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Tales from the Glass-Guarded World

Tales from the Glass-Guarded World

Tales from the Glass-Guarded World

A weekly Games and Fiction podcast
 3 people rated this podcast
Tales from the Glass-Guarded World

Tales from the Glass-Guarded World

Tales from the Glass-Guarded World

Episodes
Tales from the Glass-Guarded World

Tales from the Glass-Guarded World

Tales from the Glass-Guarded World

A weekly Games and Fiction podcast
 3 people rated this podcast
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Episodes of Tales from the Glass-Guarded World

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This chat was recorded as a test to make sure our audio equipment was all working properly, because the next day we started recording the final episodes of Tales from the Glass-Guarded World! We're getting very close to the end. If all goes as
We're in the home stretch! With our skill challenges done, the party members reunite months later on the Moonstone to plan their next steps, while Coral deals with the consequences of becoming a god.  Our Spelljammer combat rules are up on the
We're almost back to the main story, but today Jessica runs us through a one-page RPG called Adventure Skeletons by Grant Howitt and Chris Taylor. A group of skeletons from the wizard research complex decides to venture out into the world, and
We have music from the Tales of Bob series "Cowboy Bebob" again this week. Next week we'll be back with a silly one-shot GM'd by Jessica, and then two weeks after that we return to the main TFTGGW story until the podcast is finished! Art for th
Part 3 of our Start Frontiers homebrew rules playtest continues the story of S.C.U.M., the Splendid Company of Upstanding Mercenaries. They've made their way inside the Aramax One power facility to destroy the computer in the basement, only to
Part 2 of our Start Frontiers homebrew rules playtest continues the story of S.C.U.M., the Splendid Company of Upstanding Mercenaries. They've made their way inside the Aramax One power facility to destroy the computer in the basement, but it l
This month we're back to a music release, and it's the intro theme from the Tales of Bob miniseries "Cowboy Bebob"! It's inspired by the music of Yoko Kanno and the Seatbelts from Cowboy Bebop, of course. You can hear Mike's friend Norman (from
We're rapidly approaching the end of TFTGGW, but we're taking a break from the main story for this amazing playtest of some new homebrew rules for the classic Star Frontiers role-playing game. Pink, Brandon, Pavel, and Rhett each play members o
While Zartok, Ansna, and Gerlos are spreading the Far Off One's magical jars, the rest of the Glass Guardians (Tara, Aster, Coral, Mama Sass, Gasten, and their deck hand, Silver Eyes) are trying to spread the good word about Coral Petrichor, th
This month's chat is just a podcast update from Mike. We're getting near the end of the podcast, so send us your questions! You can contact us using email, Facebook, Instagram,  Twitter, and Discord.   Remember to listen to us on the House of B
The party has split! Zartok, Ansna, and Gerlos are spreading the Far Off One's magical jars around the inside of the crystal sphere that contains their solar system (we're using the classic 2nd Edition Spelljammer cosmology, not the 5E Spelljam
After visiting Ronkthrak, and requesting permission to revisit the gods, the party heads straight for the Godspeak.  Our Spelljammer combat rules are up on the DMs Guild! Check them out.  Connect with us on Facebook, Instagram,  Twitter, and Di
Once again we lack music to share this week, so I'm talking to Brandon, Pavel and Rhett about various actual-play podcast stuff! If there's anything you'd like us to talk about (TTRPG related), or if you have an opinions on what we talk about i
After further, additional, continuing, supplementary discussion, the party decides on a course of action.  Our Spelljammer combat rules are up on the DMs Guild! Check them out.  Connect with us on Facebook, Instagram,  Twitter, and Discord.  Le
The decision making continues! Nothing will interrupt the exciting discussion action you all crave. No one will be permitted to go to the lobby. Stay in your seats! Make sure you visit the restroom before you start listening.  Our Spelljammer c
Once again we lack music to share this week, so instead Ashley, Jessica, Josh, and Mike are talking about Mike's ongoing plan to revise the old Star Frontiers game. If there's anything you'd like us to talk about (TTRPG related), or if you have
The party has been trying to get some answers, ideas, or decisions out of Mun the Immortal, in his orbitting wizard tower. So far they've only learned that the Far Off One's plan would work.  Now Mun has teleported to Corellon's Needle to talk
The Glass Guardians head to Mun's orbiting tower, the Moonstone, to get some advice. They may not like what they hear. Be sure to stick around for the outtakes at the end! Our Spelljammer combat rules are up on the DMs Guild! Check them out.  C
We don't have any new music to share this week, so instead Josh and Mike are talking about odds and ends. We might keep doing this every month! If there's anything you'd like us to talk about (TTRPG related) send us an email!  Connect with us o
With the battle over, and the gnome village abandoned, the party has to decide what to do next. Zartok has already made up his mind, however, and his choice doesn't involve the rest of the party.  Our Spelljammer combat rules are up on the DMs
With their exhausting combat behind them, the party returns to the gnome village only to get more bad news. They're going to have to start making big decisions.  Our Spelljammer combat rules are up on the DMs Guild! Check them out.  Connect wit
Hey, remember to listen to Tales of Bob for more great tabletop role-playing game action! You can find Tales of Bob in all your favorite podcast apps, like Apple Podcasts, Spotify, Pandora, Google Podcasts, Pocket Casts, or use this RSS link:
Just when the party seemed victorious, the enemy spelljammer started falling. With only a few rounds before both ships smash into the ground, can Aster and Coral make their way to the other ship to try to release Corellon's Needle from the grap
After spending an episode trying to break their ship free, and setting the enemy ship on fire, the Neogi have launched another assault! Does the party have anything left to throw at them, literally or metaphorically?  This one gets bad, listen
It's the first release of the month, so we're back to music. This time it's from Tales of Bob: Broken Tusk Rising. We have a lot of combat music for that show, because 1) Pathfinder 2E adventures have a lot of combat, and 2) combat tends to be
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