll tell you one thing if I yeah.
34:08
Hey, fellow kids. But also also
34:10
I've long ago decided, you know, I
34:13
have real world problems. I don't need to
34:15
enter a created reality
34:17
that just gives me more increasingly
34:20
difficult problems.
34:22
One game play on normal, guys.
34:25
Every game, one
34:27
uh, one game that I really
34:29
enjoyed. I don't know if you guys heard of this. This might
34:31
be a little too specific, but there's
34:33
a game called Papers Please,
34:36
and Yeah,
34:38
you're you are You are
34:41
a US State Department
34:43
or immigration officer at the
34:45
well, you're not US States. It's a
34:47
communist country country
34:50
and you you're the immigration officer.
34:52
You have to approve who can get in based
34:54
on their paperwork. It's a very Egon Spangler
34:57
type of.
34:57
Guests, so ridiculously pedantic. And it's
35:00
more complicated pedantic with like body
35:02
scans and stuff like that. And because
35:04
if you let somebody wrong in they could be a terrorist
35:06
and everything goes wrong. It's so fully
35:09
pedantic.
35:09
Yeah, there's a game that my kids, uh,
35:12
turn me onto you. I haven't really played it much, but I
35:14
just got it for the Oculus. Yes, I
35:16
have an Oculus. I'm a stupid nerd, but
35:18
do not have an Apple Vision pro so, so I'm not that level
35:21
of nerd.
35:21
I have a I think it an Oculus. Yeah, because
35:24
the Vision I didn't like.
35:25
I have an ODU.
35:25
Wow, it's just ridiculous. Three thousand dollars
35:28
for a toy. Uh, we haven't gotten. I
35:30
know there's gonna be a time where VR and AR is
35:32
going to be more of a thing. But maybe it's not my bag.
35:34
But my point is, I do have this game called Job
35:36
Simulator for the Oculus,
35:39
and you can get it. I think just for standard
35:41
you know, two D systems, But it is
35:43
literally a game where you work in an office and
35:45
you like stamp documents and different things like
35:47
that.
35:47
And then of course there's untitled Goose
35:49
game where you're.
35:50
Just a goose wanders around wreaking
35:53
having So there is this truck simulator
35:55
is a great where you just drive a truck.
35:57
It is so peaceful.
35:59
Yeah.
35:59
Damn Diver, I believe, or Dave the Diver
36:01
is another one where you're just like this skin
36:04
diver who catches fish and makes sushi. There's
36:06
a whole genre of games that I think are collectively
36:09
often referred to as cozy games that
36:11
are very popular because it is
36:14
the antithesis of this oppressive
36:16
level of difficulty that was really
36:18
the only stand in for quality,
36:20
you know, in this era of game design.
36:22
Oh, I'm excited for part two as
36:24
well, because we're going to learn about
36:27
some more tie ins from
36:29
all sorts of other industries. We're gonna,
36:31
maybe, if we have time, have a little ranking
36:33
of some of the worst games based on movies.
36:37
Before we do any that, we've got to
36:40
give give a shout out. We do always get
36:42
to say this, but I believe it is our friend
36:44
Jonathan Stricklet aka the Quist, who
36:46
has a great episode on Tech stuff about.
36:48
The et game. He absolutely does. There's
36:50
also an episode Ephemeral.
36:53
Yeah, that's right that Max worked on with
36:55
his brother, amazing human,
36:57
talented and a friend of the show, Alex
36:59
Willilliams.
37:00
And now that we're speaking of those shout outs fun
37:03
fact hopefully
37:05
not a surprise the longtime listeners. Alex
37:07
Williams is also our composer. Big thanks
37:09
to him, and big thanks to our super producer,
37:11
mister Max Williams.
37:13
Oh Man, I'm excited to get to part two, where we talk
37:15
about games based not only on drinks
37:18
and delivery junk food, but
37:20
also snacks. There's a couple of
37:22
fun snack themed games. Huge
37:24
thanks to Chris Frosciotis and he's Jeff Cots here
37:26
in Spirit aj Bahamas.
37:29
You already thank Jonathan Strickland the quizzor
37:32
what else we got.
37:32
I think that's the whole crew, right.
37:34
Rachel big Spinach Lance. I
37:36
think we owe her an appearance. Are we
37:39
brag?
37:40
We owe her? We just like her? Right
37:43
all right?
37:43
Yes, yes, yes, but the conversations
37:46
are all going and of course thanks
37:48
to all the hard working video game
37:50
makers out there. I know it can be really challenging
37:52
industry, but you're making stuff billions.
37:55
Of people enjoy. We'll
37:57
see you next time, folks.
38:05
For more podcasts from iHeartRadio, visit the
38:07
iHeartRadio app, Apple Podcasts, or wherever
38:10
you listen to your favorite shows.
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