Episode Transcript
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0:01
In The Legend of Zelda, Link isn't just an intrepid
0:03
adventurer and master swordsman, he's
0:05
also an accomplished multi-instrumentalist.
0:09
In addition to his memorable performances on the ocarina
0:11
and the harp, he's also played bells, a variety
0:14
of flutes, and even the guitar.
0:23
Welcome
0:23
to Strong Songs, a podcast about music.
0:26
I'm your host Kirk Hamilton, and I'm so glad that
0:28
you've joined me to talk about songs that make the sun
0:30
rise, songs that make the winds change, and
0:32
of course, songs that make your horse
0:34
come a-running.
0:36
Strong Songs is a listener-supported show, which
0:39
means that I am only able to make it because of each
0:41
and every person out there who chips in to
0:43
help me do so. If you like this
0:45
show, seriously, if you like this show and you want
0:47
me to keep making it, I hope you'll consider becoming
0:49
a patron or making a one-time donation.
0:53
On this episode, we're returning to the land of Hyrule
0:55
for another musical adventure, this time going
0:57
deep on the latest Zelda game, which wound up having such
1:00
great music that I had to make a whole episode
1:02
about it. There's a lot to get into and no
1:04
time to waste, so build a huge bridge, drop
1:06
it across
1:06
the chasm,
1:07
and let's do this thing. Ever
1:29
since I made that episode last year about
1:31
the music of The Legend of Zelda, the series
1:33
and its music haven't been far from my mind.
1:36
That was almost entirely because of the looming release
1:38
of Tears of the Kingdom, a direct sequel
1:41
to Breath of the Wild that came out this year
1:43
in 2023, back in May. It
1:46
was a game that wound up being every bit the
1:48
phenomenon its predecessor was, and
1:50
then some. Earlier this year, I guessed
1:52
it on a two-part episode of the fantastic
1:54
podcast 20,000 Hertz, all
1:57
about the sound and music of the Zelda
1:59
series. long time listeners will remember
2:01
that I had that show's host Dallas Taylor
2:03
as a guest on Strong Songs. A while back, 20,000
2:05
Hertz is a great podcast and those two
2:07
episodes are really, really cool. I'll
2:10
link to them in the show notes. You should go check them out. If you
2:12
like Strong Songs, you should be listening to 20,000 Hertz anyways. On
2:15
those episodes, we talked a bit about Peers of the Kingdom,
2:18
but we didn't get into it too deeply. And
2:20
the more I played the game, the more I found I
2:22
had to say about it and specifically about
2:24
the way the game uses music. So I
2:27
decided that I would make this episode a full
2:29
length, deep analysis of the music of
2:31
Peers of the Kingdom.
2:36
So that's what we're going to do.
2:37
Consider this the third and, at least for
2:39
a while, final episode of Strong
2:41
Songs that I will make about Zelda music. And if
2:43
you haven't listened to my first full length Zelda
2:46
episode, I recommend listening to that as well
2:48
as the bonus episode that I just dropped in the
2:50
main feed. And as far as spoilers
2:52
go, the first 40 minutes of this episode talks
2:54
about general stuff that happens in the game but no major
2:57
story spoilers. Then I'm going to give a warning
2:59
at 40 minutes and we'll talk about some real
3:01
big story spoilers. So just something
3:03
to keep in mind. Alright, that's enough
3:05
of that. Let's get into it and I hope you enjoy the
3:07
episode. Breath
3:18
of the Wild was, in many ways, a culmination
3:20
of the Legend of Zelda. That's true
3:22
for the game and that's also true for
3:25
the music. As I discussed in my first episode
3:27
about Zelda music, Breath of the Wild tied
3:29
together loads of previous Zelda melodies,
3:32
like how they took the Dragonroof Silent
3:34
music from The Wind Waker and
3:42
repurposed it into the Rito Village music
3:45
for Breath of the Wild.
3:55
Or how they took Epona's theme, the theme
3:57
for the horse from Ocarina of Time.
4:05
And had the accordion playing Birdman cost
4:08
superimpose that melody over
4:10
the stable theme from Breath of the Wild.
4:22
Other well known Zelda melodies turned up as well.
4:24
There were those piano renditions of the item
4:27
get and secret unlocked jingles,
4:29
a lush reprisal of the fairy fountain
4:32
theme, and
4:41
of course the now famous introduction of
4:43
that classic Legend of Zelda theme
4:45
played this time by a solo cello
4:48
creeping in as Link rides his
4:50
horse across a misty moonlight
4:52
meadow. It
5:12
felt like a homecoming to me, like seeing a
5:14
group of composers take advantage of a three decade
5:16
backlog of melodies and jingles using
5:19
that to build a complex, comprehensive
5:21
musical world. So with that accomplished,
5:24
what was left for them to do in the sequel?
5:27
And the short answer is, the same thing,
5:29
just way more. Man,
5:44
where to begin with Tears of the Kingdom. I've
5:46
described this game as a classic, more
5:48
sequel. It takes what was great about Breath of the Wild
5:51
and it gives players even more of it.
5:53
It still kinda blows me away that the game's creators
5:56
managed to top themselves in so
5:58
many ways given how great Breath of the Wild is. Wild already
6:00
was, but that's exactly what they
6:02
did. And they also added saxophones.
6:12
In terms of systems, design, pacing,
6:15
puzzles, story, and absolutely music,
6:17
Tears of the Kingdom takes Breath of the Wild as a baseline
6:20
and expands on it in surprising, delightful
6:22
ways. It's an oversimplification to say
6:25
it's better than Breath of the Wild because it couldn't
6:27
still exist with Breath of the Wild, but it
6:29
does go beyond the 2017 game
6:31
in just about every way possible.
6:38
The game's composers, a quartet consisting
6:41
of Manaka Kata Okawa, Maasan
6:43
Miyoshi, Masato Ohashi, and
6:45
Sugasawa Usui, have managed something
6:48
extraordinary with this score. Tears
6:50
of the Kingdom is a musical masterpiece,
6:53
a soundtrack that goes so hard in
6:55
so many new directions that I really
6:57
can't believe they pulled it off. So
7:10
there is a lot to talk about here, a lot
7:12
of music to get into, I'm very excited
7:14
for that. Before we do, a quick note about
7:16
those four composers that I just credited.
7:19
Of course, many of the original Zelda themes
7:21
were composed by the great Koji Kondo,
7:24
a titan of modern music to whom I have dedicated
7:26
quite a bit of time on strong songs.
7:28
But I do want to recognize the four composers
7:31
who wrote the original music for this game,
7:34
and in particular to call out the first two composers
7:36
that I cited, Manaka Kataoka
7:39
and Maasan Miyoshi, both of whom
7:41
are women. There are far too few
7:43
women composing music for video games these days,
7:45
particularly for huge series
7:48
like The Legend of Zelda, and I think it's so cool
7:50
that half of the composition team for this game
7:52
were women. So shout out to them, Kataoka-san
7:55
has been working at Nintendo for quite a while, she
7:58
wrote music for Animal Crossing before we're here. on
8:00
Breath of the Wild, and then of course working
8:02
on Tears of the Kingdom. And Miyoshi-san
8:04
joined more recently in 2015 in
8:07
Tears of the Kingdom is by far the biggest game
8:09
that she's worked on at Nintendo.
8:11
So huge respect to them as well as
8:14
Masasoho Hashi and Suka Satsusui.
8:16
I know my Japanese pronunciation isn't as
8:18
strong as it could be, but I really just want to underline
8:21
that all of the music that I'm going to be talking about in
8:23
this episode was written by actual human beings
8:26
and not just by Nintendo,
8:28
and that as vital a role as Kojikando
8:30
has played in Nintendo's musical legacy,
8:33
that legacy is being expanded upon and
8:35
reimagined by so many more incredible
8:38
contemporary composers at Nintendo
8:40
today. And
8:48
so without further ado, let's get into it
8:50
and let's start where else, but with the main
8:52
theme for Tears of the Kingdom, a five
8:54
note motif that plays an outsized role
8:57
over the course of the game. I really
9:11
like that theme. It's grown on me over time
9:14
and with repetition, but I appreciate what
9:16
it represents as well as just
9:18
how cool it sounds as a piece of music. So
9:20
it's five notes. Here we're in the key of F
9:23
minor, though it turns up in a lot
9:25
of different keys over the course of the game. In
9:27
F minor, it starts on a G, which is
9:29
the second note of F
9:31
minor. It starts on a G, then it goes to
9:34
E flat, the flat seven, then to
9:36
F, which is the one, and then to C,
9:38
the fifth, two times. So
9:40
it goes down and then it leaps
9:43
up, which actually connects it directionally
9:45
to Koji Kondo's original Zelda theme,
9:48
which also first goes down and
9:50
then climbs up. The
9:52
motif also just sort of sounds like the
9:55
game, if that makes any sense. Tears
9:57
of the Kingdom is fundamentally a game about
10:00
soaring through the sky, but it's also a game about
10:02
exploring the deepest depths. In
10:04
fact, the story kicks off with Zelda
10:06
and Link plumbing too deep into
10:08
the depths below Hyrule Castle, after which
10:11
huge swaths of the kingdom lift
10:13
off from the ground and soar into
10:15
the sky. And you can actually hear that
10:17
in this theme, or at least I hear
10:19
it. It sounds like someone bending his knees,
10:22
embracing himself, and then leaping
10:24
into the sky, and with that repeated
10:26
C at the end, staying airborne,
10:29
perhaps with some kind of a paraglider or
10:31
something. Of
10:44
course, that five-note motif doesn't exist
10:46
in a vacuum. It appears in a variety of harmonic
10:49
settings throughout the game, and it takes on different
10:51
vibes depending on how it's used.
10:54
Here in the main theme is this propulsive, heroic
10:56
vibe that's due partly to the performance,
10:59
this grand orchestra moving as one,
11:01
and it's partly due to the harmony underneath
11:03
the melody. So like I said, we're in F minor,
11:06
but we don't actually start on an F minor chord.
11:08
The motif plays, and upon hitting the
11:10
F before jumping up to the C, we hit
11:12
the first chord, which is a D-flat major 7
11:15
chord. The F and the C are squarely
11:17
inside of that chord, they're both chord tones, the
11:19
F is the major 3rd, and the C is the major
11:22
7th, so that repeating note is a
11:24
major 7th. It's a very nice tone
11:26
to start out with, and it emphasizes that
11:29
rich major 7th sound right
11:31
at the start. From
11:34
there, the chord climbs a step to E-flat
11:36
major. The motif changes the
11:39
note by dropping a half-step lower
11:41
to a D natural on the second note, and
11:43
then it repeats that F, jumping up to C,
11:46
as the chord moves up yet another step to
11:48
F minor. Before
11:52
climbing even higher to the 4th
11:55
chord, a B-flat major. So
11:59
for all the orchestra... pompe of the performance,
12:01
this is a pretty rock and roll chord progression,
12:03
one that you've heard in a ton of songs
12:05
and even a few that I've talked about on strong
12:08
songs. It's flat 6 major, flat 7
12:11
major, to 1 to 4.
12:14
Hell yeah. From
12:16
there the melody keeps on climbing, the chord progression
12:18
repeats, it goes back to that D flat,
12:21
and then up to an E flat, which sets
12:23
up the resolution to F minor for the solo
12:26
that kicks off the next section. There's
12:28
a constant sense of ascension throughout
12:30
this progression since even when the chords repeat
12:33
toward the end, the melody doesn't repeat,
12:35
it keeps climbing higher and higher, covering
12:38
the space of almost 2 octaves in
12:40
just a few bars. Here
12:42
it is altogether, try to keep that all in
12:44
your mind as you listen to it. So
13:11
that was a powerful and very complete
13:13
rendition of the theme, but something that Tears of
13:15
the Kingdom does well is play
13:17
with the idea of a recurring motif,
13:19
or leitmotif, which is a widely used
13:22
musical device that attaches certain melodies
13:24
to certain characters, places, and
13:26
events. We've talked about leitmotif plenty
13:29
of times on strong songs. That
13:31
motif, or just as commonly the first 4
13:34
notes without that repeated note up top, that's
13:36
the Tears of the Kingdom motif, and
13:38
it turns up everywhere. And the thing
13:41
is, you've actually heard it before while
13:43
playing Breath of the Wild, even if you
13:45
didn't realize it. Now
13:47
this is a pretty out there easter egg even by
13:49
Zelda standards, and remember this is a series
13:51
that once built a game's entire primary
13:54
motif off of a reversed version
13:56
of Zelda's Lullaby. But
14:08
I want to point it out to you all, even though I don't fully
14:11
know what to make of it, and I should say
14:13
the person who pointed this out to me was Casey
14:15
Emerling who wrote those 20,000 hertz
14:18
Zelda episodes that I guested on. So shout
14:20
out to Casey. Okay, Nintendo
14:22
games are full of music. Nintendo
14:25
consoles are full of music. That music
14:27
manifests in obvious ways, like
14:29
background music while playing a game or during
14:31
cutscenes. It also manifests in more
14:34
subtle, pervasive ways. The menus
14:36
in Nintendo games, and even in Nintendo
14:38
consoles, are often extremely
14:41
musical places to be. They're
14:43
full of lovely tones, jingles, and chords
14:45
that accompany each button press, menu
14:48
selection, and item deletion. And
14:50
as you run around in either Breath of the Wild
14:53
or Tears of the Kingdom, you'll hear a lot
14:55
of the same user interface sounds,
14:57
for lack of a better way of describing them. For
15:00
example, when you pick up an item off
15:02
the ground, you'll hear this sound.
15:06
You hear the same sound in Breath of the Wild
15:08
and in Tears of the Kingdom, and you pick up so many
15:10
items in both games that your brain will quickly
15:13
kind of file it away to the point that you
15:15
barely even notice it. But
15:17
I want you to listen to it again more closely and try
15:20
to pick out the individual notes that
15:22
it contains. Now
15:25
that's still happening pretty fast, so let's slow it
15:27
way down, and this is going to drop each
15:29
individual note in that jingle an
15:32
octave, and it's also going to leave a lot more
15:34
space in between them so that you can pick them out
15:36
more easily. Here we go.
15:39
Can you hear it? Now
15:42
take those same notes and
15:45
play them with a different rhythm, and what do you
15:47
get?
15:53
So yeah, I have no idea what to make of that,
15:55
it's likely just some bit of cleverness
15:57
on the part of the composers and sound designers
15:59
working on it. on the game, but I got a kick out of it when
16:01
Casey asked me about it and I couldn't help but
16:04
share it with you all. And I mean Hyrule
16:06
Castle floating into the air above the highest
16:09
mountains in the land, it's kind of the ultimate
16:11
item pickup when you think about it. It's
16:16
a great theme and one that turns up throughout the
16:18
game, and this performance is bolstered by two
16:20
solo instruments that I've come to think of as
16:22
the signature instruments of Tears of
16:24
the Kingdom. The
16:29
first you're hearing right now is the Erhu, a
16:31
two-stringed Chinese fiddle with a storied
16:33
history and an instantly recognizable sound.
16:38
And the second signature instrument is one that I've
16:40
already mentioned, an instrument close to my heart
16:42
and one I never expected to hear in a Zelda
16:44
game.
16:45
The Saxophone. There
17:02
are other solo instruments featured on the Tears
17:04
of the Kingdom soundtrack, but the Erhu and the Saxophone
17:07
are the two that made the strongest impression
17:09
on me. Let's start with the Erhu. It's
17:11
an instrument you've almost certainly heard before,
17:13
even if you didn't know what it was called. It's a
17:16
two-stringed bowed instrument with a small
17:18
resonance box that's held vertically like
17:20
a cello and it's played with a light, swooping
17:23
style that, at least here in America,
17:25
is so distinctive that it's often
17:27
used in films and TV as a sort of shorthand
17:29
for the sound of China.
17:38
This is Aaron Lee demonstrating the instrument, which
17:40
indeed has strong historical roots in
17:42
China going back hundreds of years, though
17:45
it finds modern applications in all sorts of
17:47
places, including modern Zelda games. In
17:49
the world of Zelda, the Erhu is an instrument
17:51
of the dragons. In Breath of the Wild,
17:54
it would make a brief but memorable appearance
17:56
on the soundtrack every time you happened
17:58
upon one of the majestic dragons
18:01
who circle the skies above Hyrule.
18:12
If you've played this game, hearing this right
18:14
now, you're seeing what I'm seeing. This
18:16
beautiful, slow-moving dragon, lurking
18:19
across the sky. With
18:26
just that limited use, Breath of the Wild established
18:28
the Ur-Hoo as the instrument of the dragons, and
18:30
because dragons play such a bigger narrative
18:33
role in Tears of the Kingdom, like the
18:35
tears in the title or dragon's tears,
18:38
it makes sense that the instrument would feature more prominently
18:40
in the score for the new game. And it
18:43
does, kicking off the main theme with this looping
18:45
acrobatic melody that evokes a goddess
18:48
of the sky diving from the clouds before
18:50
cresting the horizon. Shout
18:59
out to that Piccolo player too, they're getting it
19:01
done.
19:06
Which brings us to the second signature instrument,
19:08
the saxophone, which is used so creatively
19:11
and so effectively throughout this game that I
19:13
almost can't believe it.
19:18
Specifically, Tears of the Kingdom features an alto
19:20
saxophone as its signature solo saxophone,
19:22
though it does also feature a beautiful saxophone
19:25
ensemble that features tenor and,
19:27
maybe in a couple of places, soprano
19:30
saxophone as well, though certainly tenor.
19:38
I honestly was not expecting the degree
19:40
of saxiness that this game delivers, as
19:43
a saxophonist myself, I was really excited going
19:45
in since I had been primed by this incredible
19:48
moment in the game's big cinematic trailer,
19:51
which came out just a little bit before the game. In that
19:53
moment, toward the end of the trailer, seemingly out of nowhere, this alto saxophone just steps in and
19:55
goes M nuts
20:00
and drives the intensity up to 9,000. It
20:02
just blows the doors off the plate. Get
20:07
ready. It's
20:24
honestly not even a style of sax playing
20:26
that appears in the game itself. It's full-on
20:28
laser beam pop sax. Lip
20:30
curled out, voice engaged, rocking all
20:33
the way up into the altissimo register
20:35
like someone on stage at Eurovision.
20:39
I'll
20:41
pick a crap at learning, match back to phone part myself,
20:44
and man, it is no joke, especially
20:46
the stuff at the end. More
20:53
of a tenor player, after sax altissimo
20:56
register is such a pain, you need
20:58
lips of leather to play up there all
21:00
the time. So I wouldn't dare to hope
21:02
that the final game would have featured strident
21:05
pop sax playing like that trailer. Honestly,
21:07
it wouldn't even really fit with the vibe of Legend
21:10
of Zelda if that kind of saxophone turned
21:12
up in the game. And it doesn't, but what they
21:14
wound up doing is actually pretty different
21:16
and really lovely. It starts right
21:19
from the title sequence for the game, which itself
21:21
is a cool evolution of the title sequence
21:23
from Breath of the Wild. If you'll remember,
21:25
Breath of the Wild had a very memorable title
21:28
sequence where the title of the game comes up on
21:30
the screen, set over a sweeping
21:32
panorama of Hyrule as viewed
21:35
from atop the Great Plateau. It's
21:43
fairly understated, musically speaking, particularly
21:46
when compared with Tears of the Kingdom, the
21:48
title sequence of which begins similarly
21:51
and then ups the ante pretty quickly.
22:00
And it does
22:02
so with a lovely and familiar sound.
22:04
Right out of the gate, a classical style alto saxophone
22:07
introduces the Tears of the Kingdom motif
22:09
for the very first time. A
22:16
moment of grace suspended in the air before
22:18
gravity kicks in. If
22:23
there was any question or worry
22:25
going into Tears of the Kingdom, the game would be content
22:27
to simply reuse the music of Breath of the Wild
22:29
without developing it at all. I hope that this
22:31
title card sequence put those to rest. For
22:38
me at least, I got chills listening to
22:40
this breathless orchestral build delivered
22:43
as length plummets headlong from thousands
22:45
of feet above the earth. And
22:48
in the back of my mind I thought, if they opened
22:51
with a saxophone, there must be so much
22:53
more of it in the rest of the game. Okay
22:59
I'm guessing I'm probably one of the only ones
23:02
who was that fixated on the saxophones.
23:04
I'm guessing the rest of you weren't quite as distracted
23:06
by that specific element of the game. But
23:09
I really was. And I was so pleasantly surprised
23:11
by the game's opening sequence and opening
23:14
really couple of hours. It takes place
23:16
in the Sky Islands during a tutorial
23:18
section that I know a lot of people don't like
23:21
and it probably does take a little bit too long for
23:23
the game to cut loose and let you start exploring
23:26
freely. But I mean, there's so much
23:28
saxophone in the Sky Islands! There's saxophone
23:31
everywhere! As
23:38
you accumulate new powers and get a feel for
23:40
how the game plays, the musical backdrop is
23:42
this! This gorgeous saxophone
23:45
ensemble, a series of suspended
23:47
chords, drifting lazily over a bed
23:49
of thick reverb, alto and tenor saxophones
23:52
creating this lost, gently haunted
23:54
atmosphere that perfectly evokes
23:56
the ghosts of these ruined temples in
23:58
the sky. At
24:06
this point, I was so intrigued
24:09
and delighted because it was immediately clear
24:11
to me that the game's composers understood
24:13
the saxophone on a much deeper level,
24:15
and they knew just how tambourine versatile
24:18
an instrument it is. For a lot
24:20
of people with, let's say, more limited
24:22
imaginations or maybe just more limited experience
24:25
with the saxophone, they hear the word saxophone
24:28
and, well, they think of this. And
24:33
I mean, fair enough, the Carol's Whisper Sax Solo
24:36
is great. I actually did a whole segment about it on
24:38
a Q&A episode a little while back. But
24:40
as fun and memorable as that style of
24:42
sax playing is, there's so much more
24:45
to the saxophone than just that laser-tone
24:47
pop sax sound that's featured in so
24:50
many 80s hits, as well as so dramatically
24:52
in that trailer for Tears of the Kingdom. The
24:55
saxophone's defining characteristic
24:57
is this rich, voice-like tone
24:59
that, when softened and in particular when
25:01
layered on top of other saxophones,
25:04
can create such gorgeous harmonic
25:06
soundscapes. Let me show you a little
25:08
bit of how that works. Here are two
25:11
of the opening chords from the Sky Island
25:13
music as you hear them in the game.
25:17
This
25:22
first one is sort of F minor 9 over
25:24
Ab, which sounds like Ab major 7,
25:28
really lovely sound. And
25:30
then,
25:37
many of the same notes on top with a Bb
25:39
in the bottom, which creates this beautiful
25:43
Bb sus sound with a suspended fourth
25:45
on top. It's
25:48
a lovely chord and it would sound nice on the piano.
25:50
In Breath of the Wild, it probably would have been played
25:52
on the piano since the piano played such
25:54
a strong role in that game's musical
25:57
identity. But in Tears of the Kingdom, it's
25:59
time for the piano. for something new.
26:01
The composers have leaned into the strength of the saxophone
26:04
ensemble, so allow me to do the same
26:06
thing. I'm going to build each of those first
26:08
two chords, and I'll do a slightly more limited version
26:11
than on the soundtrack, since I think there are a couple
26:13
of other things going on there, maybe a couple
26:15
more instruments or even a synth or something like that.
26:18
But let's keep it simple. I'm just going to use three
26:20
and then four saxophones to build those
26:23
two chords. I'm going to crank up the reverb,
26:25
and we will start with the tenor sax on
26:28
the bottom. On
26:31
top of that, there's the second alto sax in
26:34
the middle, and
26:40
the first alto sax on top.
26:50
Get them together, and what do we get?
27:03
Let's build the second
27:04
chord the same way, the tenor on the bottom
27:06
much lower down on the tenor's low C,
27:09
and
27:12
then a third alto sax part slightly higher
27:15
up, the
27:18
second alto playing the same part as before,
27:20
and the
27:24
first alto with the same notes as
27:26
before. Get
27:33
them together, and you get a very different hold.
27:47
Saxophone, am I right? It's a far cry
27:49
from careless whisper, but that's the magic
27:52
of this instrument, and it's why I'll always love it.
27:54
It can do so many different things,
27:56
and in the hands of the right players and
27:58
the right composers.
27:59
The saxophone can become magic.
28:10
Now I mentioned earlier that this is a sort of a classical
28:12
style of saxophone playing, and
28:14
that's true, though classical of course
28:17
is a word with a lot of different meanings. As
28:19
a trained jazz saxophonist, we
28:21
actually used to call this legit sax playing,
28:23
which has its own weird set of implications,
28:26
but basically this is the style of
28:28
sax playing, the style of tone and
28:30
most importantly articulation that
28:32
you'll hear more in an orchestra or a wind
28:34
ensemble as opposed to a rock band
28:37
or a jazz band. And that's borne out by my
28:39
favorite sax cue, maybe my favorite
28:41
musical cue of the entire game, the Ghibli-esque
28:44
fanfare that plays whenever Link launches
28:46
himself from a new Skyview Tower and
28:48
scans a new region into his
28:51
map.
29:05
Oh man,
29:08
it's so good. I got sad once I'd unlocked
29:10
all of the Skyview Towers and it meant that I couldn't
29:12
listen to that music anymore or watch that
29:14
cutscene. This is beautiful variation
29:17
of the Tears of the Kingdom motif. It's both
29:19
out of those same notes. If you're listening
29:21
closely, though, they add one note
29:23
to that motif and it really changes it and
29:26
makes it into a kind of grander, more beautiful
29:28
melody. And it's played enchantingly
29:31
by a solo alto saxophone. And
29:42
then comes a classic modulation as the whole
29:44
thing moves up a half step, climbing higher,
29:46
higher and higher, ending so high
29:49
that it evaporates into the atmosphere.
29:59
about that as I recorded my own version
30:02
is how little articulation there is.
30:05
Articulation for a wind instrument like the saxophone
30:07
is when your tongue hits the reed or
30:09
otherwise stops your airflow. It's
30:12
what gives your sound its rhythm and
30:14
it gives it so much of its personality. People
30:16
tend to focus on tone and intonation
30:19
when trying to improve their sound and style on
30:21
a wind instrument, but articulation is a huge
30:24
part of a person's sound. Most
30:26
modern saxophonists, especially jazz players,
30:28
have really personal articulation
30:31
and they use articulation to emphasize
30:33
the rhythms of whatever it is they're playing. That's
30:40
all tongue, that's all articulation, and
30:42
that's where the groove lies and jazz players
30:44
are all about groove, which means they're all about
30:46
articulation.
30:53
But that would be all wrong here. To cop
30:55
the sound of the player on the Tears of the
30:57
Kingdom soundtrack, I had to barely articulate
31:00
at all. I started most notes with my
31:02
breath, which is called a breath attack, and it gives
31:04
a much softer sound.
31:14
If I walked into a studio and I saw that music
31:16
on the page as a more jazz-focused player, I would
31:19
probably play it with a little more articulation.
31:21
Articulation is just one more tool
31:26
in a saxophonist's toolkit, and it's
31:28
one more way that the instrumentalists and composers
31:30
behind Tears of the Kingdom took advantage of the
31:33
many tonal options offered by
31:35
the instrument. And I mean, it's hard
31:37
to argue with the results.
31:54
As anyone who has played the game knows, there's so
31:56
much music in this game, there are whole
31:59
stylistic continents that I
32:01
am not going to have time to visit on this episode,
32:03
like the synthy atmospherics
32:06
of the zonai shrines, which
32:13
layer an increase in complexity as
32:15
you work your way through a series
32:17
of puzzles. Or
32:25
in total contrast to that, the Saturday
32:27
morning cartoon shamisen shredding
32:29
of Master Koga's boss theme, one
32:31
of my favorite pieces of music in the game,
32:34
like
32:40
it is just wild that a game that has space for all
32:42
that beautiful atmospheric stuff also has
32:44
space for this.
32:54
There really is music hiding everywhere in
32:56
Tears of the Kingdom, including within Link
32:58
himself. Link, of course, is a musician.
33:01
He's no stranger to musical performance in
33:03
many previous Zelda games. He has been
33:05
given a musical instrument of some sort to play, but
33:08
his musical side expresses itself more subtly
33:10
in Tears of the Kingdom. Whenever he cooks, he
33:13
hums a little tune, and each tune that he hums
33:15
is a piece of music from a previous Zelda
33:18
game. Some of them are easy to identify,
33:20
like the main Zelda theme, or
33:28
Epona's theme from Ocarina of Time,
33:41
or Saria's song also from Ocarina
33:44
of Time.
33:55
Some of them are a little bit harder to identify and
33:57
took me a minute to figure out, like the Hyrule
33:59
Field Music.
33:59
music from Ocarina of Time. Or
34:12
in probably the deepest cut, The Ballad
34:14
of the Windfish from Link's Awakening.
34:18
These
34:26
are real
34:27
examples of diegetic music within
34:29
Tears of the Kingdom, which is to say, they're
34:32
all examples of music that is actually being performed
34:34
within the world as opposed to on
34:36
the soundtrack. And I love what that suggests,
34:39
that this music somehow is real
34:41
to Link. He's this adventurer almost
34:43
out of time. He's been through so many
34:46
different adventures in so many different
34:48
lifetimes. In some ways he's
34:50
an immortal archetypal hero,
34:53
and here he is, cooking some food and absentmindedly
34:56
humming music from adventures that he
34:58
only half remembers with his waking
35:00
mind. That's
35:08
not the only diegetic music in Tears of the Kingdom,
35:10
of course. Where Breath of the Wild had Koss and
35:13
his accordion, Tears of the Kingdom introduces an
35:15
in-game ensemble called the Stable
35:17
Trotters, a quartet of musicians who,
35:20
along with their director, perform at
35:22
Hyrule's stables.
35:25
Of course, they're not performing at the beginning of the game.
35:27
You have to reunite the group, and you have to do it
35:29
one musician at a time. The Stable
35:31
Trotters quest is one of my favorite side quests in
35:34
Tears of the Kingdom, unsurprisingly, because
35:36
you see the great fairies who are generally
35:38
nice ladies and also have the power to upgrade
35:40
Link's armor. They've all locked themselves away
35:43
in their magic paws, and they refuse to come out
35:45
without hearing the sound of their favorite instrument.
35:48
So Link must find each of the four
35:50
missing members of the Stable Trotters and reunite
35:53
the band to perform for the fairies
35:55
and coax them back into the world. As
35:57
with so many of these other things, the joy is in the details.
36:00
Coasting them back into the world involves carting however
36:02
many musicians you've currently found up
36:04
to the fairies fountain for a performance
36:07
which means that you get to hear any of a number
36:09
of different ensemble configurations performing
36:12
a piece together each time you
36:14
get a new fairy to come out. For
36:16
me, the first member of the band that I found was the
36:18
violinist who coaxed her fairy out
36:20
with this beautiful solo piece. And
36:32
the last member of the band
36:34
was the The
36:43
last member of the band was the That
36:45
really is the magic of Nintendo right there, that in the middle of their big
36:47
action RPG, one of the best selling games they've ever made,
36:49
they can pause and spotlight this incredible
36:52
solo instrumental performance, just
36:54
like that. The Stable Trotters also
36:56
have a Piper in the band, he plays
36:58
a lovely rendition of that same piece.
37:13
There's also an F horn player, and if you
37:15
find the F horn player as I did after
37:17
the violinist, they could perform the
37:19
piece together as a duet.
37:32
There's a similar side quest to this in Super
37:34
Mario Odyssey, when you're in New Donk City
37:37
you assemble a jazz band and they do
37:39
a similar trick where the ensemble
37:41
and the arrangement grow more elaborate as you
37:43
add each part. And it's a really cool thing because
37:45
it kind of shows you how
37:47
the arrangement works because you hear it over
37:49
and over again with each new instrument, which
37:52
I think is really cool, especially because so many kids
37:54
play these games and it gives them a sense
37:56
of how an ensemble can work and
37:58
how a piece of music can translate. form as you add
38:01
new instrumentalists to an arrangement. The
38:03
fourth member of the band is a percussionist who plays a
38:05
hand drum. If you find him third,
38:07
you'll hear the horn, the violin, and
38:10
the drum performing as a trio. Find
38:21
all four members and you'll get a special treat.
38:24
First all four of them will play a fully
38:26
realized arrangement of the piece. And
38:37
then, because you've gotten so used to hearing the piece,
38:40
they'll surprise you by doing something new.
38:43
First they quote the original Legend of
38:45
Zelda theme.
38:47
And
38:53
then they'll do something a little extra.
39:02
The cop, the accordionist, that rito, the big
39:04
bird who played the accordion in
39:07
Breath of
39:13
the Wild, he's conspicuously absent
39:15
from Tears of the Kingdom, which is too bad because
39:18
he was a great character and a very good accordion
39:20
player. But for the grand finale
39:22
of the Stabletrotters piece, he appears,
39:24
in spirit at least, the sound of an unseen
39:27
accordionist and a guitarist join
39:29
the group to bring it home. From
39:54
that point onward, whenever you visit the Stable, you'll
39:56
hear the Stabletrotters playing along with that familiar
39:58
Stable theme, similar to the Stabletrotters. how Khaas would
40:00
play along with it in Breath of the Wild, weaving
40:03
once again Epona's horsey theme
40:05
in with the stable music, as well as a few
40:07
more notes of their own. It's
40:18
a great example of the sorts of subtle musical
40:20
storytelling the Tears of the Kingdom does
40:22
so well. Of
40:27
course there are plenty of other, much more dramatic
40:29
examples of Tears of the Kingdom's storytelling,
40:31
and that's what I want to talk about last, because
40:34
it's tied to the thing that Tears of the Kingdom most
40:36
dramatically elaborates upon when
40:38
compared with Breath of the Wild. And
40:40
that's the main narrative. And
40:42
I should say, this is where we're going to get into some real
40:45
story spoilers, so just a heads
40:47
up. I was so impressed and
40:49
genuinely moved by Tears of the Kingdom's
40:51
story, which I didn't really see coming.
40:54
I liked Breath of the Wild's narrative well enough,
40:56
but for me the narrative of that game
40:59
was the story of me climbing to the top of the
41:01
hill, finding something interesting, looking across
41:03
the horizon, seeing a new hill, and
41:05
setting out to climb that one. In contrast,
41:08
for me Tears of the Kingdom's main narrative is
41:10
its actual main narrative, the
41:13
story of the game, this bittersweet tale
41:15
of war, time, and sacrifice
41:18
that's written and performed unusually well,
41:21
but time and again the music
41:23
was the thing that really made that
41:25
story land.
41:26
I had been sleeping all
41:28
this time. When
41:33
I found something, I was
41:35
all loving and brave.
41:48
The finale of this game is really great,
41:51
we'll get to it, but actually the musical narrative
41:53
storytelling of Tears of the Kingdom started
41:55
pretty early for me. Once I had finished
41:58
the tutorials and landed on solid in
42:00
the Kingdom of Hyrule, I headed
42:02
to the northwest part of the map, which I think a lot
42:04
of people probably do first, since the game
42:06
strongly suggests that you go there,
42:09
and in the northwest part of the map, as you
42:11
know if you played Breath of the Wild, well,
42:13
that's where the Rito Village is. And
42:15
if you'll recall, the Rito Village theme
42:17
from Breath of the Wild was one of my favorite
42:19
pieces of music in the game, this lush
42:21
rendition of Wind Waker's Dragon
42:24
Roost Island theme. But
42:35
upon reaching the village in tears of the kingdom,
42:37
I found it totally changed, all
42:39
but abandoned, covered in snow,
42:42
and the music, that music that
42:44
I loved so much, was gone.
42:48
In its place, glassy synths, percussive
42:51
drones, and a mere echo of a melody
42:53
from a warmer, safer time.
43:06
It was chilling, almost literally, and it really
43:08
gave me motivation to go and save
43:11
this place that I'd really come to love.
43:13
It was such a smart use of music, and one
43:16
that really only a game like this
43:18
could pull off. Because I was visiting a town
43:20
that I knew from the first game, it hit
43:22
so much harder when the music that I knew
43:25
was gone, buried in the snow, right
43:27
alongside the village. Needless
43:32
to say, that gave me extra motivation to fly
43:34
into the heavens and defeat the great Kogara
43:37
and save the city. This is a very
43:39
cool boss fight, and a big part of what makes
43:41
it so cool is this fantastic
43:43
music that's playing during the fight. This
43:53
almost Celtic dance number, solo
43:55
penny whistle, flitting above the violin. Wind
44:02
whipping through the air, spiraling up and around
44:04
before plunging down again. The
44:12
music changes with each phase of the fight, and as
44:14
you prepare to enter the final stage of the
44:16
final showdown, the music becomes distinctly
44:18
heroic. And
44:32
as that solo piper soars toward a crescendo,
44:34
the music kicks to a new level with a callback
44:37
to a familiar theme. How
44:50
good is that as the fight reaches its climax?
44:53
There's that Rito Village theme, redone
44:55
like something by Ennio Morricone, reminding
44:57
Link what he's fighting for and who it is he's
45:00
trying to save. With
45:14
that music motivating me, of course I
45:16
vanquished the creature, and afterward
45:19
I returned to the village and found
45:21
it unfrozen with that familiar
45:23
theme music welcoming me home. The
45:30
The The The
45:33
The The Time
45:37
and again this game's composers use melody
45:39
and leitmotif in that way, using character
45:41
themes to underscore dramatic moments and
45:44
raise the emotional stakes. In
45:46
addition to the Tears of the Kingdom motif, which I've
45:48
already talked about, there are three other motifs
45:50
to play a crucial role in the story.
45:53
There's the main theme, the main Legend of Zelda
45:55
theme, which I've actually come to think of as Link's
45:57
theme since it's more associated with him.
46:00
Then there's Zelda's Lullaby, which I've come
46:02
to think of just as Zelda's theme. And
46:04
there's one more theme from a very different Zelda
46:07
game. There was such a wonderful surprise
46:09
when I heard it. I'll talk about that last theme
46:12
more in just a minute. There are of course
46:14
some other themes that turn up in the game as well.
46:16
Ganondorf has his own theme for example, though
46:18
I'm not really going to talk about that here. So
46:21
of those four themes, Zelda's theme is the
46:23
most important one, because for the first time
46:26
in a while, Zelda really is the most important
46:28
character in Tears of the Kingdom. It's
46:31
been said before, but this game is the first one
46:33
in quite a while that really feels like
46:35
the Legend of Zelda, and not the Legend
46:37
of Link, with Zelda helping out and doing some
46:39
cool stuff in the background. Zelda's story
46:42
is Tears of the Kingdom's story. It's what makes
46:44
the story so emotionally rich, as she
46:46
becomes trapped a thousand years in the past,
46:49
comes up against the great evil of Ganondorf,
46:51
and knowing that he'll return in her present
46:54
makes a grand sacrifice, transforming
46:56
into a mindless dragon to roam
46:59
the skies, lost for centuries
47:01
with the faint hope that Link will find
47:03
her in the present day, retrieve the Master
47:05
Sword, and stop Ganondorf for a
47:07
second time.
47:09
I know why I am here. Something
47:17
only I can do.
47:22
We will finally stop him.
47:25
So each of those motifs turns up countless
47:27
times. You could hear Zelda's theme playing
47:29
right there in that cutscene, and you'll
47:31
hear Zelda's theme a lot throughout the
47:33
story. I would be here all day if I just pointed out
47:36
each instance of one of those motifs turning
47:38
up, but there are a few instances
47:40
that I particularly like. For starters,
47:42
when Link and Zelda discover and awaken Ganondorf
47:45
right at the beginning of the game, Zelda falls
47:47
into the depths, and Link is unable to
47:49
catch her. This is a crucial moment for
47:52
the whole story. It's really the moment that sets the
47:54
whole thing in motion. He tries,
47:56
he leaps to save her as he has in the past,
47:58
but his wounded arm just misses the catch,
48:00
and in that moment we get the most
48:03
delicate rendition of the Tears
48:05
of the Kingdom theme.
48:21
And just like that, she's gone. But
48:27
hope is gone with her, as a mysterious
48:29
magical arm catches Link and saves him
48:31
from falling himself, we get another important
48:34
sound. A hand clap. This
48:41
is a crucial moment, or really a crucial double
48:43
moment. It's a moment that'll echo through the entire
48:46
game, with Link spending the next hundred
48:48
or so hours trying to find his
48:50
way back to Zelda to finally
48:52
catch her hand. The hand clap,
48:54
as a musical element, is a very human,
48:57
distinctive, percussive device, and
48:59
this game's composers don't use it lightly.
49:01
It doesn't turn up all over the place, it's only
49:04
used in very specific circumstances.
49:06
The story of Tears of the Kingdom is the story
49:09
of hands connecting. As Link teams
49:11
up with each of the sages throughout the story, he clasps
49:13
their hand, usually the camera pulls in
49:16
on their hands connecting, and he merges
49:18
their powers into rings that he wears
49:20
on his fingers. The soundtrack is not
49:22
littered with hand clap sound effects, it saves
49:25
that sound for those crucial moments
49:27
of connection.
49:29
Hear me, your hands. Here
49:32
it comes.
49:40
I, Sidon, a sage
49:42
of water, swear that I will fight by
49:45
your side. It's all set up by that
49:47
moment at the beginning of the game, when that mysterious
49:49
arm made contact after Link
49:52
could not. contact
50:00
of a sort with Zelda, warping the broken
50:02
master sword back in time to her, not
50:04
knowing that this is what will make her decide
50:07
to lose herself and transform into
50:09
a dragon. And immediately after that
50:11
happens, Zelda herself, in dragon
50:13
form, crests out of the clouds right
50:16
in front of Link, and as she does so,
50:18
the Ur-Hoo returns to play a mournful
50:20
rendition of its part from the main theme.
50:36
It's a moment of compressed time that makes a different
50:38
kind of sense once you know that the dragon
50:40
is Zelda and that the woman you just saw
50:43
in a cutscene has now passed a
50:45
huge amount of time as an immortal dragon
50:48
in order to appear in front of Link, seemingly
50:50
just moments after he passed the
50:52
master sword through the portal.
51:02
Later on, once Link has gained the ability to
51:04
land atop the light dragon in the sky
51:06
above Hyrule, the Ur-Hoo returns,
51:09
playing not that familiar Ur-Hoo
51:11
dragon theme, but a beautiful and
51:13
heartbreakingly incomplete rendition
51:16
of Zelda's theme. Zelda's
51:25
theme is only three notes, but here the
51:27
Ur-Hoo only plays the first two.
51:35
This dragon is Zelda, but she's lost
51:38
her memories and in the process lost
51:40
herself. This incomplete rendition
51:42
evokes that, like a musician trying
51:44
and failing to remember Zelda's
51:47
theme before transitioning into
51:54
the dragon theme. That's
52:04
some musical storytelling right there, man. The
52:15
thing that's inspired Zelda to make this great
52:17
sacrifice is the Master Sword itself,
52:19
which was broken in the first encounter with Ganondorf
52:22
and must be re-forged in order to
52:24
be strong enough to fight him back in
52:26
Link's present. So when Zelda receives
52:28
the Master Sword through the Time Portal, something
52:31
interesting happens. The sword itself
52:34
seems to talk to her, and it speaks
52:36
with a familiar voice and is accompanied
52:39
by a familiar theme.
52:41
How is the Master
52:43
Sword? You're telling
52:46
me anything safe? You
52:49
traveled through time to find me
52:51
in the familiar street.
53:05
It'd be easy to miss, but this is one of
53:07
my favorite musical easter eggs in the entire game.
53:10
As Zelda picks up the Master Sword, we hear its voice,
53:13
the voice of Fi from Skyward Sword,
53:15
the construct who at the end of that game sacrificed
53:18
herself to become the Master
53:20
Sword. And the moment I heard that
53:22
suspended forth on the piano, I knew
53:25
what music I was about to hear. Fi's
53:28
theme, one of my favorite pieces of
53:30
music from all of The Legend of Zelda.
53:42
There are a lot of beautiful melodies in The Legend
53:44
of Zelda, but this one, to me, it
53:47
might be the most beautiful. I
54:05
don't know, it messes me up. I don't even like Skyward
54:07
Sword that much. I just love that piece
54:09
of music. I could listen to it forever. And
54:12
so when it played as the Master
54:14
Sword spoke to Zelda, I just...
54:17
I didn't know what to do with myself. You're
54:22
telling me... I think
54:24
you're safe. Do
54:27
you hear the theme? It's fragmented. I'm
54:29
not in time. She's seeing me and
54:31
recruiting the stream. Stretched
54:33
out over this whole sequence. Until
54:39
it ends with the final note providing the button
54:41
on the scene. Perfect. Hundreds
54:45
of years later, Link does find Zelda
54:47
and he retrieves the repaired Master Sword in
54:49
a cathartic and kind of hilarious moment.
54:52
So in the first Zelda episode, I talked about the
54:54
item get sound, a legendary
54:57
reward jingle that plays in some form
54:59
in most Zelda games whenever you get
55:01
a particularly good item. It sounds
55:03
like this. So
55:08
when Link, after hundreds of years,
55:10
at long last dislodges the Master
55:12
Sword from Zelda's dragon hair, well,
55:14
it plays the most dramatic rendition
55:17
of the item get jingle I have ever
55:19
heard. Listen,
55:29
I fell out of my chair. Tears
55:33
of the Kingdom is less stingy with Link's theme
55:35
as well, or at least a little less stingy with it
55:38
than Breath of the Wild was. It turns up
55:40
diathetically, of course, with Link humming
55:42
it as he cooks and with the stable trotters
55:44
quoting it in their finished piece, but it
55:46
also makes an appearance at crucial story
55:48
junctures. One of my favorites takes place
55:51
in the past as the King of Hyrule
55:53
promises Ganondorf that someone
55:55
named Link, someone he's never met,
55:57
will return in the future to defeat him.
56:00
defeat him. You're wrong. Years
56:02
from now, someone will appear with the
56:04
sword that sealed the darkness. A
56:07
swordsman with the power to defeat you. Link,
56:11
remember this name.
56:15
And in
56:17
the game's grand finale,
56:20
as Link rides atop Zelda
56:22
to battle Ganon,
56:25
the darkened skies
56:28
above Hyrule, each of those themes makes an appearance.
56:32
As Zelda the Dragon somehow remembers Link and flies
56:34
to his aid, Zelda's theme finally completes
56:37
and connects with the Tears of the Kingdom theme.
56:48
Finally remembered that third note. Her
56:54
theme continues to take the four as she
56:56
and Link fly into battle.
57:06
Possibly the most martial version of
57:08
Zelda's
57:08
theme.
57:13
And then comes the moment the entire
57:15
game has been building toward. With Ganondorf
57:17
defeated, Link and the Light Dragon
57:19
float suspended in the air. The
57:26
spirits of the ancient king and queen appear
57:29
and with one last pair of hand claps,
57:34
they lend their power to Link to transform
57:37
Zelda back to her original form.
57:55
And as Link sees her again, after
57:58
all this struggle and hardship,
57:59
what should play but a classic piano
58:02
rendition of Zelda's Lullaby.
58:13
They're not quite done yet, however. They're still
58:15
high up in the sky, so as the pair
58:17
begin to plummet toward the earth, Link,
58:19
with an assist from the player, dives to
58:21
finally catch her so long
58:24
after he let her
58:25
fall. And
58:27
as he does so, the music... well...
58:34
It begins with a dramatic final
58:36
performance of the Tears of the Kingdom theme.
58:41
And as he draws closer, Zelda's theme,
58:43
complete with hand claps, layers on top.
58:53
His two themes intertwine as Link reaches
58:55
closer and closer, before finally,
58:57
in the last moments, summoning his
58:59
own musical theme.
59:07
And here, at long last, their hands
59:09
finally connect.
59:18
You see what I'm saying now about the hand claps?
59:20
It's all about the hand claps, man. It's
59:25
such a moment, I don't even know what else there is to
59:27
say about it. If you've played it, you know
59:29
what I'm talking about. Three musical themes
59:31
interlocking, a narrative building to
59:33
a single hand clapping, heroic moment
59:36
a hundred hours in the making.
59:38
Incredible.
59:53
I've talked in the past about how the Legend of
59:55
Zelda feels like home to me, and that'll
59:57
always be true, but Tears of the Kingdom
1:00:00
felt like something else too. It
1:00:04
was such a musical adventure for me,
1:00:07
as through Zelda I left for a time and
1:00:09
place far away. And
1:00:13
that was the magic of this game, the
1:00:15
journey that it took me on through time
1:00:17
and space. And
1:00:22
when, at long last, Zelda was finally
1:00:25
home, I was home again too.
1:00:32
I have so much to tell you. So
1:00:35
much happened.
1:00:38
Oh Link, I'm home. I'm
1:00:42
home.
1:00:55
And that'll do it for my analysis
1:00:57
of the music of The Legend of Zelda Tears of the
1:01:00
Kingdom. I had such a good time making
1:01:02
this episode and I hope that you enjoyed it. Thank
1:01:04
you so much for listening as always. And
1:01:06
to all of you who support this show financially, extra
1:01:09
special thank you to all of you.
1:01:11
Listener support, your support is really
1:01:13
the thing that lets me keep the lights on here
1:01:16
at Strong Songs HQ. It lets me keep
1:01:18
this whole thing going. So your support really
1:01:20
is crucial and I never take it for granted.
1:01:23
If you want to support this show, which you should
1:01:25
do, you should support Strong Songs. If
1:01:27
you want to do that, you can become a patron at patreon.com
1:01:30
slash strong songs. And if you do that,
1:01:32
you will get early access to new episodes of the show,
1:01:35
among other things, which is pretty fun. You can also
1:01:37
make a one-time donation at the link in
1:01:39
the show notes. Of course, down in the show
1:01:42
notes, you can also find links to the Strong Songs
1:01:44
store, social media, and
1:01:46
here in season five, I've been soliciting
1:01:48
listener outro solos. And just as a reminder,
1:01:51
if you want to record an outro solo of your
1:01:53
own, possibly to be featured on a future episode,
1:01:55
you can find the link to a play along and
1:01:57
a chart down in the show notes. This
1:02:00
time around we're featuring listener Rob Rideout,
1:02:02
who laid down some pretty shredding guitar
1:02:04
playing. So stick around for Rob, and I'll
1:02:06
see you in two weeks for more Strong
1:02:09
Songs. Thanks
1:02:30
for watching! You
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