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Going down Animal Well's Rabbit Hole

Going down Animal Well's Rabbit Hole

Released Friday, 10th May 2024
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Going down Animal Well's Rabbit Hole

Going down Animal Well's Rabbit Hole

Going down Animal Well's Rabbit Hole

Going down Animal Well's Rabbit Hole

Friday, 10th May 2024
Good episode? Give it some love!
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Episode Transcript

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0:00

Graph. Have you considered how utterly

0:02

insufferable for us to is

0:04

gonna be talking about this

0:06

game? I. Am not sure he'll

0:08

let us say the title that that

0:11

is the level of spoiler fear. Like.

0:13

We he has been so yoda every time

0:15

I asked him for even the gentlest lead

0:18

in this game. Yeah, I'm really worried he

0:20

won't have anything to say. I don't worry,

0:22

he just gets in the entire park as

0:24

degrees quite yet just quick That Jack. Russell.

0:27

How many hours we clock? And this one. They

0:30

play cock says like thirty five hour?

0:32

Yeah, I'm a thirty I got us

0:34

to. You know, I don't think you

0:36

understand the dynamics of your marketed to

0:38

the fucking tiger pair right now baby.

0:40

They're better. No safe space for you.

0:43

I only mean I only mean in

0:45

Russes Hesitance. To. Reveal anything about

0:47

the get what is their know what is

0:49

there to rely on even just what

0:51

will for I stick even be comfortable. You

0:53

guys are both get a be like God.

0:56

Either. Life of Pi baby. you're on

0:58

the fucking bow. but there's do. I

1:00

go to the two tigers. But.

1:03

The two tigers is actually a clue. How

1:06

to drive? Without how many

1:08

stripes or on a tiger are the tigers looking at each

1:10

other? How many teams are they kept the teeth. The

1:17

purple people understand the gravity the when

1:19

they play the game or they want

1:21

on one hundred that sale. Or

1:24

there is Okay, maybe there is no gave.

1:26

All I know is that I'm the smartest

1:28

man alive. The to the. Money.

1:51

Was just mack right out of the best

1:53

game and early nineties directory. For real I

1:55

know that asking me my name is gross

1:58

Russia the best give the we well. Welcome

2:00

to the Besties where we talk about the latest

2:02

in Grace and Home Interactive Entertainment. It is a

2:04

video game club and just by listening my friend,

2:07

you have become a member. And this

2:09

week we are talking about an

2:11

excellent game called Animal Well. Russ

2:14

Freshdick. What's Animal Well? Careful

2:17

Russ. Don't ruin

2:19

it. You're holding a baby bird in

2:21

your hands right now. Do not squish this baby bird. Justin

2:24

just got up to leave. He doesn't want any spoilers. You're

2:29

an egg person and...

2:31

Yes, we know you're an egg person. Go ahead and start describing the game

2:33

though Russ. And I am the egg person.

2:36

That is a walrus. It

2:38

has four teeth facing the

2:40

left. It's

2:44

a mysterious platforming exploration game

2:46

in the spirit of games

2:49

like Fez and

2:51

I guess Tunic, which isn't really a platforming game, but it does have mysteries

2:53

in it. Nothing

2:55

is as it seems. Puzzles upon puzzles

2:58

within puzzles beside puzzles in the puzzle

3:00

in the puzzles. This is part of

3:02

Animal Well. Yeah. If

3:05

you're listening to this podcast for clues of

3:07

the Animal Well ARG, you will not

3:09

be disappointed. Five, four, five. Okay,

3:13

we're going to take a break and then we'll talk about the game right

3:16

after this. You

3:19

want to keep your secrets secret? I get it.

3:21

We all have secrets. Things that we're not proud

3:23

of. Past that we're ashamed of.

3:25

Especially when you're a hardboiled detective like me.

3:27

Hi, I'm Justin Macrae and I'm not a

3:29

detective. I'm a podcaster. But

3:32

even I know that your personal information

3:34

could be out there just floating around

3:36

your social, your phone number, your date

3:38

of birth. It's

3:40

2024, you know? Yeah,

3:43

keep this stuff safe.

3:45

And the way you're going to do it is

3:47

with incogni, which will automatically take care of

3:50

it with your yearly subscription plan. I mean, how

3:52

does that sound? They just take

3:54

it from me. I have known people in my life

3:56

that have had These

3:58

sorts of problems. Have an animal

4:01

so much as a identity theft

4:03

ah is has been a gigantic

4:05

paid so I think that even

4:07

if you know you think it'll

4:09

never happen to you nobody does

4:11

right as kind of thing with

4:13

that of so you could take

4:16

take a step right now and

4:18

know try to get I have

4:20

this thing. I use code Best

4:22

East Hidden exclusive sixty percent off

4:24

and annual incognito plan ah that's

4:26

in cogni.com/best it's a cod.com/testes and

4:28

use the code. That these. I'm

4:36

gonna start give you two would be insufferable

4:38

ugly affair. There is actually something I was

4:41

the star with. Before we talk about the

4:43

game itself, I wanted to start with the

4:45

message that I said you guys when I

4:47

set code for this game. Several.

4:50

Weeks exactly what I wanted His oh I've

4:52

tried void is yards from getting sick. Amory

4:54

were please go right and okay so when

4:56

we got code this is a a while

4:58

ago like couple weeks ago I wrote important

5:01

I have a request for this one. I

5:03

want you guys the really try to get

5:05

as far as you can without getting help.

5:07

I kind of want to see what happens

5:09

when other people have the quotes for sick

5:12

experience of staying completely blind on something. I

5:14

think it might make for a for an

5:16

episode is you get stuck Atkins fried and

5:18

I do a lot further. Along But this

5:20

is really one of those games are supposed

5:22

to puzzle out for yourself. I think that

5:24

was saves A that was sage advice Rest

5:26

I think that ah. I. This

5:28

is gonna be kind of a weird

5:31

one to talk about because I think

5:33

my experience with the game which has

5:35

been so I like you mother fuckers

5:38

let us assets held them. What you're

5:40

fucking game is us. Before you start

5:42

with this garbage, go ahead. For

5:45

animal, well, looks like an old game like

5:48

a lot of games do these days, but

5:50

it looks like a whole game and a

5:52

really really pretty way. Yet they're a sex

5:55

in this I've never seen. In. A

5:57

Td pixel. Saying. L

5:59

A. Incredible! I'm the this

6:01

is a like this at

6:04

puzzle platform. Arm.

6:06

And it is ostensibly a search action

6:08

game in in a sense it's sort

6:10

of the I would almost call it

6:13

is. This is. A. Search

6:15

puzzled. Him. Because you

6:17

are, there are puzzles. And.

6:20

The main thing you're doing is

6:22

solving puzzles. But. There are times

6:24

when you don't have what you need

6:26

to solve the puzzle around want to

6:28

actually either? Now mean there's not with

6:30

a though who it's get spicy pretty

6:32

and says he i. An.

6:36

There's. Almost no ah, hand

6:38

holding from the game whatsoever.

6:41

In terms in terms of

6:43

the very explicit. I

6:46

wanted to go do this now, right? right?

6:48

But. It. Is laid out in

6:51

a way weird. The design of

6:53

it is doing that is helping

6:55

you to find. The. Next

6:57

thing that you need to puzzle out

6:59

and. What? Is really? I think.

7:02

Ah, Most admirable about

7:04

at once Coolest about it

7:06

is. That. And a lot

7:08

of these games when you clear out and

7:11

area. He. Sort of like closed

7:13

that down in your mind like okay,

7:15

well that's. Done. When I clean

7:17

it all Wow, I'm not going back for

7:19

get. In. And like a

7:22

Metroid, you might go back in. Those is

7:24

like a missile. Tears is somebody I like

7:26

or know where it is. You know when

7:28

to come back to that, You know what

7:30

you're missing to go and get that thing

7:33

right. Where animal Well does that as it

7:35

good. So cool is that a lot of

7:37

the times the things that you are unlocking,

7:39

the help you progress are items and sometimes

7:42

their understanding. And. The understanding.

7:44

You. May not even know what it

7:47

is that you saw earlier, but light

7:49

half in your mind they'll be some

7:51

harvey. It's like. Oh. My. God.

7:54

I've seen this. This is yes. It's.

7:57

Him wanted the biggest mass. I

8:00

get a somewhere the and that is

8:02

like. We're. Speaking really

8:05

generally here because this sort

8:07

of. Mehta uncovering

8:09

of the mechanics really

8:12

is. What? The Experience

8:14

Yeah yeah yeah met that plan

8:16

a Justin's mention of as the

8:18

knowledge being like and unlocking feature

8:20

yeah is I will say this

8:23

as one of the few things.

8:25

I again Justin was right when he said I

8:28

was gonna be really kg one of the few

8:30

things the you unlock ah about like a couple

8:32

hours into the game. Is. A

8:34

pencil, And I told just them when he

8:36

found it does He said to me he was like I

8:38

found some bullshit. It was like a pencil or something. I

8:41

said. Justin. That is more

8:43

the most important items in the entire game yet.

8:45

And. It is because so much

8:47

of this game is my. So.

8:51

At a certain point a single note with

8:53

the pencil, I wrote Hj in one spot

8:55

to remind myself that I need a high

8:57

jump apparent when. Every

9:00

time I looked out like I had a hand

9:02

job to give has sailed right fine. that's the

9:04

only now that's a good actually looked more like

9:06

H D J with like a scribble. yeah because

9:08

it's impossible or I would the pencil so you

9:10

are actually hi about them Tesla I don't know

9:12

what you do mine on how the my my

9:14

go on of funding you know bombers note but

9:16

it is yes hover it in scrawl it is

9:18

sold De Vinci code on that so you can

9:20

literally you get a map. It's like a traditional

9:22

metro vein as their second game maps, but

9:24

you can literally draw on it when you

9:26

unlocked his pencil seat and right text, but

9:29

you're using like a pixel analog stick. By.

9:31

Drawing tool so it's not. Really?

9:34

Convenient it all. but if you meet

9:36

the draw like words or arrows are

9:38

things like that, it's serviceable and what

9:40

it ends up looking like as Griffin

9:42

would add to his you are an

9:45

insane person like scrawling over this map

9:47

like. I. have one area that

9:49

has like just cave wolf written on

9:51

it and as like a little being

9:53

inside a cave that i thought maybe

9:55

was a wolf but other thing other

9:57

people think it's a groundhog there's like

9:59

patterns that I thought might be important, but might

10:01

not be. The entire thing is

10:03

like trying to track this

10:06

knowledge and trying to get yourself in a place

10:08

where you don't have to be like, oh, where

10:10

the hell was that thing again? Let me

10:12

say this, because I don't want to

10:14

scare people off of this game. I

10:16

think what makes this game so, this

10:19

is a make you feel smart game. It

10:22

is also, I think, in the

10:24

inverse, as sometimes those games are, a make you feel

10:26

kind of not smart game.

10:28

If you get stymied by something. Certainly make you

10:30

a paranoid at times. It certainly makes you feel

10:33

pretty fucking paranoid. I think it's a pretty good

10:35

way of thinking about it, where you all see

10:37

like some flickering light in the background of one

10:39

screen and be like, is this

10:42

a butterfly? But

10:45

like it delivers those

10:47

like breakthrough, like

10:51

Eureka moments, better than

10:53

like maybe any game I've ever

10:55

played. This is this year's like,

10:58

for me, Chance of Sinar or

11:00

Golden Idol or Obra Din, like

11:02

this is the like, it

11:04

also reminds me of Outer Wilds, what's the other

11:07

game? Outer Wilds, yeah. Outer Wilds is a perfect

11:09

example of like, when you start

11:11

to understand it, the

11:13

feeling that it gives you is not

11:15

like a feeling that games usually

11:17

do give you, which is not like, oh, I got strong

11:20

enough. This is like, fuck

11:22

it, I'm so glad I used

11:24

my human brain. To like

11:26

crack this open. What I think is cool is

11:29

that there's different strata of that, like there are

11:31

different levels of completing

11:33

this game. You can play it,

11:35

you know, pretty straightforward

11:37

search action game and

11:40

like hit the credits, then there's- It's basically what

11:42

Justin did, correct? Yes, I

11:44

believe so. Yeah, and everyone's speaking about it

11:46

in an incredibly dismissive way. It's like, you,

11:50

all this stuff that you're, no, no, no, no, no,

11:52

no, you can't do that because that was very like,

11:55

that is also an excellent experience.

11:57

Like the- Yeah, for sure. I

11:59

totally- I think I went

12:02

too deep. I went too deep down the

12:04

rabbit hole and have gone a very long

12:06

time without breakthroughs. So there's also a wrong

12:08

way to go in this. You're in the,

12:10

Griffin is in the Inception like beach, like

12:13

Crumbled skyscraper level of the gene. I've had

12:15

maybe a full five or six hours without

12:17

any, like any breakthrough or anything happening. Crews

12:19

just had like the awesome heist sequence. Right.

12:21

Then there's like these, this

12:24

isn't really a spoiler, there's eggs that you find

12:26

all over the map. And they don't, they're not

12:28

particularly, they don't do anything for you at face

12:30

value. There's just like a bunch of hidden items

12:33

throughout the map and you can go through and

12:35

find those. And then there's like an

12:38

even deeper layer of like

12:40

full blown pseudo ARG,

12:44

like tin foil hat level that

12:47

you can also get into. And I think

12:49

each one of those is, is very rewarding,

12:52

even though I feel like I have hit

12:54

a full roadblock and can no longer make

12:56

any progress in one of those layers. Yeah.

12:58

For the people listening at home, I think

13:01

basically anyone who has played a search action

13:03

game before can get to the credits of

13:06

this game. It might be tricky at times.

13:08

It certainly like can be a little bit

13:10

hard to figure out where to go. I

13:12

would say if you're, if you have, if

13:14

you're pretty decent at platformers too, towards the

13:16

end, it gets a little fiddly with, not

13:18

even fiddly because that has a negative condition,

13:20

but like it demands some pretty

13:23

precise timing. It's not like the deploy

13:26

level, but it's more involved than like

13:28

the, in a Metroid certainly. Yeah. And

13:31

then I think the second layer is for people that

13:33

are like, generally completionist, people

13:35

that like to find all the little collectibles

13:37

and things like that. And what's cool about

13:40

that stage is that they're not like randomly

13:42

placed. Each of those

13:44

collectibles usually has like a mini puzzle associated with it and

13:46

it's pretty satisfying to like go through and find them all.

13:49

The game has also in-game ways for you

13:51

to like kind of find those kind of

13:54

trackpicks. It doesn't do the like, there's no

13:56

item that's like a compass that leads you

13:58

to the collectible. you're missing but

14:00

there is some in-game stuff that

14:02

makes it a little bit easier to like... Yeah, the

14:05

analog being like when I was trying to find all

14:07

the frogs in fucking Tears of the Kingdom, finding

14:09

the like tool that let you like

14:11

highlight where all the caves were with

14:14

like a big luxury and

14:16

like the fact that was in the game that

14:18

I didn't need to like use a guide or

14:20

whatever to find them all made it much more

14:22

satisfying to me because I felt like I did

14:24

it myself and this game definitely offers the same

14:26

sort of tools they just really do

14:29

a good job of obfuscating like where

14:31

those tools are. I tell

14:33

you what's really kind of stunning about

14:35

this is that like Russ

14:37

has been alluding to and I think Griff

14:39

and Russ both have been talking about like

14:41

the amount of time that they've been spending

14:43

in this game and I once

14:47

I rolled credits I was like okay there

14:49

must be there's obviously a lot more that

14:51

is going on past this that

14:54

is happening but now right now at

14:56

the point that I'm at having finished it I

15:00

don't know what that

15:03

is and that's wild because it's

15:05

not like I

15:07

don't know and what's cool about that

15:09

is that whatever you you all have

15:12

been like studying and referring to and

15:14

clinging to I it

15:16

has not been so forefront yeah

15:18

that it has distracted me now

15:21

and that's really if you think about that

15:23

the challenge of that in a game that

15:26

has like no text

15:28

instruction almost that you are able

15:30

to like layer mechanics within each

15:32

other out in plain view and

15:34

like it's it's

15:36

amazing. I'll give you a simple example of something they

15:38

do that's really cool you have the event you have

15:41

an inventory screen you'll find gear that like lets you

15:43

explore the map things like that and

15:45

you'll be like oh I can kind of guess

15:47

how much inventory I'll get based on how much

15:50

space there is in the map and then they'll

15:52

start dropping inventory items in the like corners

15:54

of your inventory screen like you didn't fucking

15:57

think there's gonna be anything there and suddenly

15:59

you have this new ability or this

16:01

new unlocking whatever key to something and you

16:03

don't know where it goes but

16:05

you know it does something and you know

16:07

it's important and so the game is constantly

16:09

giving these little like ropes to pull you

16:11

along into something like new mystery that you're

16:14

trying to uncover. I,

16:18

here's a complicated thought that I have about this game. I

16:22

think that if I

16:24

did not have pre-release code for

16:27

this game, my experience

16:29

playing it would have been dramatically different

16:31

because here and we're recording this you

16:33

know before the game is out. Once

16:37

it's out, there will be guides. There

16:40

will be resources online. I'm

16:42

assuming within a week or two. Probably

16:45

less because I'm sure there are people that are

16:47

playing right now that have probably been writing guides. Yeah,

16:50

but they're going to crack this wide

16:52

open and there are so many times where I got

16:54

stuck by a puzzle and really,

16:57

really wrestle with it. I play this game a lot. We've

16:59

been traveling like a lot and I played

17:02

this game on flights where I have like no

17:04

internet connection, no rust connection whatsoever. I can't like

17:06

hit it. So I'd just be like playing for

17:08

like three hours just like slamming my head against

17:10

a wall just like trying to like make some

17:12

breakthroughs. I know that if

17:16

those guides existed out there, I would have like

17:19

caved and gone for them, right?

17:21

And that's not to say that that ruins the experience of

17:23

the game because I think this is a I think this

17:25

is a tremendous foundational game

17:28

that I genuinely everybody

17:30

should play. But I also think that like

17:32

there has been something very unique about the

17:34

fact that like as

17:36

especially as you hit that like what I

17:38

assume is the final strata of like the

17:40

most hidden of most hidden of most hidden

17:42

secrets like the I have

17:45

needed like book club level sort

17:47

of assistance from other people

17:49

playing the game like do you have anything? Do you

17:51

know what this is? Have you figured out what this

17:53

is? That experience has been fucking rad. That has been

17:55

very, very cool. And I think if you, you

17:58

know, play games and talk about games with other people, people, try

18:01

and recreate that as best you can. Like have a

18:03

buddy that you play this game with that you can

18:05

like try and bounce off solutions with because

18:08

I do think it would rob

18:10

you of something of the experience for you to

18:12

go to game facts like as soon as you

18:14

hit a wall. To second that with Griffin, I

18:16

am a huge proponent of using

18:18

a guide in a game if you are at

18:21

a part that you're struggling with or you want

18:23

to make track of that bunch of collectibles for

18:25

fun or like literally any reason

18:27

that you want to. This

18:30

is one that I got to the end of

18:32

without doing that. I

18:35

got a couple of nudges from from Russ

18:37

and Griffin throughout, but I really I think

18:40

that if you in addition to like you'll just

18:42

kind of ruin it for yourself because it is

18:44

the game. I think

18:46

that learning how this and that's where

18:48

we're the nature of most of those

18:50

nudges was not like learning a

18:52

solution but learning how to think. Yeah, and

18:54

what you should be looking at and like

18:56

I'll give me an example, right? I

18:59

needed a couple of nudges from Griffin and

19:01

Russ early on because I was playing in

19:03

the way that I would play most

19:06

other search action games and it

19:09

wasn't until about halfway through the game where I

19:12

would go into a new screen and this

19:14

would be my one tip that I would actually give. I

19:17

just look at it. You know

19:19

what I mean? Just look at it for a second

19:22

before because like instantly right I run in the room

19:24

I start oh, there's a path. I'm gonna jump over

19:26

here. There's a guy if I just stopped and like

19:28

looked at it, right because that Gave

19:31

me so much information that

19:33

I was completely missing before so I

19:35

didn't need a guy You

19:37

know, I was getting it easier later because I was

19:39

thinking in the right way. I was paying attention to

19:41

more stuff Yeah, I would got easier But if I

19:43

had not if I'd used a guide I think

19:46

I would have had a gap in my brain

19:48

that I would have needed to

19:50

build to the next right the next thing

19:52

There's so much intentionality to the way the

19:54

map is designed Everything has

19:57

a purpose every piece of every strand

19:59

of branch that's hanging down has

20:01

a reason that it's there beyond just

20:04

the aesthetic or for

20:06

the most part, you know, some of them are just aesthetic

20:08

and just for looks and you

20:10

know, it can be tricky to discern which ones are important

20:12

versus not. But I agree

20:14

with Justin, like not only is like looking at

20:16

a screen important, like I spent

20:19

so much time just like zoomed in

20:21

as much as I could to the

20:23

overall map of the game, looking for

20:25

like an open pixel here or an

20:27

open door there that might lead to

20:29

that next step. And then when

20:31

you find that next step and you feel if you

20:33

feel like you haven't really gotten any help or whatever,

20:36

you feel ownership over the item that

20:39

you found or the thing

20:41

you uncovered because you uncovered it on

20:43

your own. Yeah. And I think that's

20:45

that is the thing that I want

20:47

more people to experience if they can,

20:50

that feeling of ownership of feeling

20:53

like you did this thing rather than

20:55

someone kind of spoon-feigning it. And it's

20:57

also like worth noting that like Chance

20:59

of Sinar, like Obra

21:01

Dinn, like Golden Idol, like you

21:04

can only figure this out once. And then

21:06

once you've done it, like that's

21:08

that like you'll you once you crack the code,

21:10

once you make these realizations, once you have these

21:12

epiphanies, you get those once. And if you,

21:15

you know, blow through it with it with a guide,

21:17

like there's really nothing to compact it. That's the whole

21:19

the subtitle that like this game kind of unofficially has

21:22

and all of its marketing is a game of secrets.

21:24

And it really is. And if you once

21:26

you figure those secrets out, it's a very

21:28

cool moment, but they really only packs that

21:30

punch one time. Although the game

21:32

for its credit does have like, it clearly

21:35

supports speedrunning in some way. Yeah,

21:37

for sure. So you know, people

21:40

are already gonna find routes through

21:42

the game on replays that

21:45

kind of create a new game in that way. I

21:47

mean, it won't be the same level of secrets, but

21:49

it does kind of make you look at the map

21:51

in a very different way going through it again. I

21:54

will say this is one of those where

21:56

it really is not about the game. But

22:00

it is a bit of a like if

22:02

you are not the sort of person that is Cool

22:06

with like slowing down a bit and really

22:08

focusing on something or

22:10

you're just not great with like I Think

22:13

my navigational skills and my memory

22:16

are bad Enough that

22:18

like this was probably a lot harder

22:20

than it needed to be. I'm the

22:22

honest That's

22:25

what I'm saying man, but like you are

22:27

the sort of person You're a pencil weirdo

22:29

Russ and not everybody is if you're not

22:31

a pencil weirdo if you're not down for

22:33

it I think you will still have a

22:35

very It's very

22:38

cool Like I don't like this meta stuff

22:40

is actually a side effect of the fact

22:42

that like this is not just a podcast

22:44

about this Game because for the like level

22:47

of survey that we would normally do yeah

22:49

getting to the end of the credits It's

22:51

usually discussed in the middle. Yeah, what what

22:53

like a year from now once like this

22:56

game has been cracked right open I

22:58

would love to come back and talk about some of the shit

23:00

that this game has oh, yeah Because it's it's

23:02

genuinely stunning some of the things that this game

23:05

has done In

23:07

these like wild arcane layers of

23:09

it Griffin. I have a

23:11

serious question though on that topic Yeah,

23:13

you really honestly think that the game

23:15

will be fully uncovered in a year

23:17

based on no, I don't know I don't know there may

23:19

be see this is a thing. This is the thing I Played

23:22

the game at the search action like game level and then

23:24

I was like, oh there's all played it as a video

23:27

I beat it as a video game and then I was

23:29

like, oh, there's all these little eggs I'm gonna find all

23:31

these tasty little eggs and then I was like, oh shit.

23:33

Wait a minute. There's a whole nother thing underneath the eggs

23:37

You know whether or not we get through that layer.

23:39

There might be a whole nother fucking layer, right? Who

23:41

knows? I wanted

23:43

to say really quick because we talked about sort of like best

23:45

practices something that this game has made me do That

23:47

I've never I don't think I've ever really

23:50

utilized this function in any other video game

23:52

ever. I have been taking Screenshots

23:56

like like I'm doing a

23:58

fucking like nature documentary Like I'm

24:00

doing a spread for Nat Geo. I have like 45 screenshots

24:03

on my Steam Deck of this thing, which

24:06

is playing on Steam Deck. Hold Steam, hit

24:08

R1, that's the screenshot button. Do that, anytime

24:10

you see any pattern, anything weird, anything at

24:12

all, take a screenshot of that shit because

24:14

otherwise you will forget where it is and

24:16

you will wanna refer back to it later

24:19

and you will not be able to do

24:21

so. Griffin, I short-cutted screenshot to R5 on

24:23

my Steam Deck. I was doing it that

24:25

much. Right

24:27

now, having finished it, I

24:29

think my main hesitation about

24:31

going back is I

24:35

get really frustrated seeing a spot on the

24:37

map I wanna go to and not knowing

24:39

how to get there. And I know that

24:41

if I was smarter and better, a

24:44

better person, more moral, more

24:47

obedient, like I would be able to do

24:49

it. But that is my main struggle

24:51

with like, you

24:54

see a spot, you're like, oh, there's something there I

24:56

wanna check out, but not knowing how to get there,

24:58

I found that. Pretty frustrating. I'm at

25:00

38 hours, at rest is at 35. I

25:03

know for a fact this is true for us, it's true

25:05

for me. There's still spots on the map that are empty

25:07

for me that I cannot figure out how to fucking get

25:09

to. I think that's a rarity though. I think for the

25:11

most part, it's not as much like spots

25:14

I wanna explore, it's like spots I've seen before, it's like,

25:16

oh God, how do I get back to this? Even if

25:18

I can point to it on the map and see the

25:20

path that kinda connects, like it's just

25:22

a lot of times it's a big long slog

25:25

to get back to something. Oh man, I have

25:27

a question, Justin. Yes.

25:30

I know the question you're gonna ask him, I would rather not

25:32

even get into it on the podcast if it be an answer.

25:34

Okay. Animal

25:37

Well kicks ass, go get it. It's fucking great. It's so

25:39

fucking good. It's literally anything else you do, go get Animal

25:41

Well. You're gonna hear about it on

25:43

the besties a couple times. It's been, hey, can

25:45

I say guys so far, this

25:48

downloaded on the day that Hades 2

25:50

showed up on my code, you look

25:52

at this year so far, the besties

25:54

are eating good. The besties are yum

25:56

yum. We got an

25:58

insane poker game. play for 60

26:00

hours and a

26:03

puzzle platformer that doesn't appear to

26:05

be finite worry not good in

26:07

2020 more what's

26:10

that a yuck is a game with animal

26:12

crossing inside it yeah even plant got his

26:15

dirty unicorn game over that one book

26:22

let's take a break we'll

26:25

bring the tone down consider

26:27

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29:07

so that was our animal. Well obviously we

29:09

all are big big fans of it or

29:11

we are going to bring down the tone

29:14

a little bit because this week saw the

29:16

closure of several studios. Who?

29:19

apart from white employing people and

29:21

we certainly. Want. People to

29:23

be employed also made really, really great

29:25

games. And it's. A big. Big

29:27

drag of that and I kinda wanted to

29:29

like take a moment. And their

29:32

appreciate some the works they've done.

29:34

The city is that close to or

29:37

arcane. Austen Tango Game Works. Round.

29:39

House and Alpha dog.

29:42

Goes by Microsoft like that? It's. Bees.

29:45

were all close by microsoft after being

29:47

acquired in the like in a max

29:49

deal right when microsoft bought the without

29:51

i these are studios that were part

29:53

of that company and ah this is

29:56

at microsoft as says you're not like

29:58

in the in following the in to

30:00

a degree where you recognize developer names. This

30:02

is, Arkane Austin made, most

30:04

recently Redfall, which is not great, but they

30:06

also made fucking Prey. And

30:10

they co-developed Dishonored 1. Co-developed

30:12

Dishonored 1, they made some incredible

30:14

games. Tango Game Works made some

30:17

of the best survival horror games in

30:20

the last decade in The Evil Within. They

30:22

also made last year fucking Hi-Fi

30:24

Rush, which was a

30:26

critical darling that is... That

30:29

one's wild to me, because that's like

30:31

a mid-level, like mid-budget,

30:33

I guess I mean, game. I

30:36

think it came out like $40, surprise hit, everybody

30:38

loved it. Like... It was

30:40

free on Game Pass. It was a day-in-day launch on Game Pass.

30:42

I mean, what do you... But

30:45

I think it's a... What else do you

30:47

want from this? This

30:49

is why this news is so like, it's

30:52

infuriating and it's exasperating, because like the tone...

30:54

This has happened... This has been... This is

30:57

not the first studio closure or mass

30:59

layoff that's happened in the last year. This

31:02

is the one where I'm seeing a lot of people in the industry

31:04

saying like, what the fuck are we doing?

31:06

Like, why are we still a part of this industry

31:08

when you can make a fucking smash hit game and

31:11

then just get destroyed for, you

31:15

know, Microsoft to hit some line

31:18

item on their budget for them

31:20

to appease some shareholder instead of

31:22

like incubating and cultivating the

31:24

kind of like stuff that you need

31:26

for a developer to become the powerhouse

31:30

that it needs to be. It's

31:32

fucking... It's enraging to me.

31:35

Particularly Tango hits really hard. Because

31:38

Tango Game Works... Tango

31:40

was Shinji Mikami's like... Supposed to

31:42

be like incubator for young talent

31:44

in this industry and it's

31:46

like the... It is such a huge

31:49

slap in the face to have

31:51

that get shut down. After

31:53

having a track record that is, in

31:55

my book, pretty fucking strong. Pretty pristine.

31:59

I mean, the track record... Like it Microsoft

32:04

Holistically speaking they

32:06

need some hits like Microsoft

32:09

needs some some hits Microsoft

32:11

has been in a real dry spell

32:14

and the more these closures that come

32:16

down the more I wonder like Where

32:20

who's gonna make them who's gonna where's gonna

32:22

come from? I mean like is

32:24

it just gonna be that they're like

32:26

getting out of the video game business And they just

32:28

want to be in the call of duty business I

32:30

mean is that like is it really gonna be I

32:33

mean we I do think the exhibition

32:35

had call of duty and made that

32:38

Exact business decision like they were like we don't

32:40

want to be in the video game business We

32:42

want to be in the call of duty business,

32:44

and I I mean obviously And

32:47

the mobile gaming and they're right and the candy

32:49

crush the candy crush. Yeah, but at least in

32:51

that in that case like I

32:54

am NOT I am I'm Aside

32:56

from this show this shows my foothold in

32:58

the games industry and that foothold is more

33:00

tenuous I love doing this show It's more

33:02

tenuous than it was when I was a

33:04

fucking nose to the grindstone reporter for polygon

33:06

calm, right? So like I'm not as

33:08

like keyed into this as as maybe I

33:11

would be but like at least you talk about Activision

33:13

Bungie got out of Activision with destiny

33:15

right like there was some there were some

33:19

Some conflicts there that are probably

33:21

above my head, but Bungie at

33:23

least got out They divested themselves

33:26

from from Activision and

33:28

this is this Well,

33:30

I mean I did get bought by Sony

33:32

later. So that's fair. That is true but

33:34

like I don't know it to me it's

33:36

just this is such an enormous amount of

33:38

of talent

33:41

and creative spark that

33:45

You know honestly had not even I think

33:47

gotten much of a chance a fair chance

33:49

to flourish IP

33:51

and games that people really

33:53

really clicked with and really

33:55

really loved recently That

33:58

have overnight been snuff It

34:01

is a loss on a level that is

34:03

genuinely like, I've been working in this industry

34:06

for a while now, it is tough to

34:08

comprehend. Let me understand it. The really fucked

34:10

up thing is actually

34:12

the IP has not been snuffed out

34:14

because Microsoft still owns the IP. Right,

34:17

but they're not gonna, like, who's gonna make it?

34:19

Like, back to the question, it's like, who's gonna

34:21

make this fucking, who's gonna make these things? Microsoft

34:23

could make a prey too, if they, I

34:25

mean, not to say that the first game

34:28

did like gangbusters, but. But who, where? Who

34:30

at Microsoft, like, Phil Spencer's not gonna be

34:32

in the fucking studio working, you know. Yeah,

34:34

they need the studios, I agree. They need

34:37

people, they need people to make the game.

34:39

Like, this is a, Microsoft, I feel like,

34:41

it has made so many plays at being

34:43

a friend to developers

34:47

and being this like, safe haven, you

34:50

know, first party, you know,

34:53

generator that can support

34:55

these studios. And I

34:58

don't know how they could

35:01

possibly ever try and salvage

35:03

that reputation after yesterday. No,

35:06

I am increasingly convinced. I

35:09

don't think, at this point, I

35:12

don't think Microsoft is gonna make another

35:14

game console. I do

35:16

not think Microsoft is gonna make another game console

35:18

because if you're gonna make a game console, the

35:21

kind of games that you want are

35:23

the games where you're like, only we

35:25

can make this, you can only

35:28

play Dishonored here, you can only play High Fire

35:30

Rush here, you can only play those games here.

35:32

Like, these are the sort of like, they need

35:34

to have a first party business if they're gonna

35:36

be a first party company. And

35:38

the more and more of these studios

35:40

that they shutter, it makes

35:42

me feel like they are not going to

35:44

continue to be in the first

35:47

party development, like trying to

35:49

be a player in

35:51

the console space. It doesn't look like they're trying

35:53

to keep the bench. I mean, they wouldn't be

35:55

a player in the PC space, apart from their

35:58

like Windows business. If

36:00

you're not making games, it doesn't matter if

36:02

it's PC or console at

36:04

that point. You're just not really making games. I

36:06

think that they could get to – I

36:08

think though that if I'm

36:11

a third-party developer that doesn't

36:13

need to worry about keeping a

36:15

robust slate of titles on

36:17

my console, then I can focus on

36:19

just the things that are big money

36:21

generators. And I don't have to make

36:23

sure it's a diverse ecosystem of games

36:25

on the console, right? So like Sega.

36:28

Yeah, exactly. I mean Sega I think is

36:31

– yep. They're

36:33

doing it. They're doing it a lot like

36:35

Sega. I mean like Sega except they

36:39

own this wide swath of the

36:41

console – the PC market where

36:43

they have this like software foothold

36:45

over there that has like –

36:47

that can smooth that over. I

36:49

just don't see Microsoft with

36:52

these – with layouts like this, like I don't

36:54

think they're going to keep being a first-party developer.

36:56

I think that they are keeping the most profitable

36:59

parts – segments of the business and

37:02

they're getting out of the rest of it. It

37:04

is a bungling – like it is a mismanagement

37:07

on a catastrophic level when you

37:09

think about how acquisition crazy they

37:11

have been over the last few

37:13

years. If you look at the

37:15

studios that are under Microsoft like

37:18

Obsidian, Ninja Theory, Double

37:20

Fine, Rare, like I

37:24

would be extremely worried if I weren't for one of those

37:26

– like what do you have to do? What is good

37:28

enough? Fucking Double Fine, man.

37:30

It's terrifying to me. Well,

37:33

okay. I'm glad you guys mentioned Double

37:35

Fine. So I think we all

37:37

watched a lot of the documentary if not the

37:39

whole thing. The

37:42

pretty clear assumption regarding the

37:44

documentary was that Double Fine

37:46

as a business when it

37:48

was independent was like

37:51

on a needle's edge basically constantly. Like

37:53

Tim and whomever, Greg were going out

37:55

and pitching their games for every single

37:57

time they had a game. a game

37:59

coming out and really like trying to

38:01

get money for them. And

38:04

so Microsoft came in and bought them. And

38:06

in a lot of ways you could think that Microsoft gave

38:09

them more of a lifeline

38:11

than they would have had as an

38:13

independent studio, but with that deal comes

38:16

the precariousness that you are no longer

38:18

in control of your own fate. Your

38:21

fate is determined not by just you, but

38:23

also by the business world

38:26

and what other things

38:28

are going on within Microsoft. Now granted if

38:30

you have a big smash hit, that

38:32

is you kind of controlling your fate. If

38:37

some studio had sold a billion copies,

38:39

they're not going to get closed down.

38:42

But yeah, that is the challenge

38:44

that I think all of these

38:47

studios are facing, especially these mid-sized

38:49

studios I should say, is keeping

38:51

that shit alive with the expense of

38:54

making games which continues to get more

38:56

and more expensive is so fucking hard.

38:59

So sometimes you just want to be like, I

39:01

just need someone else to fucking decide whether we're

39:03

going to exist or not. That's what I like.

39:06

I don't know. This industry is pretty

39:08

fucked. I think like right now more

39:11

than maybe any time that I've ever

39:13

worked in the games industry, like I

39:16

you can't look at the news feed for the

39:18

last year and not come to the conclusion that

39:20

the industry is pretty fucked. I don't know how

39:23

you un-fuck it. I think having

39:25

more sort of small

39:27

to mid-level publishers just so people

39:29

have options to support

39:32

the work, like the creative work that they

39:34

do instead of being like thrown into the

39:36

wood chip. Fucking Animal Well

39:38

is the first game published by Big

39:40

Mode, which is a new game publisher,

39:42

like something on the, I'm

39:45

not familiar enough with like Devolver's like back end,

39:47

but like more options so

39:49

that you don't have to, so

39:52

that when Microsoft comes to your door, you

39:54

can say, are you fucking kidding me? Like

39:56

no way dude. Well, it's also worth noting

39:58

that Animal Well was Basically created by

40:00

one person Billy Basso over the course of

40:03

seven years, right? It's a question of scale

40:05

that is maybe yes, but go to replicate.

40:07

I just man it. I love that man.

40:09

I love I love

40:13

Billy Basso work those gave her seven years

40:15

and be a bike Russ. I've been looking

40:17

for the candle for 15 minutes Yeah,

40:24

I

40:27

spoke to I DM'd him a little bit

40:29

not asking questions, but just like talking about like

40:31

cool moments that happen and You

40:34

can tell like this is a true personal passion

40:36

project. Obviously you worked on it for seven years

40:39

I love that you felt the need to clarify

40:41

that you didn't ask him questions I felt well

40:43

and also like I wasn't what in what universe

40:45

would you rush fresh? I know like hey, let

40:47

me get a job I

40:50

thought what's up with this bird a bra give

40:52

it a little clip bra No

40:55

clip does this yeah, this call into question like

40:57

game pass as it like It

40:59

can't be that great like can't be that great as

41:01

a business model if Companies keep

41:04

making games that are pretty fucking good that

41:06

go up on it day one and then

41:08

they get there They get closed down within

41:10

a year I certainly think it shows that

41:12

there's a lot of risk in game pass

41:14

because you invest so heavily In

41:17

a game. Let's look at redfall for

41:19

example, which isn't development development for many

41:22

years big studio lots of expenses Goes

41:24

up on game pass as like an advertisement Basically

41:27

for people to sign up for game pass and it

41:29

comes out and it tanks like Let's

41:32

see. That's way more of a loss for Microsoft

41:34

than it would be if it's sold for $60

41:36

in tanks But there's

41:38

also but game pass makes sense Only

41:41

in the context of games that are that

41:44

have a super long tail I mean one

41:46

of those uniting factors like with both of

41:48

these with with arcane

41:51

Austin and Tango

41:54

game works like they're finite experiences

41:56

like you we saw how making like

41:59

an honor going thing went for

42:01

Redfall and like if

42:03

Redfall had been a persistent hit

42:06

that had continued to generate revenue, there's no question

42:08

they'd be open. But that is the kind of

42:10

– I think that's the kind of business they

42:12

want to be in as Game Pass, right? Because

42:14

even a great, great game only

42:17

feeds the engine for so long, you know?

42:19

And then you've got to get something and

42:21

put something else in. But how many games

42:23

get put on Game Pass with no like

42:26

marketing support or anything? I think this is

42:28

what Microsoft is the worst at. Maybe it's

42:30

all the big deal. Yeah, just by marketing

42:32

spin if a game doesn't cost

42:34

money. I mean, you know what I mean? I

42:37

mean, it's like Netflix. You look at how many shows go

42:39

up there and you're like, what the fuck is this? And

42:42

you might hear like critical response but you certainly didn't

42:44

hear it from – Well, I'm not sure that we

42:46

should hold Netflix up as the paragon of like being

42:48

good to the bottom of that model too. I

42:50

mean, with a company not doing it right. It's

42:53

just – clearly there's a way of doing this

42:55

right. There's companies out there who aren't acquiring

42:58

and then closing down beloved

43:00

game studios and frankly

43:02

ruining hundreds and hundreds –

43:04

scores of lives over

43:07

the span of like a single email. That

43:09

is heinous beyond measure. There's

43:12

a way of doing this right. I just don't think

43:14

Microsoft knows what the fuck they're doing and how to

43:16

like act in this

43:19

industry at this time. I don't know that

43:21

there's a big giant publisher

43:23

that necessarily is doing it

43:25

much better, unfortunately. Like you're

43:27

seeing Square Enix do major

43:29

big cuts. You

43:31

know, a lot of this is also – this is not

43:34

excusing anyone but a lot of this is also the

43:36

global economy where it's at right now. There

43:39

is no padding to allow for

43:41

like, oh, this is a mess but we

43:43

can sustain ourselves for the next one. It's

43:47

like because capitalism at its core is

43:49

kind of broken that you

43:51

end up in these situations where it's like

43:53

the only way to succeed is to narrow

43:56

and make sure your margins are as tight

43:58

as fucking possible so that you're – shareholders

44:00

are getting what they want. I mean it's

44:02

just like it's tough because when you're

44:05

talking about and I think that

44:07

this is like you know listener

44:09

especially if you're a little bit younger please

44:12

try to remember this is like a an

44:15

encapsulation of something because when

44:17

you have a merger or you have an acquisition

44:20

by definition that

44:22

means hey I bet I could run that for

44:24

cheaper than you're running it mm-hmm I bet I

44:26

could make more money than you're making off of

44:28

that because otherwise why else am I buying it

44:30

right this is by design

44:32

you buy these studios and like

44:34

it doesn't usually you know I

44:37

think that it's more notable when

44:39

it's large creative teams being laid off

44:42

but you don't buy a

44:44

Bethesda because you want to keep

44:46

their entire HR operation right you buy a

44:49

Bethesda because you want to you

44:51

know lay off a bunch of

44:53

their support staff and I mean you look

44:55

at even the Double Fine documentary Greg Rice

44:57

who'd been partnered with with Tim for for

45:00

Greg Rice no yeah yes Greg Rice who'd

45:02

been partnered with him for many many years as soon as

45:05

that acquisition went through I mean the documentary it's played for

45:07

like and this may vary well but true I don't know

45:09

but there's nothing more

45:11

for me to do here so I'm going to move on

45:14

but I bet the writing was also on the wall that like

45:16

hey we're owned by Xbox now we don't need

45:18

it is no longer my job to get us

45:21

money this is by the Microsoft's job that's what

45:23

I'm saying this is all by design right

45:25

you buy the Bethesda so you can get the

45:27

two profitable things that make a ton of money

45:29

so you can keep making starfield and fallout and

45:32

elder scrolls and then anything else that

45:35

isn't generating huge profits you

45:37

don't notice because you're Microsoft so close

45:39

I mean you think Microsoft is out

45:41

of the acquisition

45:43

game I can't know

45:45

no not even over the

45:48

last year doesn't care that

45:52

this is happening Microsoft

45:54

knew you don't fight as hard

45:56

for that aqua the

45:58

money for the Activision acquisition doesn't come

46:00

from nowhere. Obviously there's probably some loans

46:02

that it's taking out, you know, against

46:05

the against the company, but like This

46:08

may all be by design Yeah,

46:10

and I would also say the value

46:12

is not Sadly,

46:14

this kills me but the value for Microsoft

46:16

is not always at the people. It's

46:19

the IP It's the franchises the fact

46:21

that fallout is a giant. You mean literally

46:23

every company on the face? Yeah, every company

46:25

But in this case the Microsoft example the

46:27

fact that fallout is a giant success is

46:29

now a Microsoft success It's not a Bethesda

46:31

success for a TV show I'm talking about.

46:33

So like they're you know, a a Studio

46:37

of that scale is more Deadset

46:40

on ensuring that they have these franchises

46:43

rather than Making sure that they

46:45

have like 30 studios to make

46:47

gains for those franchise But

46:50

that that is so and I

46:52

know this is easy for us to say it's

46:54

so fucking short-sighted It's so

46:56

short-sighted. I did this I This

46:59

is such a huge hit industry-wide Just

47:03

from a human being

47:06

level like the human beings who make games

47:10

Are not going to are not

47:12

going to be making games for Microsoft They're not going to be

47:14

working with these studios to make games anymore Won't

47:17

ever make another game and those processes

47:19

like sometimes they require some failures, right?

47:21

This is the this is the how

47:23

many game studios have had hits be

47:26

their first fucking game like almost nobody

47:28

It takes a while to kind of

47:30

like ramp up learn how to work

47:32

together learn like what gets you excited

47:34

I understand that like that model doesn't

47:36

fit into the dollars and cents of

47:39

Running an enormous corporation like Microsoft But

47:41

also Microsoft cleared like 20 billion

47:43

fucking dollars in profit Let's get a big

47:45

company with lots of different slices in it

47:47

But like at a certain point you

47:50

got to understand if you had a steady hand on

47:52

the rudder of this fucking thing You

47:54

would be able to weather the like yeah,

47:56

yeah, you know Maybe

47:59

hi-fi rush A lot of people loved it, but

48:01

it wasn't this huge commercial success for us. To

48:04

have the confidence to say, well, we'll stick with it. Maybe

48:06

the next one will be the big – there's

48:09

a certain element of that that is intrinsic to

48:13

making games in this industry that hit at

48:15

the level that Microsoft obviously wants games to

48:17

hit at. And they will never, ever, ever,

48:19

ever, ever get there with this

48:21

type of strategy. I

48:24

think that – to

48:26

try to put a little bit more of a positive

48:28

or at least – I mean – Can't wait to

48:30

hear that. Good luck, Justin. No, well, I mean this

48:32

is longer down the road, but I think that this

48:34

is my hope at least. And

48:36

it's always at risk trying to predict stuff, but

48:39

my hope is that we're

48:42

going to continue to see – well, this is not

48:44

my hope. This will just happen. We're going to continue

48:46

to see more layoffs like this

48:48

in 2024. It's going to continue to be

48:50

a big problem. I

48:52

think part of it is a gap created by

48:55

COVID. There's a big

48:57

window that we lost in development and

48:59

that has a cost. And I think

49:01

that some of that is probably people

49:04

overspending and overreaching during that when there

49:06

was cheap money available and then catching

49:08

up with them. But my

49:11

hope is that this talent is still talent and these

49:13

people still want to make games. My

49:15

hope is that you are seeing a

49:17

press of the gigantic

49:20

mega corp publisher

49:23

being pushed – losing

49:26

their taste for gobbling things up. And

49:30

some of this talent is going to

49:32

find itself at a smaller, more sustainable

49:34

level and work on projects independently that

49:36

they know and that they have the

49:38

expertise that we're going to see. Like

49:41

smaller studios start to rise up again

49:43

and be more wary of the sort

49:45

of rampant acquisition. I hope

49:47

at least because the talent is still there. And

49:50

I have to hope that eventually some of these people

49:52

find their way back to making games. I hope that

49:54

as well. But there's also an

49:56

element of this like That

49:58

there are now – Probably.

50:01

Hundreds if not over a thousand. The I

50:03

don't know the scale of how many people

50:05

these studios employed. it was a great deal

50:07

of people. Have to imagine who now like

50:09

don't know how to make rent next might

50:11

like There's There's an element of this of

50:13

like mean yes I believe I'm not saying

50:15

that you are oblivious of Atlanta rained out

50:17

our points when I'm set like I am

50:19

obviously zooming out quite a bit. I do

50:21

understand that is very bad. I matter. They

50:23

don't recognize that I am saying that. How

50:26

many of people can say on fucking.like yeah

50:28

and I wouldn't blame. I'm absolutely Gov. Our

50:30

hundred percent I get. I. Don't. Know where I

50:32

don't even. I. Don't even know where

50:34

the good jobs are. Well enough to say

50:36

like a i'll go into of. Alamos.

50:38

Animation better. I don't think about one

50:41

hundred. Not really. I don't. I haven't

50:43

heard great the stuff. I do know

50:45

that Dames would be better if they

50:47

were. Big. You know, remotely

50:49

unionize. A vague would be a pre a

50:51

good start of just making sure that like

50:54

when these decisions get made. The. Human

50:56

element of them wasn't the first thing

50:58

that was thrown in the goddamn garbage

51:00

Can write a were acquired by a

51:02

company like Microsoft and they knew that

51:04

they had to pay you six months

51:06

of severance or whatever it is because

51:08

of your union contracts. That. Will make

51:10

microsoft think twice about may be harder

51:13

you without a thought. Yeah the it

51:15

is also I I in addition to

51:17

spring you know I think. Unionization.

51:20

Would be. Fantastic. At

51:22

I have to imagine is going

51:24

to make everyone all lot more

51:27

cautious of acquisition going forward. Why

51:29

would helps and vomit employee and

51:31

one of these big corporations come

51:34

sniffing around my small indie developer.

51:37

I. Would already be taught his boss like fuckin.

51:39

I'll walk they won't like. This is a nightmare

51:41

we see over and over and over and over

51:44

and over. Gets to say nothing with the sand

51:46

discourse gonna be. I mean. Yeah. i

51:48

think that you're going to see a real

51:50

sharp turn against like any any acquisitions here

51:52

accepted train them as it remains as they

51:55

need something like a lot of like the

51:57

double fine example of had been used to

51:59

be There needs to be more support up there.

52:01

There needs to be more systems. It's – we are

52:03

describing a problem that is a

52:06

hydra of like – of

52:08

issues facing the global economy,

52:10

this industry in general, and

52:13

the sort of late-stage capitalism circus that

52:16

we all find ourselves witnessing every single

52:18

day. And there isn't an easy solution

52:20

for it. There might not be any

52:22

solution for it, which is scary and

52:25

sad, but yeah. There

52:27

is nothing about this news that is – this

52:30

is heartbreaking, heartbreaking news. It

52:33

sucks. Okay.

52:37

Well, we have some reader mail at least. That's a

52:39

nice shift. This

52:42

comes from Andrew. I just wanted

52:44

to second Russ's recommendation of solo,

52:46

solo travel and recommend three other

52:48

channels with a similar tone and

52:50

genre, first-person travel, which is

52:52

what solo, solo travel is. Dancing

52:56

Baking is basically the brother to solo, solo

52:58

travel, but for food. They go all around

53:00

Asia and try stuff from cool ramen restaurants

53:02

to – and machines and candies and expensive

53:05

sushi and anything else that seems cool. 4KWDW

53:08

is solo, solo

53:10

travel, but for,

53:13

you guessed it, Disney World. They do everything

53:15

from ride-throughs to walking through the park to

53:17

multiple hour-long Ultimate videos that cover the parks

53:19

as much as they can – one can

53:21

film. They even go to different parks across

53:24

the country and world, all filmed in glorious

53:26

4K as well. Finally, there are

53:28

several channels that do this, but my favorite is

53:30

Walking Ambiance – that sounds cool – which does

53:32

walking tours of Las Vegas. They

53:35

label their videos and point out highlights as

53:37

you go along and are also 4K HDR.

53:39

Hope this helps anyone who enjoys these kinds

53:41

of videos or wants to show off their

53:44

new high-definition television. That's cool. I

53:46

really like – there's a few –

53:48

I know Jeffrey in NYC is one that pops up

53:50

on mine. I really like when people

53:52

do that on TikTok, go live in

53:54

cities. It's always cool to feel a little transported

53:57

for a little bit knowing that someone is live

53:59

somewhere else. Else like walking around there their neck

54:01

of the woods. It's probably not as cool for

54:03

you to see New York, but I'm realizing that

54:09

I wanted to mention this is a

54:11

game. We actually talked about on rest

54:13

ease that's coming out next week But

54:16

I thought I'd give you guys a preview. I was

54:18

at a party and I

54:20

ran into Bennett Foddy games

54:23

co-op and The

54:25

upcoming baby steps and Bennett recommended

54:27

a game for me and I thought you guys might

54:29

be interested as well I'm gonna I'm gonna DM it

54:31

to you And you guys

54:33

can take a look at the trailer Live

54:35

on air you like us to do that live on

54:38

air. Yeah, that sounds good. Not with audio, please Okay,

54:41

okay. It says it's inappropriate now

54:43

just now Russ Let's

54:46

see. It's oh, I'm getting the themes kind

54:48

of erotic. Oh my god Russ I have

54:50

to log in to see this you fucking

54:52

degenerate. This is an erotic pixel Looks

54:55

like looks like Wow,

54:58

okay. So Wow, okay Alright,

55:01

I'm gonna close this this window

55:04

now and I'm don't

55:06

know that we should talk about this You know

55:09

any any immediate thoughts? No. Well,

55:11

we did talk a little bit about it on the

55:13

rest ease So if you want to know what that

55:15

was you can be you can

55:17

look into it I do think

55:19

it's an interesting project especially

55:21

given the provenance of where

55:24

it was recommended from Oh

55:26

Griffin is making your face. He's seeing

55:28

things Yeah,

55:35

so so I guess tune in to next

55:37

week's Rest ease to

55:39

find out you can only imagine I can't see

55:41

it I just want to see what you're talking

55:43

about you can only imagine Chris plants delicate castle

55:46

extensibility After having it's

55:48

an erotic pixel platformer. It's an erotic.

55:50

It looks like an erotic pixel platformer

55:53

with all kinds of Sexual lewd stuff

55:55

happening. All right, not only enjoying myself.

55:58

It's not an energy I expect Or

56:00

even want from Russ or Chris.

56:03

Um, and so like...

56:05

Listen, 2,170 very positive reviews

56:07

can't be wrong, Griff. This

56:10

is what I'm saying, man. I think we

56:12

might be underselling it. Not getting in. As

56:14

long as people know what they're getting into.

56:16

We're wrapped. Absolutely. Support your indies.

56:18

That's where I'm at right now. Uh, so

56:21

stay tuned for that. That game is called

56:23

Scarlet Maiden. If you want to ruin your

56:25

algorithm, thanks Bennett Foddy for recommending that. I

56:28

just don't want to hear about it from

56:30

Russ. I guess it's the main sort of

56:32

mind thing. Right. You're not king-shaming, you're Russ-shaming.

56:34

I'm red-shaming. Absolutely. Reasonable. Speaking

56:36

of... Oh, do you guys have any other honorable

56:40

mentions? I want to say real quick. I

56:42

played Mars After Midnight, the new Lucas

56:44

Pope game, on the Playdate. That's on

56:46

the Playdate. Where was it? On

56:48

the Playdate. No, where was your Playdate? Oh,

56:52

it was... I mean, it was... I got it. A

56:54

normal place. If their

56:56

arms reach, I like this old guy. Now

56:58

it is, because you've been playing it. They've

57:00

been playing Lucas Pope. Yeah, Lucas Pope, maker

57:02

of Papers, Please and Obra Dinn. This

57:05

game is a... I lost

57:07

mine, I was hoping. It is so

57:10

small. You had some clue as to where mine

57:12

was. The Playdate,

57:14

if you don't remember, is like the

57:16

indie little, very, very,

57:18

very niche handheld with a crank on

57:21

it that you can crank. Mars After

57:23

Midnight is... First

57:25

of all, it looks great.

57:28

I think the Playdate unbacklit,

57:31

simple, one-bit graphics

57:33

really hits real

57:35

good for the way Lucas Pope makes games. As

57:37

long as you've got a lamp right there, you're

57:39

good. Yeah, right. Yeah, I

57:42

use my floodlights, my keylights for streaming

57:44

stuff. It is basically

57:46

like a... Honestly,

57:49

sort of a Game Boy demake

57:51

of Papers, Please. You run a

57:53

community center for aliens on Mars.

57:56

And each night you host like

57:58

a... a workshop

58:00

for disgruntled

58:03

aliens and you have to look out

58:05

for certain features like

58:07

you might do one on gassy aliens. So

58:09

you open up your window and you see

58:11

if the alien is farting or not. And

58:13

if they aren't, open the door, you let

58:15

them in, serve them some snacks, you clean

58:17

up after them and then you go right

58:19

on to the next alien. So sort of

58:21

that papers please model of like checking your

58:23

restrictions on who can and can't

58:25

come in. But then there's also

58:27

this mini game of like serving snacks and having to clean up

58:30

afterwards. And it's cute, it's neat. It's

58:33

not, I think groundbreaking or

58:35

going to hit my goatee list or

58:37

anything like that. But it is like a lot of play date

58:40

games, just a nice little snack, just a nice little. I wonder

58:42

if those games will ever hit other platforms. I

58:45

realize there is a crank, but arguably

58:47

you could use a mouse wheel right. I don't

58:49

know, the crank action on this game is next

58:51

fucking level. You gotta have the

58:53

crank. Maybe they'll make like a third party crank

58:55

peripheral where if we can plug it.

58:57

PDP will make one. Yeah, exactly. Power

59:00

A turbo crank. Justin,

59:03

you have anything? I was just thinking. I mean,

59:07

I've played a little Hades too, but I'm keeping

59:09

that. It's next week. We're doing that next week.

59:11

Yeah, that's what I'm saying. You two both don't

59:14

have to. I already have. That's next week,

59:16

Justin. I have a dad, one dad already and

59:18

a dad and a wife. So I'm gonna go ahead and

59:20

do that. I'm a dad already and a dad

59:22

and a wife. I'm actually great

59:25

on that. Talked

59:27

about how good Shogun was. You should watch Shogun. We

59:30

covered that. That's well handled. I

59:34

played something else and it was good. And I wanted

59:36

to tell you guys, no one say anything.

59:41

Oh man, Legacy of Cain Soul Reaver.

59:43

You guys fucking with this one? Yeah,

59:45

absolutely. I've been playing Legacy

59:47

of Cain Soul Reaver. Wait, are you joking?

59:49

No. Did it

59:51

get re-released? No. What are you

59:53

playing it on? A video game. Are you a

59:56

cop? Say Legacy of Cain

59:58

Soul Reaver. Played it

1:00:00

for like 20 years and it kicks ass.

1:00:03

It's so fun It's still

1:00:05

so fun to the way

1:00:07

that they have it so that the enemies in

1:00:09

that game Don't get killed by you beating them

1:00:11

up and you a lot of it

1:00:14

must the enemies of game you have to find a

1:00:16

way to Super kill yeah is so good Still

1:00:18

the acting in that game is still really

1:00:21

really good It's

1:00:23

a it's just a hoot I didn't know how easy it would

1:00:25

be to return to you because especially With

1:00:27

3d platformers actual platformers of that

1:00:30

era when everyone is like It's

1:00:34

it's that's the one where you can like Walk

1:00:36

between the like shadow world and the normal

1:00:38

world It's so neat when you get killed

1:00:41

in the game you just drop out of

1:00:43

the physical plane and it thrusts you into

1:00:45

the The spiritual realm

1:00:47

and sometimes you have to use that mechanic to

1:00:49

like die and walk into the spiritual realm to

1:00:51

go somewhere else It's also the one where there's

1:00:54

like Spears on the wall

1:00:57

You know and you can like no scope dudes with

1:00:59

yours because you have to impale enemies to kill right

1:01:01

You have to like use vampire rules to kill them

1:01:03

right you have to like look for fire around that

1:01:05

game with that It's great. I

1:01:07

feel like Legacy Kane is one

1:01:10

of the great unrealized Like

1:01:12

franchises in gaming like it's always been

1:01:14

like the potential has been

1:01:16

there for so long and it just hasn't

1:01:19

been capitalized on Microsoft

1:01:21

this point though right probably I'm I

1:01:24

don't even think I'm joking I it

1:01:26

was I mean, I think square would

1:01:28

have probably had its Make

1:01:31

a sequel. I mean they made Soul

1:01:34

Reaver 2 right and then yeah, not

1:01:36

not well received another blood omen game and then

1:01:38

they made Naus goth Which was not yeah,

1:01:40

right so reverse didn't

1:01:43

make a soul reaver 2 they did yes Yes,

1:01:46

yes, it was it just was kind

1:01:48

of forgettable Wow good. Yeah, literally because

1:01:50

I forgot about it. Yeah That's

1:01:53

actually a really good segue because we

1:01:55

have a bonus

1:01:58

episode that is live on the patreon for Backers

1:02:00

of the Patreon where we

1:02:02

did a bracket battles episode determining

1:02:04

the best second game in The

1:02:09

I guess history of a franchise and We

1:02:12

have a clip of that. So we'll throw to that clip right

1:02:14

now Now

1:02:17

Justin has sent us The

1:02:20

Metacritic scores of Super Mario

1:02:22

Kart and Mario Kart 64 Justin. Do you want

1:02:24

to present this evidence to the jury? Oh,

1:02:27

I love it Well, all

1:02:29

I will say is that

1:02:32

the scores for Super Mario

1:02:34

Kart Review scores were

1:02:36

just in order without publications 94 96

1:02:42

9 out of 10 9 out of 10 93 10

1:02:44

out of 10 honest gamers gave it a 10 out of

1:02:46

10 and they're honest 9.5

1:02:49

90 percent 10 out of 10 and then the Metacritic

1:02:51

for Mario Kart 64 is 83 and That

1:02:55

is much lower than the average of those

1:02:57

numbers for Super Mario Kart This is not

1:02:59

my way of saying that one should win

1:03:01

over the other It

1:03:03

is however my way of saying that

1:03:06

I'm not to be Chastered

1:03:08

a killed. Yeah ridicule your you guys

1:03:10

decided to ridicule me. Yeah. Now. This

1:03:12

is part of the conversation Okay,

1:03:14

well score it the scores of Super Mario

1:03:16

Kart are better than the scores for

1:03:19

Mario Kart CC for so make that Make

1:03:21

of that what you will I would just factor

1:03:23

in the fact that like back then there was

1:03:26

a lot of lead in The water and people

1:03:28

didn't really know. Yeah, the 1997 is when Mario

1:03:30

Kart 64 came out and people were like going

1:03:32

through a lot of shit. Yeah That

1:03:35

episode definitely did not end in the way

1:03:37

I was expecting. No, no, I think you

1:03:40

know the best second game of all time

1:03:44

You might be wrong. Um as near

1:03:46

as I can tell embrace your group owns it I

1:03:49

think it's been embraced the legacy of

1:03:51

pain the legacy of Cain branding went

1:03:53

to the it looks like it would

1:03:56

went to square Yeah, when

1:03:58

they bought Crystal D and then

1:04:00

then add currently it's it looks like it's

1:04:02

in the here in the thrall of the

1:04:04

embrace of groups will see that gets spun

1:04:06

off there have been by the way in

1:04:08

case I am a little a while as

1:04:10

I'm worried me a little because we discuss

1:04:12

like. I'm the those closures and

1:04:14

just in case you haven't read as will

1:04:16

do a lot of news there been a

1:04:18

lot like there have been a lot like

1:04:20

this and you should try to read up

1:04:22

and catch up on it cause we don't

1:04:24

cover all that here but they're been massive

1:04:26

layoffs at In the Embrace Your group within

1:04:28

the past couple months. I did one image

1:04:30

in those as well cause it's It's a

1:04:32

real shitty situation now Sport not Just Embrace

1:04:34

are obviously they are hard to everywhere you.

1:04:38

Next. Week. But. Doin

1:04:40

hates you. Next week for

1:04:42

you're doing Hades to which is an early

1:04:44

access on Steam. It's available right now if

1:04:47

you want to go play it. As far

1:04:49

as and from a pedigree Sam point right

1:04:51

into my trap. I talk to you guy.

1:04:53

I let you guys talk about animal well

1:04:55

as much as you wanted. You are right

1:04:57

A divide travel you're committed sunder down. Next

1:05:00

week get me guys around and blog about

1:05:02

mid Nurse. Because

1:05:05

I'm I'm just meant at I can't

1:05:07

wait. I'm very excited thanks to my

1:05:10

solicitor. Best these fishers rise again. Next

1:05:12

week confesses this is the world's

1:05:14

best friend was that game. Sees.

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