Episode Transcript
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0:05
You hear that? That's
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you just got caught vaping. Most
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0:29
Just a heads up before we begin, this episode
0:31
contains some adult language.
0:39
When Julian Lucas, now a staff
0:42
writer at The New Yorker, was just a kid, he
0:44
became fascinated by video games.
0:46
I had plenty of late night sleepovers
0:49
playing Super Smash Bros. Melee. It
0:51
was the late 90s, early 2000s, and he
0:54
played all different kinds of games. Fighting
0:56
games and computer games, educational
0:59
games, racing games, and first-person
1:01
shooter games. But there was one kind
1:03
he liked most of all.
1:04
Models of the world. Whether
1:07
it was space exploration
1:09
or conquering the Roman Empire
1:12
or building an ancient Chinese city,
1:15
something that felt like I had an entire
1:17
world contained on my computer
1:20
that I could improvise on
1:22
and modify and control. That's
1:24
what really appealed to me.
1:26
But when Julian got to college, he
1:28
started thinking more critically about this
1:30
medium he loved. At a certain point,
1:33
I realized that so
1:35
many of these games touched on histories
1:38
that should have included slavery and
1:40
just completely omitted
1:42
it.
1:44
The most egregious is probably a game, I mean,
1:47
it's right there in the title. It's Sid Meier's Colonization.
1:50
It was first released in 1991,
1:52
and in it you play a European settler building
1:55
colonies in North America and the Caribbean.
1:57
Actually, when you go to build a sugar
1:59
plant, plantation, the little icon
2:02
for the character that goes and builds it is a
2:04
white woman. She looks like a pilgrim
2:06
or something. And if you could go to cultivate tobacco,
2:09
it's like a guy with a pitchfork and
2:11
a straw hat. In college, I
2:13
really started to think about how egregious
2:15
this was and thinking about the fact that I had had
2:18
ancestors who were enslaved and worked on plantations
2:21
and also just learning how central slavery
2:23
had been to the coming
2:25
of Western modernity and the world
2:27
that we live in. I thought it was just so
2:30
misleading about the shape of history, which
2:33
so many people learned from games like these.
2:35
He began to wonder if any games had
2:37
addressed slavery. And one of the earliest
2:40
I found was called Freedom.
2:43
Freedom, which has an exclamation point at the end,
2:45
is an educational software program released
2:48
in the early 1990s. In
2:50
it, students play as enslaved people in
2:52
the American South in 1830 trying to escape the
2:56
North
2:56
via the Underground Railroad.
2:59
The idea was that by actually putting students
3:01
in the position of runaways, it
3:03
was supposed to sort of bring home a sense
3:07
of the difficulty of that experience
3:09
and also the importance of freedom to
3:11
students.
3:13
When Julian first read about freedom, he was
3:15
excited. Here was a game that
3:17
didn't whitewash history.
3:19
But immediately that enthusiasm
3:22
was tempered by the fact that I saw that this game
3:24
had been the subject of a huge
3:27
controversy. This computer game was supposed
3:29
to help kids study the Underground Railroad.
3:32
You are the slave. You try to gain freedom.
3:34
Is it offensive? So I
3:37
had been looking at this phenomenon totally from
3:39
the standpoint of this is an erased
3:42
history. This is something that game
3:44
designers have been too afraid to incorporate
3:47
into their visions of the past. And immediately
3:49
I was confronted with sort of the opposite. Some parents
3:51
want the game banned from public schools.
3:54
Here's an example of a company that did try
3:56
to include the history of slavery
3:58
in a game.
3:59
and it had blown up in their faces.
4:09
This is Dakota Ring. I'm Willa
4:11
Paskin.
4:12
Teaching Black history in America has
4:15
always been fraught. But in the
4:17
fall of 1992, a Minnesota-based
4:19
education company released Freedom
4:21
Anyway.
4:22
It was the first ever American computer software
4:24
to take on slavery as its subject, and
4:27
it was sent to one-third
4:28
of the school districts in the nation.
4:30
Less than four months later, it was pulled
4:32
from the market entirely.
4:34
In this episode, we're going to look at
4:36
Freedom, a well-intentioned but flawed
4:39
collaboration that asks students to
4:41
imagine themselves into an historical
4:43
trauma and the consequences that
4:45
ensued. It's a story from 30 years
4:48
ago about a past that isn't
4:50
really past at all. So today
4:52
on Dakota Ring, how did the first
4:55
video game about the Underground Railroad
4:57
wind up in the dustbin
4:58
of history?
5:25
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apply.
5:59
understand how freedom came to be and the
6:02
controversy it caused, we have to get to know
6:04
the three entities most responsible
6:06
for its creation. Two men and
6:08
the company they worked for and
6:10
with. A company which is best known
6:13
for another game entirely.
6:18
When I was growing up,
6:20
everybody would play Oregon Trail
6:22
when they had free time in tech class.
6:29
Oregon Trail is a text based
6:31
educational computer game about westward expansion
6:34
in which you play as a pioneer in 1848
6:38
leading a wagon group on the 2000 plus
6:40
mile
6:40
track from Missouri to Oregon. People
6:43
would name the members of their wagon after
6:45
classmates.
6:46
The gameplay largely involves typing.
6:49
Throughout players are prompted with choices
6:51
about how to proceed, most of which end
6:53
in their deaths. But that's part of
6:55
the fun.
6:56
Everyone would die of dysentery
6:58
or typhoid or be
7:01
killed in some kind of skirmish on the way to
7:03
Oregon and people would shout out, oh, you're dead
7:06
to their classmates.
7:07
Oregon Trail has sold 65 million
7:10
copies. It reached Julian's classroom
7:12
and thousands of others, thanks to the Minnesota
7:15
Educational Computing Consortium
7:18
and later Corporation or simply
7:21
MEC. MEC
7:24
was founded in the early 1970s and
7:26
it was never your typical tech outfit.
7:28
It began as a nonprofit founded by a number
7:30
of Minnesota's educational agencies. It
7:33
was helmed by a former high school math teacher
7:35
and staffed largely by educators who together
7:38
pretty much pioneered the educational
7:40
computer game. MEC made a lot
7:42
of different games, including popular programs
7:45
like Number Munters. But Oregon Trail
7:47
was its best known product, going
7:49
back to when it was played using mainframe computers
7:52
and teletype machines. By the
7:54
early 90s, MEC was distributing its wares
7:56
to the five thousand school districts around
7:58
the country that had a
9:54
the
10:00
Navy and it changed and expanded
10:02
how he saw the world. It
10:04
also got him training in supercomputers.
10:06
While in the Navy, he met a woman from a liberal
10:09
Jewish family in New York. She
10:11
already had a son with a black man who had passed
10:13
away. Rich loved her and the idea
10:15
of building a multicultural family and
10:17
they got married. They moved to Minnesota
10:20
for a job, had two more sons, and
10:22
Rich started taking American history classes
10:24
at the University of Minnesota.
10:26
After a couple of classes
10:29
that dawned on me, they're not
10:31
teaching our history.
10:32
Rich was white. When he says the American
10:35
history classes weren't teaching our history,
10:38
he means they were glossing over uncomfortable
10:40
but true elements of the American past.
10:43
But there were new departments in African
10:45
American and Native American studies that
10:47
he found to be much more
10:49
thorough. Rich would go on to get his
10:51
degree in history and Native studies.
10:54
My parents, along with being interested
10:56
in Native American culture and heritage,
10:59
were really interested in just social
11:01
justice issues. It wasn't enough to just
11:03
give money and they did and they didn't have a lot of money.
11:06
They still gave money to organizations, but
11:08
then they also went out and volunteered.
11:10
By the late 1980s, Rich and his
11:12
family were part of a service-minded multiracial
11:15
community in the Twin Cities. Then
11:17
he got hired by MEC.
11:19
It was like this
11:21
fantasy that came true. He
11:25
was just
11:26
bent over backwards at how cool it was
11:29
and how it employed all of his
11:31
skill sets and interests.
11:32
At first, he consulted on Oregon Trail 2
11:35
and its presentation of Native Americans. He
11:37
made a game called Bluegrass Bluff in which
11:39
the player excavates a Native American archaeological
11:42
site. As Rich got comfortable
11:44
at MEC, he pitched a project inspired
11:47
by a man he'd met while volunteering
11:49
for Minneapolis's annual Juneteenth
11:51
celebration. The man's name
11:53
was Kamau Kambuwe. He is the
11:55
other person most responsible for
11:58
freedom. He was already running
12:00
a real-life, outdoor, underground
12:03
railroad re-enactment in the Twin Cities.
12:06
Here's
12:06
before the Civil War, hundreds of slaves
12:08
made their way to freedom in the North through
12:11
a secret network called the Underground Railroad.
12:14
The Twin Cities man believes the lessons of
12:16
the Underground Railroad are just as
12:18
relevant today as they were generations
12:20
ago. Cheers and a circle
12:23
so that we can begin our program tonight.
12:25
This Kamau Kambuie being featured on a local
12:27
Minneapolis TV station in the early 1990s. A
12:30
dozen kids from St. Paul are about
12:32
to embark on a cultural lesson Kamau
12:35
has already shared with thousands of others.
12:37
You can read in the book what it feels like. You
12:41
can see on the video. But tonight you have
12:43
the opportunity to feel the Underground
12:45
Railroad. Kamau Kambuie would
12:47
lead teenagers
12:48
in the dead of night on a journey from station
12:51
to station through woods, mud
12:53
and other hazards. The students
12:55
would get assistance, advice and medicine
12:57
from re-enactors playing Quakers, Native Americans
13:00
and Harriet Tubman herself, all
13:02
while being pursued by other re-enactors
13:04
acting as slave catchers with guns
13:07
and
13:07
chains and dogs. And
13:09
then in the distance they hear a word that
13:11
has never held more meaning. It
13:16
is now two o'clock in the morning. They
13:18
are tired and shoeless and free. He
13:24
didn't do anything small.
13:25
Kamau died in 1998, but
13:27
five of his seven children got on a Zoom call
13:29
with me recently to talk about their father.
13:32
I know it's a common
13:34
thing now, but
13:36
our dad was the inventor
13:38
of dad jokes. So the
13:41
corniest jokes you
13:43
ever heard. He
13:47
didn't swear. He would say words like,
13:50
he would say doodly squat.
13:51
Kamau
13:53
Kambuie was born Oliver Taylor in
13:56
Ann Arbor, Michigan, where he was also raised.
13:58
His children describe him as a born educator
14:01
and font of knowledge with two bachelor's
14:03
degrees who was commanding, meticulous,
14:05
and charming. He was an expert with
14:08
roller skates and weapons and so
14:10
beloved by the community, his sons
14:12
would get jealous of all the other kids who called him dad.
14:15
He was a kind of outdoorsman who would pull
14:17
the car over to give his kids a lesson
14:19
on the various uses of cattails.
14:22
And from a very young age, he
14:24
felt a connection to the Underground
14:26
Railroad. He had a dream
14:28
when he was, I don't know, really young.
14:31
It might have been even 12.
14:32
That's Yemro Kambui Fields, Kamau's
14:34
second oldest son.
14:35
And in that dream, Harriet Tubman actually came
14:37
to him and asked him to help her save
14:40
her people.
14:41
This dream was just one of the things that pushed him
14:43
to immerse himself in Black history and
14:45
the history of slavery and the African
14:47
diaspora. As a student at the
14:49
University of Michigan during the upheavals
14:51
of the 60s and 70s, he became
14:54
involved in Black nationalism.
14:55
He joined an organization called
14:58
the Republic of New Africa, which
15:01
was an offshoot of Malcolm
15:04
X's followers, one of
15:06
the many groups that formed after his
15:08
death.
15:09
Julian Lucas, the New Yorker staff writer
15:11
whose fascination with freedom led him
15:13
to Kamau Kambui.
15:14
And what distinguished the Republic of New
15:16
Africa from the other Black nationalist groups
15:19
is that they wanted to create
15:22
a separate Black nation
15:24
in the Deep South.
15:26
In 1971, Kamau left college
15:28
and moved to Mississippi to join the movement.
15:30
There was a kind of libertarian
15:32
streak to it, almost like a, you
15:35
know, definitely a Second Amendment streak
15:37
to it. Like these were like Black gun owners
15:39
who wanted to become farmers and self-sufficient
15:42
and secede from the United States. It
15:44
obviously didn't go well.
15:46
He was harassed by the FBI and stayed
15:48
in local government. Kamau was arrested for
15:50
licensing a gun under his not yet legal
15:52
name and spent time in jail. When
15:54
he got out, he moved to Minnesota. He trained
15:56
with Outward Bound, which takes young people into
15:59
the wilderness to teach self-sufficiency.
16:01
He also continued to learn about
16:03
the Underground Railroad. Kamau's daughter,
16:06
Mawusi, recalls going with her father to an
16:08
Underground Railroad safe house with a
16:10
trap door in the floor. And he
16:12
had us get in the trap space and we closed
16:15
in.
16:16
So he wanted to feel
16:18
what it was like and he wanted to
16:21
feel it too.
16:22
Beginning in the mid-1980s, he began leading
16:24
black teenagers on the reenactments you
16:26
heard earlier. Quickly, the program
16:29
expanded to include children of all races.
16:32
It was admired as an important homegrown piece
16:34
of multicultural education and
16:36
Kamau was esteemed and celebrated by
16:38
local media, as in this segment
16:40
from Minnesota Public
16:41
Radio.
16:42
I want you to listen, feel,
16:45
taste, smell, hear, and
16:47
call upon your ancestors to deal with you, to
16:49
guide and protect you during this time, so that
16:52
we do not get caught.
16:53
The reenactments could be elaborate and would
16:56
change from night to night. They inspired strong
16:58
and varied feelings, including distress
17:01
and fear. But the group always
17:03
reached freedom eventually and before
17:06
and after there would be conversation,
17:08
explanation, and debrief about what
17:10
had happened and why the experience
17:13
was
17:13
meaningful. I think that
17:15
what develops as a result of that fear and
17:17
conquering that fear is
17:19
to have an appreciation of what ancestors have
17:22
done for us. And
17:25
that's people of every ethnic background.
17:29
In the years to come, with no credit going
17:31
to Kamau, these reenactments would spread
17:33
around the country, not without
17:35
controversy. In non-expert hands,
17:38
they can go really wrong. But
17:40
in Kamau's hands, they became a fixture of
17:42
the Twin Cities community and part of its annual
17:45
Juneteenth celebration. And that's
17:47
how Kamau Kambui met
17:48
Rich Bergeron, the history buff
17:50
who worked at MEC.
17:52
Rich admired Kamau and his work, and
17:54
he started to wonder if the live reenactment might
17:57
not translate into one of the digital reenactments
17:59
that we have. were already Mac's most popular
18:01
products. So Rich
18:03
submitted a proposal for a point-to-point
18:06
simulation about the Underground
18:08
Railroad, and it was approved. He
18:10
immediately approached Kamau about consulting,
18:13
and Kamau was eager to participate. His
18:15
daughter, Nyamka. We remember
18:17
him telling us that it was gonna be a
18:21
game changer, it was very exciting.
18:23
And so Kamau and Rich eagerly embarked
18:25
upon a project they believed was going to
18:28
make a difference. A project
18:30
that would soon prove to be even
18:32
more complicated than they could imagine.
18:42
When
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When you make a big purchase, say a car or
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a new mattress, how do you make sure that you're
20:11
making the right choice? GiveWell
20:14
has now spent over 15 years researching
20:16
charitable organizations, and they only direct
20:19
funding to a few of the highest impact
20:21
opportunities they've found in global health
20:23
and poverty alleviation. Over 100,000
20:27
donors have used GiveWell to donate more
20:29
than $1 billion. Rigorous
20:31
evidence suggests that these donations will save
20:33
over 150,000 lives and improve the lives
20:38
of millions more. GiveWell wants
20:40
as many donors as possible to make informed
20:43
decisions about high-impact giving.
20:45
You can find all of their research and recommendations
20:48
on their site for free. And you can make
20:50
tax-deductible donations to their recommended
20:53
funds or charities, and GiveWell doesn't
20:55
take a cut. If you've never
20:57
donated through GiveWell before, you can
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have your donation matched up to $100
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21:29
Work began on freedom around late 1991. So
21:32
far, I've been referring to it and the products like
21:34
it as games. But the people
21:37
making these products did not
21:39
see them that way.
21:41
They always called it an educational simulation.
21:43
They really rejected the term game.
21:46
I will probably never refer to it as a game. It
21:48
was really intended as a simulation.
21:51
We never, ever call these games.
21:59
Since the early 1990s, video
22:02
games were widely understood at best
22:04
to be something kids did on a home console
22:07
system, where they played as an Italian
22:09
plumber or worse, as a
22:11
moral scourge encouraging violence.
22:14
Even mechs other simulations, like Oregon
22:17
Trail, were often used as recreational
22:19
entertainment by children goofing around
22:21
during computer lab. Few
22:23
people viewed video games as serious
22:26
educational or artistic endeavors.
22:29
But that's exactly what the Freedom team
22:31
wanted to prove they could be.
22:33
It felt like we were doing something new.
22:35
John O'Janon was one of the junior programmers
22:37
on the team Mech assembled to make Freedom,
22:40
and the only one who was willing to speak with me
22:42
on the record.
22:44
Rich was extremely enthusiastic about
22:46
his project.
22:47
He just was infectious about
22:50
these kinds of things. And Kamau, who
22:53
gave us a lot of the ideas, was infectious
22:55
about it as well.
22:56
The Mech team consisted of five
22:58
members. Rich Bergeron was lead designer,
23:00
and he was joined by three programmers and one
23:03
illustrator. All of them were white. Minnesota
23:06
at the time was a very white state, and
23:08
Mech was a very white company. It
23:10
employed about 200 people, and only a handful
23:13
of them were black. Kamau was the simulation's
23:15
consultant, referred to in the credits
23:18
as a naturalist and African-American historian
23:21
who enabled the detail and accuracy
23:24
of the project. The team wanted to
23:26
create an experience like Kamau's
23:28
live reenactments. They wanted to give
23:30
participants a brief window into the
23:33
feelings, the stress, disorientation,
23:36
and danger of being an enslaved
23:38
runaway.
23:40
That was one of the points they wanted
23:42
to get across, was that it was
23:44
really hard to escape.
23:47
To give a sense that this is not something
23:49
that was really a
23:50
game at all. It was a
23:52
struggle. It was a dangerous
23:55
undertaking.
23:56
And they had to convey this intense experience.
23:59
on an Apple II.
24:01
Using an Apple II is very
24:04
easy. The
24:06
only hard part is getting your kid
24:08
away from it.
24:10
An Apple II is a squat beige brick
24:13
of a computer as wide as it is
24:15
deep with a 9-inch screen. Thanks
24:17
largely to an early contract Mac
24:19
made with Apple in the late 1970s, these computers
24:22
were dominant in schools all over
24:25
the country, and it's the system for which
24:27
freedom was designed. By
24:29
the early 1990s, it was no longer
24:31
cutting edge, and the graphics in particular
24:33
were primitive. First of all, you
24:35
only have 16 colors. You can only use eight
24:37
at a time. So depicting race
24:40
is super problematic.
24:42
Mike Palmquist, a former Mac
24:44
employee you heard from earlier, was a member
24:46
of the social studies curriculum team and
24:49
sat in and advised in some of the
24:50
meetings where freedom was approved. And
24:53
number two is there wasn't any
24:55
audio. So all of
24:57
the narration, all of the dialogue
25:00
was written out as displayed
25:02
text.
25:04
The team tried to overcome these limitations as
25:06
best they could. Everything about the gameplay,
25:08
where you would go, who you would meet, what you would
25:10
do, was undergirded
25:11
by research, which
25:13
also arranged for the team and some sales
25:15
reps to go on one of Kamau's reenactments
25:17
to understand what they were trying to create.
25:20
And he corresponded with academic historians
25:22
as well. The Kamau Kambui was
25:25
the principal consultant, and he had thoughts on
25:27
how to address some of these issues.
25:30
Julian Lucas again. He had
25:31
really specific ideas about what was
25:33
important in the history of the
25:36
Underground Railroad that were shaped
25:38
by his life experience as a black
25:40
nationalist.
25:41
People at MEC say this was relevant with regard
25:43
to two aspects of the simulation
25:45
in particular. In their retelling,
25:48
it was important for the characters in the game
25:50
to speak
25:52
in a way that black people in
25:55
the South would have spoken at that time and
25:58
to have defined African
26:00
features, and for him this was
26:03
race pride.
26:05
Enslaved people making their way to freedom
26:07
had done this extremely difficult thing,
26:10
and they had done it as themselves,
26:13
as Africans and the descendants of
26:15
Africans. Kamal thought all of this
26:17
ought to be celebrated and embraced.
26:20
That included by using an approximation
26:23
of 19th century Black speech,
26:26
a dialect which was used for the written dialogue
26:28
of the enslaved characters within
26:31
freedom. It was a striking choice
26:33
that would go on to attract a lot of attention,
26:36
but it wasn't the only notable aspect
26:38
of the simulation.
26:40
So in freedom you start out on
26:42
a plantation.
26:43
That plantation could be in Delaware, Maryland,
26:46
or Virginia. The character could be a
26:48
man or a woman, and they would have some
26:50
randomly generated qualities, like
26:53
some avatars might come with a compass,
26:55
some could read, and others could not.
26:58
If your avatar was illiterate, an indecipherable
27:00
glyph font would be used for place names within
27:03
the simulation.
27:04
The first thing you do is speak
27:07
to
27:09
other enslaved people on the plantation.
27:11
Elders in the community of the
27:13
enslaved gives you something, whether
27:16
it's a piece of advice or an object that's going
27:18
to help you on your journey. Immediately
27:20
you're in a kind of wilderness.
27:23
You have to navigate by using
27:25
the stars and by
27:28
using moss on trees and seeing where
27:30
the Big Dipper is. And
27:33
as you move through the map of
27:35
the game, you encounter all kinds
27:37
of obstacles. You have to cross rivers,
27:39
you might enter a town, and you have to make a decision
27:42
about are they gonna be someone who's sympathetic,
27:44
or are they going to call the patrollers and send
27:46
me back to slavery. You hunt and
27:48
fish, and periodically you encounter
27:51
slave patrols, and
27:53
you have to confront them, run
27:55
away from them, attempt to hide. You can
27:58
also try to fight
28:00
them.
28:01
The first time Julian, who is an experienced
28:04
gamer, sat down to try Freedom, it
28:06
took him seven tries and two hours
28:09
to succeed. Far more time than most
28:11
students would ever have in a computer lab
28:13
in one sitting. By the summer
28:15
of 1992, Freedom was ready
28:17
to be playtested on actual students
28:19
in grades five through nine and
28:21
by their
28:22
teachers too.
28:23
Freedom came with a 60-plus page
28:25
user manual that contained instructions
28:27
for the simulation, a multi-page
28:30
historical primer, and a bibliography
28:32
that referenced more than 70 sources. Teachers
28:36
following the manual were instructed to address
28:38
potentially controversial and confusing
28:40
aspects of the game with their students beforehand,
28:43
including things like the simulation's dialect.
28:46
Rich Bergeron also informally tested
28:49
Freedom on additional black educators
28:51
and academics. One college history
28:53
professor he invited to review it is
28:57
that the one Kamau Kambuie is doing? If
28:59
it's all right for Kamau, it's all right
29:01
for me. I don't need to see it.
29:04
Rich himself told a St. Paul paper he
29:06
was expecting different reactions from
29:08
different racial groups, elaborating
29:10
that some white people don't want to be reminded
29:13
of how their ancestors treated black people.
29:16
Quote, they would rather gloss over it
29:18
than talk about it. Around
29:20
October 1992, Metz began
29:23
releasing Freedom to the one third
29:25
of school districts in the country that had
29:28
a MEC membership. There
29:30
were so many puzzle pieces that came together.
29:32
Josh Bergeron, Rich Bergeron's son. They
29:35
got support from the organization. The
29:37
team was put together. I think
29:39
they really, truly felt with the
29:41
curriculum all of this was going
29:44
to make a difference. He really wanted it to
29:46
be larger than life. Yamro Fields,
29:48
Kamau Kambuie's son. This was his,
29:51
you know, part of, anyway, his legacy.
29:53
This is something that he wanted to, you
29:55
know, hand down for his grandchildren.
29:58
In the weeks after Freedom's release. Things
30:00
seem to be going well. Rich told Julian
30:03
Lucas the team received a letter from a Catholic
30:05
school in Alabama. The teachers had been looking
30:07
through the manual, planning to write and
30:09
complain about the topic. But
30:11
had found the whole instructional packet so
30:14
well put together, they decided instead
30:16
to use Freedom in their curriculum. A
30:19
capsule review in a software catalog
30:21
called Freedom one of the hottest new
30:23
Apple II titles on the market and
30:25
said it does a quote impressive job
30:27
in spite of the mediums limitations.
30:30
In November of 1992, MEC
30:33
made Freedom the complementary program
30:35
at its annual conference, free to anybody
30:37
who wanted a copy. And yet
30:39
things were not going quite as smoothly
30:41
as all the public accolades made it seem,
30:44
even at that annual MEC conference,
30:47
as Rich explained to Julian Lucas.
30:50
We had generally
30:53
pretty welcoming attitude that we saw
30:56
from teachers, from
30:58
black folks. We
31:00
had one man, he came
31:02
in and he watched for a while and then he started
31:05
screaming and shouting about it. This
31:08
is absolutely horrifying. I'm
31:10
going to do my best to pull this off the market.
31:14
Around the same time, an email chain
31:16
was forwarded to MEC from a group of black
31:18
computer programmers horrified by
31:20
the very premise, comparing it to
31:22
making a game about the Holocaust or Jeffrey
31:25
Dahmer. A black teacher in Texas
31:27
wrote in asking for the game to be pulled
31:30
and she was not dissuaded by a response
31:32
assuring her that a black man had been a key
31:34
advisor on the project. The
31:37
Freedom team began to work on an updated
31:39
version of the simulation with better
31:41
graphics and sound, hoping
31:44
to address some
31:44
of these concerns.
31:47
But before they could, Freedom
31:49
reached a school in Indiana.
32:00
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33:04
Hello there. Hi, this is Willa Paskin.
33:06
I was just turning your call again. Yes,
33:08
hey Willa. Thanks so much for calling
33:11
me back. I really appreciate it. Can you
33:13
imagine my shock
33:19
of your text message?
33:21
That's Darylyn Sharp. I cold texted
33:23
her after coming across her name in a news article
33:25
about freedom.
33:27
She was born and raised in Gary,
33:29
Indiana. And when she was just a little
33:32
girl in the 1960s, it was a booming steel town.
33:35
Her family was affluent, politically minded and
33:37
well-connected. Darylyn became one of the first black
33:40
loan officers in the area, underwriting
33:42
mortgages for black homebuyers who
33:44
had been historically discriminated against.
33:47
I tried to make a difference. I
33:49
had to make a difference, you know, and letting
33:51
my clients know, look, you can buy any house. If
33:54
I qualify you and say you're approved, you
33:56
can buy any house. I have to stay in this red line
33:59
district.
34:00
Gary, even more than other cities across
34:03
the country, got hollowed out by white flight,
34:05
urban decay and manufacturing decline.
34:08
By the 1980s, the city was well on its
34:10
way to losing half of its population,
34:13
including to suburbs like Merrillville, Indiana,
34:16
which abuts Gary directly to the South.
34:19
We moved from Gary to Merrillville.
34:22
I moved in search of a better
34:25
school system for the kids. It
34:27
was
34:27
a predominantly white school district with an
34:29
increasing number of black students, and it
34:31
was tense.
34:31
They would do things like trail
34:34
our kids home to make sure
34:36
that they lived in the school
34:39
district, literally.
34:42
Darrylyn was brought in soon after her son
34:44
transferred and told he should be held back,
34:47
an experience that other black families
34:49
also went through. A team coach didn't
34:52
want his players having cornrows or braids
34:54
in their hair. There was no black history
34:56
taught and very few black teachers.
34:57
It was a clear racial
35:00
divide. It was very clear. It was very
35:02
obvious.
35:03
And then one night in very early 1993, her
35:06
family was sitting around the dinner table when
35:08
her son Byron, who was 11 years old at
35:10
the time, started peppering his older
35:12
sister with questions.
35:15
He and his sister are talking, and
35:17
he's saying, what
35:19
kind of game is it that you
35:21
can win and the
35:24
dogs is chasing you and
35:26
they got
35:26
a noose on the tree
35:29
to hang you. And if you go
35:31
into the swamp, the dogs can find
35:33
you and chase you out. And
35:35
I was talking, what are you talking about?
35:38
And he said, this is a game that
35:40
I'm playing at school. What
35:43
kind of game is this? And
35:46
he said, it's some freedom game.
35:48
We had computer time
35:51
and they let us play it.
35:52
I reached Darryl and son Byron
35:54
Sharp on the phone when he was at work. That's
35:57
like my second time playing it. I'm
35:59
like, this shit ain't right.
36:00
What about it in particular, like,
36:03
made you know that?
36:04
The choices that you had to make, like
36:07
you had to make split decision choices, they
36:09
would be like run up a tree
36:12
or
36:13
like hide yourself from the swamp. Either
36:15
way you picked, you're still getting caught.
36:18
What about that seemed like so fucked
36:20
up? Excuse my language. You gotta understand,
36:23
you're eight, nine years old
36:25
and you realize that your answer is just
36:28
a card.
36:29
As a kid, Byron knew about
36:31
slavery. This was a topic and history
36:34
that was discussed in his household.
36:37
That's actually part of the reason he brought it up at dinner. Something
36:40
about it seemed off compared to what
36:42
he already knew. So
36:43
you're telling me I can make this decision
36:46
and go to jail
36:48
or fuck my shit up for the rest of my life. Either
36:51
way it went, he was going down and some
36:53
people were going through that down.
36:55
In the live reenactments led by Kamau
36:57
Kambuie, the participants always reached
36:59
freedom. The journey could be harrowing
37:01
and scary and hard, but
37:04
the participants succeeded and
37:06
in so doing were supposed to appreciate
37:09
themselves and the much harder
37:11
experience of Kamau put it, their
37:13
ancestors. But in freedom,
37:15
the simulation, you didn't always
37:18
succeed. In fact, you failed
37:20
most of the time and it wasn't
37:22
the meaningless dying of Super Mario
37:25
Brothers or even Oregon Trail.
37:28
Instead, you get turned in, killed,
37:31
returned to slavery. As
37:34
Byron and I talked, it became clear that
37:36
the problem wasn't that the simulation
37:38
was trying to teach this gruesome and
37:40
difficult and important
37:41
history.
37:42
A history he and his mother
37:45
want to be taught is
37:47
that it didn't even then feel like it was
37:49
about history. It felt
37:52
like a hopeless metaphor for
37:54
how his school, how his country
37:57
saw his future.
37:58
Hell yeah.
37:59
It was real life.
38:01
It's why 30 years later, this experience
38:04
dropped on him when he was just 11 years
38:07
old in the middle of computer class is
38:10
still so vivid.
38:11
That's why we had to do something about
38:13
it, because I could not believe
38:16
that they were introducing those kinds
38:18
of feelings. Darlyn knew
38:20
what she had to do.
38:22
I went to the school the very next day.
38:24
Don't hesitate. She was on the
38:27
PTA and she knew the principal, who assured
38:29
her it was just part of the curriculum. But
38:31
Darlyn asked to see it for herself. And
38:33
it was as Byron described. And
38:36
I'm like, you're not going to play this game
38:37
anymore. My kid is not. No, you're
38:39
not playing this game at this school anymore.
38:42
And so then from that point,
38:44
I just started rallying. She started
38:46
reaching out to the other black parents who were hearing
38:49
from their own kids about freedom. Some
38:51
third and fourth graders unsupervised
38:53
in the computer lab had even been teased
38:55
by
38:55
older white boys.
38:57
The older boys had made fun of the dialect and
38:59
freedom and referred to the rudimentary images
39:02
as Aunt Jemima's. The boys had gone
39:04
home in tears. None of these
39:06
parents knew about Mac or Kamau
39:09
Kambui or Rich Bergeron
39:11
and their ambitions or intentions.
39:13
They just knew they had to do something.
39:16
You just don't put something like that
39:18
out there and expect us to be OK
39:21
with it. This is
39:23
not a game. This is not
39:25
a game.
39:30
I got a telephone call from
39:32
the CBS affiliate in Chicago
39:35
asking for a statement. Dean Kephart,
39:38
an educator who has worked and continues to
39:40
work at nonprofits, was the director of communications
39:43
at Mac at the time.
39:44
And I had no idea what had
39:47
transpired in Maraville.
39:49
By the time he got off the phone with the Chicago
39:52
station, it was clear to him that a lot
39:54
of things Mac had not foreseen had
39:56
happened. But as he talked to an adviser,
39:59
he realized. Mac's intentions didn't
40:01
really matter.
40:03
I tested my thinking with her, and
40:05
she said, Dean, there is no win here. You're
40:09
going to have to
40:11
swallow the mistake and
40:14
apologize and pull it from the marketplace.
40:16
If you enter into this debate, you're
40:19
going to lose. You're looking
40:21
at two little boys who
40:23
are crying, and their parents are
40:26
blowing the whistle. I mean, that
40:28
is not what you want to see on
40:31
the evening news.
40:34
It ended up on the news anyway.
40:36
In Merrillville, Indiana, some parents want
40:38
the game banned from public schools. They
40:40
find this, for example, to be offensive.
40:43
Do you have anything to help me? You
40:46
give me some advice. I can read your
40:48
action, chili. You going to run?
40:50
What the newscaster is reading here is
40:52
the written text that enslaved characters
40:55
used in the simulation. The
40:57
same text that had also been used to make
41:00
black children in the classroom cry.
41:03
And once it was out in the world, all sorts of
41:05
design choices and compromises Mac
41:07
had made for technology and authenticity's
41:10
sake were revealed as liabilities.
41:13
The graphics may have been hamstrung by the
41:15
Apple II's limitations, but they still
41:18
appeared to be minstrel-like caricatures
41:19
of black people.
41:21
Yes, there was a detailed manual,
41:24
but teachers used to letting their students play
41:26
Mac's other games without supervision
41:29
didn't use it. The difficulty
41:31
of the simulation, without instruction,
41:33
and in the context of America's vast
41:35
racial tensions, wasn't creatively
41:37
disorienting or inspiring. It
41:40
was dispiriting and maybe pointless.
41:42
Mac wanted to push the boundaries of educational
41:45
software, but their ambition alone
41:47
couldn't overcome adult skepticism
41:49
about the triviality of video games.
41:52
And a nearly all-white company couldn't
41:55
expect the input of one black consultant,
41:57
however well-informed and impassioned.
42:00
to stand in for the perspectives and
42:02
experiences of millions of black
42:04
students and parents. And
42:06
that same company had no moral
42:09
authority to stick up for the product,
42:11
to say, well, try to make it better when
42:14
black parents complained. And
42:16
so just hours after being approached for a
42:18
comment, Dean Kephart made a
42:20
decision releasing a statement
42:22
to the media.
42:24
I just said, our intent was not
42:26
to hurt children and ask
42:28
that all copies be either
42:30
destroyed or sent back.
42:32
The incident in Merrillville spread to schools
42:34
and newspapers and radio stations across
42:37
the country. Just the idea
42:39
of it was galling. Parents described
42:41
it as a disgrace that Nintendoized
42:44
the most serious of histories.
42:47
The abrupt downfall of the product sent those who had
42:49
worked on it and had such high hopes
42:51
for it reeling.
42:53
It was traumatic for a lot of people. There
42:55
was a little bit of mourning and a little bit of, you
42:57
know,
42:59
not guilt, but, you know, responsibility.
43:03
It was very deflating. They had just worked so
43:05
hard on this and tried to be so
43:08
thorough and careful about it.
43:10
It was definitely something that he was quite disappointed
43:12
in. It was just heartbroken.
43:15
The controversy around freedom took some
43:17
time to die down, though the company's swift
43:20
decision to halt the game did help
43:22
contain it. In 1995,
43:24
a copy of freedom that had not been destroyed
43:27
was used in an Arizona computer classroom
43:29
again to harass and humiliate a
43:31
black student whose parents sued the school
43:34
district. That same year, Mac would
43:36
be sold to a larger software company,
43:39
the first in a number of sales that would result
43:41
just a few years later in Mac's closure.
43:45
Josh Bergeron says that making freedom and
43:47
working at Mac was the pinnacle of his father
43:49
rich's career. After the company
43:51
folded, Rich floated for a long time, trying
43:54
to find work he found as
43:55
meaningful.
43:58
We as a family.
44:01
definitely had this residual
44:03
of like, what if? What if that had been successful?
44:06
Rich Bergeron himself told Julian Lucas
44:09
that if he could do it all over again, he would have waited
44:11
a few years for the technology that was about
44:14
to be available with 256
44:17
colors, photography, and sounds.
44:19
Technology that MEC integrated into
44:22
its future trail products. As
44:24
for Kamau Kambui, according to his
44:26
children, even after freedom was
44:28
pulled, he tried to repackage it,
44:30
change its name, update its software,
44:33
and get it placed in stores. His
44:35
daughter, Nayamka, he
44:37
just ran out of time.
44:47
Kamau Kambui died when he was only 50. You
44:50
can still participate in his Underground Railroad
44:52
reenactment in Minnesota, where they are
44:55
now run by the Kamau Kambui circle
44:57
for cultural learning. In
45:00
the 30 years since freedom's release, the people who
45:02
worked on and around it have had a lot of
45:04
time to think about it. Some still
45:06
believe freedom could have done a lot of good if it had
45:08
been given the support to iterate and improve.
45:11
Others have come to think of it as impossibly
45:14
flawed. Some are proud of it. Some
45:16
are ashamed. Some are still too nervous
45:18
to talk about it. They do almost
45:21
all agree on one thing, though.
45:23
Even an updated version would
45:25
still be controversial
45:26
today. Florida
45:28
schools must now teach students about
45:30
the quote, benefit of slavery
45:32
when teaching black history, the controversial
45:35
new education standard. Because teaching about slavery,
45:37
about black history, about American
45:39
history, in whatever medium, has
45:42
only become more fraught since
45:44
freedom tried and failed to
45:47
do so.
45:48
It was highly, highly imperfect,
45:51
yes, but
45:53
can we really say that something better
45:55
has replaced it?
46:16
This is Decoder Ring. I'm Willa Paskin.
46:19
If you have any cultural mysteries you want us to
46:21
decode, please email us at decoderring
46:24
at slate.com. This
46:26
episode was written by Willa Paskin.
46:28
I produced Decoder Ring with Katie Shepard.
46:31
This episode was also produced by Benjamin
46:33
Frisch. This episode was edited by
46:36
Erica Morrison. Derek John is
46:38
executive
46:38
producer. Joel Meyer is senior
46:41
editor producer. And Merit Jacob is senior
46:43
technical director.
46:45
I want to give an enormous thank
46:47
you to Julian Lucas for his expertise,
46:49
reporting, and generosity without
46:52
which this episode would not have been possible.
46:55
I also want to direct you to an article he wrote for The
46:57
New Yorker, Can Slavery Reenactment
46:59
Set Us Free?, which explores more
47:01
specifically the history and complicated
47:03
present of the live Underground Railroad
47:06
reenactments that Kamau Kambui
47:08
pioneered.
47:09
I'd also like to thank Jesse Fuchs for suggesting
47:12
this topic. Thank you also to Coventry
47:14
Cowans, Bridget Fielder, Bob Whitaker,
47:16
Alan Wissman, Wayne Studer, Alicia
47:19
Montgomery, Rebecca Onion, Luke
47:21
Winky, and the children of Kamau Kambui
47:23
who spoke with me. Yamro
47:24
Kambui Fields, Halim
47:26
Fields, Mausi Kambui Pierre,
47:29
Nayamka Sally, and Kamau Sebabu
47:31
Kambui Jr. If you haven't
47:33
yet, please subscribe and rate our feed in Apple
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Podcasts or wherever you listen to podcasts.
47:39
And even better, tell your friends. And
47:41
if you're a fan of the show, I'd really like you to sign
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up for Slate Plus. Slate Plus members
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get to listen to Decoder Ring without any
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ads, and their support is crucial to
47:50
our
47:51
work. So please go to slate.com slash
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decoder plus to join Slate
47:55
Plus today. That's it for this season.
47:58
Be well.
48:11
Hey everybody, it's Tim Heidecker. You know me, Tim
48:13
and Eric, bridesmaids, and Fantastic
48:16
Four. I'd like to personally invite you
48:18
to listen to Office Hours Live with me and my
48:20
co-hosts DJ, Doug Pound. Hello.
48:23
And Vic Berger. Howdy. Every
48:25
week we bring you laughs, fun, games, and lots of other surprises.
48:28
It's live. We have a room called. We
48:30
love having fun. Excuse me? That
48:32
song. Vic said something. Music. Music.
48:36
I like having fun. I
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like the way people who can
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