Episode Transcript
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0:00
This is a rooster teeth
0:02
production.
0:16
Alright. Players, it's over. What did y'all think?
0:19
Yeah.
0:19
You can always age up to twenty years.
0:22
With you. I have a cold.
0:24
I've lost my voice. I can't talk, but I'm still
0:26
here. I'm still with it. So what
0:28
did you
0:28
think? Are
0:29
you speaking to Konik? Yes.
0:33
I was gonna say that Gus was so emotional
0:35
over the end of of this campaign that he was
0:37
crying all night and lost his voice from
0:39
crying as we've all experience
0:41
once in
0:42
life. Am I right fellas? Mhmm.
0:44
Yeah. No. No. It's mostly
0:46
screaming into the pillow, weeping as
0:48
hard as you can.
0:51
How can I go on? Actually, like,
0:53
I've seen a lot of people that are like, oh, but,
0:56
you know, goodbye. Infinight
0:58
and just like, oh, how heartbreaking and stuff like
1:00
that? Like, this is gonna be good. I'm trying to be
1:02
optimistic about it. Like, as much as we love these characters,
1:04
it's gonna be fun exploring new characters. And
1:06
if we fail there, there's nothing saying we can't come
1:08
back to the the
1:09
Infinight, you know.
1:11
I'm looking at Micah's face right now being like,
1:14
I've actually instructed
1:15
Ben to delete all of our character sheets once
1:17
the this recording's over. I
1:20
ask again Why did you all think?
1:23
It was a blast. I think
1:26
we all agreed that, like, this was one of our
1:28
most favorite things that we've ever worked on,
1:30
the characters, the story, the
1:33
the way the podcast all came together, and
1:35
like just the community that we've grown
1:37
around the stinky dragging
1:39
little stinkers.
1:40
I think it's
1:41
been, like, just like one of, I think, my favorite
1:43
experiences to date being part of this
1:45
podcast. This is probably the most invested
1:47
I've been Infinight rooster Keith production and,
1:50
like, I was talking to John just how
1:52
crazy he was just, like, even something like
1:55
his mom making us puppets and and
1:57
just, like, how everything fit together perfectly
1:59
and, like, just made the last couple of years
2:01
so much fun and don't
2:03
know. I really like Secret
2:05
Dragon. It's been it's been a good ride. Yeah. Yeah.
2:07
I just think it's just it's been such
2:09
a blessing to be able to, like, come every
2:11
week and make something with friends and really
2:13
just have fun. And then no
2:16
matter what happens, it always
2:18
be better when we record
2:20
it after Mike has done
2:22
editing it and adding, you know,
2:25
music and Ben's gotten NPCs
2:27
and everything. It's always better than
2:29
when we record it. And so it's just like it's
2:32
like a double blessing where
2:34
it's one. I get to do it in the first place,
2:36
which is fun. And then the second time
2:38
when I get to listen to it when it's released,
2:40
I'm like,
2:41
wow. Because you need to pray?
2:44
Gonna say that's that was the alternative title to
2:46
Stinky Dragon. It was double blessing. Double
2:48
blessing. Well yeah. What a great segue because
2:50
we are joined by both Ben and
2:53
Micah who work tirelessly behind
2:55
the scenes, Michael Kors as our writer, editor,
2:57
composer, and then as our producer, they
2:59
do so much to help make the show of what
3:01
it
3:02
is. So, Micah,
3:04
what is the overall name
3:06
of this campaign? That's the next puzzle
3:08
he had to solve it go. No.
3:11
The the name of this one, I think we've
3:13
kinda set on the Infinight campaign
3:15
just because that's that's kind of the running theme
3:17
from the beginning to the end. Is that the
3:19
star of his interns Infinight, and then
3:22
they actually then should become the infantites and
3:24
kinda come full
3:24
circle. Mhmm.
3:25
It's true. And
3:26
then other than reimburse, none of us stayed
3:28
in finance. Yeah. Yeah. That's on the mental.
3:31
I wanna also point out quickly. I filled
3:33
in for Gus to do like, the
3:35
little outro read for one of the podcasts. I think
3:37
it was a part one of the finale. And
3:39
it said in finale, but
3:41
I wrote it as Infinight at first.
3:43
And I was like, is it like it's a night
3:45
tail? Like, I don't understand what this is.
3:47
And I was like, oh, Infinight, Now
3:49
you know how we end up with an Antornado instead of
3:51
an Antornado. I was thinking about
3:54
this morning. I was out mowing my lawn and
3:56
just thinking about, oh, okay. Yeah. I got another
3:58
Dragon Secret Dragon recording stuff like that.
4:00
And I was thinking about it and it was, like, some
4:02
of my favorite moments, and one of them was when
4:04
we could not get through
4:06
diarions. Did you change that to Paladins
4:08
or was diarrhea is a separate thing? Like,
4:10
it's a separate thing. Okay. I remember that
4:13
kind of diarrhea in something up in because
4:15
it was a ten year old boy who
4:17
couldn't get through
4:18
it. You surrounded
4:19
by ten year old boys.
4:20
Yeah. Yeah. Yeah. So would
4:22
you just ask right their blame about the diarrhea and
4:25
and the Paladins. That's actually a
4:28
really good question. I mean, speaking
4:30
to the broader world and everything that
4:32
you went through do the
4:34
players? Do you guys have any questions about the
4:36
world, the campaign? Things that were maybe
4:38
left? Question marks in your head?
4:40
Had a big question, and it was something that we touched on
4:42
towards the end. It was, like, well past
4:44
all of QIBORG's arc, but, like, I
4:46
feel like you guys are trying to, like, dip into
4:49
each person's like, personal
4:51
investment into the ongoing narrative. So
4:53
when doctor him passed away, he apologized
4:55
to Kyborg for creating
4:58
Quadrant, and I was curious, like, what
5:00
was the intent with that was Quadrant,
5:02
like, Aetna and Dan. Were they, like, not
5:04
robots,
5:05
but, you know, whatever Aetna and Dan like,
5:07
an automaton of some kind. automaton. Yeah.
5:09
Or was he, like, a a person that came
5:11
to like, what did you guys have in mind for
5:13
Quadrant? And what did you expect for
5:15
Kaipur to do with Quadrant once he found out.
5:17
I wrote Accutarius
5:20
and Quadarias' brothers that grew
5:22
up in Tethura -- Mhmm. -- and
5:24
Tethorans were notorious for, like,
5:26
not wanting anybody else but Dragonborns. Right?
5:28
Mhmm. Because there's different iconic people.
5:31
forget what the term is, there's a term in, like, d
5:33
and d lore of, like, all zirconic type
5:35
people, but they were basically outcast.
5:38
think he kinda mentions that that they were cast
5:40
aside by their parents because doctor
5:42
Ham is a cobalt, which is a type
5:44
of dragon type person. Mhmm. And
5:46
then Quadrant or Quadarious was
5:48
similar. Like, he was basically the first to
5:50
bullion in our minds.
5:51
Mhmm. And
5:52
so they were cast out as society. And so when --
5:54
Mhmm. -- wrong. Yeah. Exactly. When
5:57
ahem and him were alone, basically, on
5:59
their own, he built quadrant his
6:01
arms to basically fit into society
6:03
again and, like, give him a chance to
6:06
be something different. And I kind of I
6:08
kind of grew out of quadrant's wanting
6:10
for more and wanting to pay back people.
6:12
And so to answer your question about the latter part, like,
6:14
it was really up to you. Like, I think I I mentioned that
6:16
in the recording, like, I didn't have anything particular
6:19
in mind with what with
6:21
what Skyworks, excuse me, would do with all that information.
6:23
But it's more just that there is a connection that
6:25
you were saying with each of the characters that doctor
6:28
Ham kinda
6:28
had.
6:29
Yeah. So doctor Ham, his brothers
6:31
with Quadrant then. Does
6:32
that Mhmm. Wow. Exactly. Okay. I just
6:34
now realize that. There was a moment
6:37
there where, like, I I mean, you probably cut it from the
6:39
finale finale, but you were like, what did you
6:41
did you wanna leave him in the prior org and stuff like
6:43
that? And I was like, thinking about it. He was like, I don't know. Would
6:45
I wanna, like, rehabilitate Quadrant,
6:47
but there was no, like, mystic thing
6:49
that changed him. He was just a jerk
6:51
that got arms and then, like, killed a bunch of
6:53
people and was like, no, there's no redemption for
6:55
that trash. So I was like, man, he can stay
6:57
in the briar
6:58
arm.
6:58
Oh, no. go
7:00
stomp on it with smart Something
7:04
that I was also wondering about
7:06
specifically with gum gum. Obviously,
7:08
we get the reveal that Diah is his
7:10
mother and then
7:11
entropa, AKA, Galindor.
7:14
No. Is it? Carrador. Yeah. Carrador. Or
7:16
his parents. And so I'm just, like, wondering how
7:19
that conception happened.
7:21
Mhmm. I
7:22
guess, like, how they physically, you mean? Yeah.
7:24
That a
7:25
mommy god and a daddy god fall
7:27
in love. I guess it's different because, like, in
7:29
this universe, the goddess Andi
7:31
sorry, Gaia is like a
7:33
physical being, not like like, what I
7:35
would picture a god to be of, like, this mystical,
7:38
non physical
7:39
being. You read any mythological stories
7:42
with pantheons, those god's constantly
7:44
had kids with
7:45
mortals. Mortals.
7:46
That's true. Yeah. That's
7:47
where Demi got that's where we get her Achilles,
7:49
that's where we get Achilles, all that kind
7:51
of stuff. Yeah. Yeah. There is a little bit
7:53
of lore, like, related to that, not anatomically,
7:56
but, like, Dio
7:59
Dio had a mortal
8:02
body, I guess, you'd say, like, a vessel and
8:04
when she entered the material plane. Mhmm.
8:06
Gotcha. And Gerador was already, you know, I
8:08
think we mentioned, like, he's in he's in work at that
8:10
time. So, yeah, when they fought,
8:12
like, that whole blowout where entrepreneur has
8:15
the Lindor at that point, like, hostage, and
8:17
they have a big fight that's when
8:19
Di uses the last bit of her power to
8:21
kinda basically leave, to save
8:24
gum gum and, you know, as much as she can,
8:26
and just return to Mount
8:27
Celestia. Gotcha. As kind of a more
8:29
daddies spiritual kind language, but I think what you're describing.
8:32
Your mind works in in mysterious words, Micah.
8:34
I don't know how anybody does these types
8:36
of things where they create such a layered
8:39
world and characters
8:41
and, you know, different civilizations and
8:43
stuff like that. It's just like insane to
8:45
me. It's very very a lot of work.
8:47
Yeah. But thank you. So I have
8:49
a question about Theodore. What
8:51
form was he initially actually? And
8:53
then how did he because I believe he
8:56
was from Faiza, like the world.
8:58
Like What was
8:59
he, I guess, in terms of like being
9:02
maybe at least where he started and where he
9:04
ended. I don't have his whole backstory written
9:06
out, but basically, in my mind, it
9:08
was he was in work, which
9:11
is where you get your half work from, your half
9:13
work, half daily, basically. And,
9:16
yeah, kinda grew up as as a wise
9:18
person. think I mentioned that in the last article
9:20
that he's the wise art, Gärador Ard.
9:23
And where he became Antrippa,
9:25
I think is that what you're kind of asking? Yeah. Yeah.
9:27
Like I said, I didn't flash out all that back story because I
9:29
didn't think it was as relevant as his connection
9:31
to gum gum. But my
9:33
internal lore is that he was
9:35
kind of the head wizard
9:37
and kinda started teaching people magic.
9:40
I think I mentioned that in the last arc as
9:42
well. And when he just covered
9:44
in himself that, like, people weren't ready for magic
9:46
in his mind. He his rage got started to
9:48
boil, which is kinda where gum gum gets to. I think his
9:50
rage. And eventually the point
9:52
where he started pursuing other things to try and figure
9:54
out a way to stop magic from happening when
9:57
Diya wasn't agreeing with him. That like magic
9:59
was the curse of the world kind of thing. And
10:01
I think part of that is him exploring
10:03
the different planes in one of those
10:06
planes being think I settled on like
10:08
Anarcus is the name, which is where Anarcus
10:10
come from and it's kind of like a chaos
10:12
belt that loops around the different planes
10:14
of the world like ethereal plane and shadow
10:17
mane and all these
10:17
things. And it's kind of the elemental border,
10:20
I guess, of of all the planes. And
10:22
he gets kind of wrapped up in that and and is
10:24
it being cursed by
10:25
this red mist, you know. We
10:27
are Anarks. Yeah.
10:29
Exactly. Every single time.
10:31
I do have a question for you guys. I guess,
10:34
what was the most unexpected decision
10:36
that our group made that took, like,
10:39
what you had in mind for the storyline
10:41
that took it, like, completely off track
10:43
or, like, went in completely different direction
10:45
than you anticipated or planned for if
10:47
there was
10:48
any. Big forks in the road. I
10:50
think the biggest one for me, it's like
10:52
it wasn't a big story departure or anything.
10:54
It was you guys were always like,
10:56
they're starting to go down past that maybe we we
10:59
didn't fully flash out. Like, normally, we
11:01
would have a document. We talk about what
11:03
the plan is or what the goal is for an episode
11:05
or if there's any questions. And
11:07
inevitably, you all would turned
11:09
left at a juncture we didn't see, or just
11:12
be
11:12
like, get hung up on a door. Or
11:14
Someone's in a well. Right. Still
11:17
don't know why. No regrets. No
11:19
regrets. Explain the well.
11:21
Fixation. Should we come back
11:22
to the well? Is that an answer? We will come back to the well,
11:24
but I think the biggest departure was the
11:27
naval battle that you circumvented by
11:29
having mud turn into a playsia
11:31
sword and then just swimming under the naval
11:33
blockade at the
11:34
port. And just like, well, that
11:36
was gonna be forty five minutes of that
11:38
episode.
11:39
Yeah. Guess
11:40
we need to react now. That's fine.
11:43
Yeah. I think the other famous fun, which I think
11:45
happened even before that was in the second
11:47
arc, which was the Dorfiasco at
11:49
the Glaukos tower.
11:50
Oh god. We cut,
11:52
like, two entire encounters because
11:55
you guys just spent so much time on
11:57
that door, and we didn't know how to get you to
11:59
just open it. So for the rest of the campaign,
12:01
for me anyways, it felt like anytime
12:03
we hit a
12:03
door, it was like, okay, this is gonna be five minutes
12:06
or it's gonna take the rest of the episode for them
12:08
to
12:08
figure out how to pass this. Apparently, it's
12:10
common thing in DND. We
12:12
posted a couple of DND sketches, and
12:14
we did one about opening a door and, like, people
12:16
doing everything but trying to open it. And
12:19
lot of people could relate, so I don't feel like we're
12:21
too silly.
12:23
We have trust issues collectively all of
12:25
us. I did research. I went back and I
12:27
was like, what's first door that they had trouble with, and
12:29
it was the Infinight
12:30
HQ. Yeah. Yep. I remember that one. It
12:32
was the puzzle one with there's, like, three things
12:34
above it or something. Yeah.
12:36
There there was even getting into the Infinight
12:38
q. It was like booby trapped and like it would shock you.
12:40
And there's three doors you guys could go in. And I don't
12:42
think anybody ever knew this. But there was
12:45
an armory, there was the stables, which eventually
12:47
he found the stables later in a different arc, and then
12:49
there was the main door to the lobby. I think
12:51
someone went to the side. I'm gonna figure which
12:53
side they'd never go in. I think it was, like, locked
12:55
or something. And, like, if you had gone in, you
12:57
would have found the stables, like, all the animals
12:59
that the Infinight that eventually find out if you
13:01
found the
13:02
army, you would have had all these different armor
13:04
things and, like, weapons and stuff. So
13:07
Yeah. We even had jokingly
13:10
in the very last battle in the
13:12
intranado -- Yeah. --
13:13
was a door that was kind of floating
13:15
around. And I just jokingly throw it on a Gus be
13:17
like, you could make that door a mimic and have it attack
13:19
one of the party members for, like, in the very final
13:22
encounter the door comes life and finally gets
13:24
its revenge. Mhmm.
13:25
These are from my door brother and Is there some
13:28
connection or is it just wonderful circumstance
13:30
that the big villain of the the whole campaign
13:32
has door in his name. Garadore. Garadore.
13:36
Garadore. Oh, oh,
13:38
was like,
13:38
in the tropa. Yeah. I was just,
13:40
like, a friend of tropa too.
13:42
He's right there in front of
13:43
us. And Trint and tropa. Yeah.
13:45
And tropa. So what
13:47
What was the thing? Why were you being
13:50
so weird with the
13:52
lady in the well?
13:54
There's wait. I actually wanna defend them,
13:56
I think, really quick. I don't think they were
13:58
being weird about the lady in the
14:00
well. I think we hyper fixated on
14:02
the lady in the well. She had no
14:04
explanation for why she was down there.
14:06
But like imagine like a video game
14:08
and you have entered part of
14:10
the video game that just hadn't been developed yet. You've
14:13
faced through a wall And so,
14:15
like, that's what can happen constantly in d
14:17
and d creation is that,
14:19
you know, our we kind of, like, what we see
14:21
is what is ready for to, like, deal with.
14:23
But, like, if it's something that
14:24
wasn't, like, fully fleshed out, but we can hyper
14:26
fixate on it, we can force
14:28
First of all, anyway. think it started. Tell
14:30
me if I'm wrong, guys. It's started as
14:33
a joke when I threw a coin in
14:35
and you're like, someone's down there. Ow. And
14:37
then you just didn't have a story, like,
14:39
ready to fire from the hip.
14:40
No.
14:41
There was a story. That's entirely false.
14:43
You all just never figured it out.
14:45
Then what was it? Why were you being so
14:47
weird? Because you didn't figure it out. We
14:49
couldn't tell you. Like, I can't just spell
14:51
it out. Like, there was stuff there.
14:53
You just didn't get to
14:54
it. And that's fine. That happens a lot.
14:56
We'll do it now. Do you found the end result
14:58
without finding the explanation
15:00
for it. And I was like, I couldn't just say it.
15:02
If the character doesn't
15:03
know, they can't explain it to you.
15:06
His voice just makes him sound more emotional because,
15:08
like, you know,
15:10
like, calm down. Gotta do it straight
15:12
out. I can't talk.
15:14
That's fine. I pulled up the
15:15
module. So this is the tsunami province
15:17
that you guys are in. So you went all the different provinces, you
15:19
know, they have different problems and you're trying to find the elders
15:21
and stuff. So the tsunami province had
15:24
people that are being tortured in different ways.
15:26
So the first one was the ink well,
15:29
which is where Meghan, the person you're talking about,
15:31
is trapped. This is what it reads. Choppy the bottom
15:33
of wells. An elderly female silver dragon
15:35
named Magon, but the well isn't full of water.
15:37
It's a reservoir of ink for the calligraphers of the town.
15:40
Near the well as a Shadrau taunting the poor
15:42
dragonborn so that Shadra had thrown
15:44
May gone down there was like torturing the person.
15:47
You didn't see the shadow person because you
15:49
weren't looking for
15:49
them, I guess. And then you've chaos
15:51
ensued from there. If I remember
15:54
right, there was also some kind of
15:56
attack that messed with their memories or
15:58
something of the sort. That's why I figured in my
16:00
mind that she couldn't remember or she was having
16:02
trouble
16:02
remembering. There was, I think, think, yeah,
16:04
there was another person in that might have been
16:06
a similar thing. Like Shizu, there was a nightmare
16:09
that they were having in a different
16:10
home. And so, like, all these people had, like, I mean, tortured
16:12
in different ways. Yeah. I have a question, and
16:15
it's okay if we don't have an exact answer.
16:17
This is another one that was kinda like, what
16:19
do you think? Gum gum? With the DiGen
16:22
and the crown at the end,
16:24
like, what power they still
16:26
have and what they're capable of
16:28
and, like, what the right thing to do with them
16:30
was.
16:31
I don't like classifying something as, like, the
16:33
right thing to do or I guess. I think
16:35
gung fu woulda wanted to do whatever was
16:37
best, but I didn't know the potential and
16:39
the power of them. So I didn't know, you know,
16:41
like, or who might be trying to get them or
16:43
the danger of them. So I was
16:45
maybe, like, the defected outcome? Or
16:48
Yeah. Did y'all have any idea for what might
16:50
be done with them?
16:50
You said, am I, like, the wish? No. The digest
16:53
about
16:53
the epilogue. The analog, the digest.
16:55
Oh, what would happen in the past?
16:57
Yeah. Yeah. No. don't think we had anything
16:59
particular in mind. Yeah. I think the idea
17:01
was just that, like, we hoped magic would
17:03
come back to Faiza, and then it did,
17:05
and then really yeah. Like, the ending was
17:07
really up to you guys. I think we kind of push
17:10
that direction when we were asking you guys those
17:12
questions. Yeah. I I think Blaine was all sudden
17:14
the same feeling during that that there was,
17:16
like, things that you guys had
17:18
written out that we could do, but you
17:20
were kind of like just searching for us. But you guys
17:22
didn't have an ending as far as, like,
17:24
the epilogue of our
17:25
characters, and it was up to us just to say whatever
17:27
we wanted. Yeah.
17:28
I had questions I had written down for each of the characters.
17:30
Things that that came to mind of, like, what do
17:32
we explored? What do we learn about the characters? What
17:34
things would fans be interested in? And
17:36
I just kinda wrote those down. And, like, if we covered them,
17:38
we covered them.
17:39
Yeah. I have a question kinda
17:41
going back to I guess it
17:43
was, like, the flats of Tabula. Did
17:46
you guys look into each
17:48
of our character sheets what languages we
17:51
knew and just, like, knew that
17:53
since I knew Germanic, I would have a means of
17:55
communicating. Like, did you expect dragons
17:57
to be as big of a role in this campaign
18:00
as it turned out to
18:01
be? Oh, yeah. Absolutely. We knew. Okay.
18:04
Yeah. It was all those sneaky times where I'm
18:06
asking guys, like, hey, can you see what's on the
18:08
character sheet? Like, what's their alignment? What's
18:10
what's their common languages here? Yeah.
18:13
I wanted that to be a thing. It's the same
18:15
reason that, like, when we get to TETRA and
18:17
Bart is
18:17
HaftriConic, and he's not
18:19
being affected by certain you know. Which
18:21
I at the time, didn't know. Right? Yeah.
18:23
Yeah. But yeah. Absolutely. I think for
18:25
me, I wanted to save dragons as much
18:28
as possible. Mhmm. I had hints of it throughout,
18:30
like, the t accordions, cobalt, you know, that
18:32
sort of thing. They even had, like, makeshift
18:35
kind of, appearances of dragons and even
18:37
a Dunkin', you know, it's pseudo dragon. But,
18:39
yeah, I wanted to save that
18:40
for, like, Bardess Half Dragon. Like, that's
18:42
the kind of thing. So you knew all along that that
18:44
was gonna be the case. Like, how how soon
18:46
did you know what you were gonna do with
18:48
all of us? Or was it just, like, now that we're on
18:50
to the next arc, I'm gonna figure out this person
18:53
in particular, like, what was the process behind
18:55
that?
18:55
Yeah. It was different for each character, I
18:57
think. Because I was writing notes for
18:59
myself to remember things for this this episode,
19:01
but one of things I wrote down was like, the
19:03
character's songs played into basically
19:05
every arc. Even down to, like, certain
19:07
lines, like lyrics in the songs. And
19:10
so, like, I've kinda base my arcs
19:12
on those things, but then, like, things would
19:14
come up eventually. Like, I I couldn't know everything
19:17
about your characters until you guys told me
19:19
things as well. Sure. But, yeah, I think that's
19:21
my process. It's like, I wrote down as much as I could
19:23
in notes over time and then kinda
19:25
collated those things when I got closer
19:27
to your particular
19:29
arc, you know. Mhmm. And there were sometimes
19:31
when Micah would have to have me ask
19:33
sneaky questions or trying to get information
19:35
out of the party without raising any
19:37
suspicions. Yeah. Like, hey, can we find
19:39
out a way to ask so and so this
19:42
question be like,
19:43
okay. We'll see if we work that into the episode
19:45
somehow. Yeah. I think one was like, how old is
19:47
Bart? Because Bart doesn't have an age written on
19:49
their character sheet. We've never mentioned Bart's
19:51
age, I think.
19:52
Bart's timeless. Yeah. Bart has
19:54
done that. He never reveals his age. And
19:56
so I was like, how old is he kinda need to know for the
19:58
backstory? Like, how what's the
19:59
timeline? Like, when does he borrow? That I
20:01
think at one point Bart makes a reference to
20:03
having birthday or their birthday having passed.
20:06
And I tried to, like, very casually ask, like, oh, yeah.
20:08
How many years old did Bart turn that year?
20:10
And I think Barbara was very evasive even in answering
20:12
that. She's
20:13
like, oh, part doesn't tell or something like
20:15
that. Yeah. He doesn't kiss and tell. That
20:18
also is associated with his age.
20:20
He never
20:20
tells. Or his weight. Actually, no. He did
20:22
tell his weight, chunky boy. But I will say,
20:24
like, in the latter arcs, like,
20:26
more recent arcs, like, I had a
20:28
lore document of, like, how things
20:31
happened way back in the day, but I didn't have a timeline
20:33
per se. So eventually, I took,
20:35
like, a whole not a whole day, but a a day an evening
20:38
to, like, write down. This is the year this
20:40
happened. This is the year this happened. He just kept
20:42
going down the timeline and took a lot of work.
20:44
And it's not completely accurate, but
20:46
it helped me to be
20:47
like, that's when this person was born, this is when
20:49
this person met, that kind of thing. Was there
20:51
an alt version of our different
20:53
arts where it's like you know. Oh,
20:55
kyborg's mom lived or, you
20:57
know, Bart and gum gum switched,
21:00
and Bart's parents is Diya
21:02
and all that stuff like or the alternate
21:05
universe outcomes and
21:06
stuff? Did might have a different story
21:09
that you guys had in mind, but just didn't pan
21:11
out
21:11
Well, Sean, how much backstory did you give me?
21:13
Too much?
21:14
Bloaning. Is that that sarcasmized? I
21:17
over I overwhelmed you with the information. An
21:20
overwhelming blank page.
21:23
That's true. The
21:25
possibilities are endless. The writer
21:27
or the writers can enjoy. It's extraordinary.
21:31
So for John, no. It was I think
21:33
I wrote down, like, a page for each
21:35
of y'all's arcs when I was playing them out.
21:37
And the first question was, like, what if mud doesn't remember
21:39
his backstory because he doesn't have a
21:41
memory? Mhmm. And that was the that was the kinda
21:43
initial thing. Because that's you writing into,
21:45
like, a reason for the fact that didn't provide
21:47
anything. That's it. That's so funny. I
21:49
like that. That's funny. Working with what you got.
21:52
Yeah. I like that because that takes the no no
21:54
off of
21:54
me. Like, oh, you know, I I gifted
21:56
you an opportunity
21:57
to -- Yeah. -- to have a few kinda
21:59
key year olds that you knew what I needed, and
22:01
I knew what you needed. Yeah. What
22:03
I needed was to not spend time
22:05
on my back story. But, like, as
22:07
far as alternate stuff, I think we kind of
22:10
set on, like, yeah, Skyworks family
22:12
was that's always been, like, your your cannon.
22:14
Like, his his family's been gone. They were killed
22:16
by Quadrant. We didn't know a whole lot about
22:19
Bart's
22:19
backstory. don't think
22:21
Not too much. Yeah. Yeah. You
22:23
you laid in some few things here and there. Barbara,
22:25
you're the one who provided the pirate
22:27
upbringing.
22:27
Okay. But was that written
22:29
by y'all? No.
22:29
I I think I think
22:30
it was you. Yeah. I specified that he
22:32
was raised by pirates, but -- Yeah. -- didn't
22:34
say anything about, like, captain's name
22:36
or, you know, what happened afterwards or
22:39
anything like What
22:39
the audience doesn't know is that Barbara's actually
22:41
a huge fan of Pirates of Pennzance. Pirates
22:44
of Caribbean, my friend. Get the
22:47
Pirates. Right? Drink up my auntie Jojo.
22:49
I'll
22:49
tell you the story of pirates of Penz later, and you
22:51
understand how closely it relates to Bart's story.
22:53
Oh, really? Okay. was, like, I don't know
22:56
what
22:56
that is. Did you have
22:58
Archie planned to be
23:00
the big bat and also gum
23:02
gum's dad. Like,
23:05
at what point did that come to you know,
23:07
like, did you have a plan for Archie whenever
23:09
we initially met
23:11
him? Back in, like, the third arc,
23:13
you know? And then how did that evolve to
23:15
what it was? Yeah. So
23:18
arc one, do you guys go to Pie's
23:20
pass? Gonggong walks up to the chapel
23:23
and starts wanting to commune with his
23:24
dad. Right?
23:25
Yeah. And Bart starts, like, faking
23:27
his dad's voice and like, Gong. And
23:30
I was editing that episode that
23:32
very scene. And I found some music.
23:34
I didn't write the music for that particular scene, but I found some
23:36
music that fit really well with it. It was really spiritual and
23:38
stuff. And that the whole ending of the show
23:40
came to me. And it was one of those moments
23:42
where, like, you can't write it down fast enough.
23:45
Yeah. And So I just kept
23:47
writing writing writing. That's the that was the beginning of
23:49
that, like, lower document I was kind of mentioning earlier.
23:51
And, yeah, I came up with Diageams,
23:54
I came up with Entrepa, came out with the connection
23:56
to gum gum and what the whole, like,
23:59
quest was gonna be for the rest of the
24:00
campaign. So
24:01
basically, you're saying it was me doing
24:03
gum gum's dad. Fired
24:05
the entire campaign. Even to the detail
24:07
of, like, I think you mentioned you had a dog
24:10
later on, but -- Mhmm. -- it was funny
24:12
that I had written a dog to bite
24:13
you. And that was, like, that's how
24:15
introverts lures you down.
24:16
Lures you out of the house stuff. Think about Well,
24:18
even think about the dog bite that you got. Yeah.
24:21
Funny funny is before the
24:23
finale, we had a meeting about possible
24:26
questions gum gum could have
24:28
for Daya or possible wishes
24:30
he could make and we started trying to plan
24:32
for worst case scenarios. Like, what's
24:34
the thing gum gum could wish for
24:37
that could throw us most off the rails? And
24:39
I think my thought
24:40
was, gum gum's gonna wish to have his dog
24:42
back. He's gonna
24:43
remember it. Yeah. That might be.
24:44
Yeah. The dog, and it's like, what's
24:46
gonna happen? I took picture of Chris.
24:49
The moment you guys were like, you get
24:51
to make one wish, gum gum.
24:53
But be very careful with how you, like,
24:55
say it and all this stuff. And Chris is just like,
24:57
I take
25:00
a picture of him. That'll make sure that we post on
25:02
social. But it's just a very funny moment.
25:04
I just I love when we put the pressure on Chris
25:06
for something like that. That's
25:08
great. Here's the engine in the show. Go.
25:10
Yeah. It's all of you. Personal
25:13
pressure.
25:17
Howdy, my unhygienic heroes. We
25:20
hope you're enjoying behind the tails look at the
25:22
entire infinite campaign. Big thanks
25:24
to everyone that supports us. Post on social
25:26
media using hashtag stinking dragon pod.
25:28
If you're not already, make sure you follow us at
25:30
stinking dragon pod on Twitter, Instagram, TikTok.
25:33
You can stay up to date with the next adventure because this
25:35
is not the end of the show. Next week, we're gonna
25:37
be releasing a mini adventure, demoed by Chris
25:39
Demeris that will continue for five episodes. And then
25:41
we're gonna be diving right into our next full length
25:43
campaign with the original casting crew.
25:50
So I think that this is all of you
25:52
guys first d and d campaigns for the players.
25:55
How do you feel about finishing what I presume is your first
25:57
campaign?
25:57
Do we not finish the RTD and
25:59
d? That really. It was kinda up in the air.
26:01
Gotcha. Okay. Then
26:02
you don't even remember conclusion to that. So
26:05
yeah. Your question stands in. For
26:07
me personally, I think we really lucked
26:09
out in finding characters and like chemistry
26:11
that worked really well together. And
26:13
I think like this group is great at
26:15
working together from an improv standpoint
26:18
and stuff like that, but there's so much of d
26:20
and d that lot of us didn't know about.
26:22
I know, like, this is my real first time
26:24
playing d and d and, like, learning
26:26
how to, you know, do spells
26:28
and attacks and roll for certain
26:31
things and, like, what needs to be done when and
26:33
and what order like, that stuff that's the nitty
26:35
gritty of DND. And so it really
26:37
helped me, I think, like, become more
26:39
comfortable with that stuff, but also I
26:41
don't know. Like, I I felt like we did it in a really
26:44
nice way where it didn't feel so much pressure.
26:46
Like, you had to know everything about D and D right
26:48
off the bat. Like, we or a lot more relaxed
26:50
with the rules and like the more
26:52
specifics of D and D, like even like
26:54
carrying capacity as an example. And
26:57
I felt like that laxness
26:59
helped us be more creative and,
27:02
like, kind of fall into the comedy a little
27:04
more of the podcast. And so III love
27:06
how it all played out in that sense, but it's made me
27:08
a lot more comfortable and excited to try new D and
27:10
D classes and characters for different campaigns
27:12
and
27:12
stuff. Like that to score those. Well, there's a thing
27:14
they teach you when you, like, do an improv class
27:17
where it's like, don't focus on the things
27:19
you don't know. Just lean into the things you
27:21
do know. Yeah. And I think that
27:23
by trying to abstract a lot of the nitty gritty
27:25
and trying to remove the worry about the
27:28
rules and how specifically it all works. It's like
27:30
we were trying to give you that space and more
27:32
comfort about things that you do know and things you can lean
27:34
into to try to make it more
27:35
fun, hopefully.
27:36
Yeah. Definitely. One thing I I felt
27:38
really helped that was removing
27:41
visuals. Mhmm. Do you know where we
27:43
were just talking And so was
27:45
all on our head. So it was
27:47
easier to not get caught up on, like, oh,
27:49
well, I wanna move this mini
27:51
fee oh, wait, I can't move that, you know, like,
27:53
not having a diagram. It's just us like
27:55
I don't know. I felt like it was like telling a story
27:58
and living it
27:58
out. feel like not being so caught up on, like,
28:00
graphs and visuals helped that, at least for
28:03
me. That was, like, one of the biggest conversations
28:05
I think we really had had was how do we transition
28:07
this from what really was born out
28:09
of the pandemic and trying to figure out how we could
28:12
do d and d content online streaming
28:14
using roll twenty and turned it into
28:17
an audio podcast format. And
28:19
I guess really teaching you all how to shift away
28:21
from, like, meeting a map or anything and just, like,
28:23
describing what you wanna wanna do and
28:25
play in that space. While still having the
28:27
framework of like dungeons and
28:28
dragons, you know? Yeah. Yeah. I'll admit, even
28:30
myself as a player, like, it's easy
28:33
when you have that battle map in front of you. It's
28:35
easy to get fixated counting squares when
28:37
other people are taking their turns and being like,
28:39
where am I gonna move and thinking about what you're gonna
28:41
do and you kinda miss what everyone else
28:43
is doing? You know, not having that
28:45
map in front of you kind of removes
28:48
that distraction or you can engage
28:50
more and think about how what other people
28:52
are doing plays into what you wanna
28:54
do. Going off what Barbara said, I really enjoyed
28:56
our group's chemistry and, like, the relationships
28:59
that each of our characters developed with one
29:01
another. Yeah. And,
29:02
like, I think we all experienced a little
29:04
bit of anxiety when we're presented
29:06
with making new characters for our next campaign.
29:09
But I feel like going forward knowing
29:11
what I do now, I'm not gonna try to
29:13
recapture that lighting in the bottle with the Infinight.
29:16
I'm gonna, like, where QIBORG would
29:18
have made this decision. I'm gonna try to make that
29:20
decision with this other guy. It's like when
29:22
you're playing like doom. And you noticed that
29:24
you're using the I don't
29:26
know, just like the the DMR, the rifle,
29:29
way too often. And you're like, well, I'm not exploring the
29:31
full breadth of gameplay in
29:33
this you know, so it's like, let's like try out
29:35
other things. So I'm like, I'm excited
29:38
to to do that. I'm not gonna try to, like,
29:40
you know, mid max distance Archery
29:43
kind of attacks. Like, I'm gonna explore different
29:46
combat and different, like, social gameplay,
29:48
and I'm excited at that prospects, but
29:50
I'm also, like, nervous. I just I just wanted to
29:52
be
29:52
good, and I want our listeners to be as invested
29:55
with the new guys as they are with the Infinight.
29:56
Well, I think that when we started the Infonite
29:58
campaign, we came up with these characters,
30:01
not thinking too deeply on it, or
30:03
not thinking like what this could become or the relationships
30:06
we could develop and the characters that, like, the
30:08
way we could flush them out until it actually was happening.
30:10
And so I feel like we'll be able
30:12
to come up with, like, a whole new story
30:14
and whole new, like, slate of characters
30:17
that have brand new interactions and
30:19
chemistry together just like naturally
30:21
because we're all
30:22
friends.
30:23
Right. You guys? Yeah. Yeah. That's
30:25
something like I I really kinda wanna hit on is
30:27
this isn't changing. It's still gonna be, you
30:30
know, the five of you in a room around
30:32
podcast playing dungeons and dragons, which I know is
30:34
what our audience really, really loves. And when
30:36
you think about it from, like, even a player standpoint
30:38
of dungeons and dragons, people play for,
30:41
like, five, ten, twenty years in the
30:43
same story, but eventually that story has to
30:45
end. And you move on to something new,
30:47
but it's still the same fun spirit of Dungeons and Dragons.
30:49
And I know that's exactly what this is gonna be. And
30:51
I'm really excited to see like what you bring
30:53
to the table now that you have some experience under your
30:55
belt for dungeons and dragons and can play with something
30:57
new. One thing I thought was really interesting
31:00
is we recorded a test
31:02
for the show before
31:04
the pandemic. And it was really just us
31:07
playing D and D
31:07
for, like, for the first or second time. This
31:09
is
31:09
before RTD and d even
31:11
So we did our livestreaming degree.
31:13
Yeah. We did a livestream during the pandemic
31:15
of RTD and d on roostie dot com.
31:18
But this was just us, like, an unreleased thing,
31:20
and it had Kaybork, gum
31:22
gum, and mud in it. Barb viewer,
31:25
a rogue, a different character. But we
31:27
didn't really go into, like, as much character
31:29
stuff. It's really just more kinda just us learning
31:31
combat and stuff. But I went back and listened
31:33
to it because I was just curious after having
31:36
finished it. And what we did is way better
31:38
than that, like, the dynamic and the chemistry
31:40
and the care are just way better, you know, because we
31:42
had more experience and we were also not learning
31:44
how to play DND at the same time, but it
31:46
was
31:47
interesting. Yeah. The voice is
31:49
also even from episode one.
31:51
Can I make quick admission before you get into what
31:53
you're talking about, Gus? Yeah. The reason I'm excited for
31:55
the next campaign is because I have full
31:58
faith in this team, in our dynamic and
32:00
Ben and Micah and Gus to lead the ship and stuff
32:02
like that. When we did episode one and
32:04
then maybe in episode two, I was like,
32:07
This is this is this is bad. I'm not having,
32:09
like, I'm bad. I'm bad at DND. I don't know
32:11
how to fix in this
32:12
character. This isn't gonna be a fun time.
32:14
And then, like, what ninety episodes later? Like Just
32:16
like you find them. Right? Yeah. You find
32:18
the character with anything you did. You found your foot.
32:20
Like, I'm so happy with how it turned out. And I'm
32:22
glad that I just, like, trusted you guys and
32:25
we got to where we did because,
32:26
like, time of my life. I I loved
32:28
this. I think even like we originally
32:30
had started, I think Blaine You
32:32
and one of the other producers who we've been
32:34
spending up like dungeons and dragons ideas together
32:37
had come forward to me to be like, I don't know if
32:39
using voices for n p c's is gonna work.
32:42
Like, they're gonna have to match, like, Gus'
32:44
tone and and Oh, it's great.
32:46
How it works? And then we we just did a
32:48
test. That's why Christian is the voice
32:50
of Tesla, And spectral,
32:52
who was the other producer who's, like, working with me to create
32:54
dungeons and dragons content, is the voice of bezler
32:57
as we just, like, hey, can you just throw in like
32:59
a grimy goblin voice so we can see how this
33:01
sounds and it was so good from the outset
33:03
that we just kept him as
33:04
bezler. I was so worried with how the audience
33:06
is gonna perceive it because I was just thinking of all
33:08
the mental gymnastics of like, okay. Well, there's
33:10
the dungeon guy. Are these other
33:12
people in the room with them? Dude,
33:14
is this the them making the decisions
33:16
or is this the dungeon master so I was, like, where does
33:18
this fall into, like, the cannon? And,
33:20
like, I was, like, overthinking everything.
33:23
And I'm so glad that I was proven wrong because, like,
33:25
the the sound design, the story, like,
33:28
the character voices with all of our, like,
33:30
guest
33:30
stars, like, it all came together perfectly.
33:32
How
33:33
many people are in this room?
33:35
I got way too caught up on the details. Like, I should've
33:37
just had fun. I think one of the things,
33:40
I think Barbie mentioned it earlier that it
33:42
gets people hung up on playing
33:44
Dandy is the rules. Yeah. I
33:46
know for me when I first diomed, I was
33:48
scared to death because I was like, how am I gonna
33:50
know all these books memorized? And
33:53
it's the first idea of it all. Right? Like, you're never
33:55
gonna know all the rules, and they keep evolving
33:57
anything. And so I think Gus has done a really
33:59
good job of allowing you guys to do
34:01
what you wanna do and hear the mechanics
34:03
that we can put in place to implement
34:06
those
34:06
things. Speaking of which, like, oftentimes,
34:09
I needed to for whatever
34:11
reason, like, I needed to look something up or
34:13
or figure out a rule. So I would ask you
34:15
guys a question I already knew the answer
34:17
to. Just to make you all look something up
34:19
and make you think you were the bottleneck while I was looking
34:22
something else up and I would read up
34:24
what I needed to know
34:24
then, like, couldn't ignore your answer, because I already knew
34:26
the answer. So king of multitask. No. You're the
34:28
drama. You can't tell how many times I would,
34:31
like, Slack guys, like, gus, you know the answer to
34:32
this. What do you do? Yeah. That'd be like I mean,
34:34
I get fine. I'm just I'm just making them waste some time.
34:37
I need to look somebody else
34:38
up. It's some
34:39
classic gaslighting. There's some gaslighting
34:41
right there.
34:42
Remind me what cloud of daggers does again?
34:44
Right. How many do you forward
34:46
does that do? Or and I'm sure the listeners are, like, oh
34:48
my god. Why is he asking that
34:50
again? Or For what it's worth I never ever
34:52
realized that. Like, to me, you were
34:54
just trying to be specific and, like,
34:56
make sure that we knew what we were doing. It
34:58
didn't come across as, like, you asked something
35:00
that you knew that you used to at any point in
35:02
time. So that's a fun peek behind the curtain.
35:04
That's incredible. I have a question, Gus. Actually,
35:06
what was your favorite in
35:09
PC or favorite in
35:11
PCs to play? Because I know we oftentimes
35:13
would get other people to voice them.
35:15
But sometimes it would just be modifications
35:18
of your original
35:19
recordings. But just when we are recording, did
35:21
you have any favorites? Oh, man. I
35:23
think there's a fan favorite,
35:25
of course, a little Jimmy. That's
35:28
just a fan favorite. Was just like one of those
35:30
characters where I think in the module,
35:32
I don't remember why he might have had, like, a sentence or two
35:35
written about him. I don't even know if he had a name
35:37
in the module. I think it was just, like, whatever
35:39
the NPC, and then you all kept talking to him.
35:41
It was what does he like, okay, this is gonna become
35:43
a character with dialogue now. I don't I need
35:45
to find that module. I should go back and see who
35:47
was actually written about him because I don't think it was
35:49
much. It
35:50
wasn't much, but it was named after a
35:52
fan. Yeah. And I think it was just how you played
35:54
them Gus. And it just came across to the party like
35:56
this, like, Sorry, guys. I just I
35:58
don't really know why
35:59
Remember, what I'm doing? I'm just here to help.
36:01
I'm like, you guys are giving you're giving guests way
36:03
too much credit. It was the thinnest character
36:05
down to the boys. Like,
36:07
well, Jimmy, it's literally Gus smiling.
36:10
Saying, I will Jimmy. It just kept pretty
36:12
funny. You got
36:13
a little Jimmy. Watch on to that for some
36:15
reason became your, like, party favorite.
36:17
Well, I I do think it was interesting because
36:19
I feel like that
36:20
was, like, with
36:21
the Evergards who were, like, bad guys.
36:23
It kinda, like, humanized
36:25
Humanized weird way.
36:26
Like, that we hadn't explored. So it was very
36:28
interesting, actually. From even from a
36:30
story It was going through a mask off. Yeah.
36:32
Being, like, oh, yeah, they're people. It's
36:35
funny. I I was not even kidding
36:37
in the end, like, the finale episode where I
36:39
was, like, what happened to little
36:40
Jimmy? Like, I do wanna know do
36:42
you guys have, like, a favorite MPC
36:45
then, like, for the players? For me,
36:47
I felt like Hannah McCarthy did such a
36:49
phenomenal job as
36:50
paraleike. Yeah.
36:51
It's like It's so good. Such an amazing
36:53
performance. Everyone did an incredible job, but, like,
36:55
she just moved me in a new way. And also
36:57
Raquel Lilly as In Q is so
37:00
scary and so evil was great.
37:02
When doctor Ham dies
37:04
and she's crying, she did, like, I think, three takes
37:07
of that
37:07
line. And I was, like, Oh my
37:09
god. How do I choose? Like, what what is
37:11
what is this acting? I know
37:13
she was so
37:14
good. Speaking of NPCs, when we were
37:16
meeting about the finale and everything, I I gave a
37:18
suggestion and a contribution to the
37:20
finale lore that Micah actually used and
37:22
I was very happy with trying to figure out what's gonna happen
37:24
to all of these NPCs. And I suggested
37:27
I said, wouldn't it be funny if
37:30
Brink franchised and opened magic
37:32
schools everywhere in every town of Phases
37:34
so that QIBOR could never escape him.
37:36
Like, no matter what town QIBOR go
37:38
to, that was Brink's face huge
37:41
on top of a building, advertising this
37:43
franchise magic school. And
37:45
we Micah ended up writing that and using
37:47
that for the epilogue
37:48
there. So good. My partner came up
37:50
with the tagline of learn magic in
37:52
the brink of time. I was like, that's good. I'm not gonna
37:54
use
37:55
that. That's not really good. think
37:57
for me, my favorite, like, I guess,
37:59
little bit of BTS for NPC casting
38:02
was originally when we had the Woonocorn
38:04
in, and we suddenly realized in the middle of
38:06
our session that John could talk to the Winnipeg
38:08
horn, like, oh, no. This is gonna be a voice
38:10
we have to cast. And I was thinking
38:13
and and originally pitched if he body
38:15
way as the voice of the
38:16
unicorn. It was
38:17
one of his fans.
38:18
So Jack's deep voice dude of,
38:20
like, the unicorn. Yo. What's stop.
38:22
But but then when Gus broke out
38:25
his, like, boohoo or comment impression
38:27
it's like, no. This is absolutely what going
38:29
with. So so
38:31
good. I love that. Yeah. Do you guys have favorite
38:33
ones? Blaine John
38:34
Chris, if you had a favorite MPCs? Smarsh.
38:37
Smarsh? Yeah. Well, I I thinking
38:39
back and I need to listen to that again, but just
38:41
like, again, a very thin character,
38:44
he had three lines that he kept repeating.
38:46
And was like, this is awesome. Like, he's
38:48
just declaring himself the king and he's
38:50
fighting this other spider creature. I have zero investment
38:53
in either of these two. Like, I think we're supposed to
38:55
be teaming up with the fighter, but, like, everyone's
38:57
already loving that
38:58
guy. So, like, let's give this guy some relatives.
39:02
Yeah. I'm a I'm a King OB Stan myself.
39:06
That was the spider. I like Snake
39:08
a lot, then I thought you did a really good job
39:10
with Snake. Yeah.
39:11
Thank you. Oh, okay.
39:15
You're coming in on smarts. And I've
39:17
say this partly because we did the puppet
39:20
videos. With the MPC
39:23
prisoners when we are escaping. But
39:25
I I like a hairless hutch
39:27
and sour Amy a whole
39:28
lot.
39:28
Like, they were just really funny to me both of
39:30
them. Like, all the characters in in the prison
39:33
escape was really fun. And I thought
39:35
you did a really good job with those
39:37
little, like, side characters. There's something
39:39
about, like, putting us in, like, a little hub where
39:41
there's, like, several characters for us to interact
39:43
with. Like, It was the prison, the
39:46
deck of the ship. I think, like, maybe
39:49
HQ. Like like, you guys can go around, like,
39:51
what do you guys wanna do? I just love, like,
39:53
socially you know, like like interacting
39:55
with those other weird people and just hopping
39:57
from person to
39:58
person. It's funny you say that because
40:00
lots of times we had scenarios where there were plenty
40:02
of NPCs for you to interact with because it's an opportunity
40:05
to, you know, use the names from people
40:07
who interact with us on social media. And
40:09
most of the time, you guys did that. But
40:12
specifically on the deck of the Bramble Boat,
40:14
you guys were, like, all business that
40:16
episode. And you're, like, we're not gonna
40:18
talk to anybody who going straight
40:20
to the bottom of this boat. And I kept getting
40:22
slacks from Mike and
40:23
Ben, like, make them talk to someone, make them talk
40:25
to people. So it's just
40:27
funny how why the dynamic
40:29
can
40:29
be -- Oh, yeah. -- in the party. But I
40:31
did wanna circle back. And that's my question.
40:34
Someone was talking about origins and beginnings
40:36
earlier. And I was curious, like,
40:38
where did you get the original idea for, like,
40:40
the infinite campaign? Like, what was the genesis
40:43
for the very beginning of it? Because you talked
40:45
about getting inspired, you know, later in how it's
40:47
gonna
40:47
end. But what was, like, where did you start? Yeah.
40:50
I started with this idea that
40:52
the characters would be sidekicks. And
40:55
I wanted to introduce, like, these mighty heroes
40:57
of the realm that was, like, they would learn from
40:59
and, like, gather from. And over, like, talk
41:01
with you and Ben, I eventually came
41:04
up with, like, what if they're interns instead?
41:06
Because think originally I even wrote, like, you guys would go
41:08
to school, I have MVC that I fleshed
41:10
out of, like, gonna be a teacher that would teach you things.
41:12
That we never learned the name of. And
41:15
then, yes. So the interns and then so the Infinight,
41:17
I was trying to come with a name encapsulated,
41:19
you know, like, always, and then, like,
41:21
a guard. So, like, let's re get the EverGards as well.
41:24
It's like the
41:24
antithesis, of course, we have infinite Infinight
41:27
in the night. And then Infinight. And I didn't know,
41:29
like, how I didn't know,
41:30
like, how Kay looked with Infinight, so I
41:32
dropped the k. So
41:34
that's where that came from. Even, like, Infinight
41:38
In fink nights. Yeah. Babies
41:42
We'll do a spin off where we're just babies. I
41:46
wanna get you some listener questions here.
41:49
People who consume our podcast
41:51
We have one here from Sam's Junior
41:54
on Twitter
41:55
asking, what is something you're you're
41:57
missing from this campaign that you would like to have
41:59
in the next one? Blame doing a
42:01
voice.
42:02
Oh, yeah. I
42:04
started out with one, but I lost it really quick.
42:07
I just couldn't be
42:07
bothered. You
42:09
have a voice for your next one though. Yeah. I'm
42:11
working on it. I hope it's okay. It's just one
42:13
of those things where I know by episode ten,
42:15
it's gonna be completely different than episode one.
42:18
So, like, I'm trying to go into it as prepped
42:20
as possible. I just wanted to be,
42:22
like, after doing good work from hell,
42:24
which is another show that we did at Richard Keith,
42:26
where I did Clayton and he was just a demon voice,
42:29
I just don't wanna do something
42:30
that's, like, horribly obnoxious to
42:32
listen to. Like, I feel like Clayton might have been.
42:35
Should not. I think the
42:37
voices that are hard to do
42:40
and even have that potential
42:42
of being a little obnoxious can turn out
42:45
really well because they can become beloved
42:48
in their certain way. And it also
42:50
I like when there is a definite
42:53
change from you
42:55
Blaine talking and your character talking.
42:57
And I just mean that, like, in the person and character
42:59
in general, like, not just necessarily just you Blaine,
43:02
but when I'm listening to
43:04
other D and D stuff, I like that.
43:06
Because there's it's kind of a fun little like
43:09
The distinction. Yeah. It's shift in personality
43:11
that happens and I like that because it's like a it's
43:14
kinda part of the fun of like when we watch the puppet
43:16
videos. I like those little moments where
43:18
you can hear like this is Barbara talking,
43:21
and then this is Bart
43:22
talking, and it's really funny to me when
43:24
there's that distinction. Yeah. It's funny
43:26
because we also have the opposite problem with
43:28
Chris where Chris sits down and starts
43:30
speaking like gum bum before he's even started
43:32
recording. Yeah. And
43:35
so I can never tell him Chris is asking
43:37
a question or gum gum's asking question in
43:39
character.
43:40
Yeah. Something I I'm looking forward
43:42
to, like, carrying over to the next campaign
43:44
from this one is I think we
43:46
we strike the perfect balance of,
43:49
like, really interesting deep
43:51
story line, but having, like, a lot
43:53
of levity and comedic beats And
43:55
I I hope that kind of goes through. I know, like,
43:58
the next campaign we've kind of teased, but it's
44:00
gonna be maybe little darker. But
44:02
I really like having the comedic
44:05
relief to go along with those more serious
44:07
intense
44:07
moments. I think it provides for like a
44:09
really fun show for us all to make.
44:12
I agree. And maybe gumbo. I
44:15
did I did like the subreddit post. I
44:17
think people were saying, like, Which NPC
44:19
are you sad to see go
44:21
in? I think Gumbo was at the top. Thank you.
44:25
0II wanna chat out to everyone
44:27
on social media and read it and
44:29
discord and TikTok. who's
44:32
made posts, like, that really does help the
44:34
show. Absolutely. And express seat
44:36
now is a really good time to tell people
44:39
about the show and get new people
44:41
on board and we'd really appreciate it. And it's like, seeing,
44:43
like, people post on other sub edits. We
44:45
really appreciate that. And, you know, it's a great
44:47
time if you wanna help spread the
44:49
word.
44:50
While speaking of online interactions
44:52
and posts, I have a question here from
44:54
Reddit. Wow. For you players,
44:57
what is something you wish you'd explored more
44:59
of in your care or the
45:00
world. I wouldn't change the thing.
45:05
That's a hard question. I think for
45:08
Bart. I think, like, I would've loved to
45:10
maybe know more about him and
45:12
gum gum's past. Like, we we touched on it a few
45:14
times, and we kind of, like, allude to the fact that they
45:17
met in the orphanage and, like, knew
45:19
each other growing up. But I wish, like,
45:21
maybe we had been able to do, like, a time
45:23
jump back in time to, like, maybe play through
45:25
some of their adventures together, like, some moments with
45:28
with them together just because I think
45:30
that dynamic between those two characters is really
45:32
fun to explore.
45:33
Yeah. There'd be emergencies sometimes
45:35
to the story where we'd be moving, moving, moving,
45:37
which is great because it keeps, you know, like, that means
45:39
things are happening. But, like, just a little
45:42
weird MPC, like, hanging
45:44
out making, like, third party
45:46
MPC relationships that weren't
45:48
part of the main storyline. I
45:50
guess there's also some, like, items and stuff
45:52
I wanted to use and, like but I was always, like,
45:54
waiting for the right time.
45:56
Yes, sir.
45:57
Like, I had that item that was, like, would
45:59
reverse my traits, like,
46:02
my highest would become my lowest and my lowest
46:04
would become my highest. I was holding onto
46:06
it for, like, a really good moment. I thought maybe
46:08
it would be, like, gum gum met his
46:10
dad or he could get, like, not gum
46:12
gum's heart, but, like, the intelligent perspective
46:15
on it, which I thought might be a fun way
46:17
to use
46:17
it. I don't know. Little things like that,
46:19
but I don't have any real regrets or things
46:21
I'm not happy with. I think I didn't figure
46:23
out something that would have changed. Because
46:26
Qioborg goes on his own
46:28
as a kid after he loses his family
46:30
and is just like in the woods and
46:32
training and all that stuff. And I did
46:34
this. I built this into his character that
46:36
he had, like, very low charisma and
46:39
I think very low wisdom because he's just
46:41
kind of an idiot that's out in the woods on his own.
46:43
And I wish I explored that more from a character
46:46
perspective because I feel like he was too still
46:48
very socially adept. So I feel
46:50
like I could have dumbed him down a bit and made
46:52
him a little bit more like man out of
46:54
time, like dummy.
46:56
But I don't know. Well,
46:57
this party definitely had no problems dumbing
47:00
things down.
47:01
Hey, speak for yourselves. A collective
47:04
intelligence and wisdom modifier bonus
47:06
probably plus two -- Probably. --
47:08
between all four players and two different
47:10
stats. There was a
47:13
follow-up question to that one as well
47:15
for the DM's what's something you wish
47:17
the cast had explored more of, maybe
47:19
naval battles. This was all submitted
47:21
by HSD on Reddit. You
47:24
have anything else? Something they'd explored
47:26
more of. There's just every now and then,
47:28
like I kind of alluded to earlier, there's just, like,
47:30
small moments where sometimes
47:33
for whatever reason, you know, the players are in
47:35
a different mood and they don't explore as
47:38
much. wish that they had mingled a little more on the
47:40
Bramble Boat. Mhmm. I thought there were some really
47:42
interesting characters there. And I think they
47:44
ended up meeting most of them, if I
47:46
remember right. But it could have also
47:48
been very useful because I think having
47:50
met them, they would have had more knowledge about
47:52
where they were going and have been able to connect
47:55
these little more quickly.
47:56
Yeah. And they made them later and all that stuff.
47:58
Right. Yeah. I was thinking about being,
48:00
like, White Winter, like, that arc. I to experiment
48:02
with a few different mechanics and one of them was like downtime.
48:05
So downtime activities happen typically between
48:07
sessions and dandy. But you can also
48:09
do them, like, while you're traveling or something like
48:11
that. So you did a lot of traveling in White Winter
48:14
throughout Carlsberg, and I was like, I'm gonna make,
48:16
like, the a hunting mechanic were like,
48:18
Calvert can go hunting or, like, they can gather stuff
48:20
and they can find, you know, woodland creatures
48:22
and stuff and, like, I think one of you was about to go out
48:24
there and then you got distracted by something and then it never
48:26
happened. I was like, okay. That
48:28
works. But, like, just things
48:30
like that. Alright. I started developing loot
48:32
during that arc as well. Like, if you kill the
48:34
character, kill the NBC, then would have
48:36
this kind of loot on them. And occasionally, you guys
48:39
would find stuff
48:39
and, like, other times, they should be like, okay. I
48:41
guess I guess we'll say that for later. Yeah.
48:43
We didn't really loot anybody
48:46
that we killed or got rid of typically.
48:48
It should be
48:49
like, they're down, and then we'll move on to next thing,
48:51
and then that's over. I think gum gum did,
48:53
but that was like carryover from his
48:55
previous character who was like a loot addict.
48:57
Blanco. Yeah. After that, we just stopped. I
48:59
think a lot of that is born of just transitioning
49:02
from like playing dungeons and dragons as a game
49:05
to keeping the pacing in an audio podcast.
49:07
Yeah. Because if you stop to loot everything, there's a lot of
49:09
like rolling. What do you
49:10
find? Either needs, like, a table with
49:12
gold in it. We didn't really track --
49:14
Yeah. -- gold closely in this campaign. And
49:16
that's kinda where Bezler came from was because we
49:18
wanted to give you guys, like, a moment you buy
49:20
things after each arc and then
49:22
kind of like use those going forward.
49:25
Which could I just say? I love the fact
49:27
that you had Christian, young, voicing bezler,
49:29
but always made him have, like, a different disguise
49:31
or accent every time. So you have to
49:33
do, like, something different. Every single
49:36
time. I
49:36
would have to go to them at to get lines and
49:38
every time I'd go, I am so sorry.
49:40
How
49:40
can I ever do now?
49:42
French accent. Did anyone
49:44
in the party ever pick up on the fact that
49:46
his name was Embezler?
49:48
Yeah. Yeah. Yeah. I was like, no one
49:50
ever made a joke about it or comment on it. So I
49:52
was always like, They know his name's Anne Bensler.
49:54
Right? It established the distrust
49:56
towards him, like, immediately. And then every time
49:58
we met someone who was, like, I can't remember
50:00
some of his other names, but, like, mister
50:03
C for whatever I was like, it's a vessel in disguise.
50:06
Because, like, I completely cut the joke off at
50:08
the legs. So because sometimes, it's like, oh,
50:10
it's up in bezler. He's
50:12
like, wow. 0II remember another
50:14
one. Like, when guys were in you know, awesome white
50:16
winter. lot things happen white winter. You're playing
50:18
as spectral in his memories, like each of
50:20
you take a turn. And I don't remember
50:23
what happened, but, like, you could have used
50:25
his, like, Easter blades or his, like,
50:27
boots that turn him invisible or he can go through,
50:29
like, walls and stuff and, like, no, they're just
50:31
on the floor. That's fine. I
50:33
was like, okay. That's cool. We'll explore that
50:35
later.
50:36
That would be you. Mister Lebam von
50:38
Reddit asks, are there any easter eggs
50:40
in episodes that the fans haven't caught
50:43
yet? I'm sure they've done a lot.
50:45
Like, the there's a lot of Brink Tuster
50:47
lines, like throwaway lines that Eric would do
50:49
or I would write for him and, like, we just never hear
50:51
those because he'd so many funny lines of like
50:53
just improv stuff. But think one of my favorites
50:56
was when I made Deja Herbloom and
50:58
it was originally gonna be
50:59
like, a few episodes, and each was gonna
51:01
be named after a part of a symphony.
51:03
Mhmm. So like overtures the first one,
51:06
Allegro, and each town district
51:08
was gonna be that movement of the
51:10
Symphony. So like a leg row, everything speeds
51:12
up in times. That's why everything's growing so fast.
51:14
You have, like, these giant plants that are attacking
51:17
you. You have gumbot. That's huge in the
51:19
pet apothecary. And then, like, Adagio,
51:21
you guys go back in time to dinosaurs. To
51:24
Capo is the IronHawk District which annell,
51:26
the wind elemental, you keep repeating
51:28
times. So things like that that I would write
51:30
into it. For people's names, they would be
51:32
coarse puns or different things that would clue into
51:34
their lives.
51:35
Every time. Yeah. There's a lot of
51:37
really clever things that Micah does
51:39
both with word play and music in the
51:41
show. Anytime there's a new arc, I'm always
51:44
looking forward to see like how he's and reprise the
51:46
theme song for the show and to, like, fit
51:48
that arc or the character, but even the
51:50
little things like with Will Elm,
51:52
you would throw, like, the Will Elm screen
51:54
in, like, the background for, like, most of scenes that
51:56
Wilhelm was in. I also loved the Gung gum's
51:58
wake up I song kind of playing throughout,
52:01
like, really touching moments with Gung gum. And
52:02
I'm, like, just
52:03
making me more emotional in this moment.
52:06
I think, like, character themes and
52:08
motifs and things are really powerful.
52:10
Mhmm.
52:11
Media, and I think you do a great
52:13
job. Yeah.
52:14
Building
52:15
them and then, like, expanding upon
52:17
and it's just, like, making them matter.
52:19
Yeah. Well, thank you. We have a question
52:21
here from American Wastelander asking
52:24
if there's any chance of getting an occasional first
52:26
member's only video component. Maybe
52:28
say the first or last episode of an arc.
52:30
Maybe cameras in the room during an episode
52:32
recording. Big ask, I know, but didn't
52:34
hurt to ask. Actually something Micah
52:36
just brought up almost made me interject
52:38
with this, but I'm glad it was organically
52:41
brought up by a community member question. Something
52:43
that we're looking to do thanks
52:45
to the overwhelming, like,
52:47
support we've gotten from the audience so far,
52:50
which I don't want to shy away from
52:52
constantly pointing out. We were in
52:54
fact challenged early on
52:56
in the show to kind
52:58
of grow this community as best
53:00
as we can kind of on our own.
53:03
And you guys have
53:05
knocked all the metrics out of the park
53:07
of what we were trying to achieve with this
53:10
show. And that has
53:12
gotten so much interest because
53:14
we are part of a company that
53:16
they want to do more with this
53:18
show, with the next campaign. And part of that
53:20
is building out some ideas
53:22
for some more video components for
53:25
the show so that we can create even
53:27
more content for what we're
53:29
colloquially referring to as a sneaky verse.
53:32
And we don't have exact
53:34
answers for that, but you've got a taste for it
53:36
so far with the stinky dragon
53:38
puppet videos that we've been releasing on social,
53:41
which those aren't stopping anytime
53:43
soon, even though this campaign's finally
53:46
is done and gone at this point. We still
53:49
not only have more films from this
53:51
campaign to put out, but we have plans
53:53
to do more from this campaign for those puppets
53:55
because We've got the
53:56
puppets, which we might as well keep making these
53:58
cool little videos.
53:59
Good moments too, it exists. Yeah. There's so many
54:01
good moments. And then on top of that, we are
54:03
solving for the question of, like, well,
54:06
for this community, if we were
54:08
to provide both, like, more
54:10
free content for you guys to enjoy as
54:12
well as, like, a premium level for
54:14
you guys to be able to participate in, to continue
54:16
to support the show, we are, like, figuring
54:19
out what that looks like, and even, like, what
54:21
Mike had just said a second ago, like, my brain went
54:24
to like, if we're, like, referring to someone's, like, to
54:26
a Patreon model, if our Patreon members
54:28
got to listen to the Brink Tussler cut I've
54:30
just I've just all all the
54:32
different takes that our good friend
54:34
Eric Maduro has done for that character
54:37
I'd love to put that up somewhere for people
54:39
to be able to, like, kinda participate in a little
54:41
more of that behind the scenes stuff that we just
54:43
hadn't until now really taken as much time
54:45
to release out there. So
54:48
the answer is we want to do more video
54:50
work. We want to do more supplemental
54:52
kind of your content to support this
54:54
show and it's coming. And so it's gonna be a
54:56
part of this next campaign. So
54:59
if you thought like things were gonna just
55:01
be as they were the next campaign, they're not, or they're
55:03
actually just gonna get bigger and bigger. And it is
55:05
one hundred percent because of your guys' support
55:07
and your guys' like spreading the word
55:10
of this show, because I know plenty of you
55:12
have said you've shared it with friends. I know plenty
55:14
of you have shared it with family or listened
55:17
to it with
55:17
family. So yeah. Which is
55:18
so cute. Yeah. I love that. Yeah. Can
55:20
I shout out to someone?
55:22
Yeah, please. So there's two people that
55:24
have really helped with the Reddit
55:26
and the Discord, the fan Discord and stuff.
55:28
And that's falsely named and Julia
55:31
Darkcrest. Yes. Both of them have been
55:33
named after people on the show, but I've talked with them
55:35
consistently since falsity and built
55:37
the Reddit and then J translated came on to
55:39
help with the other stuff as
55:40
well. And other people are involved too. I'm
55:42
not discounting them. They've built a Wiki page that
55:44
has lore about the whole show. There's
55:47
people still writing on that stuff. I've seen messages
55:49
with people being, like, who knows CSS that
55:51
can edit the Wiki page to the Like, matches
55:53
the what is it? Of the campaign. But
55:56
they've been incredibly helpful. Julia
55:58
Darkrest is actually who, I believe,
56:00
organized a document with, like, all of the
56:02
magic items you guys had purchased. Was the
56:04
main reason I was able to
56:05
create, like, the little item cards I gave you
56:07
all. Mhmm. And then also the other day when d and
56:10
d beyond was down, we're we're
56:12
like, Wait. Let's we pulled up those
56:14
documents too because we didn't have any
56:16
work out.
56:17
Yeah. No. Those two, in particular, I've seen them
56:19
being very active within the stinky
56:22
community, Discord, Reddit, all
56:24
of the things. But just like everyone
56:26
who's been on there and, like, as part of the discussion
56:28
people who post on our subreddit for the first time. I've
56:30
seen a lot of people, like, waiting for them
56:32
to catch up before they went on our subreddit because they
56:34
didn't wanna get spoiled. But it's just been so
56:36
cool to see, like, a bunch of people starting
56:39
to listen to the podcast, whether it be
56:41
from the very beginning or if they found, like, a
56:43
puppet video on TikTok. They came over to
56:45
the cord and are watching, you know, other restricted
56:47
stuff or, you know, other stuff that we
56:49
make. So it's just like such an
56:51
honor to be able to make show that many people
56:54
love this much that they wanna be involved in talking
56:56
about it too, not just consuming it. I think
56:58
that's like such a humbling and
57:00
amazing experience as a creator to
57:02
see. It's a huge community effort.
57:04
And I -- Yeah. -- I love talking with everybody
57:06
in the Discord and the Reddit, everything just to
57:08
get, like, information or even look at speculation
57:11
on how the story's going. Yeah. And
57:13
maybe the scariest part
57:15
about making a show like this or before
57:17
we started the show is the fact that making
57:20
serialized content you typically
57:23
have a drop off in people people's
57:25
attention over time. Because it's like even if
57:27
you start with big pool at the beginning, that
57:29
pool gets smaller and smaller as time goes on
57:32
as you add more episodes because people view
57:34
it as an obstacle into jumping
57:36
in and getting caught up to where Yeah. -- you are in
57:38
the story. But we've been very fortunate to see
57:40
over time the numbers actually go up
57:42
as the audience grows and
57:44
the podcast gotten more
57:45
attention. Which we're totally grateful
57:47
for. Yeah. But you mentioned puppets couple
57:50
of times there. And Kimball Bimball
57:52
on the subreddit ask Great
57:54
name. Did you imagine your characters looking different
57:56
than what we all think they look like now? Thanks
57:58
to the puppets. And as a follow-up,
58:01
since the public videos become so popular for
58:03
Micah, do you think you'll write more encounters that can
58:05
be easily acted via the puppet meeting?
58:08
Funny. As far as the characters and what
58:10
they looked like, I don't really know what
58:12
I envisioned. And then when we saw the
58:14
puppets and, like and puppets were based off of
58:16
the art that Andrew Douglas.
58:19
He's a friend of the of the company
58:21
made. And, like, when I saw that like, actually,
58:23
no. We also had poster Right? That
58:25
was the original thing is that poster that we
58:27
had
58:27
that came out of the store. Stinky Dragon
58:29
posters. It came out first, though. Oh, okay.
58:31
Yeah. That's not
58:32
that's really amazing thumbnails on the If
58:34
you these websites. Yeah. Yes. We we all had input
58:36
in, like, when I saw what his version of my guy
58:38
looked like. And I'd never I guess I didn't imagine
58:40
a bronze
58:41
arm, but Outside of that, like, I was like,
58:43
yeah, no, this is perfect. This is is what I mentioned,
58:45
Kaipurk were going. Well, there's been instances where
58:47
the communities kind of decided what they'd look
58:49
like to a degree Brink's a good example
58:52
of that where Brink appeared
58:54
and I may be thumbnails, but
58:57
someone's fan art god, I
58:59
I would be a better person if I could recall who it
59:01
was specifically. My mom made the Brink
59:03
Toy. Like, there's a Brink Doll now that
59:06
will probably appear in some upcoming videos.
59:08
And for reference, we used fan
59:10
art because it was just like Brink wasn't a
59:12
character. We had fully fleshed out because
59:14
it's it's an NPC.
59:16
Got blue hair. I think it was, like, all we really
59:18
expect to do hair.
59:19
Careful what your fan art looks like. We might
59:21
draw inspiration from it. It was funny
59:23
though when we did get the puppet for him. Think
59:25
all of us were like, he's a lot taller than I imagined.
59:28
And I think it's because we all know Eric Badure,
59:30
who voiced the brain talk to her. Who's
59:32
like, just a little guy, you know,
59:34
as he is self proclaimed. So it's just
59:36
funny seeing like the character that Eric voices
59:38
be essentially the tallest out of all
59:40
of us.
59:41
Yeah. And then am I gonna write stuff
59:43
for puppets? Yeah. More puppet content,
59:45
puppet friendly encounters. To
59:47
interject, Micah doesn't exactly
59:50
right these encounters how they turn
59:52
out. So, like --
59:53
Yeah. -- Keith makes the play setting, but
59:55
it's Blaine who decides to do back flip
59:57
surrounded by a bunch of amnousias that
1:00:00
we then have to figure out how that works
1:00:02
out. Not to, like, lessen Micah's impact.
1:00:04
Micah's creates all the skeleton
1:00:07
or skeletons that we are
1:00:10
attached onto. But, yeah, I
1:00:12
don't think anybody would have thought like a
1:00:14
zipline cord across two cliffs would
1:00:16
make for puppet
1:00:17
content, but we still have a video.
1:00:19
I think if anything, we as a cast
1:00:22
are more mindful of, like, Let's really play
1:00:24
into this moment and make it really descriptive and
1:00:26
visual while we're explaining what we're doing or
1:00:28
what we're seeing so that we could help turn
1:00:30
that into really funny moment if we do decide
1:00:32
to use that as a puppet moment. So like,
1:00:34
now doing these puppet videos. We're not changing the
1:00:36
way we do the show or the way we act as
1:00:38
our character, but it's more like, let's lean
1:00:40
into this comedic moment a little more.
1:00:43
And be visual about the way we're describing it
1:00:45
in case we do want to turn it into
1:00:47
a moment. But also, that's just a good way
1:00:49
to do Audio only podcast
1:00:51
is to try to be descriptive and try to lean
1:00:53
into those moments as much as
1:00:54
possible. Team effort.
1:00:56
I did think about it on looking at new
1:00:58
characters to make I had some ideas
1:01:00
like that. I don't know if that'd be as easy to
1:01:02
pop it.
1:01:05
And having spent so much time like,
1:01:08
trying to get shots and tight little
1:01:10
maneuver arms and
1:01:11
things. I'm like, no, no, can't do that type of character.
1:01:13
It would drive me crazy. Yeah. I think
1:01:15
we all, like, That was something when we're doing
1:01:17
character creation for the next campaign. One
1:01:19
of the things that I wanted to make sure is I didn't, like,
1:01:22
repeat another species just
1:01:24
because, like, I like how diverse
1:01:27
the look like we all have our distinct
1:01:29
sizes, silhouettes, color
1:01:32
of skin, hair, all that stuff, and
1:01:34
I want the same there's just something about
1:01:36
a rag tag band of people
1:01:38
that's, like, much more fascinating than
1:01:40
just a bunch of clones. Just the power angel
1:01:42
standing next to each other.
1:01:43
Yeah. Mhmm. Does anyone have
1:01:45
any favorite moments to stand out from the entire
1:01:47
campaign? Or maybe something that
1:01:49
they can play
1:01:50
wise, maybe you're done a little differently. That's
1:01:52
submitted by Valentis from Reddit. Yeah.
1:01:54
These are all so good. There was, like,
1:01:56
small moments here and there that I really loved
1:01:58
anytime that I use my suspenders of haggling.
1:02:00
And you guys would cringe at me snapping my
1:02:02
actual bra straps. It's like it's
1:02:05
always really funny to me. I just like
1:02:07
my favorite moments was when I could make you guys
1:02:09
laugh. So I'll
1:02:11
think on that more, but yeah, there's just so
1:02:13
hard to pick one favorite. Unfortunately, some
1:02:16
of my favorite moments were out. I was the only
1:02:18
one that was, like, on board for it and our own
1:02:20
was like, oh, like, head in hands,
1:02:22
but Gus was still allowing me,
1:02:25
like, jumping out of the window naked
1:02:27
and, like, heck, that's
1:02:28
fine. Like, my mom was like, what are you doing?
1:02:30
That was awesome. Actually, Chris, you did
1:02:32
jump on board. You did. And, like,
1:02:34
There's just moments like that. Like, genuinely combat
1:02:37
was, I think, my favorite stuff. And and then
1:02:39
my
1:02:39
again, my favorite social interaction was a little
1:02:42
Jimmy. Jimmy. My favorites are always
1:02:44
like MPCs and like making
1:02:46
friends with them, which I feel like was just very much
1:02:48
what gum gum does. Mhmm. You know,
1:02:50
and so it was very much fun to just like
1:02:53
approach things from his perspective either
1:02:56
incredibly stupid or
1:02:58
just incredibly, like, kind hearted
1:03:00
where he would be friends with anyone to any degree.
1:03:03
That was just really fun to play. Like, the jailbreakout.
1:03:05
feel like that section of the show is whenever I
1:03:07
feel like we really started, like, finding our
1:03:10
footing and really getting into the show.
1:03:12
Like, y'all embracing and
1:03:14
going along with gum gums. I
1:03:16
idea to, like, we need an inside man,
1:03:18
you know, like
1:03:21
I have to get arrested so they will know what
1:03:23
the jail is like. You know, it's like just like playing
1:03:25
into that kind of stuff was just so much fun to
1:03:27
me. Mhmm. I
1:03:28
also I know we weren't always the best at
1:03:30
it, but I actually really liked the episodes where we
1:03:32
had puzzles and things to, like, figure out in
1:03:34
that way or, like, things that were word play or,
1:03:36
like, whatever it was. I will say
1:03:39
it was always a very interesting challenge
1:03:41
to try to take notes with the
1:03:43
way Micah writes with alliteration
1:03:46
and, like, all these fancy words or I was like, could
1:03:48
you say that a fourth time? Like
1:03:51
two out of the eighteen words in that sentence.
1:03:54
But I always appreciated those because it's
1:03:56
it's something where you gotta think a little
1:03:58
deeper on something sometimes rather than just
1:04:00
like a combat scene necessarily.
1:04:03
For the flip, for what Chris said, where he liked
1:04:05
becoming friends with all the characters, my favorite
1:04:08
moments for any time Kai Morgan's sleek interacted.
1:04:10
Anytime. And, like, my favorite
1:04:13
moment with sleek, I think, is when he's eating
1:04:15
popcorn and watching you all battle the
1:04:17
nobody sneezed in the
1:04:18
arena. But in recording those lines, I literally
1:04:20
went and got popcorn. It's just shoveling popcorn
1:04:23
in my mouth. Oh,
1:04:25
yeah. They do a I love this. A
1:04:27
lot of that White Winter stuff was fun too.
1:04:29
I I like the muds and parts
1:04:31
performance for v
1:04:32
king. I think that was like a fun a
1:04:35
little moment. Yeah. Oh, jeez. That's the fun
1:04:37
part.
1:04:38
Yeah. Yeah. I liked Hunterfest. That was fun
1:04:40
to make and fun to do just because it's all these little mini
1:04:42
games and secondable,
1:04:43
basically. And, like, Just go play. Yep.
1:04:46
Is there anything in your
1:04:49
minds that made your character
1:04:51
truly become who
1:04:52
they were in the end like any big turning points?
1:04:54
And that sent from heat full healer
1:04:56
on Reddit. I knew what
1:04:58
I wanted to do with gum gum,
1:05:01
like going in. But I think what
1:05:03
really solidified who he was was
1:05:06
the way you guys accepted him
1:05:08
and made him feel like,
1:05:11
part of the group. Mhmm. There's a version
1:05:13
where gum gum was dumb
1:05:16
and, you know, it would do dumb things and it
1:05:18
would be, like, oh, no. They would be a
1:05:20
burden, but I feel like y'all did a really,
1:05:22
like, accepting him for who he was
1:05:24
and loving him for who he was.
1:05:26
And I really enjoyed
1:05:27
that. I think that made his character, like,
1:05:30
more loving and a better character.
1:05:32
Yeah. I agree. A relationship between all the characters,
1:05:34
I think, was really heartwarming. And, like, really
1:05:36
unique in each of their own relationships.
1:05:39
For Bart though, I would have to say, I think
1:05:41
when he found out he was the quarterling, and
1:05:43
that whole moment. I thought that was
1:05:46
really fun. And, like, I think really
1:05:48
solidified, like, his confidence
1:05:50
in himself. He's already a very confident character,
1:05:52
but I think it's that moment of just like, you are
1:05:54
way more powerful than you think you
1:05:56
are. And you already think it's quite a
1:05:58
bit.
1:06:00
I think for Qyborg, with acting
1:06:02
like an idiot and just like a a show off,
1:06:05
there's often times where there's just dismissal
1:06:07
and eye rolling and stuff like that. And I
1:06:09
thrive off of that energy, and I
1:06:11
loved that. But every now and then when
1:06:13
a dice roll would hit, and I
1:06:15
was actually able to back stuff up
1:06:17
was like performance and athleticism and
1:06:20
stuff like that. Like, it's those moments
1:06:22
of, like, going against the odds and just, like,
1:06:24
proving some people wrong and they're just, like, oh,
1:06:26
this this idiot. Because I hate this guy,
1:06:28
like, I love those moments. And those happened
1:06:30
early on where I was just, like, constantly doing back
1:06:32
flips, and that's, like, that was just the basis of
1:06:35
Skyward's personality. It's just like, against
1:06:37
odds, this idiot survives. For
1:06:39
me, the pinnacle, QIBOR,
1:06:41
the best summary of QIBOR I can think
1:06:43
of, is the fact that Cai
1:06:46
Borr, I don't think ever used the word somersault.
1:06:48
Yeah. It was always embarrassing.
1:06:51
It took me a lot of shit. Like, what are you talking
1:06:53
about?
1:06:54
I think it's Star Fox that did that to me. Do
1:06:56
a payroll. Do a payroll. So
1:06:58
what are, like, important takeaways
1:07:01
you've learned about playing d and d and
1:07:03
Is there anything that you learned about the mechanics
1:07:06
of the game that you'll incorporate into
1:07:08
the next
1:07:09
arc? That's from Daniel K s
1:07:11
twenty five on Twitter. Something that I think I
1:07:13
wanna do more of is playing
1:07:15
D and D like the character I'm
1:07:17
playing. So a little bit more heavily in the role
1:07:20
play. I think especially with Chris and gum
1:07:22
gum. He had a lot of moments of, like, well, gum gum
1:07:24
would do this. Yeah. And I think oftentimes
1:07:26
I go, well, I feel like I wouldn't do this in this
1:07:28
situation, but maybe Bart would, I didn't play
1:07:30
into that as much as I think I could have. So I'm
1:07:32
hoping with, like, any future campaigns we do.
1:07:35
I could, like, really dive into thinking in the
1:07:37
mindset of that character even if it's not something
1:07:39
me personally Harbor would do or agree
1:07:41
with or think it's like the right move
1:07:42
here, but this character would. I wanna
1:07:44
do more of that. I agree. And I think that
1:07:47
this is a lesson that we learned from
1:07:49
RTD and D to to Stinky Dragon
1:07:52
that I think we're gonna continue to perfect into
1:07:54
the next campaign is that
1:07:56
it's way more fun when the team gets along and we
1:07:58
yes and each other and we support each other. And I hope
1:08:00
we continue to do that because it just makes our
1:08:02
friendship and our character dynamics work
1:08:04
that much better. And Gus,
1:08:06
Ben and Micah, you guys just letting us
1:08:08
play and and just doing stupid
1:08:10
stuff. Like, that makes this, I think, a much
1:08:12
more enjoyable playing and listening
1:08:15
experience.
1:08:15
Yeah. Well, hey, I love it because if you guys
1:08:17
are talking and doing things, then I don't have to talk.
1:08:21
mean, I learned a lot about D and D from just
1:08:23
writing because, like, I don't know if I've ever mentioned
1:08:25
this on the podcast, but I only learned D and D
1:08:27
during the pandemic.
1:08:29
Oh, really? Yeah.
1:08:30
Holy hell. I never knew anyone. And
1:08:32
so I finally met people that I was living within
1:08:35
Australia, and they taught me in the night eventually,
1:08:37
like, was in a campaign that I started teaming my own campaign
1:08:39
with them. But, like, that's the best,
1:08:41
you know, way to learn something is to teach it.
1:08:44
And so, like, when you started it. Like,
1:08:46
I I that's how I found it about about skill
1:08:49
challenges from, like, fourth edition. I
1:08:51
used that in this campaign I found out about the
1:08:53
maze mechanic that you can use for labyrinths
1:08:55
with the cards and stuff. There's all
1:08:57
kinds of things. Oh, action
1:08:59
oriented monsters. Which is a a thing
1:09:02
from Matt
1:09:02
Colville, who's an former writer of critical
1:09:04
role, I think. So there's all kinds things you can learn
1:09:06
on the Internet. Yeah. I think Similarly
1:09:09
to Micah, I I don't really I played a few sessions
1:09:11
of DND in college, but I didn't really get into
1:09:13
it until, like, a year before we really started
1:09:15
diving into RTD and D and stuff
1:09:17
like that. And it's mostly from listening to, like,
1:09:20
audio podcasts and, like, live shows that
1:09:22
other people played into you, then this
1:09:24
campaign has really taught me a lot
1:09:26
about playing d and d for an audio
1:09:28
podcast series and how it's very different
1:09:30
from just like sitting down to play at a table at home
1:09:32
because there's a lot of pacing issues and
1:09:35
just making sure, like, how things work when you're
1:09:37
sitting in, like, a recording studio with everybody
1:09:39
and just have to take time to, you know, we only
1:09:41
have two hours. So we can't spend four
1:09:43
hours doing combat, you know. Yeah. So,
1:09:45
like, I feel like we're really getting a
1:09:47
good, like, foundation that under ourselves going
1:09:49
into this next campaign to, like, you know, do
1:09:51
some more fun storytelling. That was one of the first
1:09:53
things I I research was like, how to do DND
1:09:55
in ninety minutes, like ninety minutes. Yeah. That's just
1:09:57
like a lunch
1:09:58
time, d and d. Okay. Here we go.
1:10:01
Yeah. Because in the past, like, when I've played campaigns,
1:10:03
it's like, alright, when to get together, when to play d
1:10:05
and d, all weekend, like, ten hours a day for,
1:10:08
you know, Saturday and Sunday. Like, we've spent twenty
1:10:10
hours this weekend playing DND, and it's, like,
1:10:12
trying to distill that down to, like,
1:10:14
a ninety to hundred twenty minute session
1:10:16
weekly is just like, that's a lot. That's
1:10:18
that's kinda crazy to to distill it down
1:10:20
like
1:10:21
that. Yeah. If we've ever mentioned, like, that,
1:10:23
like, when I send Gus modules we
1:10:25
don't stick to this by any means, but it has a
1:10:27
timeline of like -- Yeah. -- here's when
1:10:29
this generic thing will happen. Like, it'll take
1:10:31
probably fifteen minutes while a lot for that. And then this
1:10:33
and then this and then it's
1:10:34
all, like, broken down so that we know, like, we
1:10:36
probably have enough time, but maybe not.
1:10:38
But then the party finds a door. Then the party
1:10:40
finds a door. That
1:10:41
question. What would you have done
1:10:43
if in combat one of our
1:10:45
characters had died? Probably stop the show.
1:10:49
Like, you like what do you mean, like, fell to
1:10:51
zero hit points or fell to zero
1:10:53
three. Death saves.
1:10:54
Like, actually
1:10:55
died dying. Death saves, like, just really
1:10:57
bad luck rolling. Yeah. Would've just
1:10:59
been over and we would've just called it there and gone out.
1:11:01
No. I mean, I talked with Micah.
1:11:03
I am gassed about this before where
1:11:05
death in d and d doesn't necessarily
1:11:08
have to be the end of a character. Right?
1:11:10
That might have been a drastic shift in
1:11:12
what Micah had planned for campaign where
1:11:15
now suddenly you guys are going to whatever
1:11:17
the equivalent of phase of hell is to
1:11:19
bring gum gum back from, like, you know, the seventh
1:11:21
circle of that area. But
1:11:23
it's just like a change in story as far
1:11:25
as I'm
1:11:26
concerned. Yeah. We wanted to lean into
1:11:28
that if that happened. So if someone, like, rolled
1:11:30
you know, death saves and just got AA1
1:11:32
and, like, immediately die. Let
1:11:34
that be the dramatic moment and plan
1:11:36
out the next thing. What's the next thing? Like, what
1:11:39
would what the rest of the characters, how would they react
1:11:41
to that and kind of anticipate what the story
1:11:43
takes from there? Because that is a moment.
1:11:45
And we don't wanna just wash over that, you know, and
1:11:47
and say Well, I die. Let's move
1:11:49
on. Go on to the character, you know. My
1:11:51
first d and d character ever we're
1:11:54
playing a d and d, which is first edition.
1:11:56
And it was a rogue who
1:11:59
fell into a pit with an ice worm.
1:12:01
The party refused to go in and
1:12:03
save me The iceworm ate
1:12:06
me and the party just left. Whoa.
1:12:09
What? And I was, like, wow. What a great day.
1:12:11
These guys, like, I got my my stuff together
1:12:13
and left the session. Like, oh, I'm dead.
1:12:15
Oh, they're not coming back. Oh, okay.
1:12:18
Wow. That's it?
1:12:19
Okay. Bye, you
1:12:20
know? We would never believe
1:12:21
you. So
1:12:23
how long had you been playing that character? Oh,
1:12:25
that wasn't very lucky. It was a couple of months.
1:12:27
But it was it was like my first campaign and
1:12:29
it was like,
1:12:30
oh, DND is kinda tough. DND
1:12:32
kinda sucks sometimes. DANG. I'm
1:12:34
glad Gus had to go through these, like, experiences
1:12:37
so that we didn't have to. You know, he's taking all this
1:12:39
drama from past D and B
1:12:40
campaigns. I don't want that life for
1:12:42
my kids. Gus, did you ever win
1:12:44
D and D though? Have
1:12:45
you ever done that yet? All your experience. When d and d?
1:12:47
Yeah. If you want d and DII I've definitely
1:12:49
had a character I took from, like, level
1:12:51
one to level twenty five over the course
1:12:53
of, like, a decade of playing
1:12:56
you know, and that I consider
1:12:58
probably the closest to winning D and D. You know, where
1:13:00
it's just like, I started with, you know,
1:13:02
AD6 hit die. And then by the end, it's like
1:13:04
hundreds of hit points and know, interestingly
1:13:07
enough, that character was an arcane archer. So I was
1:13:09
kind of familiar with what you were doing with QIBORG.
1:13:11
And I had, like, the seeking arrow and all
1:13:13
of that stuff. And, like, after a while, you
1:13:15
get to the point where it's like, it becomes not
1:13:17
fun. Mhmm. It's like
1:13:19
everything I shoot is gonna hit,
1:13:21
like, Unless at this point, the escalation
1:13:23
has become we are fighting literal gods
1:13:26
in the deities and demigods
1:13:27
book. It's like there's nothing that's a challenge anymore.
1:13:30
Yeah.
1:13:30
Yeah. So that's why Gerwig was
1:13:32
Gus' favorite. When we finally
1:13:35
franchise the show, decades down the
1:13:37
line, and we finally decided to spin down
1:13:39
like the
1:13:39
stories. The final campaign is gonna be
1:13:41
Gus' level twenty five character against this before.
1:13:44
Yeah. It's gonna be Gus versus actually
1:13:46
you guys. Yeah. That character would have, like, one
1:13:48
turn and everyone would been dead and there still would have been
1:13:50
actions left over. Like, it's just ridiculous at
1:13:52
that point. Yeah. I wanna start
1:13:54
trying to pivot some of these questions
1:13:56
and segue them into talking
1:13:58
about next steps and where we're gonna
1:14:01
be going to with tails from
1:14:03
the sneaky dragon. What? So from
1:14:05
Twitter, Kronomac fifty one asks,
1:14:07
does this mean all new characters
1:14:09
in a new story line? If it's a new start,
1:14:11
will we have the same people playing their characters or whether
1:14:13
it wouldn't be leaving or joining?
1:14:15
Timcast, same dungeon master,
1:14:18
No one's leaving
1:14:19
dungeon time.
1:14:21
We should also specify that's for the
1:14:23
next big campaign we're doing. But in between
1:14:25
the end of this one, the Campaign, and the
1:14:28
start of the Next Campaign, we have a mini campaign,
1:14:31
which Chris Demeris will be DMING.
1:14:33
Mhmm. And -- Gotcha. -- will be playing
1:14:35
a character with us for those few
1:14:37
episodes. So that's gonna be a mini thing that
1:14:39
happens in between that we're also really excited
1:14:41
to do and nervous to see how
1:14:44
that plays
1:14:44
out.
1:14:45
Yeah. And we just made characters for that this
1:14:47
morning. We did. Yes. So that
1:14:49
should be really fun. Yeah. Same same cast
1:14:51
do in the next campaign, guest
1:14:53
yuming, Mike and Ben, work in their
1:14:55
magic behind the scenes. And
1:14:56
how much did that do you guys wanna
1:14:58
reveal about the new
1:15:00
campaign. Nothing right now. Okay.
1:15:02
No. No. Nothing yet. There's a new
1:15:03
campaign? Yeah. There's a new campaign. Wait.
1:15:06
Mike can just select the Discord. I just didn't
1:15:09
find and replace on this campaign and just change names.
1:15:11
I don't know. As
1:15:13
far as teasing, I would say,
1:15:16
yeah, like, it's kinda what Dunkin' had
1:15:18
mentions at the end of the finale that
1:15:20
this new story. This new
1:15:22
tale that he tells is gonna be a bit darker
1:15:25
and a bit focused on creatures.
1:15:28
And there is a monstrous And
1:15:31
I I don't think it's a mystery to say that it'll be
1:15:34
mysterious. Yeah. There's not a lot I wanna tell,
1:15:36
but I I do wanna say, like, there there will be some
1:15:38
fun new things that we're trying with this campaign. That
1:15:40
we didn't do with the last one that think will be
1:15:43
fun to explore characters, fun to
1:15:45
explore different lands. There's won't
1:15:47
be phase of this. It'll be somewhere different. Yeah.
1:15:49
I think it's gonna be a lot of fun. And I'm I'm excited
1:15:51
to do different music for it as
1:15:53
well. Oh,
1:15:53
yeah. Oh, I didn't consider that.
1:15:55
New music. Just as many puns.
1:15:59
Someone someone posted on Reddit. I won't
1:16:01
name names. I don't remember their name either. was
1:16:03
like, is there
1:16:04
gonna be an ungodly amount of puns in the next
1:16:06
one? Or is it just gonna be normal?
1:16:09
Only one way to find out. It'll be unbearable.
1:16:11
We'll see. I'm really excited to see
1:16:13
what Mike does with music in the next campaign, especially
1:16:16
because With this one, though, in the
1:16:18
nature of how the show spun up, the
1:16:20
theme song for the Infinight
1:16:22
campaign was done by someone else that we had
1:16:24
hired Cole McGinnis, who he's
1:16:26
done stuff with, like, critical role. He's done
1:16:28
stuff with, like, riot games and League of Legends, and
1:16:30
created the Cole. Champion themes now,
1:16:32
very incredible, very talented. I
1:16:34
think Micah took that first, like,
1:16:37
intro theme that we had done for Stinky Dragon
1:16:39
and you ran with it as far as you could
1:16:41
and knocked it out of the park. So I'm very excited
1:16:44
to see, like, what the next campaign theme is gonna
1:16:46
sound like and what you do with music going
1:16:47
forward. Oh,
1:16:48
so, like, the intro song is gonna be different or
1:16:50
thinking.
1:16:50
Oh, gosh.
1:16:51
Yeah. I'm also excited for John and
1:16:53
Micah's mom to never make us new
1:16:55
little
1:16:56
puppet characters of our new characters. Because
1:16:58
until then, I guess, like, this is the only thing I can
1:17:00
update on because I mean Chris work on the puppets.
1:17:02
But, like, we're gonna continue to make infinite
1:17:05
puppet videos
1:17:06
with, like, you know, our original
1:17:09
crew up until, like, we
1:17:11
have enough stuff and and Infinight
1:17:13
the new campaign accrued and new
1:17:15
puppets to
1:17:16
Until all day service? Simultaneously.
1:17:18
Yeah. Until day.
1:17:19
Some weeks with the old campaign, some weeks with
1:17:21
the new campaign if if things pop up. What
1:17:23
if she
1:17:24
makes puppets of you guys
1:17:26
in real life and you play out you
1:17:28
playing DND.
1:17:29
That's true. Has you I was literally
1:17:31
just thinking about how I wanted to include miniatures
1:17:34
to the scale of the miniature puppets.
1:17:37
So, like, like, maybe one of them is
1:17:39
making puppets in a shot, and then we go even
1:17:41
tinier filled
1:17:41
puppets. It's puppets all the way
1:17:43
down. So that's how it ends.
1:17:45
Isn't there a South Park episode about them
1:17:47
doing paper animation? Funny.
1:17:50
Is there? Yeah. They're,
1:17:51
like, doing the same animation of the original
1:17:53
style of that show before it became digital.
1:17:55
Wow. And and they and and they in the episode,
1:17:58
like, express their exacerbation at
1:18:00
how difficult and dumb that
1:18:02
style of animation is.
1:18:04
So you've mentioned about at the end
1:18:06
of the if an eye campaign
1:18:08
how Dunkin' kinda teases what's
1:18:10
up next. And there's actually
1:18:12
a question from Brisbane on
1:18:15
Reddit. Asking, have you considered
1:18:17
a new voice for the bartender for the next campaign?
1:18:19
Like, there was a shift change for the bartenders? And
1:18:22
I think that's a funny question because we
1:18:24
talked about that for a long time because the announcement
1:18:26
of dragon is supposed to be multiple different
1:18:28
stories. Like, stories told at a at a bar
1:18:30
called the Stinky dragon.
1:18:32
At Tavern. Right. And, you know,
1:18:34
it's been one of the things that we've wanted to do
1:18:36
for a long time because we weren't sure, like, are we gonna
1:18:38
actually do it? Are we not? You know, does that
1:18:40
need to carry through? Or Can you swap it
1:18:42
out at any given point? Is there anything you wanna
1:18:44
say about
1:18:44
that, Micah? Yeah. We can say, like,
1:18:47
Duncan's gonna probably tell the next one, and
1:18:49
he's gonna use his, like, spooky voice
1:18:51
that he's gonna he's been working on in behind
1:18:53
the
1:18:53
scenes, and I think it'll be it'll fit the
1:18:55
tone of this next story. Can
1:18:58
I ask, like, canonically, you're
1:19:00
not gonna be able to tell me? Because if it's a
1:19:02
different land and it's not phasa, is that like
1:19:04
different planet or a different continent? Is
1:19:06
it different timeline to a universe. I'm so
1:19:08
like Or am I just gonna have to find
1:19:10
out? You
1:19:10
have to find out my friend.
1:19:11
Okay. Alright. Fine. Fine.
1:19:13
Fine. That's called not wanting
1:19:15
to write yourself into a corner.
1:19:17
True. You
1:19:18
know, let's
1:19:18
subscribe, plain. Okay. Let's subscribe. You did
1:19:20
it. I'm noticing you're doing a lot of the things where it's
1:19:22
like, oh, what's next for this and be like,
1:19:25
wait's in development. And that was always my
1:19:27
way of saying, I have no clue.
1:19:31
Well, as far as the players, is there anything
1:19:33
we can talk about like new characters,
1:19:35
races,
1:19:36
classes, personalities,
1:19:38
I'll see some things that I'm doing for my character,
1:19:40
if that's okay.
1:19:41
No. Bleep all this out. Bleep it all out. Bob,
1:19:44
Bob, you keep talking. Mike,
1:19:45
you just don't bleep everything happens. Here
1:19:47
here. I'll do I'll do it in my
1:19:50
core There you go. I think
1:19:52
it's safe to say that a lot
1:19:54
people have been saying that I should play a barbarian.
1:19:57
So I'm going to be playing a barbarian character
1:19:59
to continue with the theme of my name
1:20:02
and different classes like Barb
1:20:04
Barbara and Bard and Barbarian and
1:20:07
I'm gonna be playing a a female character too,
1:20:09
which I'm excited about. And I
1:20:12
am gonna be trying an accent as
1:20:14
well. So it should be a very fun
1:20:16
little experience for me, and I'm not gonna embarrass
1:20:18
myself whatsoever trying to do it.
1:20:21
I embarrass myself for eighty plus episodes
1:20:23
with the
1:20:23
bad stuff. Oh, you did a great job. You did
1:20:26
a great job. I'm I'm doing accents for
1:20:28
the first time, so I'm I'm nervous
1:20:30
attack. My guy, the only tease
1:20:32
I'll give is
1:20:34
if John Kandy was
1:20:36
John Wick.
1:20:38
That's good. That's good one. I went
1:20:40
very different from Gambia, but also not that
1:20:42
different in some ways. Gambia was
1:20:44
like a kid. I'm playing like an old
1:20:47
man.
1:20:47
I know old man.
1:20:49
I feel like in a lot of ways, like, kids and
1:20:51
senior citizens can be child hearted, if
1:20:54
that makes sense. Like,
1:20:54
have a child
1:20:55
at
1:20:55
heart young at heart, that's a word. Yeah. You know?
1:20:57
Yeah. Child hearted.
1:20:59
Child hearted. Child hearted. Oh, my
1:21:01
heart is too small. Thanks. John.
1:21:05
What do I wanna set t's about mine? I will
1:21:07
be doing a different voice. They
1:21:09
will have a different accent that I'm
1:21:11
gonna try to challenge myself to do.
1:21:13
And something that I tried to bring
1:21:15
with mud was a
1:21:18
The back part of the backstory. This
1:21:22
time, I'll say I'll say this. I I'm
1:21:24
I'm committing same same sins and
1:21:26
also not in that I
1:21:28
actually have a little bit of a backstory for this
1:21:30
person, and but I'm supposed to have written it down and given
1:21:33
to Micah. Still haven't done it yet.
1:21:34
Still last person for yep. haven't
1:21:36
got time.
1:21:37
So now with mud, I
1:21:40
kinda made a choice early on. I don't wanna be explicit
1:21:42
it, but I found that growing up
1:21:44
being a little nerd, there wasn't enough
1:21:47
like overtly queer
1:21:49
representation. It was always queer coded.
1:21:51
And so I wanted mud
1:21:53
to play that. And so I
1:21:55
noticed that there's never there's ever any
1:21:58
ace representation that I
1:22:00
could find enough and stuff. And I have
1:22:02
several ACE friends that mean lot to me and so
1:22:04
and I've always had a connection with them, and so
1:22:06
I wanted to play mud as ACE.
1:22:08
Which is why you listen to the whole campaign,
1:22:10
mud doesn't really mud plays
1:22:12
almost romantic basically because
1:22:15
I I like playing that way. I like to explore that.
1:22:17
And so my next character, I wanted to
1:22:19
include that as well. So and I also wanted to mix
1:22:21
up our groups since it was a boys club last
1:22:23
time. Mhmm. So my character is gonna
1:22:25
be playing non binary. So I'll say that.
1:22:27
Nice.
1:22:28
And
1:22:28
I can't wait to hear everyone try to pronounce
1:22:30
their name as well. I did give
1:22:32
I did. Yes. You are correct. Yeah. We
1:22:34
got a little taste of John's next accent
1:22:37
and character name and you're gonna knock it
1:22:39
out of the
1:22:39
park, but it is very funny to see people react
1:22:41
to it. Yep. And the last question
1:22:43
I have here, I think everyone wants to know how long
1:22:45
do we have to wait for the next campaign to
1:22:47
start? I think
1:22:48
it's thirty seven years. Is that
1:22:50
is that right? Alright.
1:22:51
Alright. We only do one campaign every
1:22:53
thirty seven years. Currently, right now,
1:22:55
as of today that they were recording the
1:22:57
year of our Lord twenty twenty three, the plan
1:23:00
is that the new campaign after the mini
1:23:02
arc will premiere on April twenty
1:23:04
fifth. I made sure to say, currently,
1:23:06
that's the plan. You know, things can happen.
1:23:09
Texas could shut down again because of an ice
1:23:11
storm for two weeks or something. Who knows? But,
1:23:13
yes, if you wanna put on your calendars, April
1:23:15
twenty fifth. But also, the next
1:23:18
episode of a story is next week.
1:23:20
Yeah. Nothing
1:23:20
there will there will be no blank.
1:23:22
Yeah. So the new mini story
1:23:24
will be just next week. It'll start next
1:23:26
week. It'll run for
1:23:28
five week weeks. Yeah. Is there anything you wanna
1:23:30
tee up about that story, Chris? Yeah.
1:23:33
It takes place in Faiza. I
1:23:35
wanted to, like, kinda, bridge the
1:23:37
campaigns or the store, you know, so they could
1:23:39
do characters. Different time period, but
1:23:41
still in the same world. So there'll be some things that
1:23:43
might be familiar, but also, you
1:23:45
know, entirely new. To kind of transition
1:23:48
into the new campaign. And we have,
1:23:50
you know, four characters, Gus being one of them.
1:23:52
The main thing I told them when making their
1:23:54
characters, I was like, Take characters who
1:23:57
aren't your traditional adventures.
1:23:59
And I think they came out with some really fun
1:24:01
characters or backstories that are gonna be fun
1:24:03
to throw into an
1:24:04
adventure.
1:24:05
I guess. So we'll have this intermediate
1:24:07
campaign run by Chris, which will go for
1:24:09
five weeks to kinda bridge the gap between major
1:24:12
campaigns. And we'll be back
1:24:14
late April slash early May
1:24:16
for the Duke campaign with the regular
1:24:18
players in the You're setting for
1:24:20
Micah. So now's a great time to get your
1:24:22
friends to listen to the podcast. It's just a
1:24:24
great
1:24:24
starting point for anybody new. Thank you
1:24:26
all so much for taking chance on our
1:24:28
show. Now it's a a lot to be
1:24:30
part of like a long narrative podcast and
1:24:33
kind of be with us for the entire story, but
1:24:35
we really appreciate everyone's love and enthusiasm
1:24:37
for the show because we love making it. So
1:24:39
it's it's been an
1:24:40
honor. Yeah. You guys are our bra. You support
1:24:43
us no matter what. You're all a
1:24:45
bunch of bras. Oh. Third blessing.
1:24:47
Was showing Seeing everyone react to it
1:24:49
and seeing people online respond
1:24:51
to
1:24:52
it. That's that's the third blessing I didn't
1:24:53
hear. Blessing shows. Ashanklist.
1:24:55
Listening sandwich? Yeah. If
1:24:58
anybody listening to the show happens to
1:25:00
have, like, super famous celebrity parent
1:25:02
that wants to do voice acting our show. You
1:25:04
let us know. Okay? Alright.
1:25:08
Well, thanks for listening everybody. We'll see you
1:25:10
guys. Here real soon next week. See
1:25:11
you in thirty seven years. No.
1:25:13
Sounds good. Bye. Bye. Thanks for listening
1:25:15
to our behind the tails episode. Next week, we're gonna be
1:25:17
starting our five episode mini adventure.
1:25:19
Damned by Christopher Harrison. After that, we'll be diving
1:25:21
right into our next full length campaign with the
1:25:24
original cast and
1:25:24
crew. So thanks again for listening and remember,
1:25:27
stay stinky.
1:26:47
Hey, everyone. It's Barbara Duncan, host
1:26:50
of Always Open. A pod cast where we
1:26:52
get into it all from mental
1:26:53
health, sex, relationships to astrology,
1:26:56
fan fiction, pop culture, and
1:26:57
so much more. Nothing is off
1:26:59
the table. New episodes are available
1:27:01
now wherever you listen to podcasts. And
1:27:04
if you want watch the video version of the show,
1:27:06
you can head to youtube dot com slash
1:27:08
at all good no worries or check it out
1:27:11
on rooster teeth dot com.
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