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Episode #36 | Simulation Theory: Behind The Mandela Effect

Episode #36 | Simulation Theory: Behind The Mandela Effect

Released Wednesday, 5th May 2021
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Episode #36 | Simulation Theory: Behind The Mandela Effect

Episode #36 | Simulation Theory: Behind The Mandela Effect

Episode #36 | Simulation Theory: Behind The Mandela Effect

Episode #36 | Simulation Theory: Behind The Mandela Effect

Wednesday, 5th May 2021
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In this podcast, we go tinfoil hat. We take it to the science fiction level and explore the possibility(again) that we may be living in a simulation. This time we use the concept of procedural generation to give credence simulation theory.

Notes*

At first I use to laugh when people brought simulation theory up. I would scoff and say “you think we live in a computer?” Then I would humor them and ask “but what would be the point of this simulation?”

I studied engineering. And along with engineering I studied heavy mathematics which is the language of the universe. And the more I thought about it, the more simulation theory seemed to make sense. Think about it, it’s almost as if this whole universe is made up of code. There’s constants, a formula gravity and golden ratios, etc.

I saw a movie called “Mandela effect” the other night and, yes...this is another episode on the Mandela effect and simulation theory but we have more cool terms to play with, Procedural generation, top-down cosmology and the observer effect.

Procedural generation is creation of data by computers.

When content is created quasi-randomly by a computer rather than manually programmed by a human. Think, mmorpgs or final fantasy where monsters and loot drops are generated randomly.

How does this play into simulation theory. Well, I don’t really know. This is a tin foil hat episode and we’re having some fun here. So, let’s try to connect some dots.

That new age, law of attraction stuff we always talk about? Yeah, what if we play a part in the world as we experience it. In other words, what if our thoughts create our world. This would be similar to procedural generation in gaming except we set an intention and that intention manifests or is generated where it wasn’t before.

Or what if we don’t create intentionally? That is we “create by default” as Esther and Abraham Hicks put it. Where we just experience things by random?

Say for instance we stand outside a building, maybe it’s our gym. We “know” what’s in the gym: exercise equipment, personal trainers, etc. But is it really? When we’re on the outside of the building, are those things really in there if we don’t observe them?

In other words, if a tree falls in the forest and no one is around to hear it, does it make a sound, does the forest even exist when we aren’t observing it?

Now why would our world be set up like this? Well, if we are in a simulation, that would probably mean we exist inside some super computer. But that super computer would require immense energy to run.

Procedural generation would probably ensure that the system isn’t wasting resources on data that isn’t in use at the moment, that’s is until we observe anything.

Now where does the Mandela effect come in? In the movie, Mandela effect, the story insinuated that these “false memories” were glitches in the system. Or patches by the “programmer(s)” of this simulation we live in. But then it started to point to the possibility of multiple realities colliding. That is, curious George might not have a tail in this reality but he might have his tail in another reality.

Or maybe the monopoly man has his monocle in another a reality but not this one.

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