Most of the time, we play video games to be entertained. But can the medium do more than that? What happens when a video game intentionally make you, as the player, feel uncomfortable? This week, Mark from Quick Play and Jake & Landry from The Bitcast join us to discuss how intentional dissonance can be a powerful way of telling stories and creating interactive experiences.[This is part 2, where we discuss our main topic. See part 1 for our introductions and backlog reports.]
Check out the Quick Play podcast here: https://podcasts.apple.com/us/podcast/quick-play/id1623478883
And check out the Bitcast here: https://open.spotify.com/show/5tfVOuoeExNZDbYvRflDHC
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The Backlog Breakdown is a proud member of the Play Well Network, a network of podcasts that seek to approach recreation in a more thoughtful manner. Until there is a rabbit trail to follow. Check out all of the other amazing Play Well podcasts Here. Get PWNed, scrubs.
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