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Passé in Perrish - C02 - Ep 33 - All Your Hags in One Basket

Passé in Perrish - C02 - Ep 33 - All Your Hags in One Basket

Released Tuesday, 30th January 2024
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Passé in Perrish - C02 - Ep 33 - All Your Hags in One Basket

Passé in Perrish - C02 - Ep 33 - All Your Hags in One Basket

Passé in Perrish - C02 - Ep 33 - All Your Hags in One Basket

Passé in Perrish - C02 - Ep 33 - All Your Hags in One Basket

Tuesday, 30th January 2024
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0:00

This is a Rooster

0:02

Teeth production. Good

0:16

day, all you dark weavers. Skitter

0:19

your way into the stinky

0:21

dragon. Guzzle our latest gulp.

0:23

Web and flow. It's

0:26

a mixture of strongly brewed Necrocoffee,

0:28

a bite of honey, murky

0:31

almond milk, shaken with lots

0:33

of eyes. One

0:36

taste of this tarantulaic tonic is

0:38

enough to give you eight legs

0:40

to stand on. Previously,

0:42

our adventurers were enlightened with the

0:45

dualistic life of the alchemist. Next,

0:48

they plotted back into parish and

0:50

plotted their next move to handle

0:52

the hags. But

0:54

can they overcome the coven? Or

0:57

will they become the coven's

0:59

next victims? Latch on

1:01

to a libation. Let's leap

1:04

into our lore. Is

1:14

this a Mandela Effect moment? Or

1:17

do you normally say good evening at the top? Good evening. No,

1:21

it's Mandela Effect for sure. Yeah. You've

1:23

said either. Or you've said good day all the time.

1:25

Good day. Good day. It is

1:27

a Mandela. You said that I was

1:29

like, that's wrong. You should be evening or night because this is

1:31

a spooky setting. That's what I thought. But you know what? But

1:34

the podcast is released at 10 a.m. So what do we do? 6

1:36

a.m. for... 6 a.m.? We're

1:38

not even 2 a.m. for audio. 2 a.m. on

1:40

audio. Time. It's construct. There's got to

1:42

be people listening to it right at 2 a.m.,

1:44

right? Doing the overnight shifts or something like

1:46

that? I have listened to podcasts the moment

1:48

that I get the notification from Spotify. Yeah.

1:50

Shoot an arrow. Shoot an arrow. Shoot me.

1:52

Shoot John. Shooting is usually

1:55

alliterative based on the monster. What does

1:57

he know? Based on the monster? Yeah,

2:01

what's the monster for today? Good day all

2:03

you dark weavers? Okay? Dark

2:06

Weaver day Thank

2:10

you My name is Gustavus

2:12

or alone the dungeon master and this week's

2:14

roleplay and warm-up question is what does your

2:16

character do to relax? distress

2:21

Well Hello

2:25

I'm Barbara Dunkelman. What's up? What's up, bro? And

2:29

I play Elgavon Brassy half-elf vampire

2:31

barbarian level six She

2:35

wants to really kick back and relax She

2:37

does a number of things one of

2:39

her favorite relaxing hobbies is hunting Going

2:43

out into the forest or into

2:45

the city finding unsuspecting person and

2:48

giving them a little Hunting

2:51

people Yeah,

2:54

definitely not Suspecting

3:08

person are these like yeah that begs

3:10

the question of the arrow questions answered

3:12

together as a group or is it

3:14

like a Confessional This

3:17

is a cutaway during an interview setting yeah

3:19

into the office and they're just answering to

3:21

the camera interviewer who is Gus going people

3:26

Yes like reality show like confessional style

3:28

yeah, I like that yes Just

3:36

a mild murder Quack

3:45

quack delay the coagulated Yeah,

3:49

you got a bubble bath Gross

3:55

hi, I'm Barney Barney played

3:57

by Chris de Meris I'm

4:01

a human cleric and

4:04

you know what I like to do

4:06

to unwind is I

4:08

go out to the market and

4:10

I talk with people who pass by and

4:14

I like to unwind yarn. You

4:16

take a ball of yarn and you just

4:18

kind of unwind it and then you wind

4:20

it back up around and

4:23

you talk to people. That's actually kind

4:25

of those sound relaxing. I don't

4:27

get the connection between the two activities. I

4:30

know but why are you unwind in the

4:32

yarn while you go and talk to people?

4:34

In my mind, Barney thought that that's what

4:36

crocheting was. He thought he was trying to

4:38

be like, I can do that. And

4:41

that is like a mobile activity? Yeah.

4:43

Okay. Yeah, I just like

4:45

to tell people I have such interesting

4:47

stories. Chris delivers the majority of

4:49

Barney's lines directly at me. And

4:52

I just go with it. That's great,

4:55

Chris. I mean, Barney. So

4:57

Barney, you like to listen to the stories

4:59

that's supposed to be the one who tells

5:01

the stories. Well, I'll talk, listen, both. Sometimes

5:04

talk and listen. He's just wandering

5:06

up to people. He doesn't know

5:09

unwinding yarn and listening. Listen. You

5:12

know, sometimes... What are you doing something? Something

5:14

that's affecting. It's

5:16

just an old man just puttering up

5:18

to y'all not saying anything and pulling

5:20

apart. I do like it. I get

5:22

it breathing really loud though. I

5:25

also think he opens the starts mid story. But

5:27

you have no idea what he's... So when I

5:29

went to the store... Is he talking to me?

5:32

Oh, completely believable story. I went to a craft fair

5:34

and I got locked into a conversation with an old

5:36

man for, I kid you not. I'm gonna be

5:39

15, 20 minutes. Old

5:41

people only. You know, you can talk to a

5:43

little old person. They're not problematic. We're

5:45

practicing with Barney. Yeah. Hey,

5:48

I'll go next day there. It's

5:50

me. It's Chip Hayes. Your best

5:52

pal from Wisconsin. Wisconsin. Where's

5:54

that? Wisconsin. This

5:57

isn't my lore. We've established... Wiz.

5:59

Wiz. the Wizards are from.

6:01

Oh, gotcha. I'm played by the Ling Gibson,

6:03

a chip Hades, a Tiefling road, global six.

6:06

And, and, oh, you know, I have multiple activities

6:08

for unwinding. You know, I do a little bit

6:10

of yoga when we were taken a long rest

6:13

and I got the time. If not, it's a

6:15

short rest. I'll do, I'll practice my box breathing.

6:17

And then when we have a really long rest,

6:19

you know, go out into the city

6:21

and follow some leads on

6:24

my missing wife, Carol, my pickup, a

6:26

few people interrogate them. They don't give

6:28

me the information I want, or I

6:30

think that they're suspicious. Also kill them.

6:32

It's weird though, cause I keep running

6:34

into Elga. We could combine our

6:37

relaxation hobbies together. I just didn't

6:39

know that that's how you blow. I see. That's how I blow.

6:41

I see. We got so much in common. I'm

6:43

listening in on your, we just, the

6:48

media, the media, the media,

6:50

the media. That's great. So

6:53

I know you, you, you gave a lot there to unpack. What's

6:56

box breathing? Oh, box breathing. It's where

6:58

you breathe in for

7:00

three seconds. Practice it with me. Pack cast.

7:02

Three seconds. And then you hold onto it

7:04

for three seconds and you release for

7:06

three seconds. Oh, that's nice. Yeah. And you just

7:08

keep doing it and you, you breathe and it's

7:10

like making a box. Well, why is it a

7:13

box is to you breathe in out, breathe in,

7:15

breathe out the clean box, breathe in,

7:17

breathe out. You forgot to hold.

7:19

Yeah. That's somewhere in there too. It

7:21

might be a triangle or pentagon breathing,

7:23

but you know, it's just all about

7:25

the breathing. Okay. Then I was just curious

7:27

why it was a, it was a box, but I guess that makes

7:29

sense. Yeah. To be honest, my,

7:31

my real world doctor actually told me this and

7:34

I still don't understand why it's called box

7:36

breathing because of the holding. He made it square.

7:38

Yeah. I was like, okay, I'll just breathe more

7:40

visual hold out. Yeah. Anyways,

7:42

I hyperventilated and passed out. I remember

7:45

what the audio listeners can't see is

7:47

Barbara. I'm drawing in the

7:49

sky. A visual

7:51

or anyways murder. That's my long and short

7:53

of it. Okay. I'm sensing a

7:55

common theme in some of these answers here. Yeah.

7:58

We all have almost. It's

8:00

Elga and Chip murder and

8:02

Barney murder someone's brain. Matty,

8:07

who do you murder? For

8:09

fun, really. I'm John Risinger

8:11

and I play Matty Conficie. She's an

8:13

air-cockering ghost monk. And what do I

8:16

do to unwind? Oh, it's very simple.

8:18

What I do to unwind. I actually

8:20

talked to my therapist. Oh,

8:22

yes. That sounds healthy.

8:24

Yeah. I mean, I'm

8:26

all about bettering oneself and taking

8:29

responsibility for one's own actions and

8:31

thoughts and everything. And so yeah,

8:33

therapist really helps with that. And

8:35

so yeah, that's what I do. You

8:37

know, there's a non-zero chance that your therapist

8:39

would talk to you, then encounter Barney out

8:42

in the wild. Make out of my confessional

8:44

boots. Then get kicked, beaten and interrogated by

8:46

me and then murdered by Elga all in

8:48

one day. He hit the whole party.

8:51

That's good. Great

8:53

for family therapy. I like

8:55

to think that we can all join

8:57

in in the confessional, but then like that

9:00

gets erased once we're back in the campaign.

9:02

Oh, yeah. Like no

9:04

one remembers that the confessional

9:07

is after the fact after the

9:09

all we are talking to the party.

9:11

That's that's that's the point that we

9:13

all survive this campaign. Oh my

9:15

goodness. Yeah. I'm very talking about speaking of

9:18

which we're at a very pivotal moment. Yeah

9:20

in the campaign. Yeah, I'm in the ground

9:22

battle, but also pivotal moment because we're getting

9:24

the end of the way. Oh,

9:28

yeah. Is this the end of January? This

9:31

is past. Thank you. Right. Yeah. No, no. It's

9:33

the last episode of January. This

9:35

episode comes out on the 23rd. The

9:38

23rd of Jen. Well, do you worry?

9:41

Yeah. So we have our big livestream. No, I think it comes

9:43

out the 30th. Oh, never mind. Forget

9:45

this. 30th is after

9:47

the last year. You're Chris was

9:49

actually so excited. He fully deflated right there.

9:51

I was like, I was so sad. About

9:54

today's episode. We got to be extra nice

9:56

to Chris because it's his birthday today. Is

9:58

it the release? No today.

10:00

It's real life. Wait really? It's Chris's birthday.

10:02

I feel like a terrible friend. That's okay,

10:04

I don't care. Your hair color is great.

10:06

Thank you. Bon anniversia. I

10:09

got you an inspiration die for your birthday. Oh yeah,

10:11

I have one. You got me

10:13

that last year. You got to thank you. It happened

10:15

again. It happened again. It's

10:17

just a little creature. He keeps in

10:19

value. It's called triangle

10:21

living. Can you keep me a

10:24

party favor? Okay,

10:28

he's playing. He's quite the

10:31

look. Cuz. Last

10:34

fight. Yeah. It's

10:37

a big fight. As you are sneaking

10:39

over Chip, the hag eye in your possession

10:41

suddenly glows with a green light. And you

10:43

hear a shriek of laughter fell from the

10:45

purple and blue hag. The green

10:47

hag cries out from the nearby cage. She

10:51

racking stitch. Begin chanting.

10:53

We have seen

10:55

you. You

10:58

got a beacon in your pocket. The

11:02

racking stitch joined hands and their feeble

11:04

figures rise into the air. Cybie's cage

11:06

also rises into the air behind them.

11:08

On each of their foreheads, a third

11:10

green eye appears. One

11:13

claw. Three talons. I'm

11:15

coming you naked. Three

11:17

talons. One sword.

11:22

All three hags erupt in thickly green flames

11:24

and a stockboard booms throughout the cavern. For

11:26

the first time since you've seen them, all

11:29

three hags no longer appear as decrepit old

11:31

crones. But instead, a trio

11:33

of fearsome and formidable witches. Everyone

11:36

roll initiative. Oh my gosh. We

11:47

restart the math equation. I got lost in

11:49

three hags. One

11:51

claw. Three talons. Two. One

11:54

claw. Three talons. Divided

11:56

by. Hold on. Why are you invited?

11:59

Why are you invited? Barbara's actually doing something.

12:02

Oh, you're not, you're ignoring Blaine

12:04

and talking to Barbara. What claw,

12:06

three talons? That practice is Gestapo,

12:09

much better. Our coven united, three

12:11

hags, square root, one sisterhood, our

12:14

powers ignited. I find the

12:16

soul from mine. That equals everyone roll initiative.

12:18

Yay! I feel like in the audio design,

12:20

David, just whatever Blaine says, just make

12:22

it really quiet, so it seems like Blaine's

12:25

in the other room. With ring. No,

12:27

that's hilarious. Can we roll initiative last time?

12:30

Because I think I had a good roll. You all did. Do

12:32

you want to use that? Does everyone want to use it? Yeah!

12:35

I'd be okay with it, but it's up to the

12:37

room. I have no idea what it was. I got

12:39

a mug here. It was five fermatid, 21 for Barney,

12:41

21 for Elga, and 19 for Chip. On

12:43

the party line, it was pretty good. Yeah.

12:45

Yeah, except for fermatid. And then Barney,

12:48

what's your dexterity? Super fast. Um,

12:50

two. Super fast! You did it. You're

12:53

15, plus two. Okay. Mine's

12:55

14, so you would go ahead with me. You're

12:57

super fast, but before you looked at it, because

12:59

I saw you scroll to it. That's

13:02

just the confidence of Christopher Demers. I knew he

13:04

was like, a plus. Barney would be ahead

13:07

of Elga then, because his sex is better. Oh,

13:09

all right. That's where Minecraft Village

13:11

comes out when you make noises like that. Yeah.

13:15

All right. And just to reset the

13:17

stage, so you all remember, you all were

13:19

in this. We'd all prepped to try to

13:21

do an attack. Correct. You all

13:23

had gotten into position. You had just like the

13:25

Talon HQ slash lair, and you had some, uh,

13:27

cavalry who had come with you to assist you.

13:31

He's been pretty good about it ever, ever, ever since I

13:33

gave him the tip, just pronounced like capillary. Yeah. I

13:36

go to sleep in the last thing I say before I fall asleep. And

13:43

the first thing I say when I wake up, she's

13:45

very worried. And

13:48

I guess I'll redescribe the, the, the lair a

13:50

little bit, just so you have like a bit

13:52

of a layout as to what's going on. Like

13:55

standing army. There's a lot of people. Yeah.

13:58

There's like people going through the tunnel. There's all

14:00

the, yeah, that's kind of why. I wanted to

14:02

like give a little bit of an overview, more

14:04

more so than normal just because there was a

14:06

lot going on. So in this big Blair this

14:08

is where you are. had been before for you

14:10

fought Louis in the ice storm in there is

14:13

a a body of water colic up a river

14:15

going from east to west. kind of in the

14:17

northern portion of the room. Along.

14:19

With a large tree at the northern,

14:21

it on the western, under the north

14:23

western corner of the room, there's a

14:25

bunch of magical oddities surrounded by some

14:27

dark links and the center of the

14:29

room that's where skits Ciroc and Side

14:32

The are along with the headless horseman.

14:36

See. Was as still is the

14:38

case has started floating in the

14:40

air. And season the center there and

14:42

is hop. Off to the

14:45

eastern side of kind of were much

14:47

heat I've never, I've got enough to

14:49

as Vivek of the teeth and the

14:51

grounds are still physics I as that

14:54

fluff it's And then in the southeastern

14:56

corner of the room there is a

14:58

pile of corpses. Now a sigh be

15:00

putting earth's gravity pointing out that imagine

15:03

it's floating but it's still heavy. I'd

15:05

I'd hire. A

15:07

gravitational power coming from her not

15:09

became my way down. Just to

15:11

clarify, the kids began floating. And

15:14

it and also moved to the center of

15:16

the room account what they was in the

15:18

eastern portion but now that it's floating a

15:20

kind of like joined with the other our

15:22

hands go oh I thought a hag, I

15:24

saw that similar mile. High,

15:27

that's. Something

15:32

different this time of the that funny is

15:34

a. Sense

15:36

to draw what you're

15:38

describing. As

15:41

you said it serves as a beautiful

15:43

drive is a blue line across. The

15:45

sinner with a paid is even river

15:47

river in in a tree he didn't

15:50

hear it is I don't think he

15:52

said refer. I

15:55

think it's a body of water consider been awarded by.

15:57

did say was flowing. It is kind of a river that.

16:00

The water you all used when you

16:02

asked prince and let the Dmz dynamic

16:04

you know where to my it looks

16:06

like a child drawing a we know

16:08

what it looks I would also. Like

16:12

the trees, the river and in. A

16:15

cage. It looks like a waffle iron.

16:17

It does have like a waffle iron.

16:19

Fence them better That image to been

16:21

reduced. Episode Hills Oh that with the

16:23

cage was the case. I

16:27

did. I thought I was looking at odds at

16:29

as the new or new episodes of Blue Yonder

16:31

Me Plus and one of them in the theme

16:33

of it is not been able to understand what

16:35

you kids are drawing of a when they dry

16:37

and that. and that

16:39

you to debut those by like

16:42

a do worse country's flag. Over

16:47

a small monthly came up with smear.

16:49

Be there are no a graphic designer

16:51

hired of. Remember

16:53

ever be nice to transfer as his

16:55

first. Very. Tired

16:59

said. Sees

17:01

me to that farms person to be nice to

17:04

Chris with Pander Chris. Fowler.

17:09

Speaking of Chris, are you are up

17:11

first to allow the highest the misinterpret

17:13

what it barney due to prep a

17:15

musical spell. Or

17:18

was a call pervert. His wife and the still

17:20

for a split off the. Yeah

17:23

he was. He blew your in the beginnings

17:25

of casting a spell that would capture bunch

17:27

to the one with that but I was

17:29

within at I was gonna do that separate

17:32

the witches break from their true oh no

17:34

separate happened to which is related to have

17:36

what it does a good win over. Yeah

17:38

yeah so so so with so many bow

17:41

a. Lot

17:43

of intense attitude. great early present you present

17:45

here space as he. was like talking

17:47

a blatant your eyes are really

17:49

high end your neck of soon

17:51

as next to each other except

17:54

percent look directly plane anymore see

17:56

this day i think he find

17:58

comfort in blame president think connection

18:00

that they have I think that's

18:02

there and I think that's actually meaningful yeah what

18:04

about I was testing Lima tiny huts no I

18:06

wasn't really not that one I can't find the

18:08

one I was casting just

18:10

can I have the dungeon

18:12

master screen magic circle that's

18:15

right and it's like a

18:17

binding yeah it separates it

18:20

from all the other types and it makes them weaker

18:22

inside of it and they can't leave it why

18:25

is he yelling no no no I'm ready

18:27

for battle I appreciate that Chris is really

18:29

here for this moment if I remember right

18:31

correct me if I'm wrong Chris you had

18:33

tried to cast it in such a way

18:35

that you were separating the hags from each

18:37

other right yeah I'd hag yeah I think

18:39

he was me as a two outside hags

18:41

the two hags that aren't cage and cage

18:43

right right you were trying to encircle

18:46

both sketch and Sherlock in it was that

18:48

and then no no only one

18:50

of them okay that's that's what I thought

18:53

is that you were doing it to separate

18:55

the outside one so you were separating sketch

18:57

and Sherlock from each other yeah yeah and

19:00

if I could get any of the other

19:02

hags links thrown in there's

19:04

a horse yeah so there's anybody nobody unless

19:06

they probably haven't moved yet it was a

19:08

it like took a minute to cast

19:10

it right yeah we'll think he was prepping it ahead of

19:13

time it's a hundred percent Chris's turn so you can avoid

19:15

my questions on my term but I do have a question

19:17

that might help you Gus may

19:20

I have the floor the

19:22

chair recognizes a painting

19:24

from Wisconsin can

19:28

we tell if Shivy if she was given

19:31

the opportunity would she would she be able

19:33

to separate as she's showing like

19:35

signs is it the cage that would have

19:37

to be some kind of insight check on

19:39

your turn to try to ascertain that is

19:42

the cage stopping

19:45

her from going or is it

19:47

her yeah you know like she

19:49

might be like magnetically my guess

19:51

is that they're all floating together

19:54

because they are together and like

19:56

it's just pulling like the cage

19:58

essentially like around Can I separate

20:00

them, Your Honor? So

20:03

what you're asking is if your magic circle goes into

20:05

effect? Yeah, can I do that? Yeah, we'll say sure.

20:08

Your circle pops up, it's a

20:10

10-foot radius... Circle gets the score.

20:12

10-foot radius, 20-foot tall cylinder

20:14

of magical energy, centered on a

20:17

point that would allow you

20:19

to encapsulate skitch but not

20:21

shirock. How high are they up in the air? Well,

20:23

I'll answer that in a second here. I just want

20:25

to finish going over this. I was just

20:27

asking because of the cylinder. Well, it doesn't matter. Because

20:29

it has to be centered on a point on the ground that

20:31

you can see within range. Yeah, so if they're

20:34

higher than 20, it has no effect on them.

20:36

But let's go over what effect you did choose

20:38

first. So you chose a

20:40

fake creature and it

20:43

would affect them. They would not be able

20:45

to willingly enter the cylinder. The creature tries

20:47

to use teleportation or interplanar travel and must

20:49

first succeed on a charisma saving throw. Any

20:52

creature inside of it has disadvantage on

20:54

attack rolls against targets within the cylinder.

20:57

Okay. The cylinder can't be charmed, frightened,

20:59

or possessed by the creature. When

21:02

you cast a spell, you can elect to cause

21:04

its magic to operate in the reverse direction, preventing

21:06

a creature of the specified type from leaving the

21:08

cylinder and protecting the targets outside of it. And

21:10

that's what you wanted, right? Yeah, so

21:12

that, well, what I want to do is make sure that the

21:14

one that's in it can't leave it. Okay.

21:17

And then can the other fae go into it? So

21:20

I'm going to say they could enter

21:22

because normally, the normal operation is a

21:24

creature can't willingly enter the cylinder. And

21:27

if you cast the reverse, a creature cannot

21:29

willingly leave. Normally, they

21:31

could not enter it, but they could leave it. But

21:35

now, since you're reversing it, they cannot

21:37

leave it, but they can enter it.

21:40

And I'll say that they're floating about 15 feet

21:42

in the air. So the cylinder would

21:45

be taller. Okay. But

21:47

she does get a charisma save DC-17.

21:49

Does that answer all your questions? Link,

21:51

you get the charisma save to be

21:53

caught in it? Yeah. There's

21:56

a save at the top. Oh,

22:00

I hope she misses it. Okay,

22:02

let's see. Did that answer all your

22:05

questions, Chris? Yes,

22:07

yes, yes. Sorry, I know this is a

22:09

spell we never used before. It's very complicated.

22:11

I want to make sure we understand all

22:13

the ins and outs. Oh, it's interesting to

22:15

learn about. Okay, so Charisma saving

22:18

throw. She has good

22:20

Charisma. She got a plus three

22:22

on that, so she needs a 14 or

22:25

better to make it. Too high. Yeah,

22:27

I mean, it's still in your favor. That

22:29

is a five. That's a failed save. Oh,

22:33

for your birthday. Only

22:35

for your... Did Chris have advantage on all his roles?

22:38

Let's not go crazy. We just need

22:40

our birthday to land on boss fights. Right. So

22:43

they begin floating in the air about 15

22:45

feet. Your magic circle

22:47

finally solidifies, and you finally

22:49

take effect and encapsulate your

22:52

eyes. Did

22:54

that surprise you, Barney? No, no, that

22:56

was in like... Oh, that's Barney trying

22:58

to become an air conqueror. Of

23:00

course! Speaking of team language. And

23:02

then can Barney run into that

23:05

circle? Run? Or

23:07

hobble? Whatever, you know, like make his

23:09

way. Imagine he gives a

23:11

warrior a cry that lasts an hour.

23:14

Yeah. It's like that

23:16

scene in Austin Powers when the... The

23:18

ice... No! I

23:21

was thinking more like... It was

23:23

like a steamroller, wasn't it? Steamroller, yeah. What's that?

23:26

The politician in the... Who?

23:28

Oh, yeah, the one that like fell out of

23:30

the presidential race or because he went... Bwah! Oh,

23:32

yeah, that. Bwah! You're

23:35

about 80 feet away from

23:38

where Shirok is. Okay. All

23:40

right. Because he's at like where we all

23:42

came in. Correct. Because he didn't move. I

23:44

know, I believe Chip had started moving to

23:46

the east and Mattid had gone underground in

23:48

the eastern direction as well. But I believe

23:50

where we left it was Elga and Barney

23:52

were both still near the entrance. Yeah. So

23:55

since we had like precast that, was that

23:57

my action or was that like... I'll

24:00

say it doesn't take an action that you had already started

24:02

testing that previously. No. Okay. Well

24:05

then, what I will do now

24:08

is I'm gonna cast... Is the thing you just

24:10

cast a concentration spell? I just wanted to bring

24:12

it up in case you accidentally cast another concentration

24:14

spell. Because I want it to hold. No,

24:16

it isn't. It's not a concentration spell?

24:18

It is not! So is it a

24:20

time? Yeah, yeah. Yeah, it's timed. So

24:23

I don't have concentration and I cast...

24:26

Second cast it. Spirit Guardian!

24:28

This is the loudest Chris has ever been.

24:30

Chris is really bringing it today. How much

24:32

coffee did you use? I call four spirits

24:34

to protect me. They fit around you within

24:36

distance 15 feet for the duration. And

24:38

they do... Are you doing radiant or

24:41

necrotic? No, they do. Of course, they do radiant. Aww...

24:45

On effect, the creature's speed is half in the

24:47

area. I choose all

24:49

my party members and the... Cavalry.

24:51

Cavalry. ...unaffected by it. And

24:54

on a fail save, when they enter it, they

24:56

get to take 3d8 radiant damage. So I

24:58

do have to give a quick

25:01

point of clarity here. Yeah. So I

25:03

wouldn't say that, you know, since

25:05

your other spells you started casting in a previous turn,

25:07

you know, inactivated here, I said it didn't take an

25:09

action. There is still a line

25:11

there. You cannot cast two spells in one

25:13

turn unless this one's like a

25:15

cantrip or something. Because this is birthday. I

25:18

can see... So you can cast a spell that's

25:20

a non-action, like a bonus or a reaction,

25:22

or you can use a cantrip or attack, but

25:26

really we're crossing a line if you cast two

25:28

leveled spells in one turn. Well,

25:30

let me step in as the loyal now. If

25:33

he does the radiant thing on the next turn,

25:35

can we do that thing where he walks back

25:37

and forth to proc the effect

25:39

like I do in Baldur's Gate? What he did

25:41

the last time we were in this room. Did

25:43

he really? Yes. Ah, it's great. Hmm... I

25:46

don't... My memory reset thing is just... Who

25:49

am I playing? Shoot! Send ladders! Is that a

25:51

spell? I'm looking... I... I

25:53

don't think it really affects you that negatively, because you weren't going

25:55

to be able to get close enough for it to... No, yeah,

25:57

it's just to... To take effect this turn anyway. To... Yeah,

26:00

yeah, it's a

26:03

good spell well

26:05

then here's what I can do guys Ha

26:08

ha is I can use my as

26:10

my action. I will do My

26:13

my rate my I'm a cleric

26:15

and I do step

26:20

A jewelry ha ha has an active you

26:23

prisoner a holy symbol and a twilight emanates

26:25

from me 30

26:27

foot radius build dim light for one

26:29

minute till I'm incarcerated or die and

26:31

I grant what? Decitated

26:36

I grant one D six more stick

26:39

to bury hit points Or

26:41

I can end the charming

26:43

or frightening and I I do the

26:46

over the 1d6 plus six to myself

26:49

At the end of my turn. I'm gonna roll it

26:51

now. Just preemptively. He's not even waiting for justice go

26:53

ahead That is

26:56

a four That is

26:58

ten temporary hit points for for Barney

27:00

ha ha and anyone within 30 feet

27:02

of me I think I think

27:04

probably just me Ten

27:08

temporary hit points well at the end of

27:10

your turn Come

27:14

to me and then as my bonus action.

27:16

Oh My god My

27:19

bonus action is really

27:21

punching those consonants. Yeah. Oh, yeah If

27:25

he just says it loud and empowers through

27:27

the description you're not gonna stop This

27:31

thing's happened you've seen the power of headphones

27:35

I can't think my ears are getting

27:38

stabbed until you incarcerate him I know

27:40

he said that The

27:43

greatest well, I've ever Quick

27:46

somebody arrest that old man He's

27:49

pushing my drum as my bonus

27:51

action. I harness divine

27:53

power Whisper it. No,

27:56

I don't do that. I don't as a

27:58

harness eye steps of night As

28:00

a bonus, when you're in dim light or darkness,

28:02

you can magically give yourself a flying speed equal

28:04

to your walking speed for one minute I can

28:06

do this three times So

28:09

I use that so I now I'm flying. I

28:11

saw just lower me. There's loud noise nearby And

28:21

he goes now into diagonal upwards like

28:23

soaring upwards towards towards the Yeah, that's

28:25

cool. It's me. T. Can you do

28:27

it? I don't see why Barney can't

28:29

when I was a young kid Yeah,

28:31

I was too energetic One of the

28:33

things my parents would do in order

28:35

to try to work that I mean

28:37

They would literally ask me to do the laps around the

28:39

house just to get better. Yeah. Yeah I

28:51

came in for jazz Hey,

28:53

Chris, I approve this is great.

28:55

Good. I like the energy and we're alright who's

28:57

next Well,

29:06

so guys you have the floor what happens you

29:14

You're up after Elga is chip. Okay. So

29:16

all that's cool. That's good. We're all good.

29:18

Yeah, we're all good. Great Oh

29:25

Right, you were Yeah,

29:28

we were just ready for it once Once

29:36

the darklings got close, yeah Are

29:42

they now in their turn does that move

29:44

30 feet are they within my prop would will determine

29:46

that at the end of their turns You

29:50

crying your eyes are watering I

29:52

might be from left Okay,

29:57

so Elga has her fang frost ready

30:00

I believe you were preparing it to

30:02

go off when the Darklings got close

30:04

to the choke point there in

30:07

the end of passageway Yes, yeah, they

30:09

are at this point. I would say

30:11

they're pretty close Metagame

30:13

wise they're going to move

30:15

past you and like continue their attack

30:18

into perish later in the initiative So

30:20

they are as close as they're gonna be to

30:22

you right now. Okay by the time it's your

30:24

next turn They'll have gone too far. I'm gonna

30:27

use it out. Okay. Yeah, so I'd like to

30:29

have cone of cold Yeah, I guess centered on

30:31

the area that was like a 60 foot cone

30:33

that I wouldn't hit myself Obviously, but

30:35

that would try to get the most of them And

30:40

right I control water I'd like raise the

30:42

river and then have her freeze it

30:44

Oh We're

30:56

all really happy for you All right So a blast of

30:59

cold air erupt from your hands and each creature in a

31:01

60 foot cone must make a constitution saving throw They

31:04

take cold damage 88 cold damage

31:06

Whoa, a creature killed by

31:08

the spell becomes a frozen statue until it

31:10

thaws metal, which is pretty cool Pretty

31:14

pretty awesome Thank

31:16

you. Yeah. Wow. He's hyping me up to I

31:19

think it's a good move. Thank you All

31:21

right, and I'll be thinking on the grass

31:23

after the show Okay,

31:26

so the Constitution save

31:30

I don't think you have a saving here.

31:32

Typically, do you? me

31:35

or Yeah, you I don't

31:37

think I have to do anything. I see

31:39

it's in your DC 13 Okay,

31:43

their Constitution is

31:47

Not great plus one so they

31:49

need 12 or better. How many are there there

31:51

are? about 20 Sorry,

31:55

yeah This

31:58

might be this could be like one of the biggest

32:00

attacks we've had so far in the internet

32:03

campaign. So far as damage you can see. Yeah. Oh,

32:06

AD8 is like that. Yeah, but AD8

32:08

across 20 players though. True. You could just

32:10

like, this could be... Oh yeah, it's AOE.

32:12

...an interesting nuclear bomb. Little boppinheimer. So

32:15

basically anything that's like 12 or

32:17

below. Yeah. Nine of them

32:19

saved. And I think they still take damage even

32:21

if they save. I believe it's half. Yeah. So

32:24

go ahead and roll your AD8 damage. And I

32:26

just do it once and then I'll take the

32:28

same. Yeah. I assume you don't want to roll

32:30

160 DA. No!

32:33

OK, come on. AD8... AD35.

32:38

That's above half of what you could have

32:40

essentially gotten. Cool. Do they have more

32:42

than 35 life? If not, then you're

32:44

still beloved. Yeah, I'm just doing some

32:46

quick math here. They'll erect a statue here

32:48

to commemorate all the lives of our own

32:50

statues. Yeah, I love it a lot. How

32:53

long does the statue last? I mean,

32:55

I don't know. That's a good question because... Until

32:58

it thaws. Until it thaws. So... I imagine it's pretty

33:00

cool down here, right? Yeah, it's going to be a

33:02

little while. And also, I wonder

33:05

that, again, we're talking about an

33:07

impasse. A bottleneck. It might

33:09

slow them down. Yeah. They go wall of

33:11

people. Wall of frozen little kids. Plus, I mean,

33:13

think of the psychic damage to their morale. Think

33:21

about that. Sorry. Sorry.

33:24

10 hours later. I had a lot of coffee

33:26

today. Or not at all. I

33:28

did. I can

33:30

feel the coffee energy in this room. It

33:32

felt like caffeine in here. I

33:34

can taste it. It's in the

33:36

air, palpable. Yeah, your cone of cold

33:38

originates out and then radiates out from

33:41

Fang Frost in a conical

33:43

shape out in front of you, catching

33:45

most of the Darklings by surprise, freezing

33:48

all 20 of them in place with looks of horror

33:50

on their face. I think about

33:53

the morale. So they're all frozen. I'm

33:55

sorry. Did I say Darklings? I meant

33:57

Haglings. Haglings. Yeah. That was a horde of Haglings.

34:00

half that damage was enough to freeze the

34:03

other nine. Okay cool. What's the most embarrassing

34:05

pose? Which one of them was the 20?

34:09

One of them was picking its nose. Oh, I got

34:11

you! So

34:13

wait, did the code hit

34:16

where it blocked? There's

34:18

still, I think I'm still between them and

34:20

the kill point. Yeah, it wasn't totally

34:22

the perfect position. It was pretty close, but not

34:24

quite to where it blocks everything yet. That's pretty

34:27

good though. Can we make this like a dominant

34:29

situation? We push one and then it kills all

34:31

the other ones. And

34:34

then how close am I to have to Barney?

34:36

Barney, did you fly your pole? I moved towards

34:38

the witch. You flew like

34:40

at a diagonal up, right? Yeah, yeah. He flew

34:42

30 feet on the hypon. How many

34:44

times are we going to do the Pythagorean theorem in

34:46

this? Oh my god. She's

34:49

about up in the air, 30 feet

34:51

diagonally from you. 30 feet

34:53

up in the... Oh, oh! He's 30 feet away. Does

34:56

that C solve for C? C is 30. So

35:00

he's 30 feet away from me. Correct. So I'm within

35:02

30 feet of Barney, which means I would get C.

35:07

Right below him, but don't look directly up. You could

35:09

also advance if you wanted. I guess

35:11

I'll go closer to the Hags as well.

35:14

I just meant that you could advance and you still

35:16

get the benefit. Yeah. Now, when Barney floats, does

35:19

he like have like a flying motion or

35:21

is this just like you're dragging a PNG in

35:23

Photoshop and he's just still holding onto his walker

35:25

in the exact same way you're standing? Hold the

35:28

walker, but legs kick. Oh,

35:31

it's like kind of like

35:33

a weird ET. Yeah. Do you know how I

35:36

genuinely, a picture the first time he did it

35:38

was that you guys remember in the old Disney

35:40

Peter Pan with Tico Bell drops if he does

35:42

on Nana the dog, but only gets her butt.

35:44

Yeah. So then she's just floating. That's how I

35:47

imagine Barney's holding his walker. His

35:53

arms are soft. Yeah. Yeah.

35:55

So yeah, I want to move a little closer to the Hags

35:57

that's still within 30 feet of Barney. So do you move your

36:00

full movement or how far do you move?

36:02

How if I move my full movement of

36:04

40 feet how

36:06

close does that get me to them? You

36:08

were probably in the same position Barney

36:10

was initially so you know I said he

36:12

was about 80 feet away from them. Okay

36:14

I'll move the full 40, oh my god,

36:17

I will move the full 40 feet.

36:20

First try. Say that 10 times real

36:22

fast. Yes good. And then I could

36:24

I also rage? Absolutely. Okay I will

36:26

also rage. I like

36:28

the sequence of events it's that you did all that

36:30

and then move 40 feet and then you just start

36:33

screaming in anger. Ahhh! Ahhh!

36:36

Good intimidation. I think

36:38

Elegah is at the top of the

36:40

KD ladder. Yeah. Yeah for this campaign.

36:43

Anything else Elegah? No

36:45

I will end my turn there. Alright. So I get 10

36:47

temp H? No you get 9 because I rolled a 3.

36:49

He rolls it every time. Yeah I have to roll for

36:51

everyone. Okay. Yeah that's fine. Thank you. Alright.

36:53

Chip you're up then a bunch of NPCs

36:56

and then Matid. If I were to cover

36:58

the Haggai to prevent it from seeing do

37:00

I perceive if they can like know the location

37:02

because this is going to impact whether or not

37:04

I can hide from them effectively. Make

37:07

an arcana check. You're

37:10

like a plus on intelligence. I'm plus 4

37:13

yeah. That is a 12. What

37:16

if you stab the Haggai? Ow!

37:20

It's their third eye! Yeah you're right. You

37:23

think that the magics of the Haggai

37:25

it's like a medieval air tag that

37:27

they can they can still they know

37:29

where it is. It's a sensory just

37:31

knowing. If I stuffed it in my

37:33

underoos they're still gonna know. They're gonna

37:35

see something but they're also gonna know

37:37

where I'm at. Even if it's like

37:39

in a sack or dark they would

37:41

they would know more or less where

37:43

it is. They have a good idea

37:45

of it. So I'm assuming

37:48

that if I do what Chris mentions

37:50

and I stab it that's is that an action?

37:53

Give it a attack it? Yeah because it says it's a

37:55

Haggai has AC 10 1 HP. What

37:57

happens if... Chip

38:00

puts it in the bum bag. It

38:02

can still attract some of my locations. Yeah,

38:04

it's still an extra dimensional space, but it's

38:06

still held within Chip's person, like

38:08

in his area. Can

38:11

I perceive if there's airplane mode? Do

38:15

you have a lead box you can put it in? Is

38:17

there a way that I can get rid of this thing

38:19

without blowing my turn? Yeah, throw

38:21

it. Drop it. Well, is he gonna

38:23

count that as like a bonus action or something? No, I

38:25

think that'd be like a, just to throw the

38:27

hat, kinda? Come on, Gus, come on, Gus. No,

38:31

that's a turn. No, that's true. You

38:33

don't think it's worthy of an action?

38:35

That's how little you think of it?

38:37

Just drop it. Yeah, okay, yeah.

38:40

Now, I still get a C. So, I'll move the drop it like

38:42

that or something. Drop it and then step on it. How far

38:44

away am I from Shabi's cage? Drop it and then move in

38:46

as you move, you step on it. That's a good call. I

38:49

like that. How far am I? Because then he can't say that that's

38:51

an attack. Yeah, I just happened to be there. I tripped over it.

38:53

We should aim to move forward. Yeah. I'm just

38:55

gonna be stomping, and if you happen to get in the

38:57

way, that's your own fault. Yeah, you

39:00

haven't ever specified how do you step

39:02

forward? You know, are you tiptoeing?

39:04

Are you walking? Are you a member of the Ministry

39:06

of Funny Walk? How far am I from Shabi's cage?

39:08

Let me take a look. You're just like

39:10

an over. Well, I mean, I'm

39:12

actually a rogue, so I would be like, tiptoe

39:15

or not. I didn't know anything. You had moved

39:17

a little bit. You hadn't double moved yet, then

39:19

a normal move, right? Or a single move? I

39:21

think I did a move. If I had double

39:23

moved, then I wouldn't have been able to hide.

39:26

So, I moved and hid. Okay, so you're about

39:28

there? And my movement speeds, I think, are... You're

39:30

the worst person to have had that tag eye,

39:32

huh? For stopping, yeah. Because being secretive and... Yeah,

39:34

for hiding. I'm like, Come look at me! I'm

39:36

lying! Come find me! From where

39:39

you are, the cage is probably, I'd

39:41

say, between... 40 to 50 feet away. Okay.

39:44

So, if I were to, like, un-sheath my...

39:48

my... arm of blurbling onto the

39:50

eye, we're gonna count that as an attack. Could I

39:52

just stab this thing, but, like, not make it an

39:54

attack? Um... It's Chris'

39:56

birthday. Unless it's something you need. You could do

39:59

it on this... I'll do

40:01

that. You can do it normal. I just wanted to see if you would

40:03

accept that. I'll

40:07

take disadvantage indeed because I got

40:09

lucky. How do we get that eye

40:11

again? Can you remind me how we got that

40:13

eye? I got it from... Did Shibey

40:16

give it to me? It'll be your third

40:18

eye blind if you blind it. Correct. Get out

40:20

of the room. Leave the room. He is on

40:22

the ball thing. Alright, thanks for listening everyone. We're

40:24

done. I'm done. Now how do I get

40:26

it? I want to say it was when we

40:29

had Lewis turn sides with us. Shibey might have

40:31

given it to us then. I

40:33

feel like Shibey is on our side. Right. Is

40:36

it something we want to keep? Unless

40:38

she's tricking us. We

40:41

put her in the cage but

40:43

they know we could see. Yeah.

40:47

What? It

40:49

was tricka. Yeah. But what

40:51

is her being in the cage? It lures us. It

40:54

makes us think that she was in trouble and that

40:56

she was on our side. Yeah, we need to go

40:58

ahead. Oh, now we need to protect the eye. I

41:00

still think... I'm still opting for Shibey. What? You

41:03

do you. So, okay. I want to kill

41:05

the eye. I want to stab it. Okay.

41:08

You said you wanted to attack at disadvantage. Yeah, and that's not going to

41:10

be my main attack, is it? Just because I'm just, you know... Wait,

41:13

so Shibey gave us the eye. So is

41:15

she just shriek? You

41:17

get out of the room. You're

41:19

falling out of the cage. That

41:22

was really good. That's an 18. Did you want

41:24

me to do it at advantage? No, not at

41:26

all. Okay. Yeah, it hit. Okay. So

41:29

I stabbed the eye. Oh, I guess I'll do damage even

41:31

though it's like 1D. It's a

41:33

1 HP. That's a 7. That was

41:35

good. Yeah, that was disgusting. You're welcome.

41:37

You're scoffs. You have

41:40

a bright career in fully. Yeah,

41:42

that and bra strap snapping. You

41:44

deploy your arm blade of blurbling

41:47

onto the hag eye and it

41:49

shatters. And as it does so,

41:51

each member of the coven yells out in

41:53

pain and pulls over their eyes. And

41:57

also does two damage of poison because my arm blade is

41:59

so bad. Blurling do you think you can

42:01

poison a stone? I don't know. Hey, I'm just

42:03

giving you numbers You do with them what you

42:05

want. I'm pretty sure a rock is

42:08

immune to poison. Here's the thing Maybe

42:12

it's like a voodoo doll where it transfers the Anyway,

42:16

so all of them just go out Yeah

42:19

Is it their third eye that they causes

42:21

them pain? They put their hands to their

42:23

face in the eye region. You're not exactly

42:25

sure where okay This

42:27

is a whole three stu just thing we got going here Hey,

42:32

they weren't expecting that. All right, so that

42:34

happens I discard the the stone

42:38

Whatever and then Shivi's

42:40

in the middle with them. No right now,

42:42

right Yeah,

42:45

she's not in the middle but her cage has moved

42:47

over she's on the edge with them But he's on

42:49

the edge of a room. Yeah. Yeah, I guess I'm

42:51

just trying to say like if so she's already there

42:53

I was gonna try to intercept her if she was

42:55

still in transit So if she's like

42:57

floating at the top of the cage because the cage that's

42:59

what I was saying I don't know if the cage is

43:01

floating or shivi's floating in the cage just happens to be

43:04

with it I'm why would she be

43:06

on the top of the like? Oh, she's holding

43:08

you carrying the cage. I see I see I

43:10

didn't understand your question earlier. I understand Magneto

43:13

on the X-Men animated. I think that's more like

43:15

floating in it's like maybe you could jump to

43:17

the cage That's what I'm thinking. Yeah,

43:20

it's 15 feet in the air and certain distance away from

43:22

you. Correct. I have a

43:26

What's my gender? Wait, what kind

43:28

of jumps what kind of ups do I got huh?

43:30

Is this the space jam situation my a dunker half

43:32

your movement Are you trying to jump straight up or

43:34

what because there's different rules depending on what you're trying

43:36

to I think I want to Make my way over

43:39

to the cage jump onto the

43:41

cage and then lockpick the cage Okay,

43:43

so we would say that that's the

43:45

high jump since you're trying to jump 15

43:48

feet up into the air Yeah, the

43:50

rule say you can jump into the

43:52

air a number of feet equal to

43:54

three plus your strength modifier Three plus

43:56

my strength modifier my strength modifier being

43:58

15. You know, you're modified of

44:00

two five five feet you do a

44:03

five foot high jump if you move at least

44:05

ten feet on foot immediately before the jump higher

44:07

than you can jump lane hold on

44:09

oh that's not a

44:11

boost on high boots on my feet

44:13

is really high my feet would

44:15

be like clearing my shoulder right I can do that

44:20

so how high is the cage that's

44:22

about 15 feet what what's your carrying load right

44:24

now can you do with your carrying no your

44:26

light because you're a rogue I want

44:29

it also says in some circumstances your

44:31

DM might allow you to make an

44:33

athletics check to jump higher than you

44:35

normally can what about three times as

44:38

high jump spicy but that's

44:40

what it's me you actually

44:42

have your body and your arm right extended above

44:44

that so you can reach above you a distance

44:46

equal to the height of the jump plus one

44:48

and a half times your height so how tall

44:50

is chip he's tall he's like five ten okay

44:52

so I'm gonna be honest with you but then

44:55

you think about his arm rate so then yeah

44:57

so let's say if that was six he could

44:59

reach nine plus five is 14 you're only a

45:01

foot short what about my tail and then

45:03

he's been yeah why don't you if you

45:05

could describe it for me vividly then you

45:07

can make an athletics check to see if

45:09

you can peek out that extra okay first

45:12

of all it's not from in place I'm

45:14

getting a running jump and if there's any

45:16

terrain I try to look for any sort

45:18

of raised ground to get some extra distance

45:20

up how I imagine this this

45:22

is this is you chip

45:24

yeah approaching the whole thing and then

45:26

off screen a voice the narrator talks

45:28

and so chip like pulls like a

45:30

what's the face saved by the bell

45:33

everything positive he's explaining this

45:35

to the yeah so I'm looking

45:37

for raised ground out yeah and

45:40

and I'm gonna because my I also my tail I'm gonna

45:42

use that as like kind of an extra push like a

45:44

third leg okay ground

45:47

and yeah I'm gonna reach out

45:49

with my arms and

45:53

I mean I yell while I do it cuz that gives

45:55

me extra distance oh for sure Alright,

46:01

yeah, go ahead and make an athletics check. Let's see if

46:03

you're able to get that extra foot you need. I used

46:05

to go bouldering with Blaine a lot and he would scream

46:07

every time. He would say, ahhhhh! Yeah, he would leave. He

46:09

did. It's a... It's

46:11

a 12. It's not average. I have a lucky. Do

46:14

I fail? Actually, this lucky lets you know. This lucky let you

46:16

know? You

46:18

have 3 luck points per long rest. Whenever

46:23

you make an attack roll, an ability check or

46:25

saving throw, you can spend one to roll an

46:27

additional T20 and choose which die to use. You

46:30

can choose to spend luck points after you roll the

46:32

die, but before you have to. You

46:34

got to the vampire. It's

46:37

a 12. It's worth it to

46:39

me. Yeah, I'm going to reroll that I guess. And

46:41

then you get to choose because that's one of the things

46:43

to set. Sure. What was it? A

46:46

strength? Athletics. How

46:49

was it? So 12. So

46:51

12. That's not bad. Do you want to

46:53

use another lucky? I think 12. Oh, he

46:55

might be fine. He might be baiting you. Yeah, 12's fine. In

46:58

my head, since it's only a 4, I was like,

47:00

if you get 11 or higher, I was going to

47:02

give it

47:05

to you. I know that's not. I

47:08

wish I wish you just waste all this luck points. You're

47:11

fine with a 12. God. That's

47:14

what she's back to. Yeah, you

47:16

extend just a little extra. Something

47:19

gives you a little extra bounce in your step and

47:22

you're able to jump up into there and grab

47:24

on firmly to the cage. I feel like you

47:26

do the thing where barely the fingers from one

47:28

arm are able to latch on. Yeah.

47:31

And then you're able to pull your other arm up and make yourself a little

47:33

more solid on it. That's exactly how

47:35

I tore my bicep and realized. And while this

47:37

happened, Barney goes, wow. And he's

47:40

like amazed while flying through the air.

47:42

I'm below you. Barney,

47:45

are you watching from up there? What?

47:49

Okay, so then I climb and then I want to

47:52

use my thieves tools to try to pick the

47:54

lock to get Shidy out. Okay. I

47:56

think it's like a hand. Okay. Oh,

48:00

19 plus 8 27. Oh, yeah, that's

48:02

but nothing. Yeah, you're able to you know The

48:05

Nagel the lock with your tools and get it

48:07

open. Okay, what do I have left cuz I've

48:09

done a lot So I'm just gonna let you

48:11

tell me what if I have

48:13

a bonus action if I have any remaining

48:15

moving moving speed Cuz there's a human move

48:17

you did that you jumped. I'll say you

48:19

still have an action if you want it Generous

48:22

God, he is he is he is

48:24

you've been doing really well. Okay I

48:28

Mean if I'm already

48:30

up there I want to jump from

48:32

the cage onto one of the other hags that they're in distance

48:34

and just give them a stab What the heck? I

48:37

mean, we're listening just a real cinematic moment. I

48:39

mean what's a what's that? Hey,

48:41

hey, why not? Before

48:43

you make your leap and do all of that. I want

48:45

you to make me a perception check. Here

48:48

we go. It's a one

48:52

minus one Maybe

48:54

now would be a good like you're facing back

48:56

lucky. You think now's a good lucky. I mean

48:58

you do you Whatever

49:02

you want. I just I just can't believe I

49:04

feel like you always roll a one for perception

49:06

How does that always happen because I have

49:09

negative modifiers? Blaine

49:11

wants to perceive everything. So

49:14

whenever he actually needs to roll for perception

49:16

when you perceive everything you perceive nothing Yeah,

49:18

all right. I'm gonna roll. I'm gonna roll

49:20

another perception with lucky poop. I

49:22

hate I Never

49:33

get to use the luckies in combat.

49:36

It's always in stupid situations Lucky

49:41

this one's him in 20. I feel

49:43

like it dude in Vegas losing everything

49:46

I Need

49:49

a new pair of shoes 19 minus

49:51

118. Yes. There you go Yes,

49:55

wait, why did I wear overall? I

50:00

love the hell room! One

50:02

was all you needed actually. All you needed

50:04

was one. You know, you're preparing to make

50:07

your jump, you know, over to the hags.

50:09

But something catches your eye and

50:11

something tells you that maybe you shouldn't jump. Something

50:14

in the cage catches your eye. Oh. What

50:16

is in the cage? Shivi. Right.

50:19

Okay. Shivi, get out of

50:21

here you big dumb idiot! We gotta go!

50:23

I think the door's open! Go! What

50:26

are you standing around for? Go! Go!

50:31

So, um, um, you

50:34

like, maybe it's like the dimly lit

50:36

light or the way that's fire reflects

50:38

off of Shivi's face, but she looks

50:40

very familiar to you and you think

50:42

you see the face of your missing

50:44

wife. Why? Are you

50:47

hating me? And Shivi's facade and her face

50:49

slowly dissolves and fades to

50:51

the familiar face of Carol. What? Wait!

50:54

I'm gonna cry. Wait, wait. Is

50:56

this an illusion? What does this mean? Uh,

50:59

okay. Oh, well he's hanging

51:01

on this cage. She holds up a finger to

51:03

her mouth like a, um, a...

51:05

Okay. Okay. All

51:08

right. I... Find out what that means in the

51:10

next episode. No! Oh my god. I

51:12

know, based on our recording time, that it's not

51:14

true. I was watching, you

51:16

couldn't even say that without laughing. Throw the mic

51:18

up and just, you're meant to go. Oh

51:22

man. Oh man, I wish. I, I... Oh,

51:25

this is heartbreaking. I give her a knowing

51:28

nod. Very subtle.

51:31

I, I, I like, I want to go, I want to reach

51:33

out. She's right there. I'm not. I'm

51:36

not. I'm not. No,

51:38

I can't. I... You guys

51:40

want to blow cover? Like, like, like, yeah, no. Chip, Chip, Chip knows how

51:42

to keep this cool. Uh,

51:44

okay. Tim, are you crying? No!

51:46

Why? Why don't they take her

51:49

up with the water? That's the hags! They smell like onions.

51:51

Oh, okay. So stinky by... Don't

51:53

worry. Uh, okay. like

52:00

a banshee at rolling a one and then

52:02

proceed to say, chip knows how to hole.

52:05

All of us. All of us. All

52:07

of us. All of us. All of us.

52:09

All of us. Okay. I'm going to, I'm going to give

52:11

a knowing nod and then I'm going to use cunning action

52:13

to go into hide. Okay. And you're going

52:15

to stay in the cage or what's your plan there? Actually,

52:18

no. If I have an action remaining, I'm

52:20

just, I'm going to pull Shivy out of

52:22

the cage. Actually like I, while

52:24

I'm disengaging from the cage, I'm going to pull her

52:26

with my tail and then I'm just going to get

52:28

her out of there. And then I'm going to go

52:30

into hiding. It's like a very difficult moment for chip.

52:33

So you're pulling her out and then jumping back to

52:35

the ground. Yes. Okay.

52:37

Make a athletic check to see just to get, if

52:39

you're able to land, keep your feet under you. Cause

52:41

I got nothing left. That's a 12. Yeah,

52:43

that's fine. Okay. You pull Shivy

52:46

slash Carol out with you and jump to

52:48

the ground below. And then, and

52:50

then yeah. Is she not floating anymore? No, she

52:52

is out of the cage. Okay. And

52:54

then I, I go into hiding. Okay.

52:58

Did that fit for your turn? Yeah. I

53:00

feel like I've used enough. I don't know.

53:02

You tell me otherwise. Her initiative is actually

53:04

right after yours. It's her turn. So as

53:06

you're getting ready to hide, she hands you

53:08

a bottle with some liquid in it. Here,

53:10

take this. Okay. What

53:13

is it? Can you perceive? Yeah. One.

53:18

It's a bottle of Heidi and cure. I

53:21

suspect you're going to need it. Hiding in cure.

53:23

Heidi in cure. Heidi in cure. That

53:25

sounds like a drag queen. What does

53:27

that do? A drag queen? Drag

53:30

queen. Dragon queen, which

53:32

is this universe's version. It's

53:34

a restorative elixir that one of your friends might

53:36

need later. Oh, she's telling me. I'm

53:41

trying to keep the act up, you know, like

53:44

not, not, you know, Yeah. She's

53:46

like whispering it, like keeping it real, real quiet. Okay. Well,

53:48

I'm still going to just keep it kind of

53:51

cold and calculated. Okay. Obviously I don't

53:53

want to blow her cover and I don't know what their powers

53:55

are and how much information she shares unknowingly to them. Yeah. So

53:58

I take it and then yeah. I guess I just

54:00

I'm gonna run and hide as you're hiding. I want you to

54:02

make one more perception check for me Okay,

54:05

I've seen you know step away and you begin

54:08

hiding you feel like some shuffling around near your

54:10

back All right, I check my back. It

54:12

seems like Carol You're

54:20

in a hurry you're trying to play it cool. All right. All right. Well,

54:23

then yeah, I've gone into hiding That way I can like

54:25

calculate my next concern This is also just like me just

54:27

like getting a layer the bow film following her lead at

54:29

this point so I feel like she'll

54:31

communicate whatever he's so I'm just like going into

54:34

hiding and Calculating

54:36

our next steps my next steps. Okay. See what

54:38

else is I gonna do on her turn? tearing

54:41

up Now

54:43

you can hide and cry I Asked

54:46

earlier she was this was her She's

54:49

good. If that's really her did

54:51

she smell like her Shivy moves

54:55

away from the other members of

54:57

the coven putting some some distance

54:59

between them Did

55:02

she smell like Carol make another

55:05

another's been to isolate them

55:07

just Chris We

55:16

still whispers Well,

55:19

we're all connected as

55:21

the only blame was gonna hear that But

55:25

I could do advantage because you know smell is

55:27

the strongest memory memory

55:29

It's hard to tell just because there are

55:31

fires and there's a pile of corpses not

55:33

too far away in the southeast corner of

55:35

this Cave I'll come over a little bit

55:37

whenever I was surprised My wife was there

55:39

so that might have also been eyes. Well,

55:41

yeah Yeah,

55:45

Shivy moves to the southeast of it

55:47

trying to put distance between herself and the

55:49

other hags. I Feel

55:53

like that should have been more of an emotional

55:55

beat. But because she was like mmm your mid-battle.

55:57

Yeah Yeah, that's the life I came a this

55:59

little life We chose he went

56:02

Italian. Yeah, the internal monologue of chips. He

56:04

even brought his hand out into that little

56:06

hand motion I'm

56:16

trying to hide and Elga is just pointing at a

56:18

bush saying, Jeff! And

56:23

then Shivi also appears, you know,

56:25

moves away a little bit of distance and

56:28

appears to disappear before your eyes Oh,

56:31

here she goes again It's

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1:00:00

is there. Wait, but he's very tired. He's

1:00:02

very weak. Can't do much. Was Chip within

1:00:04

30 feet? No, Chip

1:00:06

would not have been within 30 feet. He's still very exhausted.

1:00:08

He's going to do his best to try to help. He's

1:00:10

going to give a help action

1:00:12

to Matid. So

1:00:14

Matid, you'll have advantage on a

1:00:17

check or something during your turn. Oh my God, we left

1:00:20

on Matid underground. Oh no. It's

1:00:25

just like clipped through and like, you know, when you play

1:00:27

the video game and you just get stuck in a wall,

1:00:30

I'm glitched. Then

1:00:33

it's the cavalry. They're positioning themselves to try

1:00:35

to stop the advance of the invaders as

1:00:37

they head to perish. Any of them within

1:00:39

30 feet. A lot of them would

1:00:42

be within 30 feet of you. Probably all of them

1:00:44

would be within 30 feet of you. A roll. That

1:00:46

you get into the turn. Yeah, that's where they'll end their turn.

1:00:49

There's roll ones for them and I'll apply it to all of

1:00:51

them. Shoot. That's a

1:00:54

one plus six. So seven to all

1:00:56

of them. And I guess the alchemist,

1:00:58

if they're close enough. Yeah, I'll say

1:01:00

they are. Okay. Or was that

1:01:03

cavalry or Skitch Skitch is in

1:01:05

this in the trap. The skitch

1:01:07

looks at you, Barney. Yeah.

1:01:09

And points out like a finger at

1:01:11

you and mutters some

1:01:13

arcane words. Make

1:01:17

me a wisdom saving throw. Well, it

1:01:19

was 22. Nevermind. Maybe I shouldn't have targeted

1:01:21

you. Okay. You feel

1:01:23

like your joints kind

1:01:25

of like become stiff and difficult to move,

1:01:28

but maybe a little touch of the rheumatoid

1:01:30

arthritis, but you're

1:01:32

able to work it out.

1:01:34

No, we're very clear about

1:01:36

that. We take the

1:01:38

icy hot money here. Yeah. Well,

1:01:40

I'm sponsored. We've sponsored by a

1:01:42

weird podcast sponsor, but I'm for

1:01:45

it. Hey, if they get checked, they can get us, you

1:01:47

know, all

1:01:49

the big names in the industry. Jack Barber,

1:01:52

uncle, man. I'm going to sing

1:01:54

dragon. Can I try to get out of

1:01:56

your, your spell? No. I'm

1:02:00

really having to

1:02:02

reread that. Okay.

1:02:05

All right fine. That's it for skits

1:02:12

then. I just wish you had one of those little party

1:02:14

hats right now just to add in Sultan. It'll

1:02:18

kazoo. Matid you're up then some NPCs and

1:02:20

then we're gonna go back to the top

1:02:22

with Barney. And don't forget you have advantage

1:02:25

because of the health action from the ultimate.

1:02:27

Yeah, I'm just curious. I'm

1:02:29

not upset or anything. I'm actually just curious to remember

1:02:31

how long have we been recording? A little over an

1:02:34

hour. Okay, our 18 are recording. One of

1:02:36

our party members hasn't done anything yet. That's

1:02:39

not true. You've been in the ground. That's

1:02:41

it. I haven't taken damage. I haven't. No,

1:02:43

I took damage last recording. You're meditating. You're

1:02:46

preparing for battle. Yeah, yeah. I feel like

1:02:48

that should be just noted as like a

1:02:50

record of time. Like literally, I haven't talked

1:02:52

to anybody as as Matid. I haven't moved.

1:02:54

What will Matid do? Find out. Matid

1:03:00

is like the weapon. Like has the weapon

1:03:02

that is like supposed to be the

1:03:04

crux of the battle and Matid's just in

1:03:06

the ground. Yeah, they're waiting

1:03:08

this spring. They just leave Chekov's gun just in

1:03:11

the ground. So an hour and a half. Great.

1:03:13

I mean you're gonna have the coolest, scariest entrance.

1:03:15

You should be proud of that. Okay,

1:03:18

so I am in the ground, which also means

1:03:21

I did not see any of this. Did

1:03:27

it come out like, wow, what happened?

1:03:29

He's also like someone who's like very

1:03:31

mindful and probably took a very vivid

1:03:33

mental image. You know, as they were

1:03:35

about to do like this like underground

1:03:37

maneuver and I did like stop right

1:03:39

underneath where Shivi was. And

1:03:41

then that mental image is broken. So

1:03:45

let's just say for starters, I pop my head

1:03:47

out and just take a second. Wait,

1:03:49

wouldn't you come out doing an

1:03:52

action? No, what I thought was is like

1:03:54

Matid would still be coming out cautiously because

1:03:56

Matid was trying to be like

1:03:59

sneezed. Correct. I think Matid's goal was to

1:04:01

try to get under the cage and like pop a

1:04:03

head up. Correct. Yeah. So peek out. And

1:04:05

what I want to see now that I realize

1:04:07

Shivy's not above me is where I... So

1:04:10

Shivy's gone because Shivy seemingly

1:04:12

disappeared. You can make a perception check to see if

1:04:15

you can figure that out. I'd love to. Mud.

1:04:18

You? I know. Do

1:04:21

I see the sneaky? No,

1:04:23

you can't quite seem to figure out where Shivy is.

1:04:26

Like you can see that the cage has moved and

1:04:28

the cage is open. But you cannot

1:04:30

see where Shivy is. Okay. Scary. First

1:04:32

question. How far is the closest hag?

1:04:34

This would be the one that's probably

1:04:36

not in Barney's magic circle. Correct. Which

1:04:38

is Shirok. That is Shirok. From where

1:04:41

you are, not that far, because you'd

1:04:43

move... You have a lot of movement.

1:04:45

Yeah. So from where you are... His

1:04:48

fingers against the screen he's measuring.

1:04:50

About 30 feet. 30 feet. That's fantastic.

1:04:52

I know that I always crack the jaw. No, that's

1:04:54

the easiest quick story because sometimes it's like... It's at

1:04:56

a diagonal. It's hard to see. I measure like a

1:04:59

known quantity and then like... What

1:05:02

is that called? Is that just called a compass? A compass.

1:05:04

Yeah. I'll show you the map, John. You can see it.

1:05:07

It's not a waffle. Are

1:05:12

you floating by like... Also,

1:05:15

that's a cage. It's not a waffle.

1:05:18

It's a flag. Or a sewer grate. And a broccoli

1:05:20

at the end of the river. Is that going to

1:05:22

be our like Twitter header? Like

1:05:25

header? We should print that out

1:05:27

as a flag that we can sell in

1:05:29

the store. Oh no. Please don't spend your

1:05:31

money on that. Call map of battlefield.jpg. The

1:05:36

two hags... When they... Oh

1:05:38

gosh, I didn't see it. I want to still

1:05:40

play this in character. Is there any way from

1:05:42

a tee to tell... I guess I've done this.

1:05:44

I want to know if like the hags

1:05:46

need to be in proximity to each other in

1:05:49

order to continue to be overpowered or doing what

1:05:51

they're doing. Yeah, based on what you

1:05:53

heard from... I believe it was

1:05:55

the Alchemists before. And also from Jacques,

1:05:58

actually when you were in Australia. was

1:06:00

that they are most powerful when they are

1:06:02

within close proximity to each other. Then,

1:06:05

since they don't know where I am, I'm being

1:06:08

sneaky, would I be able to

1:06:10

approach Shirok not in their line

1:06:12

of sight? Yeah, you'd have to make like a

1:06:15

sneak roll or something to try to do that.

1:06:17

Could I do that? Yeah. Sure. The

1:06:19

stealth? Yeah, I can see the stealth. That's a

1:06:21

nine. You don't want to give me advantage for

1:06:23

being in the ground for the last hour and

1:06:25

20 minutes. You're

1:06:28

so sneaky. Sure, why not? You

1:06:31

also could, don't forget, you also have an

1:06:33

assist action from the Alchemist. Oh, yeah. But

1:06:35

you just said you have to be pretty. So

1:06:37

I'm going to keep on my little bonus. Make us chuckle,

1:06:39

you'll get in his prey. I don't

1:06:41

actually have one. 24. 24. I'm going

1:06:44

to roll a perception check for Shirok

1:06:46

to see. I can't hear you

1:06:48

right now, sorry, I'm concentrating on the roll. I

1:06:51

don't have his prey tonight. Shirok does not

1:06:53

seem to be aware of you as you

1:06:55

close the distance. Oh, you're a good machine!

1:07:00

He just got on the team, good guy. Yeah,

1:07:04

he just did. Great.

1:07:07

Then I would like to use the tuning fork

1:07:09

of Vanishment and cast Vanishment on Shirok. Oh,

1:07:12

interesting. That's smart. Yeah,

1:07:14

why not? Yeah, they did. All three separated.

1:07:17

Yeah. Hey. We're doing great,

1:07:19

guys. I think, what are

1:07:21

you doing? You know, like, playing poetry. By the

1:07:23

way, I just wanted to point this out. The

1:07:25

tuning fork of Vanishment is in the inventory. It

1:07:27

weighs 10 pounds. It's a 10 pound tuning fork.

1:07:29

Hey, God. Isn't it one of those big, like,

1:07:31

boom? I've made

1:07:33

a joke when you suggested we add the crowbar to

1:07:35

it, but I think it weighs as much as a

1:07:38

crowbar. Well, hey, go figure. There

1:07:40

you go. To Trident. So,

1:07:42

in order to utilize the tuning

1:07:44

fork, you concentrate and visualize on

1:07:47

the attuned plane. Australia. Yeah.

1:07:49

And once the tuning fork has been complete, the tuning fork

1:07:51

grants the ability to cast Vanishment on one

1:07:53

creature to that plane. Spell

1:07:55

Save DC is 8 plus

1:07:58

Spellcasting Ability Modifier plus Proficient. bonus

1:08:00

actually pretty beefy officially bonus is

1:08:02

three so that's 11 your spell

1:08:05

casting ability modifier is you're

1:08:08

determining the role that they would have to

1:08:10

be correct got it yeah

1:08:16

so monks don't necessarily have a spell

1:08:18

casting DC my key is your key

1:08:20

save DC in that case which

1:08:22

is I seem to think I remember

1:08:24

it being a 20 plus

1:08:27

20 yeah I'm pretty sure that's the number goes

1:08:29

14 ah good luck

1:08:34

shirk or whatever her name was

1:08:36

shirok shirok like the dinosaur hunter

1:08:38

like someone like a fancy Shrek

1:08:41

oh it's almost a 19 like I mean it rolled French

1:08:44

it rolled over to a three oh so

1:08:46

they get a failure yeah okay bye-bye hello

1:08:49

to Jack that would

1:08:51

you say yeah maybe like

1:08:53

a rock disappears from existence I

1:08:55

like to imagine that girl playing

1:08:58

shock is there just like

1:09:00

a monk with

1:09:04

like all the actual arms extended

1:09:06

all six arms at all the

1:09:08

tent is a mate wow

1:09:12

okay let me make a note of

1:09:14

that today's not gonna be a good day you going

1:09:20

all right anything else for you with you

1:09:22

let's see the way that my turn works

1:09:25

is that that's my attack but I

1:09:28

get two attacks per turn so you'd

1:09:30

have another one but he does a

1:09:32

little finger crack and I'd like to what's

1:09:34

how close am

1:09:40

I to now oh very

1:09:42

close within 10 feet

1:09:45

wonderful and I would like to use a

1:09:47

sling of sandstorms thank

1:09:49

you and I'd like to

1:10:00

I want to use ancient sands on

1:10:02

the sling of sandstorms Which is I

1:10:04

can expend one to three charges before

1:10:06

I make an attack roll on a

1:10:08

successful attack The damage is increased by

1:10:11

1d4 force damage for each charge you

1:10:13

expend. I will use let's just let's

1:10:16

Drive it like we stole it. I'm gonna do a three.

1:10:18

Whoa. Oh So this then

1:10:20

is an attack with a sling of sandstorms. I'm gonna

1:10:22

roll for the attack right now. That is 26

1:10:26

believe it or not that hit do I have to

1:10:28

use my advantage at the first attack? That's

1:10:30

the what's the face gave me or can I hold

1:10:32

on to it when I want to use it? You

1:10:34

know long it will expire after this

1:10:36

turn for you because every turn he designates

1:10:39

someone you to help I got more things

1:10:41

to do right. I've been waiting. I've been

1:10:43

just chillin underground great So then first this

1:10:46

is gonna proc a few things one. We're

1:10:48

gonna proc damage. So I'm

1:10:50

gonna do that plus three

1:10:53

d4 I'm gonna roll my d4 damage

1:10:57

force damage What

1:10:59

that is also going to proc and let me

1:11:01

know if I'm stacking too many things But

1:11:04

the thing is saying a sandstorm it

1:11:06

uses the sling bullets of walloping This

1:11:09

is the episode where John remembers all of his inventory This

1:11:12

was like let's say a firearm It's like

1:11:14

you're strapping on like a scope and then

1:11:17

a laser pointer and then your magazine filled

1:11:19

with special bullets onto a sling What's

1:11:23

the I

1:11:29

just saw that thing the other day. I can't remember

1:11:31

the great scene This ammunition packs a wallop a creature

1:11:33

hit by the bullet must succeed a DC 10 strength

1:11:36

saving throw or be knocked prone Okay,

1:11:38

that's not terrible. No, it's not DC

1:11:40

10. I've only got a plus one.

1:11:42

So I need a nine or better.

1:11:44

I roll a one

1:11:50

I just saw just as I died What

1:11:57

was remaining of your soul from this

1:12:00

Battle is gone. So

1:12:03

you are not prone. Yeah, it's get you prone to

1:12:05

me right that down. Okay, I'm going to use What

1:12:09

should I do don't made up for not having

1:12:11

a turn all episode and now is doing eight

1:12:13

turns Yeah, and one there's a reason why I

1:12:15

forget to use all the things I have a

1:12:17

lot of items and every single one of them

1:12:20

has multiple things And

1:12:22

so I often just go I'm not reading all

1:12:24

these. I'm just gonna kick everything We've

1:12:27

all played many RPGs where that happened Swords

1:12:30

and you're like I need a fire creature. I'm gonna

1:12:32

use this one and you just forget. Nope It's like

1:12:34

the same one all the time. Yeah What's the modifiers

1:12:37

that prone does to them a prone creature's only movement

1:12:39

option is to crawl unless it stands up The

1:12:41

creature has disadvantage on attack rolls and an

1:12:43

attack roll against the creature has advantage if

1:12:45

the attackers within five feet of the creature

1:12:48

Otherwise the attack roll has disadvantage. So this

1:12:51

Give you your whatever has doubled disadvantage now

1:12:54

Yes, on attack rolls why

1:12:57

there's a circle. Oh, yeah disadvantage. I'm

1:12:59

just I'm just beating down a Hag

1:13:02

that's already a disadvantage. Yeah, the one that went

1:13:04

to the Australian plane got it easy. Okay, cool

1:13:06

Then yeah, I'm gonna use patient defense because it

1:13:08

worked out so well in that fight We had

1:13:11

a couple episodes ago and I may use one

1:13:13

key point to take the Dodge action as a

1:13:15

bonus action Okay, I think Dodge is an underappreciated.

1:13:17

Oh Listening to

1:13:19

the episode. It's the only reason I was able to

1:13:21

make it through that many round I think it's tough because you

1:13:24

have to proactively on your turn think about

1:13:27

getting attacked on the other That's what I've learned

1:13:29

about playing a monk is that like I was like,

1:13:31

oh, yeah I can use for your blows for

1:13:33

bonus actions that you actually have a lot of

1:13:35

things for bonus action So watch what you're gonna do.

1:13:37

So I'm gonna do that and just

1:13:39

say if you need things are getting rough Don't

1:13:47

look now here comes warm It's

1:13:53

a storm. It's a rhyming

1:14:00

Not different it's not the

1:14:02

norm you know some might

1:14:05

even say it's an art form Anyways

1:14:14

Very I want that I queek stand that

1:14:23

Mom Break

1:14:25

I need to go to the bathroom. Maybe go for a walk Let's

1:14:28

just leave this in the edit wherever we're gonna

1:14:31

take a break my entire life has led to

1:14:33

this All

1:14:35

right, it is Shiroc's turn but

1:14:37

you vanished Shiroc so Shiroc's not

1:14:40

here man, and I threw a

1:14:42

rock at them Did you?

1:14:46

Dance storm. It's just a oh no you you this

1:14:48

struck you banished you yeah, yeah, okay, you threw a

1:14:50

rock at a sketch Yeah, thank you. It'd be cool

1:14:52

if like while the portal was closing though Amen

1:14:56

I cast banishment just kicked him into the banishment

1:15:01

Alright it is the horseman's turn

1:15:03

after the horseman will be Barney.

1:15:06

Oh, he's still around yeah horseman is still

1:15:08

around In

1:15:11

the cursor whatever hasn't been broken now that

1:15:14

one of them is missing and one of

1:15:16

them running It does not appear as Mattid

1:15:18

was a 30 feet of Barney No Mattid's

1:15:20

far away. Okay, the horseman is gonna make

1:15:22

a check to see if he can figure out where

1:15:25

chip is He's

1:15:27

going to try he's not gonna He doesn't

1:15:29

see chip so since chips not there Mattid

1:15:31

is the next closest person about 15 feet

1:15:33

in the sky Oh, you're in

1:15:36

the sky. He's on a horse. Okay. He

1:15:38

looks at you with a tall He

1:15:47

gazes at you with malice in

1:15:49

his eyes Mattid not the gaze make

1:15:51

a wisdom saving throw I

1:16:00

have a question about dodge. Is this something I can

1:16:02

dodge? No. Okay. And so

1:16:04

what was the saving throw you said? Wisdom.

1:16:06

Oh, that's only a five. Each. Did

1:16:09

you use the Alchemist assist? You

1:16:11

can still use it because he has not re-assigned it. Why not? What,

1:16:14

re-roll one thing? It was a nine. It doesn't help me

1:16:17

much. The glare from the

1:16:19

horseman strikes at your very core, frightening you.

1:16:22

That's impossible, so it can't be frightening.

1:16:24

You're fearless. If you go to

1:16:26

the frightened status, then you can make another saving throw at

1:16:28

the end of your next turn. Okay. You

1:16:30

have disadvantage on ability checks and attack rolls, follow

1:16:33

the source of fears within sight, and

1:16:35

you can't willingly move closer to the source of your

1:16:37

fear. Okay. And a little bit of pee

1:16:39

pee came out. Or

1:16:41

as we call it in Paris, we wait. All

1:16:44

right. Inpiration

1:16:47

dodge. Is

1:16:52

that because the French are European? Give

1:16:56

her one. Give her one. She's already got

1:16:58

one. The horseman continues looking at you with

1:17:00

anger. You know, you're just out of his

1:17:02

reach, Matid. And the horse stomps at the

1:17:04

ground a little bit and takes

1:17:07

to the air, flying up in your direction.

1:17:09

And as he gets closer, the horseman takes

1:17:11

a swing at you with his flame blade.

1:17:13

Yes, I can dodge. Yes, you can dodge.

1:17:15

Okay. So I'm going

1:17:17

to make a attack at you with disadvantage.

1:17:19

You should do that. Oh, ten

1:17:22

both times. That's a 19. Okay.

1:17:24

Yeah, that hit. Okay. The flame blade

1:17:27

slashes out at you doing... I'm

1:17:32

like the French fried potatoes. It's

1:17:37

an old one, man. Doing ten points

1:17:39

of slashing down. Okay. And

1:17:42

five points into karate. I'm resisting

1:17:44

some karate. Oh, well, a decent cast. Two. Oh,

1:17:47

okay. Thank you. I shall take your

1:17:49

two. And

1:17:51

I shall remember it. I will

1:17:54

remember it forever. Of course,

1:17:56

he's saying Japanese. Oh. All

1:17:58

right. That's it for the Horseman Day. turn

1:18:00

at this point all the darklings around the

1:18:02

cavern begin gathering up together and exiting the

1:18:04

cavern, marching off towards the city's parish. As

1:18:06

they make their way out of the cavern,

1:18:09

as they pass each of you the party

1:18:11

members all you need to make dexterity saving

1:18:13

throw except for Mati here and there. I'm

1:18:15

in the air! Oh so I

1:18:17

guess only Elga makes it and I need

1:18:20

a CFTC chip. Yeah I'm in hiding. Dex

1:18:22

saving you said? Yeah. How close is Elga

1:18:24

to me? Say about 20 feet. What kind

1:18:26

am I? 17 for Elga.

1:18:29

Nice. Not bad. Roll me a stealth

1:18:31

check chip. Okay I'm gonna roll it

1:18:33

at advantage to the sneakers that I

1:18:35

have on. That is a 14 and

1:18:37

25. Okay no way. They had a

1:18:42

good roll on their perception but you beat them with a 25.

1:18:44

As they are leaving the

1:18:49

cavern they take a few swipes at you

1:18:51

Elga with their daggers as they go by.

1:18:53

Who are the people swiping? The darklings. Darklings

1:18:55

okay. I'm imagining it's like a kid like

1:18:57

the line of kids at a soccer

1:18:59

game after they're done. I

1:19:01

think they're angry because I

1:19:04

froze their friends. Yeah but you saved so

1:19:06

you only take half and you're raging so

1:19:08

you only take half of that. Half of a

1:19:10

half? Yeah so they would have

1:19:12

done 12 piercing damage but you saved so you

1:19:15

take half which is 6 but you're raging so

1:19:17

you take half of that so you take 3

1:19:19

piercing damage. 3 damage. And on top of that

1:19:21

6 necrotic damage. I am resistant to necrotic damage.

1:19:23

3 necrotic damage. You ordered

1:19:25

my damage. Which I still have. 10

1:19:29

HP left. Ahh! Yeah. Alright.

1:19:34

I believe in scratch

1:19:37

Mr. Fett. Hi Heather. Barney Europe. Whatever

1:19:40

happened to the cavalry? Oh

1:19:42

that's right. Actually because you brought the

1:19:44

cavalry you do get some reduced damage

1:19:46

on that Elga. What? No. So

1:19:48

we'll say you actually only take 1 and

1:19:51

1 points of damage. Are the cavalry not

1:19:53

gonna do a turn or? So it would

1:19:55

take 2 total? Yeah. Do they like mow

1:19:57

them down like cattle rings? Yeah you're right.

1:20:00

I guess we skip them. I'm the cavalry acts

1:20:02

now. Oh, that was there. It

1:20:04

was there turn an initiative all along

1:20:06

Yes, I they weren't supposed to go

1:20:08

after the alchemist. They were supposed to

1:20:10

go now. Yeah, the cavalry is going

1:20:12

Yeah, they're going they're going to try

1:20:14

to corral and Dispatch

1:20:16

the Darklings as they make their advance out

1:20:18

of the cave to try to keep them

1:20:21

from Leaving and going on to

1:20:23

attack parish. They're trying to stop the invasion

1:20:25

here before yeah and contain it We're glad

1:20:27

yeah, that's cool Barney. We're back up to

1:20:30

you wait did they do that yes? Yeah?

1:20:36

So I I'm how far am I

1:20:38

from the cage But

1:20:41

not the magic circle the magic

1:20:43

circle that I made that is like

1:20:45

a case To catch

1:20:47

you up those shivies out of the cage and

1:20:49

it's disappeared. No, I know I think even the

1:20:51

magic circle and that is like a cage oh

1:20:54

even though there's a cage in this room He's

1:20:56

calling something else the key. Yeah, got it that

1:20:58

makes perfect sense There's a whole language with different

1:21:00

words you can use why use

1:21:03

those hold up one second Why make it

1:21:05

easy remember? I'm able to find words that

1:21:07

rhyme with cage stop no rapping how far

1:21:09

are you from that cage? You

1:21:11

are about gauging it stop.

1:21:14

You're about 30 feet away 30 feet away. Yeah All

1:21:18

right I Barney

1:21:22

does Think

1:21:24

of a third you freaking

1:21:27

word wage wage spirit guardians

1:21:29

Hey, his wisdom is sage,

1:21:32

and you know what that does yep the spirit

1:21:34

guardians pop out and circle you I

1:21:36

assume They're doing radiant damage. Yes. Yeah, and

1:21:38

I don't know There's

1:21:41

no one else who's around me does anyone in around

1:21:43

me that it hits just off the

1:21:45

fist because then I'm gonna move towards The cage

1:21:47

no from where you are where you start from

1:21:49

no, okay, and you're also in the air, right?

1:21:51

Yeah, okay, I didn't know if like any of

1:21:53

the little guys were below me anyway. I go

1:21:55

towards the cage Hey Gus

1:21:57

is gonna actually make you go towards the cage. The

1:22:00

do not call your problem magic survey I

1:22:02

go towards the magic circle that it like

1:22:04

okay I just as i could visit the

1:22:06

know because it can be an article about

1:22:09

about how you know but started getting a

1:22:11

certainty that fine to the into those what

1:22:13

are you going to do have mercy you

1:22:15

go to skits who was in the magazines

1:22:17

or can I do that and pass by

1:22:19

a headless horseman never mind the I were

1:22:22

why was going to pointed out that you

1:22:24

would go by the had before they do.

1:22:26

they get hit with a spear guardians and

1:22:28

what they wanna wisdom saving. Seventeen with them

1:22:30

seventies or do the headless horseman first here

1:22:33

who has a with them plus one so

1:22:35

he needs a sixteen are better at very

1:22:37

wise. I. Got pumped for and

1:22:39

what effects year old attention? And

1:22:42

and then and then I'll go into

1:22:44

the cage know. That

1:22:52

Audi has he will

1:22:54

his the severe confusing.

1:22:59

Know. Like. This

1:23:05

is so great my head it's

1:23:07

over the it's like a to

1:23:09

needs.saying it. then I go into

1:23:11

the magic circle. And

1:23:16

I presume by the way that your path

1:23:18

the where you get there are even corsetry,

1:23:20

he positive reinforcement and how many if any

1:23:22

sleep for and use you are you kind

1:23:24

of like skirt the edge of a spare

1:23:27

guardian with a headless horseman right? Yeah okay

1:23:29

yeah that's where I fumed. I did realize

1:23:31

I was assuming that are no wonder clerk.

1:23:33

Yeah and then I go in and I

1:23:35

met were analysed the great match. Assist

1:23:42

or last saw a movie theater

1:23:44

the Hampshire think we're all lose

1:23:46

another third now. System may go

1:23:49

Wisdom saving. Throw at this a

1:23:51

double. Disadvantages from Noble D M,

1:23:53

adamant that Advance alone in in

1:23:55

them and the Magic Circle of

1:23:57

the So A and Wisdom saving.

1:24:00

The road near Seventeen assists to

1:24:02

be pretty. Can't is not on

1:24:04

our feet. Hopefully

1:24:08

he got enough food to eat. Get

1:24:11

a plus for on her wisdom for C

1:24:13

B thirteen or better than. Seventy

1:24:17

Two six year old A fix. For

1:24:20

she failed with a cool. So

1:24:23

I'll roll that now. Okay, He

1:24:27

ate in the still early their

1:24:29

hurt his ah where was my

1:24:31

how when I had to rile

1:24:33

up as he actually had a

1:24:36

spell on here? he just is

1:24:38

an energy name is and point

1:24:40

of radiant damage where I guess

1:24:42

you rolled eight the eight, three

1:24:44

d are you okay the code

1:24:47

of cold either say I think

1:24:49

I had has yeah that like

1:24:51

any Loro. Big Oil or gas

1:24:53

or all The one all one banana

1:24:55

to the sunlight Execs nine and madman

1:24:58

deposit three d yeah answer any three

1:25:00

I am at integrating them are far

1:25:02

as a matter of it to does.

1:25:05

Sometimes I wonder like we're

1:25:07

talking over each other and

1:25:09

like has Micah Edifice. So

1:25:11

what's next? Barney? How How

1:25:13

House. Lady. In

1:25:16

the magic circle looking she's pretty

1:25:18

beat up than she still thrown

1:25:20

in santa like region around at

1:25:22

the ground the headless horseman yet

1:25:25

or they within fifteen feet of

1:25:27

me trying to this myself so

1:25:29

that he'll be within fifty feet

1:25:31

and me and I can be

1:25:33

in the magic circle feel that

1:25:35

it's sympathizers and see if student

1:25:38

who has been bags are a

1:25:40

little course. I

1:25:42

would say no because your movements only thirty

1:25:44

or can use most of that. or

1:25:46

is there an hour away then is

1:25:48

the headless horseman from where you are

1:25:50

probably just over fifteen feet if i

1:25:53

am not doing this to be a

1:25:55

medium but that we haven't seen a

1:25:57

twenty be thought patterns or theocracy For

1:26:00

my bonus action You

1:26:03

know when you're like listening to the radio and

1:26:05

it's not quite on the station and it's just

1:26:07

kind of like Yeah Kind

1:26:11

of like Chris today You

1:26:14

can be good. I can't do two spells

1:26:16

correct, but you know what I can do

1:26:19

hmm I use my

1:26:21

dust plate armor radiance of radius

1:26:24

of radiance Chris

1:26:27

said you know what I can do Barbara immediately put her

1:26:29

fingers in her ear So

1:26:33

that's my armor it does 1d8 radiant

1:26:35

damage you strike your translucent armor and

1:26:37

it flares to the bright light in

1:26:40

30-foot radius all in me targets an

1:26:42

area must make a constitution saving throw

1:26:44

equal to your spell casting DC on

1:26:46

a failure the Target takes 1d8 radiant

1:26:48

damage and is blinded until the start

1:26:50

of your next turn. Did you get

1:26:52

all that? So

1:26:54

the horsemen and skitch are

1:26:56

within range and they need to make

1:27:01

Constitution 17 I'll

1:27:04

do the horseman first this Constitution modifier is

1:27:06

plus four so we need a 13 or

1:27:08

better He rolled

1:27:10

an 8 so that is

1:27:12

not sufficient. Haha He's

1:27:15

trying trying Look at

1:27:17

people now when you're blind can't

1:27:19

do that. Why are you pointing at me?

1:27:21

I'm putting a time horseman looked at you Oh,

1:27:24

okay He's

1:27:27

just a man across the panel screaming at me as

1:27:29

he points Can't

1:27:32

look at people I get it now. Thank

1:27:34

you skitches Constitution is plus

1:27:36

two so I need a 15 or better

1:27:39

okay Roll

1:27:41

bad. Oh, I rolled a 13 Which

1:27:45

is not quite good enough. Yeah, that's good So

1:27:48

both the horsemen and skitch are blinded

1:27:50

by this and do they take damage?

1:27:52

Yes, they take three radiant

1:27:54

damage Oh

1:27:58

because they failed the thing In addition

1:28:00

to the three, eight, or one the it's when

1:28:03

it. A three. Never

1:28:05

greedy eight his spirit guard in one day

1:28:07

a from his arm. eighty eight on a

1:28:10

cold as either. So it's thing standing

1:28:12

on top of sacking the on top of

1:28:14

settled into my world there are a Barney

1:28:16

what I want, A simple rogue, I now

1:28:18

complete my turn. Excellent

1:28:22

job. They'll go. Oh,

1:28:24

and my Aunt May one is

1:28:27

a hard blow. The Sauces: Sydney

1:28:29

Elgar there's no rhyme. the veil

1:28:31

over this. Others on the exit.

1:28:33

Well when I don't know that.

1:28:40

Savvy dad didn't know. but the one that

1:28:42

peril yeah that sounds extremely seedless. Know well

1:28:44

now, appears, disappears, disappear when nobody's role, the

1:28:46

perception seconds and it will notice here. And

1:28:49

so who who's the one must. So all

1:28:51

you have to the this point the rockets

1:28:53

gives you an internal i was wrong or

1:28:56

yeah thrilling when I want to go. are

1:28:58

you getting by air any good looking to

1:29:00

the where the link a some five forty

1:29:02

feet seed. oh she would have been floating.

1:29:05

they are both it is for she's actually.

1:29:07

Probably proud get around and I

1:29:09

want to use my by sucking

1:29:12

wants to drain away. Image

1:29:16

and must make a constitution saving throw on

1:29:18

a failure. He could do this number of

1:29:20

times equal to your proficiency. Bonus Only

1:29:22

return that. Must.

1:29:25

Have blood and exposed and

1:29:27

or. To be on. The

1:29:32

punishment from the parents will be others dibs on

1:29:34

his. Get. Your

1:29:36

whatever is. Blinded. Prone.

1:29:39

Her own. And In The

1:29:41

Magic Circle Rising. Think. You're

1:29:44

not so they like so many.

1:29:46

So many disadvantages. yeah it up

1:29:48

nearly tripled as yeah Euro Burbs

1:29:50

gets does me all of those

1:29:52

qualifiers against the spell. save Dc

1:29:54

on that. It is a constitution.

1:29:56

same. In. illinois

1:30:00

Good luck on this. Constitution is plus

1:30:02

two, I need either 13 or better.

1:30:05

Okay. Should I? Well,

1:30:07

I have an attack roll. Oh, oh, oh, yeah, make your

1:30:09

attack roll first. Okay. You

1:30:12

also have advantage on it. Like double advantage. Oh, I

1:30:14

do? Yeah, because... Okay. So

1:30:17

that would be 17. Wait, would it not stack? Do you

1:30:19

get... No. No. There's

1:30:22

only advantage or disadvantage. There's no, like, double advantage. Yeah.

1:30:25

Really? Yeah, so it's a better team to hit. Yeah,

1:30:27

that hits. Okay. And that

1:30:29

would be nine points of piercing

1:30:31

damage. Okay. And then I

1:30:33

think I also... I think I get something

1:30:35

back from that too. On

1:30:39

a failed constitution save, the creature takes

1:30:41

1d4 necrotic damage and you regain half

1:30:43

of the damage. Delta is HP. Gotcha.

1:30:46

Okay. So in addition, you do 1d4

1:30:48

necrotic damage and then half of that total damage you

1:30:50

get back. So I roll a 1d4? Mm-hmm.

1:30:52

Okay, so that's an additional one.

1:30:55

Hey, good. We'll take it. Yeah.

1:30:57

Necrotic damage. Necrotic. What

1:31:00

do you think, like, what year? Vintage? Oh,

1:31:02

very vintage. Mm-hmm. A nice

1:31:05

cab. Notes of... Notes of... Secrets,

1:31:08

Mom. Bitterness. Anger. Welcome

1:31:10

to California, Wayne. Shot fired at California. Right,

1:31:12

I know. Hello. And

1:31:15

then I am going to flash

1:31:17

at her for my second attack.

1:31:27

With my great acts of gaining. Cool. And

1:31:29

that is alright. Mm-hmm. I

1:31:32

don't need to. Oh. Believe

1:31:35

it or not, that's a hit. A hitch. And then that

1:31:37

does... Roll again. Maybe you'll

1:31:39

get a grip. A 9 points of damage. Alright.

1:31:42

Got greedy crystal. Do you want me to

1:31:44

roll again? Yeah, do it. I got anything

1:31:46

good? He sounds like... He sounds like

1:31:48

when Voldemort was still in the back of that guy. Sorry. Sorry.

1:31:52

Turned me around so I

1:31:54

could see you. Although

1:31:56

I am... Raging

1:32:00

as well. So does that do

1:32:02

plus you? Tell

1:32:18

my accent okay,

1:32:21

that's it for elder. What

1:32:23

I roll temporary hit points again

1:32:31

Nine in a right move you're back up tonight, you know, I

1:32:33

realize is that Matter

1:32:37

because that's pretty much it for skit You

1:32:44

dealt with skit you've banished Iraq

1:32:47

Shivi is invisible. But at that

1:32:50

point Shivi reappears next to you

1:32:53

And do I get the hint that it's

1:32:55

okay to engage? She no longer

1:32:58

looks like Shivi but rather everyone else sees

1:33:00

her as Carol I think ship you're the

1:33:02

only one who saw her Transform from Shivi

1:33:04

to Carol from everyone else's perception Carol appears

1:33:06

out of nowhere next to you Thousands

1:33:10

of years of yearning have led to

1:33:12

this hug. Yeah, she embraces you in

1:33:14

a passionate albeit wordy kiss I'll

1:33:18

explain everything but my mission is

1:33:20

not over yet. They need to report back

1:33:22

immediately to my handler at chief Oh

1:33:26

How long do we have How

1:33:29

long do we have honey? You hear her flirt?

1:33:31

Yeah, and she collapses

1:33:34

your arms Unmovies Find

1:33:50

out what happened We'll

1:33:57

have to find out what that is next time to my life

1:34:00

Oh shit, what the bag is you? What?

1:34:03

You are cheating on Carol? Haha,

1:34:05

Jesus. Alright,

1:34:08

thanks for listening everyone. This was fun. Let's

1:34:10

do it again next week. Yeah!

1:34:13

Nail gum gum shirt and Dyke box. Nice

1:34:15

tray. Trane! Get them! And

1:34:18

you know you have to get Chris

1:34:20

yelling at you. And all of them.

1:34:23

Check out Stinky Dragon Pod on social

1:34:25

media. We'll post Chris's beautiful map I'm

1:34:27

looking at again right now. Alright, bye.

1:34:30

Bye. Bye. Did you know you can

1:34:32

directly support the show by subscribing at

1:34:34

stinkydragonpod.com/first? You can join amazing

1:34:36

little stinkers like Spaghetti JPEG. I would

1:34:39

download that JPEG. Krilik,

1:34:41

Cry-X, Cry-Kry-X, Cry-X, Cry-X, Ghost

1:34:43

Riddle with a bunch of

1:34:45

numbers in there. Zarian, Mashlay,

1:34:47

and JNordy7. Keep those bizarre

1:34:49

usernames coming in. Listen to

1:34:51

me stumble through them. All

1:34:53

of those people I just said, they're directly

1:34:56

supporting the show and they get access to

1:34:58

more great content like Second Wind. You'll interact

1:35:00

with us on the subscriber-only Discord channels and

1:35:02

events and more. Again, that's stinkydragonpod.com/first. Can't

1:35:04

thank you enough for your support that lets us make

1:35:06

this show. Listeners, the interact with us on social media

1:35:08

and Discord have NPCs named after them in this episode.

1:35:11

Like Shivy, aka Carol the

1:35:13

Green Hag. User ShivyIVY

1:35:15

on Reddit, voiced by Laura Rossamil at Laura

1:35:17

Rossamil. Skitch, the Blue

1:35:19

Hag, named after at JessicaSketches on Instagram,

1:35:22

voiced by Jessica Vasami at JessicaVasami. Shirock,

1:35:25

the Purple Hag, named after at justShirockumo

1:35:27

on Twitter, voiced by Murphy Geschwind at

1:35:29

Sunny Shore City. The Stinky Dragon channel

1:35:31

is managed by Ben Ernst. This episode

1:35:33

of Tales from the Stinky Dragon was

1:35:35

produced by Kai Cook. Written, edited,

1:35:37

and composed by Michael Reiskin with additional editing work by

1:35:39

David Sonnier. Head over to stinkydragonpod.com/first

1:35:41

for all things stinky. Tune in next

1:35:43

time for another thrilling episode of Tales

1:35:46

from the Stinky Dragon. Thanks

1:35:54

for watching! Can

1:36:10

I take a moment to commend Chris for

1:36:12

unwrapping his candy cane off

1:36:14

the microphone this time? Hey, learning!

1:36:17

That's amazing. I cannot see Chris and

1:36:19

I did not hear it. Exactly. It's super quiet.

1:36:21

It's a candy cane. Yeah, I was looking at it not chewing. Just

1:36:24

chewing it up. He comes up midway through talking to me. Never mind.

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