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Accounting for the Random in Roguelikes

Accounting for the Random in Roguelikes

Released Wednesday, 17th October 2018
Good episode? Give it some love!
Accounting for the Random in Roguelikes

Accounting for the Random in Roguelikes

Accounting for the Random in Roguelikes

Accounting for the Random in Roguelikes

Wednesday, 17th October 2018
Good episode? Give it some love!
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Roguelikes are all over the place, to say the least. From gems like Enter the Gungeon, to Dead Cells, and especially Edmund McMillen's Binding of Isaac, there's been so many great indie developed roguelikes (or roguelites, depending on who you ask) in recent years. But what does this randomness mean for boss design? That's what we're tackling today in this Boss Battle Breakdown!

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