Episode Transcript
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0:01
Dear diary, Since
0:03
we find ourselves within this circle
0:06
of trust I must confess, several
0:09
times over the last century
0:11
I have considered hanging
0:13
up the cape and collar
0:15
and retiring from the Dracula
0:18
business. It's not
0:20
quite as glamorous as it would seem. Drinking
0:23
blood is pretty yucky, it's
0:25
like a warm penny flavored
0:27
milk shake. Also,
0:31
I can't stand to fly, but
0:33
I'm not that naive, I understand
0:36
that for this realm to be
0:38
what I need it to be,
0:40
it needs me to be Dracula.
0:43
And if all goes according to plan,
0:46
that's exactly what it's going to get.
0:49
Dracula, bloodless,
0:52
forevermore. I'm
2:11
gonna hate Q on that guy. I think he's
2:13
a very sympathetic character. Not me. Did you hear
2:15
the way he referred to blood? It's one of
2:17
the grossest things I've ever heard in my entire
2:19
life. I want to make it
2:21
clear I did not come up with that because
2:24
that's like, you know sometimes Stephen King writes
2:26
something so fucking freaky in his book that
2:29
you're like, I know he's making make believe,
2:31
but that's a freak came
2:33
up with that. Have you ever heard his
2:35
wife Tabitha King in a lot of interviews
2:37
that'd be like, yeah, it's not uncommon for
2:39
Steve. She calls him Steve. To come into
2:41
my bedroom like pound pound pound pound pound
2:43
like Tabitha I did it again. He
2:46
sleeps in her bedroom? He
2:48
knocks on her bedroom door and he's like Tabby I did
2:50
it again. I did it again.
2:52
I spooked myself out. I wrote it to spooky.
2:54
And he's got his petty bear and his little
2:56
blankie with him. He's like, let me sleep
2:59
with you tonight. I gotta sleep with
3:01
you tonight Tabby. I scared myself. Hey, she
3:03
made him lock up Pet Sematary, the manuscript
3:05
for Pet Secretary for years because Pet Secretary
3:07
is great. I love Pet Secretary when the
3:09
dog shows up and he's like, any notes,
3:12
sir? Maggie Gyllenhaal, you saw
3:14
that. Oh, my
3:17
God. Dad. I don't know how I feel about that.
3:19
That was really good. And I hated it at the
3:21
same time. Yeah, I hated how on point
3:23
of us. Okay, the three of
3:25
you and you're now two dogs
3:27
to send down a spiral staircase
3:29
into. We are now two dogs.
3:32
You into an
3:34
underground laboratory, a long
3:37
it's a long corridor, a
3:39
huge, huge cavernous chamber. You
3:42
are looking over it from a sort
3:44
of elevated platform that the staircase exits
3:47
out on to. And from
3:49
this platform, there are two short staircases sort of
3:51
leading down to the rest of
3:53
the lab in the half
3:56
of the room closest to you. Things
3:58
are are way. in
4:01
a state of disarray. There's crates and
4:04
just large glowing yellow rocks
4:06
piled up, sort of, all
4:09
around the room in
4:11
disorganized piles. In
4:14
the middle of the room you
4:16
can see what appears to be an
4:18
operating table where some
4:20
unfortunate soul has wasted away
4:22
to a skeleton. Its
4:25
skull is fastened to a sort
4:27
of helmet which is connected
4:29
by dozens of wires to a console
4:32
further down in the room. The smell
4:35
in here is unbearable
4:38
and it is not difficult to
4:41
ascertain why. On the opposite end
4:43
of this long chamber you
4:46
see a giant
4:48
glass tank, a sort of
4:50
containment unit, which is
4:52
host to what could only be described
4:54
as a bunch of
4:56
unassigned body parts. What
4:59
would have likely been fodder for some
5:01
of his makeshift bodies
5:03
have become something else in
5:06
Dr. Frankenstein's absence. There
5:08
is just a pile
5:11
of limbs, mostly
5:13
hands, sort of
5:15
shambling inside of this containment unit.
5:17
They have formed a sort of
5:19
cadaverous rat king. You
5:22
can see it moving not with any sort of intent
5:24
that you can figure out. It is
5:26
contained and it
5:29
likely hasn't noticed that the five of you
5:31
are here because how would it? There
5:34
are... It's in a tank, right? It's
5:36
in a big containment unit, yes. There
5:39
are... There's sort of metal
5:41
grating on the top and bottom of it so
5:44
it is not like airtight but you know it's
5:46
not like this thing can just like come out
5:48
and destroy you all.
5:51
Two large pylons flank the containment unit, each
5:54
of which is attached through long cables to
5:56
three smaller batteries each. You can see this
5:58
in the map I have. Half
6:01
of these batteries seem to be providing power
6:03
to this containment unit. The other half appear
6:05
unpowered. There is a marquee
6:08
on the containment unit that has a lightning bolt
6:10
and a number four on it. That
6:13
is what you see as you enter this
6:15
chamber. I
6:18
am going to head
6:20
up to the chamber and peer in to
6:23
see if I can recognize any body
6:26
parts of mine. I know
6:28
that I was largely exploded, but
6:30
I don't know the extent to which I was exploded,
6:32
so I'd just like to see if I see any
6:34
like hands. I feel like Pierre
6:36
explained it pretty well. But you never
6:38
know. You
6:41
never know. She's holding out hope. You
6:43
don't want her to hope? I'm
6:46
going to need a fairly high perception check on
6:48
this because this is a pretty huge room you
6:50
just wandered into and there's a lot of shit
6:52
everywhere. I'm just looking at the tank.
6:54
I'm just looking at the tank. Well because they said
6:57
to throw out the limbs order. Yes. Give me an
6:59
investigation check. Okay.
7:06
Oh my god.
7:08
That's a Nat 20. Natural
7:10
20? Fuck man. You
7:12
know everything. Take a second. It's all right.
7:14
No one expects a natural 20. The
7:18
containment unit is illuminated in the side
7:20
with the same sort of yellow light
7:22
that is coming off of the batteries
7:25
and the pylons and the yellow crystals in this
7:27
room. And in
7:30
that yellow light you
7:32
see in
7:34
the tank a flash
7:36
of blue. Just
7:39
a faint glint that
7:42
draws your eye. And
7:44
when you turn to get
7:47
a better look you see the hand
7:50
of... I
7:54
mean it's... Hold on. I'm coming up with this
7:56
shit on the fly. Hold on. I guess that's
7:58
such a drag, isn't it? Yeah.
8:02
But a 20 is weird because you got to justify
8:04
it. Right, right, right. Yeah. You
8:06
see a weathered hand,
8:10
your hand, and you
8:12
know it is your hand because
8:15
it is wearing your sapphire signet
8:17
ring. You
8:19
see it clear as day for just a
8:21
moment before it scuttles deeper
8:24
into the pile and you lose
8:26
track of it. Yeah,
8:30
okay. Did anyone else see that? Anyone?
8:34
He's got my hand. I've not
8:36
been entirely vaporized. Oh,
8:38
that's nice. That's my good tea drinking hand.
8:45
So you have a bad tea drinking hand
8:47
like that? Look at this. Look at this
8:49
mitt. Look at this. You
8:53
couldn't even properly extend your pinky the way
8:55
you're supposed to when you're drinking. That's true
8:57
because of the sinew. Yes.
9:00
Yes. Oh, too much sinew, that's how
9:03
to say. Griffin.
9:06
Yeah. I
9:10
would like to... Are
9:13
there any like hands scuttling around? Are
9:15
there any body parts moving around outside
9:18
of the containment unit? Give
9:21
me a perception check, please.
9:26
Let's say if you're just sort of scanning the room. Yeah,
9:28
I'm just looking around for weird stuff. That's
9:31
a critical failure. It was. Yeah,
9:33
I agree. Feast
9:36
your famine with you boys today. I
9:38
know you don't see anything. It
9:41
is so the thing at the end
9:43
of this room is so grotesque and
9:45
horrifying. It is difficult for you even
9:47
a seasoned monster hunter to like pull
9:49
your attention away from it. Philo,
9:53
any checks you'd like to make any action? Yeah,
9:57
I think... I
10:00
think he'd like to take a look at
10:04
the Lightning Bolt 4 thing. Okay.
10:09
To kind of see if there's
10:12
any kind of operating mechanism for the containment
10:14
unit. Sure. We'll
10:17
say that, you know, you are a practitioner
10:20
of the medical arts
10:22
for the most part, but... And an artificer.
10:24
And an artificer, that's a very good point.
10:27
Okay, so we'll do a... we'll
10:31
call this arcana, right? That is
10:33
a sort of summary knowledge of
10:35
your magical stuff, and this is,
10:38
you know, the other side of the same coin. Okay.
10:40
So it's... Holy shit!
10:43
Well, how about a 21? No!
10:47
Alright, yeah. You get
10:50
a... you get a basic
10:52
sort of idea of this machinery just
10:54
sort of following the cables, right? It's
10:57
all one unit. There is a table
10:59
with the helmet and the skeleton that
11:01
seems to be going into this unit.
11:06
The containment unit. The batteries
11:08
are powering the whole thing. These
11:10
six batteries, three of which are
11:13
turned on, three of which are not, sort
11:15
of funneling energy through these pylons into the
11:18
tank. There
11:20
is a console on the front of the tank
11:22
that everything seems to be connected to. You
11:25
can see the console is in a, like
11:28
everything else in here, a state of disrepair. There are...
11:31
there's a portion of it that's just been smashed in. There's
11:33
buttons missing, but there are a few things sort
11:36
of illuminated that you can't quite see from here.
11:40
The creature
11:42
inside of the containment unit, it
11:45
seems like this thing is used for
11:47
something else, and this is a nest
11:51
for a bigger monster. You get the
11:53
impression that this shambling mass of limbs
11:55
that has taken up residence in here,
11:57
that's not what this machine is for.
12:00
It just happens to be maybe the warmest spot in
12:02
the room. Is it closed?
12:05
Is it sealed in there? Except
12:08
there's some gaps in like a
12:10
metal bar near the top of
12:12
the unit, but it does
12:15
seem to be otherwise sealed in there.
12:17
Okay, so my limb, does it just seem to be
12:19
in there or is it part of the... It's part
12:21
of the blob. Blob,
12:24
okay. Mound is what it's
12:27
labeled as here. Mound, I
12:29
would love to attack the glass
12:31
of the tank with a sword
12:33
of my axe. Sorry,
12:36
Jennifer Myers. Can we
12:38
do... Can we contest that? I don't want
12:40
to stop it from doing it. I
12:43
mean, you can certainly talk as you see. This
12:45
is, I will say, a
12:47
huge distance away from where you are. So you
12:49
would have some time as Lady
12:51
Godwin charged Leroy Jenkins' style into the mystery
12:54
lab to... Now wait, I'm pretty sure that
12:56
I ran up to the tank to go
12:58
look for my hand. Yeah. And
13:01
I was at the tank looking for my hand with a
13:03
20. Oh, okay. I didn't... Okay. I
13:05
don't want to stop... I don't want to stop Justin the
13:07
player. I don't want to knock Justin out
13:09
of it. I want Mutt to
13:11
try to like catch the axe or
13:14
get in the way because... Okay,
13:16
how about this? I'll give it to you. I
13:18
rear back to attack. I'll
13:21
give you a whoa, whoa, whoa. Okay. Whoa,
13:23
whoa, whoa, whoa, whoa, whoa. Well,
13:26
listen... You see the hat. You see
13:28
my hat. No, listen. Absolutely. Absolutely I
13:31
do. Okay, then. But I
13:33
also see batteries
13:36
running into it. And what if you smash it
13:38
and release a bunch of electricity and fry your
13:40
hand? Hmm.
13:43
Okay. Well... Perhaps
13:45
there's a way to open it without destroying it. Oh...
13:50
Yeah. So, if we could go that
13:52
way. I, um... Hmm...
13:55
Would love to just sort of, you
13:57
know, give this... give it another smash.
14:00
You know I know and listen might
14:02
come to that Of
14:05
course Hmm. I
14:08
suppose we could hold off for a moment.
14:10
I would have to do if smashing does
14:12
need to be done No, it'd love to
14:14
be the party response. Oh, yeah. Yeah, of
14:17
course. Yeah for sure Yeah, and I am
14:19
not leaving without the hand. No, I I
14:21
think we definitely need to recover your hand.
14:23
Thank you Is
14:25
it possible you don't know what I'll do with it, honestly It
14:28
couldn't go with the rest of the the look
14:30
at all if you know what I mean It's
14:32
impossible you have other components in there. Do you
14:35
recognize any? Blin
14:40
I would be Absolutely
14:44
shocked if there's more appendages
14:46
in there of my my own Where
14:50
are you at sort of right now
14:52
brother phyllo's? I'm trying to sort of establish the scene
14:54
here on the map to just kind of well I
14:56
think he got close I think he's also fairly close
14:59
because he got close enough to inspect the the console
15:01
right hey I I
15:04
think Follow
15:06
would like to take a look
15:08
at the batteries Specifically
15:13
The one where there's one battery Disabled
15:17
on the north side there. Yeah,
15:19
okay Give
15:22
me an Investigation
15:25
check or arcana. Well,
15:27
we can also keep that keep that rolling.
15:30
Okay. Oh My
15:32
god, not not 20. Well, no dirty
15:35
20, but still very dirty 20 Okay.
15:38
Yeah, you look around at
15:41
the batteries you see that the the three
15:43
batteries that are shut off They
15:47
Are they're sort of in in in
15:50
different? States right now
15:53
you notice the ones on the other side of the room one
15:55
of them just appears to be turned off One
15:57
of them is sort of a bit frayed at
15:59
the bottom and is
16:02
given off a couple sparks here and there.
16:05
The one you are standing next to is just empty.
16:08
It doesn't seem to contain the same yellow
16:10
stone that the other ones appear to have
16:12
in it. So this one is
16:14
just sort of missing its powering
16:17
core, which you've noticed
16:19
in sort of piles scattered around
16:21
the room. Do
16:26
I see any of the
16:28
those yellow stones? Yeah absolutely.
16:30
Do you want to... Brother
16:33
Philo, I've missed them out of my depth. Do
16:36
you want to try to chuck one of these
16:38
in? Yes,
16:42
I believe if you look at the sign with
16:44
the four and the lightning bolt, I
16:46
believe that's probably telling us if we get
16:48
four of these batteries operational,
16:51
we may be able to operate
16:53
this console. Yeah,
16:57
I'm failing to see if that's something we
16:59
necessarily want. Well you want your hand don't
17:01
you? I do. I desperately
17:04
want my hand. I do
17:06
worry about the power igniting some
17:08
sort of... See that little grouchy
17:12
bugle in there? I'm worried that he'll... Maybe
17:15
that's to open it. Four to open. Maybe. And
17:18
then it'll all sloosh out. Maybe we could
17:20
talk to it. It's made out of parts,
17:22
right? Try to talk. You've
17:25
made quick work of that puppy outside. Maybe
17:27
try discussing the animal
17:30
life or whatever your tricks are. Talk
17:33
about... Sorry. Discuss
17:35
animal life? What's it like? Animal? Animal?
17:38
I don't know how one handles an animal. That hand
17:41
in there never touched an animal. Never?
17:44
Not a fan. Okay. Look
17:47
at these hands. These hands are made
17:49
for petting beasts. You can see
17:51
me scooping up some sort of bear hide
17:53
with a... Do you want to pet Sloppy?
17:56
I'd rather not. Okay. Sloppy!
18:00
He's kind of a new character this
18:02
way. Okay. Sloppy
18:05
seems right at home in here. Sloppy is just
18:07
sort of strutting around, sniffing around.
18:10
There's like a
18:12
little pile of rags that he
18:14
sort of nestles down into. I'm
18:19
gonna... Okay. So, your
18:21
dog, your chicken shit dog is by the door. She's
18:24
not chicken shit, she's worth it. I'm
18:27
going to check out the... So
18:30
there's a helmet on the skeleton that's connected
18:32
to the thing, right? Yes, yes. Griffin,
18:35
in any other game, were we not
18:37
playing an RPG based on Dungeons
18:39
and or Dragons? I would
18:41
not ask this. But is the skeleton
18:43
moving? No,
18:48
the skeleton is not moving. I'm not even
18:51
gonna make you roll for that. Okay, great. It
18:53
ain't moving. Hey,
18:55
sorry to bother you big mass of stuff
18:58
in there. You got a name? There
19:03
is... Where are
19:05
you at as you are doing this? I
19:07
am standing a safe
19:09
distance away. Okay. I
19:13
am standing so at the foot
19:15
of the skeleton table looking at
19:17
the big containment unit. Okay, it
19:19
does not respond. Lady
19:22
Godwin, are you still up against the glass? Sort of? I
19:25
am, yeah. Okay. No,
19:27
there is... I'm not looking at this point. I'm
19:29
just kind of watching it. For
19:31
sure. There's no
19:33
response, Mutt, because there's no
19:35
ears as far as you can tell in
19:38
there. I'll tell you what. I will
19:40
go ahead and grab one of the yellow stones and bring
19:42
it over to Philo. I don't know what
19:44
he wants to do with it or not, but I'm gonna try to bring
19:47
one of them over. They seem big,
19:49
but it's hard to tell scale on a map. They
19:52
are quite large. When you get up to them, they
19:55
are about... I mean, they're
19:58
about the size of your torso. quite
20:00
heavy. You get the impression that with a
20:02
smaller frame, these would not be moveable without
20:05
some sort of special machinery. But
20:08
with you, it seems doable. Okay,
20:12
I'll haul one over. Okay. I
20:15
need you to give me
20:17
first a strength check. Okay. See
20:21
if you can haul one of these things deadlifted out of
20:23
the crate that it's sitting in. Yes, on
20:28
a 17, you heft it up
20:30
from the crate. And
20:32
now I'm going to need you to give me
20:34
a constitution saving throw, please. Wow.
20:41
Okay. On a 20, you
20:44
feel an electrical current charge
20:46
through this thing. And
20:49
it is weird
20:51
because you can tell your body is
20:54
not enjoying the feeling of holding this
20:56
thing. But perhaps through your
20:58
sort of frank and sinion build, those
21:00
signals aren't exactly reaching
21:03
your brain. And so it is not
21:05
an issue for you to hold this. Brother
21:07
Philo, I'm sorry. I don't
21:09
wish to alarm you, but
21:11
this is a little unpleasant. If
21:13
you could let me know if you'd like me to chuck
21:15
in it or not, it's a bit above my station to
21:18
make these decisions. But please, let
21:20
me know immediately. I would
21:23
say that from the earlier 20 that
21:27
Philo would know how to insert it.
21:30
Yeah, there is a hatch on the top
21:32
that you can crack open. Right
21:35
here, my lady. And he opens the hatch. Okay.
21:39
You put the crystal right in here. She chucks it
21:42
in. All right. You put it in the hoop like
21:44
sleigh on. And after she puts the kyber crystal in,
21:46
Griffin, what happens? It turns into a lifesaver. So
21:52
when that happens, there is a
21:55
flicker of light. The
21:57
room grows somewhat bigger. writer,
22:00
as do the pylons on
22:02
the opposite end and the
22:04
containment unit. The marquee, which
22:06
had four, now updates,
22:08
and says eight. And
22:12
when that happens... Wait, it
22:14
says eight? It says eight. That,
22:17
okay. When that happens... Interesting. The
22:21
shambling mound does
22:23
seem to take notice. You
22:27
see a large
22:31
group of hands, sort
22:33
of on the outskirts of the
22:35
pile, extend their fingers suddenly as
22:37
if in a state of shock.
22:39
When that happens, the shambling mound
22:41
shakes like a dog trying to
22:43
dry itself off. And
22:46
all of those hands come
22:48
flying out of the bars
22:50
at the top of the
22:53
containment unit. I'm
22:55
going to need everyone to roll for
22:57
initiative. Hmmm.
23:06
12 for me. 14 for me. All
23:16
right. You count
23:19
ten hands that
23:21
have flown out of the top of
23:23
the tank and landed in sort of
23:25
Fehlenk's formation in
23:27
front of the containment unit. Lady Godwin, give me
23:29
a just straight up luck check. D20. We'll see
23:31
if your hand is one of the ten that
23:34
came out. We'll
23:36
say if it's... Do you think it's good luck
23:38
or bad luck? If my
23:40
hand goes out. I'm
23:42
not sure. We'll say ten or above your hand comes out. Nope.
23:47
Three. Nope. You do not see your signet
23:49
ring amongst these ten hands. It makes
23:52
this easier. They are
23:54
now, like I said, in
23:57
the Fehlenk's formation and they appear to be crawling
23:59
out. outwards in a
24:01
wave. You have activated now
24:03
four of the batteries and
24:06
like I said the number at the
24:08
top has nub increased to eight. And
24:13
first in the order is Lady Gump. Griffin
24:15
can you remind me what was wrong with the other
24:17
two batteries? One was just off?
24:20
One was just turned off and one was
24:22
frayed at the bottom. Great.
24:25
While they're still clumped I'm
24:27
gonna try to grab
24:29
another crystal and chuck it at them.
24:33
Okay yes
24:35
this is going to be a
24:38
bit of a hike I think for
24:40
you to get to one of these
24:42
crystals and chuck it. But
24:47
you can get to the crystals no problem I think it's
24:49
just your your attack roll is going to have to be
24:51
quite high to just even make it to the other room.
24:54
So why don't we do that we'll do an athletics check just to
24:56
see if you can huck one of these things to the other side
24:58
of the room and then I'll make them do deck saves to see
25:00
if this works. Okay. So
25:03
give me an athletics
25:05
check to see how far you can kind
25:07
of cape or toss this thing. Oh
25:11
my god that isn't dirty 20.
25:13
Yep no problem baby. We
25:17
are gonna roll we're
25:19
gonna roll some deck saves. Are you
25:21
throwing it at the sort of northern
25:23
clump of hands or the upper clump
25:26
that's closer to my my my side
25:28
of the map? Yeah we have bad
25:30
news for you we ran all the
25:33
tests it's your upper clump. Your upper
25:35
clump is infected we're not gonna I
25:37
don't know.
25:39
Okay wait can I do another one? I
25:42
think we're gonna have time to do five
25:44
saves. Unless it's better than that one. I
25:48
think I really liked Naughty Briff Hester and
25:50
then Naughty Briff Hester meet the clumps but
25:52
I like the upper clumps the best. Okay
25:55
that one wasn't as good. I don't care. So
25:58
that's two more checks to make if you think. You got one
26:00
more in the... nope. Alright,
26:03
so, five hands, five dexterity
26:05
saving throws. There is an...
26:07
Jesus Christ. There is an
26:10
explosion, a flash of yellow
26:12
light that rips
26:14
through the northern half of the room. It...
26:18
these five hands vanish inside of
26:20
it, and when the
26:22
light clears, only one hand remains.
26:25
There's saves for 10, 9, 6, 16, and 8.
26:28
This is lucky number 16 here. That
26:31
is your turn. Next in the order is Mutt. I
26:35
want to make it to the battery that
26:37
is turned off. Okay,
26:40
that is the sort of furthest
26:42
battery down here. You
26:45
reach it, and pretty
26:47
simply there is just a lever on the
26:49
front of it that is switched into the
26:51
down position. I switch
26:53
it. Fantastic, fantastic.
26:56
You do that, and once again,
26:58
there is a flash
27:00
of light in this room. When
27:06
that happens, I need you to make a dexterity
27:09
saving throw. Please, Crawford Mottner. Dexterity
27:12
saving throw. That's a 15. The
27:17
wires, the
27:19
cables at your feet, attempt
27:22
to ensnare you. They
27:24
attempt to wrap around you. With
27:26
a 15, you are able to
27:28
hop back, realizing what is happening.
27:31
However, that was
27:33
not the only threat here.
27:35
The cables continue
27:38
to sort of grow and
27:41
wrap around themselves until
27:43
they form a
27:46
creature made of cables.
27:49
And that is this vine blight, which is
27:52
now going to join the initiative order. That
27:55
is your turn, Mutt.
27:58
We are going to actually do the vine blight. like
28:00
to turn right now. Can I, I
28:03
want to speak as well if I may. Sure.
28:06
Hey, hey Philo. You're
28:10
like a sciency kind of techy
28:12
person right? Oh
28:14
yes, absolutely. Where
28:17
us turning this on is what we're supposed to do
28:19
right? Because like I saw you guys turn that one
28:21
on so I turned this one on and in retrospect
28:23
like should I ask you first is are we doing
28:25
the right thing turning it on should we turn it
28:27
off what are we looking at here? Um
28:30
I, I don't know
28:33
for sure. What a time to have this conversation.
28:36
I know. I know. You've
28:38
chosen to have this exchange. The
28:42
indicator is up to 16 so I
28:44
would say we're doing something correctly. Yes,
28:46
when you turned on this last battery
28:48
the number doubled once again to 16. How
28:51
does it look inside the tank? Very bright,
28:54
quite bright now. In
28:56
fact I will say with the light as bright as
28:58
it is with the pile thinned out a little bit
29:00
from the ten hands that hopped off of it you
29:02
can see your ring pan again on the sort of
29:05
top of the pile. Let's
29:08
not, let's not turn any more
29:10
on please until I retrieve my hand. I
29:12
don't want to turn it to ash. The
29:18
vine blight is
29:20
a brand new baby is
29:24
going to take its turn now. It
29:28
is going to whip some
29:30
of its vines towards you,
29:33
Crawford Muttner, and
29:36
try to constrict you. That
29:39
is a nine versus AC. That does
29:42
not hit. Tragic.
29:45
Okay. Then that is
29:47
its turn. Next
29:50
in the order we are going to move on
29:52
to Brother Philo. Philo
29:55
runs over to the skeleton on the
29:58
bed. the
30:01
and says I
30:05
have an idea and he
30:08
puts the helmet on his head oh fuck
30:11
okay okay you can
30:13
do this for sure you
30:18
you know yank the skeleton
30:20
down from the table pop the
30:22
helmet on your head from your
30:24
position right here you see
30:28
the console you're
30:31
right next to it where
30:33
you are and there are a
30:35
couple of buttons that are illuminated
30:38
there's a large red
30:41
one that seems to have the same
30:43
lightning bolt symbol on it and
30:46
there is a green one
30:50
with no lighting bolt with
30:53
no lightning bolt
30:55
on it could
30:57
I make an
31:00
arcana check sure you
31:02
may hmm
31:04
10 I
31:07
mean none
31:09
of them are labeled other than this other
31:11
than the lightning bolt on the red button
31:13
so this is not like a you know
31:15
machinery thing this is like a this
31:18
is a poor user interface designed by
31:20
someone who didn't think anyone else was
31:22
going to be using this panel but
31:24
him you
31:28
yeah you can tell that the
31:30
wires at least running into the helmet do go
31:32
into the console and then further into the containment
31:35
unit they are running along the
31:37
ground and so the shambling mound is sitting on
31:39
top of whatever this stuff
31:41
is hooked up into but that
31:45
is that
31:47
is what
31:50
you see
31:53
I think each one to try to communicate with the
31:58
shambling mound Hmm?
32:02
Psychically? What
32:04
do you mean, community? Using the helmet! Okay,
32:07
it's not a... you don't... you don't put
32:09
it on... it's not cerebral. So you
32:11
don't put it on and immediately you're like, hmm, pretty cool to be
32:13
a hamp. This is
32:16
a connecting... I'm trying
32:18
to... I did not think... Yours...
32:21
you've stupefied me with this decision and I'm very
32:23
excited about it. There is no
32:25
voice, there is no psychic connection that seems to open
32:27
up whenever you put on the helmet. What you can
32:29
hear through the helmet, I will say, is just a
32:32
faint buzz of electrical
32:35
energy. Okay,
32:38
alright. Did the two buttons light
32:41
up when he put the helmet
32:43
on? No, they have been on. Okay.
32:52
I think he... I'm
32:56
gonna have Brother Philo drop to one knee and
32:58
pray for guidance. Okay. Is
33:01
this a... do you have the
33:03
spell guidance? Oh,
33:05
I don't know. I have the spell. This
33:09
is all structured. This is all built into it.
33:11
We have mechanisms for talking to God. You can't
33:14
just talk to him. No, I
33:16
mean if you... hey, I... listen.
33:19
The power of prayer... I'm
33:22
always saying this stuff. Very cool. Yeah. So
33:25
if you want to... This goes about nothing else.
33:27
Yeah, yeah. If you want to make a very
33:30
good religion check to
33:33
see if you feel the Lord
33:35
moving in this underground laboratory tonight,
33:37
I will absolutely always allow that.
33:41
Then that is what I shall
33:43
do. Here it goes. A
33:47
15 religion check. Okay.
33:52
What is the name of your... what's your order
33:54
called? Tancred? Tancred. St.
33:56
Tancred. You... drop
33:58
to one knee and you pray. for guidance from
34:01
St. Tingren. And... It
34:04
doesn't work like a lot of people assume it
34:07
does. There is no heavenly
34:09
body that appears before you. It tells
34:11
you what it is you should or
34:13
shouldn't do. It's
34:15
more like a subtle nudging of your own
34:18
common sense. That tells
34:20
you that you are in an underground lab with
34:22
a big weird machine with a bunch of dead
34:24
body parts in it. And there's a helmet connected to
34:26
this machine, and you've put it on your head, and
34:29
you've stood in front of a console with two buttons on it.
34:32
And that is some of the
34:34
wildest shit that you
34:37
or anyone could ever do. As a scientist,
34:40
you know that you are well
34:42
outside of your oaths,
34:46
your Hippocratic oaths, all
34:49
of that jazz, because you've stumbled
34:51
into a strange place. It's like if
34:53
you went into an operating
34:55
room and just started connecting yourself
34:57
to shit. We're all
34:59
willy-dilly without any sort of idea
35:03
of what you're doing. That
35:05
is on a 15. That's what you get. I'm
35:09
not trying to dissuade you either way, but I think with that, you take
35:11
a beat to pray and go, I
35:14
have a machine on my head that I don't
35:16
know what it does. He
35:22
pushes the green button. Okay,
35:26
man. Sure,
35:28
man. Yeah, dude. Yeah,
35:30
bud. For sure. No
35:34
problem. Definitely planned on that.
35:36
Yes, sir. Why?
35:54
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Got a few quick announcements for you. Got a
39:00
little bit of time left to grab the merch for
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got the three-brother moon shirt, which
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is me and Justin and Travis howling at the moon,
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as we are wont to do. 10%
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of all merch proceeds this month will go
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to the World Central Kitchen, which uses the
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power of food to nourish communities and strengthen
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we got new stuff coming down the pipeline
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in February, so stay tuned and check out
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all that stuff as it comes. That's
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it for our announcements. If you don't mind telling a friend
39:30
if you're enjoying Taz vs. Dracula, gosh I
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sure would appreciate that. We're
39:35
excited to be doing this season. It's been a
39:37
hell of a lot of fun, and we've gotten
39:39
a really great response from y'all on it, and
39:41
that is super duper exciting. So
39:43
yeah, we appreciate you. Enjoy
39:45
the rest of the episode. The
39:51
Eurovision Song Contest. Hundreds of millions of people
39:53
watch it every year. It played a part
39:55
in the Democratic Revolution in Portugal, it introduced
39:57
the world to Riverdance, and it launched... Celine
40:00
Dion's career. But, you might have never watched
40:02
it. It's got so much history and so
40:04
many storylines that it can feel overwhelming to
40:06
get into. Mm-hmm, it's like a real housewife
40:08
season, but everyone's a better singer. Well, sometimes.
40:10
But that's where we come in. I'm Dimitri
40:12
Pompeii. I'm Oscar Montoya. And I'm Jeremy Bent,
40:14
and we're the hosts of Eurovangelist. If you're
40:16
new to Eurovision, we'll tell you everything you
40:19
need to know to start enjoying the world's
40:21
most important song competition. And if you're already
40:23
a fan, we'll dive deep on its wildest
40:25
moments, like when Ireland sends a turkey puppet
40:27
to sing for them. You're evangelist. And new
40:29
episodes every Thursday, on maximumfun.org, or
40:31
wherever you get your podcasts. I'm
40:38
Chilling Crociola, host of Ceiling
40:40
Scene, where we start by
40:42
asking our guests just one question.
40:44
What movie character made you Ceil
40:46
Scene? I knew exactly what it
40:49
was. Clementine from Eternal Sunshine of
40:51
the Spotless Mind. Shoei Wang, slash
40:53
Shabu Tupacchi. That one question
40:55
launches amazing conversations about their lives, the movies
40:58
they love, and about the past,
41:00
present, and future of entertainment. Roy
41:02
in Close Encounters of the Third
41:04
Kind. I worry about what this
41:06
might say about me, but I've
41:09
brought Tracy Fligg in the
41:11
film Election. So if you like
41:13
movies, diverse perspectives, and great conversations,
41:15
check us out. Oof, this is
41:17
real. New episodes of Ceiling Scene drop
41:19
every week on maximumfun.org. And
41:51
that's a theory trap on Brother Philo.
41:53
Dad, you got back of the Caricervator?
41:56
Guys, Philo falls
41:58
to the ground. and
42:01
is disquietingly
42:04
still. Okay,
42:06
from pushing a button. From
42:08
pushing a green button. I would say there
42:10
are a lot of actions that led out
42:12
to pushing the button, Justin. That's a good
42:14
point, Travis, yes. Okay, quick update
42:16
to the initiative and we're
42:18
off. Unfucking,
42:22
unbelievable. Great turn, great round. Great
42:24
round, everybody, great turn and great
42:26
round. Classic. It's
42:29
me, James Lipton. Dad, Isfila with us.
42:32
Could we maybe speak to him about
42:34
that decision? Yes,
42:36
I am here. Yeah,
42:38
so why'd you do that? I
42:41
thought it would maybe control the
42:44
things within the device, within
42:46
the containment. Awesome, I
42:48
love that for all of us. I love that
42:51
for the season. Okay, so dad died. What
42:53
else, what was next? What? I
42:55
said the order. Next
42:59
to the order are the crawlers.
43:01
And I'd like to point out that if this were Doctor
43:04
Who, and I had
43:06
done that, it would have reversed the
43:08
polarity. Yeah, for sure. And then all
43:10
of a sudden everyone would be saying,
43:13
he's a god, he's a god. Now,
43:15
hold on dad, that assumes that you
43:17
are the doctor and that this isn't
43:20
a regeneration episode because you might just
43:22
be fodder for the cannons. I
43:25
also love that your extreme confidence
43:27
that your character didn't die when
43:30
you have absolutely no idea
43:32
what that helmet does. But you're like, you
43:34
didn't die. It's all
43:36
about faith, Travis. Yeah, I'm
43:39
wild about what just happened. Okay,
43:43
we're gonna just keep on trucking.
43:45
Like that didn't just happen. Yeah,
43:47
okay. So, Brother
43:50
Phylo's on the ground, he is not moving. The
43:52
marquee has updated. Apparently whatever just
43:55
happened drained some of the power
43:58
from these batteries. The indicator
44:00
now reads 12. The
44:04
claws, the hands, are up next.
44:08
You are going to be surrounded here,
44:12
Crawford Muttner, because you're the closest
44:14
target to these claws. They
44:17
are all going to attack
44:19
you, and
44:21
because they have divine blight there on
44:23
the other side, looks like three of
44:26
these five will be with advantage. Okay.
44:29
So, that's
44:31
a 10 versus AC?
44:34
Incorrect. No. Seven
44:37
versus AC? No. Another
44:39
10 versus AC. Wow, you are getting
44:42
some lucky breaks here. I'm very desperate.
44:44
These are looseball hands. Okay, that
44:46
is a crit. Yes, that
44:48
does. Of course it does. I'll
44:50
give you that one. That
44:53
claw just seems to hop
44:55
up in the air and uppercut you. It
44:59
does seven
45:01
points of bludgeoning damage with its
45:04
crit. The last
45:06
claw is going to get a 22 versus AC. That
45:10
one hits you for five bludgeoning damage as
45:12
it sort of leaps up in the air
45:15
and conks down on your head like
45:17
a coconut falling from a tree. Of course. The
45:20
other sort of surviving crawling claw
45:23
here, the other surviving hand, is
45:25
going to make
45:28
its way towards you. It just
45:30
absolutely desecrated Phylo's body. You
45:33
can see it looked at Phylo's body,
45:37
sort of like dinosaur with its hands, sort
45:39
of its middle finger being its long brontosaurus
45:42
neck. You guys know what I'm saying? Yeah,
45:44
absolutely. It checked out Phylo's body and then
45:46
was like, that's not an issue anymore. And
45:50
started to climb its way towards
45:52
you, Lady Godwin. But you chucked
45:54
that rock from a very long distance and I don't
45:56
think a little hand is able to make
45:58
it all the way there in one turn. Next
46:01
in the order is the Shambling
46:03
Mound. Oh,
46:05
I was hoping he wouldn't get to take a shot. I'm
46:09
going to roll a d6 here. Three
46:14
more Crawling Claws pop
46:18
out of the Shambling Mound. And hops
46:20
right back into formation here. That's
46:26
only two. One
46:30
of them Lady Gaga's hand. Make
46:34
a luck check for me, Lady Goblin. Thank you, Mac. That's
46:36
a great point. No.
46:40
Four, four. No, this
46:43
is not...there is still a lot
46:45
of body inside of the containment
46:47
unit. So these are
46:49
just three other hands that have spawned
46:51
in. But that is the Shambling... The
46:56
indicator says 12 now. Do I know when that happened? Yes,
47:00
I explained that. It trained for power when Brother
47:02
Philo used the David Jesus. That button is no
47:04
longer Illuminate, the green button that
47:06
he just hit. Oh, so we don't get turns
47:08
to put on the helmet and push
47:10
the button? Next in the order is
47:12
Lady Godwin. Lady
47:16
Godwin, you are up. Um...
47:25
Okay, see this...huh.
47:28
Normally in this situation I'd want to focus fire on
47:30
the lump because it's just going to keep generating hands,
47:32
presumably. My
47:37
hand is in that lump. I
47:40
do need this to keep going a bit
47:42
longer until I can get that puppy out.
47:44
So I'm going to go ahead and swing
47:46
Jennifer Meyer at the hand
47:49
that's coming for me. I
47:52
know it's a little gauche, but
47:54
as a barbarian you know,
47:56
not what you have as a hammer, etc. You
48:00
are higher on this small staircase that
48:02
you guys are on, so I will
48:04
give you advantage on this attack roll.
48:06
So you're stabbing the hand that feeds you. Very,
48:09
very good. No, I'm looking for the hand that feeds
48:11
you. It looks like a 12. A
48:14
12? No, 8. A
48:16
12 just hits. No, yeah. 12 does hit. Great.
48:20
12 just hits. Roll damage. Pretty
48:23
sure you statistically
48:26
can't not hit it. You're
48:29
not in rage right now, are you? No.
48:32
Would you like to be? Because that's a bonus action
48:34
for you. I know you're new to the Barbarian Arts.
48:36
Oh, thank you. So I need to say that before.
48:38
Yeah, I will go ahead and get into rage. I
48:41
had rage selected, but I'll use the bonus action to
48:43
get into rage. Thank you. Okay. What
48:46
does rage look like for Lady Godwin?
48:49
Like a huff. She's
48:52
in a real tizzy. She's got
48:55
her knickers in a twist. Okay,
48:57
fine. You know what's weird?
48:59
She seems nicer than
49:02
that. That's
49:05
how you know there's trouble. Maybe the
49:07
words are nicer, but the pitch is a little
49:09
higher. The intent is
49:11
not. What about your body? Is there a
49:13
disconnect from what your body is doing and what your
49:15
head is doing? Yeah, I
49:18
think that you got a little bit
49:20
more that the
49:24
body is acting almost
49:26
without her thinking
49:29
about it, right? Like the
49:32
rage is like she's more
49:34
appropriately dignified, mad, and you can
49:36
see the body like almost
49:39
using its muscle memory too, because
49:41
it's a little bit less, you
49:44
know, the ego's a little bit less in the way.
49:47
Okay. All right.
49:49
You absolutely squish this hand.
49:51
Like it is not the
49:54
most sturdy of
49:56
NPCs. It
49:59
barely takes a breath. to destroy these
50:01
things and so a
50:03
horrible cleave from a gigantic axe
50:05
just like it disintegrates. I'm
50:07
gonna use the rest of my movement action to
50:10
close the gap on me
50:12
and Philo as much as I can. Yeah
50:14
you get about halfway there, with
50:16
the rest of your movement. That also sort
50:18
of brings you squarely in range of the other
50:20
three hands that have just
50:22
spawned in. Do you
50:25
have something else? No, I was just thinking
50:27
to myself that I think that might be the first time
50:29
in Adventures in History that one of us has ever accounted
50:32
for movement action. Yes, yes, it's a new
50:34
day. I want to thank Baldur's Gate 3
50:36
and this great map that Gervin has made.
50:38
Yes. It helped me to understand how this
50:40
is in Dragon 4. Next
50:44
in the order is the vine blight
50:46
that you spawned in when you interacted
50:48
with this battery. Mutt,
50:50
it is going
50:53
to try and constrict you
50:55
once again, this time with
50:57
unfortunately advantage because it
51:00
does have you pretty well flanked in
51:02
here. Let's see how that goes. Oh
51:04
my god! You are
51:06
in the Matrix right now. Just that's an 8 and
51:08
a 10 with the advantage.
51:10
Yeah, can't do it. I'm wiry man. Oh
51:13
that would have fucking hurt too. Yeah,
51:15
you guys have you been marking your
51:17
damage trail? I have. Yes, okay cool.
51:20
Yeah that would have almost killed you
51:22
but fortunately for you you are able
51:24
to, I'm not sure how, dodge
51:28
these cables that it is
51:30
whipping in your direction. I'm
51:33
gonna have a little surprise. Roll
51:37
a... roll
51:41
a... a
51:44
luck check for me. No,
51:46
roll an animal handling check for
51:48
me. Mutt, me? Okay,
51:50
hold on.
51:54
Animal handling. 13.
51:56
Okay. There
52:01
is a loud
52:04
bark that echoes
52:06
through this underground laboratory,
52:10
and like a greyhound,
52:14
it is not a greyhound, it is much bigger and sloppier
52:16
than a greyhound, sloppy
52:18
dashes in and
52:21
just devours one of the hands.
52:24
Good boy! That is next to you. It
52:28
is a fearsome,
52:31
fearsome beast, the
52:33
likes of which you are completely unfamiliar
52:36
with because you can see as you
52:38
watch Thoppie devour one
52:43
of these hands that was attacking you, you can
52:45
see by the door into the lab, still sort
52:47
of cowed with her tail between her legs, Lady
52:50
Agatha disalloyed. I think we should drop the lady
52:52
from the name because that will get you... You
52:54
can just call her Aggie. Just call her Aggie.
52:57
That's fine. You see Aggie watch
52:59
this sort of still terrified in the
53:01
doorway. Yeah, you're doing great Aggie. You
53:05
say say... Sloppy. Proud
53:07
to eat through, bud. We all got a role to play. Sloppy.
53:11
Next in the order is you, Mutt. I
53:15
am going to, especially since they're
53:17
so close to me, brandish my
53:19
sickle. Okay. No,
53:23
my dagger. Okay. I got
53:25
me a karamba. It's a curved dagger.
53:27
Cool, cool. And I'm
53:31
going to attempt to slice
53:34
the cables of the cable
53:37
beast in front of me. Oh,
53:39
divine blike. Very, very smart. So,
53:43
I will say there is one thick cable
53:45
that appears to be going towards the pylon.
53:48
There is one cable that is coming from
53:51
sort of daisy chains to the other two batteries on
53:53
this side. Which
53:56
one do you attack? There's one going to the pylon. Yes.
54:00
And then, so it's, okay, so
54:02
I'm understanding it. They're each connected to each
54:04
other. Yes. And then going
54:06
to the pylon. Right. But
54:11
if I slice the cable, it's gonna disconnect the power.
54:14
It sure is. Interesting.
54:23
Hmm. I'm
54:28
gonna disconnect. I'm
54:30
going for the one... I
54:32
will lay it out like this. You have three
54:34
choices. One is the cable that is leading to
54:37
the gigantic pylon on the south side of the
54:39
room connected directly to the unit. Then
54:41
you are also connected to the one
54:44
battery that is still shut down and frayed
54:46
and sparking, and then the one battery that
54:48
is turned on. Those
54:50
are your three options, if
54:52
you want to do this. Action. I'm
54:54
gonna cut the one connected to the sparking one.
54:57
Okay. Give
55:00
me... Here's
55:03
what I will say. This works. You
55:05
slash through... It's a cable on the ground.
55:07
You have no problem hacking through
55:09
that with this dagger. As
55:12
you do that, sure enough, the vine
55:14
blight unspools, unfurls, and drops to the
55:16
ground and is gone. However,
55:20
I'm going to need a dexterity
55:22
saving throw from both you and
55:24
Sloppy here. I
55:26
got a 14. That
55:29
is insufficient. Aw, damn. Uh,
55:33
Sloppy gets a... That
55:37
is a six. No! But
55:40
I will also say three of these claws
55:42
are also going to make next saves. Um...
55:50
Be good. And
55:52
save. Griffin,
55:55
can I make an additional deck save to push
55:57
Sloppy out of the way and take his damage?
56:00
made to advise succeed? Yes,
56:02
let me establish this first. As you
56:05
do that, that battery explodes, it shoots
56:08
electricity out in all directions.
56:11
And you see an arc of
56:13
it hit one of the hands and it
56:16
just disintegrates. The other two
56:18
hands that were in range, they leap
56:20
back away from you, disengaging,
56:24
and they avoid the electricity. You
56:27
are hit by one of these bolts
56:29
of electricity and you are going to
56:31
take six
56:36
points of lightning
56:39
damage. I
56:42
will give you a chance to make
56:44
a deck save with disadvantage if
56:46
you want to try and knock sloppy out of the way. Oh,
56:51
but you are able to
56:53
knock sloppy away and
56:58
you are going to take more damage
57:00
as another bolt of lightning strikes
57:03
you, you take just one point. Sloppy
57:05
is okay. Okay,
57:08
sloppy is a bit confused at first
57:10
as it slides to the ground. And
57:13
remember, you basically have sloppy charmed right
57:15
now with your with
57:17
your magic. So it looks up at
57:20
you and growls for a second, but then it realizes
57:22
sort of what you just did and chills
57:24
out thick. Philo.
57:30
You are there and then you
57:32
are not. You are looking
57:35
into the tank and
57:38
you press a button and
57:41
then you are in you don't feel
57:43
anything. You are just in darkness.
57:47
You and it's not a sort
57:50
of unconscious dreaming darkness.
57:53
You feel like you are just in a
57:55
dark room and you
57:57
are weightless. And space
58:01
and you
58:05
make a...
58:08
this is
58:10
still pretty fucking magical and stuff so I
58:12
want another arcana check out of you. No,
58:16
you know what? No, we'll say this. Perception check. What?
58:19
A perception check? Yeah, that's fine. Yeah, perception check.
58:24
18. Whoo! You
58:27
have the general feeling that you are
58:30
not alone in this
58:32
place. There is some sort of presence that
58:35
is in here with you.
58:38
And just
58:40
as you sort of recognize that,
58:43
you become conscious and
58:46
present and aware of
58:48
yourself in a
58:51
different space. You are... strapped
58:56
to a table,
59:00
a small table, almost
59:03
a sort of
59:05
workshop station. And
59:09
you are absolutely surrounded
59:11
on all sides by
59:15
body parts that are moving
59:17
around sort of on top
59:19
of you. You
59:22
feel completely different.
59:25
You feel very little. You
59:29
are present. Your senses are sort
59:31
of here. But your
59:33
sense of touch is
59:35
not, as far as you can tell. You
59:39
are not sure where you are, what's going
59:41
on, what has happened to you. But
59:45
sure enough, you get the impression that
59:47
you are now inside of this containment
59:50
unit and the shambling mound is on
59:53
top of you. Yikes.
59:56
What do you do? Well,
1:00:02
I'm strapped down, right? You
1:00:06
are, yes. It appears to
1:00:08
just be one strap sort of wrapped around your arms and
1:00:11
your torso. Again,
1:00:14
like, it is confusing because you can't
1:00:17
get a great look at what's happened
1:00:19
to you, but you
1:00:21
get the impression that that's what's going on. Can I
1:00:23
make this body operate? Can I make it work? Yeah,
1:00:27
I mean, you can feel—you can move
1:00:30
yourself around a little bit, but you
1:00:32
are restrained. Could
1:00:35
I free myself with sleight of hand? Yes.
1:00:40
Give me a sleight of hand check. I
1:00:42
will give you advantage on this. For
1:00:44
whatever reason, it is—you find it actually
1:00:46
kind of easy to try
1:00:48
and loose yourself from this strap.
1:00:54
Did I say easy?
1:00:56
You rolled two tens there. You
1:01:00
do manage to wriggle free. As
1:01:03
you do so, one
1:01:05
of the hands here takes notice
1:01:07
of you and
1:01:11
is going to attack you. You
1:01:14
notice on this hand a blue signet ring.
1:01:20
That is an 11 versus
1:01:22
AC? It
1:01:25
does not hit. Okay. It
1:01:27
tries to punch you, but
1:01:30
you, for whatever reason,
1:01:33
it does not connect. You are, again, having
1:01:35
a hard time telling what
1:01:37
has happened to you because you're surrounded by body
1:01:39
parts. It's hard to kind of look around and
1:01:42
see your own body in this body
1:01:45
salad. Gross. Next in
1:01:47
the order. Unless—did
1:01:51
you have anything else? That's probably your action,
1:01:54
Philo, just freeing yourself from this thing. Any
1:01:57
whittle? Unless you had
1:01:59
some sort of— I
1:02:01
was going to try to hold hands
1:02:03
with the sapphire
1:02:06
ring hand. Just like, you
1:02:08
know, intertwined fingers in between. I will allow that. I
1:02:10
will allow that. I will say if you don't succeed
1:02:12
on this, it is going to get another attack on
1:02:14
you. Okay. But
1:02:17
this is going to be, we'll call it just another sleight of hand. And
1:02:19
this is just you trying to grab the
1:02:21
correct hand out of a big, big pile.
1:02:24
This is not with advantage. This is... Okay.
1:02:27
Sixteen. With a sixteen, you reach
1:02:29
out, you grab Lady Godwin's ring's
1:02:31
hand, and you are now holding
1:02:34
it in your own. Your
1:02:37
hand, I will say, you can kind
1:02:39
of see now, it appears to be
1:02:41
impossibly small. Very small. But
1:02:44
you have managed to grab on to this
1:02:46
thing. Next
1:02:48
in the order are the
1:02:51
crawling claws. These
1:02:54
three are going to move and
1:02:56
attack you, Lady
1:02:59
Godwin. Actually, that one would not be
1:03:01
able to get around you without taking an attack of opportunity. This
1:03:04
one is going to just do a normal attack. Come get
1:03:06
it. The normal attack, that's fifteen versus AC?
1:03:11
For Lady Godwin, that is a
1:03:13
hit. That
1:03:16
is a hit. Okay. That hits you for
1:03:18
three bludgeoning damage. Because you are raging, you
1:03:20
have that. Because you have
1:03:22
resistance. Round up. Round up. So yes,
1:03:25
you take two damage. The
1:03:28
first one is going to attack you with
1:03:31
advantage. Thirteen versus AC. That's
1:03:34
a hit. That's two bludgeoning, so
1:03:36
one for that hit. And
1:03:43
the other one is going to attack with advantage. Another
1:03:45
hit, another two, so one from that. One
1:03:48
bludgeoning damage. So they all get hits on you, but
1:03:50
you are fucking really
1:03:52
steamed right now. You are
1:03:54
really steamed. Did
1:03:57
you short rest before you came in?
1:03:59
here because you did you were missing
1:04:01
HP from your horse bite which
1:04:04
is well I mean I don't think we said
1:04:06
it okay that's fine you still
1:04:08
have you're still gonna have still rocking your horse
1:04:10
bite and
1:04:12
now three punches okay
1:04:15
next oh we have three more claws
1:04:17
here I mean yeah I
1:04:20
mean one two of them are gonna move up on you one
1:04:22
is gonna move on sloppy none
1:04:25
of them are going to be with advantage they
1:04:27
are not in Frank oof
1:04:30
21 versus AC yeah
1:04:32
but yeah it's two bludgeoning
1:04:34
damage there the
1:04:36
other one 14 versus AC
1:04:40
just hit I mean hi
1:04:43
yes that's a head so
1:04:45
that's five bludgeoning damage total
1:04:49
no no from the second one oh boy so the
1:04:52
first one reaches up and
1:04:54
just sort of punches you in the
1:04:57
stomach second one right in the right
1:04:59
in your face right in your penis
1:05:01
that hurts bad this
1:05:04
one is going to try
1:05:06
to karate chop the dog
1:05:09
it does not the shambling
1:05:11
mound is up next and
1:05:14
it is going to spawn
1:05:17
some more hands it
1:05:20
spawns four hands
1:05:23
you guys are doing an
1:05:25
okay job keeping the crawling claw population
1:05:27
down in this room but this thing
1:05:30
is wilding
1:05:32
out and spawning a
1:05:34
lot more I'm deleting
1:05:36
that battery it is no longer functional it
1:05:41
says on here that my unarmored
1:05:44
defense should be 10 plus
1:05:47
my dexterity modifier plus my Constitution
1:05:50
modifier do I need to do
1:05:52
something on this sheet cuz right now it's shut automatically
1:05:54
run that run those numbers for you should be 14
1:05:58
so I don't know My dexterity
1:06:00
modifier is 2 and my... Yeah,
1:06:06
my constitution modifier is 2. So there should be 14. It's
1:06:09
saying 10. Wow, okay. Well, yeah, we'll...
1:06:11
I'm gonna need to update it. Yeah,
1:06:13
go ahead and manually update it. And
1:06:16
I might have to feel myself 3 points back because none of this
1:06:18
hits would hit. Yeah,
1:06:21
that is fine. Okay. Alright,
1:06:24
thank you for catching that. Okay,
1:06:27
we are going back to the top
1:06:29
of the order to
1:06:32
you, Lady Godwin. When
1:06:37
I look at... When
1:06:40
I look at... Philo,
1:06:44
what's his scenario looking like over there? What
1:06:46
am I seeing? I
1:06:49
mean, either give me an investigation
1:06:51
check... Thank you. You can tell me
1:06:53
what I see. His still-ass body lying on
1:06:55
the ground. Okay. With
1:06:58
the helmet on his head. I don't have
1:07:00
to roll the C. Yeah,
1:07:05
it's rough all around. Yeah,
1:07:09
and I got 3... Pals
1:07:15
that I guess would get a tax of opportunity
1:07:17
on me. Shit, you know
1:07:19
what? I gotta...
1:07:22
I gotta try to get to Philo, I think. I
1:07:26
know they're gonna get their hits, but...
1:07:28
I just found out my armor class is unbelievable. Yeah,
1:07:32
sure. A 14, unassailable. Yeah. Dude,
1:07:36
there aren't even numbers higher than that on the fucking dice, man. Not
1:07:39
that I know of, yeah. Okay, so you're gonna run up to Philo?
1:07:42
Okay, you can make that, but you are gonna
1:07:44
take 3 attacks of opportunity here. 14.
1:07:50
Ties, hits... Makes
1:07:52
sense. It's an extremely high roll, though, Griff. Good
1:07:54
job. Yeah, unbelievable. That is
1:07:56
5, so 3. damage
1:08:01
from the first attack of opportunity. Second,
1:08:04
we're looking at a five, not
1:08:06
going to hit. And third, 19,
1:08:09
that is going to hit for another three
1:08:11
bludgeoning damage. So that's six bludgeoning
1:08:13
damage total. You are able to get over
1:08:15
to Phylo. What do you
1:08:17
do? Are
1:08:20
any of the hands close enough that
1:08:22
they're going to be able to get to us? Like
1:08:25
are they going to get immediate threat to
1:08:27
him? I mean, you are in range
1:08:29
of every claw right now. So yeah. Right. Yeah.
1:08:33
I think I'm going to have to... Do
1:08:37
I know if he needs help or not? Like
1:08:40
I know he needs help. But like I would definitely
1:08:42
say help. I
1:08:46
mean, I don't know. All that you know is
1:08:48
that he is motionless on the ground. You are
1:08:51
close enough that you can
1:08:53
see he is not breathing. He
1:08:55
is... Yeah. This is a body
1:08:57
just like everything else in
1:08:59
this room attached to a helmet.
1:09:02
After pressing the green button, it's
1:09:04
no longer illuminated. The red button
1:09:06
is still illuminated on the console.
1:09:10
And you don't see your hand inside. It
1:09:12
seems to be pretty deep in the pile
1:09:14
right now. I mean,
1:09:16
that is all that you would know.
1:09:20
Okay. I'm
1:09:23
going to... Man, I don't... If
1:09:27
I said right now I want to hit that big
1:09:30
mess with my axe as hard as I can.
1:09:33
You cannot do that. It
1:09:35
is protecting you all from it as much
1:09:39
as it is protecting it from you all. So
1:09:41
there is no way for you to sort of
1:09:43
get inside of the unit as it is closed
1:09:45
down now. But the batteries
1:09:47
right now are saying 12. Yes. Yes.
1:09:50
And all of them are lit up. Yes. If
1:09:52
I may point something out, would the new hand
1:09:54
spawn Justin did not roll a luck check this
1:09:57
time? Oh, that's a fair
1:09:59
point. Roll a luck check. I thought it was in there with...
1:10:04
Yeah, it's in there with Philo. Yeah, that was... That
1:10:07
was before more hands spawned out.
1:10:10
And so this time with Philo holding on
1:10:13
to it, if it came out... No,
1:10:15
no, no, no. This is a fair point. I
1:10:18
think the luck check is gone now because
1:10:20
Brother Philo has... It
1:10:22
wouldn't matter to me like that's a three. So no,
1:10:24
you do not see your hands. Really terrible. Okay. Wow,
1:10:27
I feel so out of my depth here because he
1:10:30
touched the button and did
1:10:32
all that nonsense. There's a red button on
1:10:34
the console. Yeah,
1:10:37
I think in her
1:10:39
infinite wisdom, I think slapping
1:10:42
the red button is probably just about as good as she
1:10:44
could be able to do. Okay.
1:10:47
You slap the red
1:10:49
button. As
1:10:53
that happens, you see the batteries
1:10:56
one at a time glow bright,
1:10:59
hot, yellow, and explode. And...
1:11:10
Then the two pylons glow in
1:11:12
the same way. Even
1:11:15
brighter now, casting long shadows
1:11:17
against all of the people and
1:11:19
dogs and hands in
1:11:21
this room. And
1:11:24
the containment unit glows in
1:11:27
the same way. And then
1:11:29
they similarly explode. I need you to
1:11:31
roll 12 D10 lightning
1:11:34
damage. For
1:11:38
Lady Godwin? For me? Um,
1:11:43
we'll see. Do you need to do that? You,
1:11:45
Lady Godwin, if you go to the dice button
1:11:47
and click advanced roller, you can
1:11:49
select. Wow,
1:11:53
that's quite good on a 12 D10. That
1:11:55
is a 70. As
1:11:59
it explodes, it looks
1:12:02
like a plasma ball inside of
1:12:04
the chamber. The shambling
1:12:07
mound is lit up by more
1:12:12
arcs of lightning than your eyes can possibly
1:12:15
sort of perceive.
1:12:19
As it does so, it
1:12:21
gurgles and undulates and
1:12:24
it begins
1:12:26
to just sort of crumble and
1:12:31
some emergency lights inside of the lab kick
1:12:33
on. It's much darker in here now. And
1:12:39
you all see that where
1:12:41
there once was a shambling mound. There now
1:12:43
is just a
1:12:45
handful of these hands. There
1:12:49
are five
1:12:53
hands. There's a lot of
1:12:55
other sort of unidentifiable
1:12:58
detritus now inside of this containment
1:13:01
unit, but five hands remain
1:13:04
as sort of combatants inside of the tank. You've
1:13:06
got another 10 on the outside, so 15 hands
1:13:10
quite a bit, but the shambling mound is
1:13:12
no more. It was electrocuted for an
1:13:14
outrageous amount of damage and disintegrates.
1:13:18
You see these five hands. You also
1:13:20
see a small
1:13:22
table in the center of
1:13:25
the containment unit. You
1:13:28
see your ring on
1:13:32
a hand weathered. No way. How does Lady
1:13:34
Godwin see that she is dead? No,
1:13:37
you didn't take that damage. That
1:13:41
wasn't a shambling mound did. Okay,
1:13:44
got it. That makes so much more sense. I was
1:13:46
sitting here thinking about rolling a new character. No,
1:13:48
you are not obliterated by
1:13:51
them. Yeah, no, that purged the
1:13:53
power in the batteries through the
1:13:55
containment unit. It could
1:13:57
go up higher than that, but that was a
1:14:00
a very high roll, so it
1:14:02
was more than enough to… And then we
1:14:04
juiced all the batteries before we activated it.
1:14:06
That's right. So you
1:14:09
see these five hands. You see your
1:14:11
signet ring, Lady Godwin, on a
1:14:14
hand that is suspended
1:14:16
in midair by a small
1:14:19
figure inside of
1:14:22
the chamber. And
1:14:25
as the body parts continue to
1:14:27
sloth away to the floor, you
1:14:30
see this figure revealed. It
1:14:34
is the
1:14:36
strangest thing you've seen today, which
1:14:38
is saying something. Because
1:14:41
holding your disembodied hand in
1:14:44
the air is
1:14:47
Pinocchio the wooden puppet boy. a
1:16:13
work-around network of artist-owned
1:16:15
shows supported directly by
1:16:17
you.
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