Episode Transcript
Transcripts are displayed as originally observed. Some content, including advertisements may have changed.
Use Ctrl + F to search
0:00
Graph. Have you considered how utterly
0:02
insufferable for us to is
0:04
gonna be talking about this
0:06
game? I. Am not sure he'll
0:08
let us say the title that that
0:11
is the level of spoiler fear. Like.
0:13
We he has been so yoda every time
0:15
I asked him for even the gentlest lead
0:18
in this game. Yeah, I'm really worried he
0:20
won't have anything to say. I don't worry,
0:22
he just gets in the entire park as
0:24
degrees quite yet just quick That Jack. Russell.
0:27
How many hours we clock? And this one. They
0:30
play cock says like thirty five hour?
0:32
Yeah, I'm a thirty I got us
0:34
to. You know, I don't think you
0:36
understand the dynamics of your marketed to
0:38
the fucking tiger pair right now baby.
0:40
They're better. No safe space for you.
0:43
I only mean I only mean in
0:45
Russes Hesitance. To. Reveal anything about
0:47
the get what is their know what is
0:49
there to rely on even just what
0:51
will for I stick even be comfortable. You
0:53
guys are both get a be like God.
0:56
Either. Life of Pi baby. you're on
0:58
the fucking bow. but there's do. I
1:00
go to the two tigers. But.
1:03
The two tigers is actually a clue. How
1:06
to drive? Without how many
1:08
stripes or on a tiger are the tigers looking at each
1:10
other? How many teams are they kept the teeth. The
1:17
purple people understand the gravity the when
1:19
they play the game or they want
1:21
on one hundred that sale. Or
1:24
there is Okay, maybe there is no gave.
1:26
All I know is that I'm the smartest
1:28
man alive. The to the. Money.
1:51
Was just mack right out of the best
1:53
game and early nineties directory. For real I
1:55
know that asking me my name is gross
1:58
Russia the best give the we well. Welcome
2:00
to the Besties where we talk about the latest
2:02
in Grace and Home Interactive Entertainment. It is a
2:04
video game club and just by listening my friend,
2:07
you have become a member. And this
2:09
week we are talking about an
2:11
excellent game called Animal Well. Russ
2:14
Freshdick. What's Animal Well? Careful
2:17
Russ. Don't ruin
2:19
it. You're holding a baby bird in
2:21
your hands right now. Do not squish this baby bird. Justin
2:24
just got up to leave. He doesn't want any spoilers. You're
2:29
an egg person and...
2:31
Yes, we know you're an egg person. Go ahead and start describing the game
2:33
though Russ. And I am the egg person.
2:36
That is a walrus. It
2:38
has four teeth facing the
2:40
left. It's
2:44
a mysterious platforming exploration game
2:46
in the spirit of games
2:49
like Fez and
2:51
I guess Tunic, which isn't really a platforming game, but it does have mysteries
2:53
in it. Nothing
2:55
is as it seems. Puzzles upon puzzles
2:58
within puzzles beside puzzles in the puzzle
3:00
in the puzzles. This is part of
3:02
Animal Well. Yeah. If
3:05
you're listening to this podcast for clues of
3:07
the Animal Well ARG, you will not
3:09
be disappointed. Five, four, five. Okay,
3:13
we're going to take a break and then we'll talk about the game right
3:16
after this. You
3:19
want to keep your secrets secret? I get it.
3:21
We all have secrets. Things that we're not proud
3:23
of. Past that we're ashamed of.
3:25
Especially when you're a hardboiled detective like me.
3:27
Hi, I'm Justin Macrae and I'm not a
3:29
detective. I'm a podcaster. But
3:32
even I know that your personal information
3:34
could be out there just floating around
3:36
your social, your phone number, your date
3:38
of birth. It's
3:40
2024, you know? Yeah,
3:43
keep this stuff safe.
3:45
And the way you're going to do it is
3:47
with incogni, which will automatically take care of
3:50
it with your yearly subscription plan. I mean, how
3:52
does that sound? They just take
3:54
it from me. I have known people in my life
3:56
that have had These
3:58
sorts of problems. Have an animal
4:01
so much as a identity theft
4:03
ah is has been a gigantic
4:05
paid so I think that even
4:07
if you know you think it'll
4:09
never happen to you nobody does
4:11
right as kind of thing with
4:13
that of so you could take
4:16
take a step right now and
4:18
know try to get I have
4:20
this thing. I use code Best
4:22
East Hidden exclusive sixty percent off
4:24
and annual incognito plan ah that's
4:26
in cogni.com/best it's a cod.com/testes and
4:28
use the code. That these. I'm
4:36
gonna start give you two would be insufferable
4:38
ugly affair. There is actually something I was
4:41
the star with. Before we talk about the
4:43
game itself, I wanted to start with the
4:45
message that I said you guys when I
4:47
set code for this game. Several.
4:50
Weeks exactly what I wanted His oh I've
4:52
tried void is yards from getting sick. Amory
4:54
were please go right and okay so when
4:56
we got code this is a a while
4:58
ago like couple weeks ago I wrote important
5:01
I have a request for this one. I
5:03
want you guys the really try to get
5:05
as far as you can without getting help.
5:07
I kind of want to see what happens
5:09
when other people have the quotes for sick
5:12
experience of staying completely blind on something. I
5:14
think it might make for a for an
5:16
episode is you get stuck Atkins fried and
5:18
I do a lot further. Along But this
5:20
is really one of those games are supposed
5:22
to puzzle out for yourself. I think that
5:24
was saves A that was sage advice Rest
5:26
I think that ah. I. This
5:28
is gonna be kind of a weird
5:31
one to talk about because I think
5:33
my experience with the game which has
5:35
been so I like you mother fuckers
5:38
let us assets held them. What you're
5:40
fucking game is us. Before you start
5:42
with this garbage, go ahead. For
5:45
animal, well, looks like an old game like
5:48
a lot of games do these days, but
5:50
it looks like a whole game and a
5:52
really really pretty way. Yet they're a sex
5:55
in this I've never seen. In. A
5:57
Td pixel. Saying. L
5:59
A. Incredible! I'm the this
6:01
is a like this at
6:04
puzzle platform. Arm.
6:06
And it is ostensibly a search action
6:08
game in in a sense it's sort
6:10
of the I would almost call it
6:13
is. This is. A. Search
6:15
puzzled. Him. Because you
6:17
are, there are puzzles. And.
6:20
The main thing you're doing is
6:22
solving puzzles. But. There are times
6:24
when you don't have what you need
6:26
to solve the puzzle around want to
6:28
actually either? Now mean there's not with
6:30
a though who it's get spicy pretty
6:32
and says he i. An.
6:36
There's. Almost no ah, hand
6:38
holding from the game whatsoever.
6:41
In terms in terms of
6:43
the very explicit. I
6:46
wanted to go do this now, right? right?
6:48
But. It. Is laid out in
6:51
a way weird. The design of
6:53
it is doing that is helping
6:55
you to find. The. Next
6:57
thing that you need to puzzle out
6:59
and. What? Is really? I think.
7:02
Ah, Most admirable about
7:04
at once Coolest about it
7:06
is. That. And a lot
7:08
of these games when you clear out and
7:11
area. He. Sort of like closed
7:13
that down in your mind like okay,
7:15
well that's. Done. When I clean
7:17
it all Wow, I'm not going back for
7:19
get. In. And like a
7:22
Metroid, you might go back in. Those is
7:24
like a missile. Tears is somebody I like
7:26
or know where it is. You know when
7:28
to come back to that, You know what
7:30
you're missing to go and get that thing
7:33
right. Where animal Well does that as it
7:35
good. So cool is that a lot of
7:37
the times the things that you are unlocking,
7:39
the help you progress are items and sometimes
7:42
their understanding. And. The understanding.
7:44
You. May not even know what it
7:47
is that you saw earlier, but light
7:49
half in your mind they'll be some
7:51
harvey. It's like. Oh. My. God.
7:54
I've seen this. This is yes. It's.
7:57
Him wanted the biggest mass. I
8:00
get a somewhere the and that is
8:02
like. We're. Speaking really
8:05
generally here because this sort
8:07
of. Mehta uncovering
8:09
of the mechanics really
8:12
is. What? The Experience
8:14
Yeah yeah yeah met that plan
8:16
a Justin's mention of as the
8:18
knowledge being like and unlocking feature
8:20
yeah is I will say this
8:23
as one of the few things.
8:25
I again Justin was right when he said I
8:28
was gonna be really kg one of the few
8:30
things the you unlock ah about like a couple
8:32
hours into the game. Is. A
8:34
pencil, And I told just them when he
8:36
found it does He said to me he was like I
8:38
found some bullshit. It was like a pencil or something. I
8:41
said. Justin. That is more
8:43
the most important items in the entire game yet.
8:45
And. It is because so much
8:47
of this game is my. So.
8:51
At a certain point a single note with
8:53
the pencil, I wrote Hj in one spot
8:55
to remind myself that I need a high
8:57
jump apparent when. Every
9:00
time I looked out like I had a hand
9:02
job to give has sailed right fine. that's the
9:04
only now that's a good actually looked more like
9:06
H D J with like a scribble. yeah because
9:08
it's impossible or I would the pencil so you
9:10
are actually hi about them Tesla I don't know
9:12
what you do mine on how the my my
9:14
go on of funding you know bombers note but
9:16
it is yes hover it in scrawl it is
9:18
sold De Vinci code on that so you can
9:20
literally you get a map. It's like a traditional
9:22
metro vein as their second game maps, but
9:24
you can literally draw on it when you
9:26
unlocked his pencil seat and right text, but
9:29
you're using like a pixel analog stick. By.
9:31
Drawing tool so it's not. Really?
9:34
Convenient it all. but if you meet
9:36
the draw like words or arrows are
9:38
things like that, it's serviceable and what
9:40
it ends up looking like as Griffin
9:42
would add to his you are an
9:45
insane person like scrawling over this map
9:47
like. I. have one area that
9:49
has like just cave wolf written on
9:51
it and as like a little being
9:53
inside a cave that i thought maybe
9:55
was a wolf but other thing other
9:57
people think it's a groundhog there's like
9:59
patterns that I thought might be important, but might
10:01
not be. The entire thing is
10:03
like trying to track this
10:06
knowledge and trying to get yourself in a place
10:08
where you don't have to be like, oh, where
10:10
the hell was that thing again? Let me
10:12
say this, because I don't want to
10:14
scare people off of this game. I
10:16
think what makes this game so, this
10:19
is a make you feel smart game. It
10:22
is also, I think, in the
10:24
inverse, as sometimes those games are, a make you feel
10:26
kind of not smart game.
10:28
If you get stymied by something. Certainly make you
10:30
a paranoid at times. It certainly makes you feel
10:33
pretty fucking paranoid. I think it's a pretty good
10:35
way of thinking about it, where you all see
10:37
like some flickering light in the background of one
10:39
screen and be like, is this
10:42
a butterfly? But
10:45
like it delivers those
10:47
like breakthrough, like
10:51
Eureka moments, better than
10:53
like maybe any game I've ever
10:55
played. This is this year's like,
10:58
for me, Chance of Sinar or
11:00
Golden Idol or Obra Din, like
11:02
this is the like, it
11:04
also reminds me of Outer Wilds, what's the other
11:07
game? Outer Wilds, yeah. Outer Wilds is a perfect
11:09
example of like, when you start
11:11
to understand it, the
11:13
feeling that it gives you is not
11:15
like a feeling that games usually
11:17
do give you, which is not like, oh, I got strong
11:20
enough. This is like, fuck
11:22
it, I'm so glad I used
11:24
my human brain. To like
11:26
crack this open. What I think is cool is
11:29
that there's different strata of that, like there are
11:31
different levels of completing
11:33
this game. You can play it,
11:35
you know, pretty straightforward
11:37
search action game and
11:40
like hit the credits, then there's- It's basically what
11:42
Justin did, correct? Yes, I
11:44
believe so. Yeah, and everyone's speaking about it
11:46
in an incredibly dismissive way. It's like, you,
11:50
all this stuff that you're, no, no, no, no, no,
11:52
no, you can't do that because that was very like,
11:55
that is also an excellent experience.
11:57
Like the- Yeah, for sure. I
11:59
totally- I think I went
12:02
too deep. I went too deep down the
12:04
rabbit hole and have gone a very long
12:06
time without breakthroughs. So there's also a wrong
12:08
way to go in this. You're in the,
12:10
Griffin is in the Inception like beach, like
12:13
Crumbled skyscraper level of the gene. I've had
12:15
maybe a full five or six hours without
12:17
any, like any breakthrough or anything happening. Crews
12:19
just had like the awesome heist sequence. Right.
12:21
Then there's like these, this
12:24
isn't really a spoiler, there's eggs that you find
12:26
all over the map. And they don't, they're not
12:28
particularly, they don't do anything for you at face
12:30
value. There's just like a bunch of hidden items
12:33
throughout the map and you can go through and
12:35
find those. And then there's like an
12:38
even deeper layer of like
12:40
full blown pseudo ARG,
12:44
like tin foil hat level that
12:47
you can also get into. And I think
12:49
each one of those is, is very rewarding,
12:52
even though I feel like I have hit
12:54
a full roadblock and can no longer make
12:56
any progress in one of those layers. Yeah.
12:58
For the people listening at home, I think
13:01
basically anyone who has played a search action
13:03
game before can get to the credits of
13:06
this game. It might be tricky at times.
13:08
It certainly like can be a little bit
13:10
hard to figure out where to go. I
13:12
would say if you're, if you have, if
13:14
you're pretty decent at platformers too, towards the
13:16
end, it gets a little fiddly with, not
13:18
even fiddly because that has a negative condition,
13:20
but like it demands some pretty
13:23
precise timing. It's not like the deploy
13:26
level, but it's more involved than like
13:28
the, in a Metroid certainly. Yeah. And
13:31
then I think the second layer is for people that
13:33
are like, generally completionist, people
13:35
that like to find all the little collectibles
13:37
and things like that. And what's cool about
13:40
that stage is that they're not like randomly
13:42
placed. Each of those
13:44
collectibles usually has like a mini puzzle associated with it and
13:46
it's pretty satisfying to like go through and find them all.
13:49
The game has also in-game ways for you
13:51
to like kind of find those kind of
13:54
trackpicks. It doesn't do the like, there's no
13:56
item that's like a compass that leads you
13:58
to the collectible. you're missing but
14:00
there is some in-game stuff that
14:02
makes it a little bit easier to like... Yeah, the
14:05
analog being like when I was trying to find all
14:07
the frogs in fucking Tears of the Kingdom, finding
14:09
the like tool that let you like
14:11
highlight where all the caves were with
14:14
like a big luxury and
14:16
like the fact that was in the game that
14:18
I didn't need to like use a guide or
14:20
whatever to find them all made it much more
14:22
satisfying to me because I felt like I did
14:24
it myself and this game definitely offers the same
14:26
sort of tools they just really do
14:29
a good job of obfuscating like where
14:31
those tools are. I tell
14:33
you what's really kind of stunning about
14:35
this is that like Russ
14:37
has been alluding to and I think Griff
14:39
and Russ both have been talking about like
14:41
the amount of time that they've been spending
14:43
in this game and I once
14:47
I rolled credits I was like okay there
14:49
must be there's obviously a lot more that
14:51
is going on past this that
14:54
is happening but now right now at
14:56
the point that I'm at having finished it I
15:00
don't know what that
15:03
is and that's wild because it's
15:05
not like I
15:07
don't know and what's cool about that
15:09
is that whatever you you all have
15:12
been like studying and referring to and
15:14
clinging to I it
15:16
has not been so forefront yeah
15:18
that it has distracted me now
15:21
and that's really if you think about that
15:23
the challenge of that in a game that
15:26
has like no text
15:28
instruction almost that you are able
15:30
to like layer mechanics within each
15:32
other out in plain view and
15:34
like it's it's
15:36
amazing. I'll give you a simple example of something they
15:38
do that's really cool you have the event you have
15:41
an inventory screen you'll find gear that like lets you
15:43
explore the map things like that and
15:45
you'll be like oh I can kind of guess
15:47
how much inventory I'll get based on how much
15:50
space there is in the map and then they'll
15:52
start dropping inventory items in the like corners
15:54
of your inventory screen like you didn't fucking
15:57
think there's gonna be anything there and suddenly
15:59
you have this new ability or this
16:01
new unlocking whatever key to something and you
16:03
don't know where it goes but
16:05
you know it does something and you know
16:07
it's important and so the game is constantly
16:09
giving these little like ropes to pull you
16:11
along into something like new mystery that you're
16:14
trying to uncover. I,
16:18
here's a complicated thought that I have about this game. I
16:22
think that if I
16:24
did not have pre-release code for
16:27
this game, my experience
16:29
playing it would have been dramatically different
16:31
because here and we're recording this you
16:33
know before the game is out. Once
16:37
it's out, there will be guides. There
16:40
will be resources online. I'm
16:42
assuming within a week or two. Probably
16:45
less because I'm sure there are people that are
16:47
playing right now that have probably been writing guides. Yeah,
16:50
but they're going to crack this wide
16:52
open and there are so many times where I got
16:54
stuck by a puzzle and really,
16:57
really wrestle with it. I play this game a lot. We've
16:59
been traveling like a lot and I played
17:02
this game on flights where I have like no
17:04
internet connection, no rust connection whatsoever. I can't like
17:06
hit it. So I'd just be like playing for
17:08
like three hours just like slamming my head against
17:10
a wall just like trying to like make some
17:12
breakthroughs. I know that if
17:16
those guides existed out there, I would have like
17:19
caved and gone for them, right?
17:21
And that's not to say that that ruins the experience of
17:23
the game because I think this is a I think this
17:25
is a tremendous foundational game
17:28
that I genuinely everybody
17:30
should play. But I also think that like
17:32
there has been something very unique about the
17:34
fact that like as
17:36
especially as you hit that like what I
17:38
assume is the final strata of like the
17:40
most hidden of most hidden of most hidden
17:42
secrets like the I have
17:45
needed like book club level sort
17:47
of assistance from other people
17:49
playing the game like do you have anything? Do you
17:51
know what this is? Have you figured out what this
17:53
is? That experience has been fucking rad. That has been
17:55
very, very cool. And I think if you, you
17:58
know, play games and talk about games with other people, people, try
18:01
and recreate that as best you can. Like have a
18:03
buddy that you play this game with that you can
18:05
like try and bounce off solutions with because
18:08
I do think it would rob
18:10
you of something of the experience for you to
18:12
go to game facts like as soon as you
18:14
hit a wall. To second that with Griffin, I
18:16
am a huge proponent of using
18:18
a guide in a game if you are at
18:21
a part that you're struggling with or you want
18:23
to make track of that bunch of collectibles for
18:25
fun or like literally any reason
18:27
that you want to. This
18:30
is one that I got to the end of
18:32
without doing that. I
18:35
got a couple of nudges from from Russ
18:37
and Griffin throughout, but I really I think
18:40
that if you in addition to like you'll just
18:42
kind of ruin it for yourself because it is
18:44
the game. I think
18:46
that learning how this and that's where
18:48
we're the nature of most of those
18:50
nudges was not like learning a
18:52
solution but learning how to think. Yeah, and
18:54
what you should be looking at and like
18:56
I'll give me an example, right? I
18:59
needed a couple of nudges from Griffin and
19:01
Russ early on because I was playing in
19:03
the way that I would play most
19:06
other search action games and it
19:09
wasn't until about halfway through the game where I
19:12
would go into a new screen and this
19:14
would be my one tip that I would actually give. I
19:17
just look at it. You know
19:19
what I mean? Just look at it for a second
19:22
before because like instantly right I run in the room
19:24
I start oh, there's a path. I'm gonna jump over
19:26
here. There's a guy if I just stopped and like
19:28
looked at it, right because that Gave
19:31
me so much information that
19:33
I was completely missing before so I
19:35
didn't need a guy You
19:37
know, I was getting it easier later because I was
19:39
thinking in the right way. I was paying attention to
19:41
more stuff Yeah, I would got easier But if I
19:43
had not if I'd used a guide I think
19:46
I would have had a gap in my brain
19:48
that I would have needed to
19:50
build to the next right the next thing
19:52
There's so much intentionality to the way the
19:54
map is designed Everything has
19:57
a purpose every piece of every strand
19:59
of branch that's hanging down has
20:01
a reason that it's there beyond just
20:04
the aesthetic or for
20:06
the most part, you know, some of them are just aesthetic
20:08
and just for looks and you
20:10
know, it can be tricky to discern which ones are important
20:12
versus not. But I agree
20:14
with Justin, like not only is like looking at
20:16
a screen important, like I spent
20:19
so much time just like zoomed in
20:21
as much as I could to the
20:23
overall map of the game, looking for
20:25
like an open pixel here or an
20:27
open door there that might lead to
20:29
that next step. And then when
20:31
you find that next step and you feel if you
20:33
feel like you haven't really gotten any help or whatever,
20:36
you feel ownership over the item that
20:39
you found or the thing
20:41
you uncovered because you uncovered it on
20:43
your own. Yeah. And I think that's
20:45
that is the thing that I want
20:47
more people to experience if they can,
20:50
that feeling of ownership of feeling
20:53
like you did this thing rather than
20:55
someone kind of spoon-feigning it. And it's
20:57
also like worth noting that like Chance
20:59
of Sinar, like Obra
21:01
Dinn, like Golden Idol, like you
21:04
can only figure this out once. And then
21:06
once you've done it, like that's
21:08
that like you'll you once you crack the code,
21:10
once you make these realizations, once you have these
21:12
epiphanies, you get those once. And if you,
21:15
you know, blow through it with it with a guide,
21:17
like there's really nothing to compact it. That's the whole
21:19
the subtitle that like this game kind of unofficially has
21:22
and all of its marketing is a game of secrets.
21:24
And it really is. And if you once
21:26
you figure those secrets out, it's a very
21:28
cool moment, but they really only packs that
21:30
punch one time. Although the game
21:32
for its credit does have like, it clearly
21:35
supports speedrunning in some way. Yeah,
21:37
for sure. So you know, people
21:40
are already gonna find routes through
21:42
the game on replays that
21:45
kind of create a new game in that way. I
21:47
mean, it won't be the same level of secrets, but
21:49
it does kind of make you look at the map
21:51
in a very different way going through it again. I
21:54
will say this is one of those where
21:56
it really is not about the game. But
22:00
it is a bit of a like if
22:02
you are not the sort of person that is Cool
22:06
with like slowing down a bit and really
22:08
focusing on something or
22:10
you're just not great with like I Think
22:13
my navigational skills and my memory
22:16
are bad Enough that
22:18
like this was probably a lot harder
22:20
than it needed to be. I'm the
22:22
honest That's
22:25
what I'm saying man, but like you are
22:27
the sort of person You're a pencil weirdo
22:29
Russ and not everybody is if you're not
22:31
a pencil weirdo if you're not down for
22:33
it I think you will still have a
22:35
very It's very
22:38
cool Like I don't like this meta stuff
22:40
is actually a side effect of the fact
22:42
that like this is not just a podcast
22:44
about this Game because for the like level
22:47
of survey that we would normally do yeah
22:49
getting to the end of the credits It's
22:51
usually discussed in the middle. Yeah, what what
22:53
like a year from now once like this
22:56
game has been cracked right open I
22:58
would love to come back and talk about some of the shit
23:00
that this game has oh, yeah Because it's it's
23:02
genuinely stunning some of the things that this game
23:05
has done In
23:07
these like wild arcane layers of
23:09
it Griffin. I have a
23:11
serious question though on that topic Yeah,
23:13
you really honestly think that the game
23:15
will be fully uncovered in a year
23:17
based on no, I don't know I don't know there may
23:19
be see this is a thing. This is the thing I Played
23:22
the game at the search action like game level and then
23:24
I was like, oh there's all played it as a video
23:27
I beat it as a video game and then I was
23:29
like, oh, there's all these little eggs I'm gonna find all
23:31
these tasty little eggs and then I was like, oh shit.
23:33
Wait a minute. There's a whole nother thing underneath the eggs
23:37
You know whether or not we get through that layer.
23:39
There might be a whole nother fucking layer, right? Who
23:41
knows? I wanted
23:43
to say really quick because we talked about sort of like best
23:45
practices something that this game has made me do That
23:47
I've never I don't think I've ever really
23:50
utilized this function in any other video game
23:52
ever. I have been taking Screenshots
23:56
like like I'm doing a
23:58
fucking like nature documentary Like I'm
24:00
doing a spread for Nat Geo. I have like 45 screenshots
24:03
on my Steam Deck of this thing, which
24:06
is playing on Steam Deck. Hold Steam, hit
24:08
R1, that's the screenshot button. Do that, anytime
24:10
you see any pattern, anything weird, anything at
24:12
all, take a screenshot of that shit because
24:14
otherwise you will forget where it is and
24:16
you will wanna refer back to it later
24:19
and you will not be able to do
24:21
so. Griffin, I short-cutted screenshot to R5 on
24:23
my Steam Deck. I was doing it that
24:25
much. Right
24:27
now, having finished it, I
24:29
think my main hesitation about
24:31
going back is I
24:35
get really frustrated seeing a spot on the
24:37
map I wanna go to and not knowing
24:39
how to get there. And I know that
24:41
if I was smarter and better, a
24:44
better person, more moral, more
24:47
obedient, like I would be able to do
24:49
it. But that is my main struggle
24:51
with like, you
24:54
see a spot, you're like, oh, there's something there I
24:56
wanna check out, but not knowing how to get there,
24:58
I found that. Pretty frustrating. I'm at
25:00
38 hours, at rest is at 35. I
25:03
know for a fact this is true for us, it's true
25:05
for me. There's still spots on the map that are empty
25:07
for me that I cannot figure out how to fucking get
25:09
to. I think that's a rarity though. I think for the
25:11
most part, it's not as much like spots
25:14
I wanna explore, it's like spots I've seen before, it's like,
25:16
oh God, how do I get back to this? Even if
25:18
I can point to it on the map and see the
25:20
path that kinda connects, like it's just
25:22
a lot of times it's a big long slog
25:25
to get back to something. Oh man, I have
25:27
a question, Justin. Yes.
25:30
I know the question you're gonna ask him, I would rather not
25:32
even get into it on the podcast if it be an answer.
25:34
Okay. Animal
25:37
Well kicks ass, go get it. It's fucking great. It's so
25:39
fucking good. It's literally anything else you do, go get Animal
25:41
Well. You're gonna hear about it on
25:43
the besties a couple times. It's been, hey, can
25:45
I say guys so far, this
25:48
downloaded on the day that Hades 2
25:50
showed up on my code, you look
25:52
at this year so far, the besties
25:54
are eating good. The besties are yum
25:56
yum. We got an
25:58
insane poker game. play for 60
26:00
hours and a
26:03
puzzle platformer that doesn't appear to
26:05
be finite worry not good in
26:07
2020 more what's
26:10
that a yuck is a game with animal
26:12
crossing inside it yeah even plant got his
26:15
dirty unicorn game over that one book
26:22
let's take a break we'll
26:25
bring the tone down consider
26:27
yeah no fucking kidding
26:35
Papa Papa tell us the story again
26:38
why of course children it's time to
26:40
tell you about square space you've
26:43
heard this fable I'm sure at this
26:45
point but really take it to heart
26:47
this time because the internet is a
26:49
terrifying and some would say terrible place
26:51
but square space it can help you
26:53
make it a little bit better square
26:56
space is the all-in-one website platform for
26:58
entrepreneurs to stand out and succeed online
27:00
square space makes it easy to create
27:02
a beautiful website they got these incredible
27:05
templates using the Squarespace blueprint
27:07
system you choose from professionally curated layouts and
27:09
styling options and you need to build a
27:12
unique online presence from the ground up just
27:14
for you just for your brand or your
27:16
business or whatever you can do
27:18
money stuff they make check out seamless
27:21
for your customers with simple the powerful
27:23
payment tools credit cards
27:25
PayPal Apple pay whatever you can
27:27
also upload video content organize your
27:29
video library and showcase your content
27:31
on beautiful video pages you can
27:34
even sell access to your video library
27:36
by adding a paywall here content I've used
27:38
Squarespace before to make a couple websites it
27:40
really is easy to make something that looks
27:42
really good even if you have no idea
27:44
what you're doing go to squarespace.com for a
27:46
free trial and you're ready to launch go
27:48
to www.squarespace.com to save 10% off your first
27:52
purchase of a website or domain this
27:57
Episode of the Besties is sponsored by or. Frames.
28:00
As you know, I'm a big fan
28:02
of Aura frames. One of the best
28:04
parts of Aura Frames is that they
28:06
allow you to basically give a digital
28:08
picture frame to someone who doesn't know
28:10
anything about technology. For example, my mother
28:12
does not know anything about technology. She
28:14
calls me all the time. Why can
28:16
I watch this show on my Tv?
28:18
Why does my phone not work at?
28:20
Why is my flashlight constantly on my
28:22
phone. But thankfully she
28:24
has not calling me about her Aura
28:27
frame because I set it up and
28:29
did all the heavy lifting myself and
28:31
now I can just add photos of
28:33
my family and ccs them and it
28:36
works out great if that sounds good
28:38
to you. This is really good timing
28:40
because right now Aura has a great
28:43
deal for mother's day. Listeners can save
28:45
on the perfect guess by visiting Aura
28:47
frames.com see get thirty dollars off plus
28:49
free shipping on their best selling frames.
28:52
That's a you are a. frames.com
28:54
and Use Code best the that
28:56
Check out the same terms and
28:58
conditions apply. Thanks to Aura for
29:01
sponsoring this episode! Okay,
29:07
so that was our animal. Well obviously we
29:09
all are big big fans of it or
29:11
we are going to bring down the tone
29:14
a little bit because this week saw the
29:16
closure of several studios. Who?
29:19
apart from white employing people and
29:21
we certainly. Want. People to
29:23
be employed also made really, really great
29:25
games. And it's. A big. Big
29:27
drag of that and I kinda wanted to
29:29
like take a moment. And their
29:32
appreciate some the works they've done.
29:34
The city is that close to or
29:37
arcane. Austen Tango Game Works. Round.
29:39
House and Alpha dog.
29:42
Goes by Microsoft like that? It's. Bees.
29:45
were all close by microsoft after being
29:47
acquired in the like in a max
29:49
deal right when microsoft bought the without
29:51
i these are studios that were part
29:53
of that company and ah this is
29:56
at microsoft as says you're not like
29:58
in the in following the in to
30:00
a degree where you recognize developer names. This
30:02
is, Arkane Austin made, most
30:04
recently Redfall, which is not great, but they
30:06
also made fucking Prey. And
30:10
they co-developed Dishonored 1. Co-developed
30:12
Dishonored 1, they made some incredible
30:14
games. Tango Game Works made some
30:17
of the best survival horror games in
30:20
the last decade in The Evil Within. They
30:22
also made last year fucking Hi-Fi
30:24
Rush, which was a
30:26
critical darling that is... That
30:29
one's wild to me, because that's like
30:31
a mid-level, like mid-budget,
30:33
I guess I mean, game. I
30:36
think it came out like $40, surprise hit, everybody
30:38
loved it. Like... It was
30:40
free on Game Pass. It was a day-in-day launch on Game Pass.
30:42
I mean, what do you... But
30:45
I think it's a... What else do you
30:47
want from this? This
30:49
is why this news is so like, it's
30:52
infuriating and it's exasperating, because like the tone...
30:54
This has happened... This has been... This is
30:57
not the first studio closure or mass
30:59
layoff that's happened in the last year. This
31:02
is the one where I'm seeing a lot of people in the industry
31:04
saying like, what the fuck are we doing?
31:06
Like, why are we still a part of this industry
31:08
when you can make a fucking smash hit game and
31:11
then just get destroyed for, you
31:15
know, Microsoft to hit some line
31:18
item on their budget for them
31:20
to appease some shareholder instead of
31:22
like incubating and cultivating the
31:24
kind of like stuff that you need
31:26
for a developer to become the powerhouse
31:30
that it needs to be. It's
31:32
fucking... It's enraging to me.
31:35
Particularly Tango hits really hard. Because
31:38
Tango Game Works... Tango
31:40
was Shinji Mikami's like... Supposed to
31:42
be like incubator for young talent
31:44
in this industry and it's
31:46
like the... It is such a huge
31:49
slap in the face to have
31:51
that get shut down. After
31:53
having a track record that is, in
31:55
my book, pretty fucking strong. Pretty pristine.
31:59
I mean, the track record... Like it Microsoft
32:04
Holistically speaking they
32:06
need some hits like Microsoft
32:09
needs some some hits Microsoft
32:11
has been in a real dry spell
32:14
and the more these closures that come
32:16
down the more I wonder like Where
32:20
who's gonna make them who's gonna where's gonna
32:22
come from? I mean like is
32:24
it just gonna be that they're like
32:26
getting out of the video game business And they just
32:28
want to be in the call of duty business I
32:30
mean is that like is it really gonna be I
32:33
mean we I do think the exhibition
32:35
had call of duty and made that
32:38
Exact business decision like they were like we don't
32:40
want to be in the video game business We
32:42
want to be in the call of duty business,
32:44
and I I mean obviously And
32:47
the mobile gaming and they're right and the candy
32:49
crush the candy crush. Yeah, but at least in
32:51
that in that case like I
32:54
am NOT I am I'm Aside
32:56
from this show this shows my foothold in
32:58
the games industry and that foothold is more
33:00
tenuous I love doing this show It's more
33:02
tenuous than it was when I was a
33:04
fucking nose to the grindstone reporter for polygon
33:06
calm, right? So like I'm not as
33:08
like keyed into this as as maybe I
33:11
would be but like at least you talk about Activision
33:13
Bungie got out of Activision with destiny
33:15
right like there was some there were some
33:19
Some conflicts there that are probably
33:21
above my head, but Bungie at
33:23
least got out They divested themselves
33:26
from from Activision and
33:28
this is this Well,
33:30
I mean I did get bought by Sony
33:32
later. So that's fair. That is true but
33:34
like I don't know it to me it's
33:36
just this is such an enormous amount of
33:38
of talent
33:41
and creative spark that
33:45
You know honestly had not even I think
33:47
gotten much of a chance a fair chance
33:49
to flourish IP
33:51
and games that people really
33:53
really clicked with and really
33:55
really loved recently That
33:58
have overnight been snuff It
34:01
is a loss on a level that is
34:03
genuinely like, I've been working in this industry
34:06
for a while now, it is tough to
34:08
comprehend. Let me understand it. The really fucked
34:10
up thing is actually
34:12
the IP has not been snuffed out
34:14
because Microsoft still owns the IP. Right,
34:17
but they're not gonna, like, who's gonna make it?
34:19
Like, back to the question, it's like, who's gonna
34:21
make this fucking, who's gonna make these things? Microsoft
34:23
could make a prey too, if they, I
34:25
mean, not to say that the first game
34:28
did like gangbusters, but. But who, where? Who
34:30
at Microsoft, like, Phil Spencer's not gonna be
34:32
in the fucking studio working, you know. Yeah,
34:34
they need the studios, I agree. They need
34:37
people, they need people to make the game.
34:39
Like, this is a, Microsoft, I feel like,
34:41
it has made so many plays at being
34:43
a friend to developers
34:47
and being this like, safe haven, you
34:50
know, first party, you know,
34:53
generator that can support
34:55
these studios. And I
34:58
don't know how they could
35:01
possibly ever try and salvage
35:03
that reputation after yesterday. No,
35:06
I am increasingly convinced. I
35:09
don't think, at this point, I
35:12
don't think Microsoft is gonna make another
35:14
game console. I do
35:16
not think Microsoft is gonna make another game console
35:18
because if you're gonna make a game console, the
35:21
kind of games that you want are
35:23
the games where you're like, only we
35:25
can make this, you can only
35:28
play Dishonored here, you can only play High Fire
35:30
Rush here, you can only play those games here.
35:32
Like, these are the sort of like, they need
35:34
to have a first party business if they're gonna
35:36
be a first party company. And
35:38
the more and more of these studios
35:40
that they shutter, it makes
35:42
me feel like they are not going to
35:44
continue to be in the first
35:47
party development, like trying to
35:49
be a player in
35:51
the console space. It doesn't look like they're trying
35:53
to keep the bench. I mean, they wouldn't be
35:55
a player in the PC space, apart from their
35:58
like Windows business. If
36:00
you're not making games, it doesn't matter if
36:02
it's PC or console at
36:04
that point. You're just not really making games. I
36:06
think that they could get to – I
36:08
think though that if I'm
36:11
a third-party developer that doesn't
36:13
need to worry about keeping a
36:15
robust slate of titles on
36:17
my console, then I can focus on
36:19
just the things that are big money
36:21
generators. And I don't have to make
36:23
sure it's a diverse ecosystem of games
36:25
on the console, right? So like Sega.
36:28
Yeah, exactly. I mean Sega I think is
36:31
– yep. They're
36:33
doing it. They're doing it a lot like
36:35
Sega. I mean like Sega except they
36:39
own this wide swath of the
36:41
console – the PC market where
36:43
they have this like software foothold
36:45
over there that has like –
36:47
that can smooth that over. I
36:49
just don't see Microsoft with
36:52
these – with layouts like this, like I don't
36:54
think they're going to keep being a first-party developer.
36:56
I think that they are keeping the most profitable
36:59
parts – segments of the business and
37:02
they're getting out of the rest of it. It
37:04
is a bungling – like it is a mismanagement
37:07
on a catastrophic level when you
37:09
think about how acquisition crazy they
37:11
have been over the last few
37:13
years. If you look at the
37:15
studios that are under Microsoft like
37:18
Obsidian, Ninja Theory, Double
37:20
Fine, Rare, like I
37:24
would be extremely worried if I weren't for one of those
37:26
– like what do you have to do? What is good
37:28
enough? Fucking Double Fine, man.
37:30
It's terrifying to me. Well,
37:33
okay. I'm glad you guys mentioned Double
37:35
Fine. So I think we all
37:37
watched a lot of the documentary if not the
37:39
whole thing. The
37:42
pretty clear assumption regarding the
37:44
documentary was that Double Fine
37:46
as a business when it
37:48
was independent was like
37:51
on a needle's edge basically constantly. Like
37:53
Tim and whomever, Greg were going out
37:55
and pitching their games for every single
37:57
time they had a game. a game
37:59
coming out and really like trying to
38:01
get money for them. And
38:04
so Microsoft came in and bought them. And
38:06
in a lot of ways you could think that Microsoft gave
38:09
them more of a lifeline
38:11
than they would have had as an
38:13
independent studio, but with that deal comes
38:16
the precariousness that you are no longer
38:18
in control of your own fate. Your
38:21
fate is determined not by just you, but
38:23
also by the business world
38:26
and what other things
38:28
are going on within Microsoft. Now granted if
38:30
you have a big smash hit, that
38:32
is you kind of controlling your fate. If
38:37
some studio had sold a billion copies,
38:39
they're not going to get closed down.
38:42
But yeah, that is the challenge
38:44
that I think all of these
38:47
studios are facing, especially these mid-sized
38:49
studios I should say, is keeping
38:51
that shit alive with the expense of
38:54
making games which continues to get more
38:56
and more expensive is so fucking hard.
38:59
So sometimes you just want to be like, I
39:01
just need someone else to fucking decide whether we're
39:03
going to exist or not. That's what I like.
39:06
I don't know. This industry is pretty
39:08
fucked. I think like right now more
39:11
than maybe any time that I've ever
39:13
worked in the games industry, like I
39:16
you can't look at the news feed for the
39:18
last year and not come to the conclusion that
39:20
the industry is pretty fucked. I don't know how
39:23
you un-fuck it. I think having
39:25
more sort of small
39:27
to mid-level publishers just so people
39:29
have options to support
39:32
the work, like the creative work that they
39:34
do instead of being like thrown into the
39:36
wood chip. Fucking Animal Well
39:38
is the first game published by Big
39:40
Mode, which is a new game publisher,
39:42
like something on the, I'm
39:45
not familiar enough with like Devolver's like back end,
39:47
but like more options so
39:49
that you don't have to, so
39:52
that when Microsoft comes to your door, you
39:54
can say, are you fucking kidding me? Like
39:56
no way dude. Well, it's also worth noting
39:58
that Animal Well was Basically created by
40:00
one person Billy Basso over the course of
40:03
seven years, right? It's a question of scale
40:05
that is maybe yes, but go to replicate.
40:07
I just man it. I love that man.
40:09
I love I love
40:13
Billy Basso work those gave her seven years
40:15
and be a bike Russ. I've been looking
40:17
for the candle for 15 minutes Yeah,
40:24
I
40:27
spoke to I DM'd him a little bit
40:29
not asking questions, but just like talking about like
40:31
cool moments that happen and You
40:34
can tell like this is a true personal passion
40:36
project. Obviously you worked on it for seven years
40:39
I love that you felt the need to clarify
40:41
that you didn't ask him questions I felt well
40:43
and also like I wasn't what in what universe
40:45
would you rush fresh? I know like hey, let
40:47
me get a job I
40:50
thought what's up with this bird a bra give
40:52
it a little clip bra No
40:55
clip does this yeah, this call into question like
40:57
game pass as it like It
40:59
can't be that great like can't be that great as
41:01
a business model if Companies keep
41:04
making games that are pretty fucking good that
41:06
go up on it day one and then
41:08
they get there They get closed down within
41:10
a year I certainly think it shows that
41:12
there's a lot of risk in game pass
41:14
because you invest so heavily In
41:17
a game. Let's look at redfall for
41:19
example, which isn't development development for many
41:22
years big studio lots of expenses Goes
41:24
up on game pass as like an advertisement Basically
41:27
for people to sign up for game pass and it
41:29
comes out and it tanks like Let's
41:32
see. That's way more of a loss for Microsoft
41:34
than it would be if it's sold for $60
41:36
in tanks But there's
41:38
also but game pass makes sense Only
41:41
in the context of games that are that
41:44
have a super long tail I mean one
41:46
of those uniting factors like with both of
41:48
these with with arcane
41:51
Austin and Tango
41:54
game works like they're finite experiences
41:56
like you we saw how making like
41:59
an honor going thing went for
42:01
Redfall and like if
42:03
Redfall had been a persistent hit
42:06
that had continued to generate revenue, there's no question
42:08
they'd be open. But that is the kind of
42:10
– I think that's the kind of business they
42:12
want to be in as Game Pass, right? Because
42:14
even a great, great game only
42:17
feeds the engine for so long, you know?
42:19
And then you've got to get something and
42:21
put something else in. But how many games
42:23
get put on Game Pass with no like
42:26
marketing support or anything? I think this is
42:28
what Microsoft is the worst at. Maybe it's
42:30
all the big deal. Yeah, just by marketing
42:32
spin if a game doesn't cost
42:34
money. I mean, you know what I mean? I
42:37
mean, it's like Netflix. You look at how many shows go
42:39
up there and you're like, what the fuck is this? And
42:42
you might hear like critical response but you certainly didn't
42:44
hear it from – Well, I'm not sure that we
42:46
should hold Netflix up as the paragon of like being
42:48
good to the bottom of that model too. I
42:50
mean, with a company not doing it right. It's
42:53
just – clearly there's a way of doing this
42:55
right. There's companies out there who aren't acquiring
42:58
and then closing down beloved
43:00
game studios and frankly
43:02
ruining hundreds and hundreds –
43:04
scores of lives over
43:07
the span of like a single email. That
43:09
is heinous beyond measure. There's
43:12
a way of doing this right. I just don't think
43:14
Microsoft knows what the fuck they're doing and how to
43:16
like act in this
43:19
industry at this time. I don't know that
43:21
there's a big giant publisher
43:23
that necessarily is doing it
43:25
much better, unfortunately. Like you're
43:27
seeing Square Enix do major
43:29
big cuts. You
43:31
know, a lot of this is also – this is not
43:34
excusing anyone but a lot of this is also the
43:36
global economy where it's at right now. There
43:39
is no padding to allow for
43:41
like, oh, this is a mess but we
43:43
can sustain ourselves for the next one. It's
43:47
like because capitalism at its core is
43:49
kind of broken that you
43:51
end up in these situations where it's like
43:53
the only way to succeed is to narrow
43:56
and make sure your margins are as tight
43:58
as fucking possible so that you're – shareholders
44:00
are getting what they want. I mean it's
44:02
just like it's tough because when you're
44:05
talking about and I think that
44:07
this is like you know listener
44:09
especially if you're a little bit younger please
44:12
try to remember this is like a an
44:15
encapsulation of something because when
44:17
you have a merger or you have an acquisition
44:20
by definition that
44:22
means hey I bet I could run that for
44:24
cheaper than you're running it mm-hmm I bet I
44:26
could make more money than you're making off of
44:28
that because otherwise why else am I buying it
44:30
right this is by design
44:32
you buy these studios and like
44:34
it doesn't usually you know I
44:37
think that it's more notable when
44:39
it's large creative teams being laid off
44:42
but you don't buy a
44:44
Bethesda because you want to keep
44:46
their entire HR operation right you buy a
44:49
Bethesda because you want to you
44:51
know lay off a bunch of
44:53
their support staff and I mean you look
44:55
at even the Double Fine documentary Greg Rice
44:57
who'd been partnered with with Tim for for
45:00
Greg Rice no yeah yes Greg Rice who'd
45:02
been partnered with him for many many years as soon as
45:05
that acquisition went through I mean the documentary it's played for
45:07
like and this may vary well but true I don't know
45:09
but there's nothing more
45:11
for me to do here so I'm going to move on
45:14
but I bet the writing was also on the wall that like
45:16
hey we're owned by Xbox now we don't need
45:18
it is no longer my job to get us
45:21
money this is by the Microsoft's job that's what
45:23
I'm saying this is all by design right
45:25
you buy the Bethesda so you can get the
45:27
two profitable things that make a ton of money
45:29
so you can keep making starfield and fallout and
45:32
elder scrolls and then anything else that
45:35
isn't generating huge profits you
45:37
don't notice because you're Microsoft so close
45:39
I mean you think Microsoft is out
45:41
of the acquisition
45:43
game I can't know
45:45
no not even over the
45:48
last year doesn't care that
45:52
this is happening Microsoft
45:54
knew you don't fight as hard
45:56
for that aqua the
45:58
money for the Activision acquisition doesn't come
46:00
from nowhere. Obviously there's probably some loans
46:02
that it's taking out, you know, against
46:05
the against the company, but like This
46:08
may all be by design Yeah,
46:10
and I would also say the value
46:12
is not Sadly,
46:14
this kills me but the value for Microsoft
46:16
is not always at the people. It's
46:19
the IP It's the franchises the fact
46:21
that fallout is a giant. You mean literally
46:23
every company on the face? Yeah, every company
46:25
But in this case the Microsoft example the
46:27
fact that fallout is a giant success is
46:29
now a Microsoft success It's not a Bethesda
46:31
success for a TV show I'm talking about.
46:33
So like they're you know, a a Studio
46:37
of that scale is more Deadset
46:40
on ensuring that they have these franchises
46:43
rather than Making sure that they
46:45
have like 30 studios to make
46:47
gains for those franchise But
46:50
that that is so and I
46:52
know this is easy for us to say it's
46:54
so fucking short-sighted It's so
46:56
short-sighted. I did this I This
46:59
is such a huge hit industry-wide Just
47:03
from a human being
47:06
level like the human beings who make games
47:10
Are not going to are not
47:12
going to be making games for Microsoft They're not going to be
47:14
working with these studios to make games anymore Won't
47:17
ever make another game and those processes
47:19
like sometimes they require some failures, right?
47:21
This is the this is the how
47:23
many game studios have had hits be
47:26
their first fucking game like almost nobody
47:28
It takes a while to kind of
47:30
like ramp up learn how to work
47:32
together learn like what gets you excited
47:34
I understand that like that model doesn't
47:36
fit into the dollars and cents of
47:39
Running an enormous corporation like Microsoft But
47:41
also Microsoft cleared like 20 billion
47:43
fucking dollars in profit Let's get a big
47:45
company with lots of different slices in it
47:47
But like at a certain point you
47:50
got to understand if you had a steady hand on
47:52
the rudder of this fucking thing You
47:54
would be able to weather the like yeah,
47:56
yeah, you know Maybe
47:59
hi-fi rush A lot of people loved it, but
48:01
it wasn't this huge commercial success for us. To
48:04
have the confidence to say, well, we'll stick with it. Maybe
48:06
the next one will be the big – there's
48:09
a certain element of that that is intrinsic to
48:13
making games in this industry that hit at
48:15
the level that Microsoft obviously wants games to
48:17
hit at. And they will never, ever, ever,
48:19
ever, ever get there with this
48:21
type of strategy. I
48:24
think that – to
48:26
try to put a little bit more of a positive
48:28
or at least – I mean – Can't wait to
48:30
hear that. Good luck, Justin. No, well, I mean this
48:32
is longer down the road, but I think that this
48:34
is my hope at least. And
48:36
it's always at risk trying to predict stuff, but
48:39
my hope is that we're
48:42
going to continue to see – well, this is not
48:44
my hope. This will just happen. We're going to continue
48:46
to see more layoffs like this
48:48
in 2024. It's going to continue to be
48:50
a big problem. I
48:52
think part of it is a gap created by
48:55
COVID. There's a big
48:57
window that we lost in development and
48:59
that has a cost. And I think
49:01
that some of that is probably people
49:04
overspending and overreaching during that when there
49:06
was cheap money available and then catching
49:08
up with them. But my
49:11
hope is that this talent is still talent and these
49:13
people still want to make games. My
49:15
hope is that you are seeing a
49:17
press of the gigantic
49:20
mega corp publisher
49:23
being pushed – losing
49:26
their taste for gobbling things up. And
49:30
some of this talent is going to
49:32
find itself at a smaller, more sustainable
49:34
level and work on projects independently that
49:36
they know and that they have the
49:38
expertise that we're going to see. Like
49:41
smaller studios start to rise up again
49:43
and be more wary of the sort
49:45
of rampant acquisition. I hope
49:47
at least because the talent is still there. And
49:50
I have to hope that eventually some of these people
49:52
find their way back to making games. I hope that
49:54
as well. But there's also an
49:56
element of this like That
49:58
there are now – Probably.
50:01
Hundreds if not over a thousand. The I
50:03
don't know the scale of how many people
50:05
these studios employed. it was a great deal
50:07
of people. Have to imagine who now like
50:09
don't know how to make rent next might
50:11
like There's There's an element of this of
50:13
like mean yes I believe I'm not saying
50:15
that you are oblivious of Atlanta rained out
50:17
our points when I'm set like I am
50:19
obviously zooming out quite a bit. I do
50:21
understand that is very bad. I matter. They
50:23
don't recognize that I am saying that. How
50:26
many of people can say on fucking.like yeah
50:28
and I wouldn't blame. I'm absolutely Gov. Our
50:30
hundred percent I get. I. Don't. Know where I
50:32
don't even. I. Don't even know where
50:34
the good jobs are. Well enough to say
50:36
like a i'll go into of. Alamos.
50:38
Animation better. I don't think about one
50:41
hundred. Not really. I don't. I haven't
50:43
heard great the stuff. I do know
50:45
that Dames would be better if they
50:47
were. Big. You know, remotely
50:49
unionize. A vague would be a pre a
50:51
good start of just making sure that like
50:54
when these decisions get made. The. Human
50:56
element of them wasn't the first thing
50:58
that was thrown in the goddamn garbage
51:00
Can write a were acquired by a
51:02
company like Microsoft and they knew that
51:04
they had to pay you six months
51:06
of severance or whatever it is because
51:08
of your union contracts. That. Will make
51:10
microsoft think twice about may be harder
51:13
you without a thought. Yeah the it
51:15
is also I I in addition to
51:17
spring you know I think. Unionization.
51:20
Would be. Fantastic. At
51:22
I have to imagine is going
51:24
to make everyone all lot more
51:27
cautious of acquisition going forward. Why
51:29
would helps and vomit employee and
51:31
one of these big corporations come
51:34
sniffing around my small indie developer.
51:37
I. Would already be taught his boss like fuckin.
51:39
I'll walk they won't like. This is a nightmare
51:41
we see over and over and over and over
51:44
and over. Gets to say nothing with the sand
51:46
discourse gonna be. I mean. Yeah. i
51:48
think that you're going to see a real
51:50
sharp turn against like any any acquisitions here
51:52
accepted train them as it remains as they
51:55
need something like a lot of like the
51:57
double fine example of had been used to
51:59
be There needs to be more support up there.
52:01
There needs to be more systems. It's – we are
52:03
describing a problem that is a
52:06
hydra of like – of
52:08
issues facing the global economy,
52:10
this industry in general, and
52:13
the sort of late-stage capitalism circus that
52:16
we all find ourselves witnessing every single
52:18
day. And there isn't an easy solution
52:20
for it. There might not be any
52:22
solution for it, which is scary and
52:25
sad, but yeah. There
52:27
is nothing about this news that is – this
52:30
is heartbreaking, heartbreaking news. It
52:33
sucks. Okay.
52:37
Well, we have some reader mail at least. That's a
52:39
nice shift. This
52:42
comes from Andrew. I just wanted
52:44
to second Russ's recommendation of solo,
52:46
solo travel and recommend three other
52:48
channels with a similar tone and
52:50
genre, first-person travel, which is
52:52
what solo, solo travel is. Dancing
52:56
Baking is basically the brother to solo, solo
52:58
travel, but for food. They go all around
53:00
Asia and try stuff from cool ramen restaurants
53:02
to – and machines and candies and expensive
53:05
sushi and anything else that seems cool. 4KWDW
53:08
is solo, solo
53:10
travel, but for,
53:13
you guessed it, Disney World. They do everything
53:15
from ride-throughs to walking through the park to
53:17
multiple hour-long Ultimate videos that cover the parks
53:19
as much as they can – one can
53:21
film. They even go to different parks across
53:24
the country and world, all filmed in glorious
53:26
4K as well. Finally, there are
53:28
several channels that do this, but my favorite is
53:30
Walking Ambiance – that sounds cool – which does
53:32
walking tours of Las Vegas. They
53:35
label their videos and point out highlights as
53:37
you go along and are also 4K HDR.
53:39
Hope this helps anyone who enjoys these kinds
53:41
of videos or wants to show off their
53:44
new high-definition television. That's cool. I
53:46
really like – there's a few –
53:48
I know Jeffrey in NYC is one that pops up
53:50
on mine. I really like when people
53:52
do that on TikTok, go live in
53:54
cities. It's always cool to feel a little transported
53:57
for a little bit knowing that someone is live
53:59
somewhere else. Else like walking around there their neck
54:01
of the woods. It's probably not as cool for
54:03
you to see New York, but I'm realizing that
54:09
I wanted to mention this is a
54:11
game. We actually talked about on rest
54:13
ease that's coming out next week But
54:16
I thought I'd give you guys a preview. I was
54:18
at a party and I
54:20
ran into Bennett Foddy games
54:23
co-op and The
54:25
upcoming baby steps and Bennett recommended
54:27
a game for me and I thought you guys might
54:29
be interested as well I'm gonna I'm gonna DM it
54:31
to you And you guys
54:33
can take a look at the trailer Live
54:35
on air you like us to do that live on
54:38
air. Yeah, that sounds good. Not with audio, please Okay,
54:41
okay. It says it's inappropriate now
54:43
just now Russ Let's
54:46
see. It's oh, I'm getting the themes kind
54:48
of erotic. Oh my god Russ I have
54:50
to log in to see this you fucking
54:52
degenerate. This is an erotic pixel Looks
54:55
like looks like Wow,
54:58
okay. So Wow, okay Alright,
55:01
I'm gonna close this this window
55:04
now and I'm don't
55:06
know that we should talk about this You know
55:09
any any immediate thoughts? No. Well,
55:11
we did talk a little bit about it on the
55:13
rest ease So if you want to know what that
55:15
was you can be you can
55:17
look into it I do think
55:19
it's an interesting project especially
55:21
given the provenance of where
55:24
it was recommended from Oh
55:26
Griffin is making your face. He's seeing
55:28
things Yeah,
55:35
so so I guess tune in to next
55:37
week's Rest ease to
55:39
find out you can only imagine I can't see
55:41
it I just want to see what you're talking
55:43
about you can only imagine Chris plants delicate castle
55:46
extensibility After having it's
55:48
an erotic pixel platformer. It's an erotic.
55:50
It looks like an erotic pixel platformer
55:53
with all kinds of Sexual lewd stuff
55:55
happening. All right, not only enjoying myself.
55:58
It's not an energy I expect Or
56:00
even want from Russ or Chris.
56:03
Um, and so like...
56:05
Listen, 2,170 very positive reviews
56:07
can't be wrong, Griff. This
56:10
is what I'm saying, man. I think we
56:12
might be underselling it. Not getting in. As
56:14
long as people know what they're getting into.
56:16
We're wrapped. Absolutely. Support your indies.
56:18
That's where I'm at right now. Uh, so
56:21
stay tuned for that. That game is called
56:23
Scarlet Maiden. If you want to ruin your
56:25
algorithm, thanks Bennett Foddy for recommending that. I
56:28
just don't want to hear about it from
56:30
Russ. I guess it's the main sort of
56:32
mind thing. Right. You're not king-shaming, you're Russ-shaming.
56:34
I'm red-shaming. Absolutely. Reasonable. Speaking
56:36
of... Oh, do you guys have any other honorable
56:40
mentions? I want to say real quick. I
56:42
played Mars After Midnight, the new Lucas
56:44
Pope game, on the Playdate. That's on
56:46
the Playdate. Where was it? On
56:48
the Playdate. No, where was your Playdate? Oh,
56:52
it was... I mean, it was... I got it. A
56:54
normal place. If their
56:56
arms reach, I like this old guy. Now
56:58
it is, because you've been playing it. They've
57:00
been playing Lucas Pope. Yeah, Lucas Pope, maker
57:02
of Papers, Please and Obra Dinn. This
57:05
game is a... I lost
57:07
mine, I was hoping. It is so
57:10
small. You had some clue as to where mine
57:12
was. The Playdate,
57:14
if you don't remember, is like the
57:16
indie little, very, very,
57:18
very niche handheld with a crank on
57:21
it that you can crank. Mars After
57:23
Midnight is... First
57:25
of all, it looks great.
57:28
I think the Playdate unbacklit,
57:31
simple, one-bit graphics
57:33
really hits real
57:35
good for the way Lucas Pope makes games. As
57:37
long as you've got a lamp right there, you're
57:39
good. Yeah, right. Yeah, I
57:42
use my floodlights, my keylights for streaming
57:44
stuff. It is basically
57:46
like a... Honestly,
57:49
sort of a Game Boy demake
57:51
of Papers, Please. You run a
57:53
community center for aliens on Mars.
57:56
And each night you host like
57:58
a... a workshop
58:00
for disgruntled
58:03
aliens and you have to look out
58:05
for certain features like
58:07
you might do one on gassy aliens. So
58:09
you open up your window and you see
58:11
if the alien is farting or not. And
58:13
if they aren't, open the door, you let
58:15
them in, serve them some snacks, you clean
58:17
up after them and then you go right
58:19
on to the next alien. So sort of
58:21
that papers please model of like checking your
58:23
restrictions on who can and can't
58:25
come in. But then there's also
58:27
this mini game of like serving snacks and having to clean up
58:30
afterwards. And it's cute, it's neat. It's
58:33
not, I think groundbreaking or
58:35
going to hit my goatee list or
58:37
anything like that. But it is like a lot of play date
58:40
games, just a nice little snack, just a nice little. I wonder
58:42
if those games will ever hit other platforms. I
58:45
realize there is a crank, but arguably
58:47
you could use a mouse wheel right. I don't
58:49
know, the crank action on this game is next
58:51
fucking level. You gotta have the
58:53
crank. Maybe they'll make like a third party crank
58:55
peripheral where if we can plug it.
58:57
PDP will make one. Yeah, exactly. Power
59:00
A turbo crank. Justin,
59:03
you have anything? I was just thinking. I mean,
59:07
I've played a little Hades too, but I'm keeping
59:09
that. It's next week. We're doing that next week.
59:11
Yeah, that's what I'm saying. You two both don't
59:14
have to. I already have. That's next week,
59:16
Justin. I have a dad, one dad already and
59:18
a dad and a wife. So I'm gonna go ahead and
59:20
do that. I'm a dad already and a dad
59:22
and a wife. I'm actually great
59:25
on that. Talked
59:27
about how good Shogun was. You should watch Shogun. We
59:30
covered that. That's well handled. I
59:34
played something else and it was good. And I wanted
59:36
to tell you guys, no one say anything.
59:41
Oh man, Legacy of Cain Soul Reaver.
59:43
You guys fucking with this one? Yeah,
59:45
absolutely. I've been playing Legacy
59:47
of Cain Soul Reaver. Wait, are you joking?
59:49
No. Did it
59:51
get re-released? No. What are you
59:53
playing it on? A video game. Are you a
59:56
cop? Say Legacy of Cain
59:58
Soul Reaver. Played it
1:00:00
for like 20 years and it kicks ass.
1:00:03
It's so fun It's still
1:00:05
so fun to the way
1:00:07
that they have it so that the enemies in
1:00:09
that game Don't get killed by you beating them
1:00:11
up and you a lot of it
1:00:14
must the enemies of game you have to find a
1:00:16
way to Super kill yeah is so good Still
1:00:18
the acting in that game is still really
1:00:21
really good It's
1:00:23
a it's just a hoot I didn't know how easy it would
1:00:25
be to return to you because especially With
1:00:27
3d platformers actual platformers of that
1:00:30
era when everyone is like It's
1:00:34
it's that's the one where you can like Walk
1:00:36
between the like shadow world and the normal
1:00:38
world It's so neat when you get killed
1:00:41
in the game you just drop out of
1:00:43
the physical plane and it thrusts you into
1:00:45
the The spiritual realm
1:00:47
and sometimes you have to use that mechanic to
1:00:49
like die and walk into the spiritual realm to
1:00:51
go somewhere else It's also the one where there's
1:00:54
like Spears on the wall
1:00:57
You know and you can like no scope dudes with
1:00:59
yours because you have to impale enemies to kill right
1:01:01
You have to like use vampire rules to kill them
1:01:03
right you have to like look for fire around that
1:01:05
game with that It's great. I
1:01:07
feel like Legacy Kane is one
1:01:10
of the great unrealized Like
1:01:12
franchises in gaming like it's always been
1:01:14
like the potential has been
1:01:16
there for so long and it just hasn't
1:01:19
been capitalized on Microsoft
1:01:21
this point though right probably I'm I
1:01:24
don't even think I'm joking I it
1:01:26
was I mean, I think square would
1:01:28
have probably had its Make
1:01:31
a sequel. I mean they made Soul
1:01:34
Reaver 2 right and then yeah, not
1:01:36
not well received another blood omen game and then
1:01:38
they made Naus goth Which was not yeah,
1:01:40
right so reverse didn't
1:01:43
make a soul reaver 2 they did yes Yes,
1:01:46
yes, it was it just was kind
1:01:48
of forgettable Wow good. Yeah, literally because
1:01:50
I forgot about it. Yeah That's
1:01:53
actually a really good segue because we
1:01:55
have a bonus
1:01:58
episode that is live on the patreon for Backers
1:02:00
of the Patreon where we
1:02:02
did a bracket battles episode determining
1:02:04
the best second game in The
1:02:09
I guess history of a franchise and We
1:02:12
have a clip of that. So we'll throw to that clip right
1:02:14
now Now
1:02:17
Justin has sent us The
1:02:20
Metacritic scores of Super Mario
1:02:22
Kart and Mario Kart 64 Justin. Do you want
1:02:24
to present this evidence to the jury? Oh,
1:02:27
I love it Well, all
1:02:29
I will say is that
1:02:32
the scores for Super Mario
1:02:34
Kart Review scores were
1:02:36
just in order without publications 94 96
1:02:42
9 out of 10 9 out of 10 93 10
1:02:44
out of 10 honest gamers gave it a 10 out of
1:02:46
10 and they're honest 9.5
1:02:49
90 percent 10 out of 10 and then the Metacritic
1:02:51
for Mario Kart 64 is 83 and That
1:02:55
is much lower than the average of those
1:02:57
numbers for Super Mario Kart This is not
1:02:59
my way of saying that one should win
1:03:01
over the other It
1:03:03
is however my way of saying that
1:03:06
I'm not to be Chastered
1:03:08
a killed. Yeah ridicule your you guys
1:03:10
decided to ridicule me. Yeah. Now. This
1:03:12
is part of the conversation Okay,
1:03:14
well score it the scores of Super Mario
1:03:16
Kart are better than the scores for
1:03:19
Mario Kart CC for so make that Make
1:03:21
of that what you will I would just factor
1:03:23
in the fact that like back then there was
1:03:26
a lot of lead in The water and people
1:03:28
didn't really know. Yeah, the 1997 is when Mario
1:03:30
Kart 64 came out and people were like going
1:03:32
through a lot of shit. Yeah That
1:03:35
episode definitely did not end in the way
1:03:37
I was expecting. No, no, I think you
1:03:40
know the best second game of all time
1:03:44
You might be wrong. Um as near
1:03:46
as I can tell embrace your group owns it I
1:03:49
think it's been embraced the legacy of
1:03:51
pain the legacy of Cain branding went
1:03:53
to the it looks like it would
1:03:56
went to square Yeah, when
1:03:58
they bought Crystal D and then
1:04:00
then add currently it's it looks like it's
1:04:02
in the here in the thrall of the
1:04:04
embrace of groups will see that gets spun
1:04:06
off there have been by the way in
1:04:08
case I am a little a while as
1:04:10
I'm worried me a little because we discuss
1:04:12
like. I'm the those closures and
1:04:14
just in case you haven't read as will
1:04:16
do a lot of news there been a
1:04:18
lot like there have been a lot like
1:04:20
this and you should try to read up
1:04:22
and catch up on it cause we don't
1:04:24
cover all that here but they're been massive
1:04:26
layoffs at In the Embrace Your group within
1:04:28
the past couple months. I did one image
1:04:30
in those as well cause it's It's a
1:04:32
real shitty situation now Sport not Just Embrace
1:04:34
are obviously they are hard to everywhere you.
1:04:38
Next. Week. But. Doin
1:04:40
hates you. Next week for
1:04:42
you're doing Hades to which is an early
1:04:44
access on Steam. It's available right now if
1:04:47
you want to go play it. As far
1:04:49
as and from a pedigree Sam point right
1:04:51
into my trap. I talk to you guy.
1:04:53
I let you guys talk about animal well
1:04:55
as much as you wanted. You are right
1:04:57
A divide travel you're committed sunder down. Next
1:05:00
week get me guys around and blog about
1:05:02
mid Nurse. Because
1:05:05
I'm I'm just meant at I can't
1:05:07
wait. I'm very excited thanks to my
1:05:10
solicitor. Best these fishers rise again. Next
1:05:12
week confesses this is the world's
1:05:14
best friend was that game. Sees.
Podchaser is the ultimate destination for podcast data, search, and discovery. Learn More