Episode Transcript
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0:00
This is a Rooster
0:02
Teeth production. Good
0:16
day, all you dark weavers. Skitter
0:19
your way into the stinky
0:21
dragon. Guzzle our latest gulp.
0:23
Web and flow. It's
0:26
a mixture of strongly brewed Necrocoffee,
0:28
a bite of honey, murky
0:31
almond milk, shaken with lots
0:33
of eyes. One
0:36
taste of this tarantulaic tonic is
0:38
enough to give you eight legs
0:40
to stand on. Previously,
0:42
our adventurers were enlightened with the
0:45
dualistic life of the alchemist. Next,
0:48
they plotted back into parish and
0:50
plotted their next move to handle
0:52
the hags. But
0:54
can they overcome the coven? Or
0:57
will they become the coven's
0:59
next victims? Latch on
1:01
to a libation. Let's leap
1:04
into our lore. Is
1:14
this a Mandela Effect moment? Or
1:17
do you normally say good evening at the top? Good evening. No,
1:21
it's Mandela Effect for sure. Yeah. You've
1:23
said either. Or you've said good day all the time.
1:25
Good day. Good day. It is
1:27
a Mandela. You said that I was
1:29
like, that's wrong. You should be evening or night because this is
1:31
a spooky setting. That's what I thought. But you know what? But
1:34
the podcast is released at 10 a.m. So what do we do? 6
1:36
a.m. for... 6 a.m.? We're
1:38
not even 2 a.m. for audio. 2 a.m. on
1:40
audio. Time. It's construct. There's got to
1:42
be people listening to it right at 2 a.m.,
1:44
right? Doing the overnight shifts or something like
1:46
that? I have listened to podcasts the moment
1:48
that I get the notification from Spotify. Yeah.
1:50
Shoot an arrow. Shoot an arrow. Shoot me.
1:52
Shoot John. Shooting is usually
1:55
alliterative based on the monster. What does
1:57
he know? Based on the monster? Yeah,
2:01
what's the monster for today? Good day all
2:03
you dark weavers? Okay? Dark
2:06
Weaver day Thank
2:10
you My name is Gustavus
2:12
or alone the dungeon master and this week's
2:14
roleplay and warm-up question is what does your
2:16
character do to relax? distress
2:21
Well Hello
2:25
I'm Barbara Dunkelman. What's up? What's up, bro? And
2:29
I play Elgavon Brassy half-elf vampire
2:31
barbarian level six She
2:35
wants to really kick back and relax She
2:37
does a number of things one of
2:39
her favorite relaxing hobbies is hunting Going
2:43
out into the forest or into
2:45
the city finding unsuspecting person and
2:48
giving them a little Hunting
2:51
people Yeah,
2:54
definitely not Suspecting
3:08
person are these like yeah that begs
3:10
the question of the arrow questions answered
3:12
together as a group or is it
3:14
like a Confessional This
3:17
is a cutaway during an interview setting yeah
3:19
into the office and they're just answering to
3:21
the camera interviewer who is Gus going people
3:26
Yes like reality show like confessional style
3:28
yeah, I like that yes Just
3:36
a mild murder Quack
3:45
quack delay the coagulated Yeah,
3:49
you got a bubble bath Gross
3:55
hi, I'm Barney Barney played
3:57
by Chris de Meris I'm
4:01
a human cleric and
4:04
you know what I like to do
4:06
to unwind is I
4:08
go out to the market and
4:10
I talk with people who pass by and
4:14
I like to unwind yarn. You
4:16
take a ball of yarn and you just
4:18
kind of unwind it and then you wind
4:20
it back up around and
4:23
you talk to people. That's actually kind
4:25
of those sound relaxing. I don't
4:27
get the connection between the two activities. I
4:30
know but why are you unwind in the
4:32
yarn while you go and talk to people?
4:34
In my mind, Barney thought that that's what
4:36
crocheting was. He thought he was trying to
4:38
be like, I can do that. And
4:41
that is like a mobile activity? Yeah.
4:43
Okay. Yeah, I just like
4:45
to tell people I have such interesting
4:47
stories. Chris delivers the majority of
4:49
Barney's lines directly at me. And
4:52
I just go with it. That's great,
4:55
Chris. I mean, Barney. So
4:57
Barney, you like to listen to the stories
4:59
that's supposed to be the one who tells
5:01
the stories. Well, I'll talk, listen, both. Sometimes
5:04
talk and listen. He's just wandering
5:06
up to people. He doesn't know
5:09
unwinding yarn and listening. Listen. You
5:12
know, sometimes... What are you doing something? Something
5:14
that's affecting. It's
5:16
just an old man just puttering up
5:18
to y'all not saying anything and pulling
5:20
apart. I do like it. I get
5:22
it breathing really loud though. I
5:25
also think he opens the starts mid story. But
5:27
you have no idea what he's... So when I
5:29
went to the store... Is he talking to me?
5:32
Oh, completely believable story. I went to a craft fair
5:34
and I got locked into a conversation with an old
5:36
man for, I kid you not. I'm gonna be
5:39
15, 20 minutes. Old
5:41
people only. You know, you can talk to a
5:43
little old person. They're not problematic. We're
5:45
practicing with Barney. Yeah. Hey,
5:48
I'll go next day there. It's
5:50
me. It's Chip Hayes. Your best
5:52
pal from Wisconsin. Wisconsin. Where's
5:54
that? Wisconsin. This
5:57
isn't my lore. We've established... Wiz.
5:59
Wiz. the Wizards are from.
6:01
Oh, gotcha. I'm played by the Ling Gibson,
6:03
a chip Hades, a Tiefling road, global six.
6:06
And, and, oh, you know, I have multiple activities
6:08
for unwinding. You know, I do a little bit
6:10
of yoga when we were taken a long rest
6:13
and I got the time. If not, it's a
6:15
short rest. I'll do, I'll practice my box breathing.
6:17
And then when we have a really long rest,
6:19
you know, go out into the city
6:21
and follow some leads on
6:24
my missing wife, Carol, my pickup, a
6:26
few people interrogate them. They don't give
6:28
me the information I want, or I
6:30
think that they're suspicious. Also kill them.
6:32
It's weird though, cause I keep running
6:34
into Elga. We could combine our
6:37
relaxation hobbies together. I just didn't
6:39
know that that's how you blow. I see. That's how I blow.
6:41
I see. We got so much in common. I'm
6:43
listening in on your, we just, the
6:48
media, the media, the media,
6:50
the media. That's great. So
6:53
I know you, you, you gave a lot there to unpack. What's
6:56
box breathing? Oh, box breathing. It's where
6:58
you breathe in for
7:00
three seconds. Practice it with me. Pack cast.
7:02
Three seconds. And then you hold onto it
7:04
for three seconds and you release for
7:06
three seconds. Oh, that's nice. Yeah. And you just
7:08
keep doing it and you, you breathe and it's
7:10
like making a box. Well, why is it a
7:13
box is to you breathe in out, breathe in,
7:15
breathe out the clean box, breathe in,
7:17
breathe out. You forgot to hold.
7:19
Yeah. That's somewhere in there too. It
7:21
might be a triangle or pentagon breathing,
7:23
but you know, it's just all about
7:25
the breathing. Okay. Then I was just curious
7:27
why it was a, it was a box, but I guess that makes
7:29
sense. Yeah. To be honest, my,
7:31
my real world doctor actually told me this and
7:34
I still don't understand why it's called box
7:36
breathing because of the holding. He made it square.
7:38
Yeah. I was like, okay, I'll just breathe more
7:40
visual hold out. Yeah. Anyways,
7:42
I hyperventilated and passed out. I remember
7:45
what the audio listeners can't see is
7:47
Barbara. I'm drawing in the
7:49
sky. A visual
7:51
or anyways murder. That's my long and short
7:53
of it. Okay. I'm sensing a
7:55
common theme in some of these answers here. Yeah.
7:58
We all have almost. It's
8:00
Elga and Chip murder and
8:02
Barney murder someone's brain. Matty,
8:07
who do you murder? For
8:09
fun, really. I'm John Risinger
8:11
and I play Matty Conficie. She's an
8:13
air-cockering ghost monk. And what do I
8:16
do to unwind? Oh, it's very simple.
8:18
What I do to unwind. I actually
8:20
talked to my therapist. Oh,
8:22
yes. That sounds healthy.
8:24
Yeah. I mean, I'm
8:26
all about bettering oneself and taking
8:29
responsibility for one's own actions and
8:31
thoughts and everything. And so yeah,
8:33
therapist really helps with that. And
8:35
so yeah, that's what I do. You
8:37
know, there's a non-zero chance that your therapist
8:39
would talk to you, then encounter Barney out
8:42
in the wild. Make out of my confessional
8:44
boots. Then get kicked, beaten and interrogated by
8:46
me and then murdered by Elga all in
8:48
one day. He hit the whole party.
8:51
That's good. Great
8:53
for family therapy. I like
8:55
to think that we can all join
8:57
in in the confessional, but then like that
9:00
gets erased once we're back in the campaign.
9:02
Oh, yeah. Like no
9:04
one remembers that the confessional
9:07
is after the fact after the
9:09
all we are talking to the party.
9:11
That's that's that's the point that we
9:13
all survive this campaign. Oh my
9:15
goodness. Yeah. I'm very talking about speaking of
9:18
which we're at a very pivotal moment. Yeah
9:20
in the campaign. Yeah, I'm in the ground
9:22
battle, but also pivotal moment because we're getting
9:24
the end of the way. Oh,
9:28
yeah. Is this the end of January? This
9:31
is past. Thank you. Right. Yeah. No, no. It's
9:33
the last episode of January. This
9:35
episode comes out on the 23rd. The
9:38
23rd of Jen. Well, do you worry?
9:41
Yeah. So we have our big livestream. No, I think it comes
9:43
out the 30th. Oh, never mind. Forget
9:45
this. 30th is after
9:47
the last year. You're Chris was
9:49
actually so excited. He fully deflated right there.
9:51
I was like, I was so sad. About
9:54
today's episode. We got to be extra nice
9:56
to Chris because it's his birthday today. Is
9:58
it the release? No today.
10:00
It's real life. Wait really? It's Chris's birthday.
10:02
I feel like a terrible friend. That's okay,
10:04
I don't care. Your hair color is great.
10:06
Thank you. Bon anniversia. I
10:09
got you an inspiration die for your birthday. Oh yeah,
10:11
I have one. You got me
10:13
that last year. You got to thank you. It happened
10:15
again. It happened again. It's
10:17
just a little creature. He keeps in
10:19
value. It's called triangle
10:21
living. Can you keep me a
10:24
party favor? Okay,
10:28
he's playing. He's quite the
10:31
look. Cuz. Last
10:34
fight. Yeah. It's
10:37
a big fight. As you are sneaking
10:39
over Chip, the hag eye in your possession
10:41
suddenly glows with a green light. And you
10:43
hear a shriek of laughter fell from the
10:45
purple and blue hag. The green
10:47
hag cries out from the nearby cage. She
10:51
racking stitch. Begin chanting.
10:53
We have seen
10:55
you. You
10:58
got a beacon in your pocket. The
11:02
racking stitch joined hands and their feeble
11:04
figures rise into the air. Cybie's cage
11:06
also rises into the air behind them.
11:08
On each of their foreheads, a third
11:10
green eye appears. One
11:13
claw. Three talons. I'm
11:15
coming you naked. Three
11:17
talons. One sword.
11:22
All three hags erupt in thickly green flames
11:24
and a stockboard booms throughout the cavern. For
11:26
the first time since you've seen them, all
11:29
three hags no longer appear as decrepit old
11:31
crones. But instead, a trio
11:33
of fearsome and formidable witches. Everyone
11:36
roll initiative. Oh my gosh. We
11:47
restart the math equation. I got lost in
11:49
three hags. One
11:51
claw. Three talons. Two. One
11:54
claw. Three talons. Divided
11:56
by. Hold on. Why are you invited?
11:59
Why are you invited? Barbara's actually doing something.
12:02
Oh, you're not, you're ignoring Blaine
12:04
and talking to Barbara. What claw,
12:06
three talons? That practice is Gestapo,
12:09
much better. Our coven united, three
12:11
hags, square root, one sisterhood, our
12:14
powers ignited. I find the
12:16
soul from mine. That equals everyone roll initiative.
12:18
Yay! I feel like in the audio design,
12:20
David, just whatever Blaine says, just make
12:22
it really quiet, so it seems like Blaine's
12:25
in the other room. With ring. No,
12:27
that's hilarious. Can we roll initiative last time?
12:30
Because I think I had a good roll. You all did. Do
12:32
you want to use that? Does everyone want to use it? Yeah!
12:35
I'd be okay with it, but it's up to the
12:37
room. I have no idea what it was. I got
12:39
a mug here. It was five fermatid, 21 for Barney,
12:41
21 for Elga, and 19 for Chip. On
12:43
the party line, it was pretty good. Yeah.
12:45
Yeah, except for fermatid. And then Barney,
12:48
what's your dexterity? Super fast. Um,
12:50
two. Super fast! You did it. You're
12:53
15, plus two. Okay. Mine's
12:55
14, so you would go ahead with me. You're
12:57
super fast, but before you looked at it, because
12:59
I saw you scroll to it. That's
13:02
just the confidence of Christopher Demers. I knew he
13:04
was like, a plus. Barney would be ahead
13:07
of Elga then, because his sex is better. Oh,
13:09
all right. That's where Minecraft Village
13:11
comes out when you make noises like that. Yeah.
13:15
All right. And just to reset the
13:17
stage, so you all remember, you all were
13:19
in this. We'd all prepped to try to
13:21
do an attack. Correct. You all
13:23
had gotten into position. You had just like the
13:25
Talon HQ slash lair, and you had some, uh,
13:27
cavalry who had come with you to assist you.
13:31
He's been pretty good about it ever, ever, ever since I
13:33
gave him the tip, just pronounced like capillary. Yeah. I
13:36
go to sleep in the last thing I say before I fall asleep. And
13:43
the first thing I say when I wake up, she's
13:45
very worried. And
13:48
I guess I'll redescribe the, the, the lair a
13:50
little bit, just so you have like a bit
13:52
of a layout as to what's going on. Like
13:55
standing army. There's a lot of people. Yeah.
13:58
There's like people going through the tunnel. There's all
14:00
the, yeah, that's kind of why. I wanted to
14:02
like give a little bit of an overview, more
14:04
more so than normal just because there was a
14:06
lot going on. So in this big Blair this
14:08
is where you are. had been before for you
14:10
fought Louis in the ice storm in there is
14:13
a a body of water colic up a river
14:15
going from east to west. kind of in the
14:17
northern portion of the room. Along.
14:19
With a large tree at the northern,
14:21
it on the western, under the north
14:23
western corner of the room, there's a
14:25
bunch of magical oddities surrounded by some
14:27
dark links and the center of the
14:29
room that's where skits Ciroc and Side
14:32
The are along with the headless horseman.
14:36
See. Was as still is the
14:38
case has started floating in the
14:40
air. And season the center there and
14:42
is hop. Off to the
14:45
eastern side of kind of were much
14:47
heat I've never, I've got enough to
14:49
as Vivek of the teeth and the
14:51
grounds are still physics I as that
14:54
fluff it's And then in the southeastern
14:56
corner of the room there is a
14:58
pile of corpses. Now a sigh be
15:00
putting earth's gravity pointing out that imagine
15:03
it's floating but it's still heavy. I'd
15:05
I'd hire. A
15:07
gravitational power coming from her not
15:09
became my way down. Just to
15:11
clarify, the kids began floating. And
15:14
it and also moved to the center of
15:16
the room account what they was in the
15:18
eastern portion but now that it's floating a
15:20
kind of like joined with the other our
15:22
hands go oh I thought a hag, I
15:24
saw that similar mile. High,
15:27
that's. Something
15:32
different this time of the that funny is
15:34
a. Sense
15:36
to draw what you're
15:38
describing. As
15:41
you said it serves as a beautiful
15:43
drive is a blue line across. The
15:45
sinner with a paid is even river
15:47
river in in a tree he didn't
15:50
hear it is I don't think he
15:52
said refer. I
15:55
think it's a body of water consider been awarded by.
15:57
did say was flowing. It is kind of a river that.
16:00
The water you all used when you
16:02
asked prince and let the Dmz dynamic
16:04
you know where to my it looks
16:06
like a child drawing a we know
16:08
what it looks I would also. Like
16:12
the trees, the river and in. A
16:15
cage. It looks like a waffle iron.
16:17
It does have like a waffle iron.
16:19
Fence them better That image to been
16:21
reduced. Episode Hills Oh that with the
16:23
cage was the case. I
16:27
did. I thought I was looking at odds at
16:29
as the new or new episodes of Blue Yonder
16:31
Me Plus and one of them in the theme
16:33
of it is not been able to understand what
16:35
you kids are drawing of a when they dry
16:37
and that. and that
16:39
you to debut those by like
16:42
a do worse country's flag. Over
16:47
a small monthly came up with smear.
16:49
Be there are no a graphic designer
16:51
hired of. Remember
16:53
ever be nice to transfer as his
16:55
first. Very. Tired
16:59
said. Sees
17:01
me to that farms person to be nice to
17:04
Chris with Pander Chris. Fowler.
17:09
Speaking of Chris, are you are up
17:11
first to allow the highest the misinterpret
17:13
what it barney due to prep a
17:15
musical spell. Or
17:18
was a call pervert. His wife and the still
17:20
for a split off the. Yeah
17:23
he was. He blew your in the beginnings
17:25
of casting a spell that would capture bunch
17:27
to the one with that but I was
17:29
within at I was gonna do that separate
17:32
the witches break from their true oh no
17:34
separate happened to which is related to have
17:36
what it does a good win over. Yeah
17:38
yeah so so so with so many bow
17:41
a. Lot
17:43
of intense attitude. great early present you present
17:45
here space as he. was like talking
17:47
a blatant your eyes are really
17:49
high end your neck of soon
17:51
as next to each other except
17:54
percent look directly plane anymore see
17:56
this day i think he find
17:58
comfort in blame president think connection
18:00
that they have I think that's
18:02
there and I think that's actually meaningful yeah what
18:04
about I was testing Lima tiny huts no I
18:06
wasn't really not that one I can't find the
18:08
one I was casting just
18:10
can I have the dungeon
18:12
master screen magic circle that's
18:15
right and it's like a
18:17
binding yeah it separates it
18:20
from all the other types and it makes them weaker
18:22
inside of it and they can't leave it why
18:25
is he yelling no no no I'm ready
18:27
for battle I appreciate that Chris is really
18:29
here for this moment if I remember right
18:31
correct me if I'm wrong Chris you had
18:33
tried to cast it in such a way
18:35
that you were separating the hags from each
18:37
other right yeah I'd hag yeah I think
18:39
he was me as a two outside hags
18:41
the two hags that aren't cage and cage
18:43
right right you were trying to encircle
18:46
both sketch and Sherlock in it was that
18:48
and then no no only one
18:50
of them okay that's that's what I thought
18:53
is that you were doing it to separate
18:55
the outside one so you were separating sketch
18:57
and Sherlock from each other yeah yeah and
19:00
if I could get any of the other
19:02
hags links thrown in there's
19:04
a horse yeah so there's anybody nobody unless
19:06
they probably haven't moved yet it was a
19:08
it like took a minute to cast
19:10
it right yeah we'll think he was prepping it ahead of
19:13
time it's a hundred percent Chris's turn so you can avoid
19:15
my questions on my term but I do have a question
19:17
that might help you Gus may
19:20
I have the floor the
19:22
chair recognizes a painting
19:24
from Wisconsin can
19:28
we tell if Shivy if she was given
19:31
the opportunity would she would she be able
19:33
to separate as she's showing like
19:35
signs is it the cage that would have
19:37
to be some kind of insight check on
19:39
your turn to try to ascertain that is
19:42
the cage stopping
19:45
her from going or is it
19:47
her yeah you know like she
19:49
might be like magnetically my guess
19:51
is that they're all floating together
19:54
because they are together and like
19:56
it's just pulling like the cage
19:58
essentially like around Can I separate
20:00
them, Your Honor? So
20:03
what you're asking is if your magic circle goes into
20:05
effect? Yeah, can I do that? Yeah, we'll say sure.
20:08
Your circle pops up, it's a
20:10
10-foot radius... Circle gets the score.
20:12
10-foot radius, 20-foot tall cylinder
20:14
of magical energy, centered on a
20:17
point that would allow you
20:19
to encapsulate skitch but not
20:21
shirock. How high are they up in the air? Well,
20:23
I'll answer that in a second here. I just want
20:25
to finish going over this. I was just
20:27
asking because of the cylinder. Well, it doesn't matter. Because
20:29
it has to be centered on a point on the ground that
20:31
you can see within range. Yeah, so if they're
20:34
higher than 20, it has no effect on them.
20:36
But let's go over what effect you did choose
20:38
first. So you chose a
20:40
fake creature and it
20:43
would affect them. They would not be able
20:45
to willingly enter the cylinder. The creature tries
20:47
to use teleportation or interplanar travel and must
20:49
first succeed on a charisma saving throw. Any
20:52
creature inside of it has disadvantage on
20:54
attack rolls against targets within the cylinder.
20:57
Okay. The cylinder can't be charmed, frightened,
20:59
or possessed by the creature. When
21:02
you cast a spell, you can elect to cause
21:04
its magic to operate in the reverse direction, preventing
21:06
a creature of the specified type from leaving the
21:08
cylinder and protecting the targets outside of it. And
21:10
that's what you wanted, right? Yeah, so
21:12
that, well, what I want to do is make sure that the
21:14
one that's in it can't leave it. Okay.
21:17
And then can the other fae go into it? So
21:20
I'm going to say they could enter
21:22
because normally, the normal operation is a
21:24
creature can't willingly enter the cylinder. And
21:27
if you cast the reverse, a creature cannot
21:29
willingly leave. Normally, they
21:31
could not enter it, but they could leave it. But
21:35
now, since you're reversing it, they cannot
21:37
leave it, but they can enter it.
21:40
And I'll say that they're floating about 15 feet
21:42
in the air. So the cylinder would
21:45
be taller. Okay. But
21:47
she does get a charisma save DC-17.
21:49
Does that answer all your questions? Link,
21:51
you get the charisma save to be
21:53
caught in it? Yeah. There's
21:56
a save at the top. Oh,
22:00
I hope she misses it. Okay,
22:02
let's see. Did that answer all your
22:05
questions, Chris? Yes,
22:07
yes, yes. Sorry, I know this is a
22:09
spell we never used before. It's very complicated.
22:11
I want to make sure we understand all
22:13
the ins and outs. Oh, it's interesting to
22:15
learn about. Okay, so Charisma saving
22:18
throw. She has good
22:20
Charisma. She got a plus three
22:22
on that, so she needs a 14 or
22:25
better to make it. Too high. Yeah,
22:27
I mean, it's still in your favor. That
22:29
is a five. That's a failed save. Oh,
22:33
for your birthday. Only
22:35
for your... Did Chris have advantage on all his roles?
22:38
Let's not go crazy. We just need
22:40
our birthday to land on boss fights. Right. So
22:43
they begin floating in the air about 15
22:45
feet. Your magic circle
22:47
finally solidifies, and you finally
22:49
take effect and encapsulate your
22:52
eyes. Did
22:54
that surprise you, Barney? No, no, that
22:56
was in like... Oh, that's Barney trying
22:58
to become an air conqueror. Of
23:00
course! Speaking of team language. And
23:02
then can Barney run into that
23:05
circle? Run? Or
23:07
hobble? Whatever, you know, like make his
23:09
way. Imagine he gives a
23:11
warrior a cry that lasts an hour.
23:14
Yeah. It's like that
23:16
scene in Austin Powers when the... The
23:18
ice... No! I
23:21
was thinking more like... It was
23:23
like a steamroller, wasn't it? Steamroller, yeah. What's that?
23:26
The politician in the... Who?
23:28
Oh, yeah, the one that like fell out of
23:30
the presidential race or because he went... Bwah! Oh,
23:32
yeah, that. Bwah! You're
23:35
about 80 feet away from
23:38
where Shirok is. Okay. All
23:40
right. Because he's at like where we all
23:42
came in. Correct. Because he didn't move. I
23:44
know, I believe Chip had started moving to
23:46
the east and Mattid had gone underground in
23:48
the eastern direction as well. But I believe
23:50
where we left it was Elga and Barney
23:52
were both still near the entrance. Yeah. So
23:55
since we had like precast that, was that
23:57
my action or was that like... I'll
24:00
say it doesn't take an action that you had already started
24:02
testing that previously. No. Okay. Well
24:05
then, what I will do now
24:08
is I'm gonna cast... Is the thing you just
24:10
cast a concentration spell? I just wanted to bring
24:12
it up in case you accidentally cast another concentration
24:14
spell. Because I want it to hold. No,
24:16
it isn't. It's not a concentration spell?
24:18
It is not! So is it a
24:20
time? Yeah, yeah. Yeah, it's timed. So
24:23
I don't have concentration and I cast...
24:26
Second cast it. Spirit Guardian!
24:28
This is the loudest Chris has ever been.
24:30
Chris is really bringing it today. How much
24:32
coffee did you use? I call four spirits
24:34
to protect me. They fit around you within
24:36
distance 15 feet for the duration. And
24:38
they do... Are you doing radiant or
24:41
necrotic? No, they do. Of course, they do radiant. Aww...
24:45
On effect, the creature's speed is half in the
24:47
area. I choose all
24:49
my party members and the... Cavalry.
24:51
Cavalry. ...unaffected by it. And
24:54
on a fail save, when they enter it, they
24:56
get to take 3d8 radiant damage. So I
24:58
do have to give a quick
25:01
point of clarity here. Yeah. So I
25:03
wouldn't say that, you know, since
25:05
your other spells you started casting in a previous turn,
25:07
you know, inactivated here, I said it didn't take an
25:09
action. There is still a line
25:11
there. You cannot cast two spells in one
25:13
turn unless this one's like a
25:15
cantrip or something. Because this is birthday. I
25:18
can see... So you can cast a spell that's
25:20
a non-action, like a bonus or a reaction,
25:22
or you can use a cantrip or attack, but
25:26
really we're crossing a line if you cast two
25:28
leveled spells in one turn. Well,
25:30
let me step in as the loyal now. If
25:33
he does the radiant thing on the next turn,
25:35
can we do that thing where he walks back
25:37
and forth to proc the effect
25:39
like I do in Baldur's Gate? What he did
25:41
the last time we were in this room. Did
25:43
he really? Yes. Ah, it's great. Hmm... I
25:46
don't... My memory reset thing is just... Who
25:49
am I playing? Shoot! Send ladders! Is that a
25:51
spell? I'm looking... I... I
25:53
don't think it really affects you that negatively, because you weren't going
25:55
to be able to get close enough for it to... No, yeah,
25:57
it's just to... To take effect this turn anyway. To... Yeah,
26:00
yeah, it's a
26:03
good spell well
26:05
then here's what I can do guys Ha
26:08
ha is I can use my as
26:10
my action. I will do My
26:13
my rate my I'm a cleric
26:15
and I do step
26:20
A jewelry ha ha has an active you
26:23
prisoner a holy symbol and a twilight emanates
26:25
from me 30
26:27
foot radius build dim light for one
26:29
minute till I'm incarcerated or die and
26:31
I grant what? Decitated
26:36
I grant one D six more stick
26:39
to bury hit points Or
26:41
I can end the charming
26:43
or frightening and I I do the
26:46
over the 1d6 plus six to myself
26:49
At the end of my turn. I'm gonna roll it
26:51
now. Just preemptively. He's not even waiting for justice go
26:53
ahead That is
26:56
a four That is
26:58
ten temporary hit points for for Barney
27:00
ha ha and anyone within 30 feet
27:02
of me I think I think
27:04
probably just me Ten
27:08
temporary hit points well at the end of
27:10
your turn Come
27:14
to me and then as my bonus action.
27:16
Oh My god My
27:19
bonus action is really
27:21
punching those consonants. Yeah. Oh, yeah If
27:25
he just says it loud and empowers through
27:27
the description you're not gonna stop This
27:31
thing's happened you've seen the power of headphones
27:35
I can't think my ears are getting
27:38
stabbed until you incarcerate him I know
27:40
he said that The
27:43
greatest well, I've ever Quick
27:46
somebody arrest that old man He's
27:49
pushing my drum as my bonus
27:51
action. I harness divine
27:53
power Whisper it. No,
27:56
I don't do that. I don't as a
27:58
harness eye steps of night As
28:00
a bonus, when you're in dim light or darkness,
28:02
you can magically give yourself a flying speed equal
28:04
to your walking speed for one minute I can
28:06
do this three times So
28:09
I use that so I now I'm flying. I
28:11
saw just lower me. There's loud noise nearby And
28:21
he goes now into diagonal upwards like
28:23
soaring upwards towards towards the Yeah, that's
28:25
cool. It's me. T. Can you do
28:27
it? I don't see why Barney can't
28:29
when I was a young kid Yeah,
28:31
I was too energetic One of the
28:33
things my parents would do in order
28:35
to try to work that I mean
28:37
They would literally ask me to do the laps around the
28:39
house just to get better. Yeah. Yeah I
28:51
came in for jazz Hey,
28:53
Chris, I approve this is great.
28:55
Good. I like the energy and we're alright who's
28:57
next Well,
29:06
so guys you have the floor what happens you
29:14
You're up after Elga is chip. Okay. So
29:16
all that's cool. That's good. We're all good.
29:18
Yeah, we're all good. Great Oh
29:25
Right, you were Yeah,
29:28
we were just ready for it once Once
29:36
the darklings got close, yeah Are
29:42
they now in their turn does that move
29:44
30 feet are they within my prop would will determine
29:46
that at the end of their turns You
29:50
crying your eyes are watering I
29:52
might be from left Okay,
29:57
so Elga has her fang frost ready
30:00
I believe you were preparing it to
30:02
go off when the Darklings got close
30:04
to the choke point there in
30:07
the end of passageway Yes, yeah, they
30:09
are at this point. I would say
30:11
they're pretty close Metagame
30:13
wise they're going to move
30:15
past you and like continue their attack
30:18
into perish later in the initiative So
30:20
they are as close as they're gonna be to
30:22
you right now. Okay by the time it's your
30:24
next turn They'll have gone too far. I'm gonna
30:27
use it out. Okay. Yeah, so I'd like to
30:29
have cone of cold Yeah, I guess centered on
30:31
the area that was like a 60 foot cone
30:33
that I wouldn't hit myself Obviously, but
30:35
that would try to get the most of them And
30:40
right I control water I'd like raise the
30:42
river and then have her freeze it
30:44
Oh We're
30:56
all really happy for you All right So a blast of
30:59
cold air erupt from your hands and each creature in a
31:01
60 foot cone must make a constitution saving throw They
31:04
take cold damage 88 cold damage
31:06
Whoa, a creature killed by
31:08
the spell becomes a frozen statue until it
31:10
thaws metal, which is pretty cool Pretty
31:14
pretty awesome Thank
31:16
you. Yeah. Wow. He's hyping me up to I
31:19
think it's a good move. Thank you All
31:21
right, and I'll be thinking on the grass
31:23
after the show Okay,
31:26
so the Constitution save
31:30
I don't think you have a saving here.
31:32
Typically, do you? me
31:35
or Yeah, you I don't
31:37
think I have to do anything. I see
31:39
it's in your DC 13 Okay,
31:43
their Constitution is
31:47
Not great plus one so they
31:49
need 12 or better. How many are there there
31:51
are? about 20 Sorry,
31:55
yeah This
31:58
might be this could be like one of the biggest
32:00
attacks we've had so far in the internet
32:03
campaign. So far as damage you can see. Yeah. Oh,
32:06
AD8 is like that. Yeah, but AD8
32:08
across 20 players though. True. You could just
32:10
like, this could be... Oh yeah, it's AOE.
32:12
...an interesting nuclear bomb. Little boppinheimer. So
32:15
basically anything that's like 12 or
32:17
below. Yeah. Nine of them
32:19
saved. And I think they still take damage even
32:21
if they save. I believe it's half. Yeah. So
32:24
go ahead and roll your AD8 damage. And I
32:26
just do it once and then I'll take the
32:28
same. Yeah. I assume you don't want to roll
32:30
160 DA. No!
32:33
OK, come on. AD8... AD35.
32:38
That's above half of what you could have
32:40
essentially gotten. Cool. Do they have more
32:42
than 35 life? If not, then you're
32:44
still beloved. Yeah, I'm just doing some
32:46
quick math here. They'll erect a statue here
32:48
to commemorate all the lives of our own
32:50
statues. Yeah, I love it a lot. How
32:53
long does the statue last? I mean,
32:55
I don't know. That's a good question because... Until
32:58
it thaws. Until it thaws. So... I imagine it's pretty
33:00
cool down here, right? Yeah, it's going to be a
33:02
little while. And also, I wonder
33:05
that, again, we're talking about an
33:07
impasse. A bottleneck. It might
33:09
slow them down. Yeah. They go wall of
33:11
people. Wall of frozen little kids. Plus, I mean,
33:13
think of the psychic damage to their morale. Think
33:21
about that. Sorry. Sorry.
33:24
10 hours later. I had a lot of coffee
33:26
today. Or not at all. I
33:28
did. I can
33:30
feel the coffee energy in this room. It
33:32
felt like caffeine in here. I
33:34
can taste it. It's in the
33:36
air, palpable. Yeah, your cone of cold
33:38
originates out and then radiates out from
33:41
Fang Frost in a conical
33:43
shape out in front of you, catching
33:45
most of the Darklings by surprise, freezing
33:48
all 20 of them in place with looks of horror
33:50
on their face. I think about
33:53
the morale. So they're all frozen. I'm
33:55
sorry. Did I say Darklings? I meant
33:57
Haglings. Haglings. Yeah. That was a horde of Haglings.
34:00
half that damage was enough to freeze the
34:03
other nine. Okay cool. What's the most embarrassing
34:05
pose? Which one of them was the 20?
34:09
One of them was picking its nose. Oh, I got
34:11
you! So
34:13
wait, did the code hit
34:16
where it blocked? There's
34:18
still, I think I'm still between them and
34:20
the kill point. Yeah, it wasn't totally
34:22
the perfect position. It was pretty close, but not
34:24
quite to where it blocks everything yet. That's pretty
34:27
good though. Can we make this like a dominant
34:29
situation? We push one and then it kills all
34:31
the other ones. And
34:34
then how close am I to have to Barney?
34:36
Barney, did you fly your pole? I moved towards
34:38
the witch. You flew like
34:40
at a diagonal up, right? Yeah, yeah. He flew
34:42
30 feet on the hypon. How many
34:44
times are we going to do the Pythagorean theorem in
34:46
this? Oh my god. She's
34:49
about up in the air, 30 feet
34:51
diagonally from you. 30 feet
34:53
up in the... Oh, oh! He's 30 feet away. Does
34:56
that C solve for C? C is 30. So
35:00
he's 30 feet away from me. Correct. So I'm within
35:02
30 feet of Barney, which means I would get C.
35:07
Right below him, but don't look directly up. You could
35:09
also advance if you wanted. I guess
35:11
I'll go closer to the Hags as well.
35:14
I just meant that you could advance and you still
35:16
get the benefit. Yeah. Now, when Barney floats, does
35:19
he like have like a flying motion or
35:21
is this just like you're dragging a PNG in
35:23
Photoshop and he's just still holding onto his walker
35:25
in the exact same way you're standing? Hold the
35:28
walker, but legs kick. Oh,
35:31
it's like kind of like
35:33
a weird ET. Yeah. Do you know how I
35:36
genuinely, a picture the first time he did it
35:38
was that you guys remember in the old Disney
35:40
Peter Pan with Tico Bell drops if he does
35:42
on Nana the dog, but only gets her butt.
35:44
Yeah. So then she's just floating. That's how I
35:47
imagine Barney's holding his walker. His
35:53
arms are soft. Yeah. Yeah.
35:55
So yeah, I want to move a little closer to the Hags
35:57
that's still within 30 feet of Barney. So do you move your
36:00
full movement or how far do you move?
36:02
How if I move my full movement of
36:04
40 feet how
36:06
close does that get me to them? You
36:08
were probably in the same position Barney
36:10
was initially so you know I said he
36:12
was about 80 feet away from them. Okay
36:14
I'll move the full 40, oh my god,
36:17
I will move the full 40 feet.
36:20
First try. Say that 10 times real
36:22
fast. Yes good. And then I could
36:24
I also rage? Absolutely. Okay I will
36:26
also rage. I like
36:28
the sequence of events it's that you did all that
36:30
and then move 40 feet and then you just start
36:33
screaming in anger. Ahhh! Ahhh!
36:36
Good intimidation. I think
36:38
Elegah is at the top of the
36:40
KD ladder. Yeah. Yeah for this campaign.
36:43
Anything else Elegah? No
36:45
I will end my turn there. Alright. So I get 10
36:47
temp H? No you get 9 because I rolled a 3.
36:49
He rolls it every time. Yeah I have to roll for
36:51
everyone. Okay. Yeah that's fine. Thank you. Alright.
36:53
Chip you're up then a bunch of NPCs
36:56
and then Matid. If I were to cover
36:58
the Haggai to prevent it from seeing do
37:00
I perceive if they can like know the location
37:02
because this is going to impact whether or not
37:04
I can hide from them effectively. Make
37:07
an arcana check. You're
37:10
like a plus on intelligence. I'm plus 4
37:13
yeah. That is a 12. What
37:16
if you stab the Haggai? Ow!
37:20
It's their third eye! Yeah you're right. You
37:23
think that the magics of the Haggai
37:25
it's like a medieval air tag that
37:27
they can they can still they know
37:29
where it is. It's a sensory just
37:31
knowing. If I stuffed it in my
37:33
underoos they're still gonna know. They're gonna
37:35
see something but they're also gonna know
37:37
where I'm at. Even if it's like
37:39
in a sack or dark they would
37:41
they would know more or less where
37:43
it is. They have a good idea
37:45
of it. So I'm assuming
37:48
that if I do what Chris mentions
37:50
and I stab it that's is that an action?
37:53
Give it a attack it? Yeah because it says it's a
37:55
Haggai has AC 10 1 HP. What
37:57
happens if... Chip
38:00
puts it in the bum bag. It
38:02
can still attract some of my locations. Yeah,
38:04
it's still an extra dimensional space, but it's
38:06
still held within Chip's person, like
38:08
in his area. Can
38:11
I perceive if there's airplane mode? Do
38:15
you have a lead box you can put it in? Is
38:17
there a way that I can get rid of this thing
38:19
without blowing my turn? Yeah, throw
38:21
it. Drop it. Well, is he gonna
38:23
count that as like a bonus action or something? No, I
38:25
think that'd be like a, just to throw the
38:27
hat, kinda? Come on, Gus, come on, Gus. No,
38:31
that's a turn. No, that's true. You
38:33
don't think it's worthy of an action?
38:35
That's how little you think of it?
38:37
Just drop it. Yeah, okay, yeah.
38:40
Now, I still get a C. So, I'll move the drop it like
38:42
that or something. Drop it and then step on it. How far
38:44
away am I from Shabi's cage? Drop it and then move in
38:46
as you move, you step on it. That's a good call. I
38:49
like that. How far am I? Because then he can't say that that's
38:51
an attack. Yeah, I just happened to be there. I tripped over it.
38:53
We should aim to move forward. Yeah. I'm just
38:55
gonna be stomping, and if you happen to get in the
38:57
way, that's your own fault. Yeah, you
39:00
haven't ever specified how do you step
39:02
forward? You know, are you tiptoeing?
39:04
Are you walking? Are you a member of the Ministry
39:06
of Funny Walk? How far am I from Shabi's cage?
39:08
Let me take a look. You're just like
39:10
an over. Well, I mean, I'm
39:12
actually a rogue, so I would be like, tiptoe
39:15
or not. I didn't know anything. You had moved
39:17
a little bit. You hadn't double moved yet, then
39:19
a normal move, right? Or a single move? I
39:21
think I did a move. If I had double
39:23
moved, then I wouldn't have been able to hide.
39:26
So, I moved and hid. Okay, so you're about
39:28
there? And my movement speeds, I think, are... You're
39:30
the worst person to have had that tag eye,
39:32
huh? For stopping, yeah. Because being secretive and... Yeah,
39:34
for hiding. I'm like, Come look at me! I'm
39:36
lying! Come find me! From where
39:39
you are, the cage is probably, I'd
39:41
say, between... 40 to 50 feet away. Okay.
39:44
So, if I were to, like, un-sheath my...
39:48
my... arm of blurbling onto the
39:50
eye, we're gonna count that as an attack. Could I
39:52
just stab this thing, but, like, not make it an
39:54
attack? Um... It's Chris'
39:56
birthday. Unless it's something you need. You could do
39:59
it on this... I'll do
40:01
that. You can do it normal. I just wanted to see if you would
40:03
accept that. I'll
40:07
take disadvantage indeed because I got
40:09
lucky. How do we get that eye
40:11
again? Can you remind me how we got that
40:13
eye? I got it from... Did Shibey
40:16
give it to me? It'll be your third
40:18
eye blind if you blind it. Correct. Get out
40:20
of the room. Leave the room. He is on
40:22
the ball thing. Alright, thanks for listening everyone. We're
40:24
done. I'm done. Now how do I get
40:26
it? I want to say it was when we
40:29
had Lewis turn sides with us. Shibey might have
40:31
given it to us then. I
40:33
feel like Shibey is on our side. Right. Is
40:36
it something we want to keep? Unless
40:38
she's tricking us. We
40:41
put her in the cage but
40:43
they know we could see. Yeah.
40:47
What? It
40:49
was tricka. Yeah. But what
40:51
is her being in the cage? It lures us. It
40:54
makes us think that she was in trouble and that
40:56
she was on our side. Yeah, we need to go
40:58
ahead. Oh, now we need to protect the eye. I
41:00
still think... I'm still opting for Shibey. What? You
41:03
do you. So, okay. I want to kill
41:05
the eye. I want to stab it. Okay.
41:08
You said you wanted to attack at disadvantage. Yeah, and that's not going to
41:10
be my main attack, is it? Just because I'm just, you know... Wait,
41:13
so Shibey gave us the eye. So is
41:15
she just shriek? You
41:17
get out of the room. You're
41:19
falling out of the cage. That
41:22
was really good. That's an 18. Did you want
41:24
me to do it at advantage? No, not at
41:26
all. Okay. Yeah, it hit. Okay. So
41:29
I stabbed the eye. Oh, I guess I'll do damage even
41:31
though it's like 1D. It's a
41:33
1 HP. That's a 7. That was
41:35
good. Yeah, that was disgusting. You're welcome.
41:37
You're scoffs. You have
41:40
a bright career in fully. Yeah,
41:42
that and bra strap snapping. You
41:44
deploy your arm blade of blurbling
41:47
onto the hag eye and it
41:49
shatters. And as it does so,
41:51
each member of the coven yells out in
41:53
pain and pulls over their eyes. And
41:57
also does two damage of poison because my arm blade is
41:59
so bad. Blurling do you think you can
42:01
poison a stone? I don't know. Hey, I'm just
42:03
giving you numbers You do with them what you
42:05
want. I'm pretty sure a rock is
42:08
immune to poison. Here's the thing Maybe
42:12
it's like a voodoo doll where it transfers the Anyway,
42:16
so all of them just go out Yeah
42:19
Is it their third eye that they causes
42:21
them pain? They put their hands to their
42:23
face in the eye region. You're not exactly
42:25
sure where okay This
42:27
is a whole three stu just thing we got going here Hey,
42:32
they weren't expecting that. All right, so that
42:34
happens I discard the the stone
42:38
Whatever and then Shivi's
42:40
in the middle with them. No right now,
42:42
right Yeah,
42:45
she's not in the middle but her cage has moved
42:47
over she's on the edge with them But he's on
42:49
the edge of a room. Yeah. Yeah, I guess I'm
42:51
just trying to say like if so she's already there
42:53
I was gonna try to intercept her if she was
42:55
still in transit So if she's like
42:57
floating at the top of the cage because the cage that's
42:59
what I was saying I don't know if the cage is
43:01
floating or shivi's floating in the cage just happens to be
43:04
with it I'm why would she be
43:06
on the top of the like? Oh, she's holding
43:08
you carrying the cage. I see I see I
43:10
didn't understand your question earlier. I understand Magneto
43:13
on the X-Men animated. I think that's more like
43:15
floating in it's like maybe you could jump to
43:17
the cage That's what I'm thinking. Yeah,
43:20
it's 15 feet in the air and certain distance away from
43:22
you. Correct. I have a
43:26
What's my gender? Wait, what kind
43:28
of jumps what kind of ups do I got huh?
43:30
Is this the space jam situation my a dunker half
43:32
your movement Are you trying to jump straight up or
43:34
what because there's different rules depending on what you're trying
43:36
to I think I want to Make my way over
43:39
to the cage jump onto the
43:41
cage and then lockpick the cage Okay,
43:43
so we would say that that's the
43:45
high jump since you're trying to jump 15
43:48
feet up into the air Yeah, the
43:50
rule say you can jump into the
43:52
air a number of feet equal to
43:54
three plus your strength modifier Three plus
43:56
my strength modifier my strength modifier being
43:58
15. You know, you're modified of
44:00
two five five feet you do a
44:03
five foot high jump if you move at least
44:05
ten feet on foot immediately before the jump higher
44:07
than you can jump lane hold on
44:09
oh that's not a
44:11
boost on high boots on my feet
44:13
is really high my feet would
44:15
be like clearing my shoulder right I can do that
44:20
so how high is the cage that's
44:22
about 15 feet what what's your carrying load right
44:24
now can you do with your carrying no your
44:26
light because you're a rogue I want
44:29
it also says in some circumstances your
44:31
DM might allow you to make an
44:33
athletics check to jump higher than you
44:35
normally can what about three times as
44:38
high jump spicy but that's
44:40
what it's me you actually
44:42
have your body and your arm right extended above
44:44
that so you can reach above you a distance
44:46
equal to the height of the jump plus one
44:48
and a half times your height so how tall
44:50
is chip he's tall he's like five ten okay
44:52
so I'm gonna be honest with you but then
44:55
you think about his arm rate so then yeah
44:57
so let's say if that was six he could
44:59
reach nine plus five is 14 you're only a
45:01
foot short what about my tail and then
45:03
he's been yeah why don't you if you
45:05
could describe it for me vividly then you
45:07
can make an athletics check to see if
45:09
you can peek out that extra okay first
45:12
of all it's not from in place I'm
45:14
getting a running jump and if there's any
45:16
terrain I try to look for any sort
45:18
of raised ground to get some extra distance
45:20
up how I imagine this this
45:22
is this is you chip
45:24
yeah approaching the whole thing and then
45:26
off screen a voice the narrator talks
45:28
and so chip like pulls like a
45:30
what's the face saved by the bell
45:33
everything positive he's explaining this
45:35
to the yeah so I'm looking
45:37
for raised ground out yeah and
45:40
and I'm gonna because my I also my tail I'm gonna
45:42
use that as like kind of an extra push like a
45:44
third leg okay ground
45:47
and yeah I'm gonna reach out
45:49
with my arms and
45:53
I mean I yell while I do it cuz that gives
45:55
me extra distance oh for sure Alright,
46:01
yeah, go ahead and make an athletics check. Let's see if
46:03
you're able to get that extra foot you need. I used
46:05
to go bouldering with Blaine a lot and he would scream
46:07
every time. He would say, ahhhhh! Yeah, he would leave. He
46:09
did. It's a... It's
46:11
a 12. It's not average. I have a lucky. Do
46:14
I fail? Actually, this lucky lets you know. This lucky let you
46:16
know? You
46:18
have 3 luck points per long rest. Whenever
46:23
you make an attack roll, an ability check or
46:25
saving throw, you can spend one to roll an
46:27
additional T20 and choose which die to use. You
46:30
can choose to spend luck points after you roll the
46:32
die, but before you have to. You
46:34
got to the vampire. It's
46:37
a 12. It's worth it to
46:39
me. Yeah, I'm going to reroll that I guess. And
46:41
then you get to choose because that's one of the things
46:43
to set. Sure. What was it? A
46:46
strength? Athletics. How
46:49
was it? So 12. So
46:51
12. That's not bad. Do you want to
46:53
use another lucky? I think 12. Oh, he
46:55
might be fine. He might be baiting you. Yeah, 12's fine. In
46:58
my head, since it's only a 4, I was like,
47:00
if you get 11 or higher, I was going to
47:02
give it
47:05
to you. I know that's not. I
47:08
wish I wish you just waste all this luck points. You're
47:11
fine with a 12. God. That's
47:14
what she's back to. Yeah, you
47:16
extend just a little extra. Something
47:19
gives you a little extra bounce in your step and
47:22
you're able to jump up into there and grab
47:24
on firmly to the cage. I feel like you
47:26
do the thing where barely the fingers from one
47:28
arm are able to latch on. Yeah.
47:31
And then you're able to pull your other arm up and make yourself a little
47:33
more solid on it. That's exactly how
47:35
I tore my bicep and realized. And while this
47:37
happened, Barney goes, wow. And he's
47:40
like amazed while flying through the air.
47:42
I'm below you. Barney,
47:45
are you watching from up there? What?
47:49
Okay, so then I climb and then I want to
47:52
use my thieves tools to try to pick the
47:54
lock to get Shidy out. Okay. I
47:56
think it's like a hand. Okay. Oh,
48:00
19 plus 8 27. Oh, yeah, that's
48:02
but nothing. Yeah, you're able to you know The
48:05
Nagel the lock with your tools and get it
48:07
open. Okay, what do I have left cuz I've
48:09
done a lot So I'm just gonna let you
48:11
tell me what if I have
48:13
a bonus action if I have any remaining
48:15
moving moving speed Cuz there's a human move
48:17
you did that you jumped. I'll say you
48:19
still have an action if you want it Generous
48:22
God, he is he is he is
48:24
you've been doing really well. Okay I
48:28
Mean if I'm already
48:30
up there I want to jump from
48:32
the cage onto one of the other hags that they're in distance
48:34
and just give them a stab What the heck? I
48:37
mean, we're listening just a real cinematic moment. I
48:39
mean what's a what's that? Hey,
48:41
hey, why not? Before
48:43
you make your leap and do all of that. I want
48:45
you to make me a perception check. Here
48:48
we go. It's a one
48:52
minus one Maybe
48:54
now would be a good like you're facing back
48:56
lucky. You think now's a good lucky. I mean
48:58
you do you Whatever
49:02
you want. I just I just can't believe I
49:04
feel like you always roll a one for perception
49:06
How does that always happen because I have
49:09
negative modifiers? Blaine
49:11
wants to perceive everything. So
49:14
whenever he actually needs to roll for perception
49:16
when you perceive everything you perceive nothing Yeah,
49:18
all right. I'm gonna roll. I'm gonna roll
49:20
another perception with lucky poop. I
49:22
hate I Never
49:33
get to use the luckies in combat.
49:36
It's always in stupid situations Lucky
49:41
this one's him in 20. I feel
49:43
like it dude in Vegas losing everything
49:46
I Need
49:49
a new pair of shoes 19 minus
49:51
118. Yes. There you go Yes,
49:55
wait, why did I wear overall? I
50:00
love the hell room! One
50:02
was all you needed actually. All you needed
50:04
was one. You know, you're preparing to make
50:07
your jump, you know, over to the hags.
50:09
But something catches your eye and
50:11
something tells you that maybe you shouldn't jump. Something
50:14
in the cage catches your eye. Oh. What
50:16
is in the cage? Shivi. Right.
50:19
Okay. Shivi, get out of
50:21
here you big dumb idiot! We gotta go!
50:23
I think the door's open! Go! What
50:26
are you standing around for? Go! Go!
50:31
So, um, um, you
50:34
like, maybe it's like the dimly lit
50:36
light or the way that's fire reflects
50:38
off of Shivi's face, but she looks
50:40
very familiar to you and you think
50:42
you see the face of your missing
50:44
wife. Why? Are you
50:47
hating me? And Shivi's facade and her face
50:49
slowly dissolves and fades to
50:51
the familiar face of Carol. What? Wait!
50:54
I'm gonna cry. Wait, wait. Is
50:56
this an illusion? What does this mean? Uh,
50:59
okay. Oh, well he's hanging
51:01
on this cage. She holds up a finger to
51:03
her mouth like a, um, a...
51:05
Okay. Okay. All
51:08
right. I... Find out what that means in the
51:10
next episode. No! Oh my god. I
51:12
know, based on our recording time, that it's not
51:14
true. I was watching, you
51:16
couldn't even say that without laughing. Throw the mic
51:18
up and just, you're meant to go. Oh
51:22
man. Oh man, I wish. I, I... Oh,
51:25
this is heartbreaking. I give her a knowing
51:28
nod. Very subtle.
51:31
I, I, I like, I want to go, I want to reach
51:33
out. She's right there. I'm not. I'm
51:36
not. I'm not. No,
51:38
I can't. I... You guys
51:40
want to blow cover? Like, like, like, yeah, no. Chip, Chip, Chip knows how
51:42
to keep this cool. Uh,
51:44
okay. Tim, are you crying? No!
51:46
Why? Why don't they take her
51:49
up with the water? That's the hags! They smell like onions.
51:51
Oh, okay. So stinky by... Don't
51:53
worry. Uh, okay. like
52:00
a banshee at rolling a one and then
52:02
proceed to say, chip knows how to hole.
52:05
All of us. All of us. All
52:07
of us. All of us. All of us.
52:09
All of us. Okay. I'm going to, I'm going to give
52:11
a knowing nod and then I'm going to use cunning action
52:13
to go into hide. Okay. And you're going
52:15
to stay in the cage or what's your plan there? Actually,
52:18
no. If I have an action remaining, I'm
52:20
just, I'm going to pull Shivy out of
52:22
the cage. Actually like I, while
52:24
I'm disengaging from the cage, I'm going to pull her
52:26
with my tail and then I'm just going to get
52:28
her out of there. And then I'm going to go
52:30
into hiding. It's like a very difficult moment for chip.
52:33
So you're pulling her out and then jumping back to
52:35
the ground. Yes. Okay.
52:37
Make a athletic check to see just to get, if
52:39
you're able to land, keep your feet under you. Cause
52:41
I got nothing left. That's a 12. Yeah,
52:43
that's fine. Okay. You pull Shivy
52:46
slash Carol out with you and jump to
52:48
the ground below. And then, and
52:50
then yeah. Is she not floating anymore? No, she
52:52
is out of the cage. Okay. And
52:54
then I, I go into hiding. Okay.
52:58
Did that fit for your turn? Yeah. I
53:00
feel like I've used enough. I don't know.
53:02
You tell me otherwise. Her initiative is actually
53:04
right after yours. It's her turn. So as
53:06
you're getting ready to hide, she hands you
53:08
a bottle with some liquid in it. Here,
53:10
take this. Okay. What
53:13
is it? Can you perceive? Yeah. One.
53:18
It's a bottle of Heidi and cure. I
53:21
suspect you're going to need it. Hiding in cure.
53:23
Heidi in cure. Heidi in cure. That
53:25
sounds like a drag queen. What does
53:27
that do? A drag queen? Drag
53:30
queen. Dragon queen, which
53:32
is this universe's version. It's
53:34
a restorative elixir that one of your friends might
53:36
need later. Oh, she's telling me. I'm
53:41
trying to keep the act up, you know, like
53:44
not, not, you know, Yeah. She's
53:46
like whispering it, like keeping it real, real quiet. Okay. Well,
53:48
I'm still going to just keep it kind of
53:51
cold and calculated. Okay. Obviously I don't
53:53
want to blow her cover and I don't know what their powers
53:55
are and how much information she shares unknowingly to them. Yeah. So
53:58
I take it and then yeah. I guess I just
54:00
I'm gonna run and hide as you're hiding. I want you to
54:02
make one more perception check for me Okay,
54:05
I've seen you know step away and you begin
54:08
hiding you feel like some shuffling around near your
54:10
back All right, I check my back. It
54:12
seems like Carol You're
54:20
in a hurry you're trying to play it cool. All right. All right. Well,
54:23
then yeah, I've gone into hiding That way I can like
54:25
calculate my next concern This is also just like me just
54:27
like getting a layer the bow film following her lead at
54:29
this point so I feel like she'll
54:31
communicate whatever he's so I'm just like going into
54:34
hiding and Calculating
54:36
our next steps my next steps. Okay. See what
54:38
else is I gonna do on her turn? tearing
54:41
up Now
54:43
you can hide and cry I Asked
54:46
earlier she was this was her She's
54:49
good. If that's really her did
54:51
she smell like her Shivy moves
54:55
away from the other members of
54:57
the coven putting some some distance
54:59
between them Did
55:02
she smell like Carol make another
55:05
another's been to isolate them
55:07
just Chris We
55:16
still whispers Well,
55:19
we're all connected as
55:21
the only blame was gonna hear that But
55:25
I could do advantage because you know smell is
55:27
the strongest memory memory
55:29
It's hard to tell just because there are
55:31
fires and there's a pile of corpses not
55:33
too far away in the southeast corner of
55:35
this Cave I'll come over a little bit
55:37
whenever I was surprised My wife was there
55:39
so that might have also been eyes. Well,
55:41
yeah Yeah,
55:45
Shivy moves to the southeast of it
55:47
trying to put distance between herself and the
55:49
other hags. I Feel
55:53
like that should have been more of an emotional
55:55
beat. But because she was like mmm your mid-battle.
55:57
Yeah Yeah, that's the life I came a this
55:59
little life We chose he went
56:02
Italian. Yeah, the internal monologue of chips. He
56:04
even brought his hand out into that little
56:06
hand motion I'm
56:16
trying to hide and Elga is just pointing at a
56:18
bush saying, Jeff! And
56:23
then Shivi also appears, you know,
56:25
moves away a little bit of distance and
56:28
appears to disappear before your eyes Oh,
56:31
here she goes again It's
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1:00:00
is there. Wait, but he's very tired. He's
1:00:02
very weak. Can't do much. Was Chip within
1:00:04
30 feet? No, Chip
1:00:06
would not have been within 30 feet. He's still very exhausted.
1:00:08
He's going to do his best to try to help. He's
1:00:10
going to give a help action
1:00:12
to Matid. So
1:00:14
Matid, you'll have advantage on a
1:00:17
check or something during your turn. Oh my God, we left
1:00:20
on Matid underground. Oh no. It's
1:00:25
just like clipped through and like, you know, when you play
1:00:27
the video game and you just get stuck in a wall,
1:00:30
I'm glitched. Then
1:00:33
it's the cavalry. They're positioning themselves to try
1:00:35
to stop the advance of the invaders as
1:00:37
they head to perish. Any of them within
1:00:39
30 feet. A lot of them would
1:00:42
be within 30 feet of you. Probably all of them
1:00:44
would be within 30 feet of you. A roll. That
1:00:46
you get into the turn. Yeah, that's where they'll end their turn.
1:00:49
There's roll ones for them and I'll apply it to all of
1:00:51
them. Shoot. That's a
1:00:54
one plus six. So seven to all
1:00:56
of them. And I guess the alchemist,
1:00:58
if they're close enough. Yeah, I'll say
1:01:00
they are. Okay. Or was that
1:01:03
cavalry or Skitch Skitch is in
1:01:05
this in the trap. The skitch
1:01:07
looks at you, Barney. Yeah.
1:01:09
And points out like a finger at
1:01:11
you and mutters some
1:01:13
arcane words. Make
1:01:17
me a wisdom saving throw. Well, it
1:01:19
was 22. Nevermind. Maybe I shouldn't have targeted
1:01:21
you. Okay. You feel
1:01:23
like your joints kind
1:01:25
of like become stiff and difficult to move,
1:01:28
but maybe a little touch of the rheumatoid
1:01:30
arthritis, but you're
1:01:32
able to work it out.
1:01:34
No, we're very clear about
1:01:36
that. We take the
1:01:38
icy hot money here. Yeah. Well,
1:01:40
I'm sponsored. We've sponsored by a
1:01:42
weird podcast sponsor, but I'm for
1:01:45
it. Hey, if they get checked, they can get us, you
1:01:47
know, all
1:01:49
the big names in the industry. Jack Barber,
1:01:52
uncle, man. I'm going to sing
1:01:54
dragon. Can I try to get out of
1:01:56
your, your spell? No. I'm
1:02:00
really having to
1:02:02
reread that. Okay.
1:02:05
All right fine. That's it for skits
1:02:12
then. I just wish you had one of those little party
1:02:14
hats right now just to add in Sultan. It'll
1:02:18
kazoo. Matid you're up then some NPCs and
1:02:20
then we're gonna go back to the top
1:02:22
with Barney. And don't forget you have advantage
1:02:25
because of the health action from the ultimate.
1:02:27
Yeah, I'm just curious. I'm
1:02:29
not upset or anything. I'm actually just curious to remember
1:02:31
how long have we been recording? A little over an
1:02:34
hour. Okay, our 18 are recording. One of
1:02:36
our party members hasn't done anything yet. That's
1:02:39
not true. You've been in the ground. That's
1:02:41
it. I haven't taken damage. I haven't. No,
1:02:43
I took damage last recording. You're meditating. You're
1:02:46
preparing for battle. Yeah, yeah. I feel like
1:02:48
that should be just noted as like a
1:02:50
record of time. Like literally, I haven't talked
1:02:52
to anybody as as Matid. I haven't moved.
1:02:54
What will Matid do? Find out. Matid
1:03:00
is like the weapon. Like has the weapon
1:03:02
that is like supposed to be the
1:03:04
crux of the battle and Matid's just in
1:03:06
the ground. Yeah, they're waiting
1:03:08
this spring. They just leave Chekov's gun just in
1:03:11
the ground. So an hour and a half. Great.
1:03:13
I mean you're gonna have the coolest, scariest entrance.
1:03:15
You should be proud of that. Okay,
1:03:18
so I am in the ground, which also means
1:03:21
I did not see any of this. Did
1:03:27
it come out like, wow, what happened?
1:03:29
He's also like someone who's like very
1:03:31
mindful and probably took a very vivid
1:03:33
mental image. You know, as they were
1:03:35
about to do like this like underground
1:03:37
maneuver and I did like stop right
1:03:39
underneath where Shivi was. And
1:03:41
then that mental image is broken. So
1:03:45
let's just say for starters, I pop my head
1:03:47
out and just take a second. Wait,
1:03:49
wouldn't you come out doing an
1:03:52
action? No, what I thought was is like
1:03:54
Matid would still be coming out cautiously because
1:03:56
Matid was trying to be like
1:03:59
sneezed. Correct. I think Matid's goal was to
1:04:01
try to get under the cage and like pop a
1:04:03
head up. Correct. Yeah. So peek out. And
1:04:05
what I want to see now that I realize
1:04:07
Shivy's not above me is where I... So
1:04:10
Shivy's gone because Shivy seemingly
1:04:12
disappeared. You can make a perception check to see if
1:04:15
you can figure that out. I'd love to. Mud.
1:04:18
You? I know. Do
1:04:21
I see the sneaky? No,
1:04:23
you can't quite seem to figure out where Shivy is.
1:04:26
Like you can see that the cage has moved and
1:04:28
the cage is open. But you cannot
1:04:30
see where Shivy is. Okay. Scary. First
1:04:32
question. How far is the closest hag?
1:04:34
This would be the one that's probably
1:04:36
not in Barney's magic circle. Correct. Which
1:04:38
is Shirok. That is Shirok. From where
1:04:41
you are, not that far, because you'd
1:04:43
move... You have a lot of movement.
1:04:45
Yeah. So from where you are... His
1:04:48
fingers against the screen he's measuring.
1:04:50
About 30 feet. 30 feet. That's fantastic.
1:04:52
I know that I always crack the jaw. No, that's
1:04:54
the easiest quick story because sometimes it's like... It's at
1:04:56
a diagonal. It's hard to see. I measure like a
1:04:59
known quantity and then like... What
1:05:02
is that called? Is that just called a compass? A compass.
1:05:04
Yeah. I'll show you the map, John. You can see it.
1:05:07
It's not a waffle. Are
1:05:12
you floating by like... Also,
1:05:15
that's a cage. It's not a waffle.
1:05:18
It's a flag. Or a sewer grate. And a broccoli
1:05:20
at the end of the river. Is that going to
1:05:22
be our like Twitter header? Like
1:05:25
header? We should print that out
1:05:27
as a flag that we can sell in
1:05:29
the store. Oh no. Please don't spend your
1:05:31
money on that. Call map of battlefield.jpg. The
1:05:36
two hags... When they... Oh
1:05:38
gosh, I didn't see it. I want to still
1:05:40
play this in character. Is there any way from
1:05:42
a tee to tell... I guess I've done this.
1:05:44
I want to know if like the hags
1:05:46
need to be in proximity to each other in
1:05:49
order to continue to be overpowered or doing what
1:05:51
they're doing. Yeah, based on what you
1:05:53
heard from... I believe it was
1:05:55
the Alchemists before. And also from Jacques,
1:05:58
actually when you were in Australia. was
1:06:00
that they are most powerful when they are
1:06:02
within close proximity to each other. Then,
1:06:05
since they don't know where I am, I'm being
1:06:08
sneaky, would I be able to
1:06:10
approach Shirok not in their line
1:06:12
of sight? Yeah, you'd have to make like a
1:06:15
sneak roll or something to try to do that.
1:06:17
Could I do that? Yeah. Sure. The
1:06:19
stealth? Yeah, I can see the stealth. That's a
1:06:21
nine. You don't want to give me advantage for
1:06:23
being in the ground for the last hour and
1:06:25
20 minutes. You're
1:06:28
so sneaky. Sure, why not? You
1:06:31
also could, don't forget, you also have an
1:06:33
assist action from the Alchemist. Oh, yeah. But
1:06:35
you just said you have to be pretty. So
1:06:37
I'm going to keep on my little bonus. Make us chuckle,
1:06:39
you'll get in his prey. I don't
1:06:41
actually have one. 24. 24. I'm going
1:06:44
to roll a perception check for Shirok
1:06:46
to see. I can't hear you
1:06:48
right now, sorry, I'm concentrating on the roll. I
1:06:51
don't have his prey tonight. Shirok does not
1:06:53
seem to be aware of you as you
1:06:55
close the distance. Oh, you're a good machine!
1:07:00
He just got on the team, good guy. Yeah,
1:07:04
he just did. Great.
1:07:07
Then I would like to use the tuning fork
1:07:09
of Vanishment and cast Vanishment on Shirok. Oh,
1:07:12
interesting. That's smart. Yeah,
1:07:14
why not? Yeah, they did. All three separated.
1:07:17
Yeah. Hey. We're doing great,
1:07:19
guys. I think, what are
1:07:21
you doing? You know, like, playing poetry. By the
1:07:23
way, I just wanted to point this out. The
1:07:25
tuning fork of Vanishment is in the inventory. It
1:07:27
weighs 10 pounds. It's a 10 pound tuning fork.
1:07:29
Hey, God. Isn't it one of those big, like,
1:07:31
boom? I've made
1:07:33
a joke when you suggested we add the crowbar to
1:07:35
it, but I think it weighs as much as a
1:07:38
crowbar. Well, hey, go figure. There
1:07:40
you go. To Trident. So,
1:07:42
in order to utilize the tuning
1:07:44
fork, you concentrate and visualize on
1:07:47
the attuned plane. Australia. Yeah.
1:07:49
And once the tuning fork has been complete, the tuning fork
1:07:51
grants the ability to cast Vanishment on one
1:07:53
creature to that plane. Spell
1:07:55
Save DC is 8 plus
1:07:58
Spellcasting Ability Modifier plus Proficient. bonus
1:08:00
actually pretty beefy officially bonus is
1:08:02
three so that's 11 your spell
1:08:05
casting ability modifier is you're
1:08:08
determining the role that they would have to
1:08:10
be correct got it yeah
1:08:16
so monks don't necessarily have a spell
1:08:18
casting DC my key is your key
1:08:20
save DC in that case which
1:08:22
is I seem to think I remember
1:08:24
it being a 20 plus
1:08:27
20 yeah I'm pretty sure that's the number goes
1:08:29
14 ah good luck
1:08:34
shirk or whatever her name was
1:08:36
shirok shirok like the dinosaur hunter
1:08:38
like someone like a fancy Shrek
1:08:41
oh it's almost a 19 like I mean it rolled French
1:08:44
it rolled over to a three oh so
1:08:46
they get a failure yeah okay bye-bye hello
1:08:49
to Jack that would
1:08:51
you say yeah maybe like
1:08:53
a rock disappears from existence I
1:08:55
like to imagine that girl playing
1:08:58
shock is there just like
1:09:00
a monk with
1:09:04
like all the actual arms extended
1:09:06
all six arms at all the
1:09:08
tent is a mate wow
1:09:12
okay let me make a note of
1:09:14
that today's not gonna be a good day you going
1:09:20
all right anything else for you with you
1:09:22
let's see the way that my turn works
1:09:25
is that that's my attack but I
1:09:28
get two attacks per turn so you'd
1:09:30
have another one but he does a
1:09:32
little finger crack and I'd like to what's
1:09:34
how close am
1:09:40
I to now oh very
1:09:42
close within 10 feet
1:09:45
wonderful and I would like to use a
1:09:47
sling of sandstorms thank
1:09:49
you and I'd like to
1:10:00
I want to use ancient sands on
1:10:02
the sling of sandstorms Which is I
1:10:04
can expend one to three charges before
1:10:06
I make an attack roll on a
1:10:08
successful attack The damage is increased by
1:10:11
1d4 force damage for each charge you
1:10:13
expend. I will use let's just let's
1:10:16
Drive it like we stole it. I'm gonna do a three.
1:10:18
Whoa. Oh So this then
1:10:20
is an attack with a sling of sandstorms. I'm gonna
1:10:22
roll for the attack right now. That is 26
1:10:26
believe it or not that hit do I have to
1:10:28
use my advantage at the first attack? That's
1:10:30
the what's the face gave me or can I hold
1:10:32
on to it when I want to use it? You
1:10:34
know long it will expire after this
1:10:36
turn for you because every turn he designates
1:10:39
someone you to help I got more things
1:10:41
to do right. I've been waiting. I've been
1:10:43
just chillin underground great So then first this
1:10:46
is gonna proc a few things one. We're
1:10:48
gonna proc damage. So I'm
1:10:50
gonna do that plus three
1:10:53
d4 I'm gonna roll my d4 damage
1:10:57
force damage What
1:10:59
that is also going to proc and let me
1:11:01
know if I'm stacking too many things But
1:11:04
the thing is saying a sandstorm it
1:11:06
uses the sling bullets of walloping This
1:11:09
is the episode where John remembers all of his inventory This
1:11:12
was like let's say a firearm It's like
1:11:14
you're strapping on like a scope and then
1:11:17
a laser pointer and then your magazine filled
1:11:19
with special bullets onto a sling What's
1:11:23
the I
1:11:29
just saw that thing the other day. I can't remember
1:11:31
the great scene This ammunition packs a wallop a creature
1:11:33
hit by the bullet must succeed a DC 10 strength
1:11:36
saving throw or be knocked prone Okay,
1:11:38
that's not terrible. No, it's not DC
1:11:40
10. I've only got a plus one.
1:11:42
So I need a nine or better.
1:11:44
I roll a one
1:11:50
I just saw just as I died What
1:11:57
was remaining of your soul from this
1:12:00
Battle is gone. So
1:12:03
you are not prone. Yeah, it's get you prone to
1:12:05
me right that down. Okay, I'm going to use What
1:12:09
should I do don't made up for not having
1:12:11
a turn all episode and now is doing eight
1:12:13
turns Yeah, and one there's a reason why I
1:12:15
forget to use all the things I have a
1:12:17
lot of items and every single one of them
1:12:20
has multiple things And
1:12:22
so I often just go I'm not reading all
1:12:24
these. I'm just gonna kick everything We've
1:12:27
all played many RPGs where that happened Swords
1:12:30
and you're like I need a fire creature. I'm gonna
1:12:32
use this one and you just forget. Nope It's like
1:12:34
the same one all the time. Yeah What's the modifiers
1:12:37
that prone does to them a prone creature's only movement
1:12:39
option is to crawl unless it stands up The
1:12:41
creature has disadvantage on attack rolls and an
1:12:43
attack roll against the creature has advantage if
1:12:45
the attackers within five feet of the creature
1:12:48
Otherwise the attack roll has disadvantage. So this
1:12:51
Give you your whatever has doubled disadvantage now
1:12:54
Yes, on attack rolls why
1:12:57
there's a circle. Oh, yeah disadvantage. I'm
1:12:59
just I'm just beating down a Hag
1:13:02
that's already a disadvantage. Yeah, the one that went
1:13:04
to the Australian plane got it easy. Okay, cool
1:13:06
Then yeah, I'm gonna use patient defense because it
1:13:08
worked out so well in that fight We had
1:13:11
a couple episodes ago and I may use one
1:13:13
key point to take the Dodge action as a
1:13:15
bonus action Okay, I think Dodge is an underappreciated.
1:13:17
Oh Listening to
1:13:19
the episode. It's the only reason I was able to
1:13:21
make it through that many round I think it's tough because you
1:13:24
have to proactively on your turn think about
1:13:27
getting attacked on the other That's what I've learned
1:13:29
about playing a monk is that like I was like,
1:13:31
oh, yeah I can use for your blows for
1:13:33
bonus actions that you actually have a lot of
1:13:35
things for bonus action So watch what you're gonna do.
1:13:37
So I'm gonna do that and just
1:13:39
say if you need things are getting rough Don't
1:13:47
look now here comes warm It's
1:13:53
a storm. It's a rhyming
1:14:00
Not different it's not the
1:14:02
norm you know some might
1:14:05
even say it's an art form Anyways
1:14:14
Very I want that I queek stand that
1:14:23
Mom Break
1:14:25
I need to go to the bathroom. Maybe go for a walk Let's
1:14:28
just leave this in the edit wherever we're gonna
1:14:31
take a break my entire life has led to
1:14:33
this All
1:14:35
right, it is Shiroc's turn but
1:14:37
you vanished Shiroc so Shiroc's not
1:14:40
here man, and I threw a
1:14:42
rock at them Did you?
1:14:46
Dance storm. It's just a oh no you you this
1:14:48
struck you banished you yeah, yeah, okay, you threw a
1:14:50
rock at a sketch Yeah, thank you. It'd be cool
1:14:52
if like while the portal was closing though Amen
1:14:56
I cast banishment just kicked him into the banishment
1:15:01
Alright it is the horseman's turn
1:15:03
after the horseman will be Barney.
1:15:06
Oh, he's still around yeah horseman is still
1:15:08
around In
1:15:11
the cursor whatever hasn't been broken now that
1:15:14
one of them is missing and one of
1:15:16
them running It does not appear as Mattid
1:15:18
was a 30 feet of Barney No Mattid's
1:15:20
far away. Okay, the horseman is gonna make
1:15:22
a check to see if he can figure out where
1:15:25
chip is He's
1:15:27
going to try he's not gonna He doesn't
1:15:29
see chip so since chips not there Mattid
1:15:31
is the next closest person about 15 feet
1:15:33
in the sky Oh, you're in
1:15:36
the sky. He's on a horse. Okay. He
1:15:38
looks at you with a tall He
1:15:47
gazes at you with malice in
1:15:49
his eyes Mattid not the gaze make
1:15:51
a wisdom saving throw I
1:16:00
have a question about dodge. Is this something I can
1:16:02
dodge? No. Okay. And so
1:16:04
what was the saving throw you said? Wisdom.
1:16:06
Oh, that's only a five. Each. Did
1:16:09
you use the Alchemist assist? You
1:16:11
can still use it because he has not re-assigned it. Why not? What,
1:16:14
re-roll one thing? It was a nine. It doesn't help me
1:16:17
much. The glare from the
1:16:19
horseman strikes at your very core, frightening you.
1:16:22
That's impossible, so it can't be frightening.
1:16:24
You're fearless. If you go to
1:16:26
the frightened status, then you can make another saving throw at
1:16:28
the end of your next turn. Okay. You
1:16:30
have disadvantage on ability checks and attack rolls, follow
1:16:33
the source of fears within sight, and
1:16:35
you can't willingly move closer to the source of your
1:16:37
fear. Okay. And a little bit of pee
1:16:39
pee came out. Or
1:16:41
as we call it in Paris, we wait. All
1:16:44
right. Inpiration
1:16:47
dodge. Is
1:16:52
that because the French are European? Give
1:16:56
her one. Give her one. She's already got
1:16:58
one. The horseman continues looking at you with
1:17:00
anger. You know, you're just out of his
1:17:02
reach, Matid. And the horse stomps at the
1:17:04
ground a little bit and takes
1:17:07
to the air, flying up in your direction.
1:17:09
And as he gets closer, the horseman takes
1:17:11
a swing at you with his flame blade.
1:17:13
Yes, I can dodge. Yes, you can dodge.
1:17:15
Okay. So I'm going
1:17:17
to make a attack at you with disadvantage.
1:17:19
You should do that. Oh, ten
1:17:22
both times. That's a 19. Okay.
1:17:24
Yeah, that hit. Okay. The flame blade
1:17:27
slashes out at you doing... I'm
1:17:32
like the French fried potatoes. It's
1:17:37
an old one, man. Doing ten points
1:17:39
of slashing down. Okay. And
1:17:42
five points into karate. I'm resisting
1:17:44
some karate. Oh, well, a decent cast. Two. Oh,
1:17:47
okay. Thank you. I shall take your
1:17:49
two. And
1:17:51
I shall remember it. I will
1:17:54
remember it forever. Of course,
1:17:56
he's saying Japanese. Oh. All
1:17:58
right. That's it for the Horseman Day. turn
1:18:00
at this point all the darklings around the
1:18:02
cavern begin gathering up together and exiting the
1:18:04
cavern, marching off towards the city's parish. As
1:18:06
they make their way out of the cavern,
1:18:09
as they pass each of you the party
1:18:11
members all you need to make dexterity saving
1:18:13
throw except for Mati here and there. I'm
1:18:15
in the air! Oh so I
1:18:17
guess only Elga makes it and I need
1:18:20
a CFTC chip. Yeah I'm in hiding. Dex
1:18:22
saving you said? Yeah. How close is Elga
1:18:24
to me? Say about 20 feet. What kind
1:18:26
am I? 17 for Elga.
1:18:29
Nice. Not bad. Roll me a stealth
1:18:31
check chip. Okay I'm gonna roll it
1:18:33
at advantage to the sneakers that I
1:18:35
have on. That is a 14 and
1:18:37
25. Okay no way. They had a
1:18:42
good roll on their perception but you beat them with a 25.
1:18:44
As they are leaving the
1:18:49
cavern they take a few swipes at you
1:18:51
Elga with their daggers as they go by.
1:18:53
Who are the people swiping? The darklings. Darklings
1:18:55
okay. I'm imagining it's like a kid like
1:18:57
the line of kids at a soccer
1:18:59
game after they're done. I
1:19:01
think they're angry because I
1:19:04
froze their friends. Yeah but you saved so
1:19:06
you only take half and you're raging so
1:19:08
you only take half of that. Half of a
1:19:10
half? Yeah so they would have
1:19:12
done 12 piercing damage but you saved so you
1:19:15
take half which is 6 but you're raging so
1:19:17
you take half of that so you take 3
1:19:19
piercing damage. 3 damage. And on top of that
1:19:21
6 necrotic damage. I am resistant to necrotic damage.
1:19:23
3 necrotic damage. You ordered
1:19:25
my damage. Which I still have. 10
1:19:29
HP left. Ahh! Yeah. Alright.
1:19:34
I believe in scratch
1:19:37
Mr. Fett. Hi Heather. Barney Europe. Whatever
1:19:40
happened to the cavalry? Oh
1:19:42
that's right. Actually because you brought the
1:19:44
cavalry you do get some reduced damage
1:19:46
on that Elga. What? No. So
1:19:48
we'll say you actually only take 1 and
1:19:51
1 points of damage. Are the cavalry not
1:19:53
gonna do a turn or? So it would
1:19:55
take 2 total? Yeah. Do they like mow
1:19:57
them down like cattle rings? Yeah you're right.
1:20:00
I guess we skip them. I'm the cavalry acts
1:20:02
now. Oh, that was there. It
1:20:04
was there turn an initiative all along
1:20:06
Yes, I they weren't supposed to go
1:20:08
after the alchemist. They were supposed to
1:20:10
go now. Yeah, the cavalry is going
1:20:12
Yeah, they're going they're going to try
1:20:14
to corral and Dispatch
1:20:16
the Darklings as they make their advance out
1:20:18
of the cave to try to keep them
1:20:21
from Leaving and going on to
1:20:23
attack parish. They're trying to stop the invasion
1:20:25
here before yeah and contain it We're glad
1:20:27
yeah, that's cool Barney. We're back up to
1:20:30
you wait did they do that yes? Yeah?
1:20:36
So I I'm how far am I
1:20:38
from the cage But
1:20:41
not the magic circle the magic
1:20:43
circle that I made that is like
1:20:45
a case To catch
1:20:47
you up those shivies out of the cage and
1:20:49
it's disappeared. No, I know I think even the
1:20:51
magic circle and that is like a cage oh
1:20:54
even though there's a cage in this room He's
1:20:56
calling something else the key. Yeah, got it that
1:20:58
makes perfect sense There's a whole language with different
1:21:00
words you can use why use
1:21:03
those hold up one second Why make it
1:21:05
easy remember? I'm able to find words that
1:21:07
rhyme with cage stop no rapping how far
1:21:09
are you from that cage? You
1:21:11
are about gauging it stop.
1:21:14
You're about 30 feet away 30 feet away. Yeah All
1:21:18
right I Barney
1:21:22
does Think
1:21:24
of a third you freaking
1:21:27
word wage wage spirit guardians
1:21:29
Hey, his wisdom is sage,
1:21:32
and you know what that does yep the spirit
1:21:34
guardians pop out and circle you I
1:21:36
assume They're doing radiant damage. Yes. Yeah, and
1:21:38
I don't know There's
1:21:41
no one else who's around me does anyone in around
1:21:43
me that it hits just off the
1:21:45
fist because then I'm gonna move towards The cage
1:21:47
no from where you are where you start from
1:21:49
no, okay, and you're also in the air, right?
1:21:51
Yeah, okay, I didn't know if like any of
1:21:53
the little guys were below me anyway. I go
1:21:55
towards the cage Hey Gus
1:21:57
is gonna actually make you go towards the cage. The
1:22:00
do not call your problem magic survey I
1:22:02
go towards the magic circle that it like
1:22:04
okay I just as i could visit the
1:22:06
know because it can be an article about
1:22:09
about how you know but started getting a
1:22:11
certainty that fine to the into those what
1:22:13
are you going to do have mercy you
1:22:15
go to skits who was in the magazines
1:22:17
or can I do that and pass by
1:22:19
a headless horseman never mind the I were
1:22:22
why was going to pointed out that you
1:22:24
would go by the had before they do.
1:22:26
they get hit with a spear guardians and
1:22:28
what they wanna wisdom saving. Seventeen with them
1:22:30
seventies or do the headless horseman first here
1:22:33
who has a with them plus one so
1:22:35
he needs a sixteen are better at very
1:22:37
wise. I. Got pumped for and
1:22:39
what effects year old attention? And
1:22:42
and then and then I'll go into
1:22:44
the cage know. That
1:22:52
Audi has he will
1:22:54
his the severe confusing.
1:22:59
Know. Like. This
1:23:05
is so great my head it's
1:23:07
over the it's like a to
1:23:09
needs.saying it. then I go into
1:23:11
the magic circle. And
1:23:16
I presume by the way that your path
1:23:18
the where you get there are even corsetry,
1:23:20
he positive reinforcement and how many if any
1:23:22
sleep for and use you are you kind
1:23:24
of like skirt the edge of a spare
1:23:27
guardian with a headless horseman right? Yeah okay
1:23:29
yeah that's where I fumed. I did realize
1:23:31
I was assuming that are no wonder clerk.
1:23:33
Yeah and then I go in and I
1:23:35
met were analysed the great match. Assist
1:23:42
or last saw a movie theater
1:23:44
the Hampshire think we're all lose
1:23:46
another third now. System may go
1:23:49
Wisdom saving. Throw at this a
1:23:51
double. Disadvantages from Noble D M,
1:23:53
adamant that Advance alone in in
1:23:55
them and the Magic Circle of
1:23:57
the So A and Wisdom saving.
1:24:00
The road near Seventeen assists to
1:24:02
be pretty. Can't is not on
1:24:04
our feet. Hopefully
1:24:08
he got enough food to eat. Get
1:24:11
a plus for on her wisdom for C
1:24:13
B thirteen or better than. Seventy
1:24:17
Two six year old A fix. For
1:24:20
she failed with a cool. So
1:24:23
I'll roll that now. Okay, He
1:24:27
ate in the still early their
1:24:29
hurt his ah where was my
1:24:31
how when I had to rile
1:24:33
up as he actually had a
1:24:36
spell on here? he just is
1:24:38
an energy name is and point
1:24:40
of radiant damage where I guess
1:24:42
you rolled eight the eight, three
1:24:44
d are you okay the code
1:24:47
of cold either say I think
1:24:49
I had has yeah that like
1:24:51
any Loro. Big Oil or gas
1:24:53
or all The one all one banana
1:24:55
to the sunlight Execs nine and madman
1:24:58
deposit three d yeah answer any three
1:25:00
I am at integrating them are far
1:25:02
as a matter of it to does.
1:25:05
Sometimes I wonder like we're
1:25:07
talking over each other and
1:25:09
like has Micah Edifice. So
1:25:11
what's next? Barney? How How
1:25:13
House. Lady. In
1:25:16
the magic circle looking she's pretty
1:25:18
beat up than she still thrown
1:25:20
in santa like region around at
1:25:22
the ground the headless horseman yet
1:25:25
or they within fifteen feet of
1:25:27
me trying to this myself so
1:25:29
that he'll be within fifty feet
1:25:31
and me and I can be
1:25:33
in the magic circle feel that
1:25:35
it's sympathizers and see if student
1:25:38
who has been bags are a
1:25:40
little course. I
1:25:42
would say no because your movements only thirty
1:25:44
or can use most of that. or
1:25:46
is there an hour away then is
1:25:48
the headless horseman from where you are
1:25:50
probably just over fifteen feet if i
1:25:53
am not doing this to be a
1:25:55
medium but that we haven't seen a
1:25:57
twenty be thought patterns or theocracy For
1:26:00
my bonus action You
1:26:03
know when you're like listening to the radio and
1:26:05
it's not quite on the station and it's just
1:26:07
kind of like Yeah Kind
1:26:11
of like Chris today You
1:26:14
can be good. I can't do two spells
1:26:16
correct, but you know what I can do
1:26:19
hmm I use my
1:26:21
dust plate armor radiance of radius
1:26:24
of radiance Chris
1:26:27
said you know what I can do Barbara immediately put her
1:26:29
fingers in her ear So
1:26:33
that's my armor it does 1d8 radiant
1:26:35
damage you strike your translucent armor and
1:26:37
it flares to the bright light in
1:26:40
30-foot radius all in me targets an
1:26:42
area must make a constitution saving throw
1:26:44
equal to your spell casting DC on
1:26:46
a failure the Target takes 1d8 radiant
1:26:48
damage and is blinded until the start
1:26:50
of your next turn. Did you get
1:26:52
all that? So
1:26:54
the horsemen and skitch are
1:26:56
within range and they need to make
1:27:01
Constitution 17 I'll
1:27:04
do the horseman first this Constitution modifier is
1:27:06
plus four so we need a 13 or
1:27:08
better He rolled
1:27:10
an 8 so that is
1:27:12
not sufficient. Haha He's
1:27:15
trying trying Look at
1:27:17
people now when you're blind can't
1:27:19
do that. Why are you pointing at me?
1:27:21
I'm putting a time horseman looked at you Oh,
1:27:24
okay He's
1:27:27
just a man across the panel screaming at me as
1:27:29
he points Can't
1:27:32
look at people I get it now. Thank
1:27:34
you skitches Constitution is plus
1:27:36
two so I need a 15 or better
1:27:39
okay Roll
1:27:41
bad. Oh, I rolled a 13 Which
1:27:45
is not quite good enough. Yeah, that's good So
1:27:48
both the horsemen and skitch are blinded
1:27:50
by this and do they take damage?
1:27:52
Yes, they take three radiant
1:27:54
damage Oh
1:27:58
because they failed the thing In addition
1:28:00
to the three, eight, or one the it's when
1:28:03
it. A three. Never
1:28:05
greedy eight his spirit guard in one day
1:28:07
a from his arm. eighty eight on a
1:28:10
cold as either. So it's thing standing
1:28:12
on top of sacking the on top of
1:28:14
settled into my world there are a Barney
1:28:16
what I want, A simple rogue, I now
1:28:18
complete my turn. Excellent
1:28:22
job. They'll go. Oh,
1:28:24
and my Aunt May one is
1:28:27
a hard blow. The Sauces: Sydney
1:28:29
Elgar there's no rhyme. the veil
1:28:31
over this. Others on the exit.
1:28:33
Well when I don't know that.
1:28:40
Savvy dad didn't know. but the one that
1:28:42
peril yeah that sounds extremely seedless. Know well
1:28:44
now, appears, disappears, disappear when nobody's role, the
1:28:46
perception seconds and it will notice here. And
1:28:49
so who who's the one must. So all
1:28:51
you have to the this point the rockets
1:28:53
gives you an internal i was wrong or
1:28:56
yeah thrilling when I want to go. are
1:28:58
you getting by air any good looking to
1:29:00
the where the link a some five forty
1:29:02
feet seed. oh she would have been floating.
1:29:05
they are both it is for she's actually.
1:29:07
Probably proud get around and I
1:29:09
want to use my by sucking
1:29:12
wants to drain away. Image
1:29:16
and must make a constitution saving throw on
1:29:18
a failure. He could do this number of
1:29:20
times equal to your proficiency. Bonus Only
1:29:22
return that. Must.
1:29:25
Have blood and exposed and
1:29:27
or. To be on. The
1:29:32
punishment from the parents will be others dibs on
1:29:34
his. Get. Your
1:29:36
whatever is. Blinded. Prone.
1:29:39
Her own. And In The
1:29:41
Magic Circle Rising. Think. You're
1:29:44
not so they like so many.
1:29:46
So many disadvantages. yeah it up
1:29:48
nearly tripled as yeah Euro Burbs
1:29:50
gets does me all of those
1:29:52
qualifiers against the spell. save Dc
1:29:54
on that. It is a constitution.
1:29:56
same. In. illinois
1:30:00
Good luck on this. Constitution is plus
1:30:02
two, I need either 13 or better.
1:30:05
Okay. Should I? Well,
1:30:07
I have an attack roll. Oh, oh, oh, yeah, make your
1:30:09
attack roll first. Okay. You
1:30:12
also have advantage on it. Like double advantage. Oh, I
1:30:14
do? Yeah, because... Okay. So
1:30:17
that would be 17. Wait, would it not stack? Do you
1:30:19
get... No. No. There's
1:30:22
only advantage or disadvantage. There's no, like, double advantage. Yeah.
1:30:25
Really? Yeah, so it's a better team to hit. Yeah,
1:30:27
that hits. Okay. And that
1:30:29
would be nine points of piercing
1:30:31
damage. Okay. And then I
1:30:33
think I also... I think I get something
1:30:35
back from that too. On
1:30:39
a failed constitution save, the creature takes
1:30:41
1d4 necrotic damage and you regain half
1:30:43
of the damage. Delta is HP. Gotcha.
1:30:46
Okay. So in addition, you do 1d4
1:30:48
necrotic damage and then half of that total damage you
1:30:50
get back. So I roll a 1d4? Mm-hmm.
1:30:52
Okay, so that's an additional one.
1:30:55
Hey, good. We'll take it. Yeah.
1:30:57
Necrotic damage. Necrotic. What
1:31:00
do you think, like, what year? Vintage? Oh,
1:31:02
very vintage. Mm-hmm. A nice
1:31:05
cab. Notes of... Notes of... Secrets,
1:31:08
Mom. Bitterness. Anger. Welcome
1:31:10
to California, Wayne. Shot fired at California. Right,
1:31:12
I know. Hello. And
1:31:15
then I am going to flash
1:31:17
at her for my second attack.
1:31:27
With my great acts of gaining. Cool. And
1:31:29
that is alright. Mm-hmm. I
1:31:32
don't need to. Oh. Believe
1:31:35
it or not, that's a hit. A hitch. And then that
1:31:37
does... Roll again. Maybe you'll
1:31:39
get a grip. A 9 points of damage. Alright.
1:31:42
Got greedy crystal. Do you want me to
1:31:44
roll again? Yeah, do it. I got anything
1:31:46
good? He sounds like... He sounds like
1:31:48
when Voldemort was still in the back of that guy. Sorry. Sorry.
1:31:52
Turned me around so I
1:31:54
could see you. Although
1:31:56
I am... Raging
1:32:00
as well. So does that do
1:32:02
plus you? Tell
1:32:18
my accent okay,
1:32:21
that's it for elder. What
1:32:23
I roll temporary hit points again
1:32:31
Nine in a right move you're back up tonight, you know, I
1:32:33
realize is that Matter
1:32:37
because that's pretty much it for skit You
1:32:44
dealt with skit you've banished Iraq
1:32:47
Shivi is invisible. But at that
1:32:50
point Shivi reappears next to you
1:32:53
And do I get the hint that it's
1:32:55
okay to engage? She no longer
1:32:58
looks like Shivi but rather everyone else sees
1:33:00
her as Carol I think ship you're the
1:33:02
only one who saw her Transform from Shivi
1:33:04
to Carol from everyone else's perception Carol appears
1:33:06
out of nowhere next to you Thousands
1:33:10
of years of yearning have led to
1:33:12
this hug. Yeah, she embraces you in
1:33:14
a passionate albeit wordy kiss I'll
1:33:18
explain everything but my mission is
1:33:20
not over yet. They need to report back
1:33:22
immediately to my handler at chief Oh
1:33:26
How long do we have How
1:33:29
long do we have honey? You hear her flirt?
1:33:31
Yeah, and she collapses
1:33:34
your arms Unmovies Find
1:33:50
out what happened We'll
1:33:57
have to find out what that is next time to my life
1:34:00
Oh shit, what the bag is you? What?
1:34:03
You are cheating on Carol? Haha,
1:34:05
Jesus. Alright,
1:34:08
thanks for listening everyone. This was fun. Let's
1:34:10
do it again next week. Yeah!
1:34:13
Nail gum gum shirt and Dyke box. Nice
1:34:15
tray. Trane! Get them! And
1:34:18
you know you have to get Chris
1:34:20
yelling at you. And all of them.
1:34:23
Check out Stinky Dragon Pod on social
1:34:25
media. We'll post Chris's beautiful map I'm
1:34:27
looking at again right now. Alright, bye.
1:34:30
Bye. Bye. Did you know you can
1:34:32
directly support the show by subscribing at
1:34:34
stinkydragonpod.com/first? You can join amazing
1:34:36
little stinkers like Spaghetti JPEG. I would
1:34:39
download that JPEG. Krilik,
1:34:41
Cry-X, Cry-Kry-X, Cry-X, Cry-X, Ghost
1:34:43
Riddle with a bunch of
1:34:45
numbers in there. Zarian, Mashlay,
1:34:47
and JNordy7. Keep those bizarre
1:34:49
usernames coming in. Listen to
1:34:51
me stumble through them. All
1:34:53
of those people I just said, they're directly
1:34:56
supporting the show and they get access to
1:34:58
more great content like Second Wind. You'll interact
1:35:00
with us on the subscriber-only Discord channels and
1:35:02
events and more. Again, that's stinkydragonpod.com/first. Can't
1:35:04
thank you enough for your support that lets us make
1:35:06
this show. Listeners, the interact with us on social media
1:35:08
and Discord have NPCs named after them in this episode.
1:35:11
Like Shivy, aka Carol the
1:35:13
Green Hag. User ShivyIVY
1:35:15
on Reddit, voiced by Laura Rossamil at Laura
1:35:17
Rossamil. Skitch, the Blue
1:35:19
Hag, named after at JessicaSketches on Instagram,
1:35:22
voiced by Jessica Vasami at JessicaVasami. Shirock,
1:35:25
the Purple Hag, named after at justShirockumo
1:35:27
on Twitter, voiced by Murphy Geschwind at
1:35:29
Sunny Shore City. The Stinky Dragon channel
1:35:31
is managed by Ben Ernst. This episode
1:35:33
of Tales from the Stinky Dragon was
1:35:35
produced by Kai Cook. Written, edited,
1:35:37
and composed by Michael Reiskin with additional editing work by
1:35:39
David Sonnier. Head over to stinkydragonpod.com/first
1:35:41
for all things stinky. Tune in next
1:35:43
time for another thrilling episode of Tales
1:35:46
from the Stinky Dragon. Thanks
1:35:54
for watching! Can
1:36:10
I take a moment to commend Chris for
1:36:12
unwrapping his candy cane off
1:36:14
the microphone this time? Hey, learning!
1:36:17
That's amazing. I cannot see Chris and
1:36:19
I did not hear it. Exactly. It's super quiet.
1:36:21
It's a candy cane. Yeah, I was looking at it not chewing. Just
1:36:24
chewing it up. He comes up midway through talking to me. Never mind.
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