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The Art of World Building: Creating Breakout Fantasy and Science Fiction Worlds In Stories and Gaming

The Art of World Building: Creating Breakout Fantasy and Sc…

An Education podcast
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The Art of World Building: Creating Breakout Fantasy and Science Fiction Worlds In Stories and Gaming

The Art of World Building: Creating Breakout Fantasy and Science Fiction Worlds In Stories and Gaming

Episodes
The Art of World Building: Creating Breakout Fantasy and Science Fiction Worlds In Stories and Gaming

The Art of World Building: Creating Breakout Fantasy and Sc…

An Education podcast
Good podcast? Give it some love!
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Episodes of The Art of World Building

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The podcast presents approaches to world building, how to organize files and folders, ideas on partnering with others, and more. 
Explore how to create other systems, including legal, health, IT, education, and more.             
Explore how to create magic systems, including a brief look at types of magic (brief), the principles of creating a good systems, creating limits, how to invent spells, and more.
Explore how to create magic systems, including whether we need to create them, sources of magic, whether spells are needed, a look at the life of wizards, and more.
Explore how to create items. This includes regular ones, supernatural ones, and technological elements, like an AI, and more.
Explore how to create the supernatural. This includes supernatural energy, magic paths, alternate realities, supernatural beings, and more
Explore how to create languages, including whether we should, what’s involved, how to hire someone, and more.
Explore how to create cultures, including rituals, pastimes, daily life considerations, and more.
Explore how to create cultures, including greetings, farewells, language issues, and more.
Explore how to create cultures, including how the body is part of culture, from clothing to hairstyles, body modifications, and more.
Explore how to create cultures, including defining what culture is and is not, how to develop a cultural vision, and the types of cultural depictions we’ll likely need.
Explore how to create religions, including its all important history, beliefs, worship practices, and traits of those who belong to a religion.
Explore how to create armed forces like the army, navy, and air force. This includes how to become a member of one, their ranks, and how they’re viewed by society.
Explore how to create organizations. This includes forces for good and evil, what they have in common, and how someone joins or get expelled.
Explore how to create fantasy and science fiction names using easy techniques that make it fun and uniquely yours.
Explore how to create your species' senses, from the five basics to other real senses humans and animals have, to sixth senses (second sight).
Explore how to create maps like continents, settlements, and dungeon maps, and learn whether you should create any of this and why.
Explore how to create places of interest, including catacombs, interstellar sites, ruins, monuments, and more. Learn how easy these are to create and how they can improve interest in your setting and story.
Explore how to create time and history, including why we should usually keep timekeeping like minutes, hours, weeks, and more similar to Earth, and how to create historical events.
Learn about travel in space. This includes the different types of engines, what to include inside a ship, and why we have a lot of freedom to decide how long it really takes to get anywhere.
Learn how to determine travel times over water when using oars or the wind. This includes ship types like the frigate, galley, ship-of-the-line, and more.
Learn how to determine travel times for horses, wagons, people and more through various kinds of terrains and what can slow us down, and how.
Learn how to create a settlement. This includes the differences between an outpost, village, town, city, and even settlements in space.
Learn how to create a settlement. This includes the impact of location, population, zoning, its history, and any secrets it holds.
Learn how population, location, climate, symbols, and tensions between a sovereign power and others can all enrich your kingdom, republic, dictatorship, and more. Why have them all be the same when little details can bring out the vividness.
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