Podchaser Logo
Home
Between The Tales: The Infinight Campaign

Between The Tales: The Infinight Campaign

BonusReleased Wednesday, 15th March 2023
 1 person rated this episode
Between The Tales: The Infinight Campaign

Between The Tales: The Infinight Campaign

Between The Tales: The Infinight Campaign

Between The Tales: The Infinight Campaign

BonusWednesday, 15th March 2023
 1 person rated this episode
Rate Episode

Episode Transcript

Transcripts are displayed as originally observed. Some content, including advertisements may have changed.

Use Ctrl + F to search

0:00

This is a rooster teeth

0:02

production.

0:16

Alright. Players, it's over. What did y'all think?

0:19

Yeah.

0:19

You can always age up to twenty years.

0:22

With you. I have a cold.

0:24

I've lost my voice. I can't talk, but I'm still

0:26

here. I'm still with it. So what

0:28

did you

0:28

think? Are

0:29

you speaking to Konik? Yes.

0:33

I was gonna say that Gus was so emotional

0:35

over the end of of this campaign that he was

0:37

crying all night and lost his voice from

0:39

crying as we've all experience

0:41

once in

0:42

life. Am I right fellas? Mhmm.

0:44

Yeah. No. No. It's mostly

0:46

screaming into the pillow, weeping as

0:48

hard as you can.

0:51

How can I go on? Actually, like,

0:53

I've seen a lot of people that are like, oh, but,

0:56

you know, goodbye. Infinight

0:58

and just like, oh, how heartbreaking and stuff like

1:00

that? Like, this is gonna be good. I'm trying to be

1:02

optimistic about it. Like, as much as we love these characters,

1:04

it's gonna be fun exploring new characters. And

1:06

if we fail there, there's nothing saying we can't come

1:08

back to the the

1:09

Infinight, you know.

1:11

I'm looking at Micah's face right now being like,

1:14

I've actually instructed

1:15

Ben to delete all of our character sheets once

1:17

the this recording's over. I

1:20

ask again Why did you all think?

1:23

It was a blast. I think

1:26

we all agreed that, like, this was one of our

1:28

most favorite things that we've ever worked on,

1:30

the characters, the story, the

1:33

the way the podcast all came together, and

1:35

like just the community that we've grown

1:37

around the stinky dragging

1:39

little stinkers.

1:40

I think it's

1:41

been, like, just like one of, I think, my favorite

1:43

experiences to date being part of this

1:45

podcast. This is probably the most invested

1:47

I've been Infinight rooster Keith production and,

1:50

like, I was talking to John just how

1:52

crazy he was just, like, even something like

1:55

his mom making us puppets and and

1:57

just, like, how everything fit together perfectly

1:59

and, like, just made the last couple of years

2:01

so much fun and don't

2:03

know. I really like Secret

2:05

Dragon. It's been it's been a good ride. Yeah. Yeah.

2:07

I just think it's just it's been such

2:09

a blessing to be able to, like, come every

2:11

week and make something with friends and really

2:13

just have fun. And then no

2:16

matter what happens, it always

2:18

be better when we record

2:20

it after Mike has done

2:22

editing it and adding, you know,

2:25

music and Ben's gotten NPCs

2:27

and everything. It's always better than

2:29

when we record it. And so it's just like it's

2:32

like a double blessing where

2:34

it's one. I get to do it in the first place,

2:36

which is fun. And then the second time

2:38

when I get to listen to it when it's released,

2:40

I'm like,

2:41

wow. Because you need to pray?

2:44

Gonna say that's that was the alternative title to

2:46

Stinky Dragon. It was double blessing. Double

2:48

blessing. Well yeah. What a great segue because

2:50

we are joined by both Ben and

2:53

Micah who work tirelessly behind

2:55

the scenes, Michael Kors as our writer, editor,

2:57

composer, and then as our producer, they

2:59

do so much to help make the show of what

3:01

it

3:02

is. So, Micah,

3:04

what is the overall name

3:06

of this campaign? That's the next puzzle

3:08

he had to solve it go. No.

3:11

The the name of this one, I think we've

3:13

kinda set on the Infinight campaign

3:15

just because that's that's kind of the running theme

3:17

from the beginning to the end. Is that the

3:19

star of his interns Infinight, and then

3:22

they actually then should become the infantites and

3:24

kinda come full

3:24

circle. Mhmm.

3:25

It's true. And

3:26

then other than reimburse, none of us stayed

3:28

in finance. Yeah. Yeah. That's on the mental.

3:31

I wanna also point out quickly. I filled

3:33

in for Gus to do like, the

3:35

little outro read for one of the podcasts. I think

3:37

it was a part one of the finale. And

3:39

it said in finale, but

3:41

I wrote it as Infinight at first.

3:43

And I was like, is it like it's a night

3:45

tail? Like, I don't understand what this is.

3:47

And I was like, oh, Infinight, Now

3:49

you know how we end up with an Antornado instead of

3:51

an Antornado. I was thinking about

3:54

this morning. I was out mowing my lawn and

3:56

just thinking about, oh, okay. Yeah. I got another

3:58

Dragon Secret Dragon recording stuff like that.

4:00

And I was thinking about it and it was, like, some

4:02

of my favorite moments, and one of them was when

4:04

we could not get through

4:06

diarions. Did you change that to Paladins

4:08

or was diarrhea is a separate thing? Like,

4:10

it's a separate thing. Okay. I remember that

4:13

kind of diarrhea in something up in because

4:15

it was a ten year old boy who

4:17

couldn't get through

4:18

it. You surrounded

4:19

by ten year old boys.

4:20

Yeah. Yeah. Yeah. So would

4:22

you just ask right their blame about the diarrhea and

4:25

and the Paladins. That's actually a

4:28

really good question. I mean, speaking

4:30

to the broader world and everything that

4:32

you went through do the

4:34

players? Do you guys have any questions about the

4:36

world, the campaign? Things that were maybe

4:38

left? Question marks in your head?

4:40

Had a big question, and it was something that we touched on

4:42

towards the end. It was, like, well past

4:44

all of QIBORG's arc, but, like, I

4:46

feel like you guys are trying to, like, dip into

4:49

each person's like, personal

4:51

investment into the ongoing narrative. So

4:53

when doctor him passed away, he apologized

4:55

to Kyborg for creating

4:58

Quadrant, and I was curious, like, what

5:00

was the intent with that was Quadrant,

5:02

like, Aetna and Dan. Were they, like, not

5:04

robots,

5:05

but, you know, whatever Aetna and Dan like,

5:07

an automaton of some kind. automaton. Yeah.

5:09

Or was he, like, a a person that came

5:11

to like, what did you guys have in mind for

5:13

Quadrant? And what did you expect for

5:15

Kaipur to do with Quadrant once he found out.

5:17

I wrote Accutarius

5:20

and Quadarias' brothers that grew

5:22

up in Tethura -- Mhmm. -- and

5:24

Tethorans were notorious for, like,

5:26

not wanting anybody else but Dragonborns. Right?

5:28

Mhmm. Because there's different iconic people.

5:31

forget what the term is, there's a term in, like, d

5:33

and d lore of, like, all zirconic type

5:35

people, but they were basically outcast.

5:38

think he kinda mentions that that they were cast

5:40

aside by their parents because doctor

5:42

Ham is a cobalt, which is a type

5:44

of dragon type person. Mhmm. And

5:46

then Quadrant or Quadarious was

5:48

similar. Like, he was basically the first to

5:50

bullion in our minds.

5:51

Mhmm. And

5:52

so they were cast out as society. And so when --

5:54

Mhmm. -- wrong. Yeah. Exactly. When

5:57

ahem and him were alone, basically, on

5:59

their own, he built quadrant his

6:01

arms to basically fit into society

6:03

again and, like, give him a chance to

6:06

be something different. And I kind of I

6:08

kind of grew out of quadrant's wanting

6:10

for more and wanting to pay back people.

6:12

And so to answer your question about the latter part, like,

6:14

it was really up to you. Like, I think I I mentioned that

6:16

in the recording, like, I didn't have anything particular

6:19

in mind with what with

6:21

what Skyworks, excuse me, would do with all that information.

6:23

But it's more just that there is a connection that

6:25

you were saying with each of the characters that doctor

6:28

Ham kinda

6:28

had.

6:29

Yeah. So doctor Ham, his brothers

6:31

with Quadrant then. Does

6:32

that Mhmm. Wow. Exactly. Okay. I just

6:34

now realize that. There was a moment

6:37

there where, like, I I mean, you probably cut it from the

6:39

finale finale, but you were like, what did you

6:41

did you wanna leave him in the prior org and stuff like

6:43

that? And I was like, thinking about it. He was like, I don't know. Would

6:45

I wanna, like, rehabilitate Quadrant,

6:47

but there was no, like, mystic thing

6:49

that changed him. He was just a jerk

6:51

that got arms and then, like, killed a bunch of

6:53

people and was like, no, there's no redemption for

6:55

that trash. So I was like, man, he can stay

6:57

in the briar

6:58

arm.

6:58

Oh, no. go

7:00

stomp on it with smart Something

7:04

that I was also wondering about

7:06

specifically with gum gum. Obviously,

7:08

we get the reveal that Diah is his

7:10

mother and then

7:11

entropa, AKA, Galindor.

7:14

No. Is it? Carrador. Yeah. Carrador. Or

7:16

his parents. And so I'm just, like, wondering how

7:19

that conception happened.

7:21

Mhmm. I

7:22

guess, like, how they physically, you mean? Yeah.

7:24

That a

7:25

mommy god and a daddy god fall

7:27

in love. I guess it's different because, like, in

7:29

this universe, the goddess Andi

7:31

sorry, Gaia is like a

7:33

physical being, not like like, what I

7:35

would picture a god to be of, like, this mystical,

7:38

non physical

7:39

being. You read any mythological stories

7:42

with pantheons, those god's constantly

7:44

had kids with

7:45

mortals. Mortals.

7:46

That's true. Yeah. That's

7:47

where Demi got that's where we get her Achilles,

7:49

that's where we get Achilles, all that kind

7:51

of stuff. Yeah. Yeah. There is a little bit

7:53

of lore, like, related to that, not anatomically,

7:56

but, like, Dio

7:59

Dio had a mortal

8:02

body, I guess, you'd say, like, a vessel and

8:04

when she entered the material plane. Mhmm.

8:06

Gotcha. And Gerador was already, you know, I

8:08

think we mentioned, like, he's in he's in work at that

8:10

time. So, yeah, when they fought,

8:12

like, that whole blowout where entrepreneur has

8:15

the Lindor at that point, like, hostage, and

8:17

they have a big fight that's when

8:19

Di uses the last bit of her power to

8:21

kinda basically leave, to save

8:24

gum gum and, you know, as much as she can,

8:26

and just return to Mount

8:27

Celestia. Gotcha. As kind of a more

8:29

daddies spiritual kind language, but I think what you're describing.

8:32

Your mind works in in mysterious words, Micah.

8:34

I don't know how anybody does these types

8:36

of things where they create such a layered

8:39

world and characters

8:41

and, you know, different civilizations and

8:43

stuff like that. It's just like insane to

8:45

me. It's very very a lot of work.

8:47

Yeah. But thank you. So I have

8:49

a question about Theodore. What

8:51

form was he initially actually? And

8:53

then how did he because I believe he

8:56

was from Faiza, like the world.

8:58

Like What was

8:59

he, I guess, in terms of like being

9:02

maybe at least where he started and where he

9:04

ended. I don't have his whole backstory written

9:06

out, but basically, in my mind, it

9:08

was he was in work, which

9:11

is where you get your half work from, your half

9:13

work, half daily, basically. And,

9:16

yeah, kinda grew up as as a wise

9:18

person. think I mentioned that in the last article

9:20

that he's the wise art, Gärador Ard.

9:23

And where he became Antrippa,

9:25

I think is that what you're kind of asking? Yeah. Yeah.

9:27

Like I said, I didn't flash out all that back story because I

9:29

didn't think it was as relevant as his connection

9:31

to gum gum. But my

9:33

internal lore is that he was

9:35

kind of the head wizard

9:37

and kinda started teaching people magic.

9:40

I think I mentioned that in the last arc as

9:42

well. And when he just covered

9:44

in himself that, like, people weren't ready for magic

9:46

in his mind. He his rage got started to

9:48

boil, which is kinda where gum gum gets to. I think his

9:50

rage. And eventually the point

9:52

where he started pursuing other things to try and figure

9:54

out a way to stop magic from happening when

9:57

Diya wasn't agreeing with him. That like magic

9:59

was the curse of the world kind of thing. And

10:01

I think part of that is him exploring

10:03

the different planes in one of those

10:06

planes being think I settled on like

10:08

Anarcus is the name, which is where Anarcus

10:10

come from and it's kind of like a chaos

10:12

belt that loops around the different planes

10:14

of the world like ethereal plane and shadow

10:17

mane and all these

10:17

things. And it's kind of the elemental border,

10:20

I guess, of of all the planes. And

10:22

he gets kind of wrapped up in that and and is

10:24

it being cursed by

10:25

this red mist, you know. We

10:27

are Anarks. Yeah.

10:29

Exactly. Every single time.

10:31

I do have a question for you guys. I guess,

10:34

what was the most unexpected decision

10:36

that our group made that took, like,

10:39

what you had in mind for the storyline

10:41

that took it, like, completely off track

10:43

or, like, went in completely different direction

10:45

than you anticipated or planned for if

10:47

there was

10:48

any. Big forks in the road. I

10:50

think the biggest one for me, it's like

10:52

it wasn't a big story departure or anything.

10:54

It was you guys were always like,

10:56

they're starting to go down past that maybe we we

10:59

didn't fully flash out. Like, normally, we

11:01

would have a document. We talk about what

11:03

the plan is or what the goal is for an episode

11:05

or if there's any questions. And

11:07

inevitably, you all would turned

11:09

left at a juncture we didn't see, or just

11:12

be

11:12

like, get hung up on a door. Or

11:14

Someone's in a well. Right. Still

11:17

don't know why. No regrets. No

11:19

regrets. Explain the well.

11:21

Fixation. Should we come back

11:22

to the well? Is that an answer? We will come back to the well,

11:24

but I think the biggest departure was the

11:27

naval battle that you circumvented by

11:29

having mud turn into a playsia

11:31

sword and then just swimming under the naval

11:33

blockade at the

11:34

port. And just like, well, that

11:36

was gonna be forty five minutes of that

11:38

episode.

11:39

Yeah. Guess

11:40

we need to react now. That's fine.

11:43

Yeah. I think the other famous fun, which I think

11:45

happened even before that was in the second

11:47

arc, which was the Dorfiasco at

11:49

the Glaukos tower.

11:50

Oh god. We cut,

11:52

like, two entire encounters because

11:55

you guys just spent so much time on

11:57

that door, and we didn't know how to get you to

11:59

just open it. So for the rest of the campaign,

12:01

for me anyways, it felt like anytime

12:03

we hit a

12:03

door, it was like, okay, this is gonna be five minutes

12:06

or it's gonna take the rest of the episode for them

12:08

to

12:08

figure out how to pass this. Apparently, it's

12:10

common thing in DND. We

12:12

posted a couple of DND sketches, and

12:14

we did one about opening a door and, like, people

12:16

doing everything but trying to open it. And

12:19

lot of people could relate, so I don't feel like we're

12:21

too silly.

12:23

We have trust issues collectively all of

12:25

us. I did research. I went back and I

12:27

was like, what's first door that they had trouble with, and

12:29

it was the Infinight

12:30

HQ. Yeah. Yep. I remember that one. It

12:32

was the puzzle one with there's, like, three things

12:34

above it or something. Yeah.

12:36

There there was even getting into the Infinight

12:38

q. It was like booby trapped and like it would shock you.

12:40

And there's three doors you guys could go in. And I don't

12:42

think anybody ever knew this. But there was

12:45

an armory, there was the stables, which eventually

12:47

he found the stables later in a different arc, and then

12:49

there was the main door to the lobby. I think

12:51

someone went to the side. I'm gonna figure which

12:53

side they'd never go in. I think it was, like, locked

12:55

or something. And, like, if you had gone in, you

12:57

would have found the stables, like, all the animals

12:59

that the Infinight that eventually find out if you

13:01

found the

13:02

army, you would have had all these different armor

13:04

things and, like, weapons and stuff. So

13:07

Yeah. We even had jokingly

13:10

in the very last battle in the

13:12

intranado -- Yeah. --

13:13

was a door that was kind of floating

13:15

around. And I just jokingly throw it on a Gus be

13:17

like, you could make that door a mimic and have it attack

13:19

one of the party members for, like, in the very final

13:22

encounter the door comes life and finally gets

13:24

its revenge. Mhmm.

13:25

These are from my door brother and Is there some

13:28

connection or is it just wonderful circumstance

13:30

that the big villain of the the whole campaign

13:32

has door in his name. Garadore. Garadore.

13:36

Garadore. Oh, oh,

13:38

was like,

13:38

in the tropa. Yeah. I was just,

13:40

like, a friend of tropa too.

13:42

He's right there in front of

13:43

us. And Trint and tropa. Yeah.

13:45

And tropa. So what

13:47

What was the thing? Why were you being

13:50

so weird with the

13:52

lady in the well?

13:54

There's wait. I actually wanna defend them,

13:56

I think, really quick. I don't think they were

13:58

being weird about the lady in the

14:00

well. I think we hyper fixated on

14:02

the lady in the well. She had no

14:04

explanation for why she was down there.

14:06

But like imagine like a video game

14:08

and you have entered part of

14:10

the video game that just hadn't been developed yet. You've

14:13

faced through a wall And so,

14:15

like, that's what can happen constantly in d

14:17

and d creation is that,

14:19

you know, our we kind of, like, what we see

14:21

is what is ready for to, like, deal with.

14:23

But, like, if it's something that

14:24

wasn't, like, fully fleshed out, but we can hyper

14:26

fixate on it, we can force

14:28

First of all, anyway. think it started. Tell

14:30

me if I'm wrong, guys. It's started as

14:33

a joke when I threw a coin in

14:35

and you're like, someone's down there. Ow. And

14:37

then you just didn't have a story, like,

14:39

ready to fire from the hip.

14:40

No.

14:41

There was a story. That's entirely false.

14:43

You all just never figured it out.

14:45

Then what was it? Why were you being so

14:47

weird? Because you didn't figure it out. We

14:49

couldn't tell you. Like, I can't just spell

14:51

it out. Like, there was stuff there.

14:53

You just didn't get to

14:54

it. And that's fine. That happens a lot.

14:56

We'll do it now. Do you found the end result

14:58

without finding the explanation

15:00

for it. And I was like, I couldn't just say it.

15:02

If the character doesn't

15:03

know, they can't explain it to you.

15:06

His voice just makes him sound more emotional because,

15:08

like, you know,

15:10

like, calm down. Gotta do it straight

15:12

out. I can't talk.

15:14

That's fine. I pulled up the

15:15

module. So this is the tsunami province

15:17

that you guys are in. So you went all the different provinces, you

15:19

know, they have different problems and you're trying to find the elders

15:21

and stuff. So the tsunami province had

15:24

people that are being tortured in different ways.

15:26

So the first one was the ink well,

15:29

which is where Meghan, the person you're talking about,

15:31

is trapped. This is what it reads. Choppy the bottom

15:33

of wells. An elderly female silver dragon

15:35

named Magon, but the well isn't full of water.

15:37

It's a reservoir of ink for the calligraphers of the town.

15:40

Near the well as a Shadrau taunting the poor

15:42

dragonborn so that Shadra had thrown

15:44

May gone down there was like torturing the person.

15:47

You didn't see the shadow person because you

15:49

weren't looking for

15:49

them, I guess. And then you've chaos

15:51

ensued from there. If I remember

15:54

right, there was also some kind of

15:56

attack that messed with their memories or

15:58

something of the sort. That's why I figured in my

16:00

mind that she couldn't remember or she was having

16:02

trouble

16:02

remembering. There was, I think, think, yeah,

16:04

there was another person in that might have been

16:06

a similar thing. Like Shizu, there was a nightmare

16:09

that they were having in a different

16:10

home. And so, like, all these people had, like, I mean, tortured

16:12

in different ways. Yeah. I have a question, and

16:15

it's okay if we don't have an exact answer.

16:17

This is another one that was kinda like, what

16:19

do you think? Gum gum? With the DiGen

16:22

and the crown at the end,

16:24

like, what power they still

16:26

have and what they're capable of

16:28

and, like, what the right thing to do with them

16:30

was.

16:31

I don't like classifying something as, like, the

16:33

right thing to do or I guess. I think

16:35

gung fu woulda wanted to do whatever was

16:37

best, but I didn't know the potential and

16:39

the power of them. So I didn't know, you know,

16:41

like, or who might be trying to get them or

16:43

the danger of them. So I was

16:45

maybe, like, the defected outcome? Or

16:48

Yeah. Did y'all have any idea for what might

16:50

be done with them?

16:50

You said, am I, like, the wish? No. The digest

16:53

about

16:53

the epilogue. The analog, the digest.

16:55

Oh, what would happen in the past?

16:57

Yeah. Yeah. No. don't think we had anything

16:59

particular in mind. Yeah. I think the idea

17:01

was just that, like, we hoped magic would

17:03

come back to Faiza, and then it did,

17:05

and then really yeah. Like, the ending was

17:07

really up to you guys. I think we kind of push

17:10

that direction when we were asking you guys those

17:12

questions. Yeah. I I think Blaine was all sudden

17:14

the same feeling during that that there was,

17:16

like, things that you guys had

17:18

written out that we could do, but you

17:20

were kind of like just searching for us. But you guys

17:22

didn't have an ending as far as, like,

17:24

the epilogue of our

17:25

characters, and it was up to us just to say whatever

17:27

we wanted. Yeah.

17:28

I had questions I had written down for each of the characters.

17:30

Things that that came to mind of, like, what do

17:32

we explored? What do we learn about the characters? What

17:34

things would fans be interested in? And

17:36

I just kinda wrote those down. And, like, if we covered them,

17:38

we covered them.

17:39

Yeah. I have a question kinda

17:41

going back to I guess it

17:43

was, like, the flats of Tabula. Did

17:46

you guys look into each

17:48

of our character sheets what languages we

17:51

knew and just, like, knew that

17:53

since I knew Germanic, I would have a means of

17:55

communicating. Like, did you expect dragons

17:57

to be as big of a role in this campaign

18:00

as it turned out to

18:01

be? Oh, yeah. Absolutely. We knew. Okay.

18:04

Yeah. It was all those sneaky times where I'm

18:06

asking guys, like, hey, can you see what's on the

18:08

character sheet? Like, what's their alignment? What's

18:10

what's their common languages here? Yeah.

18:13

I wanted that to be a thing. It's the same

18:15

reason that, like, when we get to TETRA and

18:17

Bart is

18:17

HaftriConic, and he's not

18:19

being affected by certain you know. Which

18:21

I at the time, didn't know. Right? Yeah.

18:23

Yeah. But yeah. Absolutely. I think for

18:25

me, I wanted to save dragons as much

18:28

as possible. Mhmm. I had hints of it throughout,

18:30

like, the t accordions, cobalt, you know, that

18:32

sort of thing. They even had, like, makeshift

18:35

kind of, appearances of dragons and even

18:37

a Dunkin', you know, it's pseudo dragon. But,

18:39

yeah, I wanted to save that

18:40

for, like, Bardess Half Dragon. Like, that's

18:42

the kind of thing. So you knew all along that that

18:44

was gonna be the case. Like, how how soon

18:46

did you know what you were gonna do with

18:48

all of us? Or was it just, like, now that we're on

18:50

to the next arc, I'm gonna figure out this person

18:53

in particular, like, what was the process behind

18:55

that?

18:55

Yeah. It was different for each character, I

18:57

think. Because I was writing notes for

18:59

myself to remember things for this this episode,

19:01

but one of things I wrote down was like, the

19:03

character's songs played into basically

19:05

every arc. Even down to, like, certain

19:07

lines, like lyrics in the songs. And

19:10

so, like, I've kinda base my arcs

19:12

on those things, but then, like, things would

19:14

come up eventually. Like, I I couldn't know everything

19:17

about your characters until you guys told me

19:19

things as well. Sure. But, yeah, I think that's

19:21

my process. It's like, I wrote down as much as I could

19:23

in notes over time and then kinda

19:25

collated those things when I got closer

19:27

to your particular

19:29

arc, you know. Mhmm. And there were sometimes

19:31

when Micah would have to have me ask

19:33

sneaky questions or trying to get information

19:35

out of the party without raising any

19:37

suspicions. Yeah. Like, hey, can we find

19:39

out a way to ask so and so this

19:42

question be like,

19:43

okay. We'll see if we work that into the episode

19:45

somehow. Yeah. I think one was like, how old is

19:47

Bart? Because Bart doesn't have an age written on

19:49

their character sheet. We've never mentioned Bart's

19:51

age, I think.

19:52

Bart's timeless. Yeah. Bart has

19:54

done that. He never reveals his age. And

19:56

so I was like, how old is he kinda need to know for the

19:58

backstory? Like, how what's the

19:59

timeline? Like, when does he borrow? That I

20:01

think at one point Bart makes a reference to

20:03

having birthday or their birthday having passed.

20:06

And I tried to, like, very casually ask, like, oh, yeah.

20:08

How many years old did Bart turn that year?

20:10

And I think Barbara was very evasive even in answering

20:12

that. She's

20:13

like, oh, part doesn't tell or something like

20:15

that. Yeah. He doesn't kiss and tell. That

20:18

also is associated with his age.

20:20

He never

20:20

tells. Or his weight. Actually, no. He did

20:22

tell his weight, chunky boy. But I will say,

20:24

like, in the latter arcs, like,

20:26

more recent arcs, like, I had a

20:28

lore document of, like, how things

20:31

happened way back in the day, but I didn't have a timeline

20:33

per se. So eventually, I took,

20:35

like, a whole not a whole day, but a a day an evening

20:38

to, like, write down. This is the year this

20:40

happened. This is the year this happened. He just kept

20:42

going down the timeline and took a lot of work.

20:44

And it's not completely accurate, but

20:46

it helped me to be

20:47

like, that's when this person was born, this is when

20:49

this person met, that kind of thing. Was there

20:51

an alt version of our different

20:53

arts where it's like you know. Oh,

20:55

kyborg's mom lived or, you

20:57

know, Bart and gum gum switched,

21:00

and Bart's parents is Diya

21:02

and all that stuff like or the alternate

21:05

universe outcomes and

21:06

stuff? Did might have a different story

21:09

that you guys had in mind, but just didn't pan

21:11

out

21:11

Well, Sean, how much backstory did you give me?

21:13

Too much?

21:14

Bloaning. Is that that sarcasmized? I

21:17

over I overwhelmed you with the information. An

21:20

overwhelming blank page.

21:23

That's true. The

21:25

possibilities are endless. The writer

21:27

or the writers can enjoy. It's extraordinary.

21:31

So for John, no. It was I think

21:33

I wrote down, like, a page for each

21:35

of y'all's arcs when I was playing them out.

21:37

And the first question was, like, what if mud doesn't remember

21:39

his backstory because he doesn't have a

21:41

memory? Mhmm. And that was the that was the kinda

21:43

initial thing. Because that's you writing into,

21:45

like, a reason for the fact that didn't provide

21:47

anything. That's it. That's so funny. I

21:49

like that. That's funny. Working with what you got.

21:52

Yeah. I like that because that takes the no no

21:54

off of

21:54

me. Like, oh, you know, I I gifted

21:56

you an opportunity

21:57

to -- Yeah. -- to have a few kinda

21:59

key year olds that you knew what I needed, and

22:01

I knew what you needed. Yeah. What

22:03

I needed was to not spend time

22:05

on my back story. But, like, as

22:07

far as alternate stuff, I think we kind of

22:10

set on, like, yeah, Skyworks family

22:12

was that's always been, like, your your cannon.

22:14

Like, his his family's been gone. They were killed

22:16

by Quadrant. We didn't know a whole lot about

22:19

Bart's

22:19

backstory. don't think

22:21

Not too much. Yeah. Yeah. You

22:23

you laid in some few things here and there. Barbara,

22:25

you're the one who provided the pirate

22:27

upbringing.

22:27

Okay. But was that written

22:29

by y'all? No.

22:29

I I think I think

22:30

it was you. Yeah. I specified that he

22:32

was raised by pirates, but -- Yeah. -- didn't

22:34

say anything about, like, captain's name

22:36

or, you know, what happened afterwards or

22:39

anything like What

22:39

the audience doesn't know is that Barbara's actually

22:41

a huge fan of Pirates of Pennzance. Pirates

22:44

of Caribbean, my friend. Get the

22:47

Pirates. Right? Drink up my auntie Jojo.

22:49

I'll

22:49

tell you the story of pirates of Penz later, and you

22:51

understand how closely it relates to Bart's story.

22:53

Oh, really? Okay. was, like, I don't know

22:56

what

22:56

that is. Did you have

22:58

Archie planned to be

23:00

the big bat and also gum

23:02

gum's dad. Like,

23:05

at what point did that come to you know,

23:07

like, did you have a plan for Archie whenever

23:09

we initially met

23:11

him? Back in, like, the third arc,

23:13

you know? And then how did that evolve to

23:15

what it was? Yeah. So

23:18

arc one, do you guys go to Pie's

23:20

pass? Gonggong walks up to the chapel

23:23

and starts wanting to commune with his

23:24

dad. Right?

23:25

Yeah. And Bart starts, like, faking

23:27

his dad's voice and like, Gong. And

23:30

I was editing that episode that

23:32

very scene. And I found some music.

23:34

I didn't write the music for that particular scene, but I found some

23:36

music that fit really well with it. It was really spiritual and

23:38

stuff. And that the whole ending of the show

23:40

came to me. And it was one of those moments

23:42

where, like, you can't write it down fast enough.

23:45

Yeah. And So I just kept

23:47

writing writing writing. That's the that was the beginning of

23:49

that, like, lower document I was kind of mentioning earlier.

23:51

And, yeah, I came up with Diageams,

23:54

I came up with Entrepa, came out with the connection

23:56

to gum gum and what the whole, like,

23:59

quest was gonna be for the rest of the

24:00

campaign. So

24:01

basically, you're saying it was me doing

24:03

gum gum's dad. Fired

24:05

the entire campaign. Even to the detail

24:07

of, like, I think you mentioned you had a dog

24:10

later on, but -- Mhmm. -- it was funny

24:12

that I had written a dog to bite

24:13

you. And that was, like, that's how

24:15

introverts lures you down.

24:16

Lures you out of the house stuff. Think about Well,

24:18

even think about the dog bite that you got. Yeah.

24:21

Funny funny is before the

24:23

finale, we had a meeting about possible

24:26

questions gum gum could have

24:28

for Daya or possible wishes

24:30

he could make and we started trying to plan

24:32

for worst case scenarios. Like, what's

24:34

the thing gum gum could wish for

24:37

that could throw us most off the rails? And

24:39

I think my thought

24:40

was, gum gum's gonna wish to have his dog

24:42

back. He's gonna

24:43

remember it. Yeah. That might be.

24:44

Yeah. The dog, and it's like, what's

24:46

gonna happen? I took picture of Chris.

24:49

The moment you guys were like, you get

24:51

to make one wish, gum gum.

24:53

But be very careful with how you, like,

24:55

say it and all this stuff. And Chris is just like,

24:57

I take

25:00

a picture of him. That'll make sure that we post on

25:02

social. But it's just a very funny moment.

25:04

I just I love when we put the pressure on Chris

25:06

for something like that. That's

25:08

great. Here's the engine in the show. Go.

25:10

Yeah. It's all of you. Personal

25:13

pressure.

25:17

Howdy, my unhygienic heroes. We

25:20

hope you're enjoying behind the tails look at the

25:22

entire infinite campaign. Big thanks

25:24

to everyone that supports us. Post on social

25:26

media using hashtag stinking dragon pod.

25:28

If you're not already, make sure you follow us at

25:30

stinking dragon pod on Twitter, Instagram, TikTok.

25:33

You can stay up to date with the next adventure because this

25:35

is not the end of the show. Next week, we're gonna

25:37

be releasing a mini adventure, demoed by Chris

25:39

Demeris that will continue for five episodes. And then

25:41

we're gonna be diving right into our next full length

25:43

campaign with the original casting crew.

25:50

So I think that this is all of you

25:52

guys first d and d campaigns for the players.

25:55

How do you feel about finishing what I presume is your first

25:57

campaign?

25:57

Do we not finish the RTD and

25:59

d? That really. It was kinda up in the air.

26:01

Gotcha. Okay. Then

26:02

you don't even remember conclusion to that. So

26:05

yeah. Your question stands in. For

26:07

me personally, I think we really lucked

26:09

out in finding characters and like chemistry

26:11

that worked really well together. And

26:13

I think like this group is great at

26:15

working together from an improv standpoint

26:18

and stuff like that, but there's so much of d

26:20

and d that lot of us didn't know about.

26:22

I know, like, this is my real first time

26:24

playing d and d and, like, learning

26:26

how to, you know, do spells

26:28

and attacks and roll for certain

26:31

things and, like, what needs to be done when and

26:33

and what order like, that stuff that's the nitty

26:35

gritty of DND. And so it really

26:37

helped me, I think, like, become more

26:39

comfortable with that stuff, but also I

26:41

don't know. Like, I I felt like we did it in a really

26:44

nice way where it didn't feel so much pressure.

26:46

Like, you had to know everything about D and D right

26:48

off the bat. Like, we or a lot more relaxed

26:50

with the rules and like the more

26:52

specifics of D and D, like even like

26:54

carrying capacity as an example. And

26:57

I felt like that laxness

26:59

helped us be more creative and,

27:02

like, kind of fall into the comedy a little

27:04

more of the podcast. And so III love

27:06

how it all played out in that sense, but it's made me

27:08

a lot more comfortable and excited to try new D and

27:10

D classes and characters for different campaigns

27:12

and

27:12

stuff. Like that to score those. Well, there's a thing

27:14

they teach you when you, like, do an improv class

27:17

where it's like, don't focus on the things

27:19

you don't know. Just lean into the things you

27:21

do know. Yeah. And I think that

27:23

by trying to abstract a lot of the nitty gritty

27:25

and trying to remove the worry about the

27:28

rules and how specifically it all works. It's like

27:30

we were trying to give you that space and more

27:32

comfort about things that you do know and things you can lean

27:34

into to try to make it more

27:35

fun, hopefully.

27:36

Yeah. Definitely. One thing I I felt

27:38

really helped that was removing

27:41

visuals. Mhmm. Do you know where we

27:43

were just talking And so was

27:45

all on our head. So it was

27:47

easier to not get caught up on, like, oh,

27:49

well, I wanna move this mini

27:51

fee oh, wait, I can't move that, you know, like,

27:53

not having a diagram. It's just us like

27:55

I don't know. I felt like it was like telling a story

27:58

and living it

27:58

out. feel like not being so caught up on, like,

28:00

graphs and visuals helped that, at least for

28:03

me. That was, like, one of the biggest conversations

28:05

I think we really had had was how do we transition

28:07

this from what really was born out

28:09

of the pandemic and trying to figure out how we could

28:12

do d and d content online streaming

28:14

using roll twenty and turned it into

28:17

an audio podcast format. And

28:19

I guess really teaching you all how to shift away

28:21

from, like, meeting a map or anything and just, like,

28:23

describing what you wanna wanna do and

28:25

play in that space. While still having the

28:27

framework of like dungeons and

28:28

dragons, you know? Yeah. Yeah. I'll admit, even

28:30

myself as a player, like, it's easy

28:33

when you have that battle map in front of you. It's

28:35

easy to get fixated counting squares when

28:37

other people are taking their turns and being like,

28:39

where am I gonna move and thinking about what you're gonna

28:41

do and you kinda miss what everyone else

28:43

is doing? You know, not having that

28:45

map in front of you kind of removes

28:48

that distraction or you can engage

28:50

more and think about how what other people

28:52

are doing plays into what you wanna

28:54

do. Going off what Barbara said, I really enjoyed

28:56

our group's chemistry and, like, the relationships

28:59

that each of our characters developed with one

29:01

another. Yeah. And,

29:02

like, I think we all experienced a little

29:04

bit of anxiety when we're presented

29:06

with making new characters for our next campaign.

29:09

But I feel like going forward knowing

29:11

what I do now, I'm not gonna try to

29:13

recapture that lighting in the bottle with the Infinight.

29:16

I'm gonna, like, where QIBORG would

29:18

have made this decision. I'm gonna try to make that

29:20

decision with this other guy. It's like when

29:22

you're playing like doom. And you noticed that

29:24

you're using the I don't

29:26

know, just like the the DMR, the rifle,

29:29

way too often. And you're like, well, I'm not exploring the

29:31

full breadth of gameplay in

29:33

this you know, so it's like, let's like try out

29:35

other things. So I'm like, I'm excited

29:38

to to do that. I'm not gonna try to, like,

29:40

you know, mid max distance Archery

29:43

kind of attacks. Like, I'm gonna explore different

29:46

combat and different, like, social gameplay,

29:48

and I'm excited at that prospects, but

29:50

I'm also, like, nervous. I just I just wanted to

29:52

be

29:52

good, and I want our listeners to be as invested

29:55

with the new guys as they are with the Infinight.

29:56

Well, I think that when we started the Infonite

29:58

campaign, we came up with these characters,

30:01

not thinking too deeply on it, or

30:03

not thinking like what this could become or the relationships

30:06

we could develop and the characters that, like, the

30:08

way we could flush them out until it actually was happening.

30:10

And so I feel like we'll be able

30:12

to come up with, like, a whole new story

30:14

and whole new, like, slate of characters

30:17

that have brand new interactions and

30:19

chemistry together just like naturally

30:21

because we're all

30:22

friends.

30:23

Right. You guys? Yeah. Yeah. That's

30:25

something like I I really kinda wanna hit on is

30:27

this isn't changing. It's still gonna be, you

30:30

know, the five of you in a room around

30:32

podcast playing dungeons and dragons, which I know is

30:34

what our audience really, really loves. And when

30:36

you think about it from, like, even a player standpoint

30:38

of dungeons and dragons, people play for,

30:41

like, five, ten, twenty years in the

30:43

same story, but eventually that story has to

30:45

end. And you move on to something new,

30:47

but it's still the same fun spirit of Dungeons and Dragons.

30:49

And I know that's exactly what this is gonna be. And

30:51

I'm really excited to see like what you bring

30:53

to the table now that you have some experience under your

30:55

belt for dungeons and dragons and can play with something

30:57

new. One thing I thought was really interesting

31:00

is we recorded a test

31:02

for the show before

31:04

the pandemic. And it was really just us

31:07

playing D and D

31:07

for, like, for the first or second time. This

31:09

is

31:09

before RTD and d even

31:11

So we did our livestreaming degree.

31:13

Yeah. We did a livestream during the pandemic

31:15

of RTD and d on roostie dot com.

31:18

But this was just us, like, an unreleased thing,

31:20

and it had Kaybork, gum

31:22

gum, and mud in it. Barb viewer,

31:25

a rogue, a different character. But we

31:27

didn't really go into, like, as much character

31:29

stuff. It's really just more kinda just us learning

31:31

combat and stuff. But I went back and listened

31:33

to it because I was just curious after having

31:36

finished it. And what we did is way better

31:38

than that, like, the dynamic and the chemistry

31:40

and the care are just way better, you know, because we

31:42

had more experience and we were also not learning

31:44

how to play DND at the same time, but it

31:46

was

31:47

interesting. Yeah. The voice is

31:49

also even from episode one.

31:51

Can I make quick admission before you get into what

31:53

you're talking about, Gus? Yeah. The reason I'm excited for

31:55

the next campaign is because I have full

31:58

faith in this team, in our dynamic and

32:00

Ben and Micah and Gus to lead the ship and stuff

32:02

like that. When we did episode one and

32:04

then maybe in episode two, I was like,

32:07

This is this is this is bad. I'm not having,

32:09

like, I'm bad. I'm bad at DND. I don't know

32:11

how to fix in this

32:12

character. This isn't gonna be a fun time.

32:14

And then, like, what ninety episodes later? Like Just

32:16

like you find them. Right? Yeah. You find

32:18

the character with anything you did. You found your foot.

32:20

Like, I'm so happy with how it turned out. And I'm

32:22

glad that I just, like, trusted you guys and

32:25

we got to where we did because,

32:26

like, time of my life. I I loved

32:28

this. I think even like we originally

32:30

had started, I think Blaine You

32:32

and one of the other producers who we've been

32:34

spending up like dungeons and dragons ideas together

32:37

had come forward to me to be like, I don't know if

32:39

using voices for n p c's is gonna work.

32:42

Like, they're gonna have to match, like, Gus'

32:44

tone and and Oh, it's great.

32:46

How it works? And then we we just did a

32:48

test. That's why Christian is the voice

32:50

of Tesla, And spectral,

32:52

who was the other producer who's, like, working with me to create

32:54

dungeons and dragons content, is the voice of bezler

32:57

as we just, like, hey, can you just throw in like

32:59

a grimy goblin voice so we can see how this

33:01

sounds and it was so good from the outset

33:03

that we just kept him as

33:04

bezler. I was so worried with how the audience

33:06

is gonna perceive it because I was just thinking of all

33:08

the mental gymnastics of like, okay. Well, there's

33:10

the dungeon guy. Are these other

33:12

people in the room with them? Dude,

33:14

is this the them making the decisions

33:16

or is this the dungeon master so I was, like, where does

33:18

this fall into, like, the cannon? And,

33:20

like, I was, like, overthinking everything.

33:23

And I'm so glad that I was proven wrong because, like,

33:25

the the sound design, the story, like,

33:28

the character voices with all of our, like,

33:30

guest

33:30

stars, like, it all came together perfectly.

33:32

How

33:33

many people are in this room?

33:35

I got way too caught up on the details. Like, I should've

33:37

just had fun. I think one of the things,

33:40

I think Barbie mentioned it earlier that it

33:42

gets people hung up on playing

33:44

Dandy is the rules. Yeah. I

33:46

know for me when I first diomed, I was

33:48

scared to death because I was like, how am I gonna

33:50

know all these books memorized? And

33:53

it's the first idea of it all. Right? Like, you're never

33:55

gonna know all the rules, and they keep evolving

33:57

anything. And so I think Gus has done a really

33:59

good job of allowing you guys to do

34:01

what you wanna do and hear the mechanics

34:03

that we can put in place to implement

34:06

those

34:06

things. Speaking of which, like, oftentimes,

34:09

I needed to for whatever

34:11

reason, like, I needed to look something up or

34:13

or figure out a rule. So I would ask you

34:15

guys a question I already knew the answer

34:17

to. Just to make you all look something up

34:19

and make you think you were the bottleneck while I was looking

34:22

something else up and I would read up

34:24

what I needed to know

34:24

then, like, couldn't ignore your answer, because I already knew

34:26

the answer. So king of multitask. No. You're the

34:28

drama. You can't tell how many times I would,

34:31

like, Slack guys, like, gus, you know the answer to

34:32

this. What do you do? Yeah. That'd be like I mean,

34:34

I get fine. I'm just I'm just making them waste some time.

34:37

I need to look somebody else

34:38

up. It's some

34:39

classic gaslighting. There's some gaslighting

34:41

right there.

34:42

Remind me what cloud of daggers does again?

34:44

Right. How many do you forward

34:46

does that do? Or and I'm sure the listeners are, like, oh

34:48

my god. Why is he asking that

34:50

again? Or For what it's worth I never ever

34:52

realized that. Like, to me, you were

34:54

just trying to be specific and, like,

34:56

make sure that we knew what we were doing. It

34:58

didn't come across as, like, you asked something

35:00

that you knew that you used to at any point in

35:02

time. So that's a fun peek behind the curtain.

35:04

That's incredible. I have a question, Gus. Actually,

35:06

what was your favorite in

35:09

PC or favorite in

35:11

PCs to play? Because I know we oftentimes

35:13

would get other people to voice them.

35:15

But sometimes it would just be modifications

35:18

of your original

35:19

recordings. But just when we are recording, did

35:21

you have any favorites? Oh, man. I

35:23

think there's a fan favorite,

35:25

of course, a little Jimmy. That's

35:28

just a fan favorite. Was just like one of those

35:30

characters where I think in the module,

35:32

I don't remember why he might have had, like, a sentence or two

35:35

written about him. I don't even know if he had a name

35:37

in the module. I think it was just, like, whatever

35:39

the NPC, and then you all kept talking to him.

35:41

It was what does he like, okay, this is gonna become

35:43

a character with dialogue now. I don't I need

35:45

to find that module. I should go back and see who

35:47

was actually written about him because I don't think it was

35:49

much. It

35:50

wasn't much, but it was named after a

35:52

fan. Yeah. And I think it was just how you played

35:54

them Gus. And it just came across to the party like

35:56

this, like, Sorry, guys. I just I

35:58

don't really know why

35:59

Remember, what I'm doing? I'm just here to help.

36:01

I'm like, you guys are giving you're giving guests way

36:03

too much credit. It was the thinnest character

36:05

down to the boys. Like,

36:07

well, Jimmy, it's literally Gus smiling.

36:10

Saying, I will Jimmy. It just kept pretty

36:12

funny. You got

36:13

a little Jimmy. Watch on to that for some

36:15

reason became your, like, party favorite.

36:17

Well, I I do think it was interesting because

36:19

I feel like that

36:20

was, like, with

36:21

the Evergards who were, like, bad guys.

36:23

It kinda, like, humanized

36:25

Humanized weird way.

36:26

Like, that we hadn't explored. So it was very

36:28

interesting, actually. From even from a

36:30

story It was going through a mask off. Yeah.

36:32

Being, like, oh, yeah, they're people. It's

36:35

funny. I I was not even kidding

36:37

in the end, like, the finale episode where I

36:39

was, like, what happened to little

36:40

Jimmy? Like, I do wanna know do

36:42

you guys have, like, a favorite MPC

36:45

then, like, for the players? For me,

36:47

I felt like Hannah McCarthy did such a

36:49

phenomenal job as

36:50

paraleike. Yeah.

36:51

It's like It's so good. Such an amazing

36:53

performance. Everyone did an incredible job, but, like,

36:55

she just moved me in a new way. And also

36:57

Raquel Lilly as In Q is so

37:00

scary and so evil was great.

37:02

When doctor Ham dies

37:04

and she's crying, she did, like, I think, three takes

37:07

of that

37:07

line. And I was, like, Oh my

37:09

god. How do I choose? Like, what what is

37:11

what is this acting? I know

37:13

she was so

37:14

good. Speaking of NPCs, when we were

37:16

meeting about the finale and everything, I I gave a

37:18

suggestion and a contribution to the

37:20

finale lore that Micah actually used and

37:22

I was very happy with trying to figure out what's gonna happen

37:24

to all of these NPCs. And I suggested

37:27

I said, wouldn't it be funny if

37:30

Brink franchised and opened magic

37:32

schools everywhere in every town of Phases

37:34

so that QIBOR could never escape him.

37:36

Like, no matter what town QIBOR go

37:38

to, that was Brink's face huge

37:41

on top of a building, advertising this

37:43

franchise magic school. And

37:45

we Micah ended up writing that and using

37:47

that for the epilogue

37:48

there. So good. My partner came up

37:50

with the tagline of learn magic in

37:52

the brink of time. I was like, that's good. I'm not gonna

37:54

use

37:55

that. That's not really good. think

37:57

for me, my favorite, like, I guess,

37:59

little bit of BTS for NPC casting

38:02

was originally when we had the Woonocorn

38:04

in, and we suddenly realized in the middle of

38:06

our session that John could talk to the Winnipeg

38:08

horn, like, oh, no. This is gonna be a voice

38:10

we have to cast. And I was thinking

38:13

and and originally pitched if he body

38:15

way as the voice of the

38:16

unicorn. It was

38:17

one of his fans.

38:18

So Jack's deep voice dude of,

38:20

like, the unicorn. Yo. What's stop.

38:22

But but then when Gus broke out

38:25

his, like, boohoo or comment impression

38:27

it's like, no. This is absolutely what going

38:29

with. So so

38:31

good. I love that. Yeah. Do you guys have favorite

38:33

ones? Blaine John

38:34

Chris, if you had a favorite MPCs? Smarsh.

38:37

Smarsh? Yeah. Well, I I thinking

38:39

back and I need to listen to that again, but just

38:41

like, again, a very thin character,

38:44

he had three lines that he kept repeating.

38:46

And was like, this is awesome. Like, he's

38:48

just declaring himself the king and he's

38:50

fighting this other spider creature. I have zero investment

38:53

in either of these two. Like, I think we're supposed to

38:55

be teaming up with the fighter, but, like, everyone's

38:57

already loving that

38:58

guy. So, like, let's give this guy some relatives.

39:02

Yeah. I'm a I'm a King OB Stan myself.

39:06

That was the spider. I like Snake

39:08

a lot, then I thought you did a really good job

39:10

with Snake. Yeah.

39:11

Thank you. Oh, okay.

39:15

You're coming in on smarts. And I've

39:17

say this partly because we did the puppet

39:20

videos. With the MPC

39:23

prisoners when we are escaping. But

39:25

I I like a hairless hutch

39:27

and sour Amy a whole

39:28

lot.

39:28

Like, they were just really funny to me both of

39:30

them. Like, all the characters in in the prison

39:33

escape was really fun. And I thought

39:35

you did a really good job with those

39:37

little, like, side characters. There's something

39:39

about, like, putting us in, like, a little hub where

39:41

there's, like, several characters for us to interact

39:43

with. Like, It was the prison, the

39:46

deck of the ship. I think, like, maybe

39:49

HQ. Like like, you guys can go around, like,

39:51

what do you guys wanna do? I just love, like,

39:53

socially you know, like like interacting

39:55

with those other weird people and just hopping

39:57

from person to

39:58

person. It's funny you say that because

40:00

lots of times we had scenarios where there were plenty

40:02

of NPCs for you to interact with because it's an opportunity

40:05

to, you know, use the names from people

40:07

who interact with us on social media. And

40:09

most of the time, you guys did that. But

40:12

specifically on the deck of the Bramble Boat,

40:14

you guys were, like, all business that

40:16

episode. And you're, like, we're not gonna

40:18

talk to anybody who going straight

40:20

to the bottom of this boat. And I kept getting

40:22

slacks from Mike and

40:23

Ben, like, make them talk to someone, make them talk

40:25

to people. So it's just

40:27

funny how why the dynamic

40:29

can

40:29

be -- Oh, yeah. -- in the party. But I

40:31

did wanna circle back. And that's my question.

40:34

Someone was talking about origins and beginnings

40:36

earlier. And I was curious, like,

40:38

where did you get the original idea for, like,

40:40

the infinite campaign? Like, what was the genesis

40:43

for the very beginning of it? Because you talked

40:45

about getting inspired, you know, later in how it's

40:47

gonna

40:47

end. But what was, like, where did you start? Yeah.

40:50

I started with this idea that

40:52

the characters would be sidekicks. And

40:55

I wanted to introduce, like, these mighty heroes

40:57

of the realm that was, like, they would learn from

40:59

and, like, gather from. And over, like, talk

41:01

with you and Ben, I eventually came

41:04

up with, like, what if they're interns instead?

41:06

Because think originally I even wrote, like, you guys would go

41:08

to school, I have MVC that I fleshed

41:10

out of, like, gonna be a teacher that would teach you things.

41:12

That we never learned the name of. And

41:15

then, yes. So the interns and then so the Infinight,

41:17

I was trying to come with a name encapsulated,

41:19

you know, like, always, and then, like,

41:21

a guard. So, like, let's re get the EverGards as well.

41:24

It's like the

41:24

antithesis, of course, we have infinite Infinight

41:27

in the night. And then Infinight. And I didn't know,

41:29

like, how I didn't know,

41:30

like, how Kay looked with Infinight, so I

41:32

dropped the k. So

41:34

that's where that came from. Even, like, Infinight

41:38

In fink nights. Yeah. Babies

41:42

We'll do a spin off where we're just babies. I

41:46

wanna get you some listener questions here.

41:49

People who consume our podcast

41:51

We have one here from Sam's Junior

41:54

on Twitter

41:55

asking, what is something you're you're

41:57

missing from this campaign that you would like to have

41:59

in the next one? Blame doing a

42:01

voice.

42:02

Oh, yeah. I

42:04

started out with one, but I lost it really quick.

42:07

I just couldn't be

42:07

bothered. You

42:09

have a voice for your next one though. Yeah. I'm

42:11

working on it. I hope it's okay. It's just one

42:13

of those things where I know by episode ten,

42:15

it's gonna be completely different than episode one.

42:18

So, like, I'm trying to go into it as prepped

42:20

as possible. I just wanted to be,

42:22

like, after doing good work from hell,

42:24

which is another show that we did at Richard Keith,

42:26

where I did Clayton and he was just a demon voice,

42:29

I just don't wanna do something

42:30

that's, like, horribly obnoxious to

42:32

listen to. Like, I feel like Clayton might have been.

42:35

Should not. I think the

42:37

voices that are hard to do

42:40

and even have that potential

42:42

of being a little obnoxious can turn out

42:45

really well because they can become beloved

42:48

in their certain way. And it also

42:50

I like when there is a definite

42:53

change from you

42:55

Blaine talking and your character talking.

42:57

And I just mean that, like, in the person and character

42:59

in general, like, not just necessarily just you Blaine,

43:02

but when I'm listening to

43:04

other D and D stuff, I like that.

43:06

Because there's it's kind of a fun little like

43:09

The distinction. Yeah. It's shift in personality

43:11

that happens and I like that because it's like a it's

43:14

kinda part of the fun of like when we watch the puppet

43:16

videos. I like those little moments where

43:18

you can hear like this is Barbara talking,

43:21

and then this is Bart

43:22

talking, and it's really funny to me when

43:24

there's that distinction. Yeah. It's funny

43:26

because we also have the opposite problem with

43:28

Chris where Chris sits down and starts

43:30

speaking like gum bum before he's even started

43:32

recording. Yeah. And

43:35

so I can never tell him Chris is asking

43:37

a question or gum gum's asking question in

43:39

character.

43:40

Yeah. Something I I'm looking forward

43:42

to, like, carrying over to the next campaign

43:44

from this one is I think we

43:46

we strike the perfect balance of,

43:49

like, really interesting deep

43:51

story line, but having, like, a lot

43:53

of levity and comedic beats And

43:55

I I hope that kind of goes through. I know, like,

43:58

the next campaign we've kind of teased, but it's

44:00

gonna be maybe little darker. But

44:02

I really like having the comedic

44:05

relief to go along with those more serious

44:07

intense

44:07

moments. I think it provides for like a

44:09

really fun show for us all to make.

44:12

I agree. And maybe gumbo. I

44:15

did I did like the subreddit post. I

44:17

think people were saying, like, Which NPC

44:19

are you sad to see go

44:21

in? I think Gumbo was at the top. Thank you.

44:25

0II wanna chat out to everyone

44:27

on social media and read it and

44:29

discord and TikTok. who's

44:32

made posts, like, that really does help the

44:34

show. Absolutely. And express seat

44:36

now is a really good time to tell people

44:39

about the show and get new people

44:41

on board and we'd really appreciate it. And it's like, seeing,

44:43

like, people post on other sub edits. We

44:45

really appreciate that. And, you know, it's a great

44:47

time if you wanna help spread the

44:49

word.

44:50

While speaking of online interactions

44:52

and posts, I have a question here from

44:54

Reddit. Wow. For you players,

44:57

what is something you wish you'd explored more

44:59

of in your care or the

45:00

world. I wouldn't change the thing.

45:05

That's a hard question. I think for

45:08

Bart. I think, like, I would've loved to

45:10

maybe know more about him and

45:12

gum gum's past. Like, we we touched on it a few

45:14

times, and we kind of, like, allude to the fact that they

45:17

met in the orphanage and, like, knew

45:19

each other growing up. But I wish, like,

45:21

maybe we had been able to do, like, a time

45:23

jump back in time to, like, maybe play through

45:25

some of their adventures together, like, some moments with

45:28

with them together just because I think

45:30

that dynamic between those two characters is really

45:32

fun to explore.

45:33

Yeah. There'd be emergencies sometimes

45:35

to the story where we'd be moving, moving, moving,

45:37

which is great because it keeps, you know, like, that means

45:39

things are happening. But, like, just a little

45:42

weird MPC, like, hanging

45:44

out making, like, third party

45:46

MPC relationships that weren't

45:48

part of the main storyline. I

45:50

guess there's also some, like, items and stuff

45:52

I wanted to use and, like but I was always, like,

45:54

waiting for the right time.

45:56

Yes, sir.

45:57

Like, I had that item that was, like, would

45:59

reverse my traits, like,

46:02

my highest would become my lowest and my lowest

46:04

would become my highest. I was holding onto

46:06

it for, like, a really good moment. I thought maybe

46:08

it would be, like, gum gum met his

46:10

dad or he could get, like, not gum

46:12

gum's heart, but, like, the intelligent perspective

46:15

on it, which I thought might be a fun way

46:17

to use

46:17

it. I don't know. Little things like that,

46:19

but I don't have any real regrets or things

46:21

I'm not happy with. I think I didn't figure

46:23

out something that would have changed. Because

46:26

Qioborg goes on his own

46:28

as a kid after he loses his family

46:30

and is just like in the woods and

46:32

training and all that stuff. And I did

46:34

this. I built this into his character that

46:36

he had, like, very low charisma and

46:39

I think very low wisdom because he's just

46:41

kind of an idiot that's out in the woods on his own.

46:43

And I wish I explored that more from a character

46:46

perspective because I feel like he was too still

46:48

very socially adept. So I feel

46:50

like I could have dumbed him down a bit and made

46:52

him a little bit more like man out of

46:54

time, like dummy.

46:56

But I don't know. Well,

46:57

this party definitely had no problems dumbing

47:00

things down.

47:01

Hey, speak for yourselves. A collective

47:04

intelligence and wisdom modifier bonus

47:06

probably plus two -- Probably. --

47:08

between all four players and two different

47:10

stats. There was a

47:13

follow-up question to that one as well

47:15

for the DM's what's something you wish

47:17

the cast had explored more of, maybe

47:19

naval battles. This was all submitted

47:21

by HSD on Reddit. You

47:24

have anything else? Something they'd explored

47:26

more of. There's just every now and then,

47:28

like I kind of alluded to earlier, there's just, like,

47:30

small moments where sometimes

47:33

for whatever reason, you know, the players are in

47:35

a different mood and they don't explore as

47:38

much. wish that they had mingled a little more on the

47:40

Bramble Boat. Mhmm. I thought there were some really

47:42

interesting characters there. And I think they

47:44

ended up meeting most of them, if I

47:46

remember right. But it could have also

47:48

been very useful because I think having

47:50

met them, they would have had more knowledge about

47:52

where they were going and have been able to connect

47:55

these little more quickly.

47:56

Yeah. And they made them later and all that stuff.

47:58

Right. Yeah. I was thinking about being,

48:00

like, White Winter, like, that arc. I to experiment

48:02

with a few different mechanics and one of them was like downtime.

48:05

So downtime activities happen typically between

48:07

sessions and dandy. But you can also

48:09

do them, like, while you're traveling or something like

48:11

that. So you did a lot of traveling in White Winter

48:14

throughout Carlsberg, and I was like, I'm gonna make,

48:16

like, the a hunting mechanic were like,

48:18

Calvert can go hunting or, like, they can gather stuff

48:20

and they can find, you know, woodland creatures

48:22

and stuff and, like, I think one of you was about to go out

48:24

there and then you got distracted by something and then it never

48:26

happened. I was like, okay. That

48:28

works. But, like, just things

48:30

like that. Alright. I started developing loot

48:32

during that arc as well. Like, if you kill the

48:34

character, kill the NBC, then would have

48:36

this kind of loot on them. And occasionally, you guys

48:39

would find stuff

48:39

and, like, other times, they should be like, okay. I

48:41

guess I guess we'll say that for later. Yeah.

48:43

We didn't really loot anybody

48:46

that we killed or got rid of typically.

48:48

It should be

48:49

like, they're down, and then we'll move on to next thing,

48:51

and then that's over. I think gum gum did,

48:53

but that was like carryover from his

48:55

previous character who was like a loot addict.

48:57

Blanco. Yeah. After that, we just stopped. I

48:59

think a lot of that is born of just transitioning

49:02

from like playing dungeons and dragons as a game

49:05

to keeping the pacing in an audio podcast.

49:07

Yeah. Because if you stop to loot everything, there's a lot of

49:09

like rolling. What do you

49:10

find? Either needs, like, a table with

49:12

gold in it. We didn't really track --

49:14

Yeah. -- gold closely in this campaign. And

49:16

that's kinda where Bezler came from was because we

49:18

wanted to give you guys, like, a moment you buy

49:20

things after each arc and then

49:22

kind of like use those going forward.

49:25

Which could I just say? I love the fact

49:27

that you had Christian, young, voicing bezler,

49:29

but always made him have, like, a different disguise

49:31

or accent every time. So you have to

49:33

do, like, something different. Every single

49:36

time. I

49:36

would have to go to them at to get lines and

49:38

every time I'd go, I am so sorry.

49:40

How

49:40

can I ever do now?

49:42

French accent. Did anyone

49:44

in the party ever pick up on the fact that

49:46

his name was Embezler?

49:48

Yeah. Yeah. Yeah. I was like, no one

49:50

ever made a joke about it or comment on it. So I

49:52

was always like, They know his name's Anne Bensler.

49:54

Right? It established the distrust

49:56

towards him, like, immediately. And then every time

49:58

we met someone who was, like, I can't remember

50:00

some of his other names, but, like, mister

50:03

C for whatever I was like, it's a vessel in disguise.

50:06

Because, like, I completely cut the joke off at

50:08

the legs. So because sometimes, it's like, oh,

50:10

it's up in bezler. He's

50:12

like, wow. 0II remember another

50:14

one. Like, when guys were in you know, awesome white

50:16

winter. lot things happen white winter. You're playing

50:18

as spectral in his memories, like each of

50:20

you take a turn. And I don't remember

50:23

what happened, but, like, you could have used

50:25

his, like, Easter blades or his, like,

50:27

boots that turn him invisible or he can go through,

50:29

like, walls and stuff and, like, no, they're just

50:31

on the floor. That's fine. I

50:33

was like, okay. That's cool. We'll explore that

50:35

later.

50:36

That would be you. Mister Lebam von

50:38

Reddit asks, are there any easter eggs

50:40

in episodes that the fans haven't caught

50:43

yet? I'm sure they've done a lot.

50:45

Like, the there's a lot of Brink Tuster

50:47

lines, like throwaway lines that Eric would do

50:49

or I would write for him and, like, we just never hear

50:51

those because he'd so many funny lines of like

50:53

just improv stuff. But think one of my favorites

50:56

was when I made Deja Herbloom and

50:58

it was originally gonna be

50:59

like, a few episodes, and each was gonna

51:01

be named after a part of a symphony.

51:03

Mhmm. So like overtures the first one,

51:06

Allegro, and each town district

51:08

was gonna be that movement of the

51:10

Symphony. So like a leg row, everything speeds

51:12

up in times. That's why everything's growing so fast.

51:14

You have, like, these giant plants that are attacking

51:17

you. You have gumbot. That's huge in the

51:19

pet apothecary. And then, like, Adagio,

51:21

you guys go back in time to dinosaurs. To

51:24

Capo is the IronHawk District which annell,

51:26

the wind elemental, you keep repeating

51:28

times. So things like that that I would write

51:30

into it. For people's names, they would be

51:32

coarse puns or different things that would clue into

51:34

their lives.

51:35

Every time. Yeah. There's a lot of

51:37

really clever things that Micah does

51:39

both with word play and music in the

51:41

show. Anytime there's a new arc, I'm always

51:44

looking forward to see like how he's and reprise the

51:46

theme song for the show and to, like, fit

51:48

that arc or the character, but even the

51:50

little things like with Will Elm,

51:52

you would throw, like, the Will Elm screen

51:54

in, like, the background for, like, most of scenes that

51:56

Wilhelm was in. I also loved the Gung gum's

51:58

wake up I song kind of playing throughout,

52:01

like, really touching moments with Gung gum. And

52:02

I'm, like, just

52:03

making me more emotional in this moment.

52:06

I think, like, character themes and

52:08

motifs and things are really powerful.

52:10

Mhmm.

52:11

Media, and I think you do a great

52:13

job. Yeah.

52:14

Building

52:15

them and then, like, expanding upon

52:17

and it's just, like, making them matter.

52:19

Yeah. Well, thank you. We have a question

52:21

here from American Wastelander asking

52:24

if there's any chance of getting an occasional first

52:26

member's only video component. Maybe

52:28

say the first or last episode of an arc.

52:30

Maybe cameras in the room during an episode

52:32

recording. Big ask, I know, but didn't

52:34

hurt to ask. Actually something Micah

52:36

just brought up almost made me interject

52:38

with this, but I'm glad it was organically

52:41

brought up by a community member question. Something

52:43

that we're looking to do thanks

52:45

to the overwhelming, like,

52:47

support we've gotten from the audience so far,

52:50

which I don't want to shy away from

52:52

constantly pointing out. We were in

52:54

fact challenged early on

52:56

in the show to kind

52:58

of grow this community as best

53:00

as we can kind of on our own.

53:03

And you guys have

53:05

knocked all the metrics out of the park

53:07

of what we were trying to achieve with this

53:10

show. And that has

53:12

gotten so much interest because

53:14

we are part of a company that

53:16

they want to do more with this

53:18

show, with the next campaign. And part of that

53:20

is building out some ideas

53:22

for some more video components for

53:25

the show so that we can create even

53:27

more content for what we're

53:29

colloquially referring to as a sneaky verse.

53:32

And we don't have exact

53:34

answers for that, but you've got a taste for it

53:36

so far with the stinky dragon

53:38

puppet videos that we've been releasing on social,

53:41

which those aren't stopping anytime

53:43

soon, even though this campaign's finally

53:46

is done and gone at this point. We still

53:49

not only have more films from this

53:51

campaign to put out, but we have plans

53:53

to do more from this campaign for those puppets

53:55

because We've got the

53:56

puppets, which we might as well keep making these

53:58

cool little videos.

53:59

Good moments too, it exists. Yeah. There's so many

54:01

good moments. And then on top of that, we are

54:03

solving for the question of, like, well,

54:06

for this community, if we were

54:08

to provide both, like, more

54:10

free content for you guys to enjoy as

54:12

well as, like, a premium level for

54:14

you guys to be able to participate in, to continue

54:16

to support the show, we are, like, figuring

54:19

out what that looks like, and even, like, what

54:21

Mike had just said a second ago, like, my brain went

54:24

to like, if we're, like, referring to someone's, like, to

54:26

a Patreon model, if our Patreon members

54:28

got to listen to the Brink Tussler cut I've

54:30

just I've just all all the

54:32

different takes that our good friend

54:34

Eric Maduro has done for that character

54:37

I'd love to put that up somewhere for people

54:39

to be able to, like, kinda participate in a little

54:41

more of that behind the scenes stuff that we just

54:43

hadn't until now really taken as much time

54:45

to release out there. So

54:48

the answer is we want to do more video

54:50

work. We want to do more supplemental

54:52

kind of your content to support this

54:54

show and it's coming. And so it's gonna be a

54:56

part of this next campaign. So

54:59

if you thought like things were gonna just

55:01

be as they were the next campaign, they're not, or they're

55:03

actually just gonna get bigger and bigger. And it is

55:05

one hundred percent because of your guys' support

55:07

and your guys' like spreading the word

55:10

of this show, because I know plenty of you

55:12

have said you've shared it with friends. I know plenty

55:14

of you have shared it with family or listened

55:17

to it with

55:17

family. So yeah. Which is

55:18

so cute. Yeah. I love that. Yeah. Can

55:20

I shout out to someone?

55:22

Yeah, please. So there's two people that

55:24

have really helped with the Reddit

55:26

and the Discord, the fan Discord and stuff.

55:28

And that's falsely named and Julia

55:31

Darkcrest. Yes. Both of them have been

55:33

named after people on the show, but I've talked with them

55:35

consistently since falsity and built

55:37

the Reddit and then J translated came on to

55:39

help with the other stuff as

55:40

well. And other people are involved too. I'm

55:42

not discounting them. They've built a Wiki page that

55:44

has lore about the whole show. There's

55:47

people still writing on that stuff. I've seen messages

55:49

with people being, like, who knows CSS that

55:51

can edit the Wiki page to the Like, matches

55:53

the what is it? Of the campaign. But

55:56

they've been incredibly helpful. Julia

55:58

Darkrest is actually who, I believe,

56:00

organized a document with, like, all of the

56:02

magic items you guys had purchased. Was the

56:04

main reason I was able to

56:05

create, like, the little item cards I gave you

56:07

all. Mhmm. And then also the other day when d and

56:10

d beyond was down, we're we're

56:12

like, Wait. Let's we pulled up those

56:14

documents too because we didn't have any

56:16

work out.

56:17

Yeah. No. Those two, in particular, I've seen them

56:19

being very active within the stinky

56:22

community, Discord, Reddit, all

56:24

of the things. But just like everyone

56:26

who's been on there and, like, as part of the discussion

56:28

people who post on our subreddit for the first time. I've

56:30

seen a lot of people, like, waiting for them

56:32

to catch up before they went on our subreddit because they

56:34

didn't wanna get spoiled. But it's just been so

56:36

cool to see, like, a bunch of people starting

56:39

to listen to the podcast, whether it be

56:41

from the very beginning or if they found, like, a

56:43

puppet video on TikTok. They came over to

56:45

the cord and are watching, you know, other restricted

56:47

stuff or, you know, other stuff that we

56:49

make. So it's just like such an

56:51

honor to be able to make show that many people

56:54

love this much that they wanna be involved in talking

56:56

about it too, not just consuming it. I think

56:58

that's like such a humbling and

57:00

amazing experience as a creator to

57:02

see. It's a huge community effort.

57:04

And I -- Yeah. -- I love talking with everybody

57:06

in the Discord and the Reddit, everything just to

57:08

get, like, information or even look at speculation

57:11

on how the story's going. Yeah. And

57:13

maybe the scariest part

57:15

about making a show like this or before

57:17

we started the show is the fact that making

57:20

serialized content you typically

57:23

have a drop off in people people's

57:25

attention over time. Because it's like even if

57:27

you start with big pool at the beginning, that

57:29

pool gets smaller and smaller as time goes on

57:32

as you add more episodes because people view

57:34

it as an obstacle into jumping

57:36

in and getting caught up to where Yeah. -- you are in

57:38

the story. But we've been very fortunate to see

57:40

over time the numbers actually go up

57:42

as the audience grows and

57:44

the podcast gotten more

57:45

attention. Which we're totally grateful

57:47

for. Yeah. But you mentioned puppets couple

57:50

of times there. And Kimball Bimball

57:52

on the subreddit ask Great

57:54

name. Did you imagine your characters looking different

57:56

than what we all think they look like now? Thanks

57:58

to the puppets. And as a follow-up,

58:01

since the public videos become so popular for

58:03

Micah, do you think you'll write more encounters that can

58:05

be easily acted via the puppet meeting?

58:08

Funny. As far as the characters and what

58:10

they looked like, I don't really know what

58:12

I envisioned. And then when we saw the

58:14

puppets and, like and puppets were based off of

58:16

the art that Andrew Douglas.

58:19

He's a friend of the of the company

58:21

made. And, like, when I saw that like, actually,

58:23

no. We also had poster Right? That

58:25

was the original thing is that poster that we

58:27

had

58:27

that came out of the store. Stinky Dragon

58:29

posters. It came out first, though. Oh, okay.

58:31

Yeah. That's not

58:32

that's really amazing thumbnails on the If

58:34

you these websites. Yeah. Yes. We we all had input

58:36

in, like, when I saw what his version of my guy

58:38

looked like. And I'd never I guess I didn't imagine

58:40

a bronze

58:41

arm, but Outside of that, like, I was like,

58:43

yeah, no, this is perfect. This is is what I mentioned,

58:45

Kaipurk were going. Well, there's been instances where

58:47

the communities kind of decided what they'd look

58:49

like to a degree Brink's a good example

58:52

of that where Brink appeared

58:54

and I may be thumbnails, but

58:57

someone's fan art god, I

58:59

I would be a better person if I could recall who it

59:01

was specifically. My mom made the Brink

59:03

Toy. Like, there's a Brink Doll now that

59:06

will probably appear in some upcoming videos.

59:08

And for reference, we used fan

59:10

art because it was just like Brink wasn't a

59:12

character. We had fully fleshed out because

59:14

it's it's an NPC.

59:16

Got blue hair. I think it was, like, all we really

59:18

expect to do hair.

59:19

Careful what your fan art looks like. We might

59:21

draw inspiration from it. It was funny

59:23

though when we did get the puppet for him. Think

59:25

all of us were like, he's a lot taller than I imagined.

59:28

And I think it's because we all know Eric Badure,

59:30

who voiced the brain talk to her. Who's

59:32

like, just a little guy, you know,

59:34

as he is self proclaimed. So it's just

59:36

funny seeing like the character that Eric voices

59:38

be essentially the tallest out of all

59:40

of us.

59:41

Yeah. And then am I gonna write stuff

59:43

for puppets? Yeah. More puppet content,

59:45

puppet friendly encounters. To

59:47

interject, Micah doesn't exactly

59:50

right these encounters how they turn

59:52

out. So, like --

59:53

Yeah. -- Keith makes the play setting, but

59:55

it's Blaine who decides to do back flip

59:57

surrounded by a bunch of amnousias that

1:00:00

we then have to figure out how that works

1:00:02

out. Not to, like, lessen Micah's impact.

1:00:04

Micah's creates all the skeleton

1:00:07

or skeletons that we are

1:00:10

attached onto. But, yeah, I

1:00:12

don't think anybody would have thought like a

1:00:14

zipline cord across two cliffs would

1:00:16

make for puppet

1:00:17

content, but we still have a video.

1:00:19

I think if anything, we as a cast

1:00:22

are more mindful of, like, Let's really play

1:00:24

into this moment and make it really descriptive and

1:00:26

visual while we're explaining what we're doing or

1:00:28

what we're seeing so that we could help turn

1:00:30

that into really funny moment if we do decide

1:00:32

to use that as a puppet moment. So like,

1:00:34

now doing these puppet videos. We're not changing the

1:00:36

way we do the show or the way we act as

1:00:38

our character, but it's more like, let's lean

1:00:40

into this comedic moment a little more.

1:00:43

And be visual about the way we're describing it

1:00:45

in case we do want to turn it into

1:00:47

a moment. But also, that's just a good way

1:00:49

to do Audio only podcast

1:00:51

is to try to be descriptive and try to lean

1:00:53

into those moments as much as

1:00:54

possible. Team effort.

1:00:56

I did think about it on looking at new

1:00:58

characters to make I had some ideas

1:01:00

like that. I don't know if that'd be as easy to

1:01:02

pop it.

1:01:05

And having spent so much time like,

1:01:08

trying to get shots and tight little

1:01:10

maneuver arms and

1:01:11

things. I'm like, no, no, can't do that type of character.

1:01:13

It would drive me crazy. Yeah. I think

1:01:15

we all, like, That was something when we're doing

1:01:17

character creation for the next campaign. One

1:01:19

of the things that I wanted to make sure is I didn't, like,

1:01:22

repeat another species just

1:01:24

because, like, I like how diverse

1:01:27

the look like we all have our distinct

1:01:29

sizes, silhouettes, color

1:01:32

of skin, hair, all that stuff, and

1:01:34

I want the same there's just something about

1:01:36

a rag tag band of people

1:01:38

that's, like, much more fascinating than

1:01:40

just a bunch of clones. Just the power angel

1:01:42

standing next to each other.

1:01:43

Yeah. Mhmm. Does anyone have

1:01:45

any favorite moments to stand out from the entire

1:01:47

campaign? Or maybe something that

1:01:49

they can play

1:01:50

wise, maybe you're done a little differently. That's

1:01:52

submitted by Valentis from Reddit. Yeah.

1:01:54

These are all so good. There was, like,

1:01:56

small moments here and there that I really loved

1:01:58

anytime that I use my suspenders of haggling.

1:02:00

And you guys would cringe at me snapping my

1:02:02

actual bra straps. It's like it's

1:02:05

always really funny to me. I just like

1:02:07

my favorite moments was when I could make you guys

1:02:09

laugh. So I'll

1:02:11

think on that more, but yeah, there's just so

1:02:13

hard to pick one favorite. Unfortunately, some

1:02:16

of my favorite moments were out. I was the only

1:02:18

one that was, like, on board for it and our own

1:02:20

was like, oh, like, head in hands,

1:02:22

but Gus was still allowing me,

1:02:25

like, jumping out of the window naked

1:02:27

and, like, heck, that's

1:02:28

fine. Like, my mom was like, what are you doing?

1:02:30

That was awesome. Actually, Chris, you did

1:02:32

jump on board. You did. And, like,

1:02:34

There's just moments like that. Like, genuinely combat

1:02:37

was, I think, my favorite stuff. And and then

1:02:39

my

1:02:39

again, my favorite social interaction was a little

1:02:42

Jimmy. Jimmy. My favorites are always

1:02:44

like MPCs and like making

1:02:46

friends with them, which I feel like was just very much

1:02:48

what gum gum does. Mhmm. You know,

1:02:50

and so it was very much fun to just like

1:02:53

approach things from his perspective either

1:02:56

incredibly stupid or

1:02:58

just incredibly, like, kind hearted

1:03:00

where he would be friends with anyone to any degree.

1:03:03

That was just really fun to play. Like, the jailbreakout.

1:03:05

feel like that section of the show is whenever I

1:03:07

feel like we really started, like, finding our

1:03:10

footing and really getting into the show.

1:03:12

Like, y'all embracing and

1:03:14

going along with gum gums. I

1:03:16

idea to, like, we need an inside man,

1:03:18

you know, like

1:03:21

I have to get arrested so they will know what

1:03:23

the jail is like. You know, it's like just like playing

1:03:25

into that kind of stuff was just so much fun to

1:03:27

me. Mhmm. I

1:03:28

also I know we weren't always the best at

1:03:30

it, but I actually really liked the episodes where we

1:03:32

had puzzles and things to, like, figure out in

1:03:34

that way or, like, things that were word play or,

1:03:36

like, whatever it was. I will say

1:03:39

it was always a very interesting challenge

1:03:41

to try to take notes with the

1:03:43

way Micah writes with alliteration

1:03:46

and, like, all these fancy words or I was like, could

1:03:48

you say that a fourth time? Like

1:03:51

two out of the eighteen words in that sentence.

1:03:54

But I always appreciated those because it's

1:03:56

it's something where you gotta think a little

1:03:58

deeper on something sometimes rather than just

1:04:00

like a combat scene necessarily.

1:04:03

For the flip, for what Chris said, where he liked

1:04:05

becoming friends with all the characters, my favorite

1:04:08

moments for any time Kai Morgan's sleek interacted.

1:04:10

Anytime. And, like, my favorite

1:04:13

moment with sleek, I think, is when he's eating

1:04:15

popcorn and watching you all battle the

1:04:17

nobody sneezed in the

1:04:18

arena. But in recording those lines, I literally

1:04:20

went and got popcorn. It's just shoveling popcorn

1:04:23

in my mouth. Oh,

1:04:25

yeah. They do a I love this. A

1:04:27

lot of that White Winter stuff was fun too.

1:04:29

I I like the muds and parts

1:04:31

performance for v

1:04:32

king. I think that was like a fun a

1:04:35

little moment. Yeah. Oh, jeez. That's the fun

1:04:37

part.

1:04:38

Yeah. Yeah. I liked Hunterfest. That was fun

1:04:40

to make and fun to do just because it's all these little mini

1:04:42

games and secondable,

1:04:43

basically. And, like, Just go play. Yep.

1:04:46

Is there anything in your

1:04:49

minds that made your character

1:04:51

truly become who

1:04:52

they were in the end like any big turning points?

1:04:54

And that sent from heat full healer

1:04:56

on Reddit. I knew what

1:04:58

I wanted to do with gum gum,

1:05:01

like going in. But I think what

1:05:03

really solidified who he was was

1:05:06

the way you guys accepted him

1:05:08

and made him feel like,

1:05:11

part of the group. Mhmm. There's a version

1:05:13

where gum gum was dumb

1:05:16

and, you know, it would do dumb things and it

1:05:18

would be, like, oh, no. They would be a

1:05:20

burden, but I feel like y'all did a really,

1:05:22

like, accepting him for who he was

1:05:24

and loving him for who he was.

1:05:26

And I really enjoyed

1:05:27

that. I think that made his character, like,

1:05:30

more loving and a better character.

1:05:32

Yeah. I agree. A relationship between all the characters,

1:05:34

I think, was really heartwarming. And, like, really

1:05:36

unique in each of their own relationships.

1:05:39

For Bart though, I would have to say, I think

1:05:41

when he found out he was the quarterling, and

1:05:43

that whole moment. I thought that was

1:05:46

really fun. And, like, I think really

1:05:48

solidified, like, his confidence

1:05:50

in himself. He's already a very confident character,

1:05:52

but I think it's that moment of just like, you are

1:05:54

way more powerful than you think you

1:05:56

are. And you already think it's quite a

1:05:58

bit.

1:06:00

I think for Qyborg, with acting

1:06:02

like an idiot and just like a a show off,

1:06:05

there's often times where there's just dismissal

1:06:07

and eye rolling and stuff like that. And I

1:06:09

thrive off of that energy, and I

1:06:11

loved that. But every now and then when

1:06:13

a dice roll would hit, and I

1:06:15

was actually able to back stuff up

1:06:17

was like performance and athleticism and

1:06:20

stuff like that. Like, it's those moments

1:06:22

of, like, going against the odds and just, like,

1:06:24

proving some people wrong and they're just, like, oh,

1:06:26

this this idiot. Because I hate this guy,

1:06:28

like, I love those moments. And those happened

1:06:30

early on where I was just, like, constantly doing back

1:06:32

flips, and that's, like, that was just the basis of

1:06:35

Skyward's personality. It's just like, against

1:06:37

odds, this idiot survives. For

1:06:39

me, the pinnacle, QIBOR,

1:06:41

the best summary of QIBOR I can think

1:06:43

of, is the fact that Cai

1:06:46

Borr, I don't think ever used the word somersault.

1:06:48

Yeah. It was always embarrassing.

1:06:51

It took me a lot of shit. Like, what are you talking

1:06:53

about?

1:06:54

I think it's Star Fox that did that to me. Do

1:06:56

a payroll. Do a payroll. So

1:06:58

what are, like, important takeaways

1:07:01

you've learned about playing d and d and

1:07:03

Is there anything that you learned about the mechanics

1:07:06

of the game that you'll incorporate into

1:07:08

the next

1:07:09

arc? That's from Daniel K s

1:07:11

twenty five on Twitter. Something that I think I

1:07:13

wanna do more of is playing

1:07:15

D and D like the character I'm

1:07:17

playing. So a little bit more heavily in the role

1:07:20

play. I think especially with Chris and gum

1:07:22

gum. He had a lot of moments of, like, well, gum gum

1:07:24

would do this. Yeah. And I think oftentimes

1:07:26

I go, well, I feel like I wouldn't do this in this

1:07:28

situation, but maybe Bart would, I didn't play

1:07:30

into that as much as I think I could have. So I'm

1:07:32

hoping with, like, any future campaigns we do.

1:07:35

I could, like, really dive into thinking in the

1:07:37

mindset of that character even if it's not something

1:07:39

me personally Harbor would do or agree

1:07:41

with or think it's like the right move

1:07:42

here, but this character would. I wanna

1:07:44

do more of that. I agree. And I think that

1:07:47

this is a lesson that we learned from

1:07:49

RTD and D to to Stinky Dragon

1:07:52

that I think we're gonna continue to perfect into

1:07:54

the next campaign is that

1:07:56

it's way more fun when the team gets along and we

1:07:58

yes and each other and we support each other. And I hope

1:08:00

we continue to do that because it just makes our

1:08:02

friendship and our character dynamics work

1:08:04

that much better. And Gus,

1:08:06

Ben and Micah, you guys just letting us

1:08:08

play and and just doing stupid

1:08:10

stuff. Like, that makes this, I think, a much

1:08:12

more enjoyable playing and listening

1:08:15

experience.

1:08:15

Yeah. Well, hey, I love it because if you guys

1:08:17

are talking and doing things, then I don't have to talk.

1:08:21

mean, I learned a lot about D and D from just

1:08:23

writing because, like, I don't know if I've ever mentioned

1:08:25

this on the podcast, but I only learned D and D

1:08:27

during the pandemic.

1:08:29

Oh, really? Yeah.

1:08:30

Holy hell. I never knew anyone. And

1:08:32

so I finally met people that I was living within

1:08:35

Australia, and they taught me in the night eventually,

1:08:37

like, was in a campaign that I started teaming my own campaign

1:08:39

with them. But, like, that's the best,

1:08:41

you know, way to learn something is to teach it.

1:08:44

And so, like, when you started it. Like,

1:08:46

I I that's how I found it about about skill

1:08:49

challenges from, like, fourth edition. I

1:08:51

used that in this campaign I found out about the

1:08:53

maze mechanic that you can use for labyrinths

1:08:55

with the cards and stuff. There's all

1:08:57

kinds of things. Oh, action

1:08:59

oriented monsters. Which is a a thing

1:09:02

from Matt

1:09:02

Colville, who's an former writer of critical

1:09:04

role, I think. So there's all kinds things you can learn

1:09:06

on the Internet. Yeah. I think Similarly

1:09:09

to Micah, I I don't really I played a few sessions

1:09:11

of DND in college, but I didn't really get into

1:09:13

it until, like, a year before we really started

1:09:15

diving into RTD and D and stuff

1:09:17

like that. And it's mostly from listening to, like,

1:09:20

audio podcasts and, like, live shows that

1:09:22

other people played into you, then this

1:09:24

campaign has really taught me a lot

1:09:26

about playing d and d for an audio

1:09:28

podcast series and how it's very different

1:09:30

from just like sitting down to play at a table at home

1:09:32

because there's a lot of pacing issues and

1:09:35

just making sure, like, how things work when you're

1:09:37

sitting in, like, a recording studio with everybody

1:09:39

and just have to take time to, you know, we only

1:09:41

have two hours. So we can't spend four

1:09:43

hours doing combat, you know. Yeah. So,

1:09:45

like, I feel like we're really getting a

1:09:47

good, like, foundation that under ourselves going

1:09:49

into this next campaign to, like, you know, do

1:09:51

some more fun storytelling. That was one of the first

1:09:53

things I I research was like, how to do DND

1:09:55

in ninety minutes, like ninety minutes. Yeah. That's just

1:09:57

like a lunch

1:09:58

time, d and d. Okay. Here we go.

1:10:01

Yeah. Because in the past, like, when I've played campaigns,

1:10:03

it's like, alright, when to get together, when to play d

1:10:05

and d, all weekend, like, ten hours a day for,

1:10:08

you know, Saturday and Sunday. Like, we've spent twenty

1:10:10

hours this weekend playing DND, and it's, like,

1:10:12

trying to distill that down to, like,

1:10:14

a ninety to hundred twenty minute session

1:10:16

weekly is just like, that's a lot. That's

1:10:18

that's kinda crazy to to distill it down

1:10:20

like

1:10:21

that. Yeah. If we've ever mentioned, like, that,

1:10:23

like, when I send Gus modules we

1:10:25

don't stick to this by any means, but it has a

1:10:27

timeline of like -- Yeah. -- here's when

1:10:29

this generic thing will happen. Like, it'll take

1:10:31

probably fifteen minutes while a lot for that. And then this

1:10:33

and then this and then it's

1:10:34

all, like, broken down so that we know, like, we

1:10:36

probably have enough time, but maybe not.

1:10:38

But then the party finds a door. Then the party

1:10:40

finds a door. That

1:10:41

question. What would you have done

1:10:43

if in combat one of our

1:10:45

characters had died? Probably stop the show.

1:10:49

Like, you like what do you mean, like, fell to

1:10:51

zero hit points or fell to zero

1:10:53

three. Death saves.

1:10:54

Like, actually

1:10:55

died dying. Death saves, like, just really

1:10:57

bad luck rolling. Yeah. Would've just

1:10:59

been over and we would've just called it there and gone out.

1:11:01

No. I mean, I talked with Micah.

1:11:03

I am gassed about this before where

1:11:05

death in d and d doesn't necessarily

1:11:08

have to be the end of a character. Right?

1:11:10

That might have been a drastic shift in

1:11:12

what Micah had planned for campaign where

1:11:15

now suddenly you guys are going to whatever

1:11:17

the equivalent of phase of hell is to

1:11:19

bring gum gum back from, like, you know, the seventh

1:11:21

circle of that area. But

1:11:23

it's just like a change in story as far

1:11:25

as I'm

1:11:26

concerned. Yeah. We wanted to lean into

1:11:28

that if that happened. So if someone, like, rolled

1:11:30

you know, death saves and just got AA1

1:11:32

and, like, immediately die. Let

1:11:34

that be the dramatic moment and plan

1:11:36

out the next thing. What's the next thing? Like, what

1:11:39

would what the rest of the characters, how would they react

1:11:41

to that and kind of anticipate what the story

1:11:43

takes from there? Because that is a moment.

1:11:45

And we don't wanna just wash over that, you know, and

1:11:47

and say Well, I die. Let's move

1:11:49

on. Go on to the character, you know. My

1:11:51

first d and d character ever we're

1:11:54

playing a d and d, which is first edition.

1:11:56

And it was a rogue who

1:11:59

fell into a pit with an ice worm.

1:12:01

The party refused to go in and

1:12:03

save me The iceworm ate

1:12:06

me and the party just left. Whoa.

1:12:09

What? And I was, like, wow. What a great day.

1:12:11

These guys, like, I got my my stuff together

1:12:13

and left the session. Like, oh, I'm dead.

1:12:15

Oh, they're not coming back. Oh, okay.

1:12:18

Wow. That's it?

1:12:19

Okay. Bye, you

1:12:20

know? We would never believe

1:12:21

you. So

1:12:23

how long had you been playing that character? Oh,

1:12:25

that wasn't very lucky. It was a couple of months.

1:12:27

But it was it was like my first campaign and

1:12:29

it was like,

1:12:30

oh, DND is kinda tough. DND

1:12:32

kinda sucks sometimes. DANG. I'm

1:12:34

glad Gus had to go through these, like, experiences

1:12:37

so that we didn't have to. You know, he's taking all this

1:12:39

drama from past D and B

1:12:40

campaigns. I don't want that life for

1:12:42

my kids. Gus, did you ever win

1:12:44

D and D though? Have

1:12:45

you ever done that yet? All your experience. When d and d?

1:12:47

Yeah. If you want d and DII I've definitely

1:12:49

had a character I took from, like, level

1:12:51

one to level twenty five over the course

1:12:53

of, like, a decade of playing

1:12:56

you know, and that I consider

1:12:58

probably the closest to winning D and D. You know, where

1:13:00

it's just like, I started with, you know,

1:13:02

AD6 hit die. And then by the end, it's like

1:13:04

hundreds of hit points and know, interestingly

1:13:07

enough, that character was an arcane archer. So I was

1:13:09

kind of familiar with what you were doing with QIBORG.

1:13:11

And I had, like, the seeking arrow and all

1:13:13

of that stuff. And, like, after a while, you

1:13:15

get to the point where it's like, it becomes not

1:13:17

fun. Mhmm. It's like

1:13:19

everything I shoot is gonna hit,

1:13:21

like, Unless at this point, the escalation

1:13:23

has become we are fighting literal gods

1:13:26

in the deities and demigods

1:13:27

book. It's like there's nothing that's a challenge anymore.

1:13:30

Yeah.

1:13:30

Yeah. So that's why Gerwig was

1:13:32

Gus' favorite. When we finally

1:13:35

franchise the show, decades down the

1:13:37

line, and we finally decided to spin down

1:13:39

like the

1:13:39

stories. The final campaign is gonna be

1:13:41

Gus' level twenty five character against this before.

1:13:44

Yeah. It's gonna be Gus versus actually

1:13:46

you guys. Yeah. That character would have, like, one

1:13:48

turn and everyone would been dead and there still would have been

1:13:50

actions left over. Like, it's just ridiculous at

1:13:52

that point. Yeah. I wanna start

1:13:54

trying to pivot some of these questions

1:13:56

and segue them into talking

1:13:58

about next steps and where we're gonna

1:14:01

be going to with tails from

1:14:03

the sneaky dragon. What? So from

1:14:05

Twitter, Kronomac fifty one asks,

1:14:07

does this mean all new characters

1:14:09

in a new story line? If it's a new start,

1:14:11

will we have the same people playing their characters or whether

1:14:13

it wouldn't be leaving or joining?

1:14:15

Timcast, same dungeon master,

1:14:18

No one's leaving

1:14:19

dungeon time.

1:14:21

We should also specify that's for the

1:14:23

next big campaign we're doing. But in between

1:14:25

the end of this one, the Campaign, and the

1:14:28

start of the Next Campaign, we have a mini campaign,

1:14:31

which Chris Demeris will be DMING.

1:14:33

Mhmm. And -- Gotcha. -- will be playing

1:14:35

a character with us for those few

1:14:37

episodes. So that's gonna be a mini thing that

1:14:39

happens in between that we're also really excited

1:14:41

to do and nervous to see how

1:14:44

that plays

1:14:44

out.

1:14:45

Yeah. And we just made characters for that this

1:14:47

morning. We did. Yes. So that

1:14:49

should be really fun. Yeah. Same same cast

1:14:51

do in the next campaign, guest

1:14:53

yuming, Mike and Ben, work in their

1:14:55

magic behind the scenes. And

1:14:56

how much did that do you guys wanna

1:14:58

reveal about the new

1:15:00

campaign. Nothing right now. Okay.

1:15:02

No. No. Nothing yet. There's a new

1:15:03

campaign? Yeah. There's a new campaign. Wait.

1:15:06

Mike can just select the Discord. I just didn't

1:15:09

find and replace on this campaign and just change names.

1:15:11

I don't know. As

1:15:13

far as teasing, I would say,

1:15:16

yeah, like, it's kinda what Dunkin' had

1:15:18

mentions at the end of the finale that

1:15:20

this new story. This new

1:15:22

tale that he tells is gonna be a bit darker

1:15:25

and a bit focused on creatures.

1:15:28

And there is a monstrous And

1:15:31

I I don't think it's a mystery to say that it'll be

1:15:34

mysterious. Yeah. There's not a lot I wanna tell,

1:15:36

but I I do wanna say, like, there there will be some

1:15:38

fun new things that we're trying with this campaign. That

1:15:40

we didn't do with the last one that think will be

1:15:43

fun to explore characters, fun to

1:15:45

explore different lands. There's won't

1:15:47

be phase of this. It'll be somewhere different. Yeah.

1:15:49

I think it's gonna be a lot of fun. And I'm I'm excited

1:15:51

to do different music for it as

1:15:53

well. Oh,

1:15:53

yeah. Oh, I didn't consider that.

1:15:55

New music. Just as many puns.

1:15:59

Someone someone posted on Reddit. I won't

1:16:01

name names. I don't remember their name either. was

1:16:03

like, is there

1:16:04

gonna be an ungodly amount of puns in the next

1:16:06

one? Or is it just gonna be normal?

1:16:09

Only one way to find out. It'll be unbearable.

1:16:11

We'll see. I'm really excited to see

1:16:13

what Mike does with music in the next campaign, especially

1:16:16

because With this one, though, in the

1:16:18

nature of how the show spun up, the

1:16:20

theme song for the Infinight

1:16:22

campaign was done by someone else that we had

1:16:24

hired Cole McGinnis, who he's

1:16:26

done stuff with, like, critical role. He's done

1:16:28

stuff with, like, riot games and League of Legends, and

1:16:30

created the Cole. Champion themes now,

1:16:32

very incredible, very talented. I

1:16:34

think Micah took that first, like,

1:16:37

intro theme that we had done for Stinky Dragon

1:16:39

and you ran with it as far as you could

1:16:41

and knocked it out of the park. So I'm very excited

1:16:44

to see, like, what the next campaign theme is gonna

1:16:46

sound like and what you do with music going

1:16:47

forward. Oh,

1:16:48

so, like, the intro song is gonna be different or

1:16:50

thinking.

1:16:50

Oh, gosh.

1:16:51

Yeah. I'm also excited for John and

1:16:53

Micah's mom to never make us new

1:16:55

little

1:16:56

puppet characters of our new characters. Because

1:16:58

until then, I guess, like, this is the only thing I can

1:17:00

update on because I mean Chris work on the puppets.

1:17:02

But, like, we're gonna continue to make infinite

1:17:05

puppet videos

1:17:06

with, like, you know, our original

1:17:09

crew up until, like, we

1:17:11

have enough stuff and and Infinight

1:17:13

the new campaign accrued and new

1:17:15

puppets to

1:17:16

Until all day service? Simultaneously.

1:17:18

Yeah. Until day.

1:17:19

Some weeks with the old campaign, some weeks with

1:17:21

the new campaign if if things pop up. What

1:17:23

if she

1:17:24

makes puppets of you guys

1:17:26

in real life and you play out you

1:17:28

playing DND.

1:17:29

That's true. Has you I was literally

1:17:31

just thinking about how I wanted to include miniatures

1:17:34

to the scale of the miniature puppets.

1:17:37

So, like, like, maybe one of them is

1:17:39

making puppets in a shot, and then we go even

1:17:41

tinier filled

1:17:41

puppets. It's puppets all the way

1:17:43

down. So that's how it ends.

1:17:45

Isn't there a South Park episode about them

1:17:47

doing paper animation? Funny.

1:17:50

Is there? Yeah. They're,

1:17:51

like, doing the same animation of the original

1:17:53

style of that show before it became digital.

1:17:55

Wow. And and they and and they in the episode,

1:17:58

like, express their exacerbation at

1:18:00

how difficult and dumb that

1:18:02

style of animation is.

1:18:04

So you've mentioned about at the end

1:18:06

of the if an eye campaign

1:18:08

how Dunkin' kinda teases what's

1:18:10

up next. And there's actually

1:18:12

a question from Brisbane on

1:18:15

Reddit. Asking, have you considered

1:18:17

a new voice for the bartender for the next campaign?

1:18:19

Like, there was a shift change for the bartenders? And

1:18:22

I think that's a funny question because we

1:18:24

talked about that for a long time because the announcement

1:18:26

of dragon is supposed to be multiple different

1:18:28

stories. Like, stories told at a at a bar

1:18:30

called the Stinky dragon.

1:18:32

At Tavern. Right. And, you know,

1:18:34

it's been one of the things that we've wanted to do

1:18:36

for a long time because we weren't sure, like, are we gonna

1:18:38

actually do it? Are we not? You know, does that

1:18:40

need to carry through? Or Can you swap it

1:18:42

out at any given point? Is there anything you wanna

1:18:44

say about

1:18:44

that, Micah? Yeah. We can say, like,

1:18:47

Duncan's gonna probably tell the next one, and

1:18:49

he's gonna use his, like, spooky voice

1:18:51

that he's gonna he's been working on in behind

1:18:53

the

1:18:53

scenes, and I think it'll be it'll fit the

1:18:55

tone of this next story. Can

1:18:58

I ask, like, canonically, you're

1:19:00

not gonna be able to tell me? Because if it's a

1:19:02

different land and it's not phasa, is that like

1:19:04

different planet or a different continent? Is

1:19:06

it different timeline to a universe. I'm so

1:19:08

like Or am I just gonna have to find

1:19:10

out? You

1:19:10

have to find out my friend.

1:19:11

Okay. Alright. Fine. Fine.

1:19:13

Fine. That's called not wanting

1:19:15

to write yourself into a corner.

1:19:17

True. You

1:19:18

know, let's

1:19:18

subscribe, plain. Okay. Let's subscribe. You did

1:19:20

it. I'm noticing you're doing a lot of the things where it's

1:19:22

like, oh, what's next for this and be like,

1:19:25

wait's in development. And that was always my

1:19:27

way of saying, I have no clue.

1:19:31

Well, as far as the players, is there anything

1:19:33

we can talk about like new characters,

1:19:35

races,

1:19:36

classes, personalities,

1:19:38

I'll see some things that I'm doing for my character,

1:19:40

if that's okay.

1:19:41

No. Bleep all this out. Bleep it all out. Bob,

1:19:44

Bob, you keep talking. Mike,

1:19:45

you just don't bleep everything happens. Here

1:19:47

here. I'll do I'll do it in my

1:19:50

core There you go. I think

1:19:52

it's safe to say that a lot

1:19:54

people have been saying that I should play a barbarian.

1:19:57

So I'm going to be playing a barbarian character

1:19:59

to continue with the theme of my name

1:20:02

and different classes like Barb

1:20:04

Barbara and Bard and Barbarian and

1:20:07

I'm gonna be playing a a female character too,

1:20:09

which I'm excited about. And I

1:20:12

am gonna be trying an accent as

1:20:14

well. So it should be a very fun

1:20:16

little experience for me, and I'm not gonna embarrass

1:20:18

myself whatsoever trying to do it.

1:20:21

I embarrass myself for eighty plus episodes

1:20:23

with the

1:20:23

bad stuff. Oh, you did a great job. You did

1:20:26

a great job. I'm I'm doing accents for

1:20:28

the first time, so I'm I'm nervous

1:20:30

attack. My guy, the only tease

1:20:32

I'll give is

1:20:34

if John Kandy was

1:20:36

John Wick.

1:20:38

That's good. That's good one. I went

1:20:40

very different from Gambia, but also not that

1:20:42

different in some ways. Gambia was

1:20:44

like a kid. I'm playing like an old

1:20:47

man.

1:20:47

I know old man.

1:20:49

I feel like in a lot of ways, like, kids and

1:20:51

senior citizens can be child hearted, if

1:20:54

that makes sense. Like,

1:20:54

have a child

1:20:55

at

1:20:55

heart young at heart, that's a word. Yeah. You know?

1:20:57

Yeah. Child hearted.

1:20:59

Child hearted. Child hearted. Oh, my

1:21:01

heart is too small. Thanks. John.

1:21:05

What do I wanna set t's about mine? I will

1:21:07

be doing a different voice. They

1:21:09

will have a different accent that I'm

1:21:11

gonna try to challenge myself to do.

1:21:13

And something that I tried to bring

1:21:15

with mud was a

1:21:18

The back part of the backstory. This

1:21:22

time, I'll say I'll say this. I I'm

1:21:24

I'm committing same same sins and

1:21:26

also not in that I

1:21:28

actually have a little bit of a backstory for this

1:21:30

person, and but I'm supposed to have written it down and given

1:21:33

to Micah. Still haven't done it yet.

1:21:34

Still last person for yep. haven't

1:21:36

got time.

1:21:37

So now with mud, I

1:21:40

kinda made a choice early on. I don't wanna be explicit

1:21:42

it, but I found that growing up

1:21:44

being a little nerd, there wasn't enough

1:21:47

like overtly queer

1:21:49

representation. It was always queer coded.

1:21:51

And so I wanted mud

1:21:53

to play that. And so I

1:21:55

noticed that there's never there's ever any

1:21:58

ace representation that I

1:22:00

could find enough and stuff. And I have

1:22:02

several ACE friends that mean lot to me and so

1:22:04

and I've always had a connection with them, and so

1:22:06

I wanted to play mud as ACE.

1:22:08

Which is why you listen to the whole campaign,

1:22:10

mud doesn't really mud plays

1:22:12

almost romantic basically because

1:22:15

I I like playing that way. I like to explore that.

1:22:17

And so my next character, I wanted to

1:22:19

include that as well. So and I also wanted to mix

1:22:21

up our groups since it was a boys club last

1:22:23

time. Mhmm. So my character is gonna

1:22:25

be playing non binary. So I'll say that.

1:22:27

Nice.

1:22:28

And

1:22:28

I can't wait to hear everyone try to pronounce

1:22:30

their name as well. I did give

1:22:32

I did. Yes. You are correct. Yeah. We

1:22:34

got a little taste of John's next accent

1:22:37

and character name and you're gonna knock it

1:22:39

out of the

1:22:39

park, but it is very funny to see people react

1:22:41

to it. Yep. And the last question

1:22:43

I have here, I think everyone wants to know how long

1:22:45

do we have to wait for the next campaign to

1:22:47

start? I think

1:22:48

it's thirty seven years. Is that

1:22:50

is that right? Alright.

1:22:51

Alright. We only do one campaign every

1:22:53

thirty seven years. Currently, right now,

1:22:55

as of today that they were recording the

1:22:57

year of our Lord twenty twenty three, the plan

1:23:00

is that the new campaign after the mini

1:23:02

arc will premiere on April twenty

1:23:04

fifth. I made sure to say, currently,

1:23:06

that's the plan. You know, things can happen.

1:23:09

Texas could shut down again because of an ice

1:23:11

storm for two weeks or something. Who knows? But,

1:23:13

yes, if you wanna put on your calendars, April

1:23:15

twenty fifth. But also, the next

1:23:18

episode of a story is next week.

1:23:20

Yeah. Nothing

1:23:20

there will there will be no blank.

1:23:22

Yeah. So the new mini story

1:23:24

will be just next week. It'll start next

1:23:26

week. It'll run for

1:23:28

five week weeks. Yeah. Is there anything you wanna

1:23:30

tee up about that story, Chris? Yeah.

1:23:33

It takes place in Faiza. I

1:23:35

wanted to, like, kinda, bridge the

1:23:37

campaigns or the store, you know, so they could

1:23:39

do characters. Different time period, but

1:23:41

still in the same world. So there'll be some things that

1:23:43

might be familiar, but also, you

1:23:45

know, entirely new. To kind of transition

1:23:48

into the new campaign. And we have,

1:23:50

you know, four characters, Gus being one of them.

1:23:52

The main thing I told them when making their

1:23:54

characters, I was like, Take characters who

1:23:57

aren't your traditional adventures.

1:23:59

And I think they came out with some really fun

1:24:01

characters or backstories that are gonna be fun

1:24:03

to throw into an

1:24:04

adventure.

1:24:05

I guess. So we'll have this intermediate

1:24:07

campaign run by Chris, which will go for

1:24:09

five weeks to kinda bridge the gap between major

1:24:12

campaigns. And we'll be back

1:24:14

late April slash early May

1:24:16

for the Duke campaign with the regular

1:24:18

players in the You're setting for

1:24:20

Micah. So now's a great time to get your

1:24:22

friends to listen to the podcast. It's just a

1:24:24

great

1:24:24

starting point for anybody new. Thank you

1:24:26

all so much for taking chance on our

1:24:28

show. Now it's a a lot to be

1:24:30

part of like a long narrative podcast and

1:24:33

kind of be with us for the entire story, but

1:24:35

we really appreciate everyone's love and enthusiasm

1:24:37

for the show because we love making it. So

1:24:39

it's it's been an

1:24:40

honor. Yeah. You guys are our bra. You support

1:24:43

us no matter what. You're all a

1:24:45

bunch of bras. Oh. Third blessing.

1:24:47

Was showing Seeing everyone react to it

1:24:49

and seeing people online respond

1:24:51

to

1:24:52

it. That's that's the third blessing I didn't

1:24:53

hear. Blessing shows. Ashanklist.

1:24:55

Listening sandwich? Yeah. If

1:24:58

anybody listening to the show happens to

1:25:00

have, like, super famous celebrity parent

1:25:02

that wants to do voice acting our show. You

1:25:04

let us know. Okay? Alright.

1:25:08

Well, thanks for listening everybody. We'll see you

1:25:10

guys. Here real soon next week. See

1:25:11

you in thirty seven years. No.

1:25:13

Sounds good. Bye. Bye. Thanks for listening

1:25:15

to our behind the tails episode. Next week, we're gonna be

1:25:17

starting our five episode mini adventure.

1:25:19

Damned by Christopher Harrison. After that, we'll be diving

1:25:21

right into our next full length campaign with the

1:25:24

original cast and

1:25:24

crew. So thanks again for listening and remember,

1:25:27

stay stinky.

1:26:47

Hey, everyone. It's Barbara Duncan, host

1:26:50

of Always Open. A pod cast where we

1:26:52

get into it all from mental

1:26:53

health, sex, relationships to astrology,

1:26:56

fan fiction, pop culture, and

1:26:57

so much more. Nothing is off

1:26:59

the table. New episodes are available

1:27:01

now wherever you listen to podcasts. And

1:27:04

if you want watch the video version of the show,

1:27:06

you can head to youtube dot com slash

1:27:08

at all good no worries or check it out

1:27:11

on rooster teeth dot com.

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features